diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/shader/shaderobjects.c | 1048 |
1 files changed, 957 insertions, 91 deletions
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index 719b211ec4..013a43c2c0 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -1,260 +1,1126 @@ -/* - * Mesa 3-D graphics library - * Version: 6.1 - * - * Copyright (C) 2004 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - +/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file shaderobjects.c
+ * ARB_shader_objects state management functions
+ * \author Michal Krol
+ */
+
#include "glheader.h" -#include "shaderobjects.h" -#include "mtypes.h" +#include "shaderobjects.h"
+#include "shaderobjects_3dlabs.h" #include "context.h" -#include "macros.h" - +#include "macros.h"
+#include "hash.h"
+
+
void GLAPIENTRY -_mesa_DeleteObjectARB(GLhandleARB obj) -{ +_mesa_DeleteObjectARB (GLhandleARB obj) +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_generic_intf **gen;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB");
+ return;
+ }
+
+ gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
+ if (gen == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glDeleteObjectARB");
+ return;
+ }
+
+ (**gen).Delete (gen);
+ (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen); } GLhandleARB GLAPIENTRY -_mesa_GetHandleARB(GLenum pname) -{ - return 0; +_mesa_GetHandleARB (GLenum pname) +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ switch (pname)
+ {
+ case GL_PROGRAM_OBJECT_ARB:
+ if (ctx->ShaderObjects.current_program != NULL)
+ return (**ctx->ShaderObjects.current_program)._container._generic.GetName (
+ (struct gl2_generic_intf **) ctx->ShaderObjects.current_program);
+ break;
+ }
+ + return 0; } void GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unkc, **unka;
+ struct gl2_container_intf **con;
+ struct gl2_generic_intf **att;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
+ unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, attachedObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unkc == NULL || unka == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB");
+ return;
+ }
+
+ con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER);
+ if (con == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glDetachObjectARB");
+ return;
+ }
+
+ att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC);
+ if (att == NULL)
+ {
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glDetachObjectARB");
+ return;
+ }
+
+ if ((**con).Detach (con, att) == GL_FALSE)
+ {
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+ (**att)._unknown.Release ((struct gl2_unknown_intf **) att);
+ return;
+ }
+
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+ (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum shaderType) -{ - return 0; +{
+ return _mesa_3dlabs_create_shader_object (shaderType); } void GLAPIENTRY -_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, - const GLcharARB **string, const GLint *length) -{ +_mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string,
+ const GLint *length) +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_shader_intf **sha;
+ GLint *offsets;
+ GLsizei i;
+ GLcharARB *source;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
+ sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
+ if (sha == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glShaderSourceARB");
+ return;
+ }
+
+ /* this array holds offsets of where the appropriate string ends, thus the last
+ element will be set to the total length of the source code */
+ offsets = (GLint *) _mesa_malloc (count * sizeof (GLint));
+ if (offsets == NULL)
+ {
+ (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ if (length == NULL || length[i] < 0)
+ offsets[i] = _mesa_strlen (string[i]);
+ else
+ offsets[i] = length[i];
+ /* accumulate string lengths */
+ if (i > 0)
+ offsets[i] += offsets[i - 1];
+ }
+
+ source = (GLcharARB *) _mesa_malloc ((offsets[count - 1] + 1) * sizeof (GLcharARB));
+ if (source == NULL)
+ {
+ _mesa_free ((void *) offsets);
+ (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
+ _mesa_error (ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++)
+ {
+ GLint start = (i > 0) ? offsets[i - 1] : 0;
+ _mesa_memcpy (source + start, string[i], (offsets[i] - start) * sizeof (GLcharARB));
+ }
+ source[offsets[count - 1]] = '\0';
+
