diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/get.c | 10 | ||||
-rw-r--r-- | src/mesa/main/points.c | 348 |
2 files changed, 180 insertions, 178 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index c302436517..6bf9669b66 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -1,4 +1,4 @@ -/* $Id: get.c,v 1.24 2000/05/07 20:41:30 brianp Exp $ */ +/* $Id: get.c,v 1.25 2000/05/07 23:18:54 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -646,7 +646,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = INT_TO_BOOL(ctx->Pixel.MapStoSsize); break; case GL_POINT_SIZE: - *params = FLOAT_TO_BOOL(ctx->Point.Size ); + *params = FLOAT_TO_BOOL(ctx->Point.UserSize); break; case GL_POINT_SIZE_GRANULARITY: *params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity ); @@ -1736,7 +1736,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Pixel.MapStoSsize; break; case GL_POINT_SIZE: - *params = (GLdouble) ctx->Point.Size; + *params = (GLdouble) ctx->Point.UserSize; break; case GL_POINT_SIZE_GRANULARITY: *params = (GLdouble) ctx->Const.PointSizeGranularity; @@ -2824,7 +2824,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Pixel.MapStoSsize; break; case GL_POINT_SIZE: - *params = (GLfloat) ctx->Point.Size; + *params = (GLfloat) ctx->Point.UserSize; break; case GL_POINT_SIZE_GRANULARITY: *params = (GLfloat) ctx->Const.PointSizeGranularity; @@ -3896,7 +3896,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = ctx->Pixel.MapStoSsize; break; case GL_POINT_SIZE: - *params = (GLint) ctx->Point.Size; + *params = (GLint) ctx->Point.UserSize; break; case GL_POINT_SIZE_GRANULARITY: *params = (GLint) ctx->Const.PointSizeGranularity; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 66b38df3f2..cffb66c67c 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -1,4 +1,4 @@ -/* $Id: points.c,v 1.7 2000/03/02 18:34:34 brianp Exp $ */ +/* $Id: points.c,v 1.8 2000/05/07 23:18:54 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -54,10 +54,12 @@ _mesa_PointSize( GLfloat size ) return; } - if (ctx->Point.Size != size) { - ctx->Point.Size = size; + if (ctx->Point.UserSize != size) { + ctx->Point.UserSize = size; + ctx->Point.Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); ctx->TriangleCaps &= ~DD_POINT_SIZE; - if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE; + if (size != 1.0) + ctx->TriangleCaps |= DD_POINT_SIZE; ctx->NewState |= NEW_RASTER_OPS; } } @@ -146,7 +148,8 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params) /* * CI points with size == 1.0 */ -static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +size1_ci_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; @@ -158,8 +161,8 @@ static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last ) GLuint i; win = &VB->Win.data[first][0]; - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { pbx[pbcount] = (GLint) win[0]; pby[pbcount] = (GLint) win[1]; pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset); @@ -177,14 +180,15 @@ static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last ) /* * RGBA points with size == 1.0 */ -static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; GLuint i; - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { GLint x, y, z; GLint red, green, blue, alpha; @@ -200,7 +204,7 @@ static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha ); } } - PB_CHECK_FLUSH(ctx,PB); + PB_CHECK_FLUSH(ctx, PB); } @@ -208,23 +212,23 @@ static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) /* * General CI points. */ -static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; - GLuint i; - GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); + const GLint isize = (GLint) (ctx->Point.Size + 0.5F); GLint radius = isize >> 1; + GLuint i; - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - GLint x, y, z; + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); if (isize & 1) { /* odd size */ @@ -243,8 +247,8 @@ static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] ); - for (iy=y0;iy<=y1;iy++) { - for (ix=x0;ix<=x1;ix++) { + for (iy = y0; iy <= y1; iy++) { + for (ix = x0; ix <= x1; ix++) { PB_WRITE_PIXEL( PB, ix, iy, z ); } } @@ -257,23 +261,23 @@ static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) /* * General RGBA points. */ -static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; - GLuint i; - GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); + GLint isize = (GLint) (ctx->Point.Size + 0.5F); GLint radius = isize >> 1; + GLuint i; - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - GLint x, y, z; + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); if (isize & 1) { /* odd size */ @@ -296,8 +300,8 @@ static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) VB->ColorPtr->data[i][2], VB->ColorPtr->data[i][3] ); - for (iy=y0;iy<=y1;iy++) { - for (ix=x0;ix<=x1;ix++) { + for (iy = y0; iy <= y1; iy++) { + for (ix = x0; ix <= x1; ix++) { PB_WRITE_PIXEL( PB, ix, iy, z ); } } @@ -312,28 +316,26 @@ static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) /* * Textured RGBA points. */ -static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; GLuint i; - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - GLint x, y, z; + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; - GLint ix, iy; - GLint isize, radius; + GLint ix, iy, radius; GLint red, green, blue, alpha; GLfloat s, t, u; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint isize = (GLint) (ctx->Point.Size + 0.5F); - isize = (GLint) - (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); - if (isize<1) { + if (isize < 1) { isize = 1; } radius = isize >> 1; @@ -389,12 +391,12 @@ static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) PB_SET_COLOR( red, green, blue, alpha ); */ - for (iy=y0;iy<=y1;iy++) { - for (ix=x0;ix<=x1;ix++) { + for (iy = y0; iy <= y1; iy++) { + for (ix = x0; ix <= x1; ix++) { PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u ); } } - PB_CHECK_FLUSH(ctx,PB); + PB_CHECK_FLUSH(ctx, PB); } } } @@ -403,29 +405,28 @@ static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) /* * Multitextured RGBA points. */ -static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; GLuint i; - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - GLint x, y, z; + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { GLint x0, x1, y0, y1; GLint ix, iy; - GLint isize, radius; + GLint radius; GLint red, green, blue, alpha; GLfloat s, t, u; GLfloat s1, t1, u1; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint isize = (GLint) (ctx->Point.Size + 0.5F); - isize = (GLint) - (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F); - if (isize<1) { + if (isize < 1) { isize = 1; } radius = isize >> 1; @@ -506,10 +507,11 @@ static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last for (iy=y0;iy<=y1;iy++) { for (ix=x0;ix<=x1;ix++) { - PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 ); + PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, + s, t, u, s1, t1, u1 ); } } - PB_CHECK_FLUSH(ctx,PB); + PB_CHECK_FLUSH(ctx, PB); } } } @@ -520,35 +522,32 @@ static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last /* * Antialiased points with or without texture mapping. */ -static void antialiased_rgba_points( GLcontext *ctx, - GLuint first, GLuint last ) +static void +antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; + const GLfloat radius = ctx->Point.Size * 0.5F; + const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ + const GLfloat rmax = radius + 0.7071F; + const GLfloat rmin2 = rmin * rmin; + const GLfloat rmax2 = rmax * rmax; + const GLfloat cscale = 256.0F / (rmax2 - rmin2); GLuint i; - GLfloat radius, rmin, rmax, rmin2, rmax2, cscale; - - radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F; - rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ - rmax = radius + 0.7071F; - rmin2 = rmin*rmin; - rmax2 = rmax*rmax; - cscale = 256.0F / (rmax2-rmin2); if (ctx->Texture.ReallyEnabled) { - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { - GLint xmin, ymin, xmax, ymax; - GLint x, y, z; + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { + GLint x, y; GLint red, green, blue, alpha; GLfloat s, t, u; GLfloat s1, t1, u1; - xmin = (GLint) (VB->Win.data[i][0] - radius); - xmax = (GLint) (VB->Win.data[i][0] + radius); - ymin = (GLint) (VB->Win.data[i][1] - radius); - ymax = (GLint) (VB->Win.data[i][1] + radius); - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint xmin = (GLint) (VB->Win.data[i][0] - radius); + GLint xmax = (GLint) (VB->Win.data[i][0] + radius); + GLint ymin = (GLint) (VB->Win.data[i][1] - radius); + GLint ymax = (GLint) (VB->Win.data[i][1] + radius); + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); red = VB->ColorPtr->data[i][0]; green = VB->ColorPtr->data[i][1]; @@ -691,7 +690,8 @@ static void antialiased_rgba_points( GLcontext *ctx, /* * Null rasterizer for measuring transformation speed. */ -static void null_points( GLcontext *ctx, GLuint first, GLuint last ) +static void +null_points( GLcontext *ctx, GLuint first, GLuint last ) { (void) ctx; (void) first; @@ -705,8 +705,9 @@ static void null_points( GLcontext *ctx, GLuint first, GLuint last ) /* Calculates the distance attenuation formula of a vector of points in * eye space coordinates */ -static void dist3(GLfloat *out, GLuint first, GLuint last, - const GLcontext *ctx, const GLvector4f *v) +static void +dist3(GLfloat *out, GLuint first, GLuint last, + const GLcontext *ctx, const GLvector4f *v) { GLuint stride = v->stride; const GLfloat *p = VEC_ELT(v, GLfloat, first); @@ -720,8 +721,10 @@ static void dist3(GLfloat *out, GLuint first, GLuint last, } } -static void dist2(GLfloat *out, GLuint first, GLuint last, - const GLcontext *ctx, const GLvector4f *v) + +static void +dist2(GLfloat *out, GLuint first, GLuint last, + const GLcontext *ctx, const GLvector4f *v) { GLuint stride = v->stride; const GLfloat *p = VEC_ELT(v, GLfloat, first); @@ -749,8 +752,9 @@ static dist_func eye_dist_tab[5] = { }; -static void clip_dist(GLfloat *out, GLuint first, GLuint last, - const GLcontext *ctx, GLvector4f *clip) +static void +clip_dist(GLfloat *out, GLuint first, GLuint last, + const GLcontext *ctx, GLvector4f *clip) { /* this is never called */ gl_problem(NULL, "clip_dist() called - dead code!\n"); @@ -781,15 +785,14 @@ static void clip_dist(GLfloat *out, GLuint first, GLuint last, /* * Distance Attenuated General CI points. */ -static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first, - GLuint last ) +static void +dist_atten_general_ci_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; - GLuint i; - GLfloat psize,dsize; GLfloat dist[VB_SIZE]; - psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); + const GLfloat psize = ctx->Point.Size; + GLuint i; if (ctx->NeedEyeCoords) (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); @@ -798,20 +801,19 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first, for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { - GLint x, y, z; GLint x0, x1, y0, y1; GLint ix, iy; GLint isize, radius; + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLfloat dsize = psize * dist[i]; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); - - dsize=psize*dist[i]; - if(dsize>=ctx->Point.Threshold) { - isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F); - } else { - isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F); + if (dsize >= ctx->Point.Threshold) { + isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F); + } + else { + isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F); } radius = isize >> 1; @@ -845,16 +847,14 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first, /* * Distance Attenuated General RGBA points. */ -static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, - GLuint last ) +static void +dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; - GLuint i; - GLubyte alpha; - GLfloat psize,dsize; GLfloat dist[VB_SIZE]; - psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); + const GLfloat psize = ctx->Point.Size; + GLuint i; if (ctx->NeedEyeCoords) (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); @@ -863,15 +863,15 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { - GLint x, y, z; GLint x0, x1, y0, y1; GLint ix, iy; GLint isize, radius; + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLfloat dsize=psize*dist[i]; + GLubyte alpha; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); - dsize=psize*dist[i]; if (dsize >= ctx->Point.Threshold) { isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F); alpha = VB->ColorPtr->data[i][3]; @@ -917,15 +917,14 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, /* * Distance Attenuated Textured RGBA points. */ -static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, - GLuint last ) +static void +dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; - GLuint i; - GLfloat psize,dsize; GLfloat dist[VB_SIZE]; - psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); + const GLfloat psize = ctx->Point.Size; + GLuint i; if (ctx->NeedEyeCoords) (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); @@ -934,7 +933,6 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { - GLint x, y, z; GLint x0, x1, y0, y1; GLint ix, iy; GLint isize, radius; @@ -942,21 +940,22 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLfloat s, t, u; GLfloat s1, t1, u1; - x = (GLint) VB->Win.data[i][0]; - y = (GLint) VB->Win.data[i][1]; - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint x = (GLint) VB->Win.data[i][0]; + GLint y = (GLint) VB->Win.data[i][1]; + GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); - dsize=psize*dist[i]; - if(dsize>=ctx->Point.Threshold) { - isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F); - alpha=VB->ColorPtr->data[i][3]; - } else { - isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F); - dsize/=ctx->Point.Threshold; - alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize)); + GLfloat dsize = psize*dist[i]; + if(dsize >= ctx->Point.Threshold) { + isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F); + alpha = VB->ColorPtr->data[i][3]; + } + else { + isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F); + dsize /= ctx->Point.Threshold; + alpha = (GLint) (VB->ColorPtr->data[i][3] * (dsize * dsize)); } - if (isize<1) { + if (isize < 1) { isize = 1; } radius = isize >> 1; @@ -1065,16 +1064,14 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, /* * Distance Attenuated