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-rw-r--r--src/mesa/drivers/dri/intel/intel_blit.c2
-rw-r--r--src/mesa/drivers/dri/intel/intel_clear.c4
2 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index 4ad42a7c28..2d676f635b 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -247,8 +247,6 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
GLuint buf;
all = (cw == fb->Width && ch == fb->Height);
- intel_prepare_render(intel);
-
/* Loop over all renderbuffers */
for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
const GLbitfield bufBit = 1 << buf;
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
index 03b24e2b51..3c22118866 100644
--- a/src/mesa/drivers/dri/intel/intel_clear.c
+++ b/src/mesa/drivers/dri/intel/intel_clear.c
@@ -90,6 +90,10 @@ intelClear(GLcontext *ctx, GLbitfield mask)
tri_mask |= (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT));
}
+ /* Make sure we have up to date buffers before we start looking at
+ * the tiling bits to determine how to clear. */
+ intel_prepare_render(intel);
+
/* HW stencil */
if (mask & BUFFER_BIT_STENCIL) {
const struct intel_region *stencilRegion