diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/drawpix.c | 21 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 178 |
2 files changed, 152 insertions, 47 deletions
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 562db485b5..93dd66a042 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.30 2000/08/23 14:32:06 brianp Exp $ */ +/* $Id: drawpix.c,v 1.31 2000/08/30 18:22:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -746,17 +746,6 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, * we'll proceed with the rest of the transfer operations and * rasterize the image. */ - const GLuint preConvTransferOps = - IMAGE_SCALE_BIAS_BIT | - IMAGE_SHIFT_OFFSET_BIT | - IMAGE_MAP_COLOR_BIT | - IMAGE_COLOR_TABLE_BIT; - const GLuint postConvTransferOps = - IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT | - IMAGE_COLOR_MATRIX_BIT | - IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT | - IMAGE_HISTOGRAM_BIT | - IMAGE_MIN_MAX_BIT; GLint row; GLfloat *dest, *tmpImage; @@ -778,9 +767,9 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, const GLvoid *source = _mesa_image_address(unpack, pixels, width, height, format, type, 0, row, 0); _mesa_unpack_float_color_span(ctx, width, GL_RGBA, (void *) dest, - format, type, source, unpack, - transferOps & preConvTransferOps, - GL_FALSE); + format, type, source, unpack, + transferOps & IMAGE_PRE_CONVOLUTION_BITS, + GL_FALSE); dest += width * 4; } @@ -799,7 +788,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, pixels = convImage; format = GL_RGBA; type = GL_FLOAT; - transferOps &= postConvTransferOps; + transferOps &= IMAGE_POST_CONVOLUTION_BITS; } /* diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index db4b51f731..e643bfd60a 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.41 2000/08/29 23:31:23 brianp Exp $ */ +/* $Id: teximage.c,v 1.42 2000/08/30 18:22:28 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -30,6 +30,7 @@ #else #include "glheader.h" #include "context.h" +#include "convolve.h" #include "image.h" #include "mem.h" #include "mmath.h" @@ -636,6 +637,39 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, +/* + * Calling glTexImage and related functions when convolution is enabled + * with GL_REDUCE border mode causes some complications. + * The incoming image must be extra large so that the post-convolution + * image size is reduced to a power of two size (plus 2 * border). + * This function adjusts a texture width and height accordingly if + * convolution with GL_REDUCE is enabled. + */ +static void +adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions, + GLsizei *width, GLsizei *height) +{ + if (ctx->Pixel.Convolution1DEnabled + && dimensions == 1 + && ctx->Pixel.ConvolutionBorderMode[0] == GL_REDUCE) { + *width = *width - (MAX2(ctx->Convolution1D.Width, 1) - 1); + } + else if (ctx->Pixel.Convolution2DEnabled + && dimensions > 1 + && ctx->Pixel.ConvolutionBorderMode[1] == GL_REDUCE) { + *width = *width - (MAX2(ctx->Convolution2D.Width, 1) - 1); + *height = *height - (MAX2(ctx->Convolution2D.Height, 1) - 1); + } + else if (ctx->Pixel.Separable2DEnabled + && dimensions > 1 + && ctx->Pixel.ConvolutionBorderMode[2] == GL_REDUCE) { + *width = *width - (MAX2(ctx->Separable2D.Width, 1) - 1); + *height = *height - (MAX2(ctx->Separable2D.Height, 1) - 1); + } +} + + + /* Need this to prevent an out-of-bounds memory access when using * X86 optimized code. */ @@ -653,10 +687,10 @@ _mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, * NOTE: All texture image parameters should have already been error checked. */ static void -make_texture_image( GLcontext *ctx, +make_texture_image( GLcontext *ctx, GLuint dimensions, struct gl_texture_image *texImage, GLenum srcFormat, GLenum srcType, const GLvoid *pixels, - const struct gl_pixelstore_attrib *unpacking) + const struct gl_pixelstore_attrib *srcPacking) { GLint components, numPixels; GLint internalFormat, width, height, depth, border; @@ -665,7 +699,7 @@ make_texture_image( GLcontext *ctx, ASSERT(texImage); ASSERT(!texImage->Data); ASSERT(pixels); - ASSERT(unpacking); + ASSERT(srcPacking); internalFormat = texImage->IntFormat; width = texImage->Width; @@ -678,8 +712,6 @@ make_texture_image( GLcontext *ctx, ASSERT(height > 0); ASSERT(depth > 0); ASSERT(border == 0 || border == 1); - ASSERT(pixels); - ASSERT(unpacking); ASSERT(components); numPixels = width * height * depth; @@ -710,8 +742,8 @@ make_texture_image( GLcontext *ctx, * GL_LUMINANCE_ALPHA, etc. texture formats. */ const GLubyte *src = (const GLubyte *) _mesa_image_address( - unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); - const GLint srcStride = _mesa_image_row_stride(unpacking, width, + srcPacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); + const GLint srcStride = _mesa_image_row_stride(srcPacking, width, srcFormat, srcType); GLubyte *dst = texImage->Data; GLint dstBytesPerRow = width * components * sizeof(GLubyte); @@ -731,8 +763,8 @@ make_texture_image( GLcontext *ctx, else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) { /* commonly used by Quake */ const GLubyte *src = (const GLubyte *) _mesa_image_address( - unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); - const GLint srcStride = _mesa_image_row_stride(unpacking, width, + srcPacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); + const GLint srcStride = _mesa_image_row_stride(srcPacking, width, srcFormat, srcType); GLubyte *dst = texImage->Data; GLint i, j; @@ -762,10 +794,10 @@ make_texture_image( GLcontext *ctx, GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { - const GLvoid *source = _mesa_image_address(unpacking, + const GLvoid *srcAddr = _mesa_image_address(srcPacking, pixels, width, height, srcFormat, srcType, img, row, 0); _mesa_unpack_index_span(ctx, width, dstType, dest, - srcType, source, unpacking, + srcType, srcAddr, srcPacking, ctx->ImageTransferState); dest += destBytesPerRow; } @@ -777,15 +809,86 @@ make_texture_image( GLcontext *ctx, const GLenum dstFormat = texImage->Format; GLubyte *dest = texImage->Data; GLint img, row; - /* XXX convolution */ - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - const GLvoid *source = _mesa_image_address(unpacking, - pixels, width, height, srcFormat, srcType, img, row, 0); - _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest, - srcFormat, srcType, source, - unpacking, ctx->ImageTransferState); - dest += destBytesPerRow; + GLint w = width, h = height; + + if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) || + (dimensions >= 2 && + (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) + )) { + GLfloat *tmpImage, *convImage; + tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); + if (!tmpImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return; + } + convImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat)); + if (!convImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + FREE(tmpImage); + return; + } + + for (img = 0; img < depth; img++) { + const GLfloat *srcf; + GLfloat *dstf = tmpImage; + /* unpack and do transfer ops up to convolution */ + for (row = 0; row < height; row++) { + const GLvoid *srcAddr = _mesa_image_address(srcPacking, + pixels, width, height, srcFormat, srcType, img, row, 0); + _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dstf, + srcFormat, srcType, srcAddr, srcPacking, + ctx->ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + GL_TRUE); + dstf += width * 4; + } + + /* convolve */ + if (dimensions == 1) { + if (ctx->Pixel.Convolution1DEnabled) { + _mesa_convolve_1d_image(ctx, &w, tmpImage, convImage); + } + } + else { + if (ctx->Pixel.Convolution2DEnabled) { + _mesa_convolve_2d_image(ctx, &w, &h, tmpImage, convImage); + } + else { + ASSERT(ctx->Pixel.Separable2DEnabled); + _mesa_convolve_sep_image(ctx, &w, &h, tmpImage, convImage); + } + } + + /* transfer ops after convolution */ + srcf = convImage; + for (row = 0; row < h; row++) { + GLvoid *dest; + dest = _mesa_image_address(&_mesa_native_packing, pixels, + w, h, GL_RGBA, GL_UNSIGNED_BYTE, + 0, row, 0); + _mesa_pack_float_rgba_span(ctx, w, + (const GLfloat (*)[4]) srcf, + dstFormat, GL_UNSIGNED_BYTE, + dest, &_mesa_native_packing, + ctx->ImageTransferState + & IMAGE_POST_CONVOLUTION_BITS); + srcf += w * 4; + } + } + + FREE(convImage); + FREE(tmpImage); + } + else { + /* no convolution */ + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + const GLvoid *srcAddr = _mesa_image_address(srcPacking, + pixels, width, height, srcFormat, srcType, img, row, 0); + _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest, + srcFormat, srcType, srcAddr, srcPacking, + ctx->ImageTransferState); + dest += destBytesPerRow; + } } } } @@ -1403,7 +1506,8 @@ get_specific_compressed_tex_format(GLcontext *ctx, internalFormat = GL_RGBA; break; default: - gl_problem(ctx, "unexpected format in get_specific_compressed_tex_format"); + /* silence compiler