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-rw-r--r--src/mesa/swrast/s_stencil.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index 2e84ddec71..e9e9d3a4f1 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -231,8 +231,9 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
GLubyte fail[MAX_WIDTH];
GLboolean allfail = GL_FALSE;
GLuint i;
- GLstencil r, s;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
+ const GLstencil r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
+ GLstencil s;
ASSERT(n <= MAX_WIDTH);
@@ -260,7 +261,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
allfail = GL_TRUE;
break;
case GL_LESS:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -279,7 +279,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_LEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -298,7 +297,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_GREATER:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -317,7 +315,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_GEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -336,7 +333,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_EQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);
@@ -355,7 +351,6 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[],
}
break;
case GL_NOTEQUAL:
- r = (GLstencil) (ctx->Stencil.Ref[face] & valueMask);
for (i=0;i<n;i++) {
if (mask[i]) {
s = (GLstencil) (stencil[i] & valueMask);