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-rw-r--r--src/SConscript11
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c11
-rw-r--r--src/egl/drivers/glx/egl_glx.c14
-rw-r--r--src/egl/main/Makefile23
-rw-r--r--src/egl/main/SConscript5
-rw-r--r--src/egl/main/eglapi.c23
-rw-r--r--src/egl/main/egldisplay.c10
-rw-r--r--src/egl/main/egldisplay.h20
-rw-r--r--src/egl/main/egldriver.c53
-rw-r--r--src/egl/main/egldriver.h5
-rw-r--r--src/egl/main/eglmisc.c1
-rw-r--r--src/egl/main/eglstring.h2
-rw-r--r--src/gallium/auxiliary/Makefile2
-rw-r--r--src/gallium/auxiliary/SConscript4
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c35
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h9
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.c423
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h33
-rw-r--r--src/gallium/auxiliary/draw/draw_gs_tmp.h152
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.c71
-rw-r--r--src/gallium/auxiliary/draw/draw_llvm.h97
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe.c117
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aaline.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_aapoint.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_clip.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_cull.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_flatshade.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_offset.c13
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_pstipple.c13
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_stipple.c13
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_twoside.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_unfilled.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_line.c13
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c6
-rw-r--r--src/gallium/auxiliary/draw/draw_private.h52
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.c19
-rw-r--r--src/gallium/auxiliary/draw/draw_pt.h32
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_emit.c41
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch.c45
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_emit.c8
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c11
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c403
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c391
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_post_vs.c77
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_so_emit.c303
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_varray.c10
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_vcache.c40
-rw-r--r--src/gallium/auxiliary/draw/draw_so_emit_tmp.h123
-rw-r--r--src/gallium/auxiliary/draw/draw_vbuf.h8
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.c5
-rw-r--r--src/gallium/auxiliary/draw/draw_vs.h6
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c120
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_format_aos.c17
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_init.c5
-rw-r--r--src/gallium/auxiliary/gallivm/lp_bld_misc.cpp23
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_build.c66
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_build.h1
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_dump.c215
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.c140
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.h4
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_parse.c34
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_parse.h8
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sanity.c20
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_text.c293
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.c33
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.h44
-rw-r--r--src/gallium/auxiliary/translate/translate_generic.c23
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c20
-rw-r--r--src/gallium/auxiliary/util/u_blitter.h10
-rw-r--r--src/gallium/auxiliary/util/u_debug.c2
-rw-r--r--src/gallium/auxiliary/util/u_math.h14
-rw-r--r--src/gallium/auxiliary/util/u_pointer.h11
-rw-r--r--src/gallium/auxiliary/util/u_prim.h46
-rw-r--r--src/gallium/auxiliary/util/u_surface.c108
-rw-r--r--src/gallium/auxiliary/util/u_surface.h8
-rw-r--r--src/gallium/auxiliary/util/u_upload_mgr.c2
-rw-r--r--src/gallium/docs/d3d11ddi.txt9
-rw-r--r--src/gallium/docs/source/context.rst21
-rw-r--r--src/gallium/docs/source/cso/blend.rst67
-rw-r--r--src/gallium/docs/source/cso/velems.rst41
-rw-r--r--src/gallium/docs/source/distro.rst54
-rw-r--r--src/gallium/docs/source/glossary.rst4
-rw-r--r--src/gallium/docs/source/screen.rst12
-rw-r--r--src/gallium/docs/source/tgsi.rst189
-rw-r--r--src/gallium/drivers/galahad/Makefile11
-rw-r--r--src/gallium/drivers/galahad/SConscript13
-rw-r--r--src/gallium/drivers/galahad/glhd_context.c997
-rw-r--r--src/gallium/drivers/galahad/glhd_context.h64
-rw-r--r--src/gallium/drivers/galahad/glhd_drm.h35
-rw-r--r--src/gallium/drivers/galahad/glhd_objects.c187
-rw-r--r--src/gallium/drivers/galahad/glhd_objects.h175
-rw-r--r--src/gallium/drivers/galahad/glhd_public.h37
-rw-r--r--src/gallium/drivers/galahad/glhd_screen.c330
-rw-r--r--src/gallium/drivers/galahad/glhd_screen.h48
-rw-r--r--src/gallium/drivers/i915/SConscript4
-rw-r--r--src/gallium/drivers/i915/i915_blit.c17
-rw-r--r--src/gallium/drivers/i915/i915_context.h2
-rw-r--r--src/gallium/drivers/i915/i915_debug.c89
-rw-r--r--src/gallium/drivers/i915/i915_debug.h88
-rw-r--r--src/gallium/drivers/i915/i915_debug_fp.c1
-rw-r--r--src/gallium/drivers/i915/i915_debug_private.h45
-rw-r--r--src/gallium/drivers/i915/i915_flush.c5
-rw-r--r--src/gallium/drivers/i915/i915_prim_vbuf.c219
-rw-r--r--src/gallium/drivers/i915/i915_screen.c3
-rw-r--r--src/gallium/drivers/i915/i915_state.h19
-rw-r--r--src/gallium/drivers/i915/i915_state_derived.c79
-rw-r--r--src/gallium/drivers/i915/i915_state_dynamic.c212
-rw-r--r--src/gallium/drivers/i915/i915_state_emit.c17
-rw-r--r--src/gallium/drivers/i915/i915_state_immediate.c91
-rw-r--r--src/gallium/drivers/i915/i915_state_sampler.c113
-rw-r--r--src/gallium/drivers/i965/SConscript4
-rw-r--r--src/gallium/drivers/i965/brw_disasm.c2
-rw-r--r--src/gallium/drivers/i965/brw_pipe_query.c3
-rw-r--r--src/gallium/drivers/identity/id_context.c2
-rw-r--r--src/gallium/drivers/identity/id_objects.c7
-rw-r--r--src/gallium/drivers/identity/id_objects.h1
-rw-r--r--src/gallium/drivers/llvmpipe/.gitignore1
-rw-r--r--src/gallium/drivers/llvmpipe/Makefile2
-rw-r--r--src/gallium/drivers/llvmpipe/SConscript1
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.c4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.h10
-rw-r--r--src/gallium/drivers/llvmpipe/lp_limits.h5
-rw-r--r--src/gallium/drivers/llvmpipe/lp_query.c3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.c2
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c11
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_vbuf.c4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state.h11
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c126
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.h13
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_gs.c1
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_sampler.c17
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_so.c137
-rw-r--r--src/gallium/drivers/llvmpipe/lp_surface.c32
-rw-r--r--src/gallium/drivers/nv50/nv50_program.c2
-rw-r--r--src/gallium/drivers/nv50/nv50_query.c3
-rw-r--r--src/gallium/drivers/nv50/nv50_surface.c12
-rw-r--r--src/gallium/drivers/nvfx/nvfx_query.c3
-rw-r--r--src/gallium/drivers/nvfx/nvfx_surface.c2
-rw-r--r--src/gallium/drivers/r300/Makefile3
-rw-r--r--src/gallium/drivers/r300/SConscript3
-rw-r--r--src/gallium/drivers/r300/r300_blit.c176
-rw-r--r--src/gallium/drivers/r300/r300_cb.h142
-rw-r--r--src/gallium/drivers/r300/r300_chipset.c7
-rw-r--r--src/gallium/drivers/r300/r300_chipset.h2
-rw-r--r--src/gallium/drivers/r300/r300_context.c264
-rw-r--r--src/gallium/drivers/r300/r300_context.h225
-rw-r--r--src/gallium/drivers/r300/r300_cs.h172
-rw-r--r--src/gallium/drivers/r300/r300_debug.c2
-rw-r--r--src/gallium/drivers/r300/r300_defines.h8
-rw-r--r--src/gallium/drivers/r300/r300_emit.c583
-rw-r--r--src/gallium/drivers/r300/r300_emit.h22
-rw-r--r--src/gallium/drivers/r300/r300_flush.c7
-rw-r--r--src/gallium/drivers/r300/r300_fs.c121
-rw-r--r--src/gallium/drivers/r300/r300_fs.h3
-rw-r--r--src/gallium/drivers/r300/r300_hyperz.c42
-rw-r--r--src/gallium/drivers/r300/r300_query.c178
-rw-r--r--src/gallium/drivers/r300/r300_reg.h63
-rw-r--r--src/gallium/drivers/r300/r300_render.c390
-rw-r--r--src/gallium/drivers/r300/r300_render_stencilref.c158
-rw-r--r--src/gallium/drivers/r300/r300_render_translate.c322
-rw-r--r--src/gallium/drivers/r300/r300_screen.c29
-rw-r--r--src/gallium/drivers/r300/r300_screen.h3
-rw-r--r--src/gallium/drivers/r300/r300_screen_buffer.c41
-rw-r--r--src/gallium/drivers/r300/r300_screen_buffer.h21
-rw-r--r--src/gallium/drivers/r300/r300_state.c582
-rw-r--r--src/gallium/drivers/r300/r300_state.h30
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c38
-rw-r--r--src/gallium/drivers/r300/r300_state_invariant.c116
-rw-r--r--src/gallium/drivers/r300/r300_state_invariant.h31
-rw-r--r--src/gallium/drivers/r300/r300_texture.c195
-rw-r--r--src/gallium/drivers/r300/r300_texture.h5
-rw-r--r--src/gallium/drivers/r300/r300_tgsi_to_rc.c6
-rw-r--r--src/gallium/drivers/r300/r300_transfer.c62
-rw-r--r--src/gallium/drivers/r300/r300_winsys.h34
-rw-r--r--src/gallium/drivers/r600/r600_blit.c3
-rw-r--r--src/gallium/drivers/r600/r600_helper.c1
-rw-r--r--src/gallium/drivers/r600/r600_query.c2
-rw-r--r--src/gallium/drivers/rbug/rbug_context.c2
-rw-r--r--src/gallium/drivers/softpipe/Makefile1
-rw-r--r--src/gallium/drivers/softpipe/SConscript1
-rw-r--r--src/gallium/drivers/softpipe/sp_context.c31
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h15
-rw-r--r--src/gallium/drivers/softpipe/sp_draw_arrays.c51
-rw-r--r--src/gallium/drivers/softpipe/sp_flush.c3
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_vbuf.c17
-rw-r--r--src/gallium/drivers/softpipe/sp_quad_fs.c8
-rw-r--r--src/gallium/drivers/softpipe/sp_query.c51
-rw-r--r--src/gallium/drivers/softpipe/sp_screen.c2
-rw-r--r--src/gallium/drivers/softpipe/sp_state.h33
-rw-r--r--src/gallium/drivers/softpipe/sp_state_derived.c13
-rw-r--r--src/gallium/drivers/softpipe/sp_state_fs.c3
-rw-r--r--src/gallium/drivers/softpipe/sp_state_sampler.c81
-rw-r--r--src/gallium/drivers/softpipe/sp_state_so.c124
-rw-r--r--src/gallium/drivers/softpipe/sp_surface.c2
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c2
-rw-r--r--src/gallium/drivers/svga/svga_pipe_query.c5
-rw-r--r--src/gallium/drivers/sw/sw.c1
-rw-r--r--src/gallium/drivers/trace/tr_context.c4
-rw-r--r--src/gallium/include/pipe/p_config.h5
-rw-r--r--src/gallium/include/pipe/p_context.h28
-rw-r--r--src/gallium/include/pipe/p_defines.h21
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h28
-rw-r--r--src/gallium/include/pipe/p_state.h17
-rw-r--r--src/gallium/include/state_tracker/graw.h3
-rw-r--r--src/gallium/state_trackers/egl/Makefile23
-rw-r--r--src/gallium/state_trackers/egl/common/egl_g3d.c8
-rw-r--r--src/gallium/state_trackers/egl/common/egl_g3d_st.c1
-rw-r--r--src/gallium/state_trackers/egl/common/native.h3
-rw-r--r--src/gallium/state_trackers/egl/common/native_probe.h4
-rw-r--r--src/gallium/state_trackers/egl/fbdev/native_fbdev.c469
-rw-r--r--src/gallium/state_trackers/egl/gdi/native_gdi.c5
-rw-r--r--src/gallium/state_trackers/egl/kms/native_kms.c5
-rw-r--r--src/gallium/state_trackers/egl/x11/native_dri2.c2
-rw-r--r--src/gallium/state_trackers/egl/x11/native_x11.c9
-rw-r--r--src/gallium/state_trackers/egl/x11/native_x11.h4
-rw-r--r--src/gallium/state_trackers/egl/x11/native_ximage.c2
-rw-r--r--src/gallium/state_trackers/xorg/xorg_driver.c18
-rw-r--r--src/gallium/state_trackers/xorg/xorg_tracker.h2
-rw-r--r--src/gallium/targets/Makefile.egl40
-rw-r--r--src/gallium/targets/dri-radeong/Makefile1
-rw-r--r--src/gallium/targets/egl-radeon/Makefile1
-rw-r--r--src/gallium/targets/graw-xlib/graw_util.c13
-rw-r--r--src/gallium/targets/xorg-radeon/Makefile3
-rw-r--r--src/gallium/targets/xorg-vmwgfx/vmw_screen.c1
-rw-r--r--src/gallium/tests/graw/SConscript8
-rw-r--r--src/gallium/tests/graw/clear.c1
l---------src/gallium/tests/graw/fragment-shader1
-rw-r--r--src/gallium/tests/graw/fs-test.c (renamed from src/gallium/tests/graw/fp-test.c)82
-rw-r--r--src/gallium/tests/graw/geometry-shader/add-mix.txt23
-rw-r--r--src/gallium/tests/graw/geometry-shader/add.txt23
-rw-r--r--src/gallium/tests/graw/geometry-shader/line.txt28
-rw-r--r--src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt24
-rw-r--r--src/gallium/tests/graw/geometry-shader/mov.txt23
-rw-r--r--src/gallium/tests/graw/geometry-shader/multi-line.txt42
-rw-r--r--src/gallium/tests/graw/gs-test.c623
-rw-r--r--src/gallium/tests/graw/tri-gs.c267
-rw-r--r--src/gallium/tests/graw/tri.c1
l---------src/gallium/tests/graw/vertex-shader1
-rw-r--r--src/gallium/tests/graw/vs-test.c (renamed from src/gallium/tests/graw/vp-test.c)1
-rw-r--r--src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh4
-rw-r--r--src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh10
-rw-r--r--src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh14
-rw-r--r--src/gallium/winsys/r600/drm/r600_drm.c23
-rw-r--r--src/gallium/winsys/radeon/drm/radeon_drm_buffer.c6
-rw-r--r--src/gallium/winsys/radeon/drm/radeon_r300.c50
-rw-r--r--src/gallium/winsys/sw/fbdev/Makefile13
-rw-r--r--src/gallium/winsys/sw/fbdev/SConscript23
-rw-r--r--src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.c224
-rw-r--r--src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.h (renamed from src/mesa/shader/uniforms.h)31
-rw-r--r--src/glew/LICENSE.txt73
-rw-r--r--src/glew/Makefile54
-rw-r--r--src/glew/SConscript69
-rw-r--r--src/glew/glew.c14320
-rw-r--r--src/glew/glewinfo.c8441
-rw-r--r--src/glew/visualinfo.c1173
-rw-r--r--src/mapi/mapi/u_execmem.c2
-rw-r--r--src/mesa/Makefile4
-rw-r--r--src/mesa/Makefile.mgw4
-rw-r--r--src/mesa/SConscript96
-rw-r--r--src/mesa/drivers/common/driverfuncs.c10
-rw-r--r--src/mesa/drivers/common/meta.c9
-rw-r--r--src/mesa/drivers/dri/common/dri_metaops.c4
-rw-r--r--src/mesa/drivers/dri/common/spantmp2.h32
-rw-r--r--src/mesa/drivers/dri/i915/i830_context.h2
-rw-r--r--src/mesa/drivers/dri/i915/i830_texstate.c6
-rw-r--r--src/mesa/drivers/dri/i915/i830_vtbl.c4
-rw-r--r--src/mesa/drivers/dri/i915/i915_context.h2
-rw-r--r--src/mesa/drivers/dri/i915/i915_fragprog.c10
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c6
-rw-r--r--src/mesa/drivers/dri/i915/i915_vtbl.c4
-rw-r--r--src/mesa/drivers/dri/i915/intel_tris.c18
-rw-r--r--src/mesa/drivers/dri/i965/Makefile1
-rw-r--r--src/mesa/drivers/dri/i965/brw_cc.c240
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_line.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_point.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_state.c15
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_tri.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_unfilled.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_clip_util.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.c23
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h114
-rw-r--r--src/mesa/drivers/dri/i965/brw_curbe.c48
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw.c16
-rw-r--r--src/mesa/drivers/dri/i965/brw_draw_upload.c22
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c24
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs_emit.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs_state.c14
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c62
-rw-r--r--src/mesa/drivers/dri/i965/brw_optimize.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c22
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-rw-r--r--src/mesa/swrast/s_triangle.c2
-rw-r--r--src/mesa/swrast_setup/ss_triangle.c2
-rw-r--r--src/mesa/tnl/t_vb_program.c6
525 files changed, 15478 insertions, 31227 deletions
diff --git a/src/SConscript b/src/SConscript
index 9eda35e7c5..2b46186f98 100644
--- a/src/SConscript
+++ b/src/SConscript
@@ -1,17 +1,16 @@
Import('*')
-SConscript('glsl/SConscript')
-SConscript('mapi/glapi/SConscript')
-
if 'egl' in env['statetrackers']:
SConscript('mapi/vgapi/SConscript')
SConscript('egl/main/SConscript')
if 'mesa' in env['statetrackers']:
+ SConscript('glsl/SConscript')
+ SConscript('mapi/glapi/SConscript')
SConscript('mesa/SConscript')
+ if platform != 'embedded':
+ SConscript('glut/glx/SConscript')
+
SConscript('gallium/SConscript')
-if platform != 'embedded':
- SConscript('glut/glx/SConscript')
- SConscript('glew/SConscript')
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index aa384cb117..5a5e43bffe 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -702,15 +702,18 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp,
struct dri2_egl_display *dri2_dpy;
unsigned int api_mask;
+ if (disp->Platform != _EGL_PLATFORM_X11)
+ return EGL_FALSE;
+
dri2_dpy = malloc(sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
disp->DriverData = (void *) dri2_dpy;
- if (disp->NativeDisplay == NULL) {
+ if (disp->PlatformDisplay == NULL) {
dri2_dpy->conn = xcb_connect(0, 0);
} else {
- dri2_dpy->conn = XGetXCBConnection(disp->NativeDisplay);
+ dri2_dpy->conn = XGetXCBConnection((Display *) disp->PlatformDisplay);
}
if (xcb_connection_has_error(dri2_dpy->conn)) {
@@ -815,7 +818,7 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp,
cleanup_driver:
dlclose(dri2_dpy->driver);
cleanup_conn:
- if (disp->NativeDisplay == NULL)
+ if (disp->PlatformDisplay == NULL)
xcb_disconnect(dri2_dpy->conn);
cleanup_dpy:
free(dri2_dpy);
@@ -837,7 +840,7 @@ dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
dri2_dpy->core->destroyScreen(dri2_dpy->dri_screen);
close(dri2_dpy->fd);
dlclose(dri2_dpy->driver);
- if (disp->NativeDisplay == NULL)
+ if (disp->PlatformDisplay == NULL)
xcb_disconnect(dri2_dpy->conn);
free(dri2_dpy);
disp->DriverData = NULL;
diff --git a/src/egl/drivers/glx/egl_glx.c b/src/egl/drivers/glx/egl_glx.c
index e08ef5f222..804dc028a3 100644
--- a/src/egl/drivers/glx/egl_glx.c
+++ b/src/egl/drivers/glx/egl_glx.c
@@ -498,11 +498,14 @@ GLX_eglInitialize(_EGLDriver *drv, _EGLDisplay *disp,
{
struct GLX_egl_display *GLX_dpy;
+ if (disp->Platform != _EGL_PLATFORM_X11)
+ return EGL_FALSE;
+
GLX_dpy = CALLOC_STRUCT(GLX_egl_display);
if (!GLX_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
- GLX_dpy->dpy = (Display *) disp->NativeDisplay;
+ GLX_dpy->dpy = (Display *) disp->PlatformDisplay;
if (!GLX_dpy->dpy) {
GLX_dpy->dpy = XOpenDisplay(NULL);
if (!GLX_dpy->dpy) {
@@ -514,7 +517,7 @@ GLX_eglInitialize(_EGLDriver *drv, _EGLDisplay *disp,
if (!glXQueryVersion(GLX_dpy->dpy, &GLX_dpy->glx_maj, &GLX_dpy->glx_min)) {
_eglLog(_EGL_WARNING, "GLX: glXQueryVersion failed");
- if (!disp->NativeDisplay)
+ if (!disp->PlatformDisplay)
XCloseDisplay(GLX_dpy->dpy);
free(GLX_dpy);
return EGL_FALSE;
@@ -526,7 +529,7 @@ GLX_eglInitialize(_EGLDriver *drv, _EGLDisplay *disp,
create_configs(disp, GLX_dpy, DefaultScreen(GLX_dpy->dpy));
if (!disp->NumConfigs) {
_eglLog(_EGL_WARNING, "GLX: failed to create any config");
- if (!disp->NativeDisplay)
+ if (!disp->PlatformDisplay)
XCloseDisplay(GLX_dpy->dpy);
free(GLX_dpy);
return EGL_FALSE;
@@ -558,7 +561,7 @@ GLX_eglTerminate(_EGLDriver *drv, _EGLDisplay *disp)
if (GLX_dpy->fbconfigs)
XFree(GLX_dpy->fbconfigs);
- if (!disp->NativeDisplay)
+ if (!disp->PlatformDisplay)
XCloseDisplay(GLX_dpy->dpy);
free(GLX_dpy);
@@ -617,10 +620,11 @@ GLX_eglCreateContext(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf,
static void
destroy_surface(_EGLDisplay *disp, _EGLSurface *surf)
{
+ struct GLX_egl_display *GLX_dpy = GLX_egl_display(disp);
struct GLX_egl_surface *GLX_surf = GLX_egl_surface(surf);
if (GLX_surf->destroy)
- GLX_surf->destroy(disp->NativeDisplay, GLX_surf->glx_drawable);
+ GLX_surf->destroy(GLX_dpy->dpy, GLX_surf->glx_drawable);
free(GLX_surf);
}
diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile
index 82fd855b1d..be27d9450f 100644
--- a/src/egl/main/Makefile
+++ b/src/egl/main/Makefile
@@ -7,7 +7,7 @@ include $(TOP)/configs/current
EGL_MAJOR = 1
EGL_MINOR = 0
-INCLUDE_DIRS = -I$(TOP)/include $(X11_CFLAGS)
+INCLUDE_DIRS = -I$(TOP)/include
HEADERS = \
eglcompiler.h \
@@ -49,12 +49,25 @@ OBJECTS = $(SOURCES:.c=.o)
# use dl*() to load drivers
-LOCAL_CFLAGS = -D_EGL_PLATFORM_POSIX=1
-
-EGL_DEFAULT_DISPLAY = $(word 1, $(EGL_DISPLAYS))
+LOCAL_CFLAGS = -D_EGL_OS_UNIX=1
+
+EGL_DEFAULT_PLATFORM = $(firstword $(EGL_PLATFORMS))
+
+# translate --with-egl-platforms to _EGLPlatformType
+EGL_NATIVE_PLATFORM=_EGL_INVALID_PLATFORM
+ifeq ($(firstword $(EGL_PLATFORMS)),x11)
+EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11
+endif
+ifeq ($(firstword $(EGL_PLATFORMS)),kms)
+EGL_NATIVE_PLATFORM=_EGL_PLATFORM_DRM
+endif
+ifeq ($(firstword $(EGL_PLATFORMS)),fbdev)
+EGL_NATIVE_PLATFORM=_EGL_PLATFORM_FBDEV
+endif
LOCAL_CFLAGS += \
- -D_EGL_DEFAULT_DISPLAY=\"$(EGL_DEFAULT_DISPLAY)\" \
+ -D_EGL_NATIVE_PLATFORM=$(EGL_NATIVE_PLATFORM) \
+ -D_EGL_DEFAULT_PLATFORM=\"$(EGL_DEFAULT_PLATFORM)\" \
-D_EGL_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\"
.c.o:
diff --git a/src/egl/main/SConscript b/src/egl/main/SConscript
index f3fe9966b3..fad0671f38 100644
--- a/src/egl/main/SConscript
+++ b/src/egl/main/SConscript
@@ -9,9 +9,10 @@ if env['platform'] != 'winddk':
env = env.Clone()
env.Append(CPPDEFINES = [
- '_EGL_DEFAULT_DISPLAY=\\"gdi\\"',
+ '_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_WINDOWS',
+ '_EGL_DEFAULT_PLATFORM=\\"gdi\\"',
'_EGL_DRIVER_SEARCH_DIR=\\"\\"',
- '_EGL_PLATFORM_WINDOWS',
+ '_EGL_OS_WINDOWS',
'KHRONOS_DLL_EXPORTS',
])
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index 9912043e06..1ec1486d3f 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -250,7 +250,8 @@ _eglUnlockDisplay(_EGLDisplay *dpy)
EGLDisplay EGLAPIENTRY
eglGetDisplay(EGLNativeDisplayType nativeDisplay)
{
- _EGLDisplay *dpy = _eglFindDisplay(nativeDisplay);
+ _EGLPlatformType plat = _eglGetNativePlatform();
+ _EGLDisplay *dpy = _eglFindDisplay(plat, (void *) nativeDisplay);
return _eglGetDisplayHandle(dpy);
}
@@ -491,6 +492,8 @@ eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
EGLSurface ret;
_EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
+ if (disp->Platform != _eglGetNativePlatform())
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
surf = drv->API.CreateWindowSurface(drv, disp, conf, window, attrib_list);
ret = (surf) ? _eglLinkSurface(surf, disp) : EGL_NO_SURFACE;
@@ -510,6 +513,8 @@ eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
EGLSurface ret;
_EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
+ if (disp->Platform != _eglGetNativePlatform())
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
surf = drv->API.CreatePixmapSurface(drv, disp, conf, pixmap, attrib_list);
ret = (surf) ? _eglLinkSurface(surf, disp) : EGL_NO_SURFACE;
@@ -667,6 +672,8 @@ eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
EGLBoolean ret;
_EGL_CHECK_SURFACE(disp, surf, EGL_FALSE, drv);
+ if (disp->Platform != _eglGetNativePlatform())
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_FALSE);
ret = drv->API.CopyBuffers(drv, disp, surf, target);
RETURN_EGL_EVAL(disp, ret);
@@ -836,6 +843,9 @@ eglGetProcAddress(const char *procname)
{ "eglQueryScreenModeMESA", (_EGLProc) eglQueryScreenModeMESA },
{ "eglQueryModeStringMESA", (_EGLProc) eglQueryModeStringMESA },
#endif /* EGL_MESA_screen_surface */
+#ifdef EGL_MESA_drm_display
+ { "eglGetDRMDisplayMESA", (_EGLProc) eglGetDRMDisplayMESA },
+#endif
#ifdef EGL_KHR_image_base
{ "eglCreateImageKHR", (_EGLProc) eglCreateImageKHR },
{ "eglDestroyImageKHR", (_EGLProc) eglDestroyImageKHR },
@@ -1098,6 +1108,17 @@ eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode)
#endif /* EGL_MESA_screen_surface */
+#ifdef EGL_MESA_drm_display
+
+EGLDisplay EGLAPIENTRY
+eglGetDRMDisplayMESA(int fd)
+{
+ _EGLDisplay *dpy = _eglFindDisplay(_EGL_PLATFORM_DRM, (void *) fd);
+ return _eglGetDisplayHandle(dpy);
+}
+
+#endif /* EGL_MESA_drm_display */
+
/**
** EGL 1.2
**/
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 5dc5fd9719..d666bdabe0 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -49,16 +49,19 @@ _eglFiniDisplay(void)
* new one.
*/
_EGLDisplay *
-_eglFindDisplay(EGLNativeDisplayType nativeDisplay)
+_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy)
{
_EGLDisplay *dpy;
+ if (plat == _EGL_INVALID_PLATFORM)
+ return NULL;
+
_eglLockMutex(_eglGlobal.Mutex);
/* search the display list first */
dpy = _eglGlobal.DisplayList;
while (dpy) {
- if (dpy->NativeDisplay == nativeDisplay)
+ if (dpy->Platform == plat && dpy->PlatformDisplay == plat_dpy)
break;
dpy = dpy->Next;
}
@@ -68,7 +71,8 @@ _eglFindDisplay(EGLNativeDisplayType nativeDisplay)
dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
if (dpy) {
_eglInitMutex(&dpy->Mutex);
- dpy->NativeDisplay = nativeDisplay;
+ dpy->Platform = plat;
+ dpy->PlatformDisplay = plat_dpy;
/* add to the display list */
dpy->Next = _eglGlobal.DisplayList;
diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h
index 42e305f91a..0b325f7cf0 100644
--- a/src/egl/main/egldisplay.h
+++ b/src/egl/main/egldisplay.h
@@ -7,6 +7,18 @@
#include "eglmutex.h"
+enum _egl_platform_type {
+ _EGL_PLATFORM_WINDOWS,
+ _EGL_PLATFORM_X11,
+ _EGL_PLATFORM_DRM,
+ _EGL_PLATFORM_FBDEV,
+
+ _EGL_NUM_PLATFORMS,
+ _EGL_INVALID_PLATFORM = -1
+};
+typedef enum _egl_platform_type _EGLPlatformType;
+
+
enum _egl_resource_type {
_EGL_RESOURCE_CONTEXT,
_EGL_RESOURCE_SURFACE,
@@ -39,6 +51,7 @@ struct _egl_extensions
{
EGLBoolean MESA_screen_surface;
EGLBoolean MESA_copy_context;
+ EGLBoolean MESA_drm_display;
EGLBoolean KHR_image_base;
EGLBoolean KHR_image_pixmap;
EGLBoolean KHR_vg_parent_image;
@@ -53,14 +66,15 @@ struct _egl_extensions
};
-struct _egl_display
+struct _egl_display
{
/* used to link displays */
_EGLDisplay *Next;
_EGLMutex Mutex;
- EGLNativeDisplayType NativeDisplay;
+ _EGLPlatformType Platform;
+ void *PlatformDisplay;
EGLBoolean Initialized; /**< True if the display is initialized */
_EGLDriver *Driver;
@@ -92,7 +106,7 @@ _eglFiniDisplay(void);
extern _EGLDisplay *
-_eglFindDisplay(EGLNativeDisplayType displayName);
+_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy);
PUBLIC void
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
index 631a8710ac..db7b4a7471 100644
--- a/src/egl/main/egldriver.c
+++ b/src/egl/main/egldriver.c
@@ -23,7 +23,7 @@
#include "eglsurface.h"
#include "eglimage.h"
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
#include <dlfcn.h>
#include <sys/types.h>
#include <dirent.h>
@@ -34,7 +34,7 @@
/**
* Wrappers for dlopen/dlclose()
*/
-#if defined(_EGL_PLATFORM_WINDOWS)
+#if defined(_EGL_OS_WINDOWS)
/* XXX Need to decide how to do dynamic name lookup on Windows */
@@ -64,7 +64,7 @@ library_suffix(void)
}
-#elif defined(_EGL_PLATFORM_POSIX)
+#elif defined(_EGL_OS_UNIX)
static const char *DefaultDriverNames[] = {
@@ -119,11 +119,11 @@ _eglOpenLibrary(const char *driverPath, lib_handle *handle)
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath);
lib = open_library(driverPath);
-#if defined(_EGL_PLATFORM_WINDOWS)
+#if defined(_EGL_OS_WINDOWS)
/* XXX untested */
if (lib)
mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
-#elif defined(_EGL_PLATFORM_POSIX)
+#elif defined(_EGL_OS_UNIX)
if (lib) {
union {
_EGLMain_t func;
@@ -301,7 +301,7 @@ _eglLoaderFile(const char *dir, size_t len, void *loader_data)
static EGLBoolean
_eglLoaderPattern(const char *dir, size_t len, void *loader_data)
{
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
const char *prefix, *suffix;
size_t prefix_len, suffix_len;
DIR *dirp;
@@ -352,7 +352,7 @@ _eglLoaderPattern(const char *dir, size_t len, void *loader_data)
closedir(dirp);
return EGL_TRUE;
-#else /* _EGL_PLATFORM_POSIX */
+#else /* _EGL_OS_UNIX */
/* stop immediately */
return EGL_FALSE;
#endif
@@ -397,20 +397,20 @@ _eglGetSearchPath(void)
{
static const char *search_path;
-#if defined(_EGL_PLATFORM_POSIX) || defined(_EGL_PLATFORM_WINDOWS)
+#if defined(_EGL_OS_UNIX) || defined(_EGL_OS_WINDOWS)
if (!search_path) {
static char buffer[1024];
const char *p;
int ret;
p = getenv("EGL_DRIVERS_PATH");
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
if (p && (geteuid() != getuid() || getegid() != getgid())) {
_eglLog(_EGL_DEBUG,
"ignore EGL_DRIVERS_PATH for setuid/setgid binaries");
p = NULL;
}
-#endif /* _EGL_PLATFORM_POSIX */
+#endif /* _EGL_OS_UNIX */
if (p) {
ret = _eglsnprintf(buffer, sizeof(buffer),
@@ -441,7 +441,7 @@ _eglPreloadUserDriver(void)
char *env;
env = getenv("EGL_DRIVER");
-#if defined(_EGL_PLATFORM_POSIX)
+#if defined(_EGL_OS_UNIX)
if (env && strchr(env, '/')) {
search_path = "";
if ((geteuid() != getuid() || getegid() != getgid())) {
@@ -450,7 +450,7 @@ _eglPreloadUserDriver(void)
env = NULL;
}
}
-#endif /* _EGL_PLATFORM_POSIX */
+#endif /* _EGL_OS_UNIX */
if (!env)
return EGL_FALSE;
@@ -464,24 +464,27 @@ _eglPreloadUserDriver(void)
/**
- * Preload display drivers.
+ * Preload platform drivers.
*
- * Display drivers are a set of drivers that support a certain display system.
- * The display system may be specified by EGL_DISPLAY.
+ * Platform drivers are a set of drivers that support a certain window system.
+ * The window system may be specified by EGL_PLATFORM.
*
* FIXME This makes libEGL a memory hog if an user driver is not specified and
- * there are many display drivers.
+ * there are many platform drivers.
*/
static EGLBoolean
-_eglPreloadDisplayDrivers(void)
+_eglPreloadPlatformDrivers(void)
{
const char *dpy;
char prefix[32];
int ret;
- dpy = getenv("EGL_DISPLAY");
+ dpy = getenv("EGL_PLATFORM");
+ /* try deprecated env variable */
if (!dpy || !dpy[0])
- dpy = _EGL_DEFAULT_DISPLAY;
+ dpy = getenv("EGL_DISPLAY");
+ if (!dpy || !dpy[0])
+ dpy = _EGL_DEFAULT_PLATFORM;
if (!dpy || !dpy[0])
return EGL_FALSE;
@@ -515,7 +518,7 @@ _eglPreloadDrivers(void)
}
loaded = (_eglPreloadUserDriver() ||
- _eglPreloadDisplayDrivers());
+ _eglPreloadPlatformDrivers());
_eglUnlockMutex(_eglGlobal.Mutex);
@@ -578,6 +581,16 @@ _eglLoadDefaultDriver(EGLDisplay dpy, EGLint *major, EGLint *minor)
/**
+ * Return the native platform. It is the platform of the EGL native types.
+ */
+_EGLPlatformType
+_eglGetNativePlatform(void)
+{
+ return _EGL_NATIVE_PLATFORM;
+}
+
+
+/**
* Plug all the available fallback routines into the given driver's
* dispatch table.
*/
diff --git a/src/egl/main/egldriver.h b/src/egl/main/egldriver.h
index 8b34c43b92..6a52374764 100644
--- a/src/egl/main/egldriver.h
+++ b/src/egl/main/egldriver.h
@@ -3,6 +3,7 @@
#include "egltypedefs.h"
+#include "egldisplay.h"
#include "eglapi.h"
@@ -88,6 +89,10 @@ extern _EGLDriver *
_eglLoadDefaultDriver(EGLDisplay dpy, EGLint *major, EGLint *minor);
+extern _EGLPlatformType
+_eglGetNativePlatform(void);
+
+
PUBLIC void
_eglInitDriverFallbacks(_EGLDriver *drv);
diff --git a/src/egl/main/eglmisc.c b/src/egl/main/eglmisc.c
index 4652969659..281138c752 100644
--- a/src/egl/main/eglmisc.c
+++ b/src/egl/main/eglmisc.c
@@ -84,6 +84,7 @@ _eglUpdateExtensionsString(_EGLDisplay *dpy)
_EGL_CHECK_EXTENSION(MESA_screen_surface);
_EGL_CHECK_EXTENSION(MESA_copy_context);
+ _EGL_CHECK_EXTENSION(MESA_drm_display);
_EGL_CHECK_EXTENSION(KHR_image_base);
_EGL_CHECK_EXTENSION(KHR_image_pixmap);
diff --git a/src/egl/main/eglstring.h b/src/egl/main/eglstring.h
index bebb758dd8..f1d559b24a 100644
--- a/src/egl/main/eglstring.h
+++ b/src/egl/main/eglstring.h
@@ -3,7 +3,7 @@
#include <string.h>
-#ifdef _EGL_PLATFORM_WINDOWS
+#ifdef _EGL_OS_WINDOWS
#define _eglstrcasecmp _stricmp
#define _eglsnprintf _snprintf
#else
diff --git a/src/gallium/auxiliary/Makefile b/src/gallium/auxiliary/Makefile
index 3b202b5bc7..103d1d6588 100644
--- a/src/gallium/auxiliary/Makefile
+++ b/src/gallium/auxiliary/Makefile
@@ -33,6 +33,7 @@ C_SOURCES = \
draw/draw_pt_fetch_shade_emit.c \
draw/draw_pt_fetch_shade_pipeline.c \
draw/draw_pt_post_vs.c \
+ draw/draw_pt_so_emit.c \
draw/draw_pt_util.c \
draw/draw_pt_varray.c \
draw/draw_pt_vcache.c \
@@ -166,6 +167,7 @@ GALLIVM_SOURCES = \
gallivm/lp_bld_tgsi_soa.c \
gallivm/lp_bld_type.c \
draw/draw_llvm.c \
+ draw/draw_vs_llvm.c \
draw/draw_pt_fetch_shade_pipeline_llvm.c \
draw/draw_llvm_translate.c
diff --git a/src/gallium/auxiliary/SConscript b/src/gallium/auxiliary/SConscript
index af4d5edcf8..1f400575a7 100644
--- a/src/gallium/auxiliary/SConscript
+++ b/src/gallium/auxiliary/SConscript
@@ -78,6 +78,7 @@ source = [
'draw/draw_pt_fetch_shade_emit.c',
'draw/draw_pt_fetch_shade_pipeline.c',
'draw/draw_pt_post_vs.c',
+ 'draw/draw_pt_so_emit.c',
'draw/draw_pt_util.c',
'draw/draw_pt_varray.c',
'draw/draw_pt_vcache.c',
@@ -217,7 +218,8 @@ if env['llvm']:
'gallivm/lp_bld_type.c',
'draw/draw_llvm.c',
'draw/draw_pt_fetch_shade_pipeline_llvm.c',
- 'draw/draw_llvm_translate.c'
+ 'draw/draw_llvm_translate.c',
+ 'draw/draw_vs_llvm.c'
]
gallium = env.ConvenienceLibrary(
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 61980c3e4f..dab95e5051 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -435,13 +435,18 @@ draw_num_shader_outputs(const struct draw_context *draw)
*/
void
draw_texture_samplers(struct draw_context *draw,
+ uint shader,
uint num_samplers,
struct tgsi_sampler **samplers)
{
- draw->vs.num_samplers = num_samplers;
- draw->vs.samplers = samplers;
- draw->gs.num_samplers = num_samplers;
- draw->gs.samplers = samplers;
+ if (shader == PIPE_SHADER_VERTEX) {
+ draw->vs.num_samplers = num_samplers;
+ draw->vs.samplers = samplers;
+ } else {
+ debug_assert(shader == PIPE_SHADER_GEOMETRY);
+ draw->gs.num_samplers = num_samplers;
+ draw->gs.samplers = samplers;
+ }
}
@@ -574,3 +579,25 @@ draw_get_rasterizer_no_cull( struct draw_context *draw,
}
return draw->rasterizer_no_cull[scissor][flatshade];
}
+
+void
+draw_set_mapped_so_buffers(struct draw_context *draw,
+ void *buffers[PIPE_MAX_SO_BUFFERS],
+ unsigned num_buffers)
+{
+ int i;
+
+ for (i = 0; i < num_buffers; ++i) {
+ draw->so.buffers[i] = buffers[i];
+ }
+ draw->so.num_buffers = num_buffers;
+}
+
+void
+draw_set_so_state(struct draw_context *draw,
+ struct pipe_stream_output_state *state)
+{
+ memcpy(&draw->so.state,
+ state,
+ sizeof(struct pipe_stream_output_state));
+}
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index b905c2f2da..c0122f2aca 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -97,6 +97,7 @@ draw_num_shader_outputs(const struct draw_context *draw);
void
draw_texture_samplers(struct draw_context *draw,
+ uint shader_type,
uint num_samplers,
struct tgsi_sampler **samplers);
@@ -162,6 +163,14 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
const void *buffer,
unsigned size);
+void
+draw_set_mapped_so_buffers(struct draw_context *draw,
+ void *buffers[PIPE_MAX_SO_BUFFERS],
+ unsigned num_buffers);
+void
+draw_set_so_state(struct draw_context *draw,
+ struct pipe_stream_output_state *state);
+
/***********************************************************************
* draw_prim.c
diff --git a/src/gallium/auxiliary/draw/draw_gs.c b/src/gallium/auxiliary/draw/draw_gs.c
index 131deed43e..79a57a67f3 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -37,8 +37,8 @@
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_prim.h"
-#define MAX_PRIM_VERTICES 6
/* fixme: move it from here */
#define MAX_PRIMITIVES 64
@@ -75,6 +75,7 @@ draw_gs_set_constants(struct draw_context *draw,
const void *constants,
unsigned size)
{
+ /* noop */
}
@@ -90,6 +91,7 @@ draw_create_geometry_shader(struct draw_context *draw,
if (!gs)
return NULL;
+ gs->draw = draw;
gs->state = *state;
gs->state.tokens = tgsi_dup_tokens(state->tokens);
if (!gs->state.tokens) {
@@ -112,7 +114,7 @@ draw_create_geometry_shader(struct draw_context *draw,
TGSI_PROPERTY_GS_OUTPUT_PRIM)
gs->output_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
- TGSI_PROPERTY_GS_MAX_VERTICES)
+ TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
gs->max_output_vertices = gs->info.properties[i].data[0];
}
@@ -154,128 +156,37 @@ void draw_delete_geometry_shader(struct draw_context *draw,
FREE(dgs);
}
-static INLINE int num_vertices_for_prim(int prim)
-{
- switch(prim) {
- case PIPE_PRIM_POINTS:
- return 1;
- case PIPE_PRIM_LINES:
- return 2;
- case PIPE_PRIM_LINE_LOOP:
- return 2;
- case PIPE_PRIM_LINE_STRIP:
- return 2;
- case PIPE_PRIM_TRIANGLES:
- return 3;
- case PIPE_PRIM_TRIANGLE_STRIP:
- return 3;
- case PIPE_PRIM_TRIANGLE_FAN:
- return 3;
- case PIPE_PRIM_LINES_ADJACENCY:
- case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- return 4;
- case PIPE_PRIM_TRIANGLES_ADJACENCY:
- case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
- return 6;
- default:
- assert(!"Bad geometry shader input");
- return 0;
- }
-}
-
-static void draw_fetch_geometry_input(struct draw_geometry_shader *shader,
- int start_primitive,
- int num_primitives,
- const float (*input_ptr)[4],
- unsigned input_vertex_stride,
- unsigned inputs_from_vs)
-{
- struct tgsi_exec_machine *machine = shader->machine;
- unsigned slot, vs_slot, k, j;
- unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
- int idx = 0;
-
- for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; slot++) {
- /*debug_printf("Slot = %d (semantic = %d)\n", slot,
- shader->info.input_semantic_name[slot]);*/
- if (shader->info.input_semantic_name[slot] ==
- TGSI_SEMANTIC_PRIMID) {
- for (j = 0; j < num_primitives; ++j) {
- machine->Inputs[idx].xyzw[0].f[j] = (float)start_primitive + j;
- machine->Inputs[idx].xyzw[1].f[j] = (float)start_primitive + j;
- machine->Inputs[idx].xyzw[2].f[j] = (float)start_primitive + j;
- machine->Inputs[idx].xyzw[3].f[j] = (float)start_primitive + j;
- }
- ++idx;
- } else {
- for (j = 0; j < num_primitives; ++j) {
- int vidx = idx;
- const float (*prim_ptr)[4];
- /*debug_printf(" %d) Prim (num_verts = %d)\n", start_primitive + j,
- num_vertices);*/
- prim_ptr = (const float (*)[4])(
- (const char *)input_ptr +
- (j * num_vertices * input_vertex_stride));
-
- for (k = 0; k < num_vertices; ++k, ++vidx) {
- const float (*input)[4];
- input = (const float (*)[4])(
- (const char *)prim_ptr + (k * input_vertex_stride));
- vidx = k * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
- /*debug_printf("\t%d)(%d) Input vert:\n", vidx, k);*/
-#if 1
- assert(!util_is_inf_or_nan(input[vs_slot][0]));
- assert(!util_is_inf_or_nan(input[vs_slot][1]));
- assert(!util_is_inf_or_nan(input[vs_slot][2]));
- assert(!util_is_inf_or_nan(input[vs_slot][3]));
-#endif
- machine->Inputs[vidx].xyzw[0].f[j] = input[vs_slot][0];
- machine->Inputs[vidx].xyzw[1].f[j] = input[vs_slot][1];
- machine->Inputs[vidx].xyzw[2].f[j] = input[vs_slot][2];
- machine->Inputs[vidx].xyzw[3].f[j] = input[vs_slot][3];
-#if 0
- debug_printf("\t\t%d %f %f %f %f\n", slot,
- machine->Inputs[vidx].xyzw[0].f[j],
- machine->Inputs[vidx].xyzw[1].f[j],
- machine->Inputs[vidx].xyzw[2].f[j],
- machine->Inputs[vidx].xyzw[3].f[j]);
-#endif
- }
- }
- ++vs_slot;
- idx += num_vertices;
- }
- }
-}
-
+/*#define DEBUG_OUTPUTS 1*/
static INLINE void
draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
int num_primitives,
- float (*output)[4],
- unsigned vertex_size)
+ float (**p_output)[4])
{
struct tgsi_exec_machine *machine = shader->machine;
unsigned prim_idx, j, slot;
+ float (*output)[4];
+
+ output = *p_output;
/* Unswizzle all output results.
*/
- /* FIXME: handle all the primitives produced by the gs, not just
- * the first one
- unsigned prim_count =
- mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0];*/
+
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
- unsigned num_verts_per_prim = machine->Primitives[0];
+ unsigned num_verts_per_prim = machine->Primitives[prim_idx];
+ shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
+ machine->Primitives[prim_idx];
+ shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++) {
int idx = (prim_idx * num_verts_per_prim + j) *
shader->info.num_outputs;
#ifdef DEBUG_OUTPUTS
- debug_printf("%d) Output vert:\n", idx);
+ debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
#endif
for (slot = 0; slot < shader->info.num_outputs; slot++) {
- output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[prim_idx];
- output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[prim_idx];
- output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[prim_idx];
- output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[prim_idx];
+ output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
+ output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
+ output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
+ output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
#ifdef DEBUG_OUTPUTS
debug_printf("\t%d: %f %f %f %f\n", slot,
output[slot][0],
@@ -285,52 +196,286 @@ draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
- output = (float (*)[4])((char *)output + vertex_size);
+ output = (float (*)[4])((char *)output + shader->vertex_size);
}
}
+ *p_output = output;
+ shader->emitted_primitives += num_primitives;
}
-void draw_geometry_shader_run(struct draw_geometry_shader *shader,
- const float (*input)[4],
- float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
- unsigned count,
- unsigned input_stride,
- unsigned vertex_size)
+/*#define DEBUG_INPUTS 1*/
+static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
+ unsigned *indices,
+ unsigned num_vertices,
+ unsigned prim_idx)
{
struct tgsi_exec_machine *machine = shader->machine;
- unsigned int i;
- unsigned num_vertices = num_vertices_for_prim(shader->input_primitive);
- unsigned num_primitives = count/num_vertices;
- unsigned inputs_from_vs = 0;
+ unsigned slot, vs_slot, i;
+ unsigned input_vertex_stride = shader->input_vertex_stride;
+ const float (*input_ptr)[4];
- for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
- machine->Consts[i] = constants[i];
- }
+ input_ptr = shader->input;
- for (i = 0; i < shader->info.num_inputs; ++i) {
- if (shader->info.input_semantic_name[i] != TGSI_SEMANTIC_PRIMID)
- ++inputs_from_vs;
+ for (i = 0; i < num_vertices; ++i) {
+ const float (*input)[4];
+#if DEBUG_INPUTS
+ debug_printf("%d) vertex index = %d (prim idx = %d)\n",
+ i, indices[i], prim_idx);
+#endif
+ input = (const float (*)[4])(
+ (const char *)input_ptr + (indices[i] * input_vertex_stride));
+ for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
+ unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
+ if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
+ machine->Inputs[idx].xyzw[0].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[1].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[2].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ machine->Inputs[idx].xyzw[3].f[prim_idx] =
+ (float)shader->in_prim_idx;
+ } else {
+#if DEBUG_INPUTS
+ debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+ slot, vs_slot, idx);
+#endif
+#if 1
+ assert(!util_is_inf_or_nan(input[vs_slot][0]));
+ assert(!util_is_inf_or_nan(input[vs_slot][1]));
+ assert(!util_is_inf_or_nan(input[vs_slot][2]));
+ assert(!util_is_inf_or_nan(input[vs_slot][3]));
+#endif
+ machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
+ machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
+ machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
+ machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
+#if DEBUG_INPUTS
+ debug_printf("\t\t%f %f %f %f\n",
+ machine->Inputs[idx].xyzw[0].f[prim_idx],
+ machine->Inputs[idx].xyzw[1].f[prim_idx],
+ machine->Inputs[idx].xyzw[2].f[prim_idx],
+ machine->Inputs[idx].xyzw[3].f[prim_idx]);
+#endif
+ ++vs_slot;
+ }
+ }
}
+}
+
+static void gs_flush(struct draw_geometry_shader *shader,
+ unsigned input_primitives)
+{
+ unsigned out_prim_count;
+ struct tgsi_exec_machine *machine = shader->machine;
+
+ debug_assert(input_primitives > 0 &&
+ input_primitives < 4);
+
+ tgsi_set_exec_mask(machine,
+ 1,
+ input_primitives > 1,
+ input_primitives > 2,
+ input_primitives > 3);
+
+ /* run interpreter */
+ tgsi_exec_machine_run(machine);
+
+ out_prim_count =
+ machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+
+#if 0
+ debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
+ shader->emitted_primitives, shader->emitted_vertices,
+ out_prim_count);
+#endif
+ draw_geometry_fetch_outputs(shader, out_prim_count,
+ &shader->tmp_output);
+}
+
+static void gs_point(struct draw_geometry_shader *shader,
+ int idx)
+{
+ unsigned indices[1];
- for (i = 0; i < num_primitives; ++i) {
- unsigned int max_primitives = 1;
+ indices[0] = idx;
- draw_fetch_geometry_input(shader, i, max_primitives, input,
- input_stride, inputs_from_vs);
+ draw_fetch_gs_input(shader, indices, 1, 0);
+ ++shader->in_prim_idx;
- tgsi_set_exec_mask(machine,
- 1,
- max_primitives > 1,
- max_primitives > 2,
- max_primitives > 3);
+ gs_flush(shader, 1);
+}
+
+static void gs_line(struct draw_geometry_shader *shader,
+ int i0, int i1)
+{
+ unsigned indices[2];
+
+ indices[0] = i0;
+ indices[1] = i1;
+
+ draw_fetch_gs_input(shader, indices, 2, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_line_adj(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2, int i3)
+{
+ unsigned indices[4];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+ indices[3] = i3;
+
+ draw_fetch_gs_input(shader, indices, 4, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_tri(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2)
+{
+ unsigned indices[3];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+
+ draw_fetch_gs_input(shader, indices, 3, 0);
+ ++shader->in_prim_idx;
+
+ gs_flush(shader, 1);
+}
+
+static void gs_tri_adj(struct draw_geometry_shader *shader,
+ int i0, int i1, int i2,
+ int i3, int i4, int i5)
+{
+ unsigned indices[6];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+ indices[3] = i3;
+ indices[4] = i4;
+ indices[5] = i5;
- /* run interpreter */
- tgsi_exec_machine_run(machine);
+ draw_fetch_gs_input(shader, indices, 6, 0);
+ ++shader->in_prim_idx;
- draw_geometry_fetch_outputs(shader, max_primitives,
- output, vertex_size);
+ gs_flush(shader, 1);
+}
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
+#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
+#define LINE(gs,i0,i1) gs_line(gs,i0,i1)
+#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
+#define POINT(gs,i0) gs_point(gs,i0)
+#define FUNC gs_run
+#define LOCAL_VARS
+#include "draw_gs_tmp.h"
+
+
+#define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
+#define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \
+ gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \
+ elts[i4],elts[i5])
+#define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
+#define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \
+ elts[i1], \
+ elts[i2],elts[i3])
+#define POINT(gs,i0) gs_point(gs,elts[i0])
+#define FUNC gs_run_elts
+#define LOCAL_VARS \
+ const ushort *elts = input_prims->elts;
+#include "draw_gs_tmp.h"
+
+int draw_geometry_shader_run(struct draw_geometry_shader *shader,
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const struct draw_vertex_info *input_verts,
+ const struct draw_prim_info *input_prim,
+ struct draw_vertex_info *output_verts,
+ struct draw_prim_info *output_prims )
+{
+ const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
+ unsigned input_stride = input_verts->vertex_size;
+ unsigned vertex_size = input_verts->vertex_size;
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned int i;
+ unsigned num_input_verts = input_prim->linear ?
+ input_verts->count :
+ input_prim->count;
+ unsigned num_in_primitives =
+ MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
+ u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
+ unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
+ shader->max_output_vertices)
+ * num_in_primitives;
+
+ output_verts->vertex_size = input_verts->vertex_size;
+ output_verts->stride = input_verts->vertex_size;
+ output_verts->verts =
+ (struct vertex_header *)MALLOC(input_verts->vertex_size *
+ num_in_primitives *
+ shader->max_output_vertices);
+
+
+#if 0
+ debug_printf("%s count = %d (in prims # = %d)\n",
+ __FUNCTION__, num_input_verts, num_in_primitives);
+ debug_printf("\tlinear = %d, prim_info->count = %d\n",
+ input_prim->linear, input_prim->count);
+ debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
+ input_prim->prim, shader->input_primitive,
+ shader->output_primitive,
+ shader->max_output_vertices);
+#endif
+
+ shader->emitted_vertices = 0;
+ shader->emitted_primitives = 0;
+ shader->vertex_size = vertex_size;
+ shader->tmp_output = (float (*)[4])output_verts->verts->data;
+ shader->in_prim_idx = 0;
+ shader->input_vertex_stride = input_stride;
+ shader->input = input;
+ if (shader->primitive_lengths) {
+ FREE(shader->primitive_lengths);
}
+ shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
+
+ for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
+ machine->Consts[i] = constants[i];
+ }
+
+ if (input_prim->linear)
+ gs_run(shader, input_prim, input_verts,
+ output_prims, output_verts);
+ else
+ gs_run_elts(shader, input_prim, input_verts,
+ output_prims, output_verts);
+
+ /* Update prim_info:
+ */
+ output_prims->linear = TRUE;
+ output_prims->elts = NULL;
+ output_prims->start = 0;
+ output_prims->count = shader->emitted_vertices;
+ output_prims->prim = shader->output_primitive;
+ output_prims->primitive_lengths = shader->primitive_lengths;
+ output_prims->primitive_count = shader->emitted_primitives;
+ output_verts->count = shader->emitted_vertices;
+
+#if 0
+ debug_printf("GS finished, prims = %d, verts = %d\n",
+ output_prims->primitive_count,
+ output_verts->count);
+#endif
+
+ return shader->emitted_vertices;
}
void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index d8eb210343..2cb634818c 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -54,23 +54,36 @@ struct draw_geometry_shader {
unsigned input_primitive;
unsigned output_primitive;
- /* Extracted from shader:
- */
- const float (*immediates)[4];
+ unsigned *primitive_lengths;
+ unsigned emitted_vertices;
+ unsigned emitted_primitives;
+
+ float (*tmp_output)[4];
+ unsigned vertex_size;
+
+ unsigned in_prim_idx;
+ unsigned input_vertex_stride;
+ const float (*input)[4];
};
-void draw_geometry_shader_run(struct draw_geometry_shader *shader,
- const float (*input)[4],
- float (*output)[4],
- const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
- unsigned count,
- unsigned input_stride,
- unsigned output_stride);
+/*
+ * Returns the number of vertices emitted.
+ * The vertex shader can emit any number of vertices as long as it's
+ * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
+ */
+int draw_geometry_shader_run(struct draw_geometry_shader *shader,
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const struct draw_vertex_info *input_verts,
+ const struct draw_prim_info *input_prim,
+ struct draw_vertex_info *output_verts,
+ struct draw_prim_info *output_prims );
void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
struct draw_context *draw);
void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
+int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
+ unsigned pipe_prim);
#endif
diff --git a/src/gallium/auxiliary/draw/draw_gs_tmp.h b/src/gallium/auxiliary/draw/draw_gs_tmp.h
new file mode 100644
index 0000000000..7a8683cf7c
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_gs_tmp.h
@@ -0,0 +1,152 @@
+
+static void FUNC( struct draw_geometry_shader *shader,
+ const struct draw_prim_info *input_prims,
+ const struct draw_vertex_info *input_verts,
+ struct draw_prim_info *output_prims,
+ struct draw_vertex_info *output_verts)
+{
+ struct draw_context *draw = shader->draw;
+
+ boolean flatfirst = (draw->rasterizer->flatshade &&
+ draw->rasterizer->flatshade_first);
+ unsigned i, j;
+ unsigned count = input_prims->count;
+ LOCAL_VARS
+
+ if (0) debug_printf("%s %d\n", __FUNCTION__, count);
+
+ debug_assert(input_prims->primitive_count == 1);
+
+ switch (input_prims->prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < count; i++) {
+ POINT( shader, i + 0 );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 0; i+1 < count; i += 2) {
+ LINE( shader , i + 0 , i + 1 );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ if (count >= 2) {
+
+ for (i = 1; i < count; i++) {
+ LINE( shader, i - 1, i );
+ }
+
+ LINE( shader, i - 1, 0 );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ for (i = 1; i < count; i++) {
+ LINE( shader, i - 1, i );
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i+2 < count; i += 3) {
+ TRIANGLE( shader, i + 0, i + 1, i + 2 );
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( shader,
+ i + 0,
+ i + 1 + (i&1),
+ i + 2 - (i&1) );
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( shader,
+ i + 0 + (i&1),
+ i + 1 - (i&1),
+ i + 2 );
+ }
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (count >= 3) {
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( shader,
+ i + 1,
+ i + 2,
+ 0 );
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( shader,
+ 0,
+ i + 1,
+ i + 2 );
+ }
+ }
+ }
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ {
+ for (i = 0; i+2 < count; i++) {
+
+ if (flatfirst) {
+ TRIANGLE( shader, 0, i + 1, i + 2 );
+ }
+ else {
+ TRIANGLE( shader, i + 1, i + 2, 0 );
+ }
+ }
+ }
+ break;
+
+ case PIPE_PRIM_LINES_ADJACENCY:
+ for (i = 0; i+3 < count; i += 4) {
+ LINE_ADJ( shader , i + 0 , i + 1, i + 2, i + 3 );
+ }
+ break;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ for (i = 1; i + 2 < count; i++) {
+ LINE_ADJ( shader, i - 1, i, i + 1, i + 2 );
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ for (i = 0; i+5 < count; i += 5) {
+ TRI_ADJ( shader, i + 0, i + 1, i + 2,
+ i + 3, i + 4, i + 5);
+ }
+ break;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ for (i = 0, j = 0; i+5 < count; i += 2, ++j) {
+ TRI_ADJ( shader,
+ i + 0,
+ i + 1 + 2*(j&1),
+ i + 2 + 2*(j&1),
+ i + 3 - 2*(j&1),
+ i + 4 - 2*(j&1),
+ i + 5);
+ }
+ break;
+
+ default:
+ debug_assert(!"Unsupported primitive in geometry shader");
+ break;
+ }
+}
+
+
+#undef TRIANGLE
+#undef TRI_ADJ
+#undef POINT
+#undef LINE
+#undef LINE_ADJ
+#undef FUNC
+#undef LOCAL_VARS
diff --git a/src/gallium/auxiliary/draw/draw_llvm.c b/src/gallium/auxiliary/draw/draw_llvm.c
index bd5d8853cf..f521669fcd 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_llvm.c
@@ -1,3 +1,30 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
#include "draw_llvm.h"
#include "draw_context.h"
@@ -173,6 +200,8 @@ draw_llvm_create(struct draw_context *draw)
#endif
llvm = CALLOC_STRUCT( draw_llvm );
+ if (!llvm)
+ return NULL;
llvm->draw = draw;
llvm->engine = draw->engine;
@@ -217,6 +246,9 @@ draw_llvm_create(struct draw_context *draw)
LLVMDumpModule(llvm->module);
}
+ llvm->nr_variants = 0;
+ make_empty_list(&llvm->vs_variants_list);
+
return llvm;
}
@@ -229,9 +261,13 @@ draw_llvm_destroy(struct draw_llvm *llvm)
}
struct draw_llvm_variant *
-draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs)
+draw_llvm_create_variant(struct draw_llvm *llvm, int num_inputs)
{
struct draw_llvm_variant *variant = MALLOC(sizeof(struct draw_llvm_variant));
+ struct llvm_vertex_shader *shader =
+ llvm_vertex_shader(llvm->draw->vs.vertex_shader);
+
+ variant->llvm = llvm;
draw_llvm_make_variant_key(llvm, &variant->key);
@@ -240,6 +276,12 @@ draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs)
draw_llvm_generate(llvm, variant);
draw_llvm_generate_elts(llvm, variant);
+ variant->shader = shader;
+ variant->list_item_global.base = variant;
+ variant->list_item_local.base = variant;
+ /*variant->no = */shader->variants_created++;
+ variant->list_item_global.base = variant;
+
return variant;
}
@@ -895,3 +937,30 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm,
&llvm->draw->vs.vertex_shader->state,
sizeof(struct pipe_shader_state));
}
+
+void
+draw_llvm_destroy_variant(struct draw_llvm_variant *variant)
+{
+ struct draw_llvm *llvm = variant->llvm;
+ struct draw_context *draw = llvm->draw;
+
+ if (variant->function_elts) {
+ if (variant->function_elts)
+ LLVMFreeMachineCodeForFunction(draw->engine,
+ variant->function_elts);
+ LLVMDeleteFunction(variant->function_elts);
+ }
+
+ if (variant->function) {
+ if (variant->function)
+ LLVMFreeMachineCodeForFunction(draw->engine,
+ variant->function);
+ LLVMDeleteFunction(variant->function);
+ }
+
+ remove_from_list(&variant->list_item_local);
+ variant->shader->variants_cached--;
+ remove_from_list(&variant->list_item_global);
+ llvm->nr_variants--;
+ FREE(variant);
+}
diff --git a/src/gallium/auxiliary/draw/draw_llvm.h b/src/gallium/auxiliary/draw/draw_llvm.h
index 58fee7f9d6..c98d7fb393 100644
--- a/src/gallium/auxiliary/draw/draw_llvm.h
+++ b/src/gallium/auxiliary/draw/draw_llvm.h
@@ -1,15 +1,48 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
#ifndef HAVE_LLVM_H
#define HAVE_LLVM_H
#include "draw/draw_private.h"
+#include "draw/draw_vs.h"
+
#include "pipe/p_context.h"
+#include "util/u_simple_list.h"
#include <llvm-c/Core.h>
#include <llvm-c/Analysis.h>
#include <llvm-c/Target.h>
#include <llvm-c/ExecutionEngine.h>
+struct draw_llvm;
+struct llvm_vertex_shader;
+
struct draw_jit_texture
{
uint32_t width;
@@ -104,11 +137,50 @@ typedef void
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers);
+struct draw_llvm_variant_key
+{
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ unsigned nr_vertex_elements;
+ struct pipe_shader_state vs;
+};
+
+struct draw_llvm_variant_list_item
+{
+ struct draw_llvm_variant *base;
+ struct draw_llvm_variant_list_item *next, *prev;
+};
+
+struct draw_llvm_variant
+{
+ struct draw_llvm_variant_key key;
+ LLVMValueRef function;
+ LLVMValueRef function_elts;
+ draw_jit_vert_func jit_func;
+ draw_jit_vert_func_elts jit_func_elts;
+
+ struct llvm_vertex_shader *shader;
+
+ struct draw_llvm *llvm;
+ struct draw_llvm_variant_list_item list_item_global;
+ struct draw_llvm_variant_list_item list_item_local;
+};
+
+struct llvm_vertex_shader {
+ struct draw_vertex_shader base;
+
+ struct draw_llvm_variant_list_item variants;
+ unsigned variants_created;
+ unsigned variants_cached;
+};
+
struct draw_llvm {
struct draw_context *draw;
struct draw_jit_context jit_context;
+ struct draw_llvm_variant_list_item vs_variants_list;
+ int nr_variants;
+
LLVMModuleRef module;
LLVMExecutionEngineRef engine;
LLVMModuleProviderRef provider;
@@ -121,23 +193,12 @@ struct draw_llvm {
LLVMTypeRef vb_ptr_type;
};
-struct draw_llvm_variant_key
+static struct llvm_vertex_shader *
+llvm_vertex_shader(struct draw_vertex_shader *vs)
{
- struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- unsigned nr_vertex_elements;
- struct pipe_shader_state vs;
-};
+ return (struct llvm_vertex_shader *)vs;
+}
-struct draw_llvm_variant
-{
- struct draw_llvm_variant_key key;
- LLVMValueRef function;
- LLVMValueRef function_elts;
- draw_jit_vert_func jit_func;
- draw_jit_vert_func_elts jit_func_elts;
-
- struct draw_llvm_variant *next;
-};
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
@@ -146,7 +207,10 @@ void
draw_llvm_destroy(struct draw_llvm *llvm);
struct draw_llvm_variant *
-draw_llvm_prepare(struct draw_llvm *llvm, int num_inputs);
+draw_llvm_create_variant(struct draw_llvm *llvm, int num_inputs);
+
+void
+draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
void
draw_llvm_make_variant_key(struct draw_llvm *llvm,
@@ -156,4 +220,5 @@ LLVMValueRef
draw_llvm_translate_from(LLVMBuilderRef builder,
LLVMValueRef vbuffer,
enum pipe_format from_format);
+
#endif
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c
index 7ea04e3819..8cd75ecf9a 100644
--- a/src/gallium/auxiliary/draw/draw_pipe.c
+++ b/src/gallium/auxiliary/draw/draw_pipe.c
@@ -177,15 +177,15 @@ static void do_triangle( struct draw_context *draw,
( DRAW_PIPE_RESET_STIPPLE | \
DRAW_PIPE_EDGE_FLAG_0 | \
DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * elts[i0], \
- verts + stride * elts[i1], \
- verts + stride * elts[i2]); \
+ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK)); \
do_triangle( draw, \
( DRAW_PIPE_EDGE_FLAG_1 | \
DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * elts[i0], \
- verts + stride * elts[i2], \
- verts + stride * elts[i3])
+ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i3] & ~DRAW_PIPE_FLAG_MASK))
/* emit last quad vertex as last vertex in triangles */
#define QUAD_LAST_PV(i0,i1,i2,i3) \
@@ -193,15 +193,15 @@ static void do_triangle( struct draw_context *draw,
( DRAW_PIPE_RESET_STIPPLE | \
DRAW_PIPE_EDGE_FLAG_0 | \
DRAW_PIPE_EDGE_FLAG_2 ), \
- verts + stride * elts[i0], \
- verts + stride * elts[i1], \
- verts + stride * elts[i3]); \
+ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i3] & ~DRAW_PIPE_FLAG_MASK)); \
do_triangle( draw, \
( DRAW_PIPE_EDGE_FLAG_0 | \
DRAW_PIPE_EDGE_FLAG_1 ), \
- verts + stride * elts[i1], \
- verts + stride * elts[i2], \
- verts + stride * elts[i3])
+ verts + stride * (elts[i1] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i2] & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (elts[i3] & ~DRAW_PIPE_FLAG_MASK))
#define TRIANGLE(flags,i0,i1,i2) \
do_triangle( draw, \
@@ -218,7 +218,7 @@ static void do_triangle( struct draw_context *draw,
#define POINT(i0) \
do_point( draw, \
- verts + stride * elts[i0] )
+ verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK) )
#define FUNC pipe_run
#define ARGS \
@@ -256,27 +256,34 @@ static void do_triangle( struct draw_context *draw,
* draw_vbuf.c code uses when it has to perform a flush.
*/
void draw_pipeline_run( struct draw_context *draw,
- unsigned prim,
- struct vertex_header *vertices,
- unsigned vertex_count,
- unsigned stride,
- const ushort *elts,
- unsigned count )
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
- char *verts = (char *)vertices;
+ unsigned i, start;
+
+ draw->pipeline.verts = (char *)vert_info->verts;
+ draw->pipeline.vertex_stride = vert_info->stride;
+ draw->pipeline.vertex_count = vert_info->count;
+
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ unsigned count = prim_info->primitive_lengths[i];
+
+ pipe_run(draw,
+ prim_info->prim,
+ vert_info->verts,
+ vert_info->stride,
+ prim_info->elts + start,
+ count);
+ }
- draw->pipeline.verts = verts;
- draw->pipeline.vertex_stride = stride;
- draw->pipeline.vertex_count = vertex_count;
-
- pipe_run(draw, prim, vertices, stride, elts, count);
-
draw->pipeline.verts = NULL;
draw->pipeline.vertex_count = 0;
}
-
/*
* Set up macros for draw_pt_decompose.h template code.
* This code is for non-indexed (aka linear) rendering (no elts).
@@ -289,14 +296,14 @@ void draw_pipeline_run( struct draw_context *draw,
DRAW_PIPE_EDGE_FLAG_0 | \
DRAW_PIPE_EDGE_FLAG_1 ), \
verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1), \
- verts + stride * (i2)); \
+ verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK)); \
do_triangle( draw, \
( DRAW_PIPE_EDGE_FLAG_1 | \
DRAW_PIPE_EDGE_FLAG_2 ), \
verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i2), \
- verts + stride * (i3))
+ verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * ((i3) & ~DRAW_PIPE_FLAG_MASK))
/* emit last quad vertex as last vertex in triangles */
#define QUAD_LAST_PV(i0,i1,i2,i3) \
@@ -305,31 +312,31 @@ void draw_pipeline_run( struct draw_context *draw,
DRAW_PIPE_EDGE_FLAG_0 | \
DRAW_PIPE_EDGE_FLAG_2 ), \
verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1), \
- verts + stride * (i3)); \
+ verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * ((i3) & ~DRAW_PIPE_FLAG_MASK)); \
do_triangle( draw, \
( DRAW_PIPE_EDGE_FLAG_0 | \
DRAW_PIPE_EDGE_FLAG_1 ), \
verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i2), \
- verts + stride * (i3))
+ verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * ((i3) & ~DRAW_PIPE_FLAG_MASK))
#define TRIANGLE(flags,i0,i1,i2) \
do_triangle( draw, \
flags, /* flags */ \
verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1), \
- verts + stride * (i2))
+ verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * ((i2) & ~DRAW_PIPE_FLAG_MASK))
#define LINE(flags,i0,i1) \
do_line( draw, \
flags, \
verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
- verts + stride * (i1))
+ verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK))
#define POINT(i0) \
do_point( draw, \
- verts + stride * i0 )
+ verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK) )
#define FUNC pipe_run_linear
#define ARGS \
@@ -354,17 +361,29 @@ void draw_pipeline_run( struct draw_context *draw,
* For drawing non-indexed primitives.
*/
void draw_pipeline_run_linear( struct draw_context *draw,
- unsigned prim,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride )
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
- char *verts = (char *)vertices;
- draw->pipeline.verts = verts;
- draw->pipeline.vertex_stride = stride;
- draw->pipeline.vertex_count = count;
-
- pipe_run_linear(draw, prim, vertices, stride, count);
+ unsigned i, start;
+
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ unsigned count = prim_info->primitive_lengths[i];
+ char *verts = ((char*)vert_info->verts) +
+ (start * vert_info->stride);
+
+ draw->pipeline.verts = verts;
+ draw->pipeline.vertex_stride = vert_info->stride;
+ draw->pipeline.vertex_count = count;
+
+ pipe_run_linear(draw,
+ prim_info->prim,
+ (struct vertex_header*)verts,
+ vert_info->stride,
+ count);
+ }
draw->pipeline.verts = NULL;
draw->pipeline.vertex_count = 0;
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
index 4faf0a779c..debd17fd74 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aaline.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
@@ -788,9 +788,6 @@ draw_aaline_stage(struct draw_context *draw)
if (aaline == NULL)
return NULL;
- if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
- goto fail;
-
aaline->stage.draw = draw;
aaline->stage.name = "aaline";
aaline->stage.next = NULL;
@@ -801,11 +798,14 @@ draw_aaline_stage(struct draw_context *draw)
aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
aaline->stage.destroy = aaline_destroy;
+ if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
+ goto fail;
+
return aaline;
fail:
if (aaline)
- aaline_destroy(&aaline->stage);
+ aaline->stage.destroy(&aaline->stage);
return NULL;
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
index bba6f50c02..d406a86ccb 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -780,9 +780,6 @@ draw_aapoint_stage(struct draw_context *draw)
if (aapoint == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
- goto fail;
-
aapoint->stage.draw = draw;
aapoint->stage.name = "aapoint";
aapoint->stage.next = NULL;
@@ -793,11 +790,14 @@ draw_aapoint_stage(struct draw_context *draw)
aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
aapoint->stage.destroy = aapoint_destroy;
+ if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
+ goto fail;
+
return aapoint;
fail:
if (aapoint)
- aapoint_destroy(&aapoint->stage);
+ aapoint->stage.destroy(&aapoint->stage);
return NULL;
diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c
index df8d82e367..122b1c7968 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_clip.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c
@@ -522,9 +522,6 @@ struct draw_stage *draw_clip_stage( struct draw_context *draw )
if (clipper == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
- goto fail;
-
clipper->stage.draw = draw;
clipper->stage.name = "clipper";
clipper->stage.point = clip_point;
@@ -536,6 +533,9 @@ struct draw_stage *draw_clip_stage( struct draw_context *draw )
clipper->plane = draw->plane;
+ if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
+ goto fail;
+
return &clipper->stage;
fail:
diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c
index bf84ce30ed..2f4d01d23a 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_cull.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c
@@ -129,9 +129,6 @@ struct draw_stage *draw_cull_stage( struct draw_context *draw )
if (cull == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &cull->stage, 0 ))
- goto fail;
-
cull->stage.draw = draw;
cull->stage.name = "cull";
cull->stage.next = NULL;
@@ -142,6 +139,9 @@ struct draw_stage *draw_cull_stage( struct draw_context *draw )
cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
cull->stage.destroy = cull_destroy;
+ if (!draw_alloc_temp_verts( &cull->stage, 0 ))
+ goto fail;
+
return &cull->stage;
fail:
diff --git a/src/gallium/auxiliary/draw/draw_pipe_flatshade.c b/src/gallium/auxiliary/draw/draw_pipe_flatshade.c
index 34afb1a0b6..693f2895aa 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_flatshade.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_flatshade.c
@@ -257,9 +257,6 @@ struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
if (flatshade == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &flatshade->stage, 2 ))
- goto fail;
-
flatshade->stage.draw = draw;
flatshade->stage.name = "flatshade";
flatshade->stage.next = NULL;
@@ -270,6 +267,9 @@ struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
flatshade->stage.destroy = flatshade_destroy;
+ if (!draw_alloc_temp_verts( &flatshade->stage, 2 ))
+ goto fail;
+
return &flatshade->stage;
fail:
diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c
index 8e321946ce..8afbbfa156 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_offset.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c
@@ -161,9 +161,7 @@ struct draw_stage *draw_offset_stage( struct draw_context *draw )
{
struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
if (offset == NULL)
- return NULL;
-
- draw_alloc_temp_verts( &offset->stage, 3 );
+ goto fail;
offset->stage.draw = draw;
offset->stage.name = "offset";
@@ -175,5 +173,14 @@ struct draw_stage *draw_offset_stage( struct draw_context *draw )
offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
offset->stage.destroy = offset_destroy;
+ if (!draw_alloc_temp_verts( &offset->stage, 3 ))
+ goto fail;
+
return &offset->stage;
+
+fail:
+ if (offset)
+ offset->stage.destroy( &offset->stage );
+
+ return NULL;
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
index ef30db094f..fff960c7eb 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -607,8 +607,8 @@ static struct pstip_stage *
draw_pstip_stage(struct draw_context *draw)
{
struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
-
- draw_alloc_temp_verts( &pstip->stage, 8 );
+ if (pstip == NULL)
+ goto fail;
pstip->stage.draw = draw;
pstip->stage.name = "pstip";
@@ -620,7 +620,16 @@ draw_pstip_stage(struct draw_context *draw)
pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
pstip->stage.destroy = pstip_destroy;
+ if (!draw_alloc_temp_verts( &pstip->stage, 8 ))
+ goto fail;
+
return pstip;
+
+fail:
+ if (pstip)
+ pstip->stage.destroy( &pstip->stage );
+
+ return NULL;
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_stipple.c b/src/gallium/auxiliary/draw/draw_pipe_stipple.c
index 70fbab9ea7..4b3f4e7ae1 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_stipple.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_stipple.c
@@ -235,8 +235,8 @@ stipple_destroy( struct draw_stage *stage )
struct draw_stage *draw_stipple_stage( struct draw_context *draw )
{
struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
-
- draw_alloc_temp_verts( &stipple->stage, 2 );
+ if (stipple == NULL)
+ goto fail;
stipple->stage.draw = draw;
stipple->stage.name = "stipple";
@@ -248,5 +248,14 @@ struct draw_stage *draw_stipple_stage( struct draw_context *draw )
stipple->stage.flush = stipple_flush;
stipple->stage.destroy = stipple_destroy;
+ if (!draw_alloc_temp_verts( &stipple->stage, 2 ))
+ goto fail;
+
return &stipple->stage;
+
+fail:
+ if (stipple)
+ stipple->stage.destroy( &stipple->stage );
+
+ return NULL;
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
index 808b2fb0b5..9a3f3fee62 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_twoside.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -177,9 +177,6 @@ struct draw_stage *draw_twoside_stage( struct draw_context *draw )
if (twoside == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &twoside->stage, 3 ))
- goto fail;
-
twoside->stage.draw = draw;
twoside->stage.name = "twoside";
twoside->stage.next = NULL;
@@ -190,6 +187,9 @@ struct draw_stage *draw_twoside_stage( struct draw_context *draw )
twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter;
twoside->stage.destroy = twoside_destroy;
+ if (!draw_alloc_temp_verts( &twoside->stage, 3 ))
+ goto fail;
+
return &twoside->stage;
fail:
diff --git a/src/gallium/auxiliary/draw/draw_pipe_unfilled.c b/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
index e333d26a93..d87741b91e 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
@@ -202,9 +202,6 @@ struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
if (unfilled == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &unfilled->stage, 0 ))
- goto fail;
-
unfilled->stage.draw = draw;
unfilled->stage.name = "unfilled";
unfilled->stage.next = NULL;
@@ -216,6 +213,9 @@ struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
unfilled->stage.reset_stipple_counter = unfilled_reset_stipple_counter;
unfilled->stage.destroy = unfilled_destroy;
+ if (!draw_alloc_temp_verts( &unfilled->stage, 0 ))
+ goto fail;
+
return &unfilled->stage;
fail:
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
index d7ac95b740..98da9cfb99 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
@@ -202,8 +202,8 @@ static void wideline_destroy( struct draw_stage *stage )
struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
{
struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
-
- draw_alloc_temp_verts( &wide->stage, 4 );
+ if (wide == NULL)
+ goto fail;
wide->stage.draw = draw;
wide->stage.name = "wide-line";
@@ -215,5 +215,14 @@ struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
wide->stage.destroy = wideline_destroy;
+ if (!draw_alloc_temp_verts( &wide->stage, 4 ))
+ goto fail;
+
return &wide->stage;
+
+fail:
+ if (wide)
+ wide->stage.destroy( &wide->stage );
+
+ return NULL;
}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index a86fe19586..3e6e538995 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -324,9 +324,6 @@ struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
if (wide == NULL)
goto fail;
- if (!draw_alloc_temp_verts( &wide->stage, 4 ))
- goto fail;
-
wide->stage.draw = draw;
wide->stage.name = "wide-point";
wide->stage.next = NULL;
@@ -337,6 +334,9 @@ struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
wide->stage.destroy = widepoint_destroy;
+ if (!draw_alloc_temp_verts( &wide->stage, 4 ))
+ goto fail;
+
return &wide->stage;
fail:
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index a2bfb693c0..54944a7c67 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -81,6 +81,9 @@ struct vertex_header {
#define UNDEFINED_VERTEX_ID 0xffff
+/* maximum number of shader variants we can cache */
+#define DRAW_MAX_SHADER_VARIANTS 1024
+
/**
* Private context for the drawing module.
*/
@@ -235,6 +238,12 @@ struct draw_context
struct tgsi_sampler **samplers;
} gs;
+ struct {
+ struct pipe_stream_output_state state;
+ void *buffers[PIPE_MAX_SO_BUFFERS];
+ uint num_buffers;
+ } so;
+
/* Clip derived state:
*/
float plane[12][4];
@@ -259,6 +268,34 @@ struct draw_context
void *driver_private;
};
+
+struct draw_fetch_info {
+ boolean linear;
+ unsigned start;
+ const unsigned *elts;
+ unsigned count;
+};
+
+struct draw_vertex_info {
+ struct vertex_header *verts;
+ unsigned vertex_size;
+ unsigned stride;
+ unsigned count;
+};
+
+struct draw_prim_info {
+ boolean linear;
+ unsigned start;
+
+ const ushort *elts;
+ unsigned count;
+
+ unsigned prim;
+ unsigned *primitive_lengths;
+ unsigned primitive_count;
+};
+
+
/*******************************************************************************
* Draw common initialization code
*/
@@ -336,18 +373,13 @@ void draw_pipeline_destroy( struct draw_context *draw );
#define DRAW_PIPE_FLAG_MASK (0xf<<12)
void draw_pipeline_run( struct draw_context *draw,
- unsigned prim,
- struct vertex_header *vertices,
- unsigned vertex_count,
- unsigned stride,
- const ushort *elts,
- unsigned count );
+ const struct draw_vertex_info *vert,
+ const struct draw_prim_info *prim);
void draw_pipeline_run_linear( struct draw_context *draw,
- unsigned prim,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride );
+ const struct draw_vertex_info *vert,
+ const struct draw_prim_info *prim);
+
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c
index b853f3a89f..6234272d6c 100644
--- a/src/gallium/auxiliary/draw/draw_pt.c
+++ b/src/gallium/auxiliary/draw/draw_pt.c
@@ -31,6 +31,7 @@
*/
#include "draw/draw_context.h"
+#include "draw/draw_gs.h"
#include "draw/draw_private.h"
#include "draw/draw_pt.h"
#include "tgsi/tgsi_dump.h"
@@ -74,30 +75,34 @@ draw_pt_arrays(struct draw_context *draw,
{
unsigned first, incr;
draw_pt_split_prim(prim, &first, &incr);
- count = trim(count, first, incr);
+ count = trim(count, first, incr);
if (count < first)
return TRUE;
}
if (!draw->force_passthrough) {
+ unsigned gs_out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ prim);
+
if (!draw->render) {
opt |= PT_PIPELINE;
}
-
+
if (draw_need_pipeline(draw,
draw->rasterizer,
- prim)) {
+ gs_out_prim)) {
opt |= PT_PIPELINE;
}
if (!draw->bypass_clipping && !draw->pt.test_fse) {
opt |= PT_CLIPTEST;
}
-
+
opt |= PT_SHADE;
}
-
- if (draw->pt.middle.llvm) {
+
+ if (draw->pt.middle.llvm && !draw->gs.geometry_shader) {
middle = draw->pt.middle.llvm;
} else {
if (opt == 0)
@@ -119,7 +124,7 @@ draw_pt_arrays(struct draw_context *draw,
frontend->prepare( frontend, prim, middle, opt );
- frontend->run(frontend,
+ frontend->run(frontend,
draw_pt_elt_func(draw),
draw_pt_elt_ptr(draw, start),
draw->pt.user.eltBias,
diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h
index 3e3ea320cc..44356fba4c 100644
--- a/src/gallium/auxiliary/draw/draw_pt.h
+++ b/src/gallium/auxiliary/draw/draw_pt.h
@@ -39,6 +39,8 @@ typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx );
struct draw_pt_middle_end;
struct draw_context;
+struct draw_prim_info;
+struct draw_vertex_info;
#define PT_SHADE 0x1
@@ -162,21 +164,31 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
unsigned *max_vertices );
void draw_pt_emit( struct pt_emit *emit,
- const float (*vertex_data)[4],
- unsigned vertex_count,
- unsigned stride,
- const ushort *elts,
- unsigned count );
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info);
void draw_pt_emit_linear( struct pt_emit *emit,
- const float (*vertex_data)[4],
- unsigned stride,
- unsigned count );
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info);
void draw_pt_emit_destroy( struct pt_emit *emit );
struct pt_emit *draw_pt_emit_create( struct draw_context *draw );
+/*******************************************************************************
+ * HW stream output emit:
+ */
+struct pt_so_emit;
+
+void draw_pt_so_emit_prepare( struct pt_so_emit *emit );
+
+void draw_pt_so_emit( struct pt_so_emit *emit,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info );
+
+void draw_pt_so_emit_destroy( struct pt_so_emit *emit );
+
+struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw );
/*******************************************************************************
* API vertex fetch:
@@ -208,9 +220,7 @@ struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw );
struct pt_post_vs;
boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
- struct vertex_header *pipeline_verts,
- unsigned stride,
- unsigned count );
+ struct draw_vertex_info *info );
void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
boolean bypass_clipping,
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c
index f623c0743d..0229bcc7fe 100644
--- a/src/gallium/auxiliary/draw/draw_pt_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_emit.c
@@ -127,15 +127,17 @@ void draw_pt_emit_prepare( struct pt_emit *emit,
void draw_pt_emit( struct pt_emit *emit,
- const float (*vertex_data)[4],
- unsigned vertex_count,
- unsigned stride,
- const ushort *elts,
- unsigned count )
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
+ const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
+ unsigned vertex_count = vert_info->count;
+ unsigned stride = vert_info->stride;
+ const ushort *elts = prim_info->elts;
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
+ unsigned start, i;
void *hw_verts;
/* XXX: need to flush to get prim_vbuf.c to release its allocation??
@@ -190,23 +192,31 @@ void draw_pt_emit( struct pt_emit *emit,
0,
vertex_count - 1 );
- render->draw_elements(render,
- elts,
- count);
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ render->draw_elements(render,
+ elts + start,
+ prim_info->primitive_lengths[i]);
+ }
render->release_vertices(render);
}
void draw_pt_emit_linear(struct pt_emit *emit,
- const float (*vertex_data)[4],
- unsigned stride,
- unsigned count)
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
{
+ const float (*vertex_data)[4] = (const float (*)[4])vert_info->verts->data;
+ unsigned stride = vert_info->stride;
+ unsigned count = vert_info->count;
struct draw_context *draw = emit->draw;
struct translate *translate = emit->translate;
struct vbuf_render *render = draw->render;
void *hw_verts;
+ unsigned start, i;
#if 0
debug_printf("Linear emit\n");
@@ -258,7 +268,14 @@ void draw_pt_emit_linear(struct pt_emit *emit,
render->unmap_vertices( render, 0, count - 1 );
- render->draw_arrays(render, 0, count);
+ for (start = i = 0;
+ i < prim_info->primitive_count;
+ start += prim_info->primitive_lengths[i], i++)
+ {
+ render->draw_arrays(render,
+ start,
+ prim_info->primitive_lengths[i]);
+ }
render->release_vertices(render);
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch.c b/src/gallium/auxiliary/draw/draw_pt_fetch.c
index a1347221b5..ae12ee24bd 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch.c
@@ -29,7 +29,6 @@
#include "util/u_math.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
-#include "draw/draw_vbuf.h"
#include "draw/draw_pt.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
@@ -69,31 +68,12 @@ void draw_pt_fetch_prepare( struct pt_fetch *fetch,
fetch->vertex_size = vertex_size;
- /* Always emit/leave space for a vertex header.
- *
- * It's worth considering whether the vertex headers should contain
- * a pointer to the 'data', rather than having it inline.
- * Something to look at after we've fully switched over to the pt
- * paths.
+ /* Leave the clipmask/edgeflags/pad/vertex_id untouched
*/
- {
- /* Need to set header->vertex_id = 0xffff somehow.
- */
- key.element[nr].type = TRANSLATE_ELEMENT_NORMAL;
- key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT;
- key.element[nr].input_buffer = draw->pt.nr_vertex_buffers;
- key.element[nr].input_offset = 0;
- key.element[nr].instance_divisor = 0;
- key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT;
- key.element[nr].output_offset = dst_offset;
- dst_offset += 1 * sizeof(float);
- nr++;
-
-
- /* Just leave the clip[] array untouched.
- */
- dst_offset += 4 * sizeof(float);
- }
+ dst_offset += 1 * sizeof(float);
+ /* Just leave the clip[] array untouched.
+ */
+ dst_offset += 4 * sizeof(float);
if (instance_id_index != ~0) {
num_extra_inputs++;
@@ -132,26 +112,11 @@ void draw_pt_fetch_prepare( struct pt_fetch *fetch,
key.nr_elements = nr;
key.output_stride = vertex_size;
-
if (!fetch->translate ||
translate_key_compare(&fetch->translate->key, &key) != 0)
{
translate_key_sanitize(&key);
fetch->translate = translate_cache_find(fetch->cache, &key);
-
- {
- static struct vertex_header vh = { 0,
- 1,
- 0,
- UNDEFINED_VERTEX_ID,
- { .0f, .0f, .0f, .0f } };
-
- fetch->translate->set_buffer(fetch->translate,
- draw->pt.nr_vertex_buffers,
- &vh,
- 0,
- ~0);
- }
}
}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
index 5158c6341c..5c8af17c8e 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
@@ -36,6 +36,7 @@
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
+#include "draw/draw_gs.h"
#include "translate/translate.h"
#include "translate/translate_cache.h"
@@ -100,9 +101,14 @@ static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
boolean ok;
struct translate_key key;
+ unsigned gs_out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ prim);
+
+
ok = draw->render->set_primitive( draw->render,
- prim );
+ gs_out_prim );
if (!ok) {
assert(0);
return;
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
index f0fc591bf5..b8270280b6 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
@@ -67,9 +67,8 @@ struct fetch_shade_emit {
-
static void fse_prepare( struct draw_pt_middle_end *middle,
- unsigned prim,
+ unsigned prim,
unsigned opt,
unsigned *max_vertices )
{
@@ -79,9 +78,12 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
const struct vertex_info *vinfo;
unsigned i;
unsigned nr_vbs = 0;
-
- if (!draw->render->set_primitive( draw->render,
+ /* Can't support geometry shader on this path.
+ */
+ assert(!draw->gs.geometry_shader);
+
+ if (!draw->render->set_primitive( draw->render,
prim )) {
assert(0);
return;
@@ -90,7 +92,6 @@ static void fse_prepare( struct draw_pt_middle_end *middle,
/* Must do this after set_primitive() above:
*/
fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
-
fse->key.output_stride = vinfo->size * 4;
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
index da5106463a..121dfc414a 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -27,6 +27,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_prim.h"
#include "draw/draw_context.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
@@ -40,16 +41,16 @@ struct fetch_pipeline_middle_end {
struct draw_context *draw;
struct pt_emit *emit;
+ struct pt_so_emit *so_emit;
struct pt_fetch *fetch;
struct pt_post_vs *post_vs;
unsigned vertex_data_offset;
unsigned vertex_size;
- unsigned prim;
+ unsigned input_prim;
unsigned opt;
};
-
static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned prim,
unsigned opt,
@@ -61,6 +62,10 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
unsigned i;
unsigned instance_id_index = ~0;
+ unsigned gs_out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ prim);
+
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.
*/
@@ -76,7 +81,7 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
}
}
- fpme->prim = prim;
+ fpme->input_prim = prim;
fpme->opt = opt;
/* Always leave room for the vertex header whether we need it or
@@ -98,11 +103,13 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
(boolean)draw->bypass_clipping,
(boolean)draw->identity_viewport,
(boolean)draw->rasterizer->gl_rasterization_rules,
- (draw->vs.edgeflag_output ? true : false) );
+ (draw->vs.edgeflag_output ? TRUE : FALSE) );
+
+ draw_pt_so_emit_prepare( fpme->so_emit );
if (!(opt & PT_PIPELINE)) {
- draw_pt_emit_prepare( fpme->emit,
- prim,
+ draw_pt_emit_prepare( fpme->emit,
+ gs_out_prim,
max_vertices );
*max_vertices = MAX2( *max_vertices,
@@ -121,147 +128,146 @@ static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
}
-
-static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
- const unsigned *fetch_elts,
- unsigned fetch_count,
- const ushort *draw_elts,
- unsigned draw_count )
+static void fetch( struct pt_fetch *fetch,
+ const struct draw_fetch_info *fetch_info,
+ char *output)
{
- struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
- struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
- unsigned opt = fpme->opt;
- unsigned alloc_count = align( fetch_count, 4 );
-
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
-
- if (!pipeline_verts) {
- /* Not much we can do here - just skip the rendering.
- */
- assert(0);
- return;
+ if (fetch_info->linear) {
+ draw_pt_fetch_run_linear( fetch,
+ fetch_info->start,
+ fetch_info->count,
+ output );
}
-
- /* Fetch into our vertex buffer
- */
- draw_pt_fetch_run( fpme->fetch,
- fetch_elts,
- fetch_count,
- (char *)pipeline_verts );
-
- /* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts.
- */
- if (opt & PT_SHADE)
- {
- vshader->run_linear(vshader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.vs_constants,
- fetch_count,
- fpme->vertex_size,
- fpme->vertex_size);
- if (gshader)
- draw_geometry_shader_run(gshader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.gs_constants,
- fetch_count,
- fpme->vertex_size,
- fpme->vertex_size);
+ else {
+ draw_pt_fetch_run( fetch,
+ fetch_info->elts,
+ fetch_info->count,
+ output );
}
+}
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- fetch_count,
- fpme->vertex_size ))
- {
- opt |= PT_PIPELINE;
- }
- /* Do we need to run the pipeline?
- */
- if (opt & PT_PIPELINE) {
+static void pipeline(struct fetch_pipeline_middle_end *fpme,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
+{
+ if (prim_info->linear)
+ draw_pipeline_run_linear( fpme->draw,
+ vert_info,
+ prim_info);
+ else
draw_pipeline_run( fpme->draw,
- fpme->prim,
- pipeline_verts,
- fetch_count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
+ vert_info,
+ prim_info );
+}
+
+static void emit(struct pt_emit *emit,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
+{
+ if (prim_info->linear) {
+ draw_pt_emit_linear(emit, vert_info, prim_info);
}
else {
- draw_pt_emit( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- fetch_count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
+ draw_pt_emit(emit, vert_info, prim_info);
}
+}
- FREE(pipeline_verts);
+static void draw_vertex_shader_run(struct draw_vertex_shader *vshader,
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ const struct draw_vertex_info *input_verts,
+ struct draw_vertex_info *output_verts )
+{
+ output_verts->vertex_size = input_verts->vertex_size;
+ output_verts->stride = input_verts->vertex_size;
+ output_verts->count = input_verts->count;
+ output_verts->verts =
+ (struct vertex_header *)MALLOC(output_verts->vertex_size *
+ align(output_verts->count, 4));
+
+ vshader->run_linear(vshader,
+ (const float (*)[4])input_verts->verts->data,
+ ( float (*)[4])output_verts->verts->data,
+ constants,
+ input_verts->count,
+ input_verts->vertex_size,
+ input_verts->vertex_size);
}
-
-static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
- unsigned start,
- unsigned count)
+static void fetch_pipeline_generic( struct draw_pt_middle_end *middle,
+ const struct draw_fetch_info *fetch_info,
+ const struct draw_prim_info *prim_info )
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *shader = draw->vs.vertex_shader;
- struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
+ struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
+ struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
+ struct draw_prim_info gs_prim_info;
+ struct draw_vertex_info fetched_vert_info;
+ struct draw_vertex_info vs_vert_info;
+ struct draw_vertex_info gs_vert_info;
+ struct draw_vertex_info *vert_info;
unsigned opt = fpme->opt;
- unsigned alloc_count = align( count, 4 );
-
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
- if (!pipeline_verts) {
- /* Not much we can do here - just skip the rendering.
- */
+ fetched_vert_info.count = fetch_info->count;
+ fetched_vert_info.vertex_size = fpme->vertex_size;
+ fetched_vert_info.stride = fpme->vertex_size;
+ fetched_vert_info.verts =
+ (struct vertex_header *)MALLOC(fpme->vertex_size *
+ align(fetch_info->count, 4));
+ if (!fetched_vert_info.verts) {
assert(0);
return;
}
- /* Fetch into our vertex buffer
+ /* Fetch into our vertex buffer.
*/
- draw_pt_fetch_run_linear( fpme->fetch,
- start,
- count,
- (char *)pipeline_verts );
+ fetch( fpme->fetch, fetch_info, (char *)fetched_vert_info.verts );
+
+ /* Finished with fetch:
+ */
+ fetch_info = NULL;
+ vert_info = &fetched_vert_info;
/* Run the shader, note that this overwrites the data[] parts of
* the pipeline verts.
*/
- if (opt & PT_SHADE)
- {
- shader->run_linear(shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.vs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
-
- if (geometry_shader)
- draw_geometry_shader_run(geometry_shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.gs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
+ if (fpme->opt & PT_SHADE) {
+ draw_vertex_shader_run(vshader,
+ draw->pt.user.vs_constants,
+ vert_info,
+ &vs_vert_info);
+
+ FREE(vert_info->verts);
+ vert_info = &vs_vert_info;
}
+ if ((fpme->opt & PT_SHADE) && gshader) {
+ draw_geometry_shader_run(gshader,
+ draw->pt.user.gs_constants,
+ vert_info,
+ prim_info,
+ &gs_vert_info,
+ &gs_prim_info);
+
+ FREE(vert_info->verts);
+ vert_info = &gs_vert_info;
+ prim_info = &gs_prim_info;
+ }
+
+
+ /* Stream output needs to be done before clipping.
+ *
+ * XXX: Stream output surely needs to respect the prim_info->elt
+ * lists.
+ */
+ draw_pt_so_emit( fpme->so_emit,
+ vert_info,
+ prim_info );
+
if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- count,
- fpme->vertex_size ))
+ vert_info ))
{
opt |= PT_PIPELINE;
}
@@ -269,102 +275,96 @@ static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
/* Do we need to run the pipeline?
*/
if (opt & PT_PIPELINE) {
- draw_pipeline_run_linear( fpme->draw,
- fpme->prim,
- pipeline_verts,
- count,
- fpme->vertex_size);
+ pipeline( fpme,
+ vert_info,
+ prim_info );
}
else {
- draw_pt_emit_linear( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- fpme->vertex_size,
- count );
+ emit( fpme->emit,
+ vert_info,
+ prim_info );
}
-
- FREE(pipeline_verts);
+ FREE(vert_info->verts);
}
+static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
+
+ fetch_info.linear = FALSE;
+ fetch_info.start = 0;
+ fetch_info.elts = fetch_elts;
+ fetch_info.count = fetch_count;
+
+ prim_info.linear = FALSE;
+ prim_info.start = 0;
+ prim_info.count = draw_count;
+ prim_info.elts = draw_elts;
+ prim_info.prim = fpme->input_prim;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &draw_count;
+
+ fetch_pipeline_generic( middle, &fetch_info, &prim_info );
+}
-static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle,
- unsigned start,
- unsigned count,
- const ushort *draw_elts,
- unsigned draw_count )
+static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count)
{
struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *shader = draw->vs.vertex_shader;
- struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
- unsigned opt = fpme->opt;
- unsigned alloc_count = align( count, 4 );
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
+
+ fetch_info.linear = TRUE;
+ fetch_info.start = start;
+ fetch_info.count = count;
+ fetch_info.elts = NULL;
+
+ prim_info.linear = TRUE;
+ prim_info.start = 0;
+ prim_info.count = count;
+ prim_info.elts = NULL;
+ prim_info.prim = fpme->input_prim;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &count;
+
+ fetch_pipeline_generic( middle, &fetch_info, &prim_info );
+}
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
- if (!pipeline_verts)
- return FALSE;
- /* Fetch into our vertex buffer
- */
- draw_pt_fetch_run_linear( fpme->fetch,
- start,
- count,
- (char *)pipeline_verts );
+static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
- /* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts.
- */
- if (opt & PT_SHADE)
- {
- shader->run_linear(shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.vs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
-
- if (geometry_shader)
- draw_geometry_shader_run(geometry_shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.gs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
- }
+ fetch_info.linear = TRUE;
+ fetch_info.start = start;
+ fetch_info.count = count;
+ fetch_info.elts = NULL;
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- count,
- fpme->vertex_size ))
- {
- opt |= PT_PIPELINE;
- }
+ prim_info.linear = FALSE;
+ prim_info.start = 0;
+ prim_info.count = draw_count;
+ prim_info.elts = draw_elts;
+ prim_info.prim = fpme->input_prim;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &draw_count;
- /* Do we need to run the pipeline?
- */
- if (opt & PT_PIPELINE) {
- draw_pipeline_run( fpme->draw,
- fpme->prim,
- pipeline_verts,
- count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
- }
- else {
- draw_pt_emit( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
- }
+ fetch_pipeline_generic( middle, &fetch_info, &prim_info );
- FREE(pipeline_verts);
return TRUE;
}
@@ -385,6 +385,9 @@ static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
if (fpme->emit)
draw_pt_emit_destroy( fpme->emit );
+ if (fpme->so_emit)
+ draw_pt_so_emit_destroy( fpme->so_emit );
+
if (fpme->post_vs)
draw_pt_post_vs_destroy( fpme->post_vs );
@@ -416,7 +419,11 @@ struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *
goto fail;
fpme->emit = draw_pt_emit_create( draw );
- if (!fpme->emit)
+ if (!fpme->emit)
+ goto fail;
+
+ fpme->so_emit = draw_pt_so_emit_create( draw );
+ if (!fpme->so_emit)
goto fail;
return &fpme->base;
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index d56889b5f6..d33969ac70 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -28,6 +28,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
+#include "draw/draw_gs.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
@@ -40,52 +41,58 @@ struct llvm_middle_end {
struct draw_context *draw;
struct pt_emit *emit;
+ struct pt_so_emit *so_emit;
struct pt_fetch *fetch;
struct pt_post_vs *post_vs;
unsigned vertex_data_offset;
unsigned vertex_size;
- unsigned prim;
+ unsigned input_prim;
unsigned opt;
struct draw_llvm *llvm;
- struct draw_llvm_variant *variants;
struct draw_llvm_variant *current_variant;
- int nr_variants;
};
static void
llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
- unsigned prim,
+ unsigned in_prim,
unsigned opt,
unsigned *max_vertices )
{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ struct llvm_vertex_shader *shader =
+ llvm_vertex_shader(draw->vs.vertex_shader);
struct draw_llvm_variant_key key;
struct draw_llvm_variant *variant = NULL;
+ struct draw_llvm_variant_list_item *li;
unsigned i;
unsigned instance_id_index = ~0;
+
+ unsigned out_prim = (draw->gs.geometry_shader ?
+ draw->gs.geometry_shader->output_primitive :
+ in_prim);
+
/* Add one to num_outputs because the pipeline occasionally tags on
* an additional texcoord, eg for AA lines.
*/
- unsigned nr = MAX2( vs->info.num_inputs,
- vs->info.num_outputs + 1 );
+ unsigned nr = MAX2( shader->base.info.num_inputs,
+ shader->base.info.num_outputs + 1 );
/* Scan for instanceID system value.
*/
- for (i = 0; i < vs->info.num_inputs; i++) {
- if (vs->info.input_semantic_name[i] == TGSI_SEMANTIC_INSTANCEID) {
+ for (i = 0; i < shader->base.info.num_inputs; i++) {
+ if (shader->base.info.input_semantic_name[i] == TGSI_SEMANTIC_INSTANCEID) {
instance_id_index = i;
break;
}
}
- fpme->prim = prim;
+ fpme->input_prim = in_prim;
fpme->opt = opt;
/* Always leave room for the vertex header whether we need it or
@@ -102,11 +109,13 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
(boolean)draw->bypass_clipping,
(boolean)(draw->identity_viewport),
(boolean)draw->rasterizer->gl_rasterization_rules,
- (draw->vs.edgeflag_output ? true : false) );
+ (draw->vs.edgeflag_output ? TRUE : FALSE) );
+
+ draw_pt_so_emit_prepare( fpme->so_emit );
if (!(opt & PT_PIPELINE)) {
draw_pt_emit_prepare( fpme->emit,
- prim,
+ out_prim,
max_vertices );
*max_vertices = MAX2( *max_vertices,
@@ -121,20 +130,41 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
draw_llvm_make_variant_key(fpme->llvm, &key);
- variant = fpme->variants;
- while(variant) {
- if(memcmp(&variant->key, &key, sizeof key) == 0)
+ li = first_elem(&shader->variants);
+ while(!at_end(&shader->variants, li)) {
+ if(memcmp(&li->base->key, &key, sizeof key) == 0) {
+ variant = li->base;
break;
+ }
+ li = next_elem(li);
+ }
- variant = variant->next;
+ if (variant) {
+ move_to_head(&fpme->llvm->vs_variants_list, &variant->list_item_global);
}
+ else {
+ unsigned i;
+ if (fpme->llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
+ /*
+ * XXX: should we flush here ?
+ */
+ for (i = 0; i < DRAW_MAX_SHADER_VARIANTS / 4; i++) {
+ struct draw_llvm_variant_list_item *item =
+ last_elem(&fpme->llvm->vs_variants_list);
+ draw_llvm_destroy_variant(item->base);
+ }
+ }
+
+ variant = draw_llvm_create_variant(fpme->llvm, nr);
- if (!variant) {
- variant = draw_llvm_prepare(fpme->llvm, nr);
- variant->next = fpme->variants;
- fpme->variants = variant;
- ++fpme->nr_variants;
+ if (variant) {
+ insert_at_head(&shader->variants, &variant->list_item_local);
+ insert_at_head(&fpme->llvm->vs_variants_list, &variant->list_item_global);
+ fpme->llvm->nr_variants++;
+ shader->variants_cached++;
+ }
}
+
fpme->current_variant = variant;
/*XXX we only support one constant buffer */
@@ -145,66 +175,142 @@ llvm_middle_end_prepare( struct draw_pt_middle_end *middle,
}
+static void pipeline(struct llvm_middle_end *llvm,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
+{
+ if (prim_info->linear)
+ draw_pipeline_run_linear( llvm->draw,
+ vert_info,
+ prim_info);
+ else
+ draw_pipeline_run( llvm->draw,
+ vert_info,
+ prim_info );
+}
-static void llvm_middle_end_run( struct draw_pt_middle_end *middle,
- const unsigned *fetch_elts,
- unsigned fetch_count,
- const ushort *draw_elts,
- unsigned draw_count )
+static void emit(struct pt_emit *emit,
+ const struct draw_vertex_info *vert_info,
+ const struct draw_prim_info *prim_info)
+{
+ if (prim_info->linear) {
+ draw_pt_emit_linear(emit, vert_info, prim_info);
+ }
+ else {
+ draw_pt_emit(emit, vert_info, prim_info);
+ }
+}
+
+static void
+llvm_pipeline_generic( struct draw_pt_middle_end *middle,
+ const struct draw_fetch_info *fetch_info,
+ const struct draw_prim_info *prim_info )
{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
struct draw_context *draw = fpme->draw;
+ struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
+ struct draw_prim_info gs_prim_info;
+ struct draw_vertex_info llvm_vert_info;
+ struct draw_vertex_info gs_vert_info;
+ struct draw_vertex_info *vert_info;
unsigned opt = fpme->opt;
- unsigned alloc_count = align( fetch_count, 4 );
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
-
- if (!pipeline_verts) {
- /* Not much we can do here - just skip the rendering.
- */
+ llvm_vert_info.count = fetch_info->count;
+ llvm_vert_info.vertex_size = fpme->vertex_size;
+ llvm_vert_info.stride = fpme->vertex_size;
+ llvm_vert_info.verts =
+ (struct vertex_header *)MALLOC(fpme->vertex_size *
+ align(fetch_info->count, 4));
+ if (!llvm_vert_info.verts) {
assert(0);
return;
}
- fpme->current_variant->jit_func_elts( &fpme->llvm->jit_context,
- pipeline_verts,
- (const char **)draw->pt.user.vbuffer,
- fetch_elts,
- fetch_count,
- fpme->vertex_size,
- draw->pt.vertex_buffer );
-
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- fetch_count,
- fpme->vertex_size ))
- {
+ if (fetch_info->linear)
+ fpme->current_variant->jit_func( &fpme->llvm->jit_context,
+ llvm_vert_info.verts,
+ (const char **)draw->pt.user.vbuffer,
+ fetch_info->start,
+ fetch_info->count,
+ fpme->vertex_size,
+ draw->pt.vertex_buffer );
+ else
+ fpme->current_variant->jit_func_elts( &fpme->llvm->jit_context,
+ llvm_vert_info.verts,
+ (const char **)draw->pt.user.vbuffer,
+ fetch_info->elts,
+ fetch_info->count,
+ fpme->vertex_size,
+ draw->pt.vertex_buffer);
+
+ /* Finished with fetch and vs:
+ */
+ fetch_info = NULL;
+ vert_info = &llvm_vert_info;
+
+
+ if ((opt & PT_SHADE) && gshader) {
+ draw_geometry_shader_run(gshader,
+ draw->pt.user.gs_constants,
+ vert_info,
+ prim_info,
+ &gs_vert_info,
+ &gs_prim_info);
+
+ FREE(vert_info->verts);
+ vert_info = &gs_vert_info;
+ prim_info = &gs_prim_info;
+ }
+
+ /* stream output needs to be done before clipping */
+ draw_pt_so_emit( fpme->so_emit,
+ vert_info,
+ prim_info );
+
+ if (draw_pt_post_vs_run( fpme->post_vs, vert_info )) {
opt |= PT_PIPELINE;
}
/* Do we need to run the pipeline?
*/
if (opt & PT_PIPELINE) {
- draw_pipeline_run( fpme->draw,
- fpme->prim,
- pipeline_verts,
- fetch_count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
+ pipeline( fpme,
+ vert_info,
+ prim_info );
}
else {
- draw_pt_emit( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- fetch_count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
+ emit( fpme->emit,
+ vert_info,
+ prim_info );
}
+ FREE(vert_info->verts);
+}
- FREE(pipeline_verts);
+static void llvm_middle_end_run( struct draw_pt_middle_end *middle,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
+
+ fetch_info.linear = FALSE;
+ fetch_info.start = 0;
+ fetch_info.elts = fetch_elts;
+ fetch_info.count = fetch_count;
+
+ prim_info.linear = FALSE;
+ prim_info.start = 0;
+ prim_info.count = draw_count;
+ prim_info.elts = draw_elts;
+ prim_info.prim = fpme->input_prim;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &draw_count;
+
+ llvm_pipeline_generic( middle, &fetch_info, &prim_info );
}
@@ -213,57 +319,23 @@ static void llvm_middle_end_linear_run( struct draw_pt_middle_end *middle,
unsigned count)
{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- unsigned opt = fpme->opt;
- unsigned alloc_count = align( count, 4 );
-
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
-
- if (!pipeline_verts) {
- /* Not much we can do here - just skip the rendering.
- */
- assert(0);
- return;
- }
-
-#if 0
- debug_printf("#### Pipeline = %p (data = %p)\n",
- pipeline_verts, pipeline_verts->data);
-#endif
- fpme->current_variant->jit_func( &fpme->llvm->jit_context,
- pipeline_verts,
- (const char **)draw->pt.user.vbuffer,
- start,
- count,
- fpme->vertex_size,
- draw->pt.vertex_buffer );
-
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- count,
- fpme->vertex_size ))
- {
- opt |= PT_PIPELINE;
- }
-
- /* Do we need to run the pipeline?
- */
- if (opt & PT_PIPELINE) {
- draw_pipeline_run_linear( fpme->draw,
- fpme->prim,
- pipeline_verts,
- count,
- fpme->vertex_size);
- }
- else {
- draw_pt_emit_linear( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- fpme->vertex_size,
- count );
- }
-
- FREE(pipeline_verts);
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
+
+ fetch_info.linear = TRUE;
+ fetch_info.start = start;
+ fetch_info.count = count;
+ fetch_info.elts = NULL;
+
+ prim_info.linear = TRUE;
+ prim_info.start = 0;
+ prim_info.count = count;
+ prim_info.elts = NULL;
+ prim_info.prim = fpme->input_prim;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &count;
+
+ llvm_pipeline_generic( middle, &fetch_info, &prim_info );
}
@@ -276,53 +348,24 @@ llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
unsigned draw_count )
{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- unsigned opt = fpme->opt;
- unsigned alloc_count = align( count, 4 );
-
- struct vertex_header *pipeline_verts =
- (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
-
- if (!pipeline_verts)
- return FALSE;
-
- fpme->current_variant->jit_func( &fpme->llvm->jit_context,
- pipeline_verts,
- (const char **)draw->pt.user.vbuffer,
- start,
- count,
- fpme->vertex_size,
- draw->pt.vertex_buffer );
-
- if (draw_pt_post_vs_run( fpme->post_vs,
- pipeline_verts,
- count,
- fpme->vertex_size ))
- {
- opt |= PT_PIPELINE;
- }
+ struct draw_fetch_info fetch_info;
+ struct draw_prim_info prim_info;
- /* Do we need to run the pipeline?
- */
- if (opt & PT_PIPELINE) {
- draw_pipeline_run( fpme->draw,
- fpme->prim,
- pipeline_verts,
- count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
- }
- else {
- draw_pt_emit( fpme->emit,
- (const float (*)[4])pipeline_verts->data,
- count,
- fpme->vertex_size,
- draw_elts,
- draw_count );
- }
+ fetch_info.linear = TRUE;
+ fetch_info.start = start;
+ fetch_info.count = count;
+ fetch_info.elts = NULL;
+
+ prim_info.linear = FALSE;
+ prim_info.start = 0;
+ prim_info.count = draw_count;
+ prim_info.elts = draw_elts;
+ prim_info.prim = fpme->input_prim;
+ prim_info.primitive_count = 1;
+ prim_info.primitive_lengths = &draw_count;
+
+ llvm_pipeline_generic( middle, &fetch_info, &prim_info );
- FREE(pipeline_verts);
return TRUE;
}
@@ -336,37 +379,16 @@ static void llvm_middle_end_finish( struct draw_pt_middle_end *middle )
static void llvm_middle_end_destroy( struct draw_pt_middle_end *middle )
{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
- struct draw_context *draw = fpme->draw;
- struct draw_llvm_variant *variant = NULL;
- variant = fpme->variants;
- while(variant) {
- struct draw_llvm_variant *next = variant->next;
-
- if (variant->function_elts) {
- if (variant->function_elts)
- LLVMFreeMachineCodeForFunction(draw->engine,
- variant->function_elts);
- LLVMDeleteFunction(variant->function_elts);
- }
-
- if (variant->function) {
- if (variant->function)
- LLVMFreeMachineCodeForFunction(draw->engine,
- variant->function);
- LLVMDeleteFunction(variant->function);
- }
-
- FREE(variant);
-
- variant = next;
- }
if (fpme->fetch)
draw_pt_fetch_destroy( fpme->fetch );
if (fpme->emit)
draw_pt_emit_destroy( fpme->emit );
+ if (fpme->so_emit)
+ draw_pt_so_emit_destroy( fpme->so_emit );
+
if (fpme->post_vs)
draw_pt_post_vs_destroy( fpme->post_vs );
@@ -377,7 +399,8 @@ static void llvm_middle_end_destroy( struct draw_pt_middle_end *middle )
}
-struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit_llvm( struct draw_context *draw )
+struct draw_pt_middle_end *
+draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
{
struct llvm_middle_end *fpme = 0;
@@ -409,13 +432,15 @@ struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit_llvm( struct draw_cont
if (!fpme->emit)
goto fail;
+ fpme->so_emit = draw_pt_so_emit_create( draw );
+ if (!fpme->so_emit)
+ goto fail;
+
fpme->llvm = draw_llvm_create(draw);
if (!fpme->llvm)
goto fail;
- fpme->variants = NULL;
fpme->current_variant = NULL;
- fpme->nr_variants = 0;
return &fpme->base;
diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
index 5525dfc748..e850cc2edd 100644
--- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c
+++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
@@ -29,19 +29,23 @@
#include "pipe/p_context.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"
-#include "draw/draw_vbuf.h"
#include "draw/draw_pt.h"
struct pt_post_vs {
struct draw_context *draw;
boolean (*run)( struct pt_post_vs *pvs,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride );
+ struct draw_vertex_info *info );
};
-
+static INLINE void
+initialize_vertex_header(struct vertex_header *header)
+{
+ header->clipmask = 0;
+ header->edgeflag = 1;
+ header->pad = 0;
+ header->vertex_id = UNDEFINED_VERTEX_ID;
+}
static INLINE float
dot4(const float *a, const float *b)
@@ -52,8 +56,6 @@ dot4(const float *a, const float *b)
a[3]*b[3]);
}
-
-
static INLINE unsigned
compute_clipmask_gl(const float *clip, /*const*/ float plane[][4], unsigned nr)
{
@@ -92,22 +94,21 @@ compute_clipmask_gl(const float *clip, /*const*/ float plane[][4], unsigned nr)
* instructions
*/
static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride )
+ struct draw_vertex_info *info )
{
- struct vertex_header *out = vertices;
+ struct vertex_header *out = info->verts;
const float *scale = pvs->draw->viewport.scale;
const float *trans = pvs->draw->viewport.translate;
const unsigned pos = draw_current_shader_position_output(pvs->draw);
unsigned clipped = 0;
unsigned j;
- if (0) debug_printf("%s\n", __FUNCTION__);
+ if (0) debug_printf("%s count, %d\n", __FUNCTION__, info->count);
- for (j = 0; j < count; j++) {
+ for (j = 0; j < info->count; j++) {
float *position = out->data[pos];
+ initialize_vertex_header(out);
#if 0
debug_printf("%d) io = %p, data = %p = [%f, %f, %f, %f]\n",
j, out, position, position[0], position[1], position[2], position[3]);
@@ -143,7 +144,7 @@ static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs,
#endif
}
- out = (struct vertex_header *)( (char *)out + stride );
+ out = (struct vertex_header *)( (char *)out + info->stride );
}
return clipped != 0;
@@ -153,29 +154,27 @@ static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs,
/* As above plus edgeflags
*/
-static boolean
+static boolean
post_vs_cliptest_viewport_gl_edgeflag(struct pt_post_vs *pvs,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride )
+ struct draw_vertex_info *info)
{
unsigned j;
boolean needpipe;
- needpipe = post_vs_cliptest_viewport_gl( pvs, vertices, count, stride);
+ needpipe = post_vs_cliptest_viewport_gl(pvs, info);
/* If present, copy edgeflag VS output into vertex header.
* Otherwise, leave header as is.
*/
if (pvs->draw->vs.edgeflag_output) {
- struct vertex_header *out = vertices;
+ struct vertex_header *out = info->verts;
int ef = pvs->draw->vs.edgeflag_output;
- for (j = 0; j < count; j++) {
+ for (j = 0; j < info->count; j++) {
const float *edgeflag = out->data[ef];
out->edgeflag = !(edgeflag[0] != 1.0f);
needpipe |= !out->edgeflag;
- out = (struct vertex_header *)( (char *)out + stride );
+ out = (struct vertex_header *)( (char *)out + info->stride );
}
}
return needpipe;
@@ -187,29 +186,28 @@ post_vs_cliptest_viewport_gl_edgeflag(struct pt_post_vs *pvs,
/* If bypass_clipping is set, skip cliptest and rhw divide.
*/
static boolean post_vs_viewport( struct pt_post_vs *pvs,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride )
+ struct draw_vertex_info *info )
{
- struct vertex_header *out = vertices;
+ struct vertex_header *out = info->verts;
const float *scale = pvs->draw->viewport.scale;
const float *trans = pvs->draw->viewport.translate;
const unsigned pos = draw_current_shader_position_output(pvs->draw);
unsigned j;
if (0) debug_printf("%s\n", __FUNCTION__);
- for (j = 0; j < count; j++) {
+ for (j = 0; j < info->count; j++) {
float *position = out->data[pos];
+ initialize_vertex_header(out);
/* Viewport mapping only, no cliptest/rhw divide
*/
position[0] = position[0] * scale[0] + trans[0];
position[1] = position[1] * scale[1] + trans[1];
position[2] = position[2] * scale[2] + trans[2];
- out = (struct vertex_header *)((char *)out + stride);
+ out = (struct vertex_header *)((char *)out + info->stride);
}
-
+
return FALSE;
}
@@ -218,20 +216,25 @@ static boolean post_vs_viewport( struct pt_post_vs *pvs,
* to do.
*/
static boolean post_vs_none( struct pt_post_vs *pvs,
- struct vertex_header *vertices,
- unsigned count,
- unsigned stride )
+ struct draw_vertex_info *info )
{
+ struct vertex_header *out = info->verts;
+ unsigned j;
+
if (0) debug_printf("%s\n", __FUNCTION__);
+ /* just initialize the vertex_id in all headers */
+ for (j = 0; j < info->count; j++) {
+ initialize_vertex_header(out);
+
+ out = (struct vertex_header *)((char *)out + info->stride);
+ }
return FALSE;
}
boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
- struct vertex_header *pipeline_verts,
- unsigned count,
- unsigned stride )
+ struct draw_vertex_info *info )
{
- return pvs->run( pvs, pipeline_verts, count, stride );
+ return pvs->run( pvs, info );
}
@@ -272,7 +275,7 @@ struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw )
return NULL;
pvs->draw = draw;
-
+
return pvs;
}
diff --git a/src/gallium/auxiliary/draw/draw_pt_so_emit.c b/src/gallium/auxiliary/draw/draw_pt_so_emit.c
new file mode 100644
index 0000000000..5d82934889
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_so_emit.c
@@ -0,0 +1,303 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+struct pt_so_emit {
+ struct draw_context *draw;
+
+ void *buffers[PIPE_MAX_SO_BUFFERS];
+
+ unsigned input_vertex_stride;
+ const float (*inputs)[4];
+
+ boolean has_so;
+
+ boolean single_buffer;
+
+ unsigned emitted_primitives;
+ unsigned emitted_vertices;
+};
+
+
+void draw_pt_so_emit_prepare(struct pt_so_emit *emit)
+{
+ struct draw_context *draw = emit->draw;
+
+ emit->has_so = (draw->so.state.num_outputs > 0);
+
+ /* if we have a state with outputs make sure we have
+ * buffers to output to */
+ if (emit->has_so) {
+ boolean has_valid_buffer = FALSE;
+ unsigned i;
+ for (i = 0; i < draw->so.num_buffers; ++i) {
+ if (draw->so.buffers[i]) {
+ has_valid_buffer = TRUE;
+ break;
+ }
+ }
+ emit->has_so = has_valid_buffer;
+ }
+
+ if (!emit->has_so)
+ return;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+}
+
+static boolean
+is_component_writable(unsigned mask,
+ unsigned compo)
+{
+ switch (mask) {
+ case TGSI_WRITEMASK_NONE:
+ return FALSE;
+ case TGSI_WRITEMASK_X:
+ return compo == 0;
+ case TGSI_WRITEMASK_Y:
+ return compo == 1;
+ case TGSI_WRITEMASK_XY:
+ return compo == 0 || compo == 1;
+ case TGSI_WRITEMASK_Z:
+ return compo == 2;
+ case TGSI_WRITEMASK_XZ:
+ return compo == 0 || compo == 2;
+ case TGSI_WRITEMASK_YZ:
+ return compo == 1 || compo == 2;
+ case TGSI_WRITEMASK_XYZ:
+ return compo == 0 || compo == 1 || compo == 2;
+ case TGSI_WRITEMASK_W:
+ return compo == 3;
+ case TGSI_WRITEMASK_XW:
+ return compo == 0 || compo == 3;
+ case TGSI_WRITEMASK_YW:
+ return compo == 1 || compo == 3;
+ case TGSI_WRITEMASK_XYW:
+ return compo == 0 || compo == 1 || compo == 3;
+ case TGSI_WRITEMASK_ZW:
+ return compo == 2 || compo == 3;
+ case TGSI_WRITEMASK_XZW:
+ return compo == 0 || compo == 1 || compo == 3;
+ case TGSI_WRITEMASK_YZW:
+ return compo == 1 || compo == 2 || compo == 4;
+ case TGSI_WRITEMASK_XYZW:
+ return compo < 4;
+ default:
+ debug_assert(!"Unknown writemask in stream out");
+ return compo < 4;
+ }
+}
+
+static void so_emit_prim(struct pt_so_emit *so,
+ unsigned *indices,
+ unsigned num_vertices)
+{
+ unsigned slot, i;
+ unsigned input_vertex_stride = so->input_vertex_stride;
+ struct draw_context *draw = so->draw;
+ const float (*input_ptr)[4];
+ const struct pipe_stream_output_state *state =
+ &draw->so.state;
+ float **buffer = 0;
+
+ input_ptr = so->inputs;
+
+ for (i = 0; i < num_vertices; ++i) {
+ const float (*input)[4];
+ unsigned total_written_compos = 0;
+ /*debug_printf("%d) vertex index = %d (prim idx = %d)\n", i, indices[i], prim_idx);*/
+ input = (const float (*)[4])(
+ (const char *)input_ptr + (indices[i] * input_vertex_stride));
+ for (slot = 0; slot < state->num_outputs; ++slot) {
+ unsigned idx = state->register_index[slot];
+ unsigned writemask = state->register_mask[slot];
+ unsigned written_compos = 0;
+ unsigned compo;
+
+ buffer = (float**)&so->buffers[state->output_buffer[slot]];
+
+ /*debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
+ slot, vs_slot, idx);*/
+#if 1
+ assert(!util_is_inf_or_nan(input[idx][0]));
+ assert(!util_is_inf_or_nan(input[idx][1]));
+ assert(!util_is_inf_or_nan(input[idx][2]));
+ assert(!util_is_inf_or_nan(input[idx][3]));
+#endif
+ for (compo = 0; compo < 4; ++compo) {
+ if (is_component_writable(writemask, compo)) {
+ float *buf = *buffer;
+ buf[written_compos++] = input[idx][compo];
+ }
+ }
+#if 0
+ debug_printf("\t\t(writemask = %d)%f %f %f %f\n",
+ writemask,
+ input[idx][0],
+ input[idx][1],
+ input[idx][2],
+ input[idx][3]);
+#endif
+ *buffer += written_compos;
+ total_written_compos += written_compos;
+ }
+ if (so->single_buffer) {
+ int stride = (int)state->stride -
+ sizeof(float) * total_written_compos;
+
+ debug_assert(stride >= 0);
+ *buffer = (float*) (((char*)*buffer) + stride);
+ }
+ }
+ so->emitted_vertices += num_vertices;
+ ++so->emitted_primitives;
+}
+
+static void so_point(struct pt_so_emit *so, int idx)
+{
+ unsigned indices[1];
+
+ indices[0] = idx;
+
+ so_emit_prim(so, indices, 1);
+}
+
+static void so_line(struct pt_so_emit *so, int i0, int i1)
+{
+ unsigned indices[2];
+
+ indices[0] = i0;
+ indices[1] = i1;
+
+ so_emit_prim(so, indices, 2);
+}
+
+static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2)
+{
+ unsigned indices[3];
+
+ indices[0] = i0;
+ indices[1] = i1;
+ indices[2] = i2;
+
+ so_emit_prim(so, indices, 3);
+}
+
+
+#define TRIANGLE(gs,i0,i1,i2) so_tri(so,i0,i1,i2)
+#define LINE(gs,i0,i1) so_line(so,i0,i1)
+#define POINT(gs,i0) so_point(so,i0)
+#define FUNC so_run_linear
+#define LOCAL_VARS
+#include "draw_so_emit_tmp.h"
+#undef LOCAL_VARS
+#undef FUNC
+
+
+#define TRIANGLE(gs,i0,i1,i2) so_tri(gs,elts[i0],elts[i1],elts[i2])
+#define LINE(gs,i0,i1) so_line(gs,elts[i0],elts[i1])
+#define POINT(gs,i0) so_point(gs,elts[i0])
+#define FUNC so_run_elts
+#define LOCAL_VARS \
+ const ushort *elts = input_prims->elts;
+#include "draw_so_emit_tmp.h"
+#undef LOCAL_VARS
+#undef FUNC
+
+
+void draw_pt_so_emit( struct pt_so_emit *emit,
+ const struct draw_vertex_info *input_verts,
+ const struct draw_prim_info *input_prims )
+{
+ struct draw_context *draw = emit->draw;
+ struct vbuf_render *render = draw->render;
+ unsigned start, i;
+
+ if (!emit->has_so)
+ return;
+
+ emit->emitted_vertices = 0;
+ emit->emitted_primitives = 0;
+ emit->input_vertex_stride = input_verts->stride;
+ emit->inputs = (const float (*)[4])input_verts->verts->data;
+ for (i = 0; i < draw->so.num_buffers; ++i) {
+ emit->buffers[i] = draw->so.buffers[i];
+ }
+ emit->single_buffer = TRUE;
+ for (i = 0; i < draw->so.state.num_outputs; ++i) {
+ if (draw->so.state.output_buffer[i] != 0)
+ emit->single_buffer = FALSE;
+ }
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??*/
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ for (start = i = 0; i < input_prims->primitive_count;
+ start += input_prims->primitive_lengths[i], i++)
+ {
+ unsigned count = input_prims->primitive_lengths[i];
+
+ if (input_prims->linear) {
+ so_run_linear(emit, input_prims, input_verts,
+ start, count);
+ } else {
+ so_run_elts(emit, input_prims, input_verts,
+ start, count);
+ }
+ }
+
+ render->set_stream_output_info(render,
+ emit->emitted_primitives,
+ emit->emitted_vertices);
+}
+
+
+struct pt_so_emit *draw_pt_so_emit_create( struct draw_context *draw )
+{
+ struct pt_so_emit *emit = CALLOC_STRUCT(pt_so_emit);
+ if (!emit)
+ return NULL;
+
+ emit->draw = draw;
+
+ return emit;
+}
+
+void draw_pt_so_emit_destroy( struct pt_so_emit *emit )
+{
+ FREE(emit);
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_varray.c b/src/gallium/auxiliary/draw/draw_pt_varray.c
index d0e16c9bc3..d89d5cd20f 100644
--- a/src/gallium/auxiliary/draw/draw_pt_varray.c
+++ b/src/gallium/auxiliary/draw/draw_pt_varray.c
@@ -136,7 +136,7 @@ static unsigned decompose_prim[PIPE_PRIM_POLYGON + 1] = {
static void varray_prepare(struct draw_pt_front_end *frontend,
- unsigned prim,
+ unsigned in_prim,
struct draw_pt_middle_end *middle,
unsigned opt)
{
@@ -144,11 +144,13 @@ static void varray_prepare(struct draw_pt_front_end *frontend,
varray->base.run = varray_run;
- varray->input_prim = prim;
- varray->output_prim = decompose_prim[prim];
+ varray->input_prim = in_prim;
+ varray->output_prim = decompose_prim[in_prim];
varray->middle = middle;
- middle->prepare(middle, varray->output_prim, opt, &varray->driver_fetch_max );
+ middle->prepare(middle,
+ varray->output_prim,
+ opt, &varray->driver_fetch_max );
/* check that the max is even */
assert((varray->driver_fetch_max & 1) == 0);
diff --git a/src/gallium/auxiliary/draw/draw_pt_vcache.c b/src/gallium/auxiliary/draw/draw_pt_vcache.c
index 6a48e61e62..b7e0da7d44 100644
--- a/src/gallium/auxiliary/draw/draw_pt_vcache.c
+++ b/src/gallium/auxiliary/draw/draw_pt_vcache.c
@@ -54,7 +54,7 @@ struct vcache_frontend {
unsigned draw_count;
unsigned fetch_count;
unsigned fetch_max;
-
+
struct draw_pt_middle_end *middle;
unsigned input_prim;
@@ -64,14 +64,14 @@ struct vcache_frontend {
unsigned opt;
};
-static INLINE void
+static INLINE void
vcache_flush( struct vcache_frontend *vcache )
{
if (vcache->middle_prim != vcache->output_prim) {
vcache->middle_prim = vcache->output_prim;
- vcache->middle->prepare( vcache->middle,
- vcache->middle_prim,
- vcache->opt,
+ vcache->middle->prepare( vcache->middle,
+ vcache->middle_prim,
+ vcache->opt,
&vcache->fetch_max );
}
@@ -356,19 +356,19 @@ vcache_check_run( struct draw_pt_front_end *frontend,
if (0) debug_printf("fetch_count %d fetch_max %d draw_count %d\n", fetch_count,
vcache->fetch_max,
draw_count);
-
+
if (elt_bias + max_index >= DRAW_PIPE_MAX_VERTICES ||
fetch_count >= UNDEFINED_VERTEX_ID ||
fetch_count > draw_count) {
if (0) debug_printf("fail\n");
goto fail;
}
-
+
if (vcache->middle_prim != vcache->input_prim) {
vcache->middle_prim = vcache->input_prim;
- vcache->middle->prepare( vcache->middle,
- vcache->middle_prim,
- vcache->opt,
+ vcache->middle->prepare( vcache->middle,
+ vcache->middle_prim,
+ vcache->opt,
&vcache->fetch_max );
}
@@ -467,9 +467,9 @@ vcache_check_run( struct draw_pt_front_end *frontend,
-static void
+static void
vcache_prepare( struct draw_pt_front_end *frontend,
- unsigned prim,
+ unsigned in_prim,
struct draw_pt_middle_end *middle,
unsigned opt )
{
@@ -479,13 +479,19 @@ vcache_prepare( struct draw_pt_front_end *frontend,
{
vcache->base.run = vcache_run_extras;
}
- else
+ else
{
vcache->base.run = vcache_check_run;
}
- vcache->input_prim = prim;
- vcache->output_prim = u_reduced_prim(prim);
+ /* VCache will always emit the reduced version of its input
+ * primitive, ie STRIP/FANS become TRIS, etc.
+ *
+ * This is not to be confused with what the GS might be up to,
+ * which is a separate issue.
+ */
+ vcache->input_prim = in_prim;
+ vcache->output_prim = u_reduced_prim(in_prim);
vcache->middle = middle;
vcache->opt = opt;
@@ -494,7 +500,9 @@ vcache_prepare( struct draw_pt_front_end *frontend,
* doing so:
*/
vcache->middle_prim = (opt & PT_PIPELINE) ? vcache->output_prim : vcache->input_prim;
- middle->prepare( middle, vcache->middle_prim, opt, &vcache->fetch_max );
+ middle->prepare( middle,
+ vcache->middle_prim,
+ opt, &vcache->fetch_max );
}
diff --git a/src/gallium/auxiliary/draw/draw_so_emit_tmp.h b/src/gallium/auxiliary/draw/draw_so_emit_tmp.h
new file mode 100644
index 0000000000..01212a8e53
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_so_emit_tmp.h
@@ -0,0 +1,123 @@
+
+static void FUNC( struct pt_so_emit *so,
+ const struct draw_prim_info *input_prims,
+ const struct draw_vertex_info *input_verts,
+ unsigned start,
+ unsigned count)
+{
+ struct draw_context *draw = so->draw;
+
+ boolean flatfirst = (draw->rasterizer->flatshade &&
+ draw->rasterizer->flatshade_first);
+ unsigned i;
+ LOCAL_VARS
+
+ if (0) debug_printf("%s %d\n", __FUNCTION__, count);
+
+ debug_assert(input_prims->primitive_count == 1);
+
+ switch (input_prims->prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < count; i++) {
+ POINT( so, start + i + 0 );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 0; i+1 < count; i += 2) {
+ LINE( so , start + i + 0 , start + i + 1 );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ if (count >= 2) {
+
+ for (i = 1; i < count; i++) {
+ LINE( so, start + i - 1, start + i );
+ }
+
+ LINE( so, start + i - 1, start );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ for (i = 1; i < count; i++) {
+ LINE( so, start + i - 1, start + i );
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i+2 < count; i += 3) {
+ TRIANGLE( so, start + i + 0, start + i + 1, start + i + 2 );
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( so,
+ start + i + 0,
+ start + i + 1 + (i&1),
+ start + i + 2 - (i&1) );
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( so,
+ start + i + 0 + (i&1),
+ start + i + 1 - (i&1),
+ start + i + 2 );
+ }
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (count >= 3) {
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( so,
+ start + i + 1,
+ start + i + 2,
+ start );
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( so,
+ start,
+ start + i + 1,
+ start + i + 2 );
+ }
+ }
+ }
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ {
+ /* These bitflags look a little odd because we submit the
+ * vertices as (1,2,0) to satisfy flatshade requirements.
+ */
+
+ for (i = 0; i+2 < count; i++) {
+
+ if (flatfirst) {
+ TRIANGLE( so, start + 0, start + i + 1, start + i + 2 );
+ }
+ else {
+ TRIANGLE( so, start + i + 1, start + i + 2, start + 0 );
+ }
+ }
+ }
+ break;
+
+ default:
+ debug_assert(!"Unsupported primitive in stream output");
+ break;
+ }
+}
+
+
+#undef TRIANGLE
+#undef POINT
+#undef LINE
+#undef FUNC
diff --git a/src/gallium/auxiliary/draw/draw_vbuf.h b/src/gallium/auxiliary/draw/draw_vbuf.h
index 83ae26a9c2..e32803c072 100644
--- a/src/gallium/auxiliary/draw/draw_vbuf.h
+++ b/src/gallium/auxiliary/draw/draw_vbuf.h
@@ -117,6 +117,14 @@ struct vbuf_render {
void (*release_vertices)( struct vbuf_render * );
void (*destroy)( struct vbuf_render * );
+
+
+ /**
+ * Called after writing data to the stream out buffers
+ */
+ void (*set_stream_output_info)( struct vbuf_render *vbufr,
+ unsigned primitive_count,
+ unsigned vertices_count );
};
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index b9db886a24..57ea63fc06 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -98,6 +98,11 @@ draw_create_vertex_shader(struct draw_context *draw,
vs = draw_create_vs_ppc( draw, shader );
#endif
}
+#if HAVE_LLVM
+ else {
+ vs = draw_create_vs_llvm(draw, shader);
+ }
+#endif
if (!vs) {
vs = draw_create_vs_exec( draw, shader );
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
index 6c7e94db43..a731994523 100644
--- a/src/gallium/auxiliary/draw/draw_vs.h
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -165,7 +165,6 @@ draw_create_vs_ppc(struct draw_context *draw,
const struct pipe_shader_state *templ);
-
struct draw_vs_varient_key;
struct draw_vertex_shader;
@@ -173,6 +172,11 @@ struct draw_vs_varient *
draw_vs_create_varient_aos_sse( struct draw_vertex_shader *vs,
const struct draw_vs_varient_key *key );
+#if HAVE_LLVM
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *state);
+#endif
/********************************************************************************
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
new file mode 100644
index 0000000000..6c13df7913
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -0,0 +1,120 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+#include "draw_llvm.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+
+static void
+vs_llvm_prepare(struct draw_vertex_shader *shader,
+ struct draw_context *draw)
+{
+ /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/
+}
+
+static void
+vs_llvm_run_linear( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ /* we should never get here since the entire pipeline is
+ * generated in draw_pt_fetch_shade_pipeline_llvm.c */
+ debug_assert(0);
+}
+
+
+static void
+vs_llvm_delete( struct draw_vertex_shader *dvs )
+{
+ struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs);
+ struct pipe_fence_handle *fence = NULL;
+ struct draw_llvm_variant_list_item *li;
+ struct pipe_context *pipe = dvs->draw->pipe;
+
+ /*
+ * XXX: This might be not neccessary at all.
+ */
+ pipe->flush(pipe, 0, &fence);
+ if (fence) {
+ pipe->screen->fence_finish(pipe->screen, fence, 0);
+ pipe->screen->fence_reference(pipe->screen, &fence, NULL);
+ }
+
+
+ li = first_elem(&shader->variants);
+ while(!at_end(&shader->variants, li)) {
+ struct draw_llvm_variant_list_item *next = next_elem(li);
+ draw_llvm_destroy_variant(li->base);
+ li = next;
+ }
+
+ assert(shader->variants_cached == 0);
+ FREE((void*) dvs->state.tokens);
+ FREE( dvs );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *state)
+{
+ struct llvm_vertex_shader *vs = CALLOC_STRUCT( llvm_vertex_shader );
+
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
+ if (!vs->base.state.tokens) {
+ FREE(vs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(state->tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+ vs->base.prepare = vs_llvm_prepare;
+ vs->base.run_linear = vs_llvm_run_linear;
+ vs->base.delete = vs_llvm_delete;
+ vs->base.create_varient = draw_vs_create_varient_generic;
+
+ make_empty_list(&vs->variants);
+
+ return &vs->base;
+}
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c b/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c
index eb49204238..87e3e72a6e 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_format_aos.c
@@ -310,21 +310,6 @@ lp_build_pack_rgba_aos(LLVMBuilderRef builder,
}
-typedef void (*fetch_func)(float *, const uint8_t *, unsigned, unsigned);
-
-/** cast wrapper */
-static void *
-fetch_func_ptr_to_voidptr(fetch_func f)
-{
- union {
- void *v;
- fetch_func f;
- } u;
- u.f = f;
- return u.v;
-}
-
-
/**
* Fetch a pixel into a 4 float AoS.