+ (**sha).SetSource (sha, source, offsets, count);
+ (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } void GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB shaderObj) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_shader_intf **sha;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, shaderObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glCompileShaderARB");
+ return;
+ }
+
+ sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
+ if (sha == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glCompileShaderARB");
+ return;
+ }
+
+ (**sha).Compile (sha);
+ (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha); } GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void) { - return 0; + return _mesa_3dlabs_create_program_object (); } void GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB containerObj, GLhandleARB obj) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unkc, **unka;
+ struct gl2_container_intf **con;
+ struct gl2_generic_intf **att;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unkc = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
+ unka = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unkc == NULL || unka == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
+ return;
+ }
+
+ con = (struct gl2_container_intf **) (**unkc).QueryInterface (unkc, UIID_CONTAINER);
+ if (con == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
+ return;
+ }
+
+ att = (struct gl2_generic_intf **) (**unka).QueryInterface (unka, UIID_GENERIC);
+ if (att == NULL)
+ {
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glAttachObjectARB");
+ return;
+ }
+
+ if (!(**con).Attach (con, att))
+ {
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+ (**att)._unknown.Release ((struct gl2_unknown_intf **) att);
+ return;
+ }
+
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+ (**att)._unknown.Release ((struct gl2_unknown_intf **) att); } void GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB programObj) -{ -} - -#if 0 -GLboolean -_mesa_use_program_object( GLcontext *ctx, struct gl_program_object *pobj ) -{ - return GL_FALSE; +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glLinkProgramARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glLinkProgramARB");
+ return;
+ }
+
+ if (pro == ctx->ShaderObjects.current_program)
+ {
+ /* TODO re-install executable program */
+ }
+
+ (**pro).Link (pro);
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } -#endif void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB programObj) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_program_intf **pro;
+
+ if (programObj == 0)
+ {
+ pro = NULL;
+ }
+ else
+ {
+ struct gl2_unknown_intf **unk;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glUseProgramObjectARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
+ return;
+ }
+
+ if ((**pro).GetLinkStatus (pro) == GL_FALSE)
+ {
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUseProgramObjectARB");
+ return;
+ }
+ }
+
+ if (ctx->ShaderObjects.current_program != NULL)
+ {
+ (**ctx->ShaderObjects.current_program)._container._generic._unknown.Release (
+ (struct gl2_unknown_intf **) ctx->ShaderObjects.current_program);
+ }
+
+ ctx->ShaderObjects.current_program = pro; } void GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB programObj) -{ -} +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glValidateProgramARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glValidateProgramARB");
+ return;
+ }
+
+ (**pro).Validate (pro);
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); +}
+
+/*
+Errors TODO
+
+ The error INVALID_OPERATION is generated by the Uniform*ARB if the
+ number of values loaded results in exceeding the declared extent of a
+ uniform.
+
+ The error INVALID_OPERATION is generated by the Uniform*ARB commands if
+ the size does not match the size of the uniform declared in the shader.
+
+ The error INVALID_OPERATION is generated by the Uniform*ARB commands if
+ the type does not match the type of the uniform declared in the shader,
+ if the uniform is not of type Boolean.
+
+ The error INVALID_OPERATION is generated by the Uniform*ARB commands if
+ <location> does not exist for the program object currently in use.
+
+ The error INVALID_OPERATION is generated if a uniform command other than
+ Uniform1i{v}ARB is used to load a sampler value.
+
+
+*/ void GLAPIENTRY _mesa_Uniform1fARB (GLint location, GLfloat v0) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform2fARB (GLint location, GLfloat v0, GLfloat v1) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform1iARB (GLint location, GLint v0) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1iARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform2iARB (GLint location, GLint v0, GLint v1) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2iARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform3iARB (GLint location, GLint v0, GLint v1, GLint v2) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3iARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4iARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform1fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1fvARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform2fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2fvARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform3fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3fvARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform4fvARB (GLint location, GLsizei count, const GLfloat *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4fvARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform1ivARB (GLint location, GLsizei count, const GLint *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform1ivARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform2ivARB (GLint location, GLsizei count, const GLint *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform2ivARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform3ivARB (GLint location, GLsizei count, const GLint *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform3ivARB");
+ return;
+ } } void GLAPIENTRY _mesa_Uniform4ivARB (GLint location, GLsizei count, const GLint *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniform4ivARB");
+ return;
+ } } void GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix2fvARB");
+ return;
+ } } void GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix3fvARB");
+ return;
+ } } void GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) -{ -} - +{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx->ShaderObjects.current_program == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glUniformMatrix4fvARB");
+ return;
+ } +}
+
void GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params) -{ +{
+ GLint iparams;
+
+ /* NOTE we are assuming here that all parameters are one-element wide */
+
+ _mesa_GetObjectParameterivARB (obj, pname, &iparams);
+ *params = (GLfloat) iparams; } void GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_generic_intf **gen;
+ struct gl2_shader_intf **sha;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ return;
+ }
+
+ gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
+ if (gen == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ return;
+ }
+
+ sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+
+ /* NOTE this function is called by GetObjectParameterfv so watch out with types and sizes */
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE_ARB:
+ *params = (**gen).GetType (gen);
+ break;
+ case GL_OBJECT_SUBTYPE_ARB:
+ if (sha != NULL)
+ *params = (**sha).GetSubType (sha);
+ else
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ break;
+ case GL_OBJECT_DELETE_STATUS_ARB:
+ *params = (**gen).GetDeleteStatus (gen);
+ break;
+ case GL_OBJECT_COMPILE_STATUS_ARB:
+ if (sha != NULL)
+ *params = (**sha).GetCompileStatus (sha);
+ else
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ break;
+ case GL_OBJECT_LINK_STATUS_ARB:
+ if (pro != NULL)
+ *params = (**pro).GetLinkStatus (pro);
+ else
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ break;
+ case GL_OBJECT_VALIDATE_STATUS_ARB:
+ if (pro != NULL)
+ *params = (**pro).GetValidateStatus (pro);
+ else
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ break;
+ case GL_OBJECT_INFO_LOG_LENGTH_ARB:
+ {
+ const GLcharARB *info = (**gen).GetInfoLog (gen);
+ if (info == NULL)
+ *params = 0;
+ else
+ *params = _mesa_strlen (info) + 1;
+ }
+ break;
+ case GL_OBJECT_ATTACHED_OBJECTS_ARB:
+ if (pro != NULL)
+ *params = (**pro)._container.GetAttachedCount ((struct gl2_container_intf **) pro);
+ else
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ break;
+ case GL_OBJECT_ACTIVE_UNIFORMS_ARB:
+ *params = 0; /* TODO */
+ break;
+ case GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB:
+ *params = 0; /* TODO */
+ break;
+ case GL_OBJECT_SHADER_SOURCE_LENGTH_ARB:
+ if (sha != NULL)
+ {
+ const GLcharARB *src = (**sha).GetSource (sha);
+ if (src == NULL)
+ *params = 0;
+ else
+ *params = _mesa_strlen (src) + 1;
+ }
+ else
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetObjectParameterivARB");
+ break;
+ }
+
+ (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
+ if (sha != NULL)
+ (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
+ if (pro != NULL)
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_generic_intf **gen;
+ const GLcharARB *info;
+ GLsizei len;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+ return;
+ }
+
+ gen = (struct gl2_generic_intf **) (**unk).QueryInterface (unk, UIID_GENERIC);
+ if (gen == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetInfoLogARB");
+ return;
+ }
+
+ info = (**gen).GetInfoLog (gen);
+ if (info == NULL)
+ info = "";
+ (**gen)._unknown.Release ((struct gl2_unknown_intf **) gen);
+
+ len = _mesa_strlen (info);
+ if (len > maxLength)
+ {
+ len = maxLength;
+ /* allocate space for null termination */
+ if (len > 0)
+ len--;
+ }
+
+ _mesa_memcpy (infoLog, info, len * sizeof (GLcharARB));
+ if (maxLength > 0)
+ infoLog[len] = '\0';
+
+ if (length != NULL)
+ *length = len; } void GLAPIENTRY _mesa_GetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_container_intf **con;
+ GLsizei cnt, i;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, containerObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttachedObjectsARB");
+ return;
+ }
+
+ con = (struct gl2_container_intf **) (**unk).QueryInterface (unk, UIID_CONTAINER);
+ if (con == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetAttachedObjectsARB");
+ return;
+ }
+
+ cnt = (**con).GetAttachedCount (con);
+ if (cnt > maxCount)
+ cnt = maxCount;
+
+ for (i = 0; i < cnt; i++)
+ {
+ struct gl2_generic_intf **x = (**con).GetAttached (con, i);
+ obj[i] = (**x).GetName (x);
+ (**x)._unknown.Release ((struct gl2_unknown_intf **) x);
+ }
+
+ (**con)._generic._unknown.Release ((struct gl2_unknown_intf **) con);
+
+ if (count != NULL)
+ *count = cnt; } GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name) -{ - return -1; +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+ GLint loc = -1;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformLocationARB");
+ return -1;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB");
+ return -1;
+ }
+
+ if ((**pro).GetLinkStatus (pro) == GL_FALSE)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetUniformLocationARB");
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
+ return -1;
+ }
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return loc; } void GLAPIENTRY _mesa_GetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_OPERATION, "glGetActiveUniformARB");
+ return;
+ }
+
+/* if (index >= val (OBJECT_ACTIVE_ATTRIBUTES_ARB))
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveUniformARB");
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro);
+ return;
+ }*/
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformfvARB");
+ return;
+ }
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB programObj, GLint location, GLint *params) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetUniformivARB");
+ return;
+ }
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_shader_intf **sha;
+ const GLcharARB *src;
+ GLsizei len;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, obj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+ return;
+ }
+
+ sha = (struct gl2_shader_intf **) (**unk).QueryInterface (unk, UIID_SHADER);
+ if (sha == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetShaderSourceARB");
+ return;
+ }
+
+ src = (**sha).GetSource (sha);
+ if (src == NULL)
+ src = "";
+ (**sha)._generic._unknown.Release ((struct gl2_unknown_intf **) sha);
+
+ len = _mesa_strlen (src);
+ if (len > maxLength)
+ {
+ len = maxLength;
+ /* allocate space for null termination */
+ if (len > 0)
+ len--;
+ }
+
+ _mesa_memcpy (source, src, len * sizeof (GLcharARB));
+ if (maxLength > 0)
+ source[len] = '\0';
+
+ if (length != NULL)
+ *length = len; } /* GL_ARB_vertex_shader */ void GLAPIENTRY _mesa_BindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glBindAttribLocationARB");
+ return;
+ }
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } void GLAPIENTRY _mesa_GetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) -{ +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+ return;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetActiveAttribARB");
+ return;
+ }
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); } GLint GLAPIENTRY _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) -{ - return 0; +{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_unknown_intf **unk;
+ struct gl2_program_intf **pro;
+ GLint loc = 0;
+
+ _glthread_LOCK_MUTEX (ctx->Shared->Mutex);
+ unk = (struct gl2_unknown_intf **) _mesa_HashLookup (ctx->Shared->GL2Objects, programObj);
+ _glthread_UNLOCK_MUTEX (ctx->Shared->Mutex);
+
+ if (unk == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+ return 0;
+ }
+
+ pro = (struct gl2_program_intf **) (**unk).QueryInterface (unk, UIID_PROGRAM);
+ if (pro == NULL)
+ {
+ _mesa_error (ctx, GL_INVALID_VALUE, "glGetAttribLocationARB");
+ return 0;
+ }
+
+ /* TODO */
+
+ (**pro)._container._generic._unknown.Release ((struct gl2_unknown_intf **) pro); + return loc; } -void _mesa_init_shaderobjects( GLcontext * ctx ) -{ +void
+_mesa_init_shaderobjects (GLcontext *ctx) +{
+ ctx->ShaderObjects.current_program = NULL; } +
|