diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 17 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile_operation.c | 31 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile_operation.h | 5 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_compile_variable.h | 1 |
4 files changed, 53 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 14fa38c3cd..3766a24697 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -651,6 +651,8 @@ new_var(slang_assemble_ctx *A, slang_operation *oper, slang_atom name) if (!var) return NULL; + assert(var->declared); + assert(!oper->var || oper->var == var); n = new_node0(IR_VAR); @@ -924,7 +926,6 @@ slang_substitute(slang_assemble_ctx *A, slang_operation *oper, } - /** * Produce inline code for a call to an assembly instruction. * This is typically used to compile a call to a built-in function like this: @@ -1196,6 +1197,16 @@ slang_inline_function_call(slang_assemble_ctx * A, slang_function *fun, } } + /* Now add copies of the function's local vars to the new variable scope */ + for (i = totalArgs; i < fun->parameters->num_variables; i++) { + slang_variable *p = fun->parameters->variables[i]; + slang_variable *pCopy = slang_variable_scope_grow(inlined->locals); + pCopy->type = p->type; + pCopy->a_name = p->a_name; + pCopy->array_len = p->array_len; + } + + /* New epilog statements: * 1. Create end of function label to jump to from return statements. * 2. Copy the 'out' parameter vars @@ -2059,6 +2070,8 @@ static slang_ir_node * _slang_gen_var_decl(slang_assemble_ctx *A, slang_variable *var) { slang_ir_node *n; + /*assert(!var->declared);*/ + var->declared = GL_TRUE; assert(!is_sampler_type(&var->type)); n = new_node0(IR_VAR_DECL); if (n) { @@ -3140,6 +3153,8 @@ _slang_codegen_global_variable(slang_assemble_ctx *A, slang_variable *var, if (store) var->aux = store; /* save var's storage info */ + var->declared = GL_TRUE; + return success; } diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/shader/slang/slang_compile_operation.c index b18e08d2ae..4d2fd5b666 100644 --- a/src/mesa/shader/slang/slang_compile_operation.c +++ b/src/mesa/shader/slang/slang_compile_operation.c @@ -69,8 +69,31 @@ slang_operation_destruct(slang_operation * oper) oper->locals = NULL; } + +/** + * Recursively traverse 'oper', replacing occurances of 'oldScope' with + * 'newScope' in the oper->locals->outer_scope field. + */ +void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope) +{ + GLuint i; + if (oper->locals != newScope && + oper->locals->outer_scope == oldScope) { + oper->locals->outer_scope = newScope; + } + for (i = 0; i < oper->num_children; i++) { + slang_replace_scope(&oper->children[i], oldScope, newScope); + } +} + + /** * Recursively copy a slang_operation node. + * \param x copy target + * \param y copy source * \return GL_TRUE for success, GL_FALSE if failure */ GLboolean @@ -121,6 +144,14 @@ slang_operation_copy(slang_operation * x, const slang_operation * y) #endif slang_operation_destruct(x); *x = z; + + /* If this operation declares a new scope, we need to make sure + * all children point to it, not the original operation's scope! + */ + if (x->type == SLANG_OPER_BLOCK_NEW_SCOPE) { + slang_replace_scope(x, y->locals, x->locals); + } + return GL_TRUE; } diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index d5cbe779a6..4f92aa9a08 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -128,6 +128,11 @@ slang_operation_construct(slang_operation *); extern void slang_operation_destruct(slang_operation *); +extern void +slang_replace_scope(slang_operation *oper, + slang_variable_scope *oldScope, + slang_variable_scope *newScope); + extern GLboolean slang_operation_copy(slang_operation *, const slang_operation *); diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/shader/slang/slang_compile_variable.h index d3691f0f51..9b0f85859a 100644 --- a/src/mesa/shader/slang/slang_compile_variable.h +++ b/src/mesa/shader/slang/slang_compile_variable.h @@ -80,6 +80,7 @@ typedef struct slang_variable_ GLuint address; /**< Storage location */ GLuint size; /**< Variable's size in bytes */ GLboolean isTemp; /**< a named temporary (__resultTmp) */ + GLboolean declared; /**< for debug */ void *aux; /**< Used during code gen */ } slang_variable; |