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-rw-r--r--src/gallium/drivers/cell/common.h3
-rw-r--r--src/gallium/drivers/cell/spu/spu_per_fragment_op.c36
2 files changed, 19 insertions, 20 deletions
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h
index aa29dcb394..7f2b33c2dc 100644
--- a/src/gallium/drivers/cell/common.h
+++ b/src/gallium/drivers/cell/common.h
@@ -36,7 +36,7 @@
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_state.h"
-
+#include <stdio.h>
/** The standard assert macro doesn't seem to work reliably */
#define ASSERT(x) \
@@ -49,7 +49,6 @@
}
-
#define JOIN(x, y) JOIN_AGAIN(x, y)
#define JOIN_AGAIN(x, y) x ## y
diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
index eba9f95cf1..5328374080 100644
--- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
+++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
@@ -207,9 +207,9 @@ spu_fallback_fragment_ops(uint x, uint y,
* If we'll need the current framebuffer/tile colors for blending
* or logicop or colormask, fetch them now.
*/
- if (spu.blend.blend_enable ||
+ if (spu.blend.rt[0].blend_enable ||
spu.blend.logicop_enable ||
- spu.blend.colormask != 0xf) {
+ spu.blend.rt[0].colormask != 0xf) {
#if LINEAR_QUAD_LAYOUT /* See comments/diagram below */
fbc0 = colorTile->ui[y][x*2+0];
@@ -228,7 +228,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Do blending
*/
- if (spu.blend.blend_enable) {
+ if (spu.blend.rt[0].blend_enable) {
/* blending terms, misc regs */
vector float term1r, term1g, term1b, term1a;
vector float term2r, term2g, term2b, term2a;
@@ -261,7 +261,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Compute Src RGB terms (fragment color * factor)
*/
- switch (spu.blend.rgb_src_factor) {
+ switch (spu.blend.rt[0].rgb_src_factor) {
case PIPE_BLENDFACTOR_ONE:
term1r = fragR;
term1g = fragG;
@@ -310,7 +310,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Compute Src Alpha term (fragment alpha * factor)
*/
- switch (spu.blend.alpha_src_factor) {
+ switch (spu.blend.rt[0].alpha_src_factor) {
case PIPE_BLENDFACTOR_ONE:
term1a = fragA;
break;
@@ -338,7 +338,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Compute Dest RGB terms (framebuffer color * factor)
*/
- switch (spu.blend.rgb_dst_factor) {
+ switch (spu.blend.rt[0].rgb_dst_factor) {
case PIPE_BLENDFACTOR_ONE:
term2r = fbRGBA[0];
term2g = fbRGBA[1];
@@ -394,7 +394,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Compute Dest Alpha term (framebuffer alpha * factor)
*/
- switch (spu.blend.alpha_dst_factor) {
+ switch (spu.blend.rt[0].alpha_dst_factor) {
case PIPE_BLENDFACTOR_ONE:
term2a = fbRGBA[3];
break;
@@ -427,7 +427,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Combine Src/Dest RGB terms
*/
- switch (spu.blend.rgb_func) {
+ switch (spu.blend.rt[0].rgb_func) {
case PIPE_BLEND_ADD:
fragR = spu_add(term1r, term2r);
fragG = spu_add(term1g, term2g);
@@ -460,7 +460,7 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Combine Src/Dest A term
*/
- switch (spu.blend.alpha_func) {
+ switch (spu.blend.rt[0].alpha_func) {
case PIPE_BLEND_ADD:
fragA = spu_add(term1a, term2a);
break;
@@ -527,29 +527,29 @@ spu_fallback_fragment_ops(uint x, uint y,
/*
* Do color masking
*/
- if (spu.blend.colormask != 0xf) {
+ if (spu.blend.rt[0].colormask != 0xf) {
uint cmask = 0x0; /* each byte corresponds to a color channel */
/* Form bitmask depending on color buffer format and colormask bits */
switch (spu.fb.color_format) {
case PIPE_FORMAT_A8R8G8B8_UNORM:
- if (spu.blend.colormask & PIPE_MASK_R)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_R)
cmask |= 0x00ff0000; /* red */
- if (spu.blend.colormask & PIPE_MASK_G)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_G)
cmask |= 0x0000ff00; /* green */
- if (spu.blend.colormask & PIPE_MASK_B)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_B)
cmask |= 0x000000ff; /* blue */
- if (spu.blend.colormask & PIPE_MASK_A)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_A)
cmask |= 0xff000000; /* alpha */
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
- if (spu.blend.colormask & PIPE_MASK_R)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_R)
cmask |= 0x0000ff00; /* red */
- if (spu.blend.colormask & PIPE_MASK_G)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_G)
cmask |= 0x00ff0000; /* green */
- if (spu.blend.colormask & PIPE_MASK_B)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_B)
cmask |= 0xff000000; /* blue */
- if (spu.blend.colormask & PIPE_MASK_A)
+ if (spu.blend.rt[0].colormask & PIPE_MASK_A)
cmask |= 0x000000ff; /* alpha */
break;
default: