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-rw-r--r--src/mesa/drivers/dri/radeon/radeon_texstate.c13
1 files changed, 1 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c
index 2e064cf097..1aa5f980ce 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texstate.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c
@@ -730,21 +730,10 @@ static void import_tex_obj_state( r100ContextPtr rmesa,
if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
- // GLuint bytesPerFace = texobj->base.totalSize / 6;
- // ASSERT(texobj->base.totalSize % 6 == 0);
- GLuint bytesPerFace = 1; // TODO
RADEON_STATECHANGE( rmesa, cube[unit] );
cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
- /* dont know if this setup conforms to OpenGL..
- * at least it matches the behavior of mesa software renderer
- */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_0] = texobj->pp_txoffset; /* right */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_1] = texobj->pp_txoffset + 1 * bytesPerFace; /* left */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_2] = texobj->pp_txoffset + 2 * bytesPerFace; /* top */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_3] = texobj->pp_txoffset + 3 * bytesPerFace; /* bottom */
- cube_cmd[CUBE_PP_CUBIC_OFFSET_4] = texobj->pp_txoffset + 4 * bytesPerFace; /* front */
- cmd[TEX_PP_TXOFFSET] = texobj->pp_txoffset + 5 * bytesPerFace; /* back */
+ /* state filled out in the cube_emit */
}
}