diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 77 | ||||
-rw-r--r-- | src/glsl/main.cpp | 47 |
2 files changed, 62 insertions, 62 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index d6ad8cb733..3dbec5d52c 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -57,63 +57,28 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx, this->es_shader = false; this->ARB_texture_rectangle_enable = true; - if (ctx != NULL) { - /* OpenGL ES 2.0 has different defaults from desktop GL. */ - if (ctx->API == API_OPENGLES2) { - this->language_version = 100; - this->es_shader = true; - this->ARB_texture_rectangle_enable = false; - } - - this->extensions = &ctx->Extensions; - - this->Const.MaxLights = ctx->Const.MaxLights; - this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; - this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; - this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; - this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; - this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; - this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; - this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; - this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; - this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; - this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; - - this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; - } else { - /* If there is no GL context (standalone compiler), fill in constants - * with the minimum required values. - */ - static struct gl_extensions null_extensions; - - memset(&null_extensions, 0, sizeof(null_extensions)); - null_extensions.ARB_draw_buffers = GL_TRUE; - null_extensions.ARB_fragment_coord_conventions = GL_TRUE; - null_extensions.EXT_texture_array = GL_TRUE; - null_extensions.NV_texture_rectangle = GL_TRUE; - - this->extensions = &null_extensions; - - /* 1.10 minimums. */ - this->Const.MaxLights = 8; - this->Const.MaxClipPlanes = 8; - this->Const.MaxTextureUnits = 2; - - /* More than the 1.10 minimum to appease parser tests taken from - * apps that (hopefully) already checked the number of coords. - */ - this->Const.MaxTextureCoords = 4; - - this->Const.MaxVertexAttribs = 16; - this->Const.MaxVertexUniformComponents = 512; - this->Const.MaxVaryingFloats = 32; - this->Const.MaxVertexTextureImageUnits = 0; - this->Const.MaxCombinedTextureImageUnits = 2; - this->Const.MaxTextureImageUnits = 2; - this->Const.MaxFragmentUniformComponents = 64; - - this->Const.MaxDrawBuffers = 2; + /* OpenGL ES 2.0 has different defaults from desktop GL. */ + if (ctx->API == API_OPENGLES2) { + this->language_version = 100; + this->es_shader = true; + this->ARB_texture_rectangle_enable = false; } + + this->extensions = &ctx->Extensions; + + this->Const.MaxLights = ctx->Const.MaxLights; + this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; + this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; + this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; + this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; + this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; + this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; + this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; + this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + + this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; } const char * diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 2323a204da..982562c4bb 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -59,6 +59,41 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type) return shader; } +static void +initialize_context(GLcontext *ctx, gl_api api) +{ + memset(ctx, 0, sizeof(*ctx)); + + ctx->API = api; + + ctx->Extensions.ARB_draw_buffers = GL_TRUE; + ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE; + ctx->Extensions.EXT_texture_array = GL_TRUE; + ctx->Extensions.NV_texture_rectangle = GL_TRUE; + + /* 1.10 minimums. */ + ctx->Const.MaxLights = 8; + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxTextureUnits = 2; + + /* More than the 1.10 minimum to appease parser tests taken from + * apps that (hopefully) already checked the number of coords. + */ + ctx->Const.MaxTextureCoordUnits = 4; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.MaxVarying = 8; + ctx->Const.MaxVertexTextureImageUnits = 0; + ctx->Const.MaxCombinedTextureImageUnits = 2; + ctx->Const.MaxTextureImageUnits = 2; + ctx->Const.FragmentProgram.MaxUniformComponents = 64; + + ctx->Const.MaxDrawBuffers = 2; + + ctx->Driver.NewShader = _mesa_new_shader; +} + /* Returned string will have 'ctx' as its talloc owner. */ static char * load_text_file(void *ctx, const char *file_name) @@ -123,14 +158,14 @@ const struct option compiler_opts[] = { }; void -compile_shader(struct gl_shader *shader) +compile_shader(GLcontext *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(NULL, shader->Type, shader); + new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); const char *source = shader->Source; state->error = preprocess(state, &source, &state->info_log, - state->extensions, API_OPENGL); + state->extensions, ctx->API); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); @@ -218,8 +253,6 @@ main(int argc, char **argv) GLcontext local_ctx; GLcontext *ctx = &local_ctx; - ctx->Driver.NewShader = _mesa_new_shader; - int c; int idx = 0; while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) @@ -229,6 +262,8 @@ main(int argc, char **argv) if (argc <= optind) usage_fail(argv[0]); + initialize_context(ctx, API_OPENGL); + struct gl_shader_program *whole_program; whole_program = talloc_zero (NULL, struct gl_shader_program); @@ -265,7 +300,7 @@ main(int argc, char **argv) exit(EXIT_FAILURE); } - compile_shader(shader); + compile_shader(ctx, shader); if (!shader->CompileStatus) { printf("Info log for %s:\n%s\n", argv[optind], shader->InfoLog); |