diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_fs.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vs.c | 13 |
3 files changed, 10 insertions, 18 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index eb666c2616..32e9304f81 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -268,8 +268,6 @@ struct svga_hw_draw_state unsigned ts[16][TS_MAX]; float cb[PIPE_SHADER_TYPES][CB_MAX][4]; - unsigned shader_id[PIPE_SHADER_TYPES]; - struct svga_shader_result *fs; struct svga_shader_result *vs; struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 1902b0106b..272d1dd14e 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -268,16 +268,13 @@ static int emit_hw_fs( struct svga_context *svga, assert(id != SVGA3D_INVALID_ID); if (result != svga->state.hw_draw.fs) { - if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_FRAGMENT]) { - ret = SVGA3D_SetShader(svga->swc, - SVGA3D_SHADERTYPE_PS, - id ); - if (ret) - return ret; - } + ret = SVGA3D_SetShader(svga->swc, + SVGA3D_SHADERTYPE_PS, + id ); + if (ret) + return ret; svga->dirty |= SVGA_NEW_FS_RESULT; - svga->state.hw_draw.shader_id[PIPE_SHADER_FRAGMENT] = id; svga->state.hw_draw.fs = result; } diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index 6cf51434d7..db30f2735f 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -149,16 +149,13 @@ static int emit_hw_vs( struct svga_context *svga, } if (result != svga->state.hw_draw.vs) { - if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX]) { - ret = SVGA3D_SetShader(svga->swc, - SVGA3D_SHADERTYPE_VS, - id ); - if (ret) - return ret; - } + ret = SVGA3D_SetShader(svga->swc, + SVGA3D_SHADERTYPE_VS, + id ); + if (ret) + return ret; svga->dirty |= SVGA_NEW_VS_RESULT; - svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX] = id; svga->state.hw_draw.vs = result; } |