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-rw-r--r--src/mesa/drivers/dri/intel_winsys/intel_screen.c61
1 files changed, 1 insertions, 60 deletions
diff --git a/src/mesa/drivers/dri/intel_winsys/intel_screen.c b/src/mesa/drivers/dri/intel_winsys/intel_screen.c
index 423f126439..0472ea9fe1 100644
--- a/src/mesa/drivers/dri/intel_winsys/intel_screen.c
+++ b/src/mesa/drivers/dri/intel_winsys/intel_screen.c
@@ -280,67 +280,8 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
return GL_FALSE; /* not implemented */
}
else {
-#if 0
- GLboolean swStencil = (mesaVis->stencilBits > 0 &&
- mesaVis->depthBits != 24);
- GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
-
- struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
- if (!intel_fb)
- return GL_FALSE;
-
- _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
-
- /*
- * XXX Create pipe_surfaces for front/back buffers,
- * hand them to state tracker to create a framebuffer object.
- */
-
- {
- /* fake frontbuffer */
- /* XXX allocation should only happen in the unusual case
- it's actually needed */
- struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, rb);
- }
-
- if (mesaVis->doubleBufferMode) {
- struct gl_renderbuffer *rb = st_new_renderbuffer_fb(rgbFormat);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, rb);
- }
-
- if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
- /* combined depth/stencil buffer */
- struct gl_renderbuffer *depthStencilRb
- = st_new_renderbuffer_fb(GL_DEPTH24_STENCIL8_EXT);
- /* note: bind RB to two attachment points */
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, depthStencilRb);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,depthStencilRb);
- }
- else if (mesaVis->depthBits == 16) {
- /* just 16-bit depth buffer, no hw stencil */
- struct gl_renderbuffer *depthRb
- = st_new_renderbuffer_fb(GL_DEPTH_COMPONENT16);
- _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, depthRb);
- }
-
-
- /* now add any/all software-based renderbuffers we may need */
- _mesa_add_soft_renderbuffers(&intel_fb->Base,
- GL_FALSE, /* never sw color */
- GL_FALSE, /* never sw depth */
- swStencil, mesaVis->accumRedBits > 0,
- GL_FALSE, /* never sw alpha */
- GL_FALSE /* never sw aux */ );
- driDrawPriv->driverPrivate = (void *) intel_fb;
-#else
- struct st_framebuffer *stfb;
-
- stfb = st_create_framebuffer(mesaVis);
-
+ struct st_framebuffer *stfb = st_create_framebuffer(mesaVis);
driDrawPriv->driverPrivate = (void *) stfb;
-#endif
-
return GL_TRUE;
}
}