diff options
Diffstat (limited to 'src')
137 files changed, 6514 insertions, 5767 deletions
diff --git a/src/mesa/SConscript b/src/mesa/SConscript index 6810ad8321..309e0e54d0 100644 --- a/src/mesa/SConscript +++ b/src/mesa/SConscript @@ -56,6 +56,7 @@ if env['platform'] != 'winddk': 'main/feedback.c', 'main/ffvertex_prog.c', 'main/fog.c', + 'main/formats.c', 'main/framebuffer.c', 'main/get.c', 'main/getstring.c', @@ -91,6 +92,7 @@ if env['platform'] != 'winddk': 'main/texcompress_fxt1.c', 'main/texenv.c', 'main/texenvprogram.c', + 'main/texfetch.c', 'main/texformat.c', 'main/texgen.c', 'main/texgetimage.c', diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 4d21b033f7..e5aab02a42 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -115,7 +115,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver) driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d; driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d; driver->GetCompressedTexImage = _mesa_get_compressed_teximage; - driver->CompressedTextureSize = _mesa_compressed_texture_size; driver->BindTexture = NULL; driver->NewTextureObject = _mesa_new_texture_object; driver->DeleteTexture = _mesa_delete_texture_object; diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 64b77d864c..22cd6de564 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -43,6 +43,7 @@ #include "main/depth.h" #include "main/enable.h" #include "main/fbobject.h" +#include "main/formats.h" #include "main/image.h" #include "main/macros.h" #include "main/matrix.h" @@ -2083,7 +2084,7 @@ _mesa_meta_check_generate_mipmap_fallback(GLcontext *ctx, GLenum target, srcLevel = texObj->BaseLevel; baseImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); - if (!baseImage || baseImage->IsCompressed) { + if (!baseImage || _mesa_is_format_compressed(baseImage->TexFormat)) { return GL_TRUE; } @@ -2492,11 +2493,11 @@ copy_tex_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, return; } - if (texImage->TexFormat == &_mesa_null_texformat) - texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, - internalFormat, - format, - type); + if (texImage->TexFormat == MESA_FORMAT_NONE) + texImage->TexFormat = ctx->Driver.ChooseTextureFormat(ctx, + internalFormat, + format, + type); _mesa_unlock_texture(ctx, texObj); /* need to unlock first */ @@ -2593,7 +2594,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level, texObj = _mesa_select_tex_object(ctx, texUnit, target); texImage = _mesa_select_tex_image(ctx, texObj, target, level); - format = texImage->TexFormat->BaseFormat; + format = _mesa_get_format_base_format(texImage->TexFormat); type = get_temp_image_type(ctx, format); bpp = _mesa_bytes_per_pixel(format, type); if (bpp <= 0) { diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c index 15af99136c..4e7e92c82b 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.c +++ b/src/mesa/drivers/dri/common/drirenderbuffer.c @@ -1,5 +1,6 @@ #include "main/mtypes.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/imports.h" @@ -53,7 +54,7 @@ driDeleteRenderbuffer(struct gl_renderbuffer *rb) * \param pitch pixels per row */ driRenderbuffer * -driNewRenderbuffer(GLenum format, GLvoid *addr, +driNewRenderbuffer(gl_format format, GLvoid *addr, GLint cpp, GLint offset, GLint pitch, __DRIdrawablePrivate *dPriv) { @@ -79,56 +80,47 @@ driNewRenderbuffer(GLenum format, GLvoid *addr, /* Make sure we're using a null-valued GetPointer routine */ assert(drb->Base.GetPointer(NULL, &drb->Base, 0, 0) == NULL); - drb->Base.InternalFormat = format; - - if (format == GL_RGBA || format == GL_RGB5 || format == GL_RGBA8) { - /* Color */ - drb->Base._BaseFormat = GL_RGBA; - drb->Base.DataType = GL_UNSIGNED_BYTE; - if (format == GL_RGB5) { - drb->Base.RedBits = 5; - drb->Base.GreenBits = 6; - drb->Base.BlueBits = 5; + switch (format) { + case MESA_FORMAT_ARGB8888: + if (cpp == 2) { + /* override format */ + format = MESA_FORMAT_RGB565; } - else { - drb->Base.RedBits = - drb->Base.GreenBits = - drb->Base.BlueBits = - drb->Base.AlphaBits = 8; - } - } - else if (format == GL_DEPTH_COMPONENT16) { - /* Depth */ - drb->Base._BaseFormat = GL_DEPTH_COMPONENT; - /* we always Get/Put 32-bit Z values */ - drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.DepthBits = 16; - } - else if (format == GL_DEPTH_COMPONENT24) { + drb->Base.DataType = GL_UNSIGNED_BYTE; + break; + case MESA_FORMAT_Z16: /* Depth */ - drb->Base._BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.DepthBits = 24; - } - else if (format == GL_DEPTH_COMPONENT32) { + assert(cpp == 2); + break; + case MESA_FORMAT_Z32: /* Depth */ - drb->Base._BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ drb->Base.DataType = GL_UNSIGNED_INT; - drb->Base.DepthBits = 32; - } - else { + assert(cpp == 4); + break; + case MESA_FORMAT_Z24_S8: + drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + assert(cpp == 4); + break; + case MESA_FORMAT_S8_Z24: + drb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + assert(cpp == 4); + break; + case MESA_FORMAT_S8: /* Stencil */ - ASSERT(format == GL_STENCIL_INDEX8_EXT); - drb->Base._BaseFormat = GL_STENCIL_INDEX; drb->Base.DataType = GL_UNSIGNED_BYTE; - drb->Base.StencilBits = 8; + break; + default: + _mesa_problem(NULL, "Bad format 0x%x in driNewRenderbuffer", format); + return NULL; } - /* XXX if we were allocating a user-created renderbuffer, we'd have - * to fill in the Red/Green/Blue/.../Bits values too. - */ + drb->Base.Format = format; + + drb->Base.InternalFormat = + drb->Base._BaseFormat = _mesa_get_format_base_format(format); drb->Base.AllocStorage = driRenderbufferStorage; drb->Base.Delete = driDeleteRenderbuffer; diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.h b/src/mesa/drivers/dri/common/drirenderbuffer.h index 5ae28cb53a..3a5cbcdaac 100644 --- a/src/mesa/drivers/dri/common/drirenderbuffer.h +++ b/src/mesa/drivers/dri/common/drirenderbuffer.h @@ -11,6 +11,7 @@ #define DRIRENDERBUFFER_H #include "main/mtypes.h" +#include "main/formats.h" #include "dri_util.h" @@ -63,7 +64,7 @@ typedef struct { extern driRenderbuffer * -driNewRenderbuffer(GLenum format, GLvoid *addr, +driNewRenderbuffer(gl_format format, GLvoid *addr, GLint cpp, GLint offset, GLint pitch, __DRIdrawablePrivate *dPriv); diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index b64618a03c..895139b55b 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -42,14 +42,10 @@ * application. */ -#include "texmem.h" -#include "main/simple_list.h" #include "main/imports.h" #include "main/macros.h" -#include "main/texformat.h" - -#include <assert.h> - +#include "main/simple_list.h" +#include "texmem.h" static unsigned dummy_swap_counter; @@ -1302,46 +1298,44 @@ driCalculateTextureFirstLastLevel( driTextureObject * t ) /** - * \name DRI texture formats. Pointers initialized to either the big- or - * little-endian Mesa formats. + * \name DRI texture formats. These vars are initialized to either the + * big- or little-endian Mesa formats. */ /*@{*/ -const struct gl_texture_format *_dri_texformat_rgba8888 = NULL; -const struct gl_texture_format *_dri_texformat_argb8888 = NULL; -const struct gl_texture_format *_dri_texformat_rgb565 = NULL; -const struct gl_texture_format *_dri_texformat_argb4444 = NULL; -const struct gl_texture_format *_dri_texformat_argb1555 = NULL; -const struct gl_texture_format *_dri_texformat_al88 = NULL; -const struct gl_texture_format *_dri_texformat_a8 = &_mesa_texformat_a8; -const struct gl_texture_format *_dri_texformat_ci8 = &_mesa_texformat_ci8; -const struct gl_texture_format *_dri_texformat_i8 = &_mesa_texformat_i8; -const struct gl_texture_format *_dri_texformat_l8 = &_mesa_texformat_l8; +gl_format _dri_texformat_rgba8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb8888 = MESA_FORMAT_NONE; +gl_format _dri_texformat_rgb565 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb4444 = MESA_FORMAT_NONE; +gl_format _dri_texformat_argb1555 = MESA_FORMAT_NONE; +gl_format _dri_texformat_al88 = MESA_FORMAT_NONE; +gl_format _dri_texformat_a8 = MESA_FORMAT_A8; +gl_format _dri_texformat_ci8 = MESA_FORMAT_CI8; +gl_format _dri_texformat_i8 = MESA_FORMAT_I8; +gl_format _dri_texformat_l8 = MESA_FORMAT_L8; /*@}*/ /** - * Initialize little endian target, host byte order independent texture formats + * Initialize _dri_texformat_* vars according to whether we're on + * a big or little endian system. */ void driInitTextureFormats(void) { - const GLuint ui = 1; - const GLubyte littleEndian = *((const GLubyte *) &ui); - - if (littleEndian) { - _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888; - _dri_texformat_argb8888 = &_mesa_texformat_argb8888; - _dri_texformat_rgb565 = &_mesa_texformat_rgb565; - _dri_texformat_argb4444 = &_mesa_texformat_argb4444; - _dri_texformat_argb1555 = &_mesa_texformat_argb1555; - _dri_texformat_al88 = &_mesa_texformat_al88; + if (_mesa_little_endian()) { + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555; + _dri_texformat_al88 = MESA_FORMAT_AL88; } else { - _dri_texformat_rgba8888 = &_mesa_texformat_rgba8888_rev; - _dri_texformat_argb8888 = &_mesa_texformat_argb8888_rev; - _dri_texformat_rgb565 = &_mesa_texformat_rgb565_rev; - _dri_texformat_argb4444 = &_mesa_texformat_argb4444_rev; - _dri_texformat_argb1555 = &_mesa_texformat_argb1555_rev; - _dri_texformat_al88 = &_mesa_texformat_al88_rev; + _dri_texformat_rgba8888 = MESA_FORMAT_RGBA8888_REV; + _dri_texformat_argb8888 = MESA_FORMAT_ARGB8888_REV; + _dri_texformat_rgb565 = MESA_FORMAT_RGB565_REV; + _dri_texformat_argb4444 = MESA_FORMAT_ARGB4444_REV; + _dri_texformat_argb1555 = MESA_FORMAT_ARGB1555_REV; + _dri_texformat_al88 = MESA_FORMAT_AL88_REV; } } diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h index 9c065da8b4..725ba2e119 100644 --- a/src/mesa/drivers/dri/common/texmem.h +++ b/src/mesa/drivers/dri/common/texmem.h @@ -39,6 +39,7 @@ #define DRI_TEXMEM_H #include "main/mtypes.h" +#include "main/formats.h" #include "main/mm.h" #include "xf86drm.h" @@ -317,16 +318,16 @@ GLboolean driValidateTextureHeaps( driTexHeap * const * texture_heaps, extern void driCalculateTextureFirstLastLevel( driTextureObject * t ); -extern const struct gl_texture_format *_dri_texformat_rgba8888; -extern const struct gl_texture_format *_dri_texformat_argb8888; -extern const struct gl_texture_format *_dri_texformat_rgb565; -extern const struct gl_texture_format *_dri_texformat_argb4444; -extern const struct gl_texture_format *_dri_texformat_argb1555; -extern const struct gl_texture_format *_dri_texformat_al88; -extern const struct gl_texture_format *_dri_texformat_a8; -extern const struct gl_texture_format *_dri_texformat_ci8; -extern const struct gl_texture_format *_dri_texformat_i8; -extern const struct gl_texture_format *_dri_texformat_l8; +extern gl_format _dri_texformat_rgba8888; +extern gl_format _dri_texformat_argb8888; +extern gl_format _dri_texformat_rgb565; +extern gl_format _dri_texformat_argb4444; +extern gl_format _dri_texformat_argb1555; +extern gl_format _dri_texformat_al88; +extern gl_format _dri_texformat_a8; +extern gl_format _dri_texformat_ci8; +extern gl_format _dri_texformat_i8; +extern gl_format _dri_texformat_l8; extern void driInitTextureFormats( void ); diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index 571b8922d5..fd869b2fe7 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -437,7 +437,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* XXX double-check these parameters (bpp vs cpp, etc) */ { - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, driScrnPriv->pFB, driScrnPriv->fbBPP / 8, driScrnPriv->fbOrigin, @@ -451,7 +451,7 @@ fbCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* XXX what are the correct origin/stride values? */ GLvoid *backBuf = _mesa_malloc(driScrnPriv->fbStride * driScrnPriv->fbHeight); - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, backBuf, driScrnPriv->fbBPP /8, driScrnPriv->fbOrigin, diff --git a/src/mesa/drivers/dri/fb/fb_egl.c b/src/mesa/drivers/dri/fb/fb_egl.c index 4e41860d8c..eb7adf8224 100644 --- a/src/mesa/drivers/dri/fb/fb_egl.c +++ b/src/mesa/drivers/dri/fb/fb_egl.c @@ -692,7 +692,7 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg, /* front color renderbuffer */ { - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, display->pFB, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, display->pFB, bytesPerPixel, origin, stride, NULL); fbSetSpanFunctions(drb, &vis); @@ -703,7 +703,7 @@ fbCreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg, /* back color renderbuffer */ if (vis.doubleBufferMode) { GLubyte *backBuf = _mesa_malloc(stride * height); - driRenderbuffer *drb = driNewRenderbuffer(GL_RGBA, backBuf, + driRenderbuffer *drb = driNewRenderbuffer(MESA_FORMAT_ARGB8888, backBuf, bytesPerPixel, origin, stride, NULL); fbSetSpanFunctions(drb, &vis); diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 3b9f5c6759..09cc26d09e 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -347,7 +347,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); @@ -355,7 +355,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, bpp, offset, bogusPitch, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetSpanFunctions(backRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); @@ -363,7 +363,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, bpp, offset, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetDepthFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); @@ -371,7 +371,7 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, bpp, offset, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, bpp, offset, bogusPitch, driDrawPriv); ffbSetStencilFunctions(stencilRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c index 97797d4788..0dad250e4d 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tex.c +++ b/src/mesa/drivers/dri/gamma/gamma_tex.c @@ -1,21 +1,18 @@ -#include <stdlib.h> -#include <stdio.h> - #include "main/glheader.h" #include "main/mtypes.h" +#include "main/colormac.h" #include "main/imports.h" #include "main/simple_list.h" #include "main/enums.h" +#include "main/mm.h" #include "main/texstore.h" -#include "teximage.h" -#include "main/texformat.h" -#include "texobj.h" +#include "main/teximage.h" +#include "main/texobj.h" + #include "swrast/swrast.h" -#include "main/mm.h" #include "gammacontext.h" -#include "colormac.h" /* diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index a9ee61132e..2f6b8631ff 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -289,7 +289,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, driScrnPriv->pFB, screen->cpp, /*screen->frontOffset*/0, screen->backPitch, @@ -300,7 +300,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, screen->back.map, screen->cpp, screen->backOffset, screen->backPitch, @@ -311,7 +311,7 @@ i810CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, screen->depth.map, screen->cpp, screen->depthOffset, screen->backPitch, diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index cd6e1a8e6e..2f6978f5aa 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -28,7 +28,6 @@ #include "main/simple_list.h" #include "main/enums.h" #include "main/texstore.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/colormac.h" @@ -440,7 +439,7 @@ static void i810DeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) * The i810 only supports 5 texture modes that are useful to Mesa. That * makes this routine pretty simple. */ -static const struct gl_texture_format * +static gl_format i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -458,9 +457,9 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, if ( ((format == GL_BGRA) && (type == GL_UNSIGNED_SHORT_1_5_5_5_REV)) || ((format == GL_RGBA) && (type == GL_UNSIGNED_SHORT_5_5_5_1)) || (internalFormat == GL_RGB5_A1) ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case 3: case GL_RGB: @@ -472,7 +471,7 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -502,21 +501,21 @@ i810ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } /** diff --git a/src/mesa/drivers/dri/i810/i810texmem.c b/src/mesa/drivers/dri/i810/i810texmem.c index 5ad66dbf5c..d93afbf9ef 100644 --- a/src/mesa/drivers/dri/i810/i810texmem.c +++ b/src/mesa/drivers/dri/i810/i810texmem.c @@ -30,7 +30,6 @@ #include "main/enums.h" #include "main/colormac.h" #include "main/mm.h" -#include "main/texformat.h" #include "i810screen.h" #include "i810_dri.h" @@ -92,44 +91,47 @@ static void i810UploadTexLevel( i810ContextPtr imesa, { const struct gl_texture_image *image = t->image[hwlevel].image; int j; + GLuint texelBytes; if (!image || !image->Data) return; - if (image->Width * image->TexFormat->TexelBytes == t->Pitch) { + texelBytes = _mesa_get_format_bytes(image->TexFormat); + + if (image->Width * texelBytes == t->Pitch) { GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset); GLubyte *src = (GLubyte *)image->Data; memcpy( dst, src, t->Pitch * image->Height ); } - else switch (image->TexFormat->TexelBytes) { - case 1: - { - GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset); - GLubyte *src = (GLubyte *)image->Data; - - for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { - __memcpy(dst, src, image->Width ); - src += image->Width; - } + else { + switch (texelBytes) { + case 1: + { + GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset); + GLubyte *src = (GLubyte *)image->Data; + + for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) { + __memcpy(dst, src, image->Width ); + src += image->Width; + } + } + break; + case 2: + { + GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset); + GLushort *src = (GLushort *)image->Data; + + for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) { + __memcpy(dst, src, image->Width * 2 ); + src += image->Width; + } + } + break; + default: + fprintf(stderr, "%s: Not supported texel size %d\n", + __FUNCTION__, texelBytes); } - break; - - case 2: - { - GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset); - GLushort *src = (GLushort *)image->Data; - - for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) { - __memcpy(dst, src, image->Width * 2 ); - src += image->Width; - } - } - break; - - default: - fprintf(stderr, "%s: Not supported texel size %d\n", - __FUNCTION__, image->TexFormat->TexelBytes); } } diff --git a/src/mesa/drivers/dri/i810/i810texstate.c b/src/mesa/drivers/dri/i810/i810texstate.c index 0e09f54c41..bff28c11c8 100644 --- a/src/mesa/drivers/dri/i810/i810texstate.c +++ b/src/mesa/drivers/dri/i810/i810texstate.c @@ -25,7 +25,6 @@ #include "main/glheader.h" #include "main/macros.h" #include "main/mtypes.h" -#include "main/texformat.h" #include "main/simple_list.h" #include "main/enums.h" #include "main/mm.h" @@ -53,7 +52,7 @@ static void i810SetTexImages( i810ContextPtr imesa, /* fprintf(stderr, "%s\n", __FUNCTION__); */ t->texelBytes = 2; - switch (baseImage->TexFormat->MesaFormat) { + switch (baseImage->TexFormat) { case MESA_FORMAT_ARGB1555: textureFormat = MI1_FMT_16BPP | MI1_PF_16BPP_ARGB1555; break; diff --git a/src/mesa/drivers/dri/i915/i830_texblend.c b/src/mesa/drivers/dri/i915/i830_texblend.c index 09f7f37e76..3f64be8c96 100644 --- a/src/mesa/drivers/dri/i915/i830_texblend.c +++ b/src/mesa/drivers/dri/i915/i830_texblend.c @@ -30,7 +30,6 @@ #include "main/mtypes.h" #include "main/simple_list.h" #include "main/enums.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/mm.h" diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index 20ff46b0b0..28263fbe3c 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -27,7 +27,6 @@ #include "main/mtypes.h" #include "main/enums.h" -#include "main/texformat.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" @@ -173,7 +172,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) i830->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) * intelObj->mt->cpp; - format = translate_texture_format(firstImage->TexFormat->MesaFormat, + format = translate_texture_format(firstImage->TexFormat, firstImage->InternalFormat); pitch = intelObj->mt->pitch * intelObj->mt->cpp; } diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 983f6724c9..22f8bc7f19 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -26,7 +26,6 @@ **************************************************************************/ #include "glapi/glapi.h" -#include "main/texformat.h" #include "i830_context.h" #include "i830_reg.h" @@ -646,7 +645,7 @@ i830_state_draw_region(struct intel_context *intel, DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ if (irb != NULL) { - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: value |= DV_PF_8888; break; @@ -661,7 +660,7 @@ i830_state_draw_region(struct intel_context *intel, break; default: _mesa_problem(ctx, "Bad renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); } } diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 998a04f794..3a20e9c3ab 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -27,7 +27,6 @@ #include "main/mtypes.h" #include "main/enums.h" -#include "main/texformat.h" #include "intel_mipmap_tree.h" #include "intel_tex.h" @@ -37,7 +36,7 @@ static GLuint -translate_texture_format(GLuint mesa_format, GLuint internal_format, +translate_texture_format(gl_format mesa_format, GLuint internal_format, GLenum DepthMode) { switch (mesa_format) { @@ -184,7 +183,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) i915->state.tex_offset[unit] = (dst_x + dst_y * intelObj->mt->pitch) * intelObj->mt->cpp; - format = translate_texture_format(firstImage->TexFormat->MesaFormat, + format = translate_texture_format(firstImage->TexFormat, firstImage->InternalFormat, tObj->DepthMode); pitch = intelObj->mt->pitch * intelObj->mt->cpp; @@ -270,8 +269,8 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) /* YUV conversion: */ - if (firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR || - firstImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV) + if (firstImage->TexFormat == MESA_FORMAT_YCBCR || + firstImage->TexFormat == MESA_FORMAT_YCBCR_REV) state[I915_TEXREG_SS2] |= SS2_COLORSPACE_CONVERSION; /* Shadow: diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index 9e2523932f..d84df1a142 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -32,7 +32,6 @@ #include "main/imports.h" #include "main/macros.h" #include "main/colormac.h" -#include "main/texformat.h" #include "tnl/t_context.h" #include "tnl/t_vertex.h" @@ -588,7 +587,7 @@ i915_state_draw_region(struct intel_context *intel, DSTORG_VERT_BIAS(0x8) | /* .5 */ LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); if (irb != NULL) { - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: value |= DV_PF_8888; break; @@ -603,7 +602,7 @@ i915_state_draw_region(struct intel_context *intel, break; default: _mesa_problem(ctx, "Bad renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); } } diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c index 89f47522a1..4fa3269bed 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -30,7 +30,6 @@ */ #include "main/mtypes.h" -#include "main/texformat.h" #include "main/texstore.h" #include "shader/prog_parameter.h" diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 2292de94c4..5a2ac1a651 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -29,7 +29,6 @@ * Keith Whitwell <keith@tungstengraphics.com> */ -#include "main/texformat.h" #include "brw_context.h" #include "brw_util.h" #include "brw_wm.h" @@ -288,7 +287,7 @@ static void brw_wm_populate_key( struct brw_context *brw, const struct gl_texture_image *img = t->Image[0][t->BaseLevel]; if (img->InternalFormat == GL_YCBCR_MESA) { key->yuvtex_mask |= 1 << i; - if (img->TexFormat->MesaFormat == MESA_FORMAT_YCBCR) + if (img->TexFormat == MESA_FORMAT_YCBCR) key->yuvtex_swap_mask |= 1 << i; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 1dd8a0728a..73ae06eea1 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -31,7 +31,6 @@ #include "main/mtypes.h" -#include "main/texformat.h" #include "main/texstore.h" #include "shader/prog_parameter.h" @@ -70,7 +69,8 @@ static GLuint translate_tex_target( GLenum target ) } -static GLuint translate_tex_format( GLuint mesa_format, GLenum internal_format, +static GLuint translate_tex_format( gl_format mesa_format, + GLenum internal_format, GLenum depth_mode ) { switch( mesa_format ) { @@ -287,7 +287,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit ) key.bo = NULL; key.offset = intelObj->textureOffset; } else { - key.format = firstImage->TexFormat->MesaFormat; + key.format = firstImage->TexFormat; key.internal_format = firstImage->InternalFormat; key.pitch = intelObj->mt->pitch; key.depth = firstImage->Depth; @@ -527,7 +527,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw, region_bo = region->buffer; key.surface_type = BRW_SURFACE_2D; - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; break; @@ -541,8 +541,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw, key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM; break; default: - _mesa_problem(ctx, "Bad renderbuffer format: %d\n", - irb->texformat->MesaFormat); + _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->texformat); } key.tiling = region->tiling; if (brw->intel.intelScreen->driScrnPriv->dri2.enabled) { diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c index d9027b47e4..55d97a0f76 100644 --- a/src/mesa/drivers/dri/intel/intel_blit.c +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -29,7 +29,6 @@ #include "main/mtypes.h" #include "main/context.h" #include "main/enums.h" -#include "main/texformat.h" #include "main/colormac.h" #include "intel_blit.h" @@ -497,7 +496,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]); CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]); - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: clearVal = intel->ClearColor8888; break; @@ -514,7 +513,7 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask) break; default: _mesa_problem(ctx, "Unexpected renderbuffer format: %d\n", - irb->texformat->MesaFormat); + irb->texformat); clearVal = 0; } } diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index a36438b5e8..639ffa6437 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -257,7 +257,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); if (irbStencil && irbStencil->region) { - ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(irbStencil->Base.Format == MESA_FORMAT_S8_Z24); FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } else { diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 15f4bc6f69..c3432497ca 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -189,19 +189,7 @@ intelGetString(GLcontext * ctx, GLenum name) static unsigned intel_bits_per_pixel(const struct intel_renderbuffer *rb) { - switch (rb->Base._ActualFormat) { - case GL_RGB5: - case GL_DEPTH_COMPONENT16: - return 16; - case GL_RGB8: - case GL_RGBA8: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH24_STENCIL8_EXT: - case GL_STENCIL_INDEX8_EXT: - return 32; - default: - return 0; - } + return _mesa_get_format_bytes(rb->Base.Format) * 8; } void diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index f6622c0c99..d006389f5a 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -33,7 +33,6 @@ #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/context.h" -#include "main/texformat.h" #include "main/texrender.h" #include "drivers/common/meta.h" @@ -115,12 +114,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - rb->_ActualFormat = GL_RGB5; + rb->Format = MESA_FORMAT_RGB565; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; - irb->texformat = &_mesa_texformat_rgb565; + irb->texformat = MESA_FORMAT_RGB565; cpp = 2; break; case GL_RGB: @@ -128,13 +124,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 0; - irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ + irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: Need xrgb8888 */ cpp = 4; break; case GL_RGBA: @@ -145,13 +137,9 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 8; - irb->texformat = &_mesa_texformat_argb8888; + irb->texformat = MESA_FORMAT_ARGB8888; cpp = 4; break; case GL_STENCIL_INDEX: @@ -160,36 +148,31 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->StencilBits = 8; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; - rb->DepthBits = 16; cpp = 2; - irb->texformat = &_mesa_texformat_z16; + irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - rb->StencilBits = 8; cpp = 4; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(ctx, @@ -197,6 +180,8 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return GL_FALSE; } + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + intelFlush(ctx); /* free old region */ @@ -246,7 +231,7 @@ intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; - rb->_ActualFormat = internalFormat; + rb->InternalFormat = internalFormat; return GL_TRUE; } @@ -325,62 +310,46 @@ intel_create_renderbuffer(GLenum intFormat) switch (intFormat) { case GL_RGB5: - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 5; - irb->Base.GreenBits = 6; - irb->Base.BlueBits = 5; + irb->Base.Format = MESA_FORMAT_RGB565; + irb->Base._BaseFormat = GL_RGB; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_rgb565; + irb->texformat = MESA_FORMAT_RGB565; break; case GL_RGB8: - irb->Base._ActualFormat = GL_RGB8; + irb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */ irb->Base._BaseFormat = GL_RGB; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 0; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_argb8888; /* XXX: Need xrgb8888 */ + irb->texformat = MESA_FORMAT_ARGB8888; /* XXX: NEED XRGB8888 */ break; case GL_RGBA8: - irb->Base._ActualFormat = GL_RGBA8; + irb->Base.Format = MESA_FORMAT_ARGB8888; irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_argb8888; + irb->texformat = MESA_FORMAT_ARGB8888; break; case GL_STENCIL_INDEX8_EXT: - irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; + irb->Base.Format = MESA_FORMAT_S8_Z24; irb->Base._BaseFormat = GL_STENCIL_INDEX; - irb->Base.StencilBits = 8; irb->Base.DataType = GL_UNSIGNED_BYTE; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH_COMPONENT16: - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + irb->Base.Format = MESA_FORMAT_Z16; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 16; irb->Base.DataType = GL_UNSIGNED_SHORT; - irb->texformat = &_mesa_texformat_z16; + irb->texformat = MESA_FORMAT_Z16; break; case GL_DEPTH_COMPONENT24: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base.Format = MESA_FORMAT_S8_Z24; irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 24; irb->Base.DataType = GL_UNSIGNED_INT; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; case GL_DEPTH24_STENCIL8_EXT: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; - irb->Base.DepthBits = 24; - irb->Base.StencilBits = 8; + irb->Base.Format = MESA_FORMAT_S8_Z24; + irb->Base._BaseFormat = GL_DEPTH_STENCIL; irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - irb->texformat = &_mesa_texformat_s8_z24; + irb->texformat = MESA_FORMAT_S8_Z24; break; default: _mesa_problem(NULL, @@ -467,58 +436,45 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb, struct gl_texture_image *texImage) { irb->texformat = texImage->TexFormat; + gl_format texFormat; - if (texImage->TexFormat == &_mesa_texformat_argb8888) { - irb->Base._ActualFormat = GL_RGBA8; - irb->Base._BaseFormat = GL_RGBA; + if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGB; + else if (texImage->TexFormat == MESA_FORMAT_RGB565) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb1555) { - irb->Base._ActualFormat = GL_RGB5_A1; - irb->Base._BaseFormat = GL_RGBA; + else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb4444) { - irb->Base._ActualFormat = GL_RGBA4; - irb->Base._BaseFormat = GL_RGBA; + else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { irb->Base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB4444 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_z16) { - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + else if (texImage->TexFormat == MESA_FORMAT_Z16) { irb->Base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } else { - DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); + DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat); return GL_FALSE; } - irb->Base.InternalFormat = irb->Base._ActualFormat; + irb->Base.Format = texImage->TexFormat; + + texFormat = texImage->TexFormat; + + irb->Base.InternalFormat = texImage->InternalFormat; + irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat); irb->Base.Width = texImage->Width; irb->Base.Height = texImage->Height; - irb->Base.RedBits = texImage->TexFormat->RedBits; - irb->Base.GreenBits = texImage->TexFormat->GreenBits; - irb->Base.BlueBits = texImage->TexFormat->BlueBits; - irb->Base.AlphaBits = texImage->TexFormat->AlphaBits; - irb->Base.DepthBits = texImage->TexFormat->DepthBits; - irb->Base.StencilBits = texImage->TexFormat->StencilBits; irb->Base.Delete = intel_delete_renderbuffer; irb->Base.AllocStorage = intel_nop_alloc_storage; @@ -686,7 +642,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) continue; } - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_ARGB8888: case MESA_FORMAT_RGB565: case MESA_FORMAT_ARGB1555: diff --git a/src/mesa/drivers/dri/intel/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index f0665af482..e0584e3494 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h @@ -28,6 +28,7 @@ #ifndef INTEL_FBO_H #define INTEL_FBO_H +#include "main/formats.h" #include "intel_screen.h" struct intel_context; @@ -61,7 +62,7 @@ struct intel_renderbuffer struct gl_renderbuffer Base; struct intel_region *region; - const struct gl_texture_format *texformat; + gl_format texformat; GLuint vbl_pending; /**< vblank sequence number of pending flip */ diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c index 5915bfb2f3..3996c100a5 100644 --- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -318,6 +318,8 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, struct gl_texture_image *image, GLuint face, GLuint level) { + GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat); + /* Images with borders are never pulled into mipmap trees. */ if (image->Border || @@ -327,12 +329,12 @@ intel_miptree_match_image(struct intel_mipmap_tree *mt, return GL_FALSE; if (image->InternalFormat != mt->internal_format || - image->IsCompressed != mt->compressed) + isCompressed != mt->compressed) return GL_FALSE; - if (!image->IsCompressed && + if (!isCompressed && !mt->compressed && - image->TexFormat->TexelBytes != mt->cpp) + _mesa_get_format_bytes(image->TexFormat) != mt->cpp) return GL_FALSE; /* Test image dimensions against the base level image adjusted for diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c index e3869c8c1d..a36c077fbd 100644 --- a/src/mesa/drivers/dri/intel/intel_span.c +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -29,7 +29,6 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/colormac.h" -#include "main/texformat.h" #include "intel_buffers.h" #include "intel_fbo.h" @@ -132,18 +131,6 @@ pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val) dri_bo_subdata(irb->region->buffer, offset, 1, &val); } -static uint32_t -z24s8_to_s8z24(uint32_t val) -{ - return (val << 24) | (val >> 8); -} - -static uint32_t -s8z24_to_z24s8(uint32_t val) -{ - return (val >> 24) | (val << 8); -} - static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb, int x, int y) { @@ -381,8 +368,8 @@ static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb, /* z24s8 depthbuffer functions. */ #define INTEL_VALUE_TYPE GLuint -#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, z24s8_to_s8z24(d)) -#define INTEL_READ_DEPTH(offset) s8z24_to_z24s8(pread_32(irb, offset)) +#define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d) +#define INTEL_READ_DEPTH(offset) pread_32(irb, offset) #define INTEL_TAG(name) name##_z24_s8 #include "intel_depthtmp.h" @@ -621,7 +608,7 @@ intel_set_span_functions(struct intel_context *intel, else tiling = I915_TILING_NONE; - switch (irb->texformat->MesaFormat) { + switch (irb->texformat) { case MESA_FORMAT_RGB565: switch (tiling) { case I915_TILING_NONE: @@ -665,7 +652,7 @@ intel_set_span_functions(struct intel_context *intel, } break; case MESA_FORMAT_ARGB8888: - if (rb->AlphaBits == 0) { /* XXX: Need xRGB8888 Mesa format */ + if (0 /*rb->AlphaBits == 0*/) { /* XXX: Need xRGB8888 Mesa format */ /* 8888 RGBx */ switch (tiling) { case I915_TILING_NONE: @@ -715,20 +702,7 @@ intel_set_span_functions(struct intel_context *intel, * S8Z24 depth reads * S8Z24 stencil reads. */ - if (rb->_ActualFormat == GL_DEPTH_COMPONENT24) { - switch (tiling) { - case I915_TILING_NONE: - default: - intelInitDepthPointers_z24(rb); - break; - case I915_TILING_X: - intel_XTile_InitDepthPointers_z24(rb); - break; - case I915_TILING_Y: - intel_YTile_InitDepthPointers_z24(rb); - break; - } - } else if (rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (rb->Format == MESA_FORMAT_S8_Z24) { switch (tiling) { case I915_TILING_NONE: default: @@ -741,7 +715,7 @@ intel_set_span_functions(struct intel_context *intel, intel_YTile_InitDepthPointers_z24_s8(rb); break; } - } else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + } else if (rb->Format == MESA_FORMAT_S8) { switch (tiling) { case I915_TILING_NONE: default: diff --git a/src/mesa/drivers/dri/intel/intel_tex.h b/src/mesa/drivers/dri/intel/intel_tex.h index 57ed0b1aab..f3cc0fff5c 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.h +++ b/src/mesa/drivers/dri/intel/intel_tex.h @@ -29,6 +29,7 @@ #define INTELTEX_INC #include "main/mtypes.h" +#include "main/formats.h" #include "intel_context.h" #include "texmem.h" @@ -41,10 +42,8 @@ void intelInitTextureSubImageFuncs(struct dd_function_table *functions); void intelInitTextureCopyImageFuncs(struct dd_function_table *functions); -const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); +gl_format intelChooseTextureFormat(GLcontext *ctx, GLint internalFormat, + GLenum format, GLenum type); void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, unsigned long long offset, GLint depth, GLuint pitch); diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c index 3322a71130..eca0f6d572 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_format.c +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -1,7 +1,6 @@ #include "intel_context.h" #include "intel_tex.h" #include "intel_chipset.h" -#include "main/texformat.h" #include "main/enums.h" @@ -16,7 +15,7 @@ * these if we take the step of simply swizzling the colors * immediately after sampling... */ -const struct gl_texture_format * +gl_format intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type) { @@ -34,48 +33,48 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_RGBA: if (format == GL_BGRA) { if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -83,7 +82,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -92,7 +91,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: @@ -103,7 +102,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -111,41 +110,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: #if 0 - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; #else /* fall-through. * 16bpp depth texture can't be paired with a stencil buffer so @@ -154,7 +153,7 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, #endif case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; #ifndef I915 case GL_SRGB_EXT: @@ -165,41 +164,41 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: if (IS_G4X(intel->intelScreen->deviceID)) - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; else - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: if (IS_G4X(intel->intelScreen->deviceID)) - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; else - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; /* i915 could also do this */ case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return &_mesa_texformat_dudv8; + return MESA_FORMAT_DUDV8; case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return &_mesa_texformat_signed_rgba8888_rev; + return MESA_FORMAT_SIGNED_RGBA8888_REV; #endif default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } int intel_compressed_num_bytes(GLuint mesaFormat) diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c index 9d5b2bd6b9..7e57e99be6 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_image.c +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -7,7 +7,7 @@ #include "main/convolve.h" #include "main/context.h" #include "main/texcompress.h" -#include "main/texformat.h" +#include "main/texstore.h" #include "main/texgetimage.h" #include "main/texobj.h" #include "main/texstore.h" @@ -69,6 +69,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, GLuint depth = intelImage->base.Depth; GLuint l2width, l2height, l2depth; GLuint i, comp_byte = 0; + GLuint texelBytes; DBG("%s\n", __FUNCTION__); @@ -123,8 +124,11 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, } assert(!intelObj->mt); - if (intelImage->base.IsCompressed) - comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + if (_mesa_is_format_compressed(intelImage->base.TexFormat)) + comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat); + + texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); + intelObj->mt = intel_miptree_create(intel, intelObj->base.Target, intelImage->base._BaseFormat, @@ -134,7 +138,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel, width, height, depth, - intelImage->base.TexFormat->TexelBytes, + texelBytes, comp_byte, expect_accelerated_upload); @@ -166,7 +170,7 @@ target_to_face(GLenum target) static GLboolean check_pbo_format(GLint internalFormat, GLenum format, GLenum type, - const struct gl_texture_format *mesa_format) + gl_format mesa_format) { switch (internalFormat) { case 4: @@ -174,12 +178,12 @@ check_pbo_format(GLint internalFormat, return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) && - mesa_format == &_mesa_texformat_argb8888); + mesa_format == MESA_FORMAT_ARGB8888); case 3: case GL_RGB: return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 && - mesa_format == &_mesa_texformat_rgb565); + mesa_format == MESA_FORMAT_RGB565); case GL_YCBCR_MESA: return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); default: @@ -325,22 +329,11 @@ intelTexImage(GLcontext * ctx, &postConvHeight); } - /* choose the texture format */ - texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, - format, type); - - _mesa_set_fetch_functions(texImage, dims); - - if (texImage->TexFormat->TexelBytes == 0) { - /* must be a compressed format */ + if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); - } else { - texelBytes = texImage->TexFormat->TexelBytes; + } + else { + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -398,10 +391,11 @@ intelTexImage(GLcontext * ctx, assert(intelImage->mt); } else if (intelImage->base.Border == 0) { int comp_byte = 0; - - if (intelImage->base.IsCompressed) { + GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat); + GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat); + if (_mesa_is_format_compressed(intelImage->base.TexFormat)) { comp_byte = - intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + intel_compressed_num_bytes(intelImage->base.TexFormat); } /* Didn't fit in the object miptree, but it's suitable for inclusion in @@ -409,11 +403,11 @@ intelTexImage(GLcontext * ctx, * It'll get moved into the object miptree at validate time. */ intelImage->mt = intel_miptree_create(intel, target, - intelImage->base.TexFormat->BaseFormat, + baseFormat, internalFormat, level, level, width, height, depth, - intelImage->base.TexFormat->TexelBytes, + texelBytes, comp_byte, pixels == NULL); } @@ -495,10 +489,13 @@ intelTexImage(GLcontext * ctx, } else { /* Allocate regular memory and store the image there temporarily. */ - if (texImage->IsCompressed) { - sizeInBytes = texImage->CompressedSize; + if (_mesa_is_format_compressed(texImage->TexFormat)) { + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_format_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { @@ -529,17 +526,20 @@ intelTexImage(GLcontext * ctx, pixels, srcRowStride, 0, 0); - } else + } + else { memcpy(texImage->Data, pixels, imageSize); - } else if (!texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + } + else if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } } @@ -789,9 +789,6 @@ intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, intelImage->face = target_to_face(target); intelImage->level = level; - texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat, - type, format); - _mesa_set_fetch_functions(texImage, 2); texImage->RowStride = rb->region->pitch; intel_miptree_reference(&intelImage->mt, intelObj->mt); diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c index 751ec2c98c..1f68208266 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -85,13 +85,13 @@ intelTexSubimage(GLcontext * ctx, &dstRowStride, texImage->ImageOffsets); else { - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + _mesa_format_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat); } } @@ -105,18 +105,20 @@ intelTexSubimage(GLcontext * ctx, xoffset, yoffset / 4, (width + 3) & ~3, (height + 3) / 4, pixels, (width + 3) & ~3, 0, 0); - } else + } + else { memcpy(texImage->Data, pixels, imageSize); + } } else { - if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing)) { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); } } diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index a284d5475f..d5b562f5e5 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -165,11 +165,12 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intel_miptree_reference(&intelObj->mt, firstImage->mt); } - if (firstImage->base.IsCompressed) { - comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { + comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat); cpp = comp_byte; } - else cpp = firstImage->base.TexFormat->TexelBytes; + else + cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. @@ -189,7 +190,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) intelObj->mt->height0 != firstImage->base.Height || intelObj->mt->depth0 != firstImage->base.Depth || intelObj->mt->cpp != cpp || - intelObj->mt->compressed != firstImage->base.IsCompressed)) { + intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) { intel_miptree_release(intel, &intelObj->mt); } diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c index 43aac899f7..3b19cf5333 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.c +++ b/src/mesa/drivers/dri/mach64/mach64_screen.c @@ -314,7 +314,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, @@ -325,7 +325,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, @@ -336,7 +336,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, driDrawPriv); @@ -346,7 +346,7 @@ mach64CreateBuffer( __DRIscreenPrivate *driScrnPriv, else if (mesaVis->depthBits == 24) { /* XXX I don't think 24-bit Z is supported - so this isn't used */ driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 91d46ce32e..500319e0e3 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -157,15 +157,13 @@ void mach64DDInitSpanFuncs( GLcontext *ctx ) void mach64SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - mach64InitPointers_RGB565(&drb->Base); - } - else { - mach64InitPointers_ARGB8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + mach64InitPointers_RGB565(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + mach64InitPointers_ARGB8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { mach64InitDepthPointers_z16(&drb->Base); } } diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c index 5a22c93bd2..a757362b11 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ b/src/mesa/drivers/dri/mach64/mach64_tex.c @@ -41,7 +41,6 @@ #include "main/simple_list.h" #include "main/enums.h" #include "main/texstore.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/imports.h" @@ -138,7 +137,7 @@ mach64AllocTexObj( struct gl_texture_object *texObj ) /* Called by the _mesa_store_teximage[123]d() functions. */ -static const struct gl_texture_format * +static gl_format mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -167,15 +166,15 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGBA2: case GL_COMPRESSED_RGBA: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGBA8: case GL_RGB10_A2: @@ -183,9 +182,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGBA16: case GL_RGBA4: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case 3: case GL_RGB: @@ -198,9 +197,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB16: case GL_COMPRESSED_RGB: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; else - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case 1: case GL_LUMINANCE: @@ -210,9 +209,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; /* inefficient but accurate */ + return MESA_FORMAT_ARGB8888; /* inefficient but accurate */ else - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_INTENSITY4: case GL_INTENSITY: @@ -221,9 +220,9 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: if (mmesa->mach64Screen->cpp == 4) - return &_mesa_texformat_argb8888; /* inefficient but accurate */ + return MESA_FORMAT_ARGB8888; /* inefficient but accurate */ else - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -232,18 +231,18 @@ mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ ); - return NULL; + return MESA_FORMAT_NONE; } } diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index 734e547952..b97e9eec25 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -31,6 +31,11 @@ * Jose Fonseca <j_r_fonseca@yahoo.co.uk> */ +#include "main/context.h" +#include "main/macros.h" +#include "main/simple_list.h" +#include "main/imports.h" + #include "mach64_context.h" #include "mach64_state.h" #include "mach64_ioctl.h" @@ -38,12 +43,6 @@ #include "mach64_tris.h" #include "mach64_tex.h" -#include "main/context.h" -#include "main/macros.h" -#include "main/simple_list.h" -#include "main/texformat.h" -#include "main/imports.h" - /* Destroy hardware state associated with texture `t'. */ @@ -76,6 +75,7 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa, struct gl_texture_image *image; int texelsPerDword = 0; int dwords; + GLuint texelBytes; /* Ensure we have a valid texture to upload */ if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) ) @@ -85,7 +85,9 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa, if ( !image ) return; - switch ( image->TexFormat->TexelBytes ) { + texelBytes = _mesa_get_format_bytes(image->TexFormat); + + switch ( texelBytes ) { case 1: texelsPerDword = 4; break; case 2: texelsPerDword = 2; break; case 4: texelsPerDword = 1; break; @@ -118,8 +120,8 @@ static void mach64UploadAGPSubImage( mach64ContextPtr mmesa, { CARD32 *dst = (CARD32 *)((char *)mach64Screen->agpTextures.map + t->base.memBlock->ofs); const GLubyte *src = (const GLubyte *) image->Data + - (y * image->Width + x) * image->TexFormat->TexelBytes; - const GLuint bytes = width * height * image->TexFormat->TexelBytes; + (y * image->Width + x) * texelBytes; + const GLuint bytes = width * height * texelBytes; memcpy(dst, src, bytes); } @@ -140,6 +142,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, const int maxdwords = (MACH64_BUFFER_MAX_DWORDS - (MACH64_HOSTDATA_BLIT_OFFSET / 4)); CARD32 pitch, offset; int i; + GLuint texelBytes; /* Ensure we have a valid texture to upload */ if ( ( level < 0 ) || ( level > mmesa->glCtx->Const.MaxTextureLevels ) ) @@ -149,7 +152,9 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, if ( !image ) return; - switch ( image->TexFormat->TexelBytes ) { + texelBytes = _mesa_get_format_bytes(image->TexFormat); + + switch ( texelBytes ) { case 1: texelsPerDword = 4; break; case 2: texelsPerDword = 2; break; case 4: texelsPerDword = 1; break; @@ -259,7 +264,7 @@ static void mach64UploadLocalSubImage( mach64ContextPtr mmesa, { const GLubyte *src = (const GLubyte *) image->Data + - (y * image->Width + x) * image->TexFormat->TexelBytes; + (y * image->Width + x) * texelBytes; mach64FireBlitLocked( mmesa, (void *)src, offset, pitch, format, x, y, width, height ); diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c index fd2369dd88..df0a09a5c1 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texstate.c +++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c @@ -33,7 +33,6 @@ #include "main/imports.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "mach64_context.h" #include "mach64_ioctl.h" @@ -55,7 +54,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa, if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) fprintf( stderr, "%s( %p )\n", __FUNCTION__, tObj ); - switch (baseImage->TexFormat->MesaFormat) { + switch (baseImage->TexFormat) { case MESA_FORMAT_ARGB8888: t->textureFormat = MACH64_DATATYPE_ARGB8888; break; @@ -89,7 +88,7 @@ static void mach64SetTexImages( mach64ContextPtr mmesa, totalSize = ( baseImage->Height * baseImage->Width * - baseImage->TexFormat->TexelBytes ); + _mesa_get_format_bytes(baseImage->TexFormat) ); totalSize = (totalSize + 31) & ~31; diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c index ad765d1dd7..54eda62a96 100644 --- a/src/mesa/drivers/dri/mga/mga_texstate.c +++ b/src/mesa/drivers/dri/mga/mga_texstate.c @@ -27,22 +27,19 @@ * Keith Whitwell <keithw@tungstengraphics.com> */ -#include <stdlib.h> +#include "main/context.h" +#include "main/enums.h" +#include "main/macros.h" #include "main/mm.h" +#include "main/imports.h" +#include "main/simple_list.h" + #include "mgacontext.h" #include "mgatex.h" #include "mgaregs.h" #include "mgatris.h" #include "mgaioctl.h" -#include "main/context.h" -#include "main/enums.h" -#include "main/macros.h" -#include "main/imports.h" - -#include "main/simple_list.h" -#include "main/texformat.h" - #define MGA_USE_TABLE_FOR_FORMAT #ifdef MGA_USE_TABLE_FOR_FORMAT #define TMC_nr_tformat (MESA_FORMAT_YCBCR_REV + 1) @@ -94,14 +91,14 @@ mgaSetTexImages( mgaContextPtr mmesa, return; } #else - if ( (baseImage->TexFormat->MesaFormat >= TMC_nr_tformat) - || (TMC_tformat[ baseImage->TexFormat->MesaFormat ] == 0) ) + if ( (baseImage->TexFormat >= TMC_nr_tformat) + || (TMC_tformat[ baseImage->TexFormat ] == 0) ) { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); return; } - txformat = TMC_tformat[ baseImage->TexFormat->MesaFormat ]; + txformat = TMC_tformat[ baseImage->TexFormat ]; #endif /* MGA_USE_TABLE_FOR_FORMAT */ @@ -131,7 +128,7 @@ mgaSetTexImages( mgaContextPtr mmesa, break; size = texImage->Width * texImage->Height * - baseImage->TexFormat->TexelBytes; + _mesa_get_format_bytes(baseImage->TexFormat); t->offsets[i] = totalSize; t->base.dirty_images[0] |= (1<<i); diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index 03fd9b6fc1..2c7f50c498 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -723,7 +723,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, @@ -734,7 +734,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, @@ -745,7 +745,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -757,7 +757,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, /* XXX is this right? */ if (mesaVis->stencilBits) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -767,7 +767,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, + = driNewRenderbuffer(MESA_FORMAT_Z32, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -778,7 +778,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 32) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, + = driNewRenderbuffer(MESA_FORMAT_Z32, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -789,7 +789,7 @@ mgaCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c index 5b6d323ca9..2ff1cac8e2 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.c +++ b/src/mesa/drivers/dri/mga/mgaspan.c @@ -206,24 +206,22 @@ void mgaDDInitSpanFuncs( GLcontext *ctx ) void mgaSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - mgaInitPointers_565(&drb->Base); - } - else { - mgaInitPointers_8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + mgaInitPointers_565(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + mgaInitPointers_8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { mgaInitDepthPointers_z16(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (drb->Base.Format == MESA_FORMAT_Z24_S8) { mgaInitDepthPointers_z24_s8(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { + else if (drb->Base.Format == MESA_FORMAT_Z32) { mgaInitDepthPointers_z32(&drb->Base); } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (drb->Base.Format == MESA_FORMAT_S8) { mgaInitStencilPointers_z24_s8(&drb->Base); } } diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c index 33eb0be449..9163371b33 100644 --- a/src/mesa/drivers/dri/mga/mgatex.c +++ b/src/mesa/drivers/dri/mga/mgatex.c @@ -27,23 +27,22 @@ #include "main/glheader.h" #include "main/mm.h" -#include "mgacontext.h" -#include "mgatex.h" -#include "mgaregs.h" -#include "mgatris.h" -#include "mgaioctl.h" - #include "main/colormac.h" #include "main/context.h" #include "main/enums.h" #include "main/simple_list.h" #include "main/imports.h" #include "main/macros.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" +#include "mgacontext.h" +#include "mgatex.h" +#include "mgaregs.h" +#include "mgatris.h" +#include "mgaioctl.h" + #include "swrast/swrast.h" #include "xmlpool.h" @@ -164,7 +163,7 @@ static void mgaSetTexBorderColor(mgaTextureObjectPtr t, const GLfloat color[4]) } -static const struct gl_texture_format * +static gl_format mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -182,15 +181,15 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; } case 3: @@ -199,15 +198,15 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; } case GL_RGBA8: @@ -215,25 +214,25 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGBA12: case GL_RGBA16: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -242,7 +241,7 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA16: case GL_COMPRESSED_ALPHA: /* FIXME: This will report incorrect component sizes... */ - return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444; + return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_ARGB4444; case 1: case GL_LUMINANCE: @@ -252,7 +251,7 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: /* FIXME: This will report incorrect component sizes... */ - return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_rgb565; + return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_RGB565; case 2: case GL_LUMINANCE_ALPHA: @@ -264,7 +263,7 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: /* FIXME: This will report incorrect component sizes... */ - return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444; + return MGA_IS_G400(mmesa) ? MESA_FORMAT_AL88 : MESA_FORMAT_ARGB4444; case GL_INTENSITY: case GL_INTENSITY4: @@ -273,15 +272,15 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: /* FIXME: This will report incorrect component sizes... */ - return MGA_IS_G400(mmesa) ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444; + return MGA_IS_G400(mmesa) ? MESA_FORMAT_I8 : MESA_FORMAT_ARGB4444; case GL_YCBCR_MESA: if (MGA_IS_G400(mmesa) && (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE)) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -290,14 +289,14 @@ mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; default: _mesa_problem( ctx, "unexpected texture format in %s", __FUNCTION__ ); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c index 9a2d62b53b..47be6f3c18 100644 --- a/src/mesa/drivers/dri/mga/mgatexmem.c +++ b/src/mesa/drivers/dri/mga/mgatexmem.c @@ -137,7 +137,7 @@ static void mgaUploadSubImage( mgaContextPtr mmesa, * directly used by the hardware for texturing. */ - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); length = texImage->Width * texImage->Height * texelBytes; if ( t->base.heap->heapId == MGA_CARD_HEAP ) { unsigned tex_offset = 0; diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c index a68b019776..9da3b5fb73 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.c +++ b/src/mesa/drivers/dri/r128/r128_screen.c @@ -282,7 +282,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->frontOffset, screen->frontPitch, @@ -293,7 +293,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->backPitch, @@ -304,7 +304,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -314,7 +314,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_S8_Z24, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, @@ -325,7 +325,7 @@ r128CreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->depthPitch, diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index dd177e0def..d238cc3c94 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -433,21 +433,19 @@ void r128DDInitSpanFuncs( GLcontext *ctx ) void r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - r128InitPointers_RGB565(&drb->Base); - } - else { - r128InitPointers_ARGB8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + r128InitPointers_RGB565(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + r128InitPointers_ARGB8888(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_Z16) { r128InitDepthPointers_z16(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { r128InitDepthPointers_z24_s8(&drb->Base); } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (drb->Base.Format == MESA_FORMAT_S8) { radeonInitStencilPointers_z24_s8(&drb->Base); } } diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 0920270d7b..0a1207fb89 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -44,7 +44,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/simple_list.h" #include "main/enums.h" #include "main/texstore.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/imports.h" @@ -178,7 +177,7 @@ static r128TexObjPtr r128AllocTexObj( struct gl_texture_object *texObj ) /* Called by the _mesa_store_teximage[123]d() functions. */ -static const struct gl_texture_format * +static gl_format r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -282,13 +281,13 @@ r128ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ ); - return NULL; + return MESA_FORMAT_NONE; } } diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index 111fe1fd74..4ddcb86bcd 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -41,7 +41,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/context.h" #include "main/macros.h" #include "main/simple_list.h" -#include "main/texformat.h" #include "main/imports.h" #define TEX_0 1 @@ -95,7 +94,7 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t, if ( !image ) return; - switch ( image->TexFormat->TexelBytes ) { + switch ( _mesa_get_format_bytes(image->TexFormat) ) { case 1: texelsPerDword = 4; break; case 2: texelsPerDword = 2; break; case 4: texelsPerDword = 1; break; @@ -215,9 +214,11 @@ static void uploadSubImage( r128ContextPtr rmesa, r128TexObjPtr t, /* Copy the next chunck of the texture image into the blit buffer */ { + const GLuint texelBytes = + _mesa_get_format_bytes(image->TexFormat); const GLubyte *src = (const GLubyte *) image->Data + - (y * image->Width + x) * image->TexFormat->TexelBytes; - const GLuint bytes = width * height * image->TexFormat->TexelBytes; + (y * image->Width + x) * texelBytes; + const GLuint bytes = width * height * texelBytes; memcpy(dst, src, bytes); } diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index a9c9568003..cb2b5f9536 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/imports.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "r128_context.h" #include "r128_state.h" @@ -61,7 +60,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, if ( R128_DEBUG & DEBUG_VERBOSE_API ) fprintf( stderr, "%s( %p )\n", __FUNCTION__, (void *) tObj ); - switch (baseImage->TexFormat->MesaFormat) { + switch (baseImage->TexFormat) { case MESA_FORMAT_ARGB8888: case MESA_FORMAT_ARGB8888_REV: t->textureFormat = R128_DATATYPE_ARGB8888; @@ -123,7 +122,7 @@ static void r128SetTexImages( r128ContextPtr rmesa, totalSize += (tObj->Image[0][i]->Height * tObj->Image[0][i]->Width * - tObj->Image[0][i]->TexFormat->TexelBytes); + _mesa_get_format_bytes(tObj->Image[0][i]->TexFormat)); /* Offsets must be 32-byte aligned for host data blits and tiling */ totalSize = (totalSize + 31) & ~31; diff --git a/src/mesa/drivers/dri/r200/r200_state_init.c b/src/mesa/drivers/dri/r200/r200_state_init.c index 7697306d88..68bfeea701 100644 --- a/src/mesa/drivers/dri/r200/r200_state_init.c +++ b/src/mesa/drivers/dri/r200/r200_state_init.c @@ -529,16 +529,18 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10); if (rrb->cpp == 4) atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888; - else switch (rrb->base._ActualFormat) { - case GL_RGB5: + else switch (rrb->base.Format) { + case MESA_FORMAT_RGB565: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565; break; - case GL_RGBA4: + case MESA_FORMAT_ARGB4444: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444; break; - case GL_RGB5_A1: + case MESA_FORMAT_ARGB1555: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555; break; + default: + _mesa_problem(ctx, "Unexpected format in ctx_emit_cs"); } cbpitch = (rrb->pitch / rrb->cpp); diff --git a/src/mesa/drivers/dri/r200/r200_tex.c b/src/mesa/drivers/dri/r200/r200_tex.c index 36d9e37d87..5a21a8b9c5 100644 --- a/src/mesa/drivers/dri/r200/r200_tex.c +++ b/src/mesa/drivers/dri/r200/r200_tex.c @@ -38,7 +38,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/enums.h" #include "main/image.h" #include "main/simple_list.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" diff --git a/src/mesa/drivers/dri/r200/r200_texstate.c b/src/mesa/drivers/dri/r200/r200_texstate.c index c94834752e..7d0afa1add 100644 --- a/src/mesa/drivers/dri/r200/r200_texstate.c +++ b/src/mesa/drivers/dri/r200/r200_texstate.c @@ -36,7 +36,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/imports.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/enums.h" @@ -836,9 +835,7 @@ void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); + rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; @@ -1437,11 +1434,11 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) log2Width = firstImage->WidthLog2; log2Height = firstImage->HeightLog2; log2Depth = firstImage->DepthLog2; - texelBytes = firstImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); if (!t->image_override) { - if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { + if (VALID_FORMAT(firstImage->TexFormat)) { const struct tx_table *table = _mesa_little_endian() ? tx_table_le : tx_table_be; @@ -1449,8 +1446,8 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) R200_TXFORMAT_ALPHA_IN_MAP); t->pp_txfilter &= ~R200_YUV_TO_RGB; - t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ firstImage->TexFormat ].format; + t->pp_txfilter |= table[ firstImage->TexFormat ].filter; } else { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); @@ -1504,7 +1501,7 @@ static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t) | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT)); if ( !t->image_override ) { - if (firstImage->IsCompressed) + if (_mesa_is_format_compressed(firstImage->TexFormat)) t->pp_txpitch = (firstImage->Width + 63) & ~(63); else t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63); diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index da5b7ba642..1e2a54f634 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -279,16 +279,18 @@ static void emit_cb_offset(GLcontext *ctx, struct radeon_state_atom * atom) cbpitch = (rrb->pitch / rrb->cpp); if (rrb->cpp == 4) cbpitch |= R300_COLOR_FORMAT_ARGB8888; - else switch (rrb->base._ActualFormat) { - case GL_RGB5: + else switch (rrb->base.Format) { + case MESA_FORMAT_RGB565: cbpitch |= R300_COLOR_FORMAT_RGB565; break; - case GL_RGBA4: + case MESA_FORMAT_ARGB4444: cbpitch |= R300_COLOR_FORMAT_ARGB4444; break; - case GL_RGB5_A1: + case MESA_FORMAT_ARGB1555: cbpitch |= R300_COLOR_FORMAT_ARGB1555; break; + default: + _mesa_problem(ctx, "unexpected format in emit_cb_offset()"); } if (rrb->bo->flags & RADEON_BO_FLAGS_MACRO_TILE) diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index 3060f49aaf..ac20c08e20 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -45,7 +45,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/framebuffer.h" #include "main/simple_list.h" #include "main/api_arrayelt.h" -#include "main/texformat.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/r300/r300_tex.c b/src/mesa/drivers/dri/r300/r300_tex.c index 433e5a87d4..27b78a912f 100644 --- a/src/mesa/drivers/dri/r300/r300_tex.c +++ b/src/mesa/drivers/dri/r300/r300_tex.c @@ -40,7 +40,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/image.h" #include "main/mipmap.h" #include "main/simple_list.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" @@ -196,6 +195,7 @@ static void r300TexParameter(GLcontext * ctx, GLenum target, GLenum pname, const GLfloat * params) { radeonTexObj* t = radeon_tex_obj(texObj); + GLenum texBaseFormat; if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) { fprintf(stderr, "%s( %s )\n", __FUNCTION__, @@ -238,8 +238,10 @@ static void r300TexParameter(GLcontext * ctx, GLenum target, case GL_DEPTH_TEXTURE_MODE: if (!texObj->Image[0][texObj->BaseLevel]) return; - if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat - == GL_DEPTH_COMPONENT) { + texBaseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + + if (texBaseFormat == GL_DEPTH_COMPONENT || + texBaseFormat == GL_DEPTH_STENCIL) { r300SetDepthTexMode(texObj); break; } else { diff --git a/src/mesa/drivers/dri/r300/r300_texstate.c b/src/mesa/drivers/dri/r300/r300_texstate.c index 65cabccdc1..44ca24daf8 100644 --- a/src/mesa/drivers/dri/r300/r300_texstate.c +++ b/src/mesa/drivers/dri/r300/r300_texstate.c @@ -39,7 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/imports.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/enums.h" @@ -156,11 +155,11 @@ void r300SetDepthTexMode(struct gl_texture_object *tObj) t = radeon_tex_obj(tObj); - switch (tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat) { + switch (tObj->Image[0][tObj->BaseLevel]->TexFormat) { case MESA_FORMAT_Z16: format = formats[0]; break; - case MESA_FORMAT_Z24_S8: + case MESA_FORMAT_S8_Z24: format = formats[1]; break; case MESA_FORMAT_Z32: @@ -208,14 +207,14 @@ static void setup_hardware_state(r300ContextPtr rmesa, radeonTexObj *t) firstImage = t->base.Image[0][firstlevel]; if (!t->image_override - && VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { - if (firstImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + && VALID_FORMAT(firstImage->TexFormat)) { + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { r300SetDepthTexMode(&t->base); } else { - t->pp_txformat = tx_table[firstImage->TexFormat->MesaFormat].format; + t->pp_txformat = tx_table[firstImage->TexFormat].format; } - t->pp_txfilter |= tx_table[firstImage->TexFormat->MesaFormat].filter; + t->pp_txfilter |= tx_table[firstImage->TexFormat].filter; } else if (!t->image_override) { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); @@ -449,9 +448,6 @@ void r300SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; diff --git a/src/mesa/drivers/dri/r600/r600_tex.c b/src/mesa/drivers/dri/r600/r600_tex.c index d105b90cd1..20965bb3c8 100644 --- a/src/mesa/drivers/dri/r600/r600_tex.c +++ b/src/mesa/drivers/dri/r600/r600_tex.c @@ -40,7 +40,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/image.h" #include "main/mipmap.h" #include "main/simple_list.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" @@ -286,6 +285,7 @@ static void r600TexParameter(GLcontext * ctx, GLenum target, GLenum pname, const GLfloat * params) { radeonTexObj* t = radeon_tex_obj(texObj); + GLenum baseFormat; radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_VERBOSE, "%s( %s )\n", __FUNCTION__, @@ -327,8 +327,9 @@ static void r600TexParameter(GLcontext * ctx, GLenum target, case GL_DEPTH_TEXTURE_MODE: if (!texObj->Image[0][texObj->BaseLevel]) return; - if (texObj->Image[0][texObj->BaseLevel]->TexFormat->BaseFormat - == GL_DEPTH_COMPONENT) { + baseFormat = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL) { r600SetDepthTexMode(texObj); break; } else { diff --git a/src/mesa/drivers/dri/r600/r600_texstate.c b/src/mesa/drivers/dri/r600/r600_texstate.c index ba1371bf95..c2f2be1d4c 100644 --- a/src/mesa/drivers/dri/r600/r600_texstate.c +++ b/src/mesa/drivers/dri/r600/r600_texstate.c @@ -39,7 +39,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/imports.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/enums.h" @@ -78,7 +77,7 @@ void r600UpdateTextureState(GLcontext * ctx) } } -static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, GLuint mesa_format) +static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, gl_format mesa_format) { radeonTexObj *t = radeon_tex_obj(tObj); @@ -480,14 +479,14 @@ static GLboolean r600GetTexFormat(struct gl_texture_object *tObj, GLuint mesa_fo SQ_TEX_RESOURCE_WORD4_0__DST_SEL_W_shift, SQ_TEX_RESOURCE_WORD4_0__DST_SEL_W_mask); break; case MESA_FORMAT_Z16: - case MESA_FORMAT_Z24_S8: + case MESA_FORMAT_S8_Z24: case MESA_FORMAT_Z32: switch (mesa_format) { case MESA_FORMAT_Z16: SETfield(t->SQ_TEX_RESOURCE1, FMT_16, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask); break; - case MESA_FORMAT_Z24_S8: + case MESA_FORMAT_S8_Z24: SETfield(t->SQ_TEX_RESOURCE1, FMT_24_8, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_shift, SQ_TEX_RESOURCE_WORD1_0__DATA_FORMAT_mask); break; @@ -591,7 +590,7 @@ void r600SetDepthTexMode(struct gl_texture_object *tObj) t = radeon_tex_obj(tObj); - r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat->MesaFormat); + r600GetTexFormat(tObj, tObj->Image[0][tObj->BaseLevel]->TexFormat); } @@ -616,7 +615,7 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex firstImage = t->base.Image[0][firstlevel]; if (!t->image_override) { - if (!r600GetTexFormat(texObj, firstImage->TexFormat->MesaFormat)) { + if (!r600GetTexFormat(texObj, firstImage->TexFormat)) { radeon_error("unexpected texture format in %s\n", __FUNCTION__); return; @@ -916,9 +915,7 @@ void r600SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_fo _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); + rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c index 0b676362f8..2b42bfa3f9 100644 --- a/src/mesa/drivers/dri/r600/r700_state.c +++ b/src/mesa/drivers/dri/r600/r700_state.c @@ -46,7 +46,6 @@ #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" #include "vbo/vbo.h" -#include "main/texformat.h" #include "r600_context.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_common.h b/src/mesa/drivers/dri/radeon/radeon_common.h index f3201911ac..def0cc17a9 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common.h +++ b/src/mesa/drivers/dri/radeon/radeon_common.h @@ -43,7 +43,7 @@ void radeon_renderbuffer_set_bo(struct radeon_renderbuffer *rb, struct radeon_bo *bo); struct radeon_renderbuffer * -radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv); +radeon_create_renderbuffer(gl_format format, __DRIdrawablePrivate *driDrawPriv); static inline struct radeon_renderbuffer *radeon_renderbuffer(struct gl_renderbuffer *rb) { struct radeon_renderbuffer *rrb = (struct radeon_renderbuffer *)rb; diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c index 6b9b1e3c5e..fe99644907 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c @@ -496,19 +496,7 @@ radeon_make_renderbuffer_current(radeonContextPtr radeon, static unsigned radeon_bits_per_pixel(const struct radeon_renderbuffer *rb) { - switch (rb->base._ActualFormat) { - case GL_RGB5: - case GL_DEPTH_COMPONENT16: - return 16; - case GL_RGB8: - case GL_RGBA8: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH24_STENCIL8_EXT: - case GL_STENCIL_INDEX8_EXT: - return 32; - default: - return 0; - } + return _mesa_get_format_bytes(rb->base.Format) * 8; } void diff --git a/src/mesa/drivers/dri/radeon/radeon_fbo.c b/src/mesa/drivers/dri/radeon/radeon_fbo.c index 0ae906a6ce..8dda47fcd1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_fbo.c +++ b/src/mesa/drivers/dri/radeon/radeon_fbo.c @@ -33,7 +33,6 @@ #include "main/framebuffer.h" #include "main/renderbuffer.h" #include "main/context.h" -#include "main/texformat.h" #include "main/texrender.h" #include "drivers/common/meta.h" @@ -91,11 +90,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - rb->_ActualFormat = GL_RGB5; + rb->Format = MESA_FORMAT_RGB565; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; cpp = 2; break; case GL_RGB: @@ -103,12 +99,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 0; cpp = 4; break; case GL_RGBA: @@ -119,12 +111,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 8; cpp = 4; break; case GL_STENCIL_INDEX: @@ -133,31 +121,26 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->StencilBits = 8; cpp = 4; break; case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; - rb->DepthBits = 16; cpp = 2; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - rb->_ActualFormat = GL_DEPTH_COMPONENT24; + rb->Format = MESA_FORMAT_Z32; rb->DataType = GL_UNSIGNED_INT; - rb->DepthBits = 24; cpp = 4; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->Format = MESA_FORMAT_S8_Z24; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - rb->StencilBits = 8; cpp = 4; break; default: @@ -166,6 +149,8 @@ radeon_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return GL_FALSE; } + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + if (ctx->Driver.Flush) ctx->Driver.Flush(ctx); /* +r6/r7 */ @@ -213,7 +198,7 @@ radeon_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; - rb->_ActualFormat = internalFormat; + rb->InternalFormat = internalFormat; return GL_TRUE; } @@ -255,8 +240,13 @@ radeon_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, return GL_FALSE; } + +/** + * Create a renderbuffer for a window's color, depth and/or stencil buffer. + * Not used for user-created renderbuffers. + */ struct radeon_renderbuffer * -radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv) +radeon_create_renderbuffer(gl_format format, __DRIdrawablePrivate *driDrawPriv) { struct radeon_renderbuffer *rrb; @@ -267,67 +257,46 @@ radeon_create_renderbuffer(GLenum format, __DRIdrawablePrivate *driDrawPriv) _mesa_init_renderbuffer(&rrb->base, 0); rrb->base.ClassID = RADEON_RB_CLASS; - /* XXX format junk */ + rrb->base.Format = format; + switch (format) { - case GL_RGB5: - rrb->base._ActualFormat = GL_RGB5; - rrb->base._BaseFormat = GL_RGBA; - rrb->base.RedBits = 5; - rrb->base.GreenBits = 6; - rrb->base.BlueBits = 5; + case MESA_FORMAT_RGB565: rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_RGB; break; - case GL_RGB8: - rrb->base._ActualFormat = GL_RGB8; - rrb->base._BaseFormat = GL_RGB; - rrb->base.RedBits = 8; - rrb->base.GreenBits = 8; - rrb->base.BlueBits = 8; - rrb->base.AlphaBits = 0; + case MESA_FORMAT_XRGB8888: rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_RGB; break; - case GL_RGBA8: - rrb->base._ActualFormat = GL_RGBA8; - rrb->base._BaseFormat = GL_RGBA; - rrb->base.RedBits = 8; - rrb->base.GreenBits = 8; - rrb->base.BlueBits = 8; - rrb->base.AlphaBits = 8; + case MESA_FORMAT_ARGB8888: rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_RGBA; break; - case GL_STENCIL_INDEX8_EXT: - rrb->base._ActualFormat = GL_STENCIL_INDEX8_EXT; - rrb->base._BaseFormat = GL_STENCIL_INDEX; - rrb->base.StencilBits = 8; + case MESA_FORMAT_S8: rrb->base.DataType = GL_UNSIGNED_BYTE; + rrb->base._BaseFormat = GL_STENCIL_INDEX; break; - case GL_DEPTH_COMPONENT16: - rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; - rrb->base.DepthBits = 16; + case MESA_FORMAT_Z16: rrb->base.DataType = GL_UNSIGNED_SHORT; + rrb->base._BaseFormat = GL_DEPTH_COMPONENT; break; - case GL_DEPTH_COMPONENT24: - rrb->base._ActualFormat = GL_DEPTH_COMPONENT24; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; - rrb->base.DepthBits = 24; + case MESA_FORMAT_X8_Z24: rrb->base.DataType = GL_UNSIGNED_INT; + rrb->base._BaseFormat = GL_DEPTH_COMPONENT; break; - case GL_DEPTH24_STENCIL8_EXT: - rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; - rrb->base.DepthBits = 24; - rrb->base.StencilBits = 8; + case MESA_FORMAT_S8_Z24: rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; + rrb->base._BaseFormat = GL_DEPTH_STENCIL; break; default: - fprintf(stderr, "%s: Unknown format 0x%04x\n", __FUNCTION__, format); + fprintf(stderr, "%s: Unknown format %s\n", + __FUNCTION__, _mesa_get_format_name(format)); _mesa_delete_renderbuffer(&rrb->base); return NULL; } rrb->dPriv = driDrawPriv; - rrb->base.InternalFormat = format; + rrb->base.InternalFormat = _mesa_get_format_base_format(format); rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_alloc_window_storage; @@ -387,46 +356,30 @@ radeon_update_wrapper(GLcontext *ctx, struct radeon_renderbuffer *rrb, struct gl_texture_image *texImage) { int retry = 0; + gl_format texFormat; + restart: - if (texImage->TexFormat == &_mesa_texformat_argb8888) { - rrb->cpp = 4; - rrb->base._ActualFormat = GL_RGBA8; - rrb->base._BaseFormat = GL_RGBA; + if (texImage->TexFormat == MESA_FORMAT_ARGB8888) { rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGBA8 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGB5; - rrb->base._BaseFormat = GL_RGB; + else if (texImage->TexFormat == MESA_FORMAT_RGB565) { rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to RGB5 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb1555) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGB5_A1; - rrb->base._BaseFormat = GL_RGBA; + else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_argb4444) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_RGBA4; - rrb->base._BaseFormat = GL_RGBA; + else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { rrb->base.DataType = GL_UNSIGNED_BYTE; DBG("Render to ARGB1555 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_z16) { - rrb->cpp = 2; - rrb->base._ActualFormat = GL_DEPTH_COMPONENT16; - rrb->base._BaseFormat = GL_DEPTH_COMPONENT; + else if (texImage->TexFormat == MESA_FORMAT_Z16) { rrb->base.DataType = GL_UNSIGNED_SHORT; DBG("Render to DEPTH16 texture OK\n"); } - else if (texImage->TexFormat == &_mesa_texformat_s8_z24) { - rrb->cpp = 4; - rrb->base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rrb->base._BaseFormat = GL_DEPTH_STENCIL_EXT; + else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) { rrb->base.DataType = GL_UNSIGNED_INT_24_8_EXT; DBG("Render to DEPTH_STENCIL texture OK\n"); } @@ -434,26 +387,31 @@ restart: /* try redoing the FBO */ if (retry == 1) { DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); + texImage->TexFormat); return GL_FALSE; } + /* XXX why is the tex format being set here? + * I think this can be removed. + */ texImage->TexFormat = radeonChooseTextureFormat(ctx, texImage->InternalFormat, 0, - texImage->TexFormat->DataType, + _mesa_get_format_datatype(texImage->TexFormat), 1); retry++; goto restart; } - rrb->base.InternalFormat = rrb->base._ActualFormat; + texFormat = texImage->TexFormat; + + rrb->base.Format = texFormat; + + rrb->cpp = _mesa_get_format_bytes(texFormat); + rrb->pitch = texImage->Width * rrb->cpp; + rrb->base.InternalFormat = texImage->InternalFormat; + rrb->base._BaseFormat = _mesa_base_fbo_format(ctx, rrb->base.InternalFormat); + rrb->base.Width = texImage->Width; rrb->base.Height = texImage->Height; - rrb->base.RedBits = texImage->TexFormat->RedBits; - rrb->base.GreenBits = texImage->TexFormat->GreenBits; - rrb->base.BlueBits = texImage->TexFormat->BlueBits; - rrb->base.AlphaBits = texImage->TexFormat->AlphaBits; - rrb->base.DepthBits = texImage->TexFormat->DepthBits; - rrb->base.StencilBits = texImage->TexFormat->StencilBits; rrb->base.Delete = radeon_delete_renderbuffer; rrb->base.AllocStorage = radeon_nop_alloc_storage; diff --git a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c index 38db305e2a..dadc72f4c1 100644 --- a/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c +++ b/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c @@ -32,13 +32,12 @@ #include "main/simple_list.h" #include "main/texcompress.h" -#include "main/texformat.h" static GLuint radeon_compressed_texture_size(GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLuint mesaFormat) { - GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat); + GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth); if (mesaFormat == MESA_FORMAT_RGB_DXT1 || mesaFormat == MESA_FORMAT_RGBA_DXT1) { @@ -314,18 +313,19 @@ static void calculate_first_last_level(struct gl_texture_object *tObj, GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt, struct gl_texture_image *texImage, GLuint face, GLuint level) { + GLboolean isCompressed = _mesa_is_format_compressed(texImage->TexFormat); radeon_mipmap_level *lvl; if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel) return GL_FALSE; if (texImage->InternalFormat != mt->internal_format || - texImage->IsCompressed != mt->compressed) + isCompressed != mt->compressed) return GL_FALSE; - if (!texImage->IsCompressed && + if (!isCompressed && !mt->compressed && - texImage->TexFormat->TexelBytes != mt->bpp) + _mesa_get_format_bytes(texImage->TexFormat) != mt->bpp) return GL_FALSE; lvl = &mt->levels[level - mt->firstLevel]; @@ -347,13 +347,15 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu GLuint compressed; GLuint numfaces = 1; GLuint firstLevel, lastLevel; + GLuint texelBytes; calculate_first_last_level(texObj, &firstLevel, &lastLevel, 0, texObj->BaseLevel); if (texObj->Target == GL_TEXTURE_CUBE_MAP) numfaces = 6; firstImage = texObj->Image[0][firstLevel]; - compressed = firstImage->IsCompressed ? firstImage->TexFormat->MesaFormat : 0; + compressed = _mesa_is_format_compressed(firstImage->TexFormat) ? firstImage->TexFormat : 0; + texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); return (mt->firstLevel == firstLevel && mt->lastLevel == lastLevel && @@ -361,7 +363,7 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu mt->height0 == firstImage->Height && mt->depth0 == firstImage->Depth && mt->compressed == compressed && - (!mt->compressed ? (mt->bpp == firstImage->TexFormat->TexelBytes) : 1)); + (!mt->compressed ? (mt->bpp == texelBytes) : 1)); } @@ -372,9 +374,10 @@ GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_textu void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t, radeon_texture_image *image, GLuint face, GLuint level) { - GLuint compressed = image->base.IsCompressed ? image->base.TexFormat->MesaFormat : 0; + GLuint compressed = _mesa_is_format_compressed(image->base.TexFormat) ? image->base.TexFormat : 0; GLuint numfaces = 1; GLuint firstLevel, lastLevel; + GLuint texelBytes; assert(!t->mt); @@ -385,11 +388,13 @@ void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t, if (level != firstLevel || face >= numfaces) return; + texelBytes = _mesa_get_format_bytes(image->base.TexFormat); + t->mt = radeon_miptree_create(rmesa, t, t->base.Target, image->base.InternalFormat, firstLevel, lastLevel, image->base.Width, image->base.Height, image->base.Depth, - image->base.TexFormat->TexelBytes, t->tile_bits, compressed); + texelBytes, t->tile_bits, compressed); } /* Although we use the image_offset[] array to store relative offsets diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index 2fb2d37cf1..7a124a8be6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -1469,7 +1469,7 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv, const GLboolean swAccum = mesaVis->accumRedBits > 0; const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; - GLenum rgbFormat; + gl_format rgbFormat; struct radeon_framebuffer *rfb; if (isPixmap) @@ -1482,11 +1482,11 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv, _mesa_initialize_framebuffer(&rfb->base, mesaVis); if (mesaVis->redBits == 5) - rgbFormat = GL_RGB5; + rgbFormat = MESA_FORMAT_RGB565; else if (mesaVis->alphaBits == 0) - rgbFormat = GL_RGB8; + rgbFormat = MESA_FORMAT_XRGB8888; else - rgbFormat = GL_RGBA8; + rgbFormat = MESA_FORMAT_ARGB8888; /* front color renderbuffer */ rfb->color_rb[0] = radeon_create_renderbuffer(rgbFormat, driDrawPriv); @@ -1502,19 +1502,22 @@ radeonCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 24) { if (mesaVis->stencilBits == 8) { - struct radeon_renderbuffer *depthStencilRb = radeon_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, driDrawPriv); + struct radeon_renderbuffer *depthStencilRb = + radeon_create_renderbuffer(MESA_FORMAT_S8_Z24, driDrawPriv); _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depthStencilRb->base); _mesa_add_renderbuffer(&rfb->base, BUFFER_STENCIL, &depthStencilRb->base); depthStencilRb->has_surface = screen->depthHasSurface; } else { /* depth renderbuffer */ - struct radeon_renderbuffer *depth = radeon_create_renderbuffer(GL_DEPTH_COMPONENT24, driDrawPriv); + struct radeon_renderbuffer *depth = + radeon_create_renderbuffer(MESA_FORMAT_X8_Z24, driDrawPriv); _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base); depth->has_surface = screen->depthHasSurface; } } else if (mesaVis->depthBits == 16) { - /* just 16-bit depth buffer, no hw stencil */ - struct radeon_renderbuffer *depth = radeon_create_renderbuffer(GL_DEPTH_COMPONENT16, driDrawPriv); + /* just 16-bit depth buffer, no hw stencil */ + struct radeon_renderbuffer *depth = + radeon_create_renderbuffer(MESA_FORMAT_Z16, driDrawPriv); _mesa_add_renderbuffer(&rfb->base, BUFFER_DEPTH, &depth->base); depth->has_surface = screen->depthHasSurface; } diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c index 0c49c3713a..2bc7d31254 100644 --- a/src/mesa/drivers/dri/radeon/radeon_span.c +++ b/src/mesa/drivers/dri/radeon/radeon_span.c @@ -334,22 +334,6 @@ static GLubyte *radeon_ptr_2byte_8x2(const struct radeon_renderbuffer * rrb, #endif -#ifndef RADEON_R300 -#ifndef RADEON_R600 -static uint32_t -z24s8_to_s8z24(uint32_t val) -{ - return (val << 24) | (val >> 8); -} - -static uint32_t -s8z24_to_z24s8(uint32_t val) -{ - return (val >> 24) | (val << 8); -} -#endif -#endif - /* * Note that all information needed to access pixels in a renderbuffer * should be obtained through the gl_renderbuffer parameter, not per-context @@ -619,27 +603,25 @@ do { \ GLuint *_ptr = (GLuint*)r600_ptr_depth( rrb, _x + x_off, _y + y_off ); \ GLuint tmp = *_ptr; \ tmp &= 0xff000000; \ - tmp |= (((d) >> 8) & 0x00ffffff); \ + tmp |= ((d) & 0x00ffffff); \ *_ptr = tmp; \ _ptr = (GLuint*)r600_ptr_stencil(rrb, _x + x_off, _y + y_off); \ tmp = *_ptr; \ tmp &= 0xffffff00; \ - tmp |= (d) & 0xff; \ + tmp |= ((d) >> 24) & 0xff; \ *_ptr = tmp; \ } while (0) #elif defined(RADEON_R200) #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)r200_depth_4byte( rrb, _x + x_off, _y + y_off ); \ - GLuint tmp = z24s8_to_s8z24(d); \ - *_ptr = tmp; \ + *_ptr = d; \ } while (0) #else #define WRITE_DEPTH( _x, _y, d ) \ do { \ GLuint *_ptr = (GLuint*)radeon_ptr_4byte( rrb, _x + x_off, _y + y_off ); \ - GLuint tmp = z24s8_to_s8z24(d); \ - *_ptr = tmp; \ + *_ptr = d; \ } while (0) #endif @@ -651,21 +633,21 @@ do { \ #elif defined(RADEON_R600) #define READ_DEPTH( d, _x, _y ) \ do { \ - d = ((*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) << 8) & 0xffffff00; \ - d |= (*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) & 0x000000ff; \ + d = (*(GLuint*)(r600_ptr_depth(rrb, _x + x_off, _y + y_off))) & 0x00ffffff; \ + d |= ((*(GLuint*)(r600_ptr_stencil(rrb, _x + x_off, _y + y_off))) << 24) & 0xff000000; \ }while(0) #elif defined(RADEON_R200) #define READ_DEPTH( d, _x, _y ) \ do { \ - d = s8z24_to_z24s8(*(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off))); \ + d = *(GLuint*)(r200_depth_4byte(rrb, _x + x_off, _y + y_off)); \ }while(0) #else #define READ_DEPTH( d, _x, _y ) do { \ - d = s8z24_to_z24s8(*(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off ))); \ + d = *(GLuint*)(radeon_ptr_4byte(rrb, _x + x_off, _y + y_off )); \ } while (0) #endif -#define TAG(x) radeon##x##_z24_s8 +#define TAG(x) radeon##x##_s8_z24 #include "depthtmp.h" /* ================================================================ @@ -742,7 +724,7 @@ do { \ } while (0) #endif -#define TAG(x) radeon##x##_z24_s8 +#define TAG(x) radeon##x##_s8_z24 #include "stenciltmp.h" @@ -864,25 +846,25 @@ void radeonInitSpanFuncs(GLcontext * ctx) */ static void radeonSetSpanFunctions(struct radeon_renderbuffer *rrb) { - if (rrb->base._ActualFormat == GL_RGB5) { + if (rrb->base.Format == MESA_FORMAT_RGB565) { radeonInitPointers_RGB565(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGB8) { + } else if (rrb->base.Format == MESA_FORMAT_XRGB8888) { radeonInitPointers_xRGB8888(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGBA8) { + } else if (rrb->base.Format == MESA_FORMAT_ARGB8888) { radeonInitPointers_ARGB8888(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGBA4) { + } else if (rrb->base.Format == MESA_FORMAT_ARGB4444) { radeonInitPointers_ARGB4444(&rrb->base); - } else if (rrb->base._ActualFormat == GL_RGB5_A1) { + } else if (rrb->base.Format == MESA_FORMAT_ARGB1555) { radeonInitPointers_ARGB1555(&rrb->base); - } else if (rrb->base._ActualFormat == GL_DEPTH_COMPONENT16) { + } else if (rrb->base.Format == MESA_FORMAT_Z16) { radeonInitDepthPointers_z16(&rrb->base); - } else if (rrb->base._ActualFormat == GL_DEPTH_COMPONENT24) { + } else if (rrb->base.Format == MESA_FORMAT_X8_Z24) { radeonInitDepthPointers_z24(&rrb->base); - } else if (rrb->base._ActualFormat == GL_DEPTH24_STENCIL8_EXT) { - radeonInitDepthPointers_z24_s8(&rrb->base); - } else if (rrb->base._ActualFormat == GL_STENCIL_INDEX8_EXT) { - radeonInitStencilPointers_z24_s8(&rrb->base); + } else if (rrb->base.Format == MESA_FORMAT_S8_Z24) { + radeonInitDepthPointers_s8_z24(&rrb->base); + } else if (rrb->base.Format == MESA_FORMAT_S8) { + radeonInitStencilPointers_s8_z24(&rrb->base); } else { - fprintf(stderr, "radeonSetSpanFunctions: bad actual format: 0x%04X\n", rrb->base._ActualFormat); + fprintf(stderr, "radeonSetSpanFunctions: bad format: 0x%04X\n", rrb->base.Format); } } diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index f3ad0dd17a..2d19220d8a 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -440,16 +440,18 @@ static void ctx_emit_cs(GLcontext *ctx, struct radeon_state_atom *atom) atom->cmd[CTX_RB3D_CNTL] &= ~(0xf << 10); if (rrb->cpp == 4) atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB8888; - else switch (rrb->base._ActualFormat) { - case GL_RGB5: + else switch (rrb->base.Format) { + case MESA_FORMAT_RGB565: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_RGB565; break; - case GL_RGBA4: + case MESA_FORMAT_ARGB4444: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB4444; break; - case GL_RGB5_A1: + case MESA_FORMAT_ARGB1555: atom->cmd[CTX_RB3D_CNTL] |= RADEON_COLOR_FORMAT_ARGB1555; break; + default: + _mesa_problem(ctx, "unexpected format in ctx_emit_cs()"); } cbpitch = (rrb->pitch / rrb->cpp); diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index 99865fff27..60981aada2 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -38,7 +38,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/enums.h" #include "main/image.h" #include "main/simple_list.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index ae41b90efe..0fd9a138d6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -38,7 +38,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/colormac.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texobj.h" #include "main/enums.h" @@ -81,8 +80,10 @@ struct tx_table { GLuint format, filter; }; +/* XXX verify this table against MESA_FORMAT_x values */ static const struct tx_table tx_table[] = { + _INVALID(NONE), /* MESA_FORMAT_NONE */ _ALPHA(RGBA8888), _ALPHA_REV(RGBA8888), _ALPHA(ARGB8888), @@ -708,9 +709,7 @@ void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_ _mesa_init_teximage_fields(radeon->glCtx, target, texImage, rb->base.Width, rb->base.Height, 1, 0, rb->cpp); texImage->RowStride = rb->pitch / rb->cpp; - texImage->TexFormat = radeonChooseTextureFormat(radeon->glCtx, - internalFormat, - type, format, 0); + rImage->bo = rb->bo; radeon_bo_ref(rImage->bo); t->bo = rb->bo; @@ -1031,18 +1030,18 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int log2Width = firstImage->WidthLog2; log2Height = firstImage->HeightLog2; log2Depth = firstImage->DepthLog2; - texelBytes = firstImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(firstImage->TexFormat); if (!t->image_override) { - if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) { + if (VALID_FORMAT(firstImage->TexFormat)) { const struct tx_table *table = tx_table; t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK | RADEON_TXFORMAT_ALPHA_IN_MAP); t->pp_txfilter &= ~RADEON_YUV_TO_RGB; - t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format; - t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter; + t->pp_txformat |= table[ firstImage->TexFormat ].format; + t->pp_txfilter |= table[ firstImage->TexFormat ].filter; } else { _mesa_problem(NULL, "unexpected texture format in %s", __FUNCTION__); @@ -1083,7 +1082,7 @@ static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT)); if ( !t->image_override ) { - if (firstImage->IsCompressed) + if (_mesa_is_format_compressed(firstImage->TexFormat)) t->pp_txpitch = (firstImage->Width + 63) & ~(63); else t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63); diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c index 7b7392b217..baa99b752b 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.c +++ b/src/mesa/drivers/dri/radeon/radeon_texture.c @@ -34,7 +34,6 @@ #include "main/convolve.h" #include "main/mipmap.h" #include "main/texcompress.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" @@ -144,7 +143,6 @@ static void map_override(GLcontext *ctx, radeonTexObj *t) radeon_bo_map(t->bo, GL_FALSE); img->base.Data = t->bo->ptr; - _mesa_set_fetch_functions(&img->base, 2); } static void unmap_override(GLcontext *ctx, radeonTexObj *t) @@ -261,9 +259,9 @@ void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_objec /* try to find a format which will only need a memcopy */ -static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPtr rmesa, - GLenum srcFormat, - GLenum srcType, GLboolean fbo) +static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa, + GLenum srcFormat, + GLenum srcType, GLboolean fbo) { const GLuint ui = 1; const GLubyte littleEndian = *((const GLubyte *)&ui); @@ -276,37 +274,37 @@ static const struct gl_texture_format *radeonChoose8888TexFormat(radeonContextPt (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) { - return &_mesa_texformat_rgba8888; + return MESA_FORMAT_RGBA8888; } else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) { - return &_mesa_texformat_rgba8888_rev; + return MESA_FORMAT_RGBA8888_REV; } else if (IS_R200_CLASS(rmesa->radeonScreen)) { return _dri_texformat_argb8888; } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || srcType == GL_UNSIGNED_INT_8_8_8_8)) { - return &_mesa_texformat_argb8888_rev; + return MESA_FORMAT_ARGB8888_REV; } else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else return _dri_texformat_argb8888; } -const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type) +gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type) { return radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); } -const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type, GLboolean fbo) +gl_format radeonChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type, GLboolean fbo) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); const GLboolean do32bpt = @@ -430,50 +428,50 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_ALPHA16F_ARB: - return &_mesa_texformat_alpha_float16; + return MESA_FORMAT_ALPHA_FLOAT16; case GL_ALPHA32F_ARB: - return &_mesa_texformat_alpha_float32; + return MESA_FORMAT_ALPHA_FLOAT32; case GL_LUMINANCE16F_ARB: - return &_mesa_texformat_luminance_float16; + return MESA_FORMAT_LUMINANCE_FLOAT16; case GL_LUMINANCE32F_ARB: - return &_mesa_texformat_luminance_float32; + return MESA_FORMAT_LUMINANCE_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: - return &_mesa_texformat_luminance_alpha_float16; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: - return &_mesa_texformat_luminance_alpha_float32; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; case GL_INTENSITY16F_ARB: - return &_mesa_texformat_intensity_float16; + return MESA_FORMAT_INTENSITY_FLOAT16; case GL_INTENSITY32F_ARB: - return &_mesa_texformat_intensity_float32; + return MESA_FORMAT_INTENSITY_FLOAT32; case GL_RGB16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGB32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; case GL_RGBA16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: @@ -481,7 +479,7 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, case GL_DEPTH_COMPONENT32: case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; /* EXT_texture_sRGB */ case GL_SRGB: @@ -490,26 +488,26 @@ const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, case GL_SRGB8_ALPHA8: case GL_COMPRESSED_SRGB: case GL_COMPRESSED_SRGB_ALPHA: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case GL_SLUMINANCE: case GL_SLUMINANCE8: case GL_COMPRESSED_SLUMINANCE: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_SLUMINANCE_ALPHA: case GL_SLUMINANCE8_ALPHA8: case GL_COMPRESSED_SLUMINANCE_ALPHA: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; default: _mesa_problem(ctx, "unexpected internalFormat 0x%x in %s", (int)internalFormat, __func__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } /** @@ -545,22 +543,10 @@ static void radeon_teximage( &postConvHeight); } - /* Choose and fill in the texture format for this image */ - texImage->TexFormat = radeonChooseTextureFormat(ctx, internalFormat, format, type, 0); - _mesa_set_fetch_functions(texImage, dims); - - if (texImage->TexFormat->TexelBytes == 0) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { texelBytes = 0; - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); } else { - texImage->IsCompressed = GL_FALSE; - texImage->CompressedSize = 0; - - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { postConvWidth = 32 / texelBytes; @@ -595,10 +581,13 @@ static void radeon_teximage( dstRowStride = lvl->rowstride; } else { int size; - if (texImage->IsCompressed) { - size = texImage->CompressedSize; + if (_mesa_is_format_compressed(texImage->TexFormat)) { + size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); } else { - size = texImage->Width * texImage->Height * texImage->Depth * texImage->TexFormat->TexelBytes; + size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat); } texImage->Data = _mesa_alloc_texmemory(size); } @@ -618,7 +607,7 @@ static void radeon_teximage( if (compressed) { if (image->mt) { uint32_t srcRowStride, bytesPerRow, rows; - srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); bytesPerRow = srcRowStride; rows = (height + 3) / 4; copy_rows(texImage->Data, image->mt->levels[level].rowstride, @@ -634,7 +623,7 @@ static void radeon_teximage( radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; dstRowStride = lvl->rowstride; } else { - dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->Width * _mesa_get_format_bytes(texImage->TexFormat); } if (dims == 3) { @@ -645,21 +634,22 @@ static void radeon_teximage( _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); for (i = 0; i < depth; ++i) { - dstImageOffsets[i] = dstRowStride/texImage->TexFormat->TexelBytes * height * i; + dstImageOffsets[i] = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat) * height * i; } } else { dstImageOffsets = texImage->ImageOffsets; } - if (!texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - dstImageOffsets, - width, height, depth, - format, type, pixels, packing)) + if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + dstImageOffsets, + width, height, depth, + format, type, pixels, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } if (dims == 3) _mesa_free(dstImageOffsets); @@ -760,37 +750,39 @@ static void radeon_texsubimage(GLcontext* ctx, int dims, GLenum target, int leve radeon_mipmap_level *lvl = &image->mt->levels[image->mtlevel]; dstRowStride = lvl->rowstride; } else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; + dstRowStride = texImage->RowStride * _mesa_get_format_bytes(texImage->TexFormat); } if (compressed) { uint32_t srcRowStride, bytesPerRow, rows; GLubyte *img_start; if (!image->mt) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, texImage->Width); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); img_start = _mesa_compressed_image_address(xoffset, yoffset, 0, - texImage->TexFormat->MesaFormat, + texImage->TexFormat, texImage->Width, texImage->Data); } else { uint32_t blocks_x = dstRowStride / (image->mt->bpp * 4); img_start = texImage->Data + image->mt->bpp * 4 * (blocks_x * (yoffset / 4) + xoffset / 4); } - srcRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); bytesPerRow = srcRowStride; rows = (height + 3) / 4; copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow); - } else { - if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing)) + } + else { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); + } } } @@ -897,10 +889,10 @@ static void migrate_image_to_miptree(radeon_mipmap_tree *mt, radeon_texture_imag /* need to confirm this value is correct */ if (mt->compressed) { height = (image->base.Height + 3) / 4; - srcrowstride = _mesa_compressed_row_stride(image->base.TexFormat->MesaFormat, image->base.Width); + srcrowstride = _mesa_format_row_stride(image->base.TexFormat, image->base.Width); } else { height = image->base.Height * image->base.Depth; - srcrowstride = image->base.Width * image->base.TexFormat->TexelBytes; + srcrowstride = image->base.Width * _mesa_get_format_bytes(image->base.TexFormat); } // if (mt->tilebits) diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.h b/src/mesa/drivers/dri/radeon/radeon_texture.h index 888a55ba91..8995546d77 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texture.h +++ b/src/mesa/drivers/dri/radeon/radeon_texture.h @@ -30,6 +30,10 @@ #ifndef RADEON_TEXTURE_H #define RADEON_TEXTURE_H + +#include "main/formats.h" + + struct gl_texture_image *radeonNewTextureImage(GLcontext *ctx); void radeonFreeTexImageData(GLcontext *ctx, struct gl_texture_image *timage); @@ -40,14 +44,16 @@ void radeonUnmapTexture(GLcontext *ctx, struct gl_texture_object *texObj); void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj); int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *texObj); GLuint radeon_face_for_target(GLenum target); -const struct gl_texture_format *radeonChooseTextureFormat_mesa(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type); -const struct gl_texture_format *radeonChooseTextureFormat(GLcontext * ctx, - GLint internalFormat, - GLenum format, - GLenum type, GLboolean fbo); + +gl_format radeonChooseTextureFormat_mesa(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type); + +gl_format radeonChooseTextureFormat(GLcontext * ctx, + GLint internalFormat, + GLenum format, + GLenum type, GLboolean fbo); void radeonTexImage1D(GLcontext * ctx, GLenum target, GLint level, GLint internalFormat, diff --git a/src/mesa/drivers/dri/s3v/s3v_tex.c b/src/mesa/drivers/dri/s3v/s3v_tex.c new file mode 100644 index 0000000000..517f5e5ca7 --- /dev/null +++ b/src/mesa/drivers/dri/s3v/s3v_tex.c @@ -0,0 +1,544 @@ +/* + * Author: Max Lingua <sunmax@libero.it> + */ + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/simple_list.h" +#include "main/enums.h" +#include "main/mm.h" +#include "main/texstore.h" +#include "main/teximage.h" +#include "swrast/swrast.h" + +#include "s3v_context.h" +#include "s3v_tex.h" + + +extern void s3vSwapOutTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t); +extern void s3vDestroyTexObj(s3vContextPtr vmesa, s3vTextureObjectPtr t); + +/* +static GLuint s3vComputeLodBias(GLfloat bias) +{ +#if TEX_DEBUG_ON + DEBUG_TEX(("*** s3vComputeLodBias ***\n")); +#endif + return bias; +} +*/ + +static void s3vSetTexWrapping(s3vContextPtr vmesa, + s3vTextureObjectPtr t, + GLenum wraps, GLenum wrapt) +{ + GLuint t0 = t->TextureCMD; + GLuint cmd = vmesa->CMD; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vSetTexWrapping: #%i ***\n", ++times)); +#endif + + + t0 &= ~TEX_WRAP_MASK; + cmd &= ~TEX_WRAP_MASK; + + if ((wraps != GL_CLAMP) || (wrapt != GL_CLAMP)) { + DEBUG(("TEX_WRAP_ON\n")); + t0 |= TEX_WRAP_ON; + cmd |= TEX_WRAP_ON; + } + + cmd |= TEX_WRAP_ON; /* FIXME: broken if off */ + t->TextureCMD = t0; + vmesa->CMD = cmd; +} + + +static void s3vSetTexFilter(s3vContextPtr vmesa, + s3vTextureObjectPtr t, + GLenum minf, GLenum magf) +{ + GLuint t0 = t->TextureCMD; + GLuint cmd = vmesa->CMD; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vSetTexFilter: #%i ***\n", ++times)); +#endif + + t0 &= ~TEX_FILTER_MASK; + cmd &= ~TEX_FILTER_MASK; + + switch (minf) { + case GL_NEAREST: + DEBUG(("GL_NEAREST\n")); + t0 |= NEAREST; + cmd |= NEAREST; + break; + case GL_LINEAR: + DEBUG(("GL_LINEAR\n")); + t0 |= LINEAR; + cmd |= LINEAR; + break; + case GL_NEAREST_MIPMAP_NEAREST: + DEBUG(("GL_MIPMAP_NEAREST\n")); + t0 |= MIP_NEAREST; + cmd |= MIP_NEAREST; + break; + case GL_LINEAR_MIPMAP_NEAREST: + DEBUG(("GL_LINEAR_MIPMAP_NEAREST\n")); + t0 |= LINEAR_MIP_NEAREST; + cmd |= LINEAR_MIP_NEAREST; + break; + case GL_NEAREST_MIPMAP_LINEAR: + DEBUG(("GL_NEAREST_MIPMAP_LINEAR\n")); + t0 |= MIP_LINEAR; + cmd |= MIP_LINEAR; + break; + case GL_LINEAR_MIPMAP_LINEAR: + DEBUG(("GL_LINEAR_MIPMAP_LINEAR\n")); + t0 |= LINEAR_MIP_LINEAR; + cmd |= LINEAR_MIP_LINEAR; + break; + default: + break; + } + /* FIXME: bilinear? */ + +#if 0 + switch (magf) { + case GL_NEAREST: + break; + case GL_LINEAR: + break; + default: + break; + } +#endif + + t->TextureCMD = t0; + + DEBUG(("CMD was = 0x%x\n", vmesa->CMD)); + DEBUG(("CMD is = 0x%x\n", cmd)); + + vmesa->CMD = cmd; + /* CMDCHANGE(); */ +} + + +static void s3vSetTexBorderColor(s3vContextPtr vmesa, + s3vTextureObjectPtr t, + const GLfloat color[4]) +{ + GLubyte c[4]; + CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]); + CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]); + CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]); + CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]); + +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vSetTexBorderColor: #%i ***\n", ++times)); +#endif + + /*FIXME: it should depend on tex col format */ + /* switch(t0 ... t->TextureColorMode) */ + + /* case TEX_COL_ARGB1555: */ + t->TextureBorderColor = S3VIRGEPACKCOLOR555(c[0], c[1], c[2], c[3]); + + DEBUG(("TextureBorderColor = 0x%x\n", t->TextureBorderColor)); + + vmesa->TextureBorderColor = t->TextureBorderColor; +} + +static void s3vTexParameter( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj, + GLenum pname, const GLfloat *params ) +{ + s3vContextPtr vmesa = S3V_CONTEXT(ctx); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexParameter: #%i ***\n", ++times)); +#endif + + if (!t) return; + + /* Can't do the update now as we don't know whether to flush + * vertices or not. Setting vmesa->new_state means that + * s3vUpdateTextureState() will be called before any triangles are + * rendered. If a statechange has occurred, it will be detected at + * that point, and buffered vertices flushed. + */ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter ); + break; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT ); + break; + + case GL_TEXTURE_BORDER_COLOR: + s3vSetTexBorderColor( vmesa, t, tObj->BorderColor ); + break; + + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + /* This isn't the most efficient solution but there doesn't appear to + * be a nice alternative for Virge. Since there's no LOD clamping, + * we just have to rely on loading the right subset of mipmap levels + * to simulate a clamped LOD. + */ + s3vSwapOutTexObj( vmesa, t ); + break; + + default: + return; + } + + if (t == vmesa->CurrentTexObj[0]) + vmesa->dirty |= S3V_UPLOAD_TEX0; + +#if 0 + if (t == vmesa->CurrentTexObj[1]) { + vmesa->dirty |= S3V_UPLOAD_TEX1; + } +#endif +} + + +static void s3vTexEnv( GLcontext *ctx, GLenum target, + GLenum pname, const GLfloat *param ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + GLuint unit = ctx->Texture.CurrentUnit; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexEnv: #%i ***\n", ++times)); +#endif + + /* Only one env color. Need a fallback if env colors are different + * and texture setup references env color in both units. + */ + switch (pname) { + case GL_TEXTURE_ENV_COLOR: { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLfloat *fc = texUnit->EnvColor; + GLuint r, g, b, a, col; + CLAMPED_FLOAT_TO_UBYTE(r, fc[0]); + CLAMPED_FLOAT_TO_UBYTE(g, fc[1]); + CLAMPED_FLOAT_TO_UBYTE(b, fc[2]); + CLAMPED_FLOAT_TO_UBYTE(a, fc[3]); + + col = ((a << 24) | + (r << 16) | + (g << 8) | + (b << 0)); + + break; + } + case GL_TEXTURE_ENV_MODE: + vmesa->TexEnvImageFmt[unit] = 0; /* force recalc of env state */ + break; + case GL_TEXTURE_LOD_BIAS_EXT: { +/* + struct gl_texture_object *tObj = + ctx->Texture.Unit[unit]._Current; + + s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; +*/ + break; + } + default: + break; + } +} + +static void s3vTexImage1D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexImage1D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_teximage1d( ctx, target, level, internalFormat, + width, border, format, type, + pixels, pack, texObj, texImage ); +} + +static void s3vTexSubImage1D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *pack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexSubImage1D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, + format, type, pixels, pack, texObj, + texImage); +} + +static void s3vTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; + +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexImage2D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_teximage2d( ctx, target, level, internalFormat, + width, height, border, format, type, + pixels, packing, texObj, texImage ); +} + +static void s3vTexSubImage2D( GLcontext *ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) texObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vTexSubImage2D: #%i ***\n", ++times)); +#endif + +#if 1 + if (t) { +#if _TEXFLUSH + DMAFLUSH(); +#endif + s3vSwapOutTexObj( vmesa, t ); +/* + s3vDestroyTexObj( vmesa, t ); + texObj->DriverData = 0; +*/ + } +#endif + _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, type, pixels, packing, texObj, + texImage); +} + + +static void s3vBindTexture( GLcontext *ctx, GLenum target, + struct gl_texture_object *tObj ) +{ + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + s3vTextureObjectPtr t = (s3vTextureObjectPtr) tObj->DriverData; + GLuint cmd = vmesa->CMD; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vBindTexture: #%i ***\n", ++times)); +#endif + + if (!t) { +/* + GLfloat bias = ctx->Texture.Unit[ctx->Texture.CurrentUnit].LodBias; +*/ + t = CALLOC_STRUCT(s3v_texture_object_t); + + /* Initialize non-image-dependent parts of the state: + */ + t->globj = tObj; +#if 0 + if (target == GL_TEXTURE_2D) { + } else + if (target == GL_TEXTURE_1D) { + } + +#if X_BYTE_ORDER == X_LITTLE_ENDIAN + t->TextureFormat = (TF_LittleEndian | +#else + t->TextureFormat = (TF_BigEndian | +#endif +#endif + t->dirty_images = ~0; + + tObj->DriverData = t; + make_empty_list( t ); +#if 0 + s3vSetTexWrapping( vmesa, t, tObj->WrapS, tObj->WrapT ); + s3vSetTexFilter( vmesa, t, tObj->MinFilter, tObj->MagFilter ); + s3vSetTexBorderColor( vmesa, t, tObj->BorderColor ); +#endif + } + + cmd = vmesa->CMD & ~MIP_MASK; + vmesa->dirty |= S3V_UPLOAD_TEX0; + vmesa->TexOffset = t->TextureBaseAddr[tObj->BaseLevel]; + vmesa->TexStride = t->Pitch; + cmd |= MIPMAP_LEVEL(t->WidthLog2); + vmesa->CMD = cmd; + vmesa->restore_primitive = -1; +#if 0 + printf("t->TextureBaseAddr[0] = 0x%x\n", t->TextureBaseAddr[0]); + printf("t->TextureBaseAddr[1] = 0x%x\n", t->TextureBaseAddr[1]); + printf("t->TextureBaseAddr[2] = 0x%x\n", t->TextureBaseAddr[2]); +#endif +} + + +static void s3vDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) +{ + s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vDeleteTexture: #%i ***\n", ++times)); +#endif + + if (t) { + s3vContextPtr vmesa = S3V_CONTEXT( ctx ); + +#if _TEXFLUSH + if (vmesa) { + DMAFLUSH(); + } +#endif + + s3vDestroyTexObj( vmesa, t ); + tObj->DriverData = 0; + + } +} + +static GLboolean s3vIsTextureResident( GLcontext *ctx, + struct gl_texture_object *tObj ) +{ + s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vIsTextureResident: #%i ***\n", ++times)); +#endif + + return (t && t->MemBlock); +} + +static void s3vInitTextureObjects( GLcontext *ctx ) +{ + /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */ + struct gl_texture_object *texObj; + GLuint tmp = ctx->Texture.CurrentUnit; +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vInitTextureObjects: #%i ***\n", ++times)); +#endif + +#if 1 + ctx->Texture.CurrentUnit = 0; + + texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_1D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); + + texObj = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); +#endif + +#if 0 + ctx->Texture.CurrentUnit = 1; + + texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_1D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_1D, texObj ); + + texObj = ctx->Texture.Unit[1].CurrentTex[TEXTURE_2D_INDEX]; + s3vBindTexture( ctx, GL_TEXTURE_2D, texObj ); +#endif + + ctx->Texture.CurrentUnit = tmp; +} + + +void s3vInitTextureFuncs( GLcontext *ctx ) +{ +#if TEX_DEBUG_ON + static unsigned int times=0; + DEBUG_TEX(("*** s3vInitTextureFuncs: #%i ***\n", ++times)); +#endif + + ctx->Driver.TexEnv = s3vTexEnv; + ctx->Driver.TexImage2D = s3vTexImage2D; + ctx->Driver.TexSubImage2D = s3vTexSubImage2D; + ctx->Driver.BindTexture = s3vBindTexture; + ctx->Driver.DeleteTexture = s3vDeleteTexture; + ctx->Driver.TexParameter = s3vTexParameter; + ctx->Driver.UpdateTexturePalette = 0; + ctx->Driver.IsTextureResident = s3vIsTextureResident; + + s3vInitTextureObjects( ctx ); +} diff --git a/src/mesa/drivers/dri/s3v/s3v_xmesa.c b/src/mesa/drivers/dri/s3v/s3v_xmesa.c new file mode 100644 index 0000000000..f1e123d676 --- /dev/null +++ b/src/mesa/drivers/dri/s3v/s3v_xmesa.c @@ -0,0 +1,341 @@ +/* + * Author: Max Lingua <sunmax@libero.it> + */ + +#include "s3v_context.h" +#include "s3v_vb.h" +#include "s3v_dri.h" +#include "main/context.h" +#include "main/matrix.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/viewport.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "tnl/tnl.h" +#include "vbo/vbo.h" + +/* #define DEBUG(str) printf str */ + +static const __DRIconfig ** +s3vInitScreen(__DRIscreen *sPriv) +{ + sPriv->private = (void *) s3vCreateScreen( sPriv ); + + if (!sPriv->private) { + s3vDestroyScreen( sPriv ); + return GL_FALSE; + } + + return NULL; +} + +static void +s3vDestroyContext(__DRIcontextPrivate *driContextPriv) +{ + s3vContextPtr vmesa = (s3vContextPtr)driContextPriv->driverPrivate; + + if (vmesa) { + _swsetup_DestroyContext( vmesa->glCtx ); + _tnl_DestroyContext( vmesa->glCtx ); + _vbo_DestroyContext( vmesa->glCtx ); + _swrast_DestroyContext( vmesa->glCtx ); + + s3vFreeVB( vmesa->glCtx ); + + /* free the Mesa context */ + vmesa->glCtx->DriverCtx = NULL; + _mesa_destroy_context(vmesa->glCtx); + + _mesa_free(vmesa); + driContextPriv->driverPrivate = NULL; + } +} + + +static GLboolean +s3vCreateBuffer( __DRIscreenPrivate *driScrnPriv, + __DRIdrawablePrivate *driDrawPriv, + const __GLcontextModes *mesaVis, + GLboolean isPixmap ) +{ + s3vScreenPtr screen = (s3vScreenPtr) driScrnPriv->private; + + if (isPixmap) { + return GL_FALSE; /* not implemented */ + } + else { + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, + screen->frontOffset, screen->frontPitch, + driDrawPriv); + s3vSetSpanFunctions(frontRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, + screen->backOffset, screen->backPitch, + driDrawPriv); + s3vSetSpanFunctions(backRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + backRb->backBuffer = GL_TRUE; + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, + screen->depthOffset, screen->depthPitch, + driDrawPriv); + s3vSetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, + screen->depthOffset, screen->depthPitch, + driDrawPriv); + s3vSetSpanFunctions(depthRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + /* no h/w stencil yet? + if (mesaVis->stencilBits > 0) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, + screen->cpp, screen->depthOffset, + screen->depthPitch, driDrawPriv); + s3vSetSpanFunctions(stencilRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + */ + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; + + return (driDrawPriv->driverPrivate != NULL); + } +} + + +static void +s3vDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) +{ + _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); +} + +static void +s3vSwapBuffers(__DRIdrawablePrivate *drawablePrivate) +{ + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; + __DRIscreenPrivate *sPriv; + GLcontext *ctx; + s3vContextPtr vmesa; + s3vScreenPtr s3vscrn; + + vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate; + sPriv = vmesa->driScreen; + s3vscrn = vmesa->s3vScreen; + ctx = vmesa->glCtx; + + DEBUG(("*** s3vSwapBuffers ***\n")); + +/* DMAFLUSH(); */ + + _mesa_notifySwapBuffers( ctx ); + + vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate; +/* driScrnPriv = vmesa->driScreen; */ + +/* if (vmesa->EnabledFlags & S3V_BACK_BUFFER) */ + +/* _mesa_notifySwapBuffers( ctx ); */ +#if 1 +{ + int x0, y0, x1, y1; +/* + int nRect = dPriv->numClipRects; + XF86DRIClipRectPtr pRect = dPriv->pClipRects; + + __DRIscreenPrivate *driScrnPriv = vmesa->driScreen; +*/ + +/* + DEBUG(("s3vSwapBuffers: S3V_BACK_BUFFER = 1 - nClip = %i\n", nRect)); +*/ +/* vmesa->drawOffset=vmesa->s3vScreen->backOffset; */ + + x0 = dPriv->x; + y0 = dPriv->y; + + x1 = x0 + dPriv->w - 1; + y1 = y0 + dPriv->h - 1; + + DMAOUT_CHECK(BITBLT_SRC_BASE, 15); + DMAOUT(vmesa->s3vScreen->backOffset); + DMAOUT(0); /* 0xc0000000 */ + DMAOUT( ((x0 << 16) | x1) ); + DMAOUT( ((y0 << 16) | y1) ); + DMAOUT( (vmesa->DestStride << 16) | vmesa->SrcStride ); + DMAOUT( (~(0)) ); + DMAOUT( (~(0)) ); + DMAOUT(0); + DMAOUT(0); + /* FIXME */ + DMAOUT(0); + DMAOUT(0); + DMAOUT( (0x01 | /* Autoexecute */ + 0x02 | /* clip */ + 0x04 | /* 16 bit */ + 0x20 | /* draw */ + 0x400 | /* word alignment (bit 10=1) */ + (0x2 << 11) | /* offset = 1 byte */ + (0xCC << 17) | /* rop #204 */ + (0x3 << 25)) ); /* l-r, t-b */ + DMAOUT(vmesa->ScissorWH); + DMAOUT( /* 0 */ vmesa->SrcXY ); + DMAOUT( (dPriv->x << 16) | dPriv->y ); + DMAFINISH(); + + DMAFLUSH(); + + vmesa->restore_primitive = -1; + +} +#endif +} + +static GLboolean +s3vMakeCurrent(__DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv) +{ + int x1,x2,y1,y2; + int cx, cy, cw, ch; + unsigned int src_stride, dest_stride; + int cl; + + s3vContextPtr vmesa; + __DRIdrawablePrivate *dPriv = driDrawPriv; + vmesa = (s3vContextPtr) dPriv->driContextPriv->driverPrivate; + + DEBUG(("s3vMakeCurrent\n")); + + DEBUG(("dPriv->x=%i y=%i w=%i h=%i\n", dPriv->x, dPriv->y, + dPriv->w, dPriv->h)); + + if (driContextPriv) { + GET_CURRENT_CONTEXT(ctx); + s3vContextPtr oldVirgeCtx = ctx ? S3V_CONTEXT(ctx) : NULL; + s3vContextPtr newVirgeCtx = (s3vContextPtr) driContextPriv->driverPrivate; + + if ( newVirgeCtx != oldVirgeCtx ) { + + newVirgeCtx->dirty = ~0; + cl = 1; + DEBUG(("newVirgeCtx != oldVirgeCtx\n")); +/* s3vUpdateClipping(newVirgeCtx->glCtx ); */ + } + + if (newVirgeCtx->driDrawable != driDrawPriv) { + newVirgeCtx->driDrawable = driDrawPriv; + DEBUG(("driDrawable != driDrawPriv\n")); + s3vUpdateWindow ( newVirgeCtx->glCtx ); + s3vUpdateViewportOffset( newVirgeCtx->glCtx ); +/* s3vUpdateClipping(newVirgeCtx->glCtx ); */ + } +/* + s3vUpdateWindow ( newVirgeCtx->glCtx ); + s3vUpdateViewportOffset( newVirgeCtx->glCtx ); +*/ + +/* + _mesa_make_current( newVirgeCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); + + _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0, + newVirgeCtx->driDrawable->w, + newVirgeCtx->driDrawable->h); +*/ + +#if 0 + newVirgeCtx->Window &= ~W_GIDMask; + newVirgeCtx->Window |= (driDrawPriv->index << 5); + CHECK_DMA_BUFFER(newVirgeCtx,1); + WRITE(newVirgeCtx->buf, S3VWindow, newVirgeCtx->Window); +#endif + + newVirgeCtx->new_state |= S3V_NEW_WINDOW; /* FIXME */ + + _mesa_make_current( newVirgeCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); + + if (!newVirgeCtx->glCtx->Viewport.Width) { + _mesa_set_viewport(newVirgeCtx->glCtx, 0, 0, + driDrawPriv->w, driDrawPriv->h); + +/* s3vUpdateClipping(newVirgeCtx->glCtx ); */ + } + +/* + if (cl) { + s3vUpdateClipping(newVirgeCtx->glCtx ); + cl =0; + } +*/ + + newVirgeCtx->new_state |= S3V_NEW_CLIP; + + if (1) { + cx = dPriv->x; + cw = dPriv->w; + cy = dPriv->y; + ch = dPriv->h; + } + + x1 = y1 = 0; + x2 = cw-1; + y2 = ch-1; + + /* src_stride = vmesa->s3vScreen->w * vmesa->s3vScreen->cpp; + dest_stride = ((x2+31)&~31) * vmesa->s3vScreen->cpp; */ + src_stride = vmesa->driScreen->fbWidth * 2; + dest_stride = ((x2+31)&~31) * 2; + } else { + _mesa_make_current( NULL, NULL, NULL ); + } + + return GL_TRUE; +} + + +static GLboolean +s3vUnbindContext( __DRIcontextPrivate *driContextPriv ) +{ + return GL_TRUE; +} + +const struct __DriverAPIRec driDriverAPI = { + .InitScreen = s3vInitScreen, + .DestroyScreen = s3vDestroyScreen, + .CreateContext = s3vCreateContext, + .DestroyContext = s3vDestroyContext, + .CreateBuffer = s3vCreateBuffer, + .DestroyBuffer = s3vDestroyBuffer, + .SwapBuffers = s3vSwapBuffers, + .MakeCurrent = s3vMakeCurrent, + .UnbindContext = s3vUnbindContext, +}; diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index 0fccf50a03..d307b81e8e 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -436,7 +436,7 @@ savageCreateContext( const __GLcontextModes *mesaVis, if (ctx->Const.MaxTextureLevels <= 6) { /*spec requires at least 64x64*/ __driUtilMessage("Not enough texture memory. " "Falling back to indirect rendering."); - Xfree(imesa); + _mesa_free(imesa); return GL_FALSE; } @@ -574,7 +574,7 @@ savageDestroyContext(__DRIcontextPrivate *driContextPriv) _mesa_destroy_context(imesa->glCtx); /* no longer use vertex_dma_buf*/ - Xfree(imesa); + _mesa_free(imesa); } } @@ -602,7 +602,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_FRONT, screen->cpp, @@ -615,7 +615,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_BACK, screen->cpp, @@ -628,7 +628,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, + = driNewRenderbuffer(MESA_FORMAT_Z16, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH, screen->zpp, @@ -639,7 +639,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, + = driNewRenderbuffer(MESA_FORMAT_S8_Z24, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH, screen->zpp, @@ -651,7 +651,7 @@ savageCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, + = driNewRenderbuffer(MESA_FORMAT_S8, (GLubyte *) screen->aperture.map + 0x01000000 * TARGET_DEPTH, screen->zpp, diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index 9615e34013..3bb6fbcc63 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -255,15 +255,13 @@ void savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, GLboolean float_depth) { - if (drb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - savageInitPointers_565(&drb->Base); - } - else { - savageInitPointers_8888(&drb->Base); - } + if (drb->Base.Format == MESA_FORMAT_RGB565) { + savageInitPointers_565(&drb->Base); + } + else if (drb->Base.Format == MESA_FORMAT_ARGB8888) { + savageInitPointers_8888(&drb->Base); } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (drb->Base.Format == MESA_FORMAT_Z16) { if (float_depth) { savageInitDepthPointers_z16f(&drb->Base); } @@ -271,7 +269,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, savageInitDepthPointers_z16(&drb->Base); } } - else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (drb->Base.Format == MESA_FORMAT_S8_Z24) { if (float_depth) { savageInitDepthPointers_s8_z24f(&drb->Base); } @@ -279,7 +277,7 @@ savageSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis, savageInitDepthPointers_s8_z24(&drb->Base); } } - else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (drb->Base.Format == MESA_FORMAT_S8) { savageInitStencilPointers_s8_z24(&drb->Base); } } diff --git a/src/mesa/drivers/dri/savage/savagetex.c b/src/mesa/drivers/dri/savage/savagetex.c index fe239e1b05..6c97bb6c70 100644 --- a/src/mesa/drivers/dri/savage/savagetex.c +++ b/src/mesa/drivers/dri/savage/savagetex.c @@ -23,29 +23,24 @@ */ -#include <stdlib.h> -#include <stdio.h> - -#include <GL/gl.h> - +#include "main/context.h" #include "main/mm.h" -#include "savagecontext.h" -#include "savagetex.h" -#include "savagetris.h" -#include "savageioctl.h" -#include "main/simple_list.h" -#include "main/enums.h" -#include "savage_bci.h" - #include "main/macros.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/texobj.h" #include "main/convolve.h" #include "main/colormac.h" +#include "main/simple_list.h" +#include "main/enums.h" #include "swrast/swrast.h" +#include "savagecontext.h" +#include "savagetex.h" +#include "savagetris.h" +#include "savageioctl.h" +#include "savage_bci.h" + #include "xmlpool.h" #define TILE_INDEX_DXT1 0 @@ -527,6 +522,11 @@ savageAllocTexObj( struct gl_texture_object *texObj ) * components to white. This way we get the correct result. */ +#if 0 +/* Using MESA_FORMAT_RGBA8888 to store alpha-only textures should + * work but is space inefficient. + */ + static GLboolean _savage_texstore_a1114444(TEXSTORE_PARAMS); @@ -590,10 +590,11 @@ _savage_texstore_a1114444(TEXSTORE_PARAMS) return GL_FALSE; _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { + GLuint texelBytes = _mesa_get_format_bytes(dstFormat); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUI = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -629,10 +630,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS) return GL_FALSE; _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { + GLuint texelBytes = _mesa_get_format_bytes(dstFormat); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -647,10 +649,11 @@ _savage_texstore_a1118888(TEXSTORE_PARAMS) return GL_TRUE; } +#endif /* Called by the _mesa_store_teximage[123]d() functions. */ -static const struct gl_texture_format * +static gl_format savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -669,15 +672,15 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; } case 3: @@ -686,129 +689,152 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; } case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGB10_A2: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_COMPRESSED_ALPHA: - return isSavage4 ? &_mesa_texformat_a8 : ( +#if 0 + return isSavage4 ? MESA_FORMAT_a8 : ( do32bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444); +#else + if (isSavage4) + return MESA_FORMAT_A8; + else if (do32bpt) + return MESA_FORMAT_ARGB8888; + else + return MESA_FORMAT_ARGB4444; +#endif case GL_ALPHA4: - return isSavage4 ? &_mesa_texformat_a8 : &_savage_texformat_a1114444; +#if 0 + return isSavage4 ? MESA_FORMAT_a8 : &_savage_texformat_a1114444; +#else + if (isSavage4) + return MESA_FORMAT_A8; + else + return MESA_FORMAT_ARGB4444; +#endif case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: - return isSavage4 ? &_mesa_texformat_a8 : ( +#if 0 + return isSavage4 ? MESA_FORMAT_a8 : ( !force16bpt ? &_savage_texformat_a1118888 : &_savage_texformat_a1114444); - +#else + if (isSavage4) + return MESA_FORMAT_A8; + else if (force16bpt) + return MESA_FORMAT_ARGB4444; + else + return MESA_FORMAT_ARGB8888; +#endif case 1: case GL_LUMINANCE: case GL_COMPRESSED_LUMINANCE: /* no alpha, but use argb1555 in 16bit case to get pure grey values */ - return isSavage4 ? &_mesa_texformat_l8 : ( - do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555); + return isSavage4 ? MESA_FORMAT_L8 : ( + do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555); case GL_LUMINANCE4: - return isSavage4 ? &_mesa_texformat_l8 : &_mesa_texformat_argb1555; + return isSavage4 ? MESA_FORMAT_L8 : MESA_FORMAT_ARGB1555; case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: - return isSavage4 ? &_mesa_texformat_l8 : ( - !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555); + return isSavage4 ? MESA_FORMAT_L8 : ( + !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555); case 2: case GL_LUMINANCE_ALPHA: case GL_COMPRESSED_LUMINANCE_ALPHA: /* Savage4 has a al44 texture format. But it's not supported by Mesa. */ - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; #if 0 /* TFT_I8 produces garbage on ProSavageDDR and subsequent texture * disable keeps rendering garbage. Disabled for now. */ case GL_INTENSITY: case GL_COMPRESSED_INTENSITY: - return isSavage4 ? &_mesa_texformat_i8 : ( - do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444); + return isSavage4 ? MESA_FORMAT_i8 : ( + do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444); case GL_INTENSITY4: - return isSavage4 ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444; + return isSavage4 ? MESA_FORMAT_i8 : MESA_FORMAT_ARGB4444; case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: - return isSavage4 ? &_mesa_texformat_i8 : ( - !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444); + return isSavage4 ? MESA_FORMAT_i8 : ( + !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444); #else case GL_INTENSITY: case GL_COMPRESSED_INTENSITY: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_INTENSITY4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: - return !force16bpt ? &_mesa_texformat_argb8888 : - &_mesa_texformat_argb4444; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; #endif case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: if (!isSavage4) /* Not the best choice but Savage3D/MX/IX don't support DXT3 or DXT5. */ - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; /* fall through */ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; /* case GL_COLOR_INDEX: @@ -822,7 +848,7 @@ savageChooseTextureFormat( GLcontext *ctx, GLint internalFormat, */ default: _mesa_problem(ctx, "unexpected texture format in %s", __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } } @@ -837,7 +863,7 @@ static void savageSetTexImages( savageContextPtr imesa, assert(t); assert(image); - switch (image->TexFormat->MesaFormat) { + switch (image->TexFormat) { case MESA_FORMAT_ARGB8888: textureFormat = TFT_ARGB8888; t->texelBytes = tileIndex = 4; @@ -2083,6 +2109,7 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions ) /* Texel fetching with our custom texture formats works just like * the standard argb formats. */ +#if 0 _savage_texformat_a1114444.FetchTexel1D = _mesa_texformat_argb4444.FetchTexel1D; _savage_texformat_a1114444.FetchTexel2D = _mesa_texformat_argb4444.FetchTexel2D; _savage_texformat_a1114444.FetchTexel3D = _mesa_texformat_argb4444.FetchTexel3D; @@ -2096,4 +2123,5 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions ) _savage_texformat_a1118888.FetchTexel1Df= _mesa_texformat_argb8888.FetchTexel1Df; _savage_texformat_a1118888.FetchTexel2Df= _mesa_texformat_argb8888.FetchTexel2Df; _savage_texformat_a1118888.FetchTexel3Df= _mesa_texformat_argb8888.FetchTexel3Df; +#endif } diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c index bddc4a9285..217d77557f 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.c +++ b/src/mesa/drivers/dri/sis/sis_dd.c @@ -41,6 +41,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "sis_tris.h" #include "swrast/swrast.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" @@ -142,25 +143,25 @@ sisInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format) if (format == GL_RGBA) { /* Color */ - rb->_BaseFormat = GL_RGBA; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; } else if (format == GL_DEPTH_COMPONENT16) { /* Depth */ - rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_INT; } else if (format == GL_DEPTH_COMPONENT24) { /* Depth */ - rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z32; rb->DataType = GL_UNSIGNED_INT; } else { /* Stencil */ ASSERT(format == GL_STENCIL_INDEX8_EXT); - rb->_BaseFormat = GL_STENCIL_INDEX; + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; } diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index 9e9a509755..cfbb51007d 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -176,24 +176,22 @@ sisDDInitSpanFuncs( GLcontext *ctx ) void sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis) { - if (srb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - sisInitPointers_RGB565( &srb->Base ); - } - else { - sisInitPointers_ARGB8888( &srb->Base ); - } + if (srb->Base.Format == MESA_FORMAT_RGB565) { + sisInitPointers_RGB565( &srb->Base ); } - else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (srb->Base.Format == MESA_FORMAT_ARGB8888) { + sisInitPointers_ARGB8888( &srb->Base ); + } + else if (srb->Base.Format == MESA_FORMAT_Z16) { sisInitDepthPointers_z16(&srb->Base); } - else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (srb->Base.Format == MESA_FORMAT_S8_Z24) { sisInitDepthPointers_z24_s8(&srb->Base); } - else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { + else if (srb->Base.Format == MESA_FORMAT_Z32) { sisInitDepthPointers_z32(&srb->Base); } - else if (srb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (srb->Base.Format == MESA_FORMAT_S8) { sisInitStencilPointers_z24_s8(&srb->Base); } } diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index 28ced6cfd5..951c470dad 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -28,17 +28,15 @@ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Eric Anholt <anholt@FreeBSD.org> */ -#include "sis_context.h" -#include "sis_alloc.h" -#include "sis_tex.h" - #include "swrast/swrast.h" #include "main/imports.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" #include "main/texobj.h" +#include "sis_context.h" +#include "sis_alloc.h" +#include "sis_tex.h" #include "xmlpool.h" #define ALIGN(value, align) (GLubyte *)((long)(value + align - 1) & ~(align - 1)) @@ -65,7 +63,7 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, if (t->format == 0) { t->format = image->_BaseFormat; - switch (image->TexFormat->MesaFormat) + switch (image->TexFormat) { case MESA_FORMAT_ARGB8888: t->hwformat = TEXEL_ARGB_8888_32; @@ -101,13 +99,12 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, t->hwformat = TEXEL_VUY422; break; default: - sis_fatal_error("Bad texture format 0x%x.\n", - image->TexFormat->MesaFormat); + sis_fatal_error("Bad texture format 0x%x.\n", image->TexFormat); } } assert(t->format == image->_BaseFormat); - texel_size = image->TexFormat->TexelBytes; + texel_size = _mesa_get_format_bytes(image->TexFormat); size = image->Width * image->Height * texel_size + TEXTURE_HW_PLUS; addr = sisAllocFB( smesa, size, &t->image[level].handle ); @@ -230,7 +227,7 @@ static GLboolean sisIsTextureResident( GLcontext * ctx, return (texObj->DriverData != NULL); } -static const struct gl_texture_format * +static gl_format sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -248,15 +245,15 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; } case 3: @@ -265,46 +262,46 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, switch ( type ) { case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; default: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; } case GL_RGBA8: case GL_RGBA12: case GL_RGBA16: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGB10_A2: return !force16bpt ? - &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; + MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB1555; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return !force16bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGB5: case GL_RGB4: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; + return MESA_FORMAT_RGB332; case GL_ALPHA: case GL_ALPHA4: /* FIXME: This could use its own texstore */ @@ -312,7 +309,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -321,7 +318,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: @@ -332,7 +329,7 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -340,19 +337,19 @@ sisChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_APPLE || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; default: _mesa_problem(ctx, "unexpected format in sisDDChooseTextureFormat: %d", internalFormat); - return NULL; + return MESA_FORMAT_NONE; } } @@ -425,7 +422,7 @@ static void sisTexSubImage1D( GLcontext *ctx, /* Upload the texture */ WaitEngIdle(smesa); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); copySize = width * texelBytes; src = (char *)texImage->Data + xoffset * texelBytes; @@ -513,7 +510,7 @@ static void sisTexSubImage2D( GLcontext *ctx, /* Upload the texture */ WaitEngIdle(smesa); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); copySize = width * texelBytes; src = (char *)texImage->Data + (xoffset + yoffset * texImage->Width) * diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c index 46417ce414..a507173b21 100644 --- a/src/mesa/drivers/dri/sis/sis_texstate.c +++ b/src/mesa/drivers/dri/sis/sis_texstate.c @@ -36,7 +36,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "main/colormac.h" #include "main/context.h" #include "main/macros.h" -#include "main/texformat.h" #include "sis_context.h" #include "sis_state.h" diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c index df5221b135..8340861aff 100644 --- a/src/mesa/drivers/dri/swrast/swrast.c +++ b/src/mesa/drivers/dri/swrast/swrast.c @@ -33,6 +33,7 @@ #include "main/context.h" #include "main/extensions.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/imports.h" #include "main/renderbuffer.h" @@ -306,50 +307,38 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front) switch (pixel_format) { case PF_A8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; xrb->Base.InternalFormat = GL_RGBA; xrb->Base._BaseFormat = GL_RGBA; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 8 * sizeof(GLubyte); - xrb->Base.GreenBits = 8 * sizeof(GLubyte); - xrb->Base.BlueBits = 8 * sizeof(GLubyte); - xrb->Base.AlphaBits = 8 * sizeof(GLubyte); xrb->bpp = 32; break; case PF_X8R8G8B8: + xrb->Base.Format = MESA_FORMAT_ARGB8888; /* XXX */ xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 8 * sizeof(GLubyte); - xrb->Base.GreenBits = 8 * sizeof(GLubyte); - xrb->Base.BlueBits = 8 * sizeof(GLubyte); - xrb->Base.AlphaBits = 0; xrb->bpp = 32; break; case PF_R5G6B5: + xrb->Base.Format = MESA_FORMAT_RGB565; xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 5 * sizeof(GLubyte); - xrb->Base.GreenBits = 6 * sizeof(GLubyte); - xrb->Base.BlueBits = 5 * sizeof(GLubyte); - xrb->Base.AlphaBits = 0; xrb->bpp = 16; break; case PF_R3G3B2: + xrb->Base.Format = MESA_FORMAT_RGB332; xrb->Base.InternalFormat = GL_RGB; xrb->Base._BaseFormat = GL_RGB; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = 3 * sizeof(GLubyte); - xrb->Base.GreenBits = 3 * sizeof(GLubyte); - xrb->Base.BlueBits = 2 * sizeof(GLubyte); - xrb->Base.AlphaBits = 0; xrb->bpp = 8; break; case PF_CI8: + xrb->Base.Format = MESA_FORMAT_CI8; xrb->Base.InternalFormat = GL_COLOR_INDEX8_EXT; xrb->Base._BaseFormat = GL_COLOR_INDEX; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.IndexBits = 8 * sizeof(GLubyte); xrb->bpp = 8; break; default: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index d8a4b401c0..2eb0024d40 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -170,7 +170,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->fbOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); @@ -178,7 +178,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, screen->backOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(backRb, mesaVis); @@ -188,7 +188,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(depthRb, mesaVis); @@ -196,7 +196,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(depthRb, mesaVis); @@ -205,7 +205,7 @@ tdfxCreateBuffer( __DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, screen->cpp, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->cpp, screen->depthOffset, screen->width, driDrawPriv); tdfxSetSpanFunctions(stencilRb, mesaVis); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 591df8a905..cf2712720f 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -40,7 +40,6 @@ #include "main/mtypes.h" #include "main/colormac.h" -#include "main/texformat.h" #include "main/texstore.h" #include "main/teximage.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index f6a48b3ae1..0aa09e733b 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -42,7 +42,6 @@ #include "main/image.h" #include "main/mipmap.h" #include "main/texcompress.h" -#include "main/texformat.h" #include "main/teximage.h" #include "main/texstore.h" #include "main/texobj.h" @@ -72,13 +71,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, GLubyte *_d = NULL; GLenum _t = 0; - if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) { + if (texImage->TexFormat == MESA_FORMAT_RGB565) { _t = GL_UNSIGNED_SHORT_5_6_5_REV; bpt = bytesPerPixel; - } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) { + } else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) { _t = GL_UNSIGNED_SHORT_4_4_4_4_REV; bpt = bytesPerPixel; - } else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) { + } else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) { _t = GL_UNSIGNED_SHORT_1_5_5_5_REV; bpt = bytesPerPixel; } @@ -93,13 +92,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, } _s = src = MALLOC(srcRowStride * srcHeight); _d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight); - _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, src, - 0, 0, 0, /* dstX/Y/Zoffset */ - srcRowStride, /* dstRowStride */ - &dstImageOffsets, - srcWidth, srcHeight, 1, - texImage->_BaseFormat, _t, srcImage, &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, GL_RGBA, + MESA_FORMAT_RGBA8888_REV, src, + 0, 0, 0, /* dstX/Y/Zoffset */ + srcRowStride, /* dstRowStride */ + &dstImageOffsets, + srcWidth, srcHeight, 1, + texImage->_BaseFormat, _t, srcImage, &ctx->DefaultPacking); } if (srcHeight == 1) { @@ -140,13 +139,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, if (bpt) { src = _s; dst = _d; - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, dstImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstWidth * bpt, - &dstImageOffsets, - dstWidth, dstHeight, 1, - GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, dstImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstWidth * bpt, + &dstImageOffsets, + dstWidth, dstHeight, 1, + GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking); FREE(dst); FREE(src); } @@ -190,7 +189,7 @@ tdfxGenerateMipmap(GLcontext *ctx, GLenum target, const tdfxMipMapLevel *mml; texImage = _mesa_get_tex_image(ctx, texObj, target, level); - assert(!texImage->IsCompressed); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); mml = TDFX_TEXIMAGE_DATA(texImage); @@ -760,7 +759,7 @@ fxTexusError(const char *string, FxBool fatal) #endif -static const struct gl_texture_format * +static gl_format tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ) { @@ -774,7 +773,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: @@ -782,7 +781,7 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -792,48 +791,47 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_COMPRESSED_RGB: /* intentional fall-through */ case 3: case GL_RGB: if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } /* intentional fall through */ case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return (allow32bpt) ? &_mesa_texformat_argb8888 - : &_mesa_texformat_rgb565; + return (allow32bpt) ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA2: case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_COMPRESSED_RGBA: /* intentional fall-through */ case 4: case GL_RGBA: if ( srcFormat == GL_BGRA ) { if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } /* intentional fall through */ @@ -841,10 +839,9 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return allow32bpt ? &_mesa_texformat_argb8888 - : &_mesa_texformat_argb4444; + return allow32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: @@ -852,29 +849,29 @@ tdfxChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; /* GL_EXT_texture_compression_s3tc */ /* GL_S3_s3tc */ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; /* GL_3DFX_texture_compression_FXT1 */ case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: _mesa_problem(ctx, "unexpected format in tdfxChooseTextureFormat"); - return NULL; + return MESA_FORMAT_NONE; } } @@ -1126,7 +1123,9 @@ fetch_rgb_dxt1(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgb_dxt1.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1139,7 +1138,9 @@ fetch_rgba_dxt1(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgba_dxt1.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1152,7 +1153,9 @@ fetch_rgba_dxt3(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgba_dxt3.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1165,7 +1168,9 @@ fetch_rgba_dxt5(const struct gl_texture_image *texImage, i = i * mml->wScale; j = j * mml->hScale; + /* XXX Get fetch func from _mesa_get_texel_fetch_func() _mesa_texformat_rgba_dxt5.FetchTexel2D(texImage, i, j, k, rgba); + */ } @@ -1226,20 +1231,21 @@ adjust2DRatio (GLcontext *ctx, GLvoid *tempImage; GLuint dstImageOffsets = 0; - if (!texImage->IsCompressed) { + if (!_mesa_is_format_compressed(texImage->TexFormat)) { GLubyte *destAddr; + tempImage = MALLOC(width * height * texelBytes); if (!tempImage) { return GL_FALSE; } - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, tempImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - &dstImageOffsets, - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + &dstImageOffsets, + width, height, 1, + format, type, pixels, packing); /* now rescale */ /* compute address of dest subimage within the overal tex image */ @@ -1256,6 +1262,7 @@ adjust2DRatio (GLcontext *ctx, } else { const GLint rawBytes = 4; GLvoid *rawImage = MALLOC(width * height * rawBytes); + if (!rawImage) { return GL_FALSE; } @@ -1265,26 +1272,26 @@ adjust2DRatio (GLcontext *ctx, return GL_FALSE; } /* unpack image, apply transfer ops and store in rawImage */ - _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, rawImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * rawBytes, /* dstRowStride */ - &dstImageOffsets, - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, GL_RGBA, + MESA_FORMAT_RGBA8888_REV, rawImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * rawBytes, /* dstRowStride */ + &dstImageOffsets, + width, height, 1, + format, type, pixels, packing); _mesa_rescale_teximage2d(rawBytes, width, newWidth * rawBytes, /* dst stride */ width, height, /* src */ newWidth, newHeight, /* dst */ rawImage /*src*/, tempImage /*dst*/ ); - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ - dstRowStride, - &dstImageOffsets, - newWidth, newHeight, 1, - GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, texImage->Data, + xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ + dstRowStride, + &dstImageOffsets, + newWidth, newHeight, 1, + GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); FREE(rawImage); } @@ -1357,7 +1364,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, * be correct, since it would mess with "compressedSize". * Ditto for GL_RGBA[4]_S3TC, which is always mapped to DXT3. */ - if (texImage->IsCompressed) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: @@ -1384,30 +1391,22 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, } if (texNapalm) { texImage->InternalFormat = internalFormat = texNapalm; - texImage->IsCompressed = GL_TRUE; + _mesa_is_format_compressed(texImage->TexFormat) = GL_TRUE; } } #endif - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); - assert(texImage->TexFormat); - mesaFormat = texImage->TexFormat->MesaFormat; + mesaFormat = texImage->TexFormat; mml->glideFormat = fxGlideFormat(mesaFormat); ti->info.format = mml->glideFormat; texImage->FetchTexelc = fxFetchFunction(mesaFormat); - texelBytes = texImage->TexFormat->TexelBytes; - - if (texImage->IsCompressed) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - mesaFormat); - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, mml->width); - texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); + + if (_mesa_is_format_compressed(texImage->TexFormat)) { + GLuint compressedSize = _mesa_format_image_size(mesaFormat, mml->width, + mml->height, 1); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); + texImage->Data = _mesa_alloc_texmemory(compressedSize); } else { dstRowStride = mml->width * texelBytes; texImage->Data = _mesa_alloc_texmemory(mml->width * mml->height * texelBytes); @@ -1437,13 +1436,13 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level, else { /* no rescaling needed */ /* unpack image, apply transfer ops and store in texImage->Data */ - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); } } @@ -1482,9 +1481,9 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, assert(texImage->Data); /* must have an existing texture image! */ assert(texImage->_BaseFormat); - texelBytes = texImage->TexFormat->TexelBytes; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, mml->width); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); + if (_mesa_is_format_compressed(texImage->TexFormat)) { + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); } else { dstRowStride = mml->width * texelBytes; } @@ -1507,13 +1506,13 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, } else { /* no rescaling needed */ - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); } ti->reloadImages = GL_TRUE; /* signal the image needs to be reloaded */ @@ -1572,7 +1571,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx); tdfxTexInfo *ti; tdfxMipMapLevel *mml; - GLuint mesaFormat; + gl_format mesaFormat; + GLuint compressedSize; if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n", @@ -1585,8 +1585,6 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, return; } - assert(texImage->IsCompressed); - ti = TDFX_TEXTURE_DATA(texObj); if (!ti) { texObj->DriverData = fxAllocTexObjData(fxMesa); @@ -1615,28 +1613,19 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, mml->height = height * mml->hScale; - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, -1/*format*/, -1/*type*/); - assert(texImage->TexFormat); - /* Determine the appropriate Glide texel format, * given the user's internal texture format hint. */ - mesaFormat = texImage->TexFormat->MesaFormat; + mesaFormat = texImage->TexFormat; mml->glideFormat = fxGlideFormat(mesaFormat); ti->info.format = mml->glideFormat; texImage->FetchTexelc = fxFetchFunction(mesaFormat); /* allocate new storage for texture image, if needed */ if (!texImage->Data) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - mesaFormat); - texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize); + compressedSize = _mesa_format_image_size(mesaFormat, mml->width, + mml->height, 1); + texImage->Data = _mesa_alloc_texmemory(compressedSize); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); return; @@ -1659,10 +1648,10 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, * we replicate the data over the padded area. * For now, we take 2) + 3) but texelfetchers will be wrong! */ - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; - GLuint srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); + const GLuint mesaFormat = texImage->TexFormat; + GLuint srcRowStride = _mesa_format_row_stride(mesaFormat, width); - GLuint destRowStride = _mesa_compressed_row_stride(mesaFormat, + GLuint destRowStride = _mesa_format_row_stride(mesaFormat, mml->width); _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4, @@ -1671,7 +1660,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target, texImage->Data); ti->padded = GL_TRUE; } else { - MEMCPY(texImage->Data, data, texImage->CompressedSize); + MEMCPY(texImage->Data, data, compressedSize); } RevalidateTexture(ctx, texObj); @@ -1696,7 +1685,7 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint destRowStride, srcRowStride; GLint i, rows; GLubyte *dest; - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; + const GLuint mesaFormat = texImage->TexFormat; if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) { fprintf(stderr, "tdfxCompressedTexSubImage2D: id=%d\n", texObj->Name); @@ -1707,9 +1696,9 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target, mml = TDFX_TEXIMAGE_DATA(texImage); assert(mml); - srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); + srcRowStride = _mesa_format_row_stride(mesaFormat, width); - destRowStride = _mesa_compressed_row_stride(mesaFormat, mml->width); + destRowStride = _mesa_format_row_stride(mesaFormat, mml->width); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, mesaFormat, mml->width, @@ -1727,9 +1716,9 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target, * see fxDDCompressedTexImage2D for caveats */ if (mml->wScale != 1 || mml->hScale != 1) { - srcRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width); + srcRowStride = _mesa_format_row_stride(mesaFormat, texImage->Width); - destRowStride = _mesa_compressed_row_stride(mesaFormat, mml->width); + destRowStride = _mesa_format_row_stride(mesaFormat, mml->width); _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4, destRowStride, mml->height / 4, 1, texImage->Data, destRowStride, diff --git a/src/mesa/drivers/dri/trident/trident_context.c b/src/mesa/drivers/dri/trident/trident_context.c new file mode 100644 index 0000000000..b693a95ece --- /dev/null +++ b/src/mesa/drivers/dri/trident/trident_context.c @@ -0,0 +1,465 @@ +/* + * Copyright 2002 by Alan Hourihane, Sychdyn, North Wales, UK. + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of Alan Hourihane not be used in + * advertising or publicity pertaining to distribution of the software without + * specific, written prior permission. Alan Hourihane makes no representations + * about the suitability of this software for any purpose. It is provided + * "as is" without express or implied warranty. + * + * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, + * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO + * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR + * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, + * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER + * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR + * PERFORMANCE OF THIS SOFTWARE. + * + * Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk> + * + * Trident CyberBladeXP driver. + * + */ +#include "trident_dri.h" +#include "trident_context.h" +#include "trident_lock.h" + +#include "swrast/swrast.h" +#include "swrast_setup/swrast_setup.h" +#include "vbo/vbo.h" + +#include "tnl/tnl.h" +#include "tnl/t_pipeline.h" + +#include "main/context.h" +#include "main/simple_list.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/viewport.h" +#if defined(USE_X86_ASM) +#include "x86/common_x86_asm.h" +#endif +#include "main/simple_list.h" +#include "main/mm.h" +#include "drirenderbuffer.h" + +#include "drivers/common/driverfuncs.h" +#include "dri_util.h" +#include "utils.h" + +static const struct tnl_pipeline_stage *trident_pipeline[] = { + &_tnl_vertex_transform_stage, + &_tnl_normal_transform_stage, + &_tnl_lighting_stage, + &_tnl_texgen_stage, + &_tnl_texture_transform_stage, + &_tnl_render_stage, + 0, +}; + + +static GLboolean +tridentCreateContext( const __GLcontextModes *glVisual, + __DRIcontextPrivate *driContextPriv, + void *sharedContextPrivate) +{ + GLcontext *ctx, *shareCtx; + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + tridentContextPtr tmesa; + tridentScreenPtr tridentscrn; + struct dd_function_table functions; +#if 0 + drm_trident_sarea_t *saPriv=(drm_trident_sarea_t *)(((char*)sPriv->pSAREA)+ + sizeof(XF86DRISAREARec)); +#endif + + tmesa = (tridentContextPtr) CALLOC( sizeof(*tmesa) ); + if ( !tmesa ) return GL_FALSE; + + /* Allocate the Mesa context */ + if (sharedContextPrivate) + shareCtx = ((tridentContextPtr) sharedContextPrivate)->glCtx; + else + shareCtx = NULL; + + _mesa_init_driver_functions(&functions); + + tmesa->glCtx = + _mesa_create_context(glVisual, shareCtx, &functions, (void *)tmesa); + + if (!tmesa->glCtx) { + FREE(tmesa); + return GL_FALSE; + } + + tmesa->driContext = driContextPriv; + tmesa->driScreen = sPriv; + tmesa->driDrawable = NULL; /* Set by XMesaMakeCurrent */ + + tmesa->hHWContext = driContextPriv->hHWContext; + tmesa->driHwLock = (drmLock *)&sPriv->pSAREA->lock; + tmesa->driFd = sPriv->fd; +#if 0 + tmesa->sarea = saPriv; +#endif + + tridentscrn = tmesa->tridentScreen = (tridentScreenPtr)(sPriv->private); + + ctx = tmesa->glCtx; + + ctx->Const.MaxTextureLevels = 13; /* 4K by 4K? Is that right? */ + ctx->Const.MaxTextureUnits = 1; /* Permedia 3 */ + + ctx->Const.MinLineWidth = 0.0; + ctx->Const.MaxLineWidth = 255.0; + + ctx->Const.MinLineWidthAA = 0.0; + ctx->Const.MaxLineWidthAA = 65536.0; + + ctx->Const.MinPointSize = 0.0; + ctx->Const.MaxPointSize = 255.0; + + ctx->Const.MinPointSizeAA = 0.5; /* 4x4 quality mode */ + ctx->Const.MaxPointSizeAA = 16.0; + ctx->Const.PointSizeGranularity = 0.25; + + ctx->Const.MaxDrawBuffers = 1; + +#if 0 + tmesa->texHeap = mmInit( 0, tmesa->tridentScreen->textureSize ); + + make_empty_list(&tmesa->TexObjList); + make_empty_list(&tmesa->SwappedOut); + + tmesa->CurrentTexObj[0] = 0; + tmesa->CurrentTexObj[1] = 0; /* Permedia 3, second texture */ + + tmesa->RenderIndex = ~0; +#endif + + /* Initialize the software rasterizer and helper modules. + */ + _swrast_CreateContext( ctx ); + _vbo_CreateContext( ctx ); + _tnl_CreateContext( ctx ); + _swsetup_CreateContext( ctx ); + + /* Install the customized pipeline: + */ + _tnl_destroy_pipeline( ctx ); + _tnl_install_pipeline( ctx, trident_pipeline ); + + /* Configure swrast to match hardware characteristics: + */ + _swrast_allow_pixel_fog( ctx, GL_FALSE ); + _swrast_allow_vertex_fog( ctx, GL_TRUE ); + + tridentInitVB( ctx ); + tridentDDInitExtensions( ctx ); + tridentDDInitDriverFuncs( ctx ); + tridentDDInitStateFuncs( ctx ); +#if 0 + tridentDDInitSpanFuncs( ctx ); + tridentDDInitTextureFuncs( ctx ); +#endif + tridentDDInitTriFuncs( ctx ); + tridentDDInitState( tmesa ); + + driContextPriv->driverPrivate = (void *)tmesa; + + UNLOCK_HARDWARE(tmesa); + + return GL_TRUE; +} + +static void +tridentDestroyContext(__DRIcontextPrivate *driContextPriv) +{ + tridentContextPtr tmesa = (tridentContextPtr)driContextPriv->driverPrivate; + + if (tmesa) { + _swsetup_DestroyContext( tmesa->glCtx ); + _tnl_DestroyContext( tmesa->glCtx ); + _vbo_DestroyContext( tmesa->glCtx ); + _swrast_DestroyContext( tmesa->glCtx ); + + /* free the Mesa context */ + tmesa->glCtx->DriverCtx = NULL; + _mesa_destroy_context(tmesa->glCtx); + + _mesa_free(tmesa); + driContextPriv->driverPrivate = NULL; + } +} + + +static GLboolean +tridentCreateBuffer( __DRIscreenPrivate *driScrnPriv, + __DRIdrawablePrivate *driDrawPriv, + const __GLcontextModes *mesaVis, + GLboolean isPixmap ) +{ + tridentScreenPtr screen = (tridentScreenPtr) driScrnPriv->private; + + if (isPixmap) { + return GL_FALSE; /* not implemented */ + } + else { + struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); + + { + driRenderbuffer *frontRb + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, + screen->frontOffset, screen->frontPitch, + driDrawPriv); + /* + tridentSetSpanFunctions(frontRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); + } + + if (mesaVis->doubleBufferMode) { + driRenderbuffer *backRb + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->cpp, + screen->backOffset, screen->backPitch, + driDrawPriv); + /* + tridentSetSpanFunctions(backRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); + } + + if (mesaVis->depthBits == 16) { + driRenderbuffer *depthRb + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->cpp, + screen->depthOffset, screen->depthPitch, + driDrawPriv); + /* + tridentSetSpanFunctions(depthRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + else if (mesaVis->depthBits == 24) { + driRenderbuffer *depthRb + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->cpp, + screen->depthOffset, screen->depthPitch, + driDrawPriv); + /* + tridentSetSpanFunctions(depthRb, mesaVis); + */ + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); + } + + /* no h/w stencil? + if (mesaVis->stencilBits > 0 && !swStencil) { + driRenderbuffer *stencilRb + = driNewRenderbuffer(MESA_FORMAT_S8); + tridentSetSpanFunctions(stencilRb, mesaVis); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base); + } + */ + + _mesa_add_soft_renderbuffers(fb, + GL_FALSE, /* color */ + GL_FALSE, /* depth */ + mesaVis->stencilBits > 0, + mesaVis->accumRedBits > 0, + GL_FALSE, /* alpha */ + GL_FALSE /* aux */); + driDrawPriv->driverPrivate = (void *) fb; + + return (driDrawPriv->driverPrivate != NULL); + } +} + + +static void +tridentDestroyBuffer(__DRIdrawablePrivate *driDrawPriv) +{ + _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL); +} + +static void +tridentSwapBuffers(__DRIdrawablePrivate *drawablePrivate) +{ + __DRIdrawablePrivate *dPriv = (__DRIdrawablePrivate *) drawablePrivate; + + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + tridentContextPtr tmesa; + GLcontext *ctx; + tmesa = (tridentContextPtr) dPriv->driContextPriv->driverPrivate; + ctx = tmesa->glCtx; + if (ctx->Visual.doubleBufferMode) { + _mesa_notifySwapBuffers( ctx ); /* flush pending rendering comands */ + tridentCopyBuffer( dPriv ); + } + } + else { + /* XXX this shouldn't be an error but we can't handle it for now */ + _mesa_problem(NULL, "tridentSwapBuffers: drawable has no context!\n"); + } +} + +static GLboolean +tridentMakeCurrent(__DRIcontextPrivate *driContextPriv, + __DRIdrawablePrivate *driDrawPriv, + __DRIdrawablePrivate *driReadPriv) +{ + if (driContextPriv) { + GET_CURRENT_CONTEXT(ctx); + tridentContextPtr oldCtx = ctx ? TRIDENT_CONTEXT(ctx) : NULL; + tridentContextPtr newCtx = (tridentContextPtr) driContextPriv->driverPrivate; + + if ( newCtx != oldCtx ) { + newCtx->dirty = ~0; + } + + if (newCtx->driDrawable != driDrawPriv) { + newCtx->driDrawable = driDrawPriv; +#if 0 + tridentUpdateWindow ( newCtx->glCtx ); + tridentUpdateViewportOffset( newCtx->glCtx ); +#endif + } + + newCtx->drawOffset = newCtx->tridentScreen->backOffset; + newCtx->drawPitch = newCtx->tridentScreen->backPitch; + + _mesa_make_current( newCtx->glCtx, + (GLframebuffer *) driDrawPriv->driverPrivate, + (GLframebuffer *) driReadPriv->driverPrivate ); + + if (!newCtx->glCtx->Viewport.Width) { + _mesa_set_viewport(newCtx->glCtx, 0, 0, + driDrawPriv->w, driDrawPriv->h); + } + } else { + _mesa_make_current( NULL, NULL, NULL ); + } + return GL_TRUE; +} + + +static GLboolean +tridentUnbindContext( __DRIcontextPrivate *driContextPriv ) +{ + return GL_TRUE; +} + + +static tridentScreenPtr +tridentCreateScreen( __DRIscreenPrivate *sPriv ) +{ + TRIDENTDRIPtr tDRIPriv = (TRIDENTDRIPtr)sPriv->pDevPriv; + tridentScreenPtr tridentScreen; + + if (sPriv->devPrivSize != sizeof(TRIDENTDRIRec)) { + fprintf(stderr,"\nERROR! sizeof(TRIDENTDRIRec) does not match passed size from device driver\n"); + return GL_FALSE; + } + + /* Allocate the private area */ + tridentScreen = (tridentScreenPtr) CALLOC( sizeof(*tridentScreen) ); + if ( !tridentScreen ) return NULL; + + tridentScreen->driScreen = sPriv; + + tridentScreen->frontOffset = tDRIPriv->frontOffset; + tridentScreen->backOffset = tDRIPriv->backOffset; + tridentScreen->depthOffset = tDRIPriv->depthOffset; + tridentScreen->frontPitch = tDRIPriv->frontPitch; + tridentScreen->backPitch = tDRIPriv->backPitch; + tridentScreen->depthPitch = tDRIPriv->depthPitch; + tridentScreen->width = tDRIPriv->width; + tridentScreen->height = tDRIPriv->height; + +printf("%d %d\n",tridentScreen->width,tridentScreen->height); +printf("%d %d\n",tridentScreen->frontPitch,tridentScreen->backPitch); +printf("offset 0x%x 0x%x\n",tridentScreen->backOffset,tridentScreen->depthOffset); + + tridentScreen->mmio.handle = tDRIPriv->regs; + tridentScreen->mmio.size = 0x20000; + + if (drmMap(sPriv->fd, + tridentScreen->mmio.handle, tridentScreen->mmio.size, + (drmAddressPtr)&tridentScreen->mmio.map)) { + FREE(tridentScreen); + return GL_FALSE; + } +printf("MAPPED at %p\n", tridentScreen->mmio.map); + + return tridentScreen; +} + +/* Destroy the device specific screen private data struct. + */ +static void +tridentDestroyScreen( __DRIscreenPrivate *sPriv ) +{ + tridentScreenPtr tridentScreen = (tridentScreenPtr)sPriv->private; + + FREE(tridentScreen); +} + +static GLboolean +tridentInitDriver(__DRIscreenPrivate *sPriv) +{ + sPriv->private = (void *) tridentCreateScreen( sPriv ); + + if (!sPriv->private) { + tridentDestroyScreen( sPriv ); + return GL_FALSE; + } + + return GL_TRUE; +} + +/** + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver + */ +const __DRIconfig **tridentInitScreen(__DRIscreenPrivate *psp) +{ + static const __DRIversion ddx_expected = { 4, 0, 0 }; + static const __DRIversion dri_expected = { 3, 1, 0 }; + static const __DRIversion drm_expected = { 1, 0, 0 }; + + if ( ! driCheckDriDdxDrmVersions2( "Trident", + &psp->dri_version, & dri_expected, + &psp->ddx_version, & ddx_expected, + &psp->drm_version, & drm_expected ) ) + return NULL; + + if (!tridentInitDriver(psp)) + return NULL; + + /* Wait... what? This driver doesn't report any modes... */ +#if 0 + TRIDENTDRIPtr dri_priv = (TRIDENTDRIPtr) psp->pDevPriv; + *driver_modes = tridentFillInModes( dri_priv->bytesPerPixel * 8, + GL_TRUE ); +#endif + + return NULL; +} + +const struct __DriverAPIRec driDriverAPI = { + tridentInitScreen, + tridentDestroyScreen, + tridentCreateContext, + tridentDestroyContext, + tridentCreateBuffer, + tridentDestroyBuffer, + tridentSwapBuffers, + tridentMakeCurrent, + tridentUnbindContext, +}; diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 5be1cf32c2..0524becf3e 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -32,6 +32,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/formats.h" #include "main/matrix.h" #include "main/state.h" #include "main/simple_list.h" @@ -163,24 +164,28 @@ viaInitRenderbuffer(struct via_renderbuffer *vrb, GLenum format, if (format == GL_RGBA) { /* Color */ rb->_BaseFormat = GL_RGBA; + rb->Format = MESA_FORMAT_ARGB8888; rb->DataType = GL_UNSIGNED_BYTE; } else if (format == GL_DEPTH_COMPONENT16) { /* Depth */ rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_INT; } else if (format == GL_DEPTH_COMPONENT24) { /* Depth */ rb->_BaseFormat = GL_DEPTH_COMPONENT; /* we always Get/Put 32-bit Z values */ + rb->Format = MESA_FORMAT_Z32; rb->DataType = GL_UNSIGNED_INT; } else { /* Stencil */ ASSERT(format == GL_STENCIL_INDEX8_EXT); rb->_BaseFormat = GL_STENCIL_INDEX; + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; } diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c index 966ac41474..e0bf58ca9a 100644 --- a/src/mesa/drivers/dri/unichrome/via_screen.c +++ b/src/mesa/drivers/dri/unichrome/via_screen.c @@ -248,7 +248,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, /* XXX check/fix the offset/pitch parameters! */ { driRenderbuffer *frontRb - = driNewRenderbuffer(GL_RGBA, NULL, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(frontRb, mesaVis); @@ -257,7 +257,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb - = driNewRenderbuffer(GL_RGBA, NULL, + = driNewRenderbuffer(MESA_FORMAT_ARGB8888, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(backRb, mesaVis); @@ -266,7 +266,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, + = driNewRenderbuffer(MESA_FORMAT_Z16, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); @@ -274,7 +274,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 24) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, + = driNewRenderbuffer(MESA_FORMAT_Z24_S8, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); @@ -282,7 +282,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, } else if (mesaVis->depthBits == 32) { driRenderbuffer *depthRb - = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, + = driNewRenderbuffer(MESA_FORMAT_Z32, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(depthRb, mesaVis); @@ -291,7 +291,7 @@ viaCreateBuffer(__DRIscreenPrivate *driScrnPriv, if (mesaVis->stencilBits > 0 && !swStencil) { driRenderbuffer *stencilRb - = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL, + = driNewRenderbuffer(MESA_FORMAT_S8, NULL, screen->bytesPerPixel, 0, screen->width, driDrawPriv); viaSetSpanFunctions(stencilRb, mesaVis); diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c index b908f0fb23..e847164cd0 100644 --- a/src/mesa/drivers/dri/unichrome/via_span.c +++ b/src/mesa/drivers/dri/unichrome/via_span.c @@ -23,6 +23,7 @@ */ #include "main/glheader.h" +#include "main/formats.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/colormac.h" @@ -177,24 +178,22 @@ void viaInitSpanFuncs(GLcontext *ctx) void viaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis) { - if (vrb->Base.InternalFormat == GL_RGBA) { - if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { - viaInitPointers_565(&vrb->Base); - } - else { - viaInitPointers_8888(&vrb->Base); - } + if (vrb->Base.Format == MESA_FORMAT_RGB565) { + viaInitPointers_565(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { + else if (vrb->Base.Format == MESA_FORMAT_ARGB8888) { + viaInitPointers_8888(&vrb->Base); + } + else if (vrb->Base.Format == MESA_FORMAT_Z16) { viaInitDepthPointers_z16(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { + else if (vrb->Base.Format == MESA_FORMAT_Z24_S8) { viaInitDepthPointers_z24_s8(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { + else if (vrb->Base.Format == MESA_FORMAT_Z32) { viaInitDepthPointers_z32(&vrb->Base); } - else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { + else if (vrb->Base.Format == MESA_FORMAT_S8) { viaInitStencilPointers_z24_s8(&vrb->Base); } } diff --git a/src/mesa/drivers/dri/unichrome/via_tex.c b/src/mesa/drivers/dri/unichrome/via_tex.c index 54073e7691..24924d2613 100644 --- a/src/mesa/drivers/dri/unichrome/via_tex.c +++ b/src/mesa/drivers/dri/unichrome/via_tex.c @@ -30,17 +30,17 @@ #include "main/macros.h" #include "main/mtypes.h" #include "main/enums.h" +#include "main/formats.h" #include "main/colortab.h" #include "main/convolve.h" #include "main/context.h" #include "main/mipmap.h" +#include "main/mm.h" #include "main/simple_list.h" #include "main/texcompress.h" -#include "main/texformat.h" #include "main/texobj.h" #include "main/texstore.h" -#include "main/mm.h" #include "via_context.h" #include "via_fb.h" #include "via_tex.h" @@ -48,7 +48,7 @@ #include "via_ioctl.h" #include "via_3d_reg.h" -static const struct gl_texture_format * +static gl_format viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -65,56 +65,56 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, if ( format == GL_BGRA ) { if ( type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_BYTE ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } else if ( type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_INT_8_8_8_8 ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } else if ( type == GL_UNSIGNED_BYTE ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case GL_RGBA4: case GL_RGBA2: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_ALPHA: case GL_ALPHA4: @@ -122,7 +122,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case 1: case GL_LUMINANCE: @@ -131,7 +131,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case 2: case GL_LUMINANCE_ALPHA: @@ -142,7 +142,7 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: @@ -150,35 +150,35 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -187,16 +187,16 @@ viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); - return NULL; + return MESA_FORMAT_NONE; } - return NULL; /* never get here */ + return MESA_FORMAT_NONE; /* never get here */ } static int logbase2(int n) @@ -457,7 +457,7 @@ static GLboolean viaSetTexImages(GLcontext *ctx, GLuint widthExp = 0; GLuint heightExp = 0; - switch (baseImage->image.TexFormat->MesaFormat) { + switch (baseImage->image.TexFormat) { case MESA_FORMAT_ARGB8888: texFormat = HC_HTXnFM_ARGB8888; break; @@ -689,24 +689,7 @@ static void viaTexImage(GLcontext *ctx, assert(texImage->TexFormat); - if (dims == 1) { - texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; - } - else { - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; - } - texelBytes = texImage->TexFormat->TexelBytes; - - if (texelBytes == 0) { - /* compressed format */ - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); - } + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -718,8 +701,11 @@ static void viaTexImage(GLcontext *ctx, viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes); /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; + if (_mesa_is_format_compressed(texImage->TexFormat)) + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); else sizeInBytes = postConvWidth * postConvHeight * texelBytes; @@ -797,22 +783,22 @@ static void viaTexImage(GLcontext *ctx, else { GLint dstRowStride; GLboolean success; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + + if (_mesa_is_format_compressed(texImage->TexFormat)) { + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); } else { - dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes; + dstRowStride = postConvWidth * _mesa_get_format_bytes(texImage->TexFormat); } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + success = _mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } diff --git a/src/mesa/drivers/glide/fxddtex.c b/src/mesa/drivers/glide/fxddtex.c index f3cd908181..a863b028ad 100644 --- a/src/mesa/drivers/glide/fxddtex.c +++ b/src/mesa/drivers/glide/fxddtex.c @@ -40,8 +40,10 @@ #include "fxdrv.h" #include "main/enums.h" +#include "main/formats.h" #include "main/image.h" #include "main/teximage.h" +#include "main/texstore.h" #include "main/texformat.h" #include "main/texcompress.h" #include "main/texobj.h" @@ -89,14 +91,14 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, } _s = src = MALLOC(srcRowStride * srcHeight); _d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight); - _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, src, - 0, 0, 0, /* dstX/Y/Zoffset */ - srcRowStride, /* dstRowStride */ - 0, /* dstImageStride */ - srcWidth, srcHeight, 1, - texImage->_BaseFormat, _t, - srcImage, &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, GL_RGBA, + &_mesa_texformat_rgba8888_rev, src, + 0, 0, 0, /* dstX/Y/Zoffset */ + srcRowStride, /* dstRowStride */ + 0, /* dstImageStride */ + srcWidth, srcHeight, 1, + texImage->_BaseFormat, _t, + srcImage, &ctx->DefaultPacking); } if (srcHeight == 1) { @@ -137,13 +139,13 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx, if (bpt) { src = _s; dst = _d; - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, dstImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstWidth * bpt, - 0, /* dstImageStride */ - dstWidth, dstHeight, 1, - GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, dstImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstWidth * bpt, + 0, /* dstImageStride */ + dstWidth, dstHeight, 1, + GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking); FREE(dst); FREE(src); } @@ -1014,7 +1016,7 @@ PrintTexture(int w, int h, int c, const GLubyte * data) #endif -const struct gl_texture_format * +gl_format fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, GLenum srcFormat, GLenum srcType ) { @@ -1031,31 +1033,31 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case 3: case GL_RGB: if ( srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5 ) { - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; } /* intentional fall through */ case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: - return (allow32bpt) ? &_mesa_texformat_argb8888 - : &_mesa_texformat_rgb565; + return (allow32bpt) ? MESA_FORMAT_ARGB8888 + : MESA_FORMAT_RGB565; case GL_RGBA2: case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case GL_COMPRESSED_RGBA: /* intentional fall through */ case 4: case GL_RGBA: if ( srcFormat == GL_BGRA ) { if ( srcType == GL_UNSIGNED_INT_8_8_8_8_REV ) { - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; } else if ( srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; } else if ( srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; } } /* intentional fall through */ @@ -1063,15 +1065,15 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return (allow32bpt) ? &_mesa_texformat_argb8888 - : &_mesa_texformat_argb4444; + return (allow32bpt) ? MESA_FORMAT_ARGB8888 + : MESA_FORMAT_ARGB4444; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: @@ -1079,14 +1081,14 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: @@ -1094,7 +1096,7 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -1104,35 +1106,35 @@ fxDDChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; /* GL_EXT_texture_compression_s3tc */ /* GL_S3_s3tc */ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; /* GL_3DFX_texture_compression_FXT1 */ case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: _mesa_problem(NULL, "unexpected format in fxDDChooseTextureFormat"); - return NULL; + return MESA_FORMAT_NONE; } } @@ -1232,20 +1234,21 @@ adjust2DRatio (GLcontext *ctx, const GLint newHeight = height * mml->hScale; GLvoid *tempImage; - if (!texImage->IsCompressed) { + if (!_mesa_is_format_compressed(texImage->TexFormat)) { GLubyte *destAddr; + tempImage = MALLOC(width * height * texelBytes); if (!tempImage) { return GL_FALSE; } - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, tempImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * texelBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, tempImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * texelBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); /* now rescale */ /* compute address of dest subimage within the overal tex image */ @@ -1262,6 +1265,7 @@ adjust2DRatio (GLcontext *ctx, } else { const GLint rawBytes = 4; GLvoid *rawImage = MALLOC(width * height * rawBytes); + if (!rawImage) { return GL_FALSE; } @@ -1270,26 +1274,26 @@ adjust2DRatio (GLcontext *ctx, return GL_FALSE; } /* unpack image, apply transfer ops and store in rawImage */ - _mesa_texstore_rgba8888(ctx, 2, GL_RGBA, - &_mesa_texformat_rgba8888_rev, rawImage, - 0, 0, 0, /* dstX/Y/Zoffset */ - width * rawBytes, /* dstRowStride */ - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, GL_RGBA, + &_mesa_texformat_rgba8888_rev, rawImage, + 0, 0, 0, /* dstX/Y/Zoffset */ + width * rawBytes, /* dstRowStride */ + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); _mesa_rescale_teximage2d(rawBytes, width, newWidth * rawBytes, /* dst stride */ width, height, /* src */ newWidth, newHeight, /* dst */ rawImage /*src*/, tempImage /*dst*/ ); - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - newWidth, newHeight, 1, - GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, texImage->Data, + xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + newWidth, newHeight, 1, + GL_RGBA, CHAN_TYPE, tempImage, &ctx->DefaultPacking); FREE(rawImage); } @@ -1349,7 +1353,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, #if FX_COMPRESS_S3TC_AS_FXT1_HACK /* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */ - if (!ctx->Mesa_DXTn && texImage->IsCompressed) { + if (!ctx->Mesa_DXTn && _mesa_is_format_compressed(texImage->TexFormat)) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: @@ -1376,30 +1380,22 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, } if (texNapalm) { texImage->InternalFormat = internalFormat = texNapalm; - texImage->IsCompressed = GL_TRUE; } } #endif - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); - assert(texImage->TexFormat); - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); /*if (!fxMesa->HaveTexFmt) assert(texelBytes == 1 || texelBytes == 2);*/ mml->glideFormat = fxGlideFormat(texImage->TexFormat->MesaFormat); /* allocate mipmap buffer */ assert(!texImage->Data); - if (texImage->IsCompressed) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - internalFormat); - dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width); + if (_mesa_is_format_compressed(texImage->TexFormat)) { + texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat, + mml->width, + mml->height, 1); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); texImage->Data = _mesa_malloc(texImage->CompressedSize); } else { dstRowStride = mml->width * texelBytes; @@ -1430,13 +1426,13 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, else { /* no rescaling needed */ /* unpack image, apply transfer ops and store in texImage->Data */ - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); } /* GL_SGIS_generate_mipmap */ @@ -1447,7 +1443,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level, const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); while (level < texObj->MaxLevel && level < maxLevels - 1) { mipWidth = width / 2; @@ -1518,9 +1514,9 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, assert(texImage->Data); /* must have an existing texture image! */ assert(texImage->_BaseFormat); - texelBytes = texImage->TexFormat->TexelBytes; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width); + texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); + if (_mesa_is_format_compressed(texImage->TexFormat)) { + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); } else { dstRowStride = mml->width * texelBytes; } @@ -1543,13 +1539,13 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, } else { /* no rescaling needed */ - texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, (GLubyte *) texImage->Data, - xoffset, yoffset, 0, /* dstX/Y/Zoffset */ - dstRowStride, - 0, /* dstImageStride */ - width, height, 1, - format, type, pixels, packing); + _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, (GLubyte *) texImage->Data, + xoffset, yoffset, 0, /* dstX/Y/Zoffset */ + dstRowStride, + 0, /* dstImageStride */ + width, height, 1, + format, type, pixels, packing); } /* GL_SGIS_generate_mipmap */ @@ -1560,7 +1556,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; const GLint maxLevels = _mesa_max_texture_levels(ctx, texObj->Target); - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); width = texImage->Width; height = texImage->Height; @@ -1616,7 +1612,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, width, height); } - assert(texImage->IsCompressed); + assert(_mesa_is_format_compressed(texImage->TexFormat)); if (!fxIsTexSupported(target, internalFormat, texImage)) { _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDCompressedTexImg()\n"); @@ -1647,13 +1643,6 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, mml->width = width * mml->wScale; mml->height = height * mml->hScale; - - /* choose the texture format */ - assert(ctx->Driver.ChooseTextureFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, -1/*format*/, -1/*type*/); - assert(texImage->TexFormat); - /* Determine the appropriate Glide texel format, * given the user's internal texture format hint. */ @@ -1661,11 +1650,9 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, /* allocate new storage for texture image, if needed */ if (!texImage->Data) { - texImage->CompressedSize = _mesa_compressed_texture_size(ctx, - mml->width, - mml->height, - 1, - internalFormat); + texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat, + mml->width, + mml->height, 1); texImage->Data = _mesa_malloc(texImage->CompressedSize); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); @@ -1689,10 +1676,10 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, * we replicate the data over the padded area. * For now, we take 2) + 3) but texelfetchers will be wrong! */ - GLuint srcRowStride = _mesa_compressed_row_stride(internalFormat, width); + GLuint srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - GLuint destRowStride = _mesa_compressed_row_stride(internalFormat, - mml->width); + GLuint destRowStride = _mesa_format_row_stride(texImage->TexFormat, + mml->width); _mesa_upscale_teximage2d(srcRowStride, (height+3) / 4, destRowStride, (mml->height+3) / 4, @@ -1708,7 +1695,7 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); } fxTexInvalidate(ctx, texObj); @@ -1740,10 +1727,9 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, mml = FX_MIPMAP_DATA(texImage); assert(mml); - srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width); + srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width); - destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, - mml->width); + destRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, texImage->InternalFormat, mml->width, @@ -1761,10 +1747,9 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, * see fxDDCompressedTexImage2D for caveats */ if (mml->wScale != 1 || mml->hScale != 1) { - srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, texImage->Width); + srcRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width); - destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, - mml->width); + destRowStride = _mesa_format_row_stride(texImage->TexFormat, mml->width); _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4, destRowStride, mml->height / 4, 1, texImage->Data, destRowStride, @@ -1773,7 +1758,7 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target, /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - assert(!texImage->IsCompressed); + assert(!_mesa_is_format_compressed(texImage->TexFormat)); } if (ti->validated && ti->isInTM) diff --git a/src/mesa/drivers/glide/fxsetup.c b/src/mesa/drivers/glide/fxsetup.c index d48726a62a..9bf37967cd 100644 --- a/src/mesa/drivers/glide/fxsetup.c +++ b/src/mesa/drivers/glide/fxsetup.c @@ -42,6 +42,7 @@ #include "fxdrv.h" #include "main/enums.h" +#include "main/formats.h" #include "main/texstore.h" #include "tnl/tnl.h" #include "tnl/t_context.h" @@ -91,7 +92,7 @@ fxTexValidate(GLcontext * ctx, struct gl_texture_object *tObj) GLint _w, _h, maxSize = 1 << fxMesa->textureMaxLod; if ((mml->width > maxSize) || (mml->height > maxSize)) { /* need to rescale */ - GLint texelBytes = texImage->TexFormat->TexelBytes; + GLint texelBytes = _mesa_get_format_bytes(texImage->TexFormat->MesaFormat); GLvoid *texImage_Data = texImage->Data; _w = MIN2(texImage->Width, maxSize); _h = MIN2(texImage->Height, maxSize); diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 692657a5df..bac8a9ef14 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -37,6 +37,7 @@ #include "GL/osmesa.h" #include "main/context.h" #include "main/extensions.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/imports.h" #include "main/mtypes.h" @@ -840,11 +841,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, else bpc = 32; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = bpc; - /* Note: we can ignoring internalFormat for "window-system" renderbuffers */ (void) internalFormat; @@ -876,7 +872,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_RGBA32; rb->PutMonoValues = put_mono_values_RGBA32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc; } else if (osmesa->format == OSMESA_BGRA) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -906,7 +901,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_BGRA32; rb->PutMonoValues = put_mono_values_BGRA32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc; } else if (osmesa->format == OSMESA_ARGB) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -936,7 +930,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_ARGB32; rb->PutMonoValues = put_mono_values_ARGB32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc; } else if (osmesa->format == OSMESA_RGB) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -966,7 +959,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_RGB32; rb->PutMonoValues = put_mono_values_RGB32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = bpc; } else if (osmesa->format == OSMESA_BGR) { if (rb->DataType == GL_UNSIGNED_BYTE) { @@ -996,7 +988,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutValues = put_values_BGR32; rb->PutMonoValues = put_mono_values_BGR32; } - rb->RedBits = rb->GreenBits = rb->BlueBits = bpc; } else if (osmesa->format == OSMESA_RGB_565) { ASSERT(rb->DataType == GL_UNSIGNED_BYTE); @@ -1007,9 +998,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_RGB_565; rb->PutValues = put_values_RGB_565; rb->PutMonoValues = put_mono_values_RGB_565; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; } else if (osmesa->format == OSMESA_COLOR_INDEX) { rb->GetRow = get_row_CI; @@ -1018,7 +1006,6 @@ osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_CI; rb->PutValues = put_values_CI; rb->PutMonoValues = put_mono_values_CI; - rb->IndexBits = 8; } else { _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage"); @@ -1048,13 +1035,13 @@ new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type) if (format == OSMESA_COLOR_INDEX) { rb->InternalFormat = GL_COLOR_INDEX; - rb->_ActualFormat = GL_COLOR_INDEX8_EXT; + rb->Format = MESA_FORMAT_CI8; rb->_BaseFormat = GL_COLOR_INDEX; rb->DataType = GL_UNSIGNED_BYTE; } else { rb->InternalFormat = GL_RGBA; - rb->_ActualFormat = GL_RGBA; + rb->Format = MESA_FORMAT_RGBA8888; rb->_BaseFormat = GL_RGBA; rb->DataType = type; } diff --git a/src/mesa/drivers/x11/xm_buffer.c b/src/mesa/drivers/x11/xm_buffer.c index 821e2a8e08..bf38629289 100644 --- a/src/mesa/drivers/x11/xm_buffer.c +++ b/src/mesa/drivers/x11/xm_buffer.c @@ -32,6 +32,7 @@ #include "glxheader.h" #include "xmesaP.h" #include "main/imports.h" +#include "main/formats.h" #include "main/framebuffer.h" #include "main/renderbuffer.h" @@ -338,18 +339,15 @@ xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const GLvisual *visual, if (visual->rgbMode) { xrb->Base.InternalFormat = GL_RGBA; + xrb->Base.Format = MESA_FORMAT_RGBA8888; xrb->Base._BaseFormat = GL_RGBA; xrb->Base.DataType = GL_UNSIGNED_BYTE; - xrb->Base.RedBits = visual->redBits; - xrb->Base.GreenBits = visual->greenBits; - xrb->Base.BlueBits = visual->blueBits; - xrb->Base.AlphaBits = visual->alphaBits; } else { xrb->Base.InternalFormat = GL_COLOR_INDEX; + xrb->Base.Format = MESA_FORMAT_CI8; xrb->Base._BaseFormat = GL_COLOR_INDEX; xrb->Base.DataType = GL_UNSIGNED_INT; - xrb->Base.IndexBits = visual->indexBits; } /* only need to set Red/Green/EtcBits fields for user-created RBs */ } diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index e2d4aa9b2d..a27d7045ab 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -448,7 +448,7 @@ can_do_DrawPixels_8R8G8B(GLcontext *ctx, GLenum format, GLenum type) struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); if (xrb && xrb->pixmap && /* drawing to pixmap or window */ - xrb->Base.AlphaBits == 0) { + _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) { return GL_TRUE; } } @@ -582,7 +582,7 @@ can_do_DrawPixels_5R6G5B(GLcontext *ctx, GLenum format, GLenum type) struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb->Wrapped); if (xrb && xrb->pixmap && /* drawing to pixmap or window */ - xrb->Base.AlphaBits == 0) { + _mesa_get_format_bits(xrb->Base.Format, GL_ALPHA_BITS) == 0) { return GL_TRUE; } } @@ -1019,15 +1019,15 @@ test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, /** * In SW, we don't really compress GL_COMPRESSED_RGB[A] textures! */ -static const struct gl_texture_format * +static gl_format choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { switch (internalFormat) { case GL_COMPRESSED_RGB_ARB: - return &_mesa_texformat_rgb; + return MESA_FORMAT_RGB888; case GL_COMPRESSED_RGBA_ARB: - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA8888; default: return _mesa_choose_tex_format(ctx, internalFormat, format, type); } diff --git a/src/mesa/main/colormac.h b/src/mesa/main/colormac.h index 815624ee50..7ae781ae23 100644 --- a/src/mesa/main/colormac.h +++ b/src/mesa/main/colormac.h @@ -140,9 +140,9 @@ */ #define UNCLAMPED_FLOAT_TO_RGB_CHAN(dst, f) \ do { \ - UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ } while (0) @@ -156,10 +156,10 @@ do { \ */ #define UNCLAMPED_FLOAT_TO_RGBA_CHAN(dst, f) \ do { \ - UNCLAMPED_FLOAT_TO_CHAN(dst[0], f[0]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[1], f[1]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[2], f[2]); \ - UNCLAMPED_FLOAT_TO_CHAN(dst[3], f[3]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[0], (f)[0]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[1], (f)[1]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[2], (f)[2]); \ + UNCLAMPED_FLOAT_TO_CHAN((dst)[3], (f)[3]); \ } while (0) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 25aaddea81..99f2cad402 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -184,8 +184,8 @@ struct dd_function_table { * functions. The driver should examine \p internalFormat and return a * pointer to an appropriate gl_texture_format. */ - const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx, - GLint internalFormat, GLenum srcFormat, GLenum srcType ); + GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat, + GLenum srcFormat, GLenum srcType ); /** * Called by glTexImage1D(). @@ -475,13 +475,6 @@ struct dd_function_table { struct gl_texture_object *texObj, struct gl_texture_image *texImage); - /** - * Called to query number of bytes of storage needed to store the - * specified compressed texture. - */ - GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format ); /*@}*/ /** diff --git a/src/mesa/main/debug.c b/src/mesa/main/debug.c index 24ced0d6c9..ee8cc29301 100644 --- a/src/mesa/main/debug.c +++ b/src/mesa/main/debug.c @@ -28,6 +28,7 @@ #include "colormac.h" #include "context.h" #include "enums.h" +#include "formats.h" #include "hash.h" #include "imports.h" #include "debug.h" @@ -36,7 +37,6 @@ #include "readpix.h" #include "texgetimage.h" #include "texobj.h" -#include "texformat.h" /** @@ -388,10 +388,11 @@ dump_texture(struct gl_texture_object *texObj, GLuint writeImages) for (j = 0; j < numFaces; j++) { struct gl_texture_image *texImg = texObj->Image[j][i]; if (texImg) { - _mesa_printf(" Face %u level %u: %d x %d x %d, format %u at %p\n", + _mesa_printf(" Face %u level %u: %d x %d x %d, format %s at %p\n", j, i, texImg->Width, texImg->Height, texImg->Depth, - texImg->TexFormat->MesaFormat, texImg->Data); + _mesa_get_format_name(texImg->TexFormat), + texImg->Data); if (writeImages == WRITE_ALL || (writeImages == WRITE_ONE && !written)) { write_texture_image(texObj, j, i); diff --git a/src/mesa/main/depthstencil.c b/src/mesa/main/depthstencil.c index 7be2aacaf2..193c7f8255 100644 --- a/src/mesa/main/depthstencil.c +++ b/src/mesa/main/depthstencil.c @@ -26,6 +26,7 @@ #include "imports.h" #include "context.h" #include "fbobject.h" +#include "formats.h" #include "mtypes.h" #include "depthstencil.h" #include "renderbuffer.h" @@ -40,8 +41,8 @@ * a combined Z+stencil buffer! That implies we need three different sets * of Get/Put functions. * - * We solve this by wrapping the Z24_S8 renderbuffer with depth and stencil - * adaptors, each with the right kind of depth/stencil Get/Put functions. + * We solve this by wrapping the Z24_S8 or S8_Z24 renderbuffer with depth and + * stencil adaptors, each with the right kind of depth/stencil Get/Put functions. */ @@ -62,8 +63,8 @@ nop_get_pointer(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) static void delete_wrapper(struct gl_renderbuffer *rb) { - ASSERT(rb->_ActualFormat == GL_DEPTH_COMPONENT24 || - rb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); _mesa_reference_renderbuffer(&rb->Wrapped, NULL); _mesa_free(rb); } @@ -82,7 +83,8 @@ alloc_wrapper_storage(GLcontext *ctx, struct gl_renderbuffer *rb, (void) internalFormat; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height); if (retVal) { @@ -108,14 +110,21 @@ get_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLuint *dst = (GLuint *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - for (i = 0; i < count; i++) { - dst[i] = src[i] >> 8; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xffffff; + } } } @@ -127,13 +136,20 @@ get_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLuint temp[MAX_WIDTH], i; GLuint *dst = (GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i] >> 8; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 8; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xffffff; + } } } @@ -145,14 +161,23 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (src[i] << 8) | (dst[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] << 8) | (dst[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (src[i] & 0xffffff) | (dst[i] & 0xff000000); + } } } } @@ -160,9 +185,19 @@ put_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -174,17 +209,27 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { struct gl_renderbuffer *dsrb = z24rb->Wrapped; - const GLuint shiftedVal = *((GLuint *) value) << 8; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = shiftedVal | (dst[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = shiftedVal | (dst[i] & 0xff000000); + } } } } @@ -192,9 +237,21 @@ put_mono_row_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -209,15 +266,25 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, struct gl_renderbuffer *dsrb = z24rb->Wrapped; const GLuint *src = (const GLuint *) values; ASSERT(z24rb->DataType == GL_UNSIGNED_INT); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (src[i] << 8) | (*dst & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] << 8) | (*dst & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (src[i] & 0xffffff) | (*dst & 0xff000000); + } } } } @@ -225,9 +292,19 @@ put_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (src[i] << 8) | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] << 8) | (temp[i] & 0xff); + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (src[i] & 0xffffff) | (temp[i] & 0xff000000); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -241,12 +318,23 @@ put_mono_values_z24(GLcontext *ctx, struct gl_renderbuffer *z24rb, { struct gl_renderbuffer *dsrb = z24rb->Wrapped; GLuint temp[MAX_WIDTH], i; - const GLuint shiftedVal = *((GLuint *) value) << 8; /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = shiftedVal | (temp[i] & 0xff); + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + const GLuint shiftedVal = *((GLuint *) value) << 8; + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff); + } + } + } + else { + const GLuint shiftedVal = *((GLuint *) value); + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = shiftedVal | (temp[i] & 0xff000000); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -264,7 +352,8 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, { struct gl_renderbuffer *z24rb; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); z24rb = _mesa_new_renderbuffer(ctx, 0); @@ -277,10 +366,9 @@ _mesa_new_z24_renderbuffer_wrapper(GLcontext *ctx, z24rb->Width = dsrb->Width; z24rb->Height = dsrb->Height; z24rb->InternalFormat = GL_DEPTH_COMPONENT24; - z24rb->_ActualFormat = GL_DEPTH_COMPONENT24; + z24rb->Format = MESA_FORMAT_X8_Z24; z24rb->_BaseFormat = GL_DEPTH_COMPONENT; z24rb->DataType = GL_UNSIGNED_INT; - z24rb->DepthBits = 24; z24rb->Data = NULL; z24rb->Delete = delete_wrapper; z24rb->AllocStorage = alloc_wrapper_storage; @@ -310,14 +398,21 @@ get_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLubyte *dst = (GLubyte *) values; const GLuint *src = (const GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (!src) { dsrb->GetRow(ctx, dsrb, count, x, y, temp); src = temp; } - for (i = 0; i < count; i++) { - dst[i] = src[i] & 0xff; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = src[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = src[i] >> 24; + } } } @@ -329,13 +424,20 @@ get_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, GLuint temp[MAX_WIDTH], i; GLubyte *dst = (GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); ASSERT(count <= MAX_WIDTH); /* don't bother trying direct access */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - dst[i] = temp[i] & 0xff; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + dst[i] = temp[i] & 0xff; + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + dst[i] = temp[i] >> 24; + } } } @@ -347,14 +449,23 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (src[i] << 24); + } } } } @@ -362,9 +473,19 @@ put_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -379,14 +500,23 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte val = *((GLubyte *) value); GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x, y); ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dst) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - dst[i] = (dst[i] & 0xffffff00) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + dst[i] = (dst[i] & 0xffffff) | (val << 24); + } } } } @@ -394,9 +524,19 @@ put_mono_row_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetRow(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } } } dsrb->PutRow(ctx, dsrb, count, x, y, temp, mask); @@ -411,15 +551,25 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, struct gl_renderbuffer *dsrb = s8rb->Wrapped; const GLubyte *src = (const GLubyte *) values; ASSERT(s8rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); if (dsrb->GetPointer(ctx, dsrb, 0, 0)) { /* direct access */ GLuint i; - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); - *dst = (*dst & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + GLuint *dst = (GLuint *) dsrb->GetPointer(ctx, dsrb, x[i], y[i]); + *dst = (*dst & 0xffffff) | (src[i] << 24); + } } } } @@ -427,9 +577,19 @@ put_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, /* get, modify, put */ GLuint temp[MAX_WIDTH], i; dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff00) | src[i]; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | src[i]; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (src[i] << 24); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -446,9 +606,19 @@ put_mono_values_s8(GLcontext *ctx, struct gl_renderbuffer *s8rb, GLuint count, const GLubyte val = *((GLubyte *) value); /* get, modify, put */ dsrb->GetValues(ctx, dsrb, count, x, y, temp); - for (i = 0; i < count; i++) { - if (!mask || mask[i]) { - temp[i] = (temp[i] & 0xffffff) | val; + if (dsrb->Format == MESA_FORMAT_Z24_S8) { + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff00) | val; + } + } + } + else { + assert(dsrb->Format == MESA_FORMAT_S8_Z24); + for (i = 0; i < count; i++) { + if (!mask || mask[i]) { + temp[i] = (temp[i] & 0xffffff) | (val << 24); + } } } dsrb->PutValues(ctx, dsrb, count, x, y, temp, mask); @@ -465,7 +635,8 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) { struct gl_renderbuffer *s8rb; - ASSERT(dsrb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 || + dsrb->Format == MESA_FORMAT_S8_Z24); ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT); s8rb = _mesa_new_renderbuffer(ctx, 0); @@ -478,10 +649,9 @@ _mesa_new_s8_renderbuffer_wrapper(GLcontext *ctx, struct gl_renderbuffer *dsrb) s8rb->Width = dsrb->Width; s8rb->Height = dsrb->Height; s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT; - s8rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; + s8rb->Format = MESA_FORMAT_S8; s8rb->_BaseFormat = GL_STENCIL_INDEX; s8rb->DataType = GL_UNSIGNED_BYTE; - s8rb->StencilBits = 8; s8rb->Data = NULL; s8rb->Delete = delete_wrapper; s8rb->AllocStorage = alloc_wrapper_storage; @@ -528,10 +698,10 @@ _mesa_extract_stencil(GLcontext *ctx, ASSERT(dsRb); ASSERT(stencilRb); - ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT || - stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); ASSERT(dsRb->Width == stencilRb->Width); ASSERT(dsRb->Height == stencilRb->Height); @@ -541,7 +711,7 @@ _mesa_extract_stencil(GLcontext *ctx, for (row = 0; row < height; row++) { GLuint depthStencil[MAX_WIDTH]; dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + if (stencilRb->Format == MESA_FORMAT_S8) { /* 8bpp stencil */ GLubyte stencil[MAX_WIDTH]; GLuint i; @@ -553,7 +723,7 @@ _mesa_extract_stencil(GLcontext *ctx, else { /* 32bpp stencil */ /* the 24 depth bits will be ignored */ - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); stencilRb->PutRow(ctx, stencilRb, width, 0, row, depthStencil, NULL); } @@ -577,10 +747,10 @@ _mesa_insert_stencil(GLcontext *ctx, ASSERT(dsRb); ASSERT(stencilRb); - ASSERT(dsRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(dsRb->Format == MESA_FORMAT_Z24_S8); ASSERT(dsRb->DataType == GL_UNSIGNED_INT_24_8_EXT); - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT || - stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8 || + stencilRb->Format == MESA_FORMAT_S8); ASSERT(dsRb->Width == stencilRb->Width); ASSERT(dsRb->Height == stencilRb->Height); @@ -593,7 +763,7 @@ _mesa_insert_stencil(GLcontext *ctx, dsRb->GetRow(ctx, dsRb, width, 0, row, depthStencil); - if (stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { + if (stencilRb->Format == MESA_FORMAT_S8) { /* 8bpp stencil */ GLubyte stencil[MAX_WIDTH]; GLuint i; @@ -605,7 +775,7 @@ _mesa_insert_stencil(GLcontext *ctx, else { /* 32bpp stencil buffer */ GLuint stencil[MAX_WIDTH], i; - ASSERT(stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_Z24_S8); ASSERT(stencilRb->DataType == GL_UNSIGNED_INT_24_8_EXT); stencilRb->GetRow(ctx, stencilRb, width, 0, row, stencil); for (i = 0; i < width; i++) { @@ -631,7 +801,7 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) GLubyte *data; GLint i, j, k; - ASSERT(stencilRb->_ActualFormat == GL_STENCIL_INDEX8_EXT); + ASSERT(stencilRb->Format == MESA_FORMAT_S8); ASSERT(stencilRb->Data); data = (GLubyte *) stencilRb->Data; @@ -650,6 +820,4 @@ _mesa_promote_stencil(GLcontext *ctx, struct gl_renderbuffer *stencilRb) stencilRb->PutRow(ctx, stencilRb, width, 0, i, depthStencil, NULL); } _mesa_free(data); - - stencilRb->_BaseFormat = GL_DEPTH_STENCIL_EXT; } diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 55709ebf9e..1d6ccf7fdd 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -36,6 +36,7 @@ #include "context.h" #include "enums.h" #include "fbobject.h" +#include "formats.h" #include "framebuffer.h" #include "hash.h" #include "macros.h" @@ -356,6 +357,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, if (att->Type == GL_TEXTURE) { const struct gl_texture_object *texObj = att->Texture; struct gl_texture_image *texImage; + GLenum baseFormat; if (!texObj) { att_incomplete("no texobj"); @@ -382,26 +384,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + if (format == GL_COLOR) { - if (texImage->TexFormat->BaseFormat != GL_RGB && - texImage->TexFormat->BaseFormat != GL_RGBA) { + if (baseFormat != GL_RGB && + baseFormat != GL_RGBA) { att_incomplete("bad format"); att->Complete = GL_FALSE; return; } - if (texImage->TexFormat->TexelBytes == 0) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { att_incomplete("compressed internalformat"); att->Complete = GL_FALSE; return; } } else if (format == GL_DEPTH) { - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) { + if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.ARB_depth_texture && - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -412,10 +416,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { ASSERT(format == GL_STENCIL); - ASSERT(att->Renderbuffer->StencilBits); if (ctx->Extensions.EXT_packed_depth_stencil && ctx->Extensions.ARB_depth_texture && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -427,6 +430,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } } else if (att->Type == GL_RENDERBUFFER_EXT) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + ASSERT(att->Renderbuffer); if (!att->Renderbuffer->InternalFormat || att->Renderbuffer->Width < 1 || @@ -436,24 +442,19 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, return; } if (format == GL_COLOR) { - if (att->Renderbuffer->_BaseFormat != GL_RGB && - att->Renderbuffer->_BaseFormat != GL_RGBA) { + if (baseFormat != GL_RGB && + baseFormat != GL_RGBA) { att_incomplete("bad renderbuffer color format"); att->Complete = GL_FALSE; return; } - ASSERT(att->Renderbuffer->RedBits); - ASSERT(att->Renderbuffer->GreenBits); - ASSERT(att->Renderbuffer->BlueBits); } else if (format == GL_DEPTH) { - if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) { - ASSERT(att->Renderbuffer->DepthBits); + if (baseFormat == GL_DEPTH_COMPONENT) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - ASSERT(att->Renderbuffer->DepthBits); + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -464,13 +465,11 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format, } else { assert(format == GL_STENCIL); - if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) { - ASSERT(att->Renderbuffer->StencilBits); + if (baseFormat == GL_STENCIL_INDEX) { /* OK */ } else if (ctx->Extensions.EXT_packed_depth_stencil && - att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) { - ASSERT(att->Renderbuffer->StencilBits); + baseFormat == GL_DEPTH_STENCIL_EXT) { /* OK */ } else { @@ -970,42 +969,27 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, } /* These MUST get set by the AllocStorage func */ - rb->_ActualFormat = 0; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = 0; + rb->Format = MESA_FORMAT_NONE; rb->NumSamples = samples; /* Now allocate the storage */ ASSERT(rb->AllocStorage); if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) { /* No error - check/set fields now */ - assert(rb->_ActualFormat); + assert(rb->Format != MESA_FORMAT_NONE); assert(rb->Width == (GLuint) width); assert(rb->Height == (GLuint) height); - assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits || - rb->DepthBits || rb->StencilBits || rb->IndexBits); rb->InternalFormat = internalFormat; - rb->_BaseFormat = baseFormat; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat); + assert(rb->_BaseFormat != 0); } else { /* Probably ran out of memory - clear the fields */ rb->Width = 0; rb->Height = 0; + rb->Format = MESA_FORMAT_NONE; rb->InternalFormat = GL_NONE; - rb->_ActualFormat = GL_NONE; rb->_BaseFormat = GL_NONE; - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = rb->NumSamples = 0; } @@ -1018,6 +1002,53 @@ renderbuffer_storage(GLenum target, GLenum internalFormat, } +/** + * Helper function for _mesa_GetRenderbufferParameterivEXT() and + * _mesa_GetFramebufferAttachmentParameterivEXT() + * We have to be careful to respect the base format. For example, if a + * renderbuffer/texture was created with internalFormat=GL_RGB but the + * driver actually chose a GL_RGBA format, when the user queries ALPHA_SIZE + * we need to return zero. + */ +static GLint +get_component_bits(GLenum pname, GLenum baseFormat, gl_format format) +{ + switch (pname) { + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + if (baseFormat == GL_RGB || baseFormat == GL_RGBA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + if (baseFormat == GL_RGBA || baseFormat == GL_ALPHA) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + if (baseFormat == GL_DEPTH_COMPONENT || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + if (baseFormat == GL_STENCIL_INDEX || baseFormat == GL_DEPTH_STENCIL) + return _mesa_get_format_bits(format, pname); + else + return 0; + default: + return 0; + } +} + + + void GLAPIENTRY _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) @@ -1074,22 +1105,12 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) *params = rb->InternalFormat; return; case GL_RENDERBUFFER_RED_SIZE_EXT: - *params = rb->RedBits; - break; case GL_RENDERBUFFER_GREEN_SIZE_EXT: - *params = rb->GreenBits; - break; case GL_RENDERBUFFER_BLUE_SIZE_EXT: - *params = rb->BlueBits; - break; case GL_RENDERBUFFER_ALPHA_SIZE_EXT: - *params = rb->AlphaBits; - break; case GL_RENDERBUFFER_DEPTH_SIZE_EXT: - *params = rb->DepthBits; - break; case GL_RENDERBUFFER_STENCIL_SIZE_EXT: - *params = rb->StencilBits; + *params = get_component_bits(pname, rb->_BaseFormat, rb->Format); break; case GL_RENDERBUFFER_SAMPLES: if (ctx->Extensions.ARB_framebuffer_object) { @@ -1673,7 +1694,9 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* make sure the renderbuffer is a depth/stencil format */ - if (rb->_BaseFormat != GL_DEPTH_STENCIL) { + const GLenum baseFormat = + _mesa_get_format_base_format(att->Renderbuffer->Format); + if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer" " is not DEPTH_STENCIL format)"); @@ -1819,7 +1842,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, "glGetFramebufferAttachmentParameterivEXT(pname)"); } else { - *params = att->Renderbuffer->ColorEncoding; + *params = _mesa_get_format_color_encoding(att->Renderbuffer->Format); } return; case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: @@ -1829,61 +1852,44 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, return; } else { - *params = att->Renderbuffer->ComponentType; + gl_format format = att->Renderbuffer->Format; + if (format == MESA_FORMAT_CI8 || format == MESA_FORMAT_S8) { + /* special cases */ + *params = GL_INDEX; + } + else { + *params = _mesa_get_format_datatype(format); + } } return; case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->RedBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->GreenBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->BlueBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); - } - else { - *params = att->Renderbuffer->AlphaBits; - } - return; case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: if (!ctx->Extensions.ARB_framebuffer_object) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetFramebufferAttachmentParameterivEXT(pname)"); } - else { - *params = att->Renderbuffer->DepthBits; + else if (att->Texture) { + const struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, att->Texture, att->Texture->Target, + att->TextureLevel); + if (texImage) { + *params = get_component_bits(pname, texImage->_BaseFormat, + texImage->TexFormat); + } + else { + *params = 0; + } } - return; - case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: - if (!ctx->Extensions.ARB_framebuffer_object) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetFramebufferAttachmentParameterivEXT(pname)"); + else if (att->Renderbuffer) { + *params = get_component_bits(pname, att->Renderbuffer->_BaseFormat, + att->Renderbuffer->Format); } else { - *params = att->Renderbuffer->StencilBits; + *params = 0; } return; default: @@ -2024,7 +2030,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, struct gl_renderbuffer *drawRb = drawFb->_StencilBuffer; if (!readRb || !drawRb || - readRb->StencilBits != drawRb->StencilBits) { + _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(stencil buffer size mismatch"); return; @@ -2036,7 +2043,8 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, struct gl_renderbuffer *drawRb = drawFb->_DepthBuffer; if (!readRb || !drawRb || - readRb->DepthBits != drawRb->DepthBits) { + _mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) != + _mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(depth buffer size mismatch"); return; @@ -2064,7 +2072,7 @@ _mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, /* color formats must match */ if (colorReadRb && colorDrawRb && - colorReadRb->_ActualFormat != colorDrawRb->_ActualFormat) { + colorReadRb->Format != colorDrawRb->Format) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT(bad src/dst multisample pixel formats"); return; diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c new file mode 100644 index 0000000000..72d043c4c3 --- /dev/null +++ b/src/mesa/main/formats.c @@ -0,0 +1,1110 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "imports.h" +#include "formats.h" +#include "config.h" +#include "texstore.h" + + +/** + * Information about texture formats. + */ +struct gl_format_info +{ + gl_format Name; + + /** text name for debugging */ + const char *StrName; + + /** + * Base format is one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, + * GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, + * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ + GLenum BaseFormat; + + /** + * Logical data type: one of GL_UNSIGNED_NORMALIZED, GL_SIGNED_NORMALED, + * GL_UNSIGNED_INT, GL_SIGNED_INT, GL_FLOAT. + */ + GLenum DataType; + + GLubyte RedBits; + GLubyte GreenBits; + GLubyte BlueBits; + GLubyte AlphaBits; + GLubyte LuminanceBits; + GLubyte IntensityBits; + GLubyte IndexBits; + GLubyte DepthBits; + GLubyte StencilBits; + + /** + * To describe compressed formats. If not compressed, Width=Height=1. + */ + GLubyte BlockWidth, BlockHeight; + GLubyte BytesPerBlock; +}; + + +/** + * Info about each format. + * These must be in the same order as the MESA_FORMAT_* enums so that + * we can do lookups without searching. + */ +static struct gl_format_info format_info[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_NONE, /* Name */ + "MESA_FORMAT_NONE", /* StrName */ + GL_NONE, /* BaseFormat */ + GL_NONE, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 0, 0, 0 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888, /* Name */ + "MESA_FORMAT_RGBA8888", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA8888_REV, /* Name */ + "MESA_FORMAT_RGBA8888_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888, /* Name */ + "MESA_FORMAT_ARGB8888", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB8888_REV, /* Name */ + "MESA_FORMAT_ARGB8888_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_XRGB8888, /* Name */ + "MESA_FORMAT_XRGB8888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB888, /* Name */ + "MESA_FORMAT_RGB888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_BGR888, /* Name */ + "MESA_FORMAT_BGR888", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 8, 8, 8, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 3 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565, /* Name */ + "MESA_FORMAT_RGB565", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB565_REV, /* Name */ + "MESA_FORMAT_RGB565_REV", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 6, 5, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444, /* Name */ + "MESA_FORMAT_ARGB4444", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB4444_REV, /* Name */ + "MESA_FORMAT_ARGB4444_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 4, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGBA5551, /* Name */ + "MESA_FORMAT_RGBA5551", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555, /* Name */ + "MESA_FORMAT_ARGB1555", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_ARGB1555_REV, /* Name */ + "MESA_FORMAT_ARGB1555_REV", /* StrName */ + GL_RGBA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 5, 5, 5, 1, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88, /* Name */ + "MESA_FORMAT_AL88", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_AL88_REV, /* Name */ + "MESA_FORMAT_AL88_REV", /* StrName */ + GL_LUMINANCE_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_RGB332, /* Name */ + "MESA_FORMAT_RGB332", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 3, 3, 2, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_A8, /* Name */ + "MESA_FORMAT_A8", /* StrName */ + GL_ALPHA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 8, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_L8, /* Name */ + "MESA_FORMAT_L8", /* StrName */ + GL_LUMINANCE, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 8, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_I8, /* Name */ + "MESA_FORMAT_I8", /* StrName */ + GL_INTENSITY, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 8, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_CI8, /* Name */ + "MESA_FORMAT_CI8", /* StrName */ + GL_COLOR_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 8, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR, /* Name */ + "MESA_FORMAT_YCBCR", /* StrName */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_YCBCR_REV, /* Name */ + "MESA_FORMAT_YCBCR_REV", /* StrName */ + GL_YCBCR_MESA, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z24_S8, /* Name */ + "MESA_FORMAT_Z24_S8", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8_Z24, /* Name */ + "MESA_FORMAT_S8_Z24", /* StrName */ + GL_DEPTH_STENCIL, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z16, /* Name */ + "MESA_FORMAT_Z16", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 16, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 2 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_X8_Z24, /* Name */ + "MESA_FORMAT_X8_Z24", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 24, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_Z32, /* Name */ + "MESA_FORMAT_Z32", /* StrName */ + GL_DEPTH_COMPONENT, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 4 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_S8, /* Name */ + "MESA_FORMAT_S8", /* StrName */ + GL_STENCIL_INDEX, /* BaseFormat */ + GL_UNSIGNED_INT, /* DataType */ + 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 8, /* Lum/Int/Index/Depth/StencilBits */ + 1, 1, 1 /* BlockWidth/Height,Bytes */ + }, + { + MESA_FORMAT_SRGB8, + "MESA_FORMAT_SRGB8", + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 1, 1, 3 + }, + { + MESA_FORMAT_SRGBA8, + "MESA_FORMAT_SRGBA8", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SARGB8, + "MESA_FORMAT_SARGB8", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SL8, + "MESA_FORMAT_SL8", + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SLA8, + "MESA_FORMAT_SLA8", + GL_LUMINANCE_ALPHA, + GL_UNSIGNED_NORMALIZED, + 0, 0, 0, 8, + 8, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SRGB_DXT1, /* Name */ + "MESA_FORMAT_SRGB_DXT1", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT1, + "MESA_FORMAT_SRGBA_DXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT3, + "MESA_FORMAT_SRGBA_DXT3", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_SRGBA_DXT5, + "MESA_FORMAT_SRGBA_DXT5", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + + { + MESA_FORMAT_RGB_FXT1, + "MESA_FORMAT_RGB_FXT1", + GL_RGB, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 0, + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + { + MESA_FORMAT_RGBA_FXT1, + "MESA_FORMAT_RGBA_FXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 8, 4, 16 /* 16 bytes per 8x4 block */ + }, + + { + MESA_FORMAT_RGB_DXT1, /* Name */ + "MESA_FORMAT_RGB_DXT1", /* StrName */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED, /* DataType */ + 4, 4, 4, 0, /* approx Red/Green/Blue/AlphaBits */ + 0, 0, 0, 0, 0, /* Lum/Int/Index/Depth/StencilBits */ + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT1, + "MESA_FORMAT_RGBA_DXT1", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 8 /* 8 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT3, + "MESA_FORMAT_RGBA_DXT3", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_DXT5, + "MESA_FORMAT_RGBA_DXT5", + GL_RGBA, + GL_UNSIGNED_NORMALIZED, + 4, 4, 4, 4, + 0, 0, 0, 0, 0, + 4, 4, 16 /* 16 bytes per 4x4 block */ + }, + { + MESA_FORMAT_RGBA_FLOAT32, + "MESA_FORMAT_RGBA_FLOAT32", + GL_RGBA, + GL_FLOAT, + 32, 32, 32, 32, + 0, 0, 0, 0, 0, + 1, 1, 16 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + "MESA_FORMAT_RGBA_FLOAT16", + GL_RGBA, + GL_FLOAT, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_RGB_FLOAT32, + "MESA_FORMAT_RGB_FLOAT32", + GL_RGB, + GL_FLOAT, + 32, 32, 32, 0, + 0, 0, 0, 0, 0, + 1, 1, 12 + }, + { + MESA_FORMAT_RGB_FLOAT16, + "MESA_FORMAT_RGB_FLOAT16", + GL_RGB, + GL_FLOAT, + 16, 16, 16, 0, + 0, 0, 0, 0, 0, + 1, 1, 6 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + "MESA_FORMAT_ALPHA_FLOAT32", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + "MESA_FORMAT_ALPHA_FLOAT16", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + "MESA_FORMAT_LUMINANCE_FLOAT32", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 0, + 32, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + "MESA_FORMAT_LUMINANCE_FLOAT16", + GL_ALPHA, + GL_FLOAT, + 0, 0, 0, 0, + 16, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32", + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 32, + 32, 0, 0, 0, 0, + 1, 1, 8 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + "MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16", + GL_LUMINANCE_ALPHA, + GL_FLOAT, + 0, 0, 0, 16, + 16, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + "MESA_FORMAT_INTENSITY_FLOAT32", + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 32, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + "MESA_FORMAT_INTENSITY_FLOAT16", + GL_INTENSITY, + GL_FLOAT, + 0, 0, 0, 0, + 0, 16, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_DUDV8, + "MESA_FORMAT_DUDV8", + GL_DUDV_ATI, + GL_SIGNED_NORMALIZED, + 0, 0, 0, 0, + 0, 0, 0, 0, 0, + 1, 1, 2 + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + "MESA_FORMAT_SIGNED_RGBA8888", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + "MESA_FORMAT_SIGNED_RGBA8888_REV", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 8, 8, 8, 8, + 0, 0, 0, 0, 0, + 1, 1, 4 + }, + { + MESA_FORMAT_SIGNED_RGBA_16, + "MESA_FORMAT_SIGNED_RGBA_16", + GL_RGBA, + GL_SIGNED_NORMALIZED, + 16, 16, 16, 16, + 0, 0, 0, 0, 0, + 1, 1, 8 + } +}; + + + +static const struct gl_format_info * +_mesa_get_format_info(gl_format format) +{ + const struct gl_format_info *info = &format_info[format]; + assert(info->Name == format); + return info; +} + + +/** Return string name of format (for debugging) */ +const char * +_mesa_get_format_name(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->StrName; +} + + + +/** + * Return bytes needed to store a block of pixels in the given format. + * Normally, a block is 1x1 (a single pixel). But for compressed formats + * a block may be 4x4 or 8x4, etc. + */ +GLuint +_mesa_get_format_bytes(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + ASSERT(info->BytesPerBlock); + return info->BytesPerBlock; +} + + +/** + * Return bits per component for the given format. + * \param format one of MESA_FORMAT_x + * \param pname the component, such as GL_RED_BITS, GL_TEXTURE_BLUE_BITS, etc. + */ +GLint +_mesa_get_format_bits(gl_format format, GLenum pname) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + + switch (pname) { + case GL_RED_BITS: + case GL_TEXTURE_RED_SIZE: + case GL_RENDERBUFFER_RED_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + return info->RedBits; + case GL_GREEN_BITS: + case GL_TEXTURE_GREEN_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + return info->GreenBits; + case GL_BLUE_BITS: + case GL_TEXTURE_BLUE_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + return info->BlueBits; + case GL_ALPHA_BITS: + case GL_TEXTURE_ALPHA_SIZE: + case GL_RENDERBUFFER_ALPHA_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + return info->AlphaBits; + case GL_TEXTURE_INTENSITY_SIZE: + return info->IntensityBits; + case GL_TEXTURE_LUMINANCE_SIZE: + return info->LuminanceBits; + case GL_INDEX_BITS: + case GL_TEXTURE_INDEX_SIZE_EXT: + return info->IndexBits; + case GL_DEPTH_BITS: + case GL_TEXTURE_DEPTH_SIZE_ARB: + case GL_RENDERBUFFER_DEPTH_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + return info->DepthBits; + case GL_STENCIL_BITS: + case GL_TEXTURE_STENCIL_SIZE_EXT: + case GL_RENDERBUFFER_STENCIL_SIZE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + return info->StencilBits; + default: + _mesa_problem(NULL, "bad pname in _mesa_get_format_bits()"); + return 0; + } +} + + +/** + * Return the data type (or more specifically, the data representation) + * for the given format. + * The return value will be one of: + * GL_UNSIGNED_NORMALIZED = unsigned int representing [0,1] + * GL_SIGNED_NORMALIZED = signed int representing [-1, 1] + * GL_UNSIGNED_INT = an ordinary unsigned integer + * GL_FLOAT = an ordinary float + */ +GLenum +_mesa_get_format_datatype(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->DataType; +} + + +/** + * Return the basic format for the given type. The result will be + * one of GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_YCBCR_MESA, GL_COLOR_INDEX, GL_DEPTH_COMPONENT, + * GL_STENCIL_INDEX, GL_DEPTH_STENCIL. + */ +GLenum +_mesa_get_format_base_format(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BaseFormat; +} + + +/** + * Return the block size (in pixels) for the given format. Normally + * the block size is 1x1. But compressed formats will have block sizes + * of 4x4 or 8x4 pixels, etc. + * \param bw returns block width in pixels + * \param bh returns block height in pixels + */ +void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + *bw = info->BlockWidth; + *bh = info->BlockHeight; +} + + +/** Is the given format a compressed format? */ +GLboolean +_mesa_is_format_compressed(gl_format format) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + return info->BlockWidth > 1 || info->BlockHeight > 1; +} + + +/** + * Return color encoding for given format. + * \return GL_LINEAR or GL_SRGB + */ +GLenum +_mesa_get_format_color_encoding(gl_format format) +{ + /* XXX this info should be encoded in gl_format_info */ + switch (format) { + case MESA_FORMAT_SRGB8: + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + case MESA_FORMAT_SL8: + case MESA_FORMAT_SLA8: + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: + return GL_SRGB; + default: + return GL_LINEAR; + } +} + + +/** + * Return number of bytes needed to store an image of the given size + * in the given format. + */ +GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth, bh = info->BlockHeight; + const GLuint wblocks = (width + bw - 1) / bw; + const GLuint hblocks = (height + bh - 1) / bh; + const GLuint sz = wblocks * hblocks * info->BytesPerBlock; + return sz; + } + else { + /* non-compressed */ + const GLuint sz = width * height * depth * info->BytesPerBlock; + return sz; + } +} + + + +GLint +_mesa_format_row_stride(gl_format format, GLsizei width) +{ + const struct gl_format_info *info = _mesa_get_format_info(format); + /* Strictly speaking, a conditional isn't needed here */ + if (info->BlockWidth > 1 || info->BlockHeight > 1) { + /* compressed format */ + const GLuint bw = info->BlockWidth; + const GLuint wblocks = (width + bw - 1) / bw; + const GLint stride = wblocks * info->BytesPerBlock; + return stride; + } + else { + const GLint stride = width * info->BytesPerBlock; + return stride; + } +} + + + +/** + * Do sanity checking of the format info table. + */ +void +_mesa_test_formats(void) +{ + GLuint i; + + assert(Elements(format_info) == MESA_FORMAT_COUNT); + + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + const struct gl_format_info *info = _mesa_get_format_info(i); + assert(info); + + assert(info->Name == i); + + if (info->Name == MESA_FORMAT_NONE) + continue; + + if (info->BlockWidth == 1 && info->BlockHeight == 1) { + if (info->RedBits > 0) { + GLuint t = info->RedBits + info->GreenBits + + info->BlueBits + info->AlphaBits; + assert(t / 8 == info->BytesPerBlock); + } + } + + assert(info->DataType == GL_UNSIGNED_NORMALIZED || + info->DataType == GL_SIGNED_NORMALIZED || + info->DataType == GL_UNSIGNED_INT || + info->DataType == GL_FLOAT); + + if (info->BaseFormat == GL_RGB) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_RGBA) { + assert(info->RedBits > 0); + assert(info->GreenBits > 0); + assert(info->BlueBits > 0); + assert(info->AlphaBits > 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_LUMINANCE) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits > 0); + assert(info->IntensityBits == 0); + } + else if (info->BaseFormat == GL_INTENSITY) { + assert(info->RedBits == 0); + assert(info->GreenBits == 0); + assert(info->BlueBits == 0); + assert(info->AlphaBits == 0); + assert(info->LuminanceBits == 0); + assert(info->IntensityBits > 0); + } + + } +} + + + +/** + * Return datatype and number of components per texel for the given gl_format. + * Only used for mipmap generation code. + */ +void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps) +{ + switch (format) { + case MESA_FORMAT_RGBA8888: + case MESA_FORMAT_RGBA8888_REV: + case MESA_FORMAT_ARGB8888: + case MESA_FORMAT_ARGB8888_REV: + case MESA_FORMAT_XRGB8888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_RGB888: + case MESA_FORMAT_BGR888: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_RGB565: + case MESA_FORMAT_RGB565_REV: + *datatype = GL_UNSIGNED_SHORT_5_6_5; + *comps = 3; + return; + + case MESA_FORMAT_ARGB4444: + case MESA_FORMAT_ARGB4444_REV: + *datatype = GL_UNSIGNED_SHORT_4_4_4_4; + *comps = 4; + return; + + case MESA_FORMAT_ARGB1555: + case MESA_FORMAT_ARGB1555_REV: + *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; + *comps = 4; + return; + + case MESA_FORMAT_AL88: + case MESA_FORMAT_AL88_REV: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; + case MESA_FORMAT_RGB332: + *datatype = GL_UNSIGNED_BYTE_3_3_2; + *comps = 3; + return; + + case MESA_FORMAT_A8: + case MESA_FORMAT_L8: + case MESA_FORMAT_I8: + case MESA_FORMAT_CI8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + + case MESA_FORMAT_YCBCR: + case MESA_FORMAT_YCBCR_REV: + *datatype = GL_UNSIGNED_SHORT; + *comps = 2; + return; + + case MESA_FORMAT_Z24_S8: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_S8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; /* XXX OK? */ + return; + + case MESA_FORMAT_Z16: + *datatype = GL_UNSIGNED_SHORT; + *comps = 1; + return; + + case MESA_FORMAT_X8_Z24: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_Z32: + *datatype = GL_UNSIGNED_INT; + *comps = 1; + return; + + case MESA_FORMAT_DUDV8: + *datatype = GL_BYTE; + *comps = 2; + return; + + case MESA_FORMAT_SIGNED_RGBA8888: + case MESA_FORMAT_SIGNED_RGBA8888_REV: + *datatype = GL_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SIGNED_RGBA_16: + *datatype = GL_SHORT; + *comps = 4; + return; + +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 3; + return; + case MESA_FORMAT_SRGBA8: + case MESA_FORMAT_SARGB8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 4; + return; + case MESA_FORMAT_SL8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 1; + return; + case MESA_FORMAT_SLA8: + *datatype = GL_UNSIGNED_BYTE; + *comps = 2; + return; +#endif + +#if FEATURE_texture_fxt1 + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: +#endif +#if FEATURE_texture_s3tc + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: +#if FEATURE_EXT_texture_sRGB + case MESA_FORMAT_SRGB_DXT1: + case MESA_FORMAT_SRGBA_DXT1: + case MESA_FORMAT_SRGBA_DXT3: + case MESA_FORMAT_SRGBA_DXT5: +#endif + /* XXX generate error instead? */ + *datatype = GL_UNSIGNED_BYTE; + *comps = 0; + return; +#endif + + case MESA_FORMAT_RGBA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 4; + return; + case MESA_FORMAT_RGBA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 4; + return; + case MESA_FORMAT_RGB_FLOAT32: + *datatype = GL_FLOAT; + *comps = 3; + return; + case MESA_FORMAT_RGB_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 3; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: + *datatype = GL_FLOAT; + *comps = 2; + return; + case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 2; + return; + case MESA_FORMAT_ALPHA_FLOAT32: + case MESA_FORMAT_LUMINANCE_FLOAT32: + case MESA_FORMAT_INTENSITY_FLOAT32: + *datatype = GL_FLOAT; + *comps = 1; + return; + case MESA_FORMAT_ALPHA_FLOAT16: + case MESA_FORMAT_LUMINANCE_FLOAT16: + case MESA_FORMAT_INTENSITY_FLOAT16: + *datatype = GL_HALF_FLOAT_ARB; + *comps = 1; + return; + + default: + _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); + *datatype = 0; + *comps = 1; + } +} diff --git a/src/mesa/main/formats.h b/src/mesa/main/formats.h new file mode 100644 index 0000000000..91ea023077 --- /dev/null +++ b/src/mesa/main/formats.h @@ -0,0 +1,181 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Brian Paul + */ + + +#ifndef FORMATS_H +#define FORMATS_H + + +#include "main/mtypes.h" + + + +/** + * Mesa texture/renderbuffer image formats. + */ +typedef enum +{ + MESA_FORMAT_NONE = 0, + + /** + * \name Basic hardware formats + */ + /*@{*/ + /* msb <------ TEXEL BITS -----------> lsb */ + /* ---- ---- ---- ---- ---- ---- ---- ---- */ + MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ + MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ + MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ + MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ + MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ + MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ + MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ + MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ + MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ + MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ + MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ + MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ + MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ + MESA_FORMAT_RGB332, /* RRRG GGBB */ + MESA_FORMAT_A8, /* AAAA AAAA */ + MESA_FORMAT_L8, /* LLLL LLLL */ + MESA_FORMAT_I8, /* IIII IIII */ + MESA_FORMAT_CI8, /* CCCC CCCC */ + MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ + MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ + MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ + MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ + MESA_FORMAT_S8, /* SSSS SSSS */ + /*@}*/ + + /** + * \name 8-bit/channel sRGB formats + */ + /*@{*/ + MESA_FORMAT_SRGB8, + MESA_FORMAT_SRGBA8, + MESA_FORMAT_SARGB8, + MESA_FORMAT_SL8, + MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB_DXT1, + MESA_FORMAT_SRGBA_DXT1, + MESA_FORMAT_SRGBA_DXT3, + MESA_FORMAT_SRGBA_DXT5, + /*@}*/ + + /** + * \name Compressed texture formats. + */ + /*@{*/ + MESA_FORMAT_RGB_FXT1, + MESA_FORMAT_RGBA_FXT1, + MESA_FORMAT_RGB_DXT1, + MESA_FORMAT_RGBA_DXT1, + MESA_FORMAT_RGBA_DXT3, + MESA_FORMAT_RGBA_DXT5, + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16, + MESA_FORMAT_ALPHA_FLOAT32, + MESA_FORMAT_ALPHA_FLOAT16, + MESA_FORMAT_LUMINANCE_FLOAT32, + MESA_FORMAT_LUMINANCE_FLOAT16, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + MESA_FORMAT_INTENSITY_FLOAT32, + MESA_FORMAT_INTENSITY_FLOAT16, + /*@}*/ + + /** + * \name Signed fixed point texture formats. + */ + /*@{*/ + MESA_FORMAT_DUDV8, + MESA_FORMAT_SIGNED_RGBA8888, + MESA_FORMAT_SIGNED_RGBA8888_REV, + MESA_FORMAT_SIGNED_RGBA_16, + /*@}*/ + + MESA_FORMAT_COUNT, +} gl_format; + + +extern const char * +_mesa_get_format_name(gl_format format); + +extern GLuint +_mesa_get_format_bytes(gl_format format); + +extern GLint +_mesa_get_format_bits(gl_format format, GLenum pname); + +extern GLenum +_mesa_get_format_datatype(gl_format format); + +extern GLenum +_mesa_get_format_base_format(gl_format format); + +extern void +_mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); + +extern GLboolean +_mesa_is_format_compressed(gl_format format); + +extern GLenum +_mesa_get_format_color_encoding(gl_format format); + +extern GLuint +_mesa_format_image_size(gl_format format, GLsizei width, + GLsizei height, GLsizei depth); + +extern GLint +_mesa_format_row_stride(gl_format format, GLsizei width); + +extern void +_mesa_format_to_type_and_comps(gl_format format, + GLenum *datatype, GLuint *comps); + +extern void +_mesa_test_formats(void); + +#endif /* FORMATS_H */ diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index dc79b8ca61..154dedacd5 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -35,6 +35,7 @@ #include "buffers.h" #include "context.h" #include "depthstencil.h" +#include "formats.h" #include "macros.h" #include "mtypes.h" #include "fbobject.h" @@ -281,7 +282,6 @@ _mesa_resize_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer *rb = att->Renderbuffer; /* only resize if size is changing */ if (rb->Width != width || rb->Height != height) { - /* could just as well pass rb->_ActualFormat here */ if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) { ASSERT(rb->Width == width); ASSERT(rb->Height == height); @@ -523,19 +523,22 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) for (i = 0; i < BUFFER_COUNT; i++) { if (fb->Attachment[i].Renderbuffer) { const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer; - if (rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB) { - fb->Visual.redBits = rb->RedBits; - fb->Visual.greenBits = rb->GreenBits; - fb->Visual.blueBits = rb->BlueBits; - fb->Visual.alphaBits = rb->AlphaBits; + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); + const gl_format fmt = rb->Format; + + if (baseFormat == GL_RGBA || baseFormat == GL_RGB) { + fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); fb->Visual.rgbBits = fb->Visual.redBits + fb->Visual.greenBits + fb->Visual.blueBits; fb->Visual.floatMode = GL_FALSE; fb->Visual.samples = rb->NumSamples; break; } - else if (rb->_BaseFormat == GL_COLOR_INDEX) { - fb->Visual.indexBits = rb->IndexBits; + else if (baseFormat == GL_COLOR_INDEX) { + fb->Visual.indexBits = _mesa_get_format_bits(fmt, GL_INDEX_BITS); fb->Visual.rgbMode = GL_FALSE; break; } @@ -543,27 +546,30 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb) } if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_DEPTH].