Antialiased points with or without texture mapping. */ -static void dist_atten_antialiased_rgba_points( GLcontext *ctx, - GLuint first, GLuint last ) +static void +dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; struct pixel_buffer *PB = ctx->PB; - GLuint i; - GLfloat radius, rmin, rmax, rmin2, rmax2, cscale; - GLfloat psize,dsize,alphaf; GLfloat dist[VB_SIZE]; - psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE); + const GLfloat psize = ctx->Point.Size; + GLuint i; if (ctx->NeedEyeCoords) (eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr ); @@ -1084,20 +1081,22 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx, if (ctx->Texture.ReallyEnabled) { for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { + GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf; GLint xmin, ymin, xmax, ymax; GLint x, y, z; GLint red, green, blue, alpha; GLfloat s, t, u; GLfloat s1, t1, u1; + GLfloat dsize = psize * dist[i]; - dsize=psize*dist[i]; - if(dsize>=ctx->Point.Threshold) { - radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F); - alphaf=1.0; - } else { - radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F); - dsize/=ctx->Point.Threshold; - alphaf=(dsize*dsize); + if (dsize >= ctx->Point.Threshold) { + radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F; + alphaf = 1.0F; + } + else { + radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F); + dsize /= ctx->Point.Threshold; + alphaf = (dsize*dsize); } rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ rmax = radius + 0.7071F; @@ -1179,23 +1178,25 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx, } } - for (y=ymin;y<=ymax;y++) { - for (x=xmin;x<=xmax;x++) { + for (y = ymin; y <= ymax; y++) { + for (x = xmin; x <= xmax; x++) { GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0]; GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1]; GLfloat dist2 = dx*dx + dy*dy; - if (dist2<rmax2) { + if (dist2 < rmax2) { alpha = VB->ColorPtr->data[i][3]; - if (dist2>=rmin2) { - GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale); + if (dist2 >= rmin2) { + GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale); /* coverage is in [0,256] */ alpha = (alpha * coverage) >> 8; } alpha = (GLint) (alpha * alphaf); if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { - PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u, s1, t1, u1 ); + PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, + alpha, s, t, u, s1, t1, u1 ); } else { - PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u ); + PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, + s, t, u ); } } } @@ -1206,26 +1207,28 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx, } else { /* Not texture mapped */ - for (i=first;i<=last;i++) { - if (VB->ClipMask[i]==0) { + for (i = first; i <= last; i++) { + if (VB->ClipMask[i] == 0) { + GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf; GLint xmin, ymin, xmax, ymax; GLint x, y, z; GLint red, green, blue, alpha; + GLfloat dsize = psize * dist[i]; - dsize=psize*dist[i]; - if(dsize>=ctx->Point.Threshold) { - radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F); - alphaf=1.0; - } else { - radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F); - dsize/=ctx->Point.Threshold; - alphaf=(dsize*dsize); + if (dsize >= ctx->Point.Threshold) { + radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F; + alphaf = 1.0F; + } + else { + radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F); + dsize /= ctx->Point.Threshold; + alphaf = dsize * dsize; } rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ rmax = radius + 0.7071F; - rmin2 = rmin*rmin; - rmax2 = rmax*rmax; - cscale = 256.0F / (rmax2-rmin2); + rmin2 = rmin * rmin; + rmax2 = rmax * rmax; + cscale = 256.0F / (rmax2 - rmin2); xmin = (GLint) (VB->Win.data[i][0] - radius); xmax = (GLint) (VB->Win.data[i][0] + radius); @@ -1237,21 +1240,20 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx, green = VB->ColorPtr->data[i][1]; blue = VB->ColorPtr->data[i][2]; - for (y=ymin;y<=ymax;y++) { - for (x=xmin;x<=xmax;x++) { + for (y = ymin; y <= ymax; y++) { + for (x = xmin; x <= xmax; x++) { GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0]; GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1]; - GLfloat dist2 = dx*dx + dy*dy; - if (dist2<rmax2) { + GLfloat dist2 = dx * dx + dy * dy; + if (dist2 < rmax2) { alpha = VB->ColorPtr->data[i][3]; - if (dist2>=rmin2) { - GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale); + if (dist2 >= rmin2) { + GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale); /* coverage is in [0,256] */ alpha = (alpha * coverage) >> 8; } alpha = (GLint) (alpha * alphaf); - PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha ) - ; + PB_WRITE_RGBA_PIXEL(PB, x, y, z, red, green, blue, alpha); } } } |