warning */ + ; } return internalFormat; } @@ -1418,9 +1522,13 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { + GLsizei postConvWidth; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D"); + postConvWidth = width; + adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); + if (target==GL_TEXTURE_1D) { struct gl_texture_unit *texUnit; struct gl_texture_object *texObj; @@ -1440,7 +1548,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } if (texture_error_check(ctx, target, level, internalFormat, - format, type, 1, width, 1, 1, border)) { + format, type, 1, postConvWidth, 1, 1, border)) { return; /* error in texture image was detected */ } @@ -1462,7 +1570,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, 1, 1, border, internalFormat); + init_texture_image(ctx, texImage, postConvWidth, 1, 1, border, internalFormat); if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) _mesa_update_image_transfer_state(ctx); @@ -1479,7 +1587,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } if (retain || !success) { /* make internal copy of the texture image */ - make_texture_image(ctx, texImage, format, type, + make_texture_image(ctx, 1, texImage, format, type, pixels, &ctx->Unpack); if (!success && ctx->Driver.TexImage1D) { /* let device driver try to use unpacked image */ @@ -1512,7 +1620,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, else if (target==GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check(ctx, target, level, internalFormat, - format, type, 1, width, 1, 1, border)) { + format, type, 1, postConvWidth, 1, 1, border)) { /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy1D->Image[level], 0, @@ -1538,9 +1646,14 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, const GLvoid *pixels ) { + GLsizei postConvWidth, postConvHeight; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); + postConvWidth = width; + postConvHeight = height; + adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); + if (target==GL_TEXTURE_2D || (ctx->Extensions.HaveTextureCubeMap && target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && @@ -1563,7 +1676,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } if (texture_error_check(ctx, target, level, internalFormat, - format, type, 2, width, height, 1, border)) { + format, type, 2, postConvWidth, postConvHeight, + 1, border)) { return; /* error in texture image was detected */ } @@ -1586,7 +1700,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } /* setup the teximage struct's fields */ - init_texture_image(ctx, texImage, width, height, + init_texture_image(ctx, texImage, postConvWidth, postConvHeight, 1, border, internalFormat); if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) @@ -1604,7 +1718,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } if (retain || !success) { /* make internal copy of the texture image */ - make_texture_image(ctx, texImage, format, type, + make_texture_image(ctx, 2, texImage, format, type, pixels, &ctx->Unpack); if (!success && ctx->Driver.TexImage2D) { /* let device driver try to use unpacked image */ @@ -1646,7 +1760,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, else if (target==GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ if (texture_error_check(ctx, target, level, internalFormat, - format, type, 2, width, height, 1, border)) { + format, type, 2, postConvWidth, height, 1, border)) { /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy2D->Image[level], 0, @@ -1740,7 +1854,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, } if (retain || !success) { /* make internal copy of the texture image */ - make_texture_image(ctx, texImage, format, type, + make_texture_image(ctx, 3, texImage, format, type, pixels, &ctx->Unpack); if (!success && ctx->Driver.TexImage3D) { /* let device driver try to use unpacked image */ @@ -1997,6 +2111,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, assert(dest); if (texImage->Format == GL_RGBA) { const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte); + /* XXX convolution */ _mesa_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src, format, type, dest, &ctx->Pack, ctx->ImageTransferState ); @@ -2062,6 +2177,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, default: gl_problem( ctx, "bad format in gl_GetTexImage" ); } + /* XXX convolution */ _mesa_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, format, type, dest, &ctx->Pack, ctx->ImageTransferState ); |