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveDepthBuffer = GL_TRUE; - fb->Visual.depthBits - = fb->Attachment[BUFFER_DEPTH].Renderbuffer->DepthBits; + fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS); } if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_STENCIL].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveStencilBuffer = GL_TRUE; - fb->Visual.stencilBits - = fb->Attachment[BUFFER_STENCIL].Renderbuffer->StencilBits; + fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS); } if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) { + const struct gl_renderbuffer *rb = + fb->Attachment[BUFFER_ACCUM].Renderbuffer; + const gl_format fmt = rb->Format; fb->Visual.haveAccumBuffer = GL_TRUE; - fb->Visual.accumRedBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->RedBits; - fb->Visual.accumGreenBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->GreenBits; - fb->Visual.accumBlueBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->BlueBits; - fb->Visual.accumAlphaBits - = fb->Attachment[BUFFER_ACCUM].Renderbuffer->AlphaBits; + fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS); + fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS); + fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS); + fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS); } compute_depth_max(fb); @@ -592,11 +598,11 @@ _mesa_update_depth_buffer(GLcontext *ctx, depthRb = fb->Attachment[attIndex].Renderbuffer; - if (depthRb && depthRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (depthRb && depthRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached depth buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_DepthBuffer || fb->_DepthBuffer->Wrapped != depthRb - || fb->_DepthBuffer->_BaseFormat != GL_DEPTH_COMPONENT) { + || _mesa_get_format_base_format(fb->_DepthBuffer->Format) != GL_DEPTH_COMPONENT) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_z24_renderbuffer_wrapper(ctx, depthRb); @@ -633,11 +639,11 @@ _mesa_update_stencil_buffer(GLcontext *ctx, stencilRb = fb->Attachment[attIndex].Renderbuffer; - if (stencilRb && stencilRb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + if (stencilRb && stencilRb->_BaseFormat == GL_DEPTH_STENCIL) { /* The attached stencil buffer is a GL_DEPTH_STENCIL renderbuffer */ if (!fb->_StencilBuffer || fb->_StencilBuffer->Wrapped != stencilRb - || fb->_StencilBuffer->_BaseFormat != GL_STENCIL_INDEX) { + || _mesa_get_format_base_format(fb->_StencilBuffer->Format) != GL_STENCIL_INDEX) { /* need to update wrapper */ struct gl_renderbuffer *wrapper = _mesa_new_s8_renderbuffer_wrapper(ctx, stencilRb); @@ -854,30 +860,32 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format) if (ctx->ReadBuffer->_ColorReadBuffer == NULL) { return GL_FALSE; } - ASSERT(ctx->ReadBuffer->_ColorReadBuffer->RedBits > 0 || - ctx->ReadBuffer->_ColorReadBuffer->IndexBits > 0); + ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 || + _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0); break; case GL_DEPTH: case GL_DEPTH_COMPONENT: if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, @@ -932,22 +940,24 @@ _mesa_dest_buffer_exists(GLcontext *ctx, GLenum format) if (!att[BUFFER_DEPTH].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); + /*ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0);*/ break; case GL_STENCIL: case GL_STENCIL_INDEX: if (!att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } - ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + /*ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0);*/ break; case GL_DEPTH_STENCIL_EXT: if (!att[BUFFER_DEPTH].Renderbuffer || !att[BUFFER_STENCIL].Renderbuffer) { return GL_FALSE; } + /* ASSERT(att[BUFFER_DEPTH].Renderbuffer->DepthBits > 0); ASSERT(att[BUFFER_STENCIL].Renderbuffer->StencilBits > 0); + */ break; default: _mesa_problem(ctx, diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index c3928fa513..7350c7a3d2 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -28,10 +28,11 @@ */ #include "imports.h" +#include "formats.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" #include "teximage.h" +#include "texstore.h" #include "image.h" @@ -1493,7 +1494,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) { const struct gl_texture_image *srcImage; - const struct gl_texture_format *convertFormat; + gl_format convertFormat; const GLubyte *srcData = NULL; GLubyte *dstData = NULL; GLint level, maxLevels; @@ -1508,7 +1509,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(maxLevels > 0); /* bad target */ /* Find convertFormat - the format that do_row() will process */ - if (srcImage->IsCompressed) { + + if (_mesa_is_format_compressed(srcImage->TexFormat)) { /* setup for compressed textures - need to allocate temporary * image buffers to hold uncompressed images. */ @@ -1520,11 +1522,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { - convertFormat = &_mesa_texformat_rgb; + convertFormat = MESA_FORMAT_RGB888; components = 3; } else if (srcImage->_BaseFormat == GL_RGBA) { - convertFormat = &_mesa_texformat_rgba; + convertFormat = MESA_FORMAT_RGBA8888; components = 4; } else { @@ -1588,7 +1590,11 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, &dstWidth, &dstHeight, &dstDepth); if (!nextLevel) { /* all done */ - break; + if (_mesa_is_format_compressed(srcImage->TexFormat)) { + _mesa_free((void *) srcData); + _mesa_free(dstData); + } + return; } /* get dest gl_texture_image */ @@ -1609,25 +1615,17 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstImage->TexFormat = srcImage->TexFormat; dstImage->FetchTexelc = srcImage->FetchTexelc; dstImage->FetchTexelf = srcImage->FetchTexelf; - dstImage->IsCompressed = srcImage->IsCompressed; - if (dstImage->IsCompressed) { - dstImage->CompressedSize - = ctx->Driver.CompressedTextureSize(ctx, dstImage->Width, - dstImage->Height, - dstImage->Depth, - dstImage->TexFormat->MesaFormat); - ASSERT(dstImage->CompressedSize > 0); - } - - ASSERT(dstImage->TexFormat); - ASSERT(dstImage->FetchTexelc); - ASSERT(dstImage->FetchTexelf); /* Alloc new teximage data buffer. * Setup src and dest data pointers. */ - if (dstImage->IsCompressed) { - dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize); + if (_mesa_is_format_compressed(dstImage->TexFormat)) { + GLuint dstCompressedSize = + _mesa_format_image_size(dstImage->TexFormat, dstImage->Width, + dstImage->Height, dstImage->Depth); + ASSERT(dstCompressedSize > 0); + + dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize); if (!dstImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); return; @@ -1637,7 +1635,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, ASSERT(dstData); } else { - bytesPerTexel = dstImage->TexFormat->TexelBytes; + bytesPerTexel = _mesa_get_format_bytes(dstImage->TexFormat); ASSERT(dstWidth * dstHeight * dstDepth * bytesPerTexel > 0); dstImage->Data = _mesa_alloc_texmemory(dstWidth * dstHeight * dstDepth * bytesPerTexel); @@ -1649,6 +1647,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData = (GLubyte *) dstImage->Data; } + ASSERT(dstImage->TexFormat); + ASSERT(dstImage->FetchTexelc); + ASSERT(dstImage->FetchTexelf); + _mesa_generate_mipmap_level(target, datatype, comps, border, srcWidth, srcHeight, srcDepth, srcData, srcImage->RowStride, @@ -1656,22 +1658,24 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, dstData, dstImage->RowStride); - if (dstImage->IsCompressed) { + if (_mesa_is_format_compressed(dstImage->TexFormat)) { GLubyte *temp; /* compress image from dstData into dstImage->Data */ - const GLenum srcFormat = convertFormat->BaseFormat; + const GLenum srcFormat = _mesa_get_format_base_format(convertFormat); GLint dstRowStride - = _mesa_compressed_row_stride(dstImage->TexFormat->MesaFormat, dstWidth); + = _mesa_format_row_stride(dstImage->TexFormat, dstWidth); ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA); - dstImage->TexFormat->StoreImage(ctx, 2, dstImage->_BaseFormat, - dstImage->TexFormat, - dstImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, 0, /* strides */ - dstWidth, dstHeight, 1, /* size */ - srcFormat, CHAN_TYPE, - dstData, /* src data, actually */ - &ctx->DefaultPacking); + + _mesa_texstore(ctx, 2, dstImage->_BaseFormat, + dstImage->TexFormat, + dstImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, 0, /* strides */ + dstWidth, dstHeight, 1, /* size */ + srcFormat, CHAN_TYPE, + dstData, /* src data, actually */ + &ctx->DefaultPacking); + /* swap src and dest pointers */ temp = (GLubyte *) srcData; srcData = dstData; @@ -1679,12 +1683,6 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, } } /* loop over mipmap levels */ - - if (srcImage->IsCompressed) { - /* free uncompressed image buffers */ - _mesa_free((void *) srcData); - _mesa_free(dstData); - } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 052fbaaaea..41acc6fdda 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1115,91 +1115,6 @@ typedef void (*StoreTexelFunc)(struct gl_texture_image *texImage, /** - * This macro defines the (many) parameters to the texstore functions. - * \param dims either 1 or 2 or 3 - * \param baseInternalFormat user-specified base internal format - * \param dstFormat destination Mesa texture format - * \param dstAddr destination image address - * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels - * \param dstRowStride destination image row stride, in bytes - * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels - * \param srcWidth/Height/Depth source image size, in pixels - * \param srcFormat incoming image format - * \param srcType incoming image data type - * \param srcAddr source image address - * \param srcPacking source image packing parameters - */ -#define TEXSTORE_PARAMS \ - GLcontext *ctx, GLuint dims, \ - GLenum baseInternalFormat, \ - const struct gl_texture_format *dstFormat, \ - GLvoid *dstAddr, \ - GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ - GLint dstRowStride, const GLuint *dstImageOffsets, \ - GLint srcWidth, GLint srcHeight, GLint srcDepth, \ - GLenum srcFormat, GLenum srcType, \ - const GLvoid *srcAddr, \ - const struct gl_pixelstore_attrib *srcPacking - - - -/** - * Texture image storage function. - */ -typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); - - -/** - * Texture format record - */ -struct gl_texture_format -{ - GLint MesaFormat; /**< One of the MESA_FORMAT_* values */ - - GLenum BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_COLOR_INDEX or - * GL_DEPTH_COMPONENT. - */ - GLenum DataType; /**< GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB */ - - /** - * Bits per texel component. These are just rough approximations - * for compressed texture formats. - */ - /*@{*/ - GLubyte RedBits; - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte LuminanceBits; - GLubyte IntensityBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; /**< GL_EXT_packed_depth_stencil */ - /*@}*/ - - GLuint TexelBytes; /**< Bytes per texel, 0 if compressed format */ - - StoreTexImageFunc StoreImage; - - /** - * \name Texel fetch function pointers - */ - /*@{*/ - FetchTexelFuncC FetchTexel1D; - FetchTexelFuncC FetchTexel2D; - FetchTexelFuncC FetchTexel3D; - FetchTexelFuncF FetchTexel1Df; - FetchTexelFuncF FetchTexel2Df; - FetchTexelFuncF FetchTexel3Df; - /*@}*/ - - StoreTexelFunc StoreTexel; -}; - - -/** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. */ @@ -1229,16 +1144,13 @@ struct gl_texture_image GLboolean IsClientData; /**< Data owned by client? */ GLboolean _IsPowerOfTwo; /**< Are all dimensions powers of two? */ - const struct gl_texture_format *TexFormat; + GLuint TexFormat; /**< XXX Really gl_format */ struct gl_texture_object *TexObject; /**< Pointer back to parent object */ FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */ FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */ - GLboolean IsCompressed; /**< GL_ARB_texture_compression */ - GLuint CompressedSize; /**< GL_ARB_texture_compression */ - GLuint RowStride; /**< Padded width in units of texels */ GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels */ @@ -2158,19 +2070,9 @@ struct gl_renderbuffer GLint RefCount; GLuint Width, Height; GLenum InternalFormat; /**< The user-specified format */ - GLenum _ActualFormat; /**< The driver-chosen format */ GLenum _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or GL_STENCIL_INDEX. */ - GLenum ColorEncoding; /**< GL_LINEAR or GL_SRGB */ - GLenum ComponentType; /**< GL_FLOAT, GL_INT, GL_UNSIGNED_INT, - GL_UNSIGNED_NORMALIZED or GL_INDEX */ - GLubyte RedBits; /**< Bits of red per pixel */ - GLubyte GreenBits; - GLubyte BlueBits; - GLubyte AlphaBits; - GLubyte IndexBits; - GLubyte DepthBits; - GLubyte StencilBits; + GLuint Format; /**< The actual format: MESA_FORMAT_x */ GLubyte NumSamples; GLenum DataType; /**< Type of values passed to the Get/Put functions */ diff --git a/src/mesa/main/rbadaptors.c b/src/mesa/main/rbadaptors.c index c1ac0606c8..1060c5796e 100644 --- a/src/mesa/main/rbadaptors.c +++ b/src/mesa/main/rbadaptors.c @@ -218,14 +218,10 @@ _mesa_new_renderbuffer_16wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8) _glthread_UNLOCK_MUTEX(rb8->Mutex); rb16->InternalFormat = rb8->InternalFormat; - rb16->_ActualFormat = rb8->_ActualFormat; + rb16->Format = rb8->Format; /* XXX is this right? */ rb16->_BaseFormat = rb8->_BaseFormat; rb16->DataType = GL_UNSIGNED_SHORT; /* Note: passing through underlying bits/channel */ - rb16->RedBits = rb8->RedBits; - rb16->GreenBits = rb8->GreenBits; - rb16->BlueBits = rb8->BlueBits; - rb16->AlphaBits = rb8->AlphaBits; rb16->Wrapped = rb8; rb16->AllocStorage = AllocStorage_wrapper; @@ -385,14 +381,10 @@ _mesa_new_renderbuffer_32wrap8(GLcontext *ctx, struct gl_renderbuffer *rb8) _glthread_UNLOCK_MUTEX(rb8->Mutex); rb32->InternalFormat = rb8->InternalFormat; - rb32->_ActualFormat = rb8->_ActualFormat; + rb32->Format = rb8->Format; /* XXX is this right? */ rb32->_BaseFormat = rb8->_BaseFormat; rb32->DataType = GL_FLOAT; /* Note: passing through underlying bits/channel */ - rb32->RedBits = rb8->RedBits; - rb32->GreenBits = rb8->GreenBits; - rb32->BlueBits = rb8->BlueBits; - rb32->AlphaBits = rb8->AlphaBits; rb32->Wrapped = rb8; rb32->AllocStorage = AllocStorage_wrapper; @@ -552,14 +544,10 @@ _mesa_new_renderbuffer_32wrap16(GLcontext *ctx, struct gl_renderbuffer *rb16) _glthread_UNLOCK_MUTEX(rb16->Mutex); rb32->InternalFormat = rb16->InternalFormat; - rb32->_ActualFormat = rb16->_ActualFormat; + rb32->Format = rb16->Format; /* XXX is this right? */ rb32->_BaseFormat = rb16->_BaseFormat; rb32->DataType = GL_FLOAT; /* Note: passing through underlying bits/channel */ - rb32->RedBits = rb16->RedBits; - rb32->GreenBits = rb16->GreenBits; - rb32->BlueBits = rb16->BlueBits; - rb32->AlphaBits = rb16->AlphaBits; rb32->Wrapped = rb16; rb32->AllocStorage = AllocStorage_wrapper; diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 5bef7c84fb..3bb062bae2 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -43,6 +43,8 @@ #include "glheader.h" #include "imports.h" #include "context.h" +#include "fbobject.h" +#include "formats.h" #include "mtypes.h" #include "fbobject.h" #include "renderbuffer.h" @@ -72,7 +74,7 @@ get_pointer_ubyte(GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb->Data) return NULL; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - /* Can't assert _ActualFormat since these funcs may be used for serveral + /* Can't assert rb->Format since these funcs may be used for serveral * different formats (GL_ALPHA8, GL_STENCIL_INDEX8, etc). */ return (GLubyte *) rb->Data + y * rb->Width + x; @@ -448,7 +450,7 @@ static void * get_pointer_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLint x, GLint y) { - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); /* No direct access since this buffer is RGB but caller will be * treating it as if it were RGBA. */ @@ -463,7 +465,7 @@ get_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLubyte *dst = (GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { dst[i * 4 + 0] = src[i * 3 + 0]; @@ -480,7 +482,7 @@ get_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { GLubyte *dst = (GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { const GLubyte *src @@ -501,7 +503,7 @@ put_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -521,7 +523,7 @@ put_row_rgb_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte *src = (const GLubyte *) values; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -542,7 +544,7 @@ put_mono_row_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLubyte val1 = ((const GLubyte *) value)[1]; const GLubyte val2 = ((const GLubyte *) value)[2]; GLubyte *dst = (GLubyte *) rb->Data + 3 * (y * rb->Width + x); - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); if (!mask && val0 == val1 && val1 == val2) { /* optimized case */ @@ -569,7 +571,7 @@ put_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, /* note: incoming values are RGB+A! */ const GLubyte *src = (const GLubyte *) values; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -592,7 +594,7 @@ put_mono_values_ubyte3(GLcontext *ctx, struct gl_renderbuffer *rb, const GLubyte val1 = ((const GLubyte *) value)[1]; const GLubyte val2 = ((const GLubyte *) value)[2]; GLuint i; - ASSERT(rb->_ActualFormat == GL_RGB8); + ASSERT(rb->Format == MESA_FORMAT_RGB888); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); for (i = 0; i < count; i++) { if (!mask || mask[i]) { @@ -617,7 +619,7 @@ get_pointer_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, if (!rb->Data) return NULL; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); return (GLubyte *) rb->Data + 4 * (y * rb->Width + x); } @@ -628,7 +630,7 @@ get_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, { const GLubyte *src = (const GLubyte *) rb->Data + 4 * (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); _mesa_memcpy(values, src, 4 * count * sizeof(GLubyte)); } @@ -641,7 +643,7 @@ get_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLuint *dst = (GLuint *) values; GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { const GLuint *src = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); dst[i] = *src; @@ -657,7 +659,7 @@ put_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (mask) { GLuint i; for (i = 0; i < count; i++) { @@ -681,7 +683,7 @@ put_row_rgb_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLubyte *dst = (GLubyte *) rb->Data + 4 * (y * rb->Width + x); GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst[i * 4 + 0] = src[i * 3 + 0]; @@ -701,7 +703,7 @@ put_mono_row_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint val = *((const GLuint *) value); GLuint *dst = (GLuint *) rb->Data + (y * rb->Width + x); ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); if (!mask && val == 0) { /* common case */ _mesa_bzero(dst, count * 4 * sizeof(GLubyte)); @@ -735,7 +737,7 @@ put_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLuint *src = (const GLuint *) values; GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); @@ -754,7 +756,7 @@ put_mono_values_ubyte4(GLcontext *ctx, struct gl_renderbuffer *rb, const GLuint val = *((const GLuint *) value); GLuint i; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); - ASSERT(rb->_ActualFormat == GL_RGBA8); + ASSERT(rb->Format == MESA_FORMAT_RGBA8888); for (i = 0; i < count; i++) { if (!mask || mask[i]) { GLuint *dst = (GLuint *) rb->Data + (y[i] * rb->Width + x[i]); @@ -947,15 +949,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, { GLuint pixelSize; - /* first clear these fields */ - rb->RedBits = - rb->GreenBits = - rb->BlueBits = - rb->AlphaBits = - rb->IndexBits = - rb->DepthBits = - rb->StencilBits = 0; - switch (internalFormat) { case GL_RGB: case GL_R3_G3_B2: @@ -965,8 +958,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_RGB10: case GL_RGB12: case GL_RGB16: - rb->_ActualFormat = GL_RGB8; - rb->_BaseFormat = GL_RGB; + rb->Format = MESA_FORMAT_RGB888; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte3; rb->GetRow = get_row_ubyte3; @@ -976,10 +968,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte3; rb->PutValues = put_values_ubyte3; rb->PutMonoValues = put_mono_values_ubyte3; - rb->RedBits = 8 * sizeof(GLubyte); - rb->GreenBits = 8 * sizeof(GLubyte); - rb->BlueBits = 8 * sizeof(GLubyte); - rb->AlphaBits = 0; pixelSize = 3 * sizeof(GLubyte); break; case GL_RGBA: @@ -987,8 +975,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: - rb->_ActualFormat = GL_RGBA8; - rb->_BaseFormat = GL_RGBA; +#if 1 + case GL_RGB10_A2: + case GL_RGBA12: +#endif + rb->Format = MESA_FORMAT_RGBA8888; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte4; rb->GetRow = get_row_ubyte4; @@ -998,18 +989,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte4; rb->PutValues = put_values_ubyte4; rb->PutMonoValues = put_mono_values_ubyte4; - rb->RedBits = 8 * sizeof(GLubyte); - rb->GreenBits = 8 * sizeof(GLubyte); - rb->BlueBits = 8 * sizeof(GLubyte); - rb->AlphaBits = 8 * sizeof(GLubyte); pixelSize = 4 * sizeof(GLubyte); break; - case GL_RGB10_A2: - case GL_RGBA12: case GL_RGBA16: - rb->_ActualFormat = GL_RGBA16; - rb->_BaseFormat = GL_RGBA; - rb->DataType = GL_UNSIGNED_SHORT; + /* for accum buffer */ + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; + rb->DataType = GL_SHORT; rb->GetPointer = get_pointer_ushort4; rb->GetRow = get_row_ushort4; rb->GetValues = get_values_ushort4; @@ -1018,16 +1003,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ushort4; rb->PutValues = put_values_ushort4; rb->PutMonoValues = put_mono_values_ushort4; - rb->RedBits = 8 * sizeof(GLushort); - rb->GreenBits = 8 * sizeof(GLushort); - rb->BlueBits = 8 * sizeof(GLushort); - rb->AlphaBits = 8 * sizeof(GLushort); pixelSize = 4 * sizeof(GLushort); break; -#if 00 +#if 0 case GL_ALPHA8: - rb->_ActualFormat = GL_ALPHA8; - rb->_BaseFormat = GL_RGBA; /* Yes, not GL_ALPHA! */ + rb->Format = MESA_FORMAT_A8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_alpha8; rb->GetRow = get_row_alpha8; @@ -1037,10 +1017,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_alpha8; rb->PutValues = put_values_alpha8; rb->PutMonoValues = put_mono_values_alpha8; - rb->RedBits = 0; /*red*/ - rb->GreenBits = 0; /*green*/ - rb->BlueBits = 0; /*blue*/ - rb->AlphaBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; #endif @@ -1048,8 +1024,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: - rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; - rb->_BaseFormat = GL_STENCIL_INDEX; + case GL_STENCIL_INDEX16_EXT: + rb->Format = MESA_FORMAT_S8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte; rb->GetRow = get_row_ubyte; @@ -1059,28 +1035,11 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte; rb->PutValues = put_values_ubyte; rb->PutMonoValues = put_mono_values_ubyte; - rb->StencilBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; - case GL_STENCIL_INDEX16_EXT: - rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; - rb->_BaseFormat = GL_STENCIL_INDEX; - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetPointer = get_pointer_ushort; - rb->GetRow = get_row_ushort; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - rb->StencilBits = 8 * sizeof(GLushort); - pixelSize = sizeof(GLushort); - break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; - rb->_BaseFormat = GL_DEPTH_COMPONENT; + rb->Format = MESA_FORMAT_Z16; rb->DataType = GL_UNSIGNED_SHORT; rb->GetPointer = get_pointer_ushort; rb->GetRow = get_row_ushort; @@ -1090,12 +1049,22 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ushort; rb->PutValues = put_values_ushort; rb->PutMonoValues = put_mono_values_ushort; - rb->DepthBits = 8 * sizeof(GLushort); pixelSize = sizeof(GLushort); break; case GL_DEPTH_COMPONENT24: + rb->DataType = GL_UNSIGNED_INT; + rb->GetPointer = get_pointer_uint; + rb->GetRow = get_row_uint; + rb->GetValues = get_values_uint; + rb->PutRow = put_row_uint; + rb->PutRowRGB = NULL; + rb->PutMonoRow = put_mono_row_uint; + rb->PutValues = put_values_uint; + rb->PutMonoValues = put_mono_values_uint; + rb->Format = MESA_FORMAT_X8_Z24; + pixelSize = sizeof(GLuint); + break; case GL_DEPTH_COMPONENT32: - rb->_BaseFormat = GL_DEPTH_COMPONENT; rb->DataType = GL_UNSIGNED_INT; rb->GetPointer = get_pointer_uint; rb->GetRow = get_row_uint; @@ -1105,20 +1074,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_uint; rb->PutValues = put_values_uint; rb->PutMonoValues = put_mono_values_uint; - if (internalFormat == GL_DEPTH_COMPONENT24) { - rb->_ActualFormat = GL_DEPTH_COMPONENT24; - rb->DepthBits = 24; - } - else { - rb->_ActualFormat = GL_DEPTH_COMPONENT32; - rb->DepthBits = 32; - } + rb->Format = MESA_FORMAT_Z32; pixelSize = sizeof(GLuint); break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rb->_BaseFormat = GL_DEPTH_STENCIL_EXT; + rb->Format = MESA_FORMAT_Z24_S8; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->GetPointer = get_pointer_uint; rb->GetRow = get_row_uint; @@ -1128,13 +1089,12 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_uint; rb->PutValues = put_values_uint; rb->PutMonoValues = put_mono_values_uint; - rb->DepthBits = 24; - rb->StencilBits = 8; pixelSize = sizeof(GLuint); break; case GL_COLOR_INDEX8_EXT: - rb->_ActualFormat = GL_COLOR_INDEX8_EXT; - rb->_BaseFormat = GL_COLOR_INDEX; + case GL_COLOR_INDEX16_EXT: + case COLOR_INDEX32: + rb->Format = MESA_FORMAT_CI8; rb->DataType = GL_UNSIGNED_BYTE; rb->GetPointer = get_pointer_ubyte; rb->GetRow = get_row_ubyte; @@ -1144,39 +1104,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->PutMonoRow = put_mono_row_ubyte; rb->PutValues = put_values_ubyte; rb->PutMonoValues = put_mono_values_ubyte; - rb->IndexBits = 8 * sizeof(GLubyte); pixelSize = sizeof(GLubyte); break; - case GL_COLOR_INDEX16_EXT: - rb->_ActualFormat = GL_COLOR_INDEX16_EXT; - rb->_BaseFormat = GL_COLOR_INDEX; - rb->DataType = GL_UNSIGNED_SHORT; - rb->GetPointer = get_pointer_ushort; - rb->GetRow = get_row_ushort; - rb->GetValues = get_values_ushort; - rb->PutRow = put_row_ushort; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_ushort; - rb->PutValues = put_values_ushort; - rb->PutMonoValues = put_mono_values_ushort; - rb->IndexBits = 8 * sizeof(GLushort); - pixelSize = sizeof(GLushort); - break; - case COLOR_INDEX32: - rb->_ActualFormat = COLOR_INDEX32; - rb->_BaseFormat = GL_COLOR_INDEX; - rb->DataType = GL_UNSIGNED_INT; - rb->GetPointer = get_pointer_uint; - rb->GetRow = get_row_uint; - rb->GetValues = get_values_uint; - rb->PutRow = put_row_uint; - rb->PutRowRGB = NULL; - rb->PutMonoRow = put_mono_row_uint; - rb->PutValues = put_values_uint; - rb->PutMonoValues = put_mono_values_uint; - rb->IndexBits = 8 * sizeof(GLuint); - pixelSize = sizeof(GLuint); - break; default: _mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage"); return GL_FALSE; @@ -1213,6 +1142,7 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, rb->Width = width; rb->Height = height; + rb->_BaseFormat = _mesa_base_fbo_format(ctx, rb->InternalFormat); return GL_TRUE; } @@ -1239,7 +1169,7 @@ alloc_storage_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, GLenum internalFormat, GLuint width, GLuint height) { ASSERT(arb != arb->Wrapped); - ASSERT(arb->_ActualFormat == GL_ALPHA8); + ASSERT(arb->Format == MESA_FORMAT_A8); /* first, pass the call to the wrapped RGB buffer */ if (!arb->Wrapped->AllocStorage(ctx, arb->Wrapped, internalFormat, @@ -1439,8 +1369,8 @@ put_mono_values_alpha8(GLcontext *ctx, struct gl_renderbuffer *arb, static void copy_buffer_alpha8(struct gl_renderbuffer* dst, struct gl_renderbuffer* src) { - ASSERT(dst->_ActualFormat == GL_ALPHA8); - ASSERT(src->_ActualFormat == GL_ALPHA8); + ASSERT(dst->Format == MESA_FORMAT_A8); + ASSERT(src->Format == MESA_FORMAT_A8); ASSERT(dst->Width == src->Width); ASSERT(dst->Height == src->Height); @@ -1486,16 +1416,7 @@ _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name) rb->Width = 0; rb->Height = 0; rb->InternalFormat = GL_NONE; - rb->_ActualFormat = GL_NONE; - rb->_BaseFormat = GL_NONE; - - rb->ComponentType = GL_UNSIGNED_NORMALIZED; /* ARB_fbo */ - rb->ColorEncoding = GL_LINEAR; /* ARB_fbo */ - - rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = 0; - rb->IndexBits = 0; - rb->DepthBits = 0; - rb->StencilBits = 0; + rb->Format = MESA_FORMAT_NONE; rb->DataType = GL_NONE; rb->Data = NULL; @@ -1612,18 +1533,15 @@ _mesa_add_color_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, if (rgbBits <= 8) { if (alphaBits) - rb->_ActualFormat = GL_RGBA8; + rb->Format = MESA_FORMAT_RGBA8888; else - rb->_ActualFormat = GL_RGB8; + rb->Format = MESA_FORMAT_RGB888; } else { assert(rgbBits <= 16); - if (alphaBits) - rb->_ActualFormat = GL_RGBA16; - else - rb->_ActualFormat = GL_RGBA16; /* don't really have RGB16 yet */ + rb->Format = MESA_FORMAT_NONE; /*XXX RGBA16;*/ } - rb->InternalFormat = rb->_ActualFormat; + rb->InternalFormat = GL_RGBA; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); @@ -1677,15 +1595,9 @@ _mesa_add_color_index_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (indexBits <= 8) { - /* only support GLuint for now */ - /*rb->InternalFormat = GL_COLOR_INDEX8_EXT;*/ - rb->_ActualFormat = COLOR_INDEX32; - } - else { - rb->_ActualFormat = COLOR_INDEX32; - } - rb->InternalFormat = rb->_ActualFormat; + assert(indexBits <= 8); + rb->Format = MESA_FORMAT_CI8; + rb->InternalFormat = GL_COLOR_INDEX; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, b, rb); @@ -1758,8 +1670,7 @@ _mesa_add_alpha_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, * values. */ arb->InternalFormat = arb->Wrapped->InternalFormat; - arb->_ActualFormat = GL_ALPHA8; - arb->_BaseFormat = arb->Wrapped->_BaseFormat; + arb->Format = MESA_FORMAT_A8; arb->DataType = arb->Wrapped->DataType; arb->AllocStorage = alloc_storage_alpha8; arb->Delete = delete_renderbuffer_alpha8; @@ -1833,15 +1744,17 @@ _mesa_add_depth_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, } if (depthBits <= 16) { - rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->Format = MESA_FORMAT_Z16; + rb->InternalFormat = GL_DEPTH_COMPONENT16; } else if (depthBits <= 24) { - rb->_ActualFormat = GL_DEPTH_COMPONENT24; + rb->Format = MESA_FORMAT_X8_Z24; + rb->InternalFormat = GL_DEPTH_COMPONENT24; } else { - rb->_ActualFormat = GL_DEPTH_COMPONENT32; + rb->Format = MESA_FORMAT_Z32; + rb->InternalFormat = GL_DEPTH_COMPONENT32; } - rb->InternalFormat = rb->_ActualFormat; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb); @@ -1878,14 +1791,9 @@ _mesa_add_stencil_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (stencilBits <= 8) { - rb->_ActualFormat = GL_STENCIL_INDEX8_EXT; - } - else { - /* not really supported (see s_stencil.c code) */ - rb->_ActualFormat = GL_STENCIL_INDEX16_EXT; - } - rb->InternalFormat = rb->_ActualFormat; + assert(stencilBits <= 8); + rb->Format = MESA_FORMAT_S8; + rb->InternalFormat = GL_STENCIL_INDEX8; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb); @@ -1923,7 +1831,7 @@ _mesa_add_accum_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - rb->_ActualFormat = GL_RGBA16; + rb->Format = MESA_FORMAT_SIGNED_RGBA_16; rb->InternalFormat = GL_RGBA16; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_ACCUM, rb); @@ -1967,13 +1875,9 @@ _mesa_add_aux_renderbuffers(GLcontext *ctx, struct gl_framebuffer *fb, return GL_FALSE; } - if (colorBits <= 8) { - rb->_ActualFormat = GL_RGBA8; - } - else { - rb->_ActualFormat = GL_RGBA16; - } - rb->InternalFormat = rb->_ActualFormat; + assert (colorBits <= 8); + rb->Format = MESA_FORMAT_RGBA8888; + rb->InternalFormat = GL_RGBA; rb->AllocStorage = _mesa_soft_renderbuffer_storage; _mesa_add_renderbuffer(fb, BUFFER_AUX0 + i, rb); @@ -2071,6 +1975,8 @@ void _mesa_add_renderbuffer(struct gl_framebuffer *fb, GLuint bufferName, struct gl_renderbuffer *rb) { + GLenum baseFormat; + assert(fb); assert(rb); assert(bufferName < BUFFER_COUNT); @@ -2095,7 +2001,8 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, * and the device driver is expecting 8-bit values (GLubyte), we can * use a "renderbuffer adaptor/wrapper" to do the necessary conversions. */ - if (rb->_BaseFormat == GL_RGBA) { + baseFormat = _mesa_get_format_base_format(rb->Format); + if (baseFormat == GL_RGBA) { if (CHAN_BITS == 16 && rb->DataType == GL_UNSIGNED_BYTE) { GET_CURRENT_CONTEXT(ctx); rb = _mesa_new_renderbuffer_16wrap8(ctx, rb); @@ -2202,7 +2109,7 @@ _mesa_new_depthstencil_renderbuffer(GLcontext *ctx, GLuint name) /* init fields not covered by _mesa_new_renderbuffer() */ dsrb->InternalFormat = GL_DEPTH24_STENCIL8_EXT; - dsrb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + dsrb->Format = MESA_FORMAT_Z24_S8; dsrb->AllocStorage = _mesa_soft_renderbuffer_storage; return dsrb; diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 2cda4dd859..11f8857fa7 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -34,10 +34,10 @@ #include "imports.h" #include "colormac.h" #include "context.h" +#include "formats.h" #include "image.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" #include "texstore.h" @@ -113,252 +113,75 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all) } - /** - * Return number of bytes needed to store a texture of the given size - * using the specified compressed format. - * This is called via the ctx->Driver.CompressedTextureSize function, - * unless a device driver overrides it. - * - * \param width texture width in texels. - * \param height texture height in texels. - * \param depth texture depth in texels. - * \param mesaFormat one of the MESA_FORMAT_* compressed formats - * - * \return size in bytes, or zero if bad format + * Convert a compressed MESA_FORMAT_x to a GLenum. */ -GLuint -_mesa_compressed_texture_size( GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - GLuint mesaFormat ) +gl_format +_mesa_glenum_to_compressed_format(GLenum format) { - GLuint size; - - ASSERT(depth == 1); - (void) depth; - (void) size; - - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - /* round up width to next multiple of 8, height to next multiple of 4 */ - width = (width + 7) & ~7; - height = (height + 3) & ~3; - /* 16 bytes per 8x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 8x4 will effectively be made into 8x4 and - * take 16 bytes. - */ - return size; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 8 bytes per 4x4 tile of RGB[A] texels */ - size = width * height / 2; - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 8 bytes. - */ - return size; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* round up width, height to next multiple of 4 */ - width = (width + 3) & ~3; - height = (height + 3) & ~3; - /* 16 bytes per 4x4 tile of RGBA texels */ - size = width * height; /* simple! */ - /* Textures smaller than 4x4 will effectively be made into 4x4 and - * take 16 bytes. - */ - return size; -#endif - default: - _mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size"); - return 0; - } -} - - -/** - * As above, but format is specified by a GLenum (GL_COMPRESSED_*) token. - * - * Note: This function CAN NOT return a padded hardware texture size. - * That's why we don't call the ctx->Driver.CompressedTextureSize() function. - * - * We use this function to validate the <imageSize> parameter - * of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match. - */ -GLuint -_mesa_compressed_texture_size_glenum(GLcontext *ctx, - GLsizei width, GLsizei height, - GLsizei depth, GLenum glformat) -{ - GLuint mesaFormat; - - switch (glformat) { -#if FEATURE_texture_fxt1 + switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: - mesaFormat = MESA_FORMAT_RGB_FXT1; - break; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - mesaFormat = MESA_FORMAT_RGBA_FXT1; - break; -#endif -#if FEATURE_texture_s3tc + return MESA_FORMAT_RGBA_FXT1; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_RGB_S3TC: - mesaFormat = MESA_FORMAT_RGB_DXT1; - break; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_RGB4_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT1; - break; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_RGBA_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT3; - break; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_RGBA4_S3TC: - mesaFormat = MESA_FORMAT_RGBA_DXT5; - break; -#if FEATURE_EXT_texture_sRGB + return MESA_FORMAT_RGBA_DXT5; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - mesaFormat = MESA_FORMAT_SRGB_DXT1; - break; + return MESA_FORMAT_SRGB_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT1; - break; + return MESA_FORMAT_SRGBA_DXT1; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT3; - break; + return MESA_FORMAT_SRGBA_DXT3; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - mesaFormat = MESA_FORMAT_SRGBA_DXT5; - break; -#endif -#endif - default: - return 0; - } + return MESA_FORMAT_SRGBA_DXT5; - return _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat); -} - - -/* - * Compute the bytes per row in a compressed texture image. - * We use this for computing the destination address for sub-texture updates. - * \param mesaFormat one of the MESA_FORMAT_* compressed formats - * \param width image width in pixels - * \return stride, in bytes, between rows for compressed image - */ -GLint -_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width) -{ - GLint stride; - - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ - break; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ - break; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ - break; -#endif default: - _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride"); - return 0; + return MESA_FORMAT_NONE; } - - return stride; } /* * Return the address of the pixel at (col, row, img) in a * compressed texture image. - * \param col, row, img - image position (3D) + * \param col, row, img - image position (3D), should be a multiple of the + * format's block size. * \param format - compressed image format - * \param width - image width + * \param width - image width (stride) in pixels * \param image - the image address - * \return address of pixel at (row, col) + * \return address of pixel at (row, col, img) */ GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLuint mesaFormat, + gl_format mesaFormat, GLsizei width, const GLubyte *image) { - GLubyte *addr; + /* XXX only 2D images implemented, not 3D */ + const GLuint blockSize = _mesa_get_format_bytes(mesaFormat); + GLuint bw, bh; + GLint offset; - (void) img; + _mesa_get_format_block_size(mesaFormat, &bw, &bh); - /* We try to spot a "complete" subtexture "above" ROW, COL; - * this texture is given by appropriate rounding of WIDTH x ROW. - * Then we just add the amount left (usually on the left). - * - * Example for X*Y microtiles (Z bytes each) - * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X); - */ + ASSERT(col % bw == 0); + ASSERT(row % bh == 0); - switch (mesaFormat) { -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); - break; -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: -#endif - addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); - break; - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); - break; -#endif - default: - _mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address"); - addr = NULL; - } + offset = ((width + bw - 1) / bw) * (row / bh) + col / bw; + offset *= blockSize; - return addr; + return (GLubyte *) image + offset; } diff --git a/src/mesa/main/texcompress.h b/src/mesa/main/texcompress.h index 0f1a38f88e..9c58425fc9 100644 --- a/src/mesa/main/texcompress.h +++ b/src/mesa/main/texcompress.h @@ -26,29 +26,19 @@ #define TEXCOMPRESS_H #include "mtypes.h" +#include "formats.h" #if _HAVE_FULL_GL extern GLuint _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all); -extern GLuint -_mesa_compressed_texture_size( GLcontext *ctx, - GLsizei width, GLsizei height, GLsizei depth, - GLuint mesaFormat ); - -extern GLuint -_mesa_compressed_texture_size_glenum(GLcontext *ctx, - GLsizei width, GLsizei height, - GLsizei depth, GLenum glformat); - -extern GLint -_mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width); - +extern gl_format +_mesa_glenum_to_compressed_format(GLenum format); extern GLubyte * _mesa_compressed_image_address(GLint col, GLint row, GLint img, - GLuint mesaFormat, + gl_format mesaFormat, GLsizei width, const GLubyte *image); @@ -67,9 +57,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx ); /* no-op macros */ #define _mesa_get_compressed_formats( c, f ) 0 -#define _mesa_compressed_texture_size( c, w, h, d, f ) 0 -#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0 -#define _mesa_compressed_row_stride( f, w) 0 #define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0 #define _mesa_compress_teximage( c, w, h, sF, s, sRS, dF, d, drs ) ((void)0) diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index fc151605c9..ef42fb92b7 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -37,7 +37,7 @@ #include "image.h" #include "mipmap.h" #include "texcompress.h" -#include "texformat.h" +#include "texcompress_fxt1.h" #include "texstore.h" @@ -62,10 +62,10 @@ _mesa_init_texture_fxt1( GLcontext *ctx ) /** - * Called via TexFormat->StoreImage to store an RGB_FXT1 texture. + * Store user's image in rgb_fxt1 format. */ -static GLboolean -texstore_rgb_fxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -73,7 +73,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgb_fxt1); + ASSERT(dstFormat == MESA_FORMAT_RGB_FXT1); ASSERT(dstXoffset % 8 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset == 0); @@ -87,7 +87,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -105,7 +105,7 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); fxt1_encode(srcWidth, srcHeight, 3, pixels, srcRowStride, @@ -119,10 +119,10 @@ texstore_rgb_fxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_FXT1 texture. + * Store user's image in rgba_fxt1 format. */ -static GLboolean -texstore_rgba_fxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -130,7 +130,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) GLint texWidth = dstRowStride * 8 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_fxt1); + ASSERT(dstFormat == MESA_FORMAT_RGBA_FXT1); ASSERT(dstXoffset % 8 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset == 0); @@ -144,7 +144,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -162,7 +162,7 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); fxt1_encode(srcWidth, srcHeight, 4, pixels, srcRowStride, @@ -175,18 +175,18 @@ texstore_rgba_fxt1(TEXSTORE_PARAMS) } -static void -fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +void +_mesa_fetch_texel_2d_rgba_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel); } -static void -fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -199,9 +199,9 @@ fetch_texel_2d_f_rgba_fxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) +void +_mesa_fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel ) { (void) k; fxt1_decode_1(texImage->Data, texImage->RowStride, i, j, texel); @@ -209,9 +209,9 @@ fetch_texel_2d_rgb_fxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -225,55 +225,6 @@ fetch_texel_2d_f_rgb_fxt1( const struct gl_texture_image *texImage, -const struct gl_texture_format _mesa_texformat_rgb_fxt1 = { - MESA_FORMAT_RGB_FXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgb_fxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgb_fxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_fxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { - MESA_FORMAT_RGBA_FXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_fxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_fxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_fxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - - /***************************************************************************\ * FXT1 encoder * diff --git a/src/mesa/main/texcompress_fxt1.h b/src/mesa/main/texcompress_fxt1.h new file mode 100644 index 0000000000..b74f955fcd --- /dev/null +++ b/src/mesa/main/texcompress_fxt1.h @@ -0,0 +1,53 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_FXT1_H +#define TEXCOMPRESS_FXT1_H + +#include "texstore.h" + +extern GLboolean +_mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texel); + +extern void +_mesa_fetch_texel_2d_f_rgb_fxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + + +#endif /* TEXCOMPRESS_FXT1_H */ diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index a1c0f18f36..9fc73fec51 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -41,7 +41,7 @@ #include "dlopen.h" #include "image.h" #include "texcompress.h" -#include "texformat.h" +#include "texcompress_s3tc.h" #include "texstore.h" #ifdef __MINGW32__ @@ -153,10 +153,10 @@ _mesa_init_texture_s3tc( GLcontext *ctx ) } /** - * Called via TexFormat->StoreImage to store an RGB_DXT1 texture. + * Store user's image in rgb_dxt1 format. */ -static GLboolean -texstore_rgb_dxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -164,7 +164,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgb_dxt1); + ASSERT(dstFormat == MESA_FORMAT_RGB_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -178,7 +178,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) /* convert image to RGB/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -196,7 +196,7 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { @@ -216,10 +216,10 @@ texstore_rgb_dxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT1 texture. + * Store user's image in rgba_dxt1 format. */ -static GLboolean -texstore_rgba_dxt1(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -227,7 +227,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 8; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt1); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT1); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -241,7 +241,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -259,7 +259,7 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -278,10 +278,10 @@ texstore_rgba_dxt1(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT3 texture. + * Store user's image in rgba_dxt3 format. */ -static GLboolean -texstore_rgba_dxt3(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -289,7 +289,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt3); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT3); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -303,7 +303,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -320,7 +320,7 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -339,10 +339,10 @@ texstore_rgba_dxt3(TEXSTORE_PARAMS) /** - * Called via TexFormat->StoreImage to store an RGBA_DXT5 texture. + * Store user's image in rgba_dxt5 format. */ -static GLboolean -texstore_rgba_dxt5(TEXSTORE_PARAMS) +GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS) { const GLchan *pixels; GLint srcRowStride; @@ -350,7 +350,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) const GLint texWidth = dstRowStride * 4 / 16; /* a bit of a hack */ const GLchan *tempImage = NULL; - ASSERT(dstFormat == &_mesa_texformat_rgba_dxt5); + ASSERT(dstFormat == MESA_FORMAT_RGBA_DXT5); ASSERT(dstXoffset % 4 == 0); ASSERT(dstYoffset % 4 == 0); ASSERT(dstZoffset % 4 == 0); @@ -364,7 +364,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) /* convert image to RGBA/GLchan */ tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + _mesa_get_format_base_format(dstFormat), srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -381,7 +381,7 @@ texstore_rgba_dxt5(TEXSTORE_PARAMS) } dst = _mesa_compressed_image_address(dstXoffset, dstYoffset, 0, - dstFormat->MesaFormat, + dstFormat, texWidth, (GLubyte *) dstAddr); if (ext_tx_compress_dxtn) { (*ext_tx_compress_dxtn)(4, srcWidth, srcHeight, pixels, @@ -414,9 +414,9 @@ fetch_texel_2d_rgb_dxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -442,9 +442,9 @@ fetch_texel_2d_rgba_dxt1( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -471,9 +471,9 @@ fetch_texel_2d_rgba_dxt3( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -499,9 +499,9 @@ fetch_texel_2d_rgba_dxt5( const struct gl_texture_image *texImage, } -static void -fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -513,9 +513,9 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage, } #if FEATURE_EXT_texture_sRGB -static void -fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -526,9 +526,9 @@ fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -539,9 +539,9 @@ fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -552,9 +552,9 @@ fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } -static void -fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) +void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel) { /* just sample as GLchan and convert to float here */ GLchan rgba[4]; @@ -566,196 +566,3 @@ fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage, } #endif -const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { - MESA_FORMAT_RGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgb_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { - MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt3 = { - MESA_FORMAT_RGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt3, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_dxt5 = { - MESA_FORMAT_RGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt5, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -#if FEATURE_EXT_texture_sRGB -const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { - MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgb_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt1 = { - MESA_FORMAT_SRGBA_DXT1, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 1, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt1, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt3 = { - MESA_FORMAT_SRGBA_DXT3, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /*approx*/ /* RedBits */ - 4, /*approx*/ /* GreenBits */ - 4, /*approx*/ /* BlueBits */ - 4, /*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt3, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba_dxt5 = { - MESA_FORMAT_SRGBA_DXT5, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4,/*approx*/ /* RedBits */ - 4,/*approx*/ /* GreenBits */ - 4,/*approx*/ /* BlueBits */ - 4,/*approx*/ /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - texstore_rgba_dxt5, /* StoreTexImageFunc */ - NULL, /*impossible*/ /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /*impossible*/ /* FetchTexel3D */ - NULL, /*impossible*/ /* FetchTexel1Df */ - fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */ - NULL, /*impossible*/ /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; -#endif diff --git a/src/mesa/main/texcompress_s3tc.h b/src/mesa/main/texcompress_s3tc.h new file mode 100644 index 0000000000..4041d244d1 --- /dev/null +++ b/src/mesa/main/texcompress_s3tc.h @@ -0,0 +1,75 @@ +/* + * Mesa 3-D graphics library + * Version: 7.1 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef TEXCOMPRESS_S3TC_H +#define TEXCOMPRESS_S3TC_H + +#include "texstore.h" + +extern GLboolean +_mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS); + +extern GLboolean +_mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS); + +extern void +_mesa_fetch_texel_2d_f_rgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_rgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgb_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt1(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt3(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + +extern void +_mesa_fetch_texel_2d_f_srgba_dxt5(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel); + + +#endif /* TEXCOMPRESS_S3TC_H */ diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c new file mode 100644 index 0000000000..e6e28aef19 --- /dev/null +++ b/src/mesa/main/texfetch.c @@ -0,0 +1,665 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/** + * \file texfetch.c + * + * Texel fetch/store functions + * + * \author Gareth Hughes + */ + + +#include "colormac.h" +#include "context.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" +#include "texfetch.h" + + +/** + * Convert an 8-bit sRGB value from non-linear space to a + * linear RGB value in [0, 1]. + * Implemented with a 256-entry lookup table. + */ +static INLINE GLfloat +nonlinear_to_linear(GLubyte cs8) +{ + static GLfloat table[256]; + static GLboolean tableReady = GL_FALSE; + if (!tableReady) { + /* compute lookup table now */ + GLuint i; + for (i = 0; i < 256; i++) { + const GLfloat cs = UBYTE_TO_FLOAT(i); + if (cs <= 0.04045) { + table[i] = cs / 12.92f; + } + else { + table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); + } + } + tableReady = GL_TRUE; + } + return table[cs8]; +} + + + +/* Texel fetch routines for all supported formats + */ +#define DIM 1 +#include "texfetch_tmp.h" + +#define DIM 2 +#include "texfetch_tmp.h" + +#define DIM 3 +#include "texfetch_tmp.h" + +/** + * Null texel fetch function. + * + * Have to have this so the FetchTexel function pointer is never NULL. + */ +static void fetch_null_texelf( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + (void) texImage; (void) i; (void) j; (void) k; + texel[RCOMP] = 0.0; + texel[GCOMP] = 0.0; + texel[BCOMP] = 0.0; + texel[ACOMP] = 0.0; + _mesa_warning(NULL, "fetch_null_texelf() called!"); +} + +static void store_null_texel(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + (void) texImage; + (void) i; + (void) j; + (void) k; + (void) texel; + /* no-op */ +} + + + +/** + * Table to map MESA_FORMAT_ to texel fetch/store funcs. + * XXX this is somewhat temporary. + */ +static struct { + GLuint Name; + FetchTexelFuncF Fetch1D; + FetchTexelFuncF Fetch2D; + FetchTexelFuncF Fetch3D; + StoreTexelFunc StoreTexel; +} +texfetch_funcs[MESA_FORMAT_COUNT] = +{ + { + MESA_FORMAT_SRGB8, + fetch_texel_1d_srgb8, + fetch_texel_2d_srgb8, + fetch_texel_3d_srgb8, + store_texel_srgb8 + }, + { + MESA_FORMAT_SRGBA8, + fetch_texel_1d_srgba8, + fetch_texel_2d_srgba8, + fetch_texel_3d_srgba8, + store_texel_srgba8 + }, + { + MESA_FORMAT_SARGB8, + fetch_texel_1d_sargb8, + fetch_texel_2d_sargb8, + fetch_texel_3d_sargb8, + store_texel_sargb8 + }, + { + MESA_FORMAT_SL8, + fetch_texel_1d_sl8, + fetch_texel_2d_sl8, + fetch_texel_3d_sl8, + store_texel_sl8 + }, + { + MESA_FORMAT_SLA8, + fetch_texel_1d_sla8, + fetch_texel_2d_sla8, + fetch_texel_3d_sla8, + store_texel_sla8 + }, + { + MESA_FORMAT_RGB_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_fxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_rgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_SRGB_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgb_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT1, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt1, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT3, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt3, + NULL, + NULL + }, + { + MESA_FORMAT_SRGBA_DXT5, + NULL, + _mesa_fetch_texel_2d_f_srgba_dxt5, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA_FLOAT32, + fetch_texel_1d_f_rgba_f32, + fetch_texel_2d_f_rgba_f32, + fetch_texel_3d_f_rgba_f32, + store_texel_rgba_f32 + }, + { + MESA_FORMAT_RGBA_FLOAT16, + fetch_texel_1d_f_rgba_f16, + fetch_texel_2d_f_rgba_f16, + fetch_texel_3d_f_rgba_f16, + store_texel_rgba_f16 + }, + { + MESA_FORMAT_RGB_FLOAT32, + fetch_texel_1d_f_rgb_f32, + fetch_texel_2d_f_rgb_f32, + fetch_texel_3d_f_rgb_f32, + store_texel_rgb_f32 + }, + { + MESA_FORMAT_RGB_FLOAT16, + fetch_texel_1d_f_rgb_f16, + fetch_texel_2d_f_rgb_f16, + fetch_texel_3d_f_rgb_f16, + store_texel_rgb_f16 + }, + { + MESA_FORMAT_ALPHA_FLOAT32, + fetch_texel_1d_f_alpha_f32, + fetch_texel_2d_f_alpha_f32, + fetch_texel_3d_f_alpha_f32, + store_texel_alpha_f32 + }, + { + MESA_FORMAT_ALPHA_FLOAT16, + fetch_texel_1d_f_alpha_f16, + fetch_texel_2d_f_alpha_f16, + fetch_texel_3d_f_alpha_f16, + store_texel_alpha_f16 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT32, + fetch_texel_1d_f_luminance_f32, + fetch_texel_2d_f_luminance_f32, + fetch_texel_3d_f_luminance_f32, + store_texel_luminance_f32 + }, + { + MESA_FORMAT_LUMINANCE_FLOAT16, + fetch_texel_1d_f_luminance_f16, + fetch_texel_2d_f_luminance_f16, + fetch_texel_3d_f_luminance_f16, + store_texel_luminance_f16 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, + fetch_texel_1d_f_luminance_alpha_f32, + fetch_texel_2d_f_luminance_alpha_f32, + fetch_texel_3d_f_luminance_alpha_f32, + store_texel_luminance_alpha_f32 + }, + { + MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, + fetch_texel_1d_f_luminance_alpha_f16, + fetch_texel_2d_f_luminance_alpha_f16, + fetch_texel_3d_f_luminance_alpha_f16, + store_texel_luminance_alpha_f16 + }, + { + MESA_FORMAT_INTENSITY_FLOAT32, + fetch_texel_1d_f_intensity_f32, + fetch_texel_2d_f_intensity_f32, + fetch_texel_3d_f_intensity_f32, + store_texel_intensity_f32 + }, + { + MESA_FORMAT_INTENSITY_FLOAT16, + fetch_texel_1d_f_intensity_f16, + fetch_texel_2d_f_intensity_f16, + fetch_texel_3d_f_intensity_f16, + store_texel_intensity_f16 + }, + { + MESA_FORMAT_DUDV8, + fetch_texel_1d_dudv8, + fetch_texel_2d_dudv8, + fetch_texel_3d_dudv8, + NULL + }, + { + MESA_FORMAT_SIGNED_RGBA8888, + fetch_texel_1d_signed_rgba8888, + fetch_texel_2d_signed_rgba8888, + fetch_texel_3d_signed_rgba8888, + store_texel_signed_rgba8888 + }, + { + MESA_FORMAT_SIGNED_RGBA8888_REV, + fetch_texel_1d_signed_rgba8888_rev, + fetch_texel_2d_signed_rgba8888_rev, + fetch_texel_3d_signed_rgba8888_rev, + store_texel_signed_rgba8888_rev + }, + { + MESA_FORMAT_SIGNED_RGBA_16, + NULL, /* XXX to do */ + NULL, + NULL, + NULL + }, + { + MESA_FORMAT_RGBA8888, + fetch_texel_1d_f_rgba8888, + fetch_texel_2d_f_rgba8888, + fetch_texel_3d_f_rgba8888, + store_texel_rgba8888 + }, + { + MESA_FORMAT_RGBA8888_REV, + fetch_texel_1d_f_rgba8888_rev, + fetch_texel_2d_f_rgba8888_rev, + fetch_texel_3d_f_rgba8888_rev, + store_texel_rgba8888_rev + }, + { + MESA_FORMAT_ARGB8888, + fetch_texel_1d_f_argb8888, + fetch_texel_2d_f_argb8888, + fetch_texel_3d_f_argb8888, + store_texel_argb8888 + }, + { + MESA_FORMAT_ARGB8888_REV, + fetch_texel_1d_f_argb8888_rev, + fetch_texel_2d_f_argb8888_rev, + fetch_texel_3d_f_argb8888_rev, + store_texel_argb8888_rev + }, + { + MESA_FORMAT_XRGB8888, + fetch_texel_1d_f_xrgb8888, + fetch_texel_2d_f_xrgb8888, + fetch_texel_3d_f_xrgb8888, + store_texel_xrgb8888 + }, + { + MESA_FORMAT_RGB888, + fetch_texel_1d_f_rgb888, + fetch_texel_2d_f_rgb888, + fetch_texel_3d_f_rgb888, + store_texel_rgb888 + }, + { + MESA_FORMAT_BGR888, + fetch_texel_1d_f_bgr888, + fetch_texel_2d_f_bgr888, + fetch_texel_3d_f_bgr888, + store_texel_bgr888 + }, + { + MESA_FORMAT_RGB565, + fetch_texel_1d_f_rgb565, + fetch_texel_2d_f_rgb565, + fetch_texel_3d_f_rgb565, + store_texel_rgb565 + }, + { + MESA_FORMAT_RGB565_REV, + fetch_texel_1d_f_rgb565_rev, + fetch_texel_2d_f_rgb565_rev, + fetch_texel_3d_f_rgb565_rev, + store_texel_rgb565_rev + }, + { + MESA_FORMAT_ARGB4444, + fetch_texel_1d_f_argb4444, + fetch_texel_2d_f_argb4444, + fetch_texel_3d_f_argb4444, + store_texel_argb4444 + }, + { + MESA_FORMAT_ARGB4444_REV, + fetch_texel_1d_f_argb4444_rev, + fetch_texel_2d_f_argb4444_rev, + fetch_texel_3d_f_argb4444_rev, + store_texel_argb4444_rev + }, + { + MESA_FORMAT_RGBA5551, + fetch_texel_1d_f_rgba5551, + fetch_texel_2d_f_rgba5551, + fetch_texel_3d_f_rgba5551, + store_texel_rgba5551 + }, + { + MESA_FORMAT_ARGB1555, + fetch_texel_1d_f_argb1555, + fetch_texel_2d_f_argb1555, + fetch_texel_3d_f_argb1555, + store_texel_argb1555 + }, + { + MESA_FORMAT_ARGB1555_REV, + fetch_texel_1d_f_argb1555_rev, + fetch_texel_2d_f_argb1555_rev, + fetch_texel_3d_f_argb1555_rev, + store_texel_argb1555_rev + }, + { + MESA_FORMAT_AL88, + fetch_texel_1d_f_al88, + fetch_texel_2d_f_al88, + fetch_texel_3d_f_al88, + store_texel_al88 + }, + { + MESA_FORMAT_AL88_REV, + fetch_texel_1d_f_al88_rev, + fetch_texel_2d_f_al88_rev, + fetch_texel_3d_f_al88_rev, + store_texel_al88_rev + }, + { + MESA_FORMAT_RGB332, + fetch_texel_1d_f_rgb332, + fetch_texel_2d_f_rgb332, + fetch_texel_3d_f_rgb332, + store_texel_rgb332 + }, + { + MESA_FORMAT_A8, + fetch_texel_1d_f_a8, + fetch_texel_2d_f_a8, + fetch_texel_3d_f_a8, + store_texel_a8 + }, + { + MESA_FORMAT_L8, + fetch_texel_1d_f_l8, + fetch_texel_2d_f_l8, + fetch_texel_3d_f_l8, + store_texel_l8 + }, + { + MESA_FORMAT_I8, + fetch_texel_1d_f_i8, + fetch_texel_2d_f_i8, + fetch_texel_3d_f_i8, + store_texel_i8 + }, + { + MESA_FORMAT_CI8, + fetch_texel_1d_f_ci8, + fetch_texel_2d_f_ci8, + fetch_texel_3d_f_ci8, + store_texel_ci8 + }, + { + MESA_FORMAT_YCBCR, + fetch_texel_1d_f_ycbcr, + fetch_texel_2d_f_ycbcr, + fetch_texel_3d_f_ycbcr, + store_texel_ycbcr + }, + { + MESA_FORMAT_YCBCR_REV, + fetch_texel_1d_f_ycbcr_rev, + fetch_texel_2d_f_ycbcr_rev, + fetch_texel_3d_f_ycbcr_rev, + store_texel_ycbcr_rev + }, + { + MESA_FORMAT_Z24_S8, + fetch_texel_1d_f_z24_s8, + fetch_texel_2d_f_z24_s8, + fetch_texel_3d_f_z24_s8, + store_texel_z24_s8 + }, + { + MESA_FORMAT_S8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, + { + MESA_FORMAT_Z16, + fetch_texel_1d_f_z16, + fetch_texel_2d_f_z16, + fetch_texel_3d_f_z16, + store_texel_z16 + }, + { + MESA_FORMAT_X8_Z24, + fetch_texel_1d_f_s8_z24, + fetch_texel_2d_f_s8_z24, + fetch_texel_3d_f_s8_z24, + store_texel_s8_z24 + }, + { + MESA_FORMAT_Z32, + fetch_texel_1d_f_z32, + fetch_texel_2d_f_z32, + fetch_texel_3d_f_z32, + store_texel_z32 + } +}; + + +static FetchTexelFuncF +_mesa_get_texel_fetch_func(gl_format format, GLuint dims) +{ + FetchTexelFuncF f; + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + switch (dims) { + case 1: + f = texfetch_funcs[i].Fetch1D; + break; + case 2: + f = texfetch_funcs[i].Fetch2D; + break; + case 3: + f = texfetch_funcs[i].Fetch3D; + break; + } + if (!f) + f = fetch_null_texelf; + return f; + } + } + return NULL; +} + + +StoreTexelFunc +_mesa_get_texel_store_func(gl_format format) +{ + GLuint i; + /* XXX replace loop with direct table lookup */ + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + if (texfetch_funcs[i].Name == format) { + if (texfetch_funcs[i].StoreTexel) + return texfetch_funcs[i].StoreTexel; + else + return store_null_texel; + } + } + return NULL; +} + + + +/** + * Adaptor for fetching a GLchan texel from a float-valued texture. + */ +static void +fetch_texel_float_to_chan(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLchan *texelOut) +{ + GLfloat temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + ASSERT(texImage->FetchTexelf); + texImage->FetchTexelf(texImage, i, j, k, temp); + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* just one channel */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + } + else { + /* four channels */ + UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); + UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); + } +} + + +#if 0 +/** + * Adaptor for fetching a float texel from a GLchan-valued texture. + */ +static void +fetch_texel_chan_to_float(const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texelOut) +{ + GLchan temp[4]; + GLenum baseFormat = _mesa_get_format_base_format(texImage->TexFormat); + + ASSERT(texImage->FetchTexelc); + texImage->FetchTexelc(texImage, i, j, k, temp); + if (baseFormat == GL_DEPTH_COMPONENT || + baseFormat == GL_DEPTH_STENCIL_EXT) { + /* just one channel */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + } + else { + /* four channels */ + texelOut[0] = CHAN_TO_FLOAT(temp[0]); + texelOut[1] = CHAN_TO_FLOAT(temp[1]); + texelOut[2] = CHAN_TO_FLOAT(temp[2]); + texelOut[3] = CHAN_TO_FLOAT(temp[3]); + } +} +#endif + + +/** + * Initialize the texture image's FetchTexelc and FetchTexelf methods. + */ +void +_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) +{ + ASSERT(dims == 1 || dims == 2 || dims == 3); + ASSERT(texImage->TexFormat); + + if (!texImage->FetchTexelf) { + texImage->FetchTexelf = + _mesa_get_texel_fetch_func(texImage->TexFormat, dims); + } + + /* now check if we need to use a float/chan adaptor */ + if (!texImage->FetchTexelc) { + texImage->FetchTexelc = fetch_texel_float_to_chan; + } + + ASSERT(texImage->FetchTexelc); + ASSERT(texImage->FetchTexelf); +} diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h new file mode 100644 index 0000000000..ef13bf27fe --- /dev/null +++ b/src/mesa/main/texfetch.h @@ -0,0 +1,40 @@ +/* + * Mesa 3-D graphics library + * Version: 7.7 + * + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2009 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef TEXFETCH_H +#define TEXFETCH_H + +#include "mtypes.h" +#include "formats.h" + + +extern StoreTexelFunc +_mesa_get_texel_store_func(gl_format format); + +extern void +_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); + +#endif diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texfetch_tmp.h index eb160deff9..27434946ec 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texfetch_tmp.h @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.7 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -25,18 +25,16 @@ /** - * \file texformat_tmp.h + * \file texfetch_tmp.h * Texel fetch functions template. * - * This template file is used by texformat.c to generate texel fetch functions + * This template file is used by texfetch.c to generate texel fetch functions * for 1-D, 2-D and 3-D texture images. * * It should be expanded by defining \p DIM as the number texture dimensions * (1, 2 or 3). According to the value of \p DIM a series of macros is defined * for the texel lookup in the gl_texture_image::Data. * - * \sa texformat.c and FetchTexel. - * * \author Gareth Hughes * \author Brian Paul */ @@ -70,152 +68,6 @@ #endif -/* MESA_FORMAT_RGBA **********************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLfloats */ -static void FETCH(f_rgba)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = CHAN_TO_FLOAT(src[3]); -} - -#if DIM == 3 -/* Store a GLchan RGBA texel */ -static void store_texel_rgba(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 4); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; - dst[3] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_RGB ***********************************************************/ - -/* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLfloats */ -static void FETCH(f_rgb)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - texel[RCOMP] = CHAN_TO_FLOAT(src[0]); - texel[GCOMP] = CHAN_TO_FLOAT(src[1]); - texel[BCOMP] = CHAN_TO_FLOAT(src[2]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_rgb(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 3); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[GCOMP]; - dst[2] = rgba[BCOMP]; -} -#endif - -/* MESA_FORMAT_ALPHA *********************************************************/ - -/* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ -static void FETCH(f_alpha)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = 0.0F; - texel[ACOMP] = CHAN_TO_FLOAT(src[0]); -} - -#if DIM == 3 -static void store_texel_alpha(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_LUMINANCE *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ -static void FETCH(f_luminance)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = CHAN_TO_FLOAT(src[0]); - texel[ACOMP] = 1.0F; -} - -#if DIM == 3 -static void store_texel_luminance(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - -/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/ - -/* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ -static void FETCH(f_luminance_alpha)(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = CHAN_TO_FLOAT(src[0]); - texel[ACOMP] = CHAN_TO_FLOAT(src[1]); -} - -#if DIM == 3 -static void store_texel_luminance_alpha(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 2); - dst[0] = rgba[RCOMP]; - dst[1] = rgba[ACOMP]; -} -#endif - -/* MESA_FORMAT_INTENSITY *****************************************************/ - -/* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ -static void FETCH(f_intensity)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLchan *src = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - texel[RCOMP] = - texel[GCOMP] = - texel[BCOMP] = - texel[ACOMP] = CHAN_TO_FLOAT(src[0]); -} - -#if DIM == 3 -static void store_texel_intensity(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLchan *rgba = (const GLchan *) texel; - GLchan *dst = TEXEL_ADDR(GLchan, texImage, i, j, k, 1); - dst[0] = rgba[RCOMP]; -} -#endif - - /* MESA_FORMAT_Z32 ***********************************************************/ /* Fetch depth texel from 1D, 2D or 3D 32-bit depth texture, @@ -683,6 +535,30 @@ static void store_texel_argb8888_rev(struct gl_texture_image *texImage, #endif +/* MESA_FORMAT_XRGB8888 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D xrgb8888 texture, return 4 GLchans */ +static void FETCH(f_xrgb8888)( const struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, GLfloat *texel ) +{ + const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); + texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); + texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); + texel[ACOMP] = 1.0f; +} + +#if DIM == 3 +static void store_texel_xrgb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); + *dst = PACK_COLOR_8888(0xff, rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + /* MESA_FORMAT_RGB888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ @@ -787,30 +663,6 @@ static void store_texel_rgb565_rev(struct gl_texture_image *texImage, } #endif -/* MESA_FORMAT_RGBA4444 ******************************************************/ - -/* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ -static void FETCH(f_rgba4444)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - const GLushort *src = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - const GLushort s = *src; - texel[RCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); - texel[GCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); - texel[BCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); - texel[ACOMP] = ((s ) & 0xf) * (1.0F / 15.0F); -} - -#if DIM == 3 -static void store_texel_rgba4444(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - const GLubyte *rgba = (const GLubyte *) texel; - GLushort *dst = TEXEL_ADDR(GLushort, texImage, i, j, k, 1); - *dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); -} -#endif - /* MESA_FORMAT_ARGB4444 ******************************************************/ @@ -1161,8 +1013,6 @@ static void store_texel_ci8(struct gl_texture_image *texImage, #endif -#if FEATURE_EXT_texture_sRGB - /* Fetch texel from 1D, 2D or 3D srgb8 texture, return 4 GLfloats */ /* Note: component order is same as for MESA_FORMAT_RGB888 */ static void FETCH(srgb8)(const struct gl_texture_image *texImage, @@ -1272,8 +1122,6 @@ static void store_texel_sla8(struct gl_texture_image *texImage, } #endif -#endif /* FEATURE_EXT_texture_sRGB */ - /* MESA_FORMAT_DUDV8 ********************************************************/ @@ -1424,7 +1272,7 @@ static void FETCH(f_z24_s8)( const struct gl_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) >> 8) * scale; - ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8); + ASSERT(texImage->TexFormat == MESA_FORMAT_Z24_S8); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } @@ -1451,7 +1299,7 @@ static void FETCH(f_s8_z24)( const struct gl_texture_image *texImage, const GLuint *src = TEXEL_ADDR(GLuint, texImage, i, j, k, 1); const GLfloat scale = 1.0F / (GLfloat) 0xffffff; texel[0] = ((*src) & 0x00ffffff) * scale; - ASSERT(texImage->TexFormat->MesaFormat == MESA_FORMAT_S8_Z24); + ASSERT(texImage->TexFormat == MESA_FORMAT_S8_Z24); ASSERT(texel[0] >= 0.0F); ASSERT(texel[0] <= 1.0F); } diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index 9d5534e396..39c561e278 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.7 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -29,1435 +29,15 @@ * Texture formats. * * \author Gareth Hughes + * \author Brian Paul */ -#include "colormac.h" #include "context.h" +#include "texcompress.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" #include "texformat.h" -#include "texstore.h" - - -#if FEATURE_EXT_texture_sRGB - -/** - * Convert an 8-bit sRGB value from non-linear space to a - * linear RGB value in [0, 1]. - * Implemented with a 256-entry lookup table. - */ -static INLINE GLfloat -nonlinear_to_linear(GLubyte cs8) -{ - static GLfloat table[256]; - static GLboolean tableReady = GL_FALSE; - if (!tableReady) { - /* compute lookup table now */ - GLuint i; - for (i = 0; i < 256; i++) { - const GLfloat cs = UBYTE_TO_FLOAT(i); - if (cs <= 0.04045) { - table[i] = cs / 12.92f; - } - else { - table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4); - } - } - tableReady = GL_TRUE; - } - return table[cs8]; -} - - -#endif /* FEATURE_EXT_texture_sRGB */ - - -/* Texel fetch routines for all supported formats - */ -#define DIM 1 -#include "texformat_tmp.h" - -#define DIM 2 -#include "texformat_tmp.h" - -#define DIM 3 -#include "texformat_tmp.h" - -/** - * Null texel fetch function. - * - * Have to have this so the FetchTexel function pointer is never NULL. - */ -static void fetch_null_texel( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0; - texel[GCOMP] = 0; - texel[BCOMP] = 0; - texel[ACOMP] = 0; - _mesa_warning(NULL, "fetch_null_texel() called!"); -} - -static void fetch_null_texelf( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texel ) -{ - (void) texImage; (void) i; (void) j; (void) k; - texel[RCOMP] = 0.0; - texel[GCOMP] = 0.0; - texel[BCOMP] = 0.0; - texel[ACOMP] = 0.0; - _mesa_warning(NULL, "fetch_null_texelf() called!"); -} - -static void store_null_texel(struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, const void *texel) -{ - (void) texImage; - (void) i; - (void) j; - (void) k; - (void) texel; - /* no-op */ -} - - -/** - * Notes about the predefined gl_texture_formats: - * - * 1. There are 1D, 2D and 3D functions for fetching texels from texture - * images, returning both GLchan values and GLfloat values. (six - * functions in total) - * You don't have to provide both the GLchan and GLfloat functions; - * just one or the other is OK. Mesa will use an "adaptor" to convert - * between GLchan/GLfloat when needed. - * Since the adaptors have small performance penalty, we provide both - * GLchan and GLfloat functions for some common formats like RGB, RGBA. - */ - - -/***************************************************************/ -/** \name Default GLchan-based formats */ -/*@{*/ - -const struct gl_texture_format _mesa_texformat_rgba = { - MESA_FORMAT_RGBA, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba, /* FetchTexel3Df */ - store_texel_rgba /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb = { - MESA_FORMAT_RGB, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - CHAN_BITS, /* RedBits */ - CHAN_BITS, /* GreenBits */ - CHAN_BITS, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb, /* FetchTexel3Df */ - store_texel_rgb /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_alpha = { - MESA_FORMAT_ALPHA, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_alpha, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha, /* FetchTexel3Df */ - store_texel_alpha /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance = { - MESA_FORMAT_LUMINANCE, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance, /* FetchTexel3Df */ - store_texel_luminance /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha = { - MESA_FORMAT_LUMINANCE_ALPHA, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - CHAN_BITS, /* AlphaBits */ - CHAN_BITS, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha, /* FetchTexel3Df */ - store_texel_luminance_alpha /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_intensity = { - MESA_FORMAT_INTENSITY, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - CHAN_BITS, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLchan), /* TexelBytes */ - _mesa_texstore_rgba,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity, /* FetchTexel3Df */ - store_texel_intensity /* StoreTexel */ -}; - - -#if FEATURE_EXT_texture_sRGB - -const struct gl_texture_format _mesa_texformat_srgb8 = { - MESA_FORMAT_SRGB8, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ - _mesa_texstore_srgb8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_srgb8, /* FetchTexel1Df */ - fetch_texel_2d_srgb8, /* FetchTexel2Df */ - fetch_texel_3d_srgb8, /* FetchTexel3Df */ - store_texel_srgb8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_srgba8 = { - MESA_FORMAT_SRGBA8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_srgba8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_srgba8, /* FetchTexel1Df */ - fetch_texel_2d_srgba8, /* FetchTexel2Df */ - fetch_texel_3d_srgba8, /* FetchTexel3Df */ - store_texel_srgba8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_sargb8 = { - MESA_FORMAT_SARGB8, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_sargb8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_sargb8, /* FetchTexel1Df */ - fetch_texel_2d_sargb8, /* FetchTexel2Df */ - fetch_texel_3d_sargb8, /* FetchTexel3Df */ - store_texel_sargb8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_sl8 = { - MESA_FORMAT_SL8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_sl8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_sl8, /* FetchTexel1Df */ - fetch_texel_2d_sl8, /* FetchTexel2Df */ - fetch_texel_3d_sl8, /* FetchTexel3Df */ - store_texel_sl8 /* StoreTexel */ -}; - -/* Note: this format name looks like a misnomer, make it sal8? */ -const struct gl_texture_format _mesa_texformat_sla8 = { - MESA_FORMAT_SLA8, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_sla8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_sla8, /* FetchTexel1Df */ - fetch_texel_2d_sla8, /* FetchTexel2Df */ - fetch_texel_3d_sla8, /* FetchTexel3Df */ - store_texel_sla8 /* StoreTexel */ -}; - -#endif /* FEATURE_EXT_texture_sRGB */ - -const struct gl_texture_format _mesa_texformat_rgba_float32 = { - MESA_FORMAT_RGBA_FLOAT32, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgba_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba_f32, /* FetchTexel3Df */ - store_texel_rgba_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba_float16 = { - MESA_FORMAT_RGBA_FLOAT16, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgba_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba_f16, /* FetchTexel3Df */ - store_texel_rgba_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float32 = { - MESA_FORMAT_RGB_FLOAT32, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLfloat), /* RedBits */ - 8 * sizeof(GLfloat), /* GreenBits */ - 8 * sizeof(GLfloat), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgb_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f32, /* FetchTexel3Df */ - store_texel_rgb_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb_float16 = { - MESA_FORMAT_RGB_FLOAT16, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 8 * sizeof(GLhalfARB), /* RedBits */ - 8 * sizeof(GLhalfARB), /* GreenBits */ - 8 * sizeof(GLhalfARB), /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_rgb_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb_f16, /* FetchTexel3Df */ - store_texel_rgb_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float32 = { - MESA_FORMAT_ALPHA_FLOAT32, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_alpha_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha_f32, /* FetchTexel3Df */ - store_texel_alpha_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_alpha_float16 = { - MESA_FORMAT_ALPHA_FLOAT16, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_alpha_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_alpha_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_alpha_f16, /* FetchTexel3Df */ - store_texel_alpha_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float32 = { - MESA_FORMAT_LUMINANCE_FLOAT32, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_f32, /* FetchTexel3Df */ - store_texel_luminance_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_float16 = { - MESA_FORMAT_LUMINANCE_FLOAT16, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_luminance_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_luminance_f16, /* FetchTexel3Df */ - store_texel_luminance_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLfloat), /* AlphaBits */ - 8 * sizeof(GLfloat), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha_f32,/* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha_f32,/* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha_f32,/* FetchTexel3Df */ - store_texel_luminance_alpha_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = { - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8 * sizeof(GLhalfARB), /* AlphaBits */ - 8 * sizeof(GLhalfARB), /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_luminance_alpha_f16,/* FetchTexel1Df */ - fetch_texel_2d_f_luminance_alpha_f16,/* FetchTexel2Df */ - fetch_texel_3d_f_luminance_alpha_f16,/* FetchTexel3Df */ - store_texel_luminance_alpha_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float32 = { - MESA_FORMAT_INTENSITY_FLOAT32, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLfloat), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLfloat), /* TexelBytes */ - _mesa_texstore_rgba_float32,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity_f32, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity_f32, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity_f32, /* FetchTexel3Df */ - store_texel_intensity_f32 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_intensity_float16 = { - MESA_FORMAT_INTENSITY_FLOAT16, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_FLOAT, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8 * sizeof(GLhalfARB), /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1 * sizeof(GLhalfARB), /* TexelBytes */ - _mesa_texstore_rgba_float16,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_intensity_f16, /* FetchTexel1Df */ - fetch_texel_2d_f_intensity_f16, /* FetchTexel2Df */ - fetch_texel_3d_f_intensity_f16, /* FetchTexel3Df */ - store_texel_intensity_f16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_dudv8 = { - MESA_FORMAT_DUDV8, /* MesaFormat */ - GL_DUDV_ATI, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - /* maybe should add dudvBits field, but spec seems to be - lacking the ability to query with GetTexLevelParameter anyway */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_dudv8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_dudv8, /* FetchTexel1Df */ - fetch_texel_2d_dudv8, /* FetchTexel2Df */ - fetch_texel_3d_dudv8, /* FetchTexel3Df */ - NULL /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888 = { - MESA_FORMAT_SIGNED_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_signed_rgba8888, /* FetchTexel1Df */ - fetch_texel_2d_signed_rgba8888, /* FetchTexel2Df */ - fetch_texel_3d_signed_rgba8888, /* FetchTexel3Df */ - store_texel_signed_rgba8888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = { - MESA_FORMAT_SIGNED_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_SIGNED_NORMALIZED, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_signed_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_signed_rgba8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_signed_rgba8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_signed_rgba8888_rev, /* FetchTexel3Df */ - store_texel_signed_rgba8888_rev /* StoreTexel */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Hardware formats */ -/*@{*/ - -const struct gl_texture_format _mesa_texformat_rgba8888 = { - MESA_FORMAT_RGBA8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba8888, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba8888, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba8888, /* FetchTexel3Df */ - store_texel_rgba8888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba8888_rev = { - MESA_FORMAT_RGBA8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_rgba8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba8888_rev, /* FetchTexel3Df */ - store_texel_rgba8888_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888 = { - MESA_FORMAT_ARGB8888, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb8888, /* FetchTexel1Df */ - fetch_texel_2d_f_argb8888, /* FetchTexel2Df */ - fetch_texel_3d_f_argb8888, /* FetchTexel3Df */ - store_texel_argb8888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb8888_rev = { - MESA_FORMAT_ARGB8888_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_argb8888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb8888_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb8888_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb8888_rev, /* FetchTexel3Df */ - store_texel_argb8888_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb888 = { - MESA_FORMAT_RGB888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ - _mesa_texstore_rgb888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb888, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb888, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb888, /* FetchTexel3Df */ - store_texel_rgb888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_bgr888 = { - MESA_FORMAT_BGR888, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 8, /* RedBits */ - 8, /* GreenBits */ - 8, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 3, /* TexelBytes */ - _mesa_texstore_bgr888, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_bgr888, /* FetchTexel1Df */ - fetch_texel_2d_f_bgr888, /* FetchTexel2Df */ - fetch_texel_3d_f_bgr888, /* FetchTexel3Df */ - store_texel_bgr888 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565 = { - MESA_FORMAT_RGB565, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgb565, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb565, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb565, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb565, /* FetchTexel3Df */ - store_texel_rgb565 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb565_rev = { - MESA_FORMAT_RGB565_REV, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 6, /* GreenBits */ - 5, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgb565, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb565_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb565_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb565_rev, /* FetchTexel3Df */ - store_texel_rgb565_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba4444 = { - MESA_FORMAT_RGBA4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgba4444, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba4444, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba4444, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba4444, /* FetchTexel3Df */ - store_texel_rgba4444 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444 = { - MESA_FORMAT_ARGB4444, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb4444, /* FetchTexel1Df */ - fetch_texel_2d_f_argb4444, /* FetchTexel2Df */ - fetch_texel_3d_f_argb4444, /* FetchTexel3Df */ - store_texel_argb4444 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb4444_rev = { - MESA_FORMAT_ARGB4444_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 4, /* RedBits */ - 4, /* GreenBits */ - 4, /* BlueBits */ - 4, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb4444, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb4444_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb4444_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb4444_rev, /* FetchTexel3Df */ - store_texel_argb4444_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgba5551 = { - MESA_FORMAT_RGBA5551, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_rgba5551, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgba5551, /* FetchTexel1Df */ - fetch_texel_2d_f_rgba5551, /* FetchTexel2Df */ - fetch_texel_3d_f_rgba5551, /* FetchTexel3Df */ - store_texel_rgba5551 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555 = { - MESA_FORMAT_ARGB1555, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb1555, /* FetchTexel1Df */ - fetch_texel_2d_f_argb1555, /* FetchTexel2Df */ - fetch_texel_3d_f_argb1555, /* FetchTexel3Df */ - store_texel_argb1555 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_argb1555_rev = { - MESA_FORMAT_ARGB1555_REV, /* MesaFormat */ - GL_RGBA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 5, /* RedBits */ - 5, /* GreenBits */ - 5, /* BlueBits */ - 1, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_argb1555, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_argb1555_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_argb1555_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_argb1555_rev, /* FetchTexel3Df */ - store_texel_argb1555_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_al88 = { - MESA_FORMAT_AL88, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_al88, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_al88, /* FetchTexel1Df */ - fetch_texel_2d_f_al88, /* FetchTexel2Df */ - fetch_texel_3d_f_al88, /* FetchTexel3Df */ - store_texel_al88 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_al88_rev = { - MESA_FORMAT_AL88_REV, /* MesaFormat */ - GL_LUMINANCE_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_al88, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_al88_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_al88_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_al88_rev, /* FetchTexel3Df */ - store_texel_al88_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_rgb332 = { - MESA_FORMAT_RGB332, /* MesaFormat */ - GL_RGB, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 3, /* RedBits */ - 3, /* GreenBits */ - 2, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_rgb332, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_rgb332, /* FetchTexel1Df */ - fetch_texel_2d_f_rgb332, /* FetchTexel2Df */ - fetch_texel_3d_f_rgb332, /* FetchTexel3Df */ - store_texel_rgb332 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_a8 = { - MESA_FORMAT_A8, /* MesaFormat */ - GL_ALPHA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 8, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_a8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_a8, /* FetchTexel1Df */ - fetch_texel_2d_f_a8, /* FetchTexel2Df */ - fetch_texel_3d_f_a8, /* FetchTexel3Df */ - store_texel_a8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_l8 = { - MESA_FORMAT_L8, /* MesaFormat */ - GL_LUMINANCE, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 8, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_l8, /* FetchTexel1Df */ - fetch_texel_2d_f_l8, /* FetchTexel2Df */ - fetch_texel_3d_f_l8, /* FetchTexel3Df */ - store_texel_l8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_i8 = { - MESA_FORMAT_I8, /* MesaFormat */ - GL_INTENSITY, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 8, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_a8,/*yes*/ /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_i8, /* FetchTexel1Df */ - fetch_texel_2d_f_i8, /* FetchTexel2Df */ - fetch_texel_3d_f_i8, /* FetchTexel3Df */ - store_texel_i8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_ci8 = { - MESA_FORMAT_CI8, /* MesaFormat */ - GL_COLOR_INDEX, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 8, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 1, /* TexelBytes */ - _mesa_texstore_ci8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ci8, /* FetchTexel1Df */ - fetch_texel_2d_f_ci8, /* FetchTexel2Df */ - fetch_texel_3d_f_ci8, /* FetchTexel3Df */ - store_texel_ci8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr = { - MESA_FORMAT_YCBCR, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_ycbcr, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ycbcr, /* FetchTexel1Df */ - fetch_texel_2d_f_ycbcr, /* FetchTexel2Df */ - fetch_texel_3d_f_ycbcr, /* FetchTexel3Df */ - store_texel_ycbcr /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_ycbcr_rev = { - MESA_FORMAT_YCBCR_REV, /* MesaFormat */ - GL_YCBCR_MESA, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 2, /* TexelBytes */ - _mesa_texstore_ycbcr, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_ycbcr_rev, /* FetchTexel1Df */ - fetch_texel_2d_f_ycbcr_rev, /* FetchTexel2Df */ - fetch_texel_3d_f_ycbcr_rev, /* FetchTexel3Df */ - store_texel_ycbcr_rev /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_z24_s8 = { - MESA_FORMAT_Z24_S8, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_z24_s8, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_z24_s8, /* FetchTexel1Df */ - fetch_texel_2d_f_z24_s8, /* FetchTexel2Df */ - fetch_texel_3d_f_z24_s8, /* FetchTexel3Df */ - store_texel_z24_s8 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_s8_z24 = { - MESA_FORMAT_S8_Z24, /* MesaFormat */ - GL_DEPTH_STENCIL_EXT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 24, /* DepthBits */ - 8, /* StencilBits */ - 4, /* TexelBytes */ - _mesa_texstore_s8_z24, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel2D */ - NULL, /* FetchTexel3D */ - fetch_texel_1d_f_s8_z24, /* FetchTexel1Df */ - fetch_texel_2d_f_s8_z24, /* FetchTexel2Df */ - fetch_texel_3d_f_s8_z24, /* FetchTexel3Df */ - store_texel_s8_z24 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_z16 = { - MESA_FORMAT_Z16, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLushort) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLushort), /* TexelBytes */ - _mesa_texstore_z16, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_z16, /* FetchTexel1Df */ - fetch_texel_2d_f_z16, /* FetchTexel2Df */ - fetch_texel_3d_f_z16, /* FetchTexel3Df */ - store_texel_z16 /* StoreTexel */ -}; - -const struct gl_texture_format _mesa_texformat_z32 = { - MESA_FORMAT_Z32, /* MesaFormat */ - GL_DEPTH_COMPONENT, /* BaseFormat */ - GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - sizeof(GLuint) * 8, /* DepthBits */ - 0, /* StencilBits */ - sizeof(GLuint), /* TexelBytes */ - _mesa_texstore_z32, /* StoreTexImageFunc */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - NULL, /* FetchTexel1D */ - fetch_texel_1d_f_z32, /* FetchTexel1Df */ - fetch_texel_2d_f_z32, /* FetchTexel2Df */ - fetch_texel_3d_f_z32, /* FetchTexel3Df */ - store_texel_z32 /* StoreTexel */ -}; - -/*@}*/ - - -/***************************************************************/ -/** \name Null format (useful for proxy textures) */ -/*@{*/ - -const struct gl_texture_format _mesa_null_texformat = { - -1, /* MesaFormat */ - 0, /* BaseFormat */ - GL_NONE, /* DataType */ - 0, /* RedBits */ - 0, /* GreenBits */ - 0, /* BlueBits */ - 0, /* AlphaBits */ - 0, /* LuminanceBits */ - 0, /* IntensityBits */ - 0, /* IndexBits */ - 0, /* DepthBits */ - 0, /* StencilBits */ - 0, /* TexelBytes */ - NULL, /* StoreTexImageFunc */ - fetch_null_texel, /* FetchTexel1D */ - fetch_null_texel, /* FetchTexel2D */ - fetch_null_texel, /* FetchTexel3D */ - fetch_null_texelf, /* FetchTexel1Df */ - fetch_null_texelf, /* FetchTexel2Df */ - fetch_null_texelf, /* FetchTexel3Df */ - store_null_texel /* StoreTexel */ -}; - -/*@}*/ /** @@ -1475,7 +55,7 @@ const struct gl_texture_format _mesa_null_texformat = { * This is called via dd_function_table::ChooseTextureFormat. Hardware drivers * will typically override this function with a specialized version. */ -const struct gl_texture_format * +gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ) { @@ -1489,15 +69,14 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: - return &_mesa_texformat_rgba; case GL_RGBA8: - return &_mesa_texformat_rgba8888; + return MESA_FORMAT_RGBA8888; case GL_RGB5_A1: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case GL_RGBA2: - return &_mesa_texformat_argb4444_rev; /* just to test another format*/ + return MESA_FORMAT_ARGB4444_REV; /* just to test another format*/ case GL_RGBA4: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; /* RGB formats */ case 3: @@ -1505,24 +84,22 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_RGB10: case GL_RGB12: case GL_RGB16: - return &_mesa_texformat_rgb; case GL_RGB8: - return &_mesa_texformat_rgb888; + return MESA_FORMAT_RGB888; case GL_R3_G3_B2: - return &_mesa_texformat_rgb332; + return MESA_FORMAT_RGB332; case GL_RGB4: - return &_mesa_texformat_rgb565_rev; /* just to test another format */ + return MESA_FORMAT_RGB565_REV; /* just to test another format */ case GL_RGB5: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; /* Alpha formats */ case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA12: case GL_ALPHA16: - return &_mesa_texformat_alpha; case GL_ALPHA8: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; /* Luminance formats */ case 1: @@ -1530,9 +107,8 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE4: case GL_LUMINANCE12: case GL_LUMINANCE16: - return &_mesa_texformat_luminance; case GL_LUMINANCE8: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; /* Luminance/Alpha formats */ case 2: @@ -1542,17 +118,15 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: - return &_mesa_texformat_luminance_alpha; case GL_LUMINANCE8_ALPHA8: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY12: case GL_INTENSITY16: - return &_mesa_texformat_intensity; case GL_INTENSITY8: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: @@ -1561,7 +135,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_COLOR_INDEX8_EXT: - return &_mesa_texformat_ci8; + return MESA_FORMAT_CI8; default: ; /* fallthrough */ @@ -1572,9 +146,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z32; + return MESA_FORMAT_Z32; case GL_DEPTH_COMPONENT16: - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; default: ; /* fallthrough */ } @@ -1582,35 +156,27 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_COMPRESSED_ALPHA_ARB: - return &_mesa_texformat_alpha; + return MESA_FORMAT_A8; case GL_COMPRESSED_LUMINANCE_ARB: - return &_mesa_texformat_luminance; + return MESA_FORMAT_L8; case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: - return &_mesa_texformat_luminance_alpha; + return MESA_FORMAT_AL88; case GL_COMPRESSED_INTENSITY_ARB: - return &_mesa_texformat_intensity; + return MESA_FORMAT_I8; case GL_COMPRESSED_RGB_ARB: -#if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgb_dxt1; -#endif -#if FEATURE_texture_fxt1 + return MESA_FORMAT_RGB_DXT1; if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgb_fxt1; -#endif - return &_mesa_texformat_rgb; + return MESA_FORMAT_RGB_FXT1; + return MESA_FORMAT_RGB888; case GL_COMPRESSED_RGBA_ARB: -#if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc || ctx->Extensions.S3_s3tc) - return &_mesa_texformat_rgba_dxt5; /* Not rgba_dxt1, see spec */ -#endif -#if FEATURE_texture_fxt1 + return MESA_FORMAT_RGBA_DXT3; /* Not rgba_dxt1, see spec */ if (ctx->Extensions.TDFX_texture_compression_FXT1) - return &_mesa_texformat_rgba_fxt1; -#endif - return &_mesa_texformat_rgba; + return MESA_FORMAT_RGBA_FXT1; + return MESA_FORMAT_RGBA8888; default: ; /* fallthrough */ } @@ -1618,9 +184,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.MESA_ycbcr_texture) { if (internalFormat == GL_YCBCR_MESA) { if (type == GL_UNSIGNED_SHORT_8_8_MESA) - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; else - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; } } @@ -1628,9 +194,9 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.TDFX_texture_compression_FXT1) { switch (internalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; + return MESA_FORMAT_RGB_FXT1; case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; + return MESA_FORMAT_RGBA_FXT1; default: ; /* fallthrough */ } @@ -1641,13 +207,13 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.EXT_texture_compression_s3tc) { switch (internalFormat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; default: ; /* fallthrough */ } @@ -1657,10 +223,10 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGB_S3TC: case GL_RGB4_S3TC: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; default: ; /* fallthrough */ } @@ -1670,29 +236,29 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, if (ctx->Extensions.ARB_texture_float) { switch (internalFormat) { case GL_ALPHA16F_ARB: - return &_mesa_texformat_alpha_float16; + return MESA_FORMAT_ALPHA_FLOAT16; case GL_ALPHA32F_ARB: - return &_mesa_texformat_alpha_float32; + return MESA_FORMAT_ALPHA_FLOAT32; case GL_LUMINANCE16F_ARB: - return &_mesa_texformat_luminance_float16; + return MESA_FORMAT_LUMINANCE_FLOAT16; case GL_LUMINANCE32F_ARB: - return &_mesa_texformat_luminance_float32; + return MESA_FORMAT_LUMINANCE_FLOAT32; case GL_LUMINANCE_ALPHA16F_ARB: - return &_mesa_texformat_luminance_alpha_float16; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16; case GL_LUMINANCE_ALPHA32F_ARB: - return &_mesa_texformat_luminance_alpha_float32; + return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32; case GL_INTENSITY16F_ARB: - return &_mesa_texformat_intensity_float16; + return MESA_FORMAT_INTENSITY_FLOAT16; case GL_INTENSITY32F_ARB: - return &_mesa_texformat_intensity_float32; + return MESA_FORMAT_INTENSITY_FLOAT32; case GL_RGB16F_ARB: - return &_mesa_texformat_rgb_float16; + return MESA_FORMAT_RGB_FLOAT16; case GL_RGB32F_ARB: - return &_mesa_texformat_rgb_float32; + return MESA_FORMAT_RGB_FLOAT32; case GL_RGBA16F_ARB: - return &_mesa_texformat_rgba_float16; + return MESA_FORMAT_RGBA_FLOAT16; case GL_RGBA32F_ARB: - return &_mesa_texformat_rgba_float32; + return MESA_FORMAT_RGBA_FLOAT32; default: ; /* fallthrough */ } @@ -1702,7 +268,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_z24_s8; + return MESA_FORMAT_Z24_S8; default: ; /* fallthrough */ } @@ -1712,7 +278,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: - return &_mesa_texformat_dudv8; + return MESA_FORMAT_DUDV8; default: ; /* fallthrough */ } @@ -1722,7 +288,7 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_RGBA_SNORM: case GL_RGBA8_SNORM: - return &_mesa_texformat_signed_rgba8888; + return MESA_FORMAT_SIGNED_RGBA8888; default: ; /* fallthrough */ } @@ -1734,48 +300,48 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, switch (internalFormat) { case GL_SRGB_EXT: case GL_SRGB8_EXT: - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case GL_COMPRESSED_SLUMINANCE_EXT: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case GL_COMPRESSED_SRGB_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; #endif - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case GL_COMPRESSED_SRGB_ALPHA_EXT: #if FEATURE_texture_s3tc if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */ + return MESA_FORMAT_SRGBA_DXT3; /* Not srgba_dxt1, see spec */ #endif - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; #if FEATURE_texture_s3tc case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt1; + return MESA_FORMAT_SRGBA_DXT1; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt3; + return MESA_FORMAT_SRGBA_DXT3; break; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: if (ctx->Extensions.EXT_texture_compression_s3tc) - return &_mesa_texformat_srgba_dxt5; + return MESA_FORMAT_SRGBA_DXT5; break; #endif default: @@ -1785,205 +351,6 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, #endif /* FEATURE_EXT_texture_sRGB */ _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); - return NULL; + return MESA_FORMAT_NONE; } - - -/** - * Return datatype and number of components per texel for the - * given gl_texture_format. - */ -void -_mesa_format_to_type_and_comps(const struct gl_texture_format *format, - GLenum *datatype, GLuint *comps) -{ - switch (format->MesaFormat) { - case MESA_FORMAT_RGBA8888: - case MESA_FORMAT_RGBA8888_REV: - case MESA_FORMAT_ARGB8888: - case MESA_FORMAT_ARGB8888_REV: - *datatype = CHAN_TYPE; - *comps = 4; - return; - case MESA_FORMAT_RGB888: - case MESA_FORMAT_BGR888: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_RGB565: - case MESA_FORMAT_RGB565_REV: - *datatype = GL_UNSIGNED_SHORT_5_6_5; - *comps = 3; - return; - - case MESA_FORMAT_ARGB4444: - case MESA_FORMAT_ARGB4444_REV: - *datatype = GL_UNSIGNED_SHORT_4_4_4_4; - *comps = 4; - return; - - case MESA_FORMAT_ARGB1555: - case MESA_FORMAT_ARGB1555_REV: - *datatype = GL_UNSIGNED_SHORT_1_5_5_5_REV; - *comps = 4; - return; - - case MESA_FORMAT_AL88: - case MESA_FORMAT_AL88_REV: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; - case MESA_FORMAT_RGB332: - *datatype = GL_UNSIGNED_BYTE_3_3_2; - *comps = 3; - return; - - case MESA_FORMAT_A8: - case MESA_FORMAT_L8: - case MESA_FORMAT_I8: - case MESA_FORMAT_CI8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - - case MESA_FORMAT_YCBCR: - case MESA_FORMAT_YCBCR_REV: - *datatype = GL_UNSIGNED_SHORT; - *comps = 2; - return; - - case MESA_FORMAT_Z24_S8: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_S8_Z24: - *datatype = GL_UNSIGNED_INT; - *comps = 1; /* XXX OK? */ - return; - - case MESA_FORMAT_Z16: - *datatype = GL_UNSIGNED_SHORT; - *comps = 1; - return; - - case MESA_FORMAT_Z32: - *datatype = GL_UNSIGNED_INT; - *comps = 1; - return; - - case MESA_FORMAT_DUDV8: - *datatype = GL_BYTE; - *comps = 2; - return; - - case MESA_FORMAT_SIGNED_RGBA8888: - case MESA_FORMAT_SIGNED_RGBA8888_REV: - *datatype = GL_BYTE; - *comps = 4; - return; - -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 3; - return; - case MESA_FORMAT_SRGBA8: - case MESA_FORMAT_SARGB8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 4; - return; - case MESA_FORMAT_SL8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 1; - return; - case MESA_FORMAT_SLA8: - *datatype = GL_UNSIGNED_BYTE; - *comps = 2; - return; -#endif - -#if FEATURE_texture_fxt1 - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: -#endif -#if FEATURE_texture_s3tc - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: -#if FEATURE_EXT_texture_sRGB - case MESA_FORMAT_SRGB_DXT1: - case MESA_FORMAT_SRGBA_DXT1: - case MESA_FORMAT_SRGBA_DXT3: - case MESA_FORMAT_SRGBA_DXT5: -#endif - /* XXX generate error instead? */ - *datatype = GL_UNSIGNED_BYTE; - *comps = 0; - return; -#endif - - case MESA_FORMAT_RGBA: - *datatype = CHAN_TYPE; - *comps = 4; - return; - case MESA_FORMAT_RGB: - *datatype = CHAN_TYPE; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA: - *datatype = CHAN_TYPE; - *comps = 2; - return; - case MESA_FORMAT_ALPHA: - case MESA_FORMAT_LUMINANCE: - case MESA_FORMAT_INTENSITY: - *datatype = CHAN_TYPE; - *comps = 1; - return; - - case MESA_FORMAT_RGBA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 4; - return; - case MESA_FORMAT_RGBA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 4; - return; - case MESA_FORMAT_RGB_FLOAT32: - *datatype = GL_FLOAT; - *comps = 3; - return; - case MESA_FORMAT_RGB_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 3; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32: - *datatype = GL_FLOAT; - *comps = 2; - return; - case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 2; - return; - case MESA_FORMAT_ALPHA_FLOAT32: - case MESA_FORMAT_LUMINANCE_FLOAT32: - case MESA_FORMAT_INTENSITY_FLOAT32: - *datatype = GL_FLOAT; - *comps = 1; - return; - case MESA_FORMAT_ALPHA_FLOAT16: - case MESA_FORMAT_LUMINANCE_FLOAT16: - case MESA_FORMAT_INTENSITY_FLOAT16: - *datatype = GL_HALF_FLOAT_ARB; - *comps = 1; - return; - - default: - _mesa_problem(NULL, "bad format in _mesa_format_to_type_and_comps"); - *datatype = 0; - *comps = 1; - } -} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 5aa1d756cb..bda5fd6d8c 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -1,9 +1,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.75 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. - * Copyright (c) 2008 VMware, Inc. + * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. + * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -23,271 +23,17 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - -/** - * \file texformat.h - * Texture formats definitions. - * - * \author Gareth Hughes - */ - - #ifndef TEXFORMAT_H #define TEXFORMAT_H #include "mtypes.h" +#include "formats.h" -/** - * Mesa internal texture image formats. - * All texture images are stored in one of these formats. - * - * NOTE: when you add a new format, be sure to update the do_row() - * function in texstore.c used for auto mipmap generation. - */ -enum _format { - /** - * \name Hardware-friendly formats. - * - * Drivers can override the default formats and convert texture images to - * one of these as required. The driver's - * dd_function_table::ChooseTextureFormat function will choose one of these - * formats. - * - * \note In the default case, some of these formats will be duplicates of - * the generic formats listed below. However, these formats guarantee their - * internal component sizes, while GLchan may vary between GLubyte, GLushort - * and GLfloat. - */ - /*@{*/ - /* msb <------ TEXEL BITS -----------> lsb */ - /* ---- ---- ---- ---- ---- ---- ---- ---- */ - MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ - MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ - MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ - MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ - MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ - MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ - MESA_FORMAT_RGBA4444, /* RRRR GGGG BBBB AAAA */ - MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ - MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ - MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ - MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ - MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ - MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ - MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ - MESA_FORMAT_RGB332, /* RRRG GGBB */ - MESA_FORMAT_A8, /* AAAA AAAA */ - MESA_FORMAT_L8, /* LLLL LLLL */ - MESA_FORMAT_I8, /* IIII IIII */ - MESA_FORMAT_CI8, /* CCCC CCCC */ - MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ - MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ - MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ - MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ - MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ - /*@}*/ - -#if FEATURE_EXT_texture_sRGB - /** - * \name 8-bit/channel sRGB formats - */ - /*@{*/ - MESA_FORMAT_SRGB8, - MESA_FORMAT_SRGBA8, - MESA_FORMAT_SARGB8, - MESA_FORMAT_SL8, - MESA_FORMAT_SLA8, -#if FEATURE_texture_s3tc - MESA_FORMAT_SRGB_DXT1, - MESA_FORMAT_SRGBA_DXT1, - MESA_FORMAT_SRGBA_DXT3, - MESA_FORMAT_SRGBA_DXT5, -#endif - /*@}*/ -#endif - - /** - * \name Compressed texture formats. - */ - /*@{*/ -#if FEATURE_texture_fxt1 - MESA_FORMAT_RGB_FXT1, - MESA_FORMAT_RGBA_FXT1, -#endif -#if FEATURE_texture_s3tc - MESA_FORMAT_RGB_DXT1, - MESA_FORMAT_RGBA_DXT1, - MESA_FORMAT_RGBA_DXT3, - MESA_FORMAT_RGBA_DXT5, -#endif - /*@}*/ - - /** - * \name Generic GLchan-based formats. - * - * Software-oriented texture formats. Texels are arrays of GLchan - * values so there are no byte order issues. - * - * \note Because these are based on the GLchan data type, one cannot assume - * 8 bits per channel with these formats. If you require GLubyte channels, - * use one of the hardware formats above. - */ - /*@{*/ - MESA_FORMAT_RGBA, - MESA_FORMAT_RGB, - MESA_FORMAT_ALPHA, - MESA_FORMAT_LUMINANCE, - MESA_FORMAT_LUMINANCE_ALPHA, - MESA_FORMAT_INTENSITY, - /*@}*/ - - /** - * \name Floating point texture formats. - */ - /*@{*/ - MESA_FORMAT_RGBA_FLOAT32, - MESA_FORMAT_RGBA_FLOAT16, - MESA_FORMAT_RGB_FLOAT32, - MESA_FORMAT_RGB_FLOAT16, - MESA_FORMAT_ALPHA_FLOAT32, - MESA_FORMAT_ALPHA_FLOAT16, - MESA_FORMAT_LUMINANCE_FLOAT32, - MESA_FORMAT_LUMINANCE_FLOAT16, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, - MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, - MESA_FORMAT_INTENSITY_FLOAT32, - MESA_FORMAT_INTENSITY_FLOAT16, - /*@}*/ - - /** - * \name Signed fixed point texture formats. - */ - /*@{*/ - MESA_FORMAT_DUDV8, - MESA_FORMAT_SIGNED_RGBA8888, - MESA_FORMAT_SIGNED_RGBA8888_REV - /*@}*/ -}; - - -/** GLchan-valued formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba; -extern const struct gl_texture_format _mesa_texformat_rgb; -extern const struct gl_texture_format _mesa_texformat_alpha; -extern const struct gl_texture_format _mesa_texformat_luminance; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha; -extern const struct gl_texture_format _mesa_texformat_intensity; -/*@}*/ - -#if FEATURE_EXT_texture_sRGB -/** sRGB (nonlinear) formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_srgb8; -extern const struct gl_texture_format _mesa_texformat_srgba8; -extern const struct gl_texture_format _mesa_texformat_sargb8; -extern const struct gl_texture_format _mesa_texformat_sl8; -extern const struct gl_texture_format _mesa_texformat_sla8; -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_srgba_dxt5; -#endif -/*@}*/ -#endif - -/** Floating point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba_float32; -extern const struct gl_texture_format _mesa_texformat_rgba_float16; -extern const struct gl_texture_format _mesa_texformat_rgb_float32; -extern const struct gl_texture_format _mesa_texformat_rgb_float16; -extern const struct gl_texture_format _mesa_texformat_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_float16; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float32; -extern const struct gl_texture_format _mesa_texformat_luminance_alpha_float16; -extern const struct gl_texture_format _mesa_texformat_intensity_float32; -extern const struct gl_texture_format _mesa_texformat_intensity_float16; -/*@}*/ - -/** Signed fixed point texture formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_dudv8; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888; -extern const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev; -/*@}*/ - -/** \name Assorted hardware-friendly formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_rgba8888; -extern const struct gl_texture_format _mesa_texformat_rgba8888_rev; -extern const struct gl_texture_format _mesa_texformat_argb8888; -extern const struct gl_texture_format _mesa_texformat_argb8888_rev; -extern const struct gl_texture_format _mesa_texformat_rgb888; -extern const struct gl_texture_format _mesa_texformat_bgr888; -extern const struct gl_texture_format _mesa_texformat_rgb565; -extern const struct gl_texture_format _mesa_texformat_rgb565_rev; -extern const struct gl_texture_format _mesa_texformat_rgba4444; -extern const struct gl_texture_format _mesa_texformat_argb4444; -extern const struct gl_texture_format _mesa_texformat_argb4444_rev; -extern const struct gl_texture_format _mesa_texformat_argb1555; -extern const struct gl_texture_format _mesa_texformat_argb1555_rev; -extern const struct gl_texture_format _mesa_texformat_rgba5551; -extern const struct gl_texture_format _mesa_texformat_al88; -extern const struct gl_texture_format _mesa_texformat_al88_rev; -extern const struct gl_texture_format _mesa_texformat_rgb332; -extern const struct gl_texture_format _mesa_texformat_a8; -extern const struct gl_texture_format _mesa_texformat_l8; -extern const struct gl_texture_format _mesa_texformat_i8; -extern const struct gl_texture_format _mesa_texformat_ci8; -extern const struct gl_texture_format _mesa_texformat_z24_s8; -extern const struct gl_texture_format _mesa_texformat_s8_z24; -extern const struct gl_texture_format _mesa_texformat_z16; -extern const struct gl_texture_format _mesa_texformat_z32; -/*@}*/ - -/** \name YCbCr formats */ -/*@{*/ -extern const struct gl_texture_format _mesa_texformat_ycbcr; -extern const struct gl_texture_format _mesa_texformat_ycbcr_rev; -/*@}*/ - -/** \name Compressed formats */ -/*@{*/ -#if FEATURE_texture_fxt1 -extern const struct gl_texture_format _mesa_texformat_rgb_fxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_fxt1; -#endif -#if FEATURE_texture_s3tc -extern const struct gl_texture_format _mesa_texformat_rgb_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt1; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt3; -extern const struct gl_texture_format _mesa_texformat_rgba_dxt5; -#endif -/*@}*/ - -/** \name The null format */ -/*@{*/ -extern const struct gl_texture_format _mesa_null_texformat; -/*@}*/ - - -extern const struct gl_texture_format * +extern gl_format _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ); -extern void -_mesa_format_to_type_and_comps(const struct gl_texture_format *format, - GLenum *datatype, GLuint *comps); - - #endif diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 2520019923..1338d4552d 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -33,9 +33,9 @@ #include "bufferobj.h" #include "enums.h" #include "context.h" +#include "formats.h" #include "image.h" #include "texcompress.h" -#include "texformat.h" #include "texgetimage.h" #include "teximage.h" #include "texstate.h" @@ -50,7 +50,7 @@ static GLboolean is_srgb_teximage(const struct gl_texture_image *texImage) { - switch (texImage->TexFormat->MesaFormat) { + switch (texImage->TexFormat) { case MESA_FORMAT_SRGB8: case MESA_FORMAT_SRGBA8: case MESA_FORMAT_SARGB8: @@ -162,15 +162,16 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, if (format == GL_COLOR_INDEX) { GLuint indexRow[MAX_WIDTH]; GLint col; + GLuint indexBits = _mesa_get_format_bits(texImage->TexFormat, GL_TEXTURE_INDEX_SIZE_EXT); /* Can't use FetchTexel here because that returns RGBA */ - if (texImage->TexFormat->IndexBits == 8) { + if (indexBits == 8) { const GLubyte *src = (const GLubyte *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { indexRow[col] = src[col]; } } - else if (texImage->TexFormat->IndexBits == 16) { + else if (indexBits == 16) { const GLushort *src = (const GLushort *) texImage->Data; src += width * (img * texImage->Height + row); for (col = 0; col < width; col++) { @@ -211,9 +212,9 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, (const GLushort *) texImage->Data + row * rowstride, width * sizeof(GLushort)); /* check for byte swapping */ - if ((texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR + if ((texImage->TexFormat == MESA_FORMAT_YCBCR && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) || - (texImage->TexFormat->MesaFormat == MESA_FORMAT_YCBCR_REV + (texImage->TexFormat == MESA_FORMAT_YCBCR_REV && type == GL_UNSIGNED_SHORT_8_8_MESA)) { if (!ctx->Pack.SwapBytes) _mesa_swap2((GLushort *) dest, width); @@ -259,6 +260,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, GLfloat rgba[MAX_WIDTH][4]; GLint col; GLbitfield transferOps = 0x0; + GLenum dataType = + _mesa_get_format_datatype(texImage->TexFormat); /* clamp does not apply to GetTexImage (final conversion)? * Looks like we need clamp though when going from format @@ -267,8 +270,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) transferOps |= IMAGE_CLAMP_BIT; else if (!type_with_negative_values(type) && - (texImage->TexFormat->DataType == GL_FLOAT || - texImage->TexFormat->DataType == GL_SIGNED_NORMALIZED)) + (dataType == GL_FLOAT || + dataType == GL_SIGNED_NORMALIZED)) transferOps |= IMAGE_CLAMP_BIT; for (col = 0; col < width; col++) { @@ -319,7 +322,10 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLuint size; + const GLuint size = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ @@ -339,11 +345,6 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, return; } - /* don't use texImage->CompressedSize since that may be padded out */ - size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height, - texImage->Depth, - texImage->TexFormat->MesaFormat); - /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); @@ -367,6 +368,7 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + GLenum baseFormat; if (maxLevels == 0) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); @@ -429,40 +431,42 @@ getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, /* out of memory */ return GL_TRUE; } + + baseFormat = _mesa_get_format_base_format(texImage->TexFormat); /* Make sure the requested image format is compatible with the * texture's format. Note that a color index texture can be converted * to RGBA so that combo is allowed. */ if (_mesa_is_color_format(format) - && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) - && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_color_format(baseFormat) + && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_index_format(format) - && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_index_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depth_format(format) - && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat) - && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_depth_format(baseFormat) + && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_ycbcr_format(format) - && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_ycbcr_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_depthstencil_format(format) - && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_depthstencil_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } else if (_mesa_is_dudv_format(format) - && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) { + && !