diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/vbo/vbo_context.c | 38 |
1 files changed, 3 insertions, 35 deletions
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index a5b0070bd3..e3be39a342 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -33,24 +33,13 @@ #include "vbo.h" #include "vbo_context.h" -#if 0 -/* Reach out and grab this to use as the default: - */ -extern void _tnl_draw_prims( GLcontext *ctx, - const struct gl_client_array *arrays[], - const struct _mesa_prim *prims, - GLuint nr_prims, - const struct _mesa_index_buffer *ib, - GLuint min_index, - GLuint max_index ); -#endif - #define NR_LEGACY_ATTRIBS 16 #define NR_GENERIC_ATTRIBS 16 #define NR_MAT_ATTRIBS 12 + static GLuint check_size( const GLfloat *attr ) { if (attr[3] != 1.0) return 4; @@ -59,6 +48,7 @@ static GLuint check_size( const GLfloat *attr ) return 1; } + static void init_legacy_currval(GLcontext *ctx) { struct vbo_context *vbo = vbo_context(ctx); @@ -158,23 +148,6 @@ static void init_mat_currval(GLcontext *ctx) } } -#if 0 - -static void vbo_exec_current_init( struct vbo_exec_context *exec ) -{ - GLcontext *ctx = exec->ctx; - GLint i; - - /* setup the pointers for the typical 16 vertex attributes */ - for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++) - exec->vtx.current[i] = ctx->Current.Attrib[i]; - - /* setup pointers for the 12 material attributes */ - for (i = 0; i < MAT_ATTRIB_MAX; i++) - exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] = - ctx->Light.Material.Attrib[i]; -} -#endif GLboolean _vbo_CreateContext( GLcontext *ctx ) { @@ -220,12 +193,6 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) } - /* By default: - */ -#if 0 /* dead - see vbo_set_draw_func() */ - vbo->draw_prims = _tnl_draw_prims; -#endif - /* Hook our functions into exec and compile dispatch tables. These * will pretty much be permanently installed, which means that the * vtxfmt mechanism can be removed now. @@ -240,6 +207,7 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) return GL_TRUE; } + void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state ) { _ae_invalidate_state(ctx, new_state); |