*
@@ -406,7 +391,7 @@ lp_build_fetch_rgba_aos(LLVMBuilderRef builder,
assert(LLVMIsDeclaration(function));
LLVMAddGlobalMapping(lp_build_engine, function,
- fetch_func_ptr_to_voidptr(format_desc->fetch_rgba_float));
+ func_to_pointer((func_pointer)format_desc->fetch_rgba_float));
}
tmp = lp_build_alloca(builder, LLVMVectorType(LLVMFloatType(), 4), "");
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_init.c b/src/gallium/auxiliary/gallivm/lp_bld_init.c
index 0a690ea747..44cfdc4d3f 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_init.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_init.c
@@ -78,6 +78,9 @@ enum LLVM_CodeGenOpt_Level {
extern void
lp_register_oprofile_jit_event_listener(LLVMExecutionEngineRef EE);
+extern void
+lp_set_target_options(void);
+
void
lp_build_init(void)
@@ -86,6 +89,8 @@ lp_build_init(void)
gallivm_debug = debug_get_flags_option("GALLIVM_DEBUG", lp_bld_debug_flags, 0 );
#endif
+ lp_set_target_options();
+
LLVMInitializeNativeTarget();
LLVMLinkInJIT();
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp b/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp
index f004c0ae45..5a9488b5f7 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp
+++ b/src/gallium/auxiliary/gallivm/lp_bld_misc.cpp
@@ -36,6 +36,7 @@
#include <llvm-c/Core.h>
#include <llvm-c/ExecutionEngine.h>
+#include <llvm/Target/TargetOptions.h>
#include <llvm/ExecutionEngine/ExecutionEngine.h>
#include <llvm/ExecutionEngine/JITEventListener.h>
@@ -119,3 +120,25 @@ lp_register_oprofile_jit_event_listener(LLVMExecutionEngineRef EE)
{
llvm::unwrap(EE)->RegisterJITEventListener(llvm::createOProfileJITEventListener());
}
+
+
+extern "C" void
+lp_set_target_options(void)
+{
+#if defined(DEBUG)
+#if HAVE_LLVM >= 0x0207
+ llvm::JITEmitDebugInfo = true;
+#endif
+#endif
+
+#if defined(DEBUG) || defined(PROFILE)
+ llvm::NoFramePointerElim = true;
+#endif
+
+ llvm::NoExcessFPPrecision = false;
+
+ /* XXX: Investigate this */
+#if 0
+ llvm::UnsafeFPMath = true;
+#endif
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c
index 0890078cd0..6dbedf15ca 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_build.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_build.c
@@ -164,6 +164,7 @@ tgsi_default_full_declaration( void )
full_declaration.Declaration = tgsi_default_declaration();
full_declaration.Range = tgsi_default_declaration_range();
full_declaration.Semantic = tgsi_default_declaration_semantic();
+ full_declaration.ImmediateData.u = NULL;
return full_declaration;
}
@@ -180,7 +181,7 @@ tgsi_build_full_declaration(
struct tgsi_declaration_range *dr;
if( maxsize <= size )
- return 0;
+ return 0;
declaration = (struct tgsi_declaration *) &tokens[size];
size++;
@@ -235,6 +236,24 @@ tgsi_build_full_declaration(
header );
}
+ if (full_decl->Declaration.File == TGSI_FILE_IMMEDIATE_ARRAY) {
+ unsigned i, j;
+ union tgsi_immediate_data *data;
+
+ for (i = 0; i <= dr->Last; ++i) {
+ for (j = 0; j < 4; ++j) {
+ unsigned idx = i*4 + j;
+ if (maxsize <= size)
+ return 0;
+ data = (union tgsi_immediate_data *) &tokens[size];
+ ++size;
+
+ *data = full_decl->ImmediateData.u[idx];
+ declaration_grow( declaration, header );
+ }
+ }
+ }
+
return size;
}
@@ -613,6 +632,7 @@ tgsi_build_full_instruction(
reg->Register.File,
reg->Register.WriteMask,
reg->Register.Indirect,
+ reg->Register.Dimension,
reg->Register.Index,
instruction,
header );
@@ -640,6 +660,46 @@ tgsi_build_full_instruction(
instruction,
header );
}
+
+ if( reg->Register.Dimension ) {
+ struct tgsi_dimension *dim;
+
+ assert( !reg->Dimension.Dimension );
+
+ if( maxsize <= size )
+ return 0;
+ dim = (struct tgsi_dimension *) &tokens[size];
+ size++;
+
+ *dim = tgsi_build_dimension(
+ reg->Dimension.Indirect,
+ reg->Dimension.Index,
+ instruction,
+ header );
+
+ if( reg->Dimension.Indirect ) {
+ struct tgsi_src_register *ind;
+
+ if( maxsize <= size )
+ return 0;
+ ind = (struct tgsi_src_register *) &tokens[size];
+ size++;
+
+ *ind = tgsi_build_src_register(
+ reg->DimIndirect.File,
+ reg->DimIndirect.SwizzleX,
+ reg->DimIndirect.SwizzleY,
+ reg->DimIndirect.SwizzleZ,
+ reg->DimIndirect.SwizzleW,
+ reg->DimIndirect.Negate,
+ reg->DimIndirect.Absolute,
+ reg->DimIndirect.Indirect,
+ reg->DimIndirect.Dimension,
+ reg->DimIndirect.Index,
+ instruction,
+ header );
+ }
+ }
}
for( i = 0; i < full_inst->Instruction.NumSrcRegs; i++ ) {
@@ -959,6 +1019,7 @@ tgsi_build_dst_register(
unsigned file,
unsigned mask,
unsigned indirect,
+ unsigned dimension,
int index,
struct tgsi_instruction *instruction,
struct tgsi_header *header )
@@ -974,6 +1035,7 @@ tgsi_build_dst_register(
dst_register.WriteMask = mask;
dst_register.Index = index;
dst_register.Indirect = indirect;
+ dst_register.Dimension = dimension;
instruction_grow( instruction, header );
@@ -987,6 +1049,8 @@ tgsi_default_full_dst_register( void )
full_dst_register.Register = tgsi_default_dst_register();
full_dst_register.Indirect = tgsi_default_src_register();
+ full_dst_register.Dimension = tgsi_default_dimension();
+ full_dst_register.DimIndirect = tgsi_default_src_register();
return full_dst_register;
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.h b/src/gallium/auxiliary/tgsi/tgsi_build.h
index 13d7f5272d..112107a088 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_build.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_build.h
@@ -263,6 +263,7 @@ tgsi_build_dst_register(
unsigned file,
unsigned mask,
unsigned indirect,
+ unsigned dimension,
int index,
struct tgsi_instruction *instruction,
struct tgsi_header *header );
diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.c b/src/gallium/auxiliary/tgsi/tgsi_dump.c
index 35480076ed..9fcc28f4c9 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_dump.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_dump.c
@@ -101,7 +101,9 @@ static const char *file_names[TGSI_FILE_COUNT] =
"ADDR",
"IMM",
"PRED",
- "SV"
+ "SV",
+ "IMMX",
+ "TEMPX"
};
static const char *interpolate_names[] =
@@ -191,29 +193,30 @@ static const char *fs_coord_pixel_center_names[] =
static void
-_dump_register_dst(
- struct dump_ctx *ctx,
- uint file,
- int index)
-{
- ENM( file, file_names );
-
- CHR( '[' );
- SID( index );
- CHR( ']' );
-}
-
-
-static void
_dump_register_src(
struct dump_ctx *ctx,
const struct tgsi_full_src_register *src )
{
ENM(src->Register.File, file_names);
if (src->Register.Dimension) {
- CHR('[');
- SID(src->Dimension.Index);
- CHR(']');
+ if (src->Dimension.Indirect) {
+ CHR( '[' );
+ ENM( src->DimIndirect.File, file_names );
+ CHR( '[' );
+ SID( src->DimIndirect.Index );
+ TXT( "]." );
+ ENM( src->DimIndirect.SwizzleX, swizzle_names );
+ if (src->Dimension.Index != 0) {
+ if (src->Dimension.Index > 0)
+ CHR( '+' );
+ SID( src->Dimension.Index );
+ }
+ CHR( ']' );
+ } else {
+ CHR('[');
+ SID(src->Dimension.Index);
+ CHR(']');
+ }
}
if (src->Register.Indirect) {
CHR( '[' );
@@ -235,30 +238,52 @@ _dump_register_src(
}
}
+
static void
-_dump_register_ind(
+_dump_register_dst(
struct dump_ctx *ctx,
- uint file,
- int index,
- uint ind_file,
- int ind_index,
- uint ind_swizzle )
+ const struct tgsi_full_dst_register *dst )
{
- ENM( file, file_names );
- CHR( '[' );
- ENM( ind_file, file_names );
- CHR( '[' );
- SID( ind_index );
- TXT( "]." );
- ENM( ind_swizzle, swizzle_names );
- if (index != 0) {
- if (index > 0)
- CHR( '+' );
- SID( index );
+ ENM(dst->Register.File, file_names);
+ if (dst->Register.Dimension) {
+ if (dst->Dimension.Indirect) {
+ CHR( '[' );
+ ENM( dst->DimIndirect.File, file_names );
+ CHR( '[' );
+ SID( dst->DimIndirect.Index );
+ TXT( "]." );
+ ENM( dst->DimIndirect.SwizzleX, swizzle_names );
+ if (dst->Dimension.Index != 0) {
+ if (dst->Dimension.Index > 0)
+ CHR( '+' );
+ SID( dst->Dimension.Index );
+ }
+ CHR( ']' );
+ } else {
+ CHR('[');
+ SID(dst->Dimension.Index);
+ CHR(']');
+ }
+ }
+ if (dst->Register.Indirect) {
+ CHR( '[' );
+ ENM( dst->Indirect.File, file_names );
+ CHR( '[' );
+ SID( dst->Indirect.Index );
+ TXT( "]." );
+ ENM( dst->Indirect.SwizzleX, swizzle_names );
+ if (dst->Register.Index != 0) {
+ if (dst->Register.Index > 0)
+ CHR( '+' );
+ SID( dst->Register.Index );
+ }
+ CHR( ']' );
+ } else {
+ CHR( '[' );
+ SID( dst->Register.Index );
+ CHR( ']' );
}
- CHR( ']' );
}
-
static void
_dump_writemask(
struct dump_ctx *ctx,
@@ -277,6 +302,39 @@ _dump_writemask(
}
}
+static void
+dump_imm_data(struct tgsi_iterate_context *iter,
+ union tgsi_immediate_data *data,
+ unsigned num_tokens,
+ unsigned data_type)
+{
+ struct dump_ctx *ctx = (struct dump_ctx *)iter;
+ unsigned i ;
+
+ TXT( " {" );
+
+ assert( num_tokens <= 4 );
+ for (i = 0; i < num_tokens; i++) {
+ switch (data_type) {
+ case TGSI_IMM_FLOAT32:
+ FLT( data[i].Float );
+ break;
+ case TGSI_IMM_UINT32:
+ UID(data[i].Uint);
+ break;
+ case TGSI_IMM_INT32:
+ SID(data[i].Int);
+ break;
+ default:
+ assert( 0 );
+ }
+
+ if (i < num_tokens - 1)
+ TXT( ", " );
+ }
+ TXT( "}" );
+}
+
static boolean
iter_declaration(
struct tgsi_iterate_context *iter,
@@ -357,6 +415,43 @@ iter_declaration(
}
}
+ if (decl->Declaration.File == TGSI_FILE_IMMEDIATE_ARRAY) {
+ unsigned i;
+ char range_indent[4];
+
+ TXT(" {");
+
+ if (decl->Range.Last < 10)
+ range_indent[0] = '\0';
+ else if (decl->Range.Last < 100) {
+ range_indent[0] = ' ';
+ range_indent[1] = '\0';
+ } else if (decl->Range.Last < 1000) {
+ range_indent[0] = ' ';
+ range_indent[1] = ' ';
+ range_indent[2] = '\0';
+ } else {
+ range_indent[0] = ' ';
+ range_indent[1] = ' ';
+ range_indent[2] = ' ';
+ range_indent[3] = '\0';
+ }
+
+ dump_imm_data(iter, decl->ImmediateData.u,
+ 4, TGSI_IMM_FLOAT32);
+ for(i = 1; i <= decl->Range.Last; ++i) {
+ /* indent by strlen of:
+ * "DCL IMMX[0..1] {" */
+ CHR('\n');
+ TXT( " " );
+ TXT( range_indent );
+ dump_imm_data(iter, decl->ImmediateData.u + i,
+ 4, TGSI_IMM_FLOAT32);
+ }
+
+ TXT(" }");
+ }
+
EOL();
return TRUE;
@@ -430,33 +525,11 @@ iter_immediate(
{
struct dump_ctx *ctx = (struct dump_ctx *) iter;
- uint i;
-
TXT( "IMM " );
ENM( imm->Immediate.DataType, immediate_type_names );
- TXT( " { " );
-
- assert( imm->Immediate.NrTokens <= 4 + 1 );
- for (i = 0; i < imm->Immediate.NrTokens - 1; i++) {
- switch (imm->Immediate.DataType) {
- case TGSI_IMM_FLOAT32:
- FLT( imm->u[i].Float );
- break;
- case TGSI_IMM_UINT32:
- UID(imm->u[i].Uint);
- break;
- case TGSI_IMM_INT32:
- SID(imm->u[i].Int);
- break;
- default:
- assert( 0 );
- }
-
- if (i < imm->Immediate.NrTokens - 2)
- TXT( ", " );
- }
- TXT( " }" );
+ dump_imm_data(iter, imm->u, imm->Immediate.NrTokens - 1,
+ imm->Immediate.DataType);
EOL();
@@ -487,12 +560,12 @@ iter_instruction(
INSTID( instno );
TXT( ": " );
-
+
ctx->indent -= info->pre_dedent;
for(i = 0; (int)i < ctx->indent; ++i)
TXT( " " );
ctx->indent += info->post_indent;
-
+
if (inst->Instruction.Predicate) {
CHR( '(' );
@@ -539,21 +612,7 @@ iter_instruction(
CHR( ',' );
CHR( ' ' );
- if (dst->Register.Indirect) {
- _dump_register_ind(
- ctx,
- dst->Register.File,
- dst->Register.Index,
- dst->Indirect.File,
- dst->Indirect.Index,
- dst->Indirect.SwizzleX );
- }
- else {
- _dump_register_dst(
- ctx,
- dst->Register.File,
- dst->Register.Index );
- }
+ _dump_register_dst( ctx, dst );
_dump_writemask( ctx, dst->Register.WriteMask );
first_reg = FALSE;
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index c15d970b57..5275faa5e2 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -699,6 +699,19 @@ tgsi_exec_machine_bind_shader(
++mach->NumOutputs;
}
}
+ if (parse.FullToken.FullDeclaration.Declaration.File ==
+ TGSI_FILE_IMMEDIATE_ARRAY) {
+ unsigned reg;
+ struct tgsi_full_declaration *decl =
+ &parse.FullToken.FullDeclaration;
+ debug_assert(decl->Range.Last < TGSI_EXEC_NUM_IMMEDIATES);
+ for (reg = decl->Range.First; reg <= decl->Range.Last; ++reg) {
+ for( i = 0; i < 4; i++ ) {
+ int idx = reg * 4 + i;
+ mach->ImmArray[reg][i] = decl->ImmediateData.u[idx].Float;
+ }
+ }
+ }
memcpy(declarations + numDeclarations,
&parse.FullToken.FullDeclaration,
sizeof(declarations[0]));
@@ -1046,8 +1059,15 @@ fetch_src_file_channel(const struct tgsi_exec_machine *mach,
case TGSI_FILE_INPUT:
case TGSI_FILE_SYSTEM_VALUE:
for (i = 0; i < QUAD_SIZE; i++) {
- /* XXX: 2D indexing */
- chan->u[i] = mach->Inputs[index2D->i[i] * TGSI_EXEC_MAX_INPUT_ATTRIBS + index->i[i]].xyzw[swizzle].u[i];
+ /*
+ if (TGSI_PROCESSOR_GEOMETRY == mach->Processor) {
+ debug_printf("Fetching Input[%d] (2d=%d, 1d=%d)\n",
+ index2D->i[i] * TGSI_EXEC_MAX_INPUT_ATTRIBS + index->i[i],
+ index2D->i[i], index->i[i]);
+ }*/
+ chan->u[i] = mach->Inputs[index2D->i[i] *
+ TGSI_EXEC_MAX_INPUT_ATTRIBS +
+ index->i[i]].xyzw[swizzle].u[i];
}
break;
@@ -1060,6 +1080,16 @@ fetch_src_file_channel(const struct tgsi_exec_machine *mach,
}
break;
+ case TGSI_FILE_TEMPORARY_ARRAY:
+ for (i = 0; i < QUAD_SIZE; i++) {
+ assert(index->i[i] < TGSI_EXEC_NUM_TEMPS);
+ assert(index2D->i[i] < TGSI_EXEC_NUM_TEMP_ARRAYS);
+
+ chan->u[i] =
+ mach->TempArray[index2D->i[i]][index->i[i]].xyzw[swizzle].u[i];
+ }
+ break;
+
case TGSI_FILE_IMMEDIATE:
for (i = 0; i < QUAD_SIZE; i++) {
assert(index->i[i] >= 0 && index->i[i] < (int)mach->ImmLimit);
@@ -1069,6 +1099,14 @@ fetch_src_file_channel(const struct tgsi_exec_machine *mach,
}
break;
+ case TGSI_FILE_IMMEDIATE_ARRAY:
+ for (i = 0; i < QUAD_SIZE; i++) {
+ assert(index2D->i[i] == 0);
+
+ chan->f[i] = mach->ImmArray[index->i[i]][swizzle];
+ }
+ break;
+
case TGSI_FILE_ADDRESS:
for (i = 0; i < QUAD_SIZE; i++) {
assert(index->i[i] >= 0);
@@ -1280,6 +1318,7 @@ store_dest(struct tgsi_exec_machine *mach,
uint i;
union tgsi_exec_channel null;
union tgsi_exec_channel *dst;
+ union tgsi_exec_channel index2D;
uint execmask = mach->ExecMask;
int offset = 0; /* indirection offset */
int index;
@@ -1325,6 +1364,77 @@ store_dest(struct tgsi_exec_machine *mach,
offset = indir_index.i[0];
}
+ /* There is an extra source register that is a second
+ * subscript to a register file. Effectively it means that
+ * the register file is actually a 2D array of registers.
+ *
+ * file[3][1],
+ * where:
+ * [3] = Dimension.Index
+ */
+ if (reg->Register.Dimension) {
+ index2D.i[0] =
+ index2D.i[1] =
+ index2D.i[2] =
+ index2D.i[3] = reg->Dimension.Index;
+
+ /* Again, the second subscript index can be addressed indirectly
+ * identically to the first one.
+ * Nothing stops us from indirectly addressing the indirect register,
+ * but there is no need for that, so we won't exercise it.
+ *
+ * file[ind[4].y+3][1],
+ * where:
+ * ind = DimIndirect.File
+ * [4] = DimIndirect.Index
+ * .y = DimIndirect.SwizzleX
+ */
+ if (reg->Dimension.Indirect) {
+ union tgsi_exec_channel index2;
+ union tgsi_exec_channel indir_index;
+ const uint execmask = mach->ExecMask;
+ unsigned swizzle;
+ uint i;
+
+ index2.i[0] =
+ index2.i[1] =
+ index2.i[2] =
+ index2.i[3] = reg->DimIndirect.Index;
+
+ swizzle = tgsi_util_get_src_register_swizzle( &reg->DimIndirect, CHAN_X );
+ fetch_src_file_channel(mach,
+ reg->DimIndirect.File,
+ swizzle,
+ &index2,
+ &ZeroVec,
+ &indir_index);
+
+ index2D.i[0] += indir_index.i[0];
+ index2D.i[1] += indir_index.i[1];
+ index2D.i[2] += indir_index.i[2];
+ index2D.i[3] += indir_index.i[3];
+
+ /* for disabled execution channels, zero-out the index to
+ * avoid using a potential garbage value.
+ */
+ for (i = 0; i < QUAD_SIZE; i++) {
+ if ((execmask & (1 << i)) == 0) {
+ index2D.i[i] = 0;
+ }
+ }
+ }
+
+ /* If by any chance there was a need for a 3D array of register
+ * files, we would have to check whether Dimension is followed
+ * by a dimension register and continue the saga.
+ */
+ } else {
+ index2D.i[0] =
+ index2D.i[1] =
+ index2D.i[2] =
+ index2D.i[3] = 0;
+ }
+
switch (reg->Register.File) {
case TGSI_FILE_NULL:
dst = &null;
@@ -1351,6 +1461,16 @@ store_dest(struct tgsi_exec_machine *mach,
dst = &mach->Temps[offset + index].xyzw[chan_index];
break;
+ case TGSI_FILE_TEMPORARY_ARRAY:
+ index = reg->Register.Index;
+ assert( index < TGSI_EXEC_NUM_TEMPS );
+ assert( index2D.i[0] < TGSI_EXEC_NUM_TEMP_ARRAYS );
+ /* XXX we use index2D.i[0] here but somehow we might
+ * end up with someone trying to store indirectly in
+ * different buffers */
+ dst = &mach->TempArray[index2D.i[0]][offset + index].xyzw[chan_index];
+ break;
+
case TGSI_FILE_ADDRESS:
index = reg->Register.Index;
dst = &mach->Addrs[index].xyzw[chan_index];
@@ -1536,6 +1656,19 @@ emit_primitive(struct tgsi_exec_machine *mach)
}
}
+static void
+conditional_emit_primitive(struct tgsi_exec_machine *mach)
+{
+ if (TGSI_PROCESSOR_GEOMETRY == mach->Processor) {
+ int emitted_verts =
+ mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]];
+ if (emitted_verts) {
+ emit_primitive(mach);
+ }
+ }
+}
+
+
/*
* Fetch four texture samples using STR texture coordinates.
*/
@@ -3185,6 +3318,9 @@ exec_instruction(
break;
case TGSI_OPCODE_END:
+ /* make sure we end primitives which haven't
+ * been explicitly emitted */
+ conditional_emit_primitive(mach);
/* halt execution */
*pc = -1;
break;
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h
index 3caf820af6..ccf80ca6fd 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h
@@ -93,6 +93,7 @@ struct tgsi_sampler
#define TGSI_EXEC_NUM_TEMPS 128
#define TGSI_EXEC_NUM_IMMEDIATES 256
+#define TGSI_EXEC_NUM_TEMP_ARRAYS 8
/*
* Locations of various utility registers (_I = Index, _C = Channel)
@@ -237,9 +238,12 @@ struct tgsi_exec_machine
*/
struct tgsi_exec_vector Temps[TGSI_EXEC_NUM_TEMPS +
TGSI_EXEC_NUM_TEMP_EXTRAS];
+ struct tgsi_exec_vector TempArray[TGSI_EXEC_NUM_TEMP_ARRAYS][TGSI_EXEC_NUM_TEMPS];
float Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
+ float ImmArray[TGSI_EXEC_NUM_IMMEDIATES][4];
+
struct tgsi_exec_vector Inputs[TGSI_MAX_PRIM_VERTICES * PIPE_MAX_ATTRIBS];
struct tgsi_exec_vector Outputs[TGSI_MAX_TOTAL_VERTICES];
diff --git a/src/gallium/auxiliary/tgsi/tgsi_parse.c b/src/gallium/auxiliary/tgsi/tgsi_parse.c
index 7e19e1fe36..db9a342220 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_parse.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_parse.c
@@ -117,6 +117,17 @@ tgsi_parse_token(
next_token( ctx, &decl->Semantic );
}
+ if (decl->Declaration.File == TGSI_FILE_IMMEDIATE_ARRAY) {
+ unsigned i, j;
+ decl->ImmediateData.u = (union tgsi_immediate_data*)
+ &ctx->Tokens[ctx->Position];
+ for (i = 0; i <= decl->Range.Last; ++i) {
+ for (j = 0; j < 4; ++j) {
+ ctx->Position++;
+ }
+ }
+ }
+
break;
}
@@ -181,11 +192,6 @@ tgsi_parse_token(
next_token( ctx, &inst->Dst[i].Register );
- /*
- * No support for indirect or multi-dimensional addressing.
- */
- assert( !inst->Dst[i].Register.Dimension );
-
if( inst->Dst[i].Register.Indirect ) {
next_token( ctx, &inst->Dst[i].Indirect );
@@ -195,6 +201,24 @@ tgsi_parse_token(
assert( !inst->Dst[i].Indirect.Dimension );
assert( !inst->Dst[i].Indirect.Indirect );
}
+ if( inst->Dst[i].Register.Dimension ) {
+ next_token( ctx, &inst->Dst[i].Dimension );
+
+ /*
+ * No support for multi-dimensional addressing.
+ */
+ assert( !inst->Dst[i].Dimension.Dimension );
+
+ if( inst->Dst[i].Dimension.Indirect ) {
+ next_token( ctx, &inst->Dst[i].DimIndirect );
+
+ /*
+ * No support for indirect or multi-dimensional addressing.
+ */
+ assert( !inst->Dst[i].Indirect.Indirect );
+ assert( !inst->Dst[i].Indirect.Dimension );
+ }
+ }
}
assert( inst->Instruction.NumSrcRegs <= TGSI_FULL_MAX_SRC_REGISTERS );
diff --git a/src/gallium/auxiliary/tgsi/tgsi_parse.h b/src/gallium/auxiliary/tgsi/tgsi_parse.h
index b45ccee2f6..36de8807b4 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_parse.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_parse.h
@@ -44,6 +44,8 @@ struct tgsi_full_dst_register
{
struct tgsi_dst_register Register;
struct tgsi_src_register Indirect;
+ struct tgsi_dimension Dimension;
+ struct tgsi_src_register DimIndirect;
};
struct tgsi_full_src_register
@@ -54,12 +56,18 @@ struct tgsi_full_src_register
struct tgsi_src_register DimIndirect;
};
+struct tgsi_immediate_array_data
+{
+ union tgsi_immediate_data *u;
+};
+
struct tgsi_full_declaration
{
struct tgsi_declaration Declaration;
struct tgsi_declaration_range Range;
struct tgsi_declaration_dimension Dim;
struct tgsi_declaration_semantic Semantic;
+ struct tgsi_immediate_array_data ImmediateData;
};
struct tgsi_full_immediate
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sanity.c b/src/gallium/auxiliary/tgsi/tgsi_sanity.c
index ce0a92f7fb..97148dbe23 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sanity.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sanity.c
@@ -90,9 +90,18 @@ static void
scan_register_dst(scan_register *reg,
struct tgsi_full_dst_register *dst)
{
- fill_scan_register1d(reg,
- dst->Register.File,
- dst->Register.Index);
+ if (dst->Register.Dimension) {
+ /*FIXME: right now we don't support indirect
+ * multidimensional addressing */
+ fill_scan_register2d(reg,
+ dst->Register.File,
+ dst->Register.Index,
+ dst->Dimension.Index);
+ } else {
+ fill_scan_register1d(reg,
+ dst->Register.File,
+ dst->Register.Index);
+ }
}
static void
@@ -102,7 +111,6 @@ scan_register_src(scan_register *reg,
if (src->Register.Dimension) {
/*FIXME: right now we don't support indirect
* multidimensional addressing */
- debug_assert(!src->Dimension.Indirect);
fill_scan_register2d(reg,
src->Register.File,
src->Register.Index,
@@ -236,7 +244,9 @@ static const char *file_names[TGSI_FILE_COUNT] =
"ADDR",
"IMM",
"PRED",
- "SV"
+ "SV",
+ "IMMX",
+ "TEMPX"
};
static boolean
diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.c b/src/gallium/auxiliary/tgsi/tgsi_text.c
index 00e6392f63..55fccba4d8 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_text.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_text.c
@@ -138,6 +138,7 @@ static boolean parse_identifier( const char **pcur, char *ret )
ret[i++] = *cur++;
while (is_alpha_underscore( cur ))
ret[i++] = *cur++;
+ ret[i++] = '\0';
*pcur = cur;
return TRUE;
}
@@ -279,7 +280,9 @@ static const char *file_names[TGSI_FILE_COUNT] =
"ADDR",
"IMM",
"PRED",
- "SV"
+ "SV",
+ "IMMX",
+ "TEMPX"
};
static boolean
@@ -344,12 +347,68 @@ parse_opt_writemask(
return TRUE;
}
+
+/* <register_file_bracket> ::= <file> `['
+ */
static boolean
-parse_register_dst( struct translate_ctx *ctx,
- uint *file,
- int *index );
+parse_register_file_bracket(
+ struct translate_ctx *ctx,
+ uint *file )
+{
+ if (!parse_file( &ctx->cur, file )) {
+ report_error( ctx, "Unknown register file" );
+ return FALSE;
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '[') {
+ report_error( ctx, "Expected `['" );
+ return FALSE;
+ }
+ ctx->cur++;
+ return TRUE;
+}
+
+/* <register_file_bracket_index> ::= <register_file_bracket> <uint>
+ */
+static boolean
+parse_register_file_bracket_index(
+ struct translate_ctx *ctx,
+ uint *file,
+ int *index )
+{
+ uint uindex;
-struct parsed_src_bracket {
+ if (!parse_register_file_bracket( ctx, file ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ if (!parse_uint( &ctx->cur, &uindex )) {
+ report_error( ctx, "Expected literal unsigned integer" );
+ return FALSE;
+ }
+ *index = (int) uindex;
+ return TRUE;
+}
+
+/* Parse simple 1d register operand.
+ * <register_dst> ::= <register_file_bracket_index> `]'
+ */
+static boolean
+parse_register_1d(struct translate_ctx *ctx,
+ uint *file,
+ int *index )
+{
+ if (!parse_register_file_bracket_index( ctx, file, index ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ']') {
+ report_error( ctx, "Expected `]'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ return TRUE;
+}
+
+struct parsed_bracket {
int index;
uint ind_file;
@@ -359,21 +418,21 @@ struct parsed_src_bracket {
static boolean
-parse_register_src_bracket(
+parse_register_bracket(
struct translate_ctx *ctx,
- struct parsed_src_bracket *brackets)
+ struct parsed_bracket *brackets)
{
const char *cur;
uint uindex;
- memset(brackets, 0, sizeof(struct parsed_src_bracket));
+ memset(brackets, 0, sizeof(struct parsed_bracket));
eat_opt_white( &ctx->cur );
cur = ctx->cur;
if (parse_file( &cur, &brackets->ind_file )) {
- if (!parse_register_dst( ctx, &brackets->ind_file,
- &brackets->ind_index ))
+ if (!parse_register_1d( ctx, &brackets->ind_file,
+ &brackets->ind_index ))
return FALSE;
eat_opt_white( &ctx->cur );
@@ -442,7 +501,7 @@ parse_register_src_bracket(
static boolean
parse_opt_register_src_bracket(
struct translate_ctx *ctx,
- struct parsed_src_bracket *brackets,
+ struct parsed_bracket *brackets,
int *parsed_brackets)
{
const char *cur = ctx->cur;
@@ -454,7 +513,7 @@ parse_opt_register_src_bracket(
++cur;
ctx->cur = cur;
- if (!parse_register_src_bracket(ctx, brackets))
+ if (!parse_register_bracket(ctx, brackets))
return FALSE;
*parsed_brackets = 1;
@@ -463,46 +522,6 @@ parse_opt_register_src_bracket(
return TRUE;
}
-/* <register_file_bracket> ::= <file> `['
- */
-static boolean
-parse_register_file_bracket(
- struct translate_ctx *ctx,
- uint *file )
-{
- if (!parse_file( &ctx->cur, file )) {
- report_error( ctx, "Unknown register file" );
- return FALSE;
- }
- eat_opt_white( &ctx->cur );
- if (*ctx->cur != '[') {
- report_error( ctx, "Expected `['" );
- return FALSE;
- }
- ctx->cur++;
- return TRUE;
-}
-
-/* <register_file_bracket_index> ::= <register_file_bracket> <uint>
- */
-static boolean
-parse_register_file_bracket_index(
- struct translate_ctx *ctx,
- uint *file,
- int *index )
-{
- uint uindex;
-
- if (!parse_register_file_bracket( ctx, file ))
- return FALSE;
- eat_opt_white( &ctx->cur );
- if (!parse_uint( &ctx->cur, &uindex )) {
- report_error( ctx, "Expected literal unsigned integer" );
- return FALSE;
- }
- *index = (int) uindex;
- return TRUE;
-}
/* Parse source register operand.
* <register_src> ::= <register_file_bracket_index> `]' |
@@ -514,13 +533,12 @@ static boolean
parse_register_src(
struct translate_ctx *ctx,
uint *file,
- struct parsed_src_bracket *brackets)
+ struct parsed_bracket *brackets)
{
-
brackets->ind_comp = TGSI_SWIZZLE_X;
if (!parse_register_file_bracket( ctx, file ))
return FALSE;
- if (!parse_register_src_bracket( ctx, brackets ))
+ if (!parse_register_bracket( ctx, brackets ))
return FALSE;
return TRUE;
@@ -628,23 +646,19 @@ parse_register_dcl(
}
-/* Parse destination register operand.
- * <register_dst> ::= <register_file_bracket_index> `]'
- */
+/* Parse destination register operand.*/
static boolean
parse_register_dst(
struct translate_ctx *ctx,
uint *file,
- int *index )
+ struct parsed_bracket *brackets)
{
- if (!parse_register_file_bracket_index( ctx, file, index ))
- return FALSE;
- eat_opt_white( &ctx->cur );
- if (*ctx->cur != ']') {
- report_error( ctx, "Expected `]'" );
+ brackets->ind_comp = TGSI_SWIZZLE_X;
+ if (!parse_register_file_bracket( ctx, file ))
return FALSE;
- }
- ctx->cur++;
+ if (!parse_register_bracket( ctx, brackets ))
+ return FALSE;
+
return TRUE;
}
@@ -654,11 +668,14 @@ parse_dst_operand(
struct tgsi_full_dst_register *dst )
{
uint file;
- int index;
uint writemask;
const char *cur;
+ struct parsed_bracket bracket[2];
+ int parsed_opt_brackets;
- if (!parse_register_dst( ctx, &file, &index ))
+ if (!parse_register_dst( ctx, &file, &bracket[0] ))
+ return FALSE;
+ if (!parse_opt_register_src_bracket(ctx, &bracket[1], &parsed_opt_brackets))
return FALSE;
cur = ctx->cur;
@@ -668,8 +685,24 @@ parse_dst_operand(
return FALSE;
dst->Register.File = file;
- dst->Register.Index = index;
+ if (parsed_opt_brackets) {
+ dst->Register.Dimension = 1;
+ dst->Dimension.Indirect = 0;
+ dst->Dimension.Dimension = 0;
+ dst->Dimension.Index = bracket[0].index;
+ bracket[0] = bracket[1];
+ }
+ dst->Register.Index = bracket[0].index;
dst->Register.WriteMask = writemask;
+ if (bracket[0].ind_file != TGSI_FILE_NULL) {
+ dst->Register.Indirect = 1;
+ dst->Indirect.File = bracket[0].ind_file;
+ dst->Indirect.Index = bracket[0].ind_index;
+ dst->Indirect.SwizzleX = bracket[0].ind_comp;
+ dst->Indirect.SwizzleY = bracket[0].ind_comp;
+ dst->Indirect.SwizzleZ = bracket[0].ind_comp;
+ dst->Indirect.SwizzleW = bracket[0].ind_comp;
+ }
return TRUE;
}
@@ -718,7 +751,7 @@ parse_src_operand(
uint file;
uint swizzle[4];
boolean parsed_swizzle;
- struct parsed_src_bracket bracket[2];
+ struct parsed_bracket bracket[2];
int parsed_opt_brackets;
if (*ctx->cur == '-') {
@@ -834,7 +867,7 @@ parse_instruction(
inst.Predicate.Negate = 1;
}
- if (!parse_register_dst( ctx, &file, &index ))
+ if (!parse_register_1d( ctx, &file, &index ))
return FALSE;
if (parse_optional_swizzle( ctx, swizzle, &parsed_swizzle )) {
@@ -984,6 +1017,45 @@ static const char *interpolate_names[TGSI_INTERPOLATE_COUNT] =
"PERSPECTIVE"
};
+
+/* parses a 4-touple of the form {x, y, z, w}
+ * where x, y, z, w are numbers */
+static boolean parse_immediate_data(struct translate_ctx *ctx,
+ float *values)
+{
+ unsigned i;
+
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '{') {
+ report_error( ctx, "Expected `{'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ for (i = 0; i < 4; i++) {
+ eat_opt_white( &ctx->cur );
+ if (i > 0) {
+ if (*ctx->cur != ',') {
+ report_error( ctx, "Expected `,'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ }
+ if (!parse_float( &ctx->cur, &values[i] )) {
+ report_error( ctx, "Expected literal floating point" );
+ return FALSE;
+ }
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '}') {
+ report_error( ctx, "Expected `}'" );
+ return FALSE;
+ }
+ ctx->cur++;
+
+ return TRUE;
+}
+
static boolean parse_declaration( struct translate_ctx *ctx )
{
struct tgsi_full_declaration decl;
@@ -994,6 +1066,7 @@ static boolean parse_declaration( struct translate_ctx *ctx )
const char *cur;
uint advance;
boolean is_vs_input;
+ boolean is_imm_array;
assert(Elements(semantic_names) == TGSI_SEMANTIC_COUNT);
assert(Elements(interpolate_names) == TGSI_INTERPOLATE_COUNT);
@@ -1022,8 +1095,9 @@ static boolean parse_declaration( struct translate_ctx *ctx )
decl.Dim.Index2D = brackets[0].first;
}
- is_vs_input = (file == TGSI_FILE_INPUT &&
+ is_vs_input = (file == TGSI_FILE_INPUT &&
ctx->processor == TGSI_PROCESSOR_VERTEX);
+ is_imm_array = (file == TGSI_FILE_IMMEDIATE_ARRAY);
cur = ctx->cur;
eat_opt_white( &cur );
@@ -1066,6 +1140,44 @@ static boolean parse_declaration( struct translate_ctx *ctx )
break;
}
}
+ } else if (is_imm_array) {
+ unsigned i;
+ float *vals_itr;
+ /* we have our immediate data */
+ if (*cur != '{') {
+ report_error( ctx, "Immediate array without data" );
+ return FALSE;
+ }
+ ++cur;
+ ctx->cur = cur;
+
+ decl.ImmediateData.u =
+ MALLOC(sizeof(union tgsi_immediate_data) * 4 *
+ (decl.Range.Last + 1));
+ vals_itr = (float*)decl.ImmediateData.u;
+ for (i = 0; i <= decl.Range.Last; ++i) {
+ if (!parse_immediate_data(ctx, vals_itr)) {
+ FREE(decl.ImmediateData.u);
+ return FALSE;
+ }
+ vals_itr += 4;
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ',') {
+ if (i != decl.Range.Last) {
+ report_error( ctx, "Not enough data in immediate array!" );
+ FREE(decl.ImmediateData.u);
+ return FALSE;
+ }
+ } else
+ ++ctx->cur;
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '}') {
+ FREE(decl.ImmediateData.u);
+ report_error( ctx, "Immediate array data missing closing '}'" );
+ return FALSE;
+ }
+ ++ctx->cur;
}
cur = ctx->cur;
@@ -1096,6 +1208,10 @@ static boolean parse_declaration( struct translate_ctx *ctx )
ctx->tokens_cur,
ctx->header,
(uint) (ctx->tokens_end - ctx->tokens_cur) );
+
+ if (is_imm_array)
+ FREE(decl.ImmediateData.u);
+
if (advance == 0)
return FALSE;
ctx->tokens_cur += advance;
@@ -1106,7 +1222,6 @@ static boolean parse_declaration( struct translate_ctx *ctx )
static boolean parse_immediate( struct translate_ctx *ctx )
{
struct tgsi_full_immediate imm;
- uint i;
float values[4];
uint advance;
@@ -1114,37 +1229,13 @@ static boolean parse_immediate( struct translate_ctx *ctx )
report_error( ctx, "Syntax error" );
return FALSE;
}
- if (!str_match_no_case( &ctx->cur, "FLT32" ) || is_digit_alpha_underscore( ctx->cur )) {
+ if (!str_match_no_case( &ctx->cur, "FLT32" ) ||
+ is_digit_alpha_underscore( ctx->cur )) {
report_error( ctx, "Expected `FLT32'" );
return FALSE;
}
- eat_opt_white( &ctx->cur );
- if (*ctx->cur != '{') {
- report_error( ctx, "Expected `{'" );
- return FALSE;
- }
- ctx->cur++;
- for (i = 0; i < 4; i++) {
- eat_opt_white( &ctx->cur );
- if (i > 0) {
- if (*ctx->cur != ',') {
- report_error( ctx, "Expected `,'" );
- return FALSE;
- }
- ctx->cur++;
- eat_opt_white( &ctx->cur );
- }
- if (!parse_float( &ctx->cur, &values[i] )) {
- report_error( ctx, "Expected literal floating point" );
- return FALSE;
- }
- }
- eat_opt_white( &ctx->cur );
- if (*ctx->cur != '}') {
- report_error( ctx, "Expected `}'" );
- return FALSE;
- }
- ctx->cur++;
+
+ parse_immediate_data(ctx, values);
imm = tgsi_default_full_immediate();
imm.Immediate.NrTokens += 4;
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index 5fda808dbe..3cf6893a9b 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -732,11 +732,12 @@ ureg_DECL_immediate_int( struct ureg_program *ureg,
}
-void
+void
ureg_emit_src( struct ureg_program *ureg,
struct ureg_src src )
{
- unsigned size = 1 + (src.Indirect ? 1 : 0) + (src.Dimension ? 1 : 0);
+ unsigned size = 1 + (src.Indirect ? 1 : 0) +
+ (src.Dimension ? (src.DimIndirect ? 2 : 1) : 0);
union tgsi_any_token *out = get_tokens( ureg, DOMAIN_INSN, size );
unsigned n = 0;
@@ -769,11 +770,27 @@ ureg_emit_src( struct ureg_program *ureg,
}
if (src.Dimension) {
- out[0].src.Dimension = 1;
- out[n].dim.Indirect = 0;
- out[n].dim.Dimension = 0;
- out[n].dim.Padding = 0;
- out[n].dim.Index = src.DimensionIndex;
+ if (src.DimIndirect) {
+ out[0].src.Dimension = 1;
+ out[n].dim.Indirect = 1;
+ out[n].dim.Dimension = 0;
+ out[n].dim.Padding = 0;
+ out[n].dim.Index = src.DimensionIndex;
+ n++;
+ out[n].value = 0;
+ out[n].src.File = src.DimIndFile;
+ out[n].src.SwizzleX = src.DimIndSwizzle;
+ out[n].src.SwizzleY = src.DimIndSwizzle;
+ out[n].src.SwizzleZ = src.DimIndSwizzle;
+ out[n].src.SwizzleW = src.DimIndSwizzle;
+ out[n].src.Index = src.DimIndIndex;
+ } else {
+ out[0].src.Dimension = 1;
+ out[n].dim.Indirect = 0;
+ out[n].dim.Dimension = 0;
+ out[n].dim.Padding = 0;
+ out[n].dim.Index = src.DimensionIndex;
+ }
n++;
}
@@ -1236,7 +1253,7 @@ static void emit_decls( struct ureg_program *ureg )
assert(ureg->processor == TGSI_PROCESSOR_GEOMETRY);
emit_property(ureg,
- TGSI_PROPERTY_GS_MAX_VERTICES,
+ TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES,
ureg->property_gs_max_vertices);
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
index 055545f3d2..07fb01ab7b 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
@@ -49,14 +49,18 @@ struct ureg_src
unsigned SwizzleZ : 2; /* TGSI_SWIZZLE_ */
unsigned SwizzleW : 2; /* TGSI_SWIZZLE_ */
unsigned Indirect : 1; /* BOOL */
+ unsigned DimIndirect : 1; /* BOOL */
unsigned Dimension : 1; /* BOOL */
unsigned Absolute : 1; /* BOOL */
unsigned Negate : 1; /* BOOL */
int Index : 16; /* SINT */
- unsigned IndirectFile : 4; /* TGSI_FILE_ */
- int IndirectIndex : 16; /* SINT */
- unsigned IndirectSwizzle : 2; /* TGSI_SWIZZLE_ */
- int DimensionIndex : 16; /* SINT */
+ unsigned IndirectFile : 4; /* TGSI_FILE_ */
+ int IndirectIndex : 16; /* SINT */
+ unsigned IndirectSwizzle : 2; /* TGSI_SWIZZLE_ */
+ int DimensionIndex : 16; /* SINT */
+ unsigned DimIndFile : 4; /* TGSI_FILE_ */
+ int DimIndIndex : 16; /* SINT */
+ unsigned DimIndSwizzle : 2; /* TGSI_SWIZZLE_ */
};
/* Very similar to a tgsi_dst_register, removing unsupported fields
@@ -821,12 +825,28 @@ ureg_src_indirect( struct ureg_src reg, struct ureg_src addr )
return reg;
}
-static INLINE struct ureg_src
+static INLINE struct ureg_src
ureg_src_dimension( struct ureg_src reg, int index )
{
assert(reg.File != TGSI_FILE_NULL);
reg.Dimension = 1;
+ reg.DimIndirect = 0;
+ reg.DimensionIndex = index;
+ return reg;
+}
+
+
+static INLINE struct ureg_src
+ureg_src_dimension_indirect( struct ureg_src reg, struct ureg_src addr,
+ int index )
+{
+ assert(reg.File != TGSI_FILE_NULL);
+ reg.Dimension = 1;
+ reg.DimIndirect = 1;
reg.DimensionIndex = index;
+ reg.DimIndFile = addr.File;
+ reg.DimIndIndex = addr.Index;
+ reg.DimIndSwizzle = addr.SwizzleX;
return reg;
}
@@ -874,6 +894,10 @@ ureg_src_register(unsigned file,
src.Negate = 0;
src.Dimension = 0;
src.DimensionIndex = 0;
+ src.DimIndirect = 0;
+ src.DimIndFile = TGSI_FILE_NULL;
+ src.DimIndIndex = 0;
+ src.DimIndSwizzle = 0;
return src;
}
@@ -897,6 +921,10 @@ ureg_src( struct ureg_dst dst )
src.Negate = 0;
src.Dimension = 0;
src.DimensionIndex = 0;
+ src.DimIndirect = 0;
+ src.DimIndFile = TGSI_FILE_NULL;
+ src.DimIndIndex = 0;
+ src.DimIndSwizzle = 0;
return src;
}
@@ -944,7 +972,11 @@ ureg_src_undef( void )
src.Negate = 0;
src.Dimension = 0;
src.DimensionIndex = 0;
-
+ src.DimIndirect = 0;
+ src.DimIndFile = TGSI_FILE_NULL;
+ src.DimIndIndex = 0;
+ src.DimIndSwizzle = 0;
+
return src;
}
diff --git a/src/gallium/auxiliary/translate/translate_generic.c b/src/gallium/auxiliary/translate/translate_generic.c
index f8dbd2b36a..0e43a512ee 100644
--- a/src/gallium/auxiliary/translate/translate_generic.c
+++ b/src/gallium/auxiliary/translate/translate_generic.c
@@ -378,25 +378,28 @@ static void PIPE_CDECL generic_run_elts( struct translate *translate,
char *dst = (vert +
tg->attrib[attr].output_offset);
- if (tg->attrib[attr].instance_divisor) {
- index = instance_id / tg->attrib[attr].instance_divisor;
- } else {
- index = elt;
- }
+ if (tg->attrib[attr].type == TRANSLATE_ELEMENT_NORMAL) {
+ if (tg->attrib[attr].instance_divisor) {
+ index = instance_id / tg->attrib[attr].instance_divisor;
+ } else {
+ index = elt;
+ }
- index = MIN2(index, tg->attrib[attr].max_index);
+ index = MIN2(index, tg->attrib[attr].max_index);
- src = tg->attrib[attr].input_ptr +
- tg->attrib[attr].input_stride * index;
+ src = tg->attrib[attr].input_ptr +
+ tg->attrib[attr].input_stride * index;
- tg->attrib[attr].fetch( data, src, 0, 0 );
+ tg->attrib[attr].fetch( data, src, 0, 0 );
+ } else {
+ data[0] = (float)instance_id;
+ }
if (0) debug_printf("vert %d/%d attr %d: %f %f %f %f\n",
i, elt, attr, data[0], data[1], data[2], data[3]);
tg->attrib[attr].emit( data, dst );
}
-
vert += tg->translate.key.output_stride;
}
}
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index ae4c80c645..98d5a25a3f 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -97,8 +97,6 @@ struct blitter_context_priv
/* Rasterizer state. */
void *rs_state;
- struct pipe_sampler_view *sampler_view;
-
/* Viewport state. */
struct pipe_viewport_state viewport;
@@ -260,10 +258,6 @@ void util_blitter_destroy(struct blitter_context *blitter)
if (ctx->sampler_state[i])
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
- if (ctx->sampler_view) {
- pipe_sampler_view_reference(&ctx->sampler_view, NULL);
- }
-
pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
@@ -282,6 +276,7 @@ static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->pipe;
+ unsigned i;
/* restore the state objects which are always required to be saved */
pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
@@ -328,6 +323,13 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
pipe->set_vertex_buffers(pipe,
ctx->blitter.saved_num_vertex_buffers,
ctx->blitter.saved_vertex_buffers);
+
+ for (i = 0; i < ctx->blitter.saved_num_vertex_buffers; i++) {
+ if (ctx->blitter.saved_vertex_buffers[i].buffer) {
+ pipe_resource_reference(&ctx->blitter.saved_vertex_buffers[i].buffer,
+ NULL);
+ }
+ }
ctx->blitter.saved_num_vertex_buffers = ~0;
}
}
@@ -728,11 +730,6 @@ void util_blitter_copy_region(struct blitter_context *blitter,
u_sampler_view_default_template(&viewTempl, src, src->format);
view = pipe->create_sampler_view(pipe, src, &viewTempl);
- if (ctx->sampler_view) {
- pipe_sampler_view_reference(&ctx->sampler_view, NULL);
- }
- ctx->sampler_view = view;
-
/* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs_tex);
@@ -768,6 +765,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
blitter_restore_CSOs(ctx);
pipe_surface_reference(&dstsurf, NULL);
+ pipe_sampler_view_reference(&view, NULL);
}
/* Clear a region of a color surface to a constant value. */
diff --git a/src/gallium/auxiliary/util/u_blitter.h b/src/gallium/auxiliary/util/u_blitter.h
index 10143a5e0f..22849280ab 100644
--- a/src/gallium/auxiliary/util/u_blitter.h
+++ b/src/gallium/auxiliary/util/u_blitter.h
@@ -27,6 +27,7 @@
#ifndef U_BLITTER_H
#define U_BLITTER_H
+#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "pipe/p_state.h"
@@ -259,9 +260,18 @@ util_blitter_save_vertex_buffers(struct blitter_context *blitter,
int num_vertex_buffers,
struct pipe_vertex_buffer *vertex_buffers)
{
+ unsigned i;
assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
blitter->saved_num_vertex_buffers = num_vertex_buffers;
+
+ for (i = 0; i < num_vertex_buffers; i++) {
+ if (vertex_buffers[i].buffer) {
+ pipe_resource_reference(&blitter->saved_vertex_buffers[i].buffer,
+ vertex_buffers[i].buffer);
+ }
+ }
+
memcpy(blitter->saved_vertex_buffers,
vertex_buffers,
num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
diff --git a/src/gallium/auxiliary/util/u_debug.c b/src/gallium/auxiliary/util/u_debug.c
index 954f5706ef..5e373ff24c 100644
--- a/src/gallium/auxiliary/util/u_debug.c
+++ b/src/gallium/auxiliary/util/u_debug.c
@@ -195,7 +195,7 @@ debug_get_flags_option(const char *name,
namealign = MAX2(namealign, strlen(flags->name));
for (flags = orig; flags->name; ++flags)
debug_printf("| %*s [0x%0*lx]%s%s\n", namealign, flags->name,
- sizeof(unsigned long)*CHAR_BIT/4, flags->value,
+ (int)sizeof(unsigned long)*CHAR_BIT/4, flags->value,
flags->desc ? " " : "", flags->desc ? flags->desc : "");
}
else {
diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h
index 6370e77986..fe19466436 100644
--- a/src/gallium/auxiliary/util/u_math.h
+++ b/src/gallium/auxiliary/util/u_math.h
@@ -567,12 +567,26 @@ util_bswap16(uint16_t n)
#define MAX3( A, B, C ) MAX2( MAX2( A, B ), C )
+/**
+ * Align a value, only works pot alignemnts.
+ */
static INLINE int
align(int value, int alignment)
{
return (value + alignment - 1) & ~(alignment - 1);
}
+/**
+ * Works like align but on npot alignments.
+ */
+static INLINE size_t
+util_align_npot(size_t value, size_t alignment)
+{
+ if (value % alignment)
+ return value + (alignment - (value % alignment));
+ return value;
+}
+
static INLINE unsigned
u_minify(unsigned value, unsigned levels)
{
diff --git a/src/gallium/auxiliary/util/u_pointer.h b/src/gallium/auxiliary/util/u_pointer.h
index ae6f43bff8..cce0c7430e 100644
--- a/src/gallium/auxiliary/util/u_pointer.h
+++ b/src/gallium/auxiliary/util/u_pointer.h
@@ -111,6 +111,17 @@ pointer_to_func( void *p )
return pf.f;
}
+static INLINE void *
+func_to_pointer( func_pointer f )
+{
+ union {
+ void *p;
+ func_pointer f;
+ } pf;
+ pf.f = f;
+ return pf.p;
+}
+
#ifdef __cplusplus
}
diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h
index 64390e1385..606b9b5c6b 100644
--- a/src/gallium/auxiliary/util/u_prim.h
+++ b/src/gallium/auxiliary/util/u_prim.h
@@ -169,6 +169,52 @@ u_vertices_per_prim(int primitive)
}
}
+/**
+ * Returns the number of decomposed primitives for the given
+ * vertex count.
+ * Geometry shader is invoked once for each triangle in
+ * triangle strip, triangle fans and triangles and once
+ * for each line in line strip, line loop, lines.
+ */
+static INLINE unsigned
+u_gs_prims_for_vertices(int primitive, int vertices)
+{
+ switch(primitive) {
+ case PIPE_PRIM_POINTS:
+ return vertices;
+ case PIPE_PRIM_LINES:
+ return vertices / 2;
+ case PIPE_PRIM_LINE_LOOP:
+ return vertices;
+ case PIPE_PRIM_LINE_STRIP:
+ return vertices - 1;
+ case PIPE_PRIM_TRIANGLES:
+ return vertices / 3;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ return vertices - 2;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ return vertices - 2;
+ case PIPE_PRIM_LINES_ADJACENCY:
+ return vertices / 2;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return vertices - 1;
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ return vertices / 3;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return vertices - 2;
+
+ /* following primitives should never be used
+ * with geometry shaders abd their size is
+ * undefined */
+ case PIPE_PRIM_POLYGON:
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ default:
+ debug_printf("Unrecognized geometry shader primitive");
+ return 3;
+ }
+}
+
const char *u_prim_name( unsigned pipe_prim );
#endif
diff --git a/src/gallium/auxiliary/util/u_surface.c b/src/gallium/auxiliary/util/u_surface.c
index 9dd1002f5f..cab7691c70 100644
--- a/src/gallium/auxiliary/util/u_surface.c
+++ b/src/gallium/auxiliary/util/u_surface.c
@@ -199,7 +199,6 @@ util_resource_copy_region(struct pipe_context *pipe,
* Fallback for pipe->clear_render_target() function.
* XXX this looks too hackish to be really useful.
* cpp > 4 looks like a gross hack at best...
- * and we're missing the equivalent clear_depth_stencil fallback.
* Plus can't use these transfer fallbacks when clearing
* multisampled surfaces for instance.
*/
@@ -278,3 +277,110 @@ util_clear_render_target(struct pipe_context *pipe,
pipe->transfer_unmap(pipe, dst_trans);
pipe->transfer_destroy(pipe, dst_trans);
}
+
+/**
+ * Fallback for pipe->clear_stencil() function.
+ * sw fallback doesn't look terribly useful here.
+ * Plus can't use these transfer fallbacks when clearing
+ * multisampled surfaces for instance.
+ */
+void
+util_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct pipe_transfer *dst_trans;
+ ubyte *dst_map;
+ boolean need_rmw = FALSE;
+
+ if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) &&
+ ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ util_format_is_depth_and_stencil(dst->format))
+ need_rmw = TRUE;
+
+ assert(dst->texture);
+ if (!dst->texture)
+ return;
+ dst_trans = pipe_get_transfer(pipe,
+ dst->texture,
+ dst->face,
+ dst->level,
+ dst->zslice,
+ (need_rmw ? PIPE_TRANSFER_READ_WRITE :
+ PIPE_TRANSFER_WRITE),
+ dstx, dsty, width, height);
+
+ dst_map = pipe->transfer_map(pipe, dst_trans);
+
+ assert(dst_map);
+
+ if (dst_map) {
+ unsigned dst_stride = dst_trans->stride;
+ unsigned zstencil = util_pack_z_stencil(dst->texture->format, depth, stencil);
+ unsigned i, j;
+ assert(dst_trans->stride > 0);
+
+ switch (util_format_get_blocksize(dst->format)) {
+ case 1:
+ assert(dst->format == PIPE_FORMAT_S8_USCALED);
+ if(dst_stride == width)
+ memset(dst_map, (ubyte) zstencil, height * width);
+ else {
+ for (i = 0; i < height; i++) {
+ memset(dst_map, (ubyte) zstencil, width);
+ dst_map += dst_stride;
+ }
+ }
+ break;
+ case 2:
+ assert(dst->format == PIPE_FORMAT_Z16_UNORM);
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst_map;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) zstencil;
+ dst_map += dst_stride;
+ }
+ break;
+ case 4:
+ if (!need_rmw) {
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst_map;
+ for (j = 0; j < width; j++)
+ *row++ = zstencil;
+ dst_map += dst_stride;
+ }
+ }
+ else {
+ uint32_t dst_mask;
+ if (dst->format == PIPE_FORMAT_Z24_UNORM_S8_USCALED)
+ dst_mask = 0xffffff00;
+ else {
+ assert(dst->format == PIPE_FORMAT_S8_USCALED_Z24_UNORM);
+ dst_mask = 0xffffff;
+ }
+ if (clear_flags & PIPE_CLEAR_DEPTH)
+ dst_mask = ~dst_mask;
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst_map;
+ for (j = 0; j < width; j++) {
+ uint32_t tmp = *row & dst_mask;
+ *row++ = tmp & (zstencil & ~dst_mask);
+ }
+ dst_map += dst_stride;
+ }
+ }
+ break;
+ case 8:
+ default:
+ assert(0);
+ break;
+ }
+ }
+
+ pipe->transfer_unmap(pipe, dst_trans);
+ pipe->transfer_destroy(pipe, dst_trans);
+}
diff --git a/src/gallium/auxiliary/util/u_surface.h b/src/gallium/auxiliary/util/u_surface.h
index d8fb9f1d6f..6cd12af3a8 100644
--- a/src/gallium/auxiliary/util/u_surface.h
+++ b/src/gallium/auxiliary/util/u_surface.h
@@ -63,6 +63,14 @@ util_clear_render_target(struct pipe_context *pipe,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height);
+extern void
+util_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
#endif /* U_SURFACE_H */
diff --git a/src/gallium/auxiliary/util/u_upload_mgr.c b/src/gallium/auxiliary/util/u_upload_mgr.c
index 75d44432d9..af229e61a0 100644
--- a/src/gallium/auxiliary/util/u_upload_mgr.c
+++ b/src/gallium/auxiliary/util/u_upload_mgr.c
@@ -59,6 +59,8 @@ struct u_upload_mgr *u_upload_create( struct pipe_context *pipe,
unsigned usage )
{
struct u_upload_mgr *upload = CALLOC_STRUCT( u_upload_mgr );
+ if (!upload)
+ return NULL;
upload->pipe = pipe;
upload->default_size = default_size;
diff --git a/src/gallium/docs/d3d11ddi.txt b/src/gallium/docs/d3d11ddi.txt
index e3368fdbd6..0954c2926d 100644
--- a/src/gallium/docs/d3d11ddi.txt
+++ b/src/gallium/docs/d3d11ddi.txt
@@ -177,7 +177,7 @@ CreateElementLayout -> create_vertex_elements_state
! D3D11 has an extra flag (InputSlotClass) that is the same as instance_divisor == 0
CreateGeometryShader -> create_gs_state
-CreateGeometryShaderWithStreamOutput -> create_gs_state
+CreateGeometryShaderWithStreamOutput -> create_gs_state + create_stream_output_state
CreatePixelShader -> create_fs_state
CreateVertexShader -> create_vs_state
> bytecode is different (see D3d10tokenizedprogramformat.hpp)
@@ -220,7 +220,6 @@ CreateResource -> texture_create or buffer_create
# Note that hardware often has the implicit rule, so the D3D11 interface seems to make little sense
# Also, the D3D11 API does not allow the user to specify mipmap sizes, so this really seems a dubious decision on Microsoft's part
- D3D11 supports specifying initial data to write in the resource
- - Gallium lacks support for stream output buffer usage
- Gallium does not support unordered access buffers
! D3D11 specifies mapping flags (i.e. read/write/discard);:it's unclear what they are used for here
- D3D11 supports odd things in the D3D10_DDI_RESOURCE_MISC_FLAG enum (D3D10_DDI_RESOURCE_MISC_DISCARD_ON_PRESENT, D3D11_DDI_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS, D3D11_DDI_RESOURCE_MISC_BUFFER_STRUCTURED)
@@ -275,8 +274,7 @@ DispatchIndirect (D3D11 only)
Draw -> draw_arrays
! D3D11 sets primitive modes separately with IaSetTopology: it's not obvious which is better
-DrawAuto
- - Gallium lacks stream out and DrawAuto
+DrawAuto -> draw_auto
DrawIndexed -> draw_elements
! D3D11 sets primitive modes separately with IaSetTopology: it's not obvious which is better
@@ -468,8 +466,7 @@ SetViewports
ShaderResourceViewReadAfterWriteHazard -> flush(PIPE_FLUSH_RENDER_CACHE)
- Gallium does not support specifying this per-render-target/view
-SoSetTargets
- - Gallium does not support stream out
+SoSetTargets -> set_stream_output_buffers
VsSetConstantBuffers -> for(i = StartBuffer; i < NumBuffers; ++i) set_constant_buffer(PIPE_SHADER_VERTEX, i, phBuffers[i])
* may want to split into fragment/vertex-specific versions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 27d352b7a3..4e35a4c408 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -1,3 +1,5 @@
+.. _context:
+
Context
=======
@@ -120,7 +122,7 @@ will be cleared.
color value. While it is only possible to clear one surface at a time (which can
include several layers), this surface need not be bound to the framebuffer.
-``clear_depth_stencil``clears a single depth, stencil or depth/stencil surface
+``clear_depth_stencil`` clears a single depth, stencil or depth/stencil surface
with the specified depth and stencil values (for combined depth/stencil buffers,
is is also possible to only clear one or the other part). While it is only
possible to clear one surface at a time (which can include several layers),
@@ -295,6 +297,23 @@ for a driver to batch multiple blits with the same source and
destination.
+Stream Output
+^^^^^^^^^^^^^
+
+Stream output, also known as transform feedback allows writing the results of the
+vertex pipeline (after the geometry shader or vertex shader if no geometry shader
+is present) to be written to a buffer created with a ``PIPE_BIND_STREAM_OUTPUT``
+flag.
+
+First a stream output state needs to be created with the
+``create_stream_output_state`` call. It specific the details of what's being written,
+to which buffer and with what kind of a writemask.
+
+Then target buffers needs to be set with the call to ``set_stream_output_buffers``
+which sets the buffers and the offsets from the start of those buffer to where
+the data will be written to.
+
+
Transfers
^^^^^^^^^
diff --git a/src/gallium/docs/source/cso/blend.rst b/src/gallium/docs/source/cso/blend.rst
index c74396284c..7bde10c124 100644
--- a/src/gallium/docs/source/cso/blend.rst
+++ b/src/gallium/docs/source/cso/blend.rst
@@ -14,21 +14,74 @@ in other modern and legacy drawing APIs.
XXX blurb about dual-source blends
+Logical Operations
+------------------
+
+Logical operations, also known as logicops, lops, or rops, are supported.
+Only two-operand logicops are available. When logicops are enabled, all other
+blend state is ignored, including per-render-target state, so logicops are
+performed on all render targets.
+
+.. warning::
+ The blend_enable flag is ignored for all render targets when logical
+ operations are enabled.
+
+For a source component `s` and destination component `d`, the logical
+operations are defined as taking the bits of each channel of each component,
+and performing one of the following operations per-channel:
+
+* ``CLEAR``: 0
+* ``NOR``: :math:`\lnot(s \lor d)`
+* ``AND_INVERTED``: :math:`\lnot s \land d`
+* ``COPY_INVERTED``: :math:`\lnot s`
+* ``AND_REVERSE``: :math:`s \land \lnot d`
+* ``INVERT``: :math:`\lnot d`
+* ``XOR``: :math:`s \oplus d`
+* ``NAND``: :math:`\lnot(s \land d)`
+* ``AND``: :math:`s \land d`
+* ``EQUIV``: :math:`\lnot(s \oplus d)`
+* ``NOOP``: :math:`d`
+* ``OR_INVERTED``: :math:`\lnot s \lor d`
+* ``COPY``: :math:`s`
+* ``OR_REVERSE``: :math:`s \lor \lnot d`
+* ``OR``: :math:`s \lor d`
+* ``SET``: 1
+
+.. note::
+ The logical operation names and definitions match those of the OpenGL API,
+ and are similar to the ROP2 and ROP3 definitions of GDI. This is
+ intentional, to ease transitions to Gallium.
+
Members
-------
+These members affect all render targets.
+
+dither
+%%%%%%
+
+Whether dithering is enabled.
+
+.. note::
+ Dithering is completely implementation-dependent. It may be ignored by
+ drivers for any reason, and some render targets may always or never be
+ dithered depending on their format or usage flags.
+
+logicop_enable
+%%%%%%%%%%%%%%
+
+Whether the blender should perform a logicop instead of blending.
+
+logicop_func
+%%%%%%%%%%%%
+
+The logicop to use. One of ``PIPE_LOGICOP``.
+
independent_blend_enable
If enabled, blend state is different for each render target, and
for each render target set in the respective member of the rt array.
If disabled, blend state is the same for all render targets, and only
the first member of the rt array contains valid data.
-logicop_enable
- Enables logic ops. Cannot be enabled at the same time as blending, and
- is always the same for all render targets.
-logicop_func
- The logic operation to use if logic ops are enabled. One of PIPE_LOGICOP.
-dither
- Whether dithering is enabled. Note: Dithering is implementation-dependent.
rt
Contains the per-rendertarget blend state.
diff --git a/src/gallium/docs/source/cso/velems.rst b/src/gallium/docs/source/cso/velems.rst
index 92cde014fb..978ad4a243 100644
--- a/src/gallium/docs/source/cso/velems.rst
+++ b/src/gallium/docs/source/cso/velems.rst
@@ -3,9 +3,44 @@
Vertex Elements
===============
-This state controls format etc. of the input attributes contained
-in the pipe_vertex_buffer(s). There's one pipe_vertex_element array member
-for each input attribute.
+This state controls the format of the input attributes contained in
+pipe_vertex_buffers. There is one pipe_vertex_element array member for each
+input attribute.
+
+Input Formats
+-------------
+
+Gallium supports a diverse range of formats for vertex data. Drivers are
+guaranteed to support 32-bit floating-point vectors of one to four components.
+Additionally, they may support the following formats:
+
+* Integers, signed or unsigned, normalized or non-normalized, 8, 16, or 32
+ bits wide
+* Floating-point, 16, 32, or 64 bits wide
+
+At this time, support for varied vertex data formats is limited by driver
+deficiencies. It is planned to support a single uniform set of formats for all
+Gallium drivers at some point.
+
+Rather than attempt to specify every small nuance of behavior, Gallium uses a
+very simple set of rules for padding out unspecified components. If an input
+uses less than four components, it will be padded out with the constant vector
+``(0, 0, 0, 1)``.
+
+Fog, point size, the facing bit, and edgeflags, all are in the standard format
+of ``(x, 0, 0, 1)``, and so only the first component of those inputs is used.
+
+Position
+%%%%%%%%
+
+Vertex position may be specified with two to four components. Using less than
+two components is not allowed.
+
+Colors
+%%%%%%
+
+Colors, both front- and back-facing, may omit the alpha component, only using
+three components. Using less than three components is not allowed.
Members
-------
diff --git a/src/gallium/docs/source/distro.rst b/src/gallium/docs/source/distro.rst
index 100afe3397..6ba5a056f4 100644
--- a/src/gallium/docs/source/distro.rst
+++ b/src/gallium/docs/source/distro.rst
@@ -10,69 +10,100 @@ Drivers
Cell
^^^^
+Simple driver for the IBM Cell architecture. Runs faster than :ref:`softpipe`
+on Cell-based machines.
+
Failover
^^^^^^^^
-Deprecated.
+Broken and deprecated.
Intel i915
^^^^^^^^^^
+Driver for Intel i915 and i945 chipsets.
+
Intel i965
^^^^^^^^^^
-Highly experimental.
+Highly experimental driver for Intel i965 chipsets.
Identity
^^^^^^^^
-Wrapper driver.
+Wrapper driver. The identity driver is a simple skeleton that passes through
+all of its :ref:`Context` and :ref:`Screen` methods to an underlying Context
+and Screen, and as such, it is an excellent starting point for new drivers.
LLVM Softpipe
^^^^^^^^^^^^^
-nVidia nv30
-^^^^^^^^^^^
+A version of :ref:`softpipe` that uses the Low-Level Virtual Machine to
+dynamically generate optimized rasterizing pipelines.
-nVidia nv40
+nVidia nvfx
^^^^^^^^^^^
+Driver for the nVidia nv30 and nv40 families of GPUs.
+
nVidia nv50
^^^^^^^^^^^
+Driver for the nVidia nv50 family of GPUs.
+
VMWare SVGA
^^^^^^^^^^^
+Driver for VMWare virtualized guest operating system graphics processing.
+
ATI r300
^^^^^^^^
-Testing-quality.
+Driver for the ATI/AMD r300, r400, and r500 families of GPUs.
+
+.. _softpipe:
Softpipe
^^^^^^^^
-Reference software rasterizer.
+Reference software rasterizer. Slow but accurate.
Trace
^^^^^
-Wrapper driver.
+Wrapper driver. Trace dumps an XML record of the calls made to the
+:ref:`Context` and :ref:`Screen` objects that it wraps.
State Trackers
--------------
+.. _dri:
+
Direct Rendering Infrastructure
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+Tracker that implements the client-side DRI protocol, for providing direct
+acceleration services to X11 servers with the DRI extension. Supports DRI1
+and DRI2. Only GL is supported.
+
+.. _egl:
+
EGL
^^^
+Tracker for the Khronos EGL standard, used to set up GL and GLES contexts
+without extra knowledge of the underlying windowing system.
+
GLX
^^^
MesaGL
^^^^^^
+Tracker implementing a GL state machine. Not usable as a standalone tracker;
+Mesa should be built with another state tracker, such as :ref:`DRI` or
+:ref:`EGL`.
+
Python
^^^^^^
@@ -82,9 +113,12 @@ OpenVG
WGL
^^^
-Xorg XFree86 DDX
+Xorg/XFree86 DDX
^^^^^^^^^^^^^^^^
+Tracker for XFree86 and Xorg X11 servers. Provides device-dependent
+modesetting and acceleration as a DDX driver.
+
Auxiliary
---------
diff --git a/src/gallium/docs/source/glossary.rst b/src/gallium/docs/source/glossary.rst
index 0696cb5d27..acde56eafc 100644
--- a/src/gallium/docs/source/glossary.rst
+++ b/src/gallium/docs/source/glossary.rst
@@ -21,3 +21,7 @@ Glossary
LOD
Level of Detail. Also spelled "LoD." The value that determines when the
switches between mipmaps occur during texture sampling.
+
+ GLSL
+ GL Shading Language. The official, common high-level shader language used
+ in GL 2.0 and above.
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 48d9d570b6..e3ef49c862 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -36,7 +36,9 @@ The integer capabilities:
bound.
* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
* ``TIMER_QUERY``: Whether timer queries are available.
-* ``TEXTURE_SHADOW_MAP``: XXX
+* ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
+ can do the depth texture / Z comparison operation in TEX instructions
+ for shadow testing.
* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
for a 2D texture.
* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
@@ -55,7 +57,13 @@ The integer capabilities:
from color blend equations, in :ref:`Blend` state.
* ``SM3``: Whether the vertex shader and fragment shader support equivalent
opcodes to the Shader Model 3 specification. XXX oh god this is horrible
-* ``MAX_PREDICATE_REGISTERS``: XXX
+* ``MAX_PREDICATE_REGISTERS``: indicates the number of predicate registers
+ available. Predicate register may be set as a side-effect of ALU
+ instructions to indicate less than, greater than or equal to zero.
+ Later instructions can use a predicate register to control writing to
+ each channel of destination registers. NOTE: predicate registers have
+ not been fully implemented in Gallium at this time. See the
+ GL_NV_fragment_program extension for more info (look for "condition codes").
* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
the vertex and fragment shader, inclusive.
* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 411dce856a..e588c5b7bd 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -26,9 +26,11 @@ each of the components of *dst*. When this happens, the result is said to be
Instruction Set
---------------
-From GL_NV_vertex_program
+Core ISA
^^^^^^^^^^^^^^^^^^^^^^^^^
+These opcodes are guaranteed to be available regardless of the driver being
+used.
.. opcode:: ARL - Address Register Load
@@ -637,10 +639,6 @@ This instruction replicates its result.
Considered for removal.
-From GL_NV_vertex_program2
-^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-
.. opcode:: ARA - Address Register Add
TBD
@@ -827,11 +825,14 @@ This instruction replicates its result.
Considered for removal.
-From GL_NV_gpu_program4
+Compute ISA
^^^^^^^^^^^^^^^^^^^^^^^^
+These opcodes are primarily provided for special-use computational shaders.
Support for these opcodes indicated by a special pipe capability bit (TBD).
+XXX so let's discuss it, yeah?
+
.. opcode:: CEIL - Ceiling
.. math::
@@ -989,10 +990,17 @@ Support for these opcodes indicated by a special pipe capability bit (TBD).
TBD
+.. note::
+
+ Support for CONT is determined by a special capability bit,
+ ``TGSI_CONT_SUPPORTED``. See :ref:`Screen` for more information.
+
-From GL_NV_geometry_program4
+Geometry ISA
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+These opcodes are only supported in geometry shaders; they have no meaning
+in any other type of shader.
.. opcode:: EMIT - Emit
@@ -1004,9 +1012,11 @@ From GL_NV_geometry_program4
TBD
-From GLSL
+GLSL ISA
^^^^^^^^^^
+These opcodes are part of :term:`GLSL`'s opcode set. Support for these
+opcodes is determined by a special capability bit, ``GLSL``.
.. opcode:: BGNLOOP - Begin a Loop
@@ -1045,6 +1055,7 @@ This instruction replicates its result.
ps_2_x
^^^^^^^^^^^^
+XXX wait what
.. opcode:: CALLNZ - Subroutine Call If Not Zero
@@ -1062,10 +1073,15 @@ ps_2_x
.. _doubleopcodes:
-Double Opcodes
+Double ISA
^^^^^^^^^^^^^^^
-.. opcode:: DADD - Add Double
+The double-precision opcodes reinterpret four-component vectors into
+two-component vectors with doubled precision in each component.
+
+Support for these opcodes is XXX undecided. :T
+
+.. opcode:: DADD - Add
.. math::
@@ -1074,7 +1090,7 @@ Double Opcodes
dst.zw = src0.zw + src1.zw
-.. opcode:: DDIV - Divide Double
+.. opcode:: DDIV - Divide
.. math::
@@ -1082,7 +1098,7 @@ Double Opcodes
dst.zw = src0.zw / src1.zw
-.. opcode:: DSEQ - Set Double on Equal
+.. opcode:: DSEQ - Set on Equal
.. math::
@@ -1090,7 +1106,7 @@ Double Opcodes
dst.zw = src0.zw == src1.zw ? 1.0F : 0.0F
-.. opcode:: DSLT - Set Double on Less than
+.. opcode:: DSLT - Set on Less than
.. math::
@@ -1098,7 +1114,7 @@ Double Opcodes
dst.zw = src0.zw < src1.zw ? 1.0F : 0.0F
-.. opcode:: DFRAC - Double Fraction
+.. opcode:: DFRAC - Fraction
.. math::
@@ -1107,23 +1123,33 @@ Double Opcodes
dst.zw = src.zw - \lfloor src.zw\rfloor
-.. opcode:: DFRACEXP - Convert Double Number to Fractional and Integral Components
+.. opcode:: DFRACEXP - Convert Number to Fractional and Integral Components
+
+Like the ``frexp()`` routine in many math libraries, this opcode stores the
+exponent of its source to ``dst0``, and the significand to ``dst1``, such that
+:math:`dst1 \times 2^{dst0} = src` .
.. math::
- dst0.xy = frexp(src.xy, dst1.xy)
+ dst0.xy = exp(src.xy)
+
+ dst1.xy = frac(src.xy)
+
+ dst0.zw = exp(src.zw)
- dst0.zw = frexp(src.zw, dst1.zw)
+ dst1.zw = frac(src.zw)
-.. opcode:: DLDEXP - Multiple Double Number by Integral Power of 2
+.. opcode:: DLDEXP - Multiply Number by Integral Power of 2
+
+This opcode is the inverse of :opcode:`DFRACEXP`.
.. math::
- dst.xy = ldexp(src0.xy, src1.xy)
+ dst.xy = src0.xy \times 2^{src1.xy}
- dst.zw = ldexp(src0.zw, src1.zw)
+ dst.zw = src0.zw \times 2^{src1.zw}
-.. opcode:: DMIN - Minimum Double
+.. opcode:: DMIN - Minimum
.. math::
@@ -1131,7 +1157,7 @@ Double Opcodes
dst.zw = min(src0.zw, src1.zw)
-.. opcode:: DMAX - Maximum Double
+.. opcode:: DMAX - Maximum
.. math::
@@ -1139,7 +1165,7 @@ Double Opcodes
dst.zw = max(src0.zw, src1.zw)
-.. opcode:: DMUL - Multiply Double
+.. opcode:: DMUL - Multiply
.. math::
@@ -1148,7 +1174,7 @@ Double Opcodes
dst.zw = src0.zw \times src1.zw
-.. opcode:: DMAD - Multiply And Add Doubles
+.. opcode:: DMAD - Multiply And Add
.. math::
@@ -1157,7 +1183,7 @@ Double Opcodes
dst.zw = src0.zw \times src1.zw + src2.zw
-.. opcode:: DRCP - Reciprocal Double
+.. opcode:: DRCP - Reciprocal
.. math::
@@ -1165,7 +1191,7 @@ Double Opcodes
dst.zw = \frac{1}{src.zw}
-.. opcode:: DSQRT - Square root double
+.. opcode:: DSQRT - Square Root
.. math::
@@ -1260,6 +1286,8 @@ wrapping rules.
Declaration Semantic
^^^^^^^^^^^^^^^^^^^^^^^^
+ Vertex and fragment shader input and output registers may be labeled
+ with semantic information consisting of a name and index.
Follows Declaration token if Semantic bit is set.
@@ -1280,90 +1308,115 @@ Declaration Semantic
TGSI_SEMANTIC_POSITION
""""""""""""""""""""""
-Position, sometimes known as HPOS or WPOS for historical reasons, is the
-location of the vertex in space, in ``(x, y, z, w)`` format. ``x``, ``y``, and ``z``
-are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used
-for the perspective divide, if enabled.
+For vertex shaders, TGSI_SEMANTIC_POSITION indicates the vertex shader
+output register which contains the homogeneous vertex position in the clip
+space coordinate system. After clipping, the X, Y and Z components of the
+vertex will be divided by the W value to get normalized device coordinates.
-As a vertex shader output, position should be scaled to the viewport. When
-used in fragment shaders, position will be in window coordinates. The convention
-used depends on the FS_COORD_ORIGIN and FS_COORD_PIXEL_CENTER properties.
+For fragment shaders, TGSI_SEMANTIC_POSITION is used to indicate that
+fragment shader input contains the fragment's window position. The X
+component starts at zero and always increases from left to right.
+The Y component starts at zero and always increases but Y=0 may either
+indicate the top of the window or the bottom depending on the fragment
+coordinate origin convention (see TGSI_PROPERTY_FS_COORD_ORIGIN).
+The Z coordinate ranges from 0 to 1 to represent depth from the front
+to the back of the Z buffer. The W component contains the reciprocol
+of the interpolated vertex position W component.
-XXX additionally, is there a way to configure the perspective divide? it's
-accelerated on most chipsets AFAIK...
+Fragment shaders may also declare an output register with
+TGSI_SEMANTIC_POSITION. Only the Z component is writable. This allows
+the fragment shader to change the fragment's Z position.
-Position, if not specified, usually defaults to ``(0, 0, 0, 1)``, and can
-be partially specified as ``(x, y, 0, 1)`` or ``(x, y, z, 1)``.
-XXX usually? can we solidify that?
TGSI_SEMANTIC_COLOR
"""""""""""""""""""
-Colors are used to, well, color the primitives. Colors are always in
-``(r, g, b, a)`` format.
+For vertex shader outputs or fragment shader inputs/outputs, this
+label indicates that the resister contains an R,G,B,A color.
+
+Several shader inputs/outputs may contain colors so the semantic index
+is used to distinguish them. For example, color[0] may be the diffuse
+color while color[1] may be the specular color.
+
+This label is needed so that the flat/smooth shading can be applied
+to the right interpolants during rasterization.
+
-If alpha is not specified, it defaults to 1.
TGSI_SEMANTIC_BCOLOR
""""""""""""""""""""
Back-facing colors are only used for back-facing polygons, and are only valid
in vertex shader outputs. After rasterization, all polygons are front-facing
-and COLOR and BCOLOR end up occupying the same slots in the fragment, so
-all BCOLORs effectively become regular COLORs in the fragment shader.
+and COLOR and BCOLOR end up occupying the same slots in the fragment shader,
+so all BCOLORs effectively become regular COLORs in the fragment shader.
+
TGSI_SEMANTIC_FOG
"""""""""""""""""
-The fog coordinate historically has been used to replace the depth coordinate
-for generation of fog in dedicated fog blocks. Gallium, however, does not use
-dedicated fog acceleration, placing it entirely in the fragment shader
-instead.
+Vertex shader inputs and outputs and fragment shader inputs may be
+labeled with TGSI_SEMANTIC_FOG to indicate that the register contains
+a fog coordinate in the form (F, 0, 0, 1). Typically, the fragment
+shader will use the fog coordinate to compute a fog blend factor which
+is used to blend the normal fragment color with a constant fog color.
+
+Only the first component matters when writing from the vertex shader;
+the driver will ensure that the coordinate is in this format when used
+as a fragment shader input.
-The fog coordinate should be written in ``(f, 0, 0, 1)`` format. Only the first
-component matters when writing from the vertex shader; the driver will ensure
-that the coordinate is in this format when used as a fragment shader input.
TGSI_SEMANTIC_PSIZE
"""""""""""""""""""
-PSIZE, or point size, is used to specify point sizes per-vertex. It should
-be in ``(s, 0, 0, 1)`` format, where ``s`` is the (possibly clamped) point size.
-Only the first component matters when writing from the vertex shader.
+Vertex shader input and output registers may be labeled with
+TGIS_SEMANTIC_PSIZE to indicate that the register contains a point size
+in the form (S, 0, 0, 1). The point size controls the width or diameter
+of points for rasterization. This label cannot be used in fragment
+shaders.
When using this semantic, be sure to set the appropriate state in the
:ref:`rasterizer` first.
+
TGSI_SEMANTIC_GENERIC
"""""""""""""""""""""
-Generic semantics are nearly always used for texture coordinate attributes,
-in ``(s, t, r, q)`` format. ``t`` and ``r`` may be unused for certain kinds
-of lookups, and ``q`` is the level-of-detail bias for biased sampling.
+All vertex/fragment shader inputs/outputs not labeled with any other
+semantic label can be considered to be generic attributes. Typical
+uses of generic inputs/outputs are texcoords and user-defined values.
-These attributes are called "generic" because they may be used for anything
-else, including parameters, texture generation information, or anything that
-can be stored inside a four-component vector.
TGSI_SEMANTIC_NORMAL
""""""""""""""""""""
-Vertex normal; could be used to implement per-pixel lighting for legacy APIs
-that allow mixing fixed-function and programmable stages.
+Indicates that a vertex shader input is a normal vector. This is
+typically only used for legacy graphics APIs.
+
TGSI_SEMANTIC_FACE
""""""""""""""""""
-FACE is the facing bit, to store the facing information for the fragment
-shader. ``(f, 0, 0, 1)`` is the format. The first component will be positive
-when the fragment is front-facing, and negative when the component is
-back-facing.
+This label applies to fragment shader inputs only and indicates that
+the register contains front/back-face information of the form (F, 0,
+0, 1). The first component will be positive when the fragment belongs
+to a front-facing polygon, and negative when the fragment belongs to a
+back-facing polygon.
+
TGSI_SEMANTIC_EDGEFLAG
""""""""""""""""""""""
-XXX no clue
+For vertex shaders, this sematic label indicates that an input or
+output is a boolean edge flag. The register layout is [F, x, x, x]
+where F is 0.0 or 1.0 and x = don't care. Normally, the vertex shader
+simply copies the edge flag input to the edgeflag output.
+
+Edge flags are used to control which lines or points are actually
+drawn when the polygon mode converts triangles/quads/polygons into
+points or lines.
+
Properties
@@ -1420,9 +1473,9 @@ well.
+--------------------+--------------+--------------------+--------------+
| Texture Components | Gallium | OpenGL | Direct3D 9 |
+====================+==============+====================+==============+
-| R | XXX TBD | (r, 0, 0, 1) | (r, 1, 1, 1) |
+| R | (r, 0, 0, 1) | (r, 0, 0, 1) | (r, 1, 1, 1) |
+--------------------+--------------+--------------------+--------------+
-| RG | XXX TBD | (r, g, 0, 1) | (r, g, 1, 1) |
+| RG | (r, g, 0, 1) | (r, g, 0, 1) | (r, g, 1, 1) |
+--------------------+--------------+--------------------+--------------+
| RGB | (r, g, b, 1) | (r, g, b, 1) | (r, g, b, 1) |
+--------------------+--------------+--------------------+--------------+
diff --git a/src/gallium/drivers/galahad/Makefile b/src/gallium/drivers/galahad/Makefile
new file mode 100644
index 0000000000..e9c4f7e28c
--- /dev/null
+++ b/src/gallium/drivers/galahad/Makefile
@@ -0,0 +1,11 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = galahad
+
+C_SOURCES = \
+ glhd_objects.c \
+ glhd_context.c \
+ glhd_screen.c
+
+include ../../Makefile.template
diff --git a/src/gallium/drivers/galahad/SConscript b/src/gallium/drivers/galahad/SConscript
new file mode 100644
index 0000000000..ca6213cfff
--- /dev/null
+++ b/src/gallium/drivers/galahad/SConscript
@@ -0,0 +1,13 @@
+Import('*')
+
+env = env.Clone()
+
+identity = env.ConvenienceLibrary(
+ target = 'identity',
+ source = [
+ 'glhd_context.c',
+ 'glhd_objects.c',
+ 'glhd_screen.c',
+ ])
+
+Export('identity')
diff --git a/src/gallium/drivers/galahad/glhd_context.c b/src/gallium/drivers/galahad/glhd_context.c
new file mode 100644
index 0000000000..ab6f17b3ab
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_context.c
@@ -0,0 +1,997 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_context.h"
+
+#include "util/u_format.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+
+#include "glhd_context.h"
+#include "glhd_objects.h"
+
+
+static void
+galahad_destroy(struct pipe_context *_pipe)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->destroy(pipe);
+
+ FREE(glhd_pipe);
+}
+
+static void
+galahad_draw_arrays(struct pipe_context *_pipe,
+ unsigned prim,
+ unsigned start,
+ unsigned count)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->draw_arrays(pipe,
+ prim,
+ start,
+ count);
+}
+
+static void
+galahad_draw_elements(struct pipe_context *_pipe,
+ struct pipe_resource *_indexResource,
+ unsigned indexSize,
+ int indexBias,
+ unsigned prim,
+ unsigned start,
+ unsigned count)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_resource *glhd_resource = galahad_resource(_indexResource);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_resource *indexResource = glhd_resource->resource;
+
+ pipe->draw_elements(pipe,
+ indexResource,
+ indexSize,
+ indexBias,
+ prim,
+ start,
+ count);
+}
+
+static void
+galahad_draw_range_elements(struct pipe_context *_pipe,
+ struct pipe_resource *_indexResource,
+ unsigned indexSize,
+ int indexBias,
+ unsigned minIndex,
+ unsigned maxIndex,
+ unsigned mode,
+ unsigned start,
+ unsigned count)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_resource *glhd_resource = galahad_resource(_indexResource);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_resource *indexResource = glhd_resource->resource;
+
+ pipe->draw_range_elements(pipe,
+ indexResource,
+ indexSize,
+ indexBias,
+ minIndex,
+ maxIndex,
+ mode,
+ start,
+ count);
+}
+
+static struct pipe_query *
+galahad_create_query(struct pipe_context *_pipe,
+ unsigned query_type)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ if (query_type == PIPE_QUERY_OCCLUSION_COUNTER &&
+ !pipe->screen->get_param(pipe->screen, PIPE_CAP_OCCLUSION_QUERY)) {
+ glhd_error("Occlusion query requested but not supported");
+ }
+
+ if (query_type == PIPE_QUERY_TIME_ELAPSED &&
+ !pipe->screen->get_param(pipe->screen, PIPE_CAP_TIMER_QUERY)) {
+ glhd_error("Timer query requested but not supported");
+ }
+
+ return pipe->create_query(pipe,
+ query_type);
+}
+
+static void
+galahad_destroy_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->destroy_query(pipe,
+ query);
+}
+
+static void
+galahad_begin_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->begin_query(pipe,
+ query);
+}
+
+static void
+galahad_end_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->end_query(pipe,
+ query);
+}
+
+static boolean
+galahad_get_query_result(struct pipe_context *_pipe,
+ struct pipe_query *query,
+ boolean wait,
+ void *result)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ return pipe->get_query_result(pipe,
+ query,
+ wait,
+ result);
+}
+
+static void *
+galahad_create_blend_state(struct pipe_context *_pipe,
+ const struct pipe_blend_state *blend)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ if (blend->logicop_enable) {
+ if (blend->rt[0].blend_enable) {
+ glhd_warn("Blending enabled for render target 0, but logicops "
+ "are enabled");
+ }
+ }
+
+ return pipe->create_blend_state(pipe,
+ blend);
+}
+
+static void
+galahad_bind_blend_state(struct pipe_context *_pipe,
+ void *blend)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_blend_state(pipe,
+ blend);
+}
+
+static void
+galahad_delete_blend_state(struct pipe_context *_pipe,
+ void *blend)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_blend_state(pipe,
+ blend);
+}
+
+static void *
+galahad_create_sampler_state(struct pipe_context *_pipe,
+ const struct pipe_sampler_state *sampler)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ return pipe->create_sampler_state(pipe,
+ sampler);
+}
+
+static void
+galahad_bind_fragment_sampler_states(struct pipe_context *_pipe,
+ unsigned num_samplers,
+ void **samplers)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_fragment_sampler_states(pipe,
+ num_samplers,
+ samplers);
+}
+
+static void
+galahad_bind_vertex_sampler_states(struct pipe_context *_pipe,
+ unsigned num_samplers,
+ void **samplers)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_vertex_sampler_states(pipe,
+ num_samplers,
+ samplers);
+}
+
+static void
+galahad_delete_sampler_state(struct pipe_context *_pipe,
+ void *sampler)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_sampler_state(pipe,
+ sampler);
+}
+
+static void *
+galahad_create_rasterizer_state(struct pipe_context *_pipe,
+ const struct pipe_rasterizer_state *rasterizer)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ if (rasterizer->point_quad_rasterization) {
+ if (rasterizer->point_smooth) {
+ glhd_warn("Point smoothing requested but ignored");
+ }
+ } else {
+ if (rasterizer->sprite_coord_enable) {
+ glhd_warn("Point sprites requested but ignored");
+ }
+ }
+
+ return pipe->create_rasterizer_state(pipe,
+ rasterizer);
+}
+
+static void
+galahad_bind_rasterizer_state(struct pipe_context *_pipe,
+ void *rasterizer)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_rasterizer_state(pipe,
+ rasterizer);
+}
+
+static void
+galahad_delete_rasterizer_state(struct pipe_context *_pipe,
+ void *rasterizer)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_rasterizer_state(pipe,
+ rasterizer);
+}
+
+static void *
+galahad_create_depth_stencil_alpha_state(struct pipe_context *_pipe,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil_alpha)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ return pipe->create_depth_stencil_alpha_state(pipe,
+ depth_stencil_alpha);
+}
+
+static void
+galahad_bind_depth_stencil_alpha_state(struct pipe_context *_pipe,
+ void *depth_stencil_alpha)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_depth_stencil_alpha_state(pipe,
+ depth_stencil_alpha);
+}
+
+static void
+galahad_delete_depth_stencil_alpha_state(struct pipe_context *_pipe,
+ void *depth_stencil_alpha)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_depth_stencil_alpha_state(pipe,
+ depth_stencil_alpha);
+}
+
+static void *
+galahad_create_fs_state(struct pipe_context *_pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ return pipe->create_fs_state(pipe,
+ fs);
+}
+
+static void
+galahad_bind_fs_state(struct pipe_context *_pipe,
+ void *fs)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_fs_state(pipe,
+ fs);
+}
+
+static void
+galahad_delete_fs_state(struct pipe_context *_pipe,
+ void *fs)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_fs_state(pipe,
+ fs);
+}
+
+static void *
+galahad_create_vs_state(struct pipe_context *_pipe,
+ const struct pipe_shader_state *vs)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ return pipe->create_vs_state(pipe,
+ vs);
+}
+
+static void
+galahad_bind_vs_state(struct pipe_context *_pipe,
+ void *vs)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_vs_state(pipe,
+ vs);
+}
+
+static void
+galahad_delete_vs_state(struct pipe_context *_pipe,
+ void *vs)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_vs_state(pipe,
+ vs);
+}
+
+
+static void *
+galahad_create_vertex_elements_state(struct pipe_context *_pipe,
+ unsigned num_elements,
+ const struct pipe_vertex_element *vertex_elements)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ return pipe->create_vertex_elements_state(pipe,
+ num_elements,
+ vertex_elements);
+}
+
+static void
+galahad_bind_vertex_elements_state(struct pipe_context *_pipe,
+ void *velems)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->bind_vertex_elements_state(pipe,
+ velems);
+}
+
+static void
+galahad_delete_vertex_elements_state(struct pipe_context *_pipe,
+ void *velems)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->delete_vertex_elements_state(pipe,
+ velems);
+}
+
+static void
+galahad_set_blend_color(struct pipe_context *_pipe,
+ const struct pipe_blend_color *blend_color)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_blend_color(pipe,
+ blend_color);
+}
+
+static void
+galahad_set_stencil_ref(struct pipe_context *_pipe,
+ const struct pipe_stencil_ref *stencil_ref)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_stencil_ref(pipe,
+ stencil_ref);
+}
+
+static void
+galahad_set_clip_state(struct pipe_context *_pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_clip_state(pipe,
+ clip);
+}
+
+static void
+galahad_set_sample_mask(struct pipe_context *_pipe,
+ unsigned sample_mask)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_sample_mask(pipe,
+ sample_mask);
+}
+
+static void
+galahad_set_constant_buffer(struct pipe_context *_pipe,
+ uint shader,
+ uint index,
+ struct pipe_resource *_resource)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_resource *unwrapped_resource;
+ struct pipe_resource *resource = NULL;
+
+ /* XXX hmm? unwrap the input state */
+ if (_resource) {
+ unwrapped_resource = galahad_resource_unwrap(_resource);
+ resource = unwrapped_resource;
+ }
+
+ pipe->set_constant_buffer(pipe,
+ shader,
+ index,
+ resource);
+}
+
+static void
+galahad_set_framebuffer_state(struct pipe_context *_pipe,
+ const struct pipe_framebuffer_state *_state)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_framebuffer_state unwrapped_state;
+ struct pipe_framebuffer_state *state = NULL;
+ unsigned i;
+
+ if (_state->nr_cbufs > PIPE_MAX_COLOR_BUFS) {
+ glhd_error("%d render targets bound, but only %d are permitted by API",
+ _state->nr_cbufs, PIPE_MAX_COLOR_BUFS);
+ } else if (_state->nr_cbufs >
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
+ glhd_warn("%d render targets bound, but only %d are supported",
+ _state->nr_cbufs,
+ pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_RENDER_TARGETS));
+ }
+
+ /* unwrap the input state */
+ if (_state) {
+ memcpy(&unwrapped_state, _state, sizeof(unwrapped_state));
+ for(i = 0; i < _state->nr_cbufs; i++)
+ unwrapped_state.cbufs[i] = galahad_surface_unwrap(_state->cbufs[i]);
+ for (; i < PIPE_MAX_COLOR_BUFS; i++)
+ unwrapped_state.cbufs[i] = NULL;
+ unwrapped_state.zsbuf = galahad_surface_unwrap(_state->zsbuf);
+ state = &unwrapped_state;
+ }
+
+ pipe->set_framebuffer_state(pipe,
+ state);
+}
+
+static void
+galahad_set_polygon_stipple(struct pipe_context *_pipe,
+ const struct pipe_poly_stipple *poly_stipple)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_polygon_stipple(pipe,
+ poly_stipple);
+}
+
+static void
+galahad_set_scissor_state(struct pipe_context *_pipe,
+ const struct pipe_scissor_state *scissor)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_scissor_state(pipe,
+ scissor);
+}
+
+static void
+galahad_set_viewport_state(struct pipe_context *_pipe,
+ const struct pipe_viewport_state *viewport)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_viewport_state(pipe,
+ viewport);
+}
+
+static void
+galahad_set_fragment_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view **views = NULL;
+ unsigned i;
+
+ if (_views) {
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = galahad_sampler_view_unwrap(_views[i]);
+ for (; i < PIPE_MAX_SAMPLERS; i++)
+ unwrapped_views[i] = NULL;
+
+ views = unwrapped_views;
+ }
+
+ pipe->set_fragment_sampler_views(pipe, num, views);
+}
+
+static void
+galahad_set_vertex_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_sampler_view *unwrapped_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view **views = NULL;
+ unsigned i;
+
+ if (_views) {
+ for (i = 0; i < num; i++)
+ unwrapped_views[i] = galahad_sampler_view_unwrap(_views[i]);
+ for (; i < PIPE_MAX_VERTEX_SAMPLERS; i++)
+ unwrapped_views[i] = NULL;
+
+ views = unwrapped_views;
+ }
+
+ pipe->set_vertex_sampler_views(pipe, num, views);
+}
+
+static void
+galahad_set_vertex_buffers(struct pipe_context *_pipe,
+ unsigned num_buffers,
+ const struct pipe_vertex_buffer *_buffers)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_vertex_buffer unwrapped_buffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_buffer *buffers = NULL;
+ unsigned i;
+
+ if (num_buffers) {
+ memcpy(unwrapped_buffers, _buffers, num_buffers * sizeof(*_buffers));
+ for (i = 0; i < num_buffers; i++)
+ unwrapped_buffers[i].buffer = galahad_resource_unwrap(_buffers[i].buffer);
+ buffers = unwrapped_buffers;
+ }
+
+ pipe->set_vertex_buffers(pipe,
+ num_buffers,
+ buffers);
+}
+static void
+galahad_resource_copy_region(struct pipe_context *_pipe,
+ struct pipe_resource *_dst,
+ struct pipe_subresource subdst,
+ unsigned dstx,
+ unsigned dsty,
+ unsigned dstz,
+ struct pipe_resource *_src,
+ struct pipe_subresource subsrc,
+ unsigned srcx,
+ unsigned srcy,
+ unsigned srcz,
+ unsigned width,
+ unsigned height)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_resource *glhd_resource_dst = galahad_resource(_dst);
+ struct galahad_resource *glhd_resource_src = galahad_resource(_src);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_resource *dst = glhd_resource_dst->resource;
+ struct pipe_resource *src = glhd_resource_src->resource;
+
+ if (_dst->format != _src->format) {
+ glhd_warn("Format mismatch: Source is %s, destination is %s",
+ util_format_short_name(_src->format),
+ util_format_short_name(_dst->format));
+ }
+
+ pipe->resource_copy_region(pipe,
+ dst,
+ subdst,
+ dstx,
+ dsty,
+ dstz,
+ src,
+ subsrc,
+ srcx,
+ srcy,
+ srcz,
+ width,
+ height);
+}
+
+static void
+galahad_clear(struct pipe_context *_pipe,
+ unsigned buffers,
+ const float *rgba,
+ double depth,
+ unsigned stencil)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->clear(pipe,
+ buffers,
+ rgba,
+ depth,
+ stencil);
+}
+
+static void
+galahad_clear_render_target(struct pipe_context *_pipe,
+ struct pipe_surface *_dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_surface *glhd_surface_dst = galahad_surface(_dst);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_surface *dst = glhd_surface_dst->surface;
+
+ pipe->clear_render_target(pipe,
+ dst,
+ rgba,
+ dstx,
+ dsty,
+ width,
+ height);
+}
+static void
+galahad_clear_depth_stencil(struct pipe_context *_pipe,
+ struct pipe_surface *_dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_surface *glhd_surface_dst = galahad_surface(_dst);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_surface *dst = glhd_surface_dst->surface;
+
+ pipe->clear_depth_stencil(pipe,
+ dst,
+ clear_flags,
+ depth,
+ stencil,
+ dstx,
+ dsty,
+ width,
+ height);
+
+}
+
+static void
+galahad_flush(struct pipe_context *_pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->flush(pipe,
+ flags,
+ fence);
+}
+
+static unsigned int
+galahad_is_resource_referenced(struct pipe_context *_pipe,
+ struct pipe_resource *_resource,
+ unsigned face,
+ unsigned level)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_resource *glhd_resource = galahad_resource(_resource);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_resource *resource = glhd_resource->resource;
+
+ return pipe->is_resource_referenced(pipe,
+ resource,
+ face,
+ level);
+}
+
+static struct pipe_sampler_view *
+galahad_context_create_sampler_view(struct pipe_context *_pipe,
+ struct pipe_resource *_resource,
+ const struct pipe_sampler_view *templ)
+{
+ struct galahad_context *glhd_context = galahad_context(_pipe);
+ struct galahad_resource *glhd_resource = galahad_resource(_resource);
+ struct pipe_context *pipe = glhd_context->pipe;
+ struct pipe_resource *resource = glhd_resource->resource;
+ struct pipe_sampler_view *result;
+
+ result = pipe->create_sampler_view(pipe,
+ resource,
+ templ);
+
+ if (result)
+ return galahad_sampler_view_create(glhd_context, glhd_resource, result);
+ return NULL;
+}
+
+static void
+galahad_context_sampler_view_destroy(struct pipe_context *_pipe,
+ struct pipe_sampler_view *_view)
+{
+ galahad_sampler_view_destroy(galahad_context(_pipe),
+ galahad_sampler_view(_view));
+}
+
+static struct pipe_transfer *
+galahad_context_get_transfer(struct pipe_context *_context,
+ struct pipe_resource *_resource,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box)
+{
+ struct galahad_context *glhd_context = galahad_context(_context);
+ struct galahad_resource *glhd_resource = galahad_resource(_resource);
+ struct pipe_context *context = glhd_context->pipe;
+ struct pipe_resource *resource = glhd_resource->resource;
+ struct pipe_transfer *result;
+
+ result = context->get_transfer(context,
+ resource,
+ sr,
+ usage,
+ box);
+
+ if (result)
+ return galahad_transfer_create(glhd_context, glhd_resource, result);
+ return NULL;
+}
+
+static void
+galahad_context_transfer_destroy(struct pipe_context *_pipe,
+ struct pipe_transfer *_transfer)
+{
+ galahad_transfer_destroy(galahad_context(_pipe),
+ galahad_transfer(_transfer));
+}
+
+static void *
+galahad_context_transfer_map(struct pipe_context *_context,
+ struct pipe_transfer *_transfer)
+{
+ struct galahad_context *glhd_context = galahad_context(_context);
+ struct galahad_transfer *glhd_transfer = galahad_transfer(_transfer);
+ struct pipe_context *context = glhd_context->pipe;
+ struct pipe_transfer *transfer = glhd_transfer->transfer;
+
+ return context->transfer_map(context,
+ transfer);
+}
+
+
+
+static void
+galahad_context_transfer_flush_region(struct pipe_context *_context,
+ struct pipe_transfer *_transfer,
+ const struct pipe_box *box)
+{
+ struct galahad_context *glhd_context = galahad_context(_context);
+ struct galahad_transfer *glhd_transfer = galahad_transfer(_transfer);
+ struct pipe_context *context = glhd_context->pipe;
+ struct pipe_transfer *transfer = glhd_transfer->transfer;
+
+ context->transfer_flush_region(context,
+ transfer,
+ box);
+}
+
+
+static void
+galahad_context_transfer_unmap(struct pipe_context *_context,
+ struct pipe_transfer *_transfer)
+{
+ struct galahad_context *glhd_context = galahad_context(_context);
+ struct galahad_transfer *glhd_transfer = galahad_transfer(_transfer);
+ struct pipe_context *context = glhd_context->pipe;
+ struct pipe_transfer *transfer = glhd_transfer->transfer;
+
+ context->transfer_unmap(context,
+ transfer);
+}
+
+
+static void
+galahad_context_transfer_inline_write(struct pipe_context *_context,
+ struct pipe_resource *_resource,
+ struct pipe_subresource sr,
+ unsigned usage,
+ const struct pipe_box *box,
+ const void *data,
+ unsigned stride,
+ unsigned slice_stride)
+{
+ struct galahad_context *glhd_context = galahad_context(_context);
+ struct galahad_resource *glhd_resource = galahad_resource(_resource);
+ struct pipe_context *context = glhd_context->pipe;
+ struct pipe_resource *resource = glhd_resource->resource;
+
+ context->transfer_inline_write(context,
+ resource,
+ sr,
+ usage,
+ box,
+ data,
+ stride,
+ slice_stride);
+}
+
+
+struct pipe_context *
+galahad_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
+{
+ struct galahad_context *glhd_pipe;
+ (void)galahad_screen(_screen);
+
+ glhd_pipe = CALLOC_STRUCT(galahad_context);
+ if (!glhd_pipe) {
+ return NULL;
+ }
+
+ glhd_pipe->base.winsys = NULL;
+ glhd_pipe->base.screen = _screen;
+ glhd_pipe->base.priv = pipe->priv; /* expose wrapped data */
+ glhd_pipe->base.draw = NULL;
+
+ glhd_pipe->base.destroy = galahad_destroy;
+ glhd_pipe->base.draw_arrays = galahad_draw_arrays;
+ glhd_pipe->base.draw_elements = galahad_draw_elements;
+ glhd_pipe->base.draw_range_elements = galahad_draw_range_elements;
+ glhd_pipe->base.create_query = galahad_create_query;
+ glhd_pipe->base.destroy_query = galahad_destroy_query;
+ glhd_pipe->base.begin_query = galahad_begin_query;
+ glhd_pipe->base.end_query = galahad_end_query;
+ glhd_pipe->base.get_query_result = galahad_get_query_result;
+ glhd_pipe->base.create_blend_state = galahad_create_blend_state;
+ glhd_pipe->base.bind_blend_state = galahad_bind_blend_state;
+ glhd_pipe->base.delete_blend_state = galahad_delete_blend_state;
+ glhd_pipe->base.create_sampler_state = galahad_create_sampler_state;
+ glhd_pipe->base.bind_fragment_sampler_states = galahad_bind_fragment_sampler_states;
+ glhd_pipe->base.bind_vertex_sampler_states = galahad_bind_vertex_sampler_states;
+ glhd_pipe->base.delete_sampler_state = galahad_delete_sampler_state;
+ glhd_pipe->base.create_rasterizer_state = galahad_create_rasterizer_state;
+ glhd_pipe->base.bind_rasterizer_state = galahad_bind_rasterizer_state;
+ glhd_pipe->base.delete_rasterizer_state = galahad_delete_rasterizer_state;
+ glhd_pipe->base.create_depth_stencil_alpha_state = galahad_create_depth_stencil_alpha_state;
+ glhd_pipe->base.bind_depth_stencil_alpha_state = galahad_bind_depth_stencil_alpha_state;
+ glhd_pipe->base.delete_depth_stencil_alpha_state = galahad_delete_depth_stencil_alpha_state;
+ glhd_pipe->base.create_fs_state = galahad_create_fs_state;
+ glhd_pipe->base.bind_fs_state = galahad_bind_fs_state;
+ glhd_pipe->base.delete_fs_state = galahad_delete_fs_state;
+ glhd_pipe->base.create_vs_state = galahad_create_vs_state;
+ glhd_pipe->base.bind_vs_state = galahad_bind_vs_state;
+ glhd_pipe->base.delete_vs_state = galahad_delete_vs_state;
+ glhd_pipe->base.create_vertex_elements_state = galahad_create_vertex_elements_state;
+ glhd_pipe->base.bind_vertex_elements_state = galahad_bind_vertex_elements_state;
+ glhd_pipe->base.delete_vertex_elements_state = galahad_delete_vertex_elements_state;
+ glhd_pipe->base.set_blend_color = galahad_set_blend_color;
+ glhd_pipe->base.set_stencil_ref = galahad_set_stencil_ref;
+ glhd_pipe->base.set_clip_state = galahad_set_clip_state;
+ glhd_pipe->base.set_sample_mask = galahad_set_sample_mask;
+ glhd_pipe->base.set_constant_buffer = galahad_set_constant_buffer;
+ glhd_pipe->base.set_framebuffer_state = galahad_set_framebuffer_state;
+ glhd_pipe->base.set_polygon_stipple = galahad_set_polygon_stipple;
+ glhd_pipe->base.set_scissor_state = galahad_set_scissor_state;
+ glhd_pipe->base.set_viewport_state = galahad_set_viewport_state;
+ glhd_pipe->base.set_fragment_sampler_views = galahad_set_fragment_sampler_views;
+ glhd_pipe->base.set_vertex_sampler_views = galahad_set_vertex_sampler_views;
+ glhd_pipe->base.set_vertex_buffers = galahad_set_vertex_buffers;
+ glhd_pipe->base.resource_copy_region = galahad_resource_copy_region;
+ glhd_pipe->base.clear = galahad_clear;
+ glhd_pipe->base.clear_render_target = galahad_clear_render_target;
+ glhd_pipe->base.clear_depth_stencil = galahad_clear_depth_stencil;
+ glhd_pipe->base.flush = galahad_flush;
+ glhd_pipe->base.is_resource_referenced = galahad_is_resource_referenced;
+ glhd_pipe->base.create_sampler_view = galahad_context_create_sampler_view;
+ glhd_pipe->base.sampler_view_destroy = galahad_context_sampler_view_destroy;
+ glhd_pipe->base.get_transfer = galahad_context_get_transfer;
+ glhd_pipe->base.transfer_destroy = galahad_context_transfer_destroy;
+ glhd_pipe->base.transfer_map = galahad_context_transfer_map;
+ glhd_pipe->base.transfer_unmap = galahad_context_transfer_unmap;
+ glhd_pipe->base.transfer_flush_region = galahad_context_transfer_flush_region;
+ glhd_pipe->base.transfer_inline_write = galahad_context_transfer_inline_write;
+
+ glhd_pipe->pipe = pipe;
+
+ return &glhd_pipe->base;
+}
diff --git a/src/gallium/drivers/galahad/glhd_context.h b/src/gallium/drivers/galahad/glhd_context.h
new file mode 100644
index 0000000000..4e71753ac3
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_context.h
@@ -0,0 +1,64 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef GLHD_CONTEXT_H
+#define GLHD_CONTEXT_H
+
+#include <stdio.h>
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+
+
+struct galahad_context {
+ struct pipe_context base; /**< base class */
+
+ struct pipe_context *pipe;
+};
+
+
+struct pipe_context *
+galahad_context_create(struct pipe_screen *screen, struct pipe_context *pipe);
+
+
+static INLINE struct galahad_context *
+galahad_context(struct pipe_context *pipe)
+{
+ return (struct galahad_context *)pipe;
+}
+
+#define glhd_warn(...) \
+do { \
+ fprintf(stderr, "galahad: %s: ", __FUNCTION__); \
+ fprintf(stderr, __VA_ARGS__); \
+ fprintf(stderr, "\n"); \
+} while (0)
+
+#define glhd_error(...) \
+ glhd_warn(__VA_ARGS__);
+
+#endif /* GLHD_CONTEXT_H */
diff --git a/src/gallium/drivers/galahad/glhd_drm.h b/src/gallium/drivers/galahad/glhd_drm.h
new file mode 100644
index 0000000000..613ac24946
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_drm.h
@@ -0,0 +1,35 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef GLHD_DRM_H
+#define GLHD_DRM_H
+
+struct drm_api;
+
+struct drm_api* galahad_drm_create(struct drm_api *api);
+
+#endif /* GLHD_DRM_H */
diff --git a/src/gallium/drivers/galahad/glhd_objects.c b/src/gallium/drivers/galahad/glhd_objects.c
new file mode 100644
index 0000000000..6c5a21ae70
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_objects.c
@@ -0,0 +1,187 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+
+#include "glhd_screen.h"
+#include "glhd_objects.h"
+#include "glhd_context.h"
+
+
+
+struct pipe_resource *
+galahad_resource_create(struct galahad_screen *glhd_screen,
+ struct pipe_resource *resource)
+{
+ struct galahad_resource *glhd_resource;
+
+ if(!resource)
+ goto error;
+
+ assert(resource->screen == glhd_screen->screen);
+
+ glhd_resource = CALLOC_STRUCT(galahad_resource);
+ if(!glhd_resource)
+ goto error;
+
+ memcpy(&glhd_resource->base, resource, sizeof(struct pipe_resource));
+
+ pipe_reference_init(&glhd_resource->base.reference, 1);
+ glhd_resource->base.screen = &glhd_screen->base;
+ glhd_resource->resource = resource;
+
+ return &glhd_resource->base;
+
+error:
+ pipe_resource_reference(&resource, NULL);
+ return NULL;
+}
+
+void
+galahad_resource_destroy(struct galahad_resource *glhd_resource)
+{
+ pipe_resource_reference(&glhd_resource->resource, NULL);
+ FREE(glhd_resource);
+}
+
+
+struct pipe_surface *
+galahad_surface_create(struct galahad_resource *glhd_resource,
+ struct pipe_surface *surface)
+{
+ struct galahad_surface *glhd_surface;
+
+ if(!surface)
+ goto error;
+
+ assert(surface->texture == glhd_resource->resource);
+
+ glhd_surface = CALLOC_STRUCT(galahad_surface);
+ if(!glhd_surface)
+ goto error;
+
+ memcpy(&glhd_surface->base, surface, sizeof(struct pipe_surface));
+
+ pipe_reference_init(&glhd_surface->base.reference, 1);
+ glhd_surface->base.texture = NULL;
+ pipe_resource_reference(&glhd_surface->base.texture, &glhd_resource->base);
+ glhd_surface->surface = surface;
+
+ return &glhd_surface->base;
+
+error:
+ pipe_surface_reference(&surface, NULL);
+ return NULL;
+}
+
+void
+galahad_surface_destroy(struct galahad_surface *glhd_surface)
+{
+ pipe_resource_reference(&glhd_surface->base.texture, NULL);
+ pipe_surface_reference(&glhd_surface->surface, NULL);
+ FREE(glhd_surface);
+}
+
+
+struct pipe_sampler_view *
+galahad_sampler_view_create(struct galahad_context *glhd_context,
+ struct galahad_resource *glhd_resource,
+ struct pipe_sampler_view *view)
+{
+ struct galahad_sampler_view *glhd_view;
+
+ if (!view)
+ goto error;
+
+ assert(view->texture == glhd_resource->resource);
+
+ glhd_view = CALLOC_STRUCT(galahad_sampler_view);
+
+ glhd_view->base = *view;
+ glhd_view->base.reference.count = 1;
+ glhd_view->base.texture = NULL;
+ pipe_resource_reference(&glhd_view->base.texture, glhd_resource->resource);
+ glhd_view->base.context = glhd_context->pipe;
+ glhd_view->sampler_view = view;
+
+ return &glhd_view->base;
+error:
+ return NULL;
+}
+
+void
+galahad_sampler_view_destroy(struct galahad_context *glhd_context,
+ struct galahad_sampler_view *glhd_view)
+{
+ pipe_resource_reference(&glhd_view->base.texture, NULL);
+ glhd_context->pipe->sampler_view_destroy(glhd_context->pipe,
+ glhd_view->sampler_view);
+ FREE(glhd_view);
+}
+
+
+struct pipe_transfer *
+galahad_transfer_create(struct galahad_context *glhd_context,
+ struct galahad_resource *glhd_resource,
+ struct pipe_transfer *transfer)
+{
+ struct galahad_transfer *glhd_transfer;
+
+ if(!transfer)
+ goto error;
+
+ assert(transfer->resource == glhd_resource->resource);
+
+ glhd_transfer = CALLOC_STRUCT(galahad_transfer);
+ if(!glhd_transfer)
+ goto error;
+
+ memcpy(&glhd_transfer->base, transfer, sizeof(struct pipe_transfer));
+
+ glhd_transfer->base.resource = NULL;
+ glhd_transfer->transfer = transfer;
+
+ pipe_resource_reference(&glhd_transfer->base.resource, &glhd_resource->base);
+ assert(glhd_transfer->base.resource == &glhd_resource->base);
+
+ return &glhd_transfer->base;
+
+error:
+ glhd_context->pipe->transfer_destroy(glhd_context->pipe, transfer);
+ return NULL;
+}
+
+void
+galahad_transfer_destroy(struct galahad_context *glhd_context,
+ struct galahad_transfer *glhd_transfer)
+{
+ pipe_resource_reference(&glhd_transfer->base.resource, NULL);
+ glhd_context->pipe->transfer_destroy(glhd_context->pipe,
+ glhd_transfer->transfer);
+ FREE(glhd_transfer);
+}
diff --git a/src/gallium/drivers/galahad/glhd_objects.h b/src/gallium/drivers/galahad/glhd_objects.h
new file mode 100644
index 0000000000..935803915d
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_objects.h
@@ -0,0 +1,175 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef GLHD_OBJECTS_H
+#define GLHD_OBJECTS_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+
+#include "glhd_screen.h"
+
+struct galahad_context;
+
+
+struct galahad_resource
+{
+ struct pipe_resource base;
+
+ struct pipe_resource *resource;
+};
+
+
+struct galahad_sampler_view
+{
+ struct pipe_sampler_view base;
+
+ struct pipe_sampler_view *sampler_view;
+};
+
+
+struct galahad_surface
+{
+ struct pipe_surface base;
+
+ struct pipe_surface *surface;
+};
+
+
+struct galahad_transfer
+{
+ struct pipe_transfer base;
+
+ struct pipe_transfer *transfer;
+};
+
+
+static INLINE struct galahad_resource *
+galahad_resource(struct pipe_resource *_resource)
+{
+ if(!_resource)
+ return NULL;
+ (void)galahad_screen(_resource->screen);
+ return (struct galahad_resource *)_resource;
+}
+
+static INLINE struct galahad_sampler_view *
+galahad_sampler_view(struct pipe_sampler_view *_sampler_view)
+{
+ if (!_sampler_view) {
+ return NULL;
+ }
+ return (struct galahad_sampler_view *)_sampler_view;
+}
+
+static INLINE struct galahad_surface *
+galahad_surface(struct pipe_surface *_surface)
+{
+ if(!_surface)
+ return NULL;
+ (void)galahad_resource(_surface->texture);
+ return (struct galahad_surface *)_surface;
+}
+
+static INLINE struct galahad_transfer *
+galahad_transfer(struct pipe_transfer *_transfer)
+{
+ if(!_transfer)
+ return NULL;
+ (void)galahad_resource(_transfer->resource);
+ return (struct galahad_transfer *)_transfer;
+}
+
+static INLINE struct pipe_resource *
+galahad_resource_unwrap(struct pipe_resource *_resource)
+{
+ if(!_resource)
+ return NULL;
+ return galahad_resource(_resource)->resource;
+}
+
+static INLINE struct pipe_sampler_view *
+galahad_sampler_view_unwrap(struct pipe_sampler_view *_sampler_view)
+{
+ if (!_sampler_view) {
+ return NULL;
+ }
+ return galahad_sampler_view(_sampler_view)->sampler_view;
+}
+
+static INLINE struct pipe_surface *
+galahad_surface_unwrap(struct pipe_surface *_surface)
+{
+ if(!_surface)
+ return NULL;
+ return galahad_surface(_surface)->surface;
+}
+
+static INLINE struct pipe_transfer *
+galahad_transfer_unwrap(struct pipe_transfer *_transfer)
+{
+ if(!_transfer)
+ return NULL;
+ return galahad_transfer(_transfer)->transfer;
+}
+
+
+struct pipe_resource *
+galahad_resource_create(struct galahad_screen *glhd_screen,
+ struct pipe_resource *resource);
+
+void
+galahad_resource_destroy(struct galahad_resource *glhd_resource);
+
+struct pipe_surface *
+galahad_surface_create(struct galahad_resource *glhd_resource,
+ struct pipe_surface *surface);
+
+void
+galahad_surface_destroy(struct galahad_surface *glhd_surface);
+
+struct pipe_sampler_view *
+galahad_sampler_view_create(struct galahad_context *glhd_context,
+ struct galahad_resource *glhd_resource,
+ struct pipe_sampler_view *view);
+
+void
+galahad_sampler_view_destroy(struct galahad_context *glhd_context,
+ struct galahad_sampler_view *glhd_sampler_view);
+
+struct pipe_transfer *
+galahad_transfer_create(struct galahad_context *glhd_context,
+ struct galahad_resource *glhd_resource,
+ struct pipe_transfer *transfer);
+
+void
+galahad_transfer_destroy(struct galahad_context *glhd_context,
+ struct galahad_transfer *glhd_transfer);
+
+
+#endif /* GLHD_OBJECTS_H */
diff --git a/src/gallium/drivers/galahad/glhd_public.h b/src/gallium/drivers/galahad/glhd_public.h
new file mode 100644
index 0000000000..77a380196a
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_public.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef GLHD_PUBLIC_H
+#define GLHD_PUBLIC_H
+
+struct pipe_screen;
+struct pipe_context;
+
+struct pipe_screen *
+galahad_screen_create(struct pipe_screen *screen);
+
+#endif /* GLHD_PUBLIC_H */
diff --git a/src/gallium/drivers/galahad/glhd_screen.c b/src/gallium/drivers/galahad/glhd_screen.c
new file mode 100644
index 0000000000..bcc37cb633
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_screen.c
@@ -0,0 +1,330 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * 2010 Corbin Simpson <MostAwesomeDude@gmail.com>
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_screen.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+
+#include "glhd_public.h"
+#include "glhd_screen.h"
+#include "glhd_context.h"
+#include "glhd_objects.h"
+
+
+static void
+galahad_screen_destroy(struct pipe_screen *_screen)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ screen->destroy(screen);
+
+ FREE(glhd_screen);
+}
+
+static const char *
+galahad_screen_get_name(struct pipe_screen *_screen)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ return screen->get_name(screen);
+}
+
+static const char *
+galahad_screen_get_vendor(struct pipe_screen *_screen)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ return screen->get_vendor(screen);
+}
+
+static int
+galahad_screen_get_param(struct pipe_screen *_screen,
+ enum pipe_cap param)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ return screen->get_param(screen,
+ param);
+}
+
+static float
+galahad_screen_get_paramf(struct pipe_screen *_screen,
+ enum pipe_cap param)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ return screen->get_paramf(screen,
+ param);
+}
+
+static boolean
+galahad_screen_is_format_supported(struct pipe_screen *_screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned sample_count,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ if (target >= PIPE_MAX_TEXTURE_TYPES) {
+ glhd_warn("Received bogus texture target %d", target);
+ }
+
+ return screen->is_format_supported(screen,
+ format,
+ target,
+ sample_count,
+ tex_usage,
+ geom_flags);
+}
+
+static struct pipe_context *
+galahad_screen_context_create(struct pipe_screen *_screen,
+ void *priv)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_context *result;
+
+ result = screen->context_create(screen, priv);
+ if (result)
+ return galahad_context_create(_screen, result);
+ return NULL;
+}
+
+static struct pipe_resource *
+galahad_screen_resource_create(struct pipe_screen *_screen,
+ const struct pipe_resource *templat)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_resource *result;
+
+ result = screen->resource_create(screen,
+ templat);
+
+ if (result)
+ return galahad_resource_create(glhd_screen, result);
+ return NULL;
+}
+
+static struct pipe_resource *
+galahad_screen_resource_from_handle(struct pipe_screen *_screen,
+ const struct pipe_resource *templ,
+ struct winsys_handle *handle)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_resource *result;
+
+ /* TODO trace call */
+
+ result = screen->resource_from_handle(screen, templ, handle);
+
+ result = galahad_resource_create(galahad_screen(_screen), result);
+
+ return result;
+}
+
+static boolean
+galahad_screen_resource_get_handle(struct pipe_screen *_screen,
+ struct pipe_resource *_resource,
+ struct winsys_handle *handle)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct galahad_resource *glhd_resource = galahad_resource(_resource);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_resource *resource = glhd_resource->resource;
+
+ /* TODO trace call */
+
+ return screen->resource_get_handle(screen, resource, handle);
+}
+
+
+
+static void
+galahad_screen_resource_destroy(struct pipe_screen *screen,
+ struct pipe_resource *_resource)
+{
+ galahad_resource_destroy(galahad_resource(_resource));
+}
+
+static struct pipe_surface *
+galahad_screen_get_tex_surface(struct pipe_screen *_screen,
+ struct pipe_resource *_resource,
+ unsigned face,
+ unsigned level,
+ unsigned zslice,
+ unsigned usage)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct galahad_resource *glhd_resource = galahad_resource(_resource);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_resource *resource = glhd_resource->resource;
+ struct pipe_surface *result;
+
+ result = screen->get_tex_surface(screen,
+ resource,
+ face,
+ level,
+ zslice,
+ usage);
+
+ if (result)
+ return galahad_surface_create(glhd_resource, result);
+ return NULL;
+}
+
+static void
+galahad_screen_tex_surface_destroy(struct pipe_surface *_surface)
+{
+ galahad_surface_destroy(galahad_surface(_surface));
+}
+
+
+
+static struct pipe_resource *
+galahad_screen_user_buffer_create(struct pipe_screen *_screen,
+ void *ptr,
+ unsigned bytes,
+ unsigned usage)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_resource *result;
+
+ result = screen->user_buffer_create(screen,
+ ptr,
+ bytes,
+ usage);
+
+ if (result)
+ return galahad_resource_create(glhd_screen, result);
+ return NULL;
+}
+
+
+
+static void
+galahad_screen_flush_frontbuffer(struct pipe_screen *_screen,
+ struct pipe_surface *_surface,
+ void *context_private)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct galahad_surface *glhd_surface = galahad_surface(_surface);
+ struct pipe_screen *screen = glhd_screen->screen;
+ struct pipe_surface *surface = glhd_surface->surface;
+
+ screen->flush_frontbuffer(screen,
+ surface,
+ context_private);
+}
+
+static void
+galahad_screen_fence_reference(struct pipe_screen *_screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ screen->fence_reference(screen,
+ ptr,
+ fence);
+}
+
+static int
+galahad_screen_fence_signalled(struct pipe_screen *_screen,
+ struct pipe_fence_handle *fence,
+ unsigned flags)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ return screen->fence_signalled(screen,
+ fence,
+ flags);
+}
+
+static int
+galahad_screen_fence_finish(struct pipe_screen *_screen,
+ struct pipe_fence_handle *fence,
+ unsigned flags)
+{
+ struct galahad_screen *glhd_screen = galahad_screen(_screen);
+ struct pipe_screen *screen = glhd_screen->screen;
+
+ return screen->fence_finish(screen,
+ fence,
+ flags);
+}
+
+struct pipe_screen *
+galahad_screen_create(struct pipe_screen *screen)
+{
+ struct galahad_screen *glhd_screen;
+
+ glhd_screen = CALLOC_STRUCT(galahad_screen);
+ if (!glhd_screen) {
+ return NULL;
+ }
+
+ glhd_screen->base.winsys = NULL;
+
+ glhd_screen->base.destroy = galahad_screen_destroy;
+ glhd_screen->base.get_name = galahad_screen_get_name;
+ glhd_screen->base.get_vendor = galahad_screen_get_vendor;
+ glhd_screen->base.get_param = galahad_screen_get_param;
+ glhd_screen->base.get_paramf = galahad_screen_get_paramf;
+ glhd_screen->base.is_format_supported = galahad_screen_is_format_supported;
+ glhd_screen->base.context_create = galahad_screen_context_create;
+ glhd_screen->base.resource_create = galahad_screen_resource_create;
+ glhd_screen->base.resource_from_handle = galahad_screen_resource_from_handle;
+ glhd_screen->base.resource_get_handle = galahad_screen_resource_get_handle;
+ glhd_screen->base.resource_destroy = galahad_screen_resource_destroy;
+ glhd_screen->base.get_tex_surface = galahad_screen_get_tex_surface;
+ glhd_screen->base.tex_surface_destroy = galahad_screen_tex_surface_destroy;
+ glhd_screen->base.user_buffer_create = galahad_screen_user_buffer_create;
+ glhd_screen->base.flush_frontbuffer = galahad_screen_flush_frontbuffer;
+ glhd_screen->base.fence_reference = galahad_screen_fence_reference;
+ glhd_screen->base.fence_signalled = galahad_screen_fence_signalled;
+ glhd_screen->base.fence_finish = galahad_screen_fence_finish;
+
+ glhd_screen->screen = screen;
+
+ return &glhd_screen->base;
+}
diff --git a/src/gallium/drivers/galahad/glhd_screen.h b/src/gallium/drivers/galahad/glhd_screen.h
new file mode 100644
index 0000000000..7862f4af2b
--- /dev/null
+++ b/src/gallium/drivers/galahad/glhd_screen.h
@@ -0,0 +1,48 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef GLHD_SCREEN_H
+#define GLHD_SCREEN_H
+
+#include "pipe/p_screen.h"
+#include "pipe/p_defines.h"
+
+
+struct galahad_screen {
+ struct pipe_screen base;
+
+ struct pipe_screen *screen;
+};
+
+
+static INLINE struct galahad_screen *
+galahad_screen(struct pipe_screen *screen)
+{
+ return (struct galahad_screen *)screen;
+}
+
+#endif /* GLHD_SCREEN_H */
diff --git a/src/gallium/drivers/i915/SConscript b/src/gallium/drivers/i915/SConscript
index 7b69681096..d6e7a8dbd3 100644
--- a/src/gallium/drivers/i915/SConscript
+++ b/src/gallium/drivers/i915/SConscript
@@ -2,6 +2,10 @@ Import('*')
env = env.Clone()
+if msvc:
+ print 'warning: not building i915g'
+ Return()
+
i915 = env.ConvenienceLibrary(
target = 'i915',
source = [
diff --git a/src/gallium/drivers/i915/i915_blit.c b/src/gallium/drivers/i915/i915_blit.c
index c5b5979bf9..0a1b3e0d66 100644
--- a/src/gallium/drivers/i915/i915_blit.c
+++ b/src/gallium/drivers/i915/i915_blit.c
@@ -31,7 +31,6 @@
#include "i915_batch.h"
#include "i915_debug.h"
-#define FILE_DEBUG_FLAG DEBUG_BLIT
void
i915_fill_blit(struct i915_context *i915,
@@ -47,10 +46,8 @@ i915_fill_blit(struct i915_context *i915,
unsigned BR13, CMD;
- I915_DBG(i915,
- "%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
- __FUNCTION__,
- dst_buffer, dst_pitch, dst_offset, x, y, w, h);
+ I915_DBG(DBG_BLIT, "%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h);
switch (cpp) {
case 1:
@@ -100,11 +97,11 @@ i915_copy_blit(struct i915_context *i915,
int dst_x2 = dst_x + w;
- I915_DBG(i915,
- "%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
- __FUNCTION__,
- src_buffer, src_pitch, src_offset, src_x, src_y,
- dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);
+ I915_DBG(DBG_BLIT,
+ "%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ src_buffer, src_pitch, src_offset, src_x, src_y,
+ dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);
switch (cpp) {
case 1:
diff --git a/src/gallium/drivers/i915/i915_context.h b/src/gallium/drivers/i915/i915_context.h
index acc0ffe037..ac02ab2332 100644
--- a/src/gallium/drivers/i915/i915_context.h
+++ b/src/gallium/drivers/i915/i915_context.h
@@ -237,8 +237,6 @@ struct i915_context
struct i915_state current;
unsigned hardware_dirty;
-
- unsigned debug;
};
/* A flag for each state_tracker state object:
diff --git a/src/gallium/drivers/i915/i915_debug.c b/src/gallium/drivers/i915/i915_debug.c
index 663fac3055..57d3390dea 100644
--- a/src/gallium/drivers/i915/i915_debug.c
+++ b/src/gallium/drivers/i915/i915_debug.c
@@ -27,11 +27,37 @@
#include "i915_reg.h"
#include "i915_context.h"
+#include "i915_screen.h"
#include "i915_debug.h"
+#include "i915_debug_private.h"
#include "i915_batch.h"
#include "util/u_debug.h"
+
+static const struct debug_named_value debug_options[] = {
+ {"blit", DBG_BLIT, "Print when using the 2d blitter"},
+ {"emit", DBG_EMIT, "State emit information"},
+ {"atoms", DBG_ATOMS, "Print dirty state atoms"},
+ {"flush", DBG_FLUSH, "Flushing information"},
+ {"texture", DBG_TEXTURE, "Texture information"},
+ {"constants", DBG_CONSTANTS, "Constant buffers"},
+ DEBUG_NAMED_VALUE_END
+};
+
+unsigned i915_debug = 0;
+
+void i915_debug_init(struct i915_screen *screen)
+{
+ i915_debug = debug_get_flags_option("I915_DEBUG", debug_options, 0);
+}
+
+
+
+/***********************************************************************
+ * Batchbuffer dumping
+ */
+
static void
PRINTF(
struct debug_stream *stream,
@@ -896,3 +922,66 @@ i915_dump_batchbuffer( struct i915_winsys_batchbuffer *batch )
}
+
+/***********************************************************************
+ * Dirty state atom dumping
+ */
+
+void
+i915_dump_dirty(struct i915_context *i915, const char *func)
+{
+ struct {
+ unsigned dirty;
+ const char *name;
+ } l[] = {
+ {I915_NEW_VIEWPORT, "viewport"},
+ {I915_NEW_RASTERIZER, "rasterizer"},
+ {I915_NEW_FS, "fs"},
+ {I915_NEW_BLEND, "blend"},
+ {I915_NEW_CLIP, "clip"},
+ {I915_NEW_SCISSOR, "scissor"},
+ {I915_NEW_STIPPLE, "stipple"},
+ {I915_NEW_FRAMEBUFFER, "framebuffer"},
+ {I915_NEW_ALPHA_TEST, "alpha_test"},
+ {I915_NEW_DEPTH_STENCIL, "depth_stencil"},
+ {I915_NEW_SAMPLER, "sampler"},
+ {I915_NEW_SAMPLER_VIEW, "sampler_view"},
+ {I915_NEW_CONSTANTS, "constants"},
+ {I915_NEW_VBO, "vbo"},
+ {I915_NEW_VS, "vs"},
+ {0, NULL},
+ };
+ int i;
+
+ debug_printf("%s: ", func);
+ for (i = 0; l[i].name; i++)
+ if (i915->dirty & l[i].dirty)
+ debug_printf("%s ", l[i].name);
+ debug_printf("\n");
+}
+
+void
+i915_dump_hardware_dirty(struct i915_context *i915, const char *func)
+{
+ struct {
+ unsigned dirty;
+ const char *name;
+ } l[] = {
+ {I915_HW_STATIC, "static"},
+ {I915_HW_DYNAMIC, "dynamic"},
+ {I915_HW_SAMPLER, "sampler"},
+ {I915_HW_MAP, "map"},
+ {I915_HW_PROGRAM, "program"},
+ {I915_HW_CONSTANTS, "constants"},
+ {I915_HW_IMMEDIATE, "immediate"},
+ {I915_HW_INVARIENT, "invarient"},
+ {0, NULL},
+ };
+ int i;
+
+ debug_printf("%s: ", func);
+ for (i = 0; l[i].name; i++)
+ if (i915->hardware_dirty & l[i].dirty)
+ debug_printf("%s ", l[i].name);
+ debug_printf("\n");
+}
diff --git a/src/gallium/drivers/i915/i915_debug.h b/src/gallium/drivers/i915/i915_debug.h
index 67b8d9c2f6..8aa09f9c1f 100644
--- a/src/gallium/drivers/i915/i915_debug.h
+++ b/src/gallium/drivers/i915/i915_debug.h
@@ -26,89 +26,51 @@
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ * Jakob Bornecrantz <wallbraker@gmail.com>
*/
#ifndef I915_DEBUG_H
#define I915_DEBUG_H
-#include <stdarg.h>
+#include "util/u_debug.h"
+struct i915_screen;
struct i915_context;
+struct i915_winsys_batchbuffer;
-struct debug_stream
-{
- unsigned offset; /* current gtt offset */
- char *ptr; /* pointer to gtt offset zero */
- char *end; /* pointer to gtt offset zero */
- unsigned print_addresses;
-};
-
-
-/* Internal functions
- */
-void i915_disassemble_program(struct debug_stream *stream,
- const unsigned *program, unsigned sz);
-
-void i915_print_ureg(const char *msg, unsigned ureg);
-
-
-#define DEBUG_BATCH 0x1
-#define DEBUG_BLIT 0x2
-#define DEBUG_BUFFER 0x4
-#define DEBUG_CONSTANTS 0x8
-#define DEBUG_CONTEXT 0x10
-#define DEBUG_DRAW 0x20
-#define DEBUG_DYNAMIC 0x40
-#define DEBUG_FLUSH 0x80
-#define DEBUG_MAP 0x100
-#define DEBUG_PROGRAM 0x200
-#define DEBUG_REGIONS 0x400
-#define DEBUG_SAMPLER 0x800
-#define DEBUG_STATIC 0x1000
-#define DEBUG_SURFACE 0x2000
-#define DEBUG_WINSYS 0x4000
-
-#include "pipe/p_compiler.h"
+#define DBG_BLIT 0x1
+#define DBG_EMIT 0x2
+#define DBG_ATOMS 0x4
+#define DBG_FLUSH 0x8
+#define DBG_TEXTURE 0x10
+#define DBG_CONSTANTS 0x20
-#if defined(DEBUG) && defined(FILE_DEBUG_FLAG)
+extern unsigned i915_debug;
-#include "util/u_simple_screen.h"
+static INLINE boolean
+I915_DBG_ON(unsigned flags)
+{
+ return i915_debug & flags;
+}
static INLINE void
-I915_DBG(
- struct i915_context *i915,
- const char *fmt,
- ... )
+I915_DBG(unsigned flags, const char *fmt, ...)
{
- if ((i915)->debug & FILE_DEBUG_FLAG) {
+ if (I915_DBG_ON(flags)) {
va_list args;
- va_start( args, fmt );
- debug_vprintf( fmt, args );
- va_end( args );
+ va_start(args, fmt);
+ debug_vprintf(fmt, args);
+ va_end(args);
}
}
-#else
-
-static INLINE void
-I915_DBG(
- struct i915_context *i915,
- const char *fmt,
- ... )
-{
- (void) i915;
- (void) fmt;
-}
-
-#endif
-
-
-struct i915_winsys_batchbuffer;
+void i915_debug_init(struct i915_screen *i915);
-void i915_dump_batchbuffer( struct i915_winsys_batchbuffer *i915 );
+void i915_dump_batchbuffer(struct i915_winsys_batchbuffer *i915);
-void i915_debug_init( struct i915_context *i915 );
+void i915_dump_dirty(struct i915_context *i915, const char *func);
+void i915_dump_hardware_dirty(struct i915_context *i915, const char *func);
#endif
diff --git a/src/gallium/drivers/i915/i915_debug_fp.c b/src/gallium/drivers/i915/i915_debug_fp.c
index f41c51f299..50f49c540f 100644
--- a/src/gallium/drivers/i915/i915_debug_fp.c
+++ b/src/gallium/drivers/i915/i915_debug_fp.c
@@ -28,6 +28,7 @@
#include "i915_reg.h"
#include "i915_debug.h"
+#include "i915_debug_private.h"
#include "util/u_debug.h"
diff --git a/src/gallium/drivers/i915/i915_debug_private.h b/src/gallium/drivers/i915/i915_debug_private.h
new file mode 100644
index 0000000000..b3668d0848
--- /dev/null
+++ b/src/gallium/drivers/i915/i915_debug_private.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef I915_DEBUG_PRIVATE_H
+#define I915_DEBUG_PRIVATE_H
+
+struct debug_stream
+{
+ unsigned offset; /* current gtt offset */
+ char *ptr; /* pointer to gtt offset zero */
+ char *end; /* pointer to gtt offset zero */
+ unsigned print_addresses;
+};
+
+void i915_disassemble_program(struct debug_stream *stream,
+ const unsigned *program, unsigned sz);
+
+#endif
diff --git a/src/gallium/drivers/i915/i915_flush.c b/src/gallium/drivers/i915/i915_flush.c
index 1582168eba..967146479d 100644
--- a/src/gallium/drivers/i915/i915_flush.c
+++ b/src/gallium/drivers/i915/i915_flush.c
@@ -35,6 +35,7 @@
#include "i915_context.h"
#include "i915_reg.h"
#include "i915_batch.h"
+#include "i915_debug.h"
static void i915_flush( struct pipe_context *pipe,
@@ -76,9 +77,9 @@ static void i915_flush( struct pipe_context *pipe,
*/
FLUSH_BATCH(fence);
i915->vbo_flushed = 1;
-}
-
+ I915_DBG(DBG_FLUSH, "%s: #####\n", __FUNCTION__);
+}
void i915_init_flush_functions( struct i915_context *i915 )
{
diff --git a/src/gallium/drivers/i915/i915_prim_vbuf.c b/src/gallium/drivers/i915/i915_prim_vbuf.c
index f8665acbe1..bd046bd905 100644
--- a/src/gallium/drivers/i915/i915_prim_vbuf.c
+++ b/src/gallium/drivers/i915/i915_prim_vbuf.c
@@ -52,8 +52,7 @@
#include "i915_state.h"
-#undef VBUF_USE_FIFO
-#undef VBUF_MAP_BUFFER
+#define VBUF_MAP_BUFFER
/**
* Primitive renderer for i915.
@@ -79,23 +78,18 @@ struct i915_vbuf_render {
struct i915_winsys_buffer *vbo;
size_t vbo_size; /**< current size of allocated buffer */
size_t vbo_alloc_size; /**< minimum buffer size to allocate */
- size_t vbo_offset;
+ size_t vbo_hw_offset; /**< offset that we program the hardware with */
+ size_t vbo_sw_offset; /**< offset that we work with */
+ size_t vbo_index; /**< index offset to be added to all indices */
void *vbo_ptr;
size_t vbo_max_used;
+ size_t vbo_max_index; /**< index offset to be added to all indices */
#ifndef VBUF_MAP_BUFFER
size_t map_used_start;
size_t map_used_end;
size_t map_size;
#endif
-
-#ifdef VBUF_USE_FIFO
- /* Stuff for the pool */
- struct util_fifo *pool_fifo;
- unsigned pool_used;
- unsigned pool_buffer_size;
- boolean pool_not_used;
-#endif
};
@@ -109,6 +103,35 @@ i915_vbuf_render(struct vbuf_render *render)
return (struct i915_vbuf_render *)render;
}
+/**
+ * If vbo state differs between renderer and context
+ * push state to the context. This function pushes
+ * hw_offset to i915->vbo_offset and vbo to i915->vbo.
+ *
+ * Side effects:
+ * May updates context vbo_offset and vbo fields.
+ */
+static void
+i915_vbuf_update_vbo_state(struct vbuf_render *render)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+
+ if (i915->vbo != i915_render->vbo ||
+ i915->vbo_offset != i915_render->vbo_hw_offset) {
+ i915->vbo = i915_render->vbo;
+ i915->vbo_offset = i915_render->vbo_hw_offset;
+ i915->dirty |= I915_NEW_VBO;
+ }
+}
+
+/**
+ * Callback exported to the draw module.
+ * Returns the current vertex_info.
+ *
+ * Side effects:
+ * If state is dirty update derived state.
+ */
static const struct vertex_info *
i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
{
@@ -123,12 +146,18 @@ i915_vbuf_render_get_vertex_info(struct vbuf_render *render)
return &i915->current.vertex_info;
}
+/**
+ * Reserve space in the vbo for vertices.
+ *
+ * Side effects:
+ * None.
+ */
static boolean
i915_vbuf_render_reserve(struct i915_vbuf_render *i915_render, size_t size)
{
struct i915_context *i915 = i915_render->i915;
- if (i915_render->vbo_size < size + i915_render->vbo_offset)
+ if (i915_render->vbo_size < size + i915_render->vbo_sw_offset)
return FALSE;
if (i915->vbo_flushed)
@@ -137,28 +166,28 @@ i915_vbuf_render_reserve(struct i915_vbuf_render *i915_render, size_t size)
return TRUE;
}
+/**
+ * Allocate a new vbo buffer should there not be enough space for
+ * the requested number of vertices by the draw module.
+ *
+ * Side effects:
+ * Updates hw_offset, sw_offset, index and allocates a new buffer.
+ */
static void
i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
{
struct i915_context *i915 = i915_render->i915;
struct i915_winsys *iws = i915->iws;
- if (i915_render->vbo) {
-#ifdef VBUF_USE_FIFO
- if (i915_render->pool_not_used)
- iws->buffer_destroy(iws, i915_render->vbo);
- else
- u_fifo_add(i915_render->pool_fifo, i915_render->vbo);
- i915_render->vbo = NULL;
-#else
+ if (i915_render->vbo)
iws->buffer_destroy(iws, i915_render->vbo);
-#endif
- }
i915->vbo_flushed = 0;
i915_render->vbo_size = MAX2(size, i915_render->vbo_alloc_size);
- i915_render->vbo_offset = 0;
+ i915_render->vbo_hw_offset = 0;
+ i915_render->vbo_sw_offset = 0;
+ i915_render->vbo_index = 0;
#ifndef VBUF_MAP_BUFFER
if (i915_render->vbo_size > i915_render->map_size) {
@@ -168,52 +197,51 @@ i915_vbuf_render_new_buf(struct i915_vbuf_render *i915_render, size_t size)
}
#endif
-#ifdef VBUF_USE_FIFO
- if (i915_render->vbo_size != i915_render->pool_buffer_size) {
- i915_render->pool_not_used = TRUE;
- i915_render->vbo = iws->buffer_create(iws, i915_render->vbo_size, 64,
- I915_NEW_VERTEX);
- } else {
- i915_render->pool_not_used = FALSE;
-
- if (i915_render->pool_used >= 2) {
- FLUSH_BATCH(NULL);
- i915->vbo_flushed = 0;
- i915_render->pool_used = 0;
- }
- u_fifo_pop(i915_render->pool_fifo, (void**)&i915_render->vbo);
- }
-#else
i915_render->vbo = iws->buffer_create(iws, i915_render->vbo_size,
64, I915_NEW_VERTEX);
-#endif
}
+/**
+ * Callback exported to the draw module.
+ *
+ * Side effects:
+ * Updates hw_offset, sw_offset, index and may allocate
+ * a new buffer. Also updates may update the vbo state
+ * on the i915 context.
+ */
static boolean
i915_vbuf_render_allocate_vertices(struct vbuf_render *render,
ushort vertex_size,
ushort nr_vertices)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- struct i915_context *i915 = i915_render->i915;
size_t size = (size_t)vertex_size * (size_t)nr_vertices;
+ size_t offset;
- /* FIXME: handle failure */
- assert(!i915->vbo);
+ /*
+ * Align sw_offset with first multiple of vertex size from hw_offset.
+ * Set index to be the multiples from from hw_offset to sw_offset.
+ * i915_vbuf_render_new_buf will reset index, sw_offset, hw_offset
+ * when it allocates a new buffer this is correct.
+ */
+ {
+ offset = i915_render->vbo_sw_offset - i915_render->vbo_hw_offset;
+ offset = util_align_npot(offset, vertex_size);
+ i915_render->vbo_sw_offset = i915_render->vbo_hw_offset + offset;
+ i915_render->vbo_index = offset / vertex_size;
+ }
- if (!i915_vbuf_render_reserve(i915_render, size)) {
-#ifdef VBUF_USE_FIFO
- /* incase we flushed reset the number of pool buffers used */
- if (i915->vbo_flushed)
- i915_render->pool_used = 0;
-#endif
+ if (!i915_vbuf_render_reserve(i915_render, size))
i915_vbuf_render_new_buf(i915_render, size);
- }
+
+ /*
+ * If a new buffer has been alocated sw_offset,
+ * hw_offset & index will be reset by new_buf
+ */
i915_render->vertex_size = vertex_size;
- i915->vbo = i915_render->vbo;
- i915->vbo_offset = i915_render->vbo_offset;
- i915->dirty |= I915_NEW_VBO;
+
+ i915_vbuf_update_vbo_state(render);
if (!i915_render->vbo)
return FALSE;
@@ -232,7 +260,7 @@ i915_vbuf_render_map_vertices(struct vbuf_render *render)
#ifdef VBUF_MAP_BUFFER
i915_render->vbo_ptr = iws->buffer_map(iws, i915_render->vbo, TRUE);
- return (unsigned char *)i915_render->vbo_ptr + i915_render->vbo_offset;
+ return (unsigned char *)i915_render->vbo_ptr + i915_render->vbo_sw_offset;
#else
(void)iws;
return (unsigned char *)i915_render->vbo_ptr;
@@ -248,6 +276,7 @@ i915_vbuf_render_unmap_vertices(struct vbuf_render *render,
struct i915_context *i915 = i915_render->i915;
struct i915_winsys *iws = i915->iws;
+ i915_render->vbo_max_index = max_index;
i915_render->vbo_max_used = MAX2(i915_render->vbo_max_used, i915_render->vertex_size * (max_index + 1));
#ifdef VBUF_MAP_BUFFER
iws->buffer_unmap(iws, i915_render->vbo);
@@ -255,13 +284,36 @@ i915_vbuf_render_unmap_vertices(struct vbuf_render *render,
i915_render->map_used_start = i915_render->vertex_size * min_index;
i915_render->map_used_end = i915_render->vertex_size * (max_index + 1);
iws->buffer_write(iws, i915_render->vbo,
- i915_render->map_used_start + i915_render->vbo_offset,
+ i915_render->map_used_start + i915_render->vbo_sw_offset,
i915_render->map_used_end - i915_render->map_used_start,
(unsigned char *)i915_render->vbo_ptr + i915_render->map_used_start);
#endif
}
+/**
+ * Ensure that the given max_index given is not larger ushort max.
+ * If it is larger then ushort max it advanced the hw_offset to the
+ * same position in the vbo as sw_offset and set index to zero.
+ *
+ * Side effects:
+ * On failure update hw_offset and index.
+ */
+static void
+i915_vbuf_ensure_index_bounds(struct vbuf_render *render,
+ unsigned max_index)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+
+ if (max_index + i915_render->vbo_index < ((1 << 17) - 1))
+ return;
+
+ i915_render->vbo_hw_offset = i915_render->vbo_sw_offset;
+ i915_render->vbo_index = 0;
+
+ i915_vbuf_update_vbo_state(render);
+}
+
static boolean
i915_vbuf_render_set_primitive(struct vbuf_render *render,
unsigned prim)
@@ -327,7 +379,9 @@ draw_arrays_generate_indices(struct vbuf_render *render,
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
- unsigned end = start + nr;
+ unsigned end = start + nr + i915_render->vbo_index;
+ start += i915_render->vbo_index;
+
switch(type) {
case 0:
for (i = start; i+1 < end; i += 2)
@@ -391,16 +445,18 @@ draw_arrays_fallback(struct vbuf_render *render,
struct i915_context *i915 = i915_render->i915;
unsigned nr_indices;
+ nr_indices = draw_arrays_calc_nr_indices(nr, i915_render->fallback);
+ if (!nr_indices)
+ return;
+
+ i915_vbuf_ensure_index_bounds(render, start + nr_indices);
+
if (i915->dirty)
i915_update_derived(i915);
if (i915->hardware_dirty)
i915_emit_hardware_state(i915);
- nr_indices = draw_arrays_calc_nr_indices(nr, i915_render->fallback);
- if (!nr_indices)
- return;
-
if (!BEGIN_BATCH(1 + (nr_indices + 1)/2, 1)) {
FLUSH_BATCH(NULL);
@@ -415,6 +471,7 @@ draw_arrays_fallback(struct vbuf_render *render,
goto out;
}
}
+
OUT_BATCH(_3DPRIMITIVE |
PRIM_INDIRECT |
i915_render->hwprim |
@@ -440,6 +497,9 @@ i915_vbuf_render_draw_arrays(struct vbuf_render *render,
return;
}
+ i915_vbuf_ensure_index_bounds(render, start + nr);
+ start += i915_render->vbo_index;
+
if (i915->dirty)
i915_update_derived(i915);
@@ -485,35 +545,36 @@ draw_generate_indices(struct vbuf_render *render,
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
struct i915_context *i915 = i915_render->i915;
unsigned i;
+ unsigned o = i915_render->vbo_index;
switch(type) {
case 0:
for (i = 0; i + 1 < nr_indices; i += 2) {
- OUT_BATCH(indices[i] | indices[i+1] << 16);
+ OUT_BATCH((o+indices[i]) | (o+indices[i+1]) << 16);
}
if (i < nr_indices) {
- OUT_BATCH(indices[i]);
+ OUT_BATCH((o+indices[i]));
}
break;
case PIPE_PRIM_LINE_LOOP:
if (nr_indices >= 2) {
for (i = 1; i < nr_indices; i++)
- OUT_BATCH(indices[i-1] | indices[i] << 16);
- OUT_BATCH(indices[i-1] | indices[0] << 16);
+ OUT_BATCH((o+indices[i-1]) | (o+indices[i]) << 16);
+ OUT_BATCH((o+indices[i-1]) | (o+indices[0]) << 16);
}
break;
case PIPE_PRIM_QUADS:
for (i = 0; i + 3 < nr_indices; i += 4) {
- OUT_BATCH(indices[i+0] | indices[i+1] << 16);
- OUT_BATCH(indices[i+3] | indices[i+1] << 16);
- OUT_BATCH(indices[i+2] | indices[i+3] << 16);
+ OUT_BATCH((o+indices[i+0]) | (o+indices[i+1]) << 16);
+ OUT_BATCH((o+indices[i+3]) | (o+indices[i+1]) << 16);
+ OUT_BATCH((o+indices[i+2]) | (o+indices[i+3]) << 16);
}
break;
case PIPE_PRIM_QUAD_STRIP:
for (i = 0; i + 3 < nr_indices; i += 2) {
- OUT_BATCH(indices[i+0] | indices[i+1] << 16);
- OUT_BATCH(indices[i+3] | indices[i+2] << 16);
- OUT_BATCH(indices[i+0] | indices[i+3] << 16);
+ OUT_BATCH((o+indices[i+0]) | (o+indices[i+1]) << 16);
+ OUT_BATCH((o+indices[i+3]) | (o+indices[i+2]) << 16);
+ OUT_BATCH((o+indices[i+0]) | (o+indices[i+3]) << 16);
}
break;
default:
@@ -558,6 +619,8 @@ i915_vbuf_render_draw_elements(struct vbuf_render *render,
if (!nr_indices)
return;
+ i915_vbuf_ensure_index_bounds(render, i915_render->vbo_max_index);
+
if (i915->dirty)
i915_update_derived(i915);
@@ -597,14 +660,15 @@ static void
i915_vbuf_render_release_vertices(struct vbuf_render *render)
{
struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
- struct i915_context *i915 = i915_render->i915;
-
- assert(i915->vbo);
- i915_render->vbo_offset += i915_render->vbo_max_used;
+ i915_render->vbo_sw_offset += i915_render->vbo_max_used;
i915_render->vbo_max_used = 0;
- i915->vbo = NULL;
- i915->dirty |= I915_NEW_VBO;
+
+ /*
+ * Micro optimization, by calling update here we the offset change
+ * will be picked up on the next pipe_context::draw_*.
+ */
+ i915_vbuf_update_vbo_state(render);
}
static void
@@ -652,7 +716,8 @@ i915_vbuf_render_create(struct i915_context *i915)
i915_render->vbo = NULL;
i915_render->vbo_ptr = NULL;
i915_render->vbo_size = 0;
- i915_render->vbo_offset = 0;
+ i915_render->vbo_hw_offset = 0;
+ i915_render->vbo_sw_offset = 0;
i915_render->vbo_alloc_size = i915_render->base.max_vertex_buffer_bytes * 4;
#ifdef VBUF_USE_POOL
diff --git a/src/gallium/drivers/i915/i915_screen.c b/src/gallium/drivers/i915/i915_screen.c
index bb0b85d74c..77345d5f71 100644
--- a/src/gallium/drivers/i915/i915_screen.c
+++ b/src/gallium/drivers/i915/i915_screen.c
@@ -31,6 +31,7 @@
#include "util/u_string.h"
#include "i915_reg.h"
+#include "i915_debug.h"
#include "i915_context.h"
#include "i915_screen.h"
#include "i915_surface.h"
@@ -331,5 +332,7 @@ i915_screen_create(struct i915_winsys *iws)
i915_init_screen_resource_functions(is);
i915_init_screen_surface_functions(is);
+ i915_debug_init(is);
+
return &is->base;
}
diff --git a/src/gallium/drivers/i915/i915_state.h b/src/gallium/drivers/i915/i915_state.h
index 86c6b0027d..7795046f06 100644
--- a/src/gallium/drivers/i915/i915_state.h
+++ b/src/gallium/drivers/i915/i915_state.h
@@ -35,16 +35,21 @@ struct i915_context;
struct i915_tracked_state {
+ const char *name;
+ void (*update)(struct i915_context *);
unsigned dirty;
- void (*update)( struct i915_context * );
};
-void i915_update_immediate( struct i915_context *i915 );
-void i915_update_dynamic( struct i915_context *i915 );
-void i915_update_derived( struct i915_context *i915 );
-void i915_update_samplers( struct i915_context *i915 );
-void i915_update_textures(struct i915_context *i915);
+extern struct i915_tracked_state i915_update_vertex_layout;
-void i915_emit_hardware_state( struct i915_context *i915 );
+extern struct i915_tracked_state i915_hw_samplers;
+extern struct i915_tracked_state i915_hw_sampler_views;
+extern struct i915_tracked_state i915_hw_immediate;
+extern struct i915_tracked_state i915_hw_dynamic;
+extern struct i915_tracked_state i915_hw_fs;
+extern struct i915_tracked_state i915_hw_framebuffer;
+
+void i915_update_derived(struct i915_context *i915);
+void i915_emit_hardware_state(struct i915_context *i915);
#endif
diff --git a/src/gallium/drivers/i915/i915_state_derived.c b/src/gallium/drivers/i915/i915_state_derived.c
index 4da46772b5..c059540357 100644
--- a/src/gallium/drivers/i915/i915_state_derived.c
+++ b/src/gallium/drivers/i915/i915_state_derived.c
@@ -32,15 +32,16 @@
#include "draw/draw_vertex.h"
#include "i915_context.h"
#include "i915_state.h"
+#include "i915_debug.h"
#include "i915_reg.h"
-/**
+/***********************************************************************
* Determine the hardware vertex layout.
