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-rw-r--r--src/mesa/main/context.c2
-rw-r--r--src/mesa/main/mtypes.h2
-rw-r--r--src/mesa/shader/shader_api.c8
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 93442b91aa..9dc7b11e36 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -629,7 +629,7 @@ delete_shader_cb(GLuint id, void *data, void *userData)
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
- ASSERT(shProg->Type == GL_SHADER_PROGRAM);
+ ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
_mesa_free_shader_program(ctx, shProg);
}
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 89cdc79089..0044494bd3 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -47,7 +47,7 @@
/**
* Special, internal token
*/
-#define GL_SHADER_PROGRAM 0x9999
+#define GL_SHADER_PROGRAM_MESA 0x9999
/**
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index 41646e7664..004c9c8ec3 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -58,7 +58,7 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *shProg;
shProg = CALLOC_STRUCT(gl_shader_program);
if (shProg) {
- shProg->Type = GL_SHADER_PROGRAM;
+ shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
shProg->RefCount = 1;
shProg->Attributes = _mesa_new_parameter_list();
@@ -114,7 +114,7 @@ _mesa_free_shader_program_data(GLcontext *ctx,
{
GLuint i;
- assert(shProg->Type == GL_SHADER_PROGRAM);
+ assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
_mesa_clear_shader_program_data(ctx, shProg);
@@ -204,7 +204,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
- if (shProg && shProg->Type != GL_SHADER_PROGRAM) {
+ if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
return NULL;
}
return shProg;
@@ -308,7 +308,7 @@ _mesa_lookup_shader(GLcontext *ctx, GLuint name)
* in the same hash table. Check the object's type to be sure it's
* what we're expecting.
*/
- if (sh && sh->Type == GL_SHADER_PROGRAM) {
+ if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
assert(sh->Type == GL_VERTEX_SHADER ||
sh->Type == GL_FRAGMENT_SHADER);
return NULL;