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-rw-r--r--src/mesa/main/api_exec.c826
-rw-r--r--src/mesa/main/api_exec.h34
-rw-r--r--src/mesa/main/context.c1
-rw-r--r--src/mesa/main/sources2
-rw-r--r--src/mesa/main/state.c803
-rw-r--r--src/mesa/main/state.h12
-rw-r--r--src/mesa/sources1
7 files changed, 873 insertions, 806 deletions
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
new file mode 100644
index 0000000000..e0f081bdbc
--- /dev/null
+++ b/src/mesa/main/api_exec.c
@@ -0,0 +1,826 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file api_exec.c
+ * Initialize dispatch table with the immidiate mode functions.
+ */
+
+
+#include "glheader.h"
+#include "accum.h"
+#include "api_loopback.h"
+#include "api_exec.h"
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+#include "shader/arbprogram.h"
+#endif
+#if FEATURE_ATI_fragment_shader
+#include "shader/atifragshader.h"
+#endif
+#include "attrib.h"
+#include "blend.h"
+#if FEATURE_ARB_vertex_buffer_object
+#include "bufferobj.h"
+#endif
+#include "arrayobj.h"
+#include "buffers.h"
+#include "clip.h"
+#include "colortab.h"
+#include "context.h"
+#include "convolve.h"
+#include "depth.h"
+#include "dlist.h"
+#include "drawpix.h"
+#include "enable.h"
+#include "eval.h"
+#include "get.h"
+#include "feedback.h"
+#include "fog.h"
+#if FEATURE_EXT_framebuffer_object
+#include "fbobject.h"
+#endif
+#include "ffvertex_prog.h"
+#include "framebuffer.h"
+#include "hint.h"
+#include "histogram.h"
+#include "imports.h"
+#include "light.h"
+#include "lines.h"
+#include "macros.h"
+#include "matrix.h"
+#include "pixel.h"
+#include "pixelstore.h"
+#include "points.h"
+#include "polygon.h"
+#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
+#include "queryobj.h"
+#endif
+#include "rastpos.h"
+#include "readpix.h"
+#include "state.h"
+#include "stencil.h"
+#include "teximage.h"
+#include "texobj.h"
+#include "texstate.h"
+#include "mtypes.h"
+#include "varray.h"
+#if FEATURE_NV_vertex_program
+#include "shader/nvprogram.h"
+#endif
+#if FEATURE_NV_fragment_program
+#include "shader/nvprogram.h"
+#include "shader/program.h"
+#include "texenvprogram.h"
+#endif
+#if FEATURE_ARB_shader_objects
+#include "shaders.h"
+#endif
+#include "debug.h"
+#include "glapi/dispatch.h"
+
+
+
+/**
+ * Initialize a dispatch table with pointers to Mesa's immediate-mode
+ * commands.
+ *
+ * Pointers to glBegin()/glEnd() object commands and a few others
+ * are provided via the GLvertexformat interface.
+ *
+ * \param ctx GL context to which \c exec belongs.
+ * \param exec dispatch table.
+ */
+void
+_mesa_init_exec_table(struct _glapi_table *exec)
+{
+#if _HAVE_FULL_GL
+ _mesa_loopback_init_api_table( exec );
+#endif
+
+ /* load the dispatch slots we understand */
+ SET_AlphaFunc(exec, _mesa_AlphaFunc);
+ SET_BlendFunc(exec, _mesa_BlendFunc);
+ SET_Clear(exec, _mesa_Clear);
+ SET_ClearColor(exec, _mesa_ClearColor);
+ SET_ClearStencil(exec, _mesa_ClearStencil);
+ SET_ColorMask(exec, _mesa_ColorMask);
+ SET_CullFace(exec, _mesa_CullFace);
+ SET_Disable(exec, _mesa_Disable);
+ SET_DrawBuffer(exec, _mesa_DrawBuffer);
+ SET_Enable(exec, _mesa_Enable);
+ SET_Finish(exec, _mesa_Finish);
+ SET_Flush(exec, _mesa_Flush);
+ SET_FrontFace(exec, _mesa_FrontFace);
+ SET_Frustum(exec, _mesa_Frustum);
+ SET_GetError(exec, _mesa_GetError);
+ SET_GetFloatv(exec, _mesa_GetFloatv);
+ SET_GetString(exec, _mesa_GetString);
+ SET_InitNames(exec, _mesa_InitNames);
+ SET_LineStipple(exec, _mesa_LineStipple);
+ SET_LineWidth(exec, _mesa_LineWidth);
+ SET_LoadIdentity(exec, _mesa_LoadIdentity);
+ SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
+ SET_LoadName(exec, _mesa_LoadName);
+ SET_LogicOp(exec, _mesa_LogicOp);
+ SET_MatrixMode(exec, _mesa_MatrixMode);
+ SET_MultMatrixf(exec, _mesa_MultMatrixf);
+ SET_Ortho(exec, _mesa_Ortho);
+ SET_PixelStorei(exec, _mesa_PixelStorei);
+ SET_PopMatrix(exec, _mesa_PopMatrix);
+ SET_PopName(exec, _mesa_PopName);
+ SET_PushMatrix(exec, _mesa_PushMatrix);
+ SET_PushName(exec, _mesa_PushName);
+ SET_RasterPos2f(exec, _mesa_RasterPos2f);
+ SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
+ SET_RasterPos2i(exec, _mesa_RasterPos2i);
+ SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
+ SET_ReadBuffer(exec, _mesa_ReadBuffer);
+ SET_RenderMode(exec, _mesa_RenderMode);
+ SET_Rotatef(exec, _mesa_Rotatef);
+ SET_Scalef(exec, _mesa_Scalef);
+ SET_Scissor(exec, _mesa_Scissor);
+ SET_SelectBuffer(exec, _mesa_SelectBuffer);
+ SET_ShadeModel(exec, _mesa_ShadeModel);
+ SET_StencilFunc(exec, _mesa_StencilFunc);
+ SET_StencilMask(exec, _mesa_StencilMask);
+ SET_StencilOp(exec, _mesa_StencilOp);
+ SET_TexEnvfv(exec, _mesa_TexEnvfv);
+ SET_TexEnvi(exec, _mesa_TexEnvi);
+ SET_TexImage2D(exec, _mesa_TexImage2D);
+ SET_TexParameteri(exec, _mesa_TexParameteri);
+ SET_Translatef(exec, _mesa_Translatef);
+ SET_Viewport(exec, _mesa_Viewport);
+#if _HAVE_FULL_GL
+ SET_Accum(exec, _mesa_Accum);
+ SET_Bitmap(exec, _mesa_Bitmap);
+ SET_CallList(exec, _mesa_CallList);
+ SET_CallLists(exec, _mesa_CallLists);
+ SET_ClearAccum(exec, _mesa_ClearAccum);
+ SET_ClearDepth(exec, _mesa_ClearDepth);
+ SET_ClearIndex(exec, _mesa_ClearIndex);
+ SET_ClipPlane(exec, _mesa_ClipPlane);
+ SET_ColorMaterial(exec, _mesa_ColorMaterial);
+ SET_CopyPixels(exec, _mesa_CopyPixels);
+ SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
+ SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
+ SET_DeleteLists(exec, _mesa_DeleteLists);
+ SET_DepthFunc(exec, _mesa_DepthFunc);
+ SET_DepthMask(exec, _mesa_DepthMask);
+ SET_DepthRange(exec, _mesa_DepthRange);
+ SET_DrawPixels(exec, _mesa_DrawPixels);
+ SET_EndList(exec, _mesa_EndList);
+ SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
+ SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
+ SET_Fogf(exec, _mesa_Fogf);
+ SET_Fogfv(exec, _mesa_Fogfv);
+ SET_Fogi(exec, _mesa_Fogi);
+ SET_Fogiv(exec, _mesa_Fogiv);
+ SET_GenLists(exec, _mesa_GenLists);
+ SET_GetClipPlane(exec, _mesa_GetClipPlane);
+ SET_GetBooleanv(exec, _mesa_GetBooleanv);
+ SET_GetDoublev(exec, _mesa_GetDoublev);
+ SET_GetIntegerv(exec, _mesa_GetIntegerv);
+ SET_GetLightfv(exec, _mesa_GetLightfv);
+ SET_GetLightiv(exec, _mesa_GetLightiv);
+ SET_GetMapdv(exec, _mesa_GetMapdv);
+ SET_GetMapfv(exec, _mesa_GetMapfv);
+ SET_GetMapiv(exec, _mesa_GetMapiv);
+ SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
+ SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
+ SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
+ SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
+ SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
+ SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
+ SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
+ SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
+ SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
+ SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
+ SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
+ SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
+ SET_GetTexGendv(exec, _mesa_GetTexGendv);
+ SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
+ SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
+ SET_GetTexImage(exec, _mesa_GetTexImage);
+ SET_Hint(exec, _mesa_Hint);
+ SET_IndexMask(exec, _mesa_IndexMask);
+ SET_IsEnabled(exec, _mesa_IsEnabled);
+ SET_IsList(exec, _mesa_IsList);
+ SET_LightModelf(exec, _mesa_LightModelf);
+ SET_LightModelfv(exec, _mesa_LightModelfv);
+ SET_LightModeli(exec, _mesa_LightModeli);
+ SET_LightModeliv(exec, _mesa_LightModeliv);
+ SET_Lightf(exec, _mesa_Lightf);
+ SET_Lightfv(exec, _mesa_Lightfv);
+ SET_Lighti(exec, _mesa_Lighti);
+ SET_Lightiv(exec, _mesa_Lightiv);
+ SET_ListBase(exec, _mesa_ListBase);
+ SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
+ SET_Map1d(exec, _mesa_Map1d);
+ SET_Map1f(exec, _mesa_Map1f);
+ SET_Map2d(exec, _mesa_Map2d);
+ SET_Map2f(exec, _mesa_Map2f);
+ SET_MapGrid1d(exec, _mesa_MapGrid1d);
+ SET_MapGrid1f(exec, _mesa_MapGrid1f);
+ SET_MapGrid2d(exec, _mesa_MapGrid2d);
+ SET_MapGrid2f(exec, _mesa_MapGrid2f);
+ SET_MultMatrixd(exec, _mesa_MultMatrixd);
+ SET_NewList(exec, _mesa_NewList);
+ SET_PassThrough(exec, _mesa_PassThrough);
+ SET_PixelMapfv(exec, _mesa_PixelMapfv);
+ SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
+ SET_PixelMapusv(exec, _mesa_PixelMapusv);
+ SET_PixelStoref(exec, _mesa_PixelStoref);
+ SET_PixelTransferf(exec, _mesa_PixelTransferf);
+ SET_PixelTransferi(exec, _mesa_PixelTransferi);
+ SET_PixelZoom(exec, _mesa_PixelZoom);
+ SET_PointSize(exec, _mesa_PointSize);
+ SET_PolygonMode(exec, _mesa_PolygonMode);
+ SET_PolygonOffset(exec, _mesa_PolygonOffset);
+ SET_PolygonStipple(exec, _mesa_PolygonStipple);
+ SET_PopAttrib(exec, _mesa_PopAttrib);
+ SET_PushAttrib(exec, _mesa_PushAttrib);
+ SET_RasterPos2d(exec, _mesa_RasterPos2d);
+ SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
+ SET_RasterPos2s(exec, _mesa_RasterPos2s);
+ SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
+ SET_RasterPos3d(exec, _mesa_RasterPos3d);
+ SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
+ SET_RasterPos3f(exec, _mesa_RasterPos3f);
+ SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
+ SET_RasterPos3i(exec, _mesa_RasterPos3i);
+ SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
+ SET_RasterPos3s(exec, _mesa_RasterPos3s);
+ SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
+ SET_RasterPos4d(exec, _mesa_RasterPos4d);
+ SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
+ SET_RasterPos4f(exec, _mesa_RasterPos4f);
+ SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
+ SET_RasterPos4i(exec, _mesa_RasterPos4i);
+ SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
+ SET_RasterPos4s(exec, _mesa_RasterPos4s);
+ SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
+ SET_ReadPixels(exec, _mesa_ReadPixels);
+ SET_Rotated(exec, _mesa_Rotated);
+ SET_Scaled(exec, _mesa_Scaled);
+ SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
+ SET_TexEnvf(exec, _mesa_TexEnvf);
+ SET_TexEnviv(exec, _mesa_TexEnviv);
+ SET_TexGend(exec, _mesa_TexGend);
+ SET_TexGendv(exec, _mesa_TexGendv);
+ SET_TexGenf(exec, _mesa_TexGenf);
+ SET_TexGenfv(exec, _mesa_TexGenfv);
+ SET_TexGeni(exec, _mesa_TexGeni);
+ SET_TexGeniv(exec, _mesa_TexGeniv);
+ SET_TexImage1D(exec, _mesa_TexImage1D);
+ SET_TexParameterf(exec, _mesa_TexParameterf);
+ SET_TexParameterfv(exec, _mesa_TexParameterfv);
+ SET_TexParameteriv(exec, _mesa_TexParameteriv);
+ SET_Translated(exec, _mesa_Translated);
+#endif
+
+ /* 1.1 */
+ SET_BindTexture(exec, _mesa_BindTexture);
+ SET_DeleteTextures(exec, _mesa_DeleteTextures);
+ SET_GenTextures(exec, _mesa_GenTextures);
+#if _HAVE_FULL_GL
+ SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
+ SET_ColorPointer(exec, _mesa_ColorPointer);
+ SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
+ SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
+ SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
+ SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
+ SET_DisableClientState(exec, _mesa_DisableClientState);
+ SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
+ SET_EnableClientState(exec, _mesa_EnableClientState);
+ SET_GetPointerv(exec, _mesa_GetPointerv);
+ SET_IndexPointer(exec, _mesa_IndexPointer);
+ SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
+ SET_IsTexture(exec, _mesa_IsTexture);
+ SET_NormalPointer(exec, _mesa_NormalPointer);
+ SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
+ SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
+ SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
+ SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
+ SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
+ SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
+ SET_VertexPointer(exec, _mesa_VertexPointer);
+#endif
+
+ /* 1.2 */
+#if _HAVE_FULL_GL
+ SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
+ SET_TexImage3D(exec, _mesa_TexImage3D);
+ SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
+#endif
+
+ /* OpenGL 1.2 GL_ARB_imaging */
+#if _HAVE_FULL_GL
+ SET_BlendColor(exec, _mesa_BlendColor);
+ SET_BlendEquation(exec, _mesa_BlendEquation);
+ SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
+ SET_ColorSubTable(exec, _mesa_ColorSubTable);
+ SET_ColorTable(exec, _mesa_ColorTable);
+ SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
+ SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
+ SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
+ SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
+ SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
+ SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
+ SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
+ SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
+ SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
+ SET_CopyColorTable(exec, _mesa_CopyColorTable);
+ SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
+ SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
+ SET_GetColorTable(exec, _mesa_GetColorTable);
+ SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
+ SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
+ SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
+ SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
+ SET_GetHistogram(exec, _mesa_GetHistogram);
+ SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
+ SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
+ SET_GetMinmax(exec, _mesa_GetMinmax);
+ SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
+ SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
+ SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
+ SET_Histogram(exec, _mesa_Histogram);
+ SET_Minmax(exec, _mesa_Minmax);
+ SET_ResetHistogram(exec, _mesa_ResetHistogram);
+ SET_ResetMinmax(exec, _mesa_ResetMinmax);
+ SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
+#endif
+
+ /* OpenGL 2.0 */
+ SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
+ SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
+ SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
+#if FEATURE_ARB_shader_objects
+ SET_AttachShader(exec, _mesa_AttachShader);
+ SET_CreateProgram(exec, _mesa_CreateProgram);
+ SET_CreateShader(exec, _mesa_CreateShader);
+ SET_DeleteProgram(exec, _mesa_DeleteProgram);
+ SET_DeleteShader(exec, _mesa_DeleteShader);
+ SET_DetachShader(exec, _mesa_DetachShader);
+ SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
+ SET_GetProgramiv(exec, _mesa_GetProgramiv);
+ SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
+ SET_GetShaderiv(exec, _mesa_GetShaderiv);
+ SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
+ SET_IsProgram(exec, _mesa_IsProgram);
+ SET_IsShader(exec, _mesa_IsShader);
+#endif
+
+ /* OpenGL 2.1 */
+#if FEATURE_ARB_shader_objects
+ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
+#endif
+
+
+ /* 2. GL_EXT_blend_color */
+#if 0
+/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+#if _HAVE_FULL_GL
+ SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
+#endif
+
+ /* 6. GL_EXT_texture3d */
+#if 0
+/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
+/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
+/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
+#endif
+
+ /* 11. GL_EXT_histogram */
+#if 0
+ SET_GetHistogramEXT(exec, _mesa_GetHistogram);
+ SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
+ SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
+ SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
+ SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
+ SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
+#endif
+
+ /* 14. SGI_color_table */
+#if 0
+ SET_ColorTableSGI(exec, _mesa_ColorTable);
+ SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
+ SET_GetColorTableSGI(exec, _mesa_GetColorTable);
+ SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
+ SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
+#endif
+
+ /* 30. GL_EXT_vertex_array */
+#if _HAVE_FULL_GL
+ SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
+ SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
+ SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
+ SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
+ SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
+ SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
+#endif
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+#if _HAVE_FULL_GL
+ SET_PointParameterfEXT(exec, _mesa_PointParameterf);
+ SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
+#endif
+
+ /* 97. GL_EXT_compiled_vertex_array */
+#if _HAVE_FULL_GL
+ SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
+ SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
+#endif
+
+ /* 148. GL_EXT_multi_draw_arrays */
+#if _HAVE_FULL_GL
+ SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
+ SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
+#endif
+
+ /* 173. GL_INGR_blend_func_separate */
+#if _HAVE_FULL_GL
+ SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
+#endif
+
+ /* 196. GL_MESA_resize_buffers */
+#if _HAVE_FULL_GL
+ SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
+#endif
+
+ /* 197. GL_MESA_window_pos */
+#if _HAVE_FULL_GL
+ SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
+ SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
+ SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
+ SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
+ SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
+ SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
+ SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
+ SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
+ SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
+ SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
+ SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
+ SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
+ SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
+ SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
+ SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
+ SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
+ SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
+ SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
+ SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
+ SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
+ SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
+ SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
+ SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
+ SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
+#endif
+
+ /* 200. GL_IBM_multimode_draw_arrays */
+#if _HAVE_FULL_GL
+ SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
+ SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
+#endif
+
+ /* 233. GL_NV_vertex_program */
+#if FEATURE_NV_vertex_program
+ SET_BindProgramNV(exec, _mesa_BindProgram);
+ SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
+ SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
+ SET_GenProgramsNV(exec, _mesa_GenPrograms);
+ SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
+ SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
+ SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
+ SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
+ SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
+ SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
+ SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
+ SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
+ SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
+ SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
+ SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
+ SET_IsProgramNV(exec, _mesa_IsProgramARB);
+ SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
+ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
+ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
+ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
+ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
+ SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
+ SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
+ SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
+ SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
+ /* glVertexAttrib*NV functions handled in api_loopback.c */
+#endif
+
+ /* 273. GL_APPLE_vertex_array_object */
+ SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
+ SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
+ SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
+ SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
+
+ /* 282. GL_NV_fragment_program */
+#if FEATURE_NV_fragment_program
+ SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
+ SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
+ SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
+ SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
+ SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
+ SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
+ SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
+ SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
+#endif
+
+ /* 262. GL_NV_point_sprite */
+#if _HAVE_FULL_GL
+ SET_PointParameteriNV(exec, _mesa_PointParameteri);
+ SET_PointParameterivNV(exec, _mesa_PointParameteriv);
+#endif
+
+ /* 268. GL_EXT_stencil_two_side */
+#if _HAVE_FULL_GL
+ SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
+#endif
+
+ /* ???. GL_EXT_depth_bounds_test */
+ SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
+
+ /* ARB 1. GL_ARB_multitexture */
+#if _HAVE_FULL_GL
+ SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
+ SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
+#endif
+
+ /* ARB 3. GL_ARB_transpose_matrix */
+#if _HAVE_FULL_GL
+ SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
+ SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
+ SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
+ SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
+#endif
+
+ /* ARB 5. GL_ARB_multisample */
+#if _HAVE_FULL_GL
+ SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
+#endif
+
+ /* ARB 12. GL_ARB_texture_compression */
+#if _HAVE_FULL_GL
+ SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
+ SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
+ SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
+ SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
+ SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
+ SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
+ SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
+#endif
+
+ /* ARB 14. GL_ARB_point_parameters */
+ /* reuse EXT_point_parameters functions */
+
+ /* ARB 26. GL_ARB_vertex_program */
+ /* ARB 27. GL_ARB_fragment_program */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
+ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
+ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
+ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
+ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
+ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
+ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
+ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
+ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
+ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
+ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
+ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
+ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
+ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
+ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
+ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
+ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
+ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
+ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
+ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
+ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
+ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
+ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
+ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
+ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
+ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
+ /* glVertexAttrib4bvARB handled in api_loopback.c */
+ /* glVertexAttrib4ivARB handled in api_loopback.c */
+ /* glVertexAttrib4ubvARB handled in api_loopback.c */
+ /* glVertexAttrib4usvARB handled in api_loopback.c */
+ /* glVertexAttrib4uivARB handled in api_loopback.c */
+ /* glVertexAttrib4NbvARB handled in api_loopback.c */
+ /* glVertexAttrib4NsvARB handled in api_loopback.c */
+ /* glVertexAttrib4NivARB handled in api_loopback.c */
+ /* glVertexAttrib4NusvARB handled in api_loopback.c */
+ /* glVertexAttrib4NuivARB handled in api_loopback.c */
+ SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
+ SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
+ SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
+ SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
+ /* glBindProgramARB aliases glBindProgramNV */
+ /* glDeleteProgramsARB aliases glDeleteProgramsNV */
+ /* glGenProgramsARB aliases glGenProgramsNV */
+ /* glIsProgramARB aliases glIsProgramNV */
+ SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
+ SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
+ SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
+ /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
+ SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
+ SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
+ SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
+ SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
+ SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
+ SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
+ SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
+ SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
+ SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
+ SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
+ SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
+ SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
+ SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
+ SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
+#endif
+
+ /* ARB 28. GL_ARB_vertex_buffer_object */
+#if FEATURE_ARB_vertex_buffer_object
+ SET_BindBufferARB(exec, _mesa_BindBufferARB);
+ SET_BufferDataARB(exec, _mesa_BufferDataARB);
+ SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
+ SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
+ SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
+ SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
+ SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
+ SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
+ SET_IsBufferARB(exec, _mesa_IsBufferARB);
+ SET_MapBufferARB(exec, _mesa_MapBufferARB);
+ SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
+#endif
+
+ /* ARB 29. GL_ARB_occlusion_query */
+#if FEATURE_ARB_occlusion_query
+ SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
+ SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
+ SET_IsQueryARB(exec, _mesa_IsQueryARB);
+ SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
+ SET_EndQueryARB(exec, _mesa_EndQueryARB);
+ SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
+ SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
+ SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
+#endif
+
+ /* ARB 37. GL_ARB_draw_buffers */
+ SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
+
+#if FEATURE_ARB_shader_objects
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
+ SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
+ SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
+ SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
+ SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
+ SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
+ SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
+ SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
+ SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
+ SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
+ SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
+ SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
+ SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
+ SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
+ SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
+ SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
+ SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
+ SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
+ SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
+ SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
+ SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
+ SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
+ SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+ SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
+#endif /* FEATURE_ARB_shader_objects */
+
+#if FEATURE_ARB_vertex_shader
+ SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
+ SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
+ SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
+#endif /* FEATURE_ARB_vertex_shader */
+
+ /* GL_ATI_fragment_shader */
+#if FEATURE_ATI_fragment_shader
+ SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
+ SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
+ SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
+ SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
+ SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
+ SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
+ SET_SampleMapATI(exec, _mesa_SampleMapATI);
+ SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
+ SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
+ SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
+ SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
+ SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
+ SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
+ SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
+#endif
+
+#if FEATURE_EXT_framebuffer_object
+ SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
+ SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
+ SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
+ SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
+ SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
+ SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
+ SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
+ SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
+ SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
+ SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
+ SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
+ SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
+ SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
+ SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
+ SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
+ SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
+ SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
+#endif
+
+#if FEATURE_EXT_timer_query
+ SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
+ SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
+#endif
+
+#if FEATURE_EXT_framebuffer_blit
+ SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
+#endif
+
+ /* GL_EXT_gpu_program_parameters */
+#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
+ SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
+ SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
+#endif
+
+ /* GL_MESA_texture_array / GL_EXT_texture_array */
+#if FEATURE_EXT_framebuffer_object
+ SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
+#endif
+
+ /* GL_ATI_separate_stencil */
+ SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
+}
+
diff --git a/src/mesa/main/api_exec.h b/src/mesa/main/api_exec.h
new file mode 100644
index 0000000000..7f15ea9d00
--- /dev/null
+++ b/src/mesa/main/api_exec.h
@@ -0,0 +1,34 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef API_EXEC_H
+#define API_EXEC_H
+
+
+void
+_mesa_init_exec_table(struct _glapi_table *exec);
+
+
+#endif
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 522420592c..465d6b3f89 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -79,6 +79,7 @@
#include "glheader.h"
#include "imports.h"
#include "accum.h"
+#include "api_exec.h"
#include "arrayobj.h"
#include "attrib.h"
#include "blend.h"
diff --git a/src/mesa/main/sources b/src/mesa/main/sources
index 8ef5bd62fa..06f32f2275 100644
--- a/src/mesa/main/sources
+++ b/src/mesa/main/sources
@@ -2,6 +2,7 @@
MESA_MAIN_SOURCES = \
accum.c \
api_arrayelt.c \
+api_exec.c \
api_loopback.c \
api_noop.c \
api_validate.c \
@@ -72,6 +73,7 @@ MESA_MAIN_HEADERS = \
accum.h \
api_arrayelt.h \
api_eval.h \
+api_exec.h \
api_loopback.h \
api_noop.h \
api_validate.h \
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 64f911e699..89920f8443 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -27,809 +27,26 @@
* \file state.c
* State management.
*
- * This file manages recalculation of derived values in the __GLcontextRec.
- * Also, this is where we initialize the API dispatch table.
+ * This file manages recalculation of derived values in GLcontext.
*/
+
#include "glheader.h"
-#include "accum.h"
-#include "api_loopback.h"
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
-#endif
-#if FEATURE_ATI_fragment_shader
-#include "shader/atifragshader.h"
-#endif
-#include "attrib.h"
-#include "blend.h"
-#if FEATURE_ARB_vertex_buffer_object
-#include "bufferobj.h"
-#endif
-#include "arrayobj.h"
-#include "buffers.h"
-#include "clip.h"
-#include "colortab.h"
+#include "mtypes.h"
#include "context.h"
-#include "convolve.h"
-#include "depth.h"
-#include "dlist.h"
-#include "drawpix.h"
-#include "enable.h"
-#include "eval.h"
-#include "get.h"
-#include "feedback.h"
-#include "fog.h"
-#if FEATURE_EXT_framebuffer_object
-#include "fbobject.h"
-#endif
+#include "debug.h"
+#include "macros.h"
#include "ffvertex_prog.h"
#include "framebuffer.h"
-#include "hint.h"
-#include "histogram.h"
-#include "imports.h"
#include "light.h"
-#include "lines.h"
-#include "macros.h"
#include "matrix.h"
#include "pixel.h"
-#include "pixelstore.h"
-#include "points.h"
-#include "polygon.h"
-#if FEATURE_ARB_occlusion_query || FEATURE_EXT_timer_query
-#include "queryobj.h"
-#endif
-#include "rastpos.h"
-#include "readpix.h"
+#include "shader/program.h"
#include "state.h"
#include "stencil.h"
-#include "teximage.h"
+#include "texenvprogram.h"
#include "texobj.h"
#include "texstate.h"
-#include "mtypes.h"
-#include "varray.h"
-#if FEATURE_NV_vertex_program
-#include "shader/nvprogram.h"
-#endif
-#if FEATURE_NV_fragment_program
-#include "shader/nvprogram.h"
-#include "shader/program.h"
-#include "texenvprogram.h"
-#endif
-#if FEATURE_ARB_shader_objects
-#include "shaders.h"
-#endif
-#include "debug.h"
-#include "glapi/dispatch.h"
-
-
-
-/**
- * Initialize a dispatch table with pointers to Mesa's immediate-mode
- * commands.
- *
- * Pointers to glBegin()/glEnd() object commands and a few others
- * are provided via the GLvertexformat interface.
- *
- * \param ctx GL context to which \c exec belongs.
- * \param exec dispatch table.
- */
-void
-_mesa_init_exec_table(struct _glapi_table *exec)
-{
-#if _HAVE_FULL_GL
- _mesa_loopback_init_api_table( exec );
-#endif
-
- /* load the dispatch slots we understand */
- SET_AlphaFunc(exec, _mesa_AlphaFunc);
- SET_BlendFunc(exec, _mesa_BlendFunc);
- SET_Clear(exec, _mesa_Clear);
- SET_ClearColor(exec, _mesa_ClearColor);
- SET_ClearStencil(exec, _mesa_ClearStencil);
- SET_ColorMask(exec, _mesa_ColorMask);
- SET_CullFace(exec, _mesa_CullFace);
- SET_Disable(exec, _mesa_Disable);
- SET_DrawBuffer(exec, _mesa_DrawBuffer);
- SET_Enable(exec, _mesa_Enable);
- SET_Finish(exec, _mesa_Finish);
- SET_Flush(exec, _mesa_Flush);
- SET_FrontFace(exec, _mesa_FrontFace);
- SET_Frustum(exec, _mesa_Frustum);
- SET_GetError(exec, _mesa_GetError);
- SET_GetFloatv(exec, _mesa_GetFloatv);
- SET_GetString(exec, _mesa_GetString);
- SET_InitNames(exec, _mesa_InitNames);
- SET_LineStipple(exec, _mesa_LineStipple);
- SET_LineWidth(exec, _mesa_LineWidth);
- SET_LoadIdentity(exec, _mesa_LoadIdentity);
- SET_LoadMatrixf(exec, _mesa_LoadMatrixf);
- SET_LoadName(exec, _mesa_LoadName);
- SET_LogicOp(exec, _mesa_LogicOp);
- SET_MatrixMode(exec, _mesa_MatrixMode);
- SET_MultMatrixf(exec, _mesa_MultMatrixf);
- SET_Ortho(exec, _mesa_Ortho);
- SET_PixelStorei(exec, _mesa_PixelStorei);
- SET_PopMatrix(exec, _mesa_PopMatrix);
- SET_PopName(exec, _mesa_PopName);
- SET_PushMatrix(exec, _mesa_PushMatrix);
- SET_PushName(exec, _mesa_PushName);
- SET_RasterPos2f(exec, _mesa_RasterPos2f);
- SET_RasterPos2fv(exec, _mesa_RasterPos2fv);
- SET_RasterPos2i(exec, _mesa_RasterPos2i);
- SET_RasterPos2iv(exec, _mesa_RasterPos2iv);
- SET_ReadBuffer(exec, _mesa_ReadBuffer);
- SET_RenderMode(exec, _mesa_RenderMode);
- SET_Rotatef(exec, _mesa_Rotatef);
- SET_Scalef(exec, _mesa_Scalef);
- SET_Scissor(exec, _mesa_Scissor);
- SET_SelectBuffer(exec, _mesa_SelectBuffer);
- SET_ShadeModel(exec, _mesa_ShadeModel);
- SET_StencilFunc(exec, _mesa_StencilFunc);
- SET_StencilMask(exec, _mesa_StencilMask);
- SET_StencilOp(exec, _mesa_StencilOp);
- SET_TexEnvfv(exec, _mesa_TexEnvfv);
- SET_TexEnvi(exec, _mesa_TexEnvi);
- SET_TexImage2D(exec, _mesa_TexImage2D);
- SET_TexParameteri(exec, _mesa_TexParameteri);
- SET_Translatef(exec, _mesa_Translatef);
- SET_Viewport(exec, _mesa_Viewport);
-#if _HAVE_FULL_GL
- SET_Accum(exec, _mesa_Accum);
- SET_Bitmap(exec, _mesa_Bitmap);
- SET_CallList(exec, _mesa_CallList);
- SET_CallLists(exec, _mesa_CallLists);
- SET_ClearAccum(exec, _mesa_ClearAccum);
- SET_ClearDepth(exec, _mesa_ClearDepth);
- SET_ClearIndex(exec, _mesa_ClearIndex);
- SET_ClipPlane(exec, _mesa_ClipPlane);
- SET_ColorMaterial(exec, _mesa_ColorMaterial);
- SET_CopyPixels(exec, _mesa_CopyPixels);
- SET_CullParameterfvEXT(exec, _mesa_CullParameterfvEXT);
- SET_CullParameterdvEXT(exec, _mesa_CullParameterdvEXT);
- SET_DeleteLists(exec, _mesa_DeleteLists);
- SET_DepthFunc(exec, _mesa_DepthFunc);
- SET_DepthMask(exec, _mesa_DepthMask);
- SET_DepthRange(exec, _mesa_DepthRange);
- SET_DrawPixels(exec, _mesa_DrawPixels);
- SET_EndList(exec, _mesa_EndList);
- SET_FeedbackBuffer(exec, _mesa_FeedbackBuffer);
- SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT);
- SET_Fogf(exec, _mesa_Fogf);
- SET_Fogfv(exec, _mesa_Fogfv);
- SET_Fogi(exec, _mesa_Fogi);
- SET_Fogiv(exec, _mesa_Fogiv);
- SET_GenLists(exec, _mesa_GenLists);
- SET_GetClipPlane(exec, _mesa_GetClipPlane);
- SET_GetBooleanv(exec, _mesa_GetBooleanv);
- SET_GetDoublev(exec, _mesa_GetDoublev);
- SET_GetIntegerv(exec, _mesa_GetIntegerv);
- SET_GetLightfv(exec, _mesa_GetLightfv);
- SET_GetLightiv(exec, _mesa_GetLightiv);
- SET_GetMapdv(exec, _mesa_GetMapdv);
- SET_GetMapfv(exec, _mesa_GetMapfv);
- SET_GetMapiv(exec, _mesa_GetMapiv);
- SET_GetMaterialfv(exec, _mesa_GetMaterialfv);
- SET_GetMaterialiv(exec, _mesa_GetMaterialiv);
- SET_GetPixelMapfv(exec, _mesa_GetPixelMapfv);
- SET_GetPixelMapuiv(exec, _mesa_GetPixelMapuiv);
- SET_GetPixelMapusv(exec, _mesa_GetPixelMapusv);
- SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple);
- SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv);
- SET_GetTexEnviv(exec, _mesa_GetTexEnviv);
- SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv);
- SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv);
- SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv);
- SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv);
- SET_GetTexGendv(exec, _mesa_GetTexGendv);
- SET_GetTexGenfv(exec, _mesa_GetTexGenfv);
- SET_GetTexGeniv(exec, _mesa_GetTexGeniv);
- SET_GetTexImage(exec, _mesa_GetTexImage);
- SET_Hint(exec, _mesa_Hint);
- SET_IndexMask(exec, _mesa_IndexMask);
- SET_IsEnabled(exec, _mesa_IsEnabled);
- SET_IsList(exec, _mesa_IsList);
- SET_LightModelf(exec, _mesa_LightModelf);
- SET_LightModelfv(exec, _mesa_LightModelfv);
- SET_LightModeli(exec, _mesa_LightModeli);
- SET_LightModeliv(exec, _mesa_LightModeliv);
- SET_Lightf(exec, _mesa_Lightf);
- SET_Lightfv(exec, _mesa_Lightfv);
- SET_Lighti(exec, _mesa_Lighti);
- SET_Lightiv(exec, _mesa_Lightiv);
- SET_ListBase(exec, _mesa_ListBase);
- SET_LoadMatrixd(exec, _mesa_LoadMatrixd);
- SET_Map1d(exec, _mesa_Map1d);
- SET_Map1f(exec, _mesa_Map1f);
- SET_Map2d(exec, _mesa_Map2d);
- SET_Map2f(exec, _mesa_Map2f);
- SET_MapGrid1d(exec, _mesa_MapGrid1d);
- SET_MapGrid1f(exec, _mesa_MapGrid1f);
- SET_MapGrid2d(exec, _mesa_MapGrid2d);
- SET_MapGrid2f(exec, _mesa_MapGrid2f);
- SET_MultMatrixd(exec, _mesa_MultMatrixd);
- SET_NewList(exec, _mesa_NewList);
- SET_PassThrough(exec, _mesa_PassThrough);
- SET_PixelMapfv(exec, _mesa_PixelMapfv);
- SET_PixelMapuiv(exec, _mesa_PixelMapuiv);
- SET_PixelMapusv(exec, _mesa_PixelMapusv);
- SET_PixelStoref(exec, _mesa_PixelStoref);
- SET_PixelTransferf(exec, _mesa_PixelTransferf);
- SET_PixelTransferi(exec, _mesa_PixelTransferi);
- SET_PixelZoom(exec, _mesa_PixelZoom);
- SET_PointSize(exec, _mesa_PointSize);
- SET_PolygonMode(exec, _mesa_PolygonMode);
- SET_PolygonOffset(exec, _mesa_PolygonOffset);
- SET_PolygonStipple(exec, _mesa_PolygonStipple);
- SET_PopAttrib(exec, _mesa_PopAttrib);
- SET_PushAttrib(exec, _mesa_PushAttrib);
- SET_RasterPos2d(exec, _mesa_RasterPos2d);
- SET_RasterPos2dv(exec, _mesa_RasterPos2dv);
- SET_RasterPos2s(exec, _mesa_RasterPos2s);
- SET_RasterPos2sv(exec, _mesa_RasterPos2sv);
- SET_RasterPos3d(exec, _mesa_RasterPos3d);
- SET_RasterPos3dv(exec, _mesa_RasterPos3dv);
- SET_RasterPos3f(exec, _mesa_RasterPos3f);
- SET_RasterPos3fv(exec, _mesa_RasterPos3fv);
- SET_RasterPos3i(exec, _mesa_RasterPos3i);
- SET_RasterPos3iv(exec, _mesa_RasterPos3iv);
- SET_RasterPos3s(exec, _mesa_RasterPos3s);
- SET_RasterPos3sv(exec, _mesa_RasterPos3sv);
- SET_RasterPos4d(exec, _mesa_RasterPos4d);
- SET_RasterPos4dv(exec, _mesa_RasterPos4dv);
- SET_RasterPos4f(exec, _mesa_RasterPos4f);
- SET_RasterPos4fv(exec, _mesa_RasterPos4fv);
- SET_RasterPos4i(exec, _mesa_RasterPos4i);
- SET_RasterPos4iv(exec, _mesa_RasterPos4iv);
- SET_RasterPos4s(exec, _mesa_RasterPos4s);
- SET_RasterPos4sv(exec, _mesa_RasterPos4sv);
- SET_ReadPixels(exec, _mesa_ReadPixels);
- SET_Rotated(exec, _mesa_Rotated);
- SET_Scaled(exec, _mesa_Scaled);
- SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT);
- SET_TexEnvf(exec, _mesa_TexEnvf);
- SET_TexEnviv(exec, _mesa_TexEnviv);
- SET_TexGend(exec, _mesa_TexGend);
- SET_TexGendv(exec, _mesa_TexGendv);
- SET_TexGenf(exec, _mesa_TexGenf);
- SET_TexGenfv(exec, _mesa_TexGenfv);
- SET_TexGeni(exec, _mesa_TexGeni);
- SET_TexGeniv(exec, _mesa_TexGeniv);
- SET_TexImage1D(exec, _mesa_TexImage1D);
- SET_TexParameterf(exec, _mesa_TexParameterf);
- SET_TexParameterfv(exec, _mesa_TexParameterfv);
- SET_TexParameteriv(exec, _mesa_TexParameteriv);
- SET_Translated(exec, _mesa_Translated);
-#endif
-
- /* 1.1 */
- SET_BindTexture(exec, _mesa_BindTexture);
- SET_DeleteTextures(exec, _mesa_DeleteTextures);
- SET_GenTextures(exec, _mesa_GenTextures);
-#if _HAVE_FULL_GL
- SET_AreTexturesResident(exec, _mesa_AreTexturesResident);
- SET_ColorPointer(exec, _mesa_ColorPointer);
- SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D);
- SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D);
- SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D);
- SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D);
- SET_DisableClientState(exec, _mesa_DisableClientState);
- SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer);
- SET_EnableClientState(exec, _mesa_EnableClientState);
- SET_GetPointerv(exec, _mesa_GetPointerv);
- SET_IndexPointer(exec, _mesa_IndexPointer);
- SET_InterleavedArrays(exec, _mesa_InterleavedArrays);
- SET_IsTexture(exec, _mesa_IsTexture);
- SET_NormalPointer(exec, _mesa_NormalPointer);
- SET_PopClientAttrib(exec, _mesa_PopClientAttrib);
- SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures);
- SET_PushClientAttrib(exec, _mesa_PushClientAttrib);
- SET_TexCoordPointer(exec, _mesa_TexCoordPointer);
- SET_TexSubImage1D(exec, _mesa_TexSubImage1D);
- SET_TexSubImage2D(exec, _mesa_TexSubImage2D);
- SET_VertexPointer(exec, _mesa_VertexPointer);
-#endif
-
- /* 1.2 */
-#if _HAVE_FULL_GL
- SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D);
- SET_TexImage3D(exec, _mesa_TexImage3D);
- SET_TexSubImage3D(exec, _mesa_TexSubImage3D);
-#endif
-
- /* OpenGL 1.2 GL_ARB_imaging */
-#if _HAVE_FULL_GL
- SET_BlendColor(exec, _mesa_BlendColor);
- SET_BlendEquation(exec, _mesa_BlendEquation);
- SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT);
- SET_ColorSubTable(exec, _mesa_ColorSubTable);
- SET_ColorTable(exec, _mesa_ColorTable);
- SET_ColorTableParameterfv(exec, _mesa_ColorTableParameterfv);
- SET_ColorTableParameteriv(exec, _mesa_ColorTableParameteriv);
- SET_ConvolutionFilter1D(exec, _mesa_ConvolutionFilter1D);
- SET_ConvolutionFilter2D(exec, _mesa_ConvolutionFilter2D);
- SET_ConvolutionParameterf(exec, _mesa_ConvolutionParameterf);
- SET_ConvolutionParameterfv(exec, _mesa_ConvolutionParameterfv);
- SET_ConvolutionParameteri(exec, _mesa_ConvolutionParameteri);
- SET_ConvolutionParameteriv(exec, _mesa_ConvolutionParameteriv);
- SET_CopyColorSubTable(exec, _mesa_CopyColorSubTable);
- SET_CopyColorTable(exec, _mesa_CopyColorTable);
- SET_CopyConvolutionFilter1D(exec, _mesa_CopyConvolutionFilter1D);
- SET_CopyConvolutionFilter2D(exec, _mesa_CopyConvolutionFilter2D);
- SET_GetColorTable(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfv(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameteriv(exec, _mesa_GetColorTableParameteriv);
- SET_GetConvolutionFilter(exec, _mesa_GetConvolutionFilter);
- SET_GetConvolutionParameterfv(exec, _mesa_GetConvolutionParameterfv);
- SET_GetConvolutionParameteriv(exec, _mesa_GetConvolutionParameteriv);
- SET_GetHistogram(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfv(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameteriv(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmax(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfv(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameteriv(exec, _mesa_GetMinmaxParameteriv);
- SET_GetSeparableFilter(exec, _mesa_GetSeparableFilter);
- SET_Histogram(exec, _mesa_Histogram);
- SET_Minmax(exec, _mesa_Minmax);
- SET_ResetHistogram(exec, _mesa_ResetHistogram);
- SET_ResetMinmax(exec, _mesa_ResetMinmax);
- SET_SeparableFilter2D(exec, _mesa_SeparableFilter2D);
-#endif
-
- /* OpenGL 2.0 */
- SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate);
- SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate);
- SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate);
-#if FEATURE_ARB_shader_objects
- SET_AttachShader(exec, _mesa_AttachShader);
- SET_CreateProgram(exec, _mesa_CreateProgram);
- SET_CreateShader(exec, _mesa_CreateShader);
- SET_DeleteProgram(exec, _mesa_DeleteProgram);
- SET_DeleteShader(exec, _mesa_DeleteShader);
- SET_DetachShader(exec, _mesa_DetachShader);
- SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
- SET_GetProgramiv(exec, _mesa_GetProgramiv);
- SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
- SET_GetShaderiv(exec, _mesa_GetShaderiv);
- SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
- SET_IsProgram(exec, _mesa_IsProgram);
- SET_IsShader(exec, _mesa_IsShader);
-#endif
-
- /* OpenGL 2.1 */
-#if FEATURE_ARB_shader_objects
- SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
-#endif
-
-
- /* 2. GL_EXT_blend_color */
-#if 0
-/* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */
-#endif
-
- /* 3. GL_EXT_polygon_offset */
-#if _HAVE_FULL_GL
- SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT);
-#endif
-
- /* 6. GL_EXT_texture3d */
-#if 0
-/* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */
-/* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */
-/* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */
-#endif
-
- /* 11. GL_EXT_histogram */
-#if 0
- SET_GetHistogramEXT(exec, _mesa_GetHistogram);
- SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv);
- SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv);
- SET_GetMinmaxEXT(exec, _mesa_GetMinmax);
- SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv);
- SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv);
-#endif
-
- /* 14. SGI_color_table */
-#if 0
- SET_ColorTableSGI(exec, _mesa_ColorTable);
- SET_ColorSubTableSGI(exec, _mesa_ColorSubTable);
- SET_GetColorTableSGI(exec, _mesa_GetColorTable);
- SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv);
- SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv);
-#endif
-
- /* 30. GL_EXT_vertex_array */
-#if _HAVE_FULL_GL
- SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT);
- SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT);
- SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT);
- SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT);
- SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT);
- SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT);
-#endif
-
- /* 37. GL_EXT_blend_minmax */
-#if 0
- SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT);
-#endif
-
- /* 54. GL_EXT_point_parameters */
-#if _HAVE_FULL_GL
- SET_PointParameterfEXT(exec, _mesa_PointParameterf);
- SET_PointParameterfvEXT(exec, _mesa_PointParameterfv);
-#endif
-
- /* 97. GL_EXT_compiled_vertex_array */
-#if _HAVE_FULL_GL
- SET_LockArraysEXT(exec, _mesa_LockArraysEXT);
- SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT);
-#endif
-
- /* 148. GL_EXT_multi_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT);
- SET_MultiDrawElementsEXT(exec, _mesa_MultiDrawElementsEXT);
-#endif
-
- /* 173. GL_INGR_blend_func_separate */
-#if _HAVE_FULL_GL
- SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT);
-#endif
-
- /* 196. GL_MESA_resize_buffers */
-#if _HAVE_FULL_GL
- SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
-#endif
-
- /* 197. GL_MESA_window_pos */
-#if _HAVE_FULL_GL
- SET_WindowPos2dMESA(exec, _mesa_WindowPos2dMESA);
- SET_WindowPos2dvMESA(exec, _mesa_WindowPos2dvMESA);
- SET_WindowPos2fMESA(exec, _mesa_WindowPos2fMESA);
- SET_WindowPos2fvMESA(exec, _mesa_WindowPos2fvMESA);
- SET_WindowPos2iMESA(exec, _mesa_WindowPos2iMESA);
- SET_WindowPos2ivMESA(exec, _mesa_WindowPos2ivMESA);
- SET_WindowPos2sMESA(exec, _mesa_WindowPos2sMESA);
- SET_WindowPos2svMESA(exec, _mesa_WindowPos2svMESA);
- SET_WindowPos3dMESA(exec, _mesa_WindowPos3dMESA);
- SET_WindowPos3dvMESA(exec, _mesa_WindowPos3dvMESA);
- SET_WindowPos3fMESA(exec, _mesa_WindowPos3fMESA);
- SET_WindowPos3fvMESA(exec, _mesa_WindowPos3fvMESA);
- SET_WindowPos3iMESA(exec, _mesa_WindowPos3iMESA);
- SET_WindowPos3ivMESA(exec, _mesa_WindowPos3ivMESA);
- SET_WindowPos3sMESA(exec, _mesa_WindowPos3sMESA);
- SET_WindowPos3svMESA(exec, _mesa_WindowPos3svMESA);
- SET_WindowPos4dMESA(exec, _mesa_WindowPos4dMESA);
- SET_WindowPos4dvMESA(exec, _mesa_WindowPos4dvMESA);
- SET_WindowPos4fMESA(exec, _mesa_WindowPos4fMESA);
- SET_WindowPos4fvMESA(exec, _mesa_WindowPos4fvMESA);
- SET_WindowPos4iMESA(exec, _mesa_WindowPos4iMESA);
- SET_WindowPos4ivMESA(exec, _mesa_WindowPos4ivMESA);
- SET_WindowPos4sMESA(exec, _mesa_WindowPos4sMESA);
- SET_WindowPos4svMESA(exec, _mesa_WindowPos4svMESA);
-#endif
-
- /* 200. GL_IBM_multimode_draw_arrays */
-#if _HAVE_FULL_GL
- SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM);
- SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM);
-#endif
-
- /* 233. GL_NV_vertex_program */
-#if FEATURE_NV_vertex_program
- SET_BindProgramNV(exec, _mesa_BindProgram);
- SET_DeleteProgramsNV(exec, _mesa_DeletePrograms);
- SET_ExecuteProgramNV(exec, _mesa_ExecuteProgramNV);
- SET_GenProgramsNV(exec, _mesa_GenPrograms);
- SET_AreProgramsResidentNV(exec, _mesa_AreProgramsResidentNV);
- SET_RequestResidentProgramsNV(exec, _mesa_RequestResidentProgramsNV);
- SET_GetProgramParameterfvNV(exec, _mesa_GetProgramParameterfvNV);
- SET_GetProgramParameterdvNV(exec, _mesa_GetProgramParameterdvNV);
- SET_GetProgramivNV(exec, _mesa_GetProgramivNV);
- SET_GetProgramStringNV(exec, _mesa_GetProgramStringNV);
- SET_GetTrackMatrixivNV(exec, _mesa_GetTrackMatrixivNV);
- SET_GetVertexAttribdvNV(exec, _mesa_GetVertexAttribdvNV);
- SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV);
- SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV);
- SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV);
- SET_IsProgramNV(exec, _mesa_IsProgramARB);
- SET_LoadProgramNV(exec, _mesa_LoadProgramNV);
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); /* alias to ProgramParameter4dNV */
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); /* alias to ProgramParameter4dvNV */
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); /* alias to ProgramParameter4fNV */
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); /* alias to ProgramParameter4fvNV */
- SET_ProgramParameters4dvNV(exec, _mesa_ProgramParameters4dvNV);
- SET_ProgramParameters4fvNV(exec, _mesa_ProgramParameters4fvNV);
- SET_TrackMatrixNV(exec, _mesa_TrackMatrixNV);
- SET_VertexAttribPointerNV(exec, _mesa_VertexAttribPointerNV);
- /* glVertexAttrib*NV functions handled in api_loopback.c */
-#endif
-
- /* 273. GL_APPLE_vertex_array_object */
- SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE);
- SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE);
- SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE);
- SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE);
-
- /* 282. GL_NV_fragment_program */
-#if FEATURE_NV_fragment_program
- SET_ProgramNamedParameter4fNV(exec, _mesa_ProgramNamedParameter4fNV);
- SET_ProgramNamedParameter4dNV(exec, _mesa_ProgramNamedParameter4dNV);
- SET_ProgramNamedParameter4fvNV(exec, _mesa_ProgramNamedParameter4fvNV);
- SET_ProgramNamedParameter4dvNV(exec, _mesa_ProgramNamedParameter4dvNV);
- SET_GetProgramNamedParameterfvNV(exec, _mesa_GetProgramNamedParameterfvNV);
- SET_GetProgramNamedParameterdvNV(exec, _mesa_GetProgramNamedParameterdvNV);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
-#endif
-
- /* 262. GL_NV_point_sprite */
-#if _HAVE_FULL_GL
- SET_PointParameteriNV(exec, _mesa_PointParameteri);
- SET_PointParameterivNV(exec, _mesa_PointParameteriv);
-#endif
-
- /* 268. GL_EXT_stencil_two_side */
-#if _HAVE_FULL_GL
- SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT);
-#endif
-
- /* ???. GL_EXT_depth_bounds_test */
- SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT);
-
- /* ARB 1. GL_ARB_multitexture */
-#if _HAVE_FULL_GL
- SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB);
- SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB);
-#endif
-
- /* ARB 3. GL_ARB_transpose_matrix */
-#if _HAVE_FULL_GL
- SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB);
- SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB);
- SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB);
- SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB);
-#endif
-
- /* ARB 5. GL_ARB_multisample */
-#if _HAVE_FULL_GL
- SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB);
-#endif
-
- /* ARB 12. GL_ARB_texture_compression */
-#if _HAVE_FULL_GL
- SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB);
- SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB);
- SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB);
- SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB);
- SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB);
- SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB);
- SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB);
-#endif
-
- /* ARB 14. GL_ARB_point_parameters */
- /* reuse EXT_point_parameters functions */
-
- /* ARB 26. GL_ARB_vertex_program */
- /* ARB 27. GL_ARB_fragment_program */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */
- /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */
- /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */
- /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */
- /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */
- /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */
- /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */
- /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */
- /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */
- /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */
- /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */
- /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */
- /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */
- /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */
- /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */
- /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */
- /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */
- /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */
- /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */
- /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */
- /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */
- /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */
- /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */
- /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */
- /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */
- /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */
- /* glVertexAttrib4bvARB handled in api_loopback.c */
- /* glVertexAttrib4ivARB handled in api_loopback.c */
- /* glVertexAttrib4ubvARB handled in api_loopback.c */
- /* glVertexAttrib4usvARB handled in api_loopback.c */
- /* glVertexAttrib4uivARB handled in api_loopback.c */
- /* glVertexAttrib4NbvARB handled in api_loopback.c */
- /* glVertexAttrib4NsvARB handled in api_loopback.c */
- /* glVertexAttrib4NivARB handled in api_loopback.c */
- /* glVertexAttrib4NusvARB handled in api_loopback.c */
- /* glVertexAttrib4NuivARB handled in api_loopback.c */
- SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB);
- SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB);
- SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB);
- SET_ProgramStringARB(exec, _mesa_ProgramStringARB);