_mesa_is_dudv_format(baseFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); return GL_TRUE; } @@ -519,10 +523,10 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) { struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); - _mesa_debug(ctx, "glGetTexImage(tex %u) format = %d, w=%d, h=%d," + _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d," " dstFmt=0x%x, dstType=0x%x\n", texObj->Name, - texImage->TexFormat->MesaFormat, + _mesa_get_format_name(texImage->TexFormat), texImage->Width, texImage->Height, format, type); } @@ -590,13 +594,15 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } - if (!texImage->IsCompressed) { + if (!_mesa_is_format_compressed(texImage->TexFormat)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB(texture is not compressed)"); return GL_TRUE; } if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + GLuint compressedSize; + /* make sure PBO is not mapped */ if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -604,8 +610,13 @@ getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level, return GL_TRUE; } + compressedSize = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + /* do bounds checking on PBO write */ - if ((const GLubyte *) img + texImage->CompressedSize > + if ((const GLubyte *) img + compressedSize > (const GLubyte *) ctx->Pack.BufferObj->Size) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImage(out of bounds PBO write)"); @@ -636,9 +647,9 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) struct gl_texture_image *texImage = _mesa_select_tex_image(ctx, texObj, target, level); _mesa_debug(ctx, - "glGetCompressedTexImage(tex %u) format = %d, w=%d, h=%d\n", + "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n", texObj->Name, - texImage->TexFormat->MesaFormat, + _mesa_get_format_name(texImage->TexFormat), texImage->Width, texImage->Height); } diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index fe11adb6f1..0db98795dc 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -43,7 +43,7 @@ #include "macros.h" #include "state.h" #include "texcompress.h" -#include "texformat.h" +#include "texfetch.h" #include "teximage.h" #include "texstate.h" #include "texstore.h" @@ -900,11 +900,9 @@ clear_teximage_fields(struct gl_texture_image *img) img->HeightLog2 = 0; img->DepthLog2 = 0; img->Data = NULL; - img->TexFormat = &_mesa_null_texformat; + img->TexFormat = MESA_FORMAT_NONE; img->FetchTexelc = NULL; img->FetchTexelf = NULL; - img->IsCompressed = 0; - img->CompressedSize = 0; } @@ -967,9 +965,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); - img->IsCompressed = GL_FALSE; - img->CompressedSize = 0; - if ((width == 1 || _mesa_is_pow_two(img->Width2)) && (height == 1 || _mesa_is_pow_two(img->Height2)) && (depth == 1 || _mesa_is_pow_two(img->Depth2))) @@ -1002,6 +997,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, img->HeightScale = (GLfloat) img->Height; img->DepthScale = (GLfloat) img->Depth; } + + img->FetchTexelc = NULL; + img->FetchTexelf = NULL; } @@ -1601,7 +1599,7 @@ subtexture_error_check2( GLcontext *ctx, GLuint dimensions, } #endif - if (destTex->IsCompressed) { + if (_mesa_is_format_compressed(destTex->TexFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%D(target)", dimensions); @@ -1963,7 +1961,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } } - if (teximage->IsCompressed) { + if (_mesa_is_format_compressed(teximage->TexFormat)) { if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); @@ -2207,6 +2205,12 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, postConvWidth, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. <pixels> may be null. */ ASSERT(ctx->Driver.TexImage1D); ctx->Driver.TexImage1D(ctx, target, level, internalFormat, @@ -2215,6 +2219,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2242,8 +2248,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2319,6 +2325,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. <pixels> may be null. */ ASSERT(ctx->Driver.TexImage2D); ctx->Driver.TexImage2D(ctx, target, level, internalFormat, @@ -2327,6 +2339,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2360,8 +2374,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2427,6 +2441,12 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, width, height, depth, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + format, type); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* Give the texture to the driver. <pixels> may be null. */ ASSERT(ctx->Driver.TexImage3D); ctx->Driver.TexImage3D(ctx, target, level, internalFormat, @@ -2435,6 +2455,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 3); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2462,8 +2484,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, /* no error, set the tex image parameters */ _mesa_init_teximage_fields(ctx, target, texImage, width, height, depth, border, internalFormat); - texImage->TexFormat = (*ctx->Driver.ChooseTextureFormat)(ctx, - internalFormat, format, type); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); } } else { @@ -2729,12 +2751,20 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CopyTexImage1D); ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, x, y, width, border); ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -2802,12 +2832,20 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, postConvWidth, postConvHeight, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CopyTexImage2D); ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, x, y, width, height, border); ASSERT(texImage->TexFormat); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); update_fbo_texture(ctx, texObj, face, level); @@ -3017,6 +3055,29 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, /** + * Return expected size of a compressed texture. + */ +static GLuint +compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, + GLenum glformat) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + return _mesa_format_image_size(mesaFormat, width, height, depth); +} + + +/* + * Return compressed texture block size, in pixels. + */ +static void +get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) +{ + gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); + _mesa_get_format_block_size(mesaFormat, bw, bh); +} + + +/** * Error checking for glCompressedTexImage[123]D(). * \return error code or GL_NO_ERROR. */ @@ -3098,8 +3159,7 @@ compressed_texture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; - expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, - depth, internalFormat); + expectedSize = compressed_tex_size(width, height, depth, internalFormat); if (expectedSize != imageSize) return GL_INVALID_VALUE; @@ -3132,6 +3192,7 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, GLenum format, GLsizei imageSize) { GLint expectedSize, maxLevels = 0, maxTextureSize; + GLuint bw, bh; (void) zoffset; if (dimensions == 1) { @@ -3181,20 +3242,21 @@ compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, if (level < 0 || level >= maxLevels) return GL_INVALID_VALUE; - /* XXX these tests are specific to the compressed format. - * this code should be generalized in some way. + /* + * do checks which depend on compression block size */ - if ((xoffset & 3) != 0 || (yoffset & 3) != 0) + get_compressed_block_size(format, &bw, &bh); + + if ((xoffset % bw != 0) || (yoffset % bh != 0)) return GL_INVALID_VALUE; - if ((width & 3) != 0 && width != 2 && width != 1) + if ((width % bw != 0) && width != 2 && width != 1) return GL_INVALID_VALUE; - if ((height & 3) != 0 && height != 2 && height != 1) + if ((height % bh != 0) && height != 2 && height != 1) return GL_INVALID_VALUE; - expectedSize = _mesa_compressed_texture_size_glenum(ctx, width, height, - depth, format); + expectedSize = compressed_tex_size(width, height, depth, format); if (expectedSize != imageSize) return GL_INVALID_VALUE; @@ -3295,12 +3357,20 @@ _mesa_CompressedTexImage1DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage1D); ctx->Driver.CompressedTexImage1D(ctx, target, level, internalFormat, width, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 1); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3397,12 +3467,20 @@ _mesa_CompressedTexImage2DARB(GLenum target, GLint level, _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage2D); ctx->Driver.CompressedTexImage2D(ctx, target, level, internalFormat, width, height, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 2); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ @@ -3498,6 +3576,12 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, width, height, depth, border, internalFormat); + /* Choose actual texture format */ + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, internalFormat, + GL_NONE, GL_NONE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + ASSERT(ctx->Driver.CompressedTexImage3D); ctx->Driver.CompressedTexImage3D(ctx, target, level, internalFormat, @@ -3505,6 +3589,8 @@ _mesa_CompressedTexImage3DARB(GLenum target, GLint level, border, imageSize, data, texObj, texImage); + _mesa_set_fetch_functions(texImage, 3); + check_gen_mipmap(ctx, target, texObj, level); /* state update */ diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 31832184c0..aaccc03a7c 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -33,6 +33,7 @@ #include "context.h" #include "enums.h" #include "fbobject.h" +#include "formats.h" #include "hash.h" #include "imports.h" #include "macros.h" @@ -740,6 +741,10 @@ _mesa_get_fallback_texture(GLcontext *ctx) _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, 8, 8, 1, 0, GL_RGBA); + texImage->TexFormat = + ctx->Driver.ChooseTextureFormat(ctx, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE); + ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); + /* set image data */ ctx->Driver.TexImage2D(ctx, GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c index 9d1fdd0566..4258476092 100644 --- a/src/mesa/main/texparam.c +++ b/src/mesa/main/texparam.c @@ -31,9 +31,10 @@ #include "main/glheader.h" +#include "main/colormac.h" #include "main/context.h" #include "main/enums.h" -#include "main/colormac.h" +#include "main/formats.h" #include "main/macros.h" #include "main/texcompress.h" #include "main/texparam.h" @@ -726,6 +727,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, const struct gl_texture_image *img = NULL; GLboolean isProxy; GLint maxLevels; + gl_format texFormat; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -763,6 +765,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, goto out; } + texFormat = img->TexFormat; + isProxy = _mesa_is_proxy_texture(target); switch (pname) { @@ -776,10 +780,9 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = img->Depth; break; case GL_TEXTURE_INTERNAL_FORMAT: - if (img->IsCompressed) { + if (_mesa_is_format_compressed(img->TexFormat)) { /* need to return the actual compressed format */ - *params = _mesa_compressed_format_to_glenum(ctx, - img->TexFormat->MesaFormat); + *params = _mesa_compressed_format_to_glenum(ctx, img->TexFormat); } else { /* return the user's requested internal format */ @@ -790,20 +793,10 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, *params = img->Border; break; case GL_TEXTURE_RED_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->RedBits; - else - *params = 0; - break; case GL_TEXTURE_GREEN_SIZE: - if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->GreenBits; - else - *params = 0; - break; case GL_TEXTURE_BLUE_SIZE: if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->BlueBits; + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; @@ -811,36 +804,44 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, if (img->_BaseFormat == GL_ALPHA || img->_BaseFormat == GL_LUMINANCE_ALPHA || img->_BaseFormat == GL_RGBA) - *params = img->TexFormat->AlphaBits; + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; case GL_TEXTURE_INTENSITY_SIZE: if (img->_BaseFormat != GL_INTENSITY) *params = 0; - else if (img->TexFormat->IntensityBits > 0) - *params = img->TexFormat->IntensityBits; - else /* intensity probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + else { + *params = _mesa_get_format_bits(texFormat, pname); + if (*params == 0) { + /* intensity probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + } + } break; case GL_TEXTURE_LUMINANCE_SIZE: if (img->_BaseFormat != GL_LUMINANCE && img->_BaseFormat != GL_LUMINANCE_ALPHA) *params = 0; - else if (img->TexFormat->LuminanceBits > 0) - *params = img->TexFormat->LuminanceBits; - else /* luminance probably stored as rgb texture */ - *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits); + else { + *params = _mesa_get_format_bits(texFormat, pname); + if (*params == 0) { + /* luminance probably stored as rgb texture */ + *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE), + _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE)); + } + } break; case GL_TEXTURE_INDEX_SIZE_EXT: if (img->_BaseFormat == GL_COLOR_INDEX) - *params = img->TexFormat->IndexBits; + *params = _mesa_get_format_bits(texFormat, pname); else *params = 0; break; case GL_TEXTURE_DEPTH_SIZE_ARB: if (ctx->Extensions.ARB_depth_texture) - *params = img->TexFormat->DepthBits; + *params = _mesa_get_format_bits(texFormat, pname); else _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)"); @@ -848,7 +849,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, case GL_TEXTURE_STENCIL_SIZE_EXT: if (ctx->Extensions.EXT_packed_depth_stencil || ctx->Extensions.ARB_framebuffer_object) { - *params = img->TexFormat->StencilBits; + *params = _mesa_get_format_bits(texFormat, pname); } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -858,13 +859,9 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - if (img->IsCompressed && !isProxy) { - /* Don't use ctx->Driver.CompressedTextureSize() since that - * may returned a padded hardware size. - */ - *params = _mesa_compressed_texture_size(ctx, img->Width, - img->Height, img->Depth, - img->TexFormat->MesaFormat); + if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) { + *params = _mesa_format_image_size(texFormat, img->Width, + img->Height, img->Depth); } else { _mesa_error(ctx, GL_INVALID_OPERATION, @@ -872,13 +869,14 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, } break; case GL_TEXTURE_COMPRESSED: - *params = (GLint) img->IsCompressed; + *params = (GLint) _mesa_is_format_compressed(img->TexFormat); break; /* GL_ARB_texture_float */ case GL_TEXTURE_RED_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -887,7 +885,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_GREEN_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -896,7 +895,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_BLUE_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -905,7 +905,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_ALPHA_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -914,7 +915,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_LUMINANCE_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -923,7 +925,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_INTENSITY_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, @@ -932,7 +935,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level, break; case GL_TEXTURE_DEPTH_TYPE_ARB: if (ctx->Extensions.ARB_texture_float) { - *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE; + *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ? + _mesa_get_format_datatype(texFormat) : GL_NONE; } else { _mesa_error(ctx, GL_INVALID_ENUM, diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 53be83b05c..e2432be6ca 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -1,7 +1,8 @@ #include "context.h" +#include "colormac.h" #include "fbobject.h" -#include "texformat.h" +#include "texfetch.h" #include "texrender.h" #include "renderbuffer.h" @@ -46,7 +47,9 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x + i, y, z, rgbaOut + 4 * i); + GLfloat rgba[4]; + trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } else if (rb->DataType == GL_UNSIGNED_SHORT) { @@ -100,8 +103,10 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, if (rb->DataType == CHAN_TYPE) { GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { - trb->TexImage->FetchTexelc(trb->TexImage, x[i], y[i] + trb->Yoffset, - z, rgbaOut + 4 * i); + GLfloat rgba[4]; + trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + z, rgba); + UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } else if (rb->DataType == GL_UNSIGNED_SHORT) { @@ -462,6 +467,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) { struct texture_renderbuffer *trb = (struct texture_renderbuffer *) att->Renderbuffer; + gl_format texFormat; (void) ctx; ASSERT(trb); @@ -469,7 +475,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->TexImage = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; ASSERT(trb->TexImage); - trb->Store = trb->TexImage->TexFormat->StoreTexel; + trb->Store = _mesa_get_texel_store_func(trb->TexImage->TexFormat); if (!trb->Store) { /* we'll never draw into some textures (compressed formats) */ trb->Store = store_nop; @@ -484,41 +490,30 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) trb->Zoffset = att->Zoffset; } + texFormat = trb->TexImage->TexFormat; + trb->Base.Width = trb->TexImage->Width; trb->Base.Height = trb->TexImage->Height; trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX may need more special cases here */ - if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z24_S8) { - trb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + if (trb->TexImage->TexFormat == MESA_FORMAT_Z24_S8) { + trb->Base.Format = MESA_FORMAT_Z24_S8; trb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; } - else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z16) { - trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { + trb->Base.Format = MESA_FORMAT_Z16; trb->Base.DataType = GL_UNSIGNED_SHORT; } - else if (trb->TexImage->TexFormat->MesaFormat == MESA_FORMAT_Z32) { - trb->Base._ActualFormat = GL_DEPTH_COMPONENT; + else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { + trb->Base.Format = MESA_FORMAT_Z32; trb->Base.DataType = GL_UNSIGNED_INT; } else { - trb->Base._ActualFormat = trb->TexImage->InternalFormat; + trb->Base.Format = trb->TexImage->TexFormat; trb->Base.DataType = CHAN_TYPE; } - trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat; -#if 0 - /* fix/avoid this assertion someday */ - ASSERT(trb->Base._BaseFormat == GL_RGB || - trb->Base._BaseFormat == GL_RGBA || - trb->Base._BaseFormat == GL_DEPTH_COMPONENT); -#endif trb->Base.Data = trb->TexImage->Data; - - trb->Base.RedBits = trb->TexImage->TexFormat->RedBits; - trb->Base.GreenBits = trb->TexImage->TexFormat->GreenBits; - trb->Base.BlueBits = trb->TexImage->TexFormat->BlueBits; - trb->Base.AlphaBits = trb->TexImage->TexFormat->AlphaBits; - trb->Base.DepthBits = trb->TexImage->TexFormat->DepthBits; - trb->Base.StencilBits = trb->TexImage->TexFormat->StencilBits; + trb->Base._BaseFormat = _mesa_base_fbo_format(ctx, trb->Base.InternalFormat); } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 7da9e84b24..8ee378e667 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -62,7 +62,8 @@ #include "mipmap.h" #include "imports.h" #include "texcompress.h" -#include "texformat.h" +#include "texcompress_fxt1.h" +#include "texcompress_s3tc.h" #include "teximage.h" #include "texstore.h" #include "enums.h" @@ -75,6 +76,12 @@ enum { /** + * Texture image storage function. + */ +typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); + + +/** * Return GL_TRUE if the given image format is one that be converted * to another format by swizzling. */ @@ -431,8 +438,8 @@ make_temp_float_image(GLcontext *ctx, GLuint dims, else { /* no convolution */ const GLint components = _mesa_components_in_format(logicalBaseFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLfloat *dst; GLint img, row; @@ -596,14 +603,13 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, dst = tempImage; for (img = 0; img < srcDepth; img++) { - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, - srcType); - const GLubyte *src - = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, - srcWidth, srcHeight, - srcFormat, srcType, - img, 0, 0); + const GLint srcStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); + const GLubyte *src = + (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, + srcWidth, srcHeight, + srcFormat, srcType, + img, 0, 0); for (row = 0; row < srcHeight; row++) { _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, srcFormat, srcType, src, srcPacking, @@ -928,7 +934,7 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx, static void memcpy_texture(GLcontext *ctx, GLuint dimensions, - const struct gl_texture_format *dstFormat, + gl_format dstFormat, GLvoid *dstAddr, GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, GLint dstRowStride, @@ -944,7 +950,8 @@ memcpy_texture(GLcontext *ctx, srcWidth, srcHeight, srcFormat, srcType); const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); - const GLint bytesPerRow = srcWidth * dstFormat->TexelBytes; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLint bytesPerRow = srcWidth * texelBytes; #if 0 /* XXX update/re-enable for dstImageOffsets array */ @@ -953,7 +960,7 @@ memcpy_texture(GLcontext *ctx, GLubyte *dstImage = (GLubyte *) dstAddr + dstZoffset * dstImageStride + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; if (dstRowStride == srcRowStride && dstRowStride == bytesPerRow && @@ -984,9 +991,9 @@ memcpy_texture(GLcontext *ctx, for (img = 0; img < srcDepth; img++) { const GLubyte *srcRow = srcImage; GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; @@ -999,38 +1006,23 @@ memcpy_texture(GLcontext *ctx, /** - * Store an image in any of the formats: - * _mesa_texformat_rgba - * _mesa_texformat_rgb - * _mesa_texformat_alpha - * _mesa_texformat_luminance - * _mesa_texformat_luminance_alpha - * _mesa_texformat_intensity - * + * Store a 32-bit integer depth component texture image. */ -GLboolean -_mesa_texstore_rgba(TEXSTORE_PARAMS) +static GLboolean +_mesa_texstore_z32(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(baseInternalFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba || - dstFormat == &_mesa_texformat_rgb || - dstFormat == &_mesa_texformat_alpha || - dstFormat == &_mesa_texformat_luminance || - dstFormat == &_mesa_texformat_luminance_alpha || - dstFormat == &_mesa_texformat_intensity); - ASSERT(baseInternalFormat == GL_RGBA || - baseInternalFormat == GL_RGB || - baseInternalFormat == GL_ALPHA || - baseInternalFormat == GL_LUMINANCE || - baseInternalFormat == GL_LUMINANCE_ALPHA || - baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLchan)); + const GLuint depthScale = 0xffffffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; + ASSERT(dstFormat == MESA_FORMAT_Z32); + ASSERT(texelBytes == sizeof(GLuint)); - if (!ctx->_ImageTransferState && + if (ctx->Pixel.DepthScale == 1.0f && + ctx->Pixel.DepthBias == 0.0f && !srcPacking->SwapBytes && - baseInternalFormat == srcFormat && - srcType == CHAN_TYPE) { + baseInternalFormat == GL_DEPTH_COMPONENT && + srcFormat == GL_DEPTH_COMPONENT && + srcType == GL_UNSIGNED_INT) { /* simple memcpy path */ memcpy_texture(ctx, dims, dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -1039,154 +1031,48 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); } - else if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgb && - srcFormat == GL_RGBA && - srcType == CHAN_TYPE) { - /* extract RGB from RGBA */ - GLint img, row, col; - for (img = 0; img < srcDepth; img++) { - GLchan *dstImage = (GLchan *) - ((GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes - + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes); - - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); - GLchan *srcRow = (GLchan *) _mesa_image_address(dims, srcPacking, - srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); - GLchan *dstRow = dstImage; - for (row = 0; row < srcHeight; row++) { - for (col = 0; col < srcWidth; col++) { - dstRow[col * 3 + RCOMP] = srcRow[col * 4 + RCOMP]; - dstRow[col * 3 + GCOMP] = srcRow[col * 4 + GCOMP]; - dstRow[col * 3 + BCOMP] = srcRow[col * 4 + BCOMP]; - } - dstRow += dstRowStride / sizeof(GLchan); - srcRow = (GLchan *) ((GLubyte *) srcRow + srcRowStride); - } - } - } - else if (!ctx->_ImageTransferState && - CHAN_TYPE == GL_UNSIGNED_BYTE && - (srcType == GL_UNSIGNED_BYTE || - srcType == GL_UNSIGNED_INT_8_8_8_8 || - srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && - can_swizzle(baseInternalFormat) && - can_swizzle(srcFormat)) { - - const GLubyte *dstmap; - GLuint components; - - /* dstmap - how to swizzle from RGBA to dst format: - */ - if (dstFormat == &_mesa_texformat_rgba) { - dstmap = mappings[IDX_RGBA].from_rgba; - components = 4; - } - else if (dstFormat == &_mesa_texformat_rgb) { - dstmap = mappings[IDX_RGB].from_rgba; - components = 3; - } - else if (dstFormat == &_mesa_texformat_alpha) { - dstmap = mappings[IDX_ALPHA].from_rgba; - components = 1; - } - else if (dstFormat == &_mesa_texformat_luminance) { - dstmap = mappings[IDX_LUMINANCE].from_rgba; - components = 1; - } - else if (dstFormat == &_mesa_texformat_luminance_alpha) { - dstmap = mappings[IDX_LUMINANCE_ALPHA].from_rgba; - components = 2; - } - else if (dstFormat == &_mesa_texformat_intensity) { - dstmap = mappings[IDX_INTENSITY].from_rgba; - components = 1; - } - else { - _mesa_problem(ctx, "Unexpected dstFormat in _mesa_texstore_rgba"); - return GL_FALSE; - } - - _mesa_swizzle_ubyte_image(ctx, dims, - srcFormat, - srcType, - baseInternalFormat, - dstmap, components, - dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcAddr, - srcPacking); - } else { /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - dstFormat->BaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint bytesPerRow; GLint img, row; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - bytesPerRow = srcWidth * components * sizeof(GLchan); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - _mesa_memcpy(dstRow, src, bytesPerRow); + const GLvoid *src = _mesa_image_address(dims, srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_depth_span(ctx, srcWidth, + GL_UNSIGNED_INT, (GLuint *) dstRow, + depthScale, srcType, src, srcPacking); dstRow += dstRowStride; - src += srcWidth * components; } } - - _mesa_free((void *) tempImage); } return GL_TRUE; } /** - * Store a 32-bit integer depth component texture image. + * Store a 24-bit integer depth component texture image. */ -GLboolean -_mesa_texstore_z32(TEXSTORE_PARAMS) +static GLboolean +_mesa_texstore_x8_z24(TEXSTORE_PARAMS) { - const GLuint depthScale = 0xffffffff; + const GLuint depthScale = 0xffffff; + const GLuint texelBytes = 4; + (void) dims; - ASSERT(dstFormat == &_mesa_texformat_z32); - ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); + ASSERT(dstFormat == MESA_FORMAT_X8_Z24); - if (ctx->Pixel.DepthScale == 1.0f && - ctx->Pixel.DepthBias == 0.0f && - !srcPacking->SwapBytes && - baseInternalFormat == GL_DEPTH_COMPONENT && - srcFormat == GL_DEPTH_COMPONENT && - srcType == GL_UNSIGNED_INT) { - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { + { /* general path */ GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -1200,18 +1086,20 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) return GL_TRUE; } + #define STRIDE_3D 0 /** * Store a 16-bit integer depth component texture image. */ -GLboolean +static GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffff; + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); (void) dims; - ASSERT(dstFormat == &_mesa_texformat_z16); - ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); + ASSERT(dstFormat == MESA_FORMAT_Z16); + ASSERT(texelBytes == sizeof(GLushort)); if (ctx->Pixel.DepthScale == 1.0f && ctx->Pixel.DepthBias == 0.0f && @@ -1232,9 +1120,9 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -1253,16 +1141,19 @@ _mesa_texstore_z16(TEXSTORE_PARAMS) /** * Store an rgb565 or rgb565_rev texture image. */ -GLboolean +static GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_rgb565 || - dstFormat == &_mesa_texformat_rgb565_rev); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB565 || + dstFormat == MESA_FORMAT_RGB565_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgb565 && + dstFormat == MESA_FORMAT_RGB565 && baseInternalFormat == GL_RGB && srcFormat == GL_RGB && srcType == GL_UNSIGNED_SHORT_5_6_5) { @@ -1281,20 +1172,20 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) srcType == GL_UNSIGNED_BYTE && dims == 2) { /* do optimized tex store */ - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, - srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); const GLubyte *src = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); GLubyte *dst = (GLubyte *) dstAddr + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; GLint row, col; for (row = 0; row < srcHeight; row++) { const GLubyte *srcUB = (const GLubyte *) src; GLushort *dstUS = (GLushort *) dst; /* check for byteswapped format */ - if (dstFormat == &_mesa_texformat_rgb565) { + if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); srcUB += 3; @@ -1314,7 +1205,7 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1325,13 +1216,13 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; /* check for byteswapped format */ - if (dstFormat == &_mesa_texformat_rgb565) { + if (dstFormat == MESA_FORMAT_RGB565) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), @@ -1359,18 +1250,20 @@ _mesa_texstore_rgb565(TEXSTORE_PARAMS) /** * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. */ -GLboolean +static GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgba8888 || - dstFormat == &_mesa_texformat_rgba8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || + dstFormat == MESA_FORMAT_RGBA8888_REV); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba8888 && + dstFormat == MESA_FORMAT_RGBA8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1386,7 +1279,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba8888_rev && + dstFormat == MESA_FORMAT_RGBA8888_REV && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1411,8 +1304,8 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_rgba8888) || - (!littleEndian && dstFormat == &_mesa_texformat_rgba8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; @@ -1439,7 +1332,7 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1450,12 +1343,12 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_rgba8888) { + if (dstFormat == MESA_FORMAT_RGBA8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), CHAN_TO_UBYTE(src[GCOMP]), @@ -1482,18 +1375,22 @@ _mesa_texstore_rgba8888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_argb8888 || - dstFormat == &_mesa_texformat_argb8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_ARGB8888_REV || + dstFormat == MESA_FORMAT_XRGB8888); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) || @@ -1508,7 +1405,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888_rev && + dstFormat == MESA_FORMAT_ARGB8888_REV && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || @@ -1523,21 +1420,22 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + (dstFormat == MESA_FORMAT_ARGB8888 || + dstFormat == MESA_FORMAT_XRGB8888) && srcFormat == GL_RGB && (baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB) && srcType == GL_UNSIGNED_BYTE) { int img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1553,7 +1451,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb8888 && + dstFormat == MESA_FORMAT_ARGB8888 && srcFormat == GL_RGBA && baseInternalFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE) { @@ -1566,14 +1464,14 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) * Strangely the same isn't required for the RGB path, above. */ for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *d4 = (GLuint *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -1598,16 +1496,18 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_argb8888) || - (!littleEndian && dstFormat == &_mesa_texformat_argb8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV)) { dstmap[3] = 3; /* alpha */ dstmap[2] = 0; /* red */ dstmap[1] = 1; /* green */ dstmap[0] = 2; /* blue */ } else { - assert((littleEndian && dstFormat == &_mesa_texformat_argb8888_rev) || - (!littleEndian && dstFormat == &_mesa_texformat_argb8888)); + assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || + (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || + (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); dstmap[3] = 2; dstmap[2] = 1; dstmap[1] = 0; @@ -1630,7 +1530,7 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1641,12 +1541,12 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_argb8888) { + if (dstFormat == MESA_FORMAT_ARGB8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -1655,6 +1555,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) src += 4; } } + else if (dstFormat == MESA_FORMAT_XRGB8888) { + for (col = 0; col < srcWidth; col++) { + dstUI[col] = PACK_COLOR_8888( 0xff, + CHAN_TO_UBYTE(src[RCOMP]), + CHAN_TO_UBYTE(src[GCOMP]), + CHAN_TO_UBYTE(src[BCOMP]) ); + src += 4; + } + } else { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), @@ -1673,13 +1582,15 @@ _mesa_texstore_argb8888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_rgb888); - ASSERT(dstFormat->TexelBytes == 3); + ASSERT(dstFormat == MESA_FORMAT_RGB888); + ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1702,14 +1613,14 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) /* extract RGB from RGBA */ GLint img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; @@ -1749,7 +1660,7 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1760,9 +1671,9 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { #if 0 if (littleEndian) { @@ -1798,13 +1709,15 @@ _mesa_texstore_rgb888(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_bgr888); - ASSERT(dstFormat->TexelBytes == 3); + ASSERT(dstFormat == MESA_FORMAT_BGR888); + ASSERT(texelBytes == 3); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -1827,14 +1740,14 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) /* extract BGR from RGBA */ int img, row, col; for (img = 0; img < srcDepth; img++) { - const GLint srcRowStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcRowStride = + _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; @@ -1874,7 +1787,7 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1885,9 +1798,9 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); @@ -1903,71 +1816,20 @@ _mesa_texstore_bgr888(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean -_mesa_texstore_rgba4444(TEXSTORE_PARAMS) -{ - ASSERT(dstFormat == &_mesa_texformat_rgba4444); - ASSERT(dstFormat->TexelBytes == 2); - - if (!ctx->_ImageTransferState && - !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba4444 && - baseInternalFormat == GL_RGBA && - srcFormat == GL_RGBA && - srcType == GL_UNSIGNED_SHORT_4_4_4_4){ - /* simple memcpy path */ - memcpy_texture(ctx, dims, - dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, - dstRowStride, - dstImageOffsets, - srcWidth, srcHeight, srcDepth, srcFormat, srcType, - srcAddr, srcPacking); - } - else { - /* general path */ - const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, - baseInternalFormat, - dstFormat->BaseFormat, - srcWidth, srcHeight, srcDepth, - srcFormat, srcType, srcAddr, - srcPacking); - const GLchan *src = tempImage; - GLint img, row, col; - if (!tempImage) - return GL_FALSE; - _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); - for (img = 0; img < srcDepth; img++) { - GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes - + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; - for (row = 0; row < srcHeight; row++) { - GLushort *dstUS = (GLushort *) dstRow; - for (col = 0; col < srcWidth; col++) { - dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[RCOMP]), - CHAN_TO_UBYTE(src[GCOMP]), - CHAN_TO_UBYTE(src[BCOMP]), - CHAN_TO_UBYTE(src[ACOMP]) ); - src += 4; - } - dstRow += dstRowStride; - } - } - _mesa_free((void *) tempImage); - } - return GL_TRUE; -} -GLboolean +static GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_argb4444 || - dstFormat == &_mesa_texformat_argb4444_rev); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || + dstFormat == MESA_FORMAT_ARGB4444_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb4444 && + dstFormat == MESA_FORMAT_ARGB4444 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { @@ -1983,7 +1845,7 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -1994,12 +1856,12 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_argb4444) { + if (dstFormat == MESA_FORMAT_ARGB4444) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -2025,15 +1887,18 @@ _mesa_texstore_argb4444(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_rgba5551); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA5551); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_rgba5551 && + dstFormat == MESA_FORMAT_RGBA5551 && baseInternalFormat == GL_RGBA && srcFormat == GL_RGBA && srcType == GL_UNSIGNED_SHORT_5_5_5_1) { @@ -2049,7 +1914,7 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2060,9 +1925,9 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; for (col = 0; col < srcWidth; col++) { @@ -2080,16 +1945,19 @@ _mesa_texstore_rgba5551(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_argb1555 || - dstFormat == &_mesa_texformat_argb1555_rev); - ASSERT(dstFormat->TexelBytes == 2); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || + dstFormat == MESA_FORMAT_ARGB1555_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_argb1555 && + dstFormat == MESA_FORMAT_ARGB1555 && baseInternalFormat == GL_RGBA && srcFormat == GL_BGRA && srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { @@ -2105,7 +1973,7 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2116,12 +1984,12 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_argb1555) { + if (dstFormat == MESA_FORMAT_ARGB1555) { for (col = 0; col < srcWidth; col++) { dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), CHAN_TO_UBYTE(src[RCOMP]), @@ -2148,18 +2016,20 @@ _mesa_texstore_argb1555(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_al88 || - dstFormat == &_mesa_texformat_al88_rev); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(dstFormat == MESA_FORMAT_AL88 || + dstFormat == MESA_FORMAT_AL88_REV); + ASSERT(texelBytes == 2); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_al88 && + dstFormat == MESA_FORMAT_AL88 && baseInternalFormat == GL_LUMINANCE_ALPHA && srcFormat == GL_LUMINANCE_ALPHA && srcType == GL_UNSIGNED_BYTE && @@ -2182,8 +2052,8 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_al88) || - (!littleEndian && dstFormat == &_mesa_texformat_al88_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || + (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { dstmap[0] = 0; dstmap[1] = 3; } @@ -2208,7 +2078,7 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2219,12 +2089,12 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLushort *dstUS = (GLushort *) dstRow; - if (dstFormat == &_mesa_texformat_al88) { + if (dstFormat == MESA_FORMAT_AL88) { for (col = 0; col < srcWidth; col++) { /* src[0] is luminance, src[1] is alpha */ dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), @@ -2249,11 +2119,14 @@ _mesa_texstore_al88(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_rgb332); - ASSERT(dstFormat->TexelBytes == 1); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGB332); + ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2271,7 +2144,7 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2282,9 +2155,9 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), @@ -2304,13 +2177,16 @@ _mesa_texstore_rgb332(TEXSTORE_PARAMS) /** * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. */ -GLboolean +static GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS) { - ASSERT(dstFormat == &_mesa_texformat_a8 || - dstFormat == &_mesa_texformat_l8 || - dstFormat == &_mesa_texformat_i8); - ASSERT(dstFormat->TexelBytes == 1); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + + ASSERT(dstFormat == MESA_FORMAT_A8 || + dstFormat == MESA_FORMAT_L8 || + dstFormat == MESA_FORMAT_I8); + ASSERT(texelBytes == 1); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2333,7 +2209,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if (dstFormat == &_mesa_texformat_a8) { + if (dstFormat == MESA_FORMAT_A8) { dstmap[0] = 3; } else { @@ -2357,7 +2233,7 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) /* general path */ const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2368,9 +2244,9 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { for (col = 0; col < srcWidth; col++) { dstRow[col] = CHAN_TO_UBYTE(src[col]); @@ -2386,12 +2262,14 @@ _mesa_texstore_a8(TEXSTORE_PARAMS) -GLboolean +static GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS) { + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) dims; (void) baseInternalFormat; - ASSERT(dstFormat == &_mesa_texformat_ci8); - ASSERT(dstFormat->TexelBytes == 1); + ASSERT(dstFormat == MESA_FORMAT_CI8); + ASSERT(texelBytes == 1); ASSERT(baseInternalFormat == GL_COLOR_INDEX); if (!ctx->_ImageTransferState && @@ -2411,9 +2289,9 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { const GLvoid *src = _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); @@ -2429,17 +2307,19 @@ _mesa_texstore_ci8(TEXSTORE_PARAMS) /** - * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_rev. + * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. */ -GLboolean +static GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + (void) ctx; (void) dims; (void) baseInternalFormat; - ASSERT((dstFormat == &_mesa_texformat_ycbcr) || - (dstFormat == &_mesa_texformat_ycbcr_rev)); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT((dstFormat == MESA_FORMAT_YCBCR) || + (dstFormat == MESA_FORMAT_YCBCR_REV)); + ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.MESA_ycbcr_texture); ASSERT(srcFormat == GL_YCBCR_MESA); ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || @@ -2458,14 +2338,14 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) /* XXX the logic here _might_ be wrong */ if (srcPacking->SwapBytes ^ (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ - (dstFormat == &_mesa_texformat_ycbcr_rev) ^ + (dstFormat == MESA_FORMAT_YCBCR_REV) ^ !littleEndian) { GLint img, row; for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_swap2((GLushort *) dstRow, srcWidth); dstRow += dstRowStride; @@ -2475,13 +2355,14 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) return GL_TRUE; } -GLboolean +static GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_dudv8); - ASSERT(dstFormat->TexelBytes == 2); + ASSERT(dstFormat == MESA_FORMAT_DUDV8); + ASSERT(texelBytes == 2); ASSERT(ctx->Extensions.ATI_envmap_bumpmap); ASSERT((srcFormat == GL_DU8DV8_ATI) || (srcFormat == GL_DUDV_ATI)); @@ -2527,8 +2408,8 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) else { /* general path - note this is defined for 2d textures only */ const GLint components = _mesa_components_in_format(baseInternalFormat); - const GLint srcStride = _mesa_image_row_stride(srcPacking, - srcWidth, srcFormat, srcType); + const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, + srcFormat, srcType); GLbyte *tempImage, *dst, *src; GLint row; @@ -2554,11 +2435,11 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) src = tempImage; dst = (GLbyte *) dstAddr + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { - memcpy(dst, src, srcWidth * dstFormat->TexelBytes); + memcpy(dst, src, srcWidth * texelBytes); dst += dstRowStride; - src += srcWidth * dstFormat->TexelBytes; + src += srcWidth * texelBytes; } _mesa_free((void *) tempImage); } @@ -2568,18 +2449,20 @@ _mesa_texstore_dudv8(TEXSTORE_PARAMS) /** * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV */ -GLboolean +static GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) { const GLboolean littleEndian = _mesa_little_endian(); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); - ASSERT(dstFormat == &_mesa_texformat_signed_rgba8888 || - dstFormat == &_mesa_texformat_signed_rgba8888_rev); - ASSERT(dstFormat->TexelBytes == 4); + ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); + ASSERT(texelBytes == 4); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_signed_rgba8888 && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { @@ -2593,7 +2476,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) } else if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && - dstFormat == &_mesa_texformat_signed_rgba8888_rev && + dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && baseInternalFormat == GL_RGBA && ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { @@ -2614,8 +2497,8 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /* dstmap - how to swizzle from RGBA to dst format: */ - if ((littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888) || - (!littleEndian && dstFormat == &_mesa_texformat_signed_rgba8888_rev)) { + if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || + (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { dstmap[3] = 0; dstmap[2] = 1; dstmap[1] = 2; @@ -2642,7 +2525,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2653,12 +2536,12 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLuint *dstUI = (GLuint *) dstRow; - if (dstFormat == &_mesa_texformat_signed_rgba8888) { + if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { for (col = 0; col < srcWidth; col++) { dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), @@ -2687,7 +2570,7 @@ _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) /** * Store a combined depth/stencil texture image. */ -GLboolean +static GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { const GLfloat depthScale = (GLfloat) 0xffffff; @@ -2696,7 +2579,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) / sizeof(GLuint); GLint img, row; - ASSERT(dstFormat == &_mesa_texformat_z24_s8); + ASSERT(dstFormat == MESA_FORMAT_Z24_S8); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2788,7 +2671,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) /** * Store a combined depth/stencil texture image. */ -GLboolean +static GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS) { const GLuint depthScale = 0xffffff; @@ -2797,7 +2680,7 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) / sizeof(GLuint); GLint img, row; - ASSERT(dstFormat == &_mesa_texformat_s8_z24); + ASSERT(dstFormat == MESA_FORMAT_S8_Z24); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2877,24 +2760,26 @@ _mesa_texstore_s8_z24(TEXSTORE_PARAMS) * _mesa_texformat_luminance_alpha_float32 * _mesa_texformat_intensity_float32 */ -GLboolean +static GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(dstFormat->BaseFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba_float32 || - dstFormat == &_mesa_texformat_rgb_float32 || - dstFormat == &_mesa_texformat_alpha_float32 || - dstFormat == &_mesa_texformat_luminance_float32 || - dstFormat == &_mesa_texformat_luminance_alpha_float32 || - dstFormat == &_mesa_texformat_intensity_float32); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || + dstFormat == MESA_FORMAT_RGB_FLOAT32 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLfloat)); + ASSERT(texelBytes == components * sizeof(GLfloat)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2912,7 +2797,7 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2925,9 +2810,9 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) bytesPerRow = srcWidth * components * sizeof(GLfloat); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { _mesa_memcpy(dstRow, srcRow, bytesPerRow); dstRow += dstRowStride; @@ -2944,24 +2829,26 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) /** * As above, but store 16-bit floats. */ -GLboolean +static GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) { - const GLint components = _mesa_components_in_format(dstFormat->BaseFormat); - - ASSERT(dstFormat == &_mesa_texformat_rgba_float16 || - dstFormat == &_mesa_texformat_rgb_float16 || - dstFormat == &_mesa_texformat_alpha_float16 || - dstFormat == &_mesa_texformat_luminance_float16 || - dstFormat == &_mesa_texformat_luminance_alpha_float16 || - dstFormat == &_mesa_texformat_intensity_float16); + const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); + const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); + const GLint components = _mesa_components_in_format(baseFormat); + + ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || + dstFormat == MESA_FORMAT_RGB_FLOAT16 || + dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || + dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || + dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); ASSERT(baseInternalFormat == GL_RGBA || baseInternalFormat == GL_RGB || baseInternalFormat == GL_ALPHA || baseInternalFormat == GL_LUMINANCE || baseInternalFormat == GL_LUMINANCE_ALPHA || baseInternalFormat == GL_INTENSITY); - ASSERT(dstFormat->TexelBytes == components * sizeof(GLhalfARB)); + ASSERT(texelBytes == components * sizeof(GLhalfARB)); if (!ctx->_ImageTransferState && !srcPacking->SwapBytes && @@ -2979,7 +2866,7 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) /* general path */ const GLfloat *tempImage = make_temp_float_image(ctx, dims, baseInternalFormat, - dstFormat->BaseFormat, + baseFormat, srcWidth, srcHeight, srcDepth, srcFormat, srcType, srcAddr, srcPacking); @@ -2990,9 +2877,9 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); for (img = 0; img < srcDepth; img++) { GLubyte *dstRow = (GLubyte *) dstAddr - + dstImageOffsets[dstZoffset + img] * dstFormat->TexelBytes + + dstImageOffsets[dstZoffset + img] * texelBytes + dstYoffset * dstRowStride - + dstXoffset * dstFormat->TexelBytes; + + dstXoffset * texelBytes; for (row = 0; row < srcHeight; row++) { GLhalfARB *dstTexel = (GLhalfARB *) dstRow; GLint i; @@ -3011,20 +2898,18 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) #if FEATURE_EXT_texture_sRGB -GLboolean +static GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; - StoreTexImageFunc store; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_srgb8); + ASSERT(dstFormat == MESA_FORMAT_SRGB8); /* reuse normal rgb texstore code */ - newDstFormat = &_mesa_texformat_rgb888; - store = _mesa_texstore_rgb888; + newDstFormat = MESA_FORMAT_RGB888; - k = store(ctx, dims, baseInternalFormat, + k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, dstRowStride, dstImageOffsets, @@ -3035,17 +2920,16 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_srgba8); + ASSERT(dstFormat == MESA_FORMAT_SRGBA8); /* reuse normal rgba texstore code */ - newDstFormat = &_mesa_texformat_rgba8888; - + newDstFormat = MESA_FORMAT_RGBA8888; k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, @@ -3057,16 +2941,16 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sargb8); + ASSERT(dstFormat == MESA_FORMAT_SARGB8); /* reuse normal rgba texstore code */ - newDstFormat = &_mesa_texformat_argb8888; + newDstFormat = MESA_FORMAT_ARGB8888; k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3079,15 +2963,15 @@ _mesa_texstore_sargb8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sl8); + ASSERT(dstFormat == MESA_FORMAT_SL8); - newDstFormat = &_mesa_texformat_l8; + newDstFormat = MESA_FORMAT_L8; /* _mesa_textore_a8 handles luminance8 too */ k = _mesa_texstore_a8(ctx, dims, baseInternalFormat, @@ -3101,16 +2985,16 @@ _mesa_texstore_sl8(TEXSTORE_PARAMS) } -GLboolean +static GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS) { - const struct gl_texture_format *newDstFormat; + gl_format newDstFormat; GLboolean k; - ASSERT(dstFormat == &_mesa_texformat_sla8); + ASSERT(dstFormat == MESA_FORMAT_SLA8); /* reuse normal luminance/alpha texstore code */ - newDstFormat = &_mesa_texformat_al88; + newDstFormat = MESA_FORMAT_AL88; k = _mesa_texstore_al88(ctx, dims, baseInternalFormat, newDstFormat, dstAddr, @@ -3125,6 +3009,122 @@ _mesa_texstore_sla8(TEXSTORE_PARAMS) #endif /* FEATURE_EXT_texture_sRGB */ + + +/** + * Table mapping MESA_FORMAT_8 to _mesa_texstore_*() + * XXX this is somewhat temporary. + */ +static struct { + gl_format Name; + StoreTexImageFunc Store; +} +texstore_funcs[MESA_FORMAT_COUNT] = +{ + { MESA_FORMAT_NONE, NULL }, + { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, + { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, + { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, + { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, + { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, + { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, + { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, + { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, + { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, + { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, + { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, + { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, + { MESA_FORMAT_AL88, _mesa_texstore_al88 }, + { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, + { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, + { MESA_FORMAT_A8, _mesa_texstore_a8 }, + { MESA_FORMAT_L8, _mesa_texstore_a8 }, + { MESA_FORMAT_I8, _mesa_texstore_a8 }, + { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, + { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, + { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, + { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, + { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, + { MESA_FORMAT_Z16, _mesa_texstore_z16 }, + { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, + { MESA_FORMAT_Z32, _mesa_texstore_z32 }, + { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, + { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, + { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, + { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, + { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, + { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, + { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, + { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, + { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, + { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, + { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, + { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, + { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, + { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, + { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, + { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, + { MESA_FORMAT_SIGNED_RGBA_16, NULL }, +}; + + +/** + * Return the StoreTexImageFunc pointer to store an image in the given format. + */ +static StoreTexImageFunc +_mesa_get_texstore_func(gl_format format) +{ + GLuint i; +#ifdef DEBUG + for (i = 0; i < MESA_FORMAT_COUNT; i++) { + ASSERT(texstore_funcs[i].Name == i); + } +#endif + ASSERT(texstore_funcs[format].Name == format); + return texstore_funcs[format].Store; +} + + +/** + * Store user data into texture memory. + * Called via glTex[Sub]Image1/2/3D() + */ +GLboolean +_mesa_texstore(TEXSTORE_PARAMS) +{ + StoreTexImageFunc storeImage; + GLboolean success; + + storeImage = _mesa_get_texstore_func(dstFormat); + + assert(storeImage); + + success = storeImage(ctx, dims, baseInternalFormat, + dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, + dstRowStride, dstImageOffsets, + srcWidth, srcHeight, srcDepth, + srcFormat, srcType, srcAddr, srcPacking); + return success; +} + + /** * Check if an unpack PBO is active prior to fetching a texture image. * If so, do bounds checking and map the buffer into main memory. @@ -3213,113 +3213,23 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx, } - -/** - * Adaptor for fetching a GLchan texel from a float-valued texture. - */ -static void -fetch_texel_float_to_chan(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texelOut) +/** Return texture size in bytes */ +static GLuint +texture_size(const struct gl_texture_image *texImage) { - GLfloat temp[4]; - ASSERT(texImage->FetchTexelf); - texImage->FetchTexelf(texImage, i, j, k, temp); - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - } - else { - /* four channels */ - UNCLAMPED_FLOAT_TO_CHAN(texelOut[0], temp[0]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[1], temp[1]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[2], temp[2]); - UNCLAMPED_FLOAT_TO_CHAN(texelOut[3], temp[3]); - } -} - - -/** - * Adaptor for fetching a float texel from a GLchan-valued texture. - */ -static void -fetch_texel_chan_to_float(const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLfloat *texelOut) -{ - GLchan temp[4]; - ASSERT(texImage->FetchTexelc); - texImage->FetchTexelc(texImage, i, j, k, temp); - if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) { - /* just one channel */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - } - else { - /* four channels */ - texelOut[0] = CHAN_TO_FLOAT(temp[0]); - texelOut[1] = CHAN_TO_FLOAT(temp[1]); - texelOut[2] = CHAN_TO_FLOAT(temp[2]); - texelOut[3] = CHAN_TO_FLOAT(temp[3]); - } -} - - -/** - * Initialize the texture image's FetchTexelc and FetchTexelf methods. - */ -void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims) -{ - ASSERT(dims == 1 || dims == 2 || dims == 3); - ASSERT(texImage->TexFormat); - - switch (dims) { - case 1: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; - break; - case 2: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; - break; - case 3: - texImage->FetchTexelc = texImage->TexFormat->FetchTexel3D; - texImage->FetchTexelf = texImage->TexFormat->FetchTexel3Df; - break; - default: - ; - } - - /* now check if we need to use a float/chan adaptor */ - if (!texImage->FetchTexelc) { - texImage->FetchTexelc = fetch_texel_float_to_chan; - } - else if (!texImage->FetchTexelf) { - texImage->FetchTexelf = fetch_texel_chan_to_float; - } - - - ASSERT(texImage->FetchTexelc); - ASSERT(texImage->FetchTexelf); + GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, + texImage->Height, texImage->Depth); + return sz; } -static void -compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage) +/** Return row stride in bytes */ +static GLuint +texture_row_stride(const struct gl_texture_image *texImage) { - if (texImage->TexFormat->TexelBytes == 0) { - /* must be a compressed format */ - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); - } - else { - /* non-compressed format */ - texImage->IsCompressed = GL_FALSE; - texImage->CompressedSize = 0; - } + GLuint stride = _mesa_format_row_stride(texImage->TexFormat, + texImage->Width); + return stride; } @@ -3341,21 +3251,11 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint sizeInBytes; + GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 1); - compute_texture_size(ctx, texImage); - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * texImage->TexFormat->TexelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -3372,16 +3272,14 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, } else { const GLint dstRowStride = 0; - GLboolean success; - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); } @@ -3410,23 +3308,11 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes, sizeInBytes; + GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 2); - compute_texture_size(ctx, texImage); - - texelBytes = texImage->TexFormat->TexelBytes; - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = texImage->Width * texImage->Height * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); @@ -3442,24 +3328,15 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); } @@ -3484,23 +3361,11 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes, sizeInBytes; + GLuint sizeInBytes; (void) border; - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 3); - compute_texture_size(ctx, texImage); - - texelBytes = texImage->TexFormat->TexelBytes; - /* allocate memory */ - if (texImage->IsCompressed) - sizeInBytes = texImage->CompressedSize; - else - sizeInBytes = width * height * depth * texelBytes; + sizeInBytes = texture_size(texImage); texImage->Data = _mesa_alloc_texmemory(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); @@ -3516,24 +3381,15 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, return; } else { - GLint dstRowStride; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride - = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); } @@ -3565,16 +3421,14 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, { const GLint dstRowStride = 0; - GLboolean success; - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, 0, 0, /* offsets */ - dstRowStride, - texImage->ImageOffsets, - width, 1, 1, - format, type, pixels, packing); + GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, 0, 0, /* offsets */ + dstRowStride, + texImage->ImageOffsets, + width, 1, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); } @@ -3605,24 +3459,15 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride = 0; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); } @@ -3653,24 +3498,15 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, return; { - GLint dstRowStride; - GLboolean success; - if (texImage->IsCompressed) { - dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, - texImage->Width); - } - else { - dstRowStride = texImage->RowStride * texImage->TexFormat->TexelBytes; - } - ASSERT(texImage->TexFormat->StoreImage); - success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing); + GLint dstRowStride = texture_row_stride(texImage); + GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); } @@ -3726,13 +3562,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, ASSERT(texImage->Depth == 1); ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ - texImage->TexFormat - = ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 0, 0); - ASSERT(texImage->TexFormat); - - _mesa_set_fetch_functions(texImage, 2); - compute_texture_size(ctx, texImage); - /* allocate storage */ texImage->Data = _mesa_alloc_texmemory(imageSize); if (!texImage->Data) { @@ -3747,7 +3576,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, return; /* copy the data */ - ASSERT(texImage->CompressedSize == (GLuint) imageSize); MEMCPY(texImage->Data, data, imageSize); _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); @@ -3820,15 +3648,20 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, GLint i, rows; GLubyte *dest; const GLubyte *src; - const GLuint mesaFormat = texImage->TexFormat->MesaFormat; + const gl_format texFormat = texImage->TexFormat; + const GLint destWidth = texImage->Width; + GLuint bw, bh; + + _mesa_get_format_block_size(texFormat, &bw, &bh); + (void) level; (void) format; /* these should have been caught sooner */ - ASSERT((width & 3) == 0 || width == 2 || width == 1); - ASSERT((height & 3) == 0 || height == 2 || height == 1); - ASSERT((xoffset & 3) == 0); - ASSERT((yoffset & 3) == 0); + ASSERT((width % bw) == 0 || width == 2 || width == 1); + ASSERT((height % bh) == 0 || height == 2 || height == 1); + ASSERT((xoffset % bw) == 0); + ASSERT((yoffset % bh) == 0); /* get pointer to src pixels (may be in a pbo which we'll map here) */ data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, @@ -3837,18 +3670,18 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, if (!data) return; - srcRowStride = _mesa_compressed_row_stride(mesaFormat, width); + srcRowStride = _mesa_format_row_stride(texFormat, width); src = (const GLubyte *) data; - destRowStride = _mesa_compressed_row_stride(mesaFormat, texImage->Width); + destRowStride = _mesa_format_row_stride(texFormat, destWidth); dest = _mesa_compressed_image_address(xoffset, yoffset, 0, - texImage->TexFormat->MesaFormat, - texImage->Width, + texFormat, destWidth, (GLubyte *) texImage->Data); - bytesPerRow = srcRowStride; - rows = height / 4; + bytesPerRow = srcRowStride; /* bytes per row of blocks */ + rows = height / bh; /* rows in blocks */ + /* copy rows of blocks */ for (i = 0; i < rows; i++) { MEMCPY(dest, src, bytesPerRow); dest += destRowStride; diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 313f2d6a59..3211086dd6 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -37,49 +37,40 @@ #include "mtypes.h" +#include "formats.h" -extern GLboolean _mesa_texstore_rgba(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_color_index(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba8888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb8888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_bgr888(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb565(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb565_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba4444(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb4444(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb4444_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba5551(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb1555(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_argb1555_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_al88(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_al88_rev(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb332(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_a8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_ci8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_ycbcr(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_s8_z24(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_float32(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_float16(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS); -#if FEATURE_EXT_texture_sRGB -extern GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS); -#endif -extern GLboolean _mesa_texstore_dudv8(TEXSTORE_PARAMS); -extern GLboolean _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS); +/** + * This macro defines the (many) parameters to the texstore functions. + * \param dims either 1 or 2 or 3 + * \param baseInternalFormat user-specified base internal format + * \param dstFormat destination Mesa texture format + * \param dstAddr destination image address + * \param dstX/Y/Zoffset destination x/y/z offset (ala TexSubImage), in texels + * \param dstRowStride destination image row stride, in bytes + * \param dstImageOffsets offset of each 2D slice within 3D texture, in texels + * \param srcWidth/Height/Depth source image size, in pixels + * \param srcFormat incoming image format + * \param srcType incoming image data type + * \param srcAddr source image address + * \param srcPacking source image packing parameters + */ +#define TEXSTORE_PARAMS \ + GLcontext *ctx, GLuint dims, \ + GLenum baseInternalFormat, \ + gl_format dstFormat, \ + GLvoid *dstAddr, \ + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, \ + GLint dstRowStride, const GLuint *dstImageOffsets, \ + GLint srcWidth, GLint srcHeight, GLint srcDepth, \ + GLenum srcFormat, GLenum srcType, \ + const GLvoid *srcAddr, \ + const struct gl_pixelstore_attrib *srcPacking + + +extern GLboolean +_mesa_texstore(TEXSTORE_PARAMS); + extern GLchan * _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, @@ -92,10 +83,6 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, extern void -_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); - - -extern void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak index 0838014e93..615a5588ea 100644 --- a/src/mesa/sources.mak +++ b/src/mesa/sources.mak @@ -33,6 +33,7 @@ MAIN_SOURCES = \ main/feedback.c \ main/ffvertex_prog.c \ main/fog.c \ + main/formats.c \ main/framebuffer.c \ main/get.c \ main/getstring.c \ @@ -68,6 +69,7 @@ MAIN_SOURCES = \ main/texcompress_fxt1.c \ main/texenv.c \ main/texenvprogram.c \ + main/texfetch.c \ main/texformat.c \ main/texgen.c \ main/texgetimage.c \ diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 50ce82811c..6611956ae8 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -209,7 +209,7 @@ update_samplers(struct st_context *st) } xlate_border_color(texobj->BorderColor, - teximg ? teximg->TexFormat->BaseFormat : GL_RGBA, + teximg ? teximg->_BaseFormat : GL_RGBA, sampler->border_color); sampler->max_anisotropy = texobj->MaxAnisotropy; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 36510720a4..e83b6c92ef 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -34,6 +34,7 @@ */ #include "main/glheader.h" +#include "main/formats.h" #include "main/macros.h" #include "shader/prog_instruction.h" #include "st_context.h" @@ -311,10 +312,14 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) static INLINE GLboolean check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { - const GLuint stencilMax = (1 << rb->StencilBits) - 1; + const GLuint stencilMax = 0xff; GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); + if (ctx->Scissor.Enabled && (ctx->Scissor.X != 0 || ctx->Scissor.Y != 0 || @@ -361,10 +366,14 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb) { const struct st_renderbuffer *strb = st_renderbuffer(rb); const GLboolean isDS = pf_is_depth_and_stencil(strb->surface->format); - const GLuint stencilMax = (1 << rb->StencilBits) - 1; + const GLuint stencilMax = 0xff; const GLboolean maskStencil = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax; + assert(rb->Format == MESA_FORMAT_S8 || + rb->Format == MESA_FORMAT_Z24_S8 || + rb->Format == MESA_FORMAT_S8_Z24); + if (maskStencil) return TRUE; diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index be44577117..0a6bfcd3d1 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -35,6 +35,7 @@ #include "main/bufferobj.h" #include "main/macros.h" #include "main/texformat.h" +#include "main/texstore.h" #include "main/state.h" #include "shader/program.h" #include "shader/prog_parameter.h" @@ -339,7 +340,7 @@ make_texture(struct st_context *st, GLcontext *ctx = st->ctx; struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; - const struct gl_texture_format *mformat; + gl_format mformat; struct pipe_texture *pt; enum pipe_format pipeFormat; GLuint cpp; @@ -351,7 +352,7 @@ make_texture(struct st_context *st, mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type); assert(mformat); - pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat); + pipeFormat = st_mesa_format_to_pipe_format(mformat); assert(pipeFormat); cpp = st_sizeof_format(pipeFormat); @@ -404,21 +405,22 @@ make_texture(struct st_context *st, /* map texture transfer */ dest = screen->transfer_map(screen, transfer); + /* Put image into texture transfer. * Note that the image is actually going to be upside down in * the texture. We deal with that with texcoords. */ - success = mformat->StoreImage(ctx, 2, /* dims */ - baseFormat, /* baseInternalFormat */ - mformat, /* gl_texture_format */ - dest, /* dest */ - 0, 0, 0, /* dstX/Y/Zoffset */ - transfer->stride, /* dstRowStride, bytes */ - &dstImageOffsets, /* dstImageOffsets */ - width, height, 1, /* size */ - format, type, /* src format/type */ - pixels, /* data source */ - unpack); + success = _mesa_texstore(ctx, 2, /* dims */ + baseFormat, /* baseInternalFormat */ + mformat, /* gl_format */ + dest, /* dest */ + 0, 0, 0, /* dstX/Y/Zoffset */ + transfer->stride, /* dstRowStride, bytes */ + &dstImageOffsets, /* dstImageOffsets */ + width, height, 1, /* size */ + format, type, /* src format/type */ + pixels, /* data source */ + unpack); /* unmap */ screen->transfer_unmap(screen, transfer); diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 73aa65955b..65ce12ccd4 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -65,13 +65,7 @@ init_renderbuffer_bits(struct st_renderbuffer *strb, assert( 0 ); } - strb->Base._ActualFormat = info.base_format; - strb->Base.RedBits = info.red_bits; - strb->Base.GreenBits = info.green_bits; - strb->Base.BlueBits = info.blue_bits; - strb->Base.AlphaBits = info.alpha_bits; - strb->Base.DepthBits = info.depth_bits; - strb->Base.StencilBits = info.stencil_bits; + strb->Base.Format = info.mesa_format; strb->Base.DataType = st_format_datatype(pipeFormat); return info.size; @@ -271,30 +265,24 @@ st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) case PIPE_FORMAT_A4R4G4B4_UNORM: case PIPE_FORMAT_R5G6B5_UNORM: strb->Base.InternalFormat = GL_RGBA; - strb->Base._BaseFormat = GL_RGBA; break; case PIPE_FORMAT_Z16_UNORM: strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; - strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case PIPE_FORMAT_Z32_UNORM: strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; - strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; case PIPE_FORMAT_S8Z24_UNORM: case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_Z24X8_UNORM: strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; - strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; break; case PIPE_FORMAT_S8_UNORM: strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; - strb->Base._BaseFormat = GL_STENCIL_INDEX; break; case PIPE_FORMAT_R16G16B16A16_SNORM: strb->Base.InternalFormat = GL_RGBA16; - strb->Base._BaseFormat = GL_RGBA; break; default: _mesa_problem(NULL, diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index a1953342b4..878a40fae9 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -31,12 +31,14 @@ #include "main/convolve.h" #endif #include "main/enums.h" +#include "main/formats.h" #include "main/image.h" #include "main/imports.h" #include "main/macros.h" #include "main/mipmap.h" #include "main/pixel.h" #include "main/texcompress.h" +#include "main/texfetch.h" #include "main/texformat.h" #include "main/texgetimage.h" #include "main/teximage.h" @@ -96,9 +98,9 @@ gl_target_to_pipe(GLenum target) * format. */ static GLuint -compressed_num_bytes(GLuint mesaFormat) +compressed_num_bytes(gl_format format) { - switch(mesaFormat) { + switch (format) { #if FEATURE_texture_fxt1 case MESA_FORMAT_RGB_FXT1: case MESA_FORMAT_RGBA_FXT1: @@ -118,9 +120,9 @@ compressed_num_bytes(GLuint mesaFormat) static GLboolean -is_compressed_mesa_format(const struct gl_texture_format *format) +is_compressed_mesa_format(gl_format format) { - switch (format->MesaFormat) { + switch (format) { case MESA_FORMAT_RGB_DXT1: case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGBA_DXT3: @@ -342,7 +344,7 @@ guess_and_alloc_texture(struct st_context *st, lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); } - fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat); + fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat); usage = default_usage(fmt); @@ -415,14 +417,13 @@ compress_with_blit(GLcontext * ctx, const GLuint dstImageOffsets[1] = {0}; struct st_texture_image *stImage = st_texture_image(texImage); struct pipe_screen *screen = ctx->st->pipe->screen; - const struct gl_texture_format *mesa_format; + gl_format mesa_format; struct pipe_texture templ; struct pipe_texture *src_tex; struct pipe_surface *dst_surface; struct pipe_transfer *tex_xfer; void *map; - if (!stImage->pt) { /* XXX: Can this happen? Should we assert? */ return GL_FALSE; @@ -448,7 +449,7 @@ compress_with_blit(GLcontext * ctx, */ memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; - templ.format = st_mesa_format_to_pipe_format(mesa_format->MesaFormat); + templ.format = st_mesa_format_to_pipe_format(mesa_format); pf_get_block(templ.format, &templ.block); templ.width[0] = width; templ.height[0] = height; @@ -468,15 +469,15 @@ compress_with_blit(GLcontext * ctx, 0, 0, width, height); /* x, y, w, h */ map = screen->transfer_map(screen, tex_xfer); - mesa_format->StoreImage(ctx, 2, GL_RGBA, mesa_format, - map, /* dest ptr */ - 0, 0, 0, /* dest x/y/z offset */ - tex_xfer->stride, /* dest row stride (bytes) */ - dstImageOffsets, /* image offsets (for 3D only) */ - width, height, 1, /* size */ - format, type, /* source format/type */ - pixels, /* source data */ - unpack); /* source data packing */ + _mesa_texstore(ctx, 2, GL_RGBA, mesa_format, + map, /* dest ptr */ + 0, 0, 0, /* dest x/y/z offset */ + tex_xfer->stride, /* dest row stride (bytes) */ + dstImageOffsets, /* image offsets (for 3D only) */ + width, height, 1, /* size */ + format, type, /* source format/type */ + pixels, /* source data */ + unpack); /* source data packing */ screen->transfer_unmap(screen, tex_xfer); screen->tex_transfer_destroy(tex_xfer); @@ -558,23 +559,14 @@ st_TexImage(GLcontext * ctx, } #endif - /* choose the texture format */ - texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, - format, type); - _mesa_set_fetch_functions(texImage, dims); - if (texImage->TexFormat->TexelBytes == 0) { + if (_mesa_is_format_compressed(texImage->TexFormat)) { /* must be a compressed format */ texelBytes = 0; - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); } else { - texelBytes = texImage->TexFormat->TexelBytes; + texelBytes = _mesa_get_format_bytes(texImage->TexFormat); /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { @@ -701,10 +693,12 @@ st_TexImage(GLcontext * ctx, } else { /* Allocate regular memory and store the image there temporarily. */ - if (texImage->IsCompressed) { - sizeInBytes = texImage->CompressedSize; - dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + if (_mesa_is_format_compressed(texImage->TexFormat)) { + sizeInBytes = _mesa_format_image_size(texImage->TexFormat, + texImage->Width, + texImage->Height, + texImage->Depth); + dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width); assert(dims != 3); } else { @@ -740,15 +734,15 @@ st_TexImage(GLcontext * ctx, const GLubyte *src = (const GLubyte *) pixels; for (i = 0; i < depth; i++) { - if (!texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, unpack)) { + if (!_mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, unpack)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } @@ -1114,14 +1108,14 @@ st_TexSubimage(GLcontext *ctx, GLint dims, GLenum target, GLint level, dstRowStride = stImage->transfer->stride; for (i = 0; i < depth; i++) { - if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - format, type, src, packing)) { + if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + format, type, src, packing)) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); } @@ -1380,16 +1374,16 @@ fallback_copy_texsubimage(GLcontext *ctx, GLenum target, GLint level, * is actually RGBA but the user created the texture as GL_RGB we * need to fill-in/override the alpha channel with 1.0. */ - texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texDest, - 0, 0, 0, - dstRowStride, - texImage->ImageOffsets, - width, height, 1, - GL_RGBA, GL_FLOAT, tempSrc, /* src */ - &unpack); + _mesa_texstore(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texDest, + 0, 0, 0, + dstRowStride, + texImage->ImageOffsets, + width, height, 1, + GL_RGBA, GL_FLOAT, tempSrc, /* src */ + &unpack); } else { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage"); @@ -1408,8 +1402,8 @@ static unsigned compatible_src_dst_formats(const struct gl_renderbuffer *src, const struct gl_texture_image *dst) { - const GLenum srcFormat = src->_BaseFormat; - const GLenum dstLogicalFormat = dst->_BaseFormat; + const GLenum srcFormat = _mesa_get_format_base_format(src->Format); + const GLenum dstLogicalFormat = _mesa_get_format_base_format(dst->TexFormat); if (srcFormat == dstLogicalFormat) { /* This is the same as matching_base_formats, which should @@ -1541,7 +1535,9 @@ st_copy_texsubimage(GLcontext *ctx, * framebuffer's alpha values). We can't do that with the blit or * textured-quad paths. */ - matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat); + matching_base_formats = + (_mesa_get_format_base_format(strb->Base.Format) == + _mesa_get_format_base_format(texImage->TexFormat)); format_writemask = compatible_src_dst_formats(&strb->Base, texImage); if (ctx->_ImageTransferState == 0x0) { @@ -1801,11 +1797,11 @@ st_finalize_texture(GLcontext *ctx, } /* FIXME: determine format block instead of cpp */ - if (firstImage->base.IsCompressed) { - cpp = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + if (_mesa_is_format_compressed(firstImage->base.TexFormat)) { + cpp = compressed_num_bytes(firstImage->base.TexFormat); } else { - cpp = firstImage->base.TexFormat->TexelBytes; + cpp = _mesa_get_format_bytes(firstImage->base.TexFormat); } /* If we already have a gallium texture, check that it matches the texture @@ -1813,7 +1809,7 @@ st_finalize_texture(GLcontext *ctx, */ if (stObj->pt) { const enum pipe_format fmt = - st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); + st_mesa_format_to_pipe_format(firstImage->base.TexFormat); if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) || stObj->pt->format != fmt || stObj->pt->last_level < stObj->lastLevel || @@ -1832,7 +1828,7 @@ st_finalize_texture(GLcontext *ctx, */ if (!stObj->pt) { const enum pipe_format fmt = - st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat); + st_mesa_format_to_pipe_format(firstImage->base.TexFormat); GLuint usage = default_usage(fmt); stObj->pt = st_texture_create(ctx->st, @@ -1949,7 +1945,6 @@ st_init_texture_functions(struct dd_function_table *functions) /* compressed texture functions */ functions->CompressedTexImage2D = st_CompressedTexImage2D; functions->GetCompressedTexImage = st_GetCompressedTexImage; - functions->CompressedTextureSize = _mesa_compressed_texture_size; functions->NewTextureObject = st_NewTextureObject; functions->NewTextureImage = st_NewTextureImage; diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 3e0db37414..0be2737272 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -99,10 +99,11 @@ st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo) if (format == PIPE_FORMAT_A1R5G5B5_UNORM || format == PIPE_FORMAT_R5G6B5_UNORM) { pinfo->datatype = GL_UNSIGNED_SHORT; } + else if (format == PIPE_FORMAT_S8Z24_UNORM) { + pinfo->datatype = GL_UNSIGNED_INT_24_8; + } else { - GLuint size; - - size = format_max_bits( info ); + const GLuint size = format_max_bits( info ); if (size == 8) { if (pf_type(info) == PIPE_FORMAT_TYPE_UNORM) pinfo->datatype = GL_UNSIGNED_BYTE; @@ -150,24 +151,10 @@ st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo) pinfo->red_bits = 0; } - /* Base format */ - if (pinfo->depth_bits) { - if (pinfo->stencil_bits) { - pinfo->base_format = GL_DEPTH_STENCIL_EXT; - } - else { - pinfo->base_format = GL_DEPTH_COMPONENT; - } - } - else if (pinfo->stencil_bits) { - pinfo->base_format = GL_STENCIL_INDEX; - } - else { - pinfo->base_format = GL_RGBA; - } + pinfo->mesa_format = st_pipe_format_to_mesa_format(format); } else if (pf_layout(format) == PIPE_FORMAT_LAYOUT_YCBCR) { - pinfo->base_format = GL_YCBCR_MESA; + pinfo->mesa_format = MESA_FORMAT_YCBCR; pinfo->datatype = GL_UNSIGNED_SHORT; pinfo->size = 2; /* two bytes per "texel" */ } @@ -224,7 +211,7 @@ st_format_datatype(enum pipe_format format) enum pipe_format -st_mesa_format_to_pipe_format(GLuint mesaFormat) +st_mesa_format_to_pipe_format(gl_format mesaFormat) { switch (mesaFormat) { /* fix this */ @@ -293,6 +280,82 @@ st_mesa_format_to_pipe_format(GLuint mesaFormat) } } + +gl_format +st_pipe_format_to_mesa_format(enum pipe_format pipeFormat) +{ + switch (pipeFormat) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + return MESA_FORMAT_ARGB8888; + case PIPE_FORMAT_A1R5G5B5_UNORM: + return MESA_FORMAT_ARGB1555; + case PIPE_FORMAT_A4R4G4B4_UNORM: + return MESA_FORMAT_ARGB4444; + case PIPE_FORMAT_R5G6B5_UNORM: + return MESA_FORMAT_RGB565; + case PIPE_FORMAT_A8L8_UNORM: + return MESA_FORMAT_AL88; + case PIPE_FORMAT_A8_UNORM: + return MESA_FORMAT_A8; + case PIPE_FORMAT_L8_UNORM: + return MESA_FORMAT_L8; + case PIPE_FORMAT_I8_UNORM: + return MESA_FORMAT_I8; + case PIPE_FORMAT_Z16_UNORM: + return MESA_FORMAT_Z16; + case PIPE_FORMAT_Z32_UNORM: + return MESA_FORMAT_Z32; + case PIPE_FORMAT_Z24S8_UNORM: + return MESA_FORMAT_Z24_S8; + case PIPE_FORMAT_S8Z24_UNORM: + return MESA_FORMAT_S8_Z24; + case PIPE_FORMAT_S8_UNORM: + return MESA_FORMAT_S8; + + case PIPE_FORMAT_YCBCR: + return MESA_FORMAT_YCBCR; + case PIPE_FORMAT_R16G16B16A16_SNORM: + return MESA_FORMAT_SIGNED_RGBA_16; + +#if FEATURE_texture_s3tc + case PIPE_FORMAT_DXT1_RGB: + return MESA_FORMAT_RGB_DXT1; + case PIPE_FORMAT_DXT1_RGBA: + return MESA_FORMAT_RGBA_DXT1; + case PIPE_FORMAT_DXT3_RGBA: + return MESA_FORMAT_RGBA_DXT3; + case PIPE_FORMAT_DXT5_RGBA: + return MESA_FORMAT_RGBA_DXT5; +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_DXT1_SRGB: + return MESA_FORMAT_SRGB_DXT1; + case PIPE_FORMAT_DXT1_SRGBA: + return MESA_FORMAT_SRGBA_DXT1; + case PIPE_FORMAT_DXT3_SRGBA: + return MESA_FORMAT_SRGBA_DXT3; + case PIPE_FORMAT_DXT5_SRGBA: + return MESA_FORMAT_SRGBA_DXT5; +#endif +#endif +#if FEATURE_EXT_texture_sRGB + case PIPE_FORMAT_A8L8_SRGB: + return MESA_FORMAT_SLA8; + case PIPE_FORMAT_L8_SRGB: + return MESA_FORMAT_SL8; + case PIPE_FORMAT_R8G8B8_SRGB: + return MESA_FORMAT_SRGB8; + case PIPE_FORMAT_R8G8B8A8_SRGB: + return MESA_FORMAT_SRGBA8; + case PIPE_FORMAT_A8R8G8B8_SRGB: + return MESA_FORMAT_SARGB8; +#endif + default: + assert(0); + return 0; + } +} + + /** * Find an RGBA format supported by the context/winsys. */ @@ -629,74 +692,74 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, } -static const struct gl_texture_format * +static gl_format translate_gallium_format_to_mesa_format(enum pipe_format format) { switch (format) { case PIPE_FORMAT_A8R8G8B8_UNORM: - return &_mesa_texformat_argb8888; + return MESA_FORMAT_ARGB8888; case PIPE_FORMAT_A1R5G5B5_UNORM: - return &_mesa_texformat_argb1555; + return MESA_FORMAT_ARGB1555; case PIPE_FORMAT_A4R4G4B4_UNORM: - return &_mesa_texformat_argb4444; + return MESA_FORMAT_ARGB4444; case PIPE_FORMAT_R5G6B5_UNORM: - return &_mesa_texformat_rgb565; + return MESA_FORMAT_RGB565; case PIPE_FORMAT_A8L8_UNORM: - return &_mesa_texformat_al88; + return MESA_FORMAT_AL88; case PIPE_FORMAT_A8_UNORM: - return &_mesa_texformat_a8; + return MESA_FORMAT_A8; case PIPE_FORMAT_L8_UNORM: - return &_mesa_texformat_l8; + return MESA_FORMAT_L8; case PIPE_FORMAT_I8_UNORM: - return &_mesa_texformat_i8; + return MESA_FORMAT_I8; case PIPE_FORMAT_Z16_UNORM: - return &_mesa_texformat_z16; + return MESA_FORMAT_Z16; case PIPE_FORMAT_Z32_UNORM: - return &_mesa_texformat_z32; + return MESA_FORMAT_Z32; case PIPE_FORMAT_Z24S8_UNORM: - return &_mesa_texformat_z24_s8; + return MESA_FORMAT_Z24_S8; case PIPE_FORMAT_S8Z24_UNORM: - return &_mesa_texformat_s8_z24; + return MESA_FORMAT_S8_Z24; case PIPE_FORMAT_YCBCR: - return &_mesa_texformat_ycbcr; + return MESA_FORMAT_YCBCR; case PIPE_FORMAT_YCBCR_REV: - return &_mesa_texformat_ycbcr_rev; + return MESA_FORMAT_YCBCR_REV; #if FEATURE_texture_s3tc case PIPE_FORMAT_DXT1_RGB: - return &_mesa_texformat_rgb_dxt1; + return MESA_FORMAT_RGB_DXT1; case PIPE_FORMAT_DXT1_RGBA: - return &_mesa_texformat_rgba_dxt1; + return MESA_FORMAT_RGBA_DXT1; case PIPE_FORMAT_DXT3_RGBA: - return &_mesa_texformat_rgba_dxt3; + return MESA_FORMAT_RGBA_DXT3; case PIPE_FORMAT_DXT5_RGBA: - return &_mesa_texformat_rgba_dxt5; + return MESA_FORMAT_RGBA_DXT5; #if FEATURE_EXT_texture_sRGB case PIPE_FORMAT_DXT1_SRGB: - return &_mesa_texformat_srgb_dxt1; + return MESA_FORMAT_SRGB_DXT1; case PIPE_FORMAT_DXT1_SRGBA: - return &_mesa_texformat_srgba_dxt1; + return MESA_FORMAT_SRGBA_DXT1; case PIPE_FORMAT_DXT3_SRGBA: - return &_mesa_texformat_srgba_dxt3; + return MESA_FORMAT_SRGBA_DXT3; case PIPE_FORMAT_DXT5_SRGBA: - return &_mesa_texformat_srgba_dxt5; + return MESA_FORMAT_SRGBA_DXT5; #endif #endif #if FEATURE_EXT_texture_sRGB case PIPE_FORMAT_A8L8_SRGB: - return &_mesa_texformat_sla8; + return MESA_FORMAT_SLA8; case PIPE_FORMAT_L8_SRGB: - return &_mesa_texformat_sl8; + return MESA_FORMAT_SL8; case PIPE_FORMAT_R8G8B8_SRGB: - return &_mesa_texformat_srgb8; + return MESA_FORMAT_SRGB8; case PIPE_FORMAT_R8G8B8A8_SRGB: - return &_mesa_texformat_srgba8; + return MESA_FORMAT_SRGBA8; case PIPE_FORMAT_A8R8G8B8_SRGB: - return &_mesa_texformat_sargb8; + return MESA_FORMAT_SARGB8; #endif /* XXX add additional cases */ default: assert(0); - return NULL; + return MESA_FORMAT_NONE; } } @@ -704,7 +767,7 @@ translate_gallium_format_to_mesa_format(enum pipe_format format) /** * Called via ctx->Driver.chooseTextureFormat(). */ -const struct gl_texture_format * +gl_format st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type) { @@ -716,7 +779,7 @@ st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat, pFormat = st_choose_format(ctx->st->pipe->screen, internalFormat, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER); if (pFormat == PIPE_FORMAT_NONE) - return NULL; + return MESA_FORMAT_NONE; return translate_gallium_format_to_mesa_format(pFormat); } diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index e4a788c89b..7cddf5aa66 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -29,11 +29,12 @@ #ifndef ST_FORMAT_H #define ST_FORMAT_H +#include "main/formats.h" struct pipe_format_info { enum pipe_format format; - GLenum base_format; + gl_format mesa_format; GLenum datatype; GLubyte red_bits; GLubyte green_bits; @@ -60,7 +61,10 @@ st_format_datatype(enum pipe_format format); extern enum pipe_format -st_mesa_format_to_pipe_format(GLuint mesaFormat); +st_mesa_format_to_pipe_format(gl_format mesaFormat); + +extern gl_format +st_pipe_format_to_mesa_format(enum pipe_format pipeFormat); extern enum pipe_format @@ -72,7 +76,7 @@ st_choose_renderbuffer_format(struct pipe_screen *screen, GLenum internalFormat); -extern const struct gl_texture_format * +extern gl_format st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat, GLenum format, GLenum type); diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index 3f30137747..3945822f66 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -32,8 +32,9 @@ #include "st_cb_fbo.h" #include "st_inlines.h" #include "main/enums.h" -#include "main/texobj.h" +#include "main/texfetch.h" #include "main/teximage.h" +#include "main/texobj.h" #include "main/texstore.h" #undef Elements /* fix re-defined macro warning */ @@ -128,7 +129,7 @@ st_texture_match_image(const struct pipe_texture *pt, /* Check if this image's format matches the established texture's format. */ - if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format) + if (st_mesa_format_to_pipe_format(image->TexFormat) != pt->format) return GL_FALSE; /* Test if this image's size matches what's expected in the diff --git a/src/mesa/swrast/s_clear.c b/src/mesa/swrast/s_clear.c index 35080fd394..002718ded8 100644 --- a/src/mesa/swrast/s_clear.c +++ b/src/mesa/swrast/s_clear.c @@ -24,6 +24,7 @@ #include "main/glheader.h" #include "main/colormac.h" +#include "main/formats.h" #include "main/macros.h" #include "main/imports.h" #include "main/mtypes.h" @@ -211,9 +212,6 @@ clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) ASSERT(!ctx->Visual.rgbMode); - ASSERT((ctx->Color.IndexMask & ((1 << rb->IndexBits) - 1)) - == (GLuint) ((1 << rb->IndexBits) - 1)); - ASSERT(rb->PutMonoRow); /* setup clear value */ @@ -264,8 +262,8 @@ clear_color_buffers(GLcontext *ctx) } else { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; - const GLuint indexBits = (1 << rb->IndexBits) - 1; - if ((ctx->Color.IndexMask & indexBits) == indexBits) { + const GLuint indexMask = (1 << _mesa_get_format_bits(rb->Format, GL_INDEX_BITS)) - 1; + if ((ctx->Color.IndexMask & indexMask) == indexMask) { masking = GL_FALSE; } else { diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 17e00dda4f..393590c673 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -25,6 +25,7 @@ #include "main/glheader.h" #include "main/context.h" +#include "main/formats.h" #include "main/macros.h" #include "main/imports.h" #include "main/fbobject.h" @@ -1299,12 +1300,16 @@ void _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLint n, GLint x, GLint y, GLuint depth[] ) { + GLuint depthBits; + if (!rb) { /* really only doing this to prevent FP exceptions later */ _mesa_bzero(depth, n * sizeof(GLuint)); return; } + depthBits = _mesa_get_format_bits(rb->Format, GL_DEPTH_BITS); + ASSERT(rb->_BaseFormat == GL_DEPTH_COMPONENT); if (y < 0 || y >= (GLint) rb->Height || @@ -1336,8 +1341,8 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, if (rb->DataType == GL_UNSIGNED_INT) { rb->GetRow(ctx, rb, n, x, y, depth); - if (rb->DepthBits < 32) { - GLuint shift = 32 - rb->DepthBits; + if (depthBits < 32) { + GLuint shift = 32 - depthBits; GLint i; for (i = 0; i < n; i++) { GLuint z = depth[i]; @@ -1349,14 +1354,14 @@ _swrast_read_depth_span_uint( GLcontext *ctx, struct gl_renderbuffer *rb, GLushort temp[MAX_WIDTH]; GLint i; rb->GetRow(ctx, rb, n, x, y, temp); - if (rb->DepthBits == 16) { + if (depthBits == 16) { for (i = 0; i < n; i++) { GLuint z = temp[i]; depth[i] = (z << 16) | z; } } else { - GLuint shift = 16 - rb->DepthBits; + GLuint shift = 16 - depthBits; for (i = 0; i < n; i++) { GLuint z = temp[i]; depth[i] = (z << (shift + 16)) | (z << shift); /* XXX lsb bits? */ diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c index 004d4e05ae..0bb988e3ef 100644 --- a/src/mesa/swrast/s_texfilter.c +++ b/src/mesa/swrast/s_texfilter.c @@ -745,7 +745,7 @@ get_border_color(const struct gl_texture_object *tObj, const struct gl_texture_image *img, GLfloat rgba[4]) { - switch (img->TexFormat->BaseFormat) { + switch (img->_BaseFormat) { case GL_RGB: rgba[0] = tObj->BorderColor[0]; rgba[1] = tObj->BorderColor[1]; @@ -1152,7 +1152,7 @@ sample_2d_linear_repeat(GLcontext *ctx, ASSERT(tObj->WrapS == GL_REPEAT); ASSERT(tObj->WrapT == GL_REPEAT); ASSERT(img->Border == 0); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); ASSERT(img->_IsPowerOfTwo); linear_repeat_texel_location(width, texcoord[0], &i0, &i1, &wi); @@ -1343,17 +1343,17 @@ opt_sample_rgb_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGB); + ASSERT(img->TexFormat == MESA_FORMAT_RGB888); ASSERT(img->_IsPowerOfTwo); for (k=0; k<n; k++) { GLint i = IFLOOR(texcoords[k][0] * width) & colMask; GLint j = IFLOOR(texcoords[k][1] * height) & rowMask; GLint pos = (j << shift) | i; - GLchan *texel = ((GLchan *) img->Data) + 3*pos; - rgba[k][RCOMP] = CHAN_TO_FLOAT(texel[0]); - rgba[k][GCOMP] = CHAN_TO_FLOAT(texel[1]); - rgba[k][BCOMP] = CHAN_TO_FLOAT(texel[2]); + GLubyte *texel = ((GLubyte *) img->Data) + 3*pos; + rgba[k][RCOMP] = UBYTE_TO_FLOAT(texel[2]); + rgba[k][GCOMP] = UBYTE_TO_FLOAT(texel[1]); + rgba[k][BCOMP] = UBYTE_TO_FLOAT(texel[0]); } } @@ -1384,18 +1384,18 @@ opt_sample_rgba_2d(GLcontext *ctx, ASSERT(tObj->WrapS==GL_REPEAT); ASSERT(tObj->WrapT==GL_REPEAT); ASSERT(img->Border==0); - ASSERT(img->TexFormat->MesaFormat==MESA_FORMAT_RGBA); + ASSERT(img->TexFormat == MESA_FORMAT_RGBA8888); ASSERT(img->_IsPowerOfTwo); for (i = 0; i < n; i++) { const GLint col = IFLOOR(texcoords[i][0] * width) & colMask; const GLint row = IFLOOR(texcoords[i][1] * height) & rowMask; const GLint pos = (row << shift) | col; - const GLchan *texel = ((GLchan *) img->Data) + (pos << 2); /* pos*4 */ - rgba[i][RCOMP] = CHAN_TO_FLOAT(texel[0]); - rgba[i][GCOMP] = CHAN_TO_FLOAT(texel[1]); - rgba[i][BCOMP] = CHAN_TO_FLOAT(texel[2]); - rgba[i][ACOMP] = CHAN_TO_FLOAT(texel[3]); + const GLuint texel = *((GLuint *) img->Data + pos); + rgba[i][RCOMP] = UBYTE_TO_FLOAT( (texel >> 24) ); + rgba[i][GCOMP] = UBYTE_TO_FLOAT( (texel >> 16) & 0xff ); + rgba[i][BCOMP] = UBYTE_TO_FLOAT( (texel >> 8) & 0xff ); + rgba[i][ACOMP] = UBYTE_TO_FLOAT( (texel ) & 0xff ); } } @@ -1414,7 +1414,7 @@ sample_lambda_2d(GLcontext *ctx, const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT) && (tObj->WrapT == GL_REPEAT) && (tImg->Border == 0 && (tImg->Width == tImg->RowStride)) - && (tImg->TexFormat->BaseFormat != GL_COLOR_INDEX) + && (tImg->_BaseFormat != GL_COLOR_INDEX) && tImg->_IsPowerOfTwo; ASSERT(lambda != NULL); @@ -1427,12 +1427,12 @@ sample_lambda_2d(GLcontext *ctx, switch (tObj->MinFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->TexFormat->MesaFormat) { - case MESA_FORMAT_RGB: + switch (tImg->TexFormat) { + case MESA_FORMAT_RGB888: opt_sample_rgb_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; - case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: opt_sample_rgba_2d(ctx, tObj, m, texcoords + minStart, NULL, rgba + minStart); break; @@ -1484,12 +1484,12 @@ sample_lambda_2d(GLcontext *ctx, switch (tObj->MagFilter) { case GL_NEAREST: if (repeatNoBorderPOT) { - switch (tImg->TexFormat->MesaFormat) { - case MESA_FORMAT_RGB: + switch (tImg->TexFormat) { + case MESA_FORMAT_RGB888: opt_sample_rgb_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; - case MESA_FORMAT_RGBA: + case MESA_FORMAT_RGBA8888: opt_sample_rgba_2d(ctx, tObj, m, texcoords + magStart, NULL, rgba + magStart); break; @@ -2152,7 +2152,7 @@ sample_nearest_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint row, col; @@ -2186,7 +2186,7 @@ sample_linear_rect(GLcontext *ctx, ASSERT(tObj->WrapT == GL_CLAMP || tObj->WrapT == GL_CLAMP_TO_EDGE || tObj->WrapT == GL_CLAMP_TO_BORDER); - ASSERT(img->TexFormat->BaseFormat != GL_COLOR_INDEX); + ASSERT(img->_BaseFormat != GL_COLOR_INDEX); for (i = 0; i < n; i++) { GLint i0, j0, i1, j1; @@ -2973,8 +2973,8 @@ sample_depth_texture( GLcontext *ctx, (void) lambda; - ASSERT(img->TexFormat->BaseFormat == GL_DEPTH_COMPONENT || - img->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(img->_BaseFormat == GL_DEPTH_COMPONENT || + img->_BaseFormat == GL_DEPTH_STENCIL_EXT); ASSERT(tObj->Target == GL_TEXTURE_1D || tObj->Target == GL_TEXTURE_2D || @@ -3137,7 +3137,7 @@ null_sample_func( GLcontext *ctx, rgba[i][RCOMP] = 0; rgba[i][GCOMP] = 0; rgba[i][BCOMP] = 0; - rgba[i][ACOMP] = CHAN_MAX; + rgba[i][ACOMP] = 1.0; } } @@ -3154,7 +3154,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, } else { const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter); - const GLenum format = t->Image[0][t->BaseLevel]->TexFormat->BaseFormat; + const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat; switch (t->Target) { case GL_TEXTURE_1D: @@ -3189,14 +3189,14 @@ _swrast_choose_texture_sample_func( GLcontext *ctx, t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat->MesaFormat == MESA_FORMAT_RGB) { + img->TexFormat == MESA_FORMAT_RGB888) { return &opt_sample_rgb_2d; } else if (t->WrapS == GL_REPEAT && t->WrapT == GL_REPEAT && img->_IsPowerOfTwo && img->Border == 0 && - img->TexFormat->MesaFormat == MESA_FORMAT_RGBA) { + img->TexFormat == MESA_FORMAT_RGBA8888) { return &opt_sample_rgba_2d; } else { diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 1ab0e19f92..5ecc7692c5 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -134,22 +134,24 @@ _swrast_culltriangle( GLcontext *ctx, #define SETUP_CODE \ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ - const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ - const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \ - const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ - const GLint smask = obj->Image[0][b]->Width - 1; \ - const GLint tmask = obj->Image[0][b]->Height - 1; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ if (!rb || !texture) { \ return; \ } #define RENDER_SPAN( span ) \ GLuint i; \ - GLchan rgb[MAX_WIDTH][3]; \ + GLubyte rgb[MAX_WIDTH][3]; \ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ span.intTex[1] -= FIXED_HALF; \ for (i = 0; i < span.end; i++) { \ @@ -157,9 +159,9 @@ _swrast_culltriangle( GLcontext *ctx, GLint t = FixedToInt(span.intTex[1]) & tmask; \ GLint pos = (t << twidth_log2) + s; \ pos = pos + pos + pos; /* multiply by 3 */ \ - rgb[i][RCOMP] = texture[pos]; \ + rgb[i][RCOMP] = texture[pos+2]; \ rgb[i][GCOMP] = texture[pos+1]; \ - rgb[i][BCOMP] = texture[pos+2]; \ + rgb[i][BCOMP] = texture[pos+0]; \ span.intTex[0] += span.intTexStep[0]; \ span.intTex[1] += span.intTexStep[1]; \ } \ @@ -186,22 +188,24 @@ _swrast_culltriangle( GLcontext *ctx, #define SETUP_CODE \ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ - const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ - const GLint twidth_log2 = obj->Image[0][b]->WidthLog2; \ - const GLchan *texture = (const GLchan *) obj->Image[0][b]->Data; \ - const GLint smask = obj->Image[0][b]->Width - 1; \ - const GLint tmask = obj->Image[0][b]->Height - 1; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + const GLint twidth_log2 = texImg->WidthLog2; \ + const GLubyte *texture = (const GLubyte *) texImg->Data; \ + const GLint smask = texImg->Width - 1; \ + const GLint tmask = texImg->Height - 1; \ + ASSERT(texImg->TexFormat == MESA_FORMAT_RGB888); \ if (!rb || !texture) { \ return; \ } #define RENDER_SPAN( span ) \ GLuint i; \ - GLchan rgb[MAX_WIDTH][3]; \ + GLubyte rgb[MAX_WIDTH][3]; \ span.intTex[0] -= FIXED_HALF; /* off-by-one error? */ \ span.intTex[1] -= FIXED_HALF; \ for (i = 0; i < span.end; i++) { \ @@ -211,9 +215,9 @@ _swrast_culltriangle( GLcontext *ctx, GLint t = FixedToInt(span.intTex[1]) & tmask; \ GLint pos = (t << twidth_log2) + s; \ pos = pos + pos + pos; /* multiply by 3 */ \ - rgb[i][RCOMP] = texture[pos]; \ + rgb[i][RCOMP] = texture[pos+2]; \ rgb[i][GCOMP] = texture[pos+1]; \ - rgb[i][BCOMP] = texture[pos+2]; \ + rgb[i][BCOMP] = texture[pos+0]; \ zRow[i] = z; \ span.array->mask[i] = 1; \ } \ @@ -276,25 +280,29 @@ affine_span(GLcontext *ctx, SWspan *span, * unused variables (for instance tf,sf,ti,si in case of GL_NEAREST). */ -#define NEAREST_RGB \ - sample[RCOMP] = tex00[RCOMP]; \ - sample[GCOMP] = tex00[GCOMP]; \ - sample[BCOMP] = tex00[BCOMP]; \ - sample[ACOMP] = CHAN_MAX +#define NEAREST_RGB \ + sample[RCOMP] = tex00[2]; \ + sample[GCOMP] = tex00[1]; \ + sample[BCOMP] = tex00[0]; \ + sample[ACOMP] = CHAN_MAX; #define LINEAR_RGB \ - sample[RCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ + sample[RCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ - sample[BCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ + sample[BCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ sample[ACOMP] = CHAN_MAX; -#define NEAREST_RGBA COPY_CHAN4(sample, tex00) +#define NEAREST_RGBA \ + sample[RCOMP] = tex00[3]; \ + sample[GCOMP] = tex00[2]; \ + sample[BCOMP] = tex00[1]; \ + sample[ACOMP] = tex00[0]; #define LINEAR_RGBA \ - sample[RCOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]);\ - sample[GCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ - sample[BCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ - sample[ACOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]) + sample[RCOMP] = ilerp_2d(sf, tf, tex00[3], tex01[3], tex10[3], tex11[3]);\ + sample[GCOMP] = ilerp_2d(sf, tf, tex00[2], tex01[2], tex10[2], tex11[2]);\ + sample[BCOMP] = ilerp_2d(sf, tf, tex00[1], tex01[1], tex10[1], tex11[1]);\ + sample[ACOMP] = ilerp_2d(sf, tf, tex00[0], tex01[0], tex10[0], tex11[0]) #define MODULATE \ dest[RCOMP] = span->red * (sample[RCOMP] + 1u) >> (FIXED_SHIFT + 8); \ @@ -345,7 +353,11 @@ affine_span(GLcontext *ctx, SWspan *span, dest[2] = sample[2]; \ dest[3] = FixedToInt(span->alpha); -#define NEAREST_RGBA_REPLACE COPY_CHAN4(dest, tex00) +#define NEAREST_RGBA_REPLACE \ + dest[RCOMP] = tex00[3]; \ + dest[GCOMP] = tex00[2]; \ + dest[BCOMP] = tex00[1]; \ + dest[ACOMP] = tex00[0] #define SPAN_NEAREST(DO_TEX, COMPS) \ for (i = 0; i < span->end; i++) { \ @@ -406,7 +418,7 @@ affine_span(GLcontext *ctx, SWspan *span, switch (info->filter) { case GL_NEAREST: switch (info->format) { - case GL_RGB: + case MESA_FORMAT_RGB888: switch (info->envmode) { case GL_MODULATE: SPAN_NEAREST(NEAREST_RGB;MODULATE,3); @@ -426,7 +438,7 @@ affine_span(GLcontext *ctx, SWspan *span, return; } break; - case GL_RGBA: + case MESA_FORMAT_RGBA8888: switch(info->envmode) { case GL_MODULATE: SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); @@ -455,7 +467,7 @@ affine_span(GLcontext *ctx, SWspan *span, span->intTex[0] -= FIXED_HALF; span->intTex[1] -= FIXED_HALF; switch (info->format) { - case GL_RGB: + case MESA_FORMAT_RGB888: switch (info->envmode) { case GL_MODULATE: SPAN_LINEAR(LINEAR_RGB;MODULATE,3); @@ -475,7 +487,7 @@ affine_span(GLcontext *ctx, SWspan *span, return; } break; - case GL_RGBA: + case MESA_FORMAT_RGBA8888: switch (info->envmode) { case GL_MODULATE: SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); @@ -528,16 +540,17 @@ affine_span(GLcontext *ctx, SWspan *span, #define SETUP_CODE \ struct affine_info info; \ struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - const GLfloat twidth = (GLfloat) obj->Image[0][b]->Width; \ - const GLfloat theight = (GLfloat) obj->Image[0][b]->Height; \ - info.texture = (const GLchan *) obj->Image[0][b]->Data; \ - info.twidth_log2 = obj->Image[0][b]->WidthLog2; \ - info.smask = obj->Image[0][b]->Width - 1; \ - info.tmask = obj->Image[0][b]->Height - 1; \ - info.format = obj->Image[0][b]->_BaseFormat; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + const GLfloat twidth = (GLfloat) texImg->Width; \ + const GLfloat theight = (GLfloat) texImg->Height; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ info.filter = obj->MinFilter; \ info.envmode = unit->EnvMode; \ span.arrayMask |= SPAN_RGBA; \ @@ -555,25 +568,17 @@ affine_span(GLcontext *ctx, SWspan *span, } \ \ switch (info.format) { \ - case GL_ALPHA: \ - case GL_LUMINANCE: \ - case GL_INTENSITY: \ - info.tbytesline = obj->Image[0][b]->Width; \ - break; \ - case GL_LUMINANCE_ALPHA: \ - info.tbytesline = obj->Image[0][b]->Width * 2; \ + case MESA_FORMAT_RGB888: \ + info.tbytesline = texImg->Width * 3; \ break; \ - case GL_RGB: \ - info.tbytesline = obj->Image[0][b]->Width * 3; \ - break; \ - case GL_RGBA: \ - info.tbytesline = obj->Image[0][b]->Width * 4; \ + case MESA_FORMAT_RGBA8888: \ + info.tbytesline = texImg->Width * 4; \ break; \ default: \ _mesa_problem(NULL, "Bad texture format in affine_texture_triangle");\ return; \ } \ - info.tsize = obj->Image[0][b]->Height * info.tbytesline; + info.tsize = texImg->Height * info.tbytesline; #define RENDER_SPAN( span ) affine_span(ctx, &span, &info); @@ -680,7 +685,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, switch (info->filter) { case GL_NEAREST: switch (info->format) { - case GL_RGB: + case MESA_FORMAT_RGB888: switch (info->envmode) { case GL_MODULATE: SPAN_NEAREST(NEAREST_RGB;MODULATE,3); @@ -700,7 +705,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, return; } break; - case GL_RGBA: + case MESA_FORMAT_RGBA8888: switch(info->envmode) { case GL_MODULATE: SPAN_NEAREST(NEAREST_RGBA;MODULATE,4); @@ -727,7 +732,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, case GL_LINEAR: switch (info->format) { - case GL_RGB: + case MESA_FORMAT_RGB888: switch (info->envmode) { case GL_MODULATE: SPAN_LINEAR(LINEAR_RGB;MODULATE,3); @@ -747,7 +752,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, return; } break; - case GL_RGBA: + case MESA_FORMAT_RGBA8888: switch (info->envmode) { case GL_MODULATE: SPAN_LINEAR(LINEAR_RGBA;MODULATE,4); @@ -799,14 +804,15 @@ fast_persp_span(GLcontext *ctx, SWspan *span, #define SETUP_CODE \ struct persp_info info; \ const struct gl_texture_unit *unit = ctx->Texture.Unit+0; \ - struct gl_texture_object *obj = \ + const struct gl_texture_object *obj = \ ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; \ - const GLint b = obj->BaseLevel; \ - info.texture = (const GLchan *) obj->Image[0][b]->Data; \ - info.twidth_log2 = obj->Image[0][b]->WidthLog2; \ - info.smask = obj->Image[0][b]->Width - 1; \ - info.tmask = obj->Image[0][b]->Height - 1; \ - info.format = obj->Image[0][b]->_BaseFormat; \ + const struct gl_texture_image *texImg = \ + obj->Image[0][obj->BaseLevel]; \ + info.texture = (const GLchan *) texImg->Data; \ + info.twidth_log2 = texImg->WidthLog2; \ + info.smask = texImg->Width - 1; \ + info.tmask = texImg->Height - 1; \ + info.format = texImg->TexFormat; \ info.filter = obj->MinFilter; \ info.envmode = unit->EnvMode; \ \ @@ -823,25 +829,17 @@ fast_persp_span(GLcontext *ctx, SWspan *span, } \ \ switch (info.format) { \ - case GL_ALPHA: \ - case GL_LUMINANCE: \ - case GL_INTENSITY: \ - info.tbytesline = obj->Image[0][b]->Width; \ - break; \ - case GL_LUMINANCE_ALPHA: \ - info.tbytesline = obj->Image[0][b]->Width * 2; \ - break; \ - case GL_RGB: \ - info.tbytesline = obj->Image[0][b]->Width * 3; \ + case MESA_FORMAT_RGB888: \ + info.tbytesline = texImg->Width * 3; \ break; \ - case GL_RGBA: \ - info.tbytesline = obj->Image[0][b]->Width * 4; \ + case MESA_FORMAT_RGBA8888: \ + info.tbytesline = texImg->Width * 4; \ break; \ default: \ _mesa_problem(NULL, "Bad texture format in persp_textured_triangle");\ return; \ } \ - info.tsize = obj->Image[0][b]->Height * info.tbytesline; + info.tsize = texImg->Height * info.tbytesline; #define RENDER_SPAN( span ) \ span.interpMask &= ~SPAN_RGBA; \ @@ -883,7 +881,7 @@ fast_persp_span(GLcontext *ctx, SWspan *span, return; \ } #define RENDER_SPAN( span ) \ - if (rb->DepthBits <= 16) { \ + if (rb->Format == MESA_FORMAT_Z16) { \ GLuint i; \ const GLushort *zRow = (const GLushort *) \ rb->GetPointer(ctx, rb, span.x, span.y); \ @@ -1055,19 +1053,20 @@ _swrast_choose_triangle( GLcontext *ctx ) const struct gl_texture_object *texObj2D; const struct gl_texture_image *texImg; GLenum minFilter, magFilter, envMode; - GLint format; + gl_format format; texObj2D = ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; texImg = texObj2D ? texObj2D->Image[0][texObj2D->BaseLevel] : NULL; - format = texImg ? texImg->TexFormat->MesaFormat : -1; - minFilter = texObj2D ? texObj2D->MinFilter : (GLenum) 0; - magFilter = texObj2D ? texObj2D->MagFilter : (GLenum) 0; + format = texImg ? texImg->TexFormat : MESA_FORMAT_NONE; + minFilter = texObj2D ? texObj2D->MinFilter : GL_NONE; + magFilter = texObj2D ? texObj2D->MagFilter : GL_NONE; envMode = ctx->Texture.Unit[0].EnvMode; /* First see if we can use an optimized 2-D texture function */ if (ctx->Texture._EnabledCoordUnits == 0x1 && !ctx->FragmentProgram._Current && !ctx->ATIFragmentShader._Enabled + && ctx->Texture._EnabledUnits == 0x1 && ctx->Texture.Unit[0]._ReallyEnabled == TEXTURE_2D_BIT && texObj2D->WrapS == GL_REPEAT && texObj2D->WrapT == GL_REPEAT @@ -1075,7 +1074,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && texImg->_IsPowerOfTwo && texImg->Border == 0 && texImg->Width == texImg->RowStride - && (format == MESA_FORMAT_RGB || format == MESA_FORMAT_RGBA) + && (format == MESA_FORMAT_RGB888 || format == MESA_FORMAT_RGBA8888) && minFilter == magFilter && ctx->Light.Model.ColorControl == GL_SINGLE_COLOR && !swrast->_FogEnabled @@ -1083,7 +1082,7 @@ _swrast_choose_triangle( GLcontext *ctx ) && ctx->Texture.Unit[0].EnvMode != GL_COMBINE4_NV) { if (ctx->Hint.PerspectiveCorrection==GL_FASTEST) { if (minFilter == GL_NEAREST - && format == MESA_FORMAT_RGB + && format == MESA_FORMAT_RGB888 && (envMode == GL_REPLACE || envMode == GL_DECAL) && ((swrast->_RasterMask == (DEPTH_BIT | TEXTURE_BIT) && ctx->Depth.Func == GL_LESS @@ -1102,7 +1101,13 @@ _swrast_choose_triangle( GLcontext *ctx ) #if CHAN_BITS != 8 USE(general_triangle); #else - USE(affine_textured_triangle); + if (format == MESA_FORMAT_RGBA8888 && !_mesa_little_endian()) + /* We only handle RGBA8888 correctly on little endian + * in the optimized code above. + */ + USE(general_triangle); + else + USE(affine_textured_triangle); #endif } } |