* Depends on vertex/fragment shader state.
*/
-static void calculate_vertex_layout( struct i915_context *i915 )
+static void calculate_vertex_layout(struct i915_context *i915)
{
const struct i915_fragment_shader *fs = i915->fs;
const enum interp_mode colorInterp = i915->rasterizer->color_interp;
@@ -146,37 +147,71 @@ static void calculate_vertex_layout( struct i915_context *i915 )
}
}
+struct i915_tracked_state i915_update_vertex_layout = {
+ "vertex_layout",
+ calculate_vertex_layout,
+ I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS
+};
-/* Hopefully this will remain quite simple, otherwise need to pull in
- * something like the state tracker mechanism.
+/***********************************************************************
+ * Update fragment state
*/
-void i915_update_derived( struct i915_context *i915 )
+static void update_fs(struct i915_context *i915)
{
- if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS))
- calculate_vertex_layout( i915 );
-
- if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_SAMPLER_VIEW))
- i915_update_samplers(i915);
-
- if (i915->dirty & I915_NEW_SAMPLER_VIEW)
- i915_update_textures(i915);
+ i915->hardware_dirty |= I915_HW_PROGRAM; /* XXX right? */
+}
- if (i915->dirty)
- i915_update_immediate( i915 );
+struct i915_tracked_state i915_hw_fs = {
+ "fs",
+ update_fs,
+ I915_NEW_FS
+};
- if (i915->dirty)
- i915_update_dynamic( i915 );
- if (i915->dirty & I915_NEW_FS) {
- i915->hardware_dirty |= I915_HW_PROGRAM; /* XXX right? */
- }
+/***********************************************************************
+ * Update framebuffer state
+ */
+static void update_framebuffer(struct i915_context *i915)
+{
/* HW emit currently references framebuffer state directly:
*/
- if (i915->dirty & I915_NEW_FRAMEBUFFER)
- i915->hardware_dirty |= I915_HW_STATIC;
+ i915->hardware_dirty |= I915_HW_STATIC;
+}
+
+struct i915_tracked_state i915_hw_framebuffer = {
+ "framebuffer",
+ update_framebuffer,
+ I915_NEW_FRAMEBUFFER
+};
+
+
+
+/***********************************************************************
+ */
+static struct i915_tracked_state *atoms[] = {
+ &i915_update_vertex_layout,
+ &i915_hw_samplers,
+ &i915_hw_sampler_views,
+ &i915_hw_immediate,
+ &i915_hw_dynamic,
+ &i915_hw_fs,
+ &i915_hw_framebuffer,
+ NULL,
+};
+
+void i915_update_derived(struct i915_context *i915)
+{
+ int i;
+
+ if (I915_DBG_ON(DBG_ATOMS))
+ i915_dump_dirty(i915, __FUNCTION__);
+
+ for (i = 0; atoms[i]; i++)
+ if (atoms[i]->dirty & i915->dirty)
+ atoms[i]->update(i915);
i915->dirty = 0;
}
diff --git a/src/gallium/drivers/i915/i915_state_dynamic.c b/src/gallium/drivers/i915/i915_state_dynamic.c
index 9c6723b391..d964483ac7 100644
--- a/src/gallium/drivers/i915/i915_state_dynamic.c
+++ b/src/gallium/drivers/i915/i915_state_dynamic.c
@@ -1,8 +1,8 @@
/**************************************************************************
- *
+ *
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#include "i915_batch.h"
@@ -34,10 +34,9 @@
#include "util/u_memory.h"
#include "util/u_pack_color.h"
-#define FILE_DEBUG_FLAG DEBUG_STATE
/* State that we have chosen to store in the DYNAMIC segment of the
- * i915 indirect state mechanism.
+ * i915 indirect state mechanism.
*
* Can't cache these in the way we do the static state, as there is no
* start/size in the command packet, instead an 'end' value that gets
@@ -47,10 +46,10 @@
* (active) state every time a 4kb boundary is crossed.
*/
-static INLINE void set_dynamic_indirect( struct i915_context *i915,
- unsigned offset,
- const unsigned *src,
- unsigned dwords )
+static INLINE void set_dynamic_indirect(struct i915_context *i915,
+ unsigned offset,
+ const unsigned *src,
+ unsigned dwords)
{
unsigned i;
@@ -61,38 +60,41 @@ static INLINE void set_dynamic_indirect( struct i915_context *i915,
}
+
/***********************************************************************
- * Modes4: stencil masks and logicop
+ * Modes4: stencil masks and logicop
*/
-static void upload_MODES4( struct i915_context *i915 )
+static void upload_MODES4(struct i915_context *i915)
{
unsigned modes4 = 0;
- /* I915_NEW_STENCIL */
+ /* I915_NEW_STENCIL
+ */
modes4 |= i915->depth_stencil->stencil_modes4;
- /* I915_NEW_BLEND */
+
+ /* I915_NEW_BLEND
+ */
modes4 |= i915->blend->modes4;
- /* Always, so that we know when state is in-active:
+ /* Always, so that we know when state is in-active:
*/
- set_dynamic_indirect( i915,
- I915_DYNAMIC_MODES4,
- &modes4,
- 1 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_MODES4,
+ &modes4,
+ 1);
}
const struct i915_tracked_state i915_upload_MODES4 = {
- I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL,
- upload_MODES4
+ "MODES4",
+ upload_MODES4,
+ I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL
};
-
/***********************************************************************
*/
-
-static void upload_BFO( struct i915_context *i915 )
+static void upload_BFO(struct i915_context *i915)
{
unsigned bfo[2];
bfo[0] = i915->depth_stencil->bfo[0];
@@ -101,88 +103,89 @@ static void upload_BFO( struct i915_context *i915 )
if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT;
}
- set_dynamic_indirect( i915,
- I915_DYNAMIC_BFO_0,
- &(bfo[0]),
- 2 );
+
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_BFO_0,
+ &(bfo[0]),
+ 2);
}
const struct i915_tracked_state i915_upload_BFO = {
- I915_NEW_DEPTH_STENCIL,
- upload_BFO
+ "BFO",
+ upload_BFO,
+ I915_NEW_DEPTH_STENCIL
};
+
/***********************************************************************
*/
-
-
-static void upload_BLENDCOLOR( struct i915_context *i915 )
+static void upload_BLENDCOLOR(struct i915_context *i915)
{
unsigned bc[2];
- memset( bc, 0, sizeof(bc) );
+ memset(bc, 0, sizeof(bc));
- /* I915_NEW_BLEND {_COLOR}
+ /* I915_NEW_BLEND
*/
{
const float *color = i915->blend_color.color;
bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
- bc[1] = pack_ui32_float4( color[0],
- color[1],
- color[2],
- color[3] );
+ bc[1] = pack_ui32_float4(color[0],
+ color[1],
+ color[2],
+ color[3]);
}
- set_dynamic_indirect( i915,
- I915_DYNAMIC_BC_0,
- bc,
- 2 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_BC_0,
+ bc,
+ 2);
}
const struct i915_tracked_state i915_upload_BLENDCOLOR = {
- I915_NEW_BLEND,
- upload_BLENDCOLOR
+ "BLENDCOLOR",
+ upload_BLENDCOLOR,
+ I915_NEW_BLEND
};
-/***********************************************************************
- */
-static void upload_IAB( struct i915_context *i915 )
+/***********************************************************************
+ */
+static void upload_IAB(struct i915_context *i915)
{
unsigned iab = i915->blend->iab;
-
- set_dynamic_indirect( i915,
- I915_DYNAMIC_IAB,
- &iab,
- 1 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_IAB,
+ &iab,
+ 1);
}
const struct i915_tracked_state i915_upload_IAB = {
- I915_NEW_BLEND,
- upload_IAB
+ "IAB",
+ upload_IAB,
+ I915_NEW_BLEND
};
+
/***********************************************************************
*/
-
-
-
-static void upload_DEPTHSCALE( struct i915_context *i915 )
+static void upload_DEPTHSCALE(struct i915_context *i915)
{
- set_dynamic_indirect( i915,
- I915_DYNAMIC_DEPTHSCALE_0,
- &(i915->rasterizer->ds[0].u),
- 2 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_DEPTHSCALE_0,
+ &(i915->rasterizer->ds[0].u),
+ 2);
}
const struct i915_tracked_state i915_upload_DEPTHSCALE = {
- I915_NEW_RASTERIZER,
- upload_DEPTHSCALE
+ "DEPTHSCALE",
+ upload_DEPTHSCALE,
+ I915_NEW_RASTERIZER
};
@@ -196,10 +199,9 @@ const struct i915_tracked_state i915_upload_DEPTHSCALE = {
* XXX: does stipple pattern need to be adjusted according to
* the window position?
*
- * XXX: possibly need workaround for conform paths test.
+ * XXX: possibly need workaround for conform paths test.
*/
-
-static void upload_STIPPLE( struct i915_context *i915 )
+static void upload_STIPPLE(struct i915_context *i915)
{
unsigned st[2];
@@ -210,7 +212,6 @@ static void upload_STIPPLE( struct i915_context *i915 )
*/
st[1] |= i915->rasterizer->st;
-
/* I915_NEW_STIPPLE
*/
{
@@ -225,73 +226,75 @@ static void upload_STIPPLE( struct i915_context *i915 )
/* Not sure what to do about fallbacks, so for now just dont:
*/
st[1] |= ((p[0] << 0) |
- (p[1] << 4) |
- (p[2] << 8) |
- (p[3] << 12));
+ (p[1] << 4) |
+ (p[2] << 8) |
+ (p[3] << 12));
}
-
- set_dynamic_indirect( i915,
- I915_DYNAMIC_STP_0,
- &st[0],
- 2 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_STP_0,
+ &st[0],
+ 2);
}
-
const struct i915_tracked_state i915_upload_STIPPLE = {
- I915_NEW_RASTERIZER | I915_NEW_STIPPLE,
- upload_STIPPLE
+ "STIPPLE",
+ upload_STIPPLE,
+ I915_NEW_RASTERIZER | I915_NEW_STIPPLE
};
/***********************************************************************
- * Scissor.
+ * Scissor enable
*/
static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
{
- set_dynamic_indirect( i915,
- I915_DYNAMIC_SC_ENA_0,
- &(i915->rasterizer->sc[0]),
- 1 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_SC_ENA_0,
+ &(i915->rasterizer->sc[0]),
+ 1);
}
const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
- I915_NEW_RASTERIZER,
- upload_SCISSOR_ENABLE
+ "SCISSOR ENABLE",
+ upload_SCISSOR_ENABLE,
+ I915_NEW_RASTERIZER
};
-static void upload_SCISSOR_RECT( struct i915_context *i915 )
+/***********************************************************************
+ * Scissor rect
+ */
+static void upload_SCISSOR_RECT(struct i915_context *i915)
{
unsigned x1 = i915->scissor.minx;
unsigned y1 = i915->scissor.miny;
unsigned x2 = i915->scissor.maxx;
unsigned y2 = i915->scissor.maxy;
unsigned sc[3];
-
+
sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
sc[1] = (y1 << 16) | (x1 & 0xffff);
sc[2] = (y2 << 16) | (x2 & 0xffff);
- set_dynamic_indirect( i915,
- I915_DYNAMIC_SC_RECT_0,
- &sc[0],
- 3 );
+ set_dynamic_indirect(i915,
+ I915_DYNAMIC_SC_RECT_0,
+ &sc[0],
+ 3);
}
-
const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
- I915_NEW_SCISSOR,
- upload_SCISSOR_RECT
+ "SCISSOR RECT",
+ upload_SCISSOR_RECT,
+ I915_NEW_SCISSOR
};
-
-
-
+/***********************************************************************
+ */
static const struct i915_tracked_state *atoms[] = {
&i915_upload_MODES4,
&i915_upload_BFO,
@@ -306,12 +309,17 @@ static const struct i915_tracked_state *atoms[] = {
/* These will be dynamic indirect state commands, but for now just end
* up on the batch buffer with everything else.
*/
-void i915_update_dynamic( struct i915_context *i915 )
+static void update_dynamic(struct i915_context *i915)
{
int i;
for (i = 0; i < Elements(atoms); i++)
if (i915->dirty & atoms[i]->dirty)
- atoms[i]->update( i915 );
+ atoms[i]->update(i915);
}
+struct i915_tracked_state i915_hw_dynamic = {
+ "dynamic",
+ update_dynamic,
+ ~0 /* all state atoms, becuase we do internal checking */
+};
diff --git a/src/gallium/drivers/i915/i915_state_emit.c b/src/gallium/drivers/i915/i915_state_emit.c
index 22082fece8..bbf9ff51f5 100644
--- a/src/gallium/drivers/i915/i915_state_emit.c
+++ b/src/gallium/drivers/i915/i915_state_emit.c
@@ -29,6 +29,7 @@
#include "i915_reg.h"
#include "i915_context.h"
#include "i915_batch.h"
+#include "i915_debug.h"
#include "i915_reg.h"
#include "i915_resource.h"
@@ -111,15 +112,20 @@ i915_emit_hardware_state(struct i915_context *i915 )
3
) * 3/2; /* plus 50% margin */
-#if 0
- debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords, relocs);
-#endif
-
+ uintptr_t save_ptr;
+ size_t save_relocs;
+
+ if (I915_DBG_ON(DBG_ATOMS))
+ i915_dump_hardware_dirty(i915, __FUNCTION__);
+
if(!BEGIN_BATCH(dwords, relocs)) {
FLUSH_BATCH(NULL);
assert(BEGIN_BATCH(dwords, relocs));
}
+ save_ptr = (uintptr_t)i915->batch->ptr;
+ save_relocs = i915->batch->relocs;
+
/* 14 dwords, 0 relocs */
if (i915->hardware_dirty & I915_HW_INVARIENT)
{
@@ -399,6 +405,9 @@ i915_emit_hardware_state(struct i915_context *i915 )
OUT_BATCH(0);
}
+ I915_DBG(DBG_EMIT, "%s: used %d dwords, %d relocs\n", __FUNCTION__,
+ ((uintptr_t)i915->batch->ptr - save_ptr) / 4,
+ i915->batch->relocs - save_relocs);
i915->hardware_dirty = 0;
}
diff --git a/src/gallium/drivers/i915/i915_state_immediate.c b/src/gallium/drivers/i915/i915_state_immediate.c
index 8cec699285..f9ade7077f 100644
--- a/src/gallium/drivers/i915/i915_state_immediate.c
+++ b/src/gallium/drivers/i915/i915_state_immediate.c
@@ -1,8 +1,8 @@
/**************************************************************************
- *
+ *
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@@ -10,11 +10,11 @@
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,13 +22,13 @@
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
-
+
#include "i915_state_inlines.h"
#include "i915_context.h"
#include "i915_state.h"
@@ -46,30 +46,31 @@
/***********************************************************************
- * S0,S1: Vertex buffer state.
+ * S0,S1: Vertex buffer state.
*/
static void upload_S0S1(struct i915_context *i915)
{
unsigned LIS0, LIS1;
- /* I915_NEW_VBO */
- /* TODO: re-use vertex buffers here? */
+ /* I915_NEW_VBO
+ */
LIS0 = i915->vbo_offset;
- /* I915_NEW_VERTEX_SIZE -- do this where the vertex size is calculated!
+ /* I915_NEW_VERTEX_SIZE
*/
+ /* XXX do this where the vertex size is calculated! */
{
unsigned vertex_size = i915->current.vertex_info.size;
LIS1 = ((vertex_size << 24) |
- (vertex_size << 16));
+ (vertex_size << 16));
}
- /* I915_NEW_VBO */
- /* TODO: use a vertex generation number to track vbo changes */
+ /* I915_NEW_VBO
+ */
if (1 ||
i915->current.immediate[I915_IMMEDIATE_S0] != LIS0 ||
- i915->current.immediate[I915_IMMEDIATE_S1] != LIS1)
+ i915->current.immediate[I915_IMMEDIATE_S1] != LIS1)
{
i915->current.immediate[I915_IMMEDIATE_S0] = LIS0;
i915->current.immediate[I915_IMMEDIATE_S1] = LIS1;
@@ -78,13 +79,13 @@ static void upload_S0S1(struct i915_context *i915)
}
const struct i915_tracked_state i915_upload_S0S1 = {
- I915_NEW_VBO | I915_NEW_VERTEX_FORMAT,
- upload_S0S1
+ "imm S0 S1",
+ upload_S0S1,
+ I915_NEW_VBO | I915_NEW_VERTEX_FORMAT
};
-
/***********************************************************************
* S4: Vertex format, rasterization state
*/
@@ -92,7 +93,8 @@ static void upload_S2S4(struct i915_context *i915)
{
unsigned LIS2, LIS4;
- /* I915_NEW_VERTEX_FORMAT */
+ /* I915_NEW_VERTEX_FORMAT
+ */
{
LIS2 = i915->current.vertex_info.hwfmt[1];
LIS4 = i915->current.vertex_info.hwfmt[0];
@@ -113,35 +115,38 @@ static void upload_S2S4(struct i915_context *i915)
}
}
-
const struct i915_tracked_state i915_upload_S2S4 = {
- I915_NEW_RASTERIZER | I915_NEW_VERTEX_FORMAT,
- upload_S2S4
+ "imm S2 S4",
+ upload_S2S4,
+ I915_NEW_RASTERIZER | I915_NEW_VERTEX_FORMAT
};
/***********************************************************************
- *
*/
-static void upload_S5( struct i915_context *i915 )
+static void upload_S5(struct i915_context *i915)
{
unsigned LIS5 = 0;
+ /* I915_NEW_DEPTH_STENCIL
+ */
LIS5 |= i915->depth_stencil->stencil_LIS5;
/* hope it's safe to set stencil ref value even if stencil test is disabled? */
LIS5 |= i915->stencil_ref.ref_value[0] << S5_STENCIL_REF_SHIFT;
+ /* I915_NEW_BLEND
+ */
LIS5 |= i915->blend->LIS5;
#if 0
- /* I915_NEW_RASTERIZER */
+ /* I915_NEW_RASTERIZER
+ */
if (i915->state.Polygon->OffsetFill) {
LIS5 |= S5_GLOBAL_DEPTH_OFFSET_ENABLE;
}
#endif
-
if (LIS5 != i915->current.immediate[I915_IMMEDIATE_S5]) {
i915->current.immediate[I915_IMMEDIATE_S5] = LIS5;
i915->hardware_dirty |= I915_HW_IMMEDIATE;
@@ -149,14 +154,16 @@ static void upload_S5( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_S5 = {
- (I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_RASTERIZER),
- upload_S5
+ "imm S5",
+ upload_S5,
+ I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_RASTERIZER
};
+
/***********************************************************************
*/
-static void upload_S6( struct i915_context *i915 )
+static void upload_S6(struct i915_context *i915)
{
unsigned LIS6 = (2 << S6_TRISTRIP_PV_SHIFT);
@@ -180,14 +187,16 @@ static void upload_S6( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_S6 = {
- I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL | I915_NEW_FRAMEBUFFER,
- upload_S6
+ "imm s6",
+ upload_S6,
+ I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL | I915_NEW_FRAMEBUFFER
};
+
/***********************************************************************
*/
-static void upload_S7( struct i915_context *i915 )
+static void upload_S7(struct i915_context *i915)
{
unsigned LIS7;
@@ -202,11 +211,15 @@ static void upload_S7( struct i915_context *i915 )
}
const struct i915_tracked_state i915_upload_S7 = {
- I915_NEW_RASTERIZER,
- upload_S7
+ "imm S7",
+ upload_S7,
+ I915_NEW_RASTERIZER
};
+
+/***********************************************************************
+ */
static const struct i915_tracked_state *atoms[] = {
&i915_upload_S0S1,
&i915_upload_S2S4,
@@ -215,13 +228,17 @@ static const struct i915_tracked_state *atoms[] = {
&i915_upload_S7
};
-/*
- */
-void i915_update_immediate( struct i915_context *i915 )
+static void update_immediate(struct i915_context *i915)
{
int i;
for (i = 0; i < Elements(atoms); i++)
if (i915->dirty & atoms[i]->dirty)
- atoms[i]->update( i915 );
+ atoms[i]->update(i915);
}
+
+struct i915_tracked_state i915_hw_immediate = {
+ "immediate",
+ update_immediate,
+ ~0 /* all state atoms, becuase we do internal checking */
+};
diff --git a/src/gallium/drivers/i915/i915_state_sampler.c b/src/gallium/drivers/i915/i915_state_sampler.c
index 77b9bccbb7..941259eb76 100644
--- a/src/gallium/drivers/i915/i915_state_sampler.c
+++ b/src/gallium/drivers/i915/i915_state_sampler.c
@@ -53,17 +53,23 @@
*
* So we need to update the map state when we change samplers and
* we need to be change the sampler state when map state is changed.
- * The first part is done by calling i915_update_texture in
- * i915_update_samplers and the second part is done else where in
- * code tracking the state changes.
+ * The first part is done by calling update_texture in update_samplers
+ * and the second part is done else where in code tracking the state
+ * changes.
+ */
+
+static void update_texture(struct i915_context *i915,
+ uint unit,
+ const struct i915_texture *tex,
+ const struct i915_sampler_state *sampler,
+ uint state[6]);
+
+
+
+/***********************************************************************
+ * Samplers
*/
-static void
-i915_update_texture(struct i915_context *i915,
- uint unit,
- const struct i915_texture *tex,
- const struct i915_sampler_state *sampler,
- uint state[6]);
/**
* Compute i915 texture sampling state.
*
@@ -74,16 +80,13 @@ i915_update_texture(struct i915_context *i915,
*/
static void update_sampler(struct i915_context *i915,
uint unit,
- const struct i915_sampler_state *sampler,
- const struct i915_texture *tex,
- unsigned state[3] )
+ const struct i915_sampler_state *sampler,
+ const struct i915_texture *tex,
+ unsigned state[3])
{
const struct pipe_resource *pt = &tex->b.b;
unsigned minlod, lastlod;
- /* Need to do this after updating the maps, which call the
- * intel_finalize_mipmap_tree and hence can update firstLevel:
- */
state[0] = sampler->state[0];
state[1] = sampler->state[1];
state[2] = sampler->state[2];
@@ -118,7 +121,7 @@ static void update_sampler(struct i915_context *i915,
wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
if (i915->conformance_mode > 0) {
assert(0);
- /* sampler->fallback = true; */
+ /* sampler->fallback = true; */
/* TODO */
}
}
@@ -137,8 +140,7 @@ static void update_sampler(struct i915_context *i915,
state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
}
-
-void i915_update_samplers( struct i915_context *i915 )
+static void update_samplers(struct i915_context *i915)
{
uint unit;
@@ -152,29 +154,38 @@ void i915_update_samplers( struct i915_context *i915 )
if (i915->fragment_sampler_views[unit]) {
struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
- update_sampler( i915,
- unit,
- i915->sampler[unit], /* sampler state */
- texture, /* texture */
- i915->current.sampler[unit] /* the result */
- );
- i915_update_texture( i915,
- unit,
- texture, /* texture */
- i915->sampler[unit], /* sampler state */
- i915->current.texbuffer[unit] );
-
- i915->current.sampler_enable_nr++;
- i915->current.sampler_enable_flags |= (1 << unit);
+ update_sampler(i915,
+ unit,
+ i915->sampler[unit], /* sampler state */
+ texture, /* texture */
+ i915->current.sampler[unit]); /* the result */
+ update_texture(i915,
+ unit,
+ texture, /* texture */
+ i915->sampler[unit], /* sampler state */
+ i915->current.texbuffer[unit]); /* the result */
+
+ i915->current.sampler_enable_nr++;
+ i915->current.sampler_enable_flags |= (1 << unit);
}
}
i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
}
+struct i915_tracked_state i915_hw_samplers = {
+ "sampler_views",
+ update_samplers,
+ I915_NEW_SAMPLER | I915_NEW_SAMPLER_VIEW
+};
-static uint
-translate_texture_format(enum pipe_format pipeFormat)
+
+
+/***********************************************************************
+ * Sampler views
+ */
+
+static uint translate_texture_format(enum pipe_format pipeFormat)
{
switch (pipeFormat) {
case PIPE_FORMAT_L8_UNORM:
@@ -226,19 +237,17 @@ translate_texture_format(enum pipe_format pipeFormat)
return (MAPSURF_32BIT | MT_32BIT_xI824);
default:
debug_printf("i915: translate_texture_format() bad image format %x\n",
- pipeFormat);
+ pipeFormat);
assert(0);
return 0;
}
}
-
-static void
-i915_update_texture(struct i915_context *i915,
- uint unit,
- const struct i915_texture *tex,
- const struct i915_sampler_state *sampler,
- uint state[6])
+static void update_texture(struct i915_context *i915,
+ uint unit,
+ const struct i915_texture *tex,
+ const struct i915_sampler_state *sampler,
+ uint state[6])
{
const struct pipe_resource *pt = &tex->b.b;
uint format, pitch;
@@ -287,9 +296,7 @@ i915_update_texture(struct i915_context *i915,
| ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
}
-
-void
-i915_update_textures(struct i915_context *i915)
+static void update_textures(struct i915_context *i915)
{
uint unit;
@@ -300,13 +307,19 @@ i915_update_textures(struct i915_context *i915)
if (i915->fragment_sampler_views[unit]) {
struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
- i915_update_texture( i915,
- unit,
- texture, /* texture */
- i915->sampler[unit], /* sampler state */
- i915->current.texbuffer[unit] );
+ update_texture(i915,
+ unit,
+ texture, /* texture */
+ i915->sampler[unit], /* sampler state */
+ i915->current.texbuffer[unit]);
}
}
i915->hardware_dirty |= I915_HW_MAP;
}
+
+struct i915_tracked_state i915_hw_sampler_views = {
+ "sampler_views",
+ update_textures,
+ I915_NEW_SAMPLER_VIEW
+};
diff --git a/src/gallium/drivers/i965/SConscript b/src/gallium/drivers/i965/SConscript
index 019af682f6..119f914a16 100644
--- a/src/gallium/drivers/i965/SConscript
+++ b/src/gallium/drivers/i965/SConscript
@@ -2,6 +2,10 @@ Import('*')
env = env.Clone()
+if msvc:
+ print 'warning: not building i965g'
+ Return();
+
i965 = env.ConvenienceLibrary(
target = 'i965',
source = [
diff --git a/src/gallium/drivers/i965/brw_disasm.c b/src/gallium/drivers/i965/brw_disasm.c
index 4c8579365d..28c83515ba 100644
--- a/src/gallium/drivers/i965/brw_disasm.c
+++ b/src/gallium/drivers/i965/brw_disasm.c
@@ -239,7 +239,7 @@ char *imm_encoding[8] = {
[2] = "UW",
[3] = "W",
[5] = "VF",
- [5] = "V",
+ [6] = "V",
[7] = "F"
};
diff --git a/src/gallium/drivers/i965/brw_pipe_query.c b/src/gallium/drivers/i965/brw_pipe_query.c
index 2eb862635c..0745254c3c 100644
--- a/src/gallium/drivers/i965/brw_pipe_query.c
+++ b/src/gallium/drivers/i965/brw_pipe_query.c
@@ -50,10 +50,11 @@ static boolean
brw_query_get_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result)
+ void *vresult)
{
struct brw_context *brw = brw_context(pipe);
struct brw_query_object *query = (struct brw_query_object *)q;
+ uint64_t *result = (uint64_t*)vresult;
/* Map and count the pixels from the current query BO */
if (query->bo) {
diff --git a/src/gallium/drivers/identity/id_context.c b/src/gallium/drivers/identity/id_context.c
index 898e0b3af8..67be895b38 100644
--- a/src/gallium/drivers/identity/id_context.c
+++ b/src/gallium/drivers/identity/id_context.c
@@ -158,7 +158,7 @@ static boolean
identity_get_query_result(struct pipe_context *_pipe,
struct pipe_query *query,
boolean wait,
- uint64_t *result)
+ void *result)
{
struct identity_context *id_pipe = identity_context(_pipe);
struct pipe_context *pipe = id_pipe->pipe;
diff --git a/src/gallium/drivers/identity/id_objects.c b/src/gallium/drivers/identity/id_objects.c
index ca4743f9ef..593928f399 100644
--- a/src/gallium/drivers/identity/id_objects.c
+++ b/src/gallium/drivers/identity/id_objects.c
@@ -120,13 +120,14 @@ identity_sampler_view_create(struct identity_context *id_context,
assert(view->texture == id_resource->resource);
- id_view = MALLOC(sizeof(struct identity_sampler_view));
+ id_view = CALLOC_STRUCT(identity_sampler_view);
id_view->base = *view;
id_view->base.reference.count = 1;
id_view->base.texture = NULL;
pipe_resource_reference(&id_view->base.texture, id_resource->resource);
id_view->base.context = id_context->pipe;
+ id_view->sampler_view = view;
return &id_view->base;
error:
@@ -180,8 +181,8 @@ identity_transfer_destroy(struct identity_context *id_context,
struct identity_transfer *id_transfer)
{
pipe_resource_reference(&id_transfer->base.resource, NULL);
- id_transfer->pipe->transfer_destroy(id_context->pipe,
- id_transfer->transfer);
+ id_context->pipe->transfer_destroy(id_context->pipe,
+ id_transfer->transfer);
FREE(id_transfer);
}
diff --git a/src/gallium/drivers/identity/id_objects.h b/src/gallium/drivers/identity/id_objects.h
index 5eea10b0b5..e8deabf4fc 100644
--- a/src/gallium/drivers/identity/id_objects.h
+++ b/src/gallium/drivers/identity/id_objects.h
@@ -65,7 +65,6 @@ struct identity_transfer
{
struct pipe_transfer base;
- struct pipe_context *pipe;
struct pipe_transfer *transfer;
};
diff --git a/src/gallium/drivers/llvmpipe/.gitignore b/src/gallium/drivers/llvmpipe/.gitignore
index a1b6f56e0d..4e0d4c3fc0 100644
--- a/src/gallium/drivers/llvmpipe/.gitignore
+++ b/src/gallium/drivers/llvmpipe/.gitignore
@@ -3,3 +3,4 @@ lp_test_blend
lp_test_conv
lp_test_format
lp_test_printf
+lp_test_sincos
diff --git a/src/gallium/drivers/llvmpipe/Makefile b/src/gallium/drivers/llvmpipe/Makefile
index 213e4c4a99..ee28179c30 100644
--- a/src/gallium/drivers/llvmpipe/Makefile
+++ b/src/gallium/drivers/llvmpipe/Makefile
@@ -34,8 +34,10 @@ C_SOURCES = \
lp_state_clip.c \
lp_state_derived.c \
lp_state_fs.c \
+ lp_state_gs.c \
lp_state_rasterizer.c \
lp_state_sampler.c \
+ lp_state_so.c \
lp_state_surface.c \
lp_state_vertex.c \
lp_state_vs.c \
diff --git a/src/gallium/drivers/llvmpipe/SConscript b/src/gallium/drivers/llvmpipe/SConscript
index a0646692e7..a1ef71da89 100644
--- a/src/gallium/drivers/llvmpipe/SConscript
+++ b/src/gallium/drivers/llvmpipe/SConscript
@@ -57,6 +57,7 @@ llvmpipe = env.ConvenienceLibrary(
'lp_state_gs.c',
'lp_state_rasterizer.c',
'lp_state_sampler.c',
+ 'lp_state_so.c',
'lp_state_surface.c',
'lp_state_vertex.c',
'lp_state_vs.c',
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c
index 9e88a6e09f..3db4f12ebb 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.c
+++ b/src/gallium/drivers/llvmpipe/lp_context.c
@@ -36,6 +36,7 @@
#include "util/u_inlines.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+#include "util/u_simple_list.h"
#include "lp_clear.h"
#include "lp_context.h"
#include "lp_flush.h"
@@ -94,6 +95,8 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
memset(llvmpipe, 0, sizeof *llvmpipe);
+ make_empty_list(&llvmpipe->fs_variants_list);
+
llvmpipe->pipe.winsys = screen->winsys;
llvmpipe->pipe.screen = screen;
llvmpipe->pipe.priv = priv;
@@ -110,6 +113,7 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
llvmpipe_init_sampler_funcs(llvmpipe);
llvmpipe_init_query_funcs( llvmpipe );
llvmpipe_init_vertex_funcs(llvmpipe);
+ llvmpipe_init_so_funcs(llvmpipe);
llvmpipe_init_fs_funcs(llvmpipe);
llvmpipe_init_vs_funcs(llvmpipe);
llvmpipe_init_gs_funcs(llvmpipe);
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h
index cb04d4a4d5..986e604ce7 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_context.h
@@ -38,6 +38,7 @@
#include "lp_tex_sample.h"
#include "lp_jit.h"
#include "lp_setup.h"
+#include "lp_state_fs.h"
struct llvmpipe_vbuf_render;
@@ -62,6 +63,7 @@ struct llvmpipe_context {
const struct lp_vertex_shader *vs;
const struct lp_geometry_shader *gs;
const struct lp_velems_state *velems;
+ const struct lp_so_state *so;
/** Other rendering state */
struct pipe_blend_color blend_color;
@@ -75,6 +77,12 @@ struct llvmpipe_context {
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct {
+ struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+ int offset[PIPE_MAX_SO_BUFFERS];
+ int so_count[PIPE_MAX_SO_BUFFERS];
+ int num_buffers;
+ } so_target;
unsigned num_samplers;
unsigned num_fragment_sampler_views;
@@ -105,6 +113,8 @@ struct llvmpipe_context {
unsigned tex_timestamp;
boolean no_rast;
+ struct lp_fs_variant_list_item fs_variants_list;
+ unsigned nr_fs_variants;
};
diff --git a/src/gallium/drivers/llvmpipe/lp_limits.h b/src/gallium/drivers/llvmpipe/lp_limits.h
index 4102a9df67..d1c431475d 100644
--- a/src/gallium/drivers/llvmpipe/lp_limits.h
+++ b/src/gallium/drivers/llvmpipe/lp_limits.h
@@ -66,5 +66,10 @@
*/
#define LP_MAX_SCENE_SIZE (512 * 1024 * 1024)
+/**
+ * Max number of shader variants (for all shaders combined,
+ * per context) that will be kept around.
+ */
+#define LP_MAX_SHADER_VARIANTS 1024
#endif /* LP_LIMITS_H */
diff --git a/src/gallium/drivers/llvmpipe/lp_query.c b/src/gallium/drivers/llvmpipe/lp_query.c
index c486442286..c902c04684 100644
--- a/src/gallium/drivers/llvmpipe/lp_query.c
+++ b/src/gallium/drivers/llvmpipe/lp_query.c
@@ -76,10 +76,11 @@ static boolean
llvmpipe_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result )
+ void *vresult)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
struct llvmpipe_query *pq = llvmpipe_query(q);
+ uint64_t *result = (uint64_t *)vresult;
if (!pq->done) {
lp_setup_flush(llvmpipe->setup, 0);
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c
index 50e44dcb2b..1fadb9cca1 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.c
+++ b/src/gallium/drivers/llvmpipe/lp_rast.c
@@ -627,7 +627,7 @@ void
lp_rast_begin_query(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
- /* Reset the the per-task counter */
+ /* Reset the per-task counter */
task->vis_counter = 0;
}
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index b6db66fe64..9e319fd9f0 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -297,6 +297,11 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup,
*/
set_scene_state( setup, SETUP_FLUSHED );
+ /*
+ * Ensure the old scene is not reused.
+ */
+ assert(!setup->scene);
+
/* Set new state. This will be picked up later when we next need a
* scene.
*/
@@ -326,7 +331,7 @@ lp_setup_clear( struct lp_setup_context *setup,
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
if (setup->fb.zsbuf &&
- ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
+ ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
full_zs_clear = FALSE;
@@ -933,6 +938,8 @@ lp_setup_begin_query(struct lp_setup_context *setup,
memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
+ set_scene_state( setup, SETUP_ACTIVE );
+
cmd_arg.query_obj = pq;
lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
pq->binned = TRUE;
@@ -948,6 +955,8 @@ lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
struct lp_scene * scene = lp_setup_get_current_scene(setup);
union lp_rast_cmd_arg cmd_arg;
+ set_scene_state( setup, SETUP_ACTIVE );
+
cmd_arg.query_obj = pq;
lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
}
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
index f6a424f25a..e53a62cb72 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup_vbuf.c
@@ -60,10 +60,6 @@ static const struct vertex_info *
lp_setup_get_vertex_info(struct vbuf_render *vbr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
-
- /* vertex size/info depends on the latest state */
- lp_setup_update_state(setup);
-
return setup->vertex_info;
}
diff --git a/src/gallium/drivers/llvmpipe/lp_state.h b/src/gallium/drivers/llvmpipe/lp_state.h
index 3f7a85b682..05d1b93794 100644
--- a/src/gallium/drivers/llvmpipe/lp_state.h
+++ b/src/gallium/drivers/llvmpipe/lp_state.h
@@ -54,6 +54,9 @@
#define LP_NEW_QUERY 0x4000
#define LP_NEW_BLEND_COLOR 0x8000
#define LP_NEW_GS 0x10000
+#define LP_NEW_SO 0x20000
+#define LP_NEW_SO_BUFFERS 0x40000
+
struct vertex_info;
@@ -82,6 +85,10 @@ struct lp_velems_state
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
+struct lp_so_state {
+ struct pipe_stream_output_state base;
+};
+
void
llvmpipe_set_framebuffer_state(struct pipe_context *,
@@ -120,5 +127,9 @@ llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe);
void
llvmpipe_init_rasterizer_funcs(struct llvmpipe_context *llvmpipe);
+void
+llvmpipe_init_so_funcs(struct llvmpipe_context *llvmpipe);
+
+
#endif
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 2619e043fd..65115052cd 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -68,6 +68,7 @@
#include "util/u_format.h"
#include "util/u_dump.h"
#include "util/u_string.h"
+#include "util/u_simple_list.h"
#include "os/os_time.h"
#include "pipe/p_shader_tokens.h"
#include "draw/draw_context.h"
@@ -95,6 +96,7 @@
#include "lp_setup.h"
#include "lp_state.h"
#include "lp_tex_sample.h"
+#include "lp_flush.h"
#include <llvm-c/Analysis.h>
@@ -936,7 +938,10 @@ generate_variant(struct llvmpipe_context *lp,
if(!variant)
return NULL;
- variant->no = shader->variant_no++;
+ variant->shader = shader;
+ variant->list_item_global.base = variant;
+ variant->list_item_local.base = variant;
+ variant->no = shader->variants_created++;
memcpy(&variant->key, key, sizeof *key);
@@ -962,10 +967,6 @@ generate_variant(struct llvmpipe_context *lp,
!shader->info.uses_kill
? TRUE : FALSE;
- /* insert new variant into linked list */
- variant->next = shader->variants;
- shader->variants = variant;
-
return variant;
}
@@ -981,6 +982,7 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
return NULL;
shader->no = fs_no++;
+ make_empty_list(&shader->variants);
/* get/save the summary info for this shader */
tgsi_scan_shader(templ->tokens, &shader->info);
@@ -1024,14 +1026,40 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
llvmpipe->dirty |= LP_NEW_FS;
}
+static void
+remove_shader_variant(struct llvmpipe_context *lp,
+ struct lp_fragment_shader_variant *variant)
+{
+ struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
+ unsigned i;
+
+ if (gallivm_debug & GALLIVM_DEBUG_IR) {
+ debug_printf("llvmpipe: del fs #%u var #%u v created #%u v cached #%u v total cached #%u\n",
+ variant->shader->no, variant->no, variant->shader->variants_created,
+ variant->shader->variants_cached, lp->nr_fs_variants);
+ }
+ for (i = 0; i < Elements(variant->function); i++) {
+ if (variant->function[i]) {
+ if (variant->jit_function[i])
+ LLVMFreeMachineCodeForFunction(screen->engine,
+ variant->function[i]);
+ LLVMDeleteFunction(variant->function[i]);
+ }
+ }
+ remove_from_list(&variant->list_item_local);
+ variant->shader->variants_cached--;
+ remove_from_list(&variant->list_item_global);
+ lp->nr_fs_variants--;
+ FREE(variant);
+}
static void
llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
- struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
+ struct pipe_fence_handle *fence = NULL;
struct lp_fragment_shader *shader = fs;
- struct lp_fragment_shader_variant *variant;
+ struct lp_fs_variant_list_item *li;
assert(fs != llvmpipe->fs);
(void) llvmpipe;
@@ -1039,29 +1067,24 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
/*
* XXX: we need to flush the context until we have some sort of reference
* counting in fragment shaders as they may still be binned
+ * Flushing alone might not sufficient we need to wait on it too.
*/
- draw_flush(llvmpipe->draw);
- lp_setup_flush(llvmpipe->setup, 0);
-
- variant = shader->variants;
- while(variant) {
- struct lp_fragment_shader_variant *next = variant->next;
- unsigned i;
- for (i = 0; i < Elements(variant->function); i++) {
- if (variant->function[i]) {
- if (variant->jit_function[i])
- LLVMFreeMachineCodeForFunction(screen->engine,
- variant->function[i]);
- LLVMDeleteFunction(variant->function[i]);
- }
- }
+ llvmpipe_flush(pipe, 0, &fence);
- FREE(variant);
+ if (fence) {
+ pipe->screen->fence_finish(pipe->screen, fence, 0);
+ pipe->screen->fence_reference(pipe->screen, &fence, NULL);
+ }
- variant = next;
+ li = first_elem(&shader->variants);
+ while(!at_end(&shader->variants, li)) {
+ struct lp_fs_variant_list_item *next = next_elem(li);
+ remove_shader_variant(llvmpipe, li->base);
+ li = next;
}
+ assert(shader->variants_cached == 0);
FREE((void *) shader->base.tokens);
FREE(shader);
}
@@ -1088,9 +1111,10 @@ llvmpipe_set_constant_buffer(struct pipe_context *pipe,
/* note: reference counting */
pipe_resource_reference(&llvmpipe->constants[shader][index], constants);
- if(shader == PIPE_SHADER_VERTEX) {
- draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, index,
- data, size);
+ if(shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_GEOMETRY) {
+ draw_set_mapped_constant_buffer(llvmpipe->draw, shader,
+ index, data, size);
}
llvmpipe->dirty |= LP_NEW_CONSTANTS;
@@ -1215,7 +1239,6 @@ make_variant_key(struct llvmpipe_context *lp,
lp_sampler_static_state(&key->sampler[i], lp->fragment_sampler_views[i], lp->sampler[i]);
}
-
/**
* Update fragment state. This is called just prior to drawing
* something when some fragment-related state has changed.
@@ -1225,21 +1248,47 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
{
struct lp_fragment_shader *shader = lp->fs;
struct lp_fragment_shader_variant_key key;
- struct lp_fragment_shader_variant *variant;
+ struct lp_fragment_shader_variant *variant = NULL;
+ struct lp_fs_variant_list_item *li;
make_variant_key(lp, shader, &key);
- variant = shader->variants;
- while(variant) {
- if(memcmp(&variant->key, &key, sizeof key) == 0)
+ li = first_elem(&shader->variants);
+ while(!at_end(&shader->variants, li)) {
+ if(memcmp(&li->base->key, &key, sizeof key) == 0) {
+ variant = li->base;
break;
-
- variant = variant->next;
+ }
+ li = next_elem(li);
}
- if (!variant) {
+ if (variant) {
+ move_to_head(&lp->fs_variants_list, &variant->list_item_global);
+ }
+ else {
int64_t t0, t1;
int64_t dt;
+ unsigned i;
+ if (lp->nr_fs_variants >= LP_MAX_SHADER_VARIANTS) {
+ struct pipe_context *pipe = &lp->pipe;
+ struct pipe_fence_handle *fence = NULL;
+
+ /*
+ * XXX: we need to flush the context until we have some sort of reference
+ * counting in fragment shaders as they may still be binned
+ * Flushing alone might not be sufficient we need to wait on it too.
+ */
+ llvmpipe_flush(pipe, 0, &fence);
+
+ if (fence) {
+ pipe->screen->fence_finish(pipe->screen, fence, 0);
+ pipe->screen->fence_reference(pipe->screen, &fence, NULL);
+ }
+ for (i = 0; i < LP_MAX_SHADER_VARIANTS / 4; i++) {
+ struct lp_fs_variant_list_item *item = last_elem(&lp->fs_variants_list);
+ remove_shader_variant(lp, item->base);
+ }
+ }
t0 = os_time_get();
variant = generate_variant(lp, shader, &key);
@@ -1248,6 +1297,13 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
dt = t1 - t0;
LP_COUNT_ADD(llvm_compile_time, dt);
LP_COUNT_ADD(nr_llvm_compiles, 2); /* emit vs. omit in/out test */
+
+ if (variant) {
+ insert_at_head(&shader->variants, &variant->list_item_local);
+ insert_at_head(&lp->fs_variants_list, &variant->list_item_global);
+ lp->nr_fs_variants++;
+ shader->variants_cached++;
+ }
}
lp_setup_set_fs_variant(lp->setup, variant);
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h
index 64ead2a997..593cd4de6b 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h
@@ -64,6 +64,11 @@ struct lp_fragment_shader_variant_key
struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS];
};
+struct lp_fs_variant_list_item
+{
+ struct lp_fragment_shader_variant *base;
+ struct lp_fs_variant_list_item *next, *prev;
+};
struct lp_fragment_shader_variant
{
@@ -75,7 +80,8 @@ struct lp_fragment_shader_variant
lp_jit_frag_func jit_function[2];
- struct lp_fragment_shader_variant *next;
+ struct lp_fs_variant_list_item list_item_global, list_item_local;
+ struct lp_fragment_shader *shader;
/* For debugging/profiling purposes */
unsigned no;
@@ -89,11 +95,12 @@ struct lp_fragment_shader
struct tgsi_shader_info info;
- struct lp_fragment_shader_variant *variants;
+ struct lp_fs_variant_list_item variants;
/* For debugging/profiling purposes */
unsigned no;
- unsigned variant_no;
+ unsigned variants_created;
+ unsigned variants_cached;
};
diff --git a/src/gallium/drivers/llvmpipe/lp_state_gs.c b/src/gallium/drivers/llvmpipe/lp_state_gs.c
index e5eeb88e2b..1ba6f10821 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_gs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_gs.c
@@ -33,7 +33,6 @@
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "draw/draw_context.h"
-#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_scan.h"
#include "tgsi/tgsi_parse.h"
diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
index 55d43368a3..e94065fb6a 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
@@ -105,6 +105,13 @@ llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
static void
+llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ /* XXX: implementation missing */
+}
+
+static void
llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num,
struct pipe_sampler_view **views)
@@ -163,6 +170,14 @@ llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
}
+static void
+llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ /*XXX: implementation missing */
+}
+
static struct pipe_sampler_view *
llvmpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
@@ -206,8 +221,10 @@ llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_sampler_states;
llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
+ llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states;
llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
+ llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;
llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
diff --git a/src/gallium/drivers/llvmpipe/lp_state_so.c b/src/gallium/drivers/llvmpipe/lp_state_so.c
new file mode 100644
index 0000000000..30b17c9881
--- /dev/null
+++ b/src/gallium/drivers/llvmpipe/lp_state_so.c
@@ -0,0 +1,137 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "lp_context.h"
+#include "lp_state.h"
+#include "lp_texture.h"
+
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+
+
+static void *
+llvmpipe_create_stream_output_state(struct pipe_context *pipe,
+ const struct pipe_stream_output_state *templ)
+{
+ struct lp_so_state *so;
+ so = (struct lp_so_state *) CALLOC_STRUCT(lp_so_state);
+
+ if (so) {
+ so->base.num_outputs = templ->num_outputs;
+ so->base.stride = templ->stride;
+ memcpy(so->base.output_buffer,
+ templ->output_buffer,
+ sizeof(int) * templ->num_outputs);
+ memcpy(so->base.register_index,
+ templ->register_index,
+ sizeof(int) * templ->num_outputs);
+ memcpy(so->base.register_mask,
+ templ->register_mask,
+ sizeof(ubyte) * templ->num_outputs);
+ }
+ return so;
+}
+
+static void
+llvmpipe_bind_stream_output_state(struct pipe_context *pipe,
+ void *so)
+{
+ struct llvmpipe_context *lp = llvmpipe_context(pipe);
+ struct lp_so_state *lp_so = (struct lp_so_state *) so;
+
+ lp->so = lp_so;
+
+ lp->dirty |= LP_NEW_SO;
+
+ if (lp_so)
+ draw_set_so_state(lp->draw, &lp_so->base);
+}
+
+static void
+llvmpipe_delete_stream_output_state(struct pipe_context *pipe, void *so)
+{
+ FREE( so );
+}
+
+static void
+llvmpipe_set_stream_output_buffers(struct pipe_context *pipe,
+ struct pipe_resource **buffers,
+ int *offsets,
+ int num_buffers)
+{
+ struct llvmpipe_context *lp = llvmpipe_context(pipe);
+ int i;
+ void *map_buffers[PIPE_MAX_SO_BUFFERS];
+
+ assert(num_buffers <= PIPE_MAX_SO_BUFFERS);
+ if (num_buffers > PIPE_MAX_SO_BUFFERS)
+ num_buffers = PIPE_MAX_SO_BUFFERS;
+
+ lp->dirty |= LP_NEW_SO_BUFFERS;
+
+ for (i = 0; i < num_buffers; ++i) {
+ void *mapped;
+ struct llvmpipe_resource *res = llvmpipe_resource(buffers[i]);
+
+ if (!res) {
+ /* the whole call is invalid, bail out */
+ lp->so_target.num_buffers = 0;
+ draw_set_mapped_so_buffers(lp->draw, 0, 0);
+ return;
+ }
+
+ lp->so_target.buffer[i] = res;
+ lp->so_target.offset[i] = offsets[i];
+ lp->so_target.so_count[i] = 0;
+
+ mapped = res->data;
+ if (offsets[i] >= 0)
+ map_buffers[i] = ((char*)mapped) + offsets[i];
+ else {
+ /* this is a buffer append */
+ assert(!"appending not implemented");
+ map_buffers[i] = mapped;
+ }
+ }
+ lp->so_target.num_buffers = num_buffers;
+
+ draw_set_mapped_so_buffers(lp->draw, map_buffers, num_buffers);
+}
+
+void
+llvmpipe_init_so_funcs(struct llvmpipe_context *llvmpipe)
+{
+ llvmpipe->pipe.create_stream_output_state =
+ llvmpipe_create_stream_output_state;
+ llvmpipe->pipe.bind_stream_output_state =
+ llvmpipe_bind_stream_output_state;
+ llvmpipe->pipe.delete_stream_output_state =
+ llvmpipe_delete_stream_output_state;
+
+ llvmpipe->pipe.set_stream_output_buffers =
+ llvmpipe_set_stream_output_buffers;
+}
diff --git a/src/gallium/drivers/llvmpipe/lp_surface.c b/src/gallium/drivers/llvmpipe/lp_surface.c
index 4f409f9b63..f0cbbe8c56 100644
--- a/src/gallium/drivers/llvmpipe/lp_surface.c
+++ b/src/gallium/drivers/llvmpipe/lp_surface.c
@@ -67,14 +67,14 @@ lp_resource_copy(struct pipe_context *pipe,
dst, subdst.face, subdst.level,
0, /* flush_flags */
FALSE, /* read_only */
- FALSE, /* cpu_access */
+ TRUE, /* cpu_access */
FALSE); /* do_not_block */
llvmpipe_flush_resource(pipe,
src, subsrc.face, subsrc.level,
0, /* flush_flags */
TRUE, /* read_only */
- FALSE, /* cpu_access */
+ TRUE, /* cpu_access */
FALSE); /* do_not_block */
/*
@@ -106,19 +106,27 @@ lp_resource_copy(struct pipe_context *pipe,
unsigned x, y;
enum lp_texture_usage usage;
- /* XXX for the tiles which are completely contained by the
- * dest rectangle, we could set the usage mode to WRITE_ALL.
- * Just test for the case of replacing the whole dest region for now.
- */
- if (width == dst_tex->base.width0 && height == dst_tex->base.height0)
- usage = LP_TEX_USAGE_WRITE_ALL;
- else
- usage = LP_TEX_USAGE_READ_WRITE;
-
adjust_to_tile_bounds(dstx, dsty, width, height, &tx, &ty, &tw, &th);
for (y = 0; y < th; y += TILE_SIZE) {
+ boolean contained_y = ty + y >= dsty &&
+ ty + y + TILE_SIZE <= dsty + height ?
+ TRUE : FALSE;
+
for (x = 0; x < tw; x += TILE_SIZE) {
+ boolean contained_x = tx + x >= dstx &&
+ tx + x + TILE_SIZE <= dstx + width ?
+ TRUE : FALSE;
+
+ /*
+ * Set the usage mode to WRITE_ALL for the tiles which are
+ * completely contained by the dest rectangle.
+ */
+ if (contained_y && contained_x)
+ usage = LP_TEX_USAGE_WRITE_ALL;
+ else
+ usage = LP_TEX_USAGE_READ_WRITE;
+
(void) llvmpipe_get_texture_tile_linear(dst_tex,
subdst.face, subdst.level,
usage,
@@ -153,4 +161,6 @@ void
llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
{
lp->pipe.resource_copy_region = lp_resource_copy;
+ lp->pipe.clear_render_target = util_clear_render_target;
+ lp->pipe.clear_depth_stencil = util_clear_depth_stencil;
}
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
index 97f938e698..8cb1639013 100644
--- a/src/gallium/drivers/nv50/nv50_program.c
+++ b/src/gallium/drivers/nv50/nv50_program.c
@@ -3924,7 +3924,7 @@ ctor_nv50_pc(struct nv50_pc *pc, struct nv50_program *p)
case TGSI_PROPERTY_GS_OUTPUT_PRIM:
p->cfg.prim_type = nv50_map_gs_output_prim(data[0]);
break;
- case TGSI_PROPERTY_GS_MAX_VERTICES:
+ case TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES:
p->cfg.vert_count = data[0];
break;
default:
diff --git a/src/gallium/drivers/nv50/nv50_query.c b/src/gallium/drivers/nv50/nv50_query.c
index 57b16a355d..53f94820ce 100644
--- a/src/gallium/drivers/nv50/nv50_query.c
+++ b/src/gallium/drivers/nv50/nv50_query.c
@@ -106,8 +106,9 @@ nv50_query_end(struct pipe_context *pipe, struct pipe_query *pq)
static boolean
nv50_query_result(struct pipe_context *pipe, struct pipe_query *pq,
- boolean wait, uint64_t *result)
+ boolean wait, void *vresult)
{
+ uint64_t *result = (uint64_t*)vresult;
struct nv50_query *q = nv50_query(pq);
int ret;
diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c
index 814921f764..3e61203adf 100644
--- a/src/gallium/drivers/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nv50/nv50_surface.c
@@ -115,7 +115,6 @@ nv50_surface_set(struct nv50_screen *screen, struct pipe_surface *ps, int dst)
}
if (!bo->tile_flags) {
- MARK_RING (chan, 9, 2); /* flush on lack of space or relocs */
BEGIN_RING(chan, eng2d, mthd, 2);
OUT_RING (chan, format);
OUT_RING (chan, 1);
@@ -126,7 +125,6 @@ nv50_surface_set(struct nv50_screen *screen, struct pipe_surface *ps, int dst)
OUT_RELOCh(chan, bo, ps->offset, flags);
OUT_RELOCl(chan, bo, ps->offset, flags);
} else {
- MARK_RING (chan, 11, 2); /* flush on lack of space or relocs */
BEGIN_RING(chan, eng2d, mthd, 5);
OUT_RING (chan, format);
OUT_RING (chan, 0);
@@ -162,7 +160,9 @@ nv50_surface_do_copy(struct nv50_screen *screen, struct pipe_surface *dst,
struct nouveau_grobj *eng2d = screen->eng2d;
int ret;
- WAIT_RING (chan, 32);
+ ret = MARK_RING(chan, 2*16 + 32, 4);
+ if (ret)
+ return ret;
ret = nv50_surface_set(screen, dst, 1);
if (ret)
@@ -209,7 +209,7 @@ nv50_surface_copy(struct pipe_context *pipe,
(nv50_2d_format_faithful(src->format) &&
nv50_2d_format_faithful(dest->format)));
- ps_src = nv50_miptree_surface_new(pipe->screen, dest, subsrc.face,
+ ps_src = nv50_miptree_surface_new(pipe->screen, src, subsrc.face,
subsrc.level, srcz, 0 /* bind flags */);
ps_dst = nv50_miptree_surface_new(pipe->screen, dest, subdst.face,
subdst.level, destz, 0 /* bindflags */);
@@ -241,7 +241,9 @@ nv50_clear_render_target(struct pipe_context *pipe,
if (format < 0)
return;
- WAIT_RING (chan, 32);
+ ret = MARK_RING (chan, 16 + 32, 2);
+ if (ret)
+ return;
ret = nv50_surface_set(screen, dst, 1);
if (ret)
diff --git a/src/gallium/drivers/nvfx/nvfx_query.c b/src/gallium/drivers/nvfx/nvfx_query.c
index 1b20b5245d..1dab20c41a 100644
--- a/src/gallium/drivers/nvfx/nvfx_query.c
+++ b/src/gallium/drivers/nvfx/nvfx_query.c
@@ -96,8 +96,9 @@ nvfx_query_end(struct pipe_context *pipe, struct pipe_query *pq)
static boolean
nvfx_query_result(struct pipe_context *pipe, struct pipe_query *pq,
- boolean wait, uint64_t *result)
+ boolean wait, void *vresult)
{
+ uint64_t *result = (uint64_t *)vresult;
struct nvfx_context *nvfx = nvfx_context(pipe);
struct nvfx_query *q = nvfx_query(pq);
diff --git a/src/gallium/drivers/nvfx/nvfx_surface.c b/src/gallium/drivers/nvfx/nvfx_surface.c
index 44e1af2e6a..a605d2b754 100644
--- a/src/gallium/drivers/nvfx/nvfx_surface.c
+++ b/src/gallium/drivers/nvfx/nvfx_surface.c
@@ -44,7 +44,7 @@ nvfx_surface_copy(struct pipe_context *pipe,
struct nv04_surface_2d *eng2d = nvfx->screen->eng2d;
struct pipe_surface *ps_dst, *ps_src;
- ps_src = nvfx_miptree_surface_new(pipe->screen, dest, subsrc.face,
+ ps_src = nvfx_miptree_surface_new(pipe->screen, src, subsrc.face,
subsrc.level, srcz, 0 /* bind flags */);
ps_dst = nvfx_miptree_surface_new(pipe->screen, dest, subdst.face,
subdst.level, destz, 0 /* bindflags */);
diff --git a/src/gallium/drivers/r300/Makefile b/src/gallium/drivers/r300/Makefile
index 6bb82e5ed0..13152635a6 100644
--- a/src/gallium/drivers/r300/Makefile
+++ b/src/gallium/drivers/r300/Makefile
@@ -14,12 +14,13 @@ C_SOURCES = \
r300_hyperz.c \
r300_query.c \
r300_render.c \
+ r300_render_stencilref.c \
+ r300_render_translate.c \
r300_resource.c \
r300_screen.c \
r300_screen_buffer.c \
r300_state.c \
r300_state_derived.c \
- r300_state_invariant.c \
r300_vs.c \
r300_vs_draw.c \
r300_texture.c \
diff --git a/src/gallium/drivers/r300/SConscript b/src/gallium/drivers/r300/SConscript
index eb3e1d365e..552ed4e5be 100644
--- a/src/gallium/drivers/r300/SConscript
+++ b/src/gallium/drivers/r300/SConscript
@@ -24,12 +24,13 @@ r300 = env.ConvenienceLibrary(
'r300_hyperz.c',
'r300_query.c',
'r300_render.c',
+ 'r300_render_stencilref.c',
+ 'r300_render_translate.c',
'r300_resource.c',
'r300_screen.c',
'r300_screen_buffer.c',
'r300_state.c',
'r300_state_derived.c',
- 'r300_state_invariant.c',
'r300_vs.c',
'r300_vs_draw.c',
'r300_texture.c',
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c
index 49ec51fd13..97d53a14f8 100644
--- a/src/gallium/drivers/r300/r300_blit.c
+++ b/src/gallium/drivers/r300/r300_blit.c
@@ -25,8 +25,23 @@
#include "util/u_format.h"
-static void r300_blitter_save_states(struct r300_context* r300)
+enum r300_blitter_op /* bitmask */
{
+ R300_CLEAR = 1,
+ R300_CLEAR_SURFACE = 2,
+ R300_COPY = 4
+};
+
+static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
+{
+ if (r300->query_current) {
+ r300->blitter_saved_query = r300->query_current;
+ r300_stop_query(r300);
+ }
+
+ /* Yeah we have to save all those states to ensure the blitter operation
+ * is really transparent. The states will be restored by the blitter once
+ * copying is done. */
util_blitter_save_blend(r300->blitter, r300->blend_state.state);
util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
@@ -34,11 +49,34 @@ static void r300_blitter_save_states(struct r300_context* r300)
util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
util_blitter_save_viewport(r300->blitter, &r300->viewport);
- util_blitter_save_clip(r300->blitter, &r300->clip);
+ util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state);
util_blitter_save_vertex_elements(r300->blitter, r300->velems);
- /* XXX this crashes the driver
util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
- r300->vertex_buffer); */
+ r300->vertex_buffer);
+
+ if (op & (R300_CLEAR_SURFACE | R300_COPY))
+ util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
+
+ if (op & R300_COPY) {
+ struct r300_textures_state* state =
+ (struct r300_textures_state*)r300->textures_state.state;
+
+ util_blitter_save_fragment_sampler_states(
+ r300->blitter, state->sampler_state_count,
+ (void**)state->sampler_states);
+
+ util_blitter_save_fragment_sampler_views(
+ r300->blitter, state->sampler_view_count,
+ (struct pipe_sampler_view**)state->sampler_views);
+ }
+}
+
+static void r300_blitter_end(struct r300_context *r300)
+{
+ if (r300->blitter_saved_query) {
+ r300_resume_query(r300, r300->blitter_saved_query);
+ r300->blitter_saved_query = NULL;
+ }
}
/* Clear currently bound buffers. */
@@ -48,24 +86,37 @@ static void r300_clear(struct pipe_context* pipe,
double depth,
unsigned stencil)
{
- /* XXX Implement fastfill.
+ /* My notes about fastfill:
+ *
+ * 1) Only the zbuffer is cleared.
+ *
+ * 2) The zbuffer must be micro-tiled and whole microtiles must be
+ * written. If microtiling is disabled, it locks up.
*
- * If fastfill is enabled, a few facts should be considered:
+ * 3) There is Z Mask RAM which contains a compressed zbuffer and
+ * it interacts with fastfill. We should figure out how to use it
+ * to get more performance.
+ * This is what we know about the Z Mask:
*
- * 1) Zbuffer must be micro-tiled and whole microtiles must be
- * written.
+ * Each dword of the Z Mask contains compression information
+ * for 16 4x4 pixel blocks, that is 2 bits for each block.
+ * On chips with 2 Z pipes, every other dword maps to a different
+ * pipe.
*
- * 2) ZB_DEPTHCLEARVALUE is used to clear a zbuffer and Z Mask must be
- * equal to 0.
+ * 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
+ * be equal to 0. (clear the Z Mask RAM with zeros)
*
- * 3) For 16-bit integer buffering, compression causes a hung with one or
+ * 5) For 16-bit zbuffer, compression causes a hung with one or
* two samples and should not be used.
*
- * 4) Fastfill must not be used if reading of compressed Z data is disabled
+ * 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
+ * to avoid needless decompression.
+ *
+ * 7) Fastfill must not be used if reading of compressed Z data is disabled
* and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
* i.e. it cannot be used to compress the zbuffer.
- * (what the hell does that mean and how does it fit in clearing
- * the buffers?)
+ *
+ * 8) ZB_CB_CLEAR does not interact with fastfill in any way.
*
* - Marek
*/
@@ -74,13 +125,45 @@ static void r300_clear(struct pipe_context* pipe,
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
- r300_blitter_save_states(r300);
-
+ r300_blitter_begin(r300, R300_CLEAR);
util_blitter_clear(r300->blitter,
fb->width,
fb->height,
fb->nr_cbufs,
buffers, rgba, depth, stencil);
+ r300_blitter_end(r300);
+}
+
+/* Clear a region of a color surface to a constant value. */
+static void r300_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_clear_render_target(r300->blitter, dst, rgba,
+ dstx, dsty, width, height);
+ r300_blitter_end(r300);
+}
+
+/* Clear a region of a depth stencil surface. */
+static void r300_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height)
+{
+ struct r300_context *r300 = r300_context(pipe);
+
+ r300_blitter_begin(r300, R300_CLEAR_SURFACE);
+ util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
+ dstx, dsty, width, height);
+ r300_blitter_end(r300);
}
/* Copy a block of pixels from one surface to another using HW. */
@@ -94,27 +177,12 @@ static void r300_hw_copy_region(struct pipe_context* pipe,
unsigned width, unsigned height)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_textures_state* state =
- (struct r300_textures_state*)r300->textures_state.state;
- /* Yeah we have to save all those states to ensure this blitter operation
- * is really transparent. The states will be restored by the blitter once
- * copying is done. */
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_save_fragment_sampler_states(
- r300->blitter, state->sampler_state_count,
- (void**)state->sampler_states);
-
- util_blitter_save_fragment_sampler_views(
- r300->blitter, state->sampler_view_count,
- (struct pipe_sampler_view**)state->sampler_views);
-
- /* Do a copy */
+ r300_blitter_begin(r300, R300_COPY);
util_blitter_copy_region(r300->blitter, dst, subdst, dstx, dsty, dstz,
src, subsrc, srcx, srcy, srcz, width, height,
TRUE);
+ r300_blitter_end(r300);
}
/* Copy a block of pixels from one surface to another. */
@@ -130,14 +198,6 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
enum pipe_format old_format = dst->format;
enum pipe_format new_format = old_format;
- if (dst->format != src->format) {
- debug_printf("r300: Implementation error: Format mismatch in %s\n"
- " : src: %s dst: %s\n", __FUNCTION__,
- util_format_short_name(src->format),
- util_format_short_name(dst->format));
- debug_assert(0);
- }
-
if (!pipe->screen->is_format_supported(pipe->screen,
old_format, src->target,
src->nr_samples,
@@ -188,40 +248,6 @@ static void r300_resource_copy_region(struct pipe_context *pipe,
}
}
-/* Clear a region of a color surface to a constant value. */
-static void r300_clear_render_target(struct pipe_context *pipe,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- struct r300_context *r300 = r300_context(pipe);
-
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_clear_render_target(r300->blitter, dst, rgba,
- dstx, dsty, width, height);
-}
-
-/* Clear a region of a depth stencil surface. */
-static void r300_clear_depth_stencil(struct pipe_context *pipe,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height)
-{
- struct r300_context *r300 = r300_context(pipe);
-
- r300_blitter_save_states(r300);
- util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
-
- util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
- dstx, dsty, width, height);
-}
-
void r300_init_blit_functions(struct r300_context *r300)
{
r300->context.clear = r300_clear;
diff --git a/src/gallium/drivers/r300/r300_cb.h b/src/gallium/drivers/r300/r300_cb.h
new file mode 100644
index 0000000000..61b28330b0
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_cb.h
@@ -0,0 +1,142 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ * Copyright 2010 Marek Olšák <maraeo@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/**
+ * This file contains macros for building command buffers in memory.
+ *
+ * Use NEW_CB for buffers with a varying size and it will also allocate
+ * the buffer.
+ * Use BEGIN_CB for arrays with a static size.
+ *
+ * Example:
+ *
+ * uint32_t cb[3];
+ * CB_LOCALS;
+ *
+ * BEGIN_CB(cb, 3);
+ * OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
+ * OUT_CB(blend_color_red_alpha);
+ * OUT_CB(blend_color_green_blue);
+ * END_CB;
+ *
+ * And later:
+ *
+ * CS_LOCALS;
+ * WRITE_CS_TABLE(cb, 3);
+ *
+ * Or using a little slower variant:
+ *
+ * CS_LOCALS;
+ * BEGIN_CS(cb, 3);
+ * OUT_CS_TABLE(cb, 3);
+ * END_CS;
+ */
+
+#ifndef R300_CB_H
+#define R300_CB_H
+
+#include "r300_reg.h"
+
+/* Yes, I know macros are ugly. However, they are much prettier than the code
+ * that they neatly hide away, and don't have the cost of function setup, so
+ * we're going to use them. */
+
+#ifdef DEBUG
+#define CB_DEBUG(x) x
+#else
+#define CB_DEBUG(x)
+#endif
+
+
+/**
+ * Command buffer setup.
+ */
+
+#define CB_LOCALS \
+ CB_DEBUG(int cs_count = 0;) \
+ uint32_t *cs_ptr = NULL; \
+ CB_DEBUG((void) cs_count;) (void) cs_ptr;
+
+#define NEW_CB(ptr, size) do { \
+ assert(sizeof(*ptr) == sizeof(uint32_t)); \
+ cs_ptr = (ptr) = (uint32_t*)malloc((size) * sizeof(uint32_t)); \
+ CB_DEBUG(cs_count = size;) \
+} while (0)
+
+#define BEGIN_CB(ptr, size) do { \
+ assert(sizeof(*ptr) == sizeof(uint32_t)); \
+ cs_ptr = ptr; \
+ CB_DEBUG(cs_count = size;) \
+} while (0)
+
+#define BEGIN_CS_AS_CB(r300, size) \
+ BEGIN_CB(r300->rws->get_cs_pointer(r300->rws, size), size)
+
+#define END_CB do { \
+ CB_DEBUG(if (cs_count != 0) \
+ debug_printf("r300: Warning: cs_count off by %d at (%s, %s:%i)\n", \
+ cs_count, __FUNCTION__, __FILE__, __LINE__);) \
+} while (0)
+
+
+/**
+ * Storing pure DWORDs.
+ */
+
+#define OUT_CB(value) do { \
+ *cs_ptr = (value); \
+ cs_ptr++; \
+ CB_DEBUG(cs_count--;) \
+} while (0)
+
+#define OUT_CB_TABLE(values, count) do { \
+ memcpy(cs_ptr, values, count * sizeof(uint32_t)); \
+ cs_ptr += count; \
+ CB_DEBUG(cs_count -= count;) \
+} while (0)
+
+#define OUT_CB_32F(value) \
+ OUT_CB(fui(value));
+
+#define OUT_CB_REG(register, value) do { \
+ assert(register); \
+ OUT_CB(CP_PACKET0(register, 0)); \
+ OUT_CB(value); \
+} while (0)
+
+/* Note: This expects count to be the number of registers,
+ * not the actual packet0 count! */
+#define OUT_CB_REG_SEQ(register, count) do { \
+ assert(register); \
+ OUT_CB(CP_PACKET0(register, (count) - 1)); \
+} while (0)
+
+#define OUT_CB_ONE_REG(register, count) do { \
+ assert(register); \
+ OUT_CB(CP_PACKET0(register, (count) - 1) | RADEON_ONE_REG_WR); \
+} while (0)
+
+#define OUT_CB_PKT3(op, count) \
+ OUT_CB(CP_PACKET3(op, count))
+
+#endif /* R300_CB_H */
diff --git a/src/gallium/drivers/r300/r300_chipset.c b/src/gallium/drivers/r300/r300_chipset.c
index e6dca66d4a..21f3b9d261 100644
--- a/src/gallium/drivers/r300/r300_chipset.c
+++ b/src/gallium/drivers/r300/r300_chipset.c
@@ -36,6 +36,7 @@ void r300_parse_chipset(struct r300_capabilities* caps)
caps->num_vert_fpus = 2;
caps->num_tex_units = 16;
caps->has_tcl = debug_get_bool_option("RADEON_NO_TCL", FALSE) ? FALSE : TRUE;
+ caps->has_hiz = TRUE;
caps->is_r400 = FALSE;
caps->is_r500 = FALSE;
caps->high_second_pipe = FALSE;
@@ -76,6 +77,7 @@ void r300_parse_chipset(struct r300_capabilities* caps)
case 0x4E54:
case 0x4E56:
caps->family = CHIP_FAMILY_RV350;
+ caps->has_hiz = FALSE;
caps->high_second_pipe = TRUE;
break;
@@ -106,6 +108,7 @@ void r300_parse_chipset(struct r300_capabilities* caps)
case 0x5B64:
case 0x5B65:
caps->family = CHIP_FAMILY_RV370;
+ caps->has_hiz = FALSE;
caps->high_second_pipe = TRUE;
break;
@@ -201,24 +204,28 @@ void r300_parse_chipset(struct r300_capabilities* caps)
case 0x5954:
case 0x5955:
caps->family = CHIP_FAMILY_RS480;
+ caps->has_hiz = FALSE;
caps->has_tcl = FALSE;
break;
case 0x5974:
case 0x5975:
caps->family = CHIP_FAMILY_RS482;
+ caps->has_hiz = FALSE;
caps->has_tcl = FALSE;
break;
case 0x5A41:
case 0x5A42:
caps->family = CHIP_FAMILY_RS400;
+ caps->has_hiz = FALSE;
caps->has_tcl = FALSE;
break;
case 0x5A61:
case 0x5A62:
caps->family = CHIP_FAMILY_RC410;
+ caps->has_hiz = FALSE;
caps->has_tcl = FALSE;
break;
diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h
index ab649c3857..65750f54e7 100644
--- a/src/gallium/drivers/r300/r300_chipset.h
+++ b/src/gallium/drivers/r300/r300_chipset.h
@@ -42,6 +42,8 @@ struct r300_capabilities {
unsigned num_tex_units;
/* Whether or not TCL is physically present */
boolean has_tcl;
+ /* Some chipsets do not have HiZ RAM. */
+ boolean has_hiz;
/* Whether or not this is RV350 or newer, including all r400 and r500
* chipsets. The differences compared to the oldest r300 chips are:
* - Blend LTE/GTE thresholds
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c
index 88ce186798..df2874d5bf 100644
--- a/src/gallium/drivers/r300/r300_context.c
+++ b/src/gallium/drivers/r300/r300_context.c
@@ -23,22 +23,64 @@
#include "draw/draw_context.h"
#include "util/u_memory.h"
+#include "util/u_sampler.h"
#include "util/u_simple_list.h"
#include "util/u_upload_mgr.h"
+#include "r300_cb.h"
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
-#include "r300_state_invariant.h"
#include "r300_winsys.h"
#include <inttypes.h>
+static void r300_release_referenced_objects(struct r300_context *r300)
+{
+ struct pipe_framebuffer_state *fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ struct r300_textures_state *textures =
+ (struct r300_textures_state*)r300->textures_state.state;
+ struct r300_query *query, *temp;
+ unsigned i;
+
+ /* Framebuffer state. */
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ pipe_surface_reference(&fb->cbufs[i], NULL);
+ }
+ pipe_surface_reference(&fb->zsbuf, NULL);
+
+ /* Textures. */
+ for (i = 0; i < textures->sampler_view_count; i++)
+ pipe_sampler_view_reference(
+ (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
+
+ /* The special dummy texture for texkill. */
+ if (r300->texkill_sampler) {
+ pipe_sampler_view_reference(
+ (struct pipe_sampler_view**)&r300->texkill_sampler,
+ NULL);
+ }
+
+ /* The SWTCL VBO. */
+ pipe_resource_reference(&r300->vbo, NULL);
+
+ /* Vertex buffers. */
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
+ }
+
+ /* If there are any queries pending or not destroyed, remove them now. */
+ foreach_s(query, temp, &r300->query_list) {
+ remove_from_list(query);
+ FREE(query);
+ }
+}
+
static void r300_destroy_context(struct pipe_context* context)
{
struct r300_context* r300 = r300_context(context);
- struct r300_query* query, * temp;
struct r300_atom *atom;
util_blitter_destroy(r300->blitter);
@@ -54,24 +96,24 @@ static void r300_destroy_context(struct pipe_context* context)
}
}
- /* Free the OQ BO. */
- context->screen->resource_destroy(context->screen, r300->oqbo);
-
- /* If there are any queries pending or not destroyed, remove them now. */
- foreach_s(query, temp, &r300->query_list) {
- remove_from_list(query);
- FREE(query);
- }
-
u_upload_destroy(r300->upload_vb);
u_upload_destroy(r300->upload_ib);
+ translate_cache_destroy(r300->tran.translate_cache);
+
+ r300_release_referenced_objects(r300);
+
+ FREE(r300->aa_state.state);
FREE(r300->blend_color_state.state);
FREE(r300->clip_state.state);
FREE(r300->fb_state.state);
+ FREE(r300->gpu_flush.state);
+ FREE(r300->hyperz_state.state);
+ FREE(r300->invariant_state.state);
FREE(r300->rs_block_state.state);
FREE(r300->scissor_state.state);
FREE(r300->textures_state.state);
+ FREE(r300->vap_invariant_state.state);
FREE(r300->viewport_state.state);
FREE(r300->ztop_state.state);
FREE(r300->fs_constants.state);
@@ -99,8 +141,10 @@ static void r300_flush_cb(void *data)
static void r300_setup_atoms(struct r300_context* r300)
{
+ boolean is_rv350 = r300->screen->caps.is_rv350;
boolean is_r500 = r300->screen->caps.is_r500;
boolean has_tcl = r300->screen->caps.has_tcl;
+ boolean drm_2_3_0 = r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
/* Create the actual atom list.
*
@@ -108,44 +152,75 @@ static void r300_setup_atoms(struct r300_context* r300)
* can affect performance and conformance if not handled with care.
*
* Some atoms never change size, others change every emit - those have
- * the size of 0 here. */
+ * the size of 0 here.
+ *
+ * NOTE: The framebuffer state is split into these atoms:
+ * - gpu_flush (unpipelined regs)
+ * - aa_state (unpipelined regs)
+ * - fb_state (unpipelined regs)
+ * - hyperz_state (unpipelined regs followed by pipelined ones)
+ * - fb_state_pipelined (pipelined regs)
+ * The motivation behind this is to be able to emit a strict
+ * subset of the regs, and to have reasonable register ordering. */
make_empty_list(&r300->atom_list);
- R300_INIT_ATOM(invariant_state, 71);
- R300_INIT_ATOM(query_start, 4);
+ /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
+ R300_INIT_ATOM(gpu_flush, 9);
+ R300_INIT_ATOM(aa_state, 4);
+ R300_INIT_ATOM(fb_state, 0);
+ /* ZB (unpipelined), SC. */
+ R300_INIT_ATOM(hyperz_state, 6);
R300_INIT_ATOM(ztop_state, 2);
+ /* ZB, FG. */
+ R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
+ /* RB3D. */
R300_INIT_ATOM(blend_state, 8);
R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
- R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
- R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
- R300_INIT_ATOM(fb_state, 0);
- R300_INIT_ATOM(rs_state, 0);
+ /* SC. */
R300_INIT_ATOM(scissor_state, 3);
+ /* GB, FG, GA, SU, SC, RB3D. */
+ R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0));
+ /* VAP. */
R300_INIT_ATOM(viewport_state, 9);
- R300_INIT_ATOM(rs_block_state, 0);
- R300_INIT_ATOM(vertex_stream_state, 0);
R300_INIT_ATOM(pvs_flush, 2);
+ R300_INIT_ATOM(vap_invariant_state, 9);
+ R300_INIT_ATOM(vertex_stream_state, 0);
R300_INIT_ATOM(vs_state, 0);
R300_INIT_ATOM(vs_constants, 0);
- R300_INIT_ATOM(texture_cache_inval, 2);
- R300_INIT_ATOM(textures_state, 0);
+ R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
+ /* VAP, RS, GA, GB, SU, SC. */
+ R300_INIT_ATOM(rs_block_state, 0);
+ R300_INIT_ATOM(rs_state, 0);
+ /* SC, US. */
+ R300_INIT_ATOM(fb_state_pipelined, 5 + (drm_2_3_0 ? 3 : 0));
+ /* US. */
R300_INIT_ATOM(fs, 0);
R300_INIT_ATOM(fs_rc_constant_state, 0);
R300_INIT_ATOM(fs_constants, 0);
+ /* TX. */
+ R300_INIT_ATOM(texture_cache_inval, 2);
+ R300_INIT_ATOM(textures_state, 0);
+ /* ZB (unpipelined), SU. */
+ R300_INIT_ATOM(query_start, 4);
/* Replace emission functions for r500. */
- if (r300->screen->caps.is_r500) {
+ if (is_r500) {
r300->fs.emit = r500_emit_fs;
r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
r300->fs_constants.emit = r500_emit_fs_constants;
}
/* Some non-CSO atoms need explicit space to store the state locally. */
+ r300->aa_state.state = CALLOC_STRUCT(r300_aa_state);
r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
- r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
+ r300->clip_state.state = CALLOC_STRUCT(r300_clip_state);
r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
+ r300->gpu_flush.state = CALLOC_STRUCT(pipe_framebuffer_state);
+ r300->hyperz_state.state = CALLOC_STRUCT(r300_hyperz_state);
+ r300->invariant_state.state = CALLOC_STRUCT(r300_invariant_state);
r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
+ r300->vap_invariant_state.state = CALLOC_STRUCT(r300_vap_invariant_state);
r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
r300->fs_constants.state = CALLOC_STRUCT(r300_constant_buffer);
@@ -155,11 +230,112 @@ static void r300_setup_atoms(struct r300_context* r300)
}
/* Some non-CSO atoms don't use the state pointer. */
- r300->invariant_state.allow_null_state = TRUE;
+ r300->fb_state_pipelined.allow_null_state = TRUE;
r300->fs_rc_constant_state.allow_null_state = TRUE;
r300->pvs_flush.allow_null_state = TRUE;
r300->query_start.allow_null_state = TRUE;
r300->texture_cache_inval.allow_null_state = TRUE;
+
+ /* Some states must be marked dirty here to properly set up
+ * hardware in the first command stream. */
+ r300->invariant_state.dirty = TRUE;
+ r300->pvs_flush.dirty = TRUE;
+ r300->vap_invariant_state.dirty = TRUE;
+ r300->texture_cache_inval.dirty = TRUE;
+ r300->textures_state.dirty = TRUE;
+}
+
+/* Not every state tracker calls every driver function before the first draw
+ * call and we must initialize the command buffers somehow. */
+static void r300_init_states(struct pipe_context *pipe)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct pipe_blend_color bc = {{0}};
+ struct pipe_clip_state cs = {{{0}}};
+ struct pipe_scissor_state ss = {0};
+ struct r300_clip_state *clip =
+ (struct r300_clip_state*)r300->clip_state.state;
+ struct r300_gpu_flush *gpuflush =
+ (struct r300_gpu_flush*)r300->gpu_flush.state;
+ struct r300_vap_invariant_state *vap_invariant =
+ (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
+ struct r300_invariant_state *invariant =
+ (struct r300_invariant_state*)r300->invariant_state.state;
+ struct r300_hyperz_state *hyperz =
+ (struct r300_hyperz_state*)r300->hyperz_state.state;
+ CB_LOCALS;
+
+ pipe->set_blend_color(pipe, &bc);
+ pipe->set_scissor_state(pipe, &ss);
+
+ /* Initialize the clip state. */
+ if (r300_context(pipe)->screen->caps.has_tcl) {
+ pipe->set_clip_state(pipe, &cs);
+ } else {
+ BEGIN_CB(clip->cb, 2);
+ OUT_CB_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
+ END_CB;
+ }
+
+ /* Initialize the GPU flush. */
+ {
+ BEGIN_CB(gpuflush->cb_flush_clean, 6);
+
+ /* Flush and free renderbuffer caches. */
+ OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
+ OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+
+ /* Wait until the GPU is idle.
+ * This fixes random pixels sometimes appearing probably caused
+ * by incomplete rendering. */
+ OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+ END_CB;
+ }
+
+ /* Initialize the VAP invariant state. */
+ {
+ BEGIN_CB(vap_invariant->cb, 9);
+ OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
+ OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
+ OUT_CB_32F(1.0);
+ OUT_CB_32F(1.0);
+ OUT_CB_32F(1.0);
+ OUT_CB_32F(1.0);
+ OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
+ END_CB;
+ }
+
+ /* Initialize the invariant state. */
+ {
+ BEGIN_CB(invariant->cb, r300->invariant_state.size);
+ OUT_CB_REG(R300_GB_SELECT, 0);
+ OUT_CB_REG(R300_FG_FOG_BLEND, 0);
+ OUT_CB_REG(R300_GA_ROUND_MODE, 1);
+ OUT_CB_REG(R300_GA_OFFSET, 0);
+ OUT_CB_REG(R300_SU_TEX_WRAP, 0);
+ OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
+ OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
+ OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
+
+ if (r300->screen->caps.is_rv350) {
+ OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
+ OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
+ }
+ END_CB;
+ }
+
+ /* Initialize the hyperz state. */
+ {
+ BEGIN_CB(&hyperz->cb_begin, 6);
+ OUT_CB_REG(R300_ZB_BW_CNTL, 0);
+ OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
+ OUT_CB_REG(R300_SC_HYPERZ, 0x1C);
+ END_CB;
+ }
}
struct pipe_context* r300_create_context(struct pipe_screen* screen,
@@ -195,9 +371,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300_setup_atoms(r300);
- /* Open up the OQ BO. */
- r300->oqbo = pipe_buffer_create(screen,
- R300_BIND_OQBO, 4096);
make_empty_list(&r300->query_list);
r300_init_blit_functions(r300);
@@ -207,8 +380,6 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
r300_init_state_functions(r300);
r300_init_resource_functions(r300);
- r300->invariant_state.dirty = TRUE;
-
rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
r300->dirty_hw++;
@@ -227,6 +398,34 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
if (r300->upload_vb == NULL)
goto no_upload_vb;
+ r300->tran.translate_cache = translate_cache_create();
+
+ r300_init_states(&r300->context);
+
+ /* The KIL opcode needs the first texture unit to be enabled
+ * on r3xx-r4xx. In order to calm down the CS checker, we bind this
+ * dummy texture there. */
+ if (!r300->screen->caps.is_r500) {
+ struct pipe_resource *tex;
+ struct pipe_resource rtempl = {{0}};
+ struct pipe_sampler_view vtempl = {{0}};
+
+ rtempl.target = PIPE_TEXTURE_2D;
+ rtempl.format = PIPE_FORMAT_I8_UNORM;
+ rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
+ rtempl.width0 = 1;
+ rtempl.height0 = 1;
+ rtempl.depth0 = 1;
+ tex = screen->resource_create(screen, &rtempl);
+
+ u_sampler_view_default_template(&vtempl, tex, tex->format);
+
+ r300->texkill_sampler = (struct r300_sampler_view*)
+ r300->context.create_sampler_view(&r300->context, tex, &vtempl);
+
+ pipe_resource_reference(&tex, NULL);
+ }
+
return &r300->context;
no_upload_ib:
@@ -238,10 +437,7 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen,
boolean r300_check_cs(struct r300_context *r300, unsigned size)
{
- struct r300_cs_info cs_info;
-
- r300->rws->get_cs_info(r300->rws, &cs_info);
- return size <= cs_info.free;
+ return size <= r300->rws->get_cs_free_dwords(r300->rws);
}
void r300_finish(struct r300_context *r300)
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 48ec52d26c..50dcd0fc67 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -31,6 +31,8 @@
#include "util/u_inlines.h"
#include "util/u_transfer.h"
+#include "translate/translate_cache.h"
+
#include "r300_defines.h"
#include "r300_screen.h"
@@ -59,68 +61,83 @@ struct r300_atom {
boolean allow_null_state;
};
+struct r300_aa_state {
+ struct r300_surface *dest;
+
+ uint32_t aa_config;
+ uint32_t aaresolve_ctl;
+};
+
struct r300_blend_state {
- uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
- uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
- uint32_t color_channel_mask; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
- uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
- uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
+ uint32_t cb[8];
+ uint32_t cb_no_readwrite[8];
};
struct r300_blend_color_state {
- /* RV515 and earlier */
- uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
- /* R520 and newer */
- uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
- uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
+ uint32_t cb[3];
+};
+
+struct r300_clip_state {
+ struct pipe_clip_state clip;
+
+ uint32_t cb[29];
};
struct r300_dsa_state {
+ struct pipe_depth_stencil_alpha_state dsa;
+
+ /* This is actually a command buffer with named dwords. */
+ uint32_t cb_begin;
uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
- uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
+ uint32_t cb_reg_seq;
uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
+ uint32_t cb_reg;
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
+ /* The second command buffer disables zbuffer reads and writes. */
+ uint32_t cb_no_readwrite[8];
+
/* Whether a two-sided stencil is enabled. */
boolean two_sided;
/* Whether a fallback should be used for a two-sided stencil ref value. */
boolean two_sided_stencil_ref;
};
+struct r300_hyperz_state {
+ /* This is actually a command buffer with named dwords. */
+ uint32_t cb_begin;
+ uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */
+ uint32_t cb_reg1;
+ uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */
+ uint32_t cb_reg2;
+ uint32_t sc_hyperz; /* R300_SC_HYPERZ */
+};
+
+struct r300_gpu_flush {
+ uint32_t cb_flush_clean[6];
+};
+
struct r300_rs_state {
/* Original rasterizer state. */
struct pipe_rasterizer_state rs;
/* Draw-specific rasterizer state. */
struct pipe_rasterizer_state rs_draw;
- uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
- uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
- uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
- uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
- uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
- float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
- /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
- float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
- /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
- uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
- uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
- uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
- uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
+ /* Command buffers. */
+ uint32_t cb_main[25];
+ uint32_t cb_poly_offset_zb16[5];
+ uint32_t cb_poly_offset_zb24[5];
+
+ /* The index to cb_main where the cull_mode register value resides. */
+ unsigned cull_mode_index;
+
+ /* Whether polygon offset is enabled. */
+ boolean polygon_offset_enable;
+
+ /* This is emitted in the draw function. */
uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
- uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
- uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
-
- /* Specifies top of Raster pipe specific enable controls,
- * i.e. texture coordinates stuffing for points, lines, triangles */
- uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
-
- /* Point sprites texture coordinates, 0: lower left, 1: upper right */
- float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
- float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
- float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
- float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
};
struct r300_rs_block {
@@ -163,16 +180,14 @@ struct r300_sampler_view {
/* Copy of r300_texture::texture_format_state with format-specific bits
* added. */
struct r300_texture_format_state format;
+
+ /* The texture cache region for this texture. */
+ uint32_t texcache_region;
};
struct r300_texture_fb_state {
- /* Colorbuffer. */
- uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/
- uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */
-
- /* Zbuffer. */
- uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */
- uint32_t zb_format; /* R300_ZB_FORMAT */
+ uint32_t pitch[R300_MAX_TEXTURE_LEVELS]; /* COLORPITCH or DEPTHPITCH. */
+ uint32_t format; /* US_OUT_FMT or R300_ZB_FORMAT */
};
struct r300_texture_sampler_state {
@@ -205,6 +220,14 @@ struct r300_vertex_stream_state {
unsigned count;
};
+struct r300_invariant_state {
+ uint32_t cb[20];
+};
+
+struct r300_vap_invariant_state {
+ uint32_t cb[9];
+};
+
struct r300_viewport_state {
float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
@@ -224,7 +247,7 @@ struct r300_ztop_state {
struct r300_constant_buffer {
/* Buffer of constants */
- float constants[256][4];
+ uint32_t constants[256][4];
/* Total number of constants */
unsigned count;
};
@@ -239,14 +262,23 @@ struct r300_constant_buffer {
struct r300_query {
/* The kind of query. Currently only OQ is supported. */
unsigned type;
- /* The current count of this query. Required to be at least 32 bits. */
- unsigned int count;
- /* The offset of this query into the query buffer, in bytes. */
- unsigned offset;
+ /* The number of pipes where query results are stored. */
+ unsigned num_pipes;
+ /* How many results have been written, in dwords. It's incremented
+ * after end_query and flush. */
+ unsigned num_results;
/* if we've flushed the query */
boolean flushed;
/* if begin has been emitted */
boolean begin_emitted;
+
+ /* The buffer where query results are stored. */
+ struct r300_winsys_buffer *buffer;
+ /* The size of the buffer. */
+ unsigned buffer_size;
+ /* The domain of the buffer. */
+ enum r300_buffer_domain domain;
+
/* Linked list members. */
struct r300_query* prev;
struct r300_query* next;
@@ -268,6 +300,19 @@ struct r300_fence {
boolean signalled;
};
+struct r300_surface {
+ struct pipe_surface base;
+
+ /* Winsys buffer backing the texture. */
+ struct r300_winsys_buffer *buffer;
+
+ enum r300_buffer_domain domain;
+
+ uint32_t offset;
+ uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */
+ uint32_t format; /* US_OUT_FMT or R300_ZB_FORMAT. */
+};
+
struct r300_texture {
/* Parent class */
struct u_resource b;
@@ -326,9 +371,34 @@ struct r300_vertex_element_state {
unsigned count;
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+ /* If (velem[i].src_format != hw_format[i]), the vertex buffer
+ * referenced by this vertex element cannot be used for rendering and
+ * its vertex data must be translated to hw_format[i]. */
+ enum pipe_format hw_format[PIPE_MAX_ATTRIBS];
+ unsigned hw_format_size[PIPE_MAX_ATTRIBS];
+
+ /* The size of the vertex, in dwords. */
+ unsigned vertex_size_dwords;
+
+ /* This might mean two things:
+ * - src_format != hw_format, as discussed above.
+ * - src_offset % 4 != 0. */
+ boolean incompatible_layout;
+
struct r300_vertex_stream_state vertex_stream;
};
+struct r300_translate_context {
+ /* Translate cache for incompatible vertex offset/stride/format fallback. */
+ struct translate_cache *translate_cache;
+
+ /* The vertex buffer slot containing the translated buffer. */
+ unsigned vb_slot;
+
+ /* Saved and new vertex element state. */
+ void *saved_velems, *new_velems;
+};
+
struct r300_context {
/* Parent class */
struct pipe_context context;
@@ -343,21 +413,30 @@ struct r300_context {
struct blitter_context* blitter;
/* Stencil two-sided reference value fallback. */
struct r300_stencilref_context *stencilref_fallback;
+ /* For translating vertex buffers having incompatible vertex layout. */
+ struct r300_translate_context tran;
/* Vertex buffer for rendering. */
struct pipe_resource* vbo;
+ /* The KIL opcode needs the first texture unit to be enabled
+ * on r3xx-r4xx. In order to calm down the CS checker, we bind this
+ * dummy texture there. */
+ struct r300_sampler_view *texkill_sampler;
/* Offset into the VBO. */
size_t vbo_offset;
- /* Occlusion query buffer. */
- struct pipe_resource* oqbo;
- /* Query list. */
+ /* The currently active query. */
struct r300_query *query_current;
+ /* The saved query for blitter operations. */
+ struct r300_query *blitter_saved_query;
+ /* Query list. */
struct r300_query query_list;
/* Various CSO state objects. */
/* Beginning of atom list. */
struct r300_atom atom_list;
+ /* Anti-aliasing (MSAA) state. */
+ struct r300_atom aa_state;
/* Blend state. */
struct r300_atom blend_state;
/* Blend color state. */
@@ -374,6 +453,10 @@ struct r300_context {
struct r300_atom fs_constants;
/* Framebuffer state. */
struct r300_atom fb_state;
+ /* Framebuffer state (pipelined regs). */
+ struct r300_atom fb_state_pipelined;
+ /* HyperZ state (various SC/ZB bits). */
+ struct r300_atom hyperz_state;
/* Occlusion query. */
struct r300_atom query_start;
/* Rasterizer state. */
@@ -396,8 +479,12 @@ struct r300_context {
struct r300_atom ztop_state;
/* PVS flush. */
struct r300_atom pvs_flush;
+ /* VAP invariant state. */
+ struct r300_atom vap_invariant_state;
/* Texture cache invalidate. */
struct r300_atom texture_cache_inval;
+ /* GPU flush. */
+ struct r300_atom gpu_flush;
/* Invariant state. This must be emitted to get the engine started. */
struct r300_atom invariant_state;
@@ -414,9 +501,6 @@ struct r300_context {
struct vertex_info vertex_info;
struct pipe_stencil_ref stencil_ref;
-
- struct pipe_clip_state clip;
-
struct pipe_viewport_state viewport;
/* Stream locations for SWTCL. */
@@ -434,6 +518,8 @@ struct r300_context {
int sprite_coord_enable;
/* Whether two-sided color selection is enabled (AKA light_twoside). */
boolean two_sided_color;
+ /* Incompatible vertex buffer layout? (misaligned stride or buffer_offset) */
+ boolean incompatible_vb_layout;
/* upload managers */
struct u_upload_mgr *upload_vb;
@@ -449,6 +535,11 @@ static INLINE struct r300_query* r300_query(struct pipe_query* q)
return (struct r300_query*)q;
}
+static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf)
+{
+ return (struct r300_surface*)surf;
+}
+
static INLINE struct r300_texture* r300_texture(struct pipe_resource* tex)
{
return (struct r300_texture*)tex;
@@ -467,6 +558,9 @@ static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
struct pipe_context* r300_create_context(struct pipe_screen* screen,
void *priv);
+boolean r300_check_cs(struct r300_context *r300, unsigned size);
+void r300_finish(struct r300_context *r300);
+
/* Context initialization. */
struct draw_stage* r300_draw_stage(struct r300_context* r300);
void r300_init_blit_functions(struct r300_context *r300);
@@ -476,10 +570,29 @@ void r300_init_render_functions(struct r300_context *r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_resource_functions(struct r300_context* r300);
-boolean r300_check_cs(struct r300_context *r300, unsigned size);
-void r300_finish(struct r300_context *r300);
+/* r300_query.c */
+void r300_resume_query(struct r300_context *r300,
+ struct r300_query *query);
+void r300_stop_query(struct r300_context *r300);
+
+/* r300_render_translate.c */
+void r300_begin_vertex_translate(struct r300_context *r300);
+void r300_end_vertex_translate(struct r300_context *r300);
+void r300_translate_index_buffer(struct r300_context *r300,
+ struct pipe_resource **index_buffer,
+ unsigned *index_size, unsigned index_offset,
+ unsigned *start, unsigned count);
+
+/* r300_render_stencilref.c */
+void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
+
+/* r300_state.c */
+void r300_mark_fs_code_dirty(struct r300_context *r300);
+
+/* r300_debug.c */
void r500_dump_rs_block(struct r300_rs_block *rs);
+
static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
return SCREEN_DBG_ON(ctx->screen, flags);
diff --git a/src/gallium/drivers/r300/r300_cs.h b/src/gallium/drivers/r300/r300_cs.h
index 9c8c273902..1db7da642b 100644
--- a/src/gallium/drivers/r300/r300_cs.h
+++ b/src/gallium/drivers/r300/r300_cs.h
@@ -20,171 +20,133 @@
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**
+ * This file contains macros for immediate command submission.
+ */
+
#ifndef R300_CS_H
#define R300_CS_H
-#include "util/u_math.h"
-
#include "r300_reg.h"
+#include "r300_context.h"
#include "r300_winsys.h"
/* Yes, I know macros are ugly. However, they are much prettier than the code
* that they neatly hide away, and don't have the cost of function setup,so
* we're going to use them. */
-#define MAX_CS_SIZE 64 * 1024 / 4
-
-#define VERY_VERBOSE_CS 1
-#define VERY_VERBOSE_REGISTERS 1
+#ifdef DEBUG
+#define CS_DEBUG(x) x
+#else
+#define CS_DEBUG(x)
+#endif
-/* XXX stolen from radeon_reg.h */
-#define RADEON_CP_PACKET0 0x0
-
-#define CP_PACKET0(register, count) \
- (RADEON_CP_PACKET0 | ((count) << 16) | ((register) >> 2))
+/**
+ * Command submission setup.
+ */
#define CS_LOCALS(context) \
struct r300_context* const cs_context_copy = (context); \
struct r300_winsys_screen *cs_winsys = cs_context_copy->rws; \
- int cs_count = 0; (void) cs_count;
-
-#define CHECK_CS(size) \
- assert(r300_check_cs(cs_context_copy, (size)))
+ CS_DEBUG(int cs_count = 0; (void) cs_count;)
#define BEGIN_CS(size) do { \
- CHECK_CS(size); \
- if (VERY_VERBOSE_CS) { \
- DBG(cs_context_copy, DBG_CS, "r300: BEGIN_CS, count %d, in %s (%s:%d)\n", \
- size, __FUNCTION__, __FILE__, __LINE__); \
- } \
- cs_winsys->begin_cs(cs_winsys, (size), \
- __FILE__, __FUNCTION__, __LINE__); \
- cs_count = size; \
+ assert(r300_check_cs(cs_context_copy, (size))); \
+ CS_DEBUG(cs_count = size;) \
+} while (0)
+
+#ifdef DEBUG
+#define END_CS do { \
+ if (cs_count != 0) \
+ debug_printf("r300: Warning: cs_count off by %d at (%s, %s:%i)\n", \
+ cs_count, __FUNCTION__, __FILE__, __LINE__); \
+ cs_count = 0; \
} while (0)
+#else
+#define END_CS
+#endif
+
+/**
+ * Writing pure DWORDs.
+ */
#define OUT_CS(value) do { \
- if (VERY_VERBOSE_CS || VERY_VERBOSE_REGISTERS) { \
- DBG(cs_context_copy, DBG_CS, "r300: writing %08x\n", value); \
- } \
cs_winsys->write_cs_dword(cs_winsys, (value)); \
- cs_count--; \
+ CS_DEBUG(cs_count--;) \
} while (0)
#define OUT_CS_32F(value) do { \
- if (VERY_VERBOSE_CS || VERY_VERBOSE_REGISTERS) { \
- DBG(cs_context_copy, DBG_CS, "r300: writing %f\n", value); \
- } \
cs_winsys->write_cs_dword(cs_winsys, fui(value)); \
- cs_count--; \
+ CS_DEBUG(cs_count--;) \
} while (0)
#define OUT_CS_REG(register, value) do { \
- if (VERY_VERBOSE_REGISTERS) \
- DBG(cs_context_copy, DBG_CS, "r300: writing 0x%08X to register 0x%04X\n", \
- value, register); \
assert(register); \
cs_winsys->write_cs_dword(cs_winsys, CP_PACKET0(register, 0)); \
cs_winsys->write_cs_dword(cs_winsys, value); \
- cs_count -= 2; \
+ CS_DEBUG(cs_count -= 2;) \
} while (0)
/* Note: This expects count to be the number of registers,
* not the actual packet0 count! */
#define OUT_CS_REG_SEQ(register, count) do { \
- if (VERY_VERBOSE_REGISTERS) \
- DBG(cs_context_copy, DBG_CS, "r300: writing register sequence of %d to 0x%04X\n", \
- count, register); \
assert(register); \
cs_winsys->write_cs_dword(cs_winsys, CP_PACKET0((register), ((count) - 1))); \
- cs_count--; \
+ CS_DEBUG(cs_count--;) \
} while (0)
#define OUT_CS_TABLE(values, count) do { \
- if (VERY_VERBOSE_REGISTERS) \
- DBG(cs_context_copy, DBG_CS, "r300: writing table of %d dwords\n", count); \
cs_winsys->write_cs_table(cs_winsys, values, count); \
- cs_count -= count; \
+ CS_DEBUG(cs_count -= count;) \
} while (0)
-#define OUT_CS_BUF_RELOC(bo, offset, rd, wd, flags) do { \
- DBG(cs_context_copy, DBG_CS, "r300: writing relocation for buffer %p, offset %d, " \
- "domains (%d, %d, %d)\n", \
- bo, offset, rd, wd, flags); \
- assert(bo); \
- cs_winsys->write_cs_dword(cs_winsys, offset); \
- r300_buffer_write_reloc(cs_winsys, r300_buffer(bo), rd, wd, flags); \
- cs_count -= 3; \
+#define OUT_CS_ONE_REG(register, count) do { \
+ assert(register); \
+ cs_winsys->write_cs_dword(cs_winsys, CP_PACKET0((register), ((count) - 1)) | RADEON_ONE_REG_WR); \
+ CS_DEBUG(cs_count--;) \
} while (0)
-
-#define OUT_CS_TEX_RELOC(tex, offset, rd, wd, flags) do { \
- DBG(cs_context_copy, DBG_CS, "r300: writing relocation for texture %p, offset %d, " \
- "domains (%d, %d, %d)\n", \
- tex, offset, rd, wd, flags); \
- assert(tex); \
- cs_winsys->write_cs_dword(cs_winsys, offset); \
- r300_texture_write_reloc(cs_winsys, tex, rd, wd, flags); \
- cs_count -= 3; \
+#define OUT_CS_PKT3(op, count) do { \
+ cs_winsys->write_cs_dword(cs_winsys, CP_PACKET3(op, count)); \
+ CS_DEBUG(cs_count--;) \
} while (0)
-#define OUT_CS_BUF_RELOC_NO_OFFSET(bo, rd, wd, flags) do { \
- DBG(cs_context_copy, DBG_CS, "r300: writing relocation for buffer %p, " \
- "domains (%d, %d, %d)\n", \
- bo, rd, wd, flags); \
+/**
+ * Writing relocations.
+ */
+
+#define OUT_CS_RELOC(bo, offset, rd, wd, flags) do { \
assert(bo); \
- r300_buffer_write_reloc(cs_winsys, r300_buffer(bo), rd, wd, flags); \
- cs_count -= 2; \
+ cs_winsys->write_cs_dword(cs_winsys, offset); \
+ cs_winsys->write_cs_reloc(cs_winsys, bo, rd, wd, flags); \
+ CS_DEBUG(cs_count -= 3;) \
} while (0)
-#define END_CS do { \
- if (VERY_VERBOSE_CS) { \
- DBG(cs_context_copy, DBG_CS, "r300: END_CS in %s (%s:%d)\n", __FUNCTION__, \
- __FILE__, __LINE__); \
- } \
- if (cs_count != 0) \
- debug_printf("r300: Warning: cs_count off by %d\n", cs_count); \
- cs_winsys->end_cs(cs_winsys, __FILE__, __FUNCTION__, __LINE__); \
+#define OUT_CS_BUF_RELOC(bo, offset, rd, wd, flags) do { \
+ assert(bo); \
+ OUT_CS_RELOC(r300_buffer(bo)->buf, offset, rd, wd, flags); \
} while (0)
-#define FLUSH_CS do { \
- if (VERY_VERBOSE_CS) { \
- DBG(cs_context_copy, DBG_CS, "r300: FLUSH_CS in %s (%s:%d)\n\n", __FUNCTION__, \
- __FILE__, __LINE__); \
- } \
- if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) { \
- r300->flush_counter++; \
- } \
- cs_winsys->flush_cs(cs_winsys); \
+#define OUT_CS_TEX_RELOC(tex, offset, rd, wd, flags) do { \
+ assert(tex); \
+ OUT_CS_RELOC(tex->buffer, offset, rd, wd, flags); \
} while (0)
-#define RADEON_ONE_REG_WR (1 << 15)
-
-#define OUT_CS_ONE_REG(register, count) do { \
- if (VERY_VERBOSE_REGISTERS) \
- DBG(cs_context_copy, DBG_CS, "r300: writing data sequence of %d to 0x%04X\n", \
- count, register); \
- assert(register); \
- cs_winsys->write_cs_dword(cs_winsys, CP_PACKET0((register), ((count) - 1)) | RADEON_ONE_REG_WR); \
- cs_count--; \
+#define OUT_CS_BUF_RELOC_NO_OFFSET(bo, rd, wd, flags) do { \
+ assert(bo); \
+ cs_winsys->write_cs_reloc(cs_winsys, r300_buffer(bo)->buf, rd, wd, flags); \
+ CS_DEBUG(cs_count -= 2;) \
} while (0)
-#define CP_PACKET3(op, count) \
- (RADEON_CP_PACKET3 | (op) | ((count) << 16))
-#define OUT_CS_PKT3(op, count) do { \
- cs_winsys->write_cs_dword(cs_winsys, CP_PACKET3(op, count)); \
- cs_count--; \
-} while (0)
+/**
+ * Command buffer emission.
+ */
-#define OUT_CS_INDEX_RELOC(bo, offset, count, rd, wd, flags) do { \
- DBG(cs_context_copy, DBG_CS, "r300: writing relocation for index buffer %p," \
- "offset %d\n", bo, offset); \
- assert(bo); \
- cs_winsys->write_cs_dword(cs_winsys, offset); \
- cs_winsys->write_cs_dword(cs_winsys, count); \
- cs_winsys->write_cs_reloc(cs_winsys, bo, rd, wd, flags); \
- cs_count -= 4; \
+#define WRITE_CS_TABLE(values, count) do { \
+ CS_DEBUG(assert(cs_count == 0);) \
+ cs_winsys->write_cs_table(cs_winsys, values, count); \
} while (0)
#endif /* R300_CS_H */
diff --git a/src/gallium/drivers/r300/r300_debug.c b/src/gallium/drivers/r300/r300_debug.c
index 297791f3ff..a6cd86e392 100644
--- a/src/gallium/drivers/r300/r300_debug.c
+++ b/src/gallium/drivers/r300/r300_debug.c
@@ -29,7 +29,6 @@
static const struct debug_named_value debug_options[] = {
{ "fp", DBG_FP, "Fragment program handling (for debugging)" },
{ "vp", DBG_VP, "Vertex program handling (for debugging)" },
- { "cs", DBG_CS, "Command submissions (for debugging)" },
{ "draw", DBG_DRAW, "Draw and emit (for debugging)" },
{ "tex", DBG_TEX, "Textures (for debugging)" },
{ "texalloc", DBG_TEXALLOC, "Texture allocation (for debugging)" },
@@ -39,6 +38,7 @@ static const struct debug_named_value debug_options[] = {
{ "anisohq", DBG_ANISOHQ, "High quality anisotropic filtering (for benchmarking)" },
{ "notiling", DBG_NO_TILING, "Disable tiling (for benchmarking)" },
{ "noimmd", DBG_NO_IMMD, "Disable immediate mode (for benchmarking)" },
+ { "fakeocc", DBG_FAKE_OCC, "Use fake occlusion queries (for lulz)" },
{ "stats", DBG_STATS, "Gather statistics (for lulz)" },
/* must be last */
diff --git a/src/gallium/drivers/r300/r300_defines.h b/src/gallium/drivers/r300/r300_defines.h
index 83c9ec7e39..d510d80a7b 100644
--- a/src/gallium/drivers/r300/r300_defines.h
+++ b/src/gallium/drivers/r300/r300_defines.h
@@ -30,13 +30,7 @@
#define R300_RESOURCE_FLAG_TRANSFER PIPE_RESOURCE_FLAG_DRV_PRIV
-#define R300_INVALID_FORMAT (~0)
-
-/* XXX: this is just a bandaid on larger problems in
- * r300_screen_buffer.h which doesn't seem to be fully ported to
- * gallium-resources.
- */
-#define R300_BIND_OQBO (1<<21)
+#define R300_INVALID_FORMAT 0xffff
/* Tiling flags. */
enum r300_buffer_tiling {
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index c329c0f30f..014b382edf 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -43,21 +43,11 @@ void r300_emit_blend_state(struct r300_context* r300,
(struct pipe_framebuffer_state*)r300->fb_state.state;
CS_LOCALS(r300);
- BEGIN_CS(size);
- OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
- OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3);
if (fb->nr_cbufs) {
- OUT_CS(blend->blend_control);
- OUT_CS(blend->alpha_blend_control);
- OUT_CS(blend->color_channel_mask);
+ WRITE_CS_TABLE(blend->cb, size);
} else {
- OUT_CS(0);
- OUT_CS(0);
- OUT_CS(0);
- /* XXX also disable fastfill here once it's supported */
+ WRITE_CS_TABLE(blend->cb_no_readwrite, size);
}
- OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
- END_CS;
}
void r300_emit_blend_color_state(struct r300_context* r300,
@@ -66,40 +56,16 @@ void r300_emit_blend_color_state(struct r300_context* r300,
struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state;
CS_LOCALS(r300);
- if (r300->screen->caps.is_r500) {
- BEGIN_CS(size);
- OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
- OUT_CS(bc->blend_color_red_alpha);
- OUT_CS(bc->blend_color_green_blue);
- END_CS;
- } else {
- BEGIN_CS(size);
- OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
- END_CS;
- }
+ WRITE_CS_TABLE(bc->cb, size);
}
void r300_emit_clip_state(struct r300_context* r300,
unsigned size, void* state)
{
- struct pipe_clip_state* clip = (struct pipe_clip_state*)state;
+ struct r300_clip_state* clip = (struct r300_clip_state*)state;
CS_LOCALS(r300);
- if (r300->screen->caps.has_tcl) {
- BEGIN_CS(size);
- OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG,
- (r300->screen->caps.is_r500 ?
- R500_PVS_UCP_START : R300_PVS_UCP_START));
- OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
- OUT_CS_TABLE(clip->ucp, 6 * 4);
- OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) |
- R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
- END_CS;
- } else {
- BEGIN_CS(size);
- OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE);
- END_CS;
- }
+ WRITE_CS_TABLE(clip->cb, size);
}
void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
@@ -107,27 +73,13 @@ void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state)
struct r300_dsa_state* dsa = (struct r300_dsa_state*)state;
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
- struct pipe_stencil_ref stencil_ref = r300->stencil_ref;
CS_LOCALS(r300);
- BEGIN_CS(size);
- OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
- OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
-
if (fb->zsbuf) {
- OUT_CS(dsa->z_buffer_control);
- OUT_CS(dsa->z_stencil_control);
+ WRITE_CS_TABLE(&dsa->cb_begin, size);
} else {
- OUT_CS(0);
- OUT_CS(0);
+ WRITE_CS_TABLE(dsa->cb_no_readwrite, size);
}
-
- OUT_CS(dsa->stencil_ref_mask | stencil_ref.ref_value[0]);
-
- if (r300->screen->caps.is_r500) {
- OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf | stencil_ref.ref_value[1]);
- }
- END_CS;
}
static const float * get_rc_constant_state(
@@ -175,7 +127,7 @@ static const float * get_rc_constant_state(
/* Convert a normal single-precision float into the 7.16 format
* used by the R300 fragment shader.
*/
-static uint32_t pack_float24(float f)
+uint32_t pack_float24(float f)
{
union {
float fl;
@@ -206,101 +158,27 @@ static uint32_t pack_float24(float f)
return float24;
}
-unsigned r300_get_fs_atom_size(struct r300_context *r300)
-{
- struct r300_fragment_shader *fs = r300_fs(r300);
- unsigned imm_count = fs->shader->immediates_count;
- struct r300_fragment_program_code *code = &fs->shader->code.code.r300;
-
- return 19 +
- code->alu.length * 4 +
- (code->tex.length ? (1 + code->tex.length) : 0) +
- (imm_count ? imm_count * 5 : 0);
-}
-
void r300_emit_fs(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
- struct rX00_fragment_program_code* generic_code = &fs->shader->code;
- struct r300_fragment_program_code * code = &generic_code->code.r300;
- unsigned i;
- unsigned imm_count = fs->shader->immediates_count;
- unsigned imm_first = fs->shader->externals_count;
- unsigned imm_end = generic_code->constants.Count;
- struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
- BEGIN_CS(size);
- OUT_CS_REG(R300_US_CONFIG, code->config);
- OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
- OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
-
- OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
- OUT_CS_TABLE(code->code_addr, 4);
-
- OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
- for (i = 0; i < code->alu.length; i++)
- OUT_CS(code->alu.inst[i].rgb_inst);
-
- OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
- for (i = 0; i < code->alu.length; i++)
- OUT_CS(code->alu.inst[i].rgb_addr);
-
- OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
- for (i = 0; i < code->alu.length; i++)
- OUT_CS(code->alu.inst[i].alpha_inst);
-
- OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
- for (i = 0; i < code->alu.length; i++)
- OUT_CS(code->alu.inst[i].alpha_addr);
-
- if (code->tex.length) {
- OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
- OUT_CS_TABLE(code->tex.inst, code->tex.length);
- }
-
- /* Emit immediates. */
- if (imm_count) {
- for(i = imm_first; i < imm_end; ++i) {
- if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
- const float *data = constants[i].u.Immediate;
-
- OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
- OUT_CS(pack_float24(data[0]));
- OUT_CS(pack_float24(data[1]));
- OUT_CS(pack_float24(data[2]));
- OUT_CS(pack_float24(data[3]));
- }
- }
- }
-
- OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
- OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
- END_CS;
+ WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size);
}
void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
- struct rc_constant_list *constants = &fs->shader->code.constants;
struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
- unsigned i, count = fs->shader->externals_count;
+ unsigned count = fs->shader->externals_count * 4;
CS_LOCALS(r300);
if (count == 0)
return;
BEGIN_CS(size);
- OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count * 4);
- for(i = 0; i < count; ++i) {
- const float *data;
- assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL);
- data = buf->constants[i];
- OUT_CS(pack_float24(data[0]));
- OUT_CS(pack_float24(data[1]));
- OUT_CS(pack_float24(data[2]));
- OUT_CS(pack_float24(data[3]));
- }
+ OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, count);
+ OUT_CS_TABLE(buf->constants, count);
END_CS;
}
@@ -312,6 +190,8 @@ void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
unsigned count = fs->shader->rc_state_count;
unsigned first = fs->shader->externals_count;
unsigned end = constants->Count;
+ uint32_t cdata[4];
+ unsigned j;
CS_LOCALS(r300);
if (count == 0)
@@ -323,85 +203,29 @@ void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
const float *data =
get_rc_constant_state(r300, &constants->Constants[i]);
+ for (j = 0; j < 4; j++)
+ cdata[j] = pack_float24(data[j]);
+
OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
- OUT_CS(pack_float24(data[0]));
- OUT_CS(pack_float24(data[1]));
- OUT_CS(pack_float24(data[2]));
- OUT_CS(pack_float24(data[3]));
+ OUT_CS_TABLE(cdata, 4);
}
}
END_CS;
}
-unsigned r500_get_fs_atom_size(struct r300_context *r300)
-{
- struct r300_fragment_shader *fs = r300_fs(r300);
- unsigned imm_count = fs->shader->immediates_count;
- struct r500_fragment_program_code *code = &fs->shader->code.code.r500;
-
- return 17 +
- ((code->inst_end + 1) * 6) +
- (imm_count ? imm_count * 7 : 0);
-}
-
void r500_emit_fs(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
- struct rX00_fragment_program_code* generic_code = &fs->shader->code;
- struct r500_fragment_program_code * code = &generic_code->code.r500;
- unsigned i;
- unsigned imm_count = fs->shader->immediates_count;
- unsigned imm_first = fs->shader->externals_count;
- unsigned imm_end = generic_code->constants.Count;
- struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
- BEGIN_CS(size);
- OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
- OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
- OUT_CS_REG(R500_US_CODE_RANGE,
- R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
- OUT_CS_REG(R500_US_CODE_OFFSET, 0);
- OUT_CS_REG(R500_US_CODE_ADDR,
- R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
-
- OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
- for (i = 0; i <= code->inst_end; i++) {
- OUT_CS(code->inst[i].inst0);
- OUT_CS(code->inst[i].inst1);
- OUT_CS(code->inst[i].inst2);
- OUT_CS(code->inst[i].inst3);
- OUT_CS(code->inst[i].inst4);
- OUT_CS(code->inst[i].inst5);
- }
-
- /* Emit immediates. */
- if (imm_count) {
- for(i = imm_first; i < imm_end; ++i) {
- if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
- const float *data = constants[i].u.Immediate;
-
- OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
- R500_GA_US_VECTOR_INDEX_TYPE_CONST |
- (i & R500_GA_US_VECTOR_INDEX_MASK));
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
- OUT_CS_TABLE(data, 4);
- }
- }
- }
-
- OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
- OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
- END_CS;
+ WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size);
}
void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
{
struct r300_fragment_shader *fs = r300_fs(r300);
- struct rc_constant_list *constants = &fs->shader->code.constants;
struct r300_constant_buffer *buf = (struct r300_constant_buffer*)state;
- unsigned i, count = fs->shader->externals_count;
+ unsigned count = fs->shader->externals_count * 4;
CS_LOCALS(r300);
if (count == 0)
@@ -409,11 +233,8 @@ void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *stat
BEGIN_CS(size);
OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST);
- OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count * 4);
- for(i = 0; i < count; ++i) {
- assert(constants->Constants[i].Type == RC_CONSTANT_EXTERNAL);
- }
- OUT_CS_TABLE(buf->constants, count * 4);
+ OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, count);
+ OUT_CS_TABLE(buf->constants, count);
END_CS;
}
@@ -446,83 +267,170 @@ void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
END_CS;
}
+void r300_emit_gpu_flush(struct r300_context *r300, unsigned size, void *state)
+{
+ struct r300_gpu_flush *gpuflush = (struct r300_gpu_flush*)state;
+ struct pipe_framebuffer_state* fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+
+ /* Set up scissors.
+ * By writing to the SC registers, SC & US assert idle. */
+ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
+ if (r300->screen->caps.is_r500) {
+ OUT_CS(0);
+ OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) |
+ ((fb->height - 1) << R300_SCISSORS_Y_SHIFT));
+ } else {
+ OUT_CS((1440 << R300_SCISSORS_X_SHIFT) |
+ (1440 << R300_SCISSORS_Y_SHIFT));
+ OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) |
+ ((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT));
+ }
+
+ /* Flush CB & ZB caches and wait until the 3D engine is idle and clean. */
+ OUT_CS_TABLE(gpuflush->cb_flush_clean, 6);
+ END_CS;
+}
+
+void r300_emit_aa_state(struct r300_context *r300, unsigned size, void *state)
+{
+ struct r300_aa_state *aa = (struct r300_aa_state*)state;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+ OUT_CS_REG(R300_GB_AA_CONFIG, aa->aa_config);
+
+ if (aa->dest) {
+ OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_OFFSET, 1);
+ OUT_CS_RELOC(aa->dest->buffer, aa->dest->offset, 0, aa->dest->domain, 0);
+
+ OUT_CS_REG_SEQ(R300_RB3D_AARESOLVE_PITCH, 1);
+ OUT_CS_RELOC(aa->dest->buffer, aa->dest->pitch, 0, aa->dest->domain, 0);
+ }
+
+ OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, aa->aaresolve_ctl);
+ END_CS;
+}
+
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state)
{
struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)state;
- struct r300_texture* tex;
- struct pipe_surface* surf;
- int i;
+ struct r300_surface* surf;
+ unsigned i;
CS_LOCALS(r300);
BEGIN_CS(size);
- /* Flush and free renderbuffer caches. */
- OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
- R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
- R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
- OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
- R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
- R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
-
- /* Set the number of colorbuffers. */
- if (fb->nr_cbufs > 1) {
- if (r300->screen->caps.is_r500) {
- OUT_CS_REG(R300_RB3D_CCTL,
- R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs) |
- R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE);
- } else {
- OUT_CS_REG(R300_RB3D_CCTL,
- R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs));
- }
+ /* NUM_MULTIWRITES replicates COLOR[0] to all colorbuffers, which is not
+ * what we usually want. */
+ if (r300->screen->caps.is_r500) {
+ OUT_CS_REG(R300_RB3D_CCTL,
+ R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE);
} else {
- OUT_CS_REG(R300_RB3D_CCTL, 0x0);
+ OUT_CS_REG(R300_RB3D_CCTL, 0);
}
/* Set up colorbuffers. */
for (i = 0; i < fb->nr_cbufs; i++) {
- surf = fb->cbufs[i];
- tex = r300_texture(surf->texture);
- assert(tex && tex->buffer && "cbuf is marked, but NULL!");
+ surf = r300_surface(fb->cbufs[i]);
OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
- OUT_CS_TEX_RELOC(tex, surf->offset, 0, tex->domain, 0);
+ OUT_CS_RELOC(surf->buffer, surf->offset, 0, surf->domain, 0);
OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1);
- OUT_CS_TEX_RELOC(tex, tex->fb_state.colorpitch[surf->level],
- 0, tex->domain, 0);
-
- OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), tex->fb_state.us_out_fmt);
- }
- for (; i < 4; i++) {
- OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED);
+ OUT_CS_RELOC(surf->buffer, surf->pitch, 0, surf->domain, 0);
}
/* Set up a zbuffer. */
if (fb->zsbuf) {
- surf = fb->zsbuf;
- tex = r300_texture(surf->texture);
- assert(tex && tex->buffer && "zsbuf is marked, but NULL!");
+ surf = r300_surface(fb->zsbuf);
- OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
- OUT_CS_TEX_RELOC(tex, surf->offset, 0, tex->domain, 0);
+ OUT_CS_REG(R300_ZB_FORMAT, surf->format);
- OUT_CS_REG(R300_ZB_FORMAT, tex->fb_state.zb_format);
+ OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1);
+ OUT_CS_RELOC(surf->buffer, surf->offset, 0, surf->domain, 0);
OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1);
- OUT_CS_TEX_RELOC(tex, tex->fb_state.depthpitch[surf->level],
- 0, tex->domain, 0);
+ OUT_CS_RELOC(surf->buffer, surf->pitch, 0, surf->domain, 0);
+
+ /* HiZ RAM. */
+ if (r300->screen->caps.has_hiz) {
+ OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0);
+ OUT_CS_REG(R300_ZB_HIZ_PITCH, 0);
+ }
+
+ /* Z Mask RAM. (compressed zbuffer) */
+ OUT_CS_REG(R300_ZB_ZMASK_OFFSET, 0);
+ OUT_CS_REG(R300_ZB_ZMASK_PITCH, 0);
}
- OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
- if (r300->screen->caps.is_r500) {
- OUT_CS(0);
- OUT_CS(((fb->width - 1) << R300_SCISSORS_X_SHIFT) |
- ((fb->height - 1) << R300_SCISSORS_Y_SHIFT));
- } else {
- OUT_CS((1440 << R300_SCISSORS_X_SHIFT) |
- (1440 << R300_SCISSORS_Y_SHIFT));
- OUT_CS(((fb->width + 1440-1) << R300_SCISSORS_X_SHIFT) |
- ((fb->height + 1440-1) << R300_SCISSORS_Y_SHIFT));
+ END_CS;
+}
+
+void r300_emit_hyperz_state(struct r300_context *r300,
+ unsigned size, void *state)
+{
+ CS_LOCALS(r300);
+ WRITE_CS_TABLE(state, size);
+}
+
+void r300_emit_fb_state_pipelined(struct r300_context *r300,
+ unsigned size, void *state)
+{
+ struct pipe_framebuffer_state* fb =
+ (struct pipe_framebuffer_state*)r300->fb_state.state;
+ unsigned i;
+ CS_LOCALS(r300);
+
+ BEGIN_CS(size);
+
+ /* Colorbuffer format in the US block.
+ * (must be written after unpipelined regs) */
+ OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ OUT_CS(r300_surface(fb->cbufs[i])->format);
+ }
+ for (; i < 4; i++) {
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ }
+
+ /* Multisampling. Depends on framebuffer sample count.
+ * These are pipelined regs and as such cannot be moved
+ * to the AA state. */
+ if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
+ unsigned mspos0 = 0x66666666;
+ unsigned mspos1 = 0x6666666;
+
+ if (fb->nr_cbufs && fb->cbufs[0]->texture->nr_samples > 1) {
+ /* Subsample placement. These may not be optimal. */
+ switch (fb->cbufs[0]->texture->nr_samples) {
+ case 2:
+ mspos0 = 0x33996633;
+ mspos1 = 0x6666663;
+ break;
+ case 3:
+ mspos0 = 0x33936933;
+ mspos1 = 0x6666663;
+ break;
+ case 4:
+ mspos0 = 0x33939933;
+ mspos1 = 0x3966663;
+ break;
+ case 6:
+ mspos0 = 0x22a2aa22;
+ mspos1 = 0x2a65672;
+ break;
+ default:
+ debug_printf("r300: Bad number of multisamples!\n");
+ }
+ }
+
+ OUT_CS_REG_SEQ(R300_GB_MSPOS0, 2);
+ OUT_CS(mspos0);
+ OUT_CS(mspos1);
}
END_CS;
}
@@ -544,13 +452,14 @@ void r300_emit_query_start(struct r300_context *r300, unsigned size, void*state)
OUT_CS_REG(R300_ZB_ZPASS_DATA, 0);
END_CS;
query->begin_emitted = TRUE;
+ query->flushed = FALSE;
}
-
static void r300_emit_query_end_frag_pipes(struct r300_context *r300,
struct r300_query *query)
{
struct r300_capabilities* caps = &r300->screen->caps;
+ struct r300_winsys_buffer *buf = r300->query_current->buffer;
CS_LOCALS(r300);
assert(caps->num_frag_pipes);
@@ -569,28 +478,28 @@ static void r300_emit_query_end_frag_pipes(struct r300_context *r300,
/* pipe 3 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 3);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3),
- 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, (query->num_results + 3) * 4,
+ 0, query->domain, 0);
case 3:
/* pipe 2 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 2);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2),
- 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, (query->num_results + 2) * 4,
+ 0, query->domain, 0);
case 2:
/* pipe 1 only */
/* As mentioned above, accomodate RV380 and older. */
OUT_CS_REG(R300_SU_REG_DEST,
1 << (caps->high_second_pipe ? 3 : 1));
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1),
- 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, (query->num_results + 1) * 4,
+ 0, query->domain, 0);
case 1:
/* pipe 0 only */
OUT_CS_REG(R300_SU_REG_DEST, 1 << 0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0),
- 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, (query->num_results + 0) * 4,
+ 0, query->domain, 0);
break;
default:
fprintf(stderr, "r300: Implementation error: Chipset reports %d"
@@ -606,12 +515,13 @@ static void r300_emit_query_end_frag_pipes(struct r300_context *r300,
static void rv530_emit_query_end_single_z(struct r300_context *r300,
struct r300_query *query)
{
+ struct r300_winsys_buffer *buf = r300->query_current->buffer;
CS_LOCALS(r300);
BEGIN_CS(8);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, query->num_results * 4, 0, query->domain, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
END_CS;
}
@@ -619,15 +529,16 @@ static void rv530_emit_query_end_single_z(struct r300_context *r300,
static void rv530_emit_query_end_double_z(struct r300_context *r300,
struct r300_query *query)
{
+ struct r300_winsys_buffer *buf = r300->query_current->buffer;
CS_LOCALS(r300);
BEGIN_CS(14);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset, 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, (query->num_results + 0) * 4, 0, query->domain, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1);
OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1);
- OUT_CS_BUF_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, r300_buffer(r300->oqbo)->domain, 0);
+ OUT_CS_RELOC(buf, (query->num_results + 1) * 4, 0, query->domain, 0);
OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL);
END_CS;
}
@@ -652,57 +563,36 @@ void r300_emit_query_end(struct r300_context* r300)
r300_emit_query_end_frag_pipes(r300, query);
query->begin_emitted = FALSE;
+ query->num_results += query->num_pipes;
+
+ /* XXX grab all the results and reset the counter. */
+ if (query->num_results >= query->buffer_size / 4 - 4) {
+ query->num_results = (query->buffer_size / 4) / 2;
+ fprintf(stderr, "r300: Rewinding OQBO...\n");
+ }
+}
+
+void r300_emit_invariant_state(struct r300_context *r300,
+ unsigned size, void *state)
+{
+ CS_LOCALS(r300);
+ WRITE_CS_TABLE(state, size);
}
void r300_emit_rs_state(struct r300_context* r300, unsigned size, void* state)
{
- struct r300_rs_state* rs = (struct r300_rs_state*)state;
- float scale, offset;
+ struct r300_rs_state* rs = state;
CS_LOCALS(r300);
BEGIN_CS(size);
- OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
-
- OUT_CS_REG(R300_GB_AA_CONFIG, rs->antialiasing_config);
-
- OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size);
- OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2);
- OUT_CS(rs->point_minmax);
- OUT_CS(rs->line_control);
-
+ OUT_CS_TABLE(rs->cb_main, 25);
if (rs->polygon_offset_enable) {
- scale = rs->depth_scale * 12;
- offset = rs->depth_offset;
-
- switch (r300->zbuffer_bpp) {
- case 16:
- offset *= 4;
- break;
- case 24:
- offset *= 2;
- break;
+ if (r300->zbuffer_bpp == 16) {
+ OUT_CS_TABLE(rs->cb_poly_offset_zb16, 5);
+ } else {
+ OUT_CS_TABLE(rs->cb_poly_offset_zb24, 5);
}
-
- OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
- OUT_CS_32F(scale);
- OUT_CS_32F(offset);
- OUT_CS_32F(scale);
- OUT_CS_32F(offset);
}
-
- OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
- OUT_CS(rs->polygon_offset_enable);
- OUT_CS(rs->cull_mode);
- OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
- OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
- OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode);
- OUT_CS_REG(R300_SC_CLIP_RULE, rs->clip_rule);
- OUT_CS_REG(R300_GB_ENABLE, rs->stuffing_enable);
- OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4);
- OUT_CS_32F(rs->point_texcoord_left);
- OUT_CS_32F(rs->point_texcoord_bottom);
- OUT_CS_32F(rs->point_texcoord_right);
- OUT_CS_32F(rs->point_texcoord_top);
END_CS;
}
@@ -717,9 +607,18 @@ void r300_emit_rs_block_state(struct r300_context* r300,
if (SCREEN_DBG_ON(r300->screen, DBG_DRAW)) {
r500_dump_rs_block(rs);
- }
- DBG(r300, DBG_DRAW, "r300: RS emit:\n");
+ fprintf(stderr, "r300: RS emit:\n");
+
+ for (i = 0; i < count; i++)
+ fprintf(stderr, " : ip %d: 0x%08x\n", i, rs->ip[i]);
+
+ for (i = 0; i < count; i++)
+ fprintf(stderr, " : inst %d: 0x%08x\n", i, rs->inst[i]);
+
+ fprintf(stderr, " : count: 0x%08x inst_count: 0x%08x\n",
+ rs->count, rs->inst_count);
+ }
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2);
@@ -735,9 +634,6 @@ void r300_emit_rs_block_state(struct r300_context* r300,
OUT_CS_REG_SEQ(R300_RS_IP_0, count);
}
OUT_CS_TABLE(rs->ip, count);
- for (i = 0; i < count; i++) {
- DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]);
- }
OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
OUT_CS(rs->count);
@@ -749,13 +645,6 @@ void r300_emit_rs_block_state(struct r300_context* r300,
OUT_CS_REG_SEQ(R300_RS_INST_0, count);
}
OUT_CS_TABLE(rs->inst, count);
- for (i = 0; i < count; i++) {
- DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]);
- }
-
- DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n",
- rs->count, rs->inst_count);
-
END_CS;
}
@@ -821,19 +710,11 @@ void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed)
struct pipe_vertex_element *velem = r300->velems->velem;
struct r300_buffer *buf;
int i;
+ unsigned *hw_format_size = r300->velems->hw_format_size;
unsigned size1, size2, aos_count = r300->velems->count;
unsigned packet_size = (aos_count * 3 + 1) / 2;
CS_LOCALS(r300);
- for (i = 0; i < aos_count; i++) {
- if ((vbuf[velem[i].vertex_buffer_index].buffer_offset + velem[i].src_offset) % 4 != 0) {
- /* XXX We must align the buffer. */
- assert(0);
- fprintf(stderr, "r300: Unaligned vertex buffer offsets aren't supported, aborting..\n");
- abort();
- }
- }
-
BEGIN_CS(2 + packet_size + aos_count * 2);
OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size);
OUT_CS(aos_count | (!indexed ? R300_VC_FORCE_PREFETCH : 0));
@@ -841,8 +722,8 @@ void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed)
for (i = 0; i < aos_count - 1; i += 2) {
vb1 = &vbuf[velem[i].vertex_buffer_index];
vb2 = &vbuf[velem[i+1].vertex_buffer_index];
- size1 = util_format_get_blocksize(velem[i].src_format);
- size2 = util_format_get_blocksize(velem[i+1].src_format);
+ size1 = hw_format_size[i];
+ size2 = hw_format_size[i+1];
OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) |
R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride));
@@ -852,7 +733,7 @@ void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed)
if (aos_count & 1) {
vb1 = &vbuf[velem[i].vertex_buffer_index];
- size1 = util_format_get_blocksize(velem[i].src_format);
+ size1 = hw_format_size[i];
OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride));
OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride);
@@ -897,21 +778,25 @@ void r300_emit_vertex_stream_state(struct r300_context* r300,
unsigned i;
CS_LOCALS(r300);
- DBG(r300, DBG_DRAW, "r300: PSC emit:\n");
+ if (DBG_ON(r300, DBG_DRAW)) {
+ fprintf(stderr, "r300: PSC emit:\n");
+
+ for (i = 0; i < streams->count; i++) {
+ fprintf(stderr, " : prog_stream_cntl%d: 0x%08x\n", i,
+ streams->vap_prog_stream_cntl[i]);
+ }
+
+ for (i = 0; i < streams->count; i++) {
+ fprintf(stderr, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
+ streams->vap_prog_stream_cntl_ext[i]);
+ }
+ }
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, streams->count);
OUT_CS_TABLE(streams->vap_prog_stream_cntl, streams->count);
- for (i = 0; i < streams->count; i++) {
- DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i,
- streams->vap_prog_stream_cntl[i]);
- }
OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, streams->count);
OUT_CS_TABLE(streams->vap_prog_stream_cntl_ext, streams->count);
- for (i = 0; i < streams->count; i++) {
- DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i,
- streams->vap_prog_stream_cntl_ext[i]);
- }
END_CS;
}
@@ -924,6 +809,13 @@ void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state)
END_CS;
}
+void r300_emit_vap_invariant_state(struct r300_context *r300,
+ unsigned size, void *state)
+{
+ CS_LOCALS(r300);
+ WRITE_CS_TABLE(state, size);
+}
+
void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
{
struct r300_vertex_shader* vs = (struct r300_vertex_shader*)state;
@@ -948,6 +840,7 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state)
CS_LOCALS(r300);
BEGIN_CS(size);
+
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
* R300_VAP_PVS_CODE_CNTL_1
@@ -1012,12 +905,7 @@ void r300_emit_viewport_state(struct r300_context* r300,
BEGIN_CS(size);
OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
- OUT_CS_32F(viewport->xscale);
- OUT_CS_32F(viewport->xoffset);
- OUT_CS_32F(viewport->yscale);
- OUT_CS_32F(viewport->yoffset);
- OUT_CS_32F(viewport->zscale);
- OUT_CS_32F(viewport->zoffset);
+ OUT_CS_TABLE(&viewport->xscale, 6);
OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control);
END_CS;
}
@@ -1099,10 +987,9 @@ validate:
}
}
/* ...occlusion query buffer... */
- if (r300->query_start.dirty ||
- (r300->query_current && r300->query_current->begin_emitted)) {
- if (!r300_add_buffer(r300->rws, r300->oqbo,
- 0, r300_buffer(r300->oqbo)->domain)) {
+ if (r300->query_current) {
+ if (!r300->rws->add_buffer(r300->rws, r300->query_current->buffer,
+ 0, r300->query_current->domain)) {
r300->context.flush(&r300->context, 0, NULL);
goto validate;
}
diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h
index 9066088342..586ccda620 100644
--- a/src/gallium/drivers/r300/r300_emit.h
+++ b/src/gallium/drivers/r300/r300_emit.h
@@ -29,6 +29,8 @@
struct rX00_fragment_program_code;
struct r300_vertex_program_code;
+uint32_t pack_float24(float f);
+
void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed);
void r300_emit_blend_state(struct r300_context* r300,
@@ -43,16 +45,12 @@ void r300_emit_clip_state(struct r300_context* r300,
void r300_emit_dsa_state(struct r300_context* r300,
unsigned size, void* state);
-unsigned r300_get_fs_atom_size(struct r300_context *r300);
-
void r300_emit_fs(struct r300_context* r300, unsigned size, void *state);
void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state);
void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state);
-unsigned r500_get_fs_atom_size(struct r300_context *r300);
-
void r500_emit_fs(struct r300_context* r300, unsigned size, void *state);
void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state);
@@ -61,6 +59,16 @@ void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
void r300_emit_fb_state(struct r300_context* r300, unsigned size, void* state);
+void r300_emit_fb_state_pipelined(struct r300_context *r300,
+ unsigned size, void *state);
+
+void r300_emit_gpu_flush(struct r300_context *r300, unsigned size, void *state);
+
+void r300_emit_hyperz_state(struct r300_context *r300,
+ unsigned size, void *state);
+
+void r300_emit_aa_state(struct r300_context *r300, unsigned size, void *state);
+
void r300_emit_query_start(struct r300_context *r300, unsigned size, void *state);
void r300_emit_query_end(struct r300_context* r300);
@@ -78,6 +86,9 @@ void r300_emit_textures_state(struct r300_context *r300,
void r300_emit_aos_swtcl(struct r300_context *r300, boolean indexed);
+void r300_emit_vap_invariant_state(struct r300_context *r300,
+ unsigned size, void *state);
+
void r300_emit_vertex_stream_state(struct r300_context* r300,
unsigned size, void* state);
@@ -96,6 +107,9 @@ void r300_emit_pvs_flush(struct r300_context* r300, unsigned size, void* state);
void r300_emit_texture_cache_inval(struct r300_context* r300, unsigned size, void* state);
+void r300_emit_invariant_state(struct r300_context *r300,
+ unsigned size, void *state);
+
unsigned r300_get_num_dirty_dwords(struct r300_context *r300);
/* Emit all dirty state. */
diff --git a/src/gallium/drivers/r300/r300_flush.c b/src/gallium/drivers/r300/r300_flush.c
index 360b19a0c1..ba840bfff8 100644
--- a/src/gallium/drivers/r300/r300_flush.c
+++ b/src/gallium/drivers/r300/r300_flush.c
@@ -39,8 +39,6 @@ static void r300_flush(struct pipe_context* pipe,
struct r300_atom *atom;
struct r300_fence **rfence = (struct r300_fence**)fence;
- CS_LOCALS(r300);
- (void) cs_count;
/* We probably need to flush Draw, but we may have been called from
* within Draw. This feels kludgy, but it might be the best thing.
*
@@ -52,7 +50,10 @@ static void r300_flush(struct pipe_context* pipe,
if (r300->dirty_hw) {
r300_emit_query_end(r300);
- FLUSH_CS;
+ if (SCREEN_DBG_ON(r300->screen, DBG_STATS)) {
+ r300->flush_counter++;
+ }
+ r300->rws->flush_cs(r300->rws);
r300->dirty_hw = 0;
/* New kitchen sink, baby. */
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index a434808046..424f831731 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -28,7 +28,9 @@
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_ureg.h"
+#include "r300_cb.h"
#include "r300_context.h"
+#include "r300_emit.h"
#include "r300_screen.h"
#include "r300_fs.h"
#include "r300_reg.h"
@@ -229,6 +231,122 @@ static void r300_dummy_fragment_shader(
ureg_destroy(ureg);
}
+static void r300_emit_fs_code_to_buffer(
+ struct r300_context *r300,
+ struct r300_fragment_shader_code *shader)
+{
+ struct rX00_fragment_program_code *generic_code = &shader->code;
+ unsigned imm_count = shader->immediates_count;
+ unsigned imm_first = shader->externals_count;
+ unsigned imm_end = generic_code->constants.Count;
+ struct rc_constant *constants = generic_code->constants.Constants;
+ unsigned i;
+ CB_LOCALS;
+
+ if (r300->screen->caps.is_r500) {
+ struct r500_fragment_program_code *code = &generic_code->code.r500;
+
+ shader->cb_code_size = 17 +
+ ((code->inst_end + 1) * 6) +
+ imm_count * 7;
+
+ NEW_CB(shader->cb_code, shader->cb_code_size);
+ OUT_CB_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
+ OUT_CB_REG(R500_US_PIXSIZE, code->max_temp_idx);
+ OUT_CB_REG(R500_US_CODE_RANGE,
+ R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
+ OUT_CB_REG(R500_US_CODE_OFFSET, 0);
+ OUT_CB_REG(R500_US_CODE_ADDR,
+ R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
+
+ OUT_CB_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
+ OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
+ for (i = 0; i <= code->inst_end; i++) {
+ OUT_CB(code->inst[i].inst0);
+ OUT_CB(code->inst[i].inst1);
+ OUT_CB(code->inst[i].inst2);
+ OUT_CB(code->inst[i].inst3);
+ OUT_CB(code->inst[i].inst4);
+ OUT_CB(code->inst[i].inst5);
+ }
+
+ /* Emit immediates. */
+ if (imm_count) {
+ for(i = imm_first; i < imm_end; ++i) {
+ if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
+ const float *data = constants[i].u.Immediate;
+
+ OUT_CB_REG(R500_GA_US_VECTOR_INDEX,
+ R500_GA_US_VECTOR_INDEX_TYPE_CONST |
+ (i & R500_GA_US_VECTOR_INDEX_MASK));
+ OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
+ OUT_CB_TABLE(data, 4);
+ }
+ }
+ }
+ } else { /* r300 */
+ struct r300_fragment_program_code *code = &generic_code->code.r300;
+
+ shader->cb_code_size = 19 +
+ (r300->screen->caps.is_r400 ? 2 : 0) +
+ code->alu.length * 4 +
+ (code->tex.length ? (1 + code->tex.length) : 0) +
+ imm_count * 5;
+
+ NEW_CB(shader->cb_code, shader->cb_code_size);
+
+ if (r300->screen->caps.is_r400)
+ OUT_CB_REG(R400_US_CODE_BANK, 0);
+
+ OUT_CB_REG(R300_US_CONFIG, code->config);
+ OUT_CB_REG(R300_US_PIXSIZE, code->pixsize);
+ OUT_CB_REG(R300_US_CODE_OFFSET, code->code_offset);
+
+ OUT_CB_REG_SEQ(R300_US_CODE_ADDR_0, 4);
+ OUT_CB_TABLE(code->code_addr, 4);
+
+ OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CB(code->alu.inst[i].rgb_inst);
+
+ OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CB(code->alu.inst[i].rgb_addr);
+
+ OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CB(code->alu.inst[i].alpha_inst);
+
+ OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
+ for (i = 0; i < code->alu.length; i++)
+ OUT_CB(code->alu.inst[i].alpha_addr);
+
+ if (code->tex.length) {
+ OUT_CB_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
+ OUT_CB_TABLE(code->tex.inst, code->tex.length);
+ }
+
+ /* Emit immediates. */
+ if (imm_count) {
+ for(i = imm_first; i < imm_end; ++i) {
+ if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
+ const float *data = constants[i].u.Immediate;
+
+ OUT_CB_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
+ OUT_CB(pack_float24(data[0]));
+ OUT_CB(pack_float24(data[1]));
+ OUT_CB(pack_float24(data[2]));
+ OUT_CB(pack_float24(data[3]));
+ }
+ }
+ }
+ }
+
+ OUT_CB_REG(R300_FG_DEPTH_SRC, shader->fg_depth_src);
+ OUT_CB_REG(R300_US_W_FMT, shader->us_out_w);
+ END_CB;
+}
+
static void r300_translate_fragment_shader(
struct r300_context* r300,
struct r300_fragment_shader_code* shader,
@@ -338,6 +456,9 @@ static void r300_translate_fragment_shader(
/* And, finally... */
rc_destroy(&compiler.Base);
+
+ /* Build the command buffer. */
+ r300_emit_fs_code_to_buffer(r300, shader);
}
boolean r300_pick_fragment_shader(struct r300_context* r300)
diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h
index 1cc4355359..51bfa88c5e 100644
--- a/src/gallium/drivers/r300/r300_fs.h
+++ b/src/gallium/drivers/r300/r300_fs.h
@@ -50,6 +50,9 @@ struct r300_fragment_shader_code {
struct r300_fragment_program_external_state compare_state;
struct rX00_fragment_program_code code;
+ unsigned cb_code_size;
+ uint32_t *cb_code;
+
struct r300_fragment_shader_code* next;
};
diff --git a/src/gallium/drivers/r300/r300_hyperz.c b/src/gallium/drivers/r300/r300_hyperz.c
index b41b6b1508..e5c7658952 100644
--- a/src/gallium/drivers/r300/r300_hyperz.c
+++ b/src/gallium/drivers/r300/r300_hyperz.c
@@ -31,33 +31,46 @@
/* The ZTOP state */
/*****************************************************************************/
-static boolean r300_dsa_writes_depth_stencil(struct r300_dsa_state* dsa)
+static boolean r300_dsa_writes_stencil(
+ struct pipe_stencil_state *s)
{
- /* We are interested only in the cases when a new depth or stencil value
- * can be written and changed. */
+ return s->enabled && s->writemask &&
+ (s->fail_op != PIPE_STENCIL_OP_KEEP ||
+ s->zfail_op != PIPE_STENCIL_OP_KEEP ||
+ s->zpass_op != PIPE_STENCIL_OP_KEEP);
+}
+
+static boolean r300_dsa_writes_depth_stencil(
+ struct pipe_depth_stencil_alpha_state *dsa)
+{
+ /* We are interested only in the cases when a depth or stencil value
+ * can be changed. */
+
+ if (dsa->depth.enabled && dsa->depth.writemask &&
+ dsa->depth.func != PIPE_FUNC_NEVER)
+ return TRUE;
+
+ if (r300_dsa_writes_stencil(&dsa->stencil[0]) ||
+ r300_dsa_writes_stencil(&dsa->stencil[1]))
+ return TRUE;
- /* We might optionally check for [Z func: never] and inspect the stencil
- * state in a similar fashion, but it's not terribly important. */
- return (dsa->z_buffer_control & R300_Z_WRITE_ENABLE) ||
- (dsa->stencil_ref_mask & R300_STENCILWRITEMASK_MASK) ||
- ((dsa->z_buffer_control & R500_STENCIL_REFMASK_FRONT_BACK) &&
- (dsa->stencil_ref_bf & R300_STENCILWRITEMASK_MASK));
+ return FALSE;
}
-static boolean r300_dsa_alpha_test_enabled(struct r300_dsa_state* dsa)
+static boolean r300_dsa_alpha_test_enabled(
+ struct pipe_depth_stencil_alpha_state *dsa)
{
/* We are interested only in the cases when alpha testing can kill
* a fragment. */
- uint32_t af = dsa->alpha_function;
- return (af & R300_FG_ALPHA_FUNC_ENABLE) &&
- (af & R300_FG_ALPHA_FUNC_ALWAYS) != R300_FG_ALPHA_FUNC_ALWAYS;
+ return dsa->alpha.enabled && dsa->alpha.func != PIPE_FUNC_ALWAYS;
}
static void r300_update_ztop(struct r300_context* r300)
{
struct r300_ztop_state* ztop_state =
(struct r300_ztop_state*)r300->ztop_state.state;
+ uint32_t old_ztop = ztop_state->z_buffer_top;
/* This is important enough that I felt it warranted a comment.
*
@@ -99,7 +112,8 @@ static void r300_update_ztop(struct r300_context* r300)
ztop_state->z_buffer_top = R300_ZTOP_ENABLE;
}
- r300->ztop_state.dirty = TRUE;
+ if (ztop_state->z_buffer_top != old_ztop)
+ r300->ztop_state.dirty = TRUE;
}
void r300_update_hyperz_state(struct r300_context* r300)
diff --git a/src/gallium/drivers/r300/r300_query.c b/src/gallium/drivers/r300/r300_query.c
index 97081c4a00..10086ee925 100644
--- a/src/gallium/drivers/r300/r300_query.c
+++ b/src/gallium/drivers/r300/r300_query.c
@@ -26,6 +26,7 @@
#include "r300_context.h"
#include "r300_screen.h"
#include "r300_emit.h"
+#include "r300_winsys.h"
#include <stdio.h>
@@ -34,30 +35,29 @@ static struct pipe_query *r300_create_query(struct pipe_context *pipe,
{
struct r300_context *r300 = r300_context(pipe);
struct r300_screen *r300screen = r300->screen;
- unsigned query_size;
- struct r300_query *q, *qptr;
+ struct r300_query *q;
+
+ if (query_type != PIPE_QUERY_OCCLUSION_COUNTER) {
+ return NULL;
+ }
q = CALLOC_STRUCT(r300_query);
+ if (!q)
+ return NULL;
q->type = query_type;
- assert(q->type == PIPE_QUERY_OCCLUSION_COUNTER);
+ q->domain = R300_DOMAIN_GTT;
+ q->buffer_size = 4096;
if (r300screen->caps.family == CHIP_FAMILY_RV530)
- query_size = r300screen->caps.num_z_pipes * sizeof(uint32_t);
+ q->num_pipes = r300screen->caps.num_z_pipes;
else
- query_size = r300screen->caps.num_frag_pipes * sizeof(uint32_t);
+ q->num_pipes = r300screen->caps.num_frag_pipes;
- if (!is_empty_list(&r300->query_list)) {
- qptr = last_elem(&r300->query_list);
- q->offset = qptr->offset + query_size;
- }
insert_at_tail(&r300->query_list, q);
- /* XXX */
- if (q->offset >= 4096) {
- q->offset = 0;
- fprintf(stderr, "r300: Rewinding OQBO...\n");
- }
+ /* Open up the occlusion query buffer. */
+ q->buffer = r300->rws->buffer_create(r300->rws, 4096, 0, q->domain, q->buffer_size);
return (struct pipe_query*)q;
}
@@ -65,18 +65,26 @@ static struct pipe_query *r300_create_query(struct pipe_context *pipe,
static void r300_destroy_query(struct pipe_context* pipe,
struct pipe_query* query)
{
- struct r300_query* q = (struct r300_query*)query;
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_query* q = r300_query(query);
+ r300->rws->buffer_reference(r300->rws, &q->buffer, NULL);
remove_from_list(q);
FREE(query);
}
+void r300_resume_query(struct r300_context *r300,
+ struct r300_query *query)
+{
+ r300->query_current = query;
+ r300->query_start.dirty = TRUE;
+}
+
static void r300_begin_query(struct pipe_context* pipe,
struct pipe_query* query)
{
- uint32_t value = ~0U;
struct r300_context* r300 = r300_context(pipe);
- struct r300_query* q = (struct r300_query*)query;
+ struct r300_query* q = r300_query(query);
if (r300->query_current != NULL) {
fprintf(stderr, "r300: begin_query: "
@@ -85,85 +93,59 @@ static void r300_begin_query(struct pipe_context* pipe,
return;
}
- pipe_buffer_write(pipe,
- r300->oqbo,
- q->offset,
- sizeof value,
- &value);
+ q->num_results = 0;
+ r300_resume_query(r300, q);
+}
- q->flushed = FALSE;
- r300->query_current = q;
- r300->query_start.dirty = TRUE;
+void r300_stop_query(struct r300_context *r300)
+{
+ r300_emit_query_end(r300);
+ r300->query_current = NULL;
}
static void r300_end_query(struct pipe_context* pipe,
struct pipe_query* query)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_query *q = r300_query(query);
- if ((struct r300_query*)query != r300->query_current) {
+ if (q != r300->query_current) {
fprintf(stderr, "r300: end_query: Got invalid query.\n");
assert(0);
return;
}
- r300_emit_query_end(r300);
- r300->query_current = NULL;
+ r300_stop_query(r300);
}
static boolean r300_get_query_result(struct pipe_context* pipe,
struct pipe_query* query,
boolean wait,
- uint64_t* result)
+ void* vresult)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_screen* r300screen = r300->screen;
- struct r300_query *q = (struct r300_query*)query;
- struct pipe_transfer *transfer;
- unsigned flags = PIPE_TRANSFER_READ;
- uint32_t* map;
- uint32_t temp = 0;
- unsigned i, num_results;
-
- if (q->flushed == FALSE)
+ struct r300_query *q = r300_query(query);
+ unsigned flags, i;
+ uint32_t temp, *map;
+ uint64_t *result = (uint64_t*)vresult;
+
+ if (!q->flushed)
pipe->flush(pipe, 0, NULL);
- if (!wait) {
- flags |= PIPE_TRANSFER_DONTBLOCK;
- }
- map = pipe_buffer_map(pipe, r300->oqbo, flags, &transfer);
+ flags = PIPE_TRANSFER_READ | (!wait ? PIPE_TRANSFER_DONTBLOCK : 0);
+
+ map = r300->rws->buffer_map(r300->rws, q->buffer, flags);
if (!map)
return FALSE;
- map += q->offset / 4;
- if (r300screen->caps.family == CHIP_FAMILY_RV530)
- num_results = r300screen->caps.num_z_pipes;
- else
- num_results = r300screen->caps.num_frag_pipes;
-
- for (i = 0; i < num_results; i++) {
- if (*map == ~0U) {
- /* Looks like our results aren't ready yet. */
- if (wait) {
- fprintf(stderr, "r300: Despite waiting, OQ results haven't "
- "come in yet. This is a driver bug.\n"
- "r300: Returning bogus results to avoid "
- "a possible infinite loop...\n");
- temp = 987654321;
- } else {
- temp = ~0U;
- }
- break;
- }
+ /* Sum up the results. */
+ temp = 0;
+ for (i = 0; i < q->num_results; i++) {
temp += *map;
map++;
}
- pipe_buffer_unmap(pipe, r300->oqbo, transfer);
- if (temp == ~0U) {
- /* Our results haven't been written yet... */
- return FALSE;
- }
+ r300->rws->buffer_unmap(r300->rws, q->buffer);
*result = temp;
return TRUE;
@@ -191,11 +173,61 @@ static void r300_render_condition(struct pipe_context *pipe,
}
}
+/***************************************************************************
+ * Fake occlusion queries (for debugging)
+ ***************************************************************************/
+
+static unsigned r300_fake_query;
+
+static struct pipe_query *r300_fake_create_query(struct pipe_context *pipe,
+ unsigned query_type)
+{
+ return (struct pipe_query*)&r300_fake_query;
+}
+
+static void r300_fake_destroy_query(struct pipe_context* pipe,
+ struct pipe_query* query)
+{
+}
+
+static void r300_fake_begin_query(struct pipe_context* pipe,
+ struct pipe_query* query)
+{
+}
+
+static void r300_fake_end_query(struct pipe_context* pipe,
+ struct pipe_query* query)
+{
+}
+
+static boolean r300_fake_get_query_result(struct pipe_context* pipe,
+ struct pipe_query* query,
+ boolean wait, void* vresult)
+{
+ uint64_t *result = (uint64_t*)vresult;
+ *result = 1000000;
+ return TRUE;
+}
+
+static void r300_fake_render_condition(struct pipe_context *pipe,
+ struct pipe_query *query, uint mode)
+{
+}
+
void r300_init_query_functions(struct r300_context* r300) {
- r300->context.create_query = r300_create_query;
- r300->context.destroy_query = r300_destroy_query;
- r300->context.begin_query = r300_begin_query;
- r300->context.end_query = r300_end_query;
- r300->context.get_query_result = r300_get_query_result;
- r300->context.render_condition = r300_render_condition;
+ if (DBG_ON(r300, DBG_FAKE_OCC)) {
+ r300->context.create_query = r300_fake_create_query;
+ r300->context.destroy_query = r300_fake_destroy_query;
+ r300->context.begin_query = r300_fake_begin_query;
+ r300->context.end_query = r300_fake_end_query;
+ r300->context.get_query_result = r300_fake_get_query_result;
+ r300->context.render_condition = r300_fake_render_condition;
+ } else {
+ r300->context.create_query = r300_create_query;
+ r300->context.destroy_query = r300_destroy_query;
+ r300->context.begin_query = r300_begin_query;
+ r300->context.end_query = r300_end_query;
+ r300->context.get_query_result = r300_get_query_result;
+ r300->context.render_condition = r300_render_condition;
+ }
}
diff --git a/src/gallium/drivers/r300/r300_reg.h b/src/gallium/drivers/r300/r300_reg.h
index c4fa19ace5..180560175a 100644
--- a/src/gallium/drivers/r300/r300_reg.h
+++ b/src/gallium/drivers/r300/r300_reg.h
@@ -1630,6 +1630,40 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_TX_FORMAT_GAMMA (1 << 21)
# define R300_TX_FORMAT_YUV_TO_RGB (1 << 22)
+# define R300_TX_CACHE(x) ((x) << 27)
+# define R300_TX_CACHE_WHOLE 0
+/* reserved */
+# define R300_TX_CACHE_HALF_0 2
+# define R300_TX_CACHE_HALF_1 3
+# define R300_TX_CACHE_FOURTH_0 4
+# define R300_TX_CACHE_FOURTH_1 5
+# define R300_TX_CACHE_FOURTH_2 6
+# define R300_TX_CACHE_FOURTH_3 7
+# define R300_TX_CACHE_EIGHTH_0 8
+# define R300_TX_CACHE_EIGHTH_1 9
+# define R300_TX_CACHE_EIGHTH_2 10
+# define R300_TX_CACHE_EIGHTH_3 11
+# define R300_TX_CACHE_EIGHTH_4 12
+# define R300_TX_CACHE_EIGHTH_5 13
+# define R300_TX_CACHE_EIGHTH_6 14
+# define R300_TX_CACHE_EIGHTH_7 15
+# define R300_TX_CACHE_SIXTEENTH_0 16
+# define R300_TX_CACHE_SIXTEENTH_1 17
+# define R300_TX_CACHE_SIXTEENTH_2 18
+# define R300_TX_CACHE_SIXTEENTH_3 19
+# define R300_TX_CACHE_SIXTEENTH_4 20
+# define R300_TX_CACHE_SIXTEENTH_5 21
+# define R300_TX_CACHE_SIXTEENTH_6 22
+# define R300_TX_CACHE_SIXTEENTH_7 23
+# define R300_TX_CACHE_SIXTEENTH_8 24
+# define R300_TX_CACHE_SIXTEENTH_9 25
+# define R300_TX_CACHE_SIXTEENTH_10 26
+# define R300_TX_CACHE_SIXTEENTH_11 27
+# define R300_TX_CACHE_SIXTEENTH_12 28
+# define R300_TX_CACHE_SIXTEENTH_13 29
+# define R300_TX_CACHE_SIXTEENTH_14 30
+# define R300_TX_CACHE_SIXTEENTH_15 31
+
#define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
# define R300_TX_PITCHMASK_SHIFT 0
# define R300_TX_PITCHMASK_MASK (2047 << 0)
@@ -2639,6 +2673,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* Z Buffer Clear Value */
#define R300_ZB_DEPTHCLEARVALUE 0x4f28
+/* Z Mask RAM is a Z compression buffer.
+ * Each dword of the Z Mask contains compression info for 16 4x4 pixel blocks,
+ * that is 2 bits for each block.
+ * On chips with 2 Z pipes, every other dword maps to a different pipe.
+ */
+
+/* The dword offset into Z mask RAM (bits 18:4) */
+#define R300_ZB_ZMASK_OFFSET 0x4f30
+
+/* Z Mask Pitch. */
+#define R300_ZB_ZMASK_PITCH 0x4f34
+
+/* Access to Z Mask RAM in a manner similar to HiZ RAM.
+ * The indices are autoincrementing. */
+#define R300_ZB_ZMASK_WRINDEX 0x4f38
+#define R300_ZB_ZMASK_DWORD 0x4f3c
+#define R300_ZB_ZMASK_RDINDEX 0x4f40
+
/* Hierarchical Z Memory Offset */
#define R300_ZB_HIZ_OFFSET 0x4f44
@@ -3437,9 +3489,18 @@ enum {
# define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
+#define R200_3D_DRAW_IMMD_2 0xC0003500
+
+#define RADEON_CP_PACKET0 0x0 /* XXX stolen from radeon_reg.h */
#define RADEON_CP_PACKET3 0xC0000000
-#define R200_3D_DRAW_IMMD_2 0xC0003500
+#define RADEON_ONE_REG_WR (1 << 15)
+
+#define CP_PACKET0(register, count) \
+ (RADEON_CP_PACKET0 | ((count) << 16) | ((register) >> 2))
+
+#define CP_PACKET3(op, count) \
+ (RADEON_CP_PACKET3 | (op) | ((count) << 16))
#endif /* _R300_REG_H */
diff --git a/src/gallium/drivers/r300/r300_render.c b/src/gallium/drivers/r300/r300_render.c
index 23caaa5473..53728431a6 100644
--- a/src/gallium/drivers/r300/r300_render.c
+++ b/src/gallium/drivers/r300/r300_render.c
@@ -35,6 +35,7 @@
#include "util/u_prim.h"
#include "r300_cs.h"
+#include "r300_cb.h"
#include "r300_context.h"
#include "r300_screen_buffer.h"
#include "r300_emit.h"
@@ -43,6 +44,8 @@
#include <limits.h>
+#define IMMD_DWORDS 32
+
static uint32_t r300_translate_primitive(unsigned prim)
{
switch (prim) {
@@ -269,7 +272,7 @@ static boolean immd_is_good_idea(struct r300_context *r300,
return FALSE;
}
- if (count > 10) {
+ if (count * r300->velems->vertex_size_dwords > IMMD_DWORDS) {
return FALSE;
}
@@ -308,84 +311,75 @@ static void r300_emit_draw_arrays_immediate(struct r300_context *r300,
struct pipe_vertex_element* velem;
struct pipe_vertex_buffer* vbuf;
unsigned vertex_element_count = r300->velems->count;
- unsigned i, v, vbi, dw, elem_offset, dwords;
+ unsigned i, v, vbi, dwords;
/* Size of the vertex, in dwords. */
- unsigned vertex_size = 0;
-
- /* Offsets of the attribute, in dwords, from the start of the vertex. */
- unsigned offset[PIPE_MAX_ATTRIBS];
+ unsigned vertex_size = r300->velems->vertex_size_dwords;
/* Size of the vertex element, in dwords. */
unsigned size[PIPE_MAX_ATTRIBS];
/* Stride to the same attrib in the next vertex in the vertex buffer,
* in dwords. */
- unsigned stride[PIPE_MAX_ATTRIBS] = {0};
+ unsigned stride[PIPE_MAX_ATTRIBS];
/* Mapped vertex buffers. */
- uint32_t* map[PIPE_MAX_ATTRIBS] = {0};
- struct pipe_transfer* transfer[PIPE_MAX_ATTRIBS] = {NULL};
+ uint32_t* map[PIPE_MAX_ATTRIBS];
+ uint32_t* mapelem[PIPE_MAX_ATTRIBS];
+ struct pipe_transfer* transfer[PIPE_MAX_ATTRIBS] = {0};
- CS_LOCALS(r300);
+ CB_LOCALS;
/* Calculate the vertex size, offsets, strides etc. and map the buffers. */
for (i = 0; i < vertex_element_count; i++) {
velem = &r300->velems->velem[i];
- offset[i] = velem->src_offset / 4;
- size[i] = util_format_get_blocksize(velem->src_format) / 4;
- vertex_size += size[i];
+ size[i] = r300->velems->hw_format_size[i] / 4;
vbi = velem->vertex_buffer_index;
+ vbuf = &r300->vertex_buffer[vbi];
+ stride[i] = vbuf->stride / 4;
/* Map the buffer. */
- if (!map[vbi]) {
- vbuf = &r300->vertex_buffer[vbi];
+ if (!transfer[vbi]) {
map[vbi] = (uint32_t*)pipe_buffer_map(&r300->context,
vbuf->buffer,
PIPE_TRANSFER_READ,
&transfer[vbi]);
- map[vbi] += vbuf->buffer_offset / 4;
- stride[vbi] = vbuf->stride / 4;
+ map[vbi] += (vbuf->buffer_offset / 4) + stride[i] * start;
}
+ mapelem[i] = map[vbi] + (velem->src_offset / 4);
}
dwords = 9 + count * vertex_size;
r300_prepare_for_rendering(r300, PREP_FIRST_DRAW, NULL, dwords, 0, 0, NULL);
- BEGIN_CS(dwords);
- OUT_CS_REG(R300_GA_COLOR_CONTROL,
+ BEGIN_CS_AS_CB(r300, dwords);
+ OUT_CB_REG(R300_GA_COLOR_CONTROL,
r300_provoking_vertex_fixes(r300, mode));
- OUT_CS_REG(R300_VAP_VTX_SIZE, vertex_size);
- OUT_CS_REG_SEQ(R300_VAP_VF_MAX_VTX_INDX, 2);
- OUT_CS(count - 1);
- OUT_CS(0);
- OUT_CS_PKT3(R300_PACKET3_3D_DRAW_IMMD_2, count * vertex_size);
- OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED | (count << 16) |
+ OUT_CB_REG(R300_VAP_VTX_SIZE, vertex_size);
+ OUT_CB_REG_SEQ(R300_VAP_VF_MAX_VTX_INDX, 2);
+ OUT_CB(count - 1);
+ OUT_CB(0);
+ OUT_CB_PKT3(R300_PACKET3_3D_DRAW_IMMD_2, count * vertex_size);
+ OUT_CB(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED | (count << 16) |
r300_translate_primitive(mode));
/* Emit vertices. */
for (v = 0; v < count; v++) {
for (i = 0; i < vertex_element_count; i++) {
- velem = &r300->velems->velem[i];
- vbi = velem->vertex_buffer_index;
- elem_offset = offset[i] + stride[vbi] * (v + start);
-
- for (dw = 0; dw < size[i]; dw++) {
- OUT_CS(map[vbi][elem_offset + dw]);
- }
+ OUT_CB_TABLE(&mapelem[i][stride[i] * v], size[i]);
}
}
- END_CS;
+ END_CB;
/* Unmap buffers. */
for (i = 0; i < vertex_element_count; i++) {
vbi = r300->velems->velem[i].vertex_buffer_index;
- if (map[vbi]) {
+ if (transfer[vbi]) {
vbuf = &r300->vertex_buffer[vbi];
pipe_buffer_unmap(&r300->context, vbuf->buffer, transfer[vbi]);
- map[vbi] = NULL;
+ transfer[vbi] = NULL;
}
}
}
@@ -482,111 +476,6 @@ static void r300_emit_draw_elements(struct r300_context *r300,
END_CS;
}
-static void r300_shorten_ubyte_elts(struct r300_context* r300,
- struct pipe_resource** elts,
- int index_bias,
- unsigned start,
- unsigned count)
-{
- struct pipe_context* context = &r300->context;
- struct pipe_screen* screen = r300->context.screen;
- struct pipe_resource* new_elts;
- unsigned char *in_map;
- unsigned short *out_map;
- struct pipe_transfer *src_transfer, *dst_transfer;
- unsigned i;
-
- new_elts = pipe_buffer_create(screen,
- PIPE_BIND_INDEX_BUFFER,
- 2 * count);
-
- in_map = pipe_buffer_map(context, *elts, PIPE_TRANSFER_READ, &src_transfer);
- out_map = pipe_buffer_map(context, new_elts, PIPE_TRANSFER_WRITE, &dst_transfer);
-
- in_map += start;
-
- for (i = 0; i < count; i++) {
- *out_map = (unsigned short)(*in_map + index_bias);
- in_map++;
- out_map++;
- }
-
- pipe_buffer_unmap(context, *elts, src_transfer);
- pipe_buffer_unmap(context, new_elts, dst_transfer);
-
- *elts = new_elts;
-}
-
-static void r300_rebuild_ushort_elts(struct r300_context *r300,
- struct pipe_resource **elts,
- int index_bias,
- unsigned start, unsigned count)
-{
- struct pipe_context *context = &r300->context;
- struct pipe_transfer *in_transfer = NULL;
- struct pipe_transfer *out_transfer = NULL;
- struct pipe_resource *new_elts;
- unsigned short *in_map;
- unsigned short *out_map;
- unsigned i;
-
- new_elts = pipe_buffer_create(context->screen,
- PIPE_BIND_INDEX_BUFFER,
- 2 * count);
-
- in_map = pipe_buffer_map(context, *elts,
- PIPE_TRANSFER_READ, &in_transfer);
- out_map = pipe_buffer_map(context, new_elts,
- PIPE_TRANSFER_WRITE, &out_transfer);
-
- in_map += start;
- for (i = 0; i < count; i++) {
- *out_map = (unsigned short)(*in_map + index_bias);
- in_map++;
- out_map++;
- }
-
- pipe_buffer_unmap(context, *elts, in_transfer);
- pipe_buffer_unmap(context, new_elts, out_transfer);
-
- *elts = new_elts;
-}
-
-static void r300_rebuild_uint_elts(struct r300_context *r300,
- struct pipe_resource **elts,
- int index_bias,
- unsigned start, unsigned count)
-{
- struct pipe_context *context = &r300->context;
- struct pipe_transfer *in_transfer = NULL;
- struct pipe_transfer *out_transfer = NULL;
- struct pipe_resource *new_elts;
- unsigned int *in_map;
- unsigned int *out_map;
- unsigned i;
-
- new_elts = pipe_buffer_create(context->screen,
- PIPE_BIND_INDEX_BUFFER,
- 2 * count);
-
- in_map = pipe_buffer_map(context, *elts,
- PIPE_TRANSFER_READ, &in_transfer);
- out_map = pipe_buffer_map(context, new_elts,
- PIPE_TRANSFER_WRITE, &out_transfer);
-
- in_map += start;
- for (i = 0; i < count; i++) {
- *out_map = (unsigned int)(*in_map + index_bias);
- in_map++;
- out_map++;
- }
-
- pipe_buffer_unmap(context, *elts, in_transfer);
- pipe_buffer_unmap(context, new_elts, out_transfer);
-
- *elts = new_elts;
-}
-
/* This is the fast-path drawing & emission for HW TCL. */
static void r300_draw_range_elements(struct pipe_context* pipe,
struct pipe_resource* indexBuffer,
@@ -605,6 +494,7 @@ static void r300_draw_range_elements(struct pipe_context* pipe,
r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
unsigned short_count;
int buffer_offset = 0, index_offset = 0; /* for index bias emulation */
+ boolean translate = FALSE;
if (r300->skip_rendering) {
return;
@@ -614,33 +504,25 @@ static void r300_draw_range_elements(struct pipe_context* pipe,
return;
}
- if (indexBias && !index_bias_supported(r300)) {
- r300_split_index_bias(r300, indexBias, &buffer_offset, &index_offset);
+ /* Index buffer range checking. */
+ if ((start + count) * indexSize > indexBuffer->width0) {
+ fprintf(stderr, "r300: Invalid index buffer range. Skipping rendering.\n");
+ return;
}
- /* Rebuild the index buffer if needed. */
- switch (indexSize) {
- case 1:
- r300_shorten_ubyte_elts(r300, &indexBuffer, index_offset, start, count);
- indexSize = 2;
- start = 0;
- break;
-
- case 2:
- if (start % 2 != 0 || index_offset) {
- r300_rebuild_ushort_elts(r300, &indexBuffer, index_offset, start, count);
- start = 0;
- }
- break;
+ /* Set up fallback for incompatible vertex layout if needed. */
+ if (r300->incompatible_vb_layout || r300->velems->incompatible_layout) {
+ r300_begin_vertex_translate(r300);
+ translate = TRUE;
+ }
- case 4:
- if (index_offset) {
- r300_rebuild_uint_elts(r300, &indexBuffer, index_offset, start, count);
- start = 0;
- }
- break;
+ if (indexBias && !index_bias_supported(r300)) {
+ r300_split_index_bias(r300, indexBias, &buffer_offset, &index_offset);
}
+ r300_translate_index_buffer(r300, &indexBuffer, &indexSize, index_offset,
+ &start, count);
+
r300_update_derived_state(r300);
r300_upload_index_buffer(r300, &indexBuffer, indexSize, start, count);
@@ -676,6 +558,10 @@ static void r300_draw_range_elements(struct pipe_context* pipe,
if (indexBuffer != orgIndexBuffer) {
pipe_resource_reference( &indexBuffer, NULL );
}
+
+ if (translate) {
+ r300_end_vertex_translate(r300);
+ }
}
/* Simple helpers for context setup. Should probably be moved to util. */
@@ -699,6 +585,7 @@ static void r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
count > 65536 &&
r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0);
unsigned short_count;
+ boolean translate = FALSE;
if (r300->skip_rendering) {
return;
@@ -708,6 +595,12 @@ static void r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
return;
}
+ /* Set up fallback for incompatible vertex layout if needed. */
+ if (r300->incompatible_vb_layout || r300->velems->incompatible_layout) {
+ r300_begin_vertex_translate(r300);
+ translate = TRUE;
+ }
+
r300_update_derived_state(r300);
if (immd_is_good_idea(r300, count)) {
@@ -737,6 +630,10 @@ static void r300_draw_arrays(struct pipe_context* pipe, unsigned mode,
}
u_upload_flush(r300->upload_vb);
}
+
+ if (translate) {
+ r300_end_vertex_translate(r300);
+ }
}
/****************************************************************************
@@ -1016,7 +913,7 @@ static void r300_render_draw_elements(struct vbuf_render* render,
unsigned max_index = (r300render->vbo_size - r300render->vbo_offset) /
(r300render->r300->vertex_info.size * 4) - 1;
unsigned short_count;
- struct r300_cs_info cs_info;
+ unsigned free_dwords;
CS_LOCALS(r300);
@@ -1029,9 +926,9 @@ static void r300_render_draw_elements(struct vbuf_render* render,
NULL, 256, 0, 0, &end_cs_dwords);
while (count) {
- r300->rws->get_cs_info(r300->rws, &cs_info);
+ free_dwords = r300->rws->get_cs_free_dwords(r300->rws);
- short_count = MIN2(count, (cs_info.free - end_cs_dwords - 6) * 2);
+ short_count = MIN2(count, (free_dwords - end_cs_dwords - 6) * 2);
BEGIN_CS(6 + (short_count+1)/2);
OUT_CS_REG(R300_GA_COLOR_CONTROL,
@@ -1117,132 +1014,45 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
}
/****************************************************************************
- * Two-sided stencil reference value fallback. It's designed to be as much
- * separate from rest of the driver as possible.
+ * End of SW TCL functions *
***************************************************************************/
-struct r300_stencilref_context {
- void (*draw_arrays)(struct pipe_context *pipe,
- unsigned mode, unsigned start, unsigned count);
-
- void (*draw_range_elements)(
- struct pipe_context *pipe, struct pipe_resource *indexBuffer,
- unsigned indexSize, int indexBias, unsigned minIndex, unsigned maxIndex,
- unsigned mode, unsigned start, unsigned count);
-
- uint32_t rs_cull_mode;
- uint32_t zb_stencilrefmask;
- ubyte ref_value_front;
-};
-
-static boolean r300_stencilref_needed(struct r300_context *r300)
+static void r300_resource_resolve(struct pipe_context* pipe,
+ struct pipe_resource* dest,
+ struct pipe_subresource subdest,
+ struct pipe_resource* src,
+ struct pipe_subresource subsrc)
{
- struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
-
- return dsa->two_sided_stencil_ref ||
- (dsa->two_sided &&
- r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
-}
-
-/* Set drawing for front faces. */
-static void r300_stencilref_begin(struct r300_context *r300)
-{
- struct r300_stencilref_context *sr = r300->stencilref_fallback;
- struct r300_rs_state *rs = (struct r300_rs_state*)r300->rs_state.state;
- struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
-
- /* Save state. */
- sr->rs_cull_mode = rs->cull_mode;
- sr->zb_stencilrefmask = dsa->stencil_ref_mask;
- sr->ref_value_front = r300->stencil_ref.ref_value[0];
-
- /* We *cull* pixels, therefore no need to mask out the bits. */
- rs->cull_mode |= R300_CULL_BACK;
-
- r300->rs_state.dirty = TRUE;
-}
-
-/* Set drawing for back faces. */
-static void r300_stencilref_switch_side(struct r300_context *r300)
-{
- struct r300_stencilref_context *sr = r300->stencilref_fallback;
- struct r300_rs_state *rs = (struct r300_rs_state*)r300->rs_state.state;
- struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
-
- rs->cull_mode = sr->rs_cull_mode | R300_CULL_FRONT;
- dsa->stencil_ref_mask = dsa->stencil_ref_bf;
- r300->stencil_ref.ref_value[0] = r300->stencil_ref.ref_value[1];
-
- r300->rs_state.dirty = TRUE;
- r300->dsa_state.dirty = TRUE;
-}
-
-/* Restore the original state. */
-static void r300_stencilref_end(struct r300_context *r300)
-{
- struct r300_stencilref_context *sr = r300->stencilref_fallback;
- struct r300_rs_state *rs = (struct r300_rs_state*)r300->rs_state.state;
- struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
-
- /* Restore state. */
- rs->cull_mode = sr->rs_cull_mode;
- dsa->stencil_ref_mask = sr->zb_stencilrefmask;
- r300->stencil_ref.ref_value[0] = sr->ref_value_front;
-
- r300->rs_state.dirty = TRUE;
- r300->dsa_state.dirty = TRUE;
-}
-
-static void r300_stencilref_draw_arrays(struct pipe_context *pipe, unsigned mode,
- unsigned start, unsigned count)
-{
- struct r300_context *r300 = r300_context(pipe);
- struct r300_stencilref_context *sr = r300->stencilref_fallback;
-
- if (!r300_stencilref_needed(r300)) {
- sr->draw_arrays(pipe, mode, start, count);
- } else {
- r300_stencilref_begin(r300);
- sr->draw_arrays(pipe, mode, start, count);
- r300_stencilref_switch_side(r300);
- sr->draw_arrays(pipe, mode, start, count);
- r300_stencilref_end(r300);
- }
-}
-
-static void r300_stencilref_draw_range_elements(
- struct pipe_context *pipe, struct pipe_resource *indexBuffer,
- unsigned indexSize, int indexBias, unsigned minIndex, unsigned maxIndex,
- unsigned mode, unsigned start, unsigned count)
-{
- struct r300_context *r300 = r300_context(pipe);
- struct r300_stencilref_context *sr = r300->stencilref_fallback;
-
- if (!r300_stencilref_needed(r300)) {
- sr->draw_range_elements(pipe, indexBuffer, indexSize, indexBias,
- minIndex, maxIndex, mode, start, count);
- } else {
- r300_stencilref_begin(r300);
- sr->draw_range_elements(pipe, indexBuffer, indexSize, indexBias,
- minIndex, maxIndex, mode, start, count);
- r300_stencilref_switch_side(r300);
- sr->draw_range_elements(pipe, indexBuffer, indexSize, indexBias,
- minIndex, maxIndex, mode, start, count);
- r300_stencilref_end(r300);
- }
-}
-
-static void r300_plug_in_stencil_ref_fallback(struct r300_context *r300)
-{
- r300->stencilref_fallback = CALLOC_STRUCT(r300_stencilref_context);
-
- /* Save original draw functions. */
- r300->stencilref_fallback->draw_arrays = r300->context.draw_arrays;
- r300->stencilref_fallback->draw_range_elements = r300->context.draw_range_elements;
-
- /* Override the draw functions. */
- r300->context.draw_arrays = r300_stencilref_draw_arrays;
- r300->context.draw_range_elements = r300_stencilref_draw_range_elements;
+ struct r300_context* r300 = r300_context(pipe);
+ struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
+ struct pipe_surface* srcsurf = src->screen->get_tex_surface(src->screen,
+ src, subsrc.face, subsrc.level, 0, 0);
+ float color[] = {0, 0, 0, 0};
+
+ DBG(r300, DBG_DRAW, "r300: Resolving resource...\n");
+
+ /* Enable AA resolve. */
+ aa->dest = r300_surface(
+ dest->screen->get_tex_surface(dest->screen, dest, subdest.face,
+ subdest.level, 0, 0));
+
+ aa->aaresolve_ctl =
+ R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE |
+ R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE;
+ r300->aa_state.size = 12;
+ r300->aa_state.dirty = TRUE;
+
+ /* Resolve the surface. */
+ r300->context.clear_render_target(pipe,
+ srcsurf, color, 0, 0, src->width0, src->height0);
+
+ /* Disable AA resolve. */
+ aa->aaresolve_ctl = 0;
+ r300->aa_state.size = 4;
+ r300->aa_state.dirty = TRUE;
+
+ pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL);
+ pipe_surface_reference((struct pipe_surface**)&aa->dest, NULL);
}
void r300_init_render_functions(struct r300_context *r300)
@@ -1259,7 +1069,9 @@ void r300_init_render_functions(struct r300_context *r300)
r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
}
- /* Plug in two-sided stencil reference value fallback if needed. */
+ r300->context.resource_resolve = r300_resource_resolve;
+
+ /* Plug in the two-sided stencil reference value fallback if needed. */
if (!r300->screen->caps.is_r500)
r300_plug_in_stencil_ref_fallback(r300);
}
diff --git a/src/gallium/drivers/r300/r300_render_stencilref.c b/src/gallium/drivers/r300/r300_render_stencilref.c
new file mode 100644
index 0000000000..9a6b4e12ff
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_render_stencilref.c
@@ -0,0 +1,158 @@
+/*
+ * Copyright 2010 Marek Olšák <maraeo@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/**
+ * The two-sided stencil reference value fallback for r3xx-r4xx chips.
+ * These chips support two-sided stencil functions but they do not support
+ * a two-sided reference value.
+ *
+ * The functions below split every draw call which uses the two-sided
+ * reference value into two draw calls -- the first one renders front faces
+ * and the second renders back faces with the other reference value.
+ */
+
+#include "r300_context.h"
+#include "r300_reg.h"
+
+struct r300_stencilref_context {
+ void (*draw_arrays)(struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count);
+
+ void (*draw_range_elements)(
+ struct pipe_context *pipe, struct pipe_resource *indexBuffer,
+ unsigned indexSize, int indexBias, unsigned minIndex, unsigned maxIndex,
+ unsigned mode, unsigned start, unsigned count);
+
+ uint32_t rs_cull_mode;
+ uint32_t zb_stencilrefmask;
+ ubyte ref_value_front;
+};
+
+static boolean r300_stencilref_needed(struct r300_context *r300)
+{
+ struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
+
+ return dsa->two_sided_stencil_ref ||
+ (dsa->two_sided &&
+ r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
+}
+
+/* Set drawing for front faces. */
+static void r300_stencilref_begin(struct r300_context *r300)
+{
+ struct r300_stencilref_context *sr = r300->stencilref_fallback;
+ struct r300_rs_state *rs = (struct r300_rs_state*)r300->rs_state.state;
+ struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
+
+ /* Save state. */
+ sr->rs_cull_mode = rs->cb_main[rs->cull_mode_index];
+ sr->zb_stencilrefmask = dsa->stencil_ref_mask;
+ sr->ref_value_front = r300->stencil_ref.ref_value[0];
+
+ /* We *cull* pixels, therefore no need to mask out the bits. */
+ rs->cb_main[rs->cull_mode_index] |= R300_CULL_BACK;
+
+ r300->rs_state.dirty = TRUE;
+}
+
+/* Set drawing for back faces. */
+static void r300_stencilref_switch_side(struct r300_context *r300)
+{
+ struct r300_stencilref_context *sr = r300->stencilref_fallback;
+ struct r300_rs_state *rs = (struct r300_rs_state*)r300->rs_state.state;
+ struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
+
+ rs->cb_main[rs->cull_mode_index] = sr->rs_cull_mode | R300_CULL_FRONT;
+ dsa->stencil_ref_mask = dsa->stencil_ref_bf;
+ r300->stencil_ref.ref_value[0] = r300->stencil_ref.ref_value[1];
+
+ r300->rs_state.dirty = TRUE;
+ r300->dsa_state.dirty = TRUE;
+}
+
+/* Restore the original state. */
+static void r300_stencilref_end(struct r300_context *r300)
+{
+ struct r300_stencilref_context *sr = r300->stencilref_fallback;
+ struct r300_rs_state *rs = (struct r300_rs_state*)r300->rs_state.state;
+ struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
+
+ /* Restore state. */
+ rs->cb_main[rs->cull_mode_index] = sr->rs_cull_mode;
+ dsa->stencil_ref_mask = sr->zb_stencilrefmask;
+ r300->stencil_ref.ref_value[0] = sr->ref_value_front;
+
+ r300->rs_state.dirty = TRUE;
+ r300->dsa_state.dirty = TRUE;
+}
+
+static void r300_stencilref_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_stencilref_context *sr = r300->stencilref_fallback;
+
+ if (!r300_stencilref_needed(r300)) {
+ sr->draw_arrays(pipe, mode, start, count);
+ } else {
+ r300_stencilref_begin(r300);
+ sr->draw_arrays(pipe, mode, start, count);
+ r300_stencilref_switch_side(r300);
+ sr->draw_arrays(pipe, mode, start, count);
+ r300_stencilref_end(r300);
+ }
+}
+
+static void r300_stencilref_draw_range_elements(
+ struct pipe_context *pipe, struct pipe_resource *indexBuffer,
+ unsigned indexSize, int indexBias, unsigned minIndex, unsigned maxIndex,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct r300_context *r300 = r300_context(pipe);
+ struct r300_stencilref_context *sr = r300->stencilref_fallback;
+
+ if (!r300_stencilref_needed(r300)) {
+ sr->draw_range_elements(pipe, indexBuffer, indexSize, indexBias,
+ minIndex, maxIndex, mode, start, count);
+ } else {
+ r300_stencilref_begin(r300);
+ sr->draw_range_elements(pipe, indexBuffer, indexSize, indexBias,
+ minIndex, maxIndex, mode, start, count);
+ r300_stencilref_switch_side(r300);
+ sr->draw_range_elements(pipe, indexBuffer, indexSize, indexBias,
+ minIndex, maxIndex, mode, start, count);
+ r300_stencilref_end(r300);
+ }
+}
+
+void r300_plug_in_stencil_ref_fallback(struct r300_context *r300)
+{
+ r300->stencilref_fallback = CALLOC_STRUCT(r300_stencilref_context);
+
+ /* Save original draw functions. */
+ r300->stencilref_fallback->draw_arrays = r300->context.draw_arrays;
+ r300->stencilref_fallback->draw_range_elements = r300->context.draw_range_elements;
+
+ /* Override the draw functions. */
+ r300->context.draw_arrays = r300_stencilref_draw_arrays;
+ r300->context.draw_range_elements = r300_stencilref_draw_range_elements;
+}
diff --git a/src/gallium/drivers/r300/r300_render_translate.c b/src/gallium/drivers/r300/r300_render_translate.c
new file mode 100644
index 0000000000..0ea11e5bfc
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_render_translate.c
@@ -0,0 +1,322 @@
+/*
+ * Copyright 2010 Marek Olšák <maraeo@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/**
+ * The functions below translate vertex and index buffers to the layout
+ * compatible with the hardware, so that all vertex and index fetches are
+ * DWORD-aligned and all used vertex and index formats are supported.
+ * For indices, an optional index offset is added to each index.
+ */
+
+#include "r300_context.h"
+#include "translate/translate.h"
+
+void r300_begin_vertex_translate(struct r300_context *r300)
+{
+ struct pipe_context *pipe = &r300->context;
+ struct translate_key key = {0};
+ struct translate_element *te;
+ unsigned tr_elem_index[PIPE_MAX_ATTRIBS] = {0};
+ struct translate *tr;
+ struct r300_vertex_element_state *ve = r300->velems;
+ boolean vb_translated[PIPE_MAX_ATTRIBS] = {0};
+ void *vb_map[PIPE_MAX_ATTRIBS] = {0}, *out_map;
+ struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {0}, *out_transfer;
+ struct pipe_resource *out_buffer;
+ unsigned i, num_verts;
+
+ /* Initialize the translate key, i.e. the recipe how vertices should be
+ * translated. */
+ for (i = 0; i < ve->count; i++) {
+ struct pipe_vertex_buffer *vb =
+ &r300->vertex_buffer[ve->velem[i].vertex_buffer_index];
+ enum pipe_format output_format = ve->hw_format[i];
+ unsigned output_format_size = ve->hw_format_size[i];
+
+ /* Check for support. */
+ if (ve->velem[i].src_format == ve->hw_format[i] &&
+ (vb->buffer_offset + ve->velem[i].src_offset) % 4 == 0 &&
+ vb->stride % 4 == 0) {
+ continue;
+ }
+
+ /* Workaround for translate: output floats instead of halfs. */
+ switch (output_format) {
+ case PIPE_FORMAT_R16_FLOAT:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ output_format_size = 4;
+ break;
+ case PIPE_FORMAT_R16G16_FLOAT:
+ output_format = PIPE_FORMAT_R32G32_FLOAT;
+ output_format_size = 8;
+ break;
+ case PIPE_FORMAT_R16G16B16_FLOAT:
+ output_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ output_format_size = 12;
+ break;
+ case PIPE_FORMAT_R16G16B16A16_FLOAT:
+ output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ output_format_size = 16;
+ break;
+ default:;
+ }
+
+ /* Add this vertex element. */
+ te = &key.element[key.nr_elements];
+ /*te->type;
+ te->instance_divisor;*/
+ te->input_buffer = ve->velem[i].vertex_buffer_index;
+ te->input_format = ve->velem[i].src_format;
+ te->input_offset = vb->buffer_offset + ve->velem[i].src_offset;
+ te->output_format = output_format;
+ te->output_offset = key.output_stride;
+
+ key.output_stride += output_format_size;
+ vb_translated[ve->velem[i].vertex_buffer_index] = TRUE;
+ tr_elem_index[i] = key.nr_elements;
+ key.nr_elements++;
+ }
+
+ /* Get a translate object. */
+ tr = translate_cache_find(r300->tran.translate_cache, &key);
+
+ /* Map buffers we want to translate. */
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ if (vb_translated[i]) {
+ struct pipe_vertex_buffer *vb = &r300->vertex_buffer[i];
+
+ vb_map[i] = pipe_buffer_map(pipe, vb->buffer,
+ PIPE_TRANSFER_READ, &vb_transfer[i]);
+
+ tr->set_buffer(tr, i, vb_map[i], vb->stride, vb->max_index);
+ }
+ }
+
+ /* Create and map the output buffer. */
+ num_verts = r300->vertex_buffer_max_index + 1;
+
+ out_buffer = pipe_buffer_create(&r300->screen->screen,
+ PIPE_BIND_VERTEX_BUFFER,
+ key.output_stride * num_verts);
+
+ out_map = pipe_buffer_map(pipe, out_buffer, PIPE_TRANSFER_WRITE,
+ &out_transfer);
+
+ /* Translate. */
+ tr->run(tr, 0, num_verts, 0, out_map);
+
+ /* Unmap all buffers. */
+ for (i = 0; i < r300->vertex_buffer_count; i++) {
+ if (vb_translated[i]) {
+ pipe_buffer_unmap(pipe, r300->vertex_buffer[i].buffer,
+ vb_transfer[i]);
+ }
+ }
+
+ pipe_buffer_unmap(pipe, out_buffer, out_transfer);
+
+ /* Setup the new vertex buffer in the first free slot. */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ struct pipe_vertex_buffer *vb = &r300->vertex_buffer[i];
+
+ if (!vb->buffer) {
+ pipe_resource_reference(&vb->buffer, out_buffer);
+ vb->buffer_offset = 0;
+ vb->max_index = num_verts - 1;
+ vb->stride = key.output_stride;
+ r300->tran.vb_slot = i;
+ break;
+ }
+ }
+
+ /* Save and replace vertex elements. */
+ {
+ struct pipe_vertex_element new_velems[PIPE_MAX_ATTRIBS];
+
+ r300->tran.saved_velems = r300->velems;
+
+ for (i = 0; i < ve->count; i++) {
+ if (vb_translated[ve->velem[i].vertex_buffer_index]) {
+ te = &key.element[tr_elem_index[i]];
+ new_velems[i].instance_divisor = ve->velem[i].instance_divisor;
+ new_velems[i].src_format = te->output_format;
+ new_velems[i].src_offset = te->output_offset;
+ new_velems[i].vertex_buffer_index = r300->tran.vb_slot;
+ } else {
+ memcpy(&new_velems[i], &ve->velem[i],
+ sizeof(struct pipe_vertex_element));
+ }
+ }
+
+ r300->tran.new_velems =
+ pipe->create_vertex_elements_state(pipe, ve->count, new_velems);
+ pipe->bind_vertex_elements_state(pipe, r300->tran.new_velems);
+ }
+
+ pipe_resource_reference(&out_buffer, NULL);
+}
+
+void r300_end_vertex_translate(struct r300_context *r300)
+{
+ struct pipe_context *pipe = &r300->context;
+
+ /* Restore vertex elements. */
+ pipe->bind_vertex_elements_state(pipe, r300->tran.saved_velems);
+ pipe->delete_vertex_elements_state(pipe, r300->tran.new_velems);
+
+ /* Delete the now-unused VBO. */
+ pipe_resource_reference(&r300->vertex_buffer[r300->tran.vb_slot].buffer,
+ NULL);
+}
+
+static void r300_shorten_ubyte_elts(struct r300_context* r300,
+ struct pipe_resource** elts,
+ int index_bias,
+ unsigned start,
+ unsigned count)
+{
+ struct pipe_context* context = &r300->context;
+ struct pipe_screen* screen = r300->context.screen;
+ struct pipe_resource* new_elts;
+ unsigned char *in_map;
+ unsigned short *out_map;
+ struct pipe_transfer *src_transfer, *dst_transfer;
+ unsigned i;
+
+ new_elts = pipe_buffer_create(screen,
+ PIPE_BIND_INDEX_BUFFER,
+ 2 * count);
+
+ in_map = pipe_buffer_map(context, *elts, PIPE_TRANSFER_READ, &src_transfer);
+ out_map = pipe_buffer_map(context, new_elts, PIPE_TRANSFER_WRITE, &dst_transfer);
+
+ in_map += start;
+
+ for (i = 0; i < count; i++) {
+ *out_map = (unsigned short)(*in_map + index_bias);
+ in_map++;
+ out_map++;
+ }
+
+ pipe_buffer_unmap(context, *elts, src_transfer);
+ pipe_buffer_unmap(context, new_elts, dst_transfer);
+
+ *elts = new_elts;
+}
+
+static void r300_rebuild_ushort_elts(struct r300_context *r300,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start, unsigned count)
+{
+ struct pipe_context *context = &r300->context;
+ struct pipe_transfer *in_transfer = NULL;
+ struct pipe_transfer *out_transfer = NULL;
+ struct pipe_resource *new_elts;
+ unsigned short *in_map;
+ unsigned short *out_map;
+ unsigned i;
+
+ new_elts = pipe_buffer_create(context->screen,
+ PIPE_BIND_INDEX_BUFFER,
+ 2 * count);
+
+ in_map = pipe_buffer_map(context, *elts,
+ PIPE_TRANSFER_READ, &in_transfer);
+ out_map = pipe_buffer_map(context, new_elts,
+ PIPE_TRANSFER_WRITE, &out_transfer);
+
+ in_map += start;
+ for (i = 0; i < count; i++) {
+ *out_map = (unsigned short)(*in_map + index_bias);
+ in_map++;
+ out_map++;
+ }
+
+ pipe_buffer_unmap(context, *elts, in_transfer);
+ pipe_buffer_unmap(context, new_elts, out_transfer);
+
+ *elts = new_elts;
+}
+
+static void r300_rebuild_uint_elts(struct r300_context *r300,
+ struct pipe_resource **elts,
+ int index_bias,
+ unsigned start, unsigned count)
+{
+ struct pipe_context *context = &r300->context;
+ struct pipe_transfer *in_transfer = NULL;
+ struct pipe_transfer *out_transfer = NULL;
+ struct pipe_resource *new_elts;
+ unsigned int *in_map;
+ unsigned int *out_map;
+ unsigned i;
+
+ new_elts = pipe_buffer_create(context->screen,
+ PIPE_BIND_INDEX_BUFFER,
+ 2 * count);
+
+ in_map = pipe_buffer_map(context, *elts,
+ PIPE_TRANSFER_READ, &in_transfer);
+ out_map = pipe_buffer_map(context, new_elts,
+ PIPE_TRANSFER_WRITE, &out_transfer);
+
+ in_map += start;
+ for (i = 0; i < count; i++) {
+ *out_map = (unsigned int)(*in_map + index_bias);
+ in_map++;
+ out_map++;
+ }
+
+ pipe_buffer_unmap(context, *elts, in_transfer);
+ pipe_buffer_unmap(context, new_elts, out_transfer);
+
+ *elts = new_elts;
+}
+
+void r300_translate_index_buffer(struct r300_context *r300,
+ struct pipe_resource **index_buffer,
+ unsigned *index_size, unsigned index_offset,
+ unsigned *start, unsigned count)
+{
+ switch (*index_size) {
+ case 1:
+ r300_shorten_ubyte_elts(r300, index_buffer, index_offset, *start, count);
+ *index_size = 2;
+ *start = 0;
+ break;
+
+ case 2:
+ if (*start % 2 != 0 || index_offset) {
+ r300_rebuild_ushort_elts(r300, index_buffer, index_offset, *start, count);
+ *start = 0;
+ }
+ break;
+
+ case 4:
+ if (index_offset) {
+ r300_rebuild_uint_elts(r300, index_buffer, index_offset, *start, count);
+ *start = 0;
+ }
+ break;
+ }
+}
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index fd522b84e1..5bba55906c 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -270,15 +270,24 @@ static boolean r300_is_format_supported(struct pipe_screen* screen,
format == PIPE_FORMAT_R16G16B16_FLOAT ||
format == PIPE_FORMAT_R16G16B16A16_FLOAT;
- if (target >= PIPE_MAX_TEXTURE_TYPES) {
- fprintf(stderr, "r300: Implementation error: Received bogus texture "
- "target %d in %s\n", target, __FUNCTION__);
- return FALSE;
+ switch (sample_count) {
+ case 0:
+ case 1:
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 6:
+ if (usage != PIPE_BIND_RENDER_TARGET ||
+ !util_format_is_rgba8_variant(
+ util_format_description(format))) {
+ return FALSE;
+ }
+ break;
+ default:
+ return FALSE;
}
- if (sample_count > 1)
- return FALSE;
-
/* Check sampler format support. */
if ((usage & PIPE_BIND_SAMPLER_VIEW) &&
/* Z24 cannot be sampled from on non-r5xx. */
@@ -320,6 +329,12 @@ static boolean r300_is_format_supported(struct pipe_screen* screen,
retval |= PIPE_BIND_VERTEX_BUFFER;
}
+ /* Transfers are always supported. */
+ if (usage & PIPE_BIND_TRANSFER_READ)
+ retval |= PIPE_BIND_TRANSFER_READ;
+ if (usage & PIPE_BIND_TRANSFER_WRITE)
+ retval |= PIPE_BIND_TRANSFER_WRITE;
+
return retval == usage;
}
diff --git a/src/gallium/drivers/r300/r300_screen.h b/src/gallium/drivers/r300/r300_screen.h
index 29492024fe..29cd5dbe26 100644
--- a/src/gallium/drivers/r300/r300_screen.h
+++ b/src/gallium/drivers/r300/r300_screen.h
@@ -65,7 +65,7 @@ static INLINE struct r300_screen* r300_screen(struct pipe_screen* screen) {
/* Logging. */
#define DBG_FP (1 << 1)
#define DBG_VP (1 << 2)
-#define DBG_CS (1 << 3)
+/* The bit (1 << 3) is unused. */
#define DBG_DRAW (1 << 4)
#define DBG_TEX (1 << 5)
#define DBG_TEXALLOC (1 << 6)
@@ -76,6 +76,7 @@ static INLINE struct r300_screen* r300_screen(struct pipe_screen* screen) {
#define DBG_ANISOHQ (1 << 16)
#define DBG_NO_TILING (1 << 17)
#define DBG_NO_IMMD (1 << 18)
+#define DBG_FAKE_OCC (1 << 19)
/* Statistics. */
#define DBG_STATS (1 << 24)
/*@}*/
diff --git a/src/gallium/drivers/r300/r300_screen_buffer.c b/src/gallium/drivers/r300/r300_screen_buffer.c
index 44179f19ed..7959e6a2f9 100644
--- a/src/gallium/drivers/r300/r300_screen_buffer.c
+++ b/src/gallium/drivers/r300/r300_screen_buffer.c
@@ -93,25 +93,28 @@ int r300_upload_user_buffers(struct r300_context *r300)
enum pipe_error ret = PIPE_OK;
int i, nr;
- nr = r300->vertex_buffer_count;
+ nr = r300->velems->count;
for (i = 0; i < nr; i++) {
- if (r300_buffer_is_user_buffer(r300->vertex_buffer[i].buffer)) {
- struct pipe_resource *upload_buffer = NULL;
- unsigned offset = 0; /*r300->vertex_buffer[i].buffer_offset * 4;*/
- unsigned size = r300->vertex_buffer[i].buffer->width0;
- unsigned upload_offset;
- ret = u_upload_buffer(r300->upload_vb,
- offset, size,
- r300->vertex_buffer[i].buffer,
- &upload_offset, &upload_buffer);
- if (ret)
- return ret;
-
- pipe_resource_reference(&r300->vertex_buffer[i].buffer, NULL);
- r300->vertex_buffer[i].buffer = upload_buffer;
- r300->vertex_buffer[i].buffer_offset = upload_offset;
- }
+ struct pipe_vertex_buffer *vb =
+ &r300->vertex_buffer[r300->velems->velem[i].vertex_buffer_index];
+
+ if (r300_buffer_is_user_buffer(vb->buffer)) {
+ struct pipe_resource *upload_buffer = NULL;
+ unsigned offset = 0; /*vb->buffer_offset * 4;*/
+ unsigned size = vb->buffer->width0;
+ unsigned upload_offset;
+ ret = u_upload_buffer(r300->upload_vb,
+ offset, size,
+ vb->buffer,
+ &upload_offset, &upload_buffer);
+ if (ret)
+ return ret;
+
+ pipe_resource_reference(&vb->buffer, NULL);
+ vb->buffer = upload_buffer;
+ vb->buffer_offset = upload_offset;
+ }
}
return ret;
}
@@ -261,10 +264,6 @@ struct pipe_resource *r300_buffer_create(struct pipe_screen *screen,
rbuf->b.vtbl = &r300_buffer_vtbl;
pipe_reference_init(&rbuf->b.b.reference, 1);
rbuf->b.b.screen = screen;
-
- if (rbuf->b.b.bind & R300_BIND_OQBO)
- alignment = 4096;
-
rbuf->domain = R300_DOMAIN_GTT;
rbuf->buf = r300screen->rws->buffer_create(r300screen->rws,
diff --git a/src/gallium/drivers/r300/r300_screen_buffer.h b/src/gallium/drivers/r300/r300_screen_buffer.h
index 87b42b9412..ff35585870 100644
--- a/src/gallium/drivers/r300/r300_screen_buffer.h
+++ b/src/gallium/drivers/r300/r300_screen_buffer.h
@@ -116,25 +116,4 @@ static INLINE boolean r300_add_texture(struct r300_winsys_screen *rws,
return rws->add_buffer(rws, tex->buffer, rd, wr);
}
-static INLINE void r300_buffer_write_reloc(struct r300_winsys_screen *rws,
- struct r300_buffer *buf,
- enum r300_buffer_domain rd,
- enum r300_buffer_domain wd,
- uint32_t flags)
-{
- if (!buf->buf)
- return;
-
- rws->write_cs_reloc(rws, buf->buf, rd, wd, flags);
-}
-
-static INLINE void r300_texture_write_reloc(struct r300_winsys_screen *rws,
- struct r300_texture *texture,
- enum r300_buffer_domain rd,
- enum r300_buffer_domain wd,
- uint32_t flags)
-{
- rws->write_cs_reloc(rws, texture->buffer, rd, wd, flags);
-}
-
#endif
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index cfec8ac2b7..15de533778 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -31,12 +31,12 @@
#include "pipe/p_config.h"
+#include "r300_cb.h"
#include "r300_context.h"
#include "r300_emit.h"
#include "r300_reg.h"
#include "r300_screen.h"
#include "r300_screen_buffer.h"
-#include "r300_state.h"
#include "r300_state_inlines.h"
#include "r300_fs.h"
#include "r300_texture.h"
@@ -183,6 +183,12 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
{
struct r300_screen* r300screen = r300_screen(pipe->screen);
struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
+ uint32_t blend_control = 0; /* R300_RB3D_CBLEND: 0x4e04 */
+ uint32_t alpha_blend_control = 0; /* R300_RB3D_ABLEND: 0x4e08 */
+ uint32_t color_channel_mask = 0; /* R300_RB3D_COLOR_CHANNEL_MASK: 0x4e0c */
+ uint32_t rop = 0; /* R300_RB3D_ROPCNTL: 0x4e18 */
+ uint32_t dither = 0; /* R300_RB3D_DITHER_CTL: 0x4e50 */
+ CB_LOCALS;
if (state->rt[0].blend_enable)
{
@@ -196,7 +202,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
/* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
* this is just the crappy D3D naming */
- blend->blend_control = R300_ALPHA_BLEND_ENABLE |
+ blend_control = R300_ALPHA_BLEND_ENABLE |
r300_translate_blend_function(eqRGB) |
( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
@@ -220,7 +226,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
/* Enable reading from the colorbuffer. */
- blend->blend_control |= R300_READ_ENABLE;
+ blend_control |= R300_READ_ENABLE;
if (r300screen->caps.is_r500) {
/* Optimization: Depending on incoming pixels, we can
@@ -233,7 +239,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
(dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
dstA == PIPE_BLENDFACTOR_ZERO)) {
- blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
+ blend_control |= R500_SRC_ALPHA_0_NO_READ;
}
/* Disable reading if SRC_ALPHA == 1. */
@@ -242,7 +248,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
(dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
dstA == PIPE_BLENDFACTOR_ZERO)) {
- blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
+ blend_control |= R500_SRC_ALPHA_1_NO_READ;
}
}
}
@@ -272,31 +278,31 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
* pixels.
*/
if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
+ blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
} else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
+ blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
} else if (blend_discard_if_src_color_0(srcRGB, srcA,
dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
+ blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
} else if (blend_discard_if_src_color_1(srcRGB, srcA,
dstRGB, dstA)) {
- blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
+ blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
} else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
dstRGB, dstA)) {
- blend->blend_control |=
+ blend_control |=
R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
} else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
dstRGB, dstA)) {
- blend->blend_control |=
+ blend_control |=
R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
}
}
/* separate alpha */
if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
- blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
- blend->alpha_blend_control =
+ blend_control |= R300_SEPARATE_ALPHA_ENABLE;
+ alpha_blend_control =
r300_translate_blend_function(eqA) |
(r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
(r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
@@ -305,21 +311,21 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
/* PIPE_LOGICOP_* don't need to be translated, fortunately. */
if (state->logicop_enable) {
- blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
+ rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
(state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
}
/* Color channel masks for all MRTs. */
- blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
+ color_channel_mask = bgra_cmask(state->rt[0].colormask);
if (r300screen->caps.is_r500 && state->independent_blend_enable) {
if (state->rt[1].blend_enable) {
- blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
+ color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
}
if (state->rt[2].blend_enable) {
- blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
+ color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
}
if (state->rt[3].blend_enable) {
- blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
+ color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
}
}
@@ -330,11 +336,31 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
* This could be revisited if we ever get quality or conformance hints.
*
if (state->dither) {
- blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
+ dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
}
*/
+ /* Build a command buffer. */
+ BEGIN_CB(blend->cb, 8);
+ OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
+ OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
+ OUT_CB(blend_control);
+ OUT_CB(alpha_blend_control);
+ OUT_CB(color_channel_mask);
+ OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
+ END_CB;
+
+ /* The same as above, but with no colorbuffer reads and writes. */
+ BEGIN_CB(blend->cb_no_readwrite, 8);
+ OUT_CB_REG(R300_RB3D_ROPCNTL, rop);
+ OUT_CB_REG_SEQ(R300_RB3D_CBLEND, 3);
+ OUT_CB(0);
+ OUT_CB(0);
+ OUT_CB(0);
+ OUT_CB_REG(R300_RB3D_DITHER_CTL, dither);
+ END_CB;
+
return (void*)blend;
}
@@ -368,20 +394,26 @@ static void r300_set_blend_color(struct pipe_context* pipe,
struct r300_context* r300 = r300_context(pipe);
struct r300_blend_color_state* state =
(struct r300_blend_color_state*)r300->blend_color_state.state;
- union util_color uc;
+ CB_LOCALS;
- util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- state->blend_color = uc.ui;
+ if (r300->screen->caps.is_r500) {
+ /* XXX if FP16 blending is enabled, we should use the FP16 format */
+ BEGIN_CB(state->cb, 3);
+ OUT_CB_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
+ OUT_CB(float_to_fixed10(color->color[0]) |
+ (float_to_fixed10(color->color[3]) << 16));
+ OUT_CB(float_to_fixed10(color->color[2]) |
+ (float_to_fixed10(color->color[1]) << 16));
+ END_CB;
+ } else {
+ union util_color uc;
+ util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
- /* XXX if FP16 blending is enabled, we should use the FP16 format */
- state->blend_color_red_alpha =
- float_to_fixed10(color->color[0]) |
- (float_to_fixed10(color->color[3]) << 16);
- state->blend_color_green_blue =
- float_to_fixed10(color->color[2]) |
- (float_to_fixed10(color->color[1]) << 16);
+ BEGIN_CB(state->cb, 2);
+ OUT_CB_REG(R300_RB3D_BLEND_COLOR, uc.ui);
+ END_CB;
+ }
- r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
r300->blend_color_state.dirty = TRUE;
}
@@ -389,18 +421,27 @@ static void r300_set_clip_state(struct pipe_context* pipe,
const struct pipe_clip_state* state)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_clip_state *clip =
+ (struct r300_clip_state*)r300->clip_state.state;
+ CB_LOCALS;
- r300->clip = *state;
+ clip->clip = *state;
if (r300->screen->caps.has_tcl) {
- memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
- r300->clip_state.size = 29;
+ BEGIN_CB(clip->cb, 29);
+ OUT_CB_REG(R300_VAP_PVS_VECTOR_INDX_REG,
+ (r300->screen->caps.is_r500 ?
+ R500_PVS_UCP_START : R300_PVS_UCP_START));
+ OUT_CB_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4);
+ OUT_CB_TABLE(state->ucp, 6 * 4);
+ OUT_CB_REG(R300_VAP_CLIP_CNTL, ((1 << state->nr) - 1) |
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
+ END_CB;
r300->clip_state.dirty = TRUE;
} else {
draw_flush(r300->draw);
draw_set_clip_state(r300->draw, state);
- r300->clip_state.size = 2;
}
}
@@ -422,6 +463,9 @@ static void*
{
struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
+ CB_LOCALS;
+
+ dsa->dsa = *state;
/* Depth test setup. */
if (state->depth.enabled) {
@@ -494,9 +538,43 @@ static void*
dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
}
+ BEGIN_CB(&dsa->cb_begin, 8);
+ OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
+ OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CB(dsa->z_buffer_control);
+ OUT_CB(dsa->z_stencil_control);
+ OUT_CB(dsa->stencil_ref_mask);
+ OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf);
+ END_CB;
+
+ BEGIN_CB(dsa->cb_no_readwrite, 8);
+ OUT_CB_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
+ OUT_CB_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CB(0);
+ OUT_CB(0);
+ OUT_CB(0);
+ OUT_CB_REG(R500_ZB_STENCILREFMASK_BF, 0);
+ END_CB;
+
return (void*)dsa;
}
+static void r300_dsa_inject_stencilref(struct r300_context *r300)
+{
+ struct r300_dsa_state *dsa =
+ (struct r300_dsa_state*)r300->dsa_state.state;
+
+ if (!dsa)
+ return;
+
+ dsa->stencil_ref_mask =
+ (dsa->stencil_ref_mask & ~R300_STENCILREF_MASK) |
+ r300->stencil_ref.ref_value[0];
+ dsa->stencil_ref_bf =
+ (dsa->stencil_ref_bf & ~R300_STENCILREF_MASK) |
+ r300->stencil_ref.ref_value[1];
+}
+
/* Bind DSA state. */
static void r300_bind_dsa_state(struct pipe_context* pipe,
void* state)
@@ -508,6 +586,8 @@ static void r300_bind_dsa_state(struct pipe_context* pipe,
}
UPDATE_STATE(state, r300->dsa_state);
+
+ r300_dsa_inject_stencilref(r300);
}
/* Free DSA state. */
@@ -523,6 +603,8 @@ static void r300_set_stencil_ref(struct pipe_context* pipe,
struct r300_context* r300 = r300_context(pipe);
r300->stencil_ref = *sr;
+
+ r300_dsa_inject_stencilref(r300);
r300->dsa_state.dirty = TRUE;
}
@@ -577,21 +659,34 @@ static void r300_print_fb_surf_info(struct pipe_surface *surf, unsigned index,
tex->last_level, util_format_short_name(tex->format));
}
+static void copy_framebuffer_state(struct pipe_framebuffer_state *dst,
+ const struct pipe_framebuffer_state *src)
+{
+ unsigned i;
+
+ for (i = 0; i < src->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
+ }
+ for (; i < dst->nr_cbufs; i++) {
+ pipe_surface_reference(&dst->cbufs[i], NULL);
+ }
+ pipe_surface_reference(&dst->zsbuf, src->zsbuf);
+
+ dst->nr_cbufs = src->nr_cbufs;
+ dst->width = src->width;
+ dst->height = src->height;
+}
+
static void
r300_set_framebuffer_state(struct pipe_context* pipe,
const struct pipe_framebuffer_state* state)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state;
struct pipe_framebuffer_state *old_state = r300->fb_state.state;
unsigned max_width, max_height, i;
uint32_t zbuffer_bpp = 0;
- if (state->nr_cbufs > 4) {
- fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
- "refusing to bind framebuffer state!\n", __FUNCTION__);
- return;
- }
-
if (r300->screen->caps.is_r500) {
max_width = max_height = 4096;
} else if (r300->screen->caps.is_r400) {
@@ -610,7 +705,11 @@ static void
draw_flush(r300->draw);
}
+ r300->gpu_flush.dirty = TRUE;
+ r300->aa_state.dirty = TRUE;
r300->fb_state.dirty = TRUE;
+ r300->hyperz_state.dirty = TRUE;
+ r300->fb_state_pipelined.dirty = TRUE;
/* If nr_cbufs is changed from zero to non-zero or vice versa... */
if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
@@ -624,10 +723,12 @@ static void
/* The tiling flags are dependent on the surface miplevel, unfortunately. */
r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
- memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
+ copy_framebuffer_state(r300->fb_state.state, state);
- r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
- (state->zsbuf ? 10 : 0) + 9;
+ r300->fb_state.size =
+ 2 +
+ (8 * state->nr_cbufs) +
+ (state->zsbuf ? (r300->screen->caps.has_hiz ? 18 : 14) : 0);
/* Polygon offset depends on the zbuffer bit depth. */
if (state->zsbuf && r300->polygon_offset_enabled) {
@@ -646,6 +747,30 @@ static void
}
}
+ /* Set up AA config. */
+ if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
+ if (state->nr_cbufs && state->cbufs[0]->texture->nr_samples > 1) {
+ aa->aa_config = R300_GB_AA_CONFIG_AA_ENABLE;
+
+ switch (state->cbufs[0]->texture->nr_samples) {
+ case 2:
+ aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2;
+ break;
+ case 3:
+ aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3;
+ break;
+ case 4:
+ aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4;
+ break;
+ case 6:
+ aa->aa_config |= R300_GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6;
+ break;
+ }
+ } else {
+ aa->aa_config = 0;
+ }
+ }
+
if (DBG_ON(r300, DBG_FB)) {
fprintf(stderr, "r300: set_framebuffer_state:\n");
for (i = 0; i < state->nr_cbufs; i++) {
@@ -679,13 +804,12 @@ void r300_mark_fs_code_dirty(struct r300_context *r300)
r300->fs.dirty = TRUE;
r300->fs_rc_constant_state.dirty = TRUE;
r300->fs_constants.dirty = TRUE;
+ r300->fs.size = fs->shader->cb_code_size;
if (r300->screen->caps.is_r500) {
- r300->fs.size = r500_get_fs_atom_size(r300);
r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
} else {
- r300->fs.size = r300_get_fs_atom_size(r300);
r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
}
@@ -719,6 +843,7 @@ static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
tmp = ptr;
ptr = ptr->next;
rc_constants_destroy(&tmp->code.constants);
+ FREE(tmp->cb_code);
FREE(tmp);
}
FREE((void*)fs->state.tokens);
@@ -744,6 +869,27 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
int i;
float psiz;
+ uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
+ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
+ uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
+ uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
+ uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
+ uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
+ uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
+ uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
+ uint32_t polygon_mode; /* R300_GA_POLY_MODE: 0x4288 */
+ uint32_t clip_rule; /* R300_SC_CLIP_RULE: 0x43D0 */
+
+ /* Specifies top of Raster pipe specific enable controls,
+ * i.e. texture coordinates stuffing for points, lines, triangles */
+ uint32_t stuffing_enable; /* R300_GB_ENABLE: 0x4008 */
+
+ /* Point sprites texture coordinates, 0: lower left, 1: upper right */
+ float point_texcoord_left; /* R300_GA_POINT_S0: 0x4200 */
+ float point_texcoord_bottom; /* R300_GA_POINT_T0: 0x4204 */
+ float point_texcoord_right; /* R300_GA_POINT_S1: 0x4208 */
+ float point_texcoord_top; /* R300_GA_POINT_T1: 0x420c */
+ CB_LOCALS;
/* Copy rasterizer state. */
rs->rs = *state;
@@ -753,18 +899,18 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->rs_draw.sprite_coord_enable = 0; /* We can do this in HW. */
#ifdef PIPE_ARCH_LITTLE_ENDIAN
- rs->vap_control_status = R300_VC_NO_SWAP;
+ vap_control_status = R300_VC_NO_SWAP;
#else
- rs->vap_control_status = R300_VC_32BIT_SWAP;
+ vap_control_status = R300_VC_32BIT_SWAP;
#endif
/* If no TCL engine is present, turn off the HW TCL. */
if (!r300_screen(pipe->screen)->caps.has_tcl) {
- rs->vap_control_status |= R300_VAP_TCL_BYPASS;
+ vap_control_status |= R300_VAP_TCL_BYPASS;
}
/* Point size width and height. */
- rs->point_size =
+ point_size =
pack_float_16_6x(state->point_size) |
(pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
@@ -774,68 +920,67 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
* Clamp to [0, max FB size] */
psiz = pipe->screen->get_paramf(pipe->screen,
PIPE_CAP_MAX_POINT_WIDTH);
- rs->point_minmax =
+ point_minmax =
pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT;
} else {
/* We cannot disable the point-size vertex output,
* so clamp it. */
psiz = state->point_size;
- rs->point_minmax =
+ point_minmax =
(pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MIN_SHIFT) |
(pack_float_16_6x(psiz) << R300_GA_POINT_MINMAX_MAX_SHIFT);
}
/* Line control. */
- rs->line_control = pack_float_16_6x(state->line_width) |
+ line_control = pack_float_16_6x(state->line_width) |
R300_GA_LINE_CNTL_END_TYPE_COMP;
/* Enable polygon mode */
+ polygon_mode = 0;
if (state->fill_front != PIPE_POLYGON_MODE_FILL ||
state->fill_back != PIPE_POLYGON_MODE_FILL) {
- rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
+ polygon_mode = R300_GA_POLY_MODE_DUAL;
}
/* Front face */
if (state->front_ccw)
- rs->cull_mode = R300_FRONT_FACE_CCW;
+ cull_mode = R300_FRONT_FACE_CCW;
else
- rs->cull_mode = R300_FRONT_FACE_CW;
+ cull_mode = R300_FRONT_FACE_CW;
/* Polygon offset */
+ polygon_offset_enable = 0;
if (util_get_offset(state, state->fill_front)) {
- rs->polygon_offset_enable |= R300_FRONT_ENABLE;
+ polygon_offset_enable |= R300_FRONT_ENABLE;
}
if (util_get_offset(state, state->fill_back)) {
- rs->polygon_offset_enable |= R300_BACK_ENABLE;
+ polygon_offset_enable |= R300_BACK_ENABLE;
}
+ rs->polygon_offset_enable = polygon_offset_enable != 0;
+
/* Polygon mode */
- if (rs->polygon_mode) {
- rs->polygon_mode |=
+ if (polygon_mode) {
+ polygon_mode |=
r300_translate_polygon_mode_front(state->fill_front);
- rs->polygon_mode |=
+ polygon_mode |=
r300_translate_polygon_mode_back(state->fill_back);
}
if (state->cull_face & PIPE_FACE_FRONT) {
- rs->cull_mode |= R300_CULL_FRONT;
+ cull_mode |= R300_CULL_FRONT;
}
if (state->cull_face & PIPE_FACE_BACK) {
- rs->cull_mode |= R300_CULL_BACK;
- }
-
- if (rs->polygon_offset_enable) {
- rs->depth_offset = state->offset_units;
- rs->depth_scale = state->offset_scale;
+ cull_mode |= R300_CULL_BACK;
}
if (state->line_stipple_enable) {
- rs->line_stipple_config =
+ line_stipple_config =
R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
(fui((float)state->line_stipple_factor) &
R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
/* XXX this might need to be scaled up */
- rs->line_stipple_value = state->line_stipple_pattern;
+ line_stipple_value = state->line_stipple_pattern;
}
if (state->flatshade) {
@@ -844,32 +989,80 @@ static void* r300_create_rs_state(struct pipe_context* pipe,
rs->color_control = R300_SHADE_MODEL_SMOOTH;
}
- rs->clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
+ clip_rule = state->scissor ? 0xAAAA : 0xFFFF;
/* Point sprites */
+ stuffing_enable = 0;
if (state->sprite_coord_enable) {
- rs->stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
+ stuffing_enable = R300_GB_POINT_STUFF_ENABLE;
for (i = 0; i < 8; i++) {
if (state->sprite_coord_enable & (1 << i))
- rs->stuffing_enable |=
+ stuffing_enable |=
R300_GB_TEX_STR << (R300_GB_TEX0_SOURCE_SHIFT + (i*2));
}
- rs->point_texcoord_left = 0.0f;
- rs->point_texcoord_right = 1.0f;
+ point_texcoord_left = 0.0f;
+ point_texcoord_right = 1.0f;
switch (state->sprite_coord_mode) {
case PIPE_SPRITE_COORD_UPPER_LEFT:
- rs->point_texcoord_top = 0.0f;
- rs->point_texcoord_bottom = 1.0f;
+ point_texcoord_top = 0.0f;
+ point_texcoord_bottom = 1.0f;
break;
case PIPE_SPRITE_COORD_LOWER_LEFT:
- rs->point_texcoord_top = 1.0f;
- rs->point_texcoord_bottom = 0.0f;
+ point_texcoord_top = 1.0f;
+ point_texcoord_bottom = 0.0f;
break;
}
}
+ /* Build the main command buffer. */
+ BEGIN_CB(rs->cb_main, 25);
+ OUT_CB_REG(R300_VAP_CNTL_STATUS, vap_control_status);
+ OUT_CB_REG(R300_GA_POINT_SIZE, point_size);
+ OUT_CB_REG_SEQ(R300_GA_POINT_MINMAX, 2);
+ OUT_CB(point_minmax);
+ OUT_CB(line_control);
+ OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_ENABLE, 2);
+ OUT_CB(polygon_offset_enable);
+ rs->cull_mode_index = 9;
+ OUT_CB(cull_mode);
+ OUT_CB_REG(R300_GA_LINE_STIPPLE_CONFIG, line_stipple_config);
+ OUT_CB_REG(R300_GA_LINE_STIPPLE_VALUE, line_stipple_value);
+ OUT_CB_REG(R300_GA_POLY_MODE, polygon_mode);
+ OUT_CB_REG(R300_SC_CLIP_RULE, clip_rule);
+ OUT_CB_REG(R300_GB_ENABLE, stuffing_enable);
+ OUT_CB_REG_SEQ(R300_GA_POINT_S0, 4);
+ OUT_CB_32F(point_texcoord_left);
+ OUT_CB_32F(point_texcoord_bottom);
+ OUT_CB_32F(point_texcoord_right);
+ OUT_CB_32F(point_texcoord_top);
+ END_CB;
+
+ /* Build the two command buffers for polygon offset setup. */
+ if (polygon_offset_enable) {
+ float scale = state->offset_scale * 12;
+ float offset = state->offset_units * 4;
+
+ BEGIN_CB(rs->cb_poly_offset_zb16, 5);
+ OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
+ OUT_CB_32F(scale);
+ OUT_CB_32F(offset);
+ OUT_CB_32F(scale);
+ OUT_CB_32F(offset);
+ END_CB;
+
+ offset = state->offset_units * 2;
+
+ BEGIN_CB(rs->cb_poly_offset_zb24, 5);
+ OUT_CB_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 4);
+ OUT_CB_32F(scale);
+ OUT_CB_32F(offset);
+ OUT_CB_32F(scale);
+ OUT_CB_32F(offset);
+ END_CB;
+ }
+
return (void*)rs;
}
@@ -899,7 +1092,7 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
}
UPDATE_STATE(state, r300->rs_state);
- r300->rs_state.size = 27 + (r300->polygon_offset_enabled ? 5 : 0);
+ r300->rs_state.size = 25 + (r300->polygon_offset_enabled ? 5 : 0);
if (last_sprite_coord_enable != r300->sprite_coord_enable ||
last_two_sided_color != r300->two_sided_color) {
@@ -925,10 +1118,34 @@ static void*
sampler->state = *state;
+ /* r300 doesn't handle CLAMP and MIRROR_CLAMP correctly when either MAG
+ * or MIN filter is NEAREST. Since texwrap produces same results
+ * for CLAMP and CLAMP_TO_EDGE, we use them instead. */
+ if (sampler->state.min_img_filter == PIPE_TEX_FILTER_NEAREST ||
+ sampler->state.mag_img_filter == PIPE_TEX_FILTER_NEAREST) {
+ /* Wrap S. */
+ if (sampler->state.wrap_s == PIPE_TEX_WRAP_CLAMP)
+ sampler->state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ else if (sampler->state.wrap_s == PIPE_TEX_WRAP_MIRROR_CLAMP)
+ sampler->state.wrap_s = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+
+ /* Wrap T. */
+ if (sampler->state.wrap_t == PIPE_TEX_WRAP_CLAMP)
+ sampler->state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ else if (sampler->state.wrap_t == PIPE_TEX_WRAP_MIRROR_CLAMP)
+ sampler->state.wrap_t = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+
+ /* Wrap R. */
+ if (sampler->state.wrap_r == PIPE_TEX_WRAP_CLAMP)
+ sampler->state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ else if (sampler->state.wrap_r == PIPE_TEX_WRAP_MIRROR_CLAMP)
+ sampler->state.wrap_r = PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+ }
+
sampler->filter0 |=
- (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
- (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
- (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
+ (r300_translate_wrap(sampler->state.wrap_s) << R300_TX_WRAP_S_SHIFT) |
+ (r300_translate_wrap(sampler->state.wrap_t) << R300_TX_WRAP_T_SHIFT) |
+ (r300_translate_wrap(sampler->state.wrap_r) << R300_TX_WRAP_R_SHIFT);
sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
state->mag_img_filter,
@@ -995,6 +1212,31 @@ static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
FREE(state);
}
+static uint32_t r300_assign_texture_cache_region(unsigned index, unsigned num)
+{
+ /* This looks like a hack, but I believe it's suppose to work like
+ * that. To illustrate how this works, let's assume you have 5 textures.
+ * From docs, 5 and the successive numbers are:
+ *
+ * FOURTH_1 = 5
+ * FOURTH_2 = 6
+ * FOURTH_3 = 7
+ * EIGHTH_0 = 8
+ * EIGHTH_1 = 9
+ *
+ * First 3 textures will get 3/4 of size of the cache, divived evenly
+ * between them. The last 1/4 of the cache must be divided between
+ * the last 2 textures, each will therefore get 1/8 of the cache.
+ * Why not just to use "5 + texture_index" ?
+ *
+ * This simple trick works for all "num" <= 16.
+ */
+ if (num <= 1)
+ return R300_TX_CACHE(R300_TX_CACHE_WHOLE);
+ else
+ return R300_TX_CACHE(num + index);
+}
+
static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
unsigned count,
struct pipe_sampler_view** views)
@@ -1003,7 +1245,7 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
struct r300_textures_state* state =
(struct r300_textures_state*)r300->textures_state.state;
struct r300_texture *texture;
- unsigned i;
+ unsigned i, real_num_views = 0, view_index = 0;
unsigned tex_units = r300->screen->caps.num_tex_units;
boolean dirty_tex = FALSE;
@@ -1011,6 +1253,12 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
return;
}
+ /* Calculate the real number of views. */
+ for (i = 0; i < count; i++) {
+ if (views[i])
+ real_num_views++;
+ }
+
for (i = 0; i < count; i++) {
if (&state->sampler_views[i]->base != views[i]) {
pipe_sampler_view_reference(
@@ -1030,6 +1278,10 @@ static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
if (texture->uses_pitch) {
r300->fs_rc_constant_state.dirty = TRUE;
}
+
+ state->sampler_views[i]->texcache_region =
+ r300_assign_texture_cache_region(view_index, real_num_views);
+ view_index++;
}
}
@@ -1167,15 +1419,15 @@ static void r300_set_vertex_buffers(struct pipe_context* pipe,
if (r300->screen->caps.has_tcl) {
/* HW TCL. */
- /* Check if the stride is aligned to the size of DWORD. */
+ r300->incompatible_vb_layout = FALSE;
+
+ /* Check if the strides and offsets are aligned to the size of DWORD. */
for (i = 0; i < count; i++) {
if (buffers[i].buffer) {
- if (buffers[i].stride % 4 != 0) {
- // XXX Shouldn't we align the buffer?
- fprintf(stderr, "r300: set_vertex_buffers: "
- "Unaligned buffer stride %i isn't supported.\n",
- buffers[i].stride);
- abort();
+ if (buffers[i].stride % 4 != 0 ||
+ buffers[i].buffer_offset % 4 != 0) {
+ r300->incompatible_vb_layout = TRUE;
+ break;
}
}
}
@@ -1248,7 +1500,7 @@ static void r300_vertex_psc(struct r300_vertex_element_state *velems)
* so PSC should just route stuff based on the vertex elements,
* and not on attrib information. */
for (i = 0; i < velems->count; i++) {
- format = velems->velem[i].src_format;
+ format = velems->hw_format[i];
type = r300_translate_vertex_data_type(format);
if (type == R300_INVALID_FORMAT) {
@@ -1280,12 +1532,15 @@ static void r300_vertex_psc(struct r300_vertex_element_state *velems)
vstream->count = (i >> 1) + 1;
}
+#define FORMAT_REPLACE(what, withwhat) \
+ case PIPE_FORMAT_##what: *format = PIPE_FORMAT_##withwhat; break
+
static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
unsigned count,
const struct pipe_vertex_element* attribs)
{
struct r300_vertex_element_state *velems;
- unsigned i, size;
+ unsigned i;
enum pipe_format *format;
assert(count <= PIPE_MAX_ATTRIBS);
@@ -1295,86 +1550,68 @@ static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
if (r300_screen(pipe->screen)->caps.has_tcl) {
- r300_vertex_psc(velems);
-
- /* Check if the format is aligned to the size of DWORD.
- * We only care about the blocksizes of the formats since
- * swizzles are already set up. */
+ /* Set the best hw format in case the original format is not
+ * supported by hw. */
for (i = 0; i < count; i++) {
- format = &velems->velem[i].src_format;
+ velems->hw_format[i] = velems->velem[i].src_format;
+ format = &velems->hw_format[i];
- /* Replace some formats with their aligned counterparts,
- * this is OK because we check for aligned strides too. */
+ /* This is basically the list of unsupported formats.
+ * For now we don't care about the alignment, that's going to
+ * be sorted out after the PSC setup. */
switch (*format) {
- /* Align to RGBA8. */
- case PIPE_FORMAT_R8_UNORM:
- case PIPE_FORMAT_R8G8_UNORM:
- case PIPE_FORMAT_R8G8B8_UNORM:
- *format = PIPE_FORMAT_R8G8B8A8_UNORM;
- continue;
- case PIPE_FORMAT_R8_SNORM:
- case PIPE_FORMAT_R8G8_SNORM:
- case PIPE_FORMAT_R8G8B8_SNORM:
- *format = PIPE_FORMAT_R8G8B8A8_SNORM;
- continue;
- case PIPE_FORMAT_R8_USCALED:
- case PIPE_FORMAT_R8G8_USCALED:
- case PIPE_FORMAT_R8G8B8_USCALED:
- *format = PIPE_FORMAT_R8G8B8A8_USCALED;
- continue;
- case PIPE_FORMAT_R8_SSCALED:
- case PIPE_FORMAT_R8G8_SSCALED:
- case PIPE_FORMAT_R8G8B8_SSCALED:
- *format = PIPE_FORMAT_R8G8B8A8_SSCALED;
- continue;
-
- /* Align to RG16. */
- case PIPE_FORMAT_R16_UNORM:
- *format = PIPE_FORMAT_R16G16_UNORM;
- continue;
- case PIPE_FORMAT_R16_SNORM:
- *format = PIPE_FORMAT_R16G16_SNORM;
- continue;
- case PIPE_FORMAT_R16_USCALED:
- *format = PIPE_FORMAT_R16G16_USCALED;
- continue;
- case PIPE_FORMAT_R16_SSCALED:
- *format = PIPE_FORMAT_R16G16_SSCALED;
- continue;
- case PIPE_FORMAT_R16_FLOAT:
- *format = PIPE_FORMAT_R16G16_FLOAT;
- continue;
-
- /* Align to RGBA16. */
- case PIPE_FORMAT_R16G16B16_UNORM:
- *format = PIPE_FORMAT_R16G16B16A16_UNORM;
- continue;
- case PIPE_FORMAT_R16G16B16_SNORM:
- *format = PIPE_FORMAT_R16G16B16A16_SNORM;
- continue;
- case PIPE_FORMAT_R16G16B16_USCALED:
- *format = PIPE_FORMAT_R16G16B16A16_USCALED;
- continue;
- case PIPE_FORMAT_R16G16B16_SSCALED:
- *format = PIPE_FORMAT_R16G16B16A16_SSCALED;
- continue;
- case PIPE_FORMAT_R16G16B16_FLOAT:
- *format = PIPE_FORMAT_R16G16B16A16_FLOAT;
- continue;
+ FORMAT_REPLACE(R64_FLOAT, R32_FLOAT);
+ FORMAT_REPLACE(R64G64_FLOAT, R32G32_FLOAT);
+ FORMAT_REPLACE(R64G64B64_FLOAT, R32G32B32_FLOAT);
+ FORMAT_REPLACE(R64G64B64A64_FLOAT, R32G32B32A32_FLOAT);
+
+ FORMAT_REPLACE(R32_UNORM, R32_FLOAT);
+ FORMAT_REPLACE(R32G32_UNORM, R32G32_FLOAT);
+ FORMAT_REPLACE(R32G32B32_UNORM, R32G32B32_FLOAT);
+ FORMAT_REPLACE(R32G32B32A32_UNORM, R32G32B32A32_FLOAT);
+
+ FORMAT_REPLACE(R32_USCALED, R32_FLOAT);
+ FORMAT_REPLACE(R32G32_USCALED, R32G32_FLOAT);
+ FORMAT_REPLACE(R32G32B32_USCALED, R32G32B32_FLOAT);
+ FORMAT_REPLACE(R32G32B32A32_USCALED,R32G32B32A32_FLOAT);
+
+ FORMAT_REPLACE(R32_SNORM, R32_FLOAT);
+ FORMAT_REPLACE(R32G32_SNORM, R32G32_FLOAT);
+ FORMAT_REPLACE(R32G32B32_SNORM, R32G32B32_FLOAT);
+ FORMAT_REPLACE(R32G32B32A32_SNORM, R32G32B32A32_FLOAT);
+
+ FORMAT_REPLACE(R32_SSCALED, R32_FLOAT);
+ FORMAT_REPLACE(R32G32_SSCALED, R32G32_FLOAT);
+ FORMAT_REPLACE(R32G32B32_SSCALED, R32G32B32_FLOAT);
+ FORMAT_REPLACE(R32G32B32A32_SSCALED,R32G32B32A32_FLOAT);
+
+ FORMAT_REPLACE(R32_FIXED, R32_FLOAT);
+ FORMAT_REPLACE(R32G32_FIXED, R32G32_FLOAT);
+ FORMAT_REPLACE(R32G32B32_FIXED, R32G32B32_FLOAT);
+ FORMAT_REPLACE(R32G32B32A32_FIXED, R32G32B32A32_FLOAT);
default:;
}
- size = util_format_get_blocksize(*format);
+ velems->incompatible_layout =
+ velems->incompatible_layout ||
+ velems->velem[i].src_format != velems->hw_format[i] ||
+ velems->velem[i].src_offset % 4 != 0;
+ }
- if (size % 4 != 0) {
- /* XXX Shouldn't we align the format? */
- fprintf(stderr, "r300_create_vertex_elements_state: "
- "Unaligned format %s:%i isn't supported\n",
- util_format_short_name(*format), size);
- assert(0);
- abort();
- }
+ /* Now setup PSC.
+ * The unused components will be replaced by (..., 0, 1). */
+ r300_vertex_psc(velems);
+
+ /* Align the formats to the size of DWORD.
+ * We only care about the blocksizes of the formats since
+ * swizzles are already set up.
+ * Also compute the vertex size. */
+ for (i = 0; i < count; i++) {
+ /* This is OK because we check for aligned strides too. */
+ velems->hw_format_size[i] =
+ align(util_format_get_blocksize(velems->hw_format[i]), 4);
+ velems->vertex_size_dwords += velems->hw_format_size[i] / 4;
}
}
}
@@ -1412,7 +1649,6 @@ static void* r300_create_vs_state(struct pipe_context* pipe,
const struct pipe_shader_state* shader)
{
struct r300_context* r300 = r300_context(pipe);
-
struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
/* Copy state directly into shader. */
@@ -1490,7 +1726,7 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
struct r300_context* r300 = r300_context(pipe);
struct r300_constant_buffer *cbuf;
struct pipe_transfer *tr;
- void *mapped;
+ float *mapped;
int max_size = 0, max_size_bytes = 0, clamped_size = 0;
switch (shader) {
@@ -1529,10 +1765,20 @@ static void r300_set_constant_buffer(struct pipe_context *pipe,
fprintf(stderr, "r300: Max size of the constant buffer is "
"%i*4 floats.\n", max_size);
}
- clamped_size = MIN2(buf->width0, max_size_bytes);
- memcpy(cbuf->constants, mapped, clamped_size);
+ clamped_size = MIN2(buf->width0, max_size_bytes);
cbuf->count = clamped_size / (4 * sizeof(float));
+
+ if (shader == PIPE_SHADER_FRAGMENT && !r300->screen->caps.is_r500) {
+ unsigned i,j;
+
+ /* Convert constants to float24. */
+ for (i = 0; i < cbuf->count; i++)
+ for (j = 0; j < 4; j++)
+ cbuf->constants[i][j] = pack_float24(mapped[i*4+j]);
+ } else {
+ memcpy(cbuf->constants, mapped, clamped_size);
+ }
}
if (shader == PIPE_SHADER_VERTEX) {
diff --git a/src/gallium/drivers/r300/r300_state.h b/src/gallium/drivers/r300/r300_state.h
deleted file mode 100644
index 1d557506cf..0000000000
--- a/src/gallium/drivers/r300/r300_state.h
+++ /dev/null
@@ -1,30 +0,0 @@
-/*
- * Copyright 2008 Marek Olšák <maraeo@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#ifndef R300_STATE_H
-#define R300_STATE_H
-
-struct r300_context;
-
-void r300_mark_fs_code_dirty(struct r300_context *r300);
-
-#endif /* R300_STATE_H */
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index cc75fad3bb..3aa8deb63c 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -31,7 +31,6 @@
#include "r300_hyperz.h"
#include "r300_screen.h"
#include "r300_shader_semantics.h"
-#include "r300_state.h"
#include "r300_state_derived.h"
#include "r300_state_inlines.h"
#include "r300_texture.h"
@@ -537,6 +536,10 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
UTIL_FORMAT_SWIZZLE_X
};
+ /* The KIL opcode fix, see below. */
+ if (!count && !r300->screen->caps.is_r500)
+ count = 1;
+
state->tx_enable = 0;
state->count = 0;
size = 2;
@@ -555,6 +558,9 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
texstate->filter1 = sampler->filter1;
texstate->border_color = sampler->border_color;
+ /* Assign a texture cache region. */
+ texstate->format.format1 |= view->texcache_region;
+
/* If compare mode is disabled, the sampler view swizzles
* are stored in the format.
* Otherwise, swizzles must be applied after the compare mode
@@ -613,6 +619,36 @@ static void r300_merge_textures_and_samplers(struct r300_context* r300)
size += 16;
state->count = i+1;
+ } else {
+ /* For the KIL opcode to work on r3xx-r4xx, the texture unit
+ * assigned to this opcode (it's always the first one) must be
+ * enabled. Otherwise the opcode doesn't work.
+ *
+ * In order to not depend on the fragment shader, we just make
+ * the first unit enabled all the time. */
+ if (i == 0 && !r300->screen->caps.is_r500) {
+ pipe_sampler_view_reference(
+ (struct pipe_sampler_view**)&state->sampler_views[i],
+ &r300->texkill_sampler->base);
+
+ state->tx_enable |= 1 << i;
+
+ texstate = &state->regs[i];
+
+ /* Just set some valid state. */
+ texstate->format = r300->texkill_sampler->format;
+ texstate->filter0 =
+ r300_translate_tex_filters(PIPE_TEX_FILTER_NEAREST,
+ PIPE_TEX_FILTER_NEAREST,
+ PIPE_TEX_FILTER_NEAREST,
+ FALSE);
+ texstate->filter1 = 0;
+ texstate->border_color = 0;
+
+ texstate->filter0 |= i << 28;
+ size += 16;
+ state->count = i+1;
+ }
}
}
diff --git a/src/gallium/drivers/r300/r300_state_invariant.c b/src/gallium/drivers/r300/r300_state_invariant.c
deleted file mode 100644
index 34d3a169d5..0000000000
--- a/src/gallium/drivers/r300/r300_state_invariant.c
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Copyright 2009 Joakim Sindholt <opensource@zhasha.com>
- * Corbin Simpson <MostAwesomeDude@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#include "r300_context.h"
-#include "r300_cs.h"
-#include "r300_reg.h"
-#include "r300_screen.h"
-#include "r300_state_invariant.h"
-
-/* Calculate and emit invariant state. This is data that the 3D engine
- * will probably want at the beginning of every CS, but it's not currently
- * handled by any CSO setup, and in addition it doesn't really change much.
- *
- * Note that eventually this should be empty, but it's useful for development
- * and general unduplication of code. */
-void r300_emit_invariant_state(struct r300_context* r300,
- unsigned size, void* state)
-{
- CS_LOCALS(r300);
-
- if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
- /* Subpixel multisampling for AA. */
- BEGIN_CS(4);
- OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
- OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
- END_CS;
- }
-
- BEGIN_CS(12 + (r300->screen->caps.has_tcl ? 2 : 0));
-
- /*** Graphics Backend (GB) ***/
- /* Source of fog depth */
- OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
-
- /*** Fog (FG) ***/
- OUT_CS_REG(R300_FG_FOG_BLEND, 0x0);
- OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0);
- OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0);
- OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0);
-
- /*** VAP ***/
- /* Sign/normalize control */
- OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
- /* TCL-only stuff */
- if (r300->screen->caps.has_tcl) {
- /* Amount of time to wait for vertex fetches in PVS */
- OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
- }
-
- END_CS;
-
- /* XXX unsorted stuff from surface_fill */
- BEGIN_CS(38 + (r300->screen->caps.has_tcl ? 7 : 0) +
- (r300->screen->caps.is_rv350 ? 4 : 0));
-
- if (r300->screen->caps.has_tcl) {
- /*Flushing PVS is required before the VAP_GB registers can be changed*/
- OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0);
- OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
- OUT_CS_32F(1.0);
- OUT_CS_32F(1.0);
- OUT_CS_32F(1.0);
- OUT_CS_32F(1.0);
- }
- /* XXX line tex stuffing */
- OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1);
- OUT_CS_32F(0.0);
- OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1);
- OUT_CS_32F(1.0);
- OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
- (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
- /* XXX this big chunk should be refactored into rs_state */
- OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
- OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
- OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
- OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
- OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
- OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
- OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
- OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
- OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
- OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
- OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
- OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
-
- if (r300->screen->caps.is_rv350) {
- OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
- OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
- }
-
- OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
- OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
- OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
- OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
- END_CS;
-}
diff --git a/src/gallium/drivers/r300/r300_state_invariant.h b/src/gallium/drivers/r300/r300_state_invariant.h
deleted file mode 100644
index 83d031c7fe..0000000000
--- a/src/gallium/drivers/r300/r300_state_invariant.h
+++ /dev/null
@@ -1,31 +0,0 @@
-/*
- * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * on the rights to use, copy, modify, merge, publish, distribute, sub
- * license, and/or sell copies of the Software, and to permit persons to whom
- * the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
- * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- * USE OR OTHER DEALINGS IN THE SOFTWARE. */
-
-#ifndef R300_STATE_INVARIANT_H
-#define R300_STATE_INVARIANT_H
-
-struct r300_context;
-
-void r300_emit_invariant_state(struct r300_context* r300,
- unsigned size, void* state);
-
-#endif /* R300_STATE_INVARIANT_H */
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c
index 5a013e2a25..6206570fca 100644
--- a/src/gallium/drivers/r300/r300_texture.c
+++ b/src/gallium/drivers/r300/r300_texture.c
@@ -21,30 +21,28 @@
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
-#include "pipe/p_screen.h"
-
-#include "util/u_format.h"
-#include "util/u_format_s3tc.h"
-#include "util/u_math.h"
-#include "util/u_memory.h"
+/* Always include headers in the reverse order!! ~ M. */
+#include "r300_texture.h"
#include "r300_context.h"
#include "r300_reg.h"
-#include "r300_texture.h"
#include "r300_transfer.h"
#include "r300_screen.h"
#include "r300_winsys.h"
-#define TILE_WIDTH 0
-#define TILE_HEIGHT 1
+#include "util/u_format.h"
+#include "util/u_format_s3tc.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "pipe/p_screen.h"
-static const unsigned microblock_table[5][3][2] = {
- /*linear tiled square-tiled */
- {{32, 1}, {8, 4}, {0, 0}}, /* 8 bits per pixel */
- {{16, 1}, {8, 2}, {4, 4}}, /* 16 bits per pixel */
- {{ 8, 1}, {4, 2}, {0, 0}}, /* 32 bits per pixel */
- {{ 4, 1}, {0, 0}, {2, 2}}, /* 64 bits per pixel */
- {{ 2, 1}, {0, 0}, {0, 0}} /* 128 bits per pixel */
+/* XXX NO! just no! */
+#include "state_tracker/drm_driver.h"
+
+enum r300_dim {
+ DIM_WIDTH = 0,
+ DIM_HEIGHT = 1
};
unsigned r300_get_swizzle_combined(const unsigned char *swizzle_format,
@@ -596,21 +594,21 @@ static void r300_texture_setup_fb_state(struct r300_screen* screen,
/* Set framebuffer state. */
if (util_format_is_depth_or_stencil(tex->b.b.format)) {
for (i = 0; i <= tex->b.b.last_level; i++) {
- tex->fb_state.depthpitch[i] =
+ tex->fb_state.pitch[i] =
tex->hwpitch[i] |
R300_DEPTHMACROTILE(tex->mip_macrotile[i]) |
R300_DEPTHMICROTILE(tex->microtile);
}
- tex->fb_state.zb_format = r300_translate_zsformat(tex->b.b.format);
+ tex->fb_state.format = r300_translate_zsformat(tex->b.b.format);
} else {
for (i = 0; i <= tex->b.b.last_level; i++) {
- tex->fb_state.colorpitch[i] =
+ tex->fb_state.pitch[i] =
tex->hwpitch[i] |
r300_translate_colorformat(tex->b.b.format) |
R300_COLOR_TILE(tex->mip_macrotile[i]) |
R300_COLOR_MICROTILE(tex->microtile);
}
- tex->fb_state.us_out_fmt = r300_translate_out_fmt(tex->b.b.format);
+ tex->fb_state.format = r300_translate_out_fmt(tex->b.b.format);
}
}
@@ -620,8 +618,10 @@ void r300_texture_reinterpret_format(struct pipe_screen *screen,
{
struct r300_screen *r300screen = r300_screen(screen);
- SCREEN_DBG(r300screen, DBG_TEX, "r300: texture_reinterpret_format: %s -> %s\n",
- util_format_short_name(tex->format), util_format_short_name(new_format));
+ SCREEN_DBG(r300screen, DBG_TEX,
+ "r300: texture_reinterpret_format: %s -> %s\n",
+ util_format_short_name(tex->format),
+ util_format_short_name(new_format));
tex->format = new_format;
@@ -648,36 +648,65 @@ unsigned r300_texture_get_offset(struct r300_texture* tex, unsigned level,
}
}
-/**
- * Return the width (dim==TILE_WIDTH) or height (dim==TILE_HEIGHT) of one tile
- * of the given texture.
- */
-static unsigned r300_texture_get_tile_size(struct r300_texture* tex,
- int dim, boolean macrotile)
+/* Returns the number of pixels that the texture should be aligned to
+ * in the given dimension. */
+static unsigned r300_get_pixel_alignment(struct r300_texture *tex,
+ enum r300_buffer_tiling macrotile,
+ enum r300_dim dim)
{
- unsigned pixsize, tile_size;
-
- pixsize = util_format_get_blocksize(tex->b.b.format);
- tile_size = microblock_table[util_logbase2(pixsize)][tex->microtile][dim];
-
- if (macrotile) {
- tile_size *= 8;
+ static const unsigned table[2][5][3][2] =
+ {
+ {
+ /* Macro: linear linear linear
+ Micro: linear tiled square-tiled */
+ {{ 32, 1}, { 8, 4}, { 0, 0}}, /* 8 bits per pixel */
+ {{ 16, 1}, { 8, 2}, { 4, 4}}, /* 16 bits per pixel */
+ {{ 8, 1}, { 4, 2}, { 0, 0}}, /* 32 bits per pixel */
+ {{ 4, 1}, { 0, 0}, { 2, 2}}, /* 64 bits per pixel */
+ {{ 2, 1}, { 0, 0}, { 0, 0}} /* 128 bits per pixel */
+ },
+ {
+ /* Macro: tiled tiled tiled
+ Micro: linear tiled square-tiled */
+ {{256, 8}, {64, 32}, { 0, 0}}, /* 8 bits per pixel */
+ {{128, 8}, {64, 16}, {32, 32}}, /* 16 bits per pixel */
+ {{ 64, 8}, {32, 16}, { 0, 0}}, /* 32 bits per pixel */
+ {{ 32, 8}, { 0, 0}, {16, 16}}, /* 64 bits per pixel */
+ {{ 16, 8}, { 0, 0}, { 0, 0}} /* 128 bits per pixel */
+ }
+ };
+ static const unsigned aa_block[2] = {4, 8};
+ unsigned res = 0;
+ unsigned pixsize = util_format_get_blocksize(tex->b.b.format);
+
+ assert(macrotile <= R300_BUFFER_TILED);
+ assert(tex->microtile <= R300_BUFFER_SQUARETILED);
+ assert(pixsize <= 16);
+ assert(dim <= DIM_HEIGHT);
+
+ if (tex->b.b.nr_samples > 1) {
+ /* Multisampled textures have their own alignment scheme. */
+ if (pixsize == 4)
+ res = aa_block[dim];
+ } else {
+ /* Standard alignment. */
+ res = table[macrotile][util_logbase2(pixsize)][tex->microtile][dim];
}
- assert(tile_size);
- return tile_size;
+ assert(res);
+ return res;
}
/* Return true if macrotiling should be enabled on the miplevel. */
static boolean r300_texture_macro_switch(struct r300_texture *tex,
unsigned level,
boolean rv350_mode,
- int dim)
+ enum r300_dim dim)
{
unsigned tile, texdim;
- tile = r300_texture_get_tile_size(tex, dim, TRUE);
- if (dim == TILE_WIDTH) {
+ tile = r300_get_pixel_alignment(tex, R300_BUFFER_TILED, dim);
+ if (dim == DIM_WIDTH) {
texdim = u_minify(tex->b.b.width0, level);
} else {
texdim = u_minify(tex->b.b.height0, level);
@@ -713,8 +742,8 @@ unsigned r300_texture_get_stride(struct r300_screen* screen,
width = u_minify(tex->b.b.width0, level);
if (util_format_is_plain(tex->b.b.format)) {
- tile_width = r300_texture_get_tile_size(tex, TILE_WIDTH,
- tex->mip_macrotile[level]);
+ tile_width = r300_get_pixel_alignment(tex, tex->mip_macrotile[level],
+ DIM_WIDTH);
width = align(width, tile_width);
stride = util_format_get_stride(tex->b.b.format, width);
@@ -743,8 +772,8 @@ static unsigned r300_texture_get_nblocksy(struct r300_texture* tex,
height = u_minify(tex->b.b.height0, level);
if (util_format_is_plain(tex->b.b.format)) {
- tile_height = r300_texture_get_tile_size(tex, TILE_HEIGHT,
- tex->mip_macrotile[level]);
+ tile_height = r300_get_pixel_alignment(tex, tex->mip_macrotile[level],
+ DIM_HEIGHT);
height = align(height, tile_height);
/* This is needed for the kernel checker, unfortunately. */
@@ -784,21 +813,26 @@ static void r300_setup_miptree(struct r300_screen* screen,
unsigned stride, size, layer_size, nblocksy, i;
boolean rv350_mode = screen->caps.is_rv350;
- SCREEN_DBG(screen, DBG_TEXALLOC, "r300: Making miptree for texture, format %s\n",
- util_format_short_name(base->format));
+ SCREEN_DBG(screen, DBG_TEXALLOC,
+ "r300: Making miptree for texture, format %s\n",
+ util_format_short_name(base->format));
for (i = 0; i <= base->last_level; i++) {
/* Let's see if this miplevel can be macrotiled. */
tex->mip_macrotile[i] =
(tex->macrotile == R300_BUFFER_TILED &&
- r300_texture_macro_switch(tex, i, rv350_mode, TILE_WIDTH) &&
- r300_texture_macro_switch(tex, i, rv350_mode, TILE_HEIGHT)) ?
+ r300_texture_macro_switch(tex, i, rv350_mode, DIM_WIDTH) &&
+ r300_texture_macro_switch(tex, i, rv350_mode, DIM_HEIGHT)) ?
R300_BUFFER_TILED : R300_BUFFER_LINEAR;
stride = r300_texture_get_stride(screen, tex, i);
nblocksy = r300_texture_get_nblocksy(tex, i);
layer_size = stride * nblocksy;
+ if (base->nr_samples) {
+ layer_size *= base->nr_samples;
+ }
+
if (base->target == PIPE_TEXTURE_CUBE)
size = layer_size * 6;
else
@@ -864,8 +898,8 @@ static void r300_setup_tiling(struct pipe_screen *screen,
}
/* Set macrotiling. */
- if (r300_texture_macro_switch(tex, 0, rv350_mode, TILE_WIDTH) &&
- r300_texture_macro_switch(tex, 0, rv350_mode, TILE_HEIGHT)) {
+ if (r300_texture_macro_switch(tex, 0, rv350_mode, DIM_WIDTH) &&
+ r300_texture_macro_switch(tex, 0, rv350_mode, DIM_HEIGHT)) {
tex->macrotile = R300_BUFFER_TILED;
}
}
@@ -899,17 +933,14 @@ static boolean r300_texture_get_handle(struct pipe_screen* screen,
{
struct r300_winsys_screen *rws = (struct r300_winsys_screen *)screen->winsys;
struct r300_texture* tex = (struct r300_texture*)texture;
- unsigned stride;
if (!tex) {
return FALSE;
}
- stride = r300_texture_get_stride(r300_screen(screen), tex, 0);
-
- rws->buffer_get_handle(rws, tex->buffer, stride, whandle);
+ whandle->stride = r300_texture_get_stride(r300_screen(screen), tex, 0);
- return TRUE;
+ return rws->buffer_get_handle(rws, tex->buffer, whandle);
}
struct u_resource_vtbl r300_texture_vtbl =
@@ -966,11 +997,12 @@ struct pipe_resource* r300_texture_create(struct pipe_screen* screen,
SCREEN_DBG(rscreen, DBG_TEX,
"r300: texture_create: Macro: %s, Micro: %s, Pitch: %i, "
- "Dim: %ix%ix%i, LastLevel: %i, Format: %s\n",
+ "Dim: %ix%ix%i, LastLevel: %i, Size: %i, Format: %s\n",
tex->macrotile ? "YES" : " NO",
tex->microtile ? "YES" : " NO",
tex->hwpitch[0],
base->width0, base->height0, base->depth0, base->last_level,
+ tex->size,
util_format_short_name(base->format));
tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? R300_DOMAIN_GTT :
@@ -979,16 +1011,16 @@ struct pipe_resource* r300_texture_create(struct pipe_screen* screen,
tex->buffer = rws->buffer_create(rws, 2048, base->bind, tex->domain,
tex->size);
+ if (!tex->buffer) {
+ FREE(tex);
+ return NULL;
+ }
+
rws->buffer_set_tiling(rws, tex->buffer,
tex->pitch[0] * util_format_get_blocksize(tex->b.b.format),
tex->microtile,
tex->macrotile);
- if (!tex->buffer) {
- FREE(tex);
- return NULL;
- }
-
return (struct pipe_resource*)tex;
}
@@ -1002,26 +1034,27 @@ struct pipe_surface* r300_get_tex_surface(struct pipe_screen* screen,
unsigned flags)
{
struct r300_texture* tex = r300_texture(texture);
- struct pipe_surface* surface = CALLOC_STRUCT(pipe_surface);
- unsigned offset;
-
- offset = r300_texture_get_offset(tex, level, zslice, face);
+ struct r300_surface* surface = CALLOC_STRUCT(r300_surface);
if (surface) {
- pipe_reference_init(&surface->reference, 1);
- pipe_resource_reference(&surface->texture, texture);
- surface->format = texture->format;
- surface->width = u_minify(texture->width0, level);
- surface->height = u_minify(texture->height0, level);
- surface->offset = offset;
- surface->usage = flags;
- surface->zslice = zslice;
- surface->texture = texture;
- surface->face = face;
- surface->level = level;
+ pipe_reference_init(&surface->base.reference, 1);
+ pipe_resource_reference(&surface->base.texture, texture);
+ surface->base.format = texture->format;
+ surface->base.width = u_minify(texture->width0, level);
+ surface->base.height = u_minify(texture->height0, level);
+ surface->base.usage = flags;
+ surface->base.zslice = zslice;
+ surface->base.face = face;
+ surface->base.level = level;
+
+ surface->buffer = tex->buffer;
+ surface->domain = tex->domain;
+ surface->offset = r300_texture_get_offset(tex, level, zslice, face);
+ surface->pitch = tex->fb_state.pitch[level];
+ surface->format = tex->fb_state.format;
}
- return surface;
+ return &surface->base;
}
/* Not required to implement u_resource_vtbl, consider moving to another file:
@@ -1041,7 +1074,6 @@ r300_texture_from_handle(struct pipe_screen* screen,
struct r300_screen* rscreen = r300_screen(screen);
struct r300_winsys_buffer *buffer;
struct r300_texture* tex;
- unsigned stride;
boolean override_zb_flags;
/* Support only 2D textures without mipmaps */
@@ -1051,7 +1083,8 @@ r300_texture_from_handle(struct pipe_screen* screen,
return NULL;
}
- buffer = rws->buffer_from_handle(rws, screen, whandle, &stride);
+ /* XXX make the winsys return the stride_override, see i915_resource_texture.c:830 */
+ buffer = rws->buffer_from_handle(rws, whandle->handle);
if (!buffer) {
return NULL;
}
@@ -1067,7 +1100,7 @@ r300_texture_from_handle(struct pipe_screen* screen,
tex->b.b.screen = screen;
tex->domain = R300_DOMAIN_VRAM;
- tex->stride_override = stride;
+ tex->stride_override = whandle->stride;
/* one ref already taken */
tex->buffer = buffer;
@@ -1079,7 +1112,7 @@ r300_texture_from_handle(struct pipe_screen* screen,
"Pitch: % 4i, Dim: %ix%i, Format: %s\n",
tex->macrotile ? "YES" : " NO",
tex->microtile ? "YES" : " NO",
- stride / util_format_get_blocksize(base->format),
+ whandle->stride / util_format_get_blocksize(base->format),
base->width0, base->height0,
util_format_short_name(base->format));
diff --git a/src/gallium/drivers/r300/r300_texture.h b/src/gallium/drivers/r300/r300_texture.h
index ff640c56ee..99e7694254 100644
--- a/src/gallium/drivers/r300/r300_texture.h
+++ b/src/gallium/drivers/r300/r300_texture.h
@@ -23,8 +23,11 @@
#ifndef R300_TEXTURE_H
#define R300_TEXTURE_H
-#include "util/u_format.h"
+#include "pipe/p_format.h"
+struct pipe_screen;
+struct pipe_resource;
+struct winsys_handle;
struct r300_texture;
struct r300_screen;
diff --git a/src/gallium/drivers/r300/r300_tgsi_to_rc.c b/src/gallium/drivers/r300/r300_tgsi_to_rc.c
index 89f39af976..5394e04f72 100644
--- a/src/gallium/drivers/r300/r300_tgsi_to_rc.c
+++ b/src/gallium/drivers/r300/r300_tgsi_to_rc.c
@@ -105,12 +105,12 @@ static unsigned translate_opcode(unsigned opcode)
/* case TGSI_OPCODE_DIV: return RC_OPCODE_DIV; */
/* case TGSI_OPCODE_DP2: return RC_OPCODE_DP2; */
case TGSI_OPCODE_TXL: return RC_OPCODE_TXL;
- /* case TGSI_OPCODE_BRK: return RC_OPCODE_BRK; */
+ case TGSI_OPCODE_BRK: return RC_OPCODE_BRK;
case TGSI_OPCODE_IF: return RC_OPCODE_IF;
- /* case TGSI_OPCODE_LOOP: return RC_OPCODE_LOOP; */
+ case TGSI_OPCODE_BGNLOOP: return RC_OPCODE_BGNLOOP;
case TGSI_OPCODE_ELSE: return RC_OPCODE_ELSE;
case TGSI_OPCODE_ENDIF: return RC_OPCODE_ENDIF;
- /* case TGSI_OPCODE_ENDLOOP: return RC_OPCODE_ENDLOOP; */
+ case TGSI_OPCODE_ENDLOOP: return RC_OPCODE_ENDLOOP;
/* case TGSI_OPCODE_PUSHA: return RC_OPCODE_PUSHA; */
/* case TGSI_OPCODE_POPA: return RC_OPCODE_POPA; */
case TGSI_OPCODE_CEIL: return RC_OPCODE_CEIL;
diff --git a/src/gallium/drivers/r300/r300_transfer.c b/src/gallium/drivers/r300/r300_transfer.c
index 0d88d745c0..02421a58b8 100644
--- a/src/gallium/drivers/r300/r300_transfer.c
+++ b/src/gallium/drivers/r300/r300_transfer.c
@@ -57,22 +57,11 @@ static void r300_copy_from_tiled_texture(struct pipe_context *ctx,
subdst.face = 0;
subdst.level = 0;
- /* XXX if we don't flush before copying the texture and mapping it,
- * we get wrong pixels, i.e. it's like latest draw calls didn't happen,
- * including this blit. Tests: e.g. piglit/provoking-vertex
- *
- * Since the flush immediately before mapping is implicit (the buffer is
- * always referenced in resource_copy_region), every read transfer costs
- * 2 flushes. That sucks. */
- ctx->flush(ctx, 0, NULL);
-
ctx->resource_copy_region(ctx, &r300transfer->detiled_texture->b.b, subdst,
0, 0, 0,
tex, transfer->sr,
transfer->box.x, transfer->box.y, transfer->box.z,
transfer->box.width, transfer->box.height);
-
- /* Flushing after the copy is implicit, issued by winsys. */
}
/* Copy a detiled texture to a tiled one. */
@@ -92,7 +81,6 @@ static void r300_copy_into_tiled_texture(struct pipe_context *ctx,
0, 0, 0,
transfer->box.width, transfer->box.height);
- /* XXX this flush fixes a few piglit tests (e.g. glean/pixelFormats). */
ctx->flush(ctx, 0, NULL);
}
@@ -107,7 +95,7 @@ r300_texture_get_transfer(struct pipe_context *ctx,
struct r300_screen *r300screen = r300_screen(ctx->screen);
struct r300_transfer *trans;
struct pipe_resource base;
- boolean referenced_cs, referenced_hw;
+ boolean referenced_cs, referenced_hw, blittable;
referenced_cs = r300screen->rws->is_buffer_referenced(
r300screen->rws, tex->buffer, R300_REF_CS);
@@ -118,6 +106,10 @@ r300_texture_get_transfer(struct pipe_context *ctx,
r300screen->rws, tex->buffer, R300_REF_HW);
}
+ blittable = ctx->screen->is_format_supported(
+ ctx->screen, texture->format, texture->target, 0,
+ PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET, 0);
+
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
/* Initialize the transfer object. */
@@ -130,7 +122,7 @@ r300_texture_get_transfer(struct pipe_context *ctx,
* for this transfer.
* Also make write transfers pipelined. */
if (tex->microtile || tex->macrotile ||
- (referenced_hw & !(usage & PIPE_TRANSFER_READ))) {
+ ((referenced_hw & !(usage & PIPE_TRANSFER_READ)) && blittable)) {
base.target = PIPE_TEXTURE_2D;
base.format = texture->format;
base.width0 = box->width;
@@ -158,6 +150,30 @@ r300_texture_get_transfer(struct pipe_context *ctx,
ctx->screen->resource_create(ctx->screen,
&base));
+ if (!trans->detiled_texture) {
+ /* Oh crap, the thing can't create the texture.
+ * Let's flush and try again. */
+ ctx->flush(ctx, 0, NULL);
+
+ trans->detiled_texture = r300_texture(
+ ctx->screen->resource_create(ctx->screen,
+ &base));
+
+ if (!trans->detiled_texture) {
+ /* For linear textures, it's safe to fallback to
+ * an unpipelined transfer. */
+ if (!tex->microtile && !tex->macrotile) {
+ goto unpipelined;
+ }
+
+ /* Otherwise, go to hell. */
+ fprintf(stderr,
+ "r300: Failed to create a transfer object, praise.\n");
+ FREE(trans);
+ return NULL;
+ }
+ }
+
assert(!trans->detiled_texture->microtile &&
!trans->detiled_texture->macrotile);
@@ -179,16 +195,20 @@ r300_texture_get_transfer(struct pipe_context *ctx,
/* Always referenced in the blit. */
ctx->flush(ctx, 0, NULL);
}
- } else {
- trans->transfer.stride =
+ return &trans->transfer;
+ }
+
+ unpipelined:
+ /* Unpipelined transfer. */
+ trans->transfer.stride =
r300_texture_get_stride(r300screen, tex, sr.level);
- trans->offset = r300_texture_get_offset(tex, sr.level, box->z, sr.face);
+ trans->offset = r300_texture_get_offset(tex, sr.level, box->z, sr.face);
- if (referenced_cs && (usage & PIPE_TRANSFER_READ))
- ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
- }
+ if (referenced_cs && (usage & PIPE_TRANSFER_READ))
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+ return &trans->transfer;
}
- return &trans->transfer;
+ return NULL;
}
void r300_texture_transfer_destroy(struct pipe_context *ctx,
diff --git a/src/gallium/drivers/r300/r300_winsys.h b/src/gallium/drivers/r300/r300_winsys.h
index 8a8888d481..3b5e9eec60 100644
--- a/src/gallium/drivers/r300/r300_winsys.h
+++ b/src/gallium/drivers/r300/r300_winsys.h
@@ -47,13 +47,6 @@ enum r300_reference_domain { /* bitfield */
R300_REF_HW = 2
};
-struct r300_cs_info {
- /* In DWORDs. */
- unsigned used;
- unsigned free;
- unsigned capacity;
-};
-
struct r300_winsys_screen {
void (*destroy)(struct r300_winsys_screen *ws);
@@ -109,16 +102,13 @@ struct r300_winsys_screen {
* Returns TRUE if a flush is required. */
boolean (*validate)(struct r300_winsys_screen* winsys);
- /* Return current CS info. */
- void (*get_cs_info)(struct r300_winsys_screen *winsys,
- struct r300_cs_info *info);
+ /* Return the number of free dwords in CS. */
+ unsigned (*get_cs_free_dwords)(struct r300_winsys_screen *winsys);
- /* Start a command emit. */
- void (*begin_cs)(struct r300_winsys_screen* winsys,
- int size,
- const char* file,
- const char* function,
- int line);
+ /* Return the pointer to the first free dword in CS and assume a pipe
+ * driver wants to fill "count" dwords. */
+ uint32_t *(*get_cs_pointer)(struct r300_winsys_screen *winsys,
+ unsigned count);
/* Write a dword to the command buffer. */
void (*write_cs_dword)(struct r300_winsys_screen* winsys, uint32_t dword);
@@ -134,12 +124,6 @@ struct r300_winsys_screen {
enum r300_buffer_domain wd,
uint32_t flags);
- /* Finish a command emit. */
- void (*end_cs)(struct r300_winsys_screen* winsys,
- const char* file,
- const char* function,
- int line);
-
/* Flush the CS. */
void (*flush_cs)(struct r300_winsys_screen* winsys);
@@ -164,12 +148,10 @@ struct r300_winsys_screen {
enum r300_value_id vid);
struct r300_winsys_buffer *(*buffer_from_handle)(struct r300_winsys_screen *winsys,
- struct pipe_screen *screen,
- struct winsys_handle *whandle,
- unsigned *stride);
+ unsigned handle);
+
boolean (*buffer_get_handle)(struct r300_winsys_screen *winsys,
struct r300_winsys_buffer *buffer,
- unsigned stride,
struct winsys_handle *whandle);
boolean (*is_buffer_referenced)(struct r300_winsys_screen *winsys,
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 80c3069cf5..1dcb19babc 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -49,6 +49,9 @@ static void r600_blitter_save_states(struct r600_context *rctx)
rctx->vertex_elements);
util_blitter_save_viewport(rctx->blitter,
&rctx->viewport);
+ /* XXX util_blitter_save_clip(rctx->blitter, &rctx->clip); */
+ util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffer,
+ rctx->vertex_buffer);
}
static void r600_clear(struct pipe_context *ctx, unsigned buffers,
diff --git a/src/gallium/drivers/r600/r600_helper.c b/src/gallium/drivers/r600/r600_helper.c
index 9370a5355e..e3175b627a 100644
--- a/src/gallium/drivers/r600/r600_helper.c
+++ b/src/gallium/drivers/r600/r600_helper.c
@@ -26,7 +26,6 @@
#include <stdio.h>
#include <errno.h>
#include <util/u_inlines.h>
-#include <util/u_format.h>
#include "r600_screen.h"
#include "r600d.h"
diff --git a/src/gallium/drivers/r600/r600_query.c b/src/gallium/drivers/r600/r600_query.c
index 24746e7877..9b02ae680e 100644
--- a/src/gallium/drivers/r600/r600_query.c
+++ b/src/gallium/drivers/r600/r600_query.c
@@ -50,7 +50,7 @@ static void r600_end_query(struct pipe_context *pipe, struct pipe_query *query)
static boolean r600_get_query_result(struct pipe_context *pipe,
struct pipe_query *query,
- boolean wait, uint64_t *result)
+ boolean wait, void *result)
{
return TRUE;
}
diff --git a/src/gallium/drivers/rbug/rbug_context.c b/src/gallium/drivers/rbug/rbug_context.c
index 164d811ab4..00b167e256 100644
--- a/src/gallium/drivers/rbug/rbug_context.c
+++ b/src/gallium/drivers/rbug/rbug_context.c
@@ -241,7 +241,7 @@ static boolean
rbug_get_query_result(struct pipe_context *_pipe,
struct pipe_query *query,
boolean wait,
- uint64_t *result)
+ void *result)
{
struct rbug_context *rb_pipe = rbug_context(_pipe);
struct pipe_context *pipe = rb_pipe->pipe;
diff --git a/src/gallium/drivers/softpipe/Makefile b/src/gallium/drivers/softpipe/Makefile
index 83f3e4a19b..35d426aa3e 100644
--- a/src/gallium/drivers/softpipe/Makefile
+++ b/src/gallium/drivers/softpipe/Makefile
@@ -25,6 +25,7 @@ C_SOURCES = \
sp_state_derived.c \
sp_state_fs.c \
sp_state_sampler.c \
+ sp_state_so.c \
sp_state_rasterizer.c \
sp_state_surface.c \
sp_state_vertex.c \
diff --git a/src/gallium/drivers/softpipe/SConscript b/src/gallium/drivers/softpipe/SConscript
index b80c6dea93..be5917a688 100644
--- a/src/gallium/drivers/softpipe/SConscript
+++ b/src/gallium/drivers/softpipe/SConscript
@@ -27,6 +27,7 @@ softpipe = env.ConvenienceLibrary(
'sp_state_fs.c',
'sp_state_rasterizer.c',
'sp_state_sampler.c',
+ 'sp_state_so.c',
'sp_state_surface.c',
'sp_state_vertex.c',
'sp_surface.c',
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
index 2f10b46e98..12ef98aac7 100644
--- a/src/gallium/drivers/softpipe/sp_context.c
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -114,6 +114,11 @@ softpipe_destroy( struct pipe_context *pipe )
pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
}
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+ pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL);
+ }
+
for (i = 0; i < PIPE_SHADER_TYPES; i++) {
uint j;
@@ -174,7 +179,12 @@ softpipe_is_resource_referenced( struct pipe_context *pipe,
softpipe->vertex_tex_cache[i]->texture == texture)
return PIPE_REFERENCED_FOR_READ;
}
-
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ if (softpipe->geometry_tex_cache[i] &&
+ softpipe->geometry_tex_cache[i]->texture == texture)
+ return PIPE_REFERENCED_FOR_READ;
+ }
+
return PIPE_UNREFERENCED;
}
@@ -225,6 +235,7 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states;
softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
+ softpipe->pipe.bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states;
softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
@@ -251,6 +262,10 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
+ softpipe->pipe.create_stream_output_state = softpipe_create_stream_output_state;
+ softpipe->pipe.bind_stream_output_state = softpipe_bind_stream_output_state;
+ softpipe->pipe.delete_stream_output_state = softpipe_delete_stream_output_state;
+
softpipe->pipe.set_blend_color = softpipe_set_blend_color;
softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
softpipe->pipe.set_clip_state = softpipe_set_clip_state;
@@ -261,10 +276,11 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
+ softpipe->pipe.set_geometry_sampler_views = softpipe_set_geometry_sampler_views;
softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
-
+ softpipe->pipe.set_stream_output_buffers = softpipe_set_stream_output_buffers;
softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
softpipe->pipe.draw_arrays = softpipe_draw_arrays;
@@ -272,6 +288,7 @@ softpipe_create_context( struct pipe_screen *screen,
softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
+ softpipe->pipe.draw_stream_output = softpipe_draw_stream_output;
softpipe->pipe.clear = softpipe_clear;
softpipe->pipe.flush = softpipe_flush;
@@ -296,6 +313,9 @@ softpipe_create_context( struct pipe_screen *screen,
for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
}
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ softpipe->geometry_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
+ }
softpipe->fs_machine = tgsi_exec_machine_create();
@@ -314,10 +334,17 @@ softpipe_create_context( struct pipe_screen *screen,
goto fail;
draw_texture_samplers(softpipe->draw,
+ PIPE_SHADER_VERTEX,
PIPE_MAX_VERTEX_SAMPLERS,
(struct tgsi_sampler **)
softpipe->tgsi.vert_samplers_list);
+ draw_texture_samplers(softpipe->draw,
+ PIPE_SHADER_GEOMETRY,
+ PIPE_MAX_GEOMETRY_SAMPLERS,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.geom_samplers_list);
+
if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
softpipe->no_rast = TRUE;
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index b3d3fe620f..53115a827d 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -50,6 +50,7 @@ struct softpipe_tex_tile_cache;
struct sp_fragment_shader;
struct sp_vertex_shader;
struct sp_velems_state;
+struct sp_so_state;
struct softpipe_context {
@@ -59,12 +60,14 @@ struct softpipe_context {
struct pipe_blend_state *blend;
struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
struct pipe_sampler_state *vertex_samplers[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_state *geometry_samplers[PIPE_MAX_GEOMETRY_SAMPLERS];
struct pipe_depth_stencil_alpha_state *depth_stencil;
struct pipe_rasterizer_state *rasterizer;
struct sp_fragment_shader *fs;
struct sp_vertex_shader *vs;
struct sp_geometry_shader *gs;
struct sp_velems_state *velems;
+ struct sp_so_state *so;
/** Other rendering state */
struct pipe_blend_color blend_color;
@@ -76,13 +79,23 @@ struct softpipe_context {
struct pipe_scissor_state scissor;
struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *vertex_sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
+ struct pipe_sampler_view *geometry_sampler_views[PIPE_MAX_GEOMETRY_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct {
+ struct softpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
+ int offset[PIPE_MAX_SO_BUFFERS];
+ int so_count[PIPE_MAX_SO_BUFFERS];
+ int num_buffers;
+ } so_target;
+ struct pipe_query_data_so_statistics so_stats;
unsigned num_samplers;
unsigned num_sampler_views;
unsigned num_vertex_samplers;
unsigned num_vertex_sampler_views;
+ unsigned num_geometry_samplers;
+ unsigned num_geometry_sampler_views;
unsigned num_vertex_buffers;
unsigned dirty; /**< Mask of SP_NEW_x flags */
@@ -139,6 +152,7 @@ struct softpipe_context {
/** TGSI exec things */
struct {
+ struct sp_sampler_varient *geom_samplers_list[PIPE_MAX_GEOMETRY_SAMPLERS];
struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_VERTEX_SAMPLERS];
struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS];
} tgsi;
@@ -160,6 +174,7 @@ struct softpipe_context {
unsigned tex_timestamp;
struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
struct softpipe_tex_tile_cache *vertex_tex_cache[PIPE_MAX_VERTEX_SAMPLERS];
+ struct softpipe_tex_tile_cache *geometry_tex_cache[PIPE_MAX_GEOMETRY_SAMPLERS];
unsigned use_sse : 1;
unsigned dump_fs : 1;
diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c
index b30036e230..79daa68f3b 100644
--- a/src/gallium/drivers/softpipe/sp_draw_arrays.c
+++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c
@@ -84,6 +84,57 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
1);
}
+void
+softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode)
+{
+ struct softpipe_context *sp = softpipe_context(pipe);
+ struct draw_context *draw = sp->draw;
+ const unsigned start = 0;
+ const unsigned count = sp->so_target.so_count[0];
+ void *buf = sp->so_target.buffer[0]->data;
+ int offset = sp->so_target.offset[0];
+
+ if (!softpipe_check_render_cond(sp) ||
+ sp->so_target.num_buffers != 1)
+ return;
+
+ sp->reduced_api_prim = u_reduced_prim(mode);
+
+ if (sp->dirty) {
+ softpipe_update_derived(sp);
+ }
+
+ softpipe_map_transfers(sp);
+
+ /* Map so buffers */
+ if (offset < 0) /* we were appending so start from beginning */
+ offset = 0;
+ buf = (void*)((int32_t*)buf + offset);
+ draw_set_mapped_vertex_buffer(draw, 0, buf);
+
+ draw_set_mapped_element_buffer_range(draw,
+ 0, 0,
+ start,
+ start + count - 1,
+ NULL);
+
+ /* draw! */
+ draw_arrays_instanced(draw, mode, start, count, 0, 1);
+
+ /* unmap vertex/index buffers - will cause draw module to flush */
+ draw_set_mapped_vertex_buffer(draw, 0, NULL);
+
+ /*
+ * TODO: Flush only when a user vertex/index buffer is present
+ * (or even better, modify draw module to do this
+ * internally when this condition is seen?)
+ */
+ draw_flush(draw);
+
+ /* Note: leave drawing surfaces mapped */
+ sp->dirty_render_cache = TRUE;
+}
+
void
softpipe_draw_range_elements(struct pipe_context *pipe,
diff --git a/src/gallium/drivers/softpipe/sp_flush.c b/src/gallium/drivers/softpipe/sp_flush.c
index 5024fc8a81..4a53ef048f 100644
--- a/src/gallium/drivers/softpipe/sp_flush.c
+++ b/src/gallium/drivers/softpipe/sp_flush.c
@@ -56,6 +56,9 @@ softpipe_flush( struct pipe_context *pipe,
for (i = 0; i < softpipe->num_vertex_sampler_views; i++) {
sp_flush_tex_tile_cache(softpipe->vertex_tex_cache[i]);
}
+ for (i = 0; i < softpipe->num_geometry_sampler_views; i++) {
+ sp_flush_tex_tile_cache(softpipe->geometry_tex_cache[i]);
+ }
}
if (flags & PIPE_FLUSH_SWAPBUFFERS) {
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
index db0d175510..c60249dbfb 100644
--- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -542,6 +542,22 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
}
}
+static void
+sp_vbuf_so_info(struct vbuf_render *vbr, uint primitives, uint vertices)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ struct softpipe_context *softpipe = cvbr->softpipe;
+ unsigned i;
+
+ for (i = 0; i < softpipe->so_target.num_buffers; ++i) {
+ softpipe->so_target.so_count[i] += vertices;
+ }
+
+ softpipe->so_stats.num_primitives_written = primitives;
+ softpipe->so_stats.primitives_storage_needed =
+ vertices * 4 /*sizeof(float|int32)*/ * 4 /*x,y,z,w*/;
+}
+
static void
sp_vbuf_destroy(struct vbuf_render *vbr)
@@ -575,6 +591,7 @@ sp_create_vbuf_backend(struct softpipe_context *sp)
cvbr->base.draw_elements = sp_vbuf_draw_elements;
cvbr->base.draw_arrays = sp_vbuf_draw_arrays;
cvbr->base.release_vertices = sp_vbuf_release_vertices;
+ cvbr->base.set_stream_output_info = sp_vbuf_so_info;
cvbr->base.destroy = sp_vbuf_destroy;
cvbr->softpipe = sp;
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
index 907e94b59b..d240bcbf3b 100644
--- a/src/gallium/drivers/softpipe/sp_quad_fs.c
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -109,7 +109,7 @@ shade_quads(struct quad_stage *qs,
{
struct softpipe_context *softpipe = qs->softpipe;
struct tgsi_exec_machine *machine = softpipe->fs_machine;
- unsigned i, pass = 0;
+ unsigned i, nr_quads = 0;
for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
machine->Consts[i] = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT][i];
@@ -123,11 +123,11 @@ shade_quads(struct quad_stage *qs,
if (/*do_coverage*/ 0)
coverage_quad( qs, quads[i] );
- quads[pass++] = quads[i];
+ quads[nr_quads++] = quads[i];
}
- if (pass)
- qs->next->run(qs->next, quads, pass);
+ if (nr_quads)
+ qs->next->run(qs->next, quads, nr_quads);
}
diff --git a/src/gallium/drivers/softpipe/sp_query.c b/src/gallium/drivers/softpipe/sp_query.c
index b959af63af..4ae69c1c2b 100644
--- a/src/gallium/drivers/softpipe/sp_query.c
+++ b/src/gallium/drivers/softpipe/sp_query.c
@@ -41,6 +41,7 @@ struct softpipe_query {
unsigned type;
uint64_t start;
uint64_t end;
+ struct pipe_query_data_so_statistics so;
};
@@ -55,7 +56,11 @@ softpipe_create_query(struct pipe_context *pipe,
{
struct softpipe_query* sq;
- assert(type == PIPE_QUERY_OCCLUSION_COUNTER || type == PIPE_QUERY_TIME_ELAPSED);
+ assert(type == PIPE_QUERY_OCCLUSION_COUNTER ||
+ type == PIPE_QUERY_TIME_ELAPSED ||
+ type == PIPE_QUERY_SO_STATISTICS ||
+ type == PIPE_QUERY_GPU_FINISHED ||
+ type == PIPE_QUERY_TIMESTAMP_DISJOINT);
sq = CALLOC_STRUCT( softpipe_query );
sq->type = type;
@@ -75,7 +80,7 @@ softpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q)
{
struct softpipe_context *softpipe = softpipe_context( pipe );
struct softpipe_query *sq = softpipe_query(q);
-
+
switch (sq->type) {
case PIPE_QUERY_OCCLUSION_COUNTER:
sq->start = softpipe->occlusion_count;
@@ -83,6 +88,13 @@ softpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q)
case PIPE_QUERY_TIME_ELAPSED:
sq->start = 1000*os_time_get();
break;
+ case PIPE_QUERY_SO_STATISTICS:
+ sq->so.num_primitives_written = 0;
+ sq->so.primitives_storage_needed = 0;
+ break;
+ case PIPE_QUERY_GPU_FINISHED:
+ break;
+ case PIPE_QUERY_TIMESTAMP_DISJOINT:
default:
assert(0);
break;
@@ -106,6 +118,15 @@ softpipe_end_query(struct pipe_context *pipe, struct pipe_query *q)
case PIPE_QUERY_TIME_ELAPSED:
sq->end = 1000*os_time_get();
break;
+ case PIPE_QUERY_SO_STATISTICS:
+ sq->so.num_primitives_written =
+ softpipe->so_stats.num_primitives_written;
+ sq->so.primitives_storage_needed =
+ softpipe->so_stats.primitives_storage_needed;
+ break;
+ case PIPE_QUERY_GPU_FINISHED:
+ case PIPE_QUERY_TIMESTAMP_DISJOINT:
+ break;
default:
assert(0);
break;
@@ -118,10 +139,32 @@ static boolean
softpipe_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result )
+ void *vresult)
{
struct softpipe_query *sq = softpipe_query(q);
- *result = sq->end - sq->start;
+ uint64_t *result = (uint64_t*)vresult;
+
+ switch (sq->type) {
+ case PIPE_QUERY_SO_STATISTICS:
+ memcpy(vresult, &sq->so,
+ sizeof(struct pipe_query_data_so_statistics));
+ break;
+ case PIPE_QUERY_GPU_FINISHED:
+ *result = TRUE;
+ break;
+ case PIPE_QUERY_TIMESTAMP_DISJOINT: {
+ struct pipe_query_data_timestamp_disjoint td;
+ /*os_get_time is in microseconds*/
+ td.frequency = 1000000;
+ td.disjoint = FALSE;
+ memcpy(vresult, &sq->so,
+ sizeof(struct pipe_query_data_timestamp_disjoint));
+ }
+ break;
+ default:
+ *result = sq->end - sq->start;
+ break;
+ }
return TRUE;
}
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
index 8abe7f50e1..fc57d3eb61 100644
--- a/src/gallium/drivers/softpipe/sp_screen.c
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -115,6 +115,8 @@ softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return 1;
+ case PIPE_CAP_STREAM_OUTPUT:
+ return 1;
case PIPE_CAP_MAX_VS_INSTRUCTIONS:
case PIPE_CAP_MAX_FS_INSTRUCTIONS:
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
index 5b0faabeae..7d6b86dce0 100644
--- a/src/gallium/drivers/softpipe/sp_state.h
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -51,6 +51,8 @@
#define SP_NEW_VS 0x2000
#define SP_NEW_QUERY 0x4000
#define SP_NEW_GS 0x8000
+#define SP_NEW_SO 0x10000
+#define SP_NEW_SO_BUFFERS 0x20000
struct tgsi_sampler;
@@ -98,6 +100,7 @@ struct sp_vertex_shader {
struct sp_geometry_shader {
struct pipe_shader_state shader;
struct draw_geometry_shader *draw_data;
+ int max_sampler;
};
struct sp_velems_state {
@@ -105,6 +108,10 @@ struct sp_velems_state {
struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
};
+struct sp_so_state {
+ struct pipe_stream_output_state base;
+};
+
void *
softpipe_create_blend_state(struct pipe_context *,
@@ -122,6 +129,10 @@ void
softpipe_bind_vertex_sampler_states(struct pipe_context *,
unsigned num_samplers,
void **samplers);
+void
+softpipe_bind_geometry_sampler_states(struct pipe_context *,
+ unsigned num_samplers,
+ void **samplers);
void softpipe_delete_sampler_state(struct pipe_context *, void *);
void *
@@ -189,6 +200,11 @@ softpipe_set_vertex_sampler_views(struct pipe_context *,
unsigned num,
struct pipe_sampler_view **);
+void
+softpipe_set_geometry_sampler_views(struct pipe_context *,
+ unsigned num,
+ struct pipe_sampler_view **);
+
struct pipe_sampler_view *
softpipe_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *texture,
@@ -244,6 +260,8 @@ softpipe_draw_elements_instanced(struct pipe_context *pipe,
unsigned startInstance,
unsigned instanceCount);
+void softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode);
+
void
softpipe_map_transfers(struct softpipe_context *sp);
@@ -263,5 +281,20 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe);
struct vertex_info *
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+void *
+softpipe_create_stream_output_state(
+ struct pipe_context *pipe,
+ const struct pipe_stream_output_state *templ);
+void
+softpipe_bind_stream_output_state(struct pipe_context *pipe,
+ void *so);
+void
+softpipe_delete_stream_output_state(struct pipe_context *pipe, void *so);
+
+void
+softpipe_set_stream_output_buffers(struct pipe_context *pipe,
+ struct pipe_resource **buffers,
+ int *offsets,
+ int num_buffers);
#endif
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c
index 4c6d4909f5..3ba4d934fd 100644
--- a/src/gallium/drivers/softpipe/sp_state_derived.c
+++ b/src/gallium/drivers/softpipe/sp_state_derived.c
@@ -225,6 +225,19 @@ update_tgsi_samplers( struct softpipe_context *softpipe )
}
}
}
+
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ struct softpipe_tex_tile_cache *tc = softpipe->geometry_tex_cache[i];
+
+ if (tc->texture) {
+ struct softpipe_resource *spt = softpipe_resource(tc->texture);
+
+ if (spt->timestamp != tc->timestamp) {
+ sp_tex_tile_cache_validate_texture(tc);
+ tc->timestamp = spt->timestamp;
+ }
+ }
+ }
}
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
index 2fff80c438..3fbf1f2578 100644
--- a/src/gallium/drivers/softpipe/sp_state_fs.c
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -35,6 +35,7 @@
#include "util/u_inlines.h"
#include "draw/draw_context.h"
#include "draw/draw_vs.h"
+#include "draw/draw_gs.h"
#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_exec.h"
#include "tgsi/tgsi_scan.h"
@@ -223,6 +224,8 @@ softpipe_create_gs_state(struct pipe_context *pipe,
if (state->draw_data == NULL)
goto fail;
+ state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER];
+
return state;
fail:
diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
index 2692f06c92..79d9516ad9 100644
--- a/src/gallium/drivers/softpipe/sp_state_sampler.c
+++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
@@ -121,6 +121,33 @@ softpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
softpipe->dirty |= SP_NEW_SAMPLER;
}
+void
+softpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
+ unsigned num_samplers,
+ void **samplers)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ unsigned i;
+
+ assert(num_samplers <= PIPE_MAX_GEOMETRY_SAMPLERS);
+
+ /* Check for no-op */
+ if (num_samplers == softpipe->num_geometry_samplers &&
+ !memcmp(softpipe->geometry_samplers, samplers, num_samplers * sizeof(void *)))
+ return;
+
+ draw_flush(softpipe->draw);
+
+ for (i = 0; i < num_samplers; ++i)
+ softpipe->geometry_samplers[i] = samplers[i];
+ for (i = num_samplers; i < PIPE_MAX_GEOMETRY_SAMPLERS; ++i)
+ softpipe->geometry_samplers[i] = NULL;
+
+ softpipe->num_geometry_samplers = num_samplers;
+
+ softpipe->dirty |= SP_NEW_SAMPLER;
+}
+
struct pipe_sampler_view *
softpipe_create_sampler_view(struct pipe_context *pipe,
@@ -210,6 +237,36 @@ softpipe_set_vertex_sampler_views(struct pipe_context *pipe,
softpipe->dirty |= SP_NEW_TEXTURE;
}
+void
+softpipe_set_geometry_sampler_views(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
+ assert(num <= PIPE_MAX_GEOMETRY_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == softpipe->num_geometry_sampler_views &&
+ !memcmp(softpipe->geometry_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
+ return;
+ }
+
+ draw_flush(softpipe->draw);
+
+ for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) {
+ struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+
+ pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], view);
+ sp_tex_tile_cache_set_sampler_view(softpipe->geometry_tex_cache[i], view);
+ }
+
+ softpipe->num_geometry_sampler_views = num;
+
+ softpipe->dirty |= SP_NEW_TEXTURE;
+}
+
/**
* Find/create an sp_sampler_varient object for sampling the given texture,
@@ -293,6 +350,30 @@ softpipe_reset_sampler_varients(struct softpipe_context *softpipe)
}
}
+ if (softpipe->gs) {
+ for (i = 0; i <= softpipe->gs->max_sampler; i++) {
+ if (softpipe->geometry_samplers[i]) {
+ struct pipe_resource *texture = NULL;
+
+ if (softpipe->geometry_sampler_views[i]) {
+ texture = softpipe->geometry_sampler_views[i]->texture;
+ }
+
+ softpipe->tgsi.geom_samplers_list[i] =
+ get_sampler_varient(
+ i,
+ sp_sampler(softpipe->geometry_samplers[i]),
+ texture,
+ TGSI_PROCESSOR_GEOMETRY );
+
+ sp_sampler_varient_bind_texture(
+ softpipe->tgsi.geom_samplers_list[i],
+ softpipe->geometry_tex_cache[i],
+ texture );
+ }
+ }
+ }
+
for (i = 0; i <= softpipe->fs->info.file_max[TGSI_FILE_SAMPLER]; i++) {
if (softpipe->sampler[i]) {
struct pipe_resource *texture = NULL;
diff --git a/src/gallium/drivers/softpipe/sp_state_so.c b/src/gallium/drivers/softpipe/sp_state_so.c
new file mode 100644
index 0000000000..cfe23f9e84
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_so.c
@@ -0,0 +1,124 @@
+/**************************************************************************
+ *
+ * Copyright 2010 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_texture.h"
+
+#include "util/u_format.h"
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+
+
+void *
+softpipe_create_stream_output_state(struct pipe_context *pipe,
+ const struct pipe_stream_output_state *templ)
+{
+ struct sp_so_state *so;
+ so = (struct sp_so_state *) CALLOC_STRUCT(sp_so_state);
+
+ if (so) {
+ so->base.num_outputs = templ->num_outputs;
+ so->base.stride = templ->stride;
+ memcpy(so->base.output_buffer,
+ templ->output_buffer,
+ sizeof(int) * templ->num_outputs);
+ memcpy(so->base.register_index,
+ templ->register_index,
+ sizeof(int) * templ->num_outputs);
+ memcpy(so->base.register_mask,
+ templ->register_mask,
+ sizeof(ubyte) * templ->num_outputs);
+ }
+ return so;
+}
+
+void
+softpipe_bind_stream_output_state(struct pipe_context *pipe,
+ void *so)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_so_state *sp_so = (struct sp_so_state *) so;
+
+ softpipe->so = sp_so;
+
+ softpipe->dirty |= SP_NEW_SO;
+
+ if (sp_so)
+ draw_set_so_state(softpipe->draw, &sp_so->base);
+}
+
+void
+softpipe_delete_stream_output_state(struct pipe_context *pipe, void *so)
+{
+ FREE( so );
+}
+
+void
+softpipe_set_stream_output_buffers(struct pipe_context *pipe,
+ struct pipe_resource **buffers,
+ int *offsets,
+ int num_buffers)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ int i;
+ void *map_buffers[PIPE_MAX_SO_BUFFERS];
+
+ assert(num_buffers <= PIPE_MAX_SO_BUFFERS);
+ if (num_buffers > PIPE_MAX_SO_BUFFERS)
+ num_buffers = PIPE_MAX_SO_BUFFERS;
+
+ softpipe->dirty |= SP_NEW_SO_BUFFERS;
+
+ for (i = 0; i < num_buffers; ++i) {
+ void *mapped;
+ struct softpipe_resource *res = softpipe_resource(buffers[i]);
+
+ if (!res) {
+ /* the whole call is invalid, bail out */
+ softpipe->so_target.num_buffers = 0;
+ draw_set_mapped_so_buffers(softpipe->draw, 0, 0);
+ return;
+ }
+
+ softpipe->so_target.buffer[i] = res;
+ softpipe->so_target.offset[i] = offsets[i];
+ softpipe->so_target.so_count[i] = 0;
+
+ mapped = res->data;
+ if (offsets[i] >= 0)
+ map_buffers[i] = ((char*)mapped) + offsets[i];
+ else {
+ /* this is a buffer append */
+ assert(!"appending not implemented");
+ map_buffers[i] = mapped;
+ }
+ }
+ softpipe->so_target.num_buffers = num_buffers;
+
+ draw_set_mapped_so_buffers(softpipe->draw, map_buffers, num_buffers);
+}
diff --git a/src/gallium/drivers/softpipe/sp_surface.c b/src/gallium/drivers/softpipe/sp_surface.c
index 99433f7d1d..55b27e6010 100644
--- a/src/gallium/drivers/softpipe/sp_surface.c
+++ b/src/gallium/drivers/softpipe/sp_surface.c
@@ -33,4 +33,6 @@ void
sp_init_surface_functions(struct softpipe_context *sp)
{
sp->pipe.resource_copy_region = util_resource_copy_region;
+ sp->pipe.clear_render_target = util_clear_render_target;
+ sp->pipe.clear_depth_stencil = util_clear_depth_stencil;
}
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index ff83c66d8b..cf7ab81405 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -71,7 +71,7 @@ lerp(float a, float v0, float v1)
/**
- * Do 2D/biliner interpolation of float values.
+ * Do 2D/bilinear interpolation of float values.
* v00, v10, v01 and v11 are typically four texture samples in a square/box.
* a and b are the horizontal and vertical interpolants.
* It's important that this function is inlined when compiled with
diff --git a/src/gallium/drivers/svga/svga_pipe_query.c b/src/gallium/drivers/svga/svga_pipe_query.c
index 96fb4b8e53..579f8034c7 100644
--- a/src/gallium/drivers/svga/svga_pipe_query.c
+++ b/src/gallium/drivers/svga/svga_pipe_query.c
@@ -63,7 +63,7 @@ svga_query( struct pipe_query *q )
static boolean svga_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result);
+ void *result);
static struct pipe_query *svga_create_query( struct pipe_context *pipe,
unsigned query_type )
@@ -207,13 +207,14 @@ static void svga_end_query(struct pipe_context *pipe,
static boolean svga_get_query_result(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result)
+ void *vresult)
{
struct svga_context *svga = svga_context( pipe );
struct svga_screen *svgascreen = svga_screen( pipe->screen );
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_query *sq = svga_query( q );
SVGA3dQueryState state;
+ uint64_t *result = (uint64_t*)vresult;
SVGA_DBG(DEBUG_QUERY, "%s wait: %d\n", __FUNCTION__);
diff --git a/src/gallium/drivers/sw/sw.c b/src/gallium/drivers/sw/sw.c
index 9f156df45f..6b873ecc1b 100644
--- a/src/gallium/drivers/sw/sw.c
+++ b/src/gallium/drivers/sw/sw.c
@@ -2,7 +2,6 @@
#include "util/u_debug.h"
#include "target-helpers/wrap_screen.h"
#include "sw_public.h"
-#include "state_tracker/sw_winsys.h"
/* Helper function to choose and instantiate one of the software rasterizers:
diff --git a/src/gallium/drivers/trace/tr_context.c b/src/gallium/drivers/trace/tr_context.c
index 9ca916fe7b..55dd6cf883 100644
--- a/src/gallium/drivers/trace/tr_context.c
+++ b/src/gallium/drivers/trace/tr_context.c
@@ -248,7 +248,7 @@ static INLINE boolean
trace_context_get_query_result(struct pipe_context *_pipe,
struct pipe_query *query,
boolean wait,
- uint64_t *presult)
+ void *presult)
{
struct trace_context *tr_ctx = trace_context(_pipe);
struct pipe_context *pipe = tr_ctx->pipe;
@@ -260,7 +260,7 @@ trace_context_get_query_result(struct pipe_context *_pipe,
trace_dump_arg(ptr, pipe);
_result = pipe->get_query_result(pipe, query, wait, presult);
- result = *presult;
+ result = *((uint64_t*)presult);
trace_dump_arg(uint, result);
trace_dump_ret(bool, _result);
diff --git a/src/gallium/include/pipe/p_config.h b/src/gallium/include/pipe/p_config.h
index b81702a4fa..c6ea198dbb 100644
--- a/src/gallium/include/pipe/p_config.h
+++ b/src/gallium/include/pipe/p_config.h
@@ -146,6 +146,11 @@
#define PIPE_OS_UNIX
#endif
+#if defined(__GNU__)
+#define PIPE_OS_HURD
+#define PIPE_OS_UNIX
+#endif
+
#if defined(__sun)
#define PIPE_OS_SOLARIS
#define PIPE_OS_UNIX
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 3e082bef2f..7ec3d63a3f 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -101,6 +101,11 @@ struct pipe_context {
unsigned mode,
unsigned start,
unsigned count);
+
+ /**
+ * Draw the stream output buffer at index 0
+ */
+ void (*draw_stream_output)( struct pipe_context *pipe, unsigned mode );
/*@}*/
/**
@@ -130,10 +135,10 @@ struct pipe_context {
* \param wait if true, this query will block until the result is ready
* \return TRUE if results are ready, FALSE otherwise
*/
- boolean (*get_query_result)(struct pipe_context *pipe,
+ boolean (*get_query_result)(struct pipe_context *pipe,
struct pipe_query *q,
boolean wait,
- uint64_t *result);
+ void *result);
/*@}*/
/**
@@ -153,6 +158,9 @@ struct pipe_context {
void (*bind_vertex_sampler_states)(struct pipe_context *,
unsigned num_samplers,
void **samplers);
+ void (*bind_geometry_sampler_states)(struct pipe_context *,
+ unsigned num_samplers,
+ void **samplers);
void (*delete_sampler_state)(struct pipe_context *, void *);
void * (*create_rasterizer_state)(struct pipe_context *,
@@ -186,6 +194,11 @@ struct pipe_context {
void (*bind_vertex_elements_state)(struct pipe_context *, void *);
void (*delete_vertex_elements_state)(struct pipe_context *, void *);
+ void * (*create_stream_output_state)(struct pipe_context *,
+ const struct pipe_stream_output_state *);
+ void (*bind_stream_output_state)(struct pipe_context *, void *);
+ void (*delete_stream_output_state)(struct pipe_context*, void*);
+
/*@}*/
/**
@@ -228,10 +241,21 @@ struct pipe_context {
unsigned num_views,
struct pipe_sampler_view **);
+ void (*set_geometry_sampler_views)(struct pipe_context *,
+ unsigned num_views,
+ struct pipe_sampler_view **);
+
void (*set_vertex_buffers)( struct pipe_context *,
unsigned num_buffers,
const struct pipe_vertex_buffer * );
+ void (*set_stream_output_buffers)(struct pipe_context *,
+ struct pipe_resource **buffers,
+ int *offsets, /*array of offsets
+ from the start of each
+ of the buffers */
+ int num_buffers);
+
/*@}*/
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index b00677425c..3b87d998ce 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -288,6 +288,7 @@ enum pipe_transfer_usage {
#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */
#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* get_transfer */
#define PIPE_BIND_TRANSFER_READ (1 << 10) /* get_transfer */
+#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */
#define PIPE_BIND_CUSTOM (1 << 16) /* state-tracker/winsys usages */
/* The first two flags above were previously part of the amorphous
@@ -322,6 +323,7 @@ enum pipe_transfer_usage {
#define PIPE_USAGE_STATIC 2 /* same as immutable?? */
#define PIPE_USAGE_IMMUTABLE 3 /* no change after first upload */
#define PIPE_USAGE_STREAM 4 /* upload, draw, upload, draw */
+#define PIPE_USAGE_STAGING 5 /* supports data transfers from the GPU to the CPU */
/* These are intended to be used in calls to is_format_supported, but
@@ -379,7 +381,10 @@ enum pipe_transfer_usage {
#define PIPE_QUERY_PRIMITIVES_GENERATED 1
#define PIPE_QUERY_PRIMITIVES_EMITTED 2
#define PIPE_QUERY_TIME_ELAPSED 3
-#define PIPE_QUERY_TYPES 4
+#define PIPE_QUERY_SO_STATISTICS 5
+#define PIPE_QUERY_GPU_FINISHED 6
+#define PIPE_QUERY_TIMESTAMP_DISJOINT 7
+#define PIPE_QUERY_TYPES 8
/**
@@ -445,6 +450,7 @@ enum pipe_cap {
PIPE_CAP_TGSI_CONT_SUPPORTED,
PIPE_CAP_BLEND_EQUATION_SEPARATE,
PIPE_CAP_SM3, /*< Shader Model, supported */
+ PIPE_CAP_STREAM_OUTPUT,
PIPE_CAP_MAX_PREDICATE_REGISTERS,
/** Maximum texture image units accessible from vertex and fragment shaders
* combined */
@@ -495,6 +501,19 @@ enum pipe_cap {
#define PIPE_REFERENCED_FOR_READ (1 << 0)
#define PIPE_REFERENCED_FOR_WRITE (1 << 1)
+/**
+ * Composite query types
+ */
+struct pipe_query_data_so_statistics
+{
+ uint64_t num_primitives_written;
+ uint64_t primitives_storage_needed;
+};
+struct pipe_query_data_timestamp_disjoint
+{
+ uint64_t frequency;
+ boolean disjoint;
+};
#ifdef __cplusplus
}
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 0a70237f26..9df20ea858 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -65,16 +65,18 @@ struct tgsi_token
};
enum tgsi_file_type {
- TGSI_FILE_NULL =0,
- TGSI_FILE_CONSTANT =1,
- TGSI_FILE_INPUT =2,
- TGSI_FILE_OUTPUT =3,
- TGSI_FILE_TEMPORARY =4,
- TGSI_FILE_SAMPLER =5,
- TGSI_FILE_ADDRESS =6,
- TGSI_FILE_IMMEDIATE =7,
- TGSI_FILE_PREDICATE =8,
- TGSI_FILE_SYSTEM_VALUE =9,
+ TGSI_FILE_NULL =0,
+ TGSI_FILE_CONSTANT =1,
+ TGSI_FILE_INPUT =2,
+ TGSI_FILE_OUTPUT =3,
+ TGSI_FILE_TEMPORARY =4,
+ TGSI_FILE_SAMPLER =5,
+ TGSI_FILE_ADDRESS =6,
+ TGSI_FILE_IMMEDIATE =7,
+ TGSI_FILE_PREDICATE =8,
+ TGSI_FILE_SYSTEM_VALUE =9,
+ TGSI_FILE_IMMEDIATE_ARRAY =10,
+ TGSI_FILE_TEMPORARY_ARRAY =11,
TGSI_FILE_COUNT /**< how many TGSI_FILE_ types */
};
@@ -159,9 +161,9 @@ struct tgsi_declaration_semantic
struct tgsi_immediate
{
unsigned Type : 4; /**< TGSI_TOKEN_TYPE_IMMEDIATE */
- unsigned NrTokens : 8; /**< UINT */
+ unsigned NrTokens : 14; /**< UINT */
unsigned DataType : 4; /**< one of TGSI_IMM_x */
- unsigned Padding : 16;
+ unsigned Padding : 10;
};
union tgsi_immediate_data
@@ -173,7 +175,7 @@ union tgsi_immediate_data
#define TGSI_PROPERTY_GS_INPUT_PRIM 0
#define TGSI_PROPERTY_GS_OUTPUT_PRIM 1
-#define TGSI_PROPERTY_GS_MAX_VERTICES 2
+#define TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES 2
#define TGSI_PROPERTY_FS_COORD_ORIGIN 3
#define TGSI_PROPERTY_FS_COORD_PIXEL_CENTER 4
#define TGSI_PROPERTY_COUNT 5
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 5255b2003f..6231f06ec7 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -60,9 +60,11 @@ extern "C" {
#define PIPE_MAX_CONSTANT_BUFFERS 32
#define PIPE_MAX_SAMPLERS 16
#define PIPE_MAX_VERTEX_SAMPLERS 16
+#define PIPE_MAX_GEOMETRY_SAMPLERS 16
#define PIPE_MAX_SHADER_INPUTS 16
#define PIPE_MAX_SHADER_OUTPUTS 16
#define PIPE_MAX_TEXTURE_LEVELS 16
+#define PIPE_MAX_SO_BUFFERS 4
struct pipe_reference
@@ -345,6 +347,21 @@ struct pipe_resource
unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */
};
+struct pipe_stream_output_state
+{
+ /**< number of the output buffer to insert each element into */
+ int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
+ /**< which register to grab each output from */
+ int register_index[PIPE_MAX_SHADER_OUTPUTS];
+ /**< TGSI_WRITEMASK signifying which components to output */
+ ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
+ /**< number of outputs */
+ int num_outputs;
+
+ /**< stride for an entire vertex, only used if all output_buffers
+ * are 0 */
+ unsigned stride;
+};
/**
* Extra indexing info for (cube) texture resources.
diff --git a/src/gallium/include/state_tracker/graw.h b/src/gallium/include/state_tracker/graw.h
index e5b298e03d..59b0e337c9 100644
--- a/src/gallium/include/state_tracker/graw.h
+++ b/src/gallium/include/state_tracker/graw.h
@@ -34,6 +34,9 @@ PUBLIC struct pipe_screen *graw_create_window_and_screen( int x,
PUBLIC void graw_set_display_func( void (*func)( void ) );
PUBLIC void graw_main_loop( void );
+PUBLIC void *graw_parse_geometry_shader( struct pipe_context *pipe,
+ const char *text );
+
PUBLIC void *graw_parse_vertex_shader( struct pipe_context *pipe,
const char *text );
diff --git a/src/gallium/state_trackers/egl/Makefile b/src/gallium/state_trackers/egl/Makefile
index 8933890323..fec178ffb3 100644
--- a/src/gallium/state_trackers/egl/Makefile
+++ b/src/gallium/state_trackers/egl/Makefile
@@ -31,15 +31,20 @@ kms_SOURCES = $(wildcard kms/*.c)
kms_OBJECTS = $(kms_SOURCES:.c=.o)
-ALL_INCLUDES = $(common_INCLUDES) $(x11_INCLUDES) $(kms_INCLUDES)
-ALL_SOURCES = $(common_SOURCES) $(x11_SOURCES) $(kms_SOURCES)
-ALL_OBJECTS = $(common_OBJECTS) $(x11_OBJECTS) $(kms_OBJECTS)
+fbdev_INCLUDES = -I$(TOP)/src/gallium/winsys/sw -I$(TOP)/src/gallium/drivers
+fbdev_SOURCES = $(wildcard fbdev/*.c)
+fbdev_OBJECTS = $(fbdev_SOURCES:.c=.o)
+
+
+ALL_INCLUDES = $(common_INCLUDES) $(x11_INCLUDES) $(kms_INCLUDES) $(fbdev_INCLUDES)
+ALL_SOURCES = $(common_SOURCES) $(x11_SOURCES) $(kms_SOURCES) $(fbdev_SOURCES)
+ALL_OBJECTS = $(common_OBJECTS) $(x11_OBJECTS) $(kms_OBJECTS) $(fbdev_OBJECTS)
##### TARGETS #####
-EGL_DISPLAYS_MODS = $(foreach dpy, $(EGL_DISPLAYS), libegl$(dpy).a)
+EGL_PLATFORMS_MODS = $(foreach plat, $(EGL_PLATFORMS), libegl$(plat).a)
-default: depend $(EGL_DISPLAYS_MODS)
+default: depend $(EGL_PLATFORMS_MODS)
libeglx11.a: $(x11_OBJECTS) $(common_OBJECTS) Makefile
@@ -48,6 +53,9 @@ libeglx11.a: $(x11_OBJECTS) $(common_OBJECTS) Makefile
libeglkms.a: $(kms_OBJECTS) $(common_OBJECTS) Makefile
$(MKLIB) -o eglkms -static $(kms_OBJECTS) $(common_OBJECTS)
+libeglfbdev.a: $(fbdev_OBJECTS) $(common_OBJECTS) Makefile
+ $(MKLIB) -o eglfbdev -static $(fbdev_OBJECTS) $(common_OBJECTS)
+
depend:
rm -f depend
touch depend
@@ -55,7 +63,7 @@ depend:
clean:
rm -f $(ALL_OBJECTS)
- rm -f $(EGL_DISPLAYS_MODS)
+ rm -f $(EGL_PLATFORMS_MODS)
rm -f depend depend.bak
# Dummy target
@@ -73,4 +81,7 @@ $(x11_OBJECTS): %.o: %.c
$(kms_OBJECTS): %.o: %.c
$(CC) -c $(common_INCLUDES) $(kms_INCLUDES) $(DEFINES) $(CFLAGS) $< -o $@
+$(fbdev_OBJECTS): %.o: %.c
+ $(CC) -c $(common_INCLUDES) $(fbdev_INCLUDES) $(DEFINES) $(CFLAGS) $< -o $@
+
sinclude depend
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c
index 361cc7960b..8c7d2cb33e 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d.c
@@ -74,10 +74,10 @@ egl_g3d_get_probe(_EGLDriver *drv, _EGLDisplay *dpy)
struct native_probe *nprobe;
nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
- if (!nprobe || nprobe->display != dpy->NativeDisplay) {
+ if (!nprobe || nprobe->display != dpy->PlatformDisplay) {
if (nprobe)
nprobe->destroy(nprobe);
- nprobe = native_create_probe(dpy->NativeDisplay);
+ nprobe = native_create_probe(dpy->PlatformDisplay);
_eglSetProbeCache(gdrv->probe_key, (void *) nprobe);
}
@@ -96,7 +96,7 @@ egl_g3d_destroy_probe(_EGLDriver *drv, _EGLDisplay *dpy)
struct native_probe *nprobe;
nprobe = (struct native_probe *) _eglGetProbeCache(gdrv->probe_key);
- if (nprobe && (!dpy || nprobe->display == dpy->NativeDisplay)) {
+ if (nprobe && (!dpy || nprobe->display == dpy->PlatformDisplay)) {
nprobe->destroy(nprobe);
_eglSetProbeCache(gdrv->probe_key, NULL);
}
@@ -479,7 +479,7 @@ egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
}
dpy->DriverData = gdpy;
- gdpy->native = native_create_display(dpy->NativeDisplay,
+ gdpy->native = native_create_display(dpy->PlatformDisplay,
&egl_g3d_native_event_handler);
if (!gdpy->native) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d_st.c b/src/gallium/state_trackers/egl/common/egl_g3d_st.c
index e2217b3b2b..683b74f62b 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d_st.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d_st.c
@@ -30,7 +30,6 @@
#include "util/u_string.h"
#include "util/u_inlines.h"
#include "util/u_pointer.h"
-#include "util/u_format.h"
#include "util/u_dl.h"
#include "egldriver.h"
#include "eglimage.h"
diff --git a/src/gallium/state_trackers/egl/common/native.h b/src/gallium/state_trackers/egl/common/native.h
index 3f60348c48..494becb61f 100644
--- a/src/gallium/state_trackers/egl/common/native.h
+++ b/src/gallium/state_trackers/egl/common/native.h
@@ -211,7 +211,6 @@ const char *
native_get_name(void);
struct native_display *
-native_create_display(EGLNativeDisplayType dpy,
- struct native_event_handler *handler);
+native_create_display(void *dpy, struct native_event_handler *handler);
#endif /* _NATIVE_H_ */
diff --git a/src/gallium/state_trackers/egl/common/native_probe.h b/src/gallium/state_trackers/egl/common/native_probe.h
index aeed9f85dd..539c4aa70d 100644
--- a/src/gallium/state_trackers/egl/common/native_probe.h
+++ b/src/gallium/state_trackers/egl/common/native_probe.h
@@ -43,7 +43,7 @@ enum native_probe_result {
*/
struct native_probe {
int magic;
- EGLNativeDisplayType display;
+ void *display;
void *data;
void (*destroy)(struct native_probe *nprobe);
@@ -57,7 +57,7 @@ struct native_probe {
* same display.
*/
struct native_probe *
-native_create_probe(EGLNativeDisplayType dpy);
+native_create_probe(void *dpy);
/**
* Probe the probe object.
diff --git a/src/gallium/state_trackers/egl/fbdev/native_fbdev.c b/src/gallium/state_trackers/egl/fbdev/native_fbdev.c
new file mode 100644
index 0000000000..399c1251ef
--- /dev/null
+++ b/src/gallium/state_trackers/egl/fbdev/native_fbdev.c
@@ -0,0 +1,469 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <sys/ioctl.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <linux/fb.h>
+
+#include "pipe/p_screen.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_pointer.h"
+
+#include "common/native.h"
+#include "common/native_helper.h"
+#include "fbdev/fbdev_sw_winsys.h"
+
+struct fbdev_display {
+ struct native_display base;
+
+ int fd;
+ struct native_event_handler *event_handler;
+
+ struct fb_fix_screeninfo finfo;
+ struct fb_var_screeninfo vinfo;
+
+ struct native_config config;
+ struct native_connector connector;
+ struct native_mode mode;
+
+ struct fbdev_surface *current_surface;
+};
+
+struct fbdev_surface {
+ struct native_surface base;
+
+ struct fbdev_display *fbdpy;
+ struct resource_surface *rsurf;
+ int width, height;
+
+ unsigned int sequence_number;
+
+ boolean is_current;
+};
+
+static INLINE struct fbdev_display *
+fbdev_display(const struct native_display *ndpy)
+{
+ return (struct fbdev_display *) ndpy;
+}
+
+static INLINE struct fbdev_surface *
+fbdev_surface(const struct native_surface *nsurf)
+{
+ return (struct fbdev_surface *) nsurf;
+}
+
+static boolean
+fbdev_surface_validate(struct native_surface *nsurf, uint attachment_mask,
+ unsigned int *seq_num, struct pipe_resource **textures,
+ int *width, int *height)
+{
+ struct fbdev_surface *fbsurf = fbdev_surface(nsurf);
+
+ if (!resource_surface_add_resources(fbsurf->rsurf, attachment_mask))
+ return FALSE;
+ if (textures)
+ resource_surface_get_resources(fbsurf->rsurf, textures, attachment_mask);
+
+ if (seq_num)
+ *seq_num = fbsurf->sequence_number;
+ if (width)
+ *width = fbsurf->width;
+ if (height)
+ *height = fbsurf->height;
+
+ return TRUE;
+}
+
+static boolean
+fbdev_surface_flush_frontbuffer(struct native_surface *nsurf)
+{
+ struct fbdev_surface *fbsurf = fbdev_surface(nsurf);
+
+ if (!fbsurf->is_current)
+ return TRUE;
+
+ return resource_surface_present(fbsurf->rsurf,
+ NATIVE_ATTACHMENT_FRONT_LEFT, NULL);
+}
+
+static boolean
+fbdev_surface_swap_buffers(struct native_surface *nsurf)
+{
+ struct fbdev_surface *fbsurf = fbdev_surface(nsurf);
+ struct fbdev_display *fbdpy = fbsurf->fbdpy;
+ boolean ret = TRUE;
+
+ if (fbsurf->is_current) {
+ ret = resource_surface_present(fbsurf->rsurf,
+ NATIVE_ATTACHMENT_BACK_LEFT, NULL);
+ }
+
+ resource_surface_swap_buffers(fbsurf->rsurf,
+ NATIVE_ATTACHMENT_FRONT_LEFT, NATIVE_ATTACHMENT_BACK_LEFT, TRUE);
+ /* the front/back textures are swapped */
+ fbsurf->sequence_number++;
+ fbdpy->event_handler->invalid_surface(&fbdpy->base,
+ &fbsurf->base, fbsurf->sequence_number);
+
+ return ret;
+}
+
+static void
+fbdev_surface_wait(struct native_surface *nsurf)
+{
+ /* no-op */
+}
+
+static void
+fbdev_surface_destroy(struct native_surface *nsurf)
+{
+ struct fbdev_surface *fbsurf = fbdev_surface(nsurf);
+
+ resource_surface_destroy(fbsurf->rsurf);
+ FREE(fbsurf);
+}
+
+static struct native_surface *
+fbdev_display_create_scanout_surface(struct native_display *ndpy,
+ const struct native_config *nconf,
+ uint width, uint height)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ struct fbdev_surface *fbsurf;
+
+ fbsurf = CALLOC_STRUCT(fbdev_surface);
+ if (!fbsurf)
+ return NULL;
+
+ fbsurf->fbdpy = fbdpy;
+ fbsurf->width = width;
+ fbsurf->height = height;
+
+ fbsurf->rsurf = resource_surface_create(fbdpy->base.screen,
+ nconf->color_format,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET |
+ PIPE_BIND_SCANOUT);
+ if (!fbsurf->rsurf) {
+ FREE(fbsurf);
+ return NULL;
+ }
+
+ resource_surface_set_size(fbsurf->rsurf, fbsurf->width, fbsurf->height);
+
+ fbsurf->base.destroy = fbdev_surface_destroy;
+ fbsurf->base.swap_buffers = fbdev_surface_swap_buffers;
+ fbsurf->base.flush_frontbuffer = fbdev_surface_flush_frontbuffer;
+ fbsurf->base.validate = fbdev_surface_validate;
+ fbsurf->base.wait = fbdev_surface_wait;
+
+ return &fbsurf->base;
+}
+
+static boolean
+fbdev_display_program(struct native_display *ndpy, int crtc_idx,
+ struct native_surface *nsurf, uint x, uint y,
+ const struct native_connector **nconns, int num_nconns,
+ const struct native_mode *nmode)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ struct fbdev_surface *fbsurf = fbdev_surface(nsurf);
+
+ if (x || y)
+ return FALSE;
+
+ if (fbdpy->current_surface) {
+ if (fbdpy->current_surface == fbsurf)
+ return TRUE;
+ fbdpy->current_surface->is_current = FALSE;
+ }
+
+ if (fbsurf)
+ fbsurf->is_current = TRUE;
+ fbdpy->current_surface = fbsurf;
+
+ return TRUE;
+}
+
+static const struct native_mode **
+fbdev_display_get_modes(struct native_display *ndpy,
+ const struct native_connector *nconn,
+ int *num_modes)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ const struct native_mode **modes;
+
+ modes = MALLOC(sizeof(*modes));
+ if (modes) {
+ modes[0] = &fbdpy->mode;
+ if (num_modes)
+ *num_modes = 1;
+ }
+
+ return modes;
+}
+
+static const struct native_connector **
+fbdev_display_get_connectors(struct native_display *ndpy, int *num_connectors,
+ int *num_crtc)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ const struct native_connector **connectors;
+
+ connectors = MALLOC(sizeof(*connectors));
+ if (connectors) {
+ connectors[0] = &fbdpy->connector;
+ if (num_connectors)
+ *num_connectors = 1;
+ }
+
+ return connectors;
+}
+
+static struct native_display_modeset fbdev_display_modeset = {
+ .get_connectors = fbdev_display_get_connectors,
+ .get_modes = fbdev_display_get_modes,
+ .create_scanout_surface = fbdev_display_create_scanout_surface,
+ .program = fbdev_display_program
+};
+
+static const struct native_config **
+fbdev_display_get_configs(struct native_display *ndpy, int *num_configs)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ const struct native_config **configs;
+
+ configs = MALLOC(sizeof(*configs));
+ if (configs) {
+ configs[0] = &fbdpy->config;
+ if (num_configs)
+ *num_configs = 1;
+ }
+
+ return configs;
+}
+
+static int
+fbdev_display_get_param(struct native_display *ndpy,
+ enum native_param_type param)
+{
+ int val;
+
+ switch (param) {
+ default:
+ val = 0;
+ break;
+ }
+
+ return val;
+}
+
+static void
+fbdev_display_destroy(struct native_display *ndpy)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+
+ fbdpy->base.screen->destroy(fbdpy->base.screen);
+ close(fbdpy->fd);
+ FREE(fbdpy);
+}
+
+static boolean
+fbdev_display_init_modes(struct native_display *ndpy)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ struct native_mode *nmode = &fbdpy->mode;
+
+ nmode->desc = "Current Mode";
+ nmode->width = fbdpy->vinfo.xres;
+ nmode->height = fbdpy->vinfo.yres;
+ nmode->refresh_rate = 60 * 1000; /* dummy */
+
+ return TRUE;
+}
+
+static boolean
+fbdev_display_init_connectors(struct native_display *ndpy)
+{
+ return TRUE;
+}
+
+static enum pipe_format
+vinfo_to_format(const struct fb_var_screeninfo *vinfo)
+{
+ enum pipe_format format = PIPE_FORMAT_NONE;
+
+ switch (vinfo->bits_per_pixel) {
+ case 32:
+ if (vinfo->red.length == 8 &&
+ vinfo->green.length == 8 &&
+ vinfo->blue.length == 8) {
+ format = (vinfo->transp.length == 8) ?
+ PIPE_FORMAT_B8G8R8A8_UNORM : PIPE_FORMAT_B8G8R8X8_UNORM;
+ }
+ break;
+ case 16:
+ if (vinfo->red.length == 5 &&
+ vinfo->green.length == 6 &&
+ vinfo->blue.length == 5 &&
+ vinfo->transp.length == 0)
+ format = PIPE_FORMAT_B5G6R5_UNORM;
+ break;
+ default:
+ break;
+ }
+
+ return format;
+}
+
+static boolean
+fbdev_display_init_configs(struct native_display *ndpy)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ struct native_config *nconf = &fbdpy->config;
+
+ nconf->color_format = vinfo_to_format(&fbdpy->vinfo);
+ if (nconf->color_format == PIPE_FORMAT_NONE)
+ return FALSE;
+
+ nconf->buffer_mask =
+ (1 << NATIVE_ATTACHMENT_FRONT_LEFT) |
+ (1 << NATIVE_ATTACHMENT_BACK_LEFT);
+
+ nconf->scanout_bit = TRUE;
+
+ return TRUE;
+}
+
+static boolean
+fbdev_display_init(struct native_display *ndpy)
+{
+ struct fbdev_display *fbdpy = fbdev_display(ndpy);
+ struct sw_winsys *ws;
+
+ if (ioctl(fbdpy->fd, FBIOGET_FSCREENINFO, &fbdpy->finfo))
+ return FALSE;
+
+ if (ioctl(fbdpy->fd, FBIOGET_VSCREENINFO, &fbdpy->vinfo))
+ return FALSE;
+
+ if (fbdpy->finfo.visual != FB_VISUAL_TRUECOLOR ||
+ fbdpy->finfo.type != FB_TYPE_PACKED_PIXELS)
+ return FALSE;
+
+ if (!fbdev_display_init_configs(&fbdpy->base) ||
+ !fbdev_display_init_connectors(&fbdpy->base) ||
+ !fbdev_display_init_modes(&fbdpy->base))
+ return FALSE;
+
+ ws = fbdev_create_sw_winsys(fbdpy->fd, fbdpy->config.color_format);
+ if (ws)
+ fbdpy->base.screen = native_create_sw_screen(ws);
+
+ if (fbdpy->base.screen) {
+ if (!fbdpy->base.screen->is_format_supported(fbdpy->base.screen,
+ fbdpy->config.color_format, PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_RENDER_TARGET, 0)) {
+ fbdpy->base.screen->destroy(fbdpy->base.screen);
+ fbdpy->base.screen = NULL;
+ }
+ }
+
+ return (fbdpy->base.screen != NULL);
+}
+
+static struct native_display *
+fbdev_display_create(int fd, struct native_event_handler *event_handler)
+{
+ struct fbdev_display *fbdpy;
+
+ fbdpy = CALLOC_STRUCT(fbdev_display);
+ if (!fbdpy)
+ return NULL;
+
+ fbdpy->fd = fd;
+ fbdpy->event_handler = event_handler;
+
+ if (!fbdev_display_init(&fbdpy->base)) {
+ FREE(fbdpy);
+ return NULL;
+ }
+
+ fbdpy->base.destroy = fbdev_display_destroy;
+ fbdpy->base.get_param = fbdev_display_get_param;
+ fbdpy->base.get_configs = fbdev_display_get_configs;
+
+ fbdpy->base.modeset = &fbdev_display_modeset;
+
+ return &fbdpy->base;
+}
+
+struct native_probe *
+native_create_probe(void *dpy)
+{
+ return NULL;
+}
+
+enum native_probe_result
+native_get_probe_result(struct native_probe *nprobe)
+{
+ return NATIVE_PROBE_UNKNOWN;
+}
+
+const char *
+native_get_name(void)
+{
+ return "FBDEV";
+}
+
+struct native_display *
+native_create_display(void *dpy, struct native_event_handler *event_handler)
+{
+ struct native_display *ndpy;
+ int fd;
+
+ /* well, this makes fd 0 being ignored */
+ if (!dpy) {
+ fd = open("/dev/fb0", O_RDWR);
+ }
+ else {
+ fd = dup((int) pointer_to_intptr(dpy));
+ }
+ if (fd < 0)
+ return NULL;
+
+ ndpy = fbdev_display_create(fd, event_handler);
+ if (!ndpy)
+ close(fd);
+
+ return ndpy;
+}
diff --git a/src/gallium/state_trackers/egl/gdi/native_gdi.c b/src/gallium/state_trackers/egl/gdi/native_gdi.c
index 1791d198d5..56f190de00 100644
--- a/src/gallium/state_trackers/egl/gdi/native_gdi.c
+++ b/src/gallium/state_trackers/egl/gdi/native_gdi.c
@@ -367,7 +367,7 @@ gdi_create_display(HDC hDC, struct pipe_screen *screen,
}
struct native_probe *
-native_create_probe(EGLNativeDisplayType dpy)
+native_create_probe(void *dpy)
{
return NULL;
}
@@ -385,8 +385,7 @@ native_get_name(void)
}
struct native_display *
-native_create_display(EGLNativeDisplayType dpy,
- struct native_event_handler *event_handler)
+native_create_display(void *dpy, struct native_event_handler *event_handler)
{
struct sw_winsys *winsys;
struct pipe_screen *screen;
diff --git a/src/gallium/state_trackers/egl/kms/native_kms.c b/src/gallium/state_trackers/egl/kms/native_kms.c
index 8f667f1ec1..09a08f32b3 100644
--- a/src/gallium/state_trackers/egl/kms/native_kms.c
+++ b/src/gallium/state_trackers/egl/kms/native_kms.c
@@ -769,7 +769,7 @@ kms_create_display(int fd, struct native_event_handler *event_handler)
}
struct native_probe *
-native_create_probe(EGLNativeDisplayType dpy)
+native_create_probe(void *dpy)
{
return NULL;
}
@@ -792,8 +792,7 @@ native_get_name(void)
}
struct native_display *
-native_create_display(EGLNativeDisplayType dpy,
- struct native_event_handler *event_handler)
+native_create_display(void *dpy, struct native_event_handler *event_handler)
{
struct native_display *ndpy = NULL;
int fd;
diff --git a/src/gallium/state_trackers/egl/x11/native_dri2.c b/src/gallium/state_trackers/egl/x11/native_dri2.c
index 0ce7c0be64..7464354fe6 100644
--- a/src/gallium/state_trackers/egl/x11/native_dri2.c
+++ b/src/gallium/state_trackers/egl/x11/native_dri2.c
@@ -738,7 +738,7 @@ dri2_display_hash_table_compare(void *key1, void *key2)
}
struct native_display *
-x11_create_dri2_display(EGLNativeDisplayType dpy,
+x11_create_dri2_display(Display *dpy,
struct native_event_handler *event_handler)
{
struct dri2_display *dri2dpy;
diff --git a/src/gallium/state_trackers/egl/x11/native_x11.c b/src/gallium/state_trackers/egl/x11/native_x11.c
index 5d71778410..6f1e599873 100644
--- a/src/gallium/state_trackers/egl/x11/native_x11.c
+++ b/src/gallium/state_trackers/egl/x11/native_x11.c
@@ -45,7 +45,7 @@ x11_probe_destroy(struct native_probe *nprobe)
}
struct native_probe *
-native_create_probe(EGLNativeDisplayType dpy)
+native_create_probe(void *dpy)
{
struct native_probe *nprobe;
struct x11_screen *xscr;
@@ -117,8 +117,7 @@ native_get_name(void)
}
struct native_display *
-native_create_display(EGLNativeDisplayType dpy,
- struct native_event_handler *event_handler)
+native_create_display(void *dpy, struct native_event_handler *event_handler)
{
struct native_display *ndpy = NULL;
boolean force_sw;
@@ -128,14 +127,14 @@ native_create_display(EGLNativeDisplayType dpy,
force_sw = TRUE;
if (!force_sw) {
- ndpy = x11_create_dri2_display(dpy, event_handler);
+ ndpy = x11_create_dri2_display((Display *) dpy, event_handler);
}
if (!ndpy) {
EGLint level = (force_sw) ? _EGL_INFO : _EGL_WARNING;
_eglLog(level, "use software fallback");
- ndpy = x11_create_ximage_display(dpy, event_handler);
+ ndpy = x11_create_ximage_display((Display *) dpy, event_handler);
}
return ndpy;
diff --git a/src/gallium/state_trackers/egl/x11/native_x11.h b/src/gallium/state_trackers/egl/x11/native_x11.h
index e16da935c0..a1c32c3455 100644
--- a/src/gallium/state_trackers/egl/x11/native_x11.h
+++ b/src/gallium/state_trackers/egl/x11/native_x11.h
@@ -29,11 +29,11 @@
#include "common/native.h"
struct native_display *
-x11_create_ximage_display(EGLNativeDisplayType dpy,
+x11_create_ximage_display(Display *dpy,
struct native_event_handler *event_handler);
struct native_display *
-x11_create_dri2_display(EGLNativeDisplayType dpy,
+x11_create_dri2_display(Display *dpy,
struct native_event_handler *event_handler);
#endif /* _NATIVE_X11_H_ */
diff --git a/src/gallium/state_trackers/egl/x11/native_ximage.c b/src/gallium/state_trackers/egl/x11/native_ximage.c
index 45679fc9b4..ee10a04cfb 100644
--- a/src/gallium/state_trackers/egl/x11/native_ximage.c
+++ b/src/gallium/state_trackers/egl/x11/native_ximage.c
@@ -441,7 +441,7 @@ ximage_display_destroy(struct native_display *ndpy)
}
struct native_display *
-x11_create_ximage_display(EGLNativeDisplayType dpy,
+x11_create_ximage_display(Display *dpy,
struct native_event_handler *event_handler)
{
struct ximage_display *xdpy;
diff --git a/src/gallium/state_trackers/xorg/xorg_driver.c b/src/gallium/state_trackers/xorg/xorg_driver.c
index 9357cd5763..c69d75e22e 100644
--- a/src/gallium/state_trackers/xorg/xorg_driver.c
+++ b/src/gallium/state_trackers/xorg/xorg_driver.c
@@ -81,7 +81,8 @@ typedef enum
OPTION_2D_ACCEL,
OPTION_DEBUG_FALLBACK,
OPTION_THROTTLE_SWAP,
- OPTION_THROTTLE_DIRTY
+ OPTION_THROTTLE_DIRTY,
+ OPTION_3D_ACCEL
} drv_option_enums;
static const OptionInfoRec drv_options[] = {
@@ -90,6 +91,7 @@ static const OptionInfoRec drv_options[] = {
{OPTION_DEBUG_FALLBACK, "DebugFallback", OPTV_BOOLEAN, {0}, FALSE},
{OPTION_THROTTLE_SWAP, "SwapThrottling", OPTV_BOOLEAN, {0}, FALSE},
{OPTION_THROTTLE_DIRTY, "DirtyThrottling", OPTV_BOOLEAN, {0}, FALSE},
+ {OPTION_3D_ACCEL, "3DAccel", OPTV_BOOLEAN, {0}, FALSE},
{-1, NULL, OPTV_NONE, {0}, FALSE}
};
@@ -305,7 +307,8 @@ drv_init_resource_management(ScrnInfoPtr pScrn)
if (ms->screen || ms->kms)
return TRUE;
- ms->screen = driver_descriptor.create_screen(ms->fd);
+ if (!ms->no3D)
+ ms->screen = driver_descriptor.create_screen(ms->fd);
if (ms->screen)
return TRUE;
@@ -629,12 +632,21 @@ drv_screen_init(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
CustomizerPtr cust = ms->cust;
MessageType from_st;
MessageType from_dt;
+ MessageType from_3D;
+ Bool use3D;
if (!drv_init_drm(pScrn)) {
FatalError("Could not init DRM");
return FALSE;
}
+ use3D = cust ? !cust->no_3d : TRUE;
+ from_3D = xf86GetOptValBool(ms->Options, OPTION_3D_ACCEL,
+ &use3D) ?
+ X_CONFIG : X_PROBED;
+
+ ms->no3D = !use3D;
+
if (!drv_init_resource_management(pScrn)) {
FatalError("Could not init resource management (!pipe_screen && !libkms)");
return FALSE;
@@ -747,7 +759,7 @@ drv_screen_init(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Fallback debugging is %s\n",
ms->debug_fallback ? "enabled" : "disabled");
#ifdef DRI2
- xf86DrvMsg(pScrn->scrnIndex, X_INFO, "3D Acceleration is %s\n",
+ xf86DrvMsg(pScrn->scrnIndex, from_3D, "3D Acceleration is %s\n",
ms->screen ? "enabled" : "disabled");
#else
xf86DrvMsg(pScrn->scrnIndex, X_INFO, "3D Acceleration is disabled\n");
diff --git a/src/gallium/state_trackers/xorg/xorg_tracker.h b/src/gallium/state_trackers/xorg/xorg_tracker.h
index cc2d379af1..a5178ef43a 100644
--- a/src/gallium/state_trackers/xorg/xorg_tracker.h
+++ b/src/gallium/state_trackers/xorg/xorg_tracker.h
@@ -75,6 +75,7 @@ typedef struct _CustomizerRec
{
Bool dirty_throttling;
Bool swap_throttling;
+ Bool no_3d;
Bool (*winsys_screen_init)(struct _CustomizerRec *cust, int fd);
Bool (*winsys_screen_close)(struct _CustomizerRec *cust);
Bool (*winsys_enter_vt)(struct _CustomizerRec *cust);
@@ -103,6 +104,7 @@ typedef struct _modesettingRec
Bool swapThrottling;
Bool dirtyThrottling;
CloseScreenProcPtr CloseScreen;
+ Bool no3D;
/* Broken-out options. */
OptionInfoPtr Options;
diff --git a/src/gallium/targets/Makefile.egl b/src/gallium/targets/Makefile.egl
index 4fa13e85ce..315856014b 100644
--- a/src/gallium/targets/Makefile.egl
+++ b/src/gallium/targets/Makefile.egl
@@ -24,15 +24,26 @@ x11_ST = $(TOP)/src/gallium/state_trackers/egl/libeglx11.a \
x11_LIBS = $(common_LIBS) -lX11 -lXext -lXfixes
+kms_ST = $(TOP)/src/gallium/state_trackers/egl/libeglkms.a
+kms_LIBS = $(common_LIBS)
+
+fbdev_ST = \
+ $(TOP)/src/gallium/state_trackers/egl/libeglfbdev.a \
+ $(TOP)/src/gallium/winsys/sw/fbdev/libfbdev.a \
+ $(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/identity/libidentity.a \
+ $(TOP)/src/gallium/drivers/trace/libtrace.a \
+ $(TOP)/src/gallium/drivers/rbug/librbug.a
+fbdev_LIBS = $(common_LIBS)
+
ifeq ($(MESA_LLVM),1)
x11_ST += $(TOP)/src/gallium/drivers/llvmpipe/libllvmpipe.a
x11_LIBS += $(LLVM_LIBS)
+fbdev_ST += $(TOP)/src/gallium/drivers/llvmpipe/libllvmpipe.a
+fbdev_LIBS += $(LLVM_LIBS)
LDFLAGS += $(LLVM_LDFLAGS)
endif
-kms_ST = $(TOP)/src/gallium/state_trackers/egl/libeglkms.a
-kms_LIBS = $(common_LIBS)
-
### Include directories
INCLUDES = \
-I$(TOP)/include \
@@ -51,13 +62,19 @@ INCLUDES = \
##### TARGETS #####
-EGL_DISPLAY_DRIVERS = $(foreach dpy, $(EGL_DISPLAYS), egl_$(dpy)_$(EGL_DRIVER_NAME).so)
+ifeq ($(EGL_DRIVER_NAME),swrast)
+EGL_PLATFORMS := $(filter-out kms, $(EGL_PLATFORMS))
+else
+EGL_PLATFORMS := $(filter-out fbdev, $(EGL_PLATFORMS))
+endif
-EGL_DISPLAY_LIBS = $(foreach drv, $(EGL_DISPLAY_DRIVERS), $(TOP)/$(LIB_DIR)/egl/$(drv))
+EGL_PLATFORM_DRIVERS = $(foreach plat, $(EGL_PLATFORMS), egl_$(plat)_$(EGL_DRIVER_NAME).so)
-default: $(EGL_DISPLAY_LIBS)
+EGL_PLATFORM_LIBS = $(foreach drv, $(EGL_PLATFORM_DRIVERS), $(TOP)/$(LIB_DIR)/egl/$(drv))
-$(EGL_DISPLAY_LIBS): $(TOP)/$(LIB_DIR)/egl/%.so: %.so
+default: $(EGL_PLATFORM_LIBS)
+
+$(EGL_PLATFORM_LIBS): $(TOP)/$(LIB_DIR)/egl/%.so: %.so
@$(INSTALL) -d $(TOP)/$(LIB_DIR)/egl
$(INSTALL) $< $(TOP)/$(LIB_DIR)/egl
@@ -75,13 +92,16 @@ egl_x11_$(EGL_DRIVER_NAME).so: $(EGL_DRIVER_OBJECTS) $(x11_ST) $(EGL_DRIVER_PIPE
egl_kms_$(EGL_DRIVER_NAME).so: $(EGL_DRIVER_OBJECTS) $(kms_ST) $(EGL_DRIVER_PIPES) $(GALLIUM_AUXILIARIES) Makefile
$(call mklib-egl,kms)
+egl_fbdev_$(EGL_DRIVER_NAME).so: $(EGL_DRIVER_OBJECTS) $(fbdev_ST) $(EGL_DRIVER_PIPES) $(GALLIUM_AUXILIARIES) Makefile
+ $(call mklib-egl,fbdev)
+
clean:
-rm -f $(EGL_DRIVER_OBJECTS)
- -rm -f $(EGL_DISPLAY_DRIVERS)
+ -rm -f $(EGL_PLATFORM_DRIVERS)
-install: $(EGL_DISPLAY_LIBS)
+install: $(EGL_PLATFORM_LIBS)
$(INSTALL) -d $(DESTDIR)$(EGL_DRIVER_INSTALL_DIR)
- for lib in $(EGL_DISPLAY_LIBS); do \
+ for lib in $(EGL_PLATFORM_LIBS); do \
$(MINSTALL) -m 755 "$$lib" $(DESTDIR)$(EGL_DRIVER_INSTALL_DIR); \
done
diff --git a/src/gallium/targets/dri-radeong/Makefile b/src/gallium/targets/dri-radeong/Makefile
index 28647540b0..a0ee9f1d18 100644
--- a/src/gallium/targets/dri-radeong/Makefile
+++ b/src/gallium/targets/dri-radeong/Makefile
@@ -7,6 +7,7 @@ PIPE_DRIVERS = \
$(TOP)/src/gallium/state_trackers/dri/drm/libdridrm.a \
$(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/galahad/libgalahad.a \
$(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/rbug/librbug.a \
$(TOP)/src/gallium/drivers/r300/libr300.a
diff --git a/src/gallium/targets/egl-radeon/Makefile b/src/gallium/targets/egl-radeon/Makefile
index 2adc027b8f..79426836db 100644
--- a/src/gallium/targets/egl-radeon/Makefile
+++ b/src/gallium/targets/egl-radeon/Makefile
@@ -10,6 +10,7 @@ EGL_DRIVER_DEFINES = \
EGL_DRIVER_PIPES = \
$(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
+ $(TOP)/src/gallium/drivers/galahad/libgalahad.a \
$(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/rbug/librbug.a \
$(TOP)/src/gallium/drivers/r300/libr300.a
diff --git a/src/gallium/targets/graw-xlib/graw_util.c b/src/gallium/targets/graw-xlib/graw_util.c
index 147532cdee..47aca4464d 100644
--- a/src/gallium/targets/graw-xlib/graw_util.c
+++ b/src/gallium/targets/graw-xlib/graw_util.c
@@ -8,6 +8,19 @@
/* Helper functions. These are the same for all graw implementations.
*/
+void *graw_parse_geometry_shader(struct pipe_context *pipe,
+ const char *text)
+{
+ struct tgsi_token tokens[1024];
+ struct pipe_shader_state state;
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens)))
+ return NULL;
+
+ state.tokens = tokens;
+ return pipe->create_gs_state(pipe, &state);
+}
+
void *graw_parse_vertex_shader(struct pipe_context *pipe,
const char *text)
{
diff --git a/src/gallium/targets/xorg-radeon/Makefile b/src/gallium/targets/xorg-radeon/Makefile
index ba7caea155..caf2ac98b9 100644
--- a/src/gallium/targets/xorg-radeon/Makefile
+++ b/src/gallium/targets/xorg-radeon/Makefile
@@ -14,10 +14,11 @@ DRIVER_LINKS = \
$(TOP)/src/gallium/state_trackers/xorg/libxorgtracker.a \
$(TOP)/src/gallium/winsys/radeon/drm/libradeonwinsys.a \
$(TOP)/src/gallium/drivers/r300/libr300.a \
+ $(TOP)/src/gallium/drivers/galahad/libgalahad.a \
$(TOP)/src/gallium/drivers/trace/libtrace.a \
$(TOP)/src/gallium/drivers/rbug/librbug.a \
$(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
$(GALLIUM_AUXILIARIES) \
- $(shell pkg-config --libs libdrm libdrm_intel)
+ $(shell pkg-config --libs libdrm libdrm_radeon)
include ../Makefile.xorg
diff --git a/src/gallium/targets/xorg-vmwgfx/vmw_screen.c b/src/gallium/targets/xorg-vmwgfx/vmw_screen.c
index e0edf32adb..64934d53f6 100644
--- a/src/gallium/targets/xorg-vmwgfx/vmw_screen.c
+++ b/src/gallium/targets/xorg-vmwgfx/vmw_screen.c
@@ -203,6 +203,7 @@ vmw_screen_pre_init(ScrnInfoPtr pScrn, int flags)
cust->winsys_screen_close = vmw_screen_close;
cust->winsys_enter_vt = vmw_screen_enter_vt;
cust->winsys_leave_vt = vmw_screen_leave_vt;
+ cust->no_3d = TRUE;
vmw->pScrn = pScrn;
pScrn->driverPrivate = cust;
diff --git a/src/gallium/tests/graw/SConscript b/src/gallium/tests/graw/SConscript
index 77bf59f54f..a40d66d4a1 100644
--- a/src/gallium/tests/graw/SConscript
+++ b/src/gallium/tests/graw/SConscript
@@ -9,14 +9,16 @@ except NameError:
env = env.Clone()
env.Prepend(LIBPATH = [graw.dir])
-env.Prepend(LIBS = ['graw'])
+env.Prepend(LIBS = ['graw'] + gallium)
progs = [
'clear',
'tri',
'quad-tex',
- 'fp-test',
- 'vp-test',
+ 'fs-test',
+ 'vs-test',
+ 'gs-test',
+ 'tri-gs',
]
for prog in progs:
diff --git a/src/gallium/tests/graw/clear.c b/src/gallium/tests/graw/clear.c
index 28c986eee6..ce52a93aa1 100644
--- a/src/gallium/tests/graw/clear.c
+++ b/src/gallium/tests/graw/clear.c
@@ -9,7 +9,6 @@
#include "pipe/p_defines.h"
#include "util/u_debug.h" /* debug_dump_surface_bmp() */
-#include "os/os_time.h" /* os_time_sleep() */
enum pipe_format formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
diff --git a/src/gallium/tests/graw/fragment-shader b/src/gallium/tests/graw/fragment-shader
new file mode 120000
index 0000000000..c7dd0b7c6b
--- /dev/null
+++ b/src/gallium/tests/graw/fragment-shader
@@ -0,0 +1 @@
+../python/tests/regress/fragment-shader \ No newline at end of file
diff --git a/src/gallium/tests/graw/fp-test.c b/src/gallium/tests/graw/fs-test.c
index d1c29b90b8..dea087357d 100644
--- a/src/gallium/tests/graw/fp-test.c
+++ b/src/gallium/tests/graw/fs-test.c
@@ -42,7 +42,8 @@ static const int HEIGHT = 250;
static struct pipe_screen *screen = NULL;
static struct pipe_context *ctx = NULL;
static struct pipe_resource *rttex = NULL;
-static struct pipe_resource *constbuf = NULL;
+static struct pipe_resource *constbuf1 = NULL;
+static struct pipe_resource *constbuf2 = NULL;
static struct pipe_surface *surf = NULL;
static struct pipe_sampler_view *sv = NULL;
static void *sampler = NULL;
@@ -73,7 +74,7 @@ static struct vertex vertices[] =
{ -1, 0, 0, 1 } },
};
-static float constants[] =
+static float constants1[] =
{ 0.4, 0, 0, 1,
1, 1, 1, 1,
2, 2, 2, 2,
@@ -81,7 +82,25 @@ static float constants[] =
3, 0, 0, 0,
0, .5, 0, 0,
- 0, 0, 1, 0,
+ 1, 0, 0, 1,
+ 0, 0, 0, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static float constants2[] =
+{ 1, 0, 0, 1,
+ 0, 1, 0, 1,
+ 0, 0, 1, 1,
+ 0, 0, 0, 0,
+
+ 1, 1, 0, 1,
+ 1, .5, 0, 1,
+ 1, 0, 0, 1,
0, 0, 0, 1,
1, 0, 0, 0.5,
@@ -97,34 +116,58 @@ static void init_fs_constbuf( void )
templat.target = PIPE_BUFFER;
templat.format = PIPE_FORMAT_R8_UNORM;
- templat.width0 = sizeof(constants);
+ templat.width0 = sizeof(constants1);
templat.height0 = 1;
templat.depth0 = 1;
templat.last_level = 0;
templat.nr_samples = 1;
templat.bind = PIPE_BIND_CONSTANT_BUFFER;
- constbuf = screen->resource_create(screen,
- &templat);
- if (constbuf == NULL)
+ constbuf1 = screen->resource_create(screen,
+ &templat);
+ if (constbuf1 == NULL)
exit(4);
+ constbuf2 = screen->resource_create(screen,
+ &templat);
+ if (constbuf2 == NULL)
+ exit(4);
- u_box_2d(0,0,sizeof(constants),1, &box);
- ctx->transfer_inline_write(ctx,
- constbuf,
- u_subresource(0,0),
- PIPE_TRANSFER_WRITE,
- &box,
- constants,
- sizeof constants,
- sizeof constants);
+ {
+ u_box_2d(0,0,sizeof(constants1),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf1,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants1,
+ sizeof constants1,
+ sizeof constants1);
- ctx->set_constant_buffer(ctx,
- PIPE_SHADER_FRAGMENT, 0,
- constbuf);
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_FRAGMENT, 0,
+ constbuf1);
+ }
+ {
+ u_box_2d(0,0,sizeof(constants2),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf2,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants2,
+ sizeof constants2,
+ sizeof constants2);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_FRAGMENT, 1,
+ constbuf2);
+ }
}
@@ -223,6 +266,7 @@ static void set_fragment_shader( const char *filename )
handle = graw_parse_fragment_shader(ctx, buf);
ctx->bind_fs_state(ctx, handle);
+ fclose(f);
}
diff --git a/src/gallium/tests/graw/geometry-shader/add-mix.txt b/src/gallium/tests/graw/geometry-shader/add-mix.txt
new file mode 100644
index 0000000000..63e689a515
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/add-mix.txt
@@ -0,0 +1,23 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+ADD OUT[1], IN[0][1], IN[1][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+ADD OUT[1], IN[1][1], IN[2][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+ADD OUT[1], IN[2][1], IN[0][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/add.txt b/src/gallium/tests/graw/geometry-shader/add.txt
new file mode 100644
index 0000000000..d8c7c41e9b
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/add.txt
@@ -0,0 +1,23 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+ADD OUT[1], IN[0][1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+ADD OUT[1], IN[1][1], IN[1][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+ADD OUT[1], IN[2][1], IN[2][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/line.txt b/src/gallium/tests/graw/geometry-shader/line.txt
new file mode 100644
index 0000000000..8be3f7fd98
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/line.txt
@@ -0,0 +1,28 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+PROPERTY GS_MAX_OUTPUT_VERTICES 4
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[2][1]
+EMIT
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt b/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt
new file mode 100644
index 0000000000..058acfbcb5
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/mov-cb-2d.txt
@@ -0,0 +1,24 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+DCL CONST[1][0..6]
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], CONST[1][0]
+EMIT
+
+MOV OUT[0], IN[1][0]
+MOV OUT[1], CONST[1][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+MOV OUT[1], CONST[1][4]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/mov.txt b/src/gallium/tests/graw/geometry-shader/mov.txt
new file mode 100644
index 0000000000..97150a5da4
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/mov.txt
@@ -0,0 +1,23 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[0][1]
+EMIT
+
+MOV OUT[0], IN[1][0]
+MOV OUT[1], IN[1][1]
+EMIT
+
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[2][1]
+EMIT
+
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/geometry-shader/multi-line.txt b/src/gallium/tests/graw/geometry-shader/multi-line.txt
new file mode 100644
index 0000000000..0762d19cdd
--- /dev/null
+++ b/src/gallium/tests/graw/geometry-shader/multi-line.txt
@@ -0,0 +1,42 @@
+GEOM
+PROPERTY GS_INPUT_PRIMITIVE TRIANGLES
+PROPERTY GS_OUTPUT_PRIMITIVE LINE_STRIP
+PROPERTY GS_MAX_OUTPUT_VERTICES 8
+DCL IN[][0], POSITION, CONSTANT
+DCL IN[][1], COLOR, CONSTANT
+DCL OUT[0], POSITION, CONSTANT
+DCL OUT[1], COLOR, CONSTANT
+DCL TEMP[0]
+
+MOV TEMP[0], IN[0][0]
+ADD TEMP[0].y, IN[0][0], IN[1][0]
+
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[0][0]
+MOV OUT[1], IN[2][1]
+EMIT
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+ENDPRIM
+
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[2][0]
+MOV OUT[1], IN[0][1]
+EMIT
+MOV OUT[0], IN[1][0]
+MOV OUT[1], IN[2][1]
+EMIT
+MOV OUT[0], TEMP[0]
+MOV OUT[1], IN[0][1]
+EMIT
+ENDPRIM
+
+END
diff --git a/src/gallium/tests/graw/gs-test.c b/src/gallium/tests/graw/gs-test.c
new file mode 100644
index 0000000000..3087d446fc
--- /dev/null
+++ b/src/gallium/tests/graw/gs-test.c
@@ -0,0 +1,623 @@
+/* Display a cleared blue window. This demo has no dependencies on
+ * any utility code, just the graw interface and gallium.
+ */
+
+#include "state_tracker/graw.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include <stdio.h> /* for fread(), etc */
+
+#include "util/u_debug.h" /* debug_dump_surface_bmp() */
+#include "util/u_inlines.h"
+#include "util/u_memory.h" /* Offset() */
+#include "util/u_box.h"
+
+static const char *filename = NULL;
+unsigned show_fps = 0;
+unsigned draw_strip = 0;
+
+
+static void usage(char *name)
+{
+ fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
+#ifndef WIN32
+ fprintf(stderr, "\n" );
+ fprintf(stderr, "options:\n");
+ fprintf(stderr, " -fps show frames per second\n");
+ fprintf(stderr, " -strip renders a triangle strip\n");
+#endif
+}
+
+
+enum pipe_format formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_NONE
+};
+
+static const int WIDTH = 250;
+static const int HEIGHT = 250;
+
+static struct pipe_screen *screen = NULL;
+static struct pipe_context *ctx = NULL;
+static struct pipe_resource *rttex = NULL;
+static struct pipe_resource *constbuf1 = NULL;
+static struct pipe_resource *constbuf2 = NULL;
+static struct pipe_surface *surf = NULL;
+static struct pipe_sampler_view *sv = NULL;
+static void *sampler = NULL;
+static void *window = NULL;
+static struct pipe_resource *samptex = NULL;
+
+struct vertex {
+ float position[4];
+ float color[4];
+ float texcoord[4];
+ float generic[4];
+};
+
+/* Vertex data matches progs/fp/fp-tri.c, but flipped in Y dimension
+ * so that the final images are the same.
+ */
+static struct vertex vertices[] =
+{
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 0, 0, 1, 1 },
+ { 1, 1, 0, 1 },
+ { 1, 0, 1, 0 }
+ },
+
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 },
+ { 1, -1, 0, 1 },
+ { 0, 1, 0, 1 }
+ },
+
+ { {-0.9, 0.0, 0.0, 1.0 },
+ { 0, 1, 0, 1 },
+ { -1, 0, 0, 1 },
+ { 0, 0, 1, 1 }
+ },
+};
+
+static struct vertex vertices_strip[] =
+{
+ { { 0.9, 0.9, 0.0, 1.0 },
+ { 0, 0, 1, 1 },
+ { 1, 1, 0, 1 },
+ { 1, 0, 0, 1 }
+ },
+
+ { { 0.9, -0.9, 0.0, 1.0 },
+ { 1, 0, 0, 1 },
+ { 1, -1, 0, 1 },
+ { 0, 1, 0, 1 }
+ },
+
+ { {-0.9, 0.9, 0.0, 1.0 },
+ { 0, 1, 0, 1 },
+ { -1, 1, 0, 1 },
+ { 0, 0, 1, 1 }
+ },
+
+ { {-0.9, -0.9, 0.0, 1.0 },
+ { 1, 1, 0, 1 },
+ { -1, -1, 0, 1 },
+ { 1, 1, 0, 1 }
+ },
+};
+
+static float constants1[] =
+{ 0.4, 0, 0, 1,
+ 1, 1, 1, 1,
+ 2, 2, 2, 2,
+ 4, 8, 16, 32,
+
+ 3, 0, 0, 0,
+ 0, .5, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static float constants2[] =
+{ 1, 0, 0, 1,
+ 0, 1, 0, 1,
+ 0, 0, 1, 1,
+ 0, 0, 0, 1,
+
+ 1, 1, 0, 1,
+ 1, .5, 0, 1,
+ 0, 1, 1, 1,
+ 1, 0, 1, 1,
+
+ 1, 0, 0, 0.5,
+ 0, 1, 0, 0.5,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1,
+};
+
+
+static void init_fs_constbuf( void )
+{
+ struct pipe_resource templat;
+ struct pipe_box box;
+
+ templat.target = PIPE_BUFFER;
+ templat.format = PIPE_FORMAT_R8_UNORM;
+ templat.width0 = sizeof(constants1);
+ templat.height0 = 1;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = PIPE_BIND_CONSTANT_BUFFER;
+
+ constbuf1 = screen->resource_create(screen, &templat);
+ if (constbuf1 == NULL)
+ exit(4);
+ constbuf2 = screen->resource_create(screen, &templat);
+ if (constbuf2 == NULL)
+ exit(4);
+
+ {
+ u_box_2d(0,0,sizeof(constants1),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf1,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants1,
+ sizeof constants1,
+ sizeof constants1);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_GEOMETRY, 0,
+ constbuf1);
+ }
+ {
+ u_box_2d(0,0,sizeof(constants2),1, &box);
+
+ ctx->transfer_inline_write(ctx,
+ constbuf2,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ constants2,
+ sizeof constants2,
+ sizeof constants2);
+
+
+ ctx->set_constant_buffer(ctx,
+ PIPE_SHADER_GEOMETRY, 1,
+ constbuf2);
+ }
+}
+
+
+static void set_viewport( float x, float y,
+ float width, float height,
+ float near, float far)
+{
+ float z = far;
+ float half_width = (float)width / 2.0f;
+ float half_height = (float)height / 2.0f;
+ float half_depth = ((float)far - (float)near) / 2.0f;
+ struct pipe_viewport_state vp;
+
+ vp.scale[0] = half_width;
+ vp.scale[1] = half_height;
+ vp.scale[2] = half_depth;
+ vp.scale[3] = 1.0f;
+
+ vp.translate[0] = half_width + x;
+ vp.translate[1] = half_height + y;
+ vp.translate[2] = half_depth + z;
+ vp.translate[3] = 0.0f;
+
+ ctx->set_viewport_state( ctx, &vp );
+}
+
+static void set_vertices( void )
+{
+ struct pipe_vertex_element ve[4];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[2].src_offset = Offset(struct vertex, texcoord);
+ ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[3].src_offset = Offset(struct vertex, generic);
+ ve[3].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = ctx->create_vertex_elements_state(ctx, 4, ve);
+ ctx->bind_vertex_elements_state(ctx, handle);
+
+ vbuf.stride = sizeof( struct vertex );
+ vbuf.buffer_offset = 0;
+ if (draw_strip) {
+ vbuf.max_index = sizeof(vertices_strip) / vbuf.stride;
+ vbuf.buffer = screen->user_buffer_create(screen,
+ vertices_strip,
+ sizeof(vertices_strip),
+ PIPE_BIND_VERTEX_BUFFER);
+ } else {
+ vbuf.max_index = sizeof(vertices) / vbuf.stride;
+ vbuf.buffer = screen->user_buffer_create(screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+ }
+
+ ctx->set_vertex_buffers(ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader( void )
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL IN[2]\n"
+ "DCL IN[3]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], COLOR[0]\n"
+ "DCL OUT[2], GENERIC[0]\n"
+ "DCL OUT[3], GENERIC[1]\n"
+ " MOV OUT[0], IN[0]\n"
+ " MOV OUT[1], IN[1]\n"
+ " MOV OUT[2], IN[2]\n"
+ " MOV OUT[3], IN[3]\n"
+ " END\n";
+
+ handle = graw_parse_vertex_shader(ctx, text);
+ ctx->bind_vs_state(ctx, handle);
+}
+
+static void set_fragment_shader( void )
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], COLOR, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: END\n";
+
+ handle = graw_parse_fragment_shader(ctx, text);
+ ctx->bind_fs_state(ctx, handle);
+}
+
+
+static void set_geometry_shader( void )
+{
+ FILE *f;
+ char buf[50000];
+ void *handle;
+ int sz;
+
+ if ((f = fopen(filename, "r")) == NULL) {
+ fprintf(stderr, "Couldn't open %s\n", filename);
+ exit(1);
+ }
+
+ sz = fread(buf, 1, sizeof(buf), f);
+ if (!feof(f)) {
+ printf("file too long\n");
+ exit(1);
+ }
+ printf("%.*s\n", sz, buf);
+ buf[sz] = 0;
+
+ handle = graw_parse_geometry_shader(ctx, buf);
+ ctx->bind_gs_state(ctx, handle);
+ fclose(f);
+}
+
+
+static void draw( void )
+{
+ float clear_color[4] = {.1,.3,.5,0};
+
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ if (draw_strip)
+ ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+ else
+ ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+#if 0
+ /* At the moment, libgraw leaks out/makes available some of the
+ * symbols from gallium/auxiliary, including these debug helpers.
+ * Will eventually want to bless some of these paths, and lock the
+ * others down so they aren't accessible from test programs.
+ *
+ * This currently just happens to work on debug builds - a release
+ * build will probably fail to link here:
+ */
+ debug_dump_surface_bmp(ctx, "result.bmp", surf);
+#endif
+
+ screen->flush_frontbuffer(screen, surf, window);
+}
+
+#define SIZE 16
+
+static void init_tex( void )
+{
+ struct pipe_sampler_view sv_template;
+ struct pipe_sampler_state sampler_desc;
+ struct pipe_resource templat;
+ struct pipe_box box;
+ ubyte tex2d[SIZE][SIZE][4];
+ int s, t;
+
+#if (SIZE != 2)
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ if (0) {
+ int x = (s ^ t) & 1;
+ tex2d[t][s][0] = (x) ? 0 : 63;
+ tex2d[t][s][1] = (x) ? 0 : 128;
+ tex2d[t][s][2] = 0;
+ tex2d[t][s][3] = 0xff;
+ }
+ else {
+ int x = ((s ^ t) >> 2) & 1;
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = (x) ? 0 : 128;
+ tex2d[t][s][3] = 0xff;
+ }
+ }
+ }
+#else
+ tex2d[0][0][0] = 0;
+ tex2d[0][0][1] = 255;
+ tex2d[0][0][2] = 255;
+ tex2d[0][0][3] = 0;
+
+ tex2d[0][1][0] = 0;
+ tex2d[0][1][1] = 0;
+ tex2d[0][1][2] = 255;
+ tex2d[0][1][3] = 255;
+
+ tex2d[1][0][0] = 255;
+ tex2d[1][0][1] = 255;
+ tex2d[1][0][2] = 0;
+ tex2d[1][0][3] = 255;
+
+ tex2d[1][1][0] = 255;
+ tex2d[1][1][1] = 0;
+ tex2d[1][1][2] = 0;
+ tex2d[1][1][3] = 255;
+#endif
+
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ templat.width0 = SIZE;
+ templat.height0 = SIZE;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = PIPE_BIND_SAMPLER_VIEW;
+
+
+ samptex = screen->resource_create(screen,
+ &templat);
+ if (samptex == NULL)
+ exit(4);
+
+ u_box_2d(0,0,SIZE,SIZE, &box);
+
+ ctx->transfer_inline_write(ctx,
+ samptex,
+ u_subresource(0,0),
+ PIPE_TRANSFER_WRITE,
+ &box,
+ tex2d,
+ sizeof tex2d[0],
+ sizeof tex2d);
+
+ /* Possibly read back & compare against original data:
+ */
+ if (0)
+ {
+ struct pipe_transfer *t;
+ uint32_t *ptr;
+ t = pipe_get_transfer(ctx, samptex,
+ 0, 0, 0, /* face, level, zslice */
+ PIPE_TRANSFER_READ,
+ 0, 0, SIZE, SIZE); /* x, y, width, height */
+
+ ptr = ctx->transfer_map(ctx, t);
+
+ if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
+ assert(0);
+ exit(9);
+ }
+
+ ctx->transfer_unmap(ctx, t);
+
+ ctx->transfer_destroy(ctx, t);
+ }
+
+ memset(&sv_template, 0, sizeof sv_template);
+ sv_template.format = samptex->format;
+ sv_template.texture = samptex;
+ sv_template.first_level = 0;
+ sv_template.last_level = 0;
+ sv_template.swizzle_r = 0;
+ sv_template.swizzle_g = 1;
+ sv_template.swizzle_b = 2;
+ sv_template.swizzle_a = 3;
+ sv = ctx->create_sampler_view(ctx, samptex, &sv_template);
+ if (sv == NULL)
+ exit(5);
+
+ ctx->set_fragment_sampler_views(ctx, 1, &sv);
+
+
+ memset(&sampler_desc, 0, sizeof sampler_desc);
+ sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT;
+ sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT;
+ sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT;
+ sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler_desc.compare_func = 0;
+ sampler_desc.normalized_coords = 1;
+ sampler_desc.max_anisotropy = 0;
+
+ sampler = ctx->create_sampler_state(ctx, &sampler_desc);
+ if (sampler == NULL)
+ exit(6);
+
+ ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
+
+}
+
+static void init( void )
+{
+ struct pipe_framebuffer_state fb;
+ struct pipe_resource templat;
+ int i;
+
+ /* It's hard to say whether window or screen should be created
+ * first. Different environments would prefer one or the other.
+ *
+ * Also, no easy way of querying supported formats if the screen
+ * cannot be created first.
+ */
+ for (i = 0;
+ window == NULL && formats[i] != PIPE_FORMAT_NONE;
+ i++) {
+
+ screen = graw_create_window_and_screen(0,0,WIDTH,HEIGHT,
+ formats[i],
+ &window);
+ }
+
+ ctx = screen->context_create(screen, NULL);
+ if (ctx == NULL)
+ exit(3);
+
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = formats[i];
+ templat.width0 = WIDTH;
+ templat.height0 = HEIGHT;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+
+ rttex = screen->resource_create(screen,
+ &templat);
+ if (rttex == NULL)
+ exit(4);
+
+ surf = screen->get_tex_surface(screen, rttex, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+ if (surf == NULL)
+ exit(5);
+
+ memset(&fb, 0, sizeof fb);
+ fb.nr_cbufs = 1;
+ fb.width = WIDTH;
+ fb.height = HEIGHT;
+ fb.cbufs[0] = surf;
+
+ ctx->set_framebuffer_state(ctx, &fb);
+
+ {
+ struct pipe_blend_state blend;
+ void *handle;
+ memset(&blend, 0, sizeof blend);
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ handle = ctx->create_blend_state(ctx, &blend);
+ ctx->bind_blend_state(ctx, handle);
+ }
+
+ {
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ void *handle;
+ memset(&depthstencil, 0, sizeof depthstencil);
+ handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
+ ctx->bind_depth_stencil_alpha_state(ctx, handle);
+ }
+
+ {
+ struct pipe_rasterizer_state rasterizer;
+ void *handle;
+ memset(&rasterizer, 0, sizeof rasterizer);
+ rasterizer.cull_face = PIPE_FACE_NONE;
+ rasterizer.gl_rasterization_rules = 1;
+ handle = ctx->create_rasterizer_state(ctx, &rasterizer);
+ ctx->bind_rasterizer_state(ctx, handle);
+ }
+
+ set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
+
+ init_tex();
+ init_fs_constbuf();
+
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+ set_geometry_shader();
+}
+
+static void args(int argc, char *argv[])
+{
+ int i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fps") == 0) {
+ show_fps = 1;
+ }
+ else if (strcmp(argv[i], "-strip") == 0) {
+ draw_strip = 1;
+ }
+ else if (i == argc - 1) {
+ filename = argv[i];
+ }
+ else {
+ usage(argv[0]);
+ exit(1);
+ }
+ }
+
+ if (!filename) {
+ usage(argv[0]);
+ exit(1);
+ }
+}
+
+int main( int argc, char *argv[] )
+{
+ args(argc,argv);
+ init();
+
+ graw_set_display_func( draw );
+ graw_main_loop();
+ return 0;
+}
diff --git a/src/gallium/tests/graw/tri-gs.c b/src/gallium/tests/graw/tri-gs.c
new file mode 100644
index 0000000000..d187505f8d
--- /dev/null
+++ b/src/gallium/tests/graw/tri-gs.c
@@ -0,0 +1,267 @@
+/* Display a cleared blue window. This demo has no dependencies on
+ * any utility code, just the graw interface and gallium.
+ */
+
+#include "state_tracker/graw.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+
+#include "util/u_debug.h" /* debug_dump_surface_bmp() */
+#include "util/u_memory.h" /* Offset() */
+
+enum pipe_format formats[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_NONE
+};
+
+static const int WIDTH = 300;
+static const int HEIGHT = 300;
+
+static struct pipe_screen *screen = NULL;
+static struct pipe_context *ctx = NULL;
+static struct pipe_surface *surf = NULL;
+static void *window = NULL;
+
+struct vertex {
+ float position[4];
+ float color[4];
+};
+
+static struct vertex vertices[4] =
+{
+ { { 0.0f, -0.9f, 0.0f, 1.0f },
+ { 1.0f, 0.0f, 0.0f, 1.0f }
+ },
+ { { -0.9f, 0.9f, 0.0f, 1.0f },
+ { 0.0f, 1.0f, 0.0f, 1.0f }
+ },
+ { { 0.9f, 0.9f, 0.0f, 1.0f },
+ { 0.0f, 0.0f, 1.0f, 1.0f }
+ }
+};
+
+
+
+
+static void set_viewport( float x, float y,
+ float width, float height,
+ float near, float far)
+{
+ float z = far;
+ float half_width = (float)width / 2.0f;
+ float half_height = (float)height / 2.0f;
+ float half_depth = ((float)far - (float)near) / 2.0f;
+ struct pipe_viewport_state vp;
+
+ vp.scale[0] = half_width;
+ vp.scale[1] = half_height;
+ vp.scale[2] = half_depth;
+ vp.scale[3] = 1.0f;
+
+ vp.translate[0] = half_width + x;
+ vp.translate[1] = half_height + y;
+ vp.translate[2] = half_depth + z;
+ vp.translate[3] = 0.0f;
+
+ ctx->set_viewport_state( ctx, &vp );
+}
+
+static void set_vertices( void )
+{
+ struct pipe_vertex_element ve[2];
+ struct pipe_vertex_buffer vbuf;
+ void *handle;
+
+ memset(ve, 0, sizeof ve);
+
+ ve[0].src_offset = Offset(struct vertex, position);
+ ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ ve[1].src_offset = Offset(struct vertex, color);
+ ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ handle = ctx->create_vertex_elements_state(ctx, 2, ve);
+ ctx->bind_vertex_elements_state(ctx, handle);
+
+
+ vbuf.stride = sizeof( struct vertex );
+ vbuf.max_index = sizeof(vertices) / vbuf.stride;
+ vbuf.buffer_offset = 0;
+ vbuf.buffer = screen->user_buffer_create(screen,
+ vertices,
+ sizeof(vertices),
+ PIPE_BIND_VERTEX_BUFFER);
+
+ ctx->set_vertex_buffers(ctx, 1, &vbuf);
+}
+
+static void set_vertex_shader( void )
+{
+ void *handle;
+ const char *text =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], COLOR\n"
+ " 0: MOV OUT[1], IN[1]\n"
+ " 1: MOV OUT[0], IN[0]\n"
+ " 2: END\n";
+
+ handle = graw_parse_vertex_shader(ctx, text);
+ ctx->bind_vs_state(ctx, handle);
+}
+
+static void set_fragment_shader( void )
+{
+ void *handle;
+ const char *text =
+ "FRAG\n"
+ "DCL IN[0], COLOR, LINEAR\n"
+ "DCL OUT[0], COLOR\n"
+ " 0: MOV OUT[0], IN[0]\n"
+ " 1: END\n";
+
+ handle = graw_parse_fragment_shader(ctx, text);
+ ctx->bind_fs_state(ctx, handle);
+}
+
+
+static void set_geometry_shader( void )
+{
+ void *handle;
+ const char *text =
+ "GEOM\n"
+ "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
+ "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
+ "DCL IN[][0], POSITION, CONSTANT\n"
+ "DCL IN[][1], COLOR, CONSTANT\n"
+ "DCL OUT[0], POSITION, CONSTANT\n"
+ "DCL OUT[1], COLOR, CONSTANT\n"
+ "0:MOV OUT[0], IN[0][0]\n"
+ "1:MOV OUT[1], IN[0][1]\n"
+ "2:EMIT\n"
+ "3:MOV OUT[0], IN[1][0]\n"
+ "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
+ "5:EMIT\n"
+ "6:MOV OUT[0], IN[2][0]\n"
+ "7:MOV OUT[1], IN[2][1]\n"
+ "8:EMIT\n"
+ "9:ENDPRIM\n"
+ "10:END\n";
+
+ handle = graw_parse_geometry_shader(ctx, text);
+ ctx->bind_gs_state(ctx, handle);
+}
+
+static void draw( void )
+{
+ float clear_color[4] = {1,0,1,1};
+
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ ctx->draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
+ ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ screen->flush_frontbuffer(screen, surf, window);
+}
+
+
+static void init( void )
+{
+ struct pipe_framebuffer_state fb;
+ struct pipe_resource *tex, templat;
+ int i;
+
+ /* It's hard to say whether window or screen should be created
+ * first. Different environments would prefer one or the other.
+ *
+ * Also, no easy way of querying supported formats if the screen
+ * cannot be created first.
+ */
+ for (i = 0;
+ window == NULL && formats[i] != PIPE_FORMAT_NONE;
+ i++) {
+
+ screen = graw_create_window_and_screen(0,0,300,300,
+ formats[i],
+ &window);
+ }
+
+ ctx = screen->context_create(screen, NULL);
+ if (ctx == NULL)
+ exit(3);
+
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = formats[i];
+ templat.width0 = WIDTH;
+ templat.height0 = HEIGHT;
+ templat.depth0 = 1;
+ templat.last_level = 0;
+ templat.nr_samples = 1;
+ templat.bind = (PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+
+ tex = screen->resource_create(screen,
+ &templat);
+ if (tex == NULL)
+ exit(4);
+
+ surf = screen->get_tex_surface(screen, tex, 0, 0, 0,
+ PIPE_BIND_RENDER_TARGET |
+ PIPE_BIND_DISPLAY_TARGET);
+ if (surf == NULL)
+ exit(5);
+
+ memset(&fb, 0, sizeof fb);
+ fb.nr_cbufs = 1;
+ fb.width = WIDTH;
+ fb.height = HEIGHT;
+ fb.cbufs[0] = surf;
+
+ ctx->set_framebuffer_state(ctx, &fb);
+
+ {
+ struct pipe_blend_state blend;
+ void *handle;
+ memset(&blend, 0, sizeof blend);
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ handle = ctx->create_blend_state(ctx, &blend);
+ ctx->bind_blend_state(ctx, handle);
+ }
+
+ {
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ void *handle;
+ memset(&depthstencil, 0, sizeof depthstencil);
+ handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
+ ctx->bind_depth_stencil_alpha_state(ctx, handle);
+ }
+
+ {
+ struct pipe_rasterizer_state rasterizer;
+ void *handle;
+ memset(&rasterizer, 0, sizeof rasterizer);
+ rasterizer.cull_face = PIPE_FACE_NONE;
+ rasterizer.gl_rasterization_rules = 1;
+ handle = ctx->create_rasterizer_state(ctx, &rasterizer);
+ ctx->bind_rasterizer_state(ctx, handle);
+ }
+
+ set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
+ set_vertices();
+ set_vertex_shader();
+ set_fragment_shader();
+ set_geometry_shader();
+}
+
+
+int main( int argc, char *argv[] )
+{
+ init();
+
+ graw_set_display_func( draw );
+ graw_main_loop();
+ return 0;
+}
diff --git a/src/gallium/tests/graw/tri.c b/src/gallium/tests/graw/tri.c
index f6e1f5b155..80377f526d 100644
--- a/src/gallium/tests/graw/tri.c
+++ b/src/gallium/tests/graw/tri.c
@@ -5,7 +5,6 @@
#include "state_tracker/graw.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
-#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
diff --git a/src/gallium/tests/graw/vertex-shader b/src/gallium/tests/graw/vertex-shader
new file mode 120000
index 0000000000..7b216e8ca0
--- /dev/null
+++ b/src/gallium/tests/graw/vertex-shader
@@ -0,0 +1 @@
+../python/tests/regress/vertex-shader \ No newline at end of file
diff --git a/src/gallium/tests/graw/vp-test.c b/src/gallium/tests/graw/vs-test.c
index e68f9f439b..7f93db42c0 100644
--- a/src/gallium/tests/graw/vp-test.c
+++ b/src/gallium/tests/graw/vs-test.c
@@ -202,6 +202,7 @@ static void set_vertex_shader( void )
handle = graw_parse_vertex_shader(ctx, buf);
ctx->bind_vs_state(ctx, handle);
+ fclose(f);
}
static void set_fragment_shader( void )
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh
index f70a5146f4..bbc3a10f9b 100644
--- a/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh
+++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-cb-2d.sh
@@ -2,8 +2,8 @@ FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR
-DCL CONST[1][1..2]
+DCL CONST[1][6]
-MAD OUT[0], IN[0], CONST[1][2], CONST[1][1]
+MOV OUT[0], CONST[1][6]
END
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh
new file mode 100644
index 0000000000..6b03491576
--- /dev/null
+++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-mad-immx.sh
@@ -0,0 +1,10 @@
+FRAG
+
+DCL IN[0], COLOR, LINEAR
+DCL OUT[0], COLOR
+DCL IMMX[0..1] {{ 0.5, 0.4, 0.6, 1.0 },
+ { 0.5, 0.4, 0.6, 0.0 }}
+
+MAD OUT[0], IN[0], IMMX[0], IMMX[1]
+
+END
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh b/src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh
new file mode 100644
index 0000000000..81bcad2d65
--- /dev/null
+++ b/src/gallium/tests/python/tests/regress/fragment-shader/frag-tempx.sh
@@ -0,0 +1,14 @@
+FRAG
+
+DCL IN[0], COLOR, LINEAR
+DCL OUT[0], COLOR
+
+DCL TEMPX[0][0..1]
+
+IMM FLT32 { -0.5, -0.4, -0.6, 0.0 }
+
+ADD TEMPX[0][0], IN[0], IMM[0]
+ADD TEMPX[0][1], IN[0], IMM[0]
+ABS OUT[0], TEMPX[0][1]
+
+END
diff --git a/src/gallium/winsys/r600/drm/r600_drm.c b/src/gallium/winsys/r600/drm/r600_drm.c
index 469f1446d0..3d87a994c1 100644
--- a/src/gallium/winsys/r600/drm/r600_drm.c
+++ b/src/gallium/winsys/r600/drm/r600_drm.c
@@ -45,18 +45,21 @@ boolean r600_buffer_get_handle(struct radeon *rw,
struct winsys_handle *whandle)
{
struct drm_gem_flink flink;
- struct r600_buffer* rbuffer;
- int r;
+ struct r600_buffer* rbuffer = (struct r600_buffer*)buf;
- rbuffer = (struct r600_buffer*)buf;
- if (!rbuffer->flink) {
- flink.handle = rbuffer->bo->handle;
- r = ioctl(rw->fd, DRM_IOCTL_GEM_FLINK, &flink);
- if (r) {
- return FALSE;
+ if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
+ if (!rbuffer->flink) {
+ flink.handle = rbuffer->bo->handle;
+
+ if (ioctl(rw->fd, DRM_IOCTL_GEM_FLINK, &flink)) {
+ return FALSE;
+ }
+
+ rbuffer->flink = flink.name;
}
- rbuffer->flink = flink.name;
+ whandle->handle = rbuffer->flink;
+ } else if (whandle->type == DRM_API_HANDLE_TYPE_KMS) {
+ whandle->handle = rbuffer->bo->handle;
}
- whandle->handle = rbuffer->flink;
return TRUE;
}
diff --git a/src/gallium/winsys/radeon/drm/radeon_drm_buffer.c b/src/gallium/winsys/radeon/drm/radeon_drm_buffer.c
index ee1b9ede25..a4b6cff33d 100644
--- a/src/gallium/winsys/radeon/drm/radeon_drm_buffer.c
+++ b/src/gallium/winsys/radeon/drm/radeon_drm_buffer.c
@@ -267,16 +267,14 @@ static struct radeon_drm_buffer *get_drm_buffer(struct pb_buffer *_buf)
boolean radeon_drm_bufmgr_get_handle(struct pb_buffer *_buf,
struct winsys_handle *whandle)
{
- int retval, fd;
struct drm_gem_flink flink;
struct radeon_drm_buffer *buf = get_drm_buffer(_buf);
+
if (whandle->type == DRM_API_HANDLE_TYPE_SHARED) {
if (!buf->flinked) {
- fd = buf->mgr->rws->fd;
flink.handle = buf->bo->handle;
- retval = ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
- if (retval) {
+ if (ioctl(buf->mgr->rws->fd, DRM_IOCTL_GEM_FLINK, &flink)) {
return FALSE;
}
diff --git a/src/gallium/winsys/radeon/drm/radeon_r300.c b/src/gallium/winsys/radeon/drm/radeon_r300.c
index a9b36578ef..cb26447606 100644
--- a/src/gallium/winsys/radeon/drm/radeon_r300.c
+++ b/src/gallium/winsys/radeon/drm/radeon_r300.c
@@ -136,29 +136,21 @@ static boolean radeon_r300_winsys_is_buffer_referenced(struct r300_winsys_screen
}
static struct r300_winsys_buffer *radeon_r300_winsys_buffer_from_handle(struct r300_winsys_screen *rws,
- struct pipe_screen *screen,
- struct winsys_handle *whandle,
- unsigned *stride)
+ unsigned handle)
{
struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
struct pb_buffer *_buf;
- _buf = radeon_drm_bufmgr_create_buffer_from_handle(ws->kman, whandle->handle);
- *stride = whandle->stride;
+ _buf = radeon_drm_bufmgr_create_buffer_from_handle(ws->kman, handle);
return radeon_libdrm_winsys_buffer(_buf);
}
static boolean radeon_r300_winsys_buffer_get_handle(struct r300_winsys_screen *rws,
struct r300_winsys_buffer *buffer,
- unsigned stride,
- struct winsys_handle *whandle)
+ struct winsys_handle *whandle)
{
struct pb_buffer *_buf = radeon_pb_buffer(buffer);
- boolean ret;
- ret = radeon_drm_bufmgr_get_handle(_buf, whandle);
- if (ret)
- whandle->stride = stride;
- return ret;
+ return radeon_drm_bufmgr_get_handle(_buf, whandle);
}
static void radeon_set_flush_cb(struct r300_winsys_screen *rws,
@@ -192,25 +184,23 @@ static boolean radeon_validate(struct r300_winsys_screen *rws)
return TRUE;
}
-static void radeon_get_cs_info(struct r300_winsys_screen *rws,
- struct r300_cs_info *info)
+static unsigned radeon_get_cs_free_dwords(struct r300_winsys_screen *rws)
{
struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
struct radeon_cs *cs = ws->cs;
- info->capacity = cs->ndw;
- info->used = cs->cdw;
- info->free = cs->ndw - cs->cdw;
+ return cs->ndw - cs->cdw;
}
-static void radeon_begin_cs(struct r300_winsys_screen *rws,
- int size,
- const char* file,
- const char* function,
- int line)
+static uint32_t *radeon_get_cs_pointer(struct r300_winsys_screen *rws,
+ unsigned count)
{
struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
- radeon_cs_begin(ws->cs, size, file, function, line);
+ struct radeon_cs *cs = ws->cs;
+ uint32_t *ptr = cs->packets + cs->cdw;
+
+ cs->cdw += count;
+ return ptr;
}
static void radeon_write_cs_dword(struct r300_winsys_screen *rws,
@@ -243,15 +233,6 @@ static void radeon_reset_bos(struct r300_winsys_screen *rws)
radeon_cs_space_reset_bos(ws->cs);
}
-static void radeon_end_cs(struct r300_winsys_screen *rws,
- const char* file,
- const char* function,
- int line)
-{
- struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
- radeon_cs_end(ws->cs, file, function, line);
-}
-
static void radeon_flush_cs(struct r300_winsys_screen *rws)
{
struct radeon_libdrm_winsys *ws = radeon_winsys_screen(rws);
@@ -345,12 +326,11 @@ radeon_setup_winsys(int fd, struct radeon_libdrm_winsys* ws)
ws->base.add_buffer = radeon_add_buffer;
ws->base.validate = radeon_validate;
ws->base.destroy = radeon_winsys_destroy;
- ws->base.get_cs_info = radeon_get_cs_info;
- ws->base.begin_cs = radeon_begin_cs;
+ ws->base.get_cs_free_dwords = radeon_get_cs_free_dwords;
+ ws->base.get_cs_pointer = radeon_get_cs_pointer;
ws->base.write_cs_dword = radeon_write_cs_dword;
ws->base.write_cs_table = radeon_write_cs_table;
ws->base.write_cs_reloc = radeon_write_cs_reloc;
- ws->base.end_cs = radeon_end_cs;
ws->base.flush_cs = radeon_flush_cs;
ws->base.reset_bos = radeon_reset_bos;
ws->base.set_flush_cb = radeon_set_flush_cb;
diff --git a/src/gallium/winsys/sw/fbdev/Makefile b/src/gallium/winsys/sw/fbdev/Makefile
new file mode 100644
index 0000000000..8832aab193
--- /dev/null
+++ b/src/gallium/winsys/sw/fbdev/Makefile
@@ -0,0 +1,13 @@
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = fbdev
+
+LIBRARY_INCLUDES =
+
+LIBRARY_DEFINES =
+
+C_SOURCES = \
+ fbdev_sw_winsys.c
+
+include ../../../Makefile.template
diff --git a/src/gallium/winsys/sw/fbdev/SConscript b/src/gallium/winsys/sw/fbdev/SConscript
new file mode 100644
index 0000000000..3b5b4ff1c0
--- /dev/null
+++ b/src/gallium/winsys/sw/fbdev/SConscript
@@ -0,0 +1,23 @@
+#######################################################################
+# SConscript for fbdev winsys
+
+
+Import('*')
+
+if env['platform'] == 'linux':
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#/src/gallium/include',
+ '#/src/gallium/auxiliary',
+ '#/src/gallium/drivers',
+ ])
+
+ ws_fbdev = env.ConvenienceLibrary(
+ target = 'ws_fbdev',
+ source = [
+ 'fbdev_sw_winsys.c',
+ ]
+ )
+ Export('ws_fbdev')
diff --git a/src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.c b/src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.c
new file mode 100644
index 0000000000..f4f4cd7969
--- /dev/null
+++ b/src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.c
@@ -0,0 +1,224 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include <sys/mman.h>
+#include <sys/ioctl.h>
+#include <linux/fb.h>
+
+#include "pipe/p_compiler.h"
+#include "util/u_format.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "state_tracker/sw_winsys.h"
+
+#include "fbdev_sw_winsys.h"
+
+struct fbdev_sw_displaytarget
+{
+ enum pipe_format format;
+ unsigned width;
+ unsigned height;
+ unsigned stride;
+
+ void *data;
+ void *mapped;
+};
+
+struct fbdev_sw_winsys
+{
+ struct sw_winsys base;
+
+ int fd;
+ enum pipe_format format;
+
+ struct fb_fix_screeninfo finfo;
+ void *fbmem;
+ unsigned rows;
+ unsigned stride;
+};
+
+static INLINE struct fbdev_sw_displaytarget *
+fbdev_sw_displaytarget(struct sw_displaytarget *dt)
+{
+ return (struct fbdev_sw_displaytarget *) dt;
+}
+
+static INLINE struct fbdev_sw_winsys *
+fbdev_sw_winsys(struct sw_winsys *ws)
+{
+ return (struct fbdev_sw_winsys *) ws;
+}
+
+static void
+fbdev_displaytarget_display(struct sw_winsys *ws,
+ struct sw_displaytarget *dt,
+ void *context_private)
+{
+ struct fbdev_sw_winsys *fbdev = fbdev_sw_winsys(ws);
+ struct fbdev_sw_displaytarget *fbdt = fbdev_sw_displaytarget(dt);
+ unsigned rows, len, i;
+
+ rows = MIN2(fbdt->height, fbdev->rows);
+ len = util_format_get_stride(fbdt->format, fbdt->width);
+ len = MIN2(len, fbdev->stride);
+
+ for (i = 0; i < rows; i++) {
+ void *dst = fbdev->fbmem + fbdev->stride * i;
+ void *src = fbdt->data + fbdt->stride * i;
+
+ memcpy(dst, src, len);
+ }
+}
+
+static void
+fbdev_displaytarget_unmap(struct sw_winsys *ws,
+ struct sw_displaytarget *dt)
+{
+ struct fbdev_sw_displaytarget *fbdt = fbdev_sw_displaytarget(dt);
+ fbdt->mapped = NULL;
+}
+
+static void *
+fbdev_displaytarget_map(struct sw_winsys *ws,
+ struct sw_displaytarget *dt,
+ unsigned flags)
+{
+ struct fbdev_sw_displaytarget *fbdt = fbdev_sw_displaytarget(dt);
+ fbdt->mapped = fbdt->data;
+ return fbdt->mapped;
+}
+
+static void
+fbdev_displaytarget_destroy(struct sw_winsys *ws,
+ struct sw_displaytarget *dt)
+{
+ struct fbdev_sw_displaytarget *fbdt = fbdev_sw_displaytarget(dt);
+
+ if (fbdt->data)
+ align_free(fbdt->data);
+
+ FREE(fbdt);
+}
+
+static struct sw_displaytarget *
+fbdev_displaytarget_create(struct sw_winsys *ws,
+ unsigned tex_usage,
+ enum pipe_format format,
+ unsigned width, unsigned height,
+ unsigned alignment,
+ unsigned *stride)
+{
+ struct fbdev_sw_winsys *fbdev = fbdev_sw_winsys(ws);
+ struct fbdev_sw_displaytarget *fbdt;
+ unsigned nblocksy, size, format_stride;
+
+ if (fbdev->format != format)
+ return NULL;
+
+ fbdt = CALLOC_STRUCT(fbdev_sw_displaytarget);
+ if (!fbdt)
+ return NULL;
+
+ fbdt->format = format;
+ fbdt->width = width;
+ fbdt->height = height;
+
+ format_stride = util_format_get_stride(format, width);
+ fbdt->stride = align(format_stride, alignment);
+
+ nblocksy = util_format_get_nblocksy(format, height);
+ size = fbdt->stride * nblocksy;
+
+ fbdt->data = align_malloc(size, alignment);
+ if (!fbdt->data) {
+ FREE(fbdt);
+ return NULL;
+ }
+
+ *stride = fbdt->stride;
+
+ return (struct sw_displaytarget *) fbdt;
+}
+
+static boolean
+fbdev_is_displaytarget_format_supported(struct sw_winsys *ws,
+ unsigned tex_usage,
+ enum pipe_format format)
+{
+ struct fbdev_sw_winsys *fbdev = fbdev_sw_winsys(ws);
+ return (fbdev->format == format);
+}
+
+static void
+fbdev_destroy(struct sw_winsys *ws)
+{
+ struct fbdev_sw_winsys *fbdev = fbdev_sw_winsys(ws);
+
+ munmap(fbdev->fbmem, fbdev->finfo.smem_len);
+ FREE(fbdev);
+}
+
+struct sw_winsys *
+fbdev_create_sw_winsys(int fd, enum pipe_format format)
+{
+ struct fbdev_sw_winsys *fbdev;
+
+ fbdev = CALLOC_STRUCT(fbdev_sw_winsys);
+ if (!fbdev)
+ return NULL;
+
+ fbdev->fd = fd;
+ fbdev->format = format;
+ if (ioctl(fbdev->fd, FBIOGET_FSCREENINFO, &fbdev->finfo)) {
+ FREE(fbdev);
+ return NULL;
+ }
+
+ fbdev->fbmem = mmap(0, fbdev->finfo.smem_len,
+ PROT_WRITE, MAP_SHARED, fbdev->fd, 0);
+ if (fbdev->fbmem == MAP_FAILED) {
+ FREE(fbdev);
+ return NULL;
+ }
+
+ fbdev->rows = fbdev->finfo.smem_len / fbdev->finfo.line_length;
+ fbdev->stride = fbdev->finfo.line_length;
+
+ fbdev->base.destroy = fbdev_destroy;
+ fbdev->base.is_displaytarget_format_supported =
+ fbdev_is_displaytarget_format_supported;
+
+ fbdev->base.displaytarget_create = fbdev_displaytarget_create;
+ fbdev->base.displaytarget_destroy = fbdev_displaytarget_destroy;
+ fbdev->base.displaytarget_map = fbdev_displaytarget_map;
+ fbdev->base.displaytarget_unmap = fbdev_displaytarget_unmap;
+
+ fbdev->base.displaytarget_display = fbdev_displaytarget_display;
+
+ return &fbdev->base;
+}
diff --git a/src/mesa/shader/uniforms.h b/src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.h
index 52984dedad..d958ab9db3 100644
--- a/src/mesa/shader/uniforms.h
+++ b/src/gallium/winsys/sw/fbdev/fbdev_sw_winsys.h
@@ -1,7 +1,8 @@
/*
* Mesa 3-D graphics library
+ * Version: 7.8
*
- * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -13,21 +14,25 @@
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
*/
+#ifndef FBDEV_SW_WINSYS
+#define FBDEV_SW_WINSYS
-#ifndef UNIFORMS_H
-#define UNIFORMS_H
-
-
-extern void
-_mesa_init_uniform_functions(struct dd_function_table *driver);
+struct sw_winsys;
+enum pipe_format;
+struct sw_winsys *
+fbdev_create_sw_winsys(int fd, enum pipe_format format);
-#endif /* UNIFORMS_H */
+#endif /* FBDEV_SW_WINSYS */
diff --git a/src/glew/LICENSE.txt b/src/glew/LICENSE.txt
deleted file mode 100644
index f7078042e9..0000000000
--- a/src/glew/LICENSE.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-The OpenGL Extension Wrangler Library
-Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
-Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
-Copyright (C) 2002, Lev Povalahev
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* The name of the author may be used to endorse or promote products
- derived from this software without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-THE POSSIBILITY OF SUCH DAMAGE.
-
-
-Mesa 3-D graphics library
-Version: 7.0
-
-Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-the rights to use, copy, modify, merge, publish, distribute, sublicense,
-and/or sell copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-Copyright (c) 2007 The Khronos Group Inc.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and/or associated documentation files (the
-"Materials"), to deal in the Materials without restriction, including
-without limitation the rights to use, copy, modify, merge, publish,
-distribute, sublicense, and/or sell copies of the Materials, and to
-permit persons to whom the Materials are furnished to do so, subject to
-the following conditions:
-
-The above copyright notice and this permission notice shall be included
-in all copies or substantial portions of the Materials.
-
-THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/src/glew/Makefile b/src/glew/Makefile
deleted file mode 100644
index cd692f3ef7..0000000000
--- a/src/glew/Makefile
+++ /dev/null
@@ -1,54 +0,0 @@
-# src/glew/Makefile
-
-TOP = ../..
-include $(TOP)/configs/current
-
-
-##### MACROS #####
-
-GLEW_LIB_NAME = libGLEW.a
-
-MAJOR = 1
-MINOR = 5
-TINY = 0
-
-SOURCES = \
- glew.c
-
-
-OBJECTS = $(SOURCES:.c=.o)
-
-
-##### RULES #####
-
-.c.o:
- $(CC) -c -I$(TOP)/include $(X11_INCLUDES) $(CFLAGS) $<
-
-
-
-##### TARGETS #####
-
-default: $(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME)
-
-
-
-# Make the library
-$(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME): depend $(OBJECTS)
- $(MKLIB) -o $(GLEW_LIB) -static -install $(TOP)/$(LIB_DIR) $(OBJECTS)
-
-
-install:
-
-
-clean:
- -rm -f *.o *~
- -rm -f depend depend.bak
-
-
-depend: $(SOURCES)
- @ rm -f depend
- @ touch depend
- @ $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) \
- $(X11_INCLUDES) > /dev/null
-
-include depend
diff --git a/src/glew/SConscript b/src/glew/SConscript
deleted file mode 100644
index 4b5b5b8d0f..0000000000
--- a/src/glew/SConscript
+++ /dev/null
@@ -1,69 +0,0 @@
-Import('*')
-
-# Shared environment settings
-env = env.Clone()
-
-env.PrependUnique(CPPPATH = [
- '#/include',
-])
-
-if env['platform'] == 'windows':
- env.PrependUnique(LIBS = [
- 'glu32',
- 'opengl32',
- 'gdi32',
- 'user32',
- ])
-else:
- env.Tool('x11')
- env.PrependUnique(LIBS = [
- 'GLU',
- 'GL',
- 'X11',
- ])
-
-# Library specific environment settings
-lib_env = env.Clone()
-
-lib_env.Append(CPPDEFINES = [
- 'GLEW_BUILD',
- #'GLEW_MX', # Multiple Rendering Contexts support
-])
-
-if lib_env['platform'] == 'windows':
- target = 'glew'
-else:
- target = 'GLEW'
-
-source = [
- 'glew.c',
-]
-
-if lib_env['platform'] == 'windows':
- glew = lib_env.SharedLibrary(target = target, source = source)
- env.InstallSharedLibrary(glew, version=(1, 5, 2))
- glew = lib_env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
-else:
- # Use static library on Unices to avoid binary compatability issues
- lib_env.Append(CPPDEFINES = ['GLEW_STATIC'])
- glew = lib_env.StaticLibrary(target = target, source = source)
-
-# Program specific environment settings
-prog_env = env.Clone()
-
-prog_env.Prepend(LIBS = [glew])
-
-if prog_env['platform'] == 'darwin':
- prog_env.Append(FRAMEWORKS = ['AGL'])
-
-prog_env.Program(
- target = 'glewinfo',
- source = ['glewinfo.c'],
-)
-
-prog_env.Program(
- target = 'visualinfo',
- source = ['visualinfo.c'],
-)
-
-Export('glew')
diff --git a/src/glew/glew.c b/src/glew/glew.c
deleted file mode 100644
index 987236b7d3..0000000000
--- a/src/glew/glew.c
+++ /dev/null
@@ -1,14320 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <GL/glew.h>
-#if defined(_WIN32)
-# include <GL/wglew.h>
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-# include <GL/glxew.h>
-#endif
-
-/*
- * Define glewGetContext and related helper macros.
- */
-#ifdef GLEW_MX
-# define glewGetContext() ctx
-# ifdef _WIN32
-# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
-# define GLEW_CONTEXT_ARG_VAR_INIT ctx
-# define wglewGetContext() ctx
-# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
-# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
-# else /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define glxewGetContext() ctx
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
-# endif /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
-#else /* GLEW_MX */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define GLEW_CONTEXT_ARG_DEF_LIST void
-# define WGLEW_CONTEXT_ARG_DEF_INIT void
-# define WGLEW_CONTEXT_ARG_DEF_LIST void
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST void
-#endif /* GLEW_MX */
-
-#if defined(__APPLE__)
-#include <stdlib.h>
-#include <string.h>
-#include <AvailabilityMacros.h>
-
-#ifdef MAC_OS_X_VERSION_10_3
-
-#include <dlfcn.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static void* image = NULL;
- if (NULL == image)
- {
- image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
- }
- return image ? dlsym(image, (const char*)name) : NULL;
-}
-#else
-
-#include <mach-o/dyld.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static const struct mach_header* image = NULL;
- NSSymbol symbol;
- char* symbolName;
- if (NULL == image)
- {
- image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- }
- /* prepend a '_' for the Unix C symbol mangling convention */
- symbolName = malloc(strlen((const char*)name) + 2);
- strcpy(symbolName+1, (const char*)name);
- symbolName[0] = '_';
- symbol = NULL;
- /* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
- symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
- free(symbolName);
- return symbol ? NSAddressOfSymbol(symbol) : NULL;
-}
-#endif /* MAC_OS_X_VERSION_10_3 */
-#endif /* __APPLE__ */
-
-#if defined(__sgi) || defined (__sun)
-#include <dlfcn.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-void* dlGetProcAddress (const GLubyte* name)
-{
- static void* h = NULL;
- static void* gpa;
-
- if (h == NULL)
- {
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
- gpa = dlsym(h, "glXGetProcAddress");
- }
-
- if (gpa != NULL)
- return ((void*(*)(const GLubyte*))gpa)(name);
- else
- return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(_WIN32)
-# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#else
-# if defined(__APPLE__)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-# else
-# if defined(__sgi) || defined(__sun)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-# else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-# endif
-# endif
-#endif
-
-/*
- * Define GLboolean const cast.
- */
-#define CONST_CAST(x) (*(GLboolean*)&x)
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-static GLuint _glewStrLen (const GLubyte* s)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0') i++;
- return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) i++;
- return (s[i] == '\0' || s[i] == c) ? i : 0;
-}
-
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
- GLuint i=0;
- if(a == NULL || b == NULL)
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
- return i == n ? GL_TRUE : GL_FALSE;
-}
-
-static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
- {
- (*a)++;
- (*na)--;
- }
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-#if !defined(_WIN32) || !defined(GLEW_MX)
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
-PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
-PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
-PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
-PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
-
-PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
-PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
-PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
-PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
-PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
-
-PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
-PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
-PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
-
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
-PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
-PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
-PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
-PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
-
-PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
-
-PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
-
-PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
-
-PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
-PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
-PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
-PFNGLISSAMPLERPROC __glewIsSampler = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
-PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
-
-PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
-PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
-PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
-PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
-
-PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
-PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
-PFNGLFENCESYNCPROC __glewFenceSync = NULL;
-PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
-PFNGLISSYNCPROC __glewIsSync = NULL;
-PFNGLWAITSYNCPROC __glewWaitSync = NULL;
-
-PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
-
-PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
-PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
-
-PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
-PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
-PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
-PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
-PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
-PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
-PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
-PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
-PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
-
-PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
-PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
-PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
-PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
-PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
-PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
-PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
-PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
-PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
-PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
-PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
-PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
-PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
-PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
-PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
-PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
-PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
-PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
-PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
-PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
-PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
-PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
-PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
-PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
-PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
-PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
-PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
-PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
-PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
-PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
-PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
-PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
-PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
-PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
-PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
-PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
-PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
-PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
-PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
-PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
-PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
-PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
-PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
-PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
-PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
-PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
-PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
-
-PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
-PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
-PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
-PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
-PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
-PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
-PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
-PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
-PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
-PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
-PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
-PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
-PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
-PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
-PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
-PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
-PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
-PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
-PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
-
-PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
-PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
-PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
-PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
-PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
-PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
-PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
-PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
-PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
-PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
-PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
-PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-#endif /* !WIN32 || !GLEW_MX */
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
-GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
-GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
-GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
-GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
-GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_sync = GL_FALSE;
-GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_ARB_timer_query = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_meminfo = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_copy_image = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
-GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_VERSION_3_1
-
-static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
- r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
- r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
- r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_1 */
-
-#ifdef GL_VERSION_3_2
-
-static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
- r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
- r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_2 */
-
-#ifdef GL_VERSION_3_3
-
-#endif /* GL_VERSION_3_3 */
-
-#ifdef GL_VERSION_4_0
-
-static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
- r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
- r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
- r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
- r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_0 */
-
-#ifdef GL_3DFX_multisample
-
-#endif /* GL_3DFX_multisample */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_3DFX_texture_compression_FXT1
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef GL_AMD_conservative_depth
-
-#endif /* GL_AMD_conservative_depth */
-
-#ifdef GL_AMD_draw_buffers_blend
-
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
- r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-#ifdef GL_AMD_performance_monitor
-
-static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
- r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
- r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
- r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
- r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_performance_monitor */
-
-#ifdef GL_AMD_seamless_cubemap_per_texture
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-#ifdef GL_AMD_shader_stencil_export
-
-#endif /* GL_AMD_shader_stencil_export */
-
-#ifdef GL_AMD_texture_texture4
-
-#endif /* GL_AMD_texture_texture4 */
-
-#ifdef GL_AMD_vertex_shader_tessellator
-
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
- r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-#ifdef GL_APPLE_aux_depth_stencil
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-#ifdef GL_APPLE_client_storage
-
-#endif /* GL_APPLE_client_storage */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_float_pixels
-
-#endif /* GL_APPLE_float_pixels */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_object_purgeable
-
-static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
- r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
- r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_object_purgeable */
-
-#ifdef GL_APPLE_pixel_buffer
-
-#endif /* GL_APPLE_pixel_buffer */
-
-#ifdef GL_APPLE_rgb_422
-
-#endif /* GL_APPLE_rgb_422 */
-
-#ifdef GL_APPLE_row_bytes
-
-#endif /* GL_APPLE_row_bytes */
-
-#ifdef GL_APPLE_specular_vector
-
-#endif /* GL_APPLE_specular_vector */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_transform_hint
-
-#endif /* GL_APPLE_transform_hint */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_vertex_program_evaluators
-
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
- r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
- r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-#ifdef GL_APPLE_ycbcr_422
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-#ifdef GL_ARB_blend_func_extended
-
-static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
- r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_blend_func_extended */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_compatibility
-
-#endif /* GL_ARB_compatibility */
-
-#ifdef GL_ARB_copy_buffer
-
-static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_buffer */
-
-#ifdef GL_ARB_depth_buffer_float
-
-#endif /* GL_ARB_depth_buffer_float */
-
-#ifdef GL_ARB_depth_clamp
-
-#endif /* GL_ARB_depth_clamp */
-
-#ifdef GL_ARB_depth_texture
-
-#endif /* GL_ARB_depth_texture */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_buffers_blend
-
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
- r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
- r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
- r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-#ifdef GL_ARB_draw_elements_base_vertex
-
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
- r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
- r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-#ifdef GL_ARB_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
- r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_indirect */
-
-#ifdef GL_ARB_draw_instanced
-
-static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_instanced */
-
-#ifdef GL_ARB_explicit_attrib_location
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-#ifdef GL_ARB_fragment_coord_conventions
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-#ifdef GL_ARB_fragment_program
-
-#endif /* GL_ARB_fragment_program */
-
-#ifdef GL_ARB_fragment_program_shadow
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-#ifdef GL_ARB_fragment_shader
-
-#endif /* GL_ARB_fragment_shader */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
- r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_framebuffer_sRGB
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_gpu_shader5
-
-#endif /* GL_ARB_gpu_shader5 */
-
-#ifdef GL_ARB_gpu_shader_fp64
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-#ifdef GL_ARB_half_float_pixel
-
-#endif /* GL_ARB_half_float_pixel */
-
-#ifdef GL_ARB_half_float_vertex
-
-#endif /* GL_ARB_half_float_vertex */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_occlusion_query2
-
-#endif /* GL_ARB_occlusion_query2 */
-
-#ifdef GL_ARB_pixel_buffer_object
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_point_sprite
-
-#endif /* GL_ARB_point_sprite */
-
-#ifdef GL_ARB_provoking_vertex
-
-static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_provoking_vertex */
-
-#ifdef GL_ARB_sample_shading
-
-static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_shading */
-
-#ifdef GL_ARB_sampler_objects
-
-static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
- r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
- r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
- r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
- r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
- r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
- r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
- r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
- r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
- r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
- r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
- r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
- r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
- r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sampler_objects */
-
-#ifdef GL_ARB_seamless_cube_map
-
-#endif /* GL_ARB_seamless_cube_map */
-
-#ifdef GL_ARB_shader_bit_encoding
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shader_subroutine
-
-static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
- r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
- r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
- r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
- r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
- r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_subroutine */
-
-#ifdef GL_ARB_shader_texture_lod
-
-#endif /* GL_ARB_shader_texture_lod */
-
-#ifdef GL_ARB_shading_language_100
-
-#endif /* GL_ARB_shading_language_100 */
-
-#ifdef GL_ARB_shading_language_include
-
-static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
- r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
- r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
- r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shading_language_include */
-
-#ifdef GL_ARB_shadow
-
-#endif /* GL_ARB_shadow */
-
-#ifdef GL_ARB_shadow_ambient
-
-#endif /* GL_ARB_shadow_ambient */
-
-#ifdef GL_ARB_sync
-
-static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
- r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
- r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
- r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
- r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
- r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
- r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sync */
-
-#ifdef GL_ARB_tessellation_shader
-
-static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
- r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_tessellation_shader */
-
-#ifdef GL_ARB_texture_border_clamp
-
-#endif /* GL_ARB_texture_border_clamp */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_buffer_object_rgb32
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_compression_bptc
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-#ifdef GL_ARB_texture_compression_rgtc
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-#ifdef GL_ARB_texture_cube_map
-
-#endif /* GL_ARB_texture_cube_map */
-
-#ifdef GL_ARB_texture_cube_map_array
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-#ifdef GL_ARB_texture_env_add
-
-#endif /* GL_ARB_texture_env_add */
-
-#ifdef GL_ARB_texture_env_combine
-
-#endif /* GL_ARB_texture_env_combine */
-
-#ifdef GL_ARB_texture_env_crossbar
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-#ifdef GL_ARB_texture_env_dot3
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-#ifdef GL_ARB_texture_float
-
-#endif /* GL_ARB_texture_float */
-
-#ifdef GL_ARB_texture_gather
-
-#endif /* GL_ARB_texture_gather */
-
-#ifdef GL_ARB_texture_mirrored_repeat
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-#ifdef GL_ARB_texture_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
- r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
- r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
- r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_multisample */
-
-#ifdef GL_ARB_texture_non_power_of_two
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-#ifdef GL_ARB_texture_query_lod
-
-#endif /* GL_ARB_texture_query_lod */
-
-#ifdef GL_ARB_texture_rectangle
-
-#endif /* GL_ARB_texture_rectangle */
-
-#ifdef GL_ARB_texture_rg
-
-#endif /* GL_ARB_texture_rg */
-
-#ifdef GL_ARB_texture_rgb10_a2ui
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-#ifdef GL_ARB_texture_swizzle
-
-#endif /* GL_ARB_texture_swizzle */
-
-#ifdef GL_ARB_timer_query
-
-static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
- r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
- r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_timer_query */
-
-#ifdef GL_ARB_transform_feedback2
-
-static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
- r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
- r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
- r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
- r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
- r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
- r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback2 */
-
-#ifdef GL_ARB_transform_feedback3
-
-static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
- r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
- r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
- r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback3 */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_uniform_buffer_object
-
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
- r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
- r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
- r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
- r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
- r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
- r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
- r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-#ifdef GL_ARB_vertex_array_bgra
-
-#endif /* GL_ARB_vertex_array_bgra */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
-
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
- r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
- r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
- r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
- r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
- r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
- r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
- r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
- r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
- r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
- r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
- r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
- r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
- r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
- r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
- r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
- r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
- r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
- r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
- r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
- r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
- r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
- r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
- r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
- r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
- r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
- r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
- r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
- r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
- r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
- r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
- r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
- r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
- r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
- r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
- r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
- r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
- r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATIX_point_sprites
-
-#endif /* GL_ATIX_point_sprites */
-
-#ifdef GL_ATIX_texture_env_combine3
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-#ifdef GL_ATIX_texture_env_route
-
-#endif /* GL_ATIX_texture_env_route */
-
-#ifdef GL_ATIX_vertex_shader_output_point_size
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_meminfo
-
-#endif /* GL_ATI_meminfo */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_shader_texture_lod
-
-#endif /* GL_ATI_shader_texture_lod */
-
-#ifdef GL_ATI_text_fragment_shader
-
-#endif /* GL_ATI_text_fragment_shader */
-
-#ifdef GL_ATI_texture_compression_3dc
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-#ifdef GL_ATI_texture_env_combine3
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-#ifdef GL_ATI_texture_float
-
-#endif /* GL_ATI_texture_float */
-
-#ifdef GL_ATI_texture_mirror_once
-
-#endif /* GL_ATI_texture_mirror_once */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_422_pixels
-
-#endif /* GL_EXT_422_pixels */
-
-#ifdef GL_EXT_Cg_shader
-
-#endif /* GL_EXT_Cg_shader */
-
-#ifdef GL_EXT_abgr
-
-#endif /* GL_EXT_abgr */
-
-#ifdef GL_EXT_bgra
-
-#endif /* GL_EXT_bgra */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_logic_op
-
-#endif /* GL_EXT_blend_logic_op */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_blend_subtract
-
-#endif /* GL_EXT_blend_subtract */
-
-#ifdef GL_EXT_clip_volume_hint
-
-#endif /* GL_EXT_clip_volume_hint */
-
-#ifdef GL_EXT_cmyka
-
-#endif /* GL_EXT_cmyka */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
- r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
- r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
- r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
- r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
- r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
- r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
- r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
- r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
- r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
- r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_framebuffer_sRGB
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_array_formats
-
-#endif /* GL_EXT_index_array_formats */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_index_texture
-
-#endif /* GL_EXT_index_texture */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_misc_attribute
-
-#endif /* GL_EXT_misc_attribute */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_packed_depth_stencil
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-#ifdef GL_EXT_packed_float
-
-#endif /* GL_EXT_packed_float */
-
-#ifdef GL_EXT_packed_pixels
-
-#endif /* GL_EXT_packed_pixels */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_buffer_object
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_pixel_transform_color_table
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_provoking_vertex
-
-static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_provoking_vertex */
-
-#ifdef GL_EXT_rescale_normal
-
-#endif /* GL_EXT_rescale_normal */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_shader_objects
-
-static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
- r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
- r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifdef GL_EXT_separate_specular_color
-
-#endif /* GL_EXT_separate_specular_color */
-
-#ifdef GL_EXT_shader_image_load_store
-
-static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
- r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_shader_image_load_store */
-
-#ifdef GL_EXT_shadow_funcs
-
-#endif /* GL_EXT_shadow_funcs */
-
-#ifdef GL_EXT_shared_texture_palette
-
-#endif /* GL_EXT_shared_texture_palette */
-
-#ifdef GL_EXT_stencil_clear_tag
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_stencil_wrap
-
-#endif /* GL_EXT_stencil_wrap */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture
-
-#endif /* GL_EXT_texture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_compression_dxt1
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifdef GL_EXT_texture_compression_latc
-
-#endif /* GL_EXT_texture_compression_latc */
-
-#ifdef GL_EXT_texture_compression_rgtc
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-#ifdef GL_EXT_texture_compression_s3tc
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifdef GL_EXT_texture_cube_map
-
-#endif /* GL_EXT_texture_cube_map */
-
-#ifdef GL_EXT_texture_edge_clamp
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-#ifdef GL_EXT_texture_env
-
-#endif /* GL_EXT_texture_env */
-
-#ifdef GL_EXT_texture_env_add
-
-#endif /* GL_EXT_texture_env_add */
-
-#ifdef GL_EXT_texture_env_combine
-
-#endif /* GL_EXT_texture_env_combine */
-
-#ifdef GL_EXT_texture_env_dot3
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-#ifdef GL_EXT_texture_filter_anisotropic
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_lod_bias
-
-#endif /* GL_EXT_texture_lod_bias */
-
-#ifdef GL_EXT_texture_mirror_clamp
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_texture_rectangle
-
-#endif /* GL_EXT_texture_rectangle */
-
-#ifdef GL_EXT_texture_sRGB
-
-#endif /* GL_EXT_texture_sRGB */
-
-#ifdef GL_EXT_texture_shared_exponent
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-#ifdef GL_EXT_texture_snorm
-
-#endif /* GL_EXT_texture_snorm */
-
-#ifdef GL_EXT_texture_swizzle
-
-#endif /* GL_EXT_texture_swizzle */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
- r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
- r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_array_bgra
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-#ifdef GL_EXT_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
- r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
- r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
- r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
- r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
- r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
- r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
- r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
- r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
- r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_convolution_border_modes
-
-#endif /* GL_HP_convolution_border_modes */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_HP_occlusion_test
-
-#endif /* GL_HP_occlusion_test */
-
-#ifdef GL_HP_texture_lighting
-
-#endif /* GL_HP_texture_lighting */
-
-#ifdef GL_IBM_cull_vertex
-
-#endif /* GL_IBM_cull_vertex */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_rasterpos_clip
-
-#endif /* GL_IBM_rasterpos_clip */
-
-#ifdef GL_IBM_static_data
-
-#endif /* GL_IBM_static_data */
-
-#ifdef GL_IBM_texture_mirrored_repeat
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INGR_color_clamp
-
-#endif /* GL_INGR_color_clamp */
-
-#ifdef GL_INGR_interlace_read
-
-#endif /* GL_INGR_interlace_read */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
- r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
- r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
- r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
- r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESAX_texture_stack
-
-#endif /* GL_MESAX_texture_stack */
-
-#ifdef GL_MESA_pack_invert
-
-#endif /* GL_MESA_pack_invert */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_MESA_ycbcr_texture
-
-#endif /* GL_MESA_ycbcr_texture */
-
-#ifdef GL_NV_blend_square
-
-#endif /* GL_NV_blend_square */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_copy_depth_to_color
-
-#endif /* GL_NV_copy_depth_to_color */
-
-#ifdef GL_NV_copy_image
-
-static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_copy_image */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_depth_clamp
-
-#endif /* GL_NV_depth_clamp */
-
-#ifdef GL_NV_depth_range_unclamped
-
-#endif /* GL_NV_depth_range_unclamped */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_float_buffer
-
-#endif /* GL_NV_float_buffer */
-
-#ifdef GL_NV_fog_distance
-
-#endif /* GL_NV_fog_distance */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_fragment_program2
-
-#endif /* GL_NV_fragment_program2 */
-
-#ifdef GL_NV_fragment_program4
-
-#endif /* GL_NV_fragment_program4 */
-
-#ifdef GL_NV_fragment_program_option
-
-#endif /* GL_NV_fragment_program_option */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_geometry_shader4
-
-#endif /* GL_NV_geometry_shader4 */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_gpu_program5
-
-#endif /* GL_NV_gpu_program5 */
-
-#ifdef GL_NV_gpu_program_fp64
-
-#endif /* GL_NV_gpu_program_fp64 */
-
-#ifdef GL_NV_gpu_shader5
-
-static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
- r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
- r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
- r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
- r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
- r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
- r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
- r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
- r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
- r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
- r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
- r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
- r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
- r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
- r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
- r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
- r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
- r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
- r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
- r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
- r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
- r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
- r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
- r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
- r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
- r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
- r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
- r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
- r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
- r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
- r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
- r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
- r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
- r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_shader5 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_light_max_exponent
-
-#endif /* GL_NV_light_max_exponent */
-
-#ifdef GL_NV_multisample_filter_hint
-
-#endif /* GL_NV_multisample_filter_hint */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_packed_depth_stencil
-
-#endif /* GL_NV_packed_depth_stencil */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_parameter_buffer_object2
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
- r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
- r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
- r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_shader_buffer_load
-
-static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
- r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
- r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
- r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
- r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
- r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
- r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
- r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
- r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
- r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_shader_buffer_load */
-
-#ifdef GL_NV_tessellation_program5
-
-#endif /* GL_NV_tessellation_program5 */
-
-#ifdef GL_NV_texgen_emboss
-
-#endif /* GL_NV_texgen_emboss */
-
-#ifdef GL_NV_texgen_reflection
-
-#endif /* GL_NV_texgen_reflection */
-
-#ifdef GL_NV_texture_barrier
-
-static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_barrier */
-
-#ifdef GL_NV_texture_compression_vtc
-
-#endif /* GL_NV_texture_compression_vtc */
-
-#ifdef GL_NV_texture_env_combine4
-
-#endif /* GL_NV_texture_env_combine4 */
-
-#ifdef GL_NV_texture_expand_normal
-
-#endif /* GL_NV_texture_expand_normal */
-
-#ifdef GL_NV_texture_rectangle
-
-#endif /* GL_NV_texture_rectangle */
-
-#ifdef GL_NV_texture_shader
-
-#endif /* GL_NV_texture_shader */
-
-#ifdef GL_NV_texture_shader2
-
-#endif /* GL_NV_texture_shader2 */
-
-#ifdef GL_NV_texture_shader3
-
-#endif /* GL_NV_texture_shader3 */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_transform_feedback2
-
-static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
- r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
- r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
- r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
- r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
- r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
- r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback2 */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_array_range2
-
-#endif /* GL_NV_vertex_array_range2 */
-
-#ifdef GL_NV_vertex_attrib_integer_64bit
-
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
- r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
- r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
- r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
- r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
- r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
- r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
- r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
- r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
- r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
- r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
- r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
- r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
- r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
- r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
- r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef GL_NV_vertex_buffer_unified_memory
-
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
- r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
- r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
- r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
- r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
- r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
- r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
- r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
- r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
- r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
- r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
- r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_vertex_program1_1
-
-#endif /* GL_NV_vertex_program1_1 */
-
-#ifdef GL_NV_vertex_program2
-
-#endif /* GL_NV_vertex_program2 */
-
-#ifdef GL_NV_vertex_program2_option
-
-#endif /* GL_NV_vertex_program2_option */
-
-#ifdef GL_NV_vertex_program3
-
-#endif /* GL_NV_vertex_program3 */
-
-#ifdef GL_NV_vertex_program4
-
-#endif /* GL_NV_vertex_program4 */
-
-#ifdef GL_OES_byte_coordinates
-
-#endif /* GL_OES_byte_coordinates */
-
-#ifdef GL_OES_compressed_paletted_texture
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifdef GL_OES_read_format
-
-#endif /* GL_OES_read_format */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OML_interlace
-
-#endif /* GL_OML_interlace */
-
-#ifdef GL_OML_resample
-
-#endif /* GL_OML_resample */
-
-#ifdef GL_OML_subsample
-
-#endif /* GL_OML_subsample */
-
-#ifdef GL_PGI_misc_hints
-
-#endif /* GL_PGI_misc_hints */
-
-#ifdef GL_PGI_vertex_hints
-
-#endif /* GL_PGI_vertex_hints */
-
-#ifdef GL_REND_screen_coordinates
-
-#endif /* GL_REND_screen_coordinates */
-
-#ifdef GL_S3_s3tc
-
-#endif /* GL_S3_s3tc */
-
-#ifdef GL_SGIS_color_range
-
-#endif /* GL_SGIS_color_range */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_generate_mipmap
-
-#endif /* GL_SGIS_generate_mipmap */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_pixel_texture
-
-#endif /* GL_SGIS_pixel_texture */
-
-#ifdef GL_SGIS_point_line_texgen
-
-#endif /* GL_SGIS_point_line_texgen */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_border_clamp
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-#ifdef GL_SGIS_texture_edge_clamp
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIS_texture_lod
-
-#endif /* GL_SGIS_texture_lod */
-
-#ifdef GL_SGIS_texture_select
-
-#endif /* GL_SGIS_texture_select */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_async_histogram
-
-#endif /* GL_SGIX_async_histogram */
-
-#ifdef GL_SGIX_async_pixel
-
-#endif /* GL_SGIX_async_pixel */
-
-#ifdef GL_SGIX_blend_alpha_minmax
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-#ifdef GL_SGIX_clipmap
-
-#endif /* GL_SGIX_clipmap */
-
-#ifdef GL_SGIX_convolution_accuracy
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-#ifdef GL_SGIX_depth_texture
-
-#endif /* GL_SGIX_depth_texture */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_offset
-
-#endif /* GL_SGIX_fog_offset */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_interlace
-
-#endif /* GL_SGIX_interlace */
-
-#ifdef GL_SGIX_ir_instrument1
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-#ifdef GL_SGIX_list_priority
-
-#endif /* GL_SGIX_list_priority */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_pixel_texture_bits
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_resample
-
-#endif /* GL_SGIX_resample */
-
-#ifdef GL_SGIX_shadow
-
-#endif /* GL_SGIX_shadow */
-
-#ifdef GL_SGIX_shadow_ambient
-
-#endif /* GL_SGIX_shadow_ambient */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGIX_texture_add_env
-
-#endif /* GL_SGIX_texture_add_env */
-
-#ifdef GL_SGIX_texture_coordinate_clamp
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef GL_SGIX_texture_lod_bias
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-#ifdef GL_SGIX_texture_multi_buffer
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-#ifdef GL_SGIX_texture_range
-
-#endif /* GL_SGIX_texture_range */
-
-#ifdef GL_SGIX_texture_scale_bias
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-#ifdef GL_SGIX_vertex_preclip
-
-#endif /* GL_SGIX_vertex_preclip */
-
-#ifdef GL_SGIX_vertex_preclip_hint
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-#ifdef GL_SGIX_ycrcb
-
-#endif /* GL_SGIX_ycrcb */
-
-#ifdef GL_SGI_color_matrix
-
-#endif /* GL_SGI_color_matrix */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SGI_texture_color_table
-
-#endif /* GL_SGI_texture_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_convolution_border_modes
-
-#endif /* GL_SUN_convolution_border_modes */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_mesh_array
-
-#endif /* GL_SUN_mesh_array */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_slice_accum
-
-#endif /* GL_SUN_slice_accum */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_phong_shading
-
-#endif /* GL_WIN_phong_shading */
-
-#ifdef GL_WIN_specular_fog
-
-#endif /* GL_WIN_specular_fog */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-GLboolean glewGetExtension (const char* name)
-{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = (GLubyte*)glGetString(GL_EXTENSIONS);
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-/* ------------------------------------------------------------------------- */
-
-#ifndef GLEW_MX
-static
-#endif
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
-{
- const GLubyte* s;
- GLuint dot;
- GLint major, minor;
- /* query opengl version */
- s = glGetString(GL_VERSION);
- dot = _glewStrCLen(s, '.');
- if (dot == 0)
- return GLEW_ERROR_NO_GL_VERSION;
-
- major = s[dot-1]-'0';
- minor = s[dot+1]-'0';
-
- if (minor < 0 || minor > 9)
- minor = 0;
- if (major<0 || major>9)
- return GLEW_ERROR_NO_GL_VERSION;
-
-
- if (major == 1 && minor == 0)
- {
- return GLEW_ERROR_GL_VERSION_10_ONLY;
- }
- else
- {
- CONST_CAST(GLEW_VERSION_4_0) = ( major > 4 ) || ( major == 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- }
- /* initialize extensions */
-#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_VERSION_3_1
- if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_1 */
-#ifdef GL_VERSION_3_2
- if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_2 */
-#ifdef GL_VERSION_3_3
-#endif /* GL_VERSION_3_3 */
-#ifdef GL_VERSION_4_0
- if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_4_0 */
-#ifdef GL_3DFX_multisample
- CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
-#endif /* GL_3DFX_multisample */
-#ifdef GL_3DFX_tbuffer
- CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
- if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
- CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
-#endif /* GL_3DFX_texture_compression_FXT1 */
-#ifdef GL_AMD_conservative_depth
- CONST_CAST(GLEW_AMD_conservative_depth) = glewGetExtension("GL_AMD_conservative_depth");
-#endif /* GL_AMD_conservative_depth */
-#ifdef GL_AMD_draw_buffers_blend
- CONST_CAST(GLEW_AMD_draw_buffers_blend) = glewGetExtension("GL_AMD_draw_buffers_blend");
- if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_draw_buffers_blend */
-#ifdef GL_AMD_performance_monitor
- CONST_CAST(GLEW_AMD_performance_monitor) = glewGetExtension("GL_AMD_performance_monitor");
- if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_seamless_cubemap_per_texture
- CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = glewGetExtension("GL_AMD_seamless_cubemap_per_texture");
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-#ifdef GL_AMD_shader_stencil_export
- CONST_CAST(GLEW_AMD_shader_stencil_export) = glewGetExtension("GL_AMD_shader_stencil_export");
-#endif /* GL_AMD_shader_stencil_export */
-#ifdef GL_AMD_texture_texture4
- CONST_CAST(GLEW_AMD_texture_texture4) = glewGetExtension("GL_AMD_texture_texture4");
-#endif /* GL_AMD_texture_texture4 */
-#ifdef GL_AMD_vertex_shader_tessellator
- CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = glewGetExtension("GL_AMD_vertex_shader_tessellator");
- if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_APPLE_aux_depth_stencil
- CONST_CAST(GLEW_APPLE_aux_depth_stencil) = glewGetExtension("GL_APPLE_aux_depth_stencil");
-#endif /* GL_APPLE_aux_depth_stencil */
-#ifdef GL_APPLE_client_storage
- CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
-#endif /* GL_APPLE_client_storage */
-#ifdef GL_APPLE_element_array
- CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
- if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
- if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
- CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
-#endif /* GL_APPLE_float_pixels */
-#ifdef GL_APPLE_flush_buffer_range
- CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_object_purgeable
- CONST_CAST(GLEW_APPLE_object_purgeable) = glewGetExtension("GL_APPLE_object_purgeable");
- if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_pixel_buffer
- CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
-#endif /* GL_APPLE_pixel_buffer */
-#ifdef GL_APPLE_rgb_422
- CONST_CAST(GLEW_APPLE_rgb_422) = glewGetExtension("GL_APPLE_rgb_422");
-#endif /* GL_APPLE_rgb_422 */
-#ifdef GL_APPLE_row_bytes
- CONST_CAST(GLEW_APPLE_row_bytes) = glewGetExtension("GL_APPLE_row_bytes");
-#endif /* GL_APPLE_row_bytes */
-#ifdef GL_APPLE_specular_vector
- CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
-#endif /* GL_APPLE_specular_vector */
-#ifdef GL_APPLE_texture_range
- CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
- if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
- CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
-#endif /* GL_APPLE_transform_hint */
-#ifdef GL_APPLE_vertex_array_object
- CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
- if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
- if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_vertex_program_evaluators
- CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = glewGetExtension("GL_APPLE_vertex_program_evaluators");
- if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_APPLE_ycbcr_422
- CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
-#endif /* GL_APPLE_ycbcr_422 */
-#ifdef GL_ARB_blend_func_extended
- CONST_CAST(GLEW_ARB_blend_func_extended) = glewGetExtension("GL_ARB_blend_func_extended");
- if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_blend_func_extended */
-#ifdef GL_ARB_color_buffer_float
- CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
- if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_compatibility
- CONST_CAST(GLEW_ARB_compatibility) = glewGetExtension("GL_ARB_compatibility");
-#endif /* GL_ARB_compatibility */
-#ifdef GL_ARB_copy_buffer
- CONST_CAST(GLEW_ARB_copy_buffer) = glewGetExtension("GL_ARB_copy_buffer");
- if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_copy_buffer */
-#ifdef GL_ARB_depth_buffer_float
- CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
-#endif /* GL_ARB_depth_buffer_float */
-#ifdef GL_ARB_depth_clamp
- CONST_CAST(GLEW_ARB_depth_clamp) = glewGetExtension("GL_ARB_depth_clamp");
-#endif /* GL_ARB_depth_clamp */
-#ifdef GL_ARB_depth_texture
- CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
-#endif /* GL_ARB_depth_texture */
-#ifdef GL_ARB_draw_buffers
- CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
- if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_buffers_blend
- CONST_CAST(GLEW_ARB_draw_buffers_blend) = glewGetExtension("GL_ARB_draw_buffers_blend");
- if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers_blend */
-#ifdef GL_ARB_draw_elements_base_vertex
- CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = glewGetExtension("GL_ARB_draw_elements_base_vertex");
- if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_elements_base_vertex */
-#ifdef GL_ARB_draw_indirect
- CONST_CAST(GLEW_ARB_draw_indirect) = glewGetExtension("GL_ARB_draw_indirect");
- if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_draw_instanced
- CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
- if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_instanced */
-#ifdef GL_ARB_explicit_attrib_location
- CONST_CAST(GLEW_ARB_explicit_attrib_location) = glewGetExtension("GL_ARB_explicit_attrib_location");
-#endif /* GL_ARB_explicit_attrib_location */
-#ifdef GL_ARB_fragment_coord_conventions
- CONST_CAST(GLEW_ARB_fragment_coord_conventions) = glewGetExtension("GL_ARB_fragment_coord_conventions");
-#endif /* GL_ARB_fragment_coord_conventions */
-#ifdef GL_ARB_fragment_program
- CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
-#endif /* GL_ARB_fragment_program */
-#ifdef GL_ARB_fragment_program_shadow
- CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
-#endif /* GL_ARB_fragment_program_shadow */
-#ifdef GL_ARB_fragment_shader
- CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
-#endif /* GL_ARB_fragment_shader */
-#ifdef GL_ARB_framebuffer_object
- CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
- if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
- CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
-#endif /* GL_ARB_framebuffer_sRGB */
-#ifdef GL_ARB_geometry_shader4
- CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
- if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_gpu_shader5
- CONST_CAST(GLEW_ARB_gpu_shader5) = glewGetExtension("GL_ARB_gpu_shader5");
-#endif /* GL_ARB_gpu_shader5 */
-#ifdef GL_ARB_gpu_shader_fp64
- CONST_CAST(GLEW_ARB_gpu_shader_fp64) = glewGetExtension("GL_ARB_gpu_shader_fp64");
-#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_half_float_pixel
- CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
-#endif /* GL_ARB_half_float_pixel */
-#ifdef GL_ARB_half_float_vertex
- CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
-#endif /* GL_ARB_half_float_vertex */
-#ifdef GL_ARB_imaging
- CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
- if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_instanced_arrays
- CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
- if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_map_buffer_range
- CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
- if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
- if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multisample
- CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
- if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
- if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
- if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_occlusion_query2
- CONST_CAST(GLEW_ARB_occlusion_query2) = glewGetExtension("GL_ARB_occlusion_query2");
-#endif /* GL_ARB_occlusion_query2 */
-#ifdef GL_ARB_pixel_buffer_object
- CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
-#endif /* GL_ARB_pixel_buffer_object */
-#ifdef GL_ARB_point_parameters
- CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
- if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
- CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
-#endif /* GL_ARB_point_sprite */
-#ifdef GL_ARB_provoking_vertex
- CONST_CAST(GLEW_ARB_provoking_vertex) = glewGetExtension("GL_ARB_provoking_vertex");
- if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_sample_shading
- CONST_CAST(GLEW_ARB_sample_shading) = glewGetExtension("GL_ARB_sample_shading");
- if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sample_shading */
-#ifdef GL_ARB_sampler_objects
- CONST_CAST(GLEW_ARB_sampler_objects) = glewGetExtension("GL_ARB_sampler_objects");
- if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_seamless_cube_map
- CONST_CAST(GLEW_ARB_seamless_cube_map) = glewGetExtension("GL_ARB_seamless_cube_map");
-#endif /* GL_ARB_seamless_cube_map */
-#ifdef GL_ARB_shader_bit_encoding
- CONST_CAST(GLEW_ARB_shader_bit_encoding) = glewGetExtension("GL_ARB_shader_bit_encoding");
-#endif /* GL_ARB_shader_bit_encoding */
-#ifdef GL_ARB_shader_objects
- CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
- if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_subroutine
- CONST_CAST(GLEW_ARB_shader_subroutine) = glewGetExtension("GL_ARB_shader_subroutine");
- if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shader_texture_lod
- CONST_CAST(GLEW_ARB_shader_texture_lod) = glewGetExtension("GL_ARB_shader_texture_lod");
-#endif /* GL_ARB_shader_texture_lod */
-#ifdef GL_ARB_shading_language_100
- CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
-#endif /* GL_ARB_shading_language_100 */
-#ifdef GL_ARB_shading_language_include
- CONST_CAST(GLEW_ARB_shading_language_include) = glewGetExtension("GL_ARB_shading_language_include");
- if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_shadow
- CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
-#endif /* GL_ARB_shadow */
-#ifdef GL_ARB_shadow_ambient
- CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
-#endif /* GL_ARB_shadow_ambient */
-#ifdef GL_ARB_sync
- CONST_CAST(GLEW_ARB_sync) = glewGetExtension("GL_ARB_sync");
- if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sync */
-#ifdef GL_ARB_tessellation_shader
- CONST_CAST(GLEW_ARB_tessellation_shader) = glewGetExtension("GL_ARB_tessellation_shader");
- if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_border_clamp
- CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
-#endif /* GL_ARB_texture_border_clamp */
-#ifdef GL_ARB_texture_buffer_object
- CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
- if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_object_rgb32
- CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = glewGetExtension("GL_ARB_texture_buffer_object_rgb32");
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-#ifdef GL_ARB_texture_compression
- CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
- if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_bptc
- CONST_CAST(GLEW_ARB_texture_compression_bptc) = glewGetExtension("GL_ARB_texture_compression_bptc");
-#endif /* GL_ARB_texture_compression_bptc */
-#ifdef GL_ARB_texture_compression_rgtc
- CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
-#endif /* GL_ARB_texture_compression_rgtc */
-#ifdef GL_ARB_texture_cube_map
- CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
-#endif /* GL_ARB_texture_cube_map */
-#ifdef GL_ARB_texture_cube_map_array
- CONST_CAST(GLEW_ARB_texture_cube_map_array) = glewGetExtension("GL_ARB_texture_cube_map_array");
-#endif /* GL_ARB_texture_cube_map_array */
-#ifdef GL_ARB_texture_env_add
- CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
-#endif /* GL_ARB_texture_env_add */
-#ifdef GL_ARB_texture_env_combine
- CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
-#endif /* GL_ARB_texture_env_combine */
-#ifdef GL_ARB_texture_env_crossbar
- CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
-#endif /* GL_ARB_texture_env_crossbar */
-#ifdef GL_ARB_texture_env_dot3
- CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
-#endif /* GL_ARB_texture_env_dot3 */
-#ifdef GL_ARB_texture_float
- CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
-#endif /* GL_ARB_texture_float */
-#ifdef GL_ARB_texture_gather
- CONST_CAST(GLEW_ARB_texture_gather) = glewGetExtension("GL_ARB_texture_gather");
-#endif /* GL_ARB_texture_gather */
-#ifdef GL_ARB_texture_mirrored_repeat
- CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
-#endif /* GL_ARB_texture_mirrored_repeat */
-#ifdef GL_ARB_texture_multisample
- CONST_CAST(GLEW_ARB_texture_multisample) = glewGetExtension("GL_ARB_texture_multisample");
- if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_non_power_of_two
- CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
-#endif /* GL_ARB_texture_non_power_of_two */
-#ifdef GL_ARB_texture_query_lod
- CONST_CAST(GLEW_ARB_texture_query_lod) = glewGetExtension("GL_ARB_texture_query_lod");
-#endif /* GL_ARB_texture_query_lod */
-#ifdef GL_ARB_texture_rectangle
- CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
-#endif /* GL_ARB_texture_rectangle */
-#ifdef GL_ARB_texture_rg
- CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
-#endif /* GL_ARB_texture_rg */
-#ifdef GL_ARB_texture_rgb10_a2ui
- CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = glewGetExtension("GL_ARB_texture_rgb10_a2ui");
-#endif /* GL_ARB_texture_rgb10_a2ui */
-#ifdef GL_ARB_texture_swizzle
- CONST_CAST(GLEW_ARB_texture_swizzle) = glewGetExtension("GL_ARB_texture_swizzle");
-#endif /* GL_ARB_texture_swizzle */
-#ifdef GL_ARB_timer_query
- CONST_CAST(GLEW_ARB_timer_query) = glewGetExtension("GL_ARB_timer_query");
- if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_timer_query */
-#ifdef GL_ARB_transform_feedback2
- CONST_CAST(GLEW_ARB_transform_feedback2) = glewGetExtension("GL_ARB_transform_feedback2");
- if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback2 */
-#ifdef GL_ARB_transform_feedback3
- CONST_CAST(GLEW_ARB_transform_feedback3) = glewGetExtension("GL_ARB_transform_feedback3");
- if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback3 */
-#ifdef GL_ARB_transpose_matrix
- CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
- if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_uniform_buffer_object
- CONST_CAST(GLEW_ARB_uniform_buffer_object) = glewGetExtension("GL_ARB_uniform_buffer_object");
- if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_bgra
- CONST_CAST(GLEW_ARB_vertex_array_bgra) = glewGetExtension("GL_ARB_vertex_array_bgra");
-#endif /* GL_ARB_vertex_array_bgra */
-#ifdef GL_ARB_vertex_array_object
- CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
- if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_blend
- CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
- if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
- if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
- if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev");
- if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_ARB_window_pos
- CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
- if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
- CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
-#endif /* GL_ATIX_point_sprites */
-#ifdef GL_ATIX_texture_env_combine3
- CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
-#endif /* GL_ATIX_texture_env_combine3 */
-#ifdef GL_ATIX_texture_env_route
- CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
-#endif /* GL_ATIX_texture_env_route */
-#ifdef GL_ATIX_vertex_shader_output_point_size
- CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-#ifdef GL_ATI_draw_buffers
- CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
- if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
- if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
- if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
- if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_meminfo
- CONST_CAST(GLEW_ATI_meminfo) = glewGetExtension("GL_ATI_meminfo");
-#endif /* GL_ATI_meminfo */
-#ifdef GL_ATI_pn_triangles
- CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
- if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
- if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
- CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
-#endif /* GL_ATI_shader_texture_lod */
-#ifdef GL_ATI_text_fragment_shader
- CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
-#endif /* GL_ATI_text_fragment_shader */
-#ifdef GL_ATI_texture_compression_3dc
- CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
-#endif /* GL_ATI_texture_compression_3dc */
-#ifdef GL_ATI_texture_env_combine3
- CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
-#endif /* GL_ATI_texture_env_combine3 */
-#ifdef GL_ATI_texture_float
- CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
-#endif /* GL_ATI_texture_float */
-#ifdef GL_ATI_texture_mirror_once
- CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
-#endif /* GL_ATI_texture_mirror_once */
-#ifdef GL_ATI_vertex_array_object
- CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
- if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
- if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
- CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
-#endif /* GL_EXT_422_pixels */
-#ifdef GL_EXT_Cg_shader
- CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
-#endif /* GL_EXT_Cg_shader */
-#ifdef GL_EXT_abgr
- CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
-#endif /* GL_EXT_abgr */
-#ifdef GL_EXT_bgra
- CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
-#endif /* GL_EXT_bgra */
-#ifdef GL_EXT_bindable_uniform
- CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
- if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
- if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
- if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
- if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
- CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
-#endif /* GL_EXT_blend_logic_op */
-#ifdef GL_EXT_blend_minmax
- CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
- if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
- CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
-#endif /* GL_EXT_blend_subtract */
-#ifdef GL_EXT_clip_volume_hint
- CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
-#endif /* GL_EXT_clip_volume_hint */
-#ifdef GL_EXT_cmyka
- CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
-#endif /* GL_EXT_cmyka */
-#ifdef GL_EXT_color_subtable
- CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
- if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
- if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
- if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
- if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
- if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_depth_bounds_test
- CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
- if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
- if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
- if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
- if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
- if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
- if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
- if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
- if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_object
- CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
- if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
- CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
-#endif /* GL_EXT_framebuffer_sRGB */
-#ifdef GL_EXT_geometry_shader4
- CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
- if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
- if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
- if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
- CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
-#endif /* GL_EXT_index_array_formats */
-#ifdef GL_EXT_index_func
- CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
- if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
- if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
- CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
-#endif /* GL_EXT_index_texture */
-#ifdef GL_EXT_light_texture
- CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
- if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
- CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
-#endif /* GL_EXT_misc_attribute */
-#ifdef GL_EXT_multi_draw_arrays
- CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
- if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
- CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
-#endif /* GL_EXT_packed_depth_stencil */
-#ifdef GL_EXT_packed_float
- CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
-#endif /* GL_EXT_packed_float */
-#ifdef GL_EXT_packed_pixels
- CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
-#endif /* GL_EXT_packed_pixels */
-#ifdef GL_EXT_paletted_texture
- CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
- if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
- CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
-#endif /* GL_EXT_pixel_buffer_object */
-#ifdef GL_EXT_pixel_transform
- CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
- if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
- CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
-#endif /* GL_EXT_pixel_transform_color_table */
-#ifdef GL_EXT_point_parameters
- CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
- if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
- if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_provoking_vertex
- CONST_CAST(GLEW_EXT_provoking_vertex) = glewGetExtension("GL_EXT_provoking_vertex");
- if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_rescale_normal
- CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
-#endif /* GL_EXT_rescale_normal */
-#ifdef GL_EXT_scene_marker
- CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
- if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
- if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_shader_objects
- CONST_CAST(GLEW_EXT_separate_shader_objects) = glewGetExtension("GL_EXT_separate_shader_objects");
- if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_separate_shader_objects */
-#ifdef GL_EXT_separate_specular_color
- CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
-#endif /* GL_EXT_separate_specular_color */
-#ifdef GL_EXT_shader_image_load_store
- CONST_CAST(GLEW_EXT_shader_image_load_store) = glewGetExtension("GL_EXT_shader_image_load_store");
- if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_shadow_funcs
- CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
-#endif /* GL_EXT_shadow_funcs */
-#ifdef GL_EXT_shared_texture_palette
- CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
-#endif /* GL_EXT_shared_texture_palette */
-#ifdef GL_EXT_stencil_clear_tag
- CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
-#endif /* GL_EXT_stencil_clear_tag */
-#ifdef GL_EXT_stencil_two_side
- CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
- if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
- CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
-#endif /* GL_EXT_stencil_wrap */
-#ifdef GL_EXT_subtexture
- CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
- if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
- CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
-#endif /* GL_EXT_texture */
-#ifdef GL_EXT_texture3D
- CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
- if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
- if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
- CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
-#endif /* GL_EXT_texture_compression_dxt1 */
-#ifdef GL_EXT_texture_compression_latc
- CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
-#endif /* GL_EXT_texture_compression_latc */
-#ifdef GL_EXT_texture_compression_rgtc
- CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
-#endif /* GL_EXT_texture_compression_rgtc */
-#ifdef GL_EXT_texture_compression_s3tc
- CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
-#endif /* GL_EXT_texture_compression_s3tc */
-#ifdef GL_EXT_texture_cube_map
- CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
-#endif /* GL_EXT_texture_cube_map */
-#ifdef GL_EXT_texture_edge_clamp
- CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
-#endif /* GL_EXT_texture_edge_clamp */
-#ifdef GL_EXT_texture_env
- CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
-#endif /* GL_EXT_texture_env */
-#ifdef GL_EXT_texture_env_add
- CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
-#endif /* GL_EXT_texture_env_add */
-#ifdef GL_EXT_texture_env_combine
- CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
-#endif /* GL_EXT_texture_env_combine */
-#ifdef GL_EXT_texture_env_dot3
- CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
-#endif /* GL_EXT_texture_env_dot3 */
-#ifdef GL_EXT_texture_filter_anisotropic
- CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
-#endif /* GL_EXT_texture_filter_anisotropic */
-#ifdef GL_EXT_texture_integer
- CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
- if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
- CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
-#endif /* GL_EXT_texture_lod_bias */
-#ifdef GL_EXT_texture_mirror_clamp
- CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
-#endif /* GL_EXT_texture_mirror_clamp */
-#ifdef GL_EXT_texture_object
- CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
- if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
- CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
-#endif /* GL_EXT_texture_rectangle */
-#ifdef GL_EXT_texture_sRGB
- CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
-#endif /* GL_EXT_texture_sRGB */
-#ifdef GL_EXT_texture_shared_exponent
- CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
-#endif /* GL_EXT_texture_shared_exponent */
-#ifdef GL_EXT_texture_snorm
- CONST_CAST(GLEW_EXT_texture_snorm) = glewGetExtension("GL_EXT_texture_snorm");
-#endif /* GL_EXT_texture_snorm */
-#ifdef GL_EXT_texture_swizzle
- CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
-#endif /* GL_EXT_texture_swizzle */
-#ifdef GL_EXT_timer_query
- CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
- if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
- if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
- if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
- CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
-#endif /* GL_EXT_vertex_array_bgra */
-#ifdef GL_EXT_vertex_attrib_64bit
- CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = glewGetExtension("GL_EXT_vertex_attrib_64bit");
- if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_attrib_64bit */
-#ifdef GL_EXT_vertex_shader
- CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
- if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
- if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_GREMEDY_frame_terminator
- CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
- if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
- CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
-#endif /* GL_HP_convolution_border_modes */
-#ifdef GL_HP_image_transform
- CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
- if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
- CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
-#endif /* GL_HP_occlusion_test */
-#ifdef GL_HP_texture_lighting
- CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
-#endif /* GL_HP_texture_lighting */
-#ifdef GL_IBM_cull_vertex
- CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
-#endif /* GL_IBM_cull_vertex */
-#ifdef GL_IBM_multimode_draw_arrays
- CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
- CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
-#endif /* GL_IBM_rasterpos_clip */
-#ifdef GL_IBM_static_data
- CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
-#endif /* GL_IBM_static_data */
-#ifdef GL_IBM_texture_mirrored_repeat
- CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
-#endif /* GL_IBM_texture_mirrored_repeat */
-#ifdef GL_IBM_vertex_array_lists
- CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
- if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
- CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
-#endif /* GL_INGR_color_clamp */
-#ifdef GL_INGR_interlace_read
- CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
-#endif /* GL_INGR_interlace_read */
-#ifdef GL_INTEL_parallel_arrays
- CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
- if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_texture_scissor
- CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
- if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KTX_buffer_region
- CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
- if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
- CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
-#endif /* GL_MESAX_texture_stack */
-#ifdef GL_MESA_pack_invert
- CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
-#endif /* GL_MESA_pack_invert */
-#ifdef GL_MESA_resize_buffers
- CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
- if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
- if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
- CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
-#endif /* GL_MESA_ycbcr_texture */
-#ifdef GL_NV_blend_square
- CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
-#endif /* GL_NV_blend_square */
-#ifdef GL_NV_conditional_render
- CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
- if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_copy_depth_to_color
- CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
-#endif /* GL_NV_copy_depth_to_color */
-#ifdef GL_NV_copy_image
- CONST_CAST(GLEW_NV_copy_image) = glewGetExtension("GL_NV_copy_image");
- if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_copy_image */
-#ifdef GL_NV_depth_buffer_float
- CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
- if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
- CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
-#endif /* GL_NV_depth_clamp */
-#ifdef GL_NV_depth_range_unclamped
- CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
-#endif /* GL_NV_depth_range_unclamped */
-#ifdef GL_NV_evaluators
- CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
- if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
- if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
- if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fence */
-#ifdef GL_NV_float_buffer
- CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
-#endif /* GL_NV_float_buffer */
-#ifdef GL_NV_fog_distance
- CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
-#endif /* GL_NV_fog_distance */
-#ifdef GL_NV_fragment_program
- CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
- if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
- CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
-#endif /* GL_NV_fragment_program2 */
-#ifdef GL_NV_fragment_program4
- CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_gpu_program4");
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_fragment_program_option
- CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
-#endif /* GL_NV_fragment_program_option */
-#ifdef GL_NV_framebuffer_multisample_coverage
- CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_gpu_program4");
- if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
- CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
-#endif /* GL_NV_geometry_shader4 */
-#ifdef GL_NV_gpu_program4
- CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
- if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_program5
- CONST_CAST(GLEW_NV_gpu_program5) = glewGetExtension("GL_NV_gpu_program5");
-#endif /* GL_NV_gpu_program5 */
-#ifdef GL_NV_gpu_program_fp64
- CONST_CAST(GLEW_NV_gpu_program_fp64) = glewGetExtension("GL_NV_gpu_program_fp64");
-#endif /* GL_NV_gpu_program_fp64 */
-#ifdef GL_NV_gpu_shader5
- CONST_CAST(GLEW_NV_gpu_shader5) = glewGetExtension("GL_NV_gpu_shader5");
- if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_shader5 */
-#ifdef GL_NV_half_float
- CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
- if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_light_max_exponent
- CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
-#endif /* GL_NV_light_max_exponent */
-#ifdef GL_NV_multisample_filter_hint
- CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
-#endif /* GL_NV_multisample_filter_hint */
-#ifdef GL_NV_occlusion_query
- CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
- if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
- CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
-#endif /* GL_NV_packed_depth_stencil */
-#ifdef GL_NV_parameter_buffer_object
- CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
- if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_parameter_buffer_object2
- CONST_CAST(GLEW_NV_parameter_buffer_object2) = glewGetExtension("GL_NV_parameter_buffer_object2");
-#endif /* GL_NV_parameter_buffer_object2 */
-#ifdef GL_NV_pixel_data_range
- CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
- if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
- if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
- if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
- if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
- if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
- if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_shader_buffer_load
- CONST_CAST(GLEW_NV_shader_buffer_load) = glewGetExtension("GL_NV_shader_buffer_load");
- if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_tessellation_program5
- CONST_CAST(GLEW_NV_tessellation_program5) = glewGetExtension("GL_NV_gpu_program5");
-#endif /* GL_NV_tessellation_program5 */
-#ifdef GL_NV_texgen_emboss
- CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
-#endif /* GL_NV_texgen_emboss */
-#ifdef GL_NV_texgen_reflection
- CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
-#endif /* GL_NV_texgen_reflection */
-#ifdef GL_NV_texture_barrier
- CONST_CAST(GLEW_NV_texture_barrier) = glewGetExtension("GL_NV_texture_barrier");
- if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_compression_vtc
- CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
-#endif /* GL_NV_texture_compression_vtc */
-#ifdef GL_NV_texture_env_combine4
- CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
-#endif /* GL_NV_texture_env_combine4 */
-#ifdef GL_NV_texture_expand_normal
- CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
-#endif /* GL_NV_texture_expand_normal */
-#ifdef GL_NV_texture_rectangle
- CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
-#endif /* GL_NV_texture_rectangle */
-#ifdef GL_NV_texture_shader
- CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
-#endif /* GL_NV_texture_shader */
-#ifdef GL_NV_texture_shader2
- CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
-#endif /* GL_NV_texture_shader2 */
-#ifdef GL_NV_texture_shader3
- CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
-#endif /* GL_NV_texture_shader3 */
-#ifdef GL_NV_transform_feedback
- CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
- if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_transform_feedback2
- CONST_CAST(GLEW_NV_transform_feedback2) = glewGetExtension("GL_NV_transform_feedback2");
- if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback2 */
-#ifdef GL_NV_vertex_array_range
- CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
- if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
- CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
-#endif /* GL_NV_vertex_array_range2 */
-#ifdef GL_NV_vertex_attrib_integer_64bit
- CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = glewGetExtension("GL_NV_vertex_attrib_integer_64bit");
- if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-#ifdef GL_NV_vertex_buffer_unified_memory
- CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = glewGetExtension("GL_NV_vertex_buffer_unified_memory");
- if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_buffer_unified_memory */
-#ifdef GL_NV_vertex_program
- CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
- if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
- CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
-#endif /* GL_NV_vertex_program1_1 */
-#ifdef GL_NV_vertex_program2
- CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
-#endif /* GL_NV_vertex_program2 */
-#ifdef GL_NV_vertex_program2_option
- CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
-#endif /* GL_NV_vertex_program2_option */
-#ifdef GL_NV_vertex_program3
- CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
-#endif /* GL_NV_vertex_program3 */
-#ifdef GL_NV_vertex_program4
- CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_gpu_program4");
-#endif /* GL_NV_vertex_program4 */
-#ifdef GL_OES_byte_coordinates
- CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
-#endif /* GL_OES_byte_coordinates */
-#ifdef GL_OES_compressed_paletted_texture
- CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
-#endif /* GL_OES_compressed_paletted_texture */
-#ifdef GL_OES_read_format
- CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
-#endif /* GL_OES_read_format */
-#ifdef GL_OES_single_precision
- CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
- if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
- CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
-#endif /* GL_OML_interlace */
-#ifdef GL_OML_resample
- CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
-#endif /* GL_OML_resample */
-#ifdef GL_OML_subsample
- CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
-#endif /* GL_OML_subsample */
-#ifdef GL_PGI_misc_hints
- CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
-#endif /* GL_PGI_misc_hints */
-#ifdef GL_PGI_vertex_hints
- CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
-#endif /* GL_PGI_vertex_hints */
-#ifdef GL_REND_screen_coordinates
- CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
-#endif /* GL_REND_screen_coordinates */
-#ifdef GL_S3_s3tc
- CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
-#endif /* GL_S3_s3tc */
-#ifdef GL_SGIS_color_range
- CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
-#endif /* GL_SGIS_color_range */
-#ifdef GL_SGIS_detail_texture
- CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
- if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
- if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
- CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
-#endif /* GL_SGIS_generate_mipmap */
-#ifdef GL_SGIS_multisample
- CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
- if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
- CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
-#endif /* GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_point_line_texgen
- CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
-#endif /* GL_SGIS_point_line_texgen */
-#ifdef GL_SGIS_sharpen_texture
- CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
- if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
- if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
- CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
-#endif /* GL_SGIS_texture_border_clamp */
-#ifdef GL_SGIS_texture_edge_clamp
- CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
-#endif /* GL_SGIS_texture_edge_clamp */
-#ifdef GL_SGIS_texture_filter4
- CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
- if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
- CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
-#endif /* GL_SGIS_texture_lod */
-#ifdef GL_SGIS_texture_select
- CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
-#endif /* GL_SGIS_texture_select */
-#ifdef GL_SGIX_async
- CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
- if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
- CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
-#endif /* GL_SGIX_async_histogram */
-#ifdef GL_SGIX_async_pixel
- CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
-#endif /* GL_SGIX_async_pixel */
-#ifdef GL_SGIX_blend_alpha_minmax
- CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
-#endif /* GL_SGIX_blend_alpha_minmax */
-#ifdef GL_SGIX_clipmap
- CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
-#endif /* GL_SGIX_clipmap */
-#ifdef GL_SGIX_convolution_accuracy
- CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
-#endif /* GL_SGIX_convolution_accuracy */
-#ifdef GL_SGIX_depth_texture
- CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
-#endif /* GL_SGIX_depth_texture */
-#ifdef GL_SGIX_flush_raster
- CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
- if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
- CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
-#endif /* GL_SGIX_fog_offset */
-#ifdef GL_SGIX_fog_texture
- CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
- if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
- if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
- CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
-#endif /* GL_SGIX_interlace */
-#ifdef GL_SGIX_ir_instrument1
- CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
-#endif /* GL_SGIX_ir_instrument1 */
-#ifdef GL_SGIX_list_priority
- CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
-#endif /* GL_SGIX_list_priority */
-#ifdef GL_SGIX_pixel_texture
- CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
- if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
- CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
-#endif /* GL_SGIX_pixel_texture_bits */
-#ifdef GL_SGIX_reference_plane
- CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
- if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
- CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
-#endif /* GL_SGIX_resample */
-#ifdef GL_SGIX_shadow
- CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
-#endif /* GL_SGIX_shadow */
-#ifdef GL_SGIX_shadow_ambient
- CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
-#endif /* GL_SGIX_shadow_ambient */
-#ifdef GL_SGIX_sprite
- CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
- if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
- CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
-#endif /* GL_SGIX_texture_add_env */
-#ifdef GL_SGIX_texture_coordinate_clamp
- CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
-#endif /* GL_SGIX_texture_coordinate_clamp */
-#ifdef GL_SGIX_texture_lod_bias
- CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
-#endif /* GL_SGIX_texture_lod_bias */
-#ifdef GL_SGIX_texture_multi_buffer
- CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
-#endif /* GL_SGIX_texture_multi_buffer */
-#ifdef GL_SGIX_texture_range
- CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
-#endif /* GL_SGIX_texture_range */
-#ifdef GL_SGIX_texture_scale_bias
- CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
-#endif /* GL_SGIX_texture_scale_bias */
-#ifdef GL_SGIX_vertex_preclip
- CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
-#endif /* GL_SGIX_vertex_preclip */
-#ifdef GL_SGIX_vertex_preclip_hint
- CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
-#endif /* GL_SGIX_vertex_preclip_hint */
-#ifdef GL_SGIX_ycrcb
- CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
-#endif /* GL_SGIX_ycrcb */
-#ifdef GL_SGI_color_matrix
- CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
-#endif /* GL_SGI_color_matrix */
-#ifdef GL_SGI_color_table
- CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
- if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
- CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
-#endif /* GL_SGI_texture_color_table */
-#ifdef GL_SUNX_constant_data
- CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
- if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
- CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
-#endif /* GL_SUN_convolution_border_modes */
-#ifdef GL_SUN_global_alpha
- CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
- if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
- CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
-#endif /* GL_SUN_mesh_array */
-#ifdef GL_SUN_read_video_pixels
- CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
- if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
- CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
-#endif /* GL_SUN_slice_accum */
-#ifdef GL_SUN_triangle_list
- CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
- if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
- if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
- CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
-#endif /* GL_WIN_phong_shading */
-#ifdef GL_WIN_specular_fog
- CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
-#endif /* GL_WIN_specular_fog */
-#ifdef GL_WIN_swap_hint
- CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
- if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_WIN_swap_hint */
-
- return GLEW_OK;
-}
-
-
-#if defined(_WIN32)
-
-#if !defined(GLEW_MX)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
-PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
-PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_copy_image = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef WGL_3DFX_multisample
-
-#endif /* WGL_3DFX_multisample */
-
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_AMD_gpu_association
-
-static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
- r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
- r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
- r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_AMD_gpu_association */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_create_context_profile
-
-#endif /* WGL_ARB_create_context_profile */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_framebuffer_sRGB
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_multisample
-
-#endif /* WGL_ARB_multisample */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_pixel_format_float
-
-#endif /* WGL_ARB_pixel_format_float */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_ATI_pixel_format_float
-
-#endif /* WGL_ATI_pixel_format_float */
-
-#ifdef WGL_ATI_render_texture_rectangle
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-#ifdef WGL_EXT_depth_float
-
-#endif /* WGL_EXT_depth_float */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_framebuffer_sRGB
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_multisample
-
-#endif /* WGL_EXT_multisample */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_pixel_format_packed_float
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_copy_image
-
-static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_copy_image */
-
-#ifdef WGL_NV_float_buffer
-
-#endif /* WGL_NV_float_buffer */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_render_depth_texture
-
-#endif /* WGL_NV_render_depth_texture */
-
-#ifdef WGL_NV_render_texture_rectangle
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean wglewGetExtension (const char* name)
-{
- GLubyte* p;
- GLubyte* end;
- GLuint len = _glewStrLen((const GLubyte*)name);
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- return GL_FALSE;
- else
- p = (GLubyte*)_wglewGetExtensionsStringEXT();
- else
- p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
-{
- GLboolean crippled;
- /* find wgl extension string query functions */
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
- /* initialize extensions */
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
- CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_AMD_gpu_association
- CONST_CAST(WGLEW_AMD_gpu_association) = wglewGetExtension("WGL_AMD_gpu_association");
- if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_AMD_gpu_association */
-#ifdef WGL_ARB_buffer_region
- CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_create_context
- CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
- CONST_CAST(WGLEW_ARB_create_context_profile) = wglewGetExtension("WGL_ARB_create_context_profile");
-#endif /* WGL_ARB_create_context_profile */
-#ifdef WGL_ARB_extensions_string
- CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ATI_pixel_format_float
- CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_depth_float
- CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_I3D_digital_video_control
- CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_copy_image
- CONST_CAST(WGLEW_NV_copy_image) = wglewGetExtension("WGL_NV_copy_image");
- if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_float_buffer
- CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_present_video
- CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
- if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_output
- CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
- if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_OML_sync_control */
-
- return GLEW_OK;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-#ifdef GLX_OML_sync_control
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-#endif
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_NV_copy_image = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_output = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-#ifdef GLX_OML_sync_control
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-#endif
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_VERSION_1_4
-
-#endif /* GLX_VERSION_1_4 */
-
-#ifdef GLX_3DFX_multisample
-
-#endif /* GLX_3DFX_multisample */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ARB_create_context_profile
-
-#endif /* GLX_ARB_create_context_profile */
-
-#ifdef GLX_ARB_fbconfig_float
-
-#endif /* GLX_ARB_fbconfig_float */
-
-#ifdef GLX_ARB_framebuffer_sRGB
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-#ifdef GLX_ARB_get_proc_address
-
-#endif /* GLX_ARB_get_proc_address */
-
-#ifdef GLX_ARB_multisample
-
-#endif /* GLX_ARB_multisample */
-
-#ifdef GLX_ARB_vertex_buffer_object
-
-#endif /* GLX_ARB_vertex_buffer_object */
-
-#ifdef GLX_ATI_pixel_format_float
-
-#endif /* GLX_ATI_pixel_format_float */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_fbconfig_packed_float
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-#ifdef GLX_EXT_framebuffer_sRGB
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_scene_marker
-
-#endif /* GLX_EXT_scene_marker */
-
-#ifdef GLX_EXT_swap_control
-
-static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_swap_control */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_EXT_visual_info
-
-#endif /* GLX_EXT_visual_info */
-
-#ifdef GLX_EXT_visual_rating
-
-#endif /* GLX_EXT_visual_rating */
-
-#ifdef GLX_INTEL_swap_event
-
-#endif /* GLX_INTEL_swap_event */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_NV_copy_image
-
-static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_image */
-
-#ifdef GLX_NV_float_buffer
-
-#endif /* GLX_NV_float_buffer */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_output
-
-static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_output */
-
-#ifdef GLX_OML_swap_method
-
-#endif /* GLX_OML_swap_method */
-
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
-
-static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIS_blended_overlay
-
-#endif /* GLX_SGIS_blended_overlay */
-
-#ifdef GLX_SGIS_color_range
-
-#endif /* GLX_SGIS_color_range */
-
-#ifdef GLX_SGIS_multisample
-
-#endif /* GLX_SGIS_multisample */
-
-#ifdef GLX_SGIS_shared_multisample
-
-#endif /* GLX_SGIS_shared_multisample */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGIX_visual_select_group
-
-#endif /* GLX_SGIX_visual_select_group */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{
- GLubyte* p;
- GLubyte* end;
- GLuint len;
-
- if (glXGetCurrentDisplay == NULL) return GL_FALSE;
- len = _glewStrLen((const GLubyte*)name);
- p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == p) return GL_FALSE;
- end = p + _glewStrLen(p);
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
-{
- int major, minor;
- /* initialize core GLX 1.2 */
- if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
- /* initialize flags */
- CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
- CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
- /* query GLX version */
- glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
- if (major == 1 && minor <= 3)
- {
- switch (minor)
- {
- case 3:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- break;
- case 2:
- CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
- CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
- break;
- default:
- return GLEW_ERROR_GLX_VERSION_11_ONLY;
- break;
- }
- }
- /* initialize extensions */
-#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
- CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_ARB_create_context
- CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
- if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
- CONST_CAST(GLXEW_ARB_create_context_profile) = glxewGetExtension("GLX_ARB_create_context_profile");
-#endif /* GLX_ARB_create_context_profile */
-#ifdef GLX_ARB_fbconfig_float
- CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ARB_vertex_buffer_object
- CONST_CAST(GLXEW_ARB_vertex_buffer_object) = glxewGetExtension("GLX_ARB_vertex_buffer_object");
-#endif /* GLX_ARB_vertex_buffer_object */
-#ifdef GLX_ATI_pixel_format_float
- CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
- if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_fbconfig_packed_float
- CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
- if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
- CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_swap_control
- CONST_CAST(GLXEW_EXT_swap_control) = glxewGetExtension("GLX_EXT_swap_control");
- if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_texture_from_pixmap
- CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_INTEL_swap_event
- CONST_CAST(GLXEW_INTEL_swap_event) = glxewGetExtension("GLX_INTEL_swap_event");
-#endif /* GLX_INTEL_swap_event */
-#ifdef GLX_MESA_agp_offset
- CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
- if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_release_buffers
- CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
- if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_NV_copy_image
- CONST_CAST(GLXEW_NV_copy_image) = glxewGetExtension("GLX_NV_copy_image");
- if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_float_buffer
- CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_present_video
- CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
- if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_swap_group
- CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
- if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
- if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_output
- CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
- if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_output */
-#ifdef GLX_OML_swap_method
- CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
-#endif /* GLX_OML_swap_method */
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
- CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
- if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
- if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
- if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
- if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
- if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
- if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
- if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
- if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
- if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
- if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
- if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
- if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
- if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_video_resize */
-
- return GLEW_OK;
-}
-
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte* glewGetErrorString (GLenum error)
-{
- static const GLubyte* _glewErrorString[] =
- {
- (const GLubyte*)"No error",
- (const GLubyte*)"Missing GL version",
- (const GLubyte*)"GL 1.1 and up are not supported",
- (const GLubyte*)"GLX 1.2 and up are not supported",
- (const GLubyte*)"Unknown error"
- };
- const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(int)error > max_error ? max_error : (int)error];
-}
-
-const GLubyte* glewGetString (GLenum name)
-{
- static const GLubyte* _glewString[] =
- {
- (const GLubyte*)NULL,
- (const GLubyte*)"1.5.4",
- (const GLubyte*)"1",
- (const GLubyte*)"5",
- (const GLubyte*)"4"
- };
- const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(int)name > max_string ? 0 : (int)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-#if !defined(GLEW_MX)
-
-#if defined(_WIN32)
-extern GLenum wglewContextInit (void);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-extern GLenum glxewContextInit (void);
-#endif /* _WIN32 */
-
-GLenum glewInit ()
-{
- GLenum r;
- if ( (r = glewContextInit()) ) return r;
-#if defined(_WIN32)
- return wglewContextInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
- return glxewContextInit();
-#else
- return r;
-#endif /* _WIN32 */
-}
-
-#endif /* !GLEW_MX */
-#ifdef GLEW_MX
-GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
-#else
-GLboolean glewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = GLEW_VERSION_1_5;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
- {
- ret = GLEW_VERSION_2_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
- {
- ret = GLEW_VERSION_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
- {
- ret = GLEW_VERSION_3_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
- {
- ret = GLEW_VERSION_3_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
- {
- ret = GLEW_VERSION_3_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
- {
- ret = GLEW_VERSION_3_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
- {
- ret = GLEW_VERSION_4_0;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_3DFX_multisample;
- continue;
- }
-#endif
-#ifdef GL_3DFX_tbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
- {
- ret = GLEW_3DFX_tbuffer;
- continue;
- }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
- {
- ret = GLEW_3DFX_texture_compression_FXT1;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GL_AMD_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_AMD_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_AMD_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_AMD_performance_monitor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
- {
- ret = GLEW_AMD_performance_monitor;
- continue;
- }
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_AMD_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_AMD_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_texture_texture4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
- {
- ret = GLEW_AMD_texture_texture4;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
- {
- ret = GLEW_AMD_vertex_shader_tessellator;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
- {
-#ifdef GL_APPLE_aux_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
- {
- ret = GLEW_APPLE_aux_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_APPLE_client_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
- {
- ret = GLEW_APPLE_client_storage;
- continue;
- }
-#endif
-#ifdef GL_APPLE_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_APPLE_element_array;
- continue;
- }
-#endif
-#ifdef GL_APPLE_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_APPLE_fence;
- continue;
- }
-#endif
-#ifdef GL_APPLE_float_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
- {
- ret = GLEW_APPLE_float_pixels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
- {
- ret = GLEW_APPLE_flush_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_object_purgeable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
- {
- ret = GLEW_APPLE_object_purgeable;
- continue;
- }
-#endif
-#ifdef GL_APPLE_pixel_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
- {
- ret = GLEW_APPLE_pixel_buffer;
- continue;
- }
-#endif
-#ifdef GL_APPLE_rgb_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
- {
- ret = GLEW_APPLE_rgb_422;
- continue;
- }
-#endif
-#ifdef GL_APPLE_row_bytes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
- {
- ret = GLEW_APPLE_row_bytes;
- continue;
- }
-#endif
-#ifdef GL_APPLE_specular_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
- {
- ret = GLEW_APPLE_specular_vector;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_APPLE_texture_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_transform_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
- {
- ret = GLEW_APPLE_transform_hint;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_APPLE_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_APPLE_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
- {
- ret = GLEW_APPLE_vertex_program_evaluators;
- continue;
- }
-#endif
-#ifdef GL_APPLE_ycbcr_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
- {
- ret = GLEW_APPLE_ycbcr_422;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GL_ARB_blend_func_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
- {
- ret = GLEW_ARB_blend_func_extended;
- continue;
- }
-#endif
-#ifdef GL_ARB_color_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
- {
- ret = GLEW_ARB_color_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
- {
- ret = GLEW_ARB_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLEW_ARB_copy_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_ARB_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_ARB_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ARB_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ARB_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_ARB_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
- {
- ret = GLEW_ARB_draw_elements_base_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
- {
- ret = GLEW_ARB_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_ARB_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
- {
- ret = GLEW_ARB_explicit_attrib_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
- {
- ret = GLEW_ARB_fragment_coord_conventions;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_ARB_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
- {
- ret = GLEW_ARB_fragment_program_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ARB_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_ARB_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_ARB_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_ARB_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_ARB_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
- {
- ret = GLEW_ARB_gpu_shader_fp64;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
- {
- ret = GLEW_ARB_half_float_pixel;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
- {
- ret = GLEW_ARB_half_float_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_imaging
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
- {
- ret = GLEW_ARB_imaging;
- continue;
- }
-#endif
-#ifdef GL_ARB_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ARB_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_ARB_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_ARB_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_multitexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
- {
- ret = GLEW_ARB_multitexture;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_ARB_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
- {
- ret = GLEW_ARB_occlusion_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_ARB_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_ARB_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_ARB_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_ARB_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_ARB_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
- {
- ret = GLEW_ARB_sample_shading;
- continue;
- }
-#endif
-#ifdef GL_ARB_sampler_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
- {
- ret = GLEW_ARB_sampler_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
- {
- ret = GLEW_ARB_seamless_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
- {
- ret = GLEW_ARB_shader_bit_encoding;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
- {
- ret = GLEW_ARB_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_subroutine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
- {
- ret = GLEW_ARB_shader_subroutine;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ARB_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_100
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
- {
- ret = GLEW_ARB_shading_language_100;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_include
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
- {
- ret = GLEW_ARB_shading_language_include;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_ARB_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_ARB_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_ARB_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = GLEW_ARB_sync;
- continue;
- }
-#endif
-#ifdef GL_ARB_tessellation_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
- {
- ret = GLEW_ARB_tessellation_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_ARB_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_ARB_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
- {
- ret = GLEW_ARB_texture_buffer_object_rgb32;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
- {
- ret = GLEW_ARB_texture_compression;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
- {
- ret = GLEW_ARB_texture_compression_bptc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_ARB_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_ARB_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
- {
- ret = GLEW_ARB_texture_cube_map_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_ARB_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_ARB_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_ARB_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_ARB_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ARB_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_gather
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
- {
- ret = GLEW_ARB_texture_gather;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_ARB_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_ARB_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
- {
- ret = GLEW_ARB_texture_non_power_of_two;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
- {
- ret = GLEW_ARB_texture_query_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_ARB_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_ARB_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
- {
- ret = GLEW_ARB_texture_rgb10_a2ui;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_ARB_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_ARB_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ARB_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_ARB_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
- {
- ret = GLEW_ARB_transform_feedback3;
- continue;
- }
-#endif
-#ifdef GL_ARB_transpose_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
- {
- ret = GLEW_ARB_transpose_matrix;
- continue;
- }
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
- {
- ret = GLEW_ARB_uniform_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_ARB_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ARB_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
- {
- ret = GLEW_ARB_vertex_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_ARB_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_ARB_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
- {
- ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_ARB_window_pos;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
- {
-#ifdef GL_ATIX_point_sprites
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
- {
- ret = GLEW_ATIX_point_sprites;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATIX_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_route
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
- {
- ret = GLEW_ATIX_texture_env_route;
- continue;
- }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
- {
- ret = GLEW_ATIX_vertex_shader_output_point_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GL_ATI_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ATI_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ATI_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_ATI_element_array;
- continue;
- }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
- {
- ret = GLEW_ATI_envmap_bumpmap;
- continue;
- }
-#endif
-#ifdef GL_ATI_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ATI_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_map_object_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
- {
- ret = GLEW_ATI_map_object_buffer;
- continue;
- }
-#endif
-#ifdef GL_ATI_meminfo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
- {
- ret = GLEW_ATI_meminfo;
- continue;
- }
-#endif
-#ifdef GL_ATI_pn_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
- {
- ret = GLEW_ATI_pn_triangles;
- continue;
- }
-#endif
-#ifdef GL_ATI_separate_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
- {
- ret = GLEW_ATI_separate_stencil;
- continue;
- }
-#endif
-#ifdef GL_ATI_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ATI_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ATI_text_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
- {
- ret = GLEW_ATI_text_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
- {
- ret = GLEW_ATI_texture_compression_3dc;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATI_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ATI_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_mirror_once
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
- {
- ret = GLEW_ATI_texture_mirror_once;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ATI_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
- {
- ret = GLEW_ATI_vertex_attrib_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_streams
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
- {
- ret = GLEW_ATI_vertex_streams;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GL_EXT_422_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
- {
- ret = GLEW_EXT_422_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_Cg_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
- {
- ret = GLEW_EXT_Cg_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_abgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
- {
- ret = GLEW_EXT_abgr;
- continue;
- }
-#endif
-#ifdef GL_EXT_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
- {
- ret = GLEW_EXT_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_bindable_uniform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
- {
- ret = GLEW_EXT_bindable_uniform;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
- {
- ret = GLEW_EXT_blend_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_EXT_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_EXT_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_logic_op
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
- {
- ret = GLEW_EXT_blend_logic_op;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
- {
- ret = GLEW_EXT_blend_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_EXT_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_EXT_clip_volume_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
- {
- ret = GLEW_EXT_clip_volume_hint;
- continue;
- }
-#endif
-#ifdef GL_EXT_cmyka
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
- {
- ret = GLEW_EXT_cmyka;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_subtable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
- {
- ret = GLEW_EXT_color_subtable;
- continue;
- }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
- {
- ret = GLEW_EXT_compiled_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_convolution
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
- {
- ret = GLEW_EXT_convolution;
- continue;
- }
-#endif
-#ifdef GL_EXT_coordinate_frame
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
- {
- ret = GLEW_EXT_coordinate_frame;
- continue;
- }
-#endif
-#ifdef GL_EXT_copy_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
- {
- ret = GLEW_EXT_copy_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_EXT_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_depth_bounds_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
- {
- ret = GLEW_EXT_depth_bounds_test;
- continue;
- }
-#endif
-#ifdef GL_EXT_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_EXT_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_buffers2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
- {
- ret = GLEW_EXT_draw_buffers2;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_EXT_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_range_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
- {
- ret = GLEW_EXT_draw_range_elements;
- continue;
- }
-#endif
-#ifdef GL_EXT_fog_coord
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
- {
- ret = GLEW_EXT_fog_coord;
- continue;
- }
-#endif
-#ifdef GL_EXT_fragment_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
- {
- ret = GLEW_EXT_fragment_lighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_EXT_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_EXT_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_EXT_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_EXT_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
- {
- ret = GLEW_EXT_gpu_program_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
- {
- ret = GLEW_EXT_gpu_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
- {
- ret = GLEW_EXT_histogram;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_array_formats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
- {
- ret = GLEW_EXT_index_array_formats;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_func
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
- {
- ret = GLEW_EXT_index_func;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_material
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
- {
- ret = GLEW_EXT_index_material;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
- {
- ret = GLEW_EXT_index_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_light_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
- {
- ret = GLEW_EXT_light_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_misc_attribute
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
- {
- ret = GLEW_EXT_misc_attribute;
- continue;
- }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_EXT_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_EXT_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_EXT_packed_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
- {
- ret = GLEW_EXT_packed_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
- {
- ret = GLEW_EXT_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_EXT_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
- {
- ret = GLEW_EXT_pixel_transform;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
- {
- ret = GLEW_EXT_pixel_transform_color_table;
- continue;
- }
-#endif
-#ifdef GL_EXT_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_EXT_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
- {
- ret = GLEW_EXT_polygon_offset;
- continue;
- }
-#endif
-#ifdef GL_EXT_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_EXT_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_rescale_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
- {
- ret = GLEW_EXT_rescale_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_secondary_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
- {
- ret = GLEW_EXT_secondary_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_EXT_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_specular_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
- {
- ret = GLEW_EXT_separate_specular_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_EXT_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_funcs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
- {
- ret = GLEW_EXT_shadow_funcs;
- continue;
- }
-#endif
-#ifdef GL_EXT_shared_texture_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
- {
- ret = GLEW_EXT_shared_texture_palette;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
- {
- ret = GLEW_EXT_stencil_clear_tag;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_two_side
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
- {
- ret = GLEW_EXT_stencil_two_side;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_wrap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
- {
- ret = GLEW_EXT_stencil_wrap;
- continue;
- }
-#endif
-#ifdef GL_EXT_subtexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
- {
- ret = GLEW_EXT_subtexture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
- {
- ret = GLEW_EXT_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
- {
- ret = GLEW_EXT_texture3D;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_EXT_texture_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_EXT_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_EXT_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_EXT_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_EXT_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_EXT_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_EXT_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_EXT_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
- {
- ret = GLEW_EXT_texture_env;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_EXT_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_EXT_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_EXT_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
- {
- ret = GLEW_EXT_texture_filter_anisotropic;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_integer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
- {
- ret = GLEW_EXT_texture_integer;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_EXT_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
- {
- ret = GLEW_EXT_texture_mirror_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
- {
- ret = GLEW_EXT_texture_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
- {
- ret = GLEW_EXT_texture_perturb_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_EXT_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
- {
- ret = GLEW_EXT_texture_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
- {
- ret = GLEW_EXT_texture_shared_exponent;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_snorm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
- {
- ret = GLEW_EXT_texture_snorm;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_EXT_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_EXT_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_EXT_timer_query;
- continue;
- }
-#endif
-#ifdef GL_EXT_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_EXT_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
- {
- ret = GLEW_EXT_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_EXT_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_EXT_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_EXT_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_weighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
- {
- ret = GLEW_EXT_vertex_weighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
- {
-#ifdef GL_GREMEDY_frame_terminator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
- {
- ret = GLEW_GREMEDY_frame_terminator;
- continue;
- }
-#endif
-#ifdef GL_GREMEDY_string_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
- {
- ret = GLEW_GREMEDY_string_marker;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
- {
-#ifdef GL_HP_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_HP_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_HP_image_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
- {
- ret = GLEW_HP_image_transform;
- continue;
- }
-#endif
-#ifdef GL_HP_occlusion_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
- {
- ret = GLEW_HP_occlusion_test;
- continue;
- }
-#endif
-#ifdef GL_HP_texture_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
- {
- ret = GLEW_HP_texture_lighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
- {
-#ifdef GL_IBM_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_IBM_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
- {
- ret = GLEW_IBM_multimode_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_IBM_rasterpos_clip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
- {
- ret = GLEW_IBM_rasterpos_clip;
- continue;
- }
-#endif
-#ifdef GL_IBM_static_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
- {
- ret = GLEW_IBM_static_data;
- continue;
- }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_IBM_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_IBM_vertex_array_lists
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
- {
- ret = GLEW_IBM_vertex_array_lists;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
- {
-#ifdef GL_INGR_color_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
- {
- ret = GLEW_INGR_color_clamp;
- continue;
- }
-#endif
-#ifdef GL_INGR_interlace_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
- {
- ret = GLEW_INGR_interlace_read;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GL_INTEL_parallel_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
- {
- ret = GLEW_INTEL_parallel_arrays;
- continue;
- }
-#endif
-#ifdef GL_INTEL_texture_scissor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
- {
- ret = GLEW_INTEL_texture_scissor;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
- {
-#ifdef GL_KTX_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = GLEW_KTX_buffer_region;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
- {
-#ifdef GL_MESAX_texture_stack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
- {
- ret = GLEW_MESAX_texture_stack;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GL_MESA_pack_invert
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
- {
- ret = GLEW_MESA_pack_invert;
- continue;
- }
-#endif
-#ifdef GL_MESA_resize_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
- {
- ret = GLEW_MESA_resize_buffers;
- continue;
- }
-#endif
-#ifdef GL_MESA_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_MESA_window_pos;
- continue;
- }
-#endif
-#ifdef GL_MESA_ycbcr_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
- {
- ret = GLEW_MESA_ycbcr_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GL_NV_blend_square
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
- {
- ret = GLEW_NV_blend_square;
- continue;
- }
-#endif
-#ifdef GL_NV_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NV_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_depth_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
- {
- ret = GLEW_NV_copy_depth_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_NV_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_NV_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_range_unclamped
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
- {
- ret = GLEW_NV_depth_range_unclamped;
- continue;
- }
-#endif
-#ifdef GL_NV_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
- {
- ret = GLEW_NV_evaluators;
- continue;
- }
-#endif
-#ifdef GL_NV_explicit_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
- {
- ret = GLEW_NV_explicit_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_NV_fence;
- continue;
- }
-#endif
-#ifdef GL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_fog_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
- {
- ret = GLEW_NV_fog_distance;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_NV_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
- {
- ret = GLEW_NV_fragment_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
- {
- ret = GLEW_NV_fragment_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
- {
- ret = GLEW_NV_fragment_program_option;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
- {
- ret = GLEW_NV_framebuffer_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
- {
- ret = GLEW_NV_geometry_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_NV_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
- {
- ret = GLEW_NV_gpu_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
- {
- ret = GLEW_NV_gpu_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
- {
- ret = GLEW_NV_gpu_program_fp64;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_NV_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_NV_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
- {
- ret = GLEW_NV_half_float;
- continue;
- }
-#endif
-#ifdef GL_NV_light_max_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
- {
- ret = GLEW_NV_light_max_exponent;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_filter_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
- {
- ret = GLEW_NV_multisample_filter_hint;
- continue;
- }
-#endif
-#ifdef GL_NV_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_NV_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_NV_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
- {
- ret = GLEW_NV_parameter_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
- {
- ret = GLEW_NV_parameter_buffer_object2;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_data_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
- {
- ret = GLEW_NV_pixel_data_range;
- continue;
- }
-#endif
-#ifdef GL_NV_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_NV_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GL_NV_primitive_restart
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
- {
- ret = GLEW_NV_primitive_restart;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
- {
- ret = GLEW_NV_register_combiners;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
- {
- ret = GLEW_NV_register_combiners2;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_buffer_load
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
- {
- ret = GLEW_NV_shader_buffer_load;
- continue;
- }
-#endif
-#ifdef GL_NV_tessellation_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
- {
- ret = GLEW_NV_tessellation_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_emboss
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
- {
- ret = GLEW_NV_texgen_emboss;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_reflection
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
- {
- ret = GLEW_NV_texgen_reflection;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_NV_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_vtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
- {
- ret = GLEW_NV_texture_compression_vtc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_env_combine4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
- {
- ret = GLEW_NV_texture_env_combine4;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_expand_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
- {
- ret = GLEW_NV_texture_expand_normal;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_NV_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
- {
- ret = GLEW_NV_texture_shader;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
- {
- ret = GLEW_NV_texture_shader2;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
- {
- ret = GLEW_NV_texture_shader3;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_NV_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_NV_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
- {
- ret = GLEW_NV_vertex_array_range2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
- {
- ret = GLEW_NV_vertex_attrib_integer_64bit;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
- {
- ret = GLEW_NV_vertex_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_NV_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
- {
- ret = GLEW_NV_vertex_program1_1;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
- {
- ret = GLEW_NV_vertex_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
- {
- ret = GLEW_NV_vertex_program2_option;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
- {
- ret = GLEW_NV_vertex_program3;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
- {
- ret = GLEW_NV_vertex_program4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
- {
-#ifdef GL_OES_byte_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
- {
- ret = GLEW_OES_byte_coordinates;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
- {
- ret = GLEW_OES_compressed_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_OES_read_format;
- continue;
- }
-#endif
-#ifdef GL_OES_single_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
- {
- ret = GLEW_OES_single_precision;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GL_OML_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_OML_interlace;
- continue;
- }
-#endif
-#ifdef GL_OML_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_OML_resample;
- continue;
- }
-#endif
-#ifdef GL_OML_subsample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
- {
- ret = GLEW_OML_subsample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
- {
-#ifdef GL_PGI_misc_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
- {
- ret = GLEW_PGI_misc_hints;
- continue;
- }
-#endif
-#ifdef GL_PGI_vertex_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
- {
- ret = GLEW_PGI_vertex_hints;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
- {
-#ifdef GL_REND_screen_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
- {
- ret = GLEW_REND_screen_coordinates;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
- {
-#ifdef GL_S3_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
- {
- ret = GLEW_S3_s3tc;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GL_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GL_SGIS_detail_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
- {
- ret = GLEW_SGIS_detail_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_fog_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
- {
- ret = GLEW_SGIS_fog_function;
- continue;
- }
-#endif
-#ifdef GL_SGIS_generate_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
- {
- ret = GLEW_SGIS_generate_mipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GL_SGIS_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIS_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_point_line_texgen
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
- {
- ret = GLEW_SGIS_point_line_texgen;
- continue;
- }
-#endif
-#ifdef GL_SGIS_sharpen_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
- {
- ret = GLEW_SGIS_sharpen_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture4D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
- {
- ret = GLEW_SGIS_texture4D;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_SGIS_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_SGIS_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_filter4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
- {
- ret = GLEW_SGIS_texture_filter4;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
- {
- ret = GLEW_SGIS_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_select
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
- {
- ret = GLEW_SGIS_texture_select;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GL_SGIX_async
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
- {
- ret = GLEW_SGIX_async;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
- {
- ret = GLEW_SGIX_async_histogram;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
- {
- ret = GLEW_SGIX_async_pixel;
- continue;
- }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
- {
- ret = GLEW_SGIX_blend_alpha_minmax;
- continue;
- }
-#endif
-#ifdef GL_SGIX_clipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
- {
- ret = GLEW_SGIX_clipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
- {
- ret = GLEW_SGIX_convolution_accuracy;
- continue;
- }
-#endif
-#ifdef GL_SGIX_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_SGIX_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_flush_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
- {
- ret = GLEW_SGIX_flush_raster;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
- {
- ret = GLEW_SGIX_fog_offset;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
- {
- ret = GLEW_SGIX_fog_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
- {
- ret = GLEW_SGIX_fragment_specular_lighting;
- continue;
- }
-#endif
-#ifdef GL_SGIX_framezoom
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
- {
- ret = GLEW_SGIX_framezoom;
- continue;
- }
-#endif
-#ifdef GL_SGIX_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_SGIX_interlace;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ir_instrument1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
- {
- ret = GLEW_SGIX_ir_instrument1;
- continue;
- }
-#endif
-#ifdef GL_SGIX_list_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
- {
- ret = GLEW_SGIX_list_priority;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIX_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
- {
- ret = GLEW_SGIX_pixel_texture_bits;
- continue;
- }
-#endif
-#ifdef GL_SGIX_reference_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
- {
- ret = GLEW_SGIX_reference_plane;
- continue;
- }
-#endif
-#ifdef GL_SGIX_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_SGIX_resample;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_SGIX_shadow;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_SGIX_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_SGIX_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
- {
- ret = GLEW_SGIX_sprite;
- continue;
- }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
- {
- ret = GLEW_SGIX_tag_sample_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_add_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
- {
- ret = GLEW_SGIX_texture_add_env;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
- {
- ret = GLEW_SGIX_texture_coordinate_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_SGIX_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
- {
- ret = GLEW_SGIX_texture_multi_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_SGIX_texture_range;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
- {
- ret = GLEW_SGIX_texture_scale_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
- {
- ret = GLEW_SGIX_vertex_preclip;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
- {
- ret = GLEW_SGIX_vertex_preclip_hint;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ycrcb
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
- {
- ret = GLEW_SGIX_ycrcb;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GL_SGI_color_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
- {
- ret = GLEW_SGI_color_matrix;
- continue;
- }
-#endif
-#ifdef GL_SGI_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
- {
- ret = GLEW_SGI_color_table;
- continue;
- }
-#endif
-#ifdef GL_SGI_texture_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
- {
- ret = GLEW_SGI_texture_color_table;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
- {
-#ifdef GL_SUNX_constant_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
- {
- ret = GLEW_SUNX_constant_data;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GL_SUN_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_SUN_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_SUN_global_alpha
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
- {
- ret = GLEW_SUN_global_alpha;
- continue;
- }
-#endif
-#ifdef GL_SUN_mesh_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
- {
- ret = GLEW_SUN_mesh_array;
- continue;
- }
-#endif
-#ifdef GL_SUN_read_video_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
- {
- ret = GLEW_SUN_read_video_pixels;
- continue;
- }
-#endif
-#ifdef GL_SUN_slice_accum
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
- {
- ret = GLEW_SUN_slice_accum;
- continue;
- }
-#endif
-#ifdef GL_SUN_triangle_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
- {
- ret = GLEW_SUN_triangle_list;
- continue;
- }
-#endif
-#ifdef GL_SUN_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
- {
- ret = GLEW_SUN_vertex;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
- {
-#ifdef GL_WIN_phong_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
- {
- ret = GLEW_WIN_phong_shading;
- continue;
- }
-#endif
-#ifdef GL_WIN_specular_fog
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
- {
- ret = GLEW_WIN_specular_fog;
- continue;
- }
-#endif
-#ifdef GL_WIN_swap_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
- {
- ret = GLEW_WIN_swap_hint;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#if defined(_WIN32)
-
-#if defined(GLEW_MX)
-GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
-#else
-GLboolean wglewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef WGL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
- {
-#ifdef WGL_3DL_stereo_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
- {
- ret = WGLEW_3DL_stereo_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef WGL_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = WGLEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef WGL_ARB_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = WGLEW_ARB_buffer_region;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = WGLEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = WGLEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef WGL_ARB_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_ARB_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_ARB_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_ARB_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_ARB_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_ARB_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ARB_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ARB_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = WGLEW_ARB_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef WGL_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_ATI_render_texture_rectangle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef WGL_EXT_depth_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
- {
- ret = WGLEW_EXT_depth_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_display_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
- {
- ret = WGLEW_EXT_display_color_table;
- continue;
- }
-#endif
-#ifdef WGL_EXT_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_EXT_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_EXT_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_EXT_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_EXT_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_EXT_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
- {
- ret = WGLEW_EXT_pixel_format_packed_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = WGLEW_EXT_swap_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
- {
-#ifdef WGL_I3D_digital_video_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
- {
- ret = WGLEW_I3D_digital_video_control;
- continue;
- }
-#endif
-#ifdef WGL_I3D_gamma
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
- {
- ret = WGLEW_I3D_gamma;
- continue;
- }
-#endif
-#ifdef WGL_I3D_genlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
- {
- ret = WGLEW_I3D_genlock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_image_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
- {
- ret = WGLEW_I3D_image_buffer;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
- {
- ret = WGLEW_I3D_swap_frame_lock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
- {
- ret = WGLEW_I3D_swap_frame_usage;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef WGL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = WGLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef WGL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = WGLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef WGL_NV_gpu_affinity
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
- {
- ret = WGLEW_NV_gpu_affinity;
- continue;
- }
-#endif
-#ifdef WGL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = WGLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
- {
- ret = WGLEW_NV_render_depth_texture;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_NV_render_texture_rectangle;
- continue;
- }
-#endif
-#ifdef WGL_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = WGLEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef WGL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = WGLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = WGLEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef WGL_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = WGLEW_OML_sync_control;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-#if defined(GLEW_MX)
-GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
-#else
-GLboolean glxewIsSupported (const char* name)
-#endif
-{
- GLubyte* pos = (GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GLX_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLXEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLXEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLXEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GLX_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GLX_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = GLXEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = GLXEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef GLX_ARB_fbconfig_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
- {
- ret = GLXEW_ARB_fbconfig_float;
- continue;
- }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_ARB_get_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
- {
- ret = GLXEW_ARB_get_proc_address;
- continue;
- }
-#endif
-#ifdef GLX_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GLX_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLXEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GLX_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = GLXEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef GLX_ATI_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = GLXEW_ATI_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GLX_EXT_fbconfig_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
- {
- ret = GLXEW_EXT_fbconfig_packed_float;
- continue;
- }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_EXT_import_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
- {
- ret = GLXEW_EXT_import_context;
- continue;
- }
-#endif
-#ifdef GLX_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLXEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = GLXEW_EXT_texture_from_pixmap;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
- {
- ret = GLXEW_EXT_visual_info;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_rating
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
- {
- ret = GLXEW_EXT_visual_rating;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GLX_INTEL_swap_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
- {
- ret = GLXEW_INTEL_swap_event;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GLX_MESA_agp_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
- {
- ret = GLXEW_MESA_agp_offset;
- continue;
- }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
- {
- ret = GLXEW_MESA_copy_sub_buffer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
- {
- ret = GLXEW_MESA_pixmap_colormap;
- continue;
- }
-#endif
-#ifdef GLX_MESA_release_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
- {
- ret = GLXEW_MESA_release_buffers;
- continue;
- }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
- {
- ret = GLXEW_MESA_set_3dfx_mode;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GLX_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLXEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GLX_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLXEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLXEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GLX_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLXEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = GLXEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GLX_OML_swap_method
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
- {
- ret = GLXEW_OML_swap_method;
- continue;
- }
-#endif
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = GLXEW_OML_sync_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GLX_SGIS_blended_overlay
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
- {
- ret = GLXEW_SGIS_blended_overlay;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLXEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_shared_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
- {
- ret = GLXEW_SGIS_shared_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GLX_SGIX_fbconfig
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
- {
- ret = GLXEW_SGIX_fbconfig;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_hyperpipe
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
- {
- ret = GLXEW_SGIX_hyperpipe;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = GLXEW_SGIX_pbuffer;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
- {
- ret = GLXEW_SGIX_swap_barrier;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_SGIX_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SGIX_video_resize;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_visual_select_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
- {
- ret = GLXEW_SGIX_visual_select_group;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GLX_SGI_cushion
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
- {
- ret = GLXEW_SGI_cushion;
- continue;
- }
-#endif
-#ifdef GLX_SGI_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = GLXEW_SGI_make_current_read;
- continue;
- }
-#endif
-#ifdef GLX_SGI_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_SGI_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_SGI_video_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
- {
- ret = GLXEW_SGI_video_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GLX_SUN_get_transparent_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
- {
- ret = GLXEW_SUN_get_transparent_index;
- continue;
- }
-#endif
-#ifdef GLX_SUN_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SUN_video_resize;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#endif /* _WIN32 */
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c
deleted file mode 100644
index abfe1fa299..0000000000
--- a/src/glew/glewinfo.c
+++ /dev/null
@@ -1,8441 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#if defined(_WIN32)
-#include <GL/wglew.h>
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-#include <GL/glxew.h>
-#endif
-
-static FILE* f;
-
-#ifdef GLEW_MX
-GLEWContext _glewctx;
-#define glewGetContext() (&_glewctx)
-#ifdef _WIN32
-WGLEWContext _wglewctx;
-#define wglewGetContext() (&_wglewctx)
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-GLXEWContext _glxewctx;
-#define glxewGetContext() (&_glxewctx)
-#endif
-#endif
-
-#if defined(_WIN32)
-GLboolean glewCreateContext (int* pixelformat);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-GLboolean glewCreateContext (const char* display, int* visual);
-#else
-GLboolean glewCreateContext ();
-#endif
-
-#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual);
-#endif
-
-void glewDestroyContext ();
-
-/* ------------------------------------------------------------------------- */
-
-static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3)
-{
- unsigned int i;
- fprintf(f, "\n%s:", name);
- for (i=0; i<62-strlen(name); i++) fprintf(f, " ");
- fprintf(f, "%s ", def1 ? "OK" : "MISSING");
- if (def1 != def2)
- fprintf(f, "[%s] ", def2 ? "OK" : "MISSING");
- if (def1 != def3)
- fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING");
- else
- fprintf(f, "\n");
- for (i=0; i<strlen(name)+1; i++) fprintf(f, "-");
- fprintf(f, "\n");
- fflush(f);
-}
-
-static void glewInfoFunc (const char* name, GLint undefined)
-{
- unsigned int i;
- fprintf(f, " %s:", name);
- for (i=0; i<60-strlen(name); i++) fprintf(f, " ");
- fprintf(f, "%s\n", undefined ? "MISSING" : "OK");
- fflush(f);
-}
-
-/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
-
-#ifdef GL_VERSION_1_1
-
-static void _glewInfo_GL_VERSION_1_1 (void)
-{
- glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1);
-}
-
-#endif /* GL_VERSION_1_1 */
-
-#ifdef GL_VERSION_1_2
-
-static void _glewInfo_GL_VERSION_1_2 (void)
-{
- glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2);
-
- glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL);
- glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL);
- glewInfoFunc("glTexImage3D", glTexImage3D == NULL);
- glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL);
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static void _glewInfo_GL_VERSION_1_3 (void)
-{
- glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3);
-
- glewInfoFunc("glActiveTexture", glActiveTexture == NULL);
- glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL);
- glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL);
- glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL);
- glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL);
- glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL);
- glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL);
- glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL);
- glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL);
- glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL);
- glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL);
- glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL);
- glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL);
- glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL);
- glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL);
- glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL);
- glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL);
- glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL);
- glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL);
- glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL);
- glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL);
- glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL);
- glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL);
- glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL);
- glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL);
- glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL);
- glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL);
- glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL);
- glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL);
- glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL);
- glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL);
- glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL);
- glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL);
- glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL);
- glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL);
- glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL);
- glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL);
- glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL);
- glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL);
- glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL);
- glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL);
- glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL);
- glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL);
- glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL);
- glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL);
- glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL);
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static void _glewInfo_GL_VERSION_1_4 (void)
-{
- glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4);
-
- glewInfoFunc("glBlendColor", glBlendColor == NULL);
- glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
- glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL);
- glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL);
- glewInfoFunc("glFogCoordd", glFogCoordd == NULL);
- glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL);
- glewInfoFunc("glFogCoordf", glFogCoordf == NULL);
- glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL);
- glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL);
- glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL);
- glewInfoFunc("glPointParameterf", glPointParameterf == NULL);
- glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL);
- glewInfoFunc("glPointParameteri", glPointParameteri == NULL);
- glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL);
- glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL);
- glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL);
- glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL);
- glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL);
- glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL);
- glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL);
- glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL);
- glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL);
- glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL);
- glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL);
- glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL);
- glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL);
- glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL);
- glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL);
- glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL);
- glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL);
- glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL);
- glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL);
- glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL);
- glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL);
- glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL);
- glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL);
- glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL);
- glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL);
- glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL);
- glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL);
- glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL);
- glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL);
- glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL);
- glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL);
- glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL);
- glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL);
- glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL);
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static void _glewInfo_GL_VERSION_1_5 (void)
-{
- glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5);
-
- glewInfoFunc("glBeginQuery", glBeginQuery == NULL);
- glewInfoFunc("glBindBuffer", glBindBuffer == NULL);
- glewInfoFunc("glBufferData", glBufferData == NULL);
- glewInfoFunc("glBufferSubData", glBufferSubData == NULL);
- glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL);
- glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL);
- glewInfoFunc("glEndQuery", glEndQuery == NULL);
- glewInfoFunc("glGenBuffers", glGenBuffers == NULL);
- glewInfoFunc("glGenQueries", glGenQueries == NULL);
- glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL);
- glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL);
- glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL);
- glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL);
- glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL);
- glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL);
- glewInfoFunc("glIsBuffer", glIsBuffer == NULL);
- glewInfoFunc("glIsQuery", glIsQuery == NULL);
- glewInfoFunc("glMapBuffer", glMapBuffer == NULL);
- glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL);
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static void _glewInfo_GL_VERSION_2_0 (void)
-{
- glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0);
-
- glewInfoFunc("glAttachShader", glAttachShader == NULL);
- glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL);
- glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL);
- glewInfoFunc("glCompileShader", glCompileShader == NULL);
- glewInfoFunc("glCreateProgram", glCreateProgram == NULL);
- glewInfoFunc("glCreateShader", glCreateShader == NULL);
- glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL);
- glewInfoFunc("glDeleteShader", glDeleteShader == NULL);
- glewInfoFunc("glDetachShader", glDetachShader == NULL);
- glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL);
- glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL);
- glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL);
- glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL);
- glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL);
- glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL);
- glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL);
- glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL);
- glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL);
- glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL);
- glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL);
- glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL);
- glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL);
- glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL);
- glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL);
- glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL);
- glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL);
- glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL);
- glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL);
- glewInfoFunc("glIsProgram", glIsProgram == NULL);
- glewInfoFunc("glIsShader", glIsShader == NULL);
- glewInfoFunc("glLinkProgram", glLinkProgram == NULL);
- glewInfoFunc("glShaderSource", glShaderSource == NULL);
- glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL);
- glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL);
- glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL);
- glewInfoFunc("glUniform1f", glUniform1f == NULL);
- glewInfoFunc("glUniform1fv", glUniform1fv == NULL);
- glewInfoFunc("glUniform1i", glUniform1i == NULL);
- glewInfoFunc("glUniform1iv", glUniform1iv == NULL);
- glewInfoFunc("glUniform2f", glUniform2f == NULL);
- glewInfoFunc("glUniform2fv", glUniform2fv == NULL);
- glewInfoFunc("glUniform2i", glUniform2i == NULL);
- glewInfoFunc("glUniform2iv", glUniform2iv == NULL);
- glewInfoFunc("glUniform3f", glUniform3f == NULL);
- glewInfoFunc("glUniform3fv", glUniform3fv == NULL);
- glewInfoFunc("glUniform3i", glUniform3i == NULL);
- glewInfoFunc("glUniform3iv", glUniform3iv == NULL);
- glewInfoFunc("glUniform4f", glUniform4f == NULL);
- glewInfoFunc("glUniform4fv", glUniform4fv == NULL);
- glewInfoFunc("glUniform4i", glUniform4i == NULL);
- glewInfoFunc("glUniform4iv", glUniform4iv == NULL);
- glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL);
- glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL);
- glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL);
- glewInfoFunc("glUseProgram", glUseProgram == NULL);
- glewInfoFunc("glValidateProgram", glValidateProgram == NULL);
- glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL);
- glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL);
- glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL);
- glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL);
- glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL);
- glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL);
- glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL);
- glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL);
- glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL);
- glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL);
- glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL);
- glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL);
- glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL);
- glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL);
- glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL);
- glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL);
- glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL);
- glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL);
- glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL);
- glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL);
- glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL);
- glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL);
- glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL);
- glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL);
- glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL);
- glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL);
- glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL);
- glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL);
- glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL);
- glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL);
- glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL);
- glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL);
- glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL);
- glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL);
- glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL);
- glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL);
- glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL);
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static void _glewInfo_GL_VERSION_2_1 (void)
-{
- glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1);
-
- glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL);
- glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL);
- glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL);
- glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL);
- glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL);
- glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL);
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static void _glewInfo_GL_VERSION_3_0 (void)
-{
- glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0);
-
- glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL);
- glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL);
- glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL);
- glewInfoFunc("glClampColor", glClampColor == NULL);
- glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL);
- glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL);
- glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL);
- glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL);
- glewInfoFunc("glColorMaski", glColorMaski == NULL);
- glewInfoFunc("glDisablei", glDisablei == NULL);
- glewInfoFunc("glEnablei", glEnablei == NULL);
- glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL);
- glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL);
- glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL);
- glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL);
- glewInfoFunc("glGetStringi", glGetStringi == NULL);
- glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL);
- glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL);
- glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL);
- glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL);
- glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL);
- glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL);
- glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL);
- glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL);
- glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL);
- glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL);
- glewInfoFunc("glUniform1ui", glUniform1ui == NULL);
- glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL);
- glewInfoFunc("glUniform2ui", glUniform2ui == NULL);
- glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL);
- glewInfoFunc("glUniform3ui", glUniform3ui == NULL);
- glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL);
- glewInfoFunc("glUniform4ui", glUniform4ui == NULL);
- glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL);
- glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL);
- glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL);
- glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL);
- glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL);
- glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL);
- glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL);
- glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL);
- glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL);
- glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL);
- glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL);
- glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL);
- glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL);
- glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL);
- glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL);
- glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL);
- glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL);
- glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL);
- glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL);
- glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL);
- glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL);
- glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL);
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_VERSION_3_1
-
-static void _glewInfo_GL_VERSION_3_1 (void)
-{
- glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1);
-
- glewInfoFunc("glDrawArraysInstanced", glDrawArraysInstanced == NULL);
- glewInfoFunc("glDrawElementsInstanced", glDrawElementsInstanced == NULL);
- glewInfoFunc("glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL);
- glewInfoFunc("glTexBuffer", glTexBuffer == NULL);
-}
-
-#endif /* GL_VERSION_3_1 */
-
-#ifdef GL_VERSION_3_2
-
-static void _glewInfo_GL_VERSION_3_2 (void)
-{
- glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2);
-
- glewInfoFunc("glFramebufferTexture", glFramebufferTexture == NULL);
- glewInfoFunc("glGetBufferParameteri64v", glGetBufferParameteri64v == NULL);
- glewInfoFunc("glGetInteger64i_v", glGetInteger64i_v == NULL);
-}
-
-#endif /* GL_VERSION_3_2 */
-
-#ifdef GL_VERSION_3_3
-
-static void _glewInfo_GL_VERSION_3_3 (void)
-{
- glewPrintExt("GL_VERSION_3_3", GLEW_VERSION_3_3, GLEW_VERSION_3_3, GLEW_VERSION_3_3);
-}
-
-#endif /* GL_VERSION_3_3 */
-
-#ifdef GL_VERSION_4_0
-
-static void _glewInfo_GL_VERSION_4_0 (void)
-{
- glewPrintExt("GL_VERSION_4_0", GLEW_VERSION_4_0, GLEW_VERSION_4_0, GLEW_VERSION_4_0);
-
- glewInfoFunc("glBlendEquationSeparatei", glBlendEquationSeparatei == NULL);
- glewInfoFunc("glBlendEquationi", glBlendEquationi == NULL);
- glewInfoFunc("glBlendFuncSeparatei", glBlendFuncSeparatei == NULL);
- glewInfoFunc("glBlendFunci", glBlendFunci == NULL);
- glewInfoFunc("glMinSampleShading", glMinSampleShading == NULL);
-}
-
-#endif /* GL_VERSION_4_0 */
-
-#ifdef GL_3DFX_multisample
-
-static void _glewInfo_GL_3DFX_multisample (void)
-{
- glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample"));
-}
-
-#endif /* GL_3DFX_multisample */
-
-#ifdef GL_3DFX_tbuffer
-
-static void _glewInfo_GL_3DFX_tbuffer (void)
-{
- glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer"));
-
- glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL);
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_3DFX_texture_compression_FXT1
-
-static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void)
-{
- glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1"));
-}
-
-#endif /* GL_3DFX_texture_compression_FXT1 */
-
-#ifdef GL_AMD_conservative_depth
-
-static void _glewInfo_GL_AMD_conservative_depth (void)
-{
- glewPrintExt("GL_AMD_conservative_depth", GLEW_AMD_conservative_depth, glewIsSupported("GL_AMD_conservative_depth"), glewGetExtension("GL_AMD_conservative_depth"));
-}
-
-#endif /* GL_AMD_conservative_depth */
-
-#ifdef GL_AMD_draw_buffers_blend
-
-static void _glewInfo_GL_AMD_draw_buffers_blend (void)
-{
- glewPrintExt("GL_AMD_draw_buffers_blend", GLEW_AMD_draw_buffers_blend, glewIsSupported("GL_AMD_draw_buffers_blend"), glewGetExtension("GL_AMD_draw_buffers_blend"));
-
- glewInfoFunc("glBlendEquationIndexedAMD", glBlendEquationIndexedAMD == NULL);
- glewInfoFunc("glBlendEquationSeparateIndexedAMD", glBlendEquationSeparateIndexedAMD == NULL);
- glewInfoFunc("glBlendFuncIndexedAMD", glBlendFuncIndexedAMD == NULL);
- glewInfoFunc("glBlendFuncSeparateIndexedAMD", glBlendFuncSeparateIndexedAMD == NULL);
-}
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-#ifdef GL_AMD_performance_monitor
-
-static void _glewInfo_GL_AMD_performance_monitor (void)
-{
- glewPrintExt("GL_AMD_performance_monitor", GLEW_AMD_performance_monitor, glewIsSupported("GL_AMD_performance_monitor"), glewGetExtension("GL_AMD_performance_monitor"));
-
- glewInfoFunc("glBeginPerfMonitorAMD", glBeginPerfMonitorAMD == NULL);
- glewInfoFunc("glDeletePerfMonitorsAMD", glDeletePerfMonitorsAMD == NULL);
- glewInfoFunc("glEndPerfMonitorAMD", glEndPerfMonitorAMD == NULL);
- glewInfoFunc("glGenPerfMonitorsAMD", glGenPerfMonitorsAMD == NULL);
- glewInfoFunc("glGetPerfMonitorCounterDataAMD", glGetPerfMonitorCounterDataAMD == NULL);
- glewInfoFunc("glGetPerfMonitorCounterInfoAMD", glGetPerfMonitorCounterInfoAMD == NULL);
- glewInfoFunc("glGetPerfMonitorCounterStringAMD", glGetPerfMonitorCounterStringAMD == NULL);
- glewInfoFunc("glGetPerfMonitorCountersAMD", glGetPerfMonitorCountersAMD == NULL);
- glewInfoFunc("glGetPerfMonitorGroupStringAMD", glGetPerfMonitorGroupStringAMD == NULL);
- glewInfoFunc("glGetPerfMonitorGroupsAMD", glGetPerfMonitorGroupsAMD == NULL);
- glewInfoFunc("glSelectPerfMonitorCountersAMD", glSelectPerfMonitorCountersAMD == NULL);
-}
-
-#endif /* GL_AMD_performance_monitor */
-
-#ifdef GL_AMD_seamless_cubemap_per_texture
-
-static void _glewInfo_GL_AMD_seamless_cubemap_per_texture (void)
-{
- glewPrintExt("GL_AMD_seamless_cubemap_per_texture", GLEW_AMD_seamless_cubemap_per_texture, glewIsSupported("GL_AMD_seamless_cubemap_per_texture"), glewGetExtension("GL_AMD_seamless_cubemap_per_texture"));
-}
-
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-
-#ifdef GL_AMD_shader_stencil_export
-
-static void _glewInfo_GL_AMD_shader_stencil_export (void)
-{
- glewPrintExt("GL_AMD_shader_stencil_export", GLEW_AMD_shader_stencil_export, glewIsSupported("GL_AMD_shader_stencil_export"), glewGetExtension("GL_AMD_shader_stencil_export"));
-}
-
-#endif /* GL_AMD_shader_stencil_export */
-
-#ifdef GL_AMD_texture_texture4
-
-static void _glewInfo_GL_AMD_texture_texture4 (void)
-{
- glewPrintExt("GL_AMD_texture_texture4", GLEW_AMD_texture_texture4, glewIsSupported("GL_AMD_texture_texture4"), glewGetExtension("GL_AMD_texture_texture4"));
-}
-
-#endif /* GL_AMD_texture_texture4 */
-
-#ifdef GL_AMD_vertex_shader_tessellator
-
-static void _glewInfo_GL_AMD_vertex_shader_tessellator (void)
-{
- glewPrintExt("GL_AMD_vertex_shader_tessellator", GLEW_AMD_vertex_shader_tessellator, glewIsSupported("GL_AMD_vertex_shader_tessellator"), glewGetExtension("GL_AMD_vertex_shader_tessellator"));
-
- glewInfoFunc("glTessellationFactorAMD", glTessellationFactorAMD == NULL);
- glewInfoFunc("glTessellationModeAMD", glTessellationModeAMD == NULL);
-}
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-#ifdef GL_APPLE_aux_depth_stencil
-
-static void _glewInfo_GL_APPLE_aux_depth_stencil (void)
-{
- glewPrintExt("GL_APPLE_aux_depth_stencil", GLEW_APPLE_aux_depth_stencil, glewIsSupported("GL_APPLE_aux_depth_stencil"), glewGetExtension("GL_APPLE_aux_depth_stencil"));
-}
-
-#endif /* GL_APPLE_aux_depth_stencil */
-
-#ifdef GL_APPLE_client_storage
-
-static void _glewInfo_GL_APPLE_client_storage (void)
-{
- glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage"));
-}
-
-#endif /* GL_APPLE_client_storage */
-
-#ifdef GL_APPLE_element_array
-
-static void _glewInfo_GL_APPLE_element_array (void)
-{
- glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array"));
-
- glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL);
- glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL);
- glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL);
- glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL);
- glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static void _glewInfo_GL_APPLE_fence (void)
-{
- glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence"));
-
- glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL);
- glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL);
- glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL);
- glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL);
- glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL);
- glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL);
- glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL);
- glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_float_pixels
-
-static void _glewInfo_GL_APPLE_float_pixels (void)
-{
- glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels"));
-}
-
-#endif /* GL_APPLE_float_pixels */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static void _glewInfo_GL_APPLE_flush_buffer_range (void)
-{
- glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range"));
-
- glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL);
- glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_object_purgeable
-
-static void _glewInfo_GL_APPLE_object_purgeable (void)
-{
- glewPrintExt("GL_APPLE_object_purgeable", GLEW_APPLE_object_purgeable, glewIsSupported("GL_APPLE_object_purgeable"), glewGetExtension("GL_APPLE_object_purgeable"));
-
- glewInfoFunc("glGetObjectParameterivAPPLE", glGetObjectParameterivAPPLE == NULL);
- glewInfoFunc("glObjectPurgeableAPPLE", glObjectPurgeableAPPLE == NULL);
- glewInfoFunc("glObjectUnpurgeableAPPLE", glObjectUnpurgeableAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_object_purgeable */
-
-#ifdef GL_APPLE_pixel_buffer
-
-static void _glewInfo_GL_APPLE_pixel_buffer (void)
-{
- glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer"));
-}
-
-#endif /* GL_APPLE_pixel_buffer */
-
-#ifdef GL_APPLE_rgb_422
-
-static void _glewInfo_GL_APPLE_rgb_422 (void)
-{
- glewPrintExt("GL_APPLE_rgb_422", GLEW_APPLE_rgb_422, glewIsSupported("GL_APPLE_rgb_422"), glewGetExtension("GL_APPLE_rgb_422"));
-}
-
-#endif /* GL_APPLE_rgb_422 */
-
-#ifdef GL_APPLE_row_bytes
-
-static void _glewInfo_GL_APPLE_row_bytes (void)
-{
- glewPrintExt("GL_APPLE_row_bytes", GLEW_APPLE_row_bytes, glewIsSupported("GL_APPLE_row_bytes"), glewGetExtension("GL_APPLE_row_bytes"));
-}
-
-#endif /* GL_APPLE_row_bytes */
-
-#ifdef GL_APPLE_specular_vector
-
-static void _glewInfo_GL_APPLE_specular_vector (void)
-{
- glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector"));
-}
-
-#endif /* GL_APPLE_specular_vector */
-
-#ifdef GL_APPLE_texture_range
-
-static void _glewInfo_GL_APPLE_texture_range (void)
-{
- glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range"));
-
- glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL);
- glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_transform_hint
-
-static void _glewInfo_GL_APPLE_transform_hint (void)
-{
- glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint"));
-}
-
-#endif /* GL_APPLE_transform_hint */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static void _glewInfo_GL_APPLE_vertex_array_object (void)
-{
- glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object"));
-
- glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL);
- glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL);
- glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL);
- glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static void _glewInfo_GL_APPLE_vertex_array_range (void)
-{
- glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range"));
-
- glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL);
- glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL);
- glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_vertex_program_evaluators
-
-static void _glewInfo_GL_APPLE_vertex_program_evaluators (void)
-{
- glewPrintExt("GL_APPLE_vertex_program_evaluators", GLEW_APPLE_vertex_program_evaluators, glewIsSupported("GL_APPLE_vertex_program_evaluators"), glewGetExtension("GL_APPLE_vertex_program_evaluators"));
-
- glewInfoFunc("glDisableVertexAttribAPPLE", glDisableVertexAttribAPPLE == NULL);
- glewInfoFunc("glEnableVertexAttribAPPLE", glEnableVertexAttribAPPLE == NULL);
- glewInfoFunc("glIsVertexAttribEnabledAPPLE", glIsVertexAttribEnabledAPPLE == NULL);
- glewInfoFunc("glMapVertexAttrib1dAPPLE", glMapVertexAttrib1dAPPLE == NULL);
- glewInfoFunc("glMapVertexAttrib1fAPPLE", glMapVertexAttrib1fAPPLE == NULL);
- glewInfoFunc("glMapVertexAttrib2dAPPLE", glMapVertexAttrib2dAPPLE == NULL);
- glewInfoFunc("glMapVertexAttrib2fAPPLE", glMapVertexAttrib2fAPPLE == NULL);
-}
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-#ifdef GL_APPLE_ycbcr_422
-
-static void _glewInfo_GL_APPLE_ycbcr_422 (void)
-{
- glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422"));
-}
-
-#endif /* GL_APPLE_ycbcr_422 */
-
-#ifdef GL_ARB_blend_func_extended
-
-static void _glewInfo_GL_ARB_blend_func_extended (void)
-{
- glewPrintExt("GL_ARB_blend_func_extended", GLEW_ARB_blend_func_extended, glewIsSupported("GL_ARB_blend_func_extended"), glewGetExtension("GL_ARB_blend_func_extended"));
-
- glewInfoFunc("glBindFragDataLocationIndexed", glBindFragDataLocationIndexed == NULL);
- glewInfoFunc("glGetFragDataIndex", glGetFragDataIndex == NULL);
-}
-
-#endif /* GL_ARB_blend_func_extended */
-
-#ifdef GL_ARB_color_buffer_float
-
-static void _glewInfo_GL_ARB_color_buffer_float (void)
-{
- glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float"));
-
- glewInfoFunc("glClampColorARB", glClampColorARB == NULL);
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_compatibility
-
-static void _glewInfo_GL_ARB_compatibility (void)
-{
- glewPrintExt("GL_ARB_compatibility", GLEW_ARB_compatibility, glewIsSupported("GL_ARB_compatibility"), glewGetExtension("GL_ARB_compatibility"));
-}
-
-#endif /* GL_ARB_compatibility */
-
-#ifdef GL_ARB_copy_buffer
-
-static void _glewInfo_GL_ARB_copy_buffer (void)
-{
- glewPrintExt("GL_ARB_copy_buffer", GLEW_ARB_copy_buffer, glewIsSupported("GL_ARB_copy_buffer"), glewGetExtension("GL_ARB_copy_buffer"));
-
- glewInfoFunc("glCopyBufferSubData", glCopyBufferSubData == NULL);
-}
-
-#endif /* GL_ARB_copy_buffer */
-
-#ifdef GL_ARB_depth_buffer_float
-
-static void _glewInfo_GL_ARB_depth_buffer_float (void)
-{
- glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float"));
-}
-
-#endif /* GL_ARB_depth_buffer_float */
-
-#ifdef GL_ARB_depth_clamp
-
-static void _glewInfo_GL_ARB_depth_clamp (void)
-{
- glewPrintExt("GL_ARB_depth_clamp", GLEW_ARB_depth_clamp, glewIsSupported("GL_ARB_depth_clamp"), glewGetExtension("GL_ARB_depth_clamp"));
-}
-
-#endif /* GL_ARB_depth_clamp */
-
-#ifdef GL_ARB_depth_texture
-
-static void _glewInfo_GL_ARB_depth_texture (void)
-{
- glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture"));
-}
-
-#endif /* GL_ARB_depth_texture */
-
-#ifdef GL_ARB_draw_buffers
-
-static void _glewInfo_GL_ARB_draw_buffers (void)
-{
- glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers"));
-
- glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL);
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_buffers_blend
-
-static void _glewInfo_GL_ARB_draw_buffers_blend (void)
-{
- glewPrintExt("GL_ARB_draw_buffers_blend", GLEW_ARB_draw_buffers_blend, glewIsSupported("GL_ARB_draw_buffers_blend"), glewGetExtension("GL_ARB_draw_buffers_blend"));
-
- glewInfoFunc("glBlendEquationSeparateiARB", glBlendEquationSeparateiARB == NULL);
- glewInfoFunc("glBlendEquationiARB", glBlendEquationiARB == NULL);
- glewInfoFunc("glBlendFuncSeparateiARB", glBlendFuncSeparateiARB == NULL);
- glewInfoFunc("glBlendFunciARB", glBlendFunciARB == NULL);
-}
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-#ifdef GL_ARB_draw_elements_base_vertex
-
-static void _glewInfo_GL_ARB_draw_elements_base_vertex (void)
-{
- glewPrintExt("GL_ARB_draw_elements_base_vertex", GLEW_ARB_draw_elements_base_vertex, glewIsSupported("GL_ARB_draw_elements_base_vertex"), glewGetExtension("GL_ARB_draw_elements_base_vertex"));
-
- glewInfoFunc("glDrawElementsBaseVertex", glDrawElementsBaseVertex == NULL);
- glewInfoFunc("glDrawElementsInstancedBaseVertex", glDrawElementsInstancedBaseVertex == NULL);
- glewInfoFunc("glDrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex == NULL);
- glewInfoFunc("glMultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex == NULL);
-}
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-#ifdef GL_ARB_draw_indirect
-
-static void _glewInfo_GL_ARB_draw_indirect (void)
-{
- glewPrintExt("GL_ARB_draw_indirect", GLEW_ARB_draw_indirect, glewIsSupported("GL_ARB_draw_indirect"), glewGetExtension("GL_ARB_draw_indirect"));
-
- glewInfoFunc("glDrawArraysIndirect", glDrawArraysIndirect == NULL);
- glewInfoFunc("glDrawElementsIndirect", glDrawElementsIndirect == NULL);
-}
-
-#endif /* GL_ARB_draw_indirect */
-
-#ifdef GL_ARB_draw_instanced
-
-static void _glewInfo_GL_ARB_draw_instanced (void)
-{
- glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced"));
-
- glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL);
- glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL);
-}
-
-#endif /* GL_ARB_draw_instanced */
-
-#ifdef GL_ARB_explicit_attrib_location
-
-static void _glewInfo_GL_ARB_explicit_attrib_location (void)
-{
- glewPrintExt("GL_ARB_explicit_attrib_location", GLEW_ARB_explicit_attrib_location, glewIsSupported("GL_ARB_explicit_attrib_location"), glewGetExtension("GL_ARB_explicit_attrib_location"));
-}
-
-#endif /* GL_ARB_explicit_attrib_location */
-
-#ifdef GL_ARB_fragment_coord_conventions
-
-static void _glewInfo_GL_ARB_fragment_coord_conventions (void)
-{
- glewPrintExt("GL_ARB_fragment_coord_conventions", GLEW_ARB_fragment_coord_conventions, glewIsSupported("GL_ARB_fragment_coord_conventions"), glewGetExtension("GL_ARB_fragment_coord_conventions"));
-}
-
-#endif /* GL_ARB_fragment_coord_conventions */
-
-#ifdef GL_ARB_fragment_program
-
-static void _glewInfo_GL_ARB_fragment_program (void)
-{
- glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program"));
-}
-
-#endif /* GL_ARB_fragment_program */
-
-#ifdef GL_ARB_fragment_program_shadow
-
-static void _glewInfo_GL_ARB_fragment_program_shadow (void)
-{
- glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow"));
-}
-
-#endif /* GL_ARB_fragment_program_shadow */
-
-#ifdef GL_ARB_fragment_shader
-
-static void _glewInfo_GL_ARB_fragment_shader (void)
-{
- glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader"));
-}
-
-#endif /* GL_ARB_fragment_shader */
-
-#ifdef GL_ARB_framebuffer_object
-
-static void _glewInfo_GL_ARB_framebuffer_object (void)
-{
- glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object"));
-
- glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL);
- glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL);
- glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL);
- glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL);
- glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL);
- glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL);
- glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL);
- glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL);
- glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL);
- glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL);
- glewInfoFunc("glFramebufferTextureLayer", glFramebufferTextureLayer == NULL);
- glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL);
- glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL);
- glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL);
- glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL);
- glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL);
- glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL);
- glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL);
- glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL);
- glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL);
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_framebuffer_sRGB
-
-static void _glewInfo_GL_ARB_framebuffer_sRGB (void)
-{
- glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB"));
-}
-
-#endif /* GL_ARB_framebuffer_sRGB */
-
-#ifdef GL_ARB_geometry_shader4
-
-static void _glewInfo_GL_ARB_geometry_shader4 (void)
-{
- glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4"));
-
- glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL);
- glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL);
- glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL);
- glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL);
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_gpu_shader5
-
-static void _glewInfo_GL_ARB_gpu_shader5 (void)
-{
- glewPrintExt("GL_ARB_gpu_shader5", GLEW_ARB_gpu_shader5, glewIsSupported("GL_ARB_gpu_shader5"), glewGetExtension("GL_ARB_gpu_shader5"));
-}
-
-#endif /* GL_ARB_gpu_shader5 */
-
-#ifdef GL_ARB_gpu_shader_fp64
-
-static void _glewInfo_GL_ARB_gpu_shader_fp64 (void)
-{
- glewPrintExt("GL_ARB_gpu_shader_fp64", GLEW_ARB_gpu_shader_fp64, glewIsSupported("GL_ARB_gpu_shader_fp64"), glewGetExtension("GL_ARB_gpu_shader_fp64"));
-}
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-#ifdef GL_ARB_half_float_pixel
-
-static void _glewInfo_GL_ARB_half_float_pixel (void)
-{
- glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel"));
-}
-
-#endif /* GL_ARB_half_float_pixel */
-
-#ifdef GL_ARB_half_float_vertex
-
-static void _glewInfo_GL_ARB_half_float_vertex (void)
-{
- glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex"));
-}
-
-#endif /* GL_ARB_half_float_vertex */
-
-#ifdef GL_ARB_imaging
-
-static void _glewInfo_GL_ARB_imaging (void)
-{
- glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging"));
-
- glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
- glewInfoFunc("glColorSubTable", glColorSubTable == NULL);
- glewInfoFunc("glColorTable", glColorTable == NULL);
- glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL);
- glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL);
- glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL);
- glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL);
- glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL);
- glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL);
- glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL);
- glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL);
- glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL);
- glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL);
- glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL);
- glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL);
- glewInfoFunc("glGetColorTable", glGetColorTable == NULL);
- glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL);
- glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL);
- glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL);
- glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL);
- glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL);
- glewInfoFunc("glGetHistogram", glGetHistogram == NULL);
- glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL);
- glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL);
- glewInfoFunc("glGetMinmax", glGetMinmax == NULL);
- glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL);
- glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL);
- glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL);
- glewInfoFunc("glHistogram", glHistogram == NULL);
- glewInfoFunc("glMinmax", glMinmax == NULL);
- glewInfoFunc("glResetHistogram", glResetHistogram == NULL);
- glewInfoFunc("glResetMinmax", glResetMinmax == NULL);
- glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL);
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_instanced_arrays
-
-static void _glewInfo_GL_ARB_instanced_arrays (void)
-{
- glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays"));
-
- glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL);
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_map_buffer_range
-
-static void _glewInfo_GL_ARB_map_buffer_range (void)
-{
- glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range"));
-
- glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL);
- glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL);
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static void _glewInfo_GL_ARB_matrix_palette (void)
-{
- glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette"));
-
- glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL);
- glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL);
- glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL);
- glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL);
- glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL);
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multisample
-
-static void _glewInfo_GL_ARB_multisample (void)
-{
- glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample"));
-
- glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL);
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static void _glewInfo_GL_ARB_multitexture (void)
-{
- glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture"));
-
- glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL);
- glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL);
- glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL);
- glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL);
- glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL);
- glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL);
- glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL);
- glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL);
- glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL);
- glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL);
- glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL);
- glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL);
- glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL);
- glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL);
- glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL);
- glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL);
- glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL);
- glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL);
- glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL);
- glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL);
- glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL);
- glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL);
- glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL);
- glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL);
- glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL);
- glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL);
- glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL);
- glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL);
- glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL);
- glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL);
- glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL);
- glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL);
- glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL);
- glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL);
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static void _glewInfo_GL_ARB_occlusion_query (void)
-{
- glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query"));
-
- glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL);
- glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL);
- glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL);
- glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL);
- glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL);
- glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL);
- glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL);
- glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL);
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_occlusion_query2
-
-static void _glewInfo_GL_ARB_occlusion_query2 (void)
-{
- glewPrintExt("GL_ARB_occlusion_query2", GLEW_ARB_occlusion_query2, glewIsSupported("GL_ARB_occlusion_query2"), glewGetExtension("GL_ARB_occlusion_query2"));
-}
-
-#endif /* GL_ARB_occlusion_query2 */
-
-#ifdef GL_ARB_pixel_buffer_object
-
-static void _glewInfo_GL_ARB_pixel_buffer_object (void)
-{
- glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object"));
-}
-
-#endif /* GL_ARB_pixel_buffer_object */
-
-#ifdef GL_ARB_point_parameters
-
-static void _glewInfo_GL_ARB_point_parameters (void)
-{
- glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters"));
-
- glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL);
- glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL);
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_point_sprite
-
-static void _glewInfo_GL_ARB_point_sprite (void)
-{
- glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite"));
-}
-
-#endif /* GL_ARB_point_sprite */
-
-#ifdef GL_ARB_provoking_vertex
-
-static void _glewInfo_GL_ARB_provoking_vertex (void)
-{
- glewPrintExt("GL_ARB_provoking_vertex", GLEW_ARB_provoking_vertex, glewIsSupported("GL_ARB_provoking_vertex"), glewGetExtension("GL_ARB_provoking_vertex"));
-
- glewInfoFunc("glProvokingVertex", glProvokingVertex == NULL);
-}
-
-#endif /* GL_ARB_provoking_vertex */
-
-#ifdef GL_ARB_sample_shading
-
-static void _glewInfo_GL_ARB_sample_shading (void)
-{
- glewPrintExt("GL_ARB_sample_shading", GLEW_ARB_sample_shading, glewIsSupported("GL_ARB_sample_shading"), glewGetExtension("GL_ARB_sample_shading"));
-
- glewInfoFunc("glMinSampleShadingARB", glMinSampleShadingARB == NULL);
-}
-
-#endif /* GL_ARB_sample_shading */
-
-#ifdef GL_ARB_sampler_objects
-
-static void _glewInfo_GL_ARB_sampler_objects (void)
-{
- glewPrintExt("GL_ARB_sampler_objects", GLEW_ARB_sampler_objects, glewIsSupported("GL_ARB_sampler_objects"), glewGetExtension("GL_ARB_sampler_objects"));
-
- glewInfoFunc("glBindSampler", glBindSampler == NULL);
- glewInfoFunc("glDeleteSamplers", glDeleteSamplers == NULL);
- glewInfoFunc("glGenSamplers", glGenSamplers == NULL);
- glewInfoFunc("glGetSamplerParameterIiv", glGetSamplerParameterIiv == NULL);
- glewInfoFunc("glGetSamplerParameterIuiv", glGetSamplerParameterIuiv == NULL);
- glewInfoFunc("glGetSamplerParameterfv", glGetSamplerParameterfv == NULL);
- glewInfoFunc("glGetSamplerParameteriv", glGetSamplerParameteriv == NULL);
- glewInfoFunc("glIsSampler", glIsSampler == NULL);
- glewInfoFunc("glSamplerParameterIiv", glSamplerParameterIiv == NULL);
- glewInfoFunc("glSamplerParameterIuiv", glSamplerParameterIuiv == NULL);
- glewInfoFunc("glSamplerParameterf", glSamplerParameterf == NULL);
- glewInfoFunc("glSamplerParameterfv", glSamplerParameterfv == NULL);
- glewInfoFunc("glSamplerParameteri", glSamplerParameteri == NULL);
- glewInfoFunc("glSamplerParameteriv", glSamplerParameteriv == NULL);
-}
-
-#endif /* GL_ARB_sampler_objects */
-
-#ifdef GL_ARB_seamless_cube_map
-
-static void _glewInfo_GL_ARB_seamless_cube_map (void)
-{
- glewPrintExt("GL_ARB_seamless_cube_map", GLEW_ARB_seamless_cube_map, glewIsSupported("GL_ARB_seamless_cube_map"), glewGetExtension("GL_ARB_seamless_cube_map"));
-}
-
-#endif /* GL_ARB_seamless_cube_map */
-
-#ifdef GL_ARB_shader_bit_encoding
-
-static void _glewInfo_GL_ARB_shader_bit_encoding (void)
-{
- glewPrintExt("GL_ARB_shader_bit_encoding", GLEW_ARB_shader_bit_encoding, glewIsSupported("GL_ARB_shader_bit_encoding"), glewGetExtension("GL_ARB_shader_bit_encoding"));
-}
-
-#endif /* GL_ARB_shader_bit_encoding */
-
-#ifdef GL_ARB_shader_objects
-
-static void _glewInfo_GL_ARB_shader_objects (void)
-{
- glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects"));
-
- glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL);
- glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL);
- glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL);
- glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL);
- glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL);
- glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL);
- glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL);
- glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL);
- glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL);
- glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL);
- glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL);
- glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL);
- glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL);
- glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL);
- glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL);
- glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL);
- glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL);
- glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL);
- glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL);
- glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL);
- glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL);
- glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL);
- glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL);
- glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL);
- glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL);
- glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL);
- glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL);
- glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL);
- glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL);
- glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL);
- glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL);
- glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL);
- glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL);
- glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL);
- glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL);
- glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL);
- glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL);
- glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL);
- glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL);
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shader_subroutine
-
-static void _glewInfo_GL_ARB_shader_subroutine (void)
-{
- glewPrintExt("GL_ARB_shader_subroutine", GLEW_ARB_shader_subroutine, glewIsSupported("GL_ARB_shader_subroutine"), glewGetExtension("GL_ARB_shader_subroutine"));
-
- glewInfoFunc("glGetActiveSubroutineName", glGetActiveSubroutineName == NULL);
- glewInfoFunc("glGetActiveSubroutineUniformName", glGetActiveSubroutineUniformName == NULL);
- glewInfoFunc("glGetActiveSubroutineUniformiv", glGetActiveSubroutineUniformiv == NULL);
- glewInfoFunc("glGetProgramStageiv", glGetProgramStageiv == NULL);
- glewInfoFunc("glGetSubroutineIndex", glGetSubroutineIndex == NULL);
- glewInfoFunc("glGetSubroutineUniformLocation", glGetSubroutineUniformLocation == NULL);
- glewInfoFunc("glGetUniformSubroutineuiv", glGetUniformSubroutineuiv == NULL);
- glewInfoFunc("glUniformSubroutinesuiv", glUniformSubroutinesuiv == NULL);
-}
-
-#endif /* GL_ARB_shader_subroutine */
-
-#ifdef GL_ARB_shader_texture_lod
-
-static void _glewInfo_GL_ARB_shader_texture_lod (void)
-{
- glewPrintExt("GL_ARB_shader_texture_lod", GLEW_ARB_shader_texture_lod, glewIsSupported("GL_ARB_shader_texture_lod"), glewGetExtension("GL_ARB_shader_texture_lod"));
-}
-
-#endif /* GL_ARB_shader_texture_lod */
-
-#ifdef GL_ARB_shading_language_100
-
-static void _glewInfo_GL_ARB_shading_language_100 (void)
-{
- glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100"));
-}
-
-#endif /* GL_ARB_shading_language_100 */
-
-#ifdef GL_ARB_shading_language_include
-
-static void _glewInfo_GL_ARB_shading_language_include (void)
-{
- glewPrintExt("GL_ARB_shading_language_include", GLEW_ARB_shading_language_include, glewIsSupported("GL_ARB_shading_language_include"), glewGetExtension("GL_ARB_shading_language_include"));
-
- glewInfoFunc("glCompileShaderIncludeARB", glCompileShaderIncludeARB == NULL);
- glewInfoFunc("glDeleteNamedStringARB", glDeleteNamedStringARB == NULL);
- glewInfoFunc("glGetNamedStringARB", glGetNamedStringARB == NULL);
- glewInfoFunc("glGetNamedStringivARB", glGetNamedStringivARB == NULL);
- glewInfoFunc("glIsNamedStringARB", glIsNamedStringARB == NULL);
- glewInfoFunc("glNamedStringARB", glNamedStringARB == NULL);
-}
-
-#endif /* GL_ARB_shading_language_include */
-
-#ifdef GL_ARB_shadow
-
-static void _glewInfo_GL_ARB_shadow (void)
-{
- glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow"));
-}
-
-#endif /* GL_ARB_shadow */
-
-#ifdef GL_ARB_shadow_ambient
-
-static void _glewInfo_GL_ARB_shadow_ambient (void)
-{
- glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient"));
-}
-
-#endif /* GL_ARB_shadow_ambient */
-
-#ifdef GL_ARB_sync
-
-static void _glewInfo_GL_ARB_sync (void)
-{
- glewPrintExt("GL_ARB_sync", GLEW_ARB_sync, glewIsSupported("GL_ARB_sync"), glewGetExtension("GL_ARB_sync"));
-
- glewInfoFunc("glClientWaitSync", glClientWaitSync == NULL);
- glewInfoFunc("glDeleteSync", glDeleteSync == NULL);
- glewInfoFunc("glFenceSync", glFenceSync == NULL);
- glewInfoFunc("glGetInteger64v", glGetInteger64v == NULL);
- glewInfoFunc("glGetSynciv", glGetSynciv == NULL);
- glewInfoFunc("glIsSync", glIsSync == NULL);
- glewInfoFunc("glWaitSync", glWaitSync == NULL);
-}
-
-#endif /* GL_ARB_sync */
-
-#ifdef GL_ARB_tessellation_shader
-
-static void _glewInfo_GL_ARB_tessellation_shader (void)
-{
- glewPrintExt("GL_ARB_tessellation_shader", GLEW_ARB_tessellation_shader, glewIsSupported("GL_ARB_tessellation_shader"), glewGetExtension("GL_ARB_tessellation_shader"));
-
- glewInfoFunc("glPatchParameterfv", glPatchParameterfv == NULL);
- glewInfoFunc("glPatchParameteri", glPatchParameteri == NULL);
-}
-
-#endif /* GL_ARB_tessellation_shader */
-
-#ifdef GL_ARB_texture_border_clamp
-
-static void _glewInfo_GL_ARB_texture_border_clamp (void)
-{
- glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp"));
-}
-
-#endif /* GL_ARB_texture_border_clamp */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static void _glewInfo_GL_ARB_texture_buffer_object (void)
-{
- glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object"));
-
- glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL);
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_buffer_object_rgb32
-
-static void _glewInfo_GL_ARB_texture_buffer_object_rgb32 (void)
-{
- glewPrintExt("GL_ARB_texture_buffer_object_rgb32", GLEW_ARB_texture_buffer_object_rgb32, glewIsSupported("GL_ARB_texture_buffer_object_rgb32"), glewGetExtension("GL_ARB_texture_buffer_object_rgb32"));
-}
-
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-
-#ifdef GL_ARB_texture_compression
-
-static void _glewInfo_GL_ARB_texture_compression (void)
-{
- glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression"));
-
- glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL);
- glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL);
- glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL);
- glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL);
- glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL);
- glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL);
- glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL);
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_compression_bptc
-
-static void _glewInfo_GL_ARB_texture_compression_bptc (void)
-{
- glewPrintExt("GL_ARB_texture_compression_bptc", GLEW_ARB_texture_compression_bptc, glewIsSupported("GL_ARB_texture_compression_bptc"), glewGetExtension("GL_ARB_texture_compression_bptc"));
-}
-
-#endif /* GL_ARB_texture_compression_bptc */
-
-#ifdef GL_ARB_texture_compression_rgtc
-
-static void _glewInfo_GL_ARB_texture_compression_rgtc (void)
-{
- glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc"));
-}
-
-#endif /* GL_ARB_texture_compression_rgtc */
-
-#ifdef GL_ARB_texture_cube_map
-
-static void _glewInfo_GL_ARB_texture_cube_map (void)
-{
- glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map"));
-}
-
-#endif /* GL_ARB_texture_cube_map */
-
-#ifdef GL_ARB_texture_cube_map_array
-
-static void _glewInfo_GL_ARB_texture_cube_map_array (void)
-{
- glewPrintExt("GL_ARB_texture_cube_map_array", GLEW_ARB_texture_cube_map_array, glewIsSupported("GL_ARB_texture_cube_map_array"), glewGetExtension("GL_ARB_texture_cube_map_array"));
-}
-
-#endif /* GL_ARB_texture_cube_map_array */
-
-#ifdef GL_ARB_texture_env_add
-
-static void _glewInfo_GL_ARB_texture_env_add (void)
-{
- glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add"));
-}
-
-#endif /* GL_ARB_texture_env_add */
-
-#ifdef GL_ARB_texture_env_combine
-
-static void _glewInfo_GL_ARB_texture_env_combine (void)
-{
- glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine"));
-}
-
-#endif /* GL_ARB_texture_env_combine */
-
-#ifdef GL_ARB_texture_env_crossbar
-
-static void _glewInfo_GL_ARB_texture_env_crossbar (void)
-{
- glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar"));
-}
-
-#endif /* GL_ARB_texture_env_crossbar */
-
-#ifdef GL_ARB_texture_env_dot3
-
-static void _glewInfo_GL_ARB_texture_env_dot3 (void)
-{
- glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3"));
-}
-
-#endif /* GL_ARB_texture_env_dot3 */
-
-#ifdef GL_ARB_texture_float
-
-static void _glewInfo_GL_ARB_texture_float (void)
-{
- glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float"));
-}
-
-#endif /* GL_ARB_texture_float */
-
-#ifdef GL_ARB_texture_gather
-
-static void _glewInfo_GL_ARB_texture_gather (void)
-{
- glewPrintExt("GL_ARB_texture_gather", GLEW_ARB_texture_gather, glewIsSupported("GL_ARB_texture_gather"), glewGetExtension("GL_ARB_texture_gather"));
-}
-
-#endif /* GL_ARB_texture_gather */
-
-#ifdef GL_ARB_texture_mirrored_repeat
-
-static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
-{
- glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat"));
-}
-
-#endif /* GL_ARB_texture_mirrored_repeat */
-
-#ifdef GL_ARB_texture_multisample
-
-static void _glewInfo_GL_ARB_texture_multisample (void)
-{
- glewPrintExt("GL_ARB_texture_multisample", GLEW_ARB_texture_multisample, glewIsSupported("GL_ARB_texture_multisample"), glewGetExtension("GL_ARB_texture_multisample"));
-
- glewInfoFunc("glGetMultisamplefv", glGetMultisamplefv == NULL);
- glewInfoFunc("glSampleMaski", glSampleMaski == NULL);
- glewInfoFunc("glTexImage2DMultisample", glTexImage2DMultisample == NULL);
- glewInfoFunc("glTexImage3DMultisample", glTexImage3DMultisample == NULL);
-}
-
-#endif /* GL_ARB_texture_multisample */
-
-#ifdef GL_ARB_texture_non_power_of_two
-
-static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
-{
- glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two"));
-}
-
-#endif /* GL_ARB_texture_non_power_of_two */
-
-#ifdef GL_ARB_texture_query_lod
-
-static void _glewInfo_GL_ARB_texture_query_lod (void)
-{
- glewPrintExt("GL_ARB_texture_query_lod", GLEW_ARB_texture_query_lod, glewIsSupported("GL_ARB_texture_query_lod"), glewGetExtension("GL_ARB_texture_query_lod"));
-}
-
-#endif /* GL_ARB_texture_query_lod */
-
-#ifdef GL_ARB_texture_rectangle
-
-static void _glewInfo_GL_ARB_texture_rectangle (void)
-{
- glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle"));
-}
-
-#endif /* GL_ARB_texture_rectangle */
-
-#ifdef GL_ARB_texture_rg
-
-static void _glewInfo_GL_ARB_texture_rg (void)
-{
- glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg"));
-}
-
-#endif /* GL_ARB_texture_rg */
-
-#ifdef GL_ARB_texture_rgb10_a2ui
-
-static void _glewInfo_GL_ARB_texture_rgb10_a2ui (void)
-{
- glewPrintExt("GL_ARB_texture_rgb10_a2ui", GLEW_ARB_texture_rgb10_a2ui, glewIsSupported("GL_ARB_texture_rgb10_a2ui"), glewGetExtension("GL_ARB_texture_rgb10_a2ui"));
-}
-
-#endif /* GL_ARB_texture_rgb10_a2ui */
-
-#ifdef GL_ARB_texture_swizzle
-
-static void _glewInfo_GL_ARB_texture_swizzle (void)
-{
- glewPrintExt("GL_ARB_texture_swizzle", GLEW_ARB_texture_swizzle, glewIsSupported("GL_ARB_texture_swizzle"), glewGetExtension("GL_ARB_texture_swizzle"));
-}
-
-#endif /* GL_ARB_texture_swizzle */
-
-#ifdef GL_ARB_timer_query
-
-static void _glewInfo_GL_ARB_timer_query (void)
-{
- glewPrintExt("GL_ARB_timer_query", GLEW_ARB_timer_query, glewIsSupported("GL_ARB_timer_query"), glewGetExtension("GL_ARB_timer_query"));
-
- glewInfoFunc("glGetQueryObjecti64v", glGetQueryObjecti64v == NULL);
- glewInfoFunc("glGetQueryObjectui64v", glGetQueryObjectui64v == NULL);
- glewInfoFunc("glQueryCounter", glQueryCounter == NULL);
-}
-
-#endif /* GL_ARB_timer_query */
-
-#ifdef GL_ARB_transform_feedback2
-
-static void _glewInfo_GL_ARB_transform_feedback2 (void)
-{
- glewPrintExt("GL_ARB_transform_feedback2", GLEW_ARB_transform_feedback2, glewIsSupported("GL_ARB_transform_feedback2"), glewGetExtension("GL_ARB_transform_feedback2"));
-
- glewInfoFunc("glBindTransformFeedback", glBindTransformFeedback == NULL);
- glewInfoFunc("glDeleteTransformFeedbacks", glDeleteTransformFeedbacks == NULL);
- glewInfoFunc("glDrawTransformFeedback", glDrawTransformFeedback == NULL);
- glewInfoFunc("glGenTransformFeedbacks", glGenTransformFeedbacks == NULL);
- glewInfoFunc("glIsTransformFeedback", glIsTransformFeedback == NULL);
- glewInfoFunc("glPauseTransformFeedback", glPauseTransformFeedback == NULL);
- glewInfoFunc("glResumeTransformFeedback", glResumeTransformFeedback == NULL);
-}
-
-#endif /* GL_ARB_transform_feedback2 */
-
-#ifdef GL_ARB_transform_feedback3
-
-static void _glewInfo_GL_ARB_transform_feedback3 (void)
-{
- glewPrintExt("GL_ARB_transform_feedback3", GLEW_ARB_transform_feedback3, glewIsSupported("GL_ARB_transform_feedback3"), glewGetExtension("GL_ARB_transform_feedback3"));
-
- glewInfoFunc("glBeginQueryIndexed", glBeginQueryIndexed == NULL);
- glewInfoFunc("glDrawTransformFeedbackStream", glDrawTransformFeedbackStream == NULL);
- glewInfoFunc("glEndQueryIndexed", glEndQueryIndexed == NULL);
- glewInfoFunc("glGetQueryIndexediv", glGetQueryIndexediv == NULL);
-}
-
-#endif /* GL_ARB_transform_feedback3 */
-
-#ifdef GL_ARB_transpose_matrix
-
-static void _glewInfo_GL_ARB_transpose_matrix (void)
-{
- glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix"));
-
- glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL);
- glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL);
- glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL);
- glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL);
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_uniform_buffer_object
-
-static void _glewInfo_GL_ARB_uniform_buffer_object (void)
-{
- glewPrintExt("GL_ARB_uniform_buffer_object", GLEW_ARB_uniform_buffer_object, glewIsSupported("GL_ARB_uniform_buffer_object"), glewGetExtension("GL_ARB_uniform_buffer_object"));
-
- glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
- glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
- glewInfoFunc("glGetActiveUniformBlockName", glGetActiveUniformBlockName == NULL);
- glewInfoFunc("glGetActiveUniformBlockiv", glGetActiveUniformBlockiv == NULL);
- glewInfoFunc("glGetActiveUniformName", glGetActiveUniformName == NULL);
- glewInfoFunc("glGetActiveUniformsiv", glGetActiveUniformsiv == NULL);
- glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
- glewInfoFunc("glGetUniformBlockIndex", glGetUniformBlockIndex == NULL);
- glewInfoFunc("glGetUniformIndices", glGetUniformIndices == NULL);
- glewInfoFunc("glUniformBlockBinding", glUniformBlockBinding == NULL);
-}
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-#ifdef GL_ARB_vertex_array_bgra
-
-static void _glewInfo_GL_ARB_vertex_array_bgra (void)
-{
- glewPrintExt("GL_ARB_vertex_array_bgra", GLEW_ARB_vertex_array_bgra, glewIsSupported("GL_ARB_vertex_array_bgra"), glewGetExtension("GL_ARB_vertex_array_bgra"));
-}
-
-#endif /* GL_ARB_vertex_array_bgra */
-
-#ifdef GL_ARB_vertex_array_object
-
-static void _glewInfo_GL_ARB_vertex_array_object (void)
-{
- glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object"));
-
- glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL);
- glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL);
- glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL);
- glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL);
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_blend
-
-static void _glewInfo_GL_ARB_vertex_blend (void)
-{
- glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend"));
-
- glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL);
- glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL);
- glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL);
- glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL);
- glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL);
- glewInfoFunc("glWeightivARB", glWeightivARB == NULL);
- glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL);
- glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL);
- glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL);
- glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL);
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static void _glewInfo_GL_ARB_vertex_buffer_object (void)
-{
- glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object"));
-
- glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL);
- glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL);
- glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL);
- glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL);
- glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL);
- glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL);
- glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL);
- glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL);
- glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL);
- glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL);
- glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL);
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static void _glewInfo_GL_ARB_vertex_program (void)
-{
- glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program"));
-
- glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL);
- glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL);
- glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL);
- glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL);
- glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL);
- glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL);
- glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL);
- glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL);
- glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL);
- glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL);
- glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL);
- glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL);
- glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL);
- glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL);
- glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL);
- glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL);
- glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL);
- glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL);
- glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL);
- glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL);
- glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL);
- glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL);
- glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL);
- glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL);
- glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL);
- glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL);
- glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL);
- glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL);
- glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL);
- glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL);
- glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL);
- glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL);
- glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL);
- glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL);
- glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL);
- glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL);
- glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL);
- glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL);
- glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL);
- glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL);
- glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL);
- glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL);
- glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL);
- glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL);
- glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL);
- glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL);
- glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL);
- glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL);
- glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL);
- glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL);
- glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL);
- glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL);
- glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL);
- glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL);
- glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL);
- glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL);
- glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL);
- glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL);
- glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL);
- glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL);
- glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL);
- glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL);
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static void _glewInfo_GL_ARB_vertex_shader (void)
-{
- glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader"));
-
- glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL);
- glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL);
- glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL);
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
-
-static void _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev (void)
-{
- glewPrintExt("GL_ARB_vertex_type_2_10_10_10_rev", GLEW_ARB_vertex_type_2_10_10_10_rev, glewIsSupported("GL_ARB_vertex_type_2_10_10_10_rev"), glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev"));
-
- glewInfoFunc("glColorP3ui", glColorP3ui == NULL);
- glewInfoFunc("glColorP3uiv", glColorP3uiv == NULL);
- glewInfoFunc("glColorP4ui", glColorP4ui == NULL);
- glewInfoFunc("glColorP4uiv", glColorP4uiv == NULL);
- glewInfoFunc("glMultiTexCoordP1ui", glMultiTexCoordP1ui == NULL);
- glewInfoFunc("glMultiTexCoordP1uiv", glMultiTexCoordP1uiv == NULL);
- glewInfoFunc("glMultiTexCoordP2ui", glMultiTexCoordP2ui == NULL);
- glewInfoFunc("glMultiTexCoordP2uiv", glMultiTexCoordP2uiv == NULL);
- glewInfoFunc("glMultiTexCoordP3ui", glMultiTexCoordP3ui == NULL);
- glewInfoFunc("glMultiTexCoordP3uiv", glMultiTexCoordP3uiv == NULL);
- glewInfoFunc("glMultiTexCoordP4ui", glMultiTexCoordP4ui == NULL);
- glewInfoFunc("glMultiTexCoordP4uiv", glMultiTexCoordP4uiv == NULL);
- glewInfoFunc("glNormalP3ui", glNormalP3ui == NULL);
- glewInfoFunc("glNormalP3uiv", glNormalP3uiv == NULL);
- glewInfoFunc("glSecondaryColorP3ui", glSecondaryColorP3ui == NULL);
- glewInfoFunc("glSecondaryColorP3uiv", glSecondaryColorP3uiv == NULL);
- glewInfoFunc("glTexCoordP1ui", glTexCoordP1ui == NULL);
- glewInfoFunc("glTexCoordP1uiv", glTexCoordP1uiv == NULL);
- glewInfoFunc("glTexCoordP2ui", glTexCoordP2ui == NULL);
- glewInfoFunc("glTexCoordP2uiv", glTexCoordP2uiv == NULL);
- glewInfoFunc("glTexCoordP3ui", glTexCoordP3ui == NULL);
- glewInfoFunc("glTexCoordP3uiv", glTexCoordP3uiv == NULL);
- glewInfoFunc("glTexCoordP4ui", glTexCoordP4ui == NULL);
- glewInfoFunc("glTexCoordP4uiv", glTexCoordP4uiv == NULL);
- glewInfoFunc("glVertexAttribP1ui", glVertexAttribP1ui == NULL);
- glewInfoFunc("glVertexAttribP1uiv", glVertexAttribP1uiv == NULL);
- glewInfoFunc("glVertexAttribP2ui", glVertexAttribP2ui == NULL);
- glewInfoFunc("glVertexAttribP2uiv", glVertexAttribP2uiv == NULL);
- glewInfoFunc("glVertexAttribP3ui", glVertexAttribP3ui == NULL);
- glewInfoFunc("glVertexAttribP3uiv", glVertexAttribP3uiv == NULL);
- glewInfoFunc("glVertexAttribP4ui", glVertexAttribP4ui == NULL);
- glewInfoFunc("glVertexAttribP4uiv", glVertexAttribP4uiv == NULL);
- glewInfoFunc("glVertexP2ui", glVertexP2ui == NULL);
- glewInfoFunc("glVertexP2uiv", glVertexP2uiv == NULL);
- glewInfoFunc("glVertexP3ui", glVertexP3ui == NULL);
- glewInfoFunc("glVertexP3uiv", glVertexP3uiv == NULL);
- glewInfoFunc("glVertexP4ui", glVertexP4ui == NULL);
- glewInfoFunc("glVertexP4uiv", glVertexP4uiv == NULL);
-}
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef GL_ARB_window_pos
-
-static void _glewInfo_GL_ARB_window_pos (void)
-{
- glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos"));
-
- glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL);
- glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL);
- glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL);
- glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL);
- glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL);
- glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL);
- glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL);
- glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL);
- glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL);
- glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL);
- glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL);
- glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL);
- glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL);
- glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL);
- glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL);
- glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL);
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATIX_point_sprites
-
-static void _glewInfo_GL_ATIX_point_sprites (void)
-{
- glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites"));
-}
-
-#endif /* GL_ATIX_point_sprites */
-
-#ifdef GL_ATIX_texture_env_combine3
-
-static void _glewInfo_GL_ATIX_texture_env_combine3 (void)
-{
- glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3"));
-}
-
-#endif /* GL_ATIX_texture_env_combine3 */
-
-#ifdef GL_ATIX_texture_env_route
-
-static void _glewInfo_GL_ATIX_texture_env_route (void)
-{
- glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route"));
-}
-
-#endif /* GL_ATIX_texture_env_route */
-
-#ifdef GL_ATIX_vertex_shader_output_point_size
-
-static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void)
-{
- glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size"));
-}
-
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-
-#ifdef GL_ATI_draw_buffers
-
-static void _glewInfo_GL_ATI_draw_buffers (void)
-{
- glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers"));
-
- glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL);
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static void _glewInfo_GL_ATI_element_array (void)
-{
- glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array"));
-
- glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL);
- glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL);
- glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL);
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static void _glewInfo_GL_ATI_envmap_bumpmap (void)
-{
- glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap"));
-
- glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL);
- glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL);
- glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL);
- glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL);
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static void _glewInfo_GL_ATI_fragment_shader (void)
-{
- glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader"));
-
- glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL);
- glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL);
- glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL);
- glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL);
- glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL);
- glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL);
- glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL);
- glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL);
- glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL);
- glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL);
- glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL);
- glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL);
- glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL);
- glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL);
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static void _glewInfo_GL_ATI_map_object_buffer (void)
-{
- glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer"));
-
- glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL);
- glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL);
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_meminfo
-
-static void _glewInfo_GL_ATI_meminfo (void)
-{
- glewPrintExt("GL_ATI_meminfo", GLEW_ATI_meminfo, glewIsSupported("GL_ATI_meminfo"), glewGetExtension("GL_ATI_meminfo"));
-}
-
-#endif /* GL_ATI_meminfo */
-
-#ifdef GL_ATI_pn_triangles
-
-static void _glewInfo_GL_ATI_pn_triangles (void)
-{
- glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles"));
-
- glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL);
- glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL);
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static void _glewInfo_GL_ATI_separate_stencil (void)
-{
- glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil"));
-
- glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL);
- glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL);
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_shader_texture_lod
-
-static void _glewInfo_GL_ATI_shader_texture_lod (void)
-{
- glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod"));
-}
-
-#endif /* GL_ATI_shader_texture_lod */
-
-#ifdef GL_ATI_text_fragment_shader
-
-static void _glewInfo_GL_ATI_text_fragment_shader (void)
-{
- glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader"));
-}
-
-#endif /* GL_ATI_text_fragment_shader */
-
-#ifdef GL_ATI_texture_compression_3dc
-
-static void _glewInfo_GL_ATI_texture_compression_3dc (void)
-{
- glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc"));
-}
-
-#endif /* GL_ATI_texture_compression_3dc */
-
-#ifdef GL_ATI_texture_env_combine3
-
-static void _glewInfo_GL_ATI_texture_env_combine3 (void)
-{
- glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3"));
-}
-
-#endif /* GL_ATI_texture_env_combine3 */
-
-#ifdef GL_ATI_texture_float
-
-static void _glewInfo_GL_ATI_texture_float (void)
-{
- glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float"));
-}
-
-#endif /* GL_ATI_texture_float */
-
-#ifdef GL_ATI_texture_mirror_once
-
-static void _glewInfo_GL_ATI_texture_mirror_once (void)
-{
- glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once"));
-}
-
-#endif /* GL_ATI_texture_mirror_once */
-
-#ifdef GL_ATI_vertex_array_object
-
-static void _glewInfo_GL_ATI_vertex_array_object (void)
-{
- glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object"));
-
- glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL);
- glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL);
- glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL);
- glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL);
- glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL);
- glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL);
- glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL);
- glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL);
- glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL);
- glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL);
- glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL);
- glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL);
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static void _glewInfo_GL_ATI_vertex_attrib_array_object (void)
-{
- glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object"));
-
- glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL);
- glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL);
- glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL);
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static void _glewInfo_GL_ATI_vertex_streams (void)
-{
- glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams"));
-
- glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL);
- glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL);
- glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL);
- glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL);
- glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL);
- glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL);
- glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL);
- glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL);
- glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL);
- glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL);
- glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL);
- glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL);
- glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL);
- glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL);
- glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL);
- glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL);
- glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL);
- glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL);
- glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL);
- glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL);
- glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL);
- glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL);
- glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL);
- glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL);
- glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL);
- glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL);
- glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL);
- glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL);
- glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL);
- glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL);
- glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL);
- glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL);
- glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL);
- glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL);
- glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL);
- glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL);
- glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL);
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_422_pixels
-
-static void _glewInfo_GL_EXT_422_pixels (void)
-{
- glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels"));
-}
-
-#endif /* GL_EXT_422_pixels */
-
-#ifdef GL_EXT_Cg_shader
-
-static void _glewInfo_GL_EXT_Cg_shader (void)
-{
- glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader"));
-}
-
-#endif /* GL_EXT_Cg_shader */
-
-#ifdef GL_EXT_abgr
-
-static void _glewInfo_GL_EXT_abgr (void)
-{
- glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr"));
-}
-
-#endif /* GL_EXT_abgr */
-
-#ifdef GL_EXT_bgra
-
-static void _glewInfo_GL_EXT_bgra (void)
-{
- glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra"));
-}
-
-#endif /* GL_EXT_bgra */
-
-#ifdef GL_EXT_bindable_uniform
-
-static void _glewInfo_GL_EXT_bindable_uniform (void)
-{
- glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform"));
-
- glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL);
- glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL);
- glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL);
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static void _glewInfo_GL_EXT_blend_color (void)
-{
- glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color"));
-
- glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL);
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static void _glewInfo_GL_EXT_blend_equation_separate (void)
-{
- glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate"));
-
- glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL);
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static void _glewInfo_GL_EXT_blend_func_separate (void)
-{
- glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate"));
-
- glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL);
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_logic_op
-
-static void _glewInfo_GL_EXT_blend_logic_op (void)
-{
- glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op"));
-}
-
-#endif /* GL_EXT_blend_logic_op */
-
-#ifdef GL_EXT_blend_minmax
-
-static void _glewInfo_GL_EXT_blend_minmax (void)
-{
- glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax"));
-
- glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL);
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_blend_subtract
-
-static void _glewInfo_GL_EXT_blend_subtract (void)
-{
- glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract"));
-}
-
-#endif /* GL_EXT_blend_subtract */
-
-#ifdef GL_EXT_clip_volume_hint
-
-static void _glewInfo_GL_EXT_clip_volume_hint (void)
-{
- glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint"));
-}
-
-#endif /* GL_EXT_clip_volume_hint */
-
-#ifdef GL_EXT_cmyka
-
-static void _glewInfo_GL_EXT_cmyka (void)
-{
- glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka"));
-}
-
-#endif /* GL_EXT_cmyka */
-
-#ifdef GL_EXT_color_subtable
-
-static void _glewInfo_GL_EXT_color_subtable (void)
-{
- glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable"));
-
- glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL);
- glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL);
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static void _glewInfo_GL_EXT_compiled_vertex_array (void)
-{
- glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array"));
-
- glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL);
- glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL);
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static void _glewInfo_GL_EXT_convolution (void)
-{
- glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution"));
-
- glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL);
- glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL);
- glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL);
- glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL);
- glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL);
- glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL);
- glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL);
- glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL);
- glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL);
- glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL);
- glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL);
- glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL);
- glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL);
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static void _glewInfo_GL_EXT_coordinate_frame (void)
-{
- glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame"));
-
- glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL);
- glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL);
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static void _glewInfo_GL_EXT_copy_texture (void)
-{
- glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture"));
-
- glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL);
- glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL);
- glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL);
- glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL);
- glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL);
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static void _glewInfo_GL_EXT_cull_vertex (void)
-{
- glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex"));
-
- glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL);
- glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL);
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static void _glewInfo_GL_EXT_depth_bounds_test (void)
-{
- glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test"));
-
- glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL);
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static void _glewInfo_GL_EXT_direct_state_access (void)
-{
- glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access"));
-
- glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL);
- glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL);
- glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL);
- glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL);
- glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL);
- glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL);
- glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL);
- glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL);
- glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL);
- glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL);
- glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL);
- glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL);
- glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL);
- glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL);
- glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL);
- glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL);
- glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL);
- glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL);
- glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL);
- glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL);
- glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL);
- glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL);
- glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL);
- glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL);
- glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL);
- glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL);
- glewInfoFunc("glDisableClientStateiEXT", glDisableClientStateiEXT == NULL);
- glewInfoFunc("glDisableVertexArrayAttribEXT", glDisableVertexArrayAttribEXT == NULL);
- glewInfoFunc("glDisableVertexArrayEXT", glDisableVertexArrayEXT == NULL);
- glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL);
- glewInfoFunc("glEnableClientStateiEXT", glEnableClientStateiEXT == NULL);
- glewInfoFunc("glEnableVertexArrayAttribEXT", glEnableVertexArrayAttribEXT == NULL);
- glewInfoFunc("glEnableVertexArrayEXT", glEnableVertexArrayEXT == NULL);
- glewInfoFunc("glFlushMappedNamedBufferRangeEXT", glFlushMappedNamedBufferRangeEXT == NULL);
- glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL);
- glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL);
- glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL);
- glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL);
- glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL);
- glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL);
- glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL);
- glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL);
- glewInfoFunc("glGetDoublei_vEXT", glGetDoublei_vEXT == NULL);
- glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL);
- glewInfoFunc("glGetFloati_vEXT", glGetFloati_vEXT == NULL);
- glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL);
- glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL);
- glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL);
- glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL);
- glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL);
- glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL);
- glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL);
- glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL);
- glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL);
- glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL);
- glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL);
- glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL);
- glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL);
- glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL);
- glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL);
- glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL);
- glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL);
- glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL);
- glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL);
- glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL);
- glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL);
- glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL);
- glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL);
- glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL);
- glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL);
- glewInfoFunc("glGetPointeri_vEXT", glGetPointeri_vEXT == NULL);
- glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL);
- glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL);
- glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL);
- glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL);
- glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL);
- glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL);
- glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL);
- glewInfoFunc("glGetVertexArrayIntegeri_vEXT", glGetVertexArrayIntegeri_vEXT == NULL);
- glewInfoFunc("glGetVertexArrayIntegervEXT", glGetVertexArrayIntegervEXT == NULL);
- glewInfoFunc("glGetVertexArrayPointeri_vEXT", glGetVertexArrayPointeri_vEXT == NULL);
- glewInfoFunc("glGetVertexArrayPointervEXT", glGetVertexArrayPointervEXT == NULL);
- glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL);
- glewInfoFunc("glMapNamedBufferRangeEXT", glMapNamedBufferRangeEXT == NULL);
- glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL);
- glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL);
- glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL);
- glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL);
- glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL);
- glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL);
- glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL);
- glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL);
- glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL);
- glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL);
- glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL);
- glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL);
- glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL);
- glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL);
- glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL);
- glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL);
- glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL);
- glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL);
- glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL);
- glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL);
- glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL);
- glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL);
- glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL);
- glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL);
- glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL);
- glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL);
- glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL);
- glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL);
- glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL);
- glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL);
- glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL);
- glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL);
- glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL);
- glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL);
- glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL);
- glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL);
- glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL);
- glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL);
- glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL);
- glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL);
- glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL);
- glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL);
- glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL);
- glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL);
- glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL);
- glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL);
- glewInfoFunc("glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL);
- glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL);
- glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL);
- glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL);
- glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL);
- glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL);
- glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL);
- glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL);
- glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL);
- glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL);
- glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL);
- glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL);
- glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL);
- glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL);
- glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL);
- glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL);
- glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL);
- glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL);
- glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL);
- glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL);
- glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL);
- glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL);
- glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL);
- glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL);
- glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL);
- glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL);
- glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL);
- glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL);
- glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL);
- glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL);
- glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL);
- glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL);
- glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL);
- glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL);
- glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL);
- glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL);
- glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL);
- glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL);
- glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL);
- glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL);
- glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL);
- glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL);
- glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL);
- glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL);
- glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL);
- glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL);
- glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL);
- glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL);
- glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL);
- glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL);
- glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL);
- glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL);
- glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL);
- glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL);
- glewInfoFunc("glVertexArrayColorOffsetEXT", glVertexArrayColorOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayEdgeFlagOffsetEXT", glVertexArrayEdgeFlagOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayFogCoordOffsetEXT", glVertexArrayFogCoordOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayIndexOffsetEXT", glVertexArrayIndexOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayMultiTexCoordOffsetEXT", glVertexArrayMultiTexCoordOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayNormalOffsetEXT", glVertexArrayNormalOffsetEXT == NULL);
- glewInfoFunc("glVertexArraySecondaryColorOffsetEXT", glVertexArraySecondaryColorOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayTexCoordOffsetEXT", glVertexArrayTexCoordOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayVertexAttribIOffsetEXT", glVertexArrayVertexAttribIOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayVertexAttribOffsetEXT", glVertexArrayVertexAttribOffsetEXT == NULL);
- glewInfoFunc("glVertexArrayVertexOffsetEXT", glVertexArrayVertexOffsetEXT == NULL);
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static void _glewInfo_GL_EXT_draw_buffers2 (void)
-{
- glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2"));
-
- glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL);
- glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL);
- glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL);
- glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL);
- glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL);
- glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL);
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static void _glewInfo_GL_EXT_draw_instanced (void)
-{
- glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced"));
-
- glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL);
- glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL);
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static void _glewInfo_GL_EXT_draw_range_elements (void)
-{
- glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements"));
-
- glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL);
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static void _glewInfo_GL_EXT_fog_coord (void)
-{
- glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord"));
-
- glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL);
- glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL);
- glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL);
- glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL);
- glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL);
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static void _glewInfo_GL_EXT_fragment_lighting (void)
-{
- glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting"));
-
- glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL);
- glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL);
- glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL);
- glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL);
- glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL);
- glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL);
- glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL);
- glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL);
- glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL);
- glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL);
- glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL);
- glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL);
- glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL);
- glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL);
- glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL);
- glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL);
- glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL);
- glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL);
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static void _glewInfo_GL_EXT_framebuffer_blit (void)
-{
- glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit"));
-
- glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL);
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static void _glewInfo_GL_EXT_framebuffer_multisample (void)
-{
- glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample"));
-
- glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL);
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static void _glewInfo_GL_EXT_framebuffer_object (void)
-{
- glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object"));
-
- glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL);
- glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL);
- glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL);
- glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL);
- glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL);
- glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL);
- glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL);
- glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL);
- glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL);
- glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL);
- glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL);
- glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL);
- glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL);
- glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL);
- glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL);
- glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL);
- glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL);
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_framebuffer_sRGB
-
-static void _glewInfo_GL_EXT_framebuffer_sRGB (void)
-{
- glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB"));
-}
-
-#endif /* GL_EXT_framebuffer_sRGB */
-
-#ifdef GL_EXT_geometry_shader4
-
-static void _glewInfo_GL_EXT_geometry_shader4 (void)
-{
- glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4"));
-
- glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL);
- glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL);
- glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL);
- glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL);
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static void _glewInfo_GL_EXT_gpu_program_parameters (void)
-{
- glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters"));
-
- glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL);
- glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL);
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static void _glewInfo_GL_EXT_gpu_shader4 (void)
-{
- glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4"));
-
- glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL);
- glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL);
- glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL);
- glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL);
- glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL);
- glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL);
- glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL);
- glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL);
- glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL);
- glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL);
- glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL);
- glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL);
- glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL);
- glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL);
- glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL);
- glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL);
- glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL);
- glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL);
- glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL);
- glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL);
- glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL);
- glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL);
- glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL);
- glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL);
- glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL);
- glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL);
- glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL);
- glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL);
- glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL);
- glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL);
- glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL);
- glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL);
- glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL);
- glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL);
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static void _glewInfo_GL_EXT_histogram (void)
-{
- glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram"));
-
- glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL);
- glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL);
- glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL);
- glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL);
- glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL);
- glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL);
- glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL);
- glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL);
- glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL);
- glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL);
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_array_formats
-
-static void _glewInfo_GL_EXT_index_array_formats (void)
-{
- glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats"));
-}
-
-#endif /* GL_EXT_index_array_formats */
-
-#ifdef GL_EXT_index_func
-
-static void _glewInfo_GL_EXT_index_func (void)
-{
- glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func"));
-
- glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL);
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static void _glewInfo_GL_EXT_index_material (void)
-{
- glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material"));
-
- glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL);
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_index_texture
-
-static void _glewInfo_GL_EXT_index_texture (void)
-{
- glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture"));
-}
-
-#endif /* GL_EXT_index_texture */
-
-#ifdef GL_EXT_light_texture
-
-static void _glewInfo_GL_EXT_light_texture (void)
-{
- glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture"));
-
- glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL);
- glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL);
- glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL);
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_misc_attribute
-
-static void _glewInfo_GL_EXT_misc_attribute (void)
-{
- glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute"));
-}
-
-#endif /* GL_EXT_misc_attribute */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static void _glewInfo_GL_EXT_multi_draw_arrays (void)
-{
- glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays"));
-
- glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL);
- glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL);
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static void _glewInfo_GL_EXT_multisample (void)
-{
- glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample"));
-
- glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL);
- glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL);
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_packed_depth_stencil
-
-static void _glewInfo_GL_EXT_packed_depth_stencil (void)
-{
- glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil"));
-}
-
-#endif /* GL_EXT_packed_depth_stencil */
-
-#ifdef GL_EXT_packed_float
-
-static void _glewInfo_GL_EXT_packed_float (void)
-{
- glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float"));
-}
-
-#endif /* GL_EXT_packed_float */
-
-#ifdef GL_EXT_packed_pixels
-
-static void _glewInfo_GL_EXT_packed_pixels (void)
-{
- glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels"));
-}
-
-#endif /* GL_EXT_packed_pixels */
-
-#ifdef GL_EXT_paletted_texture
-
-static void _glewInfo_GL_EXT_paletted_texture (void)
-{
- glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture"));
-
- glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL);
- glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL);
- glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL);
- glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL);
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_buffer_object
-
-static void _glewInfo_GL_EXT_pixel_buffer_object (void)
-{
- glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object"));
-}
-
-#endif /* GL_EXT_pixel_buffer_object */
-
-#ifdef GL_EXT_pixel_transform
-
-static void _glewInfo_GL_EXT_pixel_transform (void)
-{
- glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform"));
-
- glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL);
- glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL);
- glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL);
- glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL);
- glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL);
- glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL);
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_pixel_transform_color_table
-
-static void _glewInfo_GL_EXT_pixel_transform_color_table (void)
-{
- glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table"));
-}
-
-#endif /* GL_EXT_pixel_transform_color_table */
-
-#ifdef GL_EXT_point_parameters
-
-static void _glewInfo_GL_EXT_point_parameters (void)
-{
- glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters"));
-
- glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL);
- glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL);
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static void _glewInfo_GL_EXT_polygon_offset (void)
-{
- glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset"));
-
- glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL);
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_provoking_vertex
-
-static void _glewInfo_GL_EXT_provoking_vertex (void)
-{
- glewPrintExt("GL_EXT_provoking_vertex", GLEW_EXT_provoking_vertex, glewIsSupported("GL_EXT_provoking_vertex"), glewGetExtension("GL_EXT_provoking_vertex"));
-
- glewInfoFunc("glProvokingVertexEXT", glProvokingVertexEXT == NULL);
-}
-
-#endif /* GL_EXT_provoking_vertex */
-
-#ifdef GL_EXT_rescale_normal
-
-static void _glewInfo_GL_EXT_rescale_normal (void)
-{
- glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal"));
-}
-
-#endif /* GL_EXT_rescale_normal */
-
-#ifdef GL_EXT_scene_marker
-
-static void _glewInfo_GL_EXT_scene_marker (void)
-{
- glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker"));
-
- glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL);
- glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL);
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static void _glewInfo_GL_EXT_secondary_color (void)
-{
- glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color"));
-
- glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL);
- glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL);
- glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL);
- glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL);
- glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL);
- glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL);
- glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL);
- glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL);
- glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL);
- glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL);
- glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL);
- glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL);
- glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL);
- glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL);
- glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL);
- glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL);
- glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL);
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_shader_objects
-
-static void _glewInfo_GL_EXT_separate_shader_objects (void)
-{
- glewPrintExt("GL_EXT_separate_shader_objects", GLEW_EXT_separate_shader_objects, glewIsSupported("GL_EXT_separate_shader_objects"), glewGetExtension("GL_EXT_separate_shader_objects"));
-
- glewInfoFunc("glActiveProgramEXT", glActiveProgramEXT == NULL);
- glewInfoFunc("glCreateShaderProgramEXT", glCreateShaderProgramEXT == NULL);
- glewInfoFunc("glUseShaderProgramEXT", glUseShaderProgramEXT == NULL);
-}
-
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifdef GL_EXT_separate_specular_color
-
-static void _glewInfo_GL_EXT_separate_specular_color (void)
-{
- glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color"));
-}
-
-#endif /* GL_EXT_separate_specular_color */
-
-#ifdef GL_EXT_shader_image_load_store
-
-static void _glewInfo_GL_EXT_shader_image_load_store (void)
-{
- glewPrintExt("GL_EXT_shader_image_load_store", GLEW_EXT_shader_image_load_store, glewIsSupported("GL_EXT_shader_image_load_store"), glewGetExtension("GL_EXT_shader_image_load_store"));
-
- glewInfoFunc("glBindImageTextureEXT", glBindImageTextureEXT == NULL);
- glewInfoFunc("glMemoryBarrierEXT", glMemoryBarrierEXT == NULL);
-}
-
-#endif /* GL_EXT_shader_image_load_store */
-
-#ifdef GL_EXT_shadow_funcs
-
-static void _glewInfo_GL_EXT_shadow_funcs (void)
-{
- glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs"));
-}
-
-#endif /* GL_EXT_shadow_funcs */
-
-#ifdef GL_EXT_shared_texture_palette
-
-static void _glewInfo_GL_EXT_shared_texture_palette (void)
-{
- glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette"));
-}
-
-#endif /* GL_EXT_shared_texture_palette */
-
-#ifdef GL_EXT_stencil_clear_tag
-
-static void _glewInfo_GL_EXT_stencil_clear_tag (void)
-{
- glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag"));
-}
-
-#endif /* GL_EXT_stencil_clear_tag */
-
-#ifdef GL_EXT_stencil_two_side
-
-static void _glewInfo_GL_EXT_stencil_two_side (void)
-{
- glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side"));
-
- glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL);
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_stencil_wrap
-
-static void _glewInfo_GL_EXT_stencil_wrap (void)
-{
- glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap"));
-}
-
-#endif /* GL_EXT_stencil_wrap */
-
-#ifdef GL_EXT_subtexture
-
-static void _glewInfo_GL_EXT_subtexture (void)
-{
- glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture"));
-
- glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL);
- glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL);
- glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL);
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture
-
-static void _glewInfo_GL_EXT_texture (void)
-{
- glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture"));
-}
-
-#endif /* GL_EXT_texture */
-
-#ifdef GL_EXT_texture3D
-
-static void _glewInfo_GL_EXT_texture3D (void)
-{
- glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D"));
-
- glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL);
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-static void _glewInfo_GL_EXT_texture_array (void)
-{
- glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array"));
-}
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static void _glewInfo_GL_EXT_texture_buffer_object (void)
-{
- glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object"));
-
- glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL);
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_compression_dxt1
-
-static void _glewInfo_GL_EXT_texture_compression_dxt1 (void)
-{
- glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1"));
-}
-
-#endif /* GL_EXT_texture_compression_dxt1 */
-
-#ifdef GL_EXT_texture_compression_latc
-
-static void _glewInfo_GL_EXT_texture_compression_latc (void)
-{
- glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc"));
-}
-
-#endif /* GL_EXT_texture_compression_latc */
-
-#ifdef GL_EXT_texture_compression_rgtc
-
-static void _glewInfo_GL_EXT_texture_compression_rgtc (void)
-{
- glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc"));
-}
-
-#endif /* GL_EXT_texture_compression_rgtc */
-
-#ifdef GL_EXT_texture_compression_s3tc
-
-static void _glewInfo_GL_EXT_texture_compression_s3tc (void)
-{
- glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc"));
-}
-
-#endif /* GL_EXT_texture_compression_s3tc */
-
-#ifdef GL_EXT_texture_cube_map
-
-static void _glewInfo_GL_EXT_texture_cube_map (void)
-{
- glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map"));
-}
-
-#endif /* GL_EXT_texture_cube_map */
-
-#ifdef GL_EXT_texture_edge_clamp
-
-static void _glewInfo_GL_EXT_texture_edge_clamp (void)
-{
- glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp"));
-}
-
-#endif /* GL_EXT_texture_edge_clamp */
-
-#ifdef GL_EXT_texture_env
-
-static void _glewInfo_GL_EXT_texture_env (void)
-{
- glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env"));
-}
-
-#endif /* GL_EXT_texture_env */
-
-#ifdef GL_EXT_texture_env_add
-
-static void _glewInfo_GL_EXT_texture_env_add (void)
-{
- glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add"));
-}
-
-#endif /* GL_EXT_texture_env_add */
-
-#ifdef GL_EXT_texture_env_combine
-
-static void _glewInfo_GL_EXT_texture_env_combine (void)
-{
- glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine"));
-}
-
-#endif /* GL_EXT_texture_env_combine */
-
-#ifdef GL_EXT_texture_env_dot3
-
-static void _glewInfo_GL_EXT_texture_env_dot3 (void)
-{
- glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3"));
-}
-
-#endif /* GL_EXT_texture_env_dot3 */
-
-#ifdef GL_EXT_texture_filter_anisotropic
-
-static void _glewInfo_GL_EXT_texture_filter_anisotropic (void)
-{
- glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic"));
-}
-
-#endif /* GL_EXT_texture_filter_anisotropic */
-
-#ifdef GL_EXT_texture_integer
-
-static void _glewInfo_GL_EXT_texture_integer (void)
-{
- glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer"));
-
- glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL);
- glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL);
- glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL);
- glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL);
- glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL);
- glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL);
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_lod_bias
-
-static void _glewInfo_GL_EXT_texture_lod_bias (void)
-{
- glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias"));
-}
-
-#endif /* GL_EXT_texture_lod_bias */
-
-#ifdef GL_EXT_texture_mirror_clamp
-
-static void _glewInfo_GL_EXT_texture_mirror_clamp (void)
-{
- glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp"));
-}
-
-#endif /* GL_EXT_texture_mirror_clamp */
-
-#ifdef GL_EXT_texture_object
-
-static void _glewInfo_GL_EXT_texture_object (void)
-{
- glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object"));
-
- glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL);
- glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL);
- glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL);
- glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL);
- glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL);
- glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL);
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static void _glewInfo_GL_EXT_texture_perturb_normal (void)
-{
- glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal"));
-
- glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL);
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_texture_rectangle
-
-static void _glewInfo_GL_EXT_texture_rectangle (void)
-{
- glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle"));
-}
-
-#endif /* GL_EXT_texture_rectangle */
-
-#ifdef GL_EXT_texture_sRGB
-
-static void _glewInfo_GL_EXT_texture_sRGB (void)
-{
- glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB"));
-}
-
-#endif /* GL_EXT_texture_sRGB */
-
-#ifdef GL_EXT_texture_shared_exponent
-
-static void _glewInfo_GL_EXT_texture_shared_exponent (void)
-{
- glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent"));
-}
-
-#endif /* GL_EXT_texture_shared_exponent */
-
-#ifdef GL_EXT_texture_snorm
-
-static void _glewInfo_GL_EXT_texture_snorm (void)
-{
- glewPrintExt("GL_EXT_texture_snorm", GLEW_EXT_texture_snorm, glewIsSupported("GL_EXT_texture_snorm"), glewGetExtension("GL_EXT_texture_snorm"));
-}
-
-#endif /* GL_EXT_texture_snorm */
-
-#ifdef GL_EXT_texture_swizzle
-
-static void _glewInfo_GL_EXT_texture_swizzle (void)
-{
- glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle"));
-}
-
-#endif /* GL_EXT_texture_swizzle */
-
-#ifdef GL_EXT_timer_query
-
-static void _glewInfo_GL_EXT_timer_query (void)
-{
- glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query"));
-
- glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL);
- glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL);
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static void _glewInfo_GL_EXT_transform_feedback (void)
-{
- glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback"));
-
- glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL);
- glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL);
- glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL);
- glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL);
- glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL);
- glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL);
- glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL);
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static void _glewInfo_GL_EXT_vertex_array (void)
-{
- glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array"));
-
- glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL);
- glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL);
- glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL);
- glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL);
- glewInfoFunc("glGetPointervEXT", glGetPointervEXT == NULL);
- glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL);
- glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL);
- glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL);
- glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL);
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_array_bgra
-
-static void _glewInfo_GL_EXT_vertex_array_bgra (void)
-{
- glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra"));
-}
-
-#endif /* GL_EXT_vertex_array_bgra */
-
-#ifdef GL_EXT_vertex_attrib_64bit
-
-static void _glewInfo_GL_EXT_vertex_attrib_64bit (void)
-{
- glewPrintExt("GL_EXT_vertex_attrib_64bit", GLEW_EXT_vertex_attrib_64bit, glewIsSupported("GL_EXT_vertex_attrib_64bit"), glewGetExtension("GL_EXT_vertex_attrib_64bit"));
-
- glewInfoFunc("glGetVertexAttribLdvEXT", glGetVertexAttribLdvEXT == NULL);
- glewInfoFunc("glVertexArrayVertexAttribLOffsetEXT", glVertexArrayVertexAttribLOffsetEXT == NULL);
- glewInfoFunc("glVertexAttribL1dEXT", glVertexAttribL1dEXT == NULL);
- glewInfoFunc("glVertexAttribL1dvEXT", glVertexAttribL1dvEXT == NULL);
- glewInfoFunc("glVertexAttribL2dEXT", glVertexAttribL2dEXT == NULL);
- glewInfoFunc("glVertexAttribL2dvEXT", glVertexAttribL2dvEXT == NULL);
- glewInfoFunc("glVertexAttribL3dEXT", glVertexAttribL3dEXT == NULL);
- glewInfoFunc("glVertexAttribL3dvEXT", glVertexAttribL3dvEXT == NULL);
- glewInfoFunc("glVertexAttribL4dEXT", glVertexAttribL4dEXT == NULL);
- glewInfoFunc("glVertexAttribL4dvEXT", glVertexAttribL4dvEXT == NULL);
- glewInfoFunc("glVertexAttribLPointerEXT", glVertexAttribLPointerEXT == NULL);
-}
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-#ifdef GL_EXT_vertex_shader
-
-static void _glewInfo_GL_EXT_vertex_shader (void)
-{
- glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader"));
-
- glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL);
- glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL);
- glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL);
- glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL);
- glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL);
- glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL);
- glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL);
- glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL);
- glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL);
- glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL);
- glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL);
- glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL);
- glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL);
- glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL);
- glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL);
- glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL);
- glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL);
- glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL);
- glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL);
- glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL);
- glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL);
- glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL);
- glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL);
- glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL);
- glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL);
- glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL);
- glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL);
- glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL);
- glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL);
- glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL);
- glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL);
- glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL);
- glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL);
- glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL);
- glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL);
- glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL);
- glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL);
- glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL);
- glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL);
- glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL);
- glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL);
- glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL);
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static void _glewInfo_GL_EXT_vertex_weighting (void)
-{
- glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting"));
-
- glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL);
- glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL);
- glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL);
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static void _glewInfo_GL_GREMEDY_frame_terminator (void)
-{
- glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator"));
-
- glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL);
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static void _glewInfo_GL_GREMEDY_string_marker (void)
-{
- glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker"));
-
- glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL);
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_convolution_border_modes
-
-static void _glewInfo_GL_HP_convolution_border_modes (void)
-{
- glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes"));
-}
-
-#endif /* GL_HP_convolution_border_modes */
-
-#ifdef GL_HP_image_transform
-
-static void _glewInfo_GL_HP_image_transform (void)
-{
- glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform"));
-
- glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL);
- glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL);
- glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL);
- glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL);
- glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL);
- glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL);
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_HP_occlusion_test
-
-static void _glewInfo_GL_HP_occlusion_test (void)
-{
- glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test"));
-}
-
-#endif /* GL_HP_occlusion_test */
-
-#ifdef GL_HP_texture_lighting
-
-static void _glewInfo_GL_HP_texture_lighting (void)
-{
- glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting"));
-}
-
-#endif /* GL_HP_texture_lighting */
-
-#ifdef GL_IBM_cull_vertex
-
-static void _glewInfo_GL_IBM_cull_vertex (void)
-{
- glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex"));
-}
-
-#endif /* GL_IBM_cull_vertex */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static void _glewInfo_GL_IBM_multimode_draw_arrays (void)
-{
- glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays"));
-
- glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL);
- glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL);
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_rasterpos_clip
-
-static void _glewInfo_GL_IBM_rasterpos_clip (void)
-{
- glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip"));
-}
-
-#endif /* GL_IBM_rasterpos_clip */
-
-#ifdef GL_IBM_static_data
-
-static void _glewInfo_GL_IBM_static_data (void)
-{
- glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data"));
-}
-
-#endif /* GL_IBM_static_data */
-
-#ifdef GL_IBM_texture_mirrored_repeat
-
-static void _glewInfo_GL_IBM_texture_mirrored_repeat (void)
-{
- glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat"));
-}
-
-#endif /* GL_IBM_texture_mirrored_repeat */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static void _glewInfo_GL_IBM_vertex_array_lists (void)
-{
- glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists"));
-
- glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL);
- glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL);
- glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL);
- glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL);
- glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL);
- glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL);
- glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL);
- glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL);
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INGR_color_clamp
-
-static void _glewInfo_GL_INGR_color_clamp (void)
-{
- glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp"));
-}
-
-#endif /* GL_INGR_color_clamp */
-
-#ifdef GL_INGR_interlace_read
-
-static void _glewInfo_GL_INGR_interlace_read (void)
-{
- glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read"));
-}
-
-#endif /* GL_INGR_interlace_read */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static void _glewInfo_GL_INTEL_parallel_arrays (void)
-{
- glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays"));
-
- glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL);
- glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL);
- glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL);
- glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL);
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_texture_scissor
-
-static void _glewInfo_GL_INTEL_texture_scissor (void)
-{
- glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor"));
-
- glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL);
- glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL);
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KTX_buffer_region
-
-static void _glewInfo_GL_KTX_buffer_region (void)
-{
- glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region"));
-
- glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL);
- glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL);
- glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL);
- glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL);
- glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL);
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESAX_texture_stack
-
-static void _glewInfo_GL_MESAX_texture_stack (void)
-{
- glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack"));
-}
-
-#endif /* GL_MESAX_texture_stack */
-
-#ifdef GL_MESA_pack_invert
-
-static void _glewInfo_GL_MESA_pack_invert (void)
-{
- glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert"));
-}
-
-#endif /* GL_MESA_pack_invert */
-
-#ifdef GL_MESA_resize_buffers
-
-static void _glewInfo_GL_MESA_resize_buffers (void)
-{
- glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers"));
-
- glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL);
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static void _glewInfo_GL_MESA_window_pos (void)
-{
- glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos"));
-
- glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL);
- glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL);
- glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL);
- glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL);
- glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL);
- glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL);
- glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL);
- glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL);
- glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL);
- glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL);
- glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL);
- glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL);
- glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL);
- glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL);
- glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL);
- glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL);
- glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL);
- glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL);
- glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL);
- glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL);
- glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL);
- glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL);
- glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL);
- glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL);
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_MESA_ycbcr_texture
-
-static void _glewInfo_GL_MESA_ycbcr_texture (void)
-{
- glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture"));
-}
-
-#endif /* GL_MESA_ycbcr_texture */
-
-#ifdef GL_NV_blend_square
-
-static void _glewInfo_GL_NV_blend_square (void)
-{
- glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square"));
-}
-
-#endif /* GL_NV_blend_square */
-
-#ifdef GL_NV_conditional_render
-
-static void _glewInfo_GL_NV_conditional_render (void)
-{
- glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render"));
-
- glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL);
- glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL);
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_copy_depth_to_color
-
-static void _glewInfo_GL_NV_copy_depth_to_color (void)
-{
- glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color"));
-}
-
-#endif /* GL_NV_copy_depth_to_color */
-
-#ifdef GL_NV_copy_image
-
-static void _glewInfo_GL_NV_copy_image (void)
-{
- glewPrintExt("GL_NV_copy_image", GLEW_NV_copy_image, glewIsSupported("GL_NV_copy_image"), glewGetExtension("GL_NV_copy_image"));
-
- glewInfoFunc("glCopyImageSubDataNV", glCopyImageSubDataNV == NULL);
-}
-
-#endif /* GL_NV_copy_image */
-
-#ifdef GL_NV_depth_buffer_float
-
-static void _glewInfo_GL_NV_depth_buffer_float (void)
-{
- glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float"));
-
- glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL);
- glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL);
- glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL);
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_depth_clamp
-
-static void _glewInfo_GL_NV_depth_clamp (void)
-{
- glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp"));
-}
-
-#endif /* GL_NV_depth_clamp */
-
-#ifdef GL_NV_depth_range_unclamped
-
-static void _glewInfo_GL_NV_depth_range_unclamped (void)
-{
- glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped"));
-}
-
-#endif /* GL_NV_depth_range_unclamped */
-
-#ifdef GL_NV_evaluators
-
-static void _glewInfo_GL_NV_evaluators (void)
-{
- glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators"));
-
- glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL);
- glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL);
- glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL);
- glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL);
- glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL);
- glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL);
- glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL);
- glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL);
- glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL);
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static void _glewInfo_GL_NV_explicit_multisample (void)
-{
- glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample"));
-
- glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL);
- glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL);
- glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL);
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static void _glewInfo_GL_NV_fence (void)
-{
- glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence"));
-
- glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL);
- glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL);
- glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL);
- glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL);
- glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL);
- glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL);
- glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL);
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_float_buffer
-
-static void _glewInfo_GL_NV_float_buffer (void)
-{
- glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer"));
-}
-
-#endif /* GL_NV_float_buffer */
-
-#ifdef GL_NV_fog_distance
-
-static void _glewInfo_GL_NV_fog_distance (void)
-{
- glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance"));
-}
-
-#endif /* GL_NV_fog_distance */
-
-#ifdef GL_NV_fragment_program
-
-static void _glewInfo_GL_NV_fragment_program (void)
-{
- glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program"));
-
- glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL);
- glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL);
- glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL);
- glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL);
- glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL);
- glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL);
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_fragment_program2
-
-static void _glewInfo_GL_NV_fragment_program2 (void)
-{
- glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2"));
-}
-
-#endif /* GL_NV_fragment_program2 */
-
-#ifdef GL_NV_fragment_program4
-
-static void _glewInfo_GL_NV_fragment_program4 (void)
-{
- glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_gpu_program4"));
-}
-
-#endif /* GL_NV_fragment_program4 */
-
-#ifdef GL_NV_fragment_program_option
-
-static void _glewInfo_GL_NV_fragment_program_option (void)
-{
- glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option"));
-}
-
-#endif /* GL_NV_fragment_program_option */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void)
-{
- glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage"));
-
- glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL);
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static void _glewInfo_GL_NV_geometry_program4 (void)
-{
- glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_gpu_program4"));
-
- glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL);
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_geometry_shader4
-
-static void _glewInfo_GL_NV_geometry_shader4 (void)
-{
- glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4"));
-}
-
-#endif /* GL_NV_geometry_shader4 */
-
-#ifdef GL_NV_gpu_program4
-
-static void _glewInfo_GL_NV_gpu_program4 (void)
-{
- glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4"));
-
- glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL);
- glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL);
- glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL);
- glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL);
- glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL);
- glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL);
- glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL);
- glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL);
- glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL);
- glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL);
- glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL);
- glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL);
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_gpu_program5
-
-static void _glewInfo_GL_NV_gpu_program5 (void)
-{
- glewPrintExt("GL_NV_gpu_program5", GLEW_NV_gpu_program5, glewIsSupported("GL_NV_gpu_program5"), glewGetExtension("GL_NV_gpu_program5"));
-}
-
-#endif /* GL_NV_gpu_program5 */
-
-#ifdef GL_NV_gpu_program_fp64
-
-static void _glewInfo_GL_NV_gpu_program_fp64 (void)
-{
- glewPrintExt("GL_NV_gpu_program_fp64", GLEW_NV_gpu_program_fp64, glewIsSupported("GL_NV_gpu_program_fp64"), glewGetExtension("GL_NV_gpu_program_fp64"));
-}
-
-#endif /* GL_NV_gpu_program_fp64 */
-
-#ifdef GL_NV_gpu_shader5
-
-static void _glewInfo_GL_NV_gpu_shader5 (void)
-{
- glewPrintExt("GL_NV_gpu_shader5", GLEW_NV_gpu_shader5, glewIsSupported("GL_NV_gpu_shader5"), glewGetExtension("GL_NV_gpu_shader5"));
-
- glewInfoFunc("glGetUniformi64vNV", glGetUniformi64vNV == NULL);
- glewInfoFunc("glGetUniformui64vNV", glGetUniformui64vNV == NULL);
- glewInfoFunc("glProgramUniform1i64NV", glProgramUniform1i64NV == NULL);
- glewInfoFunc("glProgramUniform1i64vNV", glProgramUniform1i64vNV == NULL);
- glewInfoFunc("glProgramUniform1ui64NV", glProgramUniform1ui64NV == NULL);
- glewInfoFunc("glProgramUniform1ui64vNV", glProgramUniform1ui64vNV == NULL);
- glewInfoFunc("glProgramUniform2i64NV", glProgramUniform2i64NV == NULL);
- glewInfoFunc("glProgramUniform2i64vNV", glProgramUniform2i64vNV == NULL);
- glewInfoFunc("glProgramUniform2ui64NV", glProgramUniform2ui64NV == NULL);
- glewInfoFunc("glProgramUniform2ui64vNV", glProgramUniform2ui64vNV == NULL);
- glewInfoFunc("glProgramUniform3i64NV", glProgramUniform3i64NV == NULL);
- glewInfoFunc("glProgramUniform3i64vNV", glProgramUniform3i64vNV == NULL);
- glewInfoFunc("glProgramUniform3ui64NV", glProgramUniform3ui64NV == NULL);
- glewInfoFunc("glProgramUniform3ui64vNV", glProgramUniform3ui64vNV == NULL);
- glewInfoFunc("glProgramUniform4i64NV", glProgramUniform4i64NV == NULL);
- glewInfoFunc("glProgramUniform4i64vNV", glProgramUniform4i64vNV == NULL);
- glewInfoFunc("glProgramUniform4ui64NV", glProgramUniform4ui64NV == NULL);
- glewInfoFunc("glProgramUniform4ui64vNV", glProgramUniform4ui64vNV == NULL);
- glewInfoFunc("glUniform1i64NV", glUniform1i64NV == NULL);
- glewInfoFunc("glUniform1i64vNV", glUniform1i64vNV == NULL);
- glewInfoFunc("glUniform1ui64NV", glUniform1ui64NV == NULL);
- glewInfoFunc("glUniform1ui64vNV", glUniform1ui64vNV == NULL);
- glewInfoFunc("glUniform2i64NV", glUniform2i64NV == NULL);
- glewInfoFunc("glUniform2i64vNV", glUniform2i64vNV == NULL);
- glewInfoFunc("glUniform2ui64NV", glUniform2ui64NV == NULL);
- glewInfoFunc("glUniform2ui64vNV", glUniform2ui64vNV == NULL);
- glewInfoFunc("glUniform3i64NV", glUniform3i64NV == NULL);
- glewInfoFunc("glUniform3i64vNV", glUniform3i64vNV == NULL);
- glewInfoFunc("glUniform3ui64NV", glUniform3ui64NV == NULL);
- glewInfoFunc("glUniform3ui64vNV", glUniform3ui64vNV == NULL);
- glewInfoFunc("glUniform4i64NV", glUniform4i64NV == NULL);
- glewInfoFunc("glUniform4i64vNV", glUniform4i64vNV == NULL);
- glewInfoFunc("glUniform4ui64NV", glUniform4ui64NV == NULL);
- glewInfoFunc("glUniform4ui64vNV", glUniform4ui64vNV == NULL);
-}
-
-#endif /* GL_NV_gpu_shader5 */
-
-#ifdef GL_NV_half_float
-
-static void _glewInfo_GL_NV_half_float (void)
-{
- glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float"));
-
- glewInfoFunc("glColor3hNV", glColor3hNV == NULL);
- glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL);
- glewInfoFunc("glColor4hNV", glColor4hNV == NULL);
- glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL);
- glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL);
- glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL);
- glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL);
- glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL);
- glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL);
- glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL);
- glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL);
- glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL);
- glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL);
- glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL);
- glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL);
- glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL);
- glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL);
- glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL);
- glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL);
- glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL);
- glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL);
- glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL);
- glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL);
- glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL);
- glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL);
- glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL);
- glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL);
- glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL);
- glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL);
- glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL);
- glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL);
- glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL);
- glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL);
- glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL);
- glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL);
- glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL);
- glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL);
- glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL);
- glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL);
- glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL);
- glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL);
- glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL);
- glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL);
- glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL);
- glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL);
- glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL);
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_light_max_exponent
-
-static void _glewInfo_GL_NV_light_max_exponent (void)
-{
- glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent"));
-}
-
-#endif /* GL_NV_light_max_exponent */
-
-#ifdef GL_NV_multisample_filter_hint
-
-static void _glewInfo_GL_NV_multisample_filter_hint (void)
-{
- glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint"));
-}
-
-#endif /* GL_NV_multisample_filter_hint */
-
-#ifdef GL_NV_occlusion_query
-
-static void _glewInfo_GL_NV_occlusion_query (void)
-{
- glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query"));
-
- glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL);
- glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL);
- glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL);
- glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL);
- glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL);
- glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL);
- glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL);
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_packed_depth_stencil
-
-static void _glewInfo_GL_NV_packed_depth_stencil (void)
-{
- glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil"));
-}
-
-#endif /* GL_NV_packed_depth_stencil */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static void _glewInfo_GL_NV_parameter_buffer_object (void)
-{
- glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object"));
-
- glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL);
- glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL);
- glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL);
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_parameter_buffer_object2
-
-static void _glewInfo_GL_NV_parameter_buffer_object2 (void)
-{
- glewPrintExt("GL_NV_parameter_buffer_object2", GLEW_NV_parameter_buffer_object2, glewIsSupported("GL_NV_parameter_buffer_object2"), glewGetExtension("GL_NV_parameter_buffer_object2"));
-}
-
-#endif /* GL_NV_parameter_buffer_object2 */
-
-#ifdef GL_NV_pixel_data_range
-
-static void _glewInfo_GL_NV_pixel_data_range (void)
-{
- glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range"));
-
- glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL);
- glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL);
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static void _glewInfo_GL_NV_point_sprite (void)
-{
- glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite"));
-
- glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL);
- glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL);
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static void _glewInfo_GL_NV_present_video (void)
-{
- glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video"));
-
- glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL);
- glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL);
- glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL);
- glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL);
- glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL);
- glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL);
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static void _glewInfo_GL_NV_primitive_restart (void)
-{
- glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart"));
-
- glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL);
- glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL);
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static void _glewInfo_GL_NV_register_combiners (void)
-{
- glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners"));
-
- glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL);
- glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL);
- glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL);
- glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL);
- glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL);
- glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL);
- glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL);
- glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL);
- glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL);
- glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL);
- glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL);
- glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL);
- glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL);
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static void _glewInfo_GL_NV_register_combiners2 (void)
-{
- glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2"));
-
- glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL);
- glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL);
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_shader_buffer_load
-
-static void _glewInfo_GL_NV_shader_buffer_load (void)
-{
- glewPrintExt("GL_NV_shader_buffer_load", GLEW_NV_shader_buffer_load, glewIsSupported("GL_NV_shader_buffer_load"), glewGetExtension("GL_NV_shader_buffer_load"));
-
- glewInfoFunc("glGetBufferParameterui64vNV", glGetBufferParameterui64vNV == NULL);
- glewInfoFunc("glGetIntegerui64vNV", glGetIntegerui64vNV == NULL);
- glewInfoFunc("glGetNamedBufferParameterui64vNV", glGetNamedBufferParameterui64vNV == NULL);
- glewInfoFunc("glIsBufferResidentNV", glIsBufferResidentNV == NULL);
- glewInfoFunc("glIsNamedBufferResidentNV", glIsNamedBufferResidentNV == NULL);
- glewInfoFunc("glMakeBufferNonResidentNV", glMakeBufferNonResidentNV == NULL);
- glewInfoFunc("glMakeBufferResidentNV", glMakeBufferResidentNV == NULL);
- glewInfoFunc("glMakeNamedBufferNonResidentNV", glMakeNamedBufferNonResidentNV == NULL);
- glewInfoFunc("glMakeNamedBufferResidentNV", glMakeNamedBufferResidentNV == NULL);
- glewInfoFunc("glProgramUniformui64NV", glProgramUniformui64NV == NULL);
- glewInfoFunc("glProgramUniformui64vNV", glProgramUniformui64vNV == NULL);
- glewInfoFunc("glUniformui64NV", glUniformui64NV == NULL);
- glewInfoFunc("glUniformui64vNV", glUniformui64vNV == NULL);
-}
-
-#endif /* GL_NV_shader_buffer_load */
-
-#ifdef GL_NV_tessellation_program5
-
-static void _glewInfo_GL_NV_tessellation_program5 (void)
-{
- glewPrintExt("GL_NV_tessellation_program5", GLEW_NV_tessellation_program5, glewIsSupported("GL_NV_tessellation_program5"), glewGetExtension("GL_NV_gpu_program5"));
-}
-
-#endif /* GL_NV_tessellation_program5 */
-
-#ifdef GL_NV_texgen_emboss
-
-static void _glewInfo_GL_NV_texgen_emboss (void)
-{
- glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss"));
-}
-
-#endif /* GL_NV_texgen_emboss */
-
-#ifdef GL_NV_texgen_reflection
-
-static void _glewInfo_GL_NV_texgen_reflection (void)
-{
- glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection"));
-}
-
-#endif /* GL_NV_texgen_reflection */
-
-#ifdef GL_NV_texture_barrier
-
-static void _glewInfo_GL_NV_texture_barrier (void)
-{
- glewPrintExt("GL_NV_texture_barrier", GLEW_NV_texture_barrier, glewIsSupported("GL_NV_texture_barrier"), glewGetExtension("GL_NV_texture_barrier"));
-
- glewInfoFunc("glTextureBarrierNV", glTextureBarrierNV == NULL);
-}
-
-#endif /* GL_NV_texture_barrier */
-
-#ifdef GL_NV_texture_compression_vtc
-
-static void _glewInfo_GL_NV_texture_compression_vtc (void)
-{
- glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc"));
-}
-
-#endif /* GL_NV_texture_compression_vtc */
-
-#ifdef GL_NV_texture_env_combine4
-
-static void _glewInfo_GL_NV_texture_env_combine4 (void)
-{
- glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4"));
-}
-
-#endif /* GL_NV_texture_env_combine4 */
-
-#ifdef GL_NV_texture_expand_normal
-
-static void _glewInfo_GL_NV_texture_expand_normal (void)
-{
- glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal"));
-}
-
-#endif /* GL_NV_texture_expand_normal */
-
-#ifdef GL_NV_texture_rectangle
-
-static void _glewInfo_GL_NV_texture_rectangle (void)
-{
- glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle"));
-}
-
-#endif /* GL_NV_texture_rectangle */
-
-#ifdef GL_NV_texture_shader
-
-static void _glewInfo_GL_NV_texture_shader (void)
-{
- glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader"));
-}
-
-#endif /* GL_NV_texture_shader */
-
-#ifdef GL_NV_texture_shader2
-
-static void _glewInfo_GL_NV_texture_shader2 (void)
-{
- glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2"));
-}
-
-#endif /* GL_NV_texture_shader2 */
-
-#ifdef GL_NV_texture_shader3
-
-static void _glewInfo_GL_NV_texture_shader3 (void)
-{
- glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3"));
-}
-
-#endif /* GL_NV_texture_shader3 */
-
-#ifdef GL_NV_transform_feedback
-
-static void _glewInfo_GL_NV_transform_feedback (void)
-{
- glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback"));
-
- glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL);
- glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL);
- glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL);
- glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL);
- glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL);
- glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL);
- glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL);
- glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL);
- glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL);
- glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL);
- glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL);
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_transform_feedback2
-
-static void _glewInfo_GL_NV_transform_feedback2 (void)
-{
- glewPrintExt("GL_NV_transform_feedback2", GLEW_NV_transform_feedback2, glewIsSupported("GL_NV_transform_feedback2"), glewGetExtension("GL_NV_transform_feedback2"));
-
- glewInfoFunc("glBindTransformFeedbackNV", glBindTransformFeedbackNV == NULL);
- glewInfoFunc("glDeleteTransformFeedbacksNV", glDeleteTransformFeedbacksNV == NULL);
- glewInfoFunc("glDrawTransformFeedbackNV", glDrawTransformFeedbackNV == NULL);
- glewInfoFunc("glGenTransformFeedbacksNV", glGenTransformFeedbacksNV == NULL);
- glewInfoFunc("glIsTransformFeedbackNV", glIsTransformFeedbackNV == NULL);
- glewInfoFunc("glPauseTransformFeedbackNV", glPauseTransformFeedbackNV == NULL);
- glewInfoFunc("glResumeTransformFeedbackNV", glResumeTransformFeedbackNV == NULL);
-}
-
-#endif /* GL_NV_transform_feedback2 */
-
-#ifdef GL_NV_vertex_array_range
-
-static void _glewInfo_GL_NV_vertex_array_range (void)
-{
- glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range"));
-
- glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL);
- glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL);
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_array_range2
-
-static void _glewInfo_GL_NV_vertex_array_range2 (void)
-{
- glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2"));
-}
-
-#endif /* GL_NV_vertex_array_range2 */
-
-#ifdef GL_NV_vertex_attrib_integer_64bit
-
-static void _glewInfo_GL_NV_vertex_attrib_integer_64bit (void)
-{
- glewPrintExt("GL_NV_vertex_attrib_integer_64bit", GLEW_NV_vertex_attrib_integer_64bit, glewIsSupported("GL_NV_vertex_attrib_integer_64bit"), glewGetExtension("GL_NV_vertex_attrib_integer_64bit"));
-
- glewInfoFunc("glGetVertexAttribLi64vNV", glGetVertexAttribLi64vNV == NULL);
- glewInfoFunc("glGetVertexAttribLui64vNV", glGetVertexAttribLui64vNV == NULL);
- glewInfoFunc("glVertexAttribL1i64NV", glVertexAttribL1i64NV == NULL);
- glewInfoFunc("glVertexAttribL1i64vNV", glVertexAttribL1i64vNV == NULL);
- glewInfoFunc("glVertexAttribL1ui64NV", glVertexAttribL1ui64NV == NULL);
- glewInfoFunc("glVertexAttribL1ui64vNV", glVertexAttribL1ui64vNV == NULL);
- glewInfoFunc("glVertexAttribL2i64NV", glVertexAttribL2i64NV == NULL);
- glewInfoFunc("glVertexAttribL2i64vNV", glVertexAttribL2i64vNV == NULL);
- glewInfoFunc("glVertexAttribL2ui64NV", glVertexAttribL2ui64NV == NULL);
- glewInfoFunc("glVertexAttribL2ui64vNV", glVertexAttribL2ui64vNV == NULL);
- glewInfoFunc("glVertexAttribL3i64NV", glVertexAttribL3i64NV == NULL);
- glewInfoFunc("glVertexAttribL3i64vNV", glVertexAttribL3i64vNV == NULL);
- glewInfoFunc("glVertexAttribL3ui64NV", glVertexAttribL3ui64NV == NULL);
- glewInfoFunc("glVertexAttribL3ui64vNV", glVertexAttribL3ui64vNV == NULL);
- glewInfoFunc("glVertexAttribL4i64NV", glVertexAttribL4i64NV == NULL);
- glewInfoFunc("glVertexAttribL4i64vNV", glVertexAttribL4i64vNV == NULL);
- glewInfoFunc("glVertexAttribL4ui64NV", glVertexAttribL4ui64NV == NULL);
- glewInfoFunc("glVertexAttribL4ui64vNV", glVertexAttribL4ui64vNV == NULL);
- glewInfoFunc("glVertexAttribLFormatNV", glVertexAttribLFormatNV == NULL);
-}
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef GL_NV_vertex_buffer_unified_memory
-
-static void _glewInfo_GL_NV_vertex_buffer_unified_memory (void)
-{
- glewPrintExt("GL_NV_vertex_buffer_unified_memory", GLEW_NV_vertex_buffer_unified_memory, glewIsSupported("GL_NV_vertex_buffer_unified_memory"), glewGetExtension("GL_NV_vertex_buffer_unified_memory"));
-
- glewInfoFunc("glBufferAddressRangeNV", glBufferAddressRangeNV == NULL);
- glewInfoFunc("glColorFormatNV", glColorFormatNV == NULL);
- glewInfoFunc("glEdgeFlagFormatNV", glEdgeFlagFormatNV == NULL);
- glewInfoFunc("glFogCoordFormatNV", glFogCoordFormatNV == NULL);
- glewInfoFunc("glGetIntegerui64i_vNV", glGetIntegerui64i_vNV == NULL);
- glewInfoFunc("glIndexFormatNV", glIndexFormatNV == NULL);
- glewInfoFunc("glNormalFormatNV", glNormalFormatNV == NULL);
- glewInfoFunc("glSecondaryColorFormatNV", glSecondaryColorFormatNV == NULL);
- glewInfoFunc("glTexCoordFormatNV", glTexCoordFormatNV == NULL);
- glewInfoFunc("glVertexAttribFormatNV", glVertexAttribFormatNV == NULL);
- glewInfoFunc("glVertexAttribIFormatNV", glVertexAttribIFormatNV == NULL);
- glewInfoFunc("glVertexFormatNV", glVertexFormatNV == NULL);
-}
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef GL_NV_vertex_program
-
-static void _glewInfo_GL_NV_vertex_program (void)
-{
- glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program"));
-
- glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL);
- glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL);
- glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL);
- glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL);
- glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL);
- glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL);
- glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL);
- glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL);
- glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL);
- glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL);
- glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL);
- glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL);
- glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL);
- glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL);
- glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL);
- glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL);
- glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL);
- glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL);
- glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL);
- glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL);
- glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL);
- glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL);
- glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL);
- glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL);
- glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL);
- glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL);
- glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL);
- glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL);
- glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL);
- glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL);
- glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL);
- glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL);
- glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL);
- glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL);
- glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL);
- glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL);
- glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL);
- glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL);
- glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL);
- glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL);
- glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL);
- glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL);
- glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL);
- glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL);
- glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL);
- glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL);
- glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL);
- glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL);
- glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL);
- glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL);
- glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL);
- glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL);
- glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL);
- glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL);
- glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL);
- glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL);
- glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL);
- glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL);
- glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL);
- glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL);
- glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL);
- glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL);
- glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL);
- glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL);
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_vertex_program1_1
-
-static void _glewInfo_GL_NV_vertex_program1_1 (void)
-{
- glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1"));
-}
-
-#endif /* GL_NV_vertex_program1_1 */
-
-#ifdef GL_NV_vertex_program2
-
-static void _glewInfo_GL_NV_vertex_program2 (void)
-{
- glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2"));
-}
-
-#endif /* GL_NV_vertex_program2 */
-
-#ifdef GL_NV_vertex_program2_option
-
-static void _glewInfo_GL_NV_vertex_program2_option (void)
-{
- glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option"));
-}
-
-#endif /* GL_NV_vertex_program2_option */
-
-#ifdef GL_NV_vertex_program3
-
-static void _glewInfo_GL_NV_vertex_program3 (void)
-{
- glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3"));
-}
-
-#endif /* GL_NV_vertex_program3 */
-
-#ifdef GL_NV_vertex_program4
-
-static void _glewInfo_GL_NV_vertex_program4 (void)
-{
- glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_gpu_program4"));
-}
-
-#endif /* GL_NV_vertex_program4 */
-
-#ifdef GL_OES_byte_coordinates
-
-static void _glewInfo_GL_OES_byte_coordinates (void)
-{
- glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates"));
-}
-
-#endif /* GL_OES_byte_coordinates */
-
-#ifdef GL_OES_compressed_paletted_texture
-
-static void _glewInfo_GL_OES_compressed_paletted_texture (void)
-{
- glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture"));
-}
-
-#endif /* GL_OES_compressed_paletted_texture */
-
-#ifdef GL_OES_read_format
-
-static void _glewInfo_GL_OES_read_format (void)
-{
- glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format"));
-}
-
-#endif /* GL_OES_read_format */
-
-#ifdef GL_OES_single_precision
-
-static void _glewInfo_GL_OES_single_precision (void)
-{
- glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision"));
-
- glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL);
- glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL);
- glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL);
- glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL);
- glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL);
- glewInfoFunc("glOrthofOES", glOrthofOES == NULL);
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OML_interlace
-
-static void _glewInfo_GL_OML_interlace (void)
-{
- glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace"));
-}
-
-#endif /* GL_OML_interlace */
-
-#ifdef GL_OML_resample
-
-static void _glewInfo_GL_OML_resample (void)
-{
- glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample"));
-}
-
-#endif /* GL_OML_resample */
-
-#ifdef GL_OML_subsample
-
-static void _glewInfo_GL_OML_subsample (void)
-{
- glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample"));
-}
-
-#endif /* GL_OML_subsample */
-
-#ifdef GL_PGI_misc_hints
-
-static void _glewInfo_GL_PGI_misc_hints (void)
-{
- glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints"));
-}
-
-#endif /* GL_PGI_misc_hints */
-
-#ifdef GL_PGI_vertex_hints
-
-static void _glewInfo_GL_PGI_vertex_hints (void)
-{
- glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints"));
-}
-
-#endif /* GL_PGI_vertex_hints */
-
-#ifdef GL_REND_screen_coordinates
-
-static void _glewInfo_GL_REND_screen_coordinates (void)
-{
- glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates"));
-}
-
-#endif /* GL_REND_screen_coordinates */
-
-#ifdef GL_S3_s3tc
-
-static void _glewInfo_GL_S3_s3tc (void)
-{
- glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc"));
-}
-
-#endif /* GL_S3_s3tc */
-
-#ifdef GL_SGIS_color_range
-
-static void _glewInfo_GL_SGIS_color_range (void)
-{
- glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range"));
-}
-
-#endif /* GL_SGIS_color_range */
-
-#ifdef GL_SGIS_detail_texture
-
-static void _glewInfo_GL_SGIS_detail_texture (void)
-{
- glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture"));
-
- glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL);
- glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL);
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static void _glewInfo_GL_SGIS_fog_function (void)
-{
- glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function"));
-
- glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL);
- glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL);
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_generate_mipmap
-
-static void _glewInfo_GL_SGIS_generate_mipmap (void)
-{
- glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap"));
-}
-
-#endif /* GL_SGIS_generate_mipmap */
-
-#ifdef GL_SGIS_multisample
-
-static void _glewInfo_GL_SGIS_multisample (void)
-{
- glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample"));
-
- glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL);
- glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL);
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_pixel_texture
-
-static void _glewInfo_GL_SGIS_pixel_texture (void)
-{
- glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture"));
-}
-
-#endif /* GL_SGIS_pixel_texture */
-
-#ifdef GL_SGIS_point_line_texgen
-
-static void _glewInfo_GL_SGIS_point_line_texgen (void)
-{
- glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen"));
-}
-
-#endif /* GL_SGIS_point_line_texgen */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static void _glewInfo_GL_SGIS_sharpen_texture (void)
-{
- glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture"));
-
- glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL);
- glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL);
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static void _glewInfo_GL_SGIS_texture4D (void)
-{
- glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D"));
-
- glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL);
- glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL);
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_border_clamp
-
-static void _glewInfo_GL_SGIS_texture_border_clamp (void)
-{
- glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp"));
-}
-
-#endif /* GL_SGIS_texture_border_clamp */
-
-#ifdef GL_SGIS_texture_edge_clamp
-
-static void _glewInfo_GL_SGIS_texture_edge_clamp (void)
-{
- glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp"));
-}
-
-#endif /* GL_SGIS_texture_edge_clamp */
-
-#ifdef GL_SGIS_texture_filter4
-
-static void _glewInfo_GL_SGIS_texture_filter4 (void)
-{
- glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4"));
-
- glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL);
- glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL);
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIS_texture_lod
-
-static void _glewInfo_GL_SGIS_texture_lod (void)
-{
- glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod"));
-}
-
-#endif /* GL_SGIS_texture_lod */
-
-#ifdef GL_SGIS_texture_select
-
-static void _glewInfo_GL_SGIS_texture_select (void)
-{
- glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select"));
-}
-
-#endif /* GL_SGIS_texture_select */
-
-#ifdef GL_SGIX_async
-
-static void _glewInfo_GL_SGIX_async (void)
-{
- glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async"));
-
- glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL);
- glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL);
- glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL);
- glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL);
- glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL);
- glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL);
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_async_histogram
-
-static void _glewInfo_GL_SGIX_async_histogram (void)
-{
- glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram"));
-}
-
-#endif /* GL_SGIX_async_histogram */
-
-#ifdef GL_SGIX_async_pixel
-
-static void _glewInfo_GL_SGIX_async_pixel (void)
-{
- glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel"));
-}
-
-#endif /* GL_SGIX_async_pixel */
-
-#ifdef GL_SGIX_blend_alpha_minmax
-
-static void _glewInfo_GL_SGIX_blend_alpha_minmax (void)
-{
- glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax"));
-}
-
-#endif /* GL_SGIX_blend_alpha_minmax */
-
-#ifdef GL_SGIX_clipmap
-
-static void _glewInfo_GL_SGIX_clipmap (void)
-{
- glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap"));
-}
-
-#endif /* GL_SGIX_clipmap */
-
-#ifdef GL_SGIX_convolution_accuracy
-
-static void _glewInfo_GL_SGIX_convolution_accuracy (void)
-{
- glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy"));
-}
-
-#endif /* GL_SGIX_convolution_accuracy */
-
-#ifdef GL_SGIX_depth_texture
-
-static void _glewInfo_GL_SGIX_depth_texture (void)
-{
- glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture"));
-}
-
-#endif /* GL_SGIX_depth_texture */
-
-#ifdef GL_SGIX_flush_raster
-
-static void _glewInfo_GL_SGIX_flush_raster (void)
-{
- glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster"));
-
- glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL);
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_offset
-
-static void _glewInfo_GL_SGIX_fog_offset (void)
-{
- glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset"));
-}
-
-#endif /* GL_SGIX_fog_offset */
-
-#ifdef GL_SGIX_fog_texture
-
-static void _glewInfo_GL_SGIX_fog_texture (void)
-{
- glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture"));
-
- glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL);
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static void _glewInfo_GL_SGIX_fragment_specular_lighting (void)
-{
- glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting"));
-
- glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL);
- glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL);
- glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL);
- glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL);
- glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL);
- glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL);
- glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL);
- glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL);
- glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL);
- glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL);
- glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL);
- glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL);
- glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL);
- glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL);
- glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL);
- glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL);
- glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL);
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static void _glewInfo_GL_SGIX_framezoom (void)
-{
- glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom"));
-
- glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL);
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_interlace
-
-static void _glewInfo_GL_SGIX_interlace (void)
-{
- glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace"));
-}
-
-#endif /* GL_SGIX_interlace */
-
-#ifdef GL_SGIX_ir_instrument1
-
-static void _glewInfo_GL_SGIX_ir_instrument1 (void)
-{
- glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1"));
-}
-
-#endif /* GL_SGIX_ir_instrument1 */
-
-#ifdef GL_SGIX_list_priority
-
-static void _glewInfo_GL_SGIX_list_priority (void)
-{
- glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority"));
-}
-
-#endif /* GL_SGIX_list_priority */
-
-#ifdef GL_SGIX_pixel_texture
-
-static void _glewInfo_GL_SGIX_pixel_texture (void)
-{
- glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture"));
-
- glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL);
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_pixel_texture_bits
-
-static void _glewInfo_GL_SGIX_pixel_texture_bits (void)
-{
- glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits"));
-}
-
-#endif /* GL_SGIX_pixel_texture_bits */
-
-#ifdef GL_SGIX_reference_plane
-
-static void _glewInfo_GL_SGIX_reference_plane (void)
-{
- glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane"));
-
- glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL);
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_resample
-
-static void _glewInfo_GL_SGIX_resample (void)
-{
- glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample"));
-}
-
-#endif /* GL_SGIX_resample */
-
-#ifdef GL_SGIX_shadow
-
-static void _glewInfo_GL_SGIX_shadow (void)
-{
- glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow"));
-}
-
-#endif /* GL_SGIX_shadow */
-
-#ifdef GL_SGIX_shadow_ambient
-
-static void _glewInfo_GL_SGIX_shadow_ambient (void)
-{
- glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient"));
-}
-
-#endif /* GL_SGIX_shadow_ambient */
-
-#ifdef GL_SGIX_sprite
-
-static void _glewInfo_GL_SGIX_sprite (void)
-{
- glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite"));
-
- glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL);
- glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL);
- glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL);
- glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL);
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static void _glewInfo_GL_SGIX_tag_sample_buffer (void)
-{
- glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer"));
-
- glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL);
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGIX_texture_add_env
-
-static void _glewInfo_GL_SGIX_texture_add_env (void)
-{
- glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env"));
-}
-
-#endif /* GL_SGIX_texture_add_env */
-
-#ifdef GL_SGIX_texture_coordinate_clamp
-
-static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void)
-{
- glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp"));
-}
-
-#endif /* GL_SGIX_texture_coordinate_clamp */
-
-#ifdef GL_SGIX_texture_lod_bias
-
-static void _glewInfo_GL_SGIX_texture_lod_bias (void)
-{
- glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias"));
-}
-
-#endif /* GL_SGIX_texture_lod_bias */
-
-#ifdef GL_SGIX_texture_multi_buffer
-
-static void _glewInfo_GL_SGIX_texture_multi_buffer (void)
-{
- glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer"));
-}
-
-#endif /* GL_SGIX_texture_multi_buffer */
-
-#ifdef GL_SGIX_texture_range
-
-static void _glewInfo_GL_SGIX_texture_range (void)
-{
- glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range"));
-}
-
-#endif /* GL_SGIX_texture_range */
-
-#ifdef GL_SGIX_texture_scale_bias
-
-static void _glewInfo_GL_SGIX_texture_scale_bias (void)
-{
- glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias"));
-}
-
-#endif /* GL_SGIX_texture_scale_bias */
-
-#ifdef GL_SGIX_vertex_preclip
-
-static void _glewInfo_GL_SGIX_vertex_preclip (void)
-{
- glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip"));
-}
-
-#endif /* GL_SGIX_vertex_preclip */
-
-#ifdef GL_SGIX_vertex_preclip_hint
-
-static void _glewInfo_GL_SGIX_vertex_preclip_hint (void)
-{
- glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint"));
-}
-
-#endif /* GL_SGIX_vertex_preclip_hint */
-
-#ifdef GL_SGIX_ycrcb
-
-static void _glewInfo_GL_SGIX_ycrcb (void)
-{
- glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb"));
-}
-
-#endif /* GL_SGIX_ycrcb */
-
-#ifdef GL_SGI_color_matrix
-
-static void _glewInfo_GL_SGI_color_matrix (void)
-{
- glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix"));
-}
-
-#endif /* GL_SGI_color_matrix */
-
-#ifdef GL_SGI_color_table
-
-static void _glewInfo_GL_SGI_color_table (void)
-{
- glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table"));
-
- glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL);
- glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL);
- glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL);
- glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL);
- glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL);
- glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL);
- glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL);
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SGI_texture_color_table
-
-static void _glewInfo_GL_SGI_texture_color_table (void)
-{
- glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table"));
-}
-
-#endif /* GL_SGI_texture_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static void _glewInfo_GL_SUNX_constant_data (void)
-{
- glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data"));
-
- glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL);
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_convolution_border_modes
-
-static void _glewInfo_GL_SUN_convolution_border_modes (void)
-{
- glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes"));
-}
-
-#endif /* GL_SUN_convolution_border_modes */
-
-#ifdef GL_SUN_global_alpha
-
-static void _glewInfo_GL_SUN_global_alpha (void)
-{
- glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha"));
-
- glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL);
- glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL);
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_mesh_array
-
-static void _glewInfo_GL_SUN_mesh_array (void)
-{
- glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array"));
-}
-
-#endif /* GL_SUN_mesh_array */
-
-#ifdef GL_SUN_read_video_pixels
-
-static void _glewInfo_GL_SUN_read_video_pixels (void)
-{
- glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels"));
-
- glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL);
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_slice_accum
-
-static void _glewInfo_GL_SUN_slice_accum (void)
-{
- glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum"));
-}
-
-#endif /* GL_SUN_slice_accum */
-
-#ifdef GL_SUN_triangle_list
-
-static void _glewInfo_GL_SUN_triangle_list (void)
-{
- glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list"));
-
- glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL);
- glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL);
- glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL);
- glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL);
- glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL);
- glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL);
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static void _glewInfo_GL_SUN_vertex (void)
-{
- glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex"));
-
- glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL);
- glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL);
- glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL);
- glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL);
- glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL);
- glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL);
- glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL);
- glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL);
- glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL);
- glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL);
- glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL);
- glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL);
- glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL);
- glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL);
- glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL);
- glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL);
- glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL);
- glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL);
- glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL);
- glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL);
- glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL);
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_phong_shading
-
-static void _glewInfo_GL_WIN_phong_shading (void)
-{
- glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading"));
-}
-
-#endif /* GL_WIN_phong_shading */
-
-#ifdef GL_WIN_specular_fog
-
-static void _glewInfo_GL_WIN_specular_fog (void)
-{
- glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog"));
-}
-
-#endif /* GL_WIN_specular_fog */
-
-#ifdef GL_WIN_swap_hint
-
-static void _glewInfo_GL_WIN_swap_hint (void)
-{
- glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint"));
-
- glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL);
-}
-
-#endif /* GL_WIN_swap_hint */
-
-#ifdef _WIN32
-
-#ifdef WGL_3DFX_multisample
-
-static void _glewInfo_WGL_3DFX_multisample (void)
-{
- glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample"));
-}
-
-#endif /* WGL_3DFX_multisample */
-
-#ifdef WGL_3DL_stereo_control
-
-static void _glewInfo_WGL_3DL_stereo_control (void)
-{
- glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control"));
-
- glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL);
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_AMD_gpu_association
-
-static void _glewInfo_WGL_AMD_gpu_association (void)
-{
- glewPrintExt("WGL_AMD_gpu_association", WGLEW_AMD_gpu_association, wglewIsSupported("WGL_AMD_gpu_association"), wglewGetExtension("WGL_AMD_gpu_association"));
-
- glewInfoFunc("wglBlitContextFramebufferAMD", wglBlitContextFramebufferAMD == NULL);
- glewInfoFunc("wglCreateAssociatedContextAMD", wglCreateAssociatedContextAMD == NULL);
- glewInfoFunc("wglCreateAssociatedContextAttribsAMD", wglCreateAssociatedContextAttribsAMD == NULL);
- glewInfoFunc("wglDeleteAssociatedContextAMD", wglDeleteAssociatedContextAMD == NULL);
- glewInfoFunc("wglGetContextGPUIDAMD", wglGetContextGPUIDAMD == NULL);
- glewInfoFunc("wglGetCurrentAssociatedContextAMD", wglGetCurrentAssociatedContextAMD == NULL);
- glewInfoFunc("wglGetGPUIDsAMD", wglGetGPUIDsAMD == NULL);
- glewInfoFunc("wglGetGPUInfoAMD", wglGetGPUInfoAMD == NULL);
- glewInfoFunc("wglMakeAssociatedContextCurrentAMD", wglMakeAssociatedContextCurrentAMD == NULL);
-}
-
-#endif /* WGL_AMD_gpu_association */
-
-#ifdef WGL_ARB_buffer_region
-
-static void _glewInfo_WGL_ARB_buffer_region (void)
-{
- glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region"));
-
- glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL);
- glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL);
- glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL);
- glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL);
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static void _glewInfo_WGL_ARB_create_context (void)
-{
- glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context"));
-
- glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL);
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_create_context_profile
-
-static void _glewInfo_WGL_ARB_create_context_profile (void)
-{
- glewPrintExt("WGL_ARB_create_context_profile", WGLEW_ARB_create_context_profile, wglewIsSupported("WGL_ARB_create_context_profile"), wglewGetExtension("WGL_ARB_create_context_profile"));
-}
-
-#endif /* WGL_ARB_create_context_profile */
-
-#ifdef WGL_ARB_extensions_string
-
-static void _glewInfo_WGL_ARB_extensions_string (void)
-{
- glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string"));
-
- glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL);
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_framebuffer_sRGB
-
-static void _glewInfo_WGL_ARB_framebuffer_sRGB (void)
-{
- glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB"));
-}
-
-#endif /* WGL_ARB_framebuffer_sRGB */
-
-#ifdef WGL_ARB_make_current_read
-
-static void _glewInfo_WGL_ARB_make_current_read (void)
-{
- glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read"));
-
- glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL);
- glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL);
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_multisample
-
-static void _glewInfo_WGL_ARB_multisample (void)
-{
- glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample"));
-}
-
-#endif /* WGL_ARB_multisample */
-
-#ifdef WGL_ARB_pbuffer
-
-static void _glewInfo_WGL_ARB_pbuffer (void)
-{
- glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer"));
-
- glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL);
- glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL);
- glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL);
- glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL);
- glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL);
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static void _glewInfo_WGL_ARB_pixel_format (void)
-{
- glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format"));
-
- glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL);
- glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL);
- glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL);
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_pixel_format_float
-
-static void _glewInfo_WGL_ARB_pixel_format_float (void)
-{
- glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float"));
-}
-
-#endif /* WGL_ARB_pixel_format_float */
-
-#ifdef WGL_ARB_render_texture
-
-static void _glewInfo_WGL_ARB_render_texture (void)
-{
- glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture"));
-
- glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL);
- glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL);
- glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL);
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_ATI_pixel_format_float
-
-static void _glewInfo_WGL_ATI_pixel_format_float (void)
-{
- glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float"));
-}
-
-#endif /* WGL_ATI_pixel_format_float */
-
-#ifdef WGL_ATI_render_texture_rectangle
-
-static void _glewInfo_WGL_ATI_render_texture_rectangle (void)
-{
- glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle"));
-}
-
-#endif /* WGL_ATI_render_texture_rectangle */
-
-#ifdef WGL_EXT_depth_float
-
-static void _glewInfo_WGL_EXT_depth_float (void)
-{
- glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float"));
-}
-
-#endif /* WGL_EXT_depth_float */
-
-#ifdef WGL_EXT_display_color_table
-
-static void _glewInfo_WGL_EXT_display_color_table (void)
-{
- glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table"));
-
- glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL);
- glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL);
- glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL);
- glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL);
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static void _glewInfo_WGL_EXT_extensions_string (void)
-{
- glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string"));
-
- glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL);
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_framebuffer_sRGB
-
-static void _glewInfo_WGL_EXT_framebuffer_sRGB (void)
-{
- glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB"));
-}
-
-#endif /* WGL_EXT_framebuffer_sRGB */
-
-#ifdef WGL_EXT_make_current_read
-
-static void _glewInfo_WGL_EXT_make_current_read (void)
-{
- glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read"));
-
- glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL);
- glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL);
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_multisample
-
-static void _glewInfo_WGL_EXT_multisample (void)
-{
- glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample"));
-}
-
-#endif /* WGL_EXT_multisample */
-
-#ifdef WGL_EXT_pbuffer
-
-static void _glewInfo_WGL_EXT_pbuffer (void)
-{
- glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer"));
-
- glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL);
- glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL);
- glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL);
- glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL);
- glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL);
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static void _glewInfo_WGL_EXT_pixel_format (void)
-{
- glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format"));
-
- glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL);
- glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL);
- glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL);
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_pixel_format_packed_float
-
-static void _glewInfo_WGL_EXT_pixel_format_packed_float (void)
-{
- glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float"));
-}
-
-#endif /* WGL_EXT_pixel_format_packed_float */
-
-#ifdef WGL_EXT_swap_control
-
-static void _glewInfo_WGL_EXT_swap_control (void)
-{
- glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control"));
-
- glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL);
- glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL);
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static void _glewInfo_WGL_I3D_digital_video_control (void)
-{
- glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control"));
-
- glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL);
- glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL);
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static void _glewInfo_WGL_I3D_gamma (void)
-{
- glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma"));
-
- glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL);
- glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL);
- glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL);
- glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL);
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static void _glewInfo_WGL_I3D_genlock (void)
-{
- glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock"));
-
- glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL);
- glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL);
- glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL);
- glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL);
- glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL);
- glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL);
- glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL);
- glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL);
- glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL);
- glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL);
- glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL);
- glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL);
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static void _glewInfo_WGL_I3D_image_buffer (void)
-{
- glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer"));
-
- glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL);
- glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL);
- glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL);
- glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL);
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static void _glewInfo_WGL_I3D_swap_frame_lock (void)
-{
- glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock"));
-
- glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL);
- glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL);
- glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL);
- glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL);
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static void _glewInfo_WGL_I3D_swap_frame_usage (void)
-{
- glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage"));
-
- glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL);
- glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL);
- glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL);
- glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL);
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_copy_image
-
-static void _glewInfo_WGL_NV_copy_image (void)
-{
- glewPrintExt("WGL_NV_copy_image", WGLEW_NV_copy_image, wglewIsSupported("WGL_NV_copy_image"), wglewGetExtension("WGL_NV_copy_image"));
-
- glewInfoFunc("wglCopyImageSubDataNV", wglCopyImageSubDataNV == NULL);
-}
-
-#endif /* WGL_NV_copy_image */
-
-#ifdef WGL_NV_float_buffer
-
-static void _glewInfo_WGL_NV_float_buffer (void)
-{
- glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer"));
-}
-
-#endif /* WGL_NV_float_buffer */
-
-#ifdef WGL_NV_gpu_affinity
-
-static void _glewInfo_WGL_NV_gpu_affinity (void)
-{
- glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity"));
-
- glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL);
- glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL);
- glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL);
- glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL);
- glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL);
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static void _glewInfo_WGL_NV_present_video (void)
-{
- glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video"));
-
- glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL);
- glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL);
- glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL);
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_render_depth_texture
-
-static void _glewInfo_WGL_NV_render_depth_texture (void)
-{
- glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture"));
-}
-
-#endif /* WGL_NV_render_depth_texture */
-
-#ifdef WGL_NV_render_texture_rectangle
-
-static void _glewInfo_WGL_NV_render_texture_rectangle (void)
-{
- glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle"));
-}
-
-#endif /* WGL_NV_render_texture_rectangle */
-
-#ifdef WGL_NV_swap_group
-
-static void _glewInfo_WGL_NV_swap_group (void)
-{
- glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group"));
-
- glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL);
- glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL);
- glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL);
- glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL);
- glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL);
- glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL);
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static void _glewInfo_WGL_NV_vertex_array_range (void)
-{
- glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range"));
-
- glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL);
- glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL);
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_output
-
-static void _glewInfo_WGL_NV_video_output (void)
-{
- glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output"));
-
- glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL);
- glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL);
- glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL);
- glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL);
- glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL);
- glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL);
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static void _glewInfo_WGL_OML_sync_control (void)
-{
- glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control"));
-
- glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL);
- glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL);
- glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL);
- glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL);
- glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL);
- glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL);
-}
-
-#endif /* WGL_OML_sync_control */
-
-#else /* _UNIX */
-
-#ifdef GLX_VERSION_1_2
-
-static void _glewInfo_GLX_VERSION_1_2 (void)
-{
- glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2);
-
- glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL);
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static void _glewInfo_GLX_VERSION_1_3 (void)
-{
- glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3);
-
- glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL);
- glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL);
- glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL);
- glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL);
- glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL);
- glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL);
- glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL);
- glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL);
- glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL);
- glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL);
- glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL);
- glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL);
- glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL);
- glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL);
- glewInfoFunc("glXQueryContext", glXQueryContext == NULL);
- glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL);
- glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL);
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_VERSION_1_4
-
-static void _glewInfo_GLX_VERSION_1_4 (void)
-{
- glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4);
-}
-
-#endif /* GLX_VERSION_1_4 */
-
-#ifdef GLX_3DFX_multisample
-
-static void _glewInfo_GLX_3DFX_multisample (void)
-{
- glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample"));
-}
-
-#endif /* GLX_3DFX_multisample */
-
-#ifdef GLX_ARB_create_context
-
-static void _glewInfo_GLX_ARB_create_context (void)
-{
- glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context"));
-
- glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL);
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ARB_create_context_profile
-
-static void _glewInfo_GLX_ARB_create_context_profile (void)
-{
- glewPrintExt("GLX_ARB_create_context_profile", GLXEW_ARB_create_context_profile, glxewIsSupported("GLX_ARB_create_context_profile"), glxewGetExtension("GLX_ARB_create_context_profile"));
-}
-
-#endif /* GLX_ARB_create_context_profile */
-
-#ifdef GLX_ARB_fbconfig_float
-
-static void _glewInfo_GLX_ARB_fbconfig_float (void)
-{
- glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float"));
-}
-
-#endif /* GLX_ARB_fbconfig_float */
-
-#ifdef GLX_ARB_framebuffer_sRGB
-
-static void _glewInfo_GLX_ARB_framebuffer_sRGB (void)
-{
- glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB"));
-}
-
-#endif /* GLX_ARB_framebuffer_sRGB */
-
-#ifdef GLX_ARB_get_proc_address
-
-static void _glewInfo_GLX_ARB_get_proc_address (void)
-{
- glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address"));
-}
-
-#endif /* GLX_ARB_get_proc_address */
-
-#ifdef GLX_ARB_multisample
-
-static void _glewInfo_GLX_ARB_multisample (void)
-{
- glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample"));
-}
-
-#endif /* GLX_ARB_multisample */
-
-#ifdef GLX_ARB_vertex_buffer_object
-
-static void _glewInfo_GLX_ARB_vertex_buffer_object (void)
-{
- glewPrintExt("GLX_ARB_vertex_buffer_object", GLXEW_ARB_vertex_buffer_object, glxewIsSupported("GLX_ARB_vertex_buffer_object"), glxewGetExtension("GLX_ARB_vertex_buffer_object"));
-}
-
-#endif /* GLX_ARB_vertex_buffer_object */
-
-#ifdef GLX_ATI_pixel_format_float
-
-static void _glewInfo_GLX_ATI_pixel_format_float (void)
-{
- glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float"));
-}
-
-#endif /* GLX_ATI_pixel_format_float */
-
-#ifdef GLX_ATI_render_texture
-
-static void _glewInfo_GLX_ATI_render_texture (void)
-{
- glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture"));
-
- glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL);
- glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL);
- glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL);
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_fbconfig_packed_float
-
-static void _glewInfo_GLX_EXT_fbconfig_packed_float (void)
-{
- glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float"));
-}
-
-#endif /* GLX_EXT_fbconfig_packed_float */
-
-#ifdef GLX_EXT_framebuffer_sRGB
-
-static void _glewInfo_GLX_EXT_framebuffer_sRGB (void)
-{
- glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB"));
-}
-
-#endif /* GLX_EXT_framebuffer_sRGB */
-
-#ifdef GLX_EXT_import_context
-
-static void _glewInfo_GLX_EXT_import_context (void)
-{
- glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context"));
-
- glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL);
- glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL);
- glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL);
- glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL);
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_scene_marker
-
-static void _glewInfo_GLX_EXT_scene_marker (void)
-{
- glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker"));
-}
-
-#endif /* GLX_EXT_scene_marker */
-
-#ifdef GLX_EXT_swap_control
-
-static void _glewInfo_GLX_EXT_swap_control (void)
-{
- glewPrintExt("GLX_EXT_swap_control", GLXEW_EXT_swap_control, glxewIsSupported("GLX_EXT_swap_control"), glxewGetExtension("GLX_EXT_swap_control"));
-
- glewInfoFunc("glXSwapIntervalEXT", glXSwapIntervalEXT == NULL);
-}
-
-#endif /* GLX_EXT_swap_control */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static void _glewInfo_GLX_EXT_texture_from_pixmap (void)
-{
- glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap"));
-
- glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL);
- glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL);
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_EXT_visual_info
-
-static void _glewInfo_GLX_EXT_visual_info (void)
-{
- glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info"));
-}
-
-#endif /* GLX_EXT_visual_info */
-
-#ifdef GLX_EXT_visual_rating
-
-static void _glewInfo_GLX_EXT_visual_rating (void)
-{
- glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating"));
-}
-
-#endif /* GLX_EXT_visual_rating */
-
-#ifdef GLX_INTEL_swap_event
-
-static void _glewInfo_GLX_INTEL_swap_event (void)
-{
- glewPrintExt("GLX_INTEL_swap_event", GLXEW_INTEL_swap_event, glxewIsSupported("GLX_INTEL_swap_event"), glxewGetExtension("GLX_INTEL_swap_event"));
-}
-
-#endif /* GLX_INTEL_swap_event */
-
-#ifdef GLX_MESA_agp_offset
-
-static void _glewInfo_GLX_MESA_agp_offset (void)
-{
- glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset"));
-
- glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL);
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static void _glewInfo_GLX_MESA_copy_sub_buffer (void)
-{
- glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer"));
-
- glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL);
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static void _glewInfo_GLX_MESA_pixmap_colormap (void)
-{
- glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap"));
-
- glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL);
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_release_buffers
-
-static void _glewInfo_GLX_MESA_release_buffers (void)
-{
- glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers"));
-
- glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL);
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static void _glewInfo_GLX_MESA_set_3dfx_mode (void)
-{
- glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode"));
-
- glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL);
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_NV_copy_image
-
-static void _glewInfo_GLX_NV_copy_image (void)
-{
- glewPrintExt("GLX_NV_copy_image", GLXEW_NV_copy_image, glxewIsSupported("GLX_NV_copy_image"), glxewGetExtension("GLX_NV_copy_image"));
-
- glewInfoFunc("glXCopyImageSubDataNV", glXCopyImageSubDataNV == NULL);
-}
-
-#endif /* GLX_NV_copy_image */
-
-#ifdef GLX_NV_float_buffer
-
-static void _glewInfo_GLX_NV_float_buffer (void)
-{
- glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer"));
-}
-
-#endif /* GLX_NV_float_buffer */
-
-#ifdef GLX_NV_present_video
-
-static void _glewInfo_GLX_NV_present_video (void)
-{
- glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video"));
-
- glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL);
- glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL);
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static void _glewInfo_GLX_NV_swap_group (void)
-{
- glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group"));
-
- glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL);
- glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL);
- glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL);
- glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL);
- glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL);
- glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL);
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static void _glewInfo_GLX_NV_vertex_array_range (void)
-{
- glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range"));
-
- glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL);
- glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL);
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_output
-
-static void _glewInfo_GLX_NV_video_output (void)
-{
- glewPrintExt("GLX_NV_video_output", GLXEW_NV_video_output, glxewIsSupported("GLX_NV_video_output"), glxewGetExtension("GLX_NV_video_output"));
-
- glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL);
- glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL);
- glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL);
- glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL);
- glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL);
- glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL);
-}
-
-#endif /* GLX_NV_video_output */
-
-#ifdef GLX_OML_swap_method
-
-static void _glewInfo_GLX_OML_swap_method (void)
-{
- glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method"));
-}
-
-#endif /* GLX_OML_swap_method */
-
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
-
-static void _glewInfo_GLX_OML_sync_control (void)
-{
- glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control"));
-
- glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL);
- glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL);
- glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL);
- glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL);
- glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL);
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIS_blended_overlay
-
-static void _glewInfo_GLX_SGIS_blended_overlay (void)
-{
- glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay"));
-}
-
-#endif /* GLX_SGIS_blended_overlay */
-
-#ifdef GLX_SGIS_color_range
-
-static void _glewInfo_GLX_SGIS_color_range (void)
-{
- glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range"));
-}
-
-#endif /* GLX_SGIS_color_range */
-
-#ifdef GLX_SGIS_multisample
-
-static void _glewInfo_GLX_SGIS_multisample (void)
-{
- glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample"));
-}
-
-#endif /* GLX_SGIS_multisample */
-
-#ifdef GLX_SGIS_shared_multisample
-
-static void _glewInfo_GLX_SGIS_shared_multisample (void)
-{
- glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample"));
-}
-
-#endif /* GLX_SGIS_shared_multisample */
-
-#ifdef GLX_SGIX_fbconfig
-
-static void _glewInfo_GLX_SGIX_fbconfig (void)
-{
- glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig"));
-
- glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL);
- glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL);
- glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL);
- glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL);
- glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL);
- glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL);
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static void _glewInfo_GLX_SGIX_hyperpipe (void)
-{
- glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe"));
-
- glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL);
- glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL);
- glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL);
- glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL);
- glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL);
- glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL);
- glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL);
- glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL);
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static void _glewInfo_GLX_SGIX_pbuffer (void)
-{
- glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer"));
-
- glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL);
- glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL);
- glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL);
- glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL);
- glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL);
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static void _glewInfo_GLX_SGIX_swap_barrier (void)
-{
- glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier"));
-
- glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL);
- glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL);
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static void _glewInfo_GLX_SGIX_swap_group (void)
-{
- glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group"));
-
- glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL);
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static void _glewInfo_GLX_SGIX_video_resize (void)
-{
- glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize"));
-
- glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL);
- glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL);
- glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL);
- glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL);
- glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL);
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGIX_visual_select_group
-
-static void _glewInfo_GLX_SGIX_visual_select_group (void)
-{
- glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group"));
-}
-
-#endif /* GLX_SGIX_visual_select_group */
-
-#ifdef GLX_SGI_cushion
-
-static void _glewInfo_GLX_SGI_cushion (void)
-{
- glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion"));
-
- glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL);
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static void _glewInfo_GLX_SGI_make_current_read (void)
-{
- glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read"));
-
- glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL);
- glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL);
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static void _glewInfo_GLX_SGI_swap_control (void)
-{
- glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control"));
-
- glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL);
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static void _glewInfo_GLX_SGI_video_sync (void)
-{
- glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync"));
-
- glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL);
- glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL);
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static void _glewInfo_GLX_SUN_get_transparent_index (void)
-{
- glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index"));
-
- glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL);
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static void _glewInfo_GLX_SUN_video_resize (void)
-{
- glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize"));
-
- glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL);
- glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL);
-}
-
-#endif /* GLX_SUN_video_resize */
-
-#endif /* _WIN32 */
-
-/* ------------------------------------------------------------------------ */
-
-static void glewInfo (void)
-{
-#ifdef GL_VERSION_1_1
- _glewInfo_GL_VERSION_1_1();
-#endif /* GL_VERSION_1_1 */
-#ifdef GL_VERSION_1_2
- _glewInfo_GL_VERSION_1_2();
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_3
- _glewInfo_GL_VERSION_1_3();
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- _glewInfo_GL_VERSION_1_4();
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- _glewInfo_GL_VERSION_1_5();
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- _glewInfo_GL_VERSION_2_0();
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- _glewInfo_GL_VERSION_2_1();
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- _glewInfo_GL_VERSION_3_0();
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_VERSION_3_1
- _glewInfo_GL_VERSION_3_1();
-#endif /* GL_VERSION_3_1 */
-#ifdef GL_VERSION_3_2
- _glewInfo_GL_VERSION_3_2();
-#endif /* GL_VERSION_3_2 */
-#ifdef GL_VERSION_3_3
- _glewInfo_GL_VERSION_3_3();
-#endif /* GL_VERSION_3_3 */
-#ifdef GL_VERSION_4_0
- _glewInfo_GL_VERSION_4_0();
-#endif /* GL_VERSION_4_0 */
-#ifdef GL_3DFX_multisample
- _glewInfo_GL_3DFX_multisample();
-#endif /* GL_3DFX_multisample */
-#ifdef GL_3DFX_tbuffer
- _glewInfo_GL_3DFX_tbuffer();
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
- _glewInfo_GL_3DFX_texture_compression_FXT1();
-#endif /* GL_3DFX_texture_compression_FXT1 */
-#ifdef GL_AMD_conservative_depth
- _glewInfo_GL_AMD_conservative_depth();
-#endif /* GL_AMD_conservative_depth */
-#ifdef GL_AMD_draw_buffers_blend
- _glewInfo_GL_AMD_draw_buffers_blend();
-#endif /* GL_AMD_draw_buffers_blend */
-#ifdef GL_AMD_performance_monitor
- _glewInfo_GL_AMD_performance_monitor();
-#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_seamless_cubemap_per_texture
- _glewInfo_GL_AMD_seamless_cubemap_per_texture();
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-#ifdef GL_AMD_shader_stencil_export
- _glewInfo_GL_AMD_shader_stencil_export();
-#endif /* GL_AMD_shader_stencil_export */
-#ifdef GL_AMD_texture_texture4
- _glewInfo_GL_AMD_texture_texture4();
-#endif /* GL_AMD_texture_texture4 */
-#ifdef GL_AMD_vertex_shader_tessellator
- _glewInfo_GL_AMD_vertex_shader_tessellator();
-#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_APPLE_aux_depth_stencil
- _glewInfo_GL_APPLE_aux_depth_stencil();
-#endif /* GL_APPLE_aux_depth_stencil */
-#ifdef GL_APPLE_client_storage
- _glewInfo_GL_APPLE_client_storage();
-#endif /* GL_APPLE_client_storage */
-#ifdef GL_APPLE_element_array
- _glewInfo_GL_APPLE_element_array();
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- _glewInfo_GL_APPLE_fence();
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
- _glewInfo_GL_APPLE_float_pixels();
-#endif /* GL_APPLE_float_pixels */
-#ifdef GL_APPLE_flush_buffer_range
- _glewInfo_GL_APPLE_flush_buffer_range();
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_object_purgeable
- _glewInfo_GL_APPLE_object_purgeable();
-#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_pixel_buffer
- _glewInfo_GL_APPLE_pixel_buffer();
-#endif /* GL_APPLE_pixel_buffer */
-#ifdef GL_APPLE_rgb_422
- _glewInfo_GL_APPLE_rgb_422();
-#endif /* GL_APPLE_rgb_422 */
-#ifdef GL_APPLE_row_bytes
- _glewInfo_GL_APPLE_row_bytes();
-#endif /* GL_APPLE_row_bytes */
-#ifdef GL_APPLE_specular_vector
- _glewInfo_GL_APPLE_specular_vector();
-#endif /* GL_APPLE_specular_vector */
-#ifdef GL_APPLE_texture_range
- _glewInfo_GL_APPLE_texture_range();
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
- _glewInfo_GL_APPLE_transform_hint();
-#endif /* GL_APPLE_transform_hint */
-#ifdef GL_APPLE_vertex_array_object
- _glewInfo_GL_APPLE_vertex_array_object();
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- _glewInfo_GL_APPLE_vertex_array_range();
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_vertex_program_evaluators
- _glewInfo_GL_APPLE_vertex_program_evaluators();
-#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_APPLE_ycbcr_422
- _glewInfo_GL_APPLE_ycbcr_422();
-#endif /* GL_APPLE_ycbcr_422 */
-#ifdef GL_ARB_blend_func_extended
- _glewInfo_GL_ARB_blend_func_extended();
-#endif /* GL_ARB_blend_func_extended */
-#ifdef GL_ARB_color_buffer_float
- _glewInfo_GL_ARB_color_buffer_float();
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_compatibility
- _glewInfo_GL_ARB_compatibility();
-#endif /* GL_ARB_compatibility */
-#ifdef GL_ARB_copy_buffer
- _glewInfo_GL_ARB_copy_buffer();
-#endif /* GL_ARB_copy_buffer */
-#ifdef GL_ARB_depth_buffer_float
- _glewInfo_GL_ARB_depth_buffer_float();
-#endif /* GL_ARB_depth_buffer_float */
-#ifdef GL_ARB_depth_clamp
- _glewInfo_GL_ARB_depth_clamp();
-#endif /* GL_ARB_depth_clamp */
-#ifdef GL_ARB_depth_texture
- _glewInfo_GL_ARB_depth_texture();
-#endif /* GL_ARB_depth_texture */
-#ifdef GL_ARB_draw_buffers
- _glewInfo_GL_ARB_draw_buffers();
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_buffers_blend
- _glewInfo_GL_ARB_draw_buffers_blend();
-#endif /* GL_ARB_draw_buffers_blend */
-#ifdef GL_ARB_draw_elements_base_vertex
- _glewInfo_GL_ARB_draw_elements_base_vertex();
-#endif /* GL_ARB_draw_elements_base_vertex */
-#ifdef GL_ARB_draw_indirect
- _glewInfo_GL_ARB_draw_indirect();
-#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_draw_instanced
- _glewInfo_GL_ARB_draw_instanced();
-#endif /* GL_ARB_draw_instanced */
-#ifdef GL_ARB_explicit_attrib_location
- _glewInfo_GL_ARB_explicit_attrib_location();
-#endif /* GL_ARB_explicit_attrib_location */
-#ifdef GL_ARB_fragment_coord_conventions
- _glewInfo_GL_ARB_fragment_coord_conventions();
-#endif /* GL_ARB_fragment_coord_conventions */
-#ifdef GL_ARB_fragment_program
- _glewInfo_GL_ARB_fragment_program();
-#endif /* GL_ARB_fragment_program */
-#ifdef GL_ARB_fragment_program_shadow
- _glewInfo_GL_ARB_fragment_program_shadow();
-#endif /* GL_ARB_fragment_program_shadow */
-#ifdef GL_ARB_fragment_shader
- _glewInfo_GL_ARB_fragment_shader();
-#endif /* GL_ARB_fragment_shader */
-#ifdef GL_ARB_framebuffer_object
- _glewInfo_GL_ARB_framebuffer_object();
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
- _glewInfo_GL_ARB_framebuffer_sRGB();
-#endif /* GL_ARB_framebuffer_sRGB */
-#ifdef GL_ARB_geometry_shader4
- _glewInfo_GL_ARB_geometry_shader4();
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_gpu_shader5
- _glewInfo_GL_ARB_gpu_shader5();
-#endif /* GL_ARB_gpu_shader5 */
-#ifdef GL_ARB_gpu_shader_fp64
- _glewInfo_GL_ARB_gpu_shader_fp64();
-#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_half_float_pixel
- _glewInfo_GL_ARB_half_float_pixel();
-#endif /* GL_ARB_half_float_pixel */
-#ifdef GL_ARB_half_float_vertex
- _glewInfo_GL_ARB_half_float_vertex();
-#endif /* GL_ARB_half_float_vertex */
-#ifdef GL_ARB_imaging
- _glewInfo_GL_ARB_imaging();
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_instanced_arrays
- _glewInfo_GL_ARB_instanced_arrays();
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_map_buffer_range
- _glewInfo_GL_ARB_map_buffer_range();
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- _glewInfo_GL_ARB_matrix_palette();
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multisample
- _glewInfo_GL_ARB_multisample();
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- _glewInfo_GL_ARB_multitexture();
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- _glewInfo_GL_ARB_occlusion_query();
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_occlusion_query2
- _glewInfo_GL_ARB_occlusion_query2();
-#endif /* GL_ARB_occlusion_query2 */
-#ifdef GL_ARB_pixel_buffer_object
- _glewInfo_GL_ARB_pixel_buffer_object();
-#endif /* GL_ARB_pixel_buffer_object */
-#ifdef GL_ARB_point_parameters
- _glewInfo_GL_ARB_point_parameters();
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
- _glewInfo_GL_ARB_point_sprite();
-#endif /* GL_ARB_point_sprite */
-#ifdef GL_ARB_provoking_vertex
- _glewInfo_GL_ARB_provoking_vertex();
-#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_sample_shading
- _glewInfo_GL_ARB_sample_shading();
-#endif /* GL_ARB_sample_shading */
-#ifdef GL_ARB_sampler_objects
- _glewInfo_GL_ARB_sampler_objects();
-#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_seamless_cube_map
- _glewInfo_GL_ARB_seamless_cube_map();
-#endif /* GL_ARB_seamless_cube_map */
-#ifdef GL_ARB_shader_bit_encoding
- _glewInfo_GL_ARB_shader_bit_encoding();
-#endif /* GL_ARB_shader_bit_encoding */
-#ifdef GL_ARB_shader_objects
- _glewInfo_GL_ARB_shader_objects();
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_subroutine
- _glewInfo_GL_ARB_shader_subroutine();
-#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shader_texture_lod
- _glewInfo_GL_ARB_shader_texture_lod();
-#endif /* GL_ARB_shader_texture_lod */
-#ifdef GL_ARB_shading_language_100
- _glewInfo_GL_ARB_shading_language_100();
-#endif /* GL_ARB_shading_language_100 */
-#ifdef GL_ARB_shading_language_include
- _glewInfo_GL_ARB_shading_language_include();
-#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_shadow
- _glewInfo_GL_ARB_shadow();
-#endif /* GL_ARB_shadow */
-#ifdef GL_ARB_shadow_ambient
- _glewInfo_GL_ARB_shadow_ambient();
-#endif /* GL_ARB_shadow_ambient */
-#ifdef GL_ARB_sync
- _glewInfo_GL_ARB_sync();
-#endif /* GL_ARB_sync */
-#ifdef GL_ARB_tessellation_shader
- _glewInfo_GL_ARB_tessellation_shader();
-#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_border_clamp
- _glewInfo_GL_ARB_texture_border_clamp();
-#endif /* GL_ARB_texture_border_clamp */
-#ifdef GL_ARB_texture_buffer_object
- _glewInfo_GL_ARB_texture_buffer_object();
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_object_rgb32
- _glewInfo_GL_ARB_texture_buffer_object_rgb32();
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-#ifdef GL_ARB_texture_compression
- _glewInfo_GL_ARB_texture_compression();
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_bptc
- _glewInfo_GL_ARB_texture_compression_bptc();
-#endif /* GL_ARB_texture_compression_bptc */
-#ifdef GL_ARB_texture_compression_rgtc
- _glewInfo_GL_ARB_texture_compression_rgtc();
-#endif /* GL_ARB_texture_compression_rgtc */
-#ifdef GL_ARB_texture_cube_map
- _glewInfo_GL_ARB_texture_cube_map();
-#endif /* GL_ARB_texture_cube_map */
-#ifdef GL_ARB_texture_cube_map_array
- _glewInfo_GL_ARB_texture_cube_map_array();
-#endif /* GL_ARB_texture_cube_map_array */
-#ifdef GL_ARB_texture_env_add
- _glewInfo_GL_ARB_texture_env_add();
-#endif /* GL_ARB_texture_env_add */
-#ifdef GL_ARB_texture_env_combine
- _glewInfo_GL_ARB_texture_env_combine();
-#endif /* GL_ARB_texture_env_combine */
-#ifdef GL_ARB_texture_env_crossbar
- _glewInfo_GL_ARB_texture_env_crossbar();
-#endif /* GL_ARB_texture_env_crossbar */
-#ifdef GL_ARB_texture_env_dot3
- _glewInfo_GL_ARB_texture_env_dot3();
-#endif /* GL_ARB_texture_env_dot3 */
-#ifdef GL_ARB_texture_float
- _glewInfo_GL_ARB_texture_float();
-#endif /* GL_ARB_texture_float */
-#ifdef GL_ARB_texture_gather
- _glewInfo_GL_ARB_texture_gather();
-#endif /* GL_ARB_texture_gather */
-#ifdef GL_ARB_texture_mirrored_repeat
- _glewInfo_GL_ARB_texture_mirrored_repeat();
-#endif /* GL_ARB_texture_mirrored_repeat */
-#ifdef GL_ARB_texture_multisample
- _glewInfo_GL_ARB_texture_multisample();
-#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_non_power_of_two
- _glewInfo_GL_ARB_texture_non_power_of_two();
-#endif /* GL_ARB_texture_non_power_of_two */
-#ifdef GL_ARB_texture_query_lod
- _glewInfo_GL_ARB_texture_query_lod();
-#endif /* GL_ARB_texture_query_lod */
-#ifdef GL_ARB_texture_rectangle
- _glewInfo_GL_ARB_texture_rectangle();
-#endif /* GL_ARB_texture_rectangle */
-#ifdef GL_ARB_texture_rg
- _glewInfo_GL_ARB_texture_rg();
-#endif /* GL_ARB_texture_rg */
-#ifdef GL_ARB_texture_rgb10_a2ui
- _glewInfo_GL_ARB_texture_rgb10_a2ui();
-#endif /* GL_ARB_texture_rgb10_a2ui */
-#ifdef GL_ARB_texture_swizzle
- _glewInfo_GL_ARB_texture_swizzle();
-#endif /* GL_ARB_texture_swizzle */
-#ifdef GL_ARB_timer_query
- _glewInfo_GL_ARB_timer_query();
-#endif /* GL_ARB_timer_query */
-#ifdef GL_ARB_transform_feedback2
- _glewInfo_GL_ARB_transform_feedback2();
-#endif /* GL_ARB_transform_feedback2 */
-#ifdef GL_ARB_transform_feedback3
- _glewInfo_GL_ARB_transform_feedback3();
-#endif /* GL_ARB_transform_feedback3 */
-#ifdef GL_ARB_transpose_matrix
- _glewInfo_GL_ARB_transpose_matrix();
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_uniform_buffer_object
- _glewInfo_GL_ARB_uniform_buffer_object();
-#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_bgra
- _glewInfo_GL_ARB_vertex_array_bgra();
-#endif /* GL_ARB_vertex_array_bgra */
-#ifdef GL_ARB_vertex_array_object
- _glewInfo_GL_ARB_vertex_array_object();
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_blend
- _glewInfo_GL_ARB_vertex_blend();
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- _glewInfo_GL_ARB_vertex_buffer_object();
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- _glewInfo_GL_ARB_vertex_program();
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- _glewInfo_GL_ARB_vertex_shader();
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev();
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_ARB_window_pos
- _glewInfo_GL_ARB_window_pos();
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
- _glewInfo_GL_ATIX_point_sprites();
-#endif /* GL_ATIX_point_sprites */
-#ifdef GL_ATIX_texture_env_combine3
- _glewInfo_GL_ATIX_texture_env_combine3();
-#endif /* GL_ATIX_texture_env_combine3 */
-#ifdef GL_ATIX_texture_env_route
- _glewInfo_GL_ATIX_texture_env_route();
-#endif /* GL_ATIX_texture_env_route */
-#ifdef GL_ATIX_vertex_shader_output_point_size
- _glewInfo_GL_ATIX_vertex_shader_output_point_size();
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-#ifdef GL_ATI_draw_buffers
- _glewInfo_GL_ATI_draw_buffers();
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- _glewInfo_GL_ATI_element_array();
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- _glewInfo_GL_ATI_envmap_bumpmap();
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- _glewInfo_GL_ATI_fragment_shader();
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- _glewInfo_GL_ATI_map_object_buffer();
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_meminfo
- _glewInfo_GL_ATI_meminfo();
-#endif /* GL_ATI_meminfo */
-#ifdef GL_ATI_pn_triangles
- _glewInfo_GL_ATI_pn_triangles();
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- _glewInfo_GL_ATI_separate_stencil();
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
- _glewInfo_GL_ATI_shader_texture_lod();
-#endif /* GL_ATI_shader_texture_lod */
-#ifdef GL_ATI_text_fragment_shader
- _glewInfo_GL_ATI_text_fragment_shader();
-#endif /* GL_ATI_text_fragment_shader */
-#ifdef GL_ATI_texture_compression_3dc
- _glewInfo_GL_ATI_texture_compression_3dc();
-#endif /* GL_ATI_texture_compression_3dc */
-#ifdef GL_ATI_texture_env_combine3
- _glewInfo_GL_ATI_texture_env_combine3();
-#endif /* GL_ATI_texture_env_combine3 */
-#ifdef GL_ATI_texture_float
- _glewInfo_GL_ATI_texture_float();
-#endif /* GL_ATI_texture_float */
-#ifdef GL_ATI_texture_mirror_once
- _glewInfo_GL_ATI_texture_mirror_once();
-#endif /* GL_ATI_texture_mirror_once */
-#ifdef GL_ATI_vertex_array_object
- _glewInfo_GL_ATI_vertex_array_object();
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- _glewInfo_GL_ATI_vertex_attrib_array_object();
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- _glewInfo_GL_ATI_vertex_streams();
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
- _glewInfo_GL_EXT_422_pixels();
-#endif /* GL_EXT_422_pixels */
-#ifdef GL_EXT_Cg_shader
- _glewInfo_GL_EXT_Cg_shader();
-#endif /* GL_EXT_Cg_shader */
-#ifdef GL_EXT_abgr
- _glewInfo_GL_EXT_abgr();
-#endif /* GL_EXT_abgr */
-#ifdef GL_EXT_bgra
- _glewInfo_GL_EXT_bgra();
-#endif /* GL_EXT_bgra */
-#ifdef GL_EXT_bindable_uniform
- _glewInfo_GL_EXT_bindable_uniform();
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- _glewInfo_GL_EXT_blend_color();
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- _glewInfo_GL_EXT_blend_equation_separate();
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- _glewInfo_GL_EXT_blend_func_separate();
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
- _glewInfo_GL_EXT_blend_logic_op();
-#endif /* GL_EXT_blend_logic_op */
-#ifdef GL_EXT_blend_minmax
- _glewInfo_GL_EXT_blend_minmax();
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
- _glewInfo_GL_EXT_blend_subtract();
-#endif /* GL_EXT_blend_subtract */
-#ifdef GL_EXT_clip_volume_hint
- _glewInfo_GL_EXT_clip_volume_hint();
-#endif /* GL_EXT_clip_volume_hint */
-#ifdef GL_EXT_cmyka
- _glewInfo_GL_EXT_cmyka();
-#endif /* GL_EXT_cmyka */
-#ifdef GL_EXT_color_subtable
- _glewInfo_GL_EXT_color_subtable();
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- _glewInfo_GL_EXT_compiled_vertex_array();
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- _glewInfo_GL_EXT_convolution();
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- _glewInfo_GL_EXT_coordinate_frame();
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- _glewInfo_GL_EXT_copy_texture();
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- _glewInfo_GL_EXT_cull_vertex();
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_depth_bounds_test
- _glewInfo_GL_EXT_depth_bounds_test();
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- _glewInfo_GL_EXT_direct_state_access();
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- _glewInfo_GL_EXT_draw_buffers2();
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- _glewInfo_GL_EXT_draw_instanced();
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- _glewInfo_GL_EXT_draw_range_elements();
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- _glewInfo_GL_EXT_fog_coord();
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- _glewInfo_GL_EXT_fragment_lighting();
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- _glewInfo_GL_EXT_framebuffer_blit();
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- _glewInfo_GL_EXT_framebuffer_multisample();
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_object
- _glewInfo_GL_EXT_framebuffer_object();
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
- _glewInfo_GL_EXT_framebuffer_sRGB();
-#endif /* GL_EXT_framebuffer_sRGB */
-#ifdef GL_EXT_geometry_shader4
- _glewInfo_GL_EXT_geometry_shader4();
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- _glewInfo_GL_EXT_gpu_program_parameters();
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- _glewInfo_GL_EXT_gpu_shader4();
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- _glewInfo_GL_EXT_histogram();
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
- _glewInfo_GL_EXT_index_array_formats();
-#endif /* GL_EXT_index_array_formats */
-#ifdef GL_EXT_index_func
- _glewInfo_GL_EXT_index_func();
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- _glewInfo_GL_EXT_index_material();
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
- _glewInfo_GL_EXT_index_texture();
-#endif /* GL_EXT_index_texture */
-#ifdef GL_EXT_light_texture
- _glewInfo_GL_EXT_light_texture();
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
- _glewInfo_GL_EXT_misc_attribute();
-#endif /* GL_EXT_misc_attribute */
-#ifdef GL_EXT_multi_draw_arrays
- _glewInfo_GL_EXT_multi_draw_arrays();
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- _glewInfo_GL_EXT_multisample();
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
- _glewInfo_GL_EXT_packed_depth_stencil();
-#endif /* GL_EXT_packed_depth_stencil */
-#ifdef GL_EXT_packed_float
- _glewInfo_GL_EXT_packed_float();
-#endif /* GL_EXT_packed_float */
-#ifdef GL_EXT_packed_pixels
- _glewInfo_GL_EXT_packed_pixels();
-#endif /* GL_EXT_packed_pixels */
-#ifdef GL_EXT_paletted_texture
- _glewInfo_GL_EXT_paletted_texture();
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
- _glewInfo_GL_EXT_pixel_buffer_object();
-#endif /* GL_EXT_pixel_buffer_object */
-#ifdef GL_EXT_pixel_transform
- _glewInfo_GL_EXT_pixel_transform();
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
- _glewInfo_GL_EXT_pixel_transform_color_table();
-#endif /* GL_EXT_pixel_transform_color_table */
-#ifdef GL_EXT_point_parameters
- _glewInfo_GL_EXT_point_parameters();
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- _glewInfo_GL_EXT_polygon_offset();
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_provoking_vertex
- _glewInfo_GL_EXT_provoking_vertex();
-#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_rescale_normal
- _glewInfo_GL_EXT_rescale_normal();
-#endif /* GL_EXT_rescale_normal */
-#ifdef GL_EXT_scene_marker
- _glewInfo_GL_EXT_scene_marker();
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- _glewInfo_GL_EXT_secondary_color();
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_shader_objects
- _glewInfo_GL_EXT_separate_shader_objects();
-#endif /* GL_EXT_separate_shader_objects */
-#ifdef GL_EXT_separate_specular_color
- _glewInfo_GL_EXT_separate_specular_color();
-#endif /* GL_EXT_separate_specular_color */
-#ifdef GL_EXT_shader_image_load_store
- _glewInfo_GL_EXT_shader_image_load_store();
-#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_shadow_funcs
- _glewInfo_GL_EXT_shadow_funcs();
-#endif /* GL_EXT_shadow_funcs */
-#ifdef GL_EXT_shared_texture_palette
- _glewInfo_GL_EXT_shared_texture_palette();
-#endif /* GL_EXT_shared_texture_palette */
-#ifdef GL_EXT_stencil_clear_tag
- _glewInfo_GL_EXT_stencil_clear_tag();
-#endif /* GL_EXT_stencil_clear_tag */
-#ifdef GL_EXT_stencil_two_side
- _glewInfo_GL_EXT_stencil_two_side();
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
- _glewInfo_GL_EXT_stencil_wrap();
-#endif /* GL_EXT_stencil_wrap */
-#ifdef GL_EXT_subtexture
- _glewInfo_GL_EXT_subtexture();
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
- _glewInfo_GL_EXT_texture();
-#endif /* GL_EXT_texture */
-#ifdef GL_EXT_texture3D
- _glewInfo_GL_EXT_texture3D();
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- _glewInfo_GL_EXT_texture_array();
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- _glewInfo_GL_EXT_texture_buffer_object();
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
- _glewInfo_GL_EXT_texture_compression_dxt1();
-#endif /* GL_EXT_texture_compression_dxt1 */
-#ifdef GL_EXT_texture_compression_latc
- _glewInfo_GL_EXT_texture_compression_latc();
-#endif /* GL_EXT_texture_compression_latc */
-#ifdef GL_EXT_texture_compression_rgtc
- _glewInfo_GL_EXT_texture_compression_rgtc();
-#endif /* GL_EXT_texture_compression_rgtc */
-#ifdef GL_EXT_texture_compression_s3tc
- _glewInfo_GL_EXT_texture_compression_s3tc();
-#endif /* GL_EXT_texture_compression_s3tc */
-#ifdef GL_EXT_texture_cube_map
- _glewInfo_GL_EXT_texture_cube_map();
-#endif /* GL_EXT_texture_cube_map */
-#ifdef GL_EXT_texture_edge_clamp
- _glewInfo_GL_EXT_texture_edge_clamp();
-#endif /* GL_EXT_texture_edge_clamp */
-#ifdef GL_EXT_texture_env
- _glewInfo_GL_EXT_texture_env();
-#endif /* GL_EXT_texture_env */
-#ifdef GL_EXT_texture_env_add
- _glewInfo_GL_EXT_texture_env_add();
-#endif /* GL_EXT_texture_env_add */
-#ifdef GL_EXT_texture_env_combine
- _glewInfo_GL_EXT_texture_env_combine();
-#endif /* GL_EXT_texture_env_combine */
-#ifdef GL_EXT_texture_env_dot3
- _glewInfo_GL_EXT_texture_env_dot3();
-#endif /* GL_EXT_texture_env_dot3 */
-#ifdef GL_EXT_texture_filter_anisotropic
- _glewInfo_GL_EXT_texture_filter_anisotropic();
-#endif /* GL_EXT_texture_filter_anisotropic */
-#ifdef GL_EXT_texture_integer
- _glewInfo_GL_EXT_texture_integer();
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
- _glewInfo_GL_EXT_texture_lod_bias();
-#endif /* GL_EXT_texture_lod_bias */
-#ifdef GL_EXT_texture_mirror_clamp
- _glewInfo_GL_EXT_texture_mirror_clamp();
-#endif /* GL_EXT_texture_mirror_clamp */
-#ifdef GL_EXT_texture_object
- _glewInfo_GL_EXT_texture_object();
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- _glewInfo_GL_EXT_texture_perturb_normal();
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
- _glewInfo_GL_EXT_texture_rectangle();
-#endif /* GL_EXT_texture_rectangle */
-#ifdef GL_EXT_texture_sRGB
- _glewInfo_GL_EXT_texture_sRGB();
-#endif /* GL_EXT_texture_sRGB */
-#ifdef GL_EXT_texture_shared_exponent
- _glewInfo_GL_EXT_texture_shared_exponent();
-#endif /* GL_EXT_texture_shared_exponent */
-#ifdef GL_EXT_texture_snorm
- _glewInfo_GL_EXT_texture_snorm();
-#endif /* GL_EXT_texture_snorm */
-#ifdef GL_EXT_texture_swizzle
- _glewInfo_GL_EXT_texture_swizzle();
-#endif /* GL_EXT_texture_swizzle */
-#ifdef GL_EXT_timer_query
- _glewInfo_GL_EXT_timer_query();
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- _glewInfo_GL_EXT_transform_feedback();
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- _glewInfo_GL_EXT_vertex_array();
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
- _glewInfo_GL_EXT_vertex_array_bgra();
-#endif /* GL_EXT_vertex_array_bgra */
-#ifdef GL_EXT_vertex_attrib_64bit
- _glewInfo_GL_EXT_vertex_attrib_64bit();
-#endif /* GL_EXT_vertex_attrib_64bit */
-#ifdef GL_EXT_vertex_shader
- _glewInfo_GL_EXT_vertex_shader();
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- _glewInfo_GL_EXT_vertex_weighting();
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_GREMEDY_frame_terminator
- _glewInfo_GL_GREMEDY_frame_terminator();
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- _glewInfo_GL_GREMEDY_string_marker();
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
- _glewInfo_GL_HP_convolution_border_modes();
-#endif /* GL_HP_convolution_border_modes */
-#ifdef GL_HP_image_transform
- _glewInfo_GL_HP_image_transform();
-#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
- _glewInfo_GL_HP_occlusion_test();
-#endif /* GL_HP_occlusion_test */
-#ifdef GL_HP_texture_lighting
- _glewInfo_GL_HP_texture_lighting();
-#endif /* GL_HP_texture_lighting */
-#ifdef GL_IBM_cull_vertex
- _glewInfo_GL_IBM_cull_vertex();
-#endif /* GL_IBM_cull_vertex */
-#ifdef GL_IBM_multimode_draw_arrays
- _glewInfo_GL_IBM_multimode_draw_arrays();
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
- _glewInfo_GL_IBM_rasterpos_clip();
-#endif /* GL_IBM_rasterpos_clip */
-#ifdef GL_IBM_static_data
- _glewInfo_GL_IBM_static_data();
-#endif /* GL_IBM_static_data */
-#ifdef GL_IBM_texture_mirrored_repeat
- _glewInfo_GL_IBM_texture_mirrored_repeat();
-#endif /* GL_IBM_texture_mirrored_repeat */
-#ifdef GL_IBM_vertex_array_lists
- _glewInfo_GL_IBM_vertex_array_lists();
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
- _glewInfo_GL_INGR_color_clamp();
-#endif /* GL_INGR_color_clamp */
-#ifdef GL_INGR_interlace_read
- _glewInfo_GL_INGR_interlace_read();
-#endif /* GL_INGR_interlace_read */
-#ifdef GL_INTEL_parallel_arrays
- _glewInfo_GL_INTEL_parallel_arrays();
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_texture_scissor
- _glewInfo_GL_INTEL_texture_scissor();
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KTX_buffer_region
- _glewInfo_GL_KTX_buffer_region();
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
- _glewInfo_GL_MESAX_texture_stack();
-#endif /* GL_MESAX_texture_stack */
-#ifdef GL_MESA_pack_invert
- _glewInfo_GL_MESA_pack_invert();
-#endif /* GL_MESA_pack_invert */
-#ifdef GL_MESA_resize_buffers
- _glewInfo_GL_MESA_resize_buffers();
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- _glewInfo_GL_MESA_window_pos();
-#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
- _glewInfo_GL_MESA_ycbcr_texture();
-#endif /* GL_MESA_ycbcr_texture */
-#ifdef GL_NV_blend_square
- _glewInfo_GL_NV_blend_square();
-#endif /* GL_NV_blend_square */
-#ifdef GL_NV_conditional_render
- _glewInfo_GL_NV_conditional_render();
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_copy_depth_to_color
- _glewInfo_GL_NV_copy_depth_to_color();
-#endif /* GL_NV_copy_depth_to_color */
-#ifdef GL_NV_copy_image
- _glewInfo_GL_NV_copy_image();
-#endif /* GL_NV_copy_image */
-#ifdef GL_NV_depth_buffer_float
- _glewInfo_GL_NV_depth_buffer_float();
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
- _glewInfo_GL_NV_depth_clamp();
-#endif /* GL_NV_depth_clamp */
-#ifdef GL_NV_depth_range_unclamped
- _glewInfo_GL_NV_depth_range_unclamped();
-#endif /* GL_NV_depth_range_unclamped */
-#ifdef GL_NV_evaluators
- _glewInfo_GL_NV_evaluators();
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- _glewInfo_GL_NV_explicit_multisample();
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- _glewInfo_GL_NV_fence();
-#endif /* GL_NV_fence */
-#ifdef GL_NV_float_buffer
- _glewInfo_GL_NV_float_buffer();
-#endif /* GL_NV_float_buffer */
-#ifdef GL_NV_fog_distance
- _glewInfo_GL_NV_fog_distance();
-#endif /* GL_NV_fog_distance */
-#ifdef GL_NV_fragment_program
- _glewInfo_GL_NV_fragment_program();
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
- _glewInfo_GL_NV_fragment_program2();
-#endif /* GL_NV_fragment_program2 */
-#ifdef GL_NV_fragment_program4
- _glewInfo_GL_NV_fragment_program4();
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_fragment_program_option
- _glewInfo_GL_NV_fragment_program_option();
-#endif /* GL_NV_fragment_program_option */
-#ifdef GL_NV_framebuffer_multisample_coverage
- _glewInfo_GL_NV_framebuffer_multisample_coverage();
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- _glewInfo_GL_NV_geometry_program4();
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
- _glewInfo_GL_NV_geometry_shader4();
-#endif /* GL_NV_geometry_shader4 */
-#ifdef GL_NV_gpu_program4
- _glewInfo_GL_NV_gpu_program4();
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_program5
- _glewInfo_GL_NV_gpu_program5();
-#endif /* GL_NV_gpu_program5 */
-#ifdef GL_NV_gpu_program_fp64
- _glewInfo_GL_NV_gpu_program_fp64();
-#endif /* GL_NV_gpu_program_fp64 */
-#ifdef GL_NV_gpu_shader5
- _glewInfo_GL_NV_gpu_shader5();
-#endif /* GL_NV_gpu_shader5 */
-#ifdef GL_NV_half_float
- _glewInfo_GL_NV_half_float();
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_light_max_exponent
- _glewInfo_GL_NV_light_max_exponent();
-#endif /* GL_NV_light_max_exponent */
-#ifdef GL_NV_multisample_filter_hint
- _glewInfo_GL_NV_multisample_filter_hint();
-#endif /* GL_NV_multisample_filter_hint */
-#ifdef GL_NV_occlusion_query
- _glewInfo_GL_NV_occlusion_query();
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
- _glewInfo_GL_NV_packed_depth_stencil();
-#endif /* GL_NV_packed_depth_stencil */
-#ifdef GL_NV_parameter_buffer_object
- _glewInfo_GL_NV_parameter_buffer_object();
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_parameter_buffer_object2
- _glewInfo_GL_NV_parameter_buffer_object2();
-#endif /* GL_NV_parameter_buffer_object2 */
-#ifdef GL_NV_pixel_data_range
- _glewInfo_GL_NV_pixel_data_range();
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- _glewInfo_GL_NV_point_sprite();
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- _glewInfo_GL_NV_present_video();
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- _glewInfo_GL_NV_primitive_restart();
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- _glewInfo_GL_NV_register_combiners();
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- _glewInfo_GL_NV_register_combiners2();
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_shader_buffer_load
- _glewInfo_GL_NV_shader_buffer_load();
-#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_tessellation_program5
- _glewInfo_GL_NV_tessellation_program5();
-#endif /* GL_NV_tessellation_program5 */
-#ifdef GL_NV_texgen_emboss
- _glewInfo_GL_NV_texgen_emboss();
-#endif /* GL_NV_texgen_emboss */
-#ifdef GL_NV_texgen_reflection
- _glewInfo_GL_NV_texgen_reflection();
-#endif /* GL_NV_texgen_reflection */
-#ifdef GL_NV_texture_barrier
- _glewInfo_GL_NV_texture_barrier();
-#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_compression_vtc
- _glewInfo_GL_NV_texture_compression_vtc();
-#endif /* GL_NV_texture_compression_vtc */
-#ifdef GL_NV_texture_env_combine4
- _glewInfo_GL_NV_texture_env_combine4();
-#endif /* GL_NV_texture_env_combine4 */
-#ifdef GL_NV_texture_expand_normal
- _glewInfo_GL_NV_texture_expand_normal();
-#endif /* GL_NV_texture_expand_normal */
-#ifdef GL_NV_texture_rectangle
- _glewInfo_GL_NV_texture_rectangle();
-#endif /* GL_NV_texture_rectangle */
-#ifdef GL_NV_texture_shader
- _glewInfo_GL_NV_texture_shader();
-#endif /* GL_NV_texture_shader */
-#ifdef GL_NV_texture_shader2
- _glewInfo_GL_NV_texture_shader2();
-#endif /* GL_NV_texture_shader2 */
-#ifdef GL_NV_texture_shader3
- _glewInfo_GL_NV_texture_shader3();
-#endif /* GL_NV_texture_shader3 */
-#ifdef GL_NV_transform_feedback
- _glewInfo_GL_NV_transform_feedback();
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_transform_feedback2
- _glewInfo_GL_NV_transform_feedback2();
-#endif /* GL_NV_transform_feedback2 */
-#ifdef GL_NV_vertex_array_range
- _glewInfo_GL_NV_vertex_array_range();
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
- _glewInfo_GL_NV_vertex_array_range2();
-#endif /* GL_NV_vertex_array_range2 */
-#ifdef GL_NV_vertex_attrib_integer_64bit
- _glewInfo_GL_NV_vertex_attrib_integer_64bit();
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-#ifdef GL_NV_vertex_buffer_unified_memory
- _glewInfo_GL_NV_vertex_buffer_unified_memory();
-#endif /* GL_NV_vertex_buffer_unified_memory */
-#ifdef GL_NV_vertex_program
- _glewInfo_GL_NV_vertex_program();
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
- _glewInfo_GL_NV_vertex_program1_1();
-#endif /* GL_NV_vertex_program1_1 */
-#ifdef GL_NV_vertex_program2
- _glewInfo_GL_NV_vertex_program2();
-#endif /* GL_NV_vertex_program2 */
-#ifdef GL_NV_vertex_program2_option
- _glewInfo_GL_NV_vertex_program2_option();
-#endif /* GL_NV_vertex_program2_option */
-#ifdef GL_NV_vertex_program3
- _glewInfo_GL_NV_vertex_program3();
-#endif /* GL_NV_vertex_program3 */
-#ifdef GL_NV_vertex_program4
- _glewInfo_GL_NV_vertex_program4();
-#endif /* GL_NV_vertex_program4 */
-#ifdef GL_OES_byte_coordinates
- _glewInfo_GL_OES_byte_coordinates();
-#endif /* GL_OES_byte_coordinates */
-#ifdef GL_OES_compressed_paletted_texture
- _glewInfo_GL_OES_compressed_paletted_texture();
-#endif /* GL_OES_compressed_paletted_texture */
-#ifdef GL_OES_read_format
- _glewInfo_GL_OES_read_format();
-#endif /* GL_OES_read_format */
-#ifdef GL_OES_single_precision
- _glewInfo_GL_OES_single_precision();
-#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
- _glewInfo_GL_OML_interlace();
-#endif /* GL_OML_interlace */
-#ifdef GL_OML_resample
- _glewInfo_GL_OML_resample();
-#endif /* GL_OML_resample */
-#ifdef GL_OML_subsample
- _glewInfo_GL_OML_subsample();
-#endif /* GL_OML_subsample */
-#ifdef GL_PGI_misc_hints
- _glewInfo_GL_PGI_misc_hints();
-#endif /* GL_PGI_misc_hints */
-#ifdef GL_PGI_vertex_hints
- _glewInfo_GL_PGI_vertex_hints();
-#endif /* GL_PGI_vertex_hints */
-#ifdef GL_REND_screen_coordinates
- _glewInfo_GL_REND_screen_coordinates();
-#endif /* GL_REND_screen_coordinates */
-#ifdef GL_S3_s3tc
- _glewInfo_GL_S3_s3tc();
-#endif /* GL_S3_s3tc */
-#ifdef GL_SGIS_color_range
- _glewInfo_GL_SGIS_color_range();
-#endif /* GL_SGIS_color_range */
-#ifdef GL_SGIS_detail_texture
- _glewInfo_GL_SGIS_detail_texture();
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- _glewInfo_GL_SGIS_fog_function();
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
- _glewInfo_GL_SGIS_generate_mipmap();
-#endif /* GL_SGIS_generate_mipmap */
-#ifdef GL_SGIS_multisample
- _glewInfo_GL_SGIS_multisample();
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
- _glewInfo_GL_SGIS_pixel_texture();
-#endif /* GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_point_line_texgen
- _glewInfo_GL_SGIS_point_line_texgen();
-#endif /* GL_SGIS_point_line_texgen */
-#ifdef GL_SGIS_sharpen_texture
- _glewInfo_GL_SGIS_sharpen_texture();
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- _glewInfo_GL_SGIS_texture4D();
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
- _glewInfo_GL_SGIS_texture_border_clamp();
-#endif /* GL_SGIS_texture_border_clamp */
-#ifdef GL_SGIS_texture_edge_clamp
- _glewInfo_GL_SGIS_texture_edge_clamp();
-#endif /* GL_SGIS_texture_edge_clamp */
-#ifdef GL_SGIS_texture_filter4
- _glewInfo_GL_SGIS_texture_filter4();
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
- _glewInfo_GL_SGIS_texture_lod();
-#endif /* GL_SGIS_texture_lod */
-#ifdef GL_SGIS_texture_select
- _glewInfo_GL_SGIS_texture_select();
-#endif /* GL_SGIS_texture_select */
-#ifdef GL_SGIX_async
- _glewInfo_GL_SGIX_async();
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
- _glewInfo_GL_SGIX_async_histogram();
-#endif /* GL_SGIX_async_histogram */
-#ifdef GL_SGIX_async_pixel
- _glewInfo_GL_SGIX_async_pixel();
-#endif /* GL_SGIX_async_pixel */
-#ifdef GL_SGIX_blend_alpha_minmax
- _glewInfo_GL_SGIX_blend_alpha_minmax();
-#endif /* GL_SGIX_blend_alpha_minmax */
-#ifdef GL_SGIX_clipmap
- _glewInfo_GL_SGIX_clipmap();
-#endif /* GL_SGIX_clipmap */
-#ifdef GL_SGIX_convolution_accuracy
- _glewInfo_GL_SGIX_convolution_accuracy();
-#endif /* GL_SGIX_convolution_accuracy */
-#ifdef GL_SGIX_depth_texture
- _glewInfo_GL_SGIX_depth_texture();
-#endif /* GL_SGIX_depth_texture */
-#ifdef GL_SGIX_flush_raster
- _glewInfo_GL_SGIX_flush_raster();
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
- _glewInfo_GL_SGIX_fog_offset();
-#endif /* GL_SGIX_fog_offset */
-#ifdef GL_SGIX_fog_texture
- _glewInfo_GL_SGIX_fog_texture();
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- _glewInfo_GL_SGIX_fragment_specular_lighting();
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- _glewInfo_GL_SGIX_framezoom();
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
- _glewInfo_GL_SGIX_interlace();
-#endif /* GL_SGIX_interlace */
-#ifdef GL_SGIX_ir_instrument1
- _glewInfo_GL_SGIX_ir_instrument1();
-#endif /* GL_SGIX_ir_instrument1 */
-#ifdef GL_SGIX_list_priority
- _glewInfo_GL_SGIX_list_priority();
-#endif /* GL_SGIX_list_priority */
-#ifdef GL_SGIX_pixel_texture
- _glewInfo_GL_SGIX_pixel_texture();
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
- _glewInfo_GL_SGIX_pixel_texture_bits();
-#endif /* GL_SGIX_pixel_texture_bits */
-#ifdef GL_SGIX_reference_plane
- _glewInfo_GL_SGIX_reference_plane();
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
- _glewInfo_GL_SGIX_resample();
-#endif /* GL_SGIX_resample */
-#ifdef GL_SGIX_shadow
- _glewInfo_GL_SGIX_shadow();
-#endif /* GL_SGIX_shadow */
-#ifdef GL_SGIX_shadow_ambient
- _glewInfo_GL_SGIX_shadow_ambient();
-#endif /* GL_SGIX_shadow_ambient */
-#ifdef GL_SGIX_sprite
- _glewInfo_GL_SGIX_sprite();
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- _glewInfo_GL_SGIX_tag_sample_buffer();
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
- _glewInfo_GL_SGIX_texture_add_env();
-#endif /* GL_SGIX_texture_add_env */
-#ifdef GL_SGIX_texture_coordinate_clamp
- _glewInfo_GL_SGIX_texture_coordinate_clamp();
-#endif /* GL_SGIX_texture_coordinate_clamp */
-#ifdef GL_SGIX_texture_lod_bias
- _glewInfo_GL_SGIX_texture_lod_bias();
-#endif /* GL_SGIX_texture_lod_bias */
-#ifdef GL_SGIX_texture_multi_buffer
- _glewInfo_GL_SGIX_texture_multi_buffer();
-#endif /* GL_SGIX_texture_multi_buffer */
-#ifdef GL_SGIX_texture_range
- _glewInfo_GL_SGIX_texture_range();
-#endif /* GL_SGIX_texture_range */
-#ifdef GL_SGIX_texture_scale_bias
- _glewInfo_GL_SGIX_texture_scale_bias();
-#endif /* GL_SGIX_texture_scale_bias */
-#ifdef GL_SGIX_vertex_preclip
- _glewInfo_GL_SGIX_vertex_preclip();
-#endif /* GL_SGIX_vertex_preclip */
-#ifdef GL_SGIX_vertex_preclip_hint
- _glewInfo_GL_SGIX_vertex_preclip_hint();
-#endif /* GL_SGIX_vertex_preclip_hint */
-#ifdef GL_SGIX_ycrcb
- _glewInfo_GL_SGIX_ycrcb();
-#endif /* GL_SGIX_ycrcb */
-#ifdef GL_SGI_color_matrix
- _glewInfo_GL_SGI_color_matrix();
-#endif /* GL_SGI_color_matrix */
-#ifdef GL_SGI_color_table
- _glewInfo_GL_SGI_color_table();
-#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
- _glewInfo_GL_SGI_texture_color_table();
-#endif /* GL_SGI_texture_color_table */
-#ifdef GL_SUNX_constant_data
- _glewInfo_GL_SUNX_constant_data();
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
- _glewInfo_GL_SUN_convolution_border_modes();
-#endif /* GL_SUN_convolution_border_modes */
-#ifdef GL_SUN_global_alpha
- _glewInfo_GL_SUN_global_alpha();
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
- _glewInfo_GL_SUN_mesh_array();
-#endif /* GL_SUN_mesh_array */
-#ifdef GL_SUN_read_video_pixels
- _glewInfo_GL_SUN_read_video_pixels();
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
- _glewInfo_GL_SUN_slice_accum();
-#endif /* GL_SUN_slice_accum */
-#ifdef GL_SUN_triangle_list
- _glewInfo_GL_SUN_triangle_list();
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- _glewInfo_GL_SUN_vertex();
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
- _glewInfo_GL_WIN_phong_shading();
-#endif /* GL_WIN_phong_shading */
-#ifdef GL_WIN_specular_fog
- _glewInfo_GL_WIN_specular_fog();
-#endif /* GL_WIN_specular_fog */
-#ifdef GL_WIN_swap_hint
- _glewInfo_GL_WIN_swap_hint();
-#endif /* GL_WIN_swap_hint */
-}
-
-/* ------------------------------------------------------------------------ */
-
-#ifdef _WIN32
-
-static void wglewInfo ()
-{
-#ifdef WGL_3DFX_multisample
- _glewInfo_WGL_3DFX_multisample();
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- _glewInfo_WGL_3DL_stereo_control();
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_AMD_gpu_association
- _glewInfo_WGL_AMD_gpu_association();
-#endif /* WGL_AMD_gpu_association */
-#ifdef WGL_ARB_buffer_region
- _glewInfo_WGL_ARB_buffer_region();
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_create_context
- _glewInfo_WGL_ARB_create_context();
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
- _glewInfo_WGL_ARB_create_context_profile();
-#endif /* WGL_ARB_create_context_profile */
-#ifdef WGL_ARB_extensions_string
- _glewInfo_WGL_ARB_extensions_string();
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- _glewInfo_WGL_ARB_framebuffer_sRGB();
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- _glewInfo_WGL_ARB_make_current_read();
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- _glewInfo_WGL_ARB_multisample();
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- _glewInfo_WGL_ARB_pbuffer();
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- _glewInfo_WGL_ARB_pixel_format();
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- _glewInfo_WGL_ARB_pixel_format_float();
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- _glewInfo_WGL_ARB_render_texture();
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ATI_pixel_format_float
- _glewInfo_WGL_ATI_pixel_format_float();
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- _glewInfo_WGL_ATI_render_texture_rectangle();
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_depth_float
- _glewInfo_WGL_EXT_depth_float();
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- _glewInfo_WGL_EXT_display_color_table();
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- _glewInfo_WGL_EXT_extensions_string();
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- _glewInfo_WGL_EXT_framebuffer_sRGB();
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- _glewInfo_WGL_EXT_make_current_read();
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- _glewInfo_WGL_EXT_multisample();
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- _glewInfo_WGL_EXT_pbuffer();
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- _glewInfo_WGL_EXT_pixel_format();
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- _glewInfo_WGL_EXT_pixel_format_packed_float();
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- _glewInfo_WGL_EXT_swap_control();
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_I3D_digital_video_control
- _glewInfo_WGL_I3D_digital_video_control();
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- _glewInfo_WGL_I3D_gamma();
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- _glewInfo_WGL_I3D_genlock();
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- _glewInfo_WGL_I3D_image_buffer();
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- _glewInfo_WGL_I3D_swap_frame_lock();
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- _glewInfo_WGL_I3D_swap_frame_usage();
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_copy_image
- _glewInfo_WGL_NV_copy_image();
-#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_float_buffer
- _glewInfo_WGL_NV_float_buffer();
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- _glewInfo_WGL_NV_gpu_affinity();
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_present_video
- _glewInfo_WGL_NV_present_video();
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- _glewInfo_WGL_NV_render_depth_texture();
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- _glewInfo_WGL_NV_render_texture_rectangle();
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- _glewInfo_WGL_NV_swap_group();
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- _glewInfo_WGL_NV_vertex_array_range();
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_output
- _glewInfo_WGL_NV_video_output();
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- _glewInfo_WGL_OML_sync_control();
-#endif /* WGL_OML_sync_control */
-}
-
-#else /* _UNIX */
-
-static void glxewInfo ()
-{
-#ifdef GLX_VERSION_1_2
- _glewInfo_GLX_VERSION_1_2();
-#endif /* GLX_VERSION_1_2 */
-#ifdef GLX_VERSION_1_3
- _glewInfo_GLX_VERSION_1_3();
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_VERSION_1_4
- _glewInfo_GLX_VERSION_1_4();
-#endif /* GLX_VERSION_1_4 */
-#ifdef GLX_3DFX_multisample
- _glewInfo_GLX_3DFX_multisample();
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_ARB_create_context
- _glewInfo_GLX_ARB_create_context();
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
- _glewInfo_GLX_ARB_create_context_profile();
-#endif /* GLX_ARB_create_context_profile */
-#ifdef GLX_ARB_fbconfig_float
- _glewInfo_GLX_ARB_fbconfig_float();
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- _glewInfo_GLX_ARB_framebuffer_sRGB();
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- _glewInfo_GLX_ARB_get_proc_address();
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- _glewInfo_GLX_ARB_multisample();
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ARB_vertex_buffer_object
- _glewInfo_GLX_ARB_vertex_buffer_object();
-#endif /* GLX_ARB_vertex_buffer_object */
-#ifdef GLX_ATI_pixel_format_float
- _glewInfo_GLX_ATI_pixel_format_float();
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- _glewInfo_GLX_ATI_render_texture();
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_fbconfig_packed_float
- _glewInfo_GLX_EXT_fbconfig_packed_float();
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- _glewInfo_GLX_EXT_framebuffer_sRGB();
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- _glewInfo_GLX_EXT_import_context();
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
- _glewInfo_GLX_EXT_scene_marker();
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_swap_control
- _glewInfo_GLX_EXT_swap_control();
-#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_texture_from_pixmap
- _glewInfo_GLX_EXT_texture_from_pixmap();
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- _glewInfo_GLX_EXT_visual_info();
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- _glewInfo_GLX_EXT_visual_rating();
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_INTEL_swap_event
- _glewInfo_GLX_INTEL_swap_event();
-#endif /* GLX_INTEL_swap_event */
-#ifdef GLX_MESA_agp_offset
- _glewInfo_GLX_MESA_agp_offset();
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- _glewInfo_GLX_MESA_copy_sub_buffer();
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- _glewInfo_GLX_MESA_pixmap_colormap();
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_release_buffers
- _glewInfo_GLX_MESA_release_buffers();
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- _glewInfo_GLX_MESA_set_3dfx_mode();
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_NV_copy_image
- _glewInfo_GLX_NV_copy_image();
-#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_float_buffer
- _glewInfo_GLX_NV_float_buffer();
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_present_video
- _glewInfo_GLX_NV_present_video();
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_swap_group
- _glewInfo_GLX_NV_swap_group();
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- _glewInfo_GLX_NV_vertex_array_range();
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_output
- _glewInfo_GLX_NV_video_output();
-#endif /* GLX_NV_video_output */
-#ifdef GLX_OML_swap_method
- _glewInfo_GLX_OML_swap_method();
-#endif /* GLX_OML_swap_method */
-#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
-#include <inttypes.h>
- _glewInfo_GLX_OML_sync_control();
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- _glewInfo_GLX_SGIS_blended_overlay();
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- _glewInfo_GLX_SGIS_color_range();
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- _glewInfo_GLX_SGIS_multisample();
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- _glewInfo_GLX_SGIS_shared_multisample();
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- _glewInfo_GLX_SGIX_fbconfig();
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- _glewInfo_GLX_SGIX_hyperpipe();
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- _glewInfo_GLX_SGIX_pbuffer();
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- _glewInfo_GLX_SGIX_swap_barrier();
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- _glewInfo_GLX_SGIX_swap_group();
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- _glewInfo_GLX_SGIX_video_resize();
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- _glewInfo_GLX_SGIX_visual_select_group();
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- _glewInfo_GLX_SGI_cushion();
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- _glewInfo_GLX_SGI_make_current_read();
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- _glewInfo_GLX_SGI_swap_control();
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- _glewInfo_GLX_SGI_video_sync();
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- _glewInfo_GLX_SUN_get_transparent_index();
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- _glewInfo_GLX_SUN_video_resize();
-#endif /* GLX_SUN_video_resize */
-}
-
-#endif /* _WIN32 */
-
-/* ------------------------------------------------------------------------ */
-
-#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-int main (int argc, char** argv)
-#else
-int main (void)
-#endif
-{
- GLuint err;
-
-#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
- char* display = NULL;
- int visual = -1;
-
- if (glewParseArgs(argc-1, argv+1, &display, &visual))
- {
-#if defined(_WIN32)
- fprintf(stderr, "Usage: glewinfo [-pf <id>]\n");
-#else
- fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n");
-#endif
- return 1;
- }
-#endif
-
-#if defined(_WIN32)
- if (GL_TRUE == glewCreateContext(&visual))
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
- if (GL_TRUE == glewCreateContext())
-#else
- if (GL_TRUE == glewCreateContext(display, &visual))
-#endif
- {
- fprintf(stderr, "Error: glewCreateContext failed\n");
- glewDestroyContext();
- return 1;
- }
- glewExperimental = GL_TRUE;
-#ifdef GLEW_MX
- err = glewContextInit(glewGetContext());
-#ifdef _WIN32
- err = err || wglewContextInit(wglewGetContext());
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
- err = err || glxewContextInit(glxewGetContext());
-#endif
-
-#else
- err = glewInit();
-#endif
- if (GLEW_OK != err)
- {
- fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
- glewDestroyContext();
- return 1;
- }
-#if defined(_WIN32)
- f = fopen("glewinfo.txt", "w");
- if (f == NULL) f = stdout;
-#else
- f = stdout;
-#endif
- fprintf(f, "---------------------------\n");
- fprintf(f, " GLEW Extension Info\n");
- fprintf(f, "---------------------------\n\n");
- fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION));
-#if defined(_WIN32)
- fprintf(f, "Reporting capabilities of pixelformat %d\n", visual);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
- fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n",
- display == NULL ? getenv("DISPLAY") : display, visual);
-#endif
- fprintf(f, "Running on a %s from %s\n",
- glGetString(GL_RENDERER), glGetString(GL_VENDOR));
- fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION));
- glewInfo();
-#if defined(_WIN32)
- wglewInfo();
-#else
- glxewInfo();
-#endif
- if (f != stdout) fclose(f);
- glewDestroyContext();
- return 0;
-}
-
-/* ------------------------------------------------------------------------ */
-
-#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual)
-{
- int p = 0;
- while (p < argc)
- {
-#if defined(_WIN32)
- if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
- {
- if (++p >= argc) return GL_TRUE;
- *display = 0;
- *visual = strtol(argv[p++], NULL, 0);
- }
- else
- return GL_TRUE;
-#else
- if (!strcmp(argv[p], "-display"))
- {
- if (++p >= argc) return GL_TRUE;
- *display = argv[p++];
- }
- else if (!strcmp(argv[p], "-visual"))
- {
- if (++p >= argc) return GL_TRUE;
- *visual = (int)strtol(argv[p++], NULL, 0);
- }
- else
- return GL_TRUE;
-#endif
- }
- return GL_FALSE;
-}
-#endif
-
-/* ------------------------------------------------------------------------ */
-
-#if defined(_WIN32)
-
-HWND wnd = NULL;
-HDC dc = NULL;
-HGLRC rc = NULL;
-
-GLboolean glewCreateContext (int* pixelformat)
-{
- WNDCLASS wc;
- PIXELFORMATDESCRIPTOR pfd;
- /* register window class */
- ZeroMemory(&wc, sizeof(WNDCLASS));
- wc.hInstance = GetModuleHandle(NULL);
- wc.lpfnWndProc = DefWindowProc;
- wc.lpszClassName = "GLEW";
- if (0 == RegisterClass(&wc)) return GL_TRUE;
- /* create window */
- wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL);
- if (NULL == wnd) return GL_TRUE;
- /* get the device context */
- dc = GetDC(wnd);
- if (NULL == dc) return GL_TRUE;
- /* find pixel format */
- ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
- if (*pixelformat == -1) /* find default */
- {
- pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
- pfd.nVersion = 1;
- pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
- *pixelformat = ChoosePixelFormat(dc, &pfd);
- if (*pixelformat == 0) return GL_TRUE;
- }
- /* set the pixel format for the dc */
- if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE;
- /* create rendering context */
- rc = wglCreateContext(dc);
- if (NULL == rc) return GL_TRUE;
- if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE;
- return GL_FALSE;
-}
-
-void glewDestroyContext ()
-{
- if (NULL != rc) wglMakeCurrent(NULL, NULL);
- if (NULL != rc) wglDeleteContext(rc);
- if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc);
- if (NULL != wnd) DestroyWindow(wnd);
- UnregisterClass("GLEW", GetModuleHandle(NULL));
-}
-
-/* ------------------------------------------------------------------------ */
-
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-
-#include <AGL/agl.h>
-
-AGLContext ctx, octx;
-
-GLboolean glewCreateContext ()
-{
- int attrib[] = { AGL_RGBA, AGL_NONE };
- AGLPixelFormat pf;
- /*int major, minor;
- SetPortWindowPort(wnd);
- aglGetVersion(&major, &minor);
- fprintf(stderr, "GL %d.%d\n", major, minor);*/
- pf = aglChoosePixelFormat(NULL, 0, attrib);
- if (NULL == pf) return GL_TRUE;
- ctx = aglCreateContext(pf, NULL);
- if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
- aglDestroyPixelFormat(pf);
- /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
- octx = aglGetCurrentContext();
- if (GL_FALSE == aglSetCurrentContext(ctx)) return GL_TRUE;
- return GL_FALSE;
-}
-
-void glewDestroyContext ()
-{
- aglSetCurrentContext(octx);
- if (NULL != ctx) aglDestroyContext(ctx);
-}
-
-/* ------------------------------------------------------------------------ */
-
-#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
-
-Display* dpy = NULL;
-XVisualInfo* vi = NULL;
-XVisualInfo* vis = NULL;
-GLXContext ctx = NULL;
-Window wnd = 0;
-Colormap cmap = 0;
-
-GLboolean glewCreateContext (const char* display, int* visual)
-{
- int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
- int erb, evb;
- XSetWindowAttributes swa;
- /* open display */
- dpy = XOpenDisplay(display);
- if (NULL == dpy) return GL_TRUE;
- /* query for glx */
- if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE;
- /* choose visual */
- if (*visual == -1)
- {
- vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib);
- if (NULL == vi) return GL_TRUE;
- *visual = (int)XVisualIDFromVisual(vi->visual);
- }
- else
- {
- int n_vis, i;
- vis = XGetVisualInfo(dpy, 0, NULL, &n_vis);
- for (i=0; i<n_vis; i++)
- {
- if ((int)XVisualIDFromVisual(vis[i].visual) == *visual)
- vi = &vis[i];
- }
- if (vi == NULL) return GL_TRUE;
- }
- /* create context */
- ctx = glXCreateContext(dpy, vi, None, True);
- if (NULL == ctx) return GL_TRUE;
- /* create window */
- /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
- cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
- swa.border_pixel = 0;
- swa.colormap = cmap;
- wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
- 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual,
- CWBorderPixel | CWColormap, &swa);
- /* make context current */
- if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE;
- return GL_FALSE;
-}
-
-void glewDestroyContext ()
-{
- if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx);
- if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd);
- if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap);
- if (NULL != vis)
- XFree(vis);
- else if (NULL != vi)
- XFree(vi);
- if (NULL != dpy) XCloseDisplay(dpy);
-}
-
-#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
diff --git a/src/glew/visualinfo.c b/src/glew/visualinfo.c
deleted file mode 100644
index f3ae91f2b4..0000000000
--- a/src/glew/visualinfo.c
+++ /dev/null
@@ -1,1173 +0,0 @@
-/*
-** visualinfo.c
-**
-** Copyright (C) Nate Robins, 1997
-** Michael Wimmer, 1999
-** Milan Ikits, 2002-2008
-**
-** visualinfo is a small utility that displays all available visuals,
-** aka. pixelformats, in an OpenGL system along with renderer version
-** information. It shows a table of all the visuals that support OpenGL
-** along with their capabilities. The format of the table is similar to
-** that of glxinfo on Unix systems:
-**
-** visual ~= pixel format descriptor
-** id = visual id (integer from 1 - max visuals)
-** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap)
-** ac = acceleration (ge: generic, fu: full, no: none)
-** fm = format (i: integer, f: float, c: color index)
-** db = double buffer (y = yes)
-** sw = swap method (x: exchange, c: copy, u: undefined)
-** st = stereo (y = yes)
-** sz = total # bits
-** r = # bits of red
-** g = # bits of green
-** b = # bits of blue
-** a = # bits of alpha
-** axbf = # aux buffers
-** dpth = # bits of depth
-** stcl = # bits of stencil
-*/
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <GL/glew.h>
-#if defined(_WIN32)
-#include <GL/wglew.h>
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-#include <AGL/agl.h>
-#else
-#include <GL/glxew.h>
-#endif
-
-#ifdef GLEW_MX
-GLEWContext _glewctx;
-# define glewGetContext() (&_glewctx)
-# ifdef _WIN32
-WGLEWContext _wglewctx;
-# define wglewGetContext() (&_wglewctx)
-# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-GLXEWContext _glxewctx;
-# define glxewGetContext() (&_glxewctx)
-# endif
-#endif /* GLEW_MX */
-
-typedef struct GLContextStruct
-{
-#ifdef _WIN32
- HWND wnd;
- HDC dc;
- HGLRC rc;
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
- AGLContext ctx, octx;
-#else
- Display* dpy;
- XVisualInfo* vi;
- GLXContext ctx;
- Window wnd;
- Colormap cmap;
-#endif
-} GLContext;
-
-void InitContext (GLContext* ctx);
-GLboolean CreateContext (GLContext* ctx);
-void DestroyContext (GLContext* ctx);
-void VisualInfo (GLContext* ctx);
-void PrintExtensions (const char* s);
-GLboolean ParseArgs (int argc, char** argv);
-
-int showall = 0;
-int displaystdout = 0;
-int verbose = 0;
-int drawableonly = 0;
-
-char* display = NULL;
-int visual = -1;
-
-FILE* file = 0;
-GLContext ctx;
-
-int
-main (int argc, char** argv)
-{
- GLenum err;
-
- /* ---------------------------------------------------------------------- */
- /* parse arguments */
- if (GL_TRUE == ParseArgs(argc-1, argv+1))
- {
-#if defined(_WIN32)
- fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf <id>]\n");
- fprintf(stderr, " -a: show all visuals\n");
- fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n");
- fprintf(stderr, " -pf <id>: use given pixelformat\n");
- fprintf(stderr, " -h: this screen\n");
-#else
- fprintf(stderr, "Usage: visualinfo [-h] [-display <display>] [-visual <id>]\n");
- fprintf(stderr, " -h: this screen\n");
- fprintf(stderr, " -display <display>: use given display\n");
- fprintf(stderr, " -visual <id>: use given visual\n");
-#endif
- return 1;
- }
-
- /* ---------------------------------------------------------------------- */
- /* create OpenGL rendering context */
- InitContext(&ctx);
- if (GL_TRUE == CreateContext(&ctx))
- {
- fprintf(stderr, "Error: CreateContext failed\n");
- DestroyContext(&ctx);
- return 1;
- }
-
- /* ---------------------------------------------------------------------- */
- /* initialize GLEW */
- glewExperimental = GL_TRUE;
-#ifdef GLEW_MX
- err = glewContextInit(glewGetContext());
-# ifdef _WIN32
- err = err || wglewContextInit(wglewGetContext());
-# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
- err = err || glxewContextInit(glxewGetContext());
-# endif
-#else
- err = glewInit();
-#endif
- if (GLEW_OK != err)
- {
- fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
- DestroyContext(&ctx);
- return 1;
- }
-
- /* ---------------------------------------------------------------------- */
- /* open file */
-#if defined(_WIN32)
- if (!displaystdout)
- file = fopen("visualinfo.txt", "w");
- if (file == NULL)
- file = stdout;
-#else
- file = stdout;
-#endif
-
- /* ---------------------------------------------------------------------- */
- /* output header information */
- /* OpenGL extensions */
- fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR));
- fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER));
- fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION));
- fprintf(file, "OpenGL extensions (GL_): \n");
- PrintExtensions((char*)glGetString(GL_EXTENSIONS));
- /* GLU extensions */
- fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION));
- fprintf(file, "GLU extensions (GLU_): \n");
- PrintExtensions((char*)gluGetString(GLU_EXTENSIONS));
-
- /* ---------------------------------------------------------------------- */
- /* extensions string */
-#if defined(_WIN32)
- /* WGL extensions */
- if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string)
- {
- fprintf(file, "WGL extensions (WGL_): \n");
- PrintExtensions(wglGetExtensionsStringARB ?
- (char*)wglGetExtensionsStringARB(ctx.dc) :
- (char*)wglGetExtensionsStringEXT());
- }
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-
-#else
- /* GLX extensions */
- fprintf(file, "GLX extensions (GLX_): \n");
- PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(),
- DefaultScreen(glXGetCurrentDisplay())));
-#endif
-
- /* ---------------------------------------------------------------------- */
- /* enumerate all the formats */
- VisualInfo(&ctx);
-
- /* ---------------------------------------------------------------------- */
- /* release resources */
- DestroyContext(&ctx);
- if (file != stdout)
- fclose(file);
- return 0;
-}
-
-/* do the magic to separate all extensions with comma's, except
- for the last one that _may_ terminate in a space. */
-void PrintExtensions (const char* s)
-{
- char t[80];
- int i=0;
- char* p=0;
-
- t[79] = '\0';
- while (*s)
- {
- t[i++] = *s;
- if(*s == ' ')
- {
- if (*(s+1) != '\0') {
- t[i-1] = ',';
- t[i] = ' ';
- p = &t[i++];
- }
- else /* zoinks! last one terminated in a space! */
- {
- t[i-1] = '\0';
- }
- }
- if(i > 80 - 5)
- {
- *p = t[i] = '\0';
- fprintf(file, " %s\n", t);
- p++;
- i = (int)strlen(p);
- strcpy(t, p);
- }
- s++;
- }
- t[i] = '\0';
- fprintf(file, " %s.\n", t);
-}
-
-/* ---------------------------------------------------------------------- */
-
-#if defined(_WIN32)
-
-void
-VisualInfoARB (GLContext* ctx)
-{
- int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0;
- int i, pf, maxpf;
- unsigned int c;
-
- /* to get pbuffer capable pixel formats */
- attrib[0] = WGL_DRAW_TO_PBUFFER_ARB;
- attrib[1] = GL_TRUE;
- attrib[2] = 0;
- wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c);
- /* query number of pixel formats */
- attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB;
- wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value);
- maxpf = value[0];
- for (i=0; i<32; i++)
- value[i] = 0;
-
- attrib[0] = WGL_SUPPORT_OPENGL_ARB;
- attrib[1] = WGL_DRAW_TO_WINDOW_ARB;
- attrib[2] = WGL_DRAW_TO_BITMAP_ARB;
- attrib[3] = WGL_ACCELERATION_ARB;
- /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */
- attrib[4] = WGL_SWAP_METHOD_ARB;
- /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */
- attrib[5] = WGL_DOUBLE_BUFFER_ARB;
- attrib[6] = WGL_STEREO_ARB;
- attrib[7] = WGL_PIXEL_TYPE_ARB;
- /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB,
- WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */
- /* Color buffer information */
- attrib[8] = WGL_COLOR_BITS_ARB;
- attrib[9] = WGL_RED_BITS_ARB;
- attrib[10] = WGL_GREEN_BITS_ARB;
- attrib[11] = WGL_BLUE_BITS_ARB;
- attrib[12] = WGL_ALPHA_BITS_ARB;
- /* Accumulation buffer information */
- attrib[13] = WGL_ACCUM_BITS_ARB;
- attrib[14] = WGL_ACCUM_RED_BITS_ARB;
- attrib[15] = WGL_ACCUM_GREEN_BITS_ARB;
- attrib[16] = WGL_ACCUM_BLUE_BITS_ARB;
- attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB;
- /* Depth, stencil, and aux buffer information */
- attrib[18] = WGL_DEPTH_BITS_ARB;
- attrib[19] = WGL_STENCIL_BITS_ARB;
- attrib[20] = WGL_AUX_BUFFERS_ARB;
- /* Layer information */
- attrib[21] = WGL_NUMBER_OVERLAYS_ARB;
- attrib[22] = WGL_NUMBER_UNDERLAYS_ARB;
- attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB;
- attrib[24] = WGL_SAMPLES_ARB;
- attrib[25] = WGL_SUPPORT_GDI_ARB;
- n_attrib = 26;
- if (WGLEW_ARB_pbuffer)
- {
- attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB;
- n_pbuffer = n_attrib;
- n_attrib++;
- }
- if (WGLEW_NV_float_buffer)
- {
- attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV;
- n_float = n_attrib;
- n_attrib++;
- }
-
- if (!verbose)
- {
- /* print table header */
- fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
- fprintf(file, " | | visual | color | ax dp st | accum | layer |\n");
- fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n");
- fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
- /* loop through all the pixel formats */
- for(i = 1; i <= maxpf; i++)
- {
- wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value);
- /* only describe this format if it supports OpenGL */
- if (!value[0]) continue;
- /* by default show only fully accelerated window or pbuffer capable visuals */
- if (!showall
- && ((value[2] && !value[1])
- || (!WGLEW_ARB_pbuffer || !value[n_pbuffer])
- || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue;
- /* print out the information for this visual */
- /* visual id */
- fprintf(file, " |% 4d | ", i);
- /* visual type */
- if (value[1])
- {
- if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp ");
- else fprintf(file, "wn ");
- }
- else
- {
- if (value[2]) fprintf(file, "bm ");
- else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb ");
- }
- /* acceleration */
- fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" :
- value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" :
- value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". ");
- /* gdi support */
- fprintf(file, " %c ", value[25] ? 'y' : '.');
- /* format */
- if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f ");
- else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f ");
- else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i ");
- else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c ");
- /* double buffer */
- fprintf(file, " %c ", value[5] ? 'y' : '.');
- /* swap method */
- if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x ");
- else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c ");
- else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . ");
- else fprintf(file, " . ");
- /* stereo */
- fprintf(file, " %c ", value[6] ? 'y' : '.');
- /* multisample */
- if (value[24] > 0)
- fprintf(file, "%2d | ", value[24]);
- else
- fprintf(file, " . | ");
- /* color size */
- if (value[8]) fprintf(file, "%3d ", value[8]);
- else fprintf(file, " . ");
- /* red */
- if (value[9]) fprintf(file, "%2d ", value[9]);
- else fprintf(file, " . ");
- /* green */
- if (value[10]) fprintf(file, "%2d ", value[10]);
- else fprintf(file, " . ");
- /* blue */
- if (value[11]) fprintf(file, "%2d ", value[11]);
- else fprintf(file, " . ");
- /* alpha */
- if (value[12]) fprintf(file, "%2d | ", value[12]);
- else fprintf(file, " . | ");
- /* aux buffers */
- if (value[20]) fprintf(file, "%2d ", value[20]);
- else fprintf(file, " . ");
- /* depth */
- if (value[18]) fprintf(file, "%2d ", value[18]);
- else fprintf(file, " . ");
- /* stencil */
- if (value[19]) fprintf(file, "%2d | ", value[19]);
- else fprintf(file, " . | ");
- /* accum size */
- if (value[13]) fprintf(file, "%3d ", value[13]);
- else fprintf(file, " . ");
- /* accum red */
- if (value[14]) fprintf(file, "%2d ", value[14]);
- else fprintf(file, " . ");
- /* accum green */
- if (value[15]) fprintf(file, "%2d ", value[15]);
- else fprintf(file, " . ");
- /* accum blue */
- if (value[16]) fprintf(file, "%2d ", value[16]);
- else fprintf(file, " . ");
- /* accum alpha */
- if (value[17]) fprintf(file, "%2d | ", value[17]);
- else fprintf(file, " . | ");
- /* overlay */
- if (value[21]) fprintf(file, "%2d ", value[21]);
- else fprintf(file, " . ");
- /* underlay */
- if (value[22]) fprintf(file, "%2d ", value[22]);
- else fprintf(file, " . ");
- /* layer swap */
- if (value[23]) fprintf(file, "y ");
- else fprintf(file, " . ");
- fprintf(file, "|\n");
- }
- /* print table footer */
- fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
- fprintf(file, " | | visual | color | ax dp st | accum | layer |\n");
- fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n");
- fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
- }
- else /* verbose */
- {
-#if 0
- fprintf(file, "\n");
- /* loop through all the pixel formats */
- for(i = 1; i <= maxpf; i++)
- {
- DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- /* only describe this format if it supports OpenGL */
- if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
- || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue;
- fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits,
- pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor");
- fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO);
- fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED);
- fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
- fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits);
- fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits);
- fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0);
- fprintf(file, " Opaque.\n");
- }
-#endif
- }
-}
-
-void
-VisualInfoGDI (GLContext* ctx)
-{
- int i, maxpf;
- PIXELFORMATDESCRIPTOR pfd;
-
- /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum
- number of pixel formats */
- maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL);
-
- if (!verbose)
- {
- fprintf(file, "-----------------------------------------------------------------------------\n");
- fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n");
- fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n");
- fprintf(file, "-----------------------------------------------------------------------------\n");
-
- /* loop through all the pixel formats */
- for(i = 1; i <= maxpf; i++)
- {
- DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- /* only describe this format if it supports OpenGL */
- if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
- || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue;
- /* other criteria could be tested here for actual pixel format
- choosing in an application:
-
- for (...each pixel format...) {
- if (pfd.dwFlags & PFD_SUPPORT_OPENGL &&
- pfd.dwFlags & PFD_DOUBLEBUFFER &&
- pfd.cDepthBits >= 24 &&
- pfd.cColorBits >= 24)
- {
- goto found;
- }
- }
- ... not found so exit ...
- found:
- ... found so use it ...
- */
- /* print out the information for this pixel format */
- fprintf(file, "0x%02x ", i);
- fprintf(file, "%3d ", pfd.cColorBits);
- if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn ");
- else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm ");
- else fprintf(file, "pb ");
- /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
- fprintf(file, " . ");
- fprintf(file, "%3d ", pfd.cColorBits);
- /* bReserved field indicates number of over/underlays */
- if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved);
- else fprintf(file, " . ");
- fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
- fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
- fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.');
- /* added: */
- fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.');
- fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.');
- if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA)
- fprintf(file, "%2d ", pfd.cRedBits);
- else fprintf(file, " . ");
- if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA)
- fprintf(file, "%2d ", pfd.cGreenBits);
- else fprintf(file, " . ");
- if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA)
- fprintf(file, "%2d ", pfd.cBlueBits);
- else fprintf(file, " . ");
- if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA)
- fprintf(file, "%2d ", pfd.cAlphaBits);
- else fprintf(file, " . ");
- if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers);
- else fprintf(file, " . ");
- if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits);
- else fprintf(file, " . ");
- if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits);
- else fprintf(file, " . ");
- if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits);
- else fprintf(file, " . ");
- if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits);
- else fprintf(file, " . ");
- if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits);
- else fprintf(file, " . ");
- if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits);
- else fprintf(file, " . ");
- if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits);
- else fprintf(file, " . ");
- /* no multisample in win32 */
- fprintf(file, " . .\n");
- }
- /* print table footer */
- fprintf(file, "-----------------------------------------------------------------------------\n");
- fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n");
- fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n");
- fprintf(file, "-----------------------------------------------------------------------------\n");
- }
- else /* verbose */
- {
- fprintf(file, "\n");
- /* loop through all the pixel formats */
- for(i = 1; i <= maxpf; i++)
- {
- DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- /* only describe this format if it supports OpenGL */
- if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
- || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue;
- fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits,
- pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor");
- fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO);
- fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED);
- fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
- fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits);
- fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits);
- fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0);
- fprintf(file, " Opaque.\n");
- }
- }
-}
-
-void
-VisualInfo (GLContext* ctx)
-{
- if (WGLEW_ARB_pixel_format)
- VisualInfoARB(ctx);
- else
- VisualInfoGDI(ctx);
-}
-
-/* ---------------------------------------------------------------------- */
-
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-
-void
-VisualInfo (GLContext* ctx)
-{
-/*
- int attrib[] = { AGL_RGBA, AGL_NONE };
- AGLPixelFormat pf;
- GLint value;
- pf = aglChoosePixelFormat(NULL, 0, attrib);
- while (pf != NULL)
- {
- aglDescribePixelFormat(pf, GL_RGBA, &value);
- fprintf(stderr, "%d\n", value);
- pf = aglNextPixelFormat(pf);
- }
-*/
-}
-
-#else /* GLX */
-
-void
-VisualInfo (GLContext* ctx)
-{
- int n_fbc;
- GLXFBConfig* fbc;
- int value, ret, i;
-
- fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc);
-
- if (fbc)
- {
- if (!verbose)
- {
- /* print table header */
- fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
- fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n");
- fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n");
- fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
- /* loop through all the fbcs */
- for (i=0; i<n_fbc; i++)
- {
- /* print out the information for this fbc */
- /* visual id */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FBCONFIG_ID, &value);
- if (ret != Success)
- {
- fprintf(file, "| ? |");
- }
- else
- {
- fprintf(file, " |% 4d | ", value);
- }
- /* visual type */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value);
- if (ret != Success)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value & GLX_WINDOW_BIT)
- {
- if (value & GLX_PBUFFER_BIT)
- {
- fprintf(file, "wp ");
- }
- else
- {
- fprintf(file, "wn ");
- }
- }
- else
- {
- if (value & GLX_PBUFFER_BIT)
- {
- fprintf(file, "pb ");
- }
- else if (value & GLX_PIXMAP_BIT)
- {
- fprintf(file, "pm ");
- }
- else
- {
- fprintf(file, " ? ");
- }
- }
- }
- /* x renderable */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value);
- if (ret != Success)
- {
- fprintf(file, " ? ");
- }
- else
- {
- fprintf(file, value ? " y " : " n ");
- }
- /* class */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value);
- if (ret != Success)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (GLX_TRUE_COLOR == value)
- fprintf(file, "tc ");
- else if (GLX_DIRECT_COLOR == value)
- fprintf(file, "dc ");
- else if (GLX_PSEUDO_COLOR == value)
- fprintf(file, "pc ");
- else if (GLX_STATIC_COLOR == value)
- fprintf(file, "sc ");
- else if (GLX_GRAY_SCALE == value)
- fprintf(file, "gs ");
- else if (GLX_STATIC_GRAY == value)
- fprintf(file, "sg ");
- else if (GLX_X_VISUAL_TYPE == value)
- fprintf(file, " . ");
- else
- fprintf(file, " ? ");
- }
- /* format */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value);
- if (ret != Success)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (GLXEW_NV_float_buffer)
- {
- int ret2, value2;
- ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2);
- if (Success == ret2 && GL_TRUE == value2)
- {
- fprintf(file, " f ");
- }
- else if (value & GLX_RGBA_BIT)
- fprintf(file, " i ");
- else if (value & GLX_COLOR_INDEX_BIT)
- fprintf(file, " c ");
- else
- fprintf(file, " ? ");
- }
- else
- {
- if (value & GLX_RGBA_FLOAT_ATI_BIT)
- fprintf(file, " f ");
- else if (value & GLX_RGBA_BIT)
- fprintf(file, " i ");
- else if (value & GLX_COLOR_INDEX_BIT)
- fprintf(file, " c ");
- else
- fprintf(file, " ? ");
- }
- }
- /* double buffer */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value);
- fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.'));
- /* stereo */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value);
- fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.'));
- /* level */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- fprintf(file, "%2d ", value);
- }
- /* transparency */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? | ");
- }
- else
- {
- if (GLX_TRANSPARENT_RGB == value)
- fprintf(file, " r | ");
- else if (GLX_TRANSPARENT_INDEX == value)
- fprintf(file, " i | ");
- else if (GLX_NONE == value)
- fprintf(file, " . | ");
- else
- fprintf(file, " ? | ");
- }
- /* color size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%3d ", value);
- else
- fprintf(file, " . ");
- }
- /* red size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* green size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* blue size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* alpha size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? | ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d | ", value);
- else
- fprintf(file, " . | ");
- }
- /* aux buffers */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* depth size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* stencil size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? | ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d | ", value);
- else
- fprintf(file, " . | ");
- }
- /* accum red size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* accum green size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* accum blue size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d ", value);
- else
- fprintf(file, " . ");
- }
- /* accum alpha size */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value);
- if (Success != ret)
- {
- fprintf(file, " ? | ");
- }
- else
- {
- if (value)
- fprintf(file, "%2d | ", value);
- else
- fprintf(file, " . | ");
- }
- /* multisample */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value);
- if (Success != ret)
- {
- fprintf(file, " ? ");
- }
- else
- {
- fprintf(file, "%2d ", value);
- }
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value);
- if (Success != ret)
- {
- fprintf(file, " ? | ");
- }
- else
- {
- fprintf(file, "%2d | ", value);
- }
- /* caveat */
- ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value);
- if (Success != ret)
- {
- fprintf(file, "???? |");
- }
- else
- {
- if (GLX_NONE == value)
- fprintf(file, "none |\n");
- else if (GLX_SLOW_CONFIG == value)
- fprintf(file, "slow |\n");
- else if (GLX_NON_CONFORMANT_CONFIG == value)
- fprintf(file, "ncft |\n");
- else
- fprintf(file, "???? |\n");
- }
- }
- /* print table footer */
- fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
- fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n");
- fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n");
- fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
- }
- }
-}
-
-#endif
-
-/* ------------------------------------------------------------------------ */
-
-#if defined(_WIN32)
-
-void InitContext (GLContext* ctx)
-{
- ctx->wnd = NULL;
- ctx->dc = NULL;
- ctx->rc = NULL;
-}
-
-GLboolean CreateContext (GLContext* ctx)
-{
- WNDCLASS wc;
- PIXELFORMATDESCRIPTOR pfd;
- /* check for input */
- if (NULL == ctx) return GL_TRUE;
- /* register window class */
- ZeroMemory(&wc, sizeof(WNDCLASS));
- wc.hInstance = GetModuleHandle(NULL);
- wc.lpfnWndProc = DefWindowProc;
- wc.lpszClassName = "GLEW";
- if (0 == RegisterClass(&wc)) return GL_TRUE;
- /* create window */
- ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT,
- CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL,
- GetModuleHandle(NULL), NULL);
- if (NULL == ctx->wnd) return GL_TRUE;
- /* get the device context */
- ctx->dc = GetDC(ctx->wnd);
- if (NULL == ctx->dc) return GL_TRUE;
- /* find pixel format */
- ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
- if (visual == -1) /* find default */
- {
- pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
- pfd.nVersion = 1;
- pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
- visual = ChoosePixelFormat(ctx->dc, &pfd);
- if (0 == visual) return GL_TRUE;
- }
- /* set the pixel format for the dc */
- if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE;
- /* create rendering context */
- ctx->rc = wglCreateContext(ctx->dc);
- if (NULL == ctx->rc) return GL_TRUE;
- if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE;
- return GL_FALSE;
-}
-
-void DestroyContext (GLContext* ctx)
-{
- if (NULL == ctx) return;
- if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL);
- if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext());
- if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
- if (NULL != ctx->wnd) DestroyWindow(ctx->wnd);
- UnregisterClass("GLEW", GetModuleHandle(NULL));
-}
-
-/* ------------------------------------------------------------------------ */
-
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-
-void InitContext (GLContext* ctx)
-{
- ctx->ctx = NULL;
- ctx->octx = NULL;
-}
-
-GLboolean CreateContext (GLContext* ctx)
-{
- int attrib[] = { AGL_RGBA, AGL_NONE };
- AGLPixelFormat pf;
- /* check input */
- if (NULL == ctx) return GL_TRUE;
- /*int major, minor;
- SetPortWindowPort(wnd);
- aglGetVersion(&major, &minor);
- fprintf(stderr, "GL %d.%d\n", major, minor);*/
- pf = aglChoosePixelFormat(NULL, 0, attrib);
- if (NULL == pf) return GL_TRUE;
- ctx->ctx = aglCreateContext(pf, NULL);
- if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
- aglDestroyPixelFormat(pf);
- /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
- ctx->octx = aglGetCurrentContext();
- if (GL_FALSE == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
- return GL_FALSE;
-}
-
-void DestroyContext (GLContext* ctx)
-{
- if (NULL == ctx) return;
- aglSetCurrentContext(ctx->octx);
- if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx);
-}
-
-/* ------------------------------------------------------------------------ */
-
-#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
-
-void InitContext (GLContext* ctx)
-{
- ctx->dpy = NULL;
- ctx->vi = NULL;
- ctx->ctx = NULL;
- ctx->wnd = 0;
- ctx->cmap = 0;
-}
-
-GLboolean CreateContext (GLContext* ctx)
-{
- int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
- int erb, evb;
- XSetWindowAttributes swa;
- /* check input */
- if (NULL == ctx) return GL_TRUE;
- /* open display */
- ctx->dpy = XOpenDisplay(display);
- if (NULL == ctx->dpy) return GL_TRUE;
- /* query for glx */
- if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE;
- /* choose visual */
- ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib);
- if (NULL == ctx->vi) return GL_TRUE;
- /* create context */
- ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True);
- if (NULL == ctx->ctx) return GL_TRUE;
- /* create window */
- /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
- ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen),
- ctx->vi->visual, AllocNone);
- swa.border_pixel = 0;
- swa.colormap = ctx->cmap;
- ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen),
- 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual,
- CWBorderPixel | CWColormap, &swa);
- /* make context current */
- if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE;
- return GL_FALSE;
-}
-
-void DestroyContext (GLContext* ctx)
-{
- if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx);
- if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd);
- if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap);
- if (NULL != ctx->vi) XFree(ctx->vi);
- if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy);
-}
-
-#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
-
-GLboolean ParseArgs (int argc, char** argv)
-{
- int p = 0;
- while (p < argc)
- {
-#if defined(_WIN32)
- if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
- {
- if (++p >= argc) return GL_TRUE;
- display = NULL;
- visual = strtol(argv[p], NULL, 0);
- }
- else if (!strcmp(argv[p], "-a"))
- {
- showall = 1;
- }
- else if (!strcmp(argv[p], "-s"))
- {
- displaystdout = 1;
- }
- else if (!strcmp(argv[p], "-h"))
- {
- return GL_TRUE;
- }
- else
- return GL_TRUE;
-#else
- if (!strcmp(argv[p], "-display"))
- {
- if (++p >= argc) return GL_TRUE;
- display = argv[p];
- }
- else if (!strcmp(argv[p], "-visual"))
- {
- if (++p >= argc) return GL_TRUE;
- visual = (int)strtol(argv[p], NULL, 0);
- }
- else if (!strcmp(argv[p], "-h"))
- {
- return GL_TRUE;
- }
- else
- return GL_TRUE;
-#endif
- p++;
- }
- return GL_FALSE;
-}
diff --git a/src/mapi/mapi/u_execmem.c b/src/mapi/mapi/u_execmem.c
index 00df8300de..e5072e06e9 100644
--- a/src/mapi/mapi/u_execmem.c
+++ b/src/mapi/mapi/u_execmem.c
@@ -105,6 +105,8 @@ init_map(void)
#else
+#include <stdlib.h>
+
static int
init_map(void)
{
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index 4f81768924..3e0f010671 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -116,7 +116,7 @@ asm_subdirs:
######################################################################
# GLSL built-in library
glsl_builtin:
- (cd shader/slang/library && $(MAKE)) || exit 1 ;
+ (cd slang/library && $(MAKE)) || exit 1 ;
######################################################################
@@ -234,7 +234,7 @@ clean: clean-es1 clean-es2
-rm -f depend depend.bak libmesa.a libmesagallium.a
-rm -f drivers/*/*.o
-rm -f *.pc
- -rm -f shader/slang/library/*_gc.h
+ -rm -f slang/library/*_gc.h
-@cd drivers/dri && $(MAKE) clean
-@cd drivers/x11 && $(MAKE) clean
-@cd drivers/osmesa && $(MAKE) clean
diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw
index b90384d04a..fc0ff28d69 100644
--- a/src/mesa/Makefile.mgw
+++ b/src/mesa/Makefile.mgw
@@ -216,8 +216,8 @@ clean:
-$(call UNLINK,main/*.o)
-$(call UNLINK,math/*.o)
-$(call UNLINK,vbo/*.o)
- -$(call UNLINK,shader/*.o)
- -$(call UNLINK,shader/slang/*.o)
+ -$(call UNLINK,program/*.o)
+ -$(call UNLINK,slang/*.o)
-$(call UNLINK,sparc/*.o)
-$(call UNLINK,ppc/*.o)
-$(call UNLINK,swrast/*.o)
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
index 34b7f4e8b7..79e9b4553b 100644
--- a/src/mesa/SConscript
+++ b/src/mesa/SConscript
@@ -31,6 +31,8 @@ if env['platform'] != 'winddk':
'main/api_noop.c',
'main/api_validate.c',
'main/accum.c',
+ 'main/arbprogram.c',
+ 'main/atifragshader.c',
'main/attrib.c',
'main/arrayobj.c',
'main/blend.c',
@@ -73,6 +75,7 @@ if env['platform'] != 'winddk':
'main/mipmap.c',
'main/mm.c',
'main/multisample.c',
+ 'main/nvprogram.c',
'main/pixel.c',
'main/pixelstore.c',
'main/points.c',
@@ -83,7 +86,8 @@ if env['platform'] != 'winddk':
'main/remap.c',
'main/renderbuffer.c',
'main/scissor.c',
- 'main/shaders.c',
+ 'main/shaderapi.c',
+ 'main/shaderobj.c',
'main/shared.c',
'main/state.c',
'main/stencil.c',
@@ -104,6 +108,7 @@ if env['platform'] != 'winddk':
'main/texstate.c',
'main/texstore.c',
'main/transformfeedback.c',
+ 'main/uniforms.c',
'main/varray.c',
'main/version.c',
'main/viewport.c',
@@ -192,63 +197,58 @@ if env['platform'] != 'winddk':
'state_tracker/st_texture.c',
]
- shader_sources = [
- 'shader/arbprogparse.c',
- 'shader/arbprogram.c',
- 'shader/atifragshader.c',
- 'shader/hash_table.c',
- 'shader/lex.yy.c',
- 'shader/nvfragparse.c',
- 'shader/nvprogram.c',
- 'shader/nvvertparse.c',
- 'shader/program.c',
- 'shader/program_parse.tab.c',
- 'shader/program_parse_extra.c',
- 'shader/prog_cache.c',
- 'shader/prog_execute.c',
- 'shader/prog_instruction.c',
- 'shader/prog_noise.c',
- 'shader/prog_optimize.c',
- 'shader/prog_parameter.c',
- 'shader/prog_parameter_layout.c',
- 'shader/prog_print.c',
- 'shader/prog_statevars.c',
- 'shader/prog_uniform.c',
- 'shader/programopt.c',
- 'shader/symbol_table.c',
- 'shader/shader_api.c',
- 'shader/uniforms.c',
+ program_sources = [
+ 'program/arbprogparse.c',
+ 'program/hash_table.c',
+ 'program/lex.yy.c',
+ 'program/nvfragparse.c',
+ 'program/nvvertparse.c',
+ 'program/program.c',
+ 'program/program_parse.tab.c',
+ 'program/program_parse_extra.c',
+ 'program/prog_cache.c',
+ 'program/prog_execute.c',
+ 'program/prog_instruction.c',
+ 'program/prog_noise.c',
+ 'program/prog_optimize.c',
+ 'program/prog_parameter.c',
+ 'program/prog_parameter_layout.c',
+ 'program/prog_print.c',
+ 'program/prog_statevars.c',
+ 'program/prog_uniform.c',
+ 'program/programopt.c',
+ 'program/symbol_table.c',
]
slang_sources = [
- 'shader/slang/slang_builtin.c',
- 'shader/slang/slang_codegen.c',
- 'shader/slang/slang_compile.c',
- 'shader/slang/slang_compile_function.c',
- 'shader/slang/slang_compile_operation.c',
- 'shader/slang/slang_compile_struct.c',
- 'shader/slang/slang_compile_variable.c',
- 'shader/slang/slang_emit.c',
- 'shader/slang/slang_ir.c',
- 'shader/slang/slang_label.c',
- 'shader/slang/slang_link.c',
- 'shader/slang/slang_log.c',
- 'shader/slang/slang_mem.c',
- 'shader/slang/slang_print.c',
- 'shader/slang/slang_simplify.c',
- 'shader/slang/slang_storage.c',
- 'shader/slang/slang_typeinfo.c',
- 'shader/slang/slang_vartable.c',
- 'shader/slang/slang_utility.c',
+ 'slang/slang_builtin.c',
+ 'slang/slang_codegen.c',
+ 'slang/slang_compile.c',
+ 'slang/slang_compile_function.c',
+ 'slang/slang_compile_operation.c',
+ 'slang/slang_compile_struct.c',
+ 'slang/slang_compile_variable.c',
+ 'slang/slang_emit.c',
+ 'slang/slang_ir.c',
+ 'slang/slang_label.c',
+ 'slang/slang_link.c',
+ 'slang/slang_log.c',
+ 'slang/slang_mem.c',
+ 'slang/slang_print.c',
+ 'slang/slang_simplify.c',
+ 'slang/slang_storage.c',
+ 'slang/slang_typeinfo.c',
+ 'slang/slang_vartable.c',
+ 'slang/slang_utility.c',
]
mesa_sources = (
main_sources +
math_sources +
+ program_sources +
vbo_sources +
vf_sources +
statetracker_sources +
- shader_sources +
slang_sources
)
@@ -327,7 +327,7 @@ if env['platform'] != 'winddk':
# build dir) to the include path
env.Append(CPPPATH = [matypes[0].dir])
- SConscript('shader/slang/library/SConscript')
+ SConscript('slang/library/SConscript')
#
# Libraries
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index ca5eb5c755..227710fb02 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -31,6 +31,7 @@
#include "main/mipmap.h"
#include "main/queryobj.h"
#include "main/renderbuffer.h"
+#include "main/shaderobj.h"
#include "main/texcompress.h"
#include "main/texformat.h"
#include "main/texgetimage.h"
@@ -51,8 +52,7 @@
#include "main/transformfeedback.h"
#endif
-#include "shader/program.h"
-#include "shader/shader_api.h"
+#include "program/program.h"
#include "tnl/tnl.h"
#include "swrast/swrast.h"
@@ -208,6 +208,8 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->DeleteArrayObject = _mesa_delete_array_object;
driver->BindArrayObject = NULL;
+ _mesa_init_shader_object_functions(driver);
+
#if FEATURE_EXT_transform_feedback
_mesa_init_transform_feedback_functions(driver);
#endif
@@ -231,10 +233,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->EndList = NULL;
driver->BeginCallList = NULL;
driver->EndCallList = NULL;
-
-
- /* XXX temporary here */
- _mesa_init_glsl_driver_functions(driver);
}
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index fc28685166..c548e10420 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -34,6 +34,7 @@
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
+#include "main/arbprogram.h"
#include "main/arrayobj.h"
#include "main/blend.h"
#include "main/bufferobj.h"
@@ -51,7 +52,7 @@
#include "main/polygon.h"
#include "main/readpix.h"
#include "main/scissor.h"
-#include "main/shaders.h"
+#include "main/shaderapi.h"
#include "main/state.h"
#include "main/stencil.h"
#include "main/texobj.h"
@@ -61,8 +62,7 @@
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
-#include "shader/program.h"
-#include "shader/arbprogram.h"
+#include "program/program.h"
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
@@ -2400,6 +2400,9 @@ _mesa_meta_GenerateMipmap(GLcontext *ctx, GLenum target,
break;
}
+ /* Set MaxLevel large enough to hold the new level when we allocate it */
+ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, dstLevel);
+
/* Create empty dest image */
if (target == GL_TEXTURE_1D) {
_mesa_TexImage1D(target, dstLevel, srcImage->InternalFormat,
diff --git a/src/mesa/drivers/dri/common/dri_metaops.c b/src/mesa/drivers/dri/common/dri_metaops.c
index dfb7d64040..86e59a8e51 100644
--- a/src/mesa/drivers/dri/common/dri_metaops.c
+++ b/src/mesa/drivers/dri/common/dri_metaops.c
@@ -26,6 +26,7 @@
*
**************************************************************************/
+#include "main/arbprogram.h"
#include "main/arrayobj.h"
#include "main/bufferobj.h"
#include "main/enable.h"
@@ -33,8 +34,7 @@
#include "main/texstate.h"
#include "main/varray.h"
#include "main/viewport.h"
-#include "shader/arbprogram.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "dri_metaops.h"
void
diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h
index 98422a8564..1dab7336b9 100644
--- a/src/mesa/drivers/dri/common/spantmp2.h
+++ b/src/mesa/drivers/dri/common/spantmp2.h
@@ -413,6 +413,38 @@
} while (0)
# endif
+#elif (SPANTMP_PIXEL_FMT == GL_ALPHA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_BYTE)
+
+/**
+ ** GL_ALPHA, GL_UNSIGNED_BYTE
+ **/
+
+#ifndef GET_VALUE
+#ifndef GET_PTR
+#define GET_PTR(_x, _y) ( buf + (_x) + (_y) * pitch)
+#endif
+
+#define GET_VALUE(_x, _y) *(volatile GLubyte *)(GET_PTR(_x, _y))
+#define PUT_VALUE(_x, _y, _v) *(volatile GLubyte *)(GET_PTR(_x, _y)) = (_v)
+#endif /* GET_VALUE */
+
+# define INIT_MONO_PIXEL(p, color) \
+ p = color[3]
+
+# define WRITE_RGBA(_x, _y, r, g, b, a) \
+ PUT_VALUE(_x, _y, a | (r & 0 /* quiet warnings */))
+
+#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
+
+#define READ_RGBA( rgba, _x, _y ) \
+ do { \
+ GLubyte p = GET_VALUE(_x, _y); \
+ rgba[0] = 0; \
+ rgba[1] = 0; \
+ rgba[2] = 0; \
+ rgba[3] = p; \
+ } while (0)
+
#else
#error SPANTMP_PIXEL_FMT must be set to a valid value!
#endif
diff --git a/src/mesa/drivers/dri/i915/i830_context.h b/src/mesa/drivers/dri/i915/i830_context.h
index d7eb9c2d44..2100ffe6d9 100644
--- a/src/mesa/drivers/dri/i915/i830_context.h
+++ b/src/mesa/drivers/dri/i915/i830_context.h
@@ -131,7 +131,7 @@ struct i830_hw_state
* be from a PBO or FBO. Will have to do this for draw and depth for
* FBO's...
*/
- dri_bo *tex_buffer[I830_TEX_UNITS];
+ drm_intel_bo *tex_buffer[I830_TEX_UNITS];
GLuint tex_offset[I830_TEX_UNITS];
GLuint emitted; /* I810_UPLOAD_* */
diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c
index a28073919c..ace44430d9 100644
--- a/src/mesa/drivers/dri/i915/i830_texstate.c
+++ b/src/mesa/drivers/dri/i915/i830_texstate.c
@@ -129,7 +129,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/*We need to refcount these. */
if (i830->state.tex_buffer[unit] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[unit]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[unit]);
i830->state.tex_buffer[unit] = NULL;
}
@@ -144,7 +144,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
intel_miptree_get_image_offset(intelObj->mt, intelObj->firstLevel, 0, 0,
&dst_x, &dst_y);
- dri_bo_reference(intelObj->mt->region->buffer);
+ drm_intel_bo_reference(intelObj->mt->region->buffer);
i830->state.tex_buffer[unit] = intelObj->mt->region->buffer;
pitch = intelObj->mt->region->pitch * intelObj->mt->cpp;
@@ -327,7 +327,7 @@ i830UpdateTextureState(struct intel_context *intel)
I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(i), GL_FALSE);
if (i830->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[i]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[i]);
i830->state.tex_buffer[i] = NULL;
}
break;
diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c
index be96419ff1..0775d7fe94 100644
--- a/src/mesa/drivers/dri/i915/i830_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i830_vtbl.c
@@ -415,7 +415,7 @@ i830_emit_state(struct intel_context *intel)
struct i830_hw_state *state = &i830->state;
int i, count;
GLuint dirty;
- dri_bo *aper_array[3 + I830_TEX_UNITS];
+ drm_intel_bo *aper_array[3 + I830_TEX_UNITS];
int aper_count;
GET_CURRENT_CONTEXT(ctx);
BATCH_LOCALS;
@@ -576,7 +576,7 @@ i830_destroy_context(struct intel_context *intel)
for (i = 0; i < I830_TEX_UNITS; i++) {
if (i830->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i830->state.tex_buffer[i]);
+ drm_intel_bo_unreference(i830->state.tex_buffer[i]);
i830->state.tex_buffer[i] = NULL;
}
}
diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h
index c5858492c2..33dad9a195 100644
--- a/src/mesa/drivers/dri/i915/i915_context.h
+++ b/src/mesa/drivers/dri/i915/i915_context.h
@@ -237,7 +237,7 @@ struct i915_hw_state
* be from a PBO or FBO. Will have to do this for draw and depth for
* FBO's...
*/
- dri_bo *tex_buffer[I915_TEX_UNITS];
+ drm_intel_bo *tex_buffer[I915_TEX_UNITS];
GLuint tex_offset[I915_TEX_UNITS];
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index e60157f377..f1505dc5e7 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -29,11 +29,11 @@
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
-#include "shader/prog_print.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/program.h"
+#include "program/programopt.h"
+#include "program/prog_print.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 9c56b55fee..e0e7f3bc3d 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -146,7 +146,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
/*We need to refcount these. */
if (i915->state.tex_buffer[unit] != NULL) {
- dri_bo_unreference(i915->state.tex_buffer[unit]);
+ drm_intel_bo_unreference(i915->state.tex_buffer[unit]);
i915->state.tex_buffer[unit] = NULL;
}
@@ -158,7 +158,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
- dri_bo_reference(intelObj->mt->region->buffer);
+ drm_intel_bo_reference(intelObj->mt->region->buffer);
i915->state.tex_buffer[unit] = intelObj->mt->region->buffer;
i915->state.tex_offset[unit] = 0; /* Always the origin of the miptree */
@@ -397,7 +397,7 @@ i915UpdateTextureState(struct intel_context *intel)
I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(i), GL_FALSE);
if (i915->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i915->state.tex_buffer[i]);
+ drm_intel_bo_unreference(i915->state.tex_buffer[i]);
i915->state.tex_buffer[i] = NULL;
}
diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c
index 29939c7f09..d7828a296a 100644
--- a/src/mesa/drivers/dri/i915/i915_vtbl.c
+++ b/src/mesa/drivers/dri/i915/i915_vtbl.c
@@ -287,7 +287,7 @@ i915_emit_state(struct intel_context *intel)
struct i915_hw_state *state = &i915->state;
int i, count, aper_count;
GLuint dirty;
- dri_bo *aper_array[3 + I915_TEX_UNITS];
+ drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
GET_CURRENT_CONTEXT(ctx);
BATCH_LOCALS;
@@ -497,7 +497,7 @@ i915_destroy_context(struct intel_context *intel)
for (i = 0; i < I915_TEX_UNITS; i++) {
if (i915->state.tex_buffer[i] != NULL) {
- dri_bo_unreference(i915->state.tex_buffer[i]);
+ drm_intel_bo_unreference(i915->state.tex_buffer[i]);
i915->state.tex_buffer[i] = NULL;
}
}
diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c
index 7aecf68e4a..ede111b87a 100644
--- a/src/mesa/drivers/dri/i915/intel_tris.c
+++ b/src/mesa/drivers/dri/i915/intel_tris.c
@@ -179,8 +179,8 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
/* Start a new VB */
if (intel->prim.vb == NULL)
intel->prim.vb = malloc(INTEL_VB_SIZE);
- intel->prim.vb_bo = dri_bo_alloc(intel->bufmgr, "vb",
- INTEL_VB_SIZE, 4);
+ intel->prim.vb_bo = drm_intel_bo_alloc(intel->bufmgr, "vb",
+ INTEL_VB_SIZE, 4);
intel->prim.start_offset = 0;
intel->prim.current_offset = 0;
}
@@ -197,8 +197,8 @@ uint32_t *intel_get_prim_space(struct intel_context *intel, unsigned int count)
/** Dispatches the accumulated primitive to the batchbuffer. */
void intel_flush_prim(struct intel_context *intel)
{
- dri_bo *aper_array[2];
- dri_bo *vb_bo;
+ drm_intel_bo *aper_array[2];
+ drm_intel_bo *vb_bo;
unsigned int offset, count;
BATCH_LOCALS;
@@ -212,7 +212,7 @@ void intel_flush_prim(struct intel_context *intel)
* flush triggered by emit_state doesn't loop back to flush_prim again.
*/
vb_bo = intel->prim.vb_bo;
- dri_bo_reference(vb_bo);
+ drm_intel_bo_reference(vb_bo);
count = intel->prim.count;
intel->prim.count = 0;
offset = intel->prim.start_offset;
@@ -296,7 +296,7 @@ void intel_flush_prim(struct intel_context *intel)
intel->no_batch_wrap = GL_FALSE;
- dri_bo_unreference(vb_bo);
+ drm_intel_bo_unreference(vb_bo);
}
/**
@@ -315,9 +315,9 @@ void intel_finish_vb(struct intel_context *intel)
if (intel->prim.vb_bo == NULL)
return;
- dri_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
- intel->prim.vb);
- dri_bo_unreference(intel->prim.vb_bo);
+ drm_intel_bo_subdata(intel->prim.vb_bo, 0, intel->prim.start_offset,
+ intel->prim.vb);
+ drm_intel_bo_unreference(intel->prim.vb_bo);
intel->prim.vb_bo = NULL;
}
diff --git a/src/mesa/drivers/dri/i965/Makefile b/src/mesa/drivers/dri/i965/Makefile
index a0039e800d..831981558d 100644
--- a/src/mesa/drivers/dri/i965/Makefile
+++ b/src/mesa/drivers/dri/i965/Makefile
@@ -61,6 +61,7 @@ DRIVER_SOURCES = \
brw_sf.c \
brw_sf_emit.c \
brw_sf_state.c \
+ brw_state.c \
brw_state_batch.c \
brw_state_cache.c \
brw_state_dump.c \
diff --git a/src/mesa/drivers/dri/i965/brw_cc.c b/src/mesa/drivers/dri/i965/brw_cc.c
index fa2d394b22..cfce5d3140 100644
--- a/src/mesa/drivers/dri/i965/brw_cc.c
+++ b/src/mesa/drivers/dri/i965/brw_cc.c
@@ -36,7 +36,8 @@
#include "brw_util.h"
#include "main/macros.h"
-static void prepare_cc_vp( struct brw_context *brw )
+void
+brw_update_cc_vp(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
struct brw_cc_viewport ccv;
@@ -53,41 +54,10 @@ static void prepare_cc_vp( struct brw_context *brw )
ccv.max_depth = 1.0;
}
- dri_bo_unreference(brw->cc.vp_bo);
- brw->cc.vp_bo = brw_cache_data(&brw->cache, BRW_CC_VP, &ccv, sizeof(ccv),
- NULL, 0);
+ drm_intel_bo_unreference(brw->cc.vp_bo);
+ brw->cc.vp_bo = brw_cache_data(&brw->cache, BRW_CC_VP, &ccv, sizeof(ccv));
}
-const struct brw_tracked_state brw_cc_vp = {
- .dirty = {
- .mesa = _NEW_VIEWPORT | _NEW_TRANSFORM,
- .brw = BRW_NEW_CONTEXT,
- .cache = 0
- },
- .prepare = prepare_cc_vp
-};
-
-struct brw_cc_unit_key {
- GLboolean stencil, stencil_two_side, color_blend, alpha_enabled;
-
- GLenum stencil_func[2], stencil_fail_op[2];
- GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
- GLubyte stencil_ref[2], stencil_write_mask[2], stencil_test_mask[2];
- GLenum logic_op;
-
- GLenum blend_eq_rgb, blend_eq_a;
- GLenum blend_src_rgb, blend_src_a;
- GLenum blend_dst_rgb, blend_dst_a;
-
- GLenum alpha_func;
- GLclampf alpha_ref;
-
- GLboolean dither;
-
- GLboolean depth_test, depth_write;
- GLenum depth_func;
-};
-
/**
* Modify blend function to force destination alpha to 1.0
*
@@ -110,136 +80,83 @@ fix_xRGB_alpha(GLenum function)
return function;
}
-static void
-cc_unit_populate_key(struct brw_context *brw, struct brw_cc_unit_key *key)
+static void prepare_cc_unit(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
- const unsigned back = ctx->Stencil._BackFace;
-
- memset(key, 0, sizeof(*key));
-
- key->stencil = ctx->Stencil._Enabled;
- key->stencil_two_side = ctx->Stencil._TestTwoSide;
-
- if (key->stencil) {
- key->stencil_func[0] = ctx->Stencil.Function[0];
- key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
- key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
- key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
- key->stencil_ref[0] = ctx->Stencil.Ref[0];
- key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
- key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
- }
- if (key->stencil_two_side) {
- key->stencil_func[1] = ctx->Stencil.Function[back];
- key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
- key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
- key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
- key->stencil_ref[1] = ctx->Stencil.Ref[back];
- key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
- key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
- }
-
- if (ctx->Color._LogicOpEnabled)
- key->logic_op = ctx->Color.LogicOp;
- else
- key->logic_op = GL_COPY;
-
- key->color_blend = ctx->Color.BlendEnabled;
- if (key->color_blend) {
- key->blend_eq_rgb = ctx->Color.BlendEquationRGB;
- key->blend_eq_a = ctx->Color.BlendEquationA;
- key->blend_src_rgb = ctx->Color.BlendSrcRGB;
- key->blend_dst_rgb = ctx->Color.BlendDstRGB;
- key->blend_src_a = ctx->Color.BlendSrcA;
- key->blend_dst_a = ctx->Color.BlendDstA;
-
- /* If the renderbuffer is XRGB, we have to frob the blend function to
- * force the destination alpha to 1.0. This means replacing GL_DST_ALPHA
- * with GL_ONE and GL_ONE_MINUS_DST_ALPHA with GL_ZERO.
- */
- if (ctx->DrawBuffer->Visual.alphaBits == 0) {
- key->blend_src_rgb = fix_xRGB_alpha(key->blend_src_rgb);
- key->blend_src_a = fix_xRGB_alpha(key->blend_src_a);
- key->blend_dst_rgb = fix_xRGB_alpha(key->blend_dst_rgb);
- key->blend_dst_a = fix_xRGB_alpha(key->blend_dst_a);
- }
- }
-
- key->alpha_enabled = ctx->Color.AlphaEnabled;
- if (key->alpha_enabled) {
- key->alpha_func = ctx->Color.AlphaFunc;
- key->alpha_ref = ctx->Color.AlphaRef;
- }
-
- key->dither = ctx->Color.DitherFlag;
-
- key->depth_test = ctx->Depth.Test;
- if (key->depth_test) {
- key->depth_func = ctx->Depth.Func;
- key->depth_write = ctx->Depth.Mask;
- }
+ brw_add_validated_bo(brw, brw->cc.vp_bo);
}
/**
* Creates the state cache entry for the given CC unit key.
*/
-static dri_bo *
-cc_unit_create_from_key(struct brw_context *brw, struct brw_cc_unit_key *key)
+static void upload_cc_unit(struct brw_context *brw)
{
+ GLcontext *ctx = &brw->intel.ctx;
struct brw_cc_unit_state cc;
- dri_bo *bo;
+ void *map;
memset(&cc, 0, sizeof(cc));
/* _NEW_STENCIL */
- if (key->stencil) {
+ if (ctx->Stencil._Enabled) {
+ const unsigned back = ctx->Stencil._BackFace;
+
cc.cc0.stencil_enable = 1;
cc.cc0.stencil_func =
- intel_translate_compare_func(key->stencil_func[0]);
+ intel_translate_compare_func(ctx->Stencil.Function[0]);
cc.cc0.stencil_fail_op =
- intel_translate_stencil_op(key->stencil_fail_op[0]);
+ intel_translate_stencil_op(ctx->Stencil.FailFunc[0]);
cc.cc0.stencil_pass_depth_fail_op =
- intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
+ intel_translate_stencil_op(ctx->Stencil.ZFailFunc[0]);
cc.cc0.stencil_pass_depth_pass_op =
- intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
- cc.cc1.stencil_ref = key->stencil_ref[0];
- cc.cc1.stencil_write_mask = key->stencil_write_mask[0];
- cc.cc1.stencil_test_mask = key->stencil_test_mask[0];
+ intel_translate_stencil_op(ctx->Stencil.ZPassFunc[0]);
+ cc.cc1.stencil_ref = ctx->Stencil.Ref[0];
+ cc.cc1.stencil_write_mask = ctx->Stencil.WriteMask[0];
+ cc.cc1.stencil_test_mask = ctx->Stencil.ValueMask[0];
- if (key->stencil_two_side) {
+ if (ctx->Stencil._TestTwoSide) {
cc.cc0.bf_stencil_enable = 1;
cc.cc0.bf_stencil_func =
- intel_translate_compare_func(key->stencil_func[1]);
+ intel_translate_compare_func(ctx->Stencil.Function[back]);
cc.cc0.bf_stencil_fail_op =
- intel_translate_stencil_op(key->stencil_fail_op[1]);
+ intel_translate_stencil_op(ctx->Stencil.FailFunc[back]);
cc.cc0.bf_stencil_pass_depth_fail_op =
- intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
+ intel_translate_stencil_op(ctx->Stencil.ZFailFunc[back]);
cc.cc0.bf_stencil_pass_depth_pass_op =
- intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
- cc.cc1.bf_stencil_ref = key->stencil_ref[1];
- cc.cc2.bf_stencil_write_mask = key->stencil_write_mask[1];
- cc.cc2.bf_stencil_test_mask = key->stencil_test_mask[1];
+ intel_translate_stencil_op(ctx->Stencil.ZPassFunc[back]);
+ cc.cc1.bf_stencil_ref = ctx->Stencil.Ref[back];
+ cc.cc2.bf_stencil_write_mask = ctx->Stencil.WriteMask[back];
+ cc.cc2.bf_stencil_test_mask = ctx->Stencil.ValueMask[back];
}
/* Not really sure about this:
*/
- if (key->stencil_write_mask[0] ||
- (key->stencil_two_side && key->stencil_write_mask[1]))
+ if (ctx->Stencil.WriteMask[0] ||
+ (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[back]))
cc.cc0.stencil_write_enable = 1;
}
/* _NEW_COLOR */
- if (key->logic_op != GL_COPY) {
+ if (ctx->Color._LogicOpEnabled && ctx->Color.LogicOp != GL_COPY) {
cc.cc2.logicop_enable = 1;
- cc.cc5.logicop_func = intel_translate_logic_op(key->logic_op);
- } else if (key->color_blend) {
- GLenum eqRGB = key->blend_eq_rgb;
- GLenum eqA = key->blend_eq_a;
- GLenum srcRGB = key->blend_src_rgb;
- GLenum dstRGB = key->blend_dst_rgb;
- GLenum srcA = key->blend_src_a;
- GLenum dstA = key->blend_dst_a;
+ cc.cc5.logicop_func = intel_translate_logic_op(ctx->Color.LogicOp);
+ } else if (ctx->Color.BlendEnabled) {
+ GLenum eqRGB = ctx->Color.BlendEquationRGB;
+ GLenum eqA = ctx->Color.BlendEquationA;
+ GLenum srcRGB = ctx->Color.BlendSrcRGB;
+ GLenum dstRGB = ctx->Color.BlendDstRGB;
+ GLenum srcA = ctx->Color.BlendSrcA;
+ GLenum dstA = ctx->Color.BlendDstA;
+
+ /* If the renderbuffer is XRGB, we have to frob the blend function to
+ * force the destination alpha to 1.0. This means replacing GL_DST_ALPHA
+ * with GL_ONE and GL_ONE_MINUS_DST_ALPHA with GL_ZERO.
+ */
+ if (ctx->DrawBuffer->Visual.alphaBits == 0) {
+ srcRGB = fix_xRGB_alpha(srcRGB);
+ srcA = fix_xRGB_alpha(srcA);
+ dstRGB = fix_xRGB_alpha(dstRGB);
+ dstA = fix_xRGB_alpha(dstA);
+ }
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
@@ -263,25 +180,27 @@ cc_unit_create_from_key(struct brw_context *brw, struct brw_cc_unit_key *key)
eqA != eqRGB);
}
- if (key->alpha_enabled) {
+ if (ctx->Color.AlphaEnabled) {
cc.cc3.alpha_test = 1;
- cc.cc3.alpha_test_func = intel_translate_compare_func(key->alpha_func);
+ cc.cc3.alpha_test_func =
+ intel_translate_compare_func(ctx->Color.AlphaFunc);
cc.cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
- UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], key->alpha_ref);
+ UNCLAMPED_FLOAT_TO_UBYTE(cc.cc7.alpha_ref.ub[0], ctx->Color.AlphaRef);
}
- if (key->dither) {
+ if (ctx->Color.DitherFlag) {
cc.cc5.dither_enable = 1;
cc.cc6.y_dither_offset = 0;
cc.cc6.x_dither_offset = 0;
}
/* _NEW_DEPTH */
- if (key->depth_test) {
+ if (ctx->Depth.Test) {
cc.cc2.depth_test = 1;
- cc.cc2.depth_test_function = intel_translate_compare_func(key->depth_func);
- cc.cc2.depth_write_enable = key->depth_write;
+ cc.cc2.depth_test_function =
+ intel_translate_compare_func(ctx->Depth.Func);
+ cc.cc2.depth_write_enable = ctx->Depth.Mask;
}
/* CACHE_NEW_CC_VP */
@@ -290,46 +209,25 @@ cc_unit_create_from_key(struct brw_context *brw, struct brw_cc_unit_key *key)
if (INTEL_DEBUG & DEBUG_STATS)
cc.cc5.statistics_enable = 1;
- bo = brw_upload_cache(&brw->cache, BRW_CC_UNIT,
- key, sizeof(*key),
- &brw->cc.vp_bo, 1,
- &cc, sizeof(cc));
+ map = brw_state_batch(brw, sizeof(cc), 64,
+ &brw->cc.state_bo, &brw->cc.state_offset);
+ memcpy(map, &cc, sizeof(cc));
+ brw->state.dirty.cache |= CACHE_NEW_CC_UNIT;
/* Emit CC viewport relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION,
- 0,
- 0,
- offsetof(struct brw_cc_unit_state, cc4),
- brw->cc.vp_bo);
-
- return bo;
-}
-
-static void prepare_cc_unit( struct brw_context *brw )
-{
- struct brw_cc_unit_key key;
-
- cc_unit_populate_key(brw, &key);
-
- dri_bo_unreference(brw->cc.state_bo);
- brw->cc.state_bo = brw_search_cache(&brw->cache, BRW_CC_UNIT,
- &key, sizeof(key),
- &brw->cc.vp_bo, 1,
- NULL);
-
- if (brw->cc.state_bo == NULL)
- brw->cc.state_bo = cc_unit_create_from_key(brw, &key);
+ drm_intel_bo_emit_reloc(brw->cc.state_bo, (brw->cc.state_offset +
+ offsetof(struct brw_cc_unit_state,
+ cc4)),
+ brw->cc.vp_bo, 0,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
}
const struct brw_tracked_state brw_cc_unit = {
.dirty = {
.mesa = _NEW_STENCIL | _NEW_COLOR | _NEW_DEPTH,
- .brw = 0,
+ .brw = BRW_NEW_BATCH,
.cache = CACHE_NEW_CC_VP
},
.prepare = prepare_cc_unit,
+ .emit = upload_cc_unit,
};
-
-
-
diff --git a/src/mesa/drivers/dri/i965/brw_clip.c b/src/mesa/drivers/dri/i965/brw_clip.c
index 49ef859e45..228ee3f3be 100644
--- a/src/mesa/drivers/dri/i965/brw_clip.c
+++ b/src/mesa/drivers/dri/i965/brw_clip.c
@@ -136,7 +136,7 @@ static void compile_clip_prog( struct brw_context *brw,
/* Upload
*/
- dri_bo_unreference(brw->clip.prog_bo);
+ drm_intel_bo_unreference(brw->clip.prog_bo);
brw->clip.prog_bo = brw_upload_cache_with_auxdata(&brw->cache,
BRW_CLIP_PROG,
&c.key, sizeof(c.key),
@@ -260,7 +260,7 @@ static void upload_clip_prog(struct brw_context *brw)
}
}
- dri_bo_unreference(brw->clip.prog_bo);
+ drm_intel_bo_unreference(brw->clip.prog_bo);
brw->clip.prog_bo = brw_search_cache(&brw->cache, BRW_CLIP_PROG,
&key, sizeof(key),
NULL, 0,
diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c
index ceb62a3116..4b9117bb0b 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_line.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_line.c
@@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
diff --git a/src/mesa/drivers/dri/i965/brw_clip_point.c b/src/mesa/drivers/dri/i965/brw_clip_point.c
index 7f47634dca..b994a32bc3 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_point.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_point.c
@@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c
index d78f3616d6..856d8f0c6c 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_state.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_state.c
@@ -69,13 +69,13 @@ clip_unit_populate_key(struct brw_context *brw, struct brw_clip_unit_key *key)
key->depth_clamp = ctx->Transform.DepthClamp;
}
-static dri_bo *
+static drm_intel_bo *
clip_unit_create_from_key(struct brw_context *brw,
struct brw_clip_unit_key *key)
{
struct intel_context *intel = &brw->intel;
struct brw_clip_unit_state clip;
- dri_bo *bo;
+ drm_intel_bo *bo;
memset(&clip, 0, sizeof(clip));
@@ -146,12 +146,9 @@ clip_unit_create_from_key(struct brw_context *brw,
/* Emit clip program relocation */
assert(brw->clip.prog_bo);
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION,
- 0,
- clip.thread0.grf_reg_count << 1,
- offsetof(struct brw_clip_unit_state, thread0),
- brw->clip.prog_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_clip_unit_state, thread0),
+ brw->clip.prog_bo, clip.thread0.grf_reg_count << 1,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
return bo;
}
@@ -162,7 +159,7 @@ static void upload_clip_unit( struct brw_context *brw )
clip_unit_populate_key(brw, &key);
- dri_bo_unreference(brw->clip.state_bo);
+ drm_intel_bo_unreference(brw->clip.state_bo);
brw->clip.state_bo = brw_search_cache(&brw->cache, BRW_CLIP_UNIT,
&key, sizeof(key),
&brw->clip.prog_bo, 1,
diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c
index 916a99ea00..fd425b39ad 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_tri.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c
@@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
diff --git a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c
index f36d22fdbf..afd93f8be0 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_unfilled.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_unfilled.c
@@ -32,7 +32,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c
index 2148bc8244..9708d7e618 100644
--- a/src/mesa/drivers/dri/i965/brw_clip_util.c
+++ b/src/mesa/drivers/dri/i965/brw_clip_util.c
@@ -33,7 +33,7 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
index dc4bd5802d..6d064b822e 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -34,8 +34,6 @@
#include "main/api_noop.h"
#include "main/macros.h"
#include "main/simple_list.h"
-#include "shader/shader_api.h"
-
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_draw.h"
@@ -48,22 +46,15 @@
* Mesa's Driver Functions
***************************************/
-static void brwUseProgram(GLcontext *ctx, GLuint program)
-{
- _mesa_use_program(ctx, program);
-}
-
-static void brwInitProgFuncs( struct dd_function_table *functions )
-{
- functions->UseProgram = brwUseProgram;
-}
static void brwInitDriverFunctions( struct dd_function_table *functions )
{
intelInitDriverFunctions( functions );
brwInitFragProgFuncs( functions );
- brwInitProgFuncs( functions );
brw_init_queryobj_functions(functions);
+
+ functions->Enable = brw_enable;
+ functions->DepthRange = brw_depth_range;
}
GLboolean brwCreateContext( int api,
@@ -184,6 +175,9 @@ GLboolean brwCreateContext( int api,
brw_init_state( brw );
+ brw->curbe.last_buf = calloc(1, 4096);
+ brw->curbe.next_buf = calloc(1, 4096);
+
brw->state.dirty.mesa = ~0;
brw->state.dirty.brw = ~0;
@@ -194,6 +188,11 @@ GLboolean brwCreateContext( int api,
brw_draw_init( brw );
+ /* Now that most driver functions are hooked up, initialize some of the
+ * immediate state.
+ */
+ brw_update_cc_vp(brw);
+
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 500cd32aa9..cc4e6638e8 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -131,6 +131,7 @@ struct brw_context;
#define BRW_NEW_WM_INPUT_DIMENSIONS 0x100
#define BRW_NEW_PSP 0x800
#define BRW_NEW_WM_SURFACES 0x1000
+#define BRW_NEW_BINDING_TABLE 0x2000
#define BRW_NEW_INDICES 0x4000
#define BRW_NEW_VERTICES 0x8000
/**
@@ -143,6 +144,8 @@ struct brw_context;
#define BRW_NEW_NR_WM_SURFACES 0x40000
#define BRW_NEW_NR_VS_SURFACES 0x80000
#define BRW_NEW_INDEX_BUFFER 0x100000
+#define BRW_NEW_VS_CONSTBUF 0x200000
+#define BRW_NEW_WM_CONSTBUF 0x200000
struct brw_state_flags {
/** State update flags signalled by mesa internals */
@@ -160,7 +163,6 @@ struct brw_state_flags {
struct brw_vertex_program {
struct gl_vertex_program program;
GLuint id;
- dri_bo *const_buffer; /** Program constant buffer/surface */
GLboolean use_const_buffer;
};
@@ -172,7 +174,6 @@ struct brw_fragment_program {
GLboolean isGLSL; /**< really, any IF/LOOP/CONT/BREAK instructions */
GLboolean use_const_buffer;
- dri_bo *const_buffer; /** Program constant buffer/surface */
/** for debugging, which texture units are referenced */
GLbitfield tex_units_used;
@@ -301,8 +302,6 @@ enum brw_cache_id {
BRW_CLIP_VP,
BRW_CLIP_UNIT,
BRW_CLIP_PROG,
- BRW_SS_SURFACE,
- BRW_SS_SURF_BIND,
BRW_MAX_CACHE
};
@@ -318,10 +317,10 @@ struct brw_cache_item {
GLuint hash;
GLuint key_size; /* for variable-sized keys */
const void *key;
- dri_bo **reloc_bufs;
+ drm_intel_bo **reloc_bufs;
GLuint nr_reloc_bufs;
- dri_bo *bo;
+ drm_intel_bo *bo;
struct brw_cache_item *next;
};
@@ -339,7 +338,7 @@ struct brw_cache {
/* Record of the last BOs chosen for each cache_id. Used to set
* brw->state.dirty.cache when a new cache item is chosen.
*/
- dri_bo *last_bo[BRW_MAX_CACHE];
+ drm_intel_bo *last_bo[BRW_MAX_CACHE];
};
@@ -376,8 +375,6 @@ struct brw_tracked_state {
#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
-#define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
-#define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
struct brw_cached_batch_item {
struct header *header;
@@ -406,7 +403,7 @@ struct brw_vertex_element {
/** Offset of the first element within the buffer object */
unsigned int offset;
/** Buffer object containing the uploaded vertex data */
- dri_bo *bo;
+ drm_intel_bo *bo;
};
@@ -419,7 +416,7 @@ struct brw_query_object {
struct gl_query_object Base;
/** Last query BO associated with this query. */
- dri_bo *bo;
+ drm_intel_bo *bo;
/** First index in bo with query data for this object. */
int first_index;
/** Last index in bo with query data for this object. */
@@ -451,20 +448,20 @@ struct brw_context
/**
* List of buffers accumulated in brw_validate_state to receive
- * dri_bo_check_aperture treatment before exec, so we can know if we
- * should flush the batch and try again before emitting primitives.
+ * drm_intel_bo_check_aperture treatment before exec, so we can
+ * know if we should flush the batch and try again before
+ * emitting primitives.
*
* This can be a fixed number as we only have a limited number of
* objects referenced from the batchbuffer in a primitive emit,
* consisting of the vertex buffers, pipelined state pointers,
* the CURBE, the depth buffer, and a query BO.
*/
- dri_bo *validated_bos[VERT_ATTRIB_MAX + 16];
+ drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
int validated_bo_count;
} state;
- struct brw_cache cache; /** non-surface items */
- struct brw_cache surface_cache; /* surface items */
+ struct brw_cache cache;
struct brw_cached_batch_item *cached_batch_items;
struct {
@@ -477,7 +474,7 @@ struct brw_context
#define BRW_UPLOAD_INIT_SIZE (128*1024)
struct {
- dri_bo *bo;
+ drm_intel_bo *bo;
GLuint offset;
} upload;
@@ -497,7 +494,7 @@ struct brw_context
const struct _mesa_index_buffer *ib;
/* Updates to these fields are signaled by BRW_NEW_INDEX_BUFFER. */
- dri_bo *bo;
+ drm_intel_bo *bo;
unsigned int offset;
unsigned int size;
/* Offset to index buffer index to use in CMD_3D_PRIM so that we can
@@ -566,13 +563,24 @@ struct brw_context
GLuint vs_size;
GLuint total_size;
- dri_bo *curbe_bo;
+ drm_intel_bo *curbe_bo;
/** Offset within curbe_bo of space for current curbe entry */
GLuint curbe_offset;
/** Offset within curbe_bo of space for next curbe entry */
GLuint curbe_next_offset;
+ /**
+ * Copy of the last set of CURBEs uploaded. Frequently we'll end up
+ * in brw_curbe.c with the same set of constant data to be uploaded,
+ * so we'd rather not upload new constants in that case (it can cause
+ * a pipeline bubble since only up to 4 can be pipelined at a time).
+ */
GLfloat *last_buf;
+ /**
+ * Allocation for where to calculate the next set of CURBEs.
+ * It's a hot enough path that malloc/free of that data matters.
+ */
+ GLfloat *next_buf;
GLuint last_bufsz;
} curbe;
@@ -580,12 +588,15 @@ struct brw_context
struct brw_vs_prog_data *prog_data;
int8_t *constant_map; /* variable array following prog_data */
- dri_bo *prog_bo;
- dri_bo *state_bo;
+ drm_intel_bo *prog_bo;
+ drm_intel_bo *state_bo;
+ drm_intel_bo *const_bo;
/** Binding table of pointers to surf_bo entries */
- dri_bo *bind_bo;
- dri_bo *surf_bo[BRW_VS_MAX_SURF];
+ drm_intel_bo *bind_bo;
+ uint32_t bind_bo_offset;
+ drm_intel_bo *surf_bo[BRW_VS_MAX_SURF];
+ uint32_t surf_offset[BRW_VS_MAX_SURF];
GLuint nr_surfaces;
} vs;
@@ -593,25 +604,25 @@ struct brw_context
struct brw_gs_prog_data *prog_data;
GLboolean prog_active;
- dri_bo *prog_bo;
- dri_bo *state_bo;
+ drm_intel_bo *prog_bo;
+ drm_intel_bo *state_bo;
} gs;
struct {
struct brw_clip_prog_data *prog_data;
- dri_bo *prog_bo;
- dri_bo *state_bo;
- dri_bo *vp_bo;
+ drm_intel_bo *prog_bo;
+ drm_intel_bo *state_bo;
+ drm_intel_bo *vp_bo;
} clip;
struct {
struct brw_sf_prog_data *prog_data;
- dri_bo *prog_bo;
- dri_bo *state_bo;
- dri_bo *vp_bo;
+ drm_intel_bo *prog_bo;
+ drm_intel_bo *state_bo;
+ drm_intel_bo *vp_bo;
} sf;
struct {
@@ -624,42 +635,46 @@ struct brw_context
GLbitfield input_size_masks[4];
/** Array of surface default colors (texture border color) */
- dri_bo *sdc_bo[BRW_MAX_TEX_UNIT];
+ drm_intel_bo *sdc_bo[BRW_MAX_TEX_UNIT];
GLuint render_surf;
GLuint nr_surfaces;
GLuint max_threads;
- dri_bo *scratch_bo;
+ drm_intel_bo *scratch_bo;
GLuint sampler_count;
- dri_bo *sampler_bo;
+ drm_intel_bo *sampler_bo;
/** Binding table of pointers to surf_bo entries */
- dri_bo *bind_bo;
- dri_bo *surf_bo[BRW_WM_MAX_SURF];
-
- dri_bo *prog_bo;
- dri_bo *state_bo;
+ drm_intel_bo *bind_bo;
+ uint32_t bind_bo_offset;
+ drm_intel_bo *surf_bo[BRW_WM_MAX_SURF];
+ uint32_t surf_offset[BRW_WM_MAX_SURF];
+
+ drm_intel_bo *prog_bo;
+ drm_intel_bo *state_bo;
+ drm_intel_bo *const_bo;
} wm;
struct {
/* gen4 */
- dri_bo *prog_bo;
- dri_bo *vp_bo;
+ drm_intel_bo *prog_bo;
+ drm_intel_bo *vp_bo;
/* gen6 */
- dri_bo *blend_state_bo;
- dri_bo *depth_stencil_state_bo;
- dri_bo *color_calc_state_bo;
+ drm_intel_bo *blend_state_bo;
+ drm_intel_bo *depth_stencil_state_bo;
+ drm_intel_bo *color_calc_state_bo;
- dri_bo *state_bo;
+ drm_intel_bo *state_bo;
+ uint32_t state_offset;
} cc;
struct {
struct brw_query_object *obj;
- dri_bo *bo;
+ drm_intel_bo *bo;
int index;
GLboolean active;
} query;
@@ -715,6 +730,9 @@ void brwInitFragProgFuncs( struct dd_function_table *functions );
*/
void brw_upload_urb_fence(struct brw_context *brw);
+/* brw_cc.c */
+void brw_update_cc_vp(struct brw_context *brw);
+
/* brw_curbe.c
*/
void brw_upload_cs_urb_state(struct brw_context *brw);
@@ -722,6 +740,10 @@ void brw_upload_cs_urb_state(struct brw_context *brw);
/* brw_disasm.c */
int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
+/* brw_state.c */
+void brw_enable(GLcontext * ctx, GLenum cap, GLboolean state);
+void brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval);
+
/*======================================================================
* Inline conversion functions. These are better-typed than the
* macros used previously:
diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c
index 4e78b08cfe..8196d8ca62 100644
--- a/src/mesa/drivers/dri/i965/brw_curbe.c
+++ b/src/mesa/drivers/dri/i965/brw_curbe.c
@@ -35,9 +35,9 @@
#include "main/context.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
#include "intel_regions.h"
#include "brw_context.h"
@@ -182,30 +182,22 @@ static void prepare_constant_buffer(struct brw_context *brw)
GLcontext *ctx = &brw->intel.ctx;
const struct brw_vertex_program *vp =
brw_vertex_program_const(brw->vertex_program);
- const struct brw_fragment_program *fp =
- brw_fragment_program_const(brw->fragment_program);
const GLuint sz = brw->curbe.total_size;
const GLuint bufsz = sz * 16 * sizeof(GLfloat);
GLfloat *buf;
GLuint i;
if (sz == 0) {
- if (brw->curbe.last_buf) {
- free(brw->curbe.last_buf);
- brw->curbe.last_buf = NULL;
- brw->curbe.last_bufsz = 0;
- }
+ brw->curbe.last_bufsz = 0;
return;
}
- buf = (GLfloat *) calloc(1, bufsz);
+ buf = brw->curbe.next_buf;
/* fragment shader constants */
if (brw->curbe.wm_size) {
GLuint offset = brw->curbe.wm_start * 16;
- _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
-
/* copy float constants */
for (i = 0; i < brw->wm.prog_data->nr_params; i++)
buf[offset + i] = *brw->wm.prog_data->param[i];
@@ -248,14 +240,6 @@ static void prepare_constant_buffer(struct brw_context *brw)
GLuint offset = brw->curbe.vs_start * 16;
GLuint nr = brw->vs.prog_data->nr_params / 4;
- if (brw->vertex_program->IsNVProgram)
- _mesa_load_tracked_matrices(ctx);
-
- /* Updates the ParamaterValues[i] pointers for all parameters of the
- * basic type of PROGRAM_STATE_VAR.
- */
- _mesa_load_state_parameters(ctx, vp->program.Base.Parameters);
-
if (vp->use_const_buffer) {
/* Load the subset of push constants that will get used when
* we also have a pull constant buffer.
@@ -289,25 +273,22 @@ static void prepare_constant_buffer(struct brw_context *brw)
}
if (brw->curbe.curbe_bo != NULL &&
- brw->curbe.last_buf &&
bufsz == brw->curbe.last_bufsz &&
memcmp(buf, brw->curbe.last_buf, bufsz) == 0) {
/* constants have not changed */
- free(buf);
- }
- else {
- /* constants have changed */
- if (brw->curbe.last_buf)
- free(brw->curbe.last_buf);
-
- brw->curbe.last_buf = buf;
+ } else {
+ /* Update the record of what our last set of constants was. We
+ * don't just flip the pointers because we don't fill in the
+ * data in the padding between the entries.
+ */
+ memcpy(brw->curbe.last_buf, buf, bufsz);
brw->curbe.last_bufsz = bufsz;
if (brw->curbe.curbe_bo != NULL &&
brw->curbe.curbe_next_offset + bufsz > brw->curbe.curbe_bo->size)
{
drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
- dri_bo_unreference(brw->curbe.curbe_bo);
+ drm_intel_bo_unreference(brw->curbe.curbe_bo);
brw->curbe.curbe_bo = NULL;
}
@@ -315,10 +296,11 @@ static void prepare_constant_buffer(struct brw_context *brw)
/* Allocate a single page for CURBE entries for this batchbuffer.
* They're generally around 64b.
*/
- brw->curbe.curbe_bo = dri_bo_alloc(brw->intel.bufmgr, "CURBE",
- 4096, 1 << 6);
+ brw->curbe.curbe_bo = drm_intel_bo_alloc(brw->intel.bufmgr, "CURBE",
+ 4096, 1 << 6);
brw->curbe.curbe_next_offset = 0;
drm_intel_gem_bo_map_gtt(brw->curbe.curbe_bo);
+ assert(bufsz < 4096);
}
brw->curbe.curbe_offset = brw->curbe.curbe_next_offset;
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 2d3556b805..39bf5b63fc 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -998,7 +998,7 @@
# define GEN6_WM_LINE_AA_WIDTH_2_0 (2 << 14)
# define GEN6_WM_LINE_AA_WIDTH_4_0 (3 << 14)
# define GEN6_WM_POLYGON_STIPPLE_ENABLE (1 << 13)
-# define GEN6_WM_LINE_STIPPLE_ENABLE (1 << 12)
+# define GEN6_WM_LINE_STIPPLE_ENABLE (1 << 11)
# define GEN6_WM_OMASK_TO_RENDER_TARGET (1 << 9)
# define GEN6_WM_USES_SOURCE_W (1 << 8)
# define GEN6_WM_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index fe633d3e25..16331cc3ac 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -151,9 +151,6 @@ static void brw_emit_prim(struct brw_context *brw,
prim_packet.start_instance_location = 0;
prim_packet.base_vert_location = prim->basevertex;
- /* Can't wrap here, since we rely on the validated state. */
- intel->no_batch_wrap = GL_TRUE;
-
/* If we're set to always flush, do it before and after the primitive emit.
* We want to catch both missed flushes that hurt instruction/state cache
* and missed flushes of the render cache as it heads to other parts of
@@ -169,8 +166,6 @@ static void brw_emit_prim(struct brw_context *brw,
if (intel->always_flush_cache) {
intel_batchbuffer_emit_mi_flush(intel->batch);
}
-
- intel->no_batch_wrap = GL_FALSE;
}
static void brw_merge_inputs( struct brw_context *brw,
@@ -180,7 +175,7 @@ static void brw_merge_inputs( struct brw_context *brw,
GLuint i;
for (i = 0; i < VERT_ATTRIB_MAX; i++)
- dri_bo_unreference(brw->vb.inputs[i].bo);
+ drm_intel_bo_unreference(brw->vb.inputs[i].bo);
memset(&brw->vb.inputs, 0, sizeof(brw->vb.inputs));
memset(&brw->vb.info, 0, sizeof(brw->vb.info));
@@ -394,11 +389,14 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx,
}
}
+ intel->no_batch_wrap = GL_TRUE;
brw_upload_state(brw);
}
brw_emit_prim(brw, &prim[i], hw_prim);
+ intel->no_batch_wrap = GL_FALSE;
+
retval = GL_TRUE;
}
@@ -475,15 +473,15 @@ void brw_draw_destroy( struct brw_context *brw )
int i;
if (brw->vb.upload.bo != NULL) {
- dri_bo_unreference(brw->vb.upload.bo);
+ drm_intel_bo_unreference(brw->vb.upload.bo);
brw->vb.upload.bo = NULL;
}
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
- dri_bo_unreference(brw->vb.inputs[i].bo);
+ drm_intel_bo_unreference(brw->vb.inputs[i].bo);
brw->vb.inputs[i].bo = NULL;
}
- dri_bo_unreference(brw->ib.bo);
+ drm_intel_bo_unreference(brw->ib.bo);
brw->ib.bo = NULL;
}
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index 9cbff24863..f07aab86e9 100644
--- a/src/mesa/drivers/dri/i965/brw_draw_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c
@@ -247,14 +247,14 @@ static void wrap_buffers( struct brw_context *brw,
brw->vb.upload.offset = 0;
if (brw->vb.upload.bo != NULL)
- dri_bo_unreference(brw->vb.upload.bo);
- brw->vb.upload.bo = dri_bo_alloc(brw->intel.bufmgr, "temporary VBO",
- size, 1);
+ drm_intel_bo_unreference(brw->vb.upload.bo);
+ brw->vb.upload.bo = drm_intel_bo_alloc(brw->intel.bufmgr, "temporary VBO",
+ size, 1);
}
static void get_space( struct brw_context *brw,
GLuint size,
- dri_bo **bo_return,
+ drm_intel_bo **bo_return,
GLuint *offset_return )
{
size = ALIGN(size, 64);
@@ -265,7 +265,7 @@ static void get_space( struct brw_context *brw,
}
assert(*bo_return == NULL);
- dri_bo_reference(brw->vb.upload.bo);
+ drm_intel_bo_reference(brw->vb.upload.bo);
*bo_return = brw->vb.upload.bo;
*offset_return = brw->vb.upload.offset;
brw->vb.upload.offset += size;
@@ -361,10 +361,10 @@ static void brw_prepare_vertices(struct brw_context *brw)
intel_buffer_object(input->glarray->BufferObj);
/* Named buffer object: Just reference its contents directly. */
- dri_bo_unreference(input->bo);
+ drm_intel_bo_unreference(input->bo);
input->bo = intel_bufferobj_buffer(intel, intel_buffer,
INTEL_READ);
- dri_bo_reference(input->bo);
+ drm_intel_bo_reference(input->bo);
input->offset = (unsigned long)input->glarray->Ptr;
input->stride = input->glarray->StrideB;
input->count = input->glarray->_MaxElement;
@@ -439,7 +439,7 @@ static void brw_prepare_vertices(struct brw_context *brw)
upload[i]->offset = upload[0]->offset +
((const unsigned char *)upload[i]->glarray->Ptr - ptr);
upload[i]->bo = upload[0]->bo;
- dri_bo_reference(upload[i]->bo);
+ drm_intel_bo_reference(upload[i]->bo);
}
}
else {
@@ -596,7 +596,7 @@ static void brw_prepare_indices(struct brw_context *brw)
struct intel_context *intel = &brw->intel;
const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
GLuint ib_size;
- dri_bo *bo = NULL;
+ drm_intel_bo *bo = NULL;
struct gl_buffer_object *bufferobj;
GLuint offset;
GLuint ib_type_size;
@@ -638,13 +638,13 @@ static void brw_prepare_indices(struct brw_context *brw)
get_space(brw, ib_size, &bo, &offset);
- dri_bo_subdata(bo, offset, ib_size, map);
+ drm_intel_bo_subdata(bo, offset, ib_size, map);
ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
} else {
bo = intel_bufferobj_buffer(intel, intel_buffer_object(bufferobj),
INTEL_READ);
- dri_bo_reference(bo);
+ drm_intel_bo_reference(bo);
/* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
* the index buffer state when we're just moving the start index
diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h
index 3a32ad26c1..a6fcd832f7 100644
--- a/src/mesa/drivers/dri/i965/brw_eu.h
+++ b/src/mesa/drivers/dri/i965/brw_eu.h
@@ -35,7 +35,7 @@
#include "brw_structs.h"
#include "brw_defines.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#define BRW_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<2) | ((c)<<4) | ((d)<<6))
#define BRW_GET_SWZ(swz, idx) (((swz) >> ((idx)*2)) & 0x3)
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 175899b026..34dfe10cb9 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -286,6 +286,7 @@ static void brw_set_ff_sync_message(struct brw_context *brw,
GLuint response_length,
GLboolean end_of_thread)
{
+ struct intel_context *intel = &brw->intel;
brw_set_src1(insn, brw_imm_d(0));
insn->bits3.urb_gen5.opcode = 1; /* FF_SYNC */
@@ -298,8 +299,12 @@ static void brw_set_ff_sync_message(struct brw_context *brw,
insn->bits3.urb_gen5.response_length = response_length; /* may be 1 or 0 */
insn->bits3.urb_gen5.msg_length = 1;
insn->bits3.urb_gen5.end_of_thread = end_of_thread;
- insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_URB;
- insn->bits2.send_gen5.end_of_thread = end_of_thread;
+ if (intel->gen >= 6) {
+ insn->header.destreg__conditionalmod = BRW_MESSAGE_TARGET_URB;
+ } else {
+ insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_URB;
+ insn->bits2.send_gen5.end_of_thread = end_of_thread;
+ }
}
static void brw_set_urb_message( struct brw_context *brw,
@@ -966,10 +971,25 @@ void brw_math_16( struct brw_compile *p,
struct brw_reg src,
GLuint precision )
{
+ struct intel_context *intel = &p->brw->intel;
struct brw_instruction *insn;
GLuint msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1;
GLuint response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1;
+ if (intel->gen >= 6) {
+ insn = next_insn(p, BRW_OPCODE_MATH);
+
+ /* Math is the same ISA format as other opcodes, except that CondModifier
+ * becomes FC[3:0] and ThreadCtrl becomes FC[5:4].
+ */
+ insn->header.destreg__conditionalmod = function;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ brw_set_src1(insn, brw_null_reg());
+ return;
+ }
+
/* First instruction:
*/
brw_push_insn_state(p);
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 94d93f3aa6..5409e55788 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -134,7 +134,7 @@ static void compile_gs_prog( struct brw_context *brw,
/* Upload
*/
- dri_bo_unreference(brw->gs.prog_bo);
+ drm_intel_bo_unreference(brw->gs.prog_bo);
brw->gs.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_GS_PROG,
&c.key, sizeof(c.key),
NULL, 0,
@@ -201,7 +201,7 @@ static void prepare_gs_prog(struct brw_context *brw)
}
if (brw->gs.prog_active) {
- dri_bo_unreference(brw->gs.prog_bo);
+ drm_intel_bo_unreference(brw->gs.prog_bo);
brw->gs.prog_bo = brw_search_cache(&brw->cache, BRW_GS_PROG,
&key, sizeof(key),
NULL, 0,
diff --git a/src/mesa/drivers/dri/i965/brw_gs_emit.c b/src/mesa/drivers/dri/i965/brw_gs_emit.c
index 99a6f6be11..a01d5576f8 100644
--- a/src/mesa/drivers/dri/i965/brw_gs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_gs_emit.c
@@ -34,7 +34,7 @@
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
diff --git a/src/mesa/drivers/dri/i965/brw_gs_state.c b/src/mesa/drivers/dri/i965/brw_gs_state.c
index d16b9f6ff3..63562ebcfc 100644
--- a/src/mesa/drivers/dri/i965/brw_gs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_gs_state.c
@@ -68,12 +68,12 @@ gs_unit_populate_key(struct brw_context *brw, struct brw_gs_unit_key *key)
key->urb_size = brw->urb.vsize;
}
-static dri_bo *
+static drm_intel_bo *
gs_unit_create_from_key(struct brw_context *brw, struct brw_gs_unit_key *key)
{
struct intel_context *intel = &brw->intel;
struct brw_gs_unit_state gs;
- dri_bo *bo;
+ drm_intel_bo *bo;
memset(&gs, 0, sizeof(gs));
@@ -111,11 +111,9 @@ gs_unit_create_from_key(struct brw_context *brw, struct brw_gs_unit_key *key)
if (key->prog_active) {
/* Emit GS program relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- gs.thread0.grf_reg_count << 1,
- offsetof(struct brw_gs_unit_state, thread0),
- brw->gs.prog_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_gs_unit_state, thread0),
+ brw->gs.prog_bo, gs.thread0.grf_reg_count << 1,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
}
return bo;
@@ -127,7 +125,7 @@ static void prepare_gs_unit(struct brw_context *brw)
gs_unit_populate_key(brw, &key);
- dri_bo_unreference(brw->gs.state_bo);
+ drm_intel_bo_unreference(brw->gs.state_bo);
brw->gs.state_bo = brw_search_cache(&brw->cache, BRW_GS_UNIT,
&key, sizeof(key),
&brw->gs.prog_bo, 1,
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 35908ee7b6..572175f463 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -96,18 +96,12 @@ const struct brw_tracked_state brw_drawing_rect = {
.emit = upload_drawing_rect
};
-static void prepare_binding_table_pointers(struct brw_context *brw)
-{
- brw_add_validated_bo(brw, brw->vs.bind_bo);
- brw_add_validated_bo(brw, brw->wm.bind_bo);
-}
-
/**
* Upload the binding table pointers, which point each stage's array of surface
* state pointers.
*
* The binding table pointers are relative to the surface state base address,
- * which is 0.
+ * which points at the batchbuffer containing the streamed batch state.
*/
static void upload_binding_table_pointers(struct brw_context *brw)
{
@@ -115,24 +109,20 @@ static void upload_binding_table_pointers(struct brw_context *brw)
BEGIN_BATCH(6);
OUT_BATCH(CMD_BINDING_TABLE_PTRS << 16 | (6 - 2));
- if (brw->vs.bind_bo != NULL)
- OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
- else
- OUT_BATCH(0);
+ OUT_BATCH(brw->vs.bind_bo_offset);
OUT_BATCH(0); /* gs */
OUT_BATCH(0); /* clip */
OUT_BATCH(0); /* sf */
- OUT_RELOC(brw->wm.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* wm/ps */
+ OUT_BATCH(brw->wm.bind_bo_offset);
ADVANCE_BATCH();
}
const struct brw_tracked_state brw_binding_table_pointers = {
.dirty = {
.mesa = 0,
- .brw = BRW_NEW_BATCH,
- .cache = CACHE_NEW_SURF_BIND,
+ .brw = BRW_NEW_BATCH | BRW_NEW_BINDING_TABLE,
+ .cache = 0,
},
- .prepare = prepare_binding_table_pointers,
.emit = upload_binding_table_pointers,
};
@@ -141,7 +131,7 @@ const struct brw_tracked_state brw_binding_table_pointers = {
* state pointers.
*
* The binding table pointers are relative to the surface state base address,
- * which is 0.
+ * which points at the batchbuffer containing the streamed batch state.
*/
static void upload_gen6_binding_table_pointers(struct brw_context *brw)
{
@@ -153,22 +143,18 @@ static void upload_gen6_binding_table_pointers(struct brw_context *brw)
GEN6_BINDING_TABLE_MODIFY_GS |
GEN6_BINDING_TABLE_MODIFY_PS |
(4 - 2));
- if (brw->vs.bind_bo != NULL)
- OUT_RELOC(brw->vs.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* vs */
- else
- OUT_BATCH(0);
+ OUT_BATCH(brw->vs.bind_bo_offset); /* vs */
OUT_BATCH(0); /* gs */
- OUT_RELOC(brw->wm.bind_bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); /* wm/ps */
+ OUT_BATCH(brw->wm.bind_bo_offset); /* wm/ps */
ADVANCE_BATCH();
}
const struct brw_tracked_state gen6_binding_table_pointers = {
.dirty = {
.mesa = 0,
- .brw = BRW_NEW_BATCH,
- .cache = CACHE_NEW_SURF_BIND,
+ .brw = BRW_NEW_BATCH | BRW_NEW_BINDING_TABLE,
+ .cache = 0,
},
- .prepare = prepare_binding_table_pointers,
.emit = upload_gen6_binding_table_pointers,
};
@@ -199,7 +185,8 @@ static void upload_pipelined_state_pointers(struct brw_context *brw )
OUT_RELOC(brw->clip.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
OUT_RELOC(brw->wm.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_RELOC(brw->cc.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
+ brw->cc.state_offset);
ADVANCE_BATCH();
brw->state.dirty.brw |= BRW_NEW_PSP;
@@ -213,7 +200,6 @@ static void prepare_psp_urb_cbs(struct brw_context *brw)
brw_add_validated_bo(brw, brw->clip.state_bo);
brw_add_validated_bo(brw, brw->sf.state_bo);
brw_add_validated_bo(brw, brw->wm.state_bo);
- brw_add_validated_bo(brw, brw->cc.state_bo);
}
static void upload_psp_urb_cbs(struct brw_context *brw )
@@ -590,23 +576,23 @@ const struct brw_tracked_state brw_invarient_state = {
/**
* Define the base addresses which some state is referenced from.
*
- * This allows us to avoid having to emit relocations in many places for
- * cached state, and instead emit pointers inside of large, mostly-static
- * state pools. This comes at the expense of memory, and more expensive cache
- * misses.
+ * This allows us to avoid having to emit relocations for the objects,
+ * and is actually required for binding table pointers on gen6.
+ *
+ * Surface state base address covers binding table pointers and
+ * surface state objects, but not the surfaces that the surface state
+ * objects point to.
*/
static void upload_state_base_address( struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
- /* Output the structure (brw_state_base_address) directly to the
- * batchbuffer, so we can emit relocations inline.
- */
if (intel->gen >= 6) {
BEGIN_BATCH(10);
OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
OUT_BATCH(1); /* General state base address */
- OUT_BATCH(1); /* Surface state base address */
+ OUT_RELOC(intel->batch->buf, I915_GEM_DOMAIN_SAMPLER, 0,
+ 1); /* Surface state base address */
OUT_BATCH(1); /* Dynamic state base address */
OUT_BATCH(1); /* Indirect object base address */
OUT_BATCH(1); /* Instruction base address */
@@ -619,7 +605,8 @@ static void upload_state_base_address( struct brw_context *brw )
BEGIN_BATCH(8);
OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
OUT_BATCH(1); /* General state base address */
- OUT_BATCH(1); /* Surface state base address */
+ OUT_RELOC(intel->batch->buf, I915_GEM_DOMAIN_SAMPLER, 0,
+ 1); /* Surface state base address */
OUT_BATCH(1); /* Indirect object base address */
OUT_BATCH(1); /* Instruction base address */
OUT_BATCH(1); /* General state upper bound */
@@ -630,7 +617,8 @@ static void upload_state_base_address( struct brw_context *brw )
BEGIN_BATCH(6);
OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
OUT_BATCH(1); /* General state base address */
- OUT_BATCH(1); /* Surface state base address */
+ OUT_RELOC(intel->batch->buf, I915_GEM_DOMAIN_SAMPLER, 0,
+ 1); /* Surface state base address */
OUT_BATCH(1); /* Indirect object base address */
OUT_BATCH(1); /* General state upper bound */
OUT_BATCH(1); /* Indirect object upper bound */
@@ -641,7 +629,7 @@ static void upload_state_base_address( struct brw_context *brw )
const struct brw_tracked_state brw_state_base_address = {
.dirty = {
.mesa = 0,
- .brw = BRW_NEW_CONTEXT,
+ .brw = BRW_NEW_BATCH,
.cache = 0,
},
.emit = upload_state_base_address
diff --git a/src/mesa/drivers/dri/i965/brw_optimize.c b/src/mesa/drivers/dri/i965/brw_optimize.c
index e79b3ddea3..a364b15820 100644
--- a/src/mesa/drivers/dri/i965/brw_optimize.c
+++ b/src/mesa/drivers/dri/i965/brw_optimize.c
@@ -26,8 +26,8 @@
*/
#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#include "brw_context.h"
#include "brw_defines.h"
#include "brw_eu.h"
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 41a1f438df..aeed24d4e1 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -31,10 +31,10 @@
#include "main/imports.h"
#include "main/enums.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
-#include "shader/shader_api.h"
+#include "main/shaderobj.h"
+#include "program/prog_parameter.h"
+#include "program/program.h"
+#include "program/programopt.h"
#include "tnl/tnl.h"
#include "brw_context.h"
@@ -95,20 +95,6 @@ static struct gl_program *brwNewProgram( GLcontext *ctx,
static void brwDeleteProgram( GLcontext *ctx,
struct gl_program *prog )
{
- if (prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
- struct brw_fragment_program *brw_fp = brw_fragment_program(fp);
-
- dri_bo_unreference(brw_fp->const_buffer);
- }
-
- if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
- struct gl_vertex_program *vp = (struct gl_vertex_program *) prog;
- struct brw_vertex_program *brw_vp = brw_vertex_program(vp);
-
- dri_bo_unreference(brw_vp->const_buffer);
- }
-
_mesa_delete_program( ctx, prog );
}
diff --git a/src/mesa/drivers/dri/i965/brw_queryobj.c b/src/mesa/drivers/dri/i965/brw_queryobj.c
index 7cb812b521..f6868c83ac 100644
--- a/src/mesa/drivers/dri/i965/brw_queryobj.c
+++ b/src/mesa/drivers/dri/i965/brw_queryobj.c
@@ -55,7 +55,7 @@ brw_queryobj_get_results(struct brw_query_object *query)
if (query->bo == NULL)
return;
- dri_bo_map(query->bo, GL_FALSE);
+ drm_intel_bo_map(query->bo, GL_FALSE);
results = query->bo->virtual;
if (query->Base.Target == GL_TIME_ELAPSED_EXT) {
query->Base.Result += 1000 * ((results[1] >> 32) - (results[0] >> 32));
@@ -65,9 +65,9 @@ brw_queryobj_get_results(struct brw_query_object *query)
query->Base.Result += results[i * 2 + 1] - results[i * 2];
}
}
- dri_bo_unmap(query->bo);
+ drm_intel_bo_unmap(query->bo);
- dri_bo_unreference(query->bo);
+ drm_intel_bo_unreference(query->bo);
query->bo = NULL;
}
@@ -91,7 +91,7 @@ brw_delete_query(GLcontext *ctx, struct gl_query_object *q)
{
struct brw_query_object *query = (struct brw_query_object *)q;
- dri_bo_unreference(query->bo);
+ drm_intel_bo_unreference(query->bo);
free(query);
}
@@ -103,7 +103,7 @@ brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
struct brw_query_object *query = (struct brw_query_object *)q;
if (query->Base.Target == GL_TIME_ELAPSED_EXT) {
- dri_bo_unreference(query->bo);
+ drm_intel_bo_unreference(query->bo);
query->bo = drm_intel_bo_alloc(intel->bufmgr, "timer query",
4096, 4096);
@@ -119,7 +119,7 @@ brw_begin_query(GLcontext *ctx, struct gl_query_object *q)
ADVANCE_BATCH();
} else {
/* Reset our driver's tracking of query state. */
- dri_bo_unreference(query->bo);
+ drm_intel_bo_unreference(query->bo);
query->bo = NULL;
query->first_index = -1;
query->last_index = -1;
@@ -161,7 +161,7 @@ brw_end_query(GLcontext *ctx, struct gl_query_object *q)
brw_emit_query_end(brw);
intel_batchbuffer_flush(intel->batch);
- dri_bo_unreference(brw->query.bo);
+ drm_intel_bo_unreference(brw->query.bo);
brw->query.bo = NULL;
}
@@ -202,10 +202,10 @@ brw_prepare_query_begin(struct brw_context *brw)
/* Get a new query BO if we're going to need it. */
if (brw->query.bo == NULL ||
brw->query.index * 2 + 1 >= 4096 / sizeof(uint64_t)) {
- dri_bo_unreference(brw->query.bo);
+ drm_intel_bo_unreference(brw->query.bo);
brw->query.bo = NULL;
- brw->query.bo = dri_bo_alloc(intel->bufmgr, "query", 4096, 1);
+ brw->query.bo = drm_intel_bo_alloc(intel->bufmgr, "query", 4096, 1);
brw->query.index = 0;
}
@@ -243,7 +243,7 @@ brw_emit_query_begin(struct brw_context *brw)
if (query->bo != brw->query.bo) {
if (query->bo != NULL)
brw_queryobj_get_results(query);
- dri_bo_reference(brw->query.bo);
+ drm_intel_bo_reference(brw->query.bo);
query->bo = brw->query.bo;
query->first_index = brw->query.index;
}
diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c
index b0dd1ff3af..7d005d278f 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.c
+++ b/src/mesa/drivers/dri/i965/brw_sf.c
@@ -118,7 +118,7 @@ static void compile_sf_prog( struct brw_context *brw,
/* Upload
*/
- dri_bo_unreference(brw->sf.prog_bo);
+ drm_intel_bo_unreference(brw->sf.prog_bo);
brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
&c.key, sizeof(c.key),
NULL, 0,
@@ -191,7 +191,7 @@ static void upload_sf_prog(struct brw_context *brw)
key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
}
- dri_bo_unreference(brw->sf.prog_bo);
+ drm_intel_bo_unreference(brw->sf.prog_bo);
brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
&key, sizeof(key),
NULL, 0,
diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h
index a0680a56f2..e525c730d3 100644
--- a/src/mesa/drivers/dri/i965/brw_sf.h
+++ b/src/mesa/drivers/dri/i965/brw_sf.h
@@ -34,7 +34,7 @@
#define BRW_SF_H
-#include "shader/program.h"
+#include "program/program.h"
#include "brw_context.h"
#include "brw_eu.h"
diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c
index 1a6c8218fd..e290ca92f6 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_state.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_state.c
@@ -104,9 +104,8 @@ static void upload_sf_vp(struct brw_context *brw)
sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
}
- dri_bo_unreference(brw->sf.vp_bo);
- brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, &sfv, sizeof(sfv),
- NULL, 0);
+ drm_intel_bo_unreference(brw->sf.vp_bo);
+ brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, &sfv, sizeof(sfv));
}
const struct brw_tracked_state brw_sf_vp = {
@@ -173,13 +172,13 @@ sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
}
-static dri_bo *
+static drm_intel_bo *
sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
- dri_bo **reloc_bufs)
+ drm_intel_bo **reloc_bufs)
{
struct intel_context *intel = &brw->intel;
struct brw_sf_unit_state sf;
- dri_bo *bo;
+ drm_intel_bo *bo;
int chipset_max_threads;
memset(&sf, 0, sizeof(sf));
@@ -327,18 +326,15 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
* something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
*/
/* Emit SF program relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- sf.thread0.grf_reg_count << 1,
- offsetof(struct brw_sf_unit_state, thread0),
- brw->sf.prog_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, thread0),
+ brw->sf.prog_bo, sf.thread0.grf_reg_count << 1,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
/* Emit SF viewport relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
- offsetof(struct brw_sf_unit_state, sf5),
- brw->sf.vp_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_sf_unit_state, sf5),
+ brw->sf.vp_bo, (sf.sf5.front_winding |
+ (sf.sf5.viewport_transform << 1)),
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
return bo;
}
@@ -346,14 +342,14 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
static void upload_sf_unit( struct brw_context *brw )
{
struct brw_sf_unit_key key;
- dri_bo *reloc_bufs[2];
+ drm_intel_bo *reloc_bufs[2];
sf_unit_populate_key(brw, &key);
reloc_bufs[0] = brw->sf.prog_bo;
reloc_bufs[1] = brw->sf.vp_bo;
- dri_bo_unreference(brw->sf.state_bo);
+ drm_intel_bo_unreference(brw->sf.state_bo);
brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
&key, sizeof(key),
reloc_bufs, 2,
diff --git a/src/mesa/drivers/dri/i965/brw_state.c b/src/mesa/drivers/dri/i965/brw_state.c
new file mode 100644
index 0000000000..1e77e427d3
--- /dev/null
+++ b/src/mesa/drivers/dri/i965/brw_state.c
@@ -0,0 +1,49 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+#include "brw_context.h"
+
+void
+brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ switch (cap) {
+ case GL_DEPTH_CLAMP:
+ brw_update_cc_vp(brw);
+ break;
+ }
+}
+
+void
+brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+{
+ struct brw_context *brw = brw_context(ctx);
+
+ if (ctx->Transform.DepthClamp)
+ brw_update_cc_vp(brw);
+}
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h
index f790cfabe2..40eece276b 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -36,22 +36,23 @@
#include "brw_context.h"
static INLINE void
-brw_add_validated_bo(struct brw_context *brw, dri_bo *bo)
+brw_add_validated_bo(struct brw_context *brw, drm_intel_bo *bo)
{
assert(brw->state.validated_bo_count < ARRAY_SIZE(brw->state.validated_bos));
if (bo != NULL) {
- dri_bo_reference(bo);
+ drm_intel_bo_reference(bo);
brw->state.validated_bos[brw->state.validated_bo_count++] = bo;
}
};
const struct brw_tracked_state brw_blend_constant_color;
const struct brw_tracked_state brw_cc_unit;
-const struct brw_tracked_state brw_cc_vp;
const struct brw_tracked_state brw_check_fallback;
const struct brw_tracked_state brw_clip_prog;
const struct brw_tracked_state brw_clip_unit;
+const struct brw_tracked_state brw_vs_constants;
+const struct brw_tracked_state brw_wm_constants;
const struct brw_tracked_state brw_constant_buffer;
const struct brw_tracked_state brw_curbe_offsets;
const struct brw_tracked_state brw_invarient_state;
@@ -80,6 +81,7 @@ const struct brw_tracked_state brw_wm_prog;
const struct brw_tracked_state brw_wm_samplers;
const struct brw_tracked_state brw_wm_constant_surface;
const struct brw_tracked_state brw_wm_surfaces;
+const struct brw_tracked_state brw_wm_binding_table;
const struct brw_tracked_state brw_wm_unit;
const struct brw_tracked_state brw_psp_urb_cbs;
@@ -93,7 +95,6 @@ const struct brw_tracked_state brw_index_buffer;
const struct brw_tracked_state gen6_binding_table_pointers;
const struct brw_tracked_state gen6_blend_state;
const struct brw_tracked_state gen6_cc_state_pointers;
-const struct brw_tracked_state gen6_cc_vp;
const struct brw_tracked_state gen6_clip_state;
const struct brw_tracked_state gen6_clip_vp;
const struct brw_tracked_state gen6_color_calc_state;
@@ -108,20 +109,6 @@ const struct brw_tracked_state gen6_viewport_state;
const struct brw_tracked_state gen6_vs_state;
const struct brw_tracked_state gen6_wm_state;
-/**
- * Use same key for WM and VS surfaces.
- */
-struct brw_surface_key {
- GLenum target, depthmode;
- dri_bo *bo;
- GLint format, internal_format;
- GLint first_level, last_level;
- GLint width, height, depth;
- GLint pitch, cpp;
- uint32_t tiling;
- GLuint offset;
-};
-
/***********************************************************************
* brw_state.c
*/
@@ -134,18 +121,16 @@ void brw_clear_validated_bos(struct brw_context *brw);
/***********************************************************************
* brw_state_cache.c
*/
-dri_bo *brw_cache_data(struct brw_cache *cache,
+drm_intel_bo *brw_cache_data(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *data,
- GLuint size,
- dri_bo **reloc_bufs,
- GLuint nr_reloc_bufs);
+ GLuint size);
drm_intel_bo *brw_upload_cache(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *key,
GLuint key_sz,
- dri_bo **reloc_bufs,
+ drm_intel_bo **reloc_bufs,
GLuint nr_reloc_bufs,
const void *data,
GLuint data_sz);
@@ -154,7 +139,7 @@ drm_intel_bo *brw_upload_cache_with_auxdata(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *key,
GLuint key_sz,
- dri_bo **reloc_bufs,
+ drm_intel_bo **reloc_bufs,
GLuint nr_reloc_bufs,
const void *data,
GLuint data_sz,
@@ -162,18 +147,17 @@ drm_intel_bo *brw_upload_cache_with_auxdata(struct brw_cache *cache,
GLuint aux_sz,
void *aux_return);
-dri_bo *brw_search_cache( struct brw_cache *cache,
+drm_intel_bo *brw_search_cache( struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *key,
GLuint key_size,
- dri_bo **reloc_bufs,
+ drm_intel_bo **reloc_bufs,
GLuint nr_reloc_bufs,
void *aux_return);
void brw_state_cache_check_size( struct brw_context *brw );
void brw_init_caches( struct brw_context *brw );
void brw_destroy_caches( struct brw_context *brw );
-void brw_state_cache_bo_delete(struct brw_cache *cache, dri_bo *bo);
/***********************************************************************
* brw_state_batch.c
@@ -186,10 +170,17 @@ GLboolean brw_cached_batch_struct( struct brw_context *brw,
GLuint sz );
void brw_destroy_batch_cache( struct brw_context *brw );
void brw_clear_batch_cache( struct brw_context *brw );
+void *brw_state_batch(struct brw_context *brw,
+ int size,
+ int alignment,
+ drm_intel_bo **out_bo,
+ uint32_t *out_offset);
/* brw_wm_surface_state.c */
-dri_bo *
-brw_create_constant_surface( struct brw_context *brw,
- struct brw_surface_key *key );
+void brw_create_constant_surface(struct brw_context *brw,
+ drm_intel_bo *bo,
+ int width,
+ drm_intel_bo **out_bo,
+ uint32_t *out_offset);
#endif
diff --git a/src/mesa/drivers/dri/i965/brw_state_batch.c b/src/mesa/drivers/dri/i965/brw_state_batch.c
index 39019412fd..be3989eb7d 100644
--- a/src/mesa/drivers/dri/i965/brw_state_batch.c
+++ b/src/mesa/drivers/dri/i965/brw_state_batch.c
@@ -97,3 +97,52 @@ void brw_destroy_batch_cache( struct brw_context *brw )
{
brw_clear_batch_cache(brw);
}
+
+/**
+ * Allocates a block of space in the batchbuffer for indirect state.
+ *
+ * We don't want to allocate separate BOs for every bit of indirect
+ * state in the driver. It means overallocating by a significant
+ * margin (4096 bytes, even if the object is just a 20-byte surface
+ * state), and more buffers to walk and count for aperture size checking.
+ *
+ * However, due to the restrictions inposed by the aperture size
+ * checking performance hacks, we can't have the batch point at a
+ * separate indirect state buffer, because once the batch points at
+ * it, no more relocations can be added to it. So, we sneak these
+ * buffers in at the top of the batchbuffer.
+ */
+void *
+brw_state_batch(struct brw_context *brw,
+ int size,
+ int alignment,
+ drm_intel_bo **out_bo,
+ uint32_t *out_offset)
+{
+ struct intel_batchbuffer *batch = brw->intel.batch;
+ uint32_t offset;
+
+ assert(size < batch->buf->size);
+ offset = ROUND_DOWN_TO(batch->state_batch_offset - size, alignment);
+
+ /* If allocating from the top would wrap below the batchbuffer, or
+ * if the batch's used space (plus the reserved pad) collides with our
+ * space, then flush and try again.
+ */
+ if (batch->state_batch_offset < size ||
+ offset < batch->ptr - batch->map + batch->reserved_space) {
+ intel_batchbuffer_flush(batch);
+ offset = ROUND_DOWN_TO(batch->state_batch_offset - size, alignment);
+ }
+
+ batch->state_batch_offset = offset;
+
+ if (*out_bo != batch->buf) {
+ drm_intel_bo_unreference(*out_bo);
+ drm_intel_bo_reference(batch->buf);
+ *out_bo = batch->buf;
+ }
+
+ *out_offset = offset;
+ return batch->map + offset;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c
index c4431b5a32..b31d84953a 100644
--- a/src/mesa/drivers/dri/i965/brw_state_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_state_cache.c
@@ -93,14 +93,14 @@ hash_key(struct brw_cache_item *item)
*/
static void
update_cache_last(struct brw_cache *cache, enum brw_cache_id cache_id,
- dri_bo *bo)
+ drm_intel_bo *bo)
{
if (bo == cache->last_bo[cache_id])
return; /* no change */
- dri_bo_unreference(cache->last_bo[cache_id]);
+ drm_intel_bo_unreference(cache->last_bo[cache_id]);
cache->last_bo[cache_id] = bo;
- dri_bo_reference(cache->last_bo[cache_id]);
+ drm_intel_bo_reference(cache->last_bo[cache_id]);
cache->brw->state.dirty.cache |= 1 << cache_id;
}
@@ -114,7 +114,7 @@ brw_cache_item_equals(const struct brw_cache_item *a,
(memcmp(a->key, b->key, a->key_size) == 0) &&
a->nr_reloc_bufs == b->nr_reloc_bufs &&
(memcmp(a->reloc_bufs, b->reloc_bufs,
- a->nr_reloc_bufs * sizeof(dri_bo *)) == 0);
+ a->nr_reloc_bufs * sizeof(drm_intel_bo *)) == 0);
}
static struct brw_cache_item *
@@ -168,12 +168,12 @@ rehash(struct brw_cache *cache)
/**
* Returns the buffer object matching cache_id and key, or NULL.
*/
-dri_bo *
+drm_intel_bo *
brw_search_cache(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *key,
GLuint key_size,
- dri_bo **reloc_bufs, GLuint nr_reloc_bufs,
+ drm_intel_bo **reloc_bufs, GLuint nr_reloc_bufs,
void *aux_return)
{
struct brw_cache_item *item;
@@ -198,7 +198,7 @@ brw_search_cache(struct brw_cache *cache,
update_cache_last(cache, cache_id, item->bo);
- dri_bo_reference(item->bo);
+ drm_intel_bo_reference(item->bo);
return item->bo;
}
@@ -208,7 +208,7 @@ brw_upload_cache_with_auxdata(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *key,
GLuint key_size,
- dri_bo **reloc_bufs,
+ drm_intel_bo **reloc_bufs,
GLuint nr_reloc_bufs,
const void *data,
GLuint data_size,
@@ -218,9 +218,9 @@ brw_upload_cache_with_auxdata(struct brw_cache *cache,
{
struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item);
GLuint hash;
- GLuint relocs_size = nr_reloc_bufs * sizeof(dri_bo *);
+ GLuint relocs_size = nr_reloc_bufs * sizeof(drm_intel_bo *);
void *tmp;
- dri_bo *bo;
+ drm_intel_bo *bo;
int i;
item->cache_id = cache_id;
@@ -232,8 +232,8 @@ brw_upload_cache_with_auxdata(struct brw_cache *cache,
item->hash = hash;
/* Create the buffer object to contain the data */
- bo = dri_bo_alloc(cache->brw->intel.bufmgr,
- cache->name[cache_id], data_size, 1 << 6);
+ bo = drm_intel_bo_alloc(cache->brw->intel.bufmgr,
+ cache->name[cache_id], data_size, 1 << 6);
/* Set up the memory containing the key, aux_data, and reloc_bufs */
@@ -244,14 +244,14 @@ brw_upload_cache_with_auxdata(struct brw_cache *cache,
memcpy(tmp + key_size + aux_size, reloc_bufs, relocs_size);
for (i = 0; i < nr_reloc_bufs; i++) {
if (reloc_bufs[i] != NULL)
- dri_bo_reference(reloc_bufs[i]);
+ drm_intel_bo_reference(reloc_bufs[i]);
}
item->key = tmp;
item->reloc_bufs = tmp + key_size + aux_size;
item->bo = bo;
- dri_bo_reference(bo);
+ drm_intel_bo_reference(bo);
if (cache->n_items > cache->size * 1.5)
rehash(cache);
@@ -271,7 +271,7 @@ brw_upload_cache_with_auxdata(struct brw_cache *cache,
data_size, cache_id);
/* Copy data to the buffer */
- dri_bo_subdata(bo, 0, data_size, data);
+ drm_intel_bo_subdata(bo, 0, data_size, data);
update_cache_last(cache, cache_id, bo);
@@ -283,7 +283,7 @@ brw_upload_cache(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *key,
GLuint key_size,
- dri_bo **reloc_bufs,
+ drm_intel_bo **reloc_bufs,
GLuint nr_reloc_bufs,
const void *data,
GLuint data_size)
@@ -306,36 +306,34 @@ brw_upload_cache(struct brw_cache *cache,
* If aux data is involved, use search/upload instead.
*/
-dri_bo *
+drm_intel_bo *
brw_cache_data(struct brw_cache *cache,
enum brw_cache_id cache_id,
const void *data,
- GLuint data_size,
- dri_bo **reloc_bufs,
- GLuint nr_reloc_bufs)
+ GLuint data_size)
{
- dri_bo *bo;
+ drm_intel_bo *bo;
struct brw_cache_item *item, lookup;
GLuint hash;
lookup.cache_id = cache_id;
lookup.key = data;
lookup.key_size = data_size;
- lookup.reloc_bufs = reloc_bufs;
- lookup.nr_reloc_bufs = nr_reloc_bufs;
+ lookup.reloc_bufs = NULL;
+ lookup.nr_reloc_bufs = 0;
hash = hash_key(&lookup);
lookup.hash = hash;
item = search_cache(cache, hash, &lookup);
if (item) {
update_cache_last(cache, cache_id, item->bo);
- dri_bo_reference(item->bo);
+ drm_intel_bo_reference(item->bo);
return item->bo;
}
bo = brw_upload_cache(cache, cache_id,
data, data_size,
- reloc_bufs, nr_reloc_bufs,
+ NULL, 0,
data, data_size);
return bo;
@@ -396,29 +394,10 @@ brw_init_non_surface_cache(struct brw_context *brw)
brw_init_cache_id(cache, "DEPTH_STENCIL_STATE", BRW_DEPTH_STENCIL_STATE);
}
-
-static void
-brw_init_surface_cache(struct brw_context *brw)
-{
- struct brw_cache *cache = &brw->surface_cache;
-
- cache->brw = brw;
-
- cache->size = 7;
- cache->n_items = 0;
- cache->items = (struct brw_cache_item **)
- calloc(1, cache->size * sizeof(struct brw_cache_item));
-
- brw_init_cache_id(cache, "SS_SURFACE", BRW_SS_SURFACE);
- brw_init_cache_id(cache, "SS_SURF_BIND", BRW_SS_SURF_BIND);
-}
-
-
void
brw_init_caches(struct brw_context *brw)
{
brw_init_non_surface_cache(brw);
- brw_init_surface_cache(brw);
}
@@ -437,8 +416,8 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
next = c->next;
for (j = 0; j < c->nr_reloc_bufs; j++)
- dri_bo_unreference(c->reloc_bufs[j]);
- dri_bo_unreference(c->bo);
+ drm_intel_bo_unreference(c->reloc_bufs[j]);
+ drm_intel_bo_unreference(c->bo);
free((void *)c->key);
free(c);
}
@@ -447,66 +426,22 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
cache->n_items = 0;
- if (brw->curbe.last_buf) {
- free(brw->curbe.last_buf);
- brw->curbe.last_buf = NULL;
- }
-
brw->state.dirty.mesa |= ~0;
brw->state.dirty.brw |= ~0;
brw->state.dirty.cache |= ~0;
}
-/* Clear all entries from the cache that point to the given bo.
- *
- * This lets us release memory for reuse earlier for known-dead buffers,
- * at the cost of walking the entire hash table.
- */
-void
-brw_state_cache_bo_delete(struct brw_cache *cache, dri_bo *bo)
-{
- struct brw_cache_item **prev;
- GLuint i;
-
- if (INTEL_DEBUG & DEBUG_STATE)
- printf("%s\n", __FUNCTION__);
-
- for (i = 0; i < cache->size; i++) {
- for (prev = &cache->items[i]; *prev;) {
- struct brw_cache_item *c = *prev;
-
- if (drm_intel_bo_references(c->bo, bo)) {
- int j;
-
- *prev = c->next;
-
- for (j = 0; j < c->nr_reloc_bufs; j++)
- dri_bo_unreference(c->reloc_bufs[j]);
- dri_bo_unreference(c->bo);
- free((void *)c->key);
- free(c);
- cache->n_items--;
- } else {
- prev = &c->next;
- }
- }
- }
-}
-
void
brw_state_cache_check_size(struct brw_context *brw)
{
if (INTEL_DEBUG & DEBUG_STATE)
printf("%s (n_items=%d)\n", __FUNCTION__, brw->cache.n_items);
- /* un-tuned guess. We've got around 20 state objects for a total of around
- * 32k, so 1000 of them is around 1.5MB.
+ /* un-tuned guess. Each object is generally a page, so 1000 of them is 4 MB of
+ * state cache.
*/
if (brw->cache.n_items > 1000)
brw_clear_cache(brw, &brw->cache);
-
- if (brw->surface_cache.n_items > 1000)
- brw_clear_cache(brw, &brw->surface_cache);
}
@@ -520,7 +455,7 @@ brw_destroy_cache(struct brw_context *brw, struct brw_cache *cache)
brw_clear_cache(brw, cache);
for (i = 0; i < BRW_MAX_CACHE; i++) {
- dri_bo_unreference(cache->last_bo[i]);
+ drm_intel_bo_unreference(cache->last_bo[i]);
free(cache->name[i]);
}
free(cache->items);
@@ -533,5 +468,4 @@ void
brw_destroy_caches(struct brw_context *brw)
{
brw_destroy_cache(brw, &brw->cache);
- brw_destroy_cache(brw, &brw->surface_cache);
}
diff --git a/src/mesa/drivers/dri/i965/brw_state_dump.c b/src/mesa/drivers/dri/i965/brw_state_dump.c
index 020ac523b6..d410861bdf 100644
--- a/src/mesa/drivers/dri/i965/brw_state_dump.c
+++ b/src/mesa/drivers/dri/i965/brw_state_dump.c
@@ -54,19 +54,19 @@ state_out(const char *name, void *data, uint32_t hw_offset, int index,
/** Generic, undecoded state buffer debug printout */
static void
-state_struct_out(const char *name, dri_bo *buffer, unsigned int state_size)
+state_struct_out(const char *name, drm_intel_bo *buffer, unsigned int state_size)
{
int i;
if (buffer == NULL)
return;
- dri_bo_map(buffer, GL_FALSE);
+ drm_intel_bo_map(buffer, GL_FALSE);
for (i = 0; i < state_size / 4; i++) {
state_out(name, buffer->virtual, buffer->offset, i,
"dword %d\n", i);
}
- dri_bo_unmap(buffer);
+ drm_intel_bo_unmap(buffer);
}
static const char *
@@ -101,7 +101,7 @@ static void dump_wm_surface_state(struct brw_context *brw)
int i;
for (i = 0; i < brw->wm.nr_surfaces; i++) {
- dri_bo *surf_bo = brw->wm.surf_bo[i];
+ drm_intel_bo *surf_bo = brw->wm.surf_bo[i];
unsigned int surfoff;
struct brw_surface_state *surf;
char name[20];
@@ -110,9 +110,9 @@ static void dump_wm_surface_state(struct brw_context *brw)
fprintf(stderr, " WM SS%d: NULL\n", i);
continue;
}
- dri_bo_map(surf_bo, GL_FALSE);
- surfoff = surf_bo->offset;
- surf = (struct brw_surface_state *)(surf_bo->virtual);
+ drm_intel_bo_map(surf_bo, GL_FALSE);
+ surfoff = surf_bo->offset + brw->wm.surf_offset[i];
+ surf = (struct brw_surface_state *)(surf_bo->virtual + brw->wm.surf_offset[i]);
sprintf(name, "WM SS%d", i);
state_out(name, surf, surfoff, 0, "%s %s\n",
@@ -128,7 +128,7 @@ static void dump_wm_surface_state(struct brw_context *brw)
state_out(name, surf, surfoff, 5, "x,y offset: %d,%d\n",
surf->ss5.x_offset, surf->ss5.y_offset);
- dri_bo_unmap(surf_bo);
+ drm_intel_bo_unmap(surf_bo);
}
}
@@ -141,7 +141,7 @@ static void dump_sf_viewport_state(struct brw_context *brw)
if (brw->sf.vp_bo == NULL)
return;
- dri_bo_map(brw->sf.vp_bo, GL_FALSE);
+ drm_intel_bo_map(brw->sf.vp_bo, GL_FALSE);
vp = brw->sf.vp_bo->virtual;
vp_off = brw->sf.vp_bo->offset;
@@ -158,10 +158,10 @@ static void dump_sf_viewport_state(struct brw_context *brw)
state_out(name, vp, vp_off, 7, "bottom right = %d,%d\n",
vp->scissor.xmax, vp->scissor.ymax);
- dri_bo_unmap(brw->sf.vp_bo);
+ drm_intel_bo_unmap(brw->sf.vp_bo);
}
-static void brw_debug_prog(const char *name, dri_bo *prog)
+static void brw_debug_prog(const char *name, drm_intel_bo *prog)
{
unsigned int i;
uint32_t *data;
@@ -169,7 +169,7 @@ static void brw_debug_prog(const char *name, dri_bo *prog)
if (prog == NULL)
return;
- dri_bo_map(prog, GL_FALSE);
+ drm_intel_bo_map(prog, GL_FALSE);
data = prog->virtual;
@@ -187,7 +187,7 @@ static void brw_debug_prog(const char *name, dri_bo *prog)
break;
}
- dri_bo_unmap(prog);
+ drm_intel_bo_unmap(prog);
}
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index 9e54f29f0f..f92a19c2aa 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -61,12 +61,15 @@ static const struct brw_tracked_state *gen4_atoms[] =
&brw_curbe_offsets,
&brw_recalculate_urb_fence,
- &brw_cc_vp,
&brw_cc_unit,
+ &brw_vs_constants, /* Before vs_surfaces and constant_buffer */
+ &brw_wm_constants, /* Before wm_surfaces and constant_buffer */
+
&brw_vs_surfaces, /* must do before unit */
&brw_wm_constant_surface, /* must do before wm surfaces/bind bo */
&brw_wm_surfaces, /* must do before samplers and unit */
+ &brw_wm_binding_table,
&brw_wm_samplers,
&brw_wm_unit,
@@ -113,7 +116,6 @@ const struct brw_tracked_state *gen6_atoms[] =
&gen6_clip_vp,
&gen6_sf_vp,
- &gen6_cc_vp,
/* Command packets: */
&brw_invarient_state,
@@ -126,9 +128,13 @@ const struct brw_tracked_state *gen6_atoms[] =
&gen6_depth_stencil_state, /* must do before cc unit */
&gen6_cc_state_pointers,
+ &brw_vs_constants, /* Before vs_surfaces and constant_buffer */
+ &brw_wm_constants, /* Before wm_surfaces and constant_buffer */
+
&brw_vs_surfaces, /* must do before unit */
&brw_wm_constant_surface, /* must do before wm surfaces/bind bo */
&brw_wm_surfaces, /* must do before samplers and unit */
+ &brw_wm_binding_table,
&brw_wm_samplers,
&gen6_sampler_state,
@@ -208,7 +214,7 @@ brw_clear_validated_bos(struct brw_context *brw)
/* Clear the last round of validated bos */
for (i = 0; i < brw->state.validated_bo_count; i++) {
- dri_bo_unreference(brw->state.validated_bos[i]);
+ drm_intel_bo_unreference(brw->state.validated_bos[i]);
brw->state.validated_bos[i] = NULL;
}
brw->state.validated_bo_count = 0;
@@ -266,6 +272,8 @@ static struct dirty_bit_map brw_bits[] = {
DEFINE_BIT(BRW_NEW_CONTEXT),
DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
DEFINE_BIT(BRW_NEW_PSP),
+ DEFINE_BIT(BRW_NEW_WM_SURFACES),
+ DEFINE_BIT(BRW_NEW_BINDING_TABLE),
DEFINE_BIT(BRW_NEW_INDICES),
DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
DEFINE_BIT(BRW_NEW_VERTICES),
@@ -292,8 +300,6 @@ static struct dirty_bit_map cache_bits[] = {
DEFINE_BIT(CACHE_NEW_CLIP_VP),
DEFINE_BIT(CACHE_NEW_CLIP_UNIT),
DEFINE_BIT(CACHE_NEW_CLIP_PROG),
- DEFINE_BIT(CACHE_NEW_SURFACE),
- DEFINE_BIT(CACHE_NEW_SURF_BIND),
{0, 0, 0}
};
diff --git a/src/mesa/drivers/dri/i965/brw_structs.h b/src/mesa/drivers/dri/i965/brw_structs.h
index f17fe48530..2a7fa5b699 100644
--- a/src/mesa/drivers/dri/i965/brw_structs.h
+++ b/src/mesa/drivers/dri/i965/brw_structs.h
@@ -278,7 +278,7 @@ struct brw_aa_line_parameters
struct header header;
struct {
- GLuint aa_coverage_scope:8;
+ GLuint aa_coverage_slope:8;
GLuint pad0:8;
GLuint aa_coverage_bias:8;
GLuint pad1:8;
diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c
index bba9249d1b..1db2a210d4 100644
--- a/src/mesa/drivers/dri/i965/brw_util.c
+++ b/src/mesa/drivers/dri/i965/brw_util.c
@@ -31,7 +31,7 @@
#include "main/mtypes.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
#include "brw_util.h"
#include "brw_defines.h"
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index 57ffb2d89e..9a832af9a9 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -34,8 +34,8 @@
#include "brw_vs.h"
#include "brw_util.h"
#include "brw_state.h"
-#include "shader/prog_print.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_parameter.h"
@@ -101,7 +101,7 @@ static void do_vs_prog( struct brw_context *brw,
if (c.vp->use_const_buffer)
aux_size += c.vp->program.Base.Parameters->NumParameters;
- dri_bo_unreference(brw->vs.prog_bo);
+ drm_intel_bo_unreference(brw->vs.prog_bo);
brw->vs.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_VS_PROG,
&c.key, sizeof(c.key),
NULL, 0,
@@ -140,7 +140,7 @@ static void brw_upload_vs_prog(struct brw_context *brw)
/* Make an early check for the key.
*/
- dri_bo_unreference(brw->vs.prog_bo);
+ drm_intel_bo_unreference(brw->vs.prog_bo);
brw->vs.prog_bo = brw_search_cache(&brw->cache, BRW_VS_PROG,
&key, sizeof(key),
NULL, 0,
diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h
index 6493744f3e..9338a6b7db 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.h
+++ b/src/mesa/drivers/dri/i965/brw_vs.h
@@ -36,7 +36,7 @@
#include "brw_context.h"
#include "brw_eu.h"
-#include "shader/program.h"
+#include "program/program.h"
struct brw_vs_prog_key {
diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c
index 0b44deeb63..3b87fdcfc4 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c
@@ -31,9 +31,9 @@
#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
#include "brw_context.h"
#include "brw_vs.h"
diff --git a/src/mesa/drivers/dri/i965/brw_vs_state.c b/src/mesa/drivers/dri/i965/brw_vs_state.c
index 0ba81977df..9b2dd5b3d1 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_state.c
@@ -79,12 +79,12 @@ vs_unit_populate_key(struct brw_context *brw, struct brw_vs_unit_key *key)
}
}
-static dri_bo *
+static drm_intel_bo *
vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
{
struct intel_context *intel = &brw->intel;
struct brw_vs_unit_state vs;
- dri_bo *bo;
+ drm_intel_bo *bo;
memset(&vs, 0, sizeof(vs));
@@ -167,11 +167,9 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
&vs, sizeof(vs));
/* Emit VS program relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- vs.thread0.grf_reg_count << 1,
- offsetof(struct brw_vs_unit_state, thread0),
- brw->vs.prog_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_vs_unit_state, thread0),
+ brw->vs.prog_bo, vs.thread0.grf_reg_count << 1,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
return bo;
}
@@ -182,7 +180,7 @@ static void prepare_vs_unit(struct brw_context *brw)
vs_unit_populate_key(brw, &key);
- dri_bo_unreference(brw->vs.state_bo);
+ drm_intel_bo_unreference(brw->vs.state_bo);
brw->vs.state_bo = brw_search_cache(&brw->cache, BRW_VS_UNIT,
&key, sizeof(key),
&brw->vs.prog_bo, 1,
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 4007b5a15c..0250a68d29 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -31,7 +31,7 @@
#include "main/mtypes.h"
#include "main/texstore.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
#include "brw_context.h"
#include "brw_state.h"
@@ -42,42 +42,59 @@
* Otherwise, constants go through the CURBEs using the brw_constant_buffer
* state atom.
*/
-static drm_intel_bo *
-brw_vs_update_constant_buffer(struct brw_context *brw)
+static void
+prepare_vs_constants(struct brw_context *brw)
{
+ GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
const int size = params->NumParameters * 4 * sizeof(GLfloat);
- drm_intel_bo *const_buffer;
int i;
- /* BRW_NEW_VERTEX_PROGRAM */
- if (!vp->use_const_buffer)
- return NULL;
-
- const_buffer = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
- size, 64);
-
- /* _NEW_PROGRAM_CONSTANTS */
+ if (vp->program.IsNVProgram)
+ _mesa_load_tracked_matrices(ctx);
/* Updates the ParamaterValues[i] pointers for all parameters of the
* basic type of PROGRAM_STATE_VAR.
*/
_mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
- drm_intel_gem_bo_map_gtt(const_buffer);
+ /* BRW_NEW_VERTEX_PROGRAM */
+ if (!vp->use_const_buffer) {
+ if (brw->vs.const_bo) {
+ drm_intel_bo_unreference(brw->vs.const_bo);
+ brw->vs.const_bo = NULL;
+ brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+ }
+ return;
+ }
+
+ /* _NEW_PROGRAM_CONSTANTS */
+ drm_intel_bo_unreference(brw->vs.const_bo);
+ brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
+ size, 64);
+
+ drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
for (i = 0; i < params->NumParameters; i++) {
- memcpy(const_buffer->virtual + i * 4 * sizeof(float),
+ memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
params->ParameterValues[i],
4 * sizeof(float));
}
- drm_intel_gem_bo_unmap_gtt(const_buffer);
-
- return const_buffer;
+ drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
+ brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
}
+const struct brw_tracked_state brw_vs_constants = {
+ .dirty = {
+ .mesa = (_NEW_PROGRAM_CONSTANTS),
+ .brw = (BRW_NEW_VERTEX_PROGRAM),
+ .cache = 0
+ },
+ .prepare = prepare_vs_constants,
+};
+
/**
* Update the surface state for a VS constant buffer.
*
@@ -88,101 +105,41 @@ brw_update_vs_constant_surface( GLcontext *ctx,
GLuint surf)
{
struct brw_context *brw = brw_context(ctx);
- struct brw_surface_key key;
struct brw_vertex_program *vp =
(struct brw_vertex_program *) brw->vertex_program;
const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
assert(surf == 0);
- /* If we're in this state update atom, we need to update VS constants, so
- * free the old buffer and create a new one for the new contents.
- */
- dri_bo_unreference(vp->const_buffer);
- vp->const_buffer = brw_vs_update_constant_buffer(brw);
-
/* If there's no constant buffer, then no surface BO is needed to point at
* it.
*/
- if (vp->const_buffer == NULL) {
+ if (brw->vs.const_bo == NULL) {
drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
brw->vs.surf_bo[surf] = NULL;
return;
}
- memset(&key, 0, sizeof(key));
-
- key.format = MESA_FORMAT_RGBA_FLOAT32;
- key.internal_format = GL_RGBA;
- key.bo = vp->const_buffer;
- key.depthmode = GL_NONE;
- key.pitch = params->NumParameters;
- key.width = params->NumParameters;
- key.height = 1;
- key.depth = 1;
- key.cpp = 16;
-
- /*
- printf("%s:\n", __FUNCTION__);
- printf(" width %d height %d depth %d cpp %d pitch %d\n",
- key.width, key.height, key.depth, key.cpp, key.pitch);
- */
-
- drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
- brw->vs.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
- BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, 1,
- NULL);
- if (brw->vs.surf_bo[surf] == NULL) {
- brw->vs.surf_bo[surf] = brw_create_constant_surface(brw, &key);
- }
+ brw_create_constant_surface(brw, brw->vs.const_bo, params->NumParameters,
+ &brw->vs.surf_bo[surf],
+ &brw->vs.surf_offset[surf]);
}
-/**
- * Constructs the binding table for the VS surface state.
- */
-static dri_bo *
-brw_vs_get_binding_table(struct brw_context *brw)
+static void
+prepare_vs_surfaces(struct brw_context *brw)
{
- dri_bo *bind_bo;
-
- bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
- NULL, 0,
- brw->vs.surf_bo, BRW_VS_MAX_SURF,
- NULL);
-
- if (bind_bo == NULL) {
- GLuint data_size = BRW_VS_MAX_SURF * sizeof(GLuint);
- uint32_t data[BRW_VS_MAX_SURF];
- int i;
-
- for (i = 0; i < BRW_VS_MAX_SURF; i++)
- if (brw->vs.surf_bo[i])
- data[i] = brw->vs.surf_bo[i]->offset;
- else
- data[i] = 0;
-
- bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
- NULL, 0,
- brw->vs.surf_bo, BRW_VS_MAX_SURF,
- data, data_size);
-
- /* Emit binding table relocations to surface state */
- for (i = 0; i < BRW_VS_MAX_SURF; i++) {
- if (brw->vs.surf_bo[i] != NULL) {
- /* The presumed offsets were set in the data values for
- * brw_upload_cache.
- */
- drm_intel_bo_emit_reloc(bind_bo, i * 4,
- brw->vs.surf_bo[i], 0,
- I915_GEM_DOMAIN_INSTRUCTION, 0);
- }
- }
+ int nr_surfaces = 0;
+
+ if (brw->vs.const_bo) {
+ brw_add_validated_bo(brw, brw->vs.const_bo);
+ nr_surfaces = 1;
}
- return bind_bo;
+ if (brw->vs.nr_surfaces != nr_surfaces) {
+ brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
+ brw->vs.nr_surfaces = nr_surfaces;
+ }
}
/**
@@ -192,43 +149,50 @@ brw_vs_get_binding_table(struct brw_context *brw)
* to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
* CACHE_NEW_SURF_BIND for the binding table upload.
*/
-static void prepare_vs_surfaces(struct brw_context *brw )
+static void upload_vs_surfaces(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
+ uint32_t *bind;
int i;
- int nr_surfaces = 0;
-
- brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
- for (i = 0; i < BRW_VS_MAX_SURF; i++) {
- if (brw->vs.surf_bo[i] != NULL) {
- nr_surfaces = i + 1;
+ /* BRW_NEW_NR_VS_SURFACES */
+ if (brw->vs.nr_surfaces == 0) {
+ if (brw->vs.bind_bo) {
+ drm_intel_bo_unreference(brw->vs.bind_bo);
+ brw->vs.bind_bo = NULL;
+ brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
}
+ return;
}
- if (brw->vs.nr_surfaces != nr_surfaces) {
- brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
- brw->vs.nr_surfaces = nr_surfaces;
- }
+ brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
- /* Note that we don't end up updating the bind_bo if we don't have a
- * surface to be pointing at. This should be relatively harmless, as it
- * just slightly increases our working set size.
+ /* Might want to calculate nr_surfaces first, to avoid taking up so much
+ * space for the binding table. (once we have vs samplers)
*/
- if (brw->vs.nr_surfaces != 0) {
- dri_bo_unreference(brw->vs.bind_bo);
- brw->vs.bind_bo = brw_vs_get_binding_table(brw);
+ bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
+ 32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
+
+ for (i = 0; i < BRW_VS_MAX_SURF; i++) {
+ /* BRW_NEW_VS_CONSTBUF */
+ if (brw->vs.surf_bo[i]) {
+ bind[i] = brw->vs.surf_offset[i];
+ } else {
+ bind[i] = 0;
+ }
}
+
+ brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
}
const struct brw_tracked_state brw_vs_surfaces = {
.dirty = {
- .mesa = (_NEW_PROGRAM_CONSTANTS),
- .brw = (BRW_NEW_VERTEX_PROGRAM),
+ .mesa = 0,
+ .brw = (BRW_NEW_VS_CONSTBUF |
+ BRW_NEW_NR_VS_SURFACES |
+ BRW_NEW_BATCH),
.cache = 0
},
.prepare = prepare_vs_surfaces,
+ .emit = upload_vs_surfaces,
};
-
-
-
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c
index 96a44bfbec..14227a5133 100644
--- a/src/mesa/drivers/dri/i965/brw_vtbl.c
+++ b/src/mesa/drivers/dri/i965/brw_vtbl.c
@@ -48,9 +48,9 @@
#include "brw_wm.h"
static void
-dri_bo_release(dri_bo **bo)
+dri_bo_release(drm_intel_bo **bo)
{
- dri_bo_unreference(*bo);
+ drm_intel_bo_unreference(*bo);
*bo = NULL;
}
@@ -83,6 +83,7 @@ static void brw_destroy_context( struct intel_context *intel )
dri_bo_release(&brw->vs.prog_bo);
dri_bo_release(&brw->vs.state_bo);
dri_bo_release(&brw->vs.bind_bo);
+ dri_bo_release(&brw->vs.const_bo);
dri_bo_release(&brw->gs.prog_bo);
dri_bo_release(&brw->gs.state_bo);
dri_bo_release(&brw->clip.prog_bo);
@@ -99,12 +100,16 @@ static void brw_destroy_context( struct intel_context *intel )
dri_bo_release(&brw->wm.sampler_bo);
dri_bo_release(&brw->wm.prog_bo);
dri_bo_release(&brw->wm.state_bo);
+ dri_bo_release(&brw->wm.const_bo);
dri_bo_release(&brw->cc.prog_bo);
dri_bo_release(&brw->cc.state_bo);
dri_bo_release(&brw->cc.vp_bo);
dri_bo_release(&brw->cc.blend_state_bo);
dri_bo_release(&brw->cc.depth_stencil_state_bo);
dri_bo_release(&brw->cc.color_calc_state_bo);
+
+ free(brw->curbe.last_buf);
+ free(brw->curbe.next_buf);
}
@@ -172,7 +177,7 @@ static void brw_new_batch( struct intel_context *intel )
* a new buffer next time.
*/
if (brw->vb.upload.bo != NULL) {
- dri_bo_unreference(brw->vb.upload.bo);
+ drm_intel_bo_unreference(brw->vb.upload.bo);
brw->vb.upload.bo = NULL;
brw->vb.upload.offset = 0;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 991e1b964b..e182fc3202 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -197,7 +197,7 @@ static void do_wm_prog( struct brw_context *brw,
*/
program = brw_get_program(&c->func, &program_size);
- dri_bo_unreference(brw->wm.prog_bo);
+ drm_intel_bo_unreference(brw->wm.prog_bo);
brw->wm.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_WM_PROG,
&c->key, sizeof(c->key),
NULL, 0,
@@ -359,7 +359,7 @@ static void brw_prepare_wm_prog(struct brw_context *brw)
/* Make an early check for the key.
*/
- dri_bo_unreference(brw->wm.prog_bo);
+ drm_intel_bo_unreference(brw->wm.prog_bo);
brw->wm.prog_bo = brw_search_cache(&brw->cache, BRW_WM_PROG,
&key, sizeof(key),
NULL, 0,
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 277b6de442..f40977fab8 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -34,7 +34,7 @@
#define BRW_WM_H
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "brw_context.h"
#include "brw_eu.h"
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index d73c391582..0bef874b88 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -37,9 +37,9 @@
#include "brw_wm.h"
#include "brw_util.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
/** An invalid texture target */
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index fe3c89b721..575f89b17f 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -1,7 +1,7 @@
#include "main/macros.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_optimize.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_optimize.h"
#include "brw_context.h"
#include "brw_eu.h"
#include "brw_wm.h"
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass0.c b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
index 60bd92ed22..05de85a957 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass0.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass0.c
@@ -32,7 +32,7 @@
#include "brw_context.h"
#include "brw_wm.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
index 1582ff1ab6..1fc802cfa6 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c
@@ -66,7 +66,7 @@ static GLuint translate_wrap_mode( GLenum wrap )
}
}
-static dri_bo *upload_default_color( struct brw_context *brw,
+static drm_intel_bo *upload_default_color( struct brw_context *brw,
const GLfloat *color )
{
struct brw_sampler_default_color sdc;
@@ -74,7 +74,7 @@ static dri_bo *upload_default_color( struct brw_context *brw,
COPY_4V(sdc.color, color);
return brw_cache_data(&brw->cache, BRW_SAMPLER_DEFAULT_COLOR,
- &sdc, sizeof(sdc), NULL, 0);
+ &sdc, sizeof(sdc));
}
@@ -101,7 +101,7 @@ struct wm_sampler_key {
* entry.
*/
static void brw_update_sampler_state(struct wm_sampler_entry *key,
- dri_bo *sdc_bo,
+ drm_intel_bo *sdc_bo,
struct brw_sampler_state *sampler)
{
memset(sampler, 0, sizeof(*sampler));
@@ -264,7 +264,7 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
entry->comparemode = texObj->CompareMode;
entry->comparefunc = texObj->CompareFunc;
- dri_bo_unreference(brw->wm.sdc_bo[unit]);
+ drm_intel_bo_unreference(brw->wm.sdc_bo[unit]);
if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
float bordercolor[4] = {
texObj->BorderColor.f[0],
@@ -305,7 +305,7 @@ static void upload_wm_samplers( struct brw_context *brw )
brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}
- dri_bo_unreference(brw->wm.sampler_bo);
+ drm_intel_bo_unreference(brw->wm.sampler_bo);
brw->wm.sampler_bo = NULL;
if (brw->wm.sampler_count == 0)
return;
@@ -343,12 +343,11 @@ static void upload_wm_samplers( struct brw_context *brw )
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
- dri_bo_emit_reloc(brw->wm.sampler_bo,
- I915_GEM_DOMAIN_SAMPLER, 0,
- 0,
- i * sizeof(struct brw_sampler_state) +
- offsetof(struct brw_sampler_state, ss2),
- brw->wm.sdc_bo[i]);
+ drm_intel_bo_emit_reloc(brw->wm.sampler_bo,
+ i * sizeof(struct brw_sampler_state) +
+ offsetof(struct brw_sampler_state, ss2),
+ brw->wm.sdc_bo[i], 0,
+ I915_GEM_DOMAIN_SAMPLER, 0);
}
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 073a1c52aa..1789b21451 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -122,13 +122,13 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
/**
* Setup wm hardware state. See page 225 of Volume 2
*/
-static dri_bo *
+static drm_intel_bo *
wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
- dri_bo **reloc_bufs)
+ drm_intel_bo **reloc_bufs)
{
struct intel_context *intel = &brw->intel;
struct brw_wm_unit_state wm;
- dri_bo *bo;
+ drm_intel_bo *bo;
memset(&wm, 0, sizeof(wm));
@@ -213,28 +213,24 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
&wm, sizeof(wm));
/* Emit WM program relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- wm.thread0.grf_reg_count << 1,
- offsetof(struct brw_wm_unit_state, thread0),
- brw->wm.prog_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_wm_unit_state, thread0),
+ brw->wm.prog_bo, wm.thread0.grf_reg_count << 1,
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
/* Emit scratch space relocation */
if (key->total_scratch != 0) {
- dri_bo_emit_reloc(bo,
- 0, 0,
- wm.thread2.per_thread_scratch_space,
- offsetof(struct brw_wm_unit_state, thread2),
- brw->wm.scratch_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_wm_unit_state, thread2),
+ brw->wm.scratch_bo,
+ wm.thread2.per_thread_scratch_space,
+ 0, 0);
}
/* Emit sampler state relocation */
if (key->sampler_count != 0) {
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- wm.wm4.stats_enable | (wm.wm4.sampler_count << 2),
- offsetof(struct brw_wm_unit_state, wm4),
- brw->wm.sampler_bo);
+ drm_intel_bo_emit_reloc(bo, offsetof(struct brw_wm_unit_state, wm4),
+ brw->wm.sampler_bo, (wm.wm4.stats_enable |
+ (wm.wm4.sampler_count << 2)),
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
}
return bo;
@@ -245,7 +241,7 @@ static void upload_wm_unit( struct brw_context *brw )
{
struct intel_context *intel = &brw->intel;
struct brw_wm_unit_key key;
- dri_bo *reloc_bufs[3];
+ drm_intel_bo *reloc_bufs[3];
wm_unit_populate_key(brw, &key);
/* Allocate the necessary scratch space if we haven't already. Don't
@@ -257,14 +253,14 @@ static void upload_wm_unit( struct brw_context *brw )
GLuint total = key.total_scratch * brw->wm_max_threads;
if (brw->wm.scratch_bo && total > brw->wm.scratch_bo->size) {
- dri_bo_unreference(brw->wm.scratch_bo);
+ drm_intel_bo_unreference(brw->wm.scratch_bo);
brw->wm.scratch_bo = NULL;
}
if (brw->wm.scratch_bo == NULL) {
- brw->wm.scratch_bo = dri_bo_alloc(intel->bufmgr,
- "wm scratch",
- total,
- 4096);
+ brw->wm.scratch_bo = drm_intel_bo_alloc(intel->bufmgr,
+ "wm scratch",
+ total,
+ 4096);
}
}
@@ -272,7 +268,7 @@ static void upload_wm_unit( struct brw_context *brw )
reloc_bufs[1] = brw->wm.scratch_bo;
reloc_bufs[2] = brw->wm.sampler_bo;
- dri_bo_unreference(brw->wm.state_bo);
+ drm_intel_bo_unreference(brw->wm.state_bo);
brw->wm.state_bo = brw_search_cache(&brw->cache, BRW_WM_UNIT,
&key, sizeof(key),
reloc_bufs, 3,
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index feaa2e1f40..17b016b569 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -32,7 +32,7 @@
#include "main/mtypes.h"
#include "main/texstore.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
#include "intel_mipmap_tree.h"
#include "intel_batchbuffer.h"
@@ -196,36 +196,40 @@ brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
}
}
-static dri_bo *
-brw_create_texture_surface( struct brw_context *brw,
- struct brw_surface_key *key )
+static void
+brw_update_texture_surface( GLcontext *ctx, GLuint unit )
{
+ struct brw_context *brw = brw_context(ctx);
+ struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+ struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
+ const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
struct brw_surface_state surf;
- dri_bo *bo;
+ void *map;
memset(&surf, 0, sizeof(surf));
surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
- surf.ss0.surface_type = translate_tex_target(key->target);
- surf.ss0.surface_format = translate_tex_format(key->format,
- key->internal_format,
- key->depthmode);
+ surf.ss0.surface_type = translate_tex_target(tObj->Target);
+ surf.ss0.surface_format = translate_tex_format(firstImage->TexFormat,
+ firstImage->InternalFormat,
+ tObj->DepthMode);
/* This is ok for all textures with channel width 8bit or less:
*/
/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
- surf.ss1.base_addr = key->bo->offset; /* reloc */
+ surf.ss1.base_addr = intelObj->mt->region->buffer->offset; /* reloc */
- surf.ss2.mip_count = key->last_level - key->first_level;
- surf.ss2.width = key->width - 1;
- surf.ss2.height = key->height - 1;
- brw_set_surface_tiling(&surf, key->tiling);
- surf.ss3.pitch = (key->pitch * key->cpp) - 1;
- surf.ss3.depth = key->depth - 1;
+ surf.ss2.mip_count = intelObj->lastLevel - intelObj->firstLevel;
+ surf.ss2.width = firstImage->Width - 1;
+ surf.ss2.height = firstImage->Height - 1;
+ brw_set_surface_tiling(&surf, intelObj->mt->region->tiling);
+ surf.ss3.pitch = (intelObj->mt->region->pitch * intelObj->mt->cpp) - 1;
+ surf.ss3.depth = firstImage->Depth - 1;
surf.ss4.min_lod = 0;
- if (key->target == GL_TEXTURE_CUBE_MAP) {
+ if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
surf.ss0.cube_pos_x = 1;
surf.ss0.cube_pos_y = 1;
surf.ss0.cube_pos_z = 1;
@@ -234,71 +238,33 @@ brw_create_texture_surface( struct brw_context *brw,
surf.ss0.cube_neg_z = 1;
}
- bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
- key, sizeof(*key),
- &key->bo, 1,
- &surf, sizeof(surf));
+ map = brw_state_batch(brw, sizeof(surf), 32,
+ &brw->wm.surf_bo[surf_index],
+ &brw->wm.surf_offset[surf_index]);
+ memcpy(map, &surf, sizeof(surf));
/* Emit relocation to surface contents */
- drm_intel_bo_emit_reloc(bo, offsetof(struct brw_surface_state, ss1),
- key->bo, 0,
+ drm_intel_bo_emit_reloc(brw->wm.surf_bo[surf_index],
+ brw->wm.surf_offset[surf_index] +
+ offsetof(struct brw_surface_state, ss1),
+ intelObj->mt->region->buffer, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
-
- return bo;
-}
-
-static void
-brw_update_texture_surface( GLcontext *ctx, GLuint unit )
-{
- struct brw_context *brw = brw_context(ctx);
- struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
- struct intel_texture_object *intelObj = intel_texture_object(tObj);
- struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
- struct brw_surface_key key;
- const GLuint surf = SURF_INDEX_TEXTURE(unit);
-
- memset(&key, 0, sizeof(key));
-
- key.format = firstImage->TexFormat;
- key.internal_format = firstImage->InternalFormat;
- key.pitch = intelObj->mt->region->pitch;
- key.depth = firstImage->Depth;
- key.bo = intelObj->mt->region->buffer;
- key.offset = 0;
-
- key.target = tObj->Target;
- key.depthmode = tObj->DepthMode;
- key.first_level = intelObj->firstLevel;
- key.last_level = intelObj->lastLevel;
- key.width = firstImage->Width;
- key.height = firstImage->Height;
- key.cpp = intelObj->mt->cpp;
- key.tiling = intelObj->mt->region->tiling;
-
- dri_bo_unreference(brw->wm.surf_bo[surf]);
- brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
- BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, 1,
- NULL);
- if (brw->wm.surf_bo[surf] == NULL) {
- brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
- }
}
-
-
/**
* Create the constant buffer surface. Vertex/fragment shader constants will be
* read from this buffer with Data Port Read instructions/messages.
*/
-dri_bo *
-brw_create_constant_surface( struct brw_context *brw,
- struct brw_surface_key *key )
+void
+brw_create_constant_surface(struct brw_context *brw,
+ drm_intel_bo *bo,
+ int width,
+ drm_intel_bo **out_bo,
+ uint32_t *out_offset)
{
- const GLint w = key->width - 1;
+ const GLint w = width - 1;
struct brw_surface_state surf;
- dri_bo *bo;
+ void *map;
memset(&surf, 0, sizeof(surf));
@@ -306,29 +272,26 @@ brw_create_constant_surface( struct brw_context *brw,
surf.ss0.surface_type = BRW_SURFACE_BUFFER;
surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
- assert(key->bo);
- surf.ss1.base_addr = key->bo->offset; /* reloc */
+ assert(bo);
+ surf.ss1.base_addr = bo->offset; /* reloc */
surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
- surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
- brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
-
- bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
- key, sizeof(*key),
- &key->bo, 1,
- &surf, sizeof(surf));
+ surf.ss3.pitch = (width * 16) - 1; /* ignored?? */
+ brw_set_surface_tiling(&surf, I915_TILING_NONE); /* tiling now allowed */
+
+ map = brw_state_batch(brw, sizeof(surf), 32, out_bo, out_offset);
+ memcpy(map, &surf, sizeof(surf));
/* Emit relocation to surface contents. Section 5.1.1 of the gen4
* bspec ("Data Cache") says that the data cache does not exist as
* a separate cache and is just the sampler cache.
*/
- drm_intel_bo_emit_reloc(bo, offsetof(struct brw_surface_state, ss1),
- key->bo, 0,
+ drm_intel_bo_emit_reloc(*out_bo, (*out_offset +
+ offsetof(struct brw_surface_state, ss1)),
+ bo, 0,
I915_GEM_DOMAIN_SAMPLER, 0);
-
- return bo;
}
/* Creates a new WM constant buffer reflecting the current fragment program's
@@ -337,89 +300,45 @@ brw_create_constant_surface( struct brw_context *brw,
* Otherwise, constants go through the CURBEs using the brw_constant_buffer
* state atom.
*/
-static drm_intel_bo *
-brw_wm_update_constant_buffer(struct brw_context *brw)
+static void
+prepare_wm_constants(struct brw_context *brw)
{
+ GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
const int size = params->NumParameters * 4 * sizeof(GLfloat);
- drm_intel_bo *const_buffer;
-
- /* BRW_NEW_FRAGMENT_PROGRAM */
- if (!fp->use_const_buffer)
- return NULL;
-
- const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
- size, 64);
- /* _NEW_PROGRAM_CONSTANTS */
- dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
-
- return const_buffer;
-}
+ _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
-/**
- * Update the surface state for a WM constant buffer.
- * The constant buffer will be (re)allocated here if needed.
- */
-static void
-brw_update_wm_constant_surface( GLcontext *ctx,
- GLuint surf)
-{
- struct brw_context *brw = brw_context(ctx);
- struct brw_surface_key key;
- struct brw_fragment_program *fp =
- (struct brw_fragment_program *) brw->fragment_program;
- const struct gl_program_parameter_list *params =
- fp->program.Base.Parameters;
-
- /* If we're in this state update atom, we need to update WM constants, so
- * free the old buffer and create a new one for the new contents.
- */
- dri_bo_unreference(fp->const_buffer);
- fp->const_buffer = brw_wm_update_constant_buffer(brw);
-
- /* If there's no constant buffer, then no surface BO is needed to point at
- * it.
- */
- if (fp->const_buffer == NULL) {
- drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
- brw->wm.surf_bo[surf] = NULL;
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ if (!fp->use_const_buffer) {
+ if (brw->wm.const_bo) {
+ drm_intel_bo_unreference(brw->wm.const_bo);
+ brw->wm.const_bo = NULL;
+ brw->state.dirty.brw |= BRW_NEW_WM_CONSTBUF;
+ }
return;
}
- memset(&key, 0, sizeof(key));
+ drm_intel_bo_unreference(brw->wm.const_bo);
+ brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
+ size, 64);
- key.format = MESA_FORMAT_RGBA_FLOAT32;
- key.internal_format = GL_RGBA;
- key.bo = fp->const_buffer;
- key.depthmode = GL_NONE;
- key.pitch = params->NumParameters;
- key.width = params->NumParameters;
- key.height = 1;
- key.depth = 1;
- key.cpp = 16;
-
- /*
- printf("%s:\n", __FUNCTION__);
- printf(" width %d height %d depth %d cpp %d pitch %d\n",
- key.width, key.height, key.depth, key.cpp, key.pitch);
- */
-
- dri_bo_unreference(brw->wm.surf_bo[surf]);
- brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
- BRW_SS_SURFACE,
- &key, sizeof(key),
- &key.bo, 1,
- NULL);
- if (brw->wm.surf_bo[surf] == NULL) {
- brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
- }
- brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
+ /* _NEW_PROGRAM_CONSTANTS */
+ drm_intel_bo_subdata(brw->wm.const_bo, 0, size, params->ParameterValues);
}
+const struct brw_tracked_state brw_wm_constants = {
+ .dirty = {
+ .mesa = (_NEW_PROGRAM_CONSTANTS),
+ .brw = (BRW_NEW_FRAGMENT_PROGRAM),
+ .cache = 0
+ },
+ .prepare = prepare_wm_constants,
+};
+
/**
* Updates surface / buffer for fragment shader constant buffer, if
* one is required.
@@ -428,20 +347,18 @@ brw_update_wm_constant_surface( GLcontext *ctx,
* BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
* inclusion in the binding table.
*/
-static void prepare_wm_constant_surface(struct brw_context *brw )
+static void upload_wm_constant_surface(struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
struct brw_fragment_program *fp =
(struct brw_fragment_program *) brw->fragment_program;
- GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
-
- drm_intel_bo_unreference(fp->const_buffer);
- fp->const_buffer = brw_wm_update_constant_buffer(brw);
+ const struct gl_program_parameter_list *params =
+ fp->program.Base.Parameters;
/* If there's no constant buffer, then no surface BO is needed to point at
* it.
*/
- if (fp->const_buffer == 0) {
+ if (brw->wm.const_bo == 0) {
if (brw->wm.surf_bo[surf] != NULL) {
drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = NULL;
@@ -450,16 +367,20 @@ static void prepare_wm_constant_surface(struct brw_context *brw )
return;
}
- brw_update_wm_constant_surface(ctx, surf);
+ brw_create_constant_surface(brw, brw->wm.const_bo, params->NumParameters,
+ &brw->wm.surf_bo[surf],
+ &brw->wm.surf_offset[surf]);
+ brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
const struct brw_tracked_state brw_wm_constant_surface = {
.dirty = {
- .mesa = (_NEW_PROGRAM_CONSTANTS),
- .brw = (BRW_NEW_FRAGMENT_PROGRAM),
+ .mesa = 0,
+ .brw = (BRW_NEW_WM_CONSTBUF |
+ BRW_NEW_BATCH),
.cache = 0
},
- .prepare = prepare_wm_constant_surface,
+ .emit = upload_wm_constant_surface,
};
@@ -475,7 +396,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
{
struct intel_context *intel = &brw->intel;
GLcontext *ctx = &intel->ctx;
- dri_bo *region_bo = NULL;
+ drm_intel_bo *region_bo = NULL;
struct intel_renderbuffer *irb = intel_renderbuffer(rb);
struct intel_region *region = irb ? irb->region : NULL;
struct {
@@ -488,6 +409,8 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
uint32_t draw_x;
uint32_t draw_y;
} key;
+ struct brw_surface_state surf;
+ void *map;
memset(&key, 0, sizeof(key));
@@ -515,6 +438,9 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
case MESA_FORMAT_ARGB4444:
key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
break;
+ case MESA_FORMAT_A8:
+ key.surface_format = BRW_SURFACEFORMAT_A8_UNORM;
+ break;
default:
_mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->Base.Format);
}
@@ -551,139 +477,123 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
(ctx->Color.BlendEnabled & (1 << unit)));
}
- dri_bo_unreference(brw->wm.surf_bo[unit]);
- brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
- BRW_SS_SURFACE,
- &key, sizeof(key),
- &region_bo, 1,
- NULL);
-
- if (brw->wm.surf_bo[unit] == NULL) {
- struct brw_surface_state surf;
-
- memset(&surf, 0, sizeof(surf));
+ memset(&surf, 0, sizeof(surf));
- surf.ss0.surface_format = key.surface_format;
- surf.ss0.surface_type = key.surface_type;
- if (key.tiling == I915_TILING_NONE) {
- surf.ss1.base_addr = (key.draw_x + key.draw_y * key.pitch) * key.cpp;
+ surf.ss0.surface_format = key.surface_format;
+ surf.ss0.surface_type = key.surface_type;
+ if (key.tiling == I915_TILING_NONE) {
+ surf.ss1.base_addr = (key.draw_x + key.draw_y * key.pitch) * key.cpp;
+ } else {
+ uint32_t tile_base, tile_x, tile_y;
+ uint32_t pitch = key.pitch * key.cpp;
+
+ if (key.tiling == I915_TILING_X) {
+ tile_x = key.draw_x % (512 / key.cpp);
+ tile_y = key.draw_y % 8;
+ tile_base = ((key.draw_y / 8) * (8 * pitch));
+ tile_base += (key.draw_x - tile_x) / (512 / key.cpp) * 4096;
} else {
- uint32_t tile_base, tile_x, tile_y;
- uint32_t pitch = key.pitch * key.cpp;
-
- if (key.tiling == I915_TILING_X) {
- tile_x = key.draw_x % (512 / key.cpp);
- tile_y = key.draw_y % 8;
- tile_base = ((key.draw_y / 8) * (8 * pitch));
- tile_base += (key.draw_x - tile_x) / (512 / key.cpp) * 4096;
- } else {
- /* Y */
- tile_x = key.draw_x % (128 / key.cpp);
- tile_y = key.draw_y % 32;
- tile_base = ((key.draw_y / 32) * (32 * pitch));
- tile_base += (key.draw_x - tile_x) / (128 / key.cpp) * 4096;
- }
- assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
- assert(tile_x % 4 == 0);
- assert(tile_y % 2 == 0);
- /* Note that the low bits of these fields are missing, so
- * there's the possibility of getting in trouble.
- */
- surf.ss1.base_addr = tile_base;
- surf.ss5.x_offset = tile_x / 4;
- surf.ss5.y_offset = tile_y / 2;
- }
- if (region_bo != NULL)
- surf.ss1.base_addr += region_bo->offset; /* reloc */
-
- surf.ss2.width = key.width - 1;
- surf.ss2.height = key.height - 1;
- brw_set_surface_tiling(&surf, key.tiling);
- surf.ss3.pitch = (key.pitch * key.cpp) - 1;
-
- if (intel->gen < 6) {
- /* _NEW_COLOR */
- surf.ss0.color_blend = key.color_blend;
- surf.ss0.writedisable_red = !key.color_mask[0];
- surf.ss0.writedisable_green = !key.color_mask[1];
- surf.ss0.writedisable_blue = !key.color_mask[2];
- surf.ss0.writedisable_alpha = !key.color_mask[3];
+ /* Y */
+ tile_x = key.draw_x % (128 / key.cpp);
+ tile_y = key.draw_y % 32;
+ tile_base = ((key.draw_y / 32) * (32 * pitch));
+ tile_base += (key.draw_x - tile_x) / (128 / key.cpp) * 4096;
}
+ assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
+ assert(tile_x % 4 == 0);
+ assert(tile_y % 2 == 0);
+ /* Note that the low bits of these fields are missing, so
+ * there's the possibility of getting in trouble.
+ */
+ surf.ss1.base_addr = tile_base;
+ surf.ss5.x_offset = tile_x / 4;
+ surf.ss5.y_offset = tile_y / 2;
+ }
+ if (region_bo != NULL)
+ surf.ss1.base_addr += region_bo->offset; /* reloc */
- /* Key size will never match key size for textures, so we're safe. */
- brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache,
- BRW_SS_SURFACE,
- &key, sizeof(key),
- &region_bo, 1,
- &surf, sizeof(surf));
- if (region_bo != NULL) {
- /* We might sample from it, and we might render to it, so flag
- * them both. We might be able to figure out from other state
- * a more restrictive relocation to emit.
- */
- drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
- offsetof(struct brw_surface_state, ss1),
- region_bo,
- surf.ss1.base_addr - region_bo->offset,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER);
- }
+ surf.ss2.width = key.width - 1;
+ surf.ss2.height = key.height - 1;
+ brw_set_surface_tiling(&surf, key.tiling);
+ surf.ss3.pitch = (key.pitch * key.cpp) - 1;
+
+ if (intel->gen < 6) {
+ /* _NEW_COLOR */
+ surf.ss0.color_blend = key.color_blend;
+ surf.ss0.writedisable_red = !key.color_mask[0];
+ surf.ss0.writedisable_green = !key.color_mask[1];
+ surf.ss0.writedisable_blue = !key.color_mask[2];
+ surf.ss0.writedisable_alpha = !key.color_mask[3];
}
-}
+ map = brw_state_batch(brw, sizeof(surf), 32,
+ &brw->wm.surf_bo[unit],
+ &brw->wm.surf_offset[unit]);
+ memcpy(map, &surf, sizeof(surf));
+
+ if (region_bo != NULL) {
+ drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
+ brw->wm.surf_offset[unit] +
+ offsetof(struct brw_surface_state, ss1),
+ region_bo,
+ surf.ss1.base_addr - region_bo->offset,
+ I915_GEM_DOMAIN_RENDER,
+ I915_GEM_DOMAIN_RENDER);
+ }
+}
-/**
- * Constructs the binding table for the WM surface state, which maps unit
- * numbers to surface state objects.
- */
-static dri_bo *
-brw_wm_get_binding_table(struct brw_context *brw)
+static void
+prepare_wm_surfaces(struct brw_context *brw)
{
- dri_bo *bind_bo;
-
- assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
-
- bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
- NULL, 0,
- brw->wm.surf_bo, brw->wm.nr_surfaces,
- NULL);
-
- if (bind_bo == NULL) {
- GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint);
- uint32_t data[BRW_WM_MAX_SURF];
- int i;
-
- for (i = 0; i < brw->wm.nr_surfaces; i++)
- if (brw->wm.surf_bo[i])
- data[i] = brw->wm.surf_bo[i]->offset;
- else
- data[i] = 0;
-
- bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
- NULL, 0,
- brw->wm.surf_bo, brw->wm.nr_surfaces,
- data, data_size);
-
- /* Emit binding table relocations to surface state */
- for (i = 0; i < BRW_WM_MAX_SURF; i++) {
- if (brw->wm.surf_bo[i] != NULL) {
- dri_bo_emit_reloc(bind_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- 0,
- i * sizeof(GLuint),
- brw->wm.surf_bo[i]);
- }
+ GLcontext *ctx = &brw->intel.ctx;
+ int i;
+ int nr_surfaces = 0;
+
+ if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ struct intel_region *region = irb ? irb->region : NULL;
+
+ brw_add_validated_bo(brw, region->buffer);
+ nr_surfaces = SURF_INDEX_DRAW(i) + 1;
}
}
- return bind_bo;
+ if (brw->wm.const_bo) {
+ brw_add_validated_bo(brw, brw->wm.const_bo);
+ nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
+ }
+
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+
+ if (texUnit->_ReallyEnabled) {
+ brw_add_validated_bo(brw, intelObj->mt->region->buffer);
+ nr_surfaces = SURF_INDEX_TEXTURE(i) + 1;
+ }
+ }
+
+ /* Have to update this in our prepare, since the unit's prepare
+ * relies on it.
+ */
+ if (brw->wm.nr_surfaces != nr_surfaces) {
+ brw->wm.nr_surfaces = nr_surfaces;
+ brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
+ }
}
-static void prepare_wm_surfaces(struct brw_context *brw )
+/**
+ * Constructs the set of surface state objects pointed to by the
+ * binding table.
+ */
+static void
+upload_wm_surfaces(struct brw_context *brw)
{
GLcontext *ctx = &brw->intel.ctx;
GLuint i;
- int old_nr_surfaces;
/* _NEW_BUFFERS | _NEW_COLOR */
/* Update surfaces for drawing buffers */
@@ -697,32 +607,21 @@ static void prepare_wm_surfaces(struct brw_context *brw )
brw_update_renderbuffer_surface(brw, NULL, 0);
}
- old_nr_surfaces = brw->wm.nr_surfaces;
- brw->wm.nr_surfaces = BRW_MAX_DRAW_BUFFERS;
-
- if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
- brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
-
/* Update surfaces for textures */
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
const GLuint surf = SURF_INDEX_TEXTURE(i);
- /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
+ /* _NEW_TEXTURE */
if (texUnit->_ReallyEnabled) {
brw_update_texture_surface(ctx, i);
- brw->wm.nr_surfaces = surf + 1;
} else {
- dri_bo_unreference(brw->wm.surf_bo[surf]);
+ drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
brw->wm.surf_bo[surf] = NULL;
}
}
- dri_bo_unreference(brw->wm.bind_bo);
- brw->wm.bind_bo = brw_wm_get_binding_table(brw);
-
- if (brw->wm.nr_surfaces != old_nr_surfaces)
- brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
+ brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
}
const struct brw_tracked_state brw_wm_surfaces = {
@@ -730,12 +629,48 @@ const struct brw_tracked_state brw_wm_surfaces = {
.mesa = (_NEW_COLOR |
_NEW_TEXTURE |
_NEW_BUFFERS),
- .brw = (BRW_NEW_CONTEXT |
- BRW_NEW_WM_SURFACES),
+ .brw = (BRW_NEW_BATCH),
.cache = 0
},
.prepare = prepare_wm_surfaces,
+ .emit = upload_wm_surfaces,
};
+/**
+ * Constructs the binding table for the WM surface state, which maps unit
+ * numbers to surface state objects.
+ */
+static void
+brw_wm_upload_binding_table(struct brw_context *brw)
+{
+ uint32_t *bind;
+ int i;
+
+ /* Might want to calculate nr_surfaces first, to avoid taking up so much
+ * space for the binding table.
+ */
+ bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_WM_MAX_SURF,
+ 32, &brw->wm.bind_bo, &brw->wm.bind_bo_offset);
+
+ for (i = 0; i < BRW_WM_MAX_SURF; i++) {
+ /* BRW_NEW_WM_SURFACES */
+ bind[i] = brw->wm.surf_offset[i];
+ if (brw->wm.surf_bo[i]) {
+ bind[i] = brw->wm.surf_offset[i];
+ } else {
+ bind[i] = 0;
+ }
+ }
+ brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
+}
+const struct brw_tracked_state brw_wm_binding_table = {
+ .dirty = {
+ .mesa = 0,
+ .brw = (BRW_NEW_BATCH |
+ BRW_NEW_WM_SURFACES),
+ .cache = 0
+ },
+ .emit = brw_wm_upload_binding_table,
+};
diff --git a/src/mesa/drivers/dri/i965/gen6_depthstencil.c b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
index 4924f0fd55..d9eca9af35 100644
--- a/src/mesa/drivers/dri/i965/gen6_depthstencil.c
+++ b/src/mesa/drivers/dri/i965/gen6_depthstencil.c
@@ -77,12 +77,12 @@ depth_stencil_state_populate_key(struct brw_context *brw,
/**
* Creates the state cache entry for the given DEPTH_STENCIL_STATE state key.
*/
-static dri_bo *
+static drm_intel_bo *
depth_stencil_state_create_from_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
struct gen6_depth_stencil_state ds;
- dri_bo *bo;
+ drm_intel_bo *bo;
memset(&ds, 0, sizeof(ds));
@@ -143,7 +143,7 @@ prepare_depth_stencil_state(struct brw_context *brw)
depth_stencil_state_populate_key(brw, &key);
- dri_bo_unreference(brw->cc.depth_stencil_state_bo);
+ drm_intel_bo_unreference(brw->cc.depth_stencil_state_bo);
brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache,
BRW_DEPTH_STENCIL_STATE,
&key, sizeof(key),
diff --git a/src/mesa/drivers/dri/i965/gen6_scissor_state.c b/src/mesa/drivers/dri/i965/gen6_scissor_state.c
index 2e21e5f733..34a9dc234c 100644
--- a/src/mesa/drivers/dri/i965/gen6_scissor_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_scissor_state.c
@@ -63,8 +63,7 @@ prepare_scissor_state(struct brw_context *brw)
drm_intel_bo_unreference(brw->sf.state_bo);
brw->sf.state_bo = brw_cache_data(&brw->cache, BRW_SF_UNIT,
- &scissor, sizeof(scissor),
- NULL, 0);
+ &scissor, sizeof(scissor));
}
const struct brw_tracked_state gen6_scissor_state = {
diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c
index 8d96b44f1d..51940efb44 100644
--- a/src/mesa/drivers/dri/i965/gen6_sf_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c
@@ -87,7 +87,7 @@ upload_sf_state(struct brw_context *brw)
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
- dw3 |= GEN6_SF_CULL_BOTH;
+ dw3 |= GEN6_SF_CULL_FRONT;
break;
case GL_BACK:
dw3 |= GEN6_SF_CULL_BACK;
diff --git a/src/mesa/drivers/dri/i965/gen6_viewport_state.c b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
index 0c2aa4206c..301c68e7f9 100644
--- a/src/mesa/drivers/dri/i965/gen6_viewport_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_viewport_state.c
@@ -29,7 +29,6 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
-#include "main/macros.h"
/* The clip VP defines the guardband region where expensive clipping is skipped
* and fragments are allowed to be generated and clipped out cheaply by the SF.
@@ -51,8 +50,7 @@ prepare_clip_vp(struct brw_context *brw)
drm_intel_bo_unreference(brw->clip.vp_bo);
brw->clip.vp_bo = brw_cache_data(&brw->cache, BRW_CLIP_VP,
- &vp, sizeof(vp),
- NULL, 0);
+ &vp, sizeof(vp));
}
const struct brw_tracked_state gen6_clip_vp = {
@@ -95,8 +93,7 @@ prepare_sf_vp(struct brw_context *brw)
drm_intel_bo_unreference(brw->sf.vp_bo);
brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP,
- &sfv, sizeof(sfv),
- NULL, 0);
+ &sfv, sizeof(sfv));
}
const struct brw_tracked_state gen6_sf_vp = {
@@ -108,36 +105,6 @@ const struct brw_tracked_state gen6_sf_vp = {
.prepare = prepare_sf_vp,
};
-static void
-prepare_cc_vp(struct brw_context *brw)
-{
- GLcontext *ctx = &brw->intel.ctx;
- struct brw_cc_viewport ccv;
-
- /* _NEW_TRANSOFORM */
- if (ctx->Transform.DepthClamp) {
- /* _NEW_VIEWPORT */
- ccv.min_depth = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
- ccv.max_depth = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
- } else {
- ccv.min_depth = 0.0;
- ccv.max_depth = 1.0;
- }
-
- drm_intel_bo_unreference(brw->cc.vp_bo);
- brw->cc.vp_bo = brw_cache_data(&brw->cache, BRW_CC_VP, &ccv, sizeof(ccv),
- NULL, 0);
-}
-
-const struct brw_tracked_state gen6_cc_vp = {
- .dirty = {
- .mesa = _NEW_VIEWPORT | _NEW_TRANSFORM,
- .brw = 0,
- .cache = 0,
- },
- .prepare = prepare_cc_vp,
-};
-
static void prepare_viewport_state_pointers(struct brw_context *brw)
{
brw_add_validated_bo(brw, brw->sf.state_bo);
diff --git a/src/mesa/drivers/dri/i965/gen6_vs_state.c b/src/mesa/drivers/dri/i965/gen6_vs_state.c
index 5916a13994..4080a9dedf 100644
--- a/src/mesa/drivers/dri/i965/gen6_vs_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_vs_state.c
@@ -29,8 +29,8 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
static void
diff --git a/src/mesa/drivers/dri/i965/gen6_wm_state.c b/src/mesa/drivers/dri/i965/gen6_wm_state.c
index 1eb17ca627..863c85449d 100644
--- a/src/mesa/drivers/dri/i965/gen6_wm_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_wm_state.c
@@ -29,8 +29,8 @@
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
static void
@@ -98,7 +98,8 @@ upload_wm_state(struct brw_context *brw)
/* CACHE_NEW_SAMPLER */
dw2 |= (ALIGN(brw->wm.sampler_count, 4) / 4) << GEN6_WM_SAMPLER_COUNT_SHIFT;
- dw4 |= (1 << GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
+ dw4 |= (brw->wm.prog_data->first_curbe_grf <<
+ GEN6_WM_DISPATCH_START_GRF_SHIFT_0);
dw5 |= (40 - 1) << GEN6_WM_MAX_THREADS_SHIFT;
dw5 |= GEN6_WM_DISPATCH_ENABLE;
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
index 27bd4fe605..698445c526 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.c
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c
@@ -38,25 +38,18 @@ intel_batchbuffer_reset(struct intel_batchbuffer *batch)
struct intel_context *intel = batch->intel;
if (batch->buf != NULL) {
- dri_bo_unreference(batch->buf);
+ drm_intel_bo_unreference(batch->buf);
batch->buf = NULL;
}
- if (!batch->buffer)
- batch->buffer = malloc (intel->maxBatchSize);
-
- batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",
- intel->maxBatchSize, 4096);
- if (batch->buffer)
- batch->map = batch->buffer;
- else {
- dri_bo_map(batch->buf, GL_TRUE);
- batch->map = batch->buf->virtual;
- }
+ batch->buf = drm_intel_bo_alloc(intel->bufmgr, "batchbuffer",
+ intel->maxBatchSize, 4096);
+ batch->map = batch->buffer;
batch->size = intel->maxBatchSize;
batch->ptr = batch->map;
batch->reserved_space = BATCH_RESERVED;
batch->dirty_state = ~0;
+ batch->state_batch_offset = batch->size;
}
struct intel_batchbuffer *
@@ -65,6 +58,7 @@ intel_batchbuffer_alloc(struct intel_context *intel)
struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);
batch->intel = intel;
+ batch->buffer = malloc(intel->maxBatchSize);
intel_batchbuffer_reset(batch);
return batch;
@@ -73,15 +67,8 @@ intel_batchbuffer_alloc(struct intel_context *intel)
void
intel_batchbuffer_free(struct intel_batchbuffer *batch)
{
- if (batch->buffer)
- free (batch->buffer);
- else {
- if (batch->map) {
- dri_bo_unmap(batch->buf);
- batch->map = NULL;
- }
- }
- dri_bo_unreference(batch->buf);
+ free (batch->buffer);
+ drm_intel_bo_unreference(batch->buf);
batch->buf = NULL;
free(batch);
}
@@ -97,22 +84,26 @@ do_flush_locked(struct intel_batchbuffer *batch, GLuint used)
int ret = 0;
int x_off = 0, y_off = 0;
- if (batch->buffer)
- dri_bo_subdata (batch->buf, 0, used, batch->buffer);
- else
- dri_bo_unmap(batch->buf);
+ drm_intel_bo_subdata(batch->buf, 0, used, batch->buffer);
+ if (batch->state_batch_offset != batch->size) {
+ drm_intel_bo_subdata(batch->buf,
+ batch->state_batch_offset,
+ batch->size - batch->state_batch_offset,
+ batch->buffer + batch->state_batch_offset);
+ }
- batch->map = NULL;
batch->ptr = NULL;
- if (!intel->no_hw)
- dri_bo_exec(batch->buf, used, NULL, 0, (x_off & 0xffff) | (y_off << 16));
+ if (!intel->no_hw) {
+ drm_intel_bo_exec(batch->buf, used, NULL, 0,
+ (x_off & 0xffff) | (y_off << 16));
+ }
if (INTEL_DEBUG & DEBUG_BATCH) {
- dri_bo_map(batch->buf, GL_FALSE);
+ drm_intel_bo_map(batch->buf, GL_FALSE);
intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,
intel->intelScreen->deviceID);
- dri_bo_unmap(batch->buf);
+ drm_intel_bo_unmap(batch->buf);
if (intel->vtbl.debug_batch != NULL)
intel->vtbl.debug_batch(intel);
@@ -144,7 +135,7 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
used);
batch->reserved_space = 0;
- /* Emit a flush if the bufmgr doesn't do it for us. */
+
if (intel->always_flush_cache) {
intel_batchbuffer_emit_mi_flush(batch);
used = batch->ptr - batch->map;
@@ -181,15 +172,12 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
/* Check that we didn't just wrap our batchbuffer at a bad time. */
assert(!intel->no_batch_wrap);
- /* TODO: Just pass the relocation list and dma buffer up to the
- * kernel.
- */
do_flush_locked(batch, used);
if (INTEL_DEBUG & DEBUