diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/gallium/drivers/r600/eg_hw_states.c | 10 | ||||
| -rw-r--r-- | src/gallium/drivers/r600/evergreend.h | 102 | 
2 files changed, 56 insertions, 56 deletions
| diff --git a/src/gallium/drivers/r600/eg_hw_states.c b/src/gallium/drivers/r600/eg_hw_states.c index 6e82368984..f37208f362 100644 --- a/src/gallium/drivers/r600/eg_hw_states.c +++ b/src/gallium/drivers/r600/eg_hw_states.c @@ -418,9 +418,9 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)  	db_render_control = 0;  ///	db_render_control = S_028D0C_STENCIL_COMPRESS_DISABLE(1) |  ///		S_028D0C_DEPTH_COMPRESS_DISABLE(1); -	db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) | -		S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) | -		S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE); +	db_render_override = S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE) | +		S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) | +		S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);  	query_running = FALSE; @@ -431,8 +431,8 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)  	}  	if (query_running) { -		db_render_override |= S_028D10_NOOP_CULL_DISABLE(1); -		db_render_control |= S_028D0C_PERFECT_ZPASS_COUNTS(1); +		db_render_override |= S_02800C_NOOP_CULL_DISABLE(1); +		db_render_control |= S_028000_PERFECT_ZPASS_COUNTS(1);  	}  	rstate->states[EG_DSA__DB_STENCIL_CLEAR] = 0x00000000; diff --git a/src/gallium/drivers/r600/evergreend.h b/src/gallium/drivers/r600/evergreend.h index db9b5656df..2359c78383 100644 --- a/src/gallium/drivers/r600/evergreend.h +++ b/src/gallium/drivers/r600/evergreend.h @@ -326,7 +326,7 @@  #define   S_028C74_NON_DISP_TILING_ORDER(x)            (((x) & 0x1) << 4)  #define   G_028C74_NON_DISP_TILING_ORDER(x)            (((x) >> 4) & 0x1)  #define   C_028C74_NON_DISP_TILING_ORDER               0xFFFFFFEF -  +  #define R_028C78_CB_COLOR0_DIM                         0x028C78  #define   S_028C78_WIDTH_MAX(x)                        (((x) & 0xFFFF) << 0)  #define   G_028C78_WIDTH_MAX(x)                        (((x) >> 0) & 0xFFFF) @@ -679,56 +679,6 @@  #define   S_028D34_DEPTH_HEIGHT_TILE_MAX(x)            (((x) & 0x3FF) << 0)  #define   G_028D34_DEPTH_HEIGHT_TILE_MAX(x)            (((x) >> 0) & 0x3FF)  #define   C_028D34_DEPTH_HEIGHT_TILE_MAX               0xFFFFFC00 -#define R_028D0C_DB_RENDER_CONTROL                   0x028D0C -#define   S_028D0C_STENCIL_COMPRESS_DISABLE(x)         (((x) & 0x1) << 5) -#define   S_028D0C_DEPTH_COMPRESS_DISABLE(x)           (((x) & 0x1) << 6) -#define   S_028D0C_PERFECT_ZPASS_COUNTS(x)        (((x) & 0x1) << 15) -#define R_028D10_DB_RENDER_OVERRIDE                  0x028D10 -#define   V_028D10_FORCE_OFF                         0 -#define   V_028D10_FORCE_ENABLE                      1 -#define   V_028D10_FORCE_DISABLE                     2 -#define   S_028D10_FORCE_HIZ_ENABLE(x)                 (((x) & 0x3) << 0) -#define   G_028D10_FORCE_HIZ_ENABLE(x)                 (((x) >> 0) & 0x3) -#define   C_028D10_FORCE_HIZ_ENABLE                    0xFFFFFFFC -#define   S_028D10_FORCE_HIS_ENABLE0(x)                (((x) & 0x3) << 2) -#define   G_028D10_FORCE_HIS_ENABLE0(x)                (((x) >> 2) & 0x3) -#define   C_028D10_FORCE_HIS_ENABLE0                   0xFFFFFFF3 -#define   S_028D10_FORCE_HIS_ENABLE1(x)                (((x) & 0x3) << 4) -#define   G_028D10_FORCE_HIS_ENABLE1(x)                (((x) >> 4) & 0x3) -#define   C_028D10_FORCE_HIS_ENABLE1                   