diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_fragprog.c | 139 | ||||
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_state.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/nvfx/nvfx_state.h | 9 |
3 files changed, 108 insertions, 43 deletions
diff --git a/src/gallium/drivers/nvfx/nvfx_fragprog.c b/src/gallium/drivers/nvfx/nvfx_fragprog.c index 47df71f232..12b002a819 100644 --- a/src/gallium/drivers/nvfx/nvfx_fragprog.c +++ b/src/gallium/drivers/nvfx/nvfx_fragprog.c @@ -25,6 +25,7 @@ struct nvfx_fpc { unsigned long long r_temps_discard; struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS]; struct nvfx_reg *r_temp; + unsigned sprite_coord_temp; int num_regs; @@ -114,9 +115,10 @@ emit_src(struct nvfx_fpc *fpc, int pos, struct nvfx_src src) sr |= (src.reg.index << NVFX_FP_REG_SRC_SHIFT); break; case NVFXSR_RELOCATED: - sr |= (NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT); + sr |= (NVFX_FP_REG_TYPE_TEMP << NVFX_FP_REG_TYPE_SHIFT); + sr |= (fpc->sprite_coord_temp << NVFX_FP_REG_SRC_SHIFT); //printf("adding relocation at %x for %x\n", fpc->inst_offset, src.index); - util_dynarray_append(&fpc->fp->slot_relocations[src.reg.index], unsigned, fpc->inst_offset); + util_dynarray_append(&fpc->fp->slot_relocations[src.reg.index], unsigned, fpc->inst_offset + pos + 1); break; case NVFXSR_CONST: if (!fpc->have_const) { @@ -1003,7 +1005,8 @@ DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_fp, "NVFX_DUMP_FP", FALSE) static struct nvfx_fragment_program* nvfx_fragprog_translate(struct nvfx_context *nvfx, - struct nvfx_pipe_fragment_program *pfp) + struct nvfx_pipe_fragment_program *pfp, + boolean emulate_sprite_flipping) { struct tgsi_parse_context parse; struct nvfx_fpc *fpc = NULL; @@ -1027,8 +1030,20 @@ nvfx_fragprog_translate(struct nvfx_context *nvfx, goto out_err; tgsi_parse_init(&parse, pfp->pipe.tokens); - util_dynarray_init(&insns); + + if(emulate_sprite_flipping) + { + struct nvfx_reg reg = temp(fpc); + struct nvfx_src sprite_input = nvfx_src(nvfx_reg(NVFXSR_RELOCATED, fp->num_slots)); + float v[4] = {1, -1, 0, 0}; + struct nvfx_src imm = nvfx_src(constant(fpc, -1, v)); + + fpc->sprite_coord_temp = reg.index; + fpc->r_temps_discard = 0ULL; + nvfx_fp_emit(fpc, arith(0, MAD, reg, NVFX_FP_MASK_ALL, sprite_input, swz(imm, X, Y, X, X), swz(imm, Z, X, Z, Z))); + } + while (!tgsi_parse_end_of_tokens(&parse)) { tgsi_parse_token(&parse); @@ -1166,14 +1181,16 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx) struct nouveau_channel* chan = nvfx->screen->base.channel; struct nvfx_pipe_fragment_program *pfp = nvfx->fragprog; struct nvfx_vertex_program* vp; - unsigned sprite_coord_enable; - unsigned key = 0; + unsigned sprite_coord_enable = nvfx->rasterizer->pipe.point_quad_rasterization * nvfx->rasterizer->pipe.sprite_coord_enable; + // TODO: correct or flipped? + boolean emulate_sprite_flipping = sprite_coord_enable && nvfx->rasterizer->pipe.sprite_coord_mode; + unsigned key = emulate_sprite_flipping; struct nvfx_fragment_program* fp; fp = pfp->fps[key]; if (!fp) { - fp = nvfx_fragprog_translate(nvfx, pfp); + fp = nvfx_fragprog_translate(nvfx, pfp, emulate_sprite_flipping); if(!fp) { @@ -1193,7 +1210,8 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx) } } - fp = nvfx_fragprog_translate(nvfx, nvfx->dummy_fs); + fp = nvfx_fragprog_translate(nvfx, nvfx->dummy_fs, FALSE); + emulate_sprite_flipping = FALSE; if(!fp) { @@ -1205,21 +1223,19 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx) pfp->fps[key] = fp; } - nvfx->hw_fragprog = fp; - vp = nvfx->render_mode == HW ? nvfx->vertprog : nvfx->swtnl.vertprog; - sprite_coord_enable = nvfx->rasterizer->pipe.point_quad_rasterization * nvfx->rasterizer->pipe.sprite_coord_enable; if (fp->last_vp_id != vp->id || fp->last_sprite_coord_enable != sprite_coord_enable) { - int sprite_input = -1; + int sprite_real_input = -1; + int sprite_reloc_input; unsigned i; fp->last_vp_id = vp->id; fp->last_sprite_coord_enable = sprite_coord_enable; if(sprite_coord_enable) { - sprite_input = vp->sprite_fp_input; - if(sprite_input < 0) + sprite_real_input = vp->sprite_fp_input; + if(sprite_real_input < 0) { unsigned used_texcoords = 0; for(unsigned i = 0; i < fp->num_slots; ++i) { @@ -1232,19 +1248,24 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx) } } - sprite_input = NVFX_FP_OP_INPUT_SRC_TC(__builtin_ctz(~used_texcoords)); + sprite_real_input = NVFX_FP_OP_INPUT_SRC_TC(__builtin_ctz(~used_texcoords)); } - fp->point_sprite_control |= (1 << (sprite_input - NVFX_FP_OP_INPUT_SRC_TC0 + 8)); + fp->point_sprite_control |= (1 << (sprite_real_input - NVFX_FP_OP_INPUT_SRC_TC0 + 8)); } else fp->point_sprite_control = 0; + if(emulate_sprite_flipping) + sprite_reloc_input = 0; + else + sprite_reloc_input = sprite_real_input; + for(i = 0; i < fp->num_slots; ++i) { unsigned generic = fp->slot_to_generic[i]; if((1 << generic) & sprite_coord_enable) { - if(fp->slot_to_fp_input[i] != sprite_input) + if(fp->slot_to_fp_input[i] != sprite_reloc_input) goto update_slots; } else @@ -1255,6 +1276,12 @@ nvfx_fragprog_validate(struct nvfx_context *nvfx) } } + if(emulate_sprite_flipping) + { + if(fp->slot_to_fp_input[fp->num_slots] != sprite_real_input) + goto update_slots; + } + if(0) { update_slots: @@ -1263,21 +1290,23 @@ update_slots: { unsigned generic = fp->slot_to_generic[i]; if((1 << generic) & sprite_coord_enable) - fp->slot_to_fp_input[i] = sprite_input; + fp->slot_to_fp_input[i] = sprite_reloc_input; else fp->slot_to_fp_input[i] = vp->generic_to_fp_input[generic] & 0xf; } + fp->slot_to_fp_input[fp->num_slots] = sprite_real_input; + if(nvfx->is_nv4x) { fp->or = 0; - for(i = 0; i < fp->num_slots; ++i) { + for(i = 0; i <= fp->num_slots; ++i) { unsigned fp_input = fp->slot_to_fp_input[i]; if(fp_input == NVFX_FP_OP_INPUT_SRC_TC(8)) fp->or |= (1 << 12); else if(fp_input == NVFX_FP_OP_INPUT_SRC_TC(9)) fp->or |= (1 << 13); - else if(fp_input != 0xf) + else if(fp_input >= NVFX_FP_OP_INPUT_SRC_TC(0) && fp_input <= NVFX_FP_OP_INPUT_SRC_TC(7)) fp->or |= (1 << (fp_input - NVFX_FP_OP_INPUT_SRC_TC0 + 14)); } } @@ -1292,7 +1321,7 @@ update_slots: * one bound to this fragment program. * Doing such a check would likely be a pessimization. */ - if (nvfx->dirty & (NVFX_NEW_FRAGCONST | NVFX_NEW_FRAGPROG)) { + if ((nvfx->hw_fragprog != fp) || (nvfx->dirty & (NVFX_NEW_FRAGPROG | NVFX_NEW_FRAGCONST))) { int offset; uint32_t* fpmap; @@ -1365,16 +1394,45 @@ update: */ if(fp->progs_left_with_obsolete_slot_assignments) { unsigned char* fpbo_slots = &fp->fpbo->slots[fp->bo_prog_idx * 8]; - for(unsigned i = 0; i < fp->num_slots; ++i) { + /* also relocate sprite coord slot, if any */ + for(unsigned i = 0; i <= fp->num_slots; ++i) { unsigned value = fp->slot_to_fp_input[i];; if(value != fpbo_slots[i]) { - unsigned* p = (unsigned*)fp->slot_relocations[i].data; - unsigned* pend = (unsigned*)((char*)fp->slot_relocations[i].data + fp->slot_relocations[i].size); - for(; p != pend; ++p) { - unsigned off = *p; - unsigned dw = fp->insn[off]; - dw = (dw & ~NVFX_FP_OP_INPUT_SRC_MASK) | (value << NVFX_FP_OP_INPUT_SRC_SHIFT); - nvfx_fp_memcpy(&fpmap[*p], &dw, sizeof(dw)); + unsigned* p; + unsigned* begin = (unsigned*)fp->slot_relocations[i].data; + unsigned* end = (unsigned*)((char*)fp->slot_relocations[i].data + fp->slot_relocations[i].size); + //printf("fp %p reloc slot %u/%u: %u -> %u\n", fp, i, fp->num_slots, fpbo_slots[i], value); + if(value == 0) + { + /* was relocated to an input, switch type to temporary */ + for(p = begin; p != end; ++p) { + unsigned off = *p; + unsigned dw = fp->insn[off]; + dw &=~ NVFX_FP_REG_TYPE_MASK; + //printf("reloc_tmp at %x\n", off); + nvfx_fp_memcpy(&fpmap[off], &dw, sizeof(dw)); + } + } else { + if(!fpbo_slots[i]) + { + /* was relocated to a temporary, switch type to input */ + for(p= begin; p != end; ++p) { + unsigned off = *p; + unsigned dw = fp->insn[off]; + //printf("reloc_in at %x\n", off); + dw |= NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT; + nvfx_fp_memcpy(&fpmap[off], &dw, sizeof(dw)); + } + } + + /* set the correct input index */ + for(p = begin; p != end; ++p) { + unsigned off = *p & ~3; + unsigned dw = fp->insn[off]; + //printf("reloc&~3 at %x\n", off); + dw = (dw & ~NVFX_FP_OP_INPUT_SRC_MASK) | (value << NVFX_FP_OP_INPUT_SRC_SHIFT); + nvfx_fp_memcpy(&fpmap[off], &dw, sizeof(dw)); + } } fpbo_slots[i] = value; } @@ -1382,6 +1440,8 @@ update: --fp->progs_left_with_obsolete_slot_assignments; } + nvfx->hw_fragprog = fp; + MARK_RING(chan, 8, 1); OUT_RING(chan, RING_3D(NV34TCL_FP_ACTIVE_PROGRAM, 1)); OUT_RELOC(chan, fp->fpbo->bo, offset, NOUVEAU_BO_VRAM | @@ -1491,15 +1551,18 @@ nvfx_fp_state_bind(struct pipe_context *pipe, void *hwcso) static void nvfx_fp_state_delete(struct pipe_context *pipe, void *hwcso) { - struct nvfx_context *nvfx = nvfx_context(pipe); - struct nvfx_pipe_fragment_program *pfp = hwcso; - unsigned i; - - for(i = 0; i < Elements(pfp->fps); ++i) - { - nvfx_fragprog_destroy(nvfx, pfp->fps[i]); - FREE(pfp->fps[i]); - } + struct nvfx_context *nvfx = nvfx_context(pipe); + struct nvfx_pipe_fragment_program *pfp = hwcso; + unsigned i; + + for(i = 0; i < Elements(pfp->fps); ++i) + { + if(pfp->fps[i]) + { + nvfx_fragprog_destroy(nvfx, pfp->fps[i]); + FREE(pfp->fps[i]); + } + } FREE((void*)pfp->pipe.tokens); FREE(pfp); diff --git a/src/gallium/drivers/nvfx/nvfx_state.c b/src/gallium/drivers/nvfx/nvfx_state.c index cb32e503c8..5bd7dc07f0 100644 --- a/src/gallium/drivers/nvfx/nvfx_state.c +++ b/src/gallium/drivers/nvfx/nvfx_state.c @@ -174,7 +174,8 @@ nvfx_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) } if(((struct nvfx_rasterizer_state*)hwcso)->pipe.point_quad_rasterization != nvfx->rasterizer->pipe.point_quad_rasterization - || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable) + || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_enable != nvfx->rasterizer->pipe.sprite_coord_enable + || ((struct nvfx_rasterizer_state*)hwcso)->pipe.sprite_coord_mode != nvfx->rasterizer->pipe.sprite_coord_mode) { nvfx->dirty |= NVFX_NEW_SPRITE; } diff --git a/src/gallium/drivers/nvfx/nvfx_state.h b/src/gallium/drivers/nvfx/nvfx_state.h index fd2174ed69..3795191918 100644 --- a/src/gallium/drivers/nvfx/nvfx_state.h +++ b/src/gallium/drivers/nvfx/nvfx_state.h @@ -71,10 +71,11 @@ struct nvfx_fragment_program { struct nvfx_fragment_program_data *consts; unsigned nr_consts; + /* the slot at num_slots is for the sprite coordinate, if any */ unsigned num_slots; /* how many input semantics? */ - unsigned char slot_to_generic[8]; /* semantics */ - unsigned char slot_to_fp_input[8]; /* current assignment of slots for each used semantic */ - struct util_dynarray slot_relocations[8]; + unsigned char slot_to_generic[10]; /* semantics */ + unsigned char slot_to_fp_input[11]; /* current assignment of slots for each used semantic */ + struct util_dynarray slot_relocations[11]; /* This is reset to progs on any relocation update, and decreases every time we * move to a new prog due to a constant update @@ -99,7 +100,7 @@ struct nvfx_pipe_fragment_program { struct pipe_shader_state pipe; struct tgsi_shader_info info; - struct nvfx_fragment_program* fps[1]; + struct nvfx_fragment_program* fps[2]; }; #endif |