- /* glBindProgramARB aliases glBindProgramNV */
- /* glDeleteProgramsARB aliases glDeleteProgramsNV */
- /* glGenProgramsARB aliases glGenProgramsNV */
- /* glIsProgramARB aliases glIsProgramNV */
- SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB);
- SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB);
- SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB);
- /* glGetVertexAttribPointervARB aliases glGetVertexAttribPointervNV */
- SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB);
- SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB);
- SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB);
- SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB);
- SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB);
- SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB);
- SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB);
- SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB);
- SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB);
- SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB);
- SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB);
- SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB);
- SET_GetProgramivARB(exec, _mesa_GetProgramivARB);
- SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB);
-#endif
-
- /* ARB 28. GL_ARB_vertex_buffer_object */
-#if FEATURE_ARB_vertex_buffer_object
- SET_BindBufferARB(exec, _mesa_BindBufferARB);
- SET_BufferDataARB(exec, _mesa_BufferDataARB);
- SET_BufferSubDataARB(exec, _mesa_BufferSubDataARB);
- SET_DeleteBuffersARB(exec, _mesa_DeleteBuffersARB);
- SET_GenBuffersARB(exec, _mesa_GenBuffersARB);
- SET_GetBufferParameterivARB(exec, _mesa_GetBufferParameterivARB);
- SET_GetBufferPointervARB(exec, _mesa_GetBufferPointervARB);
- SET_GetBufferSubDataARB(exec, _mesa_GetBufferSubDataARB);
- SET_IsBufferARB(exec, _mesa_IsBufferARB);
- SET_MapBufferARB(exec, _mesa_MapBufferARB);
- SET_UnmapBufferARB(exec, _mesa_UnmapBufferARB);
-#endif
-
- /* ARB 29. GL_ARB_occlusion_query */
-#if FEATURE_ARB_occlusion_query
- SET_GenQueriesARB(exec, _mesa_GenQueriesARB);
- SET_DeleteQueriesARB(exec, _mesa_DeleteQueriesARB);
- SET_IsQueryARB(exec, _mesa_IsQueryARB);
- SET_BeginQueryARB(exec, _mesa_BeginQueryARB);
- SET_EndQueryARB(exec, _mesa_EndQueryARB);
- SET_GetQueryivARB(exec, _mesa_GetQueryivARB);
- SET_GetQueryObjectivARB(exec, _mesa_GetQueryObjectivARB);
- SET_GetQueryObjectuivARB(exec, _mesa_GetQueryObjectuivARB);
-#endif
-
- /* ARB 37. GL_ARB_draw_buffers */
- SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB);
-
-#if FEATURE_ARB_shader_objects
- SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
- SET_GetHandleARB(exec, _mesa_GetHandleARB);
- SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
- SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
- SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
- SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
- SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
- SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
- SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
- SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
- SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
- SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
- SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
- SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
- SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
- SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
-#endif /* FEATURE_ARB_shader_objects */
-
-#if FEATURE_ARB_vertex_shader
- SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
- SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
- SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
-#endif /* FEATURE_ARB_vertex_shader */
-
- /* GL_ATI_fragment_shader */
-#if FEATURE_ATI_fragment_shader
- SET_GenFragmentShadersATI(exec, _mesa_GenFragmentShadersATI);
- SET_BindFragmentShaderATI(exec, _mesa_BindFragmentShaderATI);
- SET_DeleteFragmentShaderATI(exec, _mesa_DeleteFragmentShaderATI);
- SET_BeginFragmentShaderATI(exec, _mesa_BeginFragmentShaderATI);
- SET_EndFragmentShaderATI(exec, _mesa_EndFragmentShaderATI);
- SET_PassTexCoordATI(exec, _mesa_PassTexCoordATI);
- SET_SampleMapATI(exec, _mesa_SampleMapATI);
- SET_ColorFragmentOp1ATI(exec, _mesa_ColorFragmentOp1ATI);
- SET_ColorFragmentOp2ATI(exec, _mesa_ColorFragmentOp2ATI);
- SET_ColorFragmentOp3ATI(exec, _mesa_ColorFragmentOp3ATI);
- SET_AlphaFragmentOp1ATI(exec, _mesa_AlphaFragmentOp1ATI);
- SET_AlphaFragmentOp2ATI(exec, _mesa_AlphaFragmentOp2ATI);
- SET_AlphaFragmentOp3ATI(exec, _mesa_AlphaFragmentOp3ATI);
- SET_SetFragmentShaderConstantATI(exec, _mesa_SetFragmentShaderConstantATI);
-#endif
-
-#if FEATURE_EXT_framebuffer_object
- SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT);
- SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT);
- SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT);
- SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT);
- SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT);
- SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT);
- SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT);
- SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT);
- SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT);
- SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT);
- SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT);
- SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT);
- SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT);
- SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT);
- SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT);
- SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT);
- SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT);
-#endif
-
-#if FEATURE_EXT_timer_query
- SET_GetQueryObjecti64vEXT(exec, _mesa_GetQueryObjecti64vEXT);
- SET_GetQueryObjectui64vEXT(exec, _mesa_GetQueryObjectui64vEXT);
-#endif
-
-#if FEATURE_EXT_framebuffer_blit
- SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT);
-#endif
-
- /* GL_EXT_gpu_program_parameters */
-#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
- SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT);
- SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT);
-#endif
-
- /* GL_MESA_texture_array / GL_EXT_texture_array */
-#if FEATURE_EXT_framebuffer_object
- SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT);
-#endif
-
- /* GL_ATI_separate_stencil */
- SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI);
-}
-
-
-
-/**********************************************************************/
-/** \name State update logic */
-/*@{*/
/**
@@ -1262,9 +479,3 @@ _mesa_update_state( GLcontext *ctx )
_mesa_update_state_locked(ctx);
_mesa_unlock_context_textures(ctx);
}
-
-
-
-/*@}*/
-
-
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index 5240d4bf93..bb7cb8f32a 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -1,13 +1,8 @@
-/**
- * \file state.h
- * State management.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.1
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,9 +29,6 @@
#include "mtypes.h"
extern void
-_mesa_init_exec_table(struct _glapi_table *exec);
-
-extern void
_mesa_update_state( GLcontext *ctx );
/* As above but can only be called between _mesa_lock_context_textures() and
diff --git a/src/mesa/sources b/src/mesa/sources
index c94f260121..21386ef4db 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources
@@ -2,6 +2,7 @@
MAIN_SOURCES = \
main/api_arrayelt.c \
+ main/api_exec.c \
main/api_loopback.c \
main/api_noop.c \
main/api_validate.c \