0xFFFFFFCF -#define   S_028D10_FORCE_SHADER_Z_ORDER(x)             (((x) & 0x1) << 6) -#define   G_028D10_FORCE_SHADER_Z_ORDER(x)             (((x) >> 6) & 0x1) -#define   C_028D10_FORCE_SHADER_Z_ORDER                0xFFFFFFBF -#define   S_028D10_FAST_Z_DISABLE(x)                   (((x) & 0x1) << 7) -#define   G_028D10_FAST_Z_DISABLE(x)                   (((x) >> 7) & 0x1) -#define   C_028D10_FAST_Z_DISABLE                      0xFFFFFF7F -#define   S_028D10_FAST_STENCIL_DISABLE(x)             (((x) & 0x1) << 8) -#define   G_028D10_FAST_STENCIL_DISABLE(x)             (((x) >> 8) & 0x1) -#define   C_028D10_FAST_STENCIL_DISABLE                0xFFFFFEFF -#define   S_028D10_NOOP_CULL_DISABLE(x)                (((x) & 0x1) << 9) -#define   G_028D10_NOOP_CULL_DISABLE(x)                (((x) >> 9) & 0x1) -#define   C_028D10_NOOP_CULL_DISABLE                   0xFFFFFDFF -#define   S_028D10_FORCE_COLOR_KILL(x)                 (((x) & 0x1) << 10) -#define   G_028D10_FORCE_COLOR_KILL(x)                 (((x) >> 10) & 0x1) -#define   C_028D10_FORCE_COLOR_KILL                    0xFFFFFBFF -#define   S_028D10_FORCE_Z_READ(x)                     (((x) & 0x1) << 11) -#define   G_028D10_FORCE_Z_READ(x)                     (((x) >> 11) & 0x1) -#define   C_028D10_FORCE_Z_READ                        0xFFFFF7FF -#define   S_028D10_FORCE_STENCIL_READ(x)               (((x) & 0x1) << 12) -#define   G_028D10_FORCE_STENCIL_READ(x)               (((x) >> 12) & 0x1) -#define   C_028D10_FORCE_STENCIL_READ                  0xFFFFEFFF -#define   S_028D10_FORCE_FULL_Z_RANGE(x)               (((x) & 0x3) << 13) -#define   G_028D10_FORCE_FULL_Z_RANGE(x)               (((x) >> 13) & 0x3) -#define   C_028D10_FORCE_FULL_Z_RANGE                  0xFFFF9FFF -#define   S_028D10_FORCE_QC_SMASK_CONFLICT(x)          (((x) & 0x1) << 15) -#define   G_028D10_FORCE_QC_SMASK_CONFLICT(x)          (((x) >> 15) & 0x1) -#define   C_028D10_FORCE_QC_SMASK_CONFLICT             0xFFFF7FFF -#define   S_028D10_DISABLE_VIEWPORT_CLAMP(x)           (((x) & 0x1) << 16) -#define   G_028D10_DISABLE_VIEWPORT_CLAMP(x)           (((x) >> 16) & 0x1) -#define   C_028D10_DISABLE_VIEWPORT_CLAMP              0xFFFEFFFF -#define   S_028D10_IGNORE_SC_ZRANGE(x)                 (((x) & 0x1) << 17) -#define   G_028D10_IGNORE_SC_ZRANGE(x)                 (((x) >> 17) & 0x1) -#define   C_028D10_IGNORE_SC_ZRANGE                    0xFFFDFFFF  #define R_02880C_DB_SHADER_CONTROL                    0x02880C  #define   S_02880C_Z_EXPORT_ENABLE(x)                  (((x) & 0x1) << 0)  #define   G_02880C_Z_EXPORT_ENABLE(x)                  (((x) >> 0) & 0x1) @@ -1458,8 +1408,56 @@  #define R_008C0C_SQ_THREAD_RESOURCE_MGMT             0x00008C0C  #define R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ        0x00008D8C  #define R_028000_DB_RENDER_CONTROL                   0x00028000 +#define   S_028000_STENCIL_COMPRESS_DISABLE(x)         (((x) & 0x1) << 5) +#define   S_028000_DEPTH_COMPRESS_DISABLE(x)           (((x) & 0x1) << 6) +#define   S_028000_PERFECT_ZPASS_COUNTS(x)        (((x) & 0x1) << 15)  #define R_028008_DB_DEPTH_VIEW                       0x00028008  #define R_02800C_DB_RENDER_OVERRIDE                  0x0002800C +#define   V_02800C_FORCE_OFF                         0 +#define   V_02800C_FORCE_ENABLE                      1 +#define   V_02800C_FORCE_DISABLE                     2 +#define   S_02800C_FORCE_HIZ_ENABLE(x)                 (((x) & 0x3) << 0) +#define   G_02800C_FORCE_HIZ_ENABLE(x)                 (((x) >> 0) & 0x3) +#define   C_02800C_FORCE_HIZ_ENABLE                    0xFFFFFFFC +#define   S_02800C_FORCE_HIS_ENABLE0(x)                (((x) & 0x3) << 2) +#define   G_02800C_FORCE_HIS_ENABLE0(x)                (((x) >> 2) & 0x3) +#define   C_02800C_FORCE_HIS_ENABLE0                   0xFFFFFFF3 +#define   S_02800C_FORCE_HIS_ENABLE1(x)                (((x) & 0x3) << 4) +#define   G_02800C_FORCE_HIS_ENABLE1(x)                (((x) >> 4) & 0x3) +#define   C_02800C_FORCE_HIS_ENABLE1                   0xFFFFFFCF +#define   S_02800C_FORCE_SHADER_Z_ORDER(x)             (((x) & 0x1) << 6) +#define   G_02800C_FORCE_SHADER_Z_ORDER(x)             (((x) >> 6) & 0x1) +#define   C_02800C_FORCE_SHADER_Z_ORDER                0xFFFFFFBF +#define   S_02800C_FAST_Z_DISABLE(x)                   (((x) & 0x1) << 7) +#define   G_02800C_FAST_Z_DISABLE(x)                   (((x) >> 7) & 0x1) +#define   C_02800C_FAST_Z_DISABLE                      0xFFFFFF7F +#define   S_02800C_FAST_STENCIL_DISABLE(x)             (((x) & 0x1) << 8) +#define   G_02800C_FAST_STENCIL_DISABLE(x)             (((x) >> 8) & 0x1) +#define   C_02800C_FAST_STENCIL_DISABLE                0xFFFFFEFF +#define   S_02800C_NOOP_CULL_DISABLE(x)                (((x) & 0x1) << 9) +#define   G_02800C_NOOP_CULL_DISABLE(x)                (((x) >> 9) & 0x1) +#define   C_02800C_NOOP_CULL_DISABLE                   0xFFFFFDFF +#define   S_02800C_FORCE_COLOR_KILL(x)                 (((x) & 0x1) << 10) +#define   G_02800C_FORCE_COLOR_KILL(x)                 (((x) >> 10) & 0x1) +#define   C_02800C_FORCE_COLOR_KILL                    0xFFFFFBFF +#define   S_02800C_FORCE_Z_READ(x)                     (((x) & 0x1) << 11) +#define   G_02800C_FORCE_Z_READ(x)                     (((x) >> 11) & 0x1) +#define   C_02800C_FORCE_Z_READ                        0xFFFFF7FF +#define   S_02800C_FORCE_STENCIL_READ(x)               (((x) & 0x1) << 12) +#define   G_02800C_FORCE_STENCIL_READ(x)               (((x) >> 12) & 0x1) +#define   C_02800C_FORCE_STENCIL_READ                  0xFFFFEFFF +#define   S_02800C_FORCE_FULL_Z_RANGE(x)               (((x) & 0x3) << 13) +#define   G_02800C_FORCE_FULL_Z_RANGE(x)               (((x) >> 13) & 0x3) +#define   C_02800C_FORCE_FULL_Z_RANGE                  0xFFFF9FFF +#define   S_02800C_FORCE_QC_SMASK_CONFLICT(x)          (((x) & 0x1) << 15) +#define   G_02800C_FORCE_QC_SMASK_CONFLICT(x)          (((x) >> 15) & 0x1) +#define   C_02800C_FORCE_QC_SMASK_CONFLICT             0xFFFF7FFF +#define   S_02800C_DISABLE_VIEWPORT_CLAMP(x)           (((x) & 0x1) << 16) +#define   G_02800C_DISABLE_VIEWPORT_CLAMP(x)           (((x) >> 16) & 0x1) +#define   C_02800C_DISABLE_VIEWPORT_CLAMP              0xFFFEFFFF +#define   S_02800C_IGNORE_SC_ZRANGE(x)                 (((x) & 0x1) << 17) +#define   G_02800C_IGNORE_SC_ZRANGE(x)                 (((x) >> 17) & 0x1) +#define   C_02800C_IGNORE_SC_ZRANGE                    0xFFFDFFFF  #define R_028010_DB_RENDER_OVERRIDE2                 0x00028010  #define R_028014_DB_HTILE_DATA_BASE                  0x00028014  #define R_028028_DB_STENCIL_CLEAR                    0x00028028 @@ -1863,5 +1861,7 @@  #define   S_0085F0_CR2_ACTION_ENA(x)                   (((x) & 0x1) << 31)  #define   G_0085F0_CR2_ACTION_ENA(x)                   (((x) >> 31) & 0x1)  #define   C_0085F0_CR2_ACTION_ENA                      0x7FFFFFFF +#define R_008970_VGT_NUM_INDICES                     0x008970 +#define R_0287F0_VGT_DRAW_INITIATOR                  0x0287F0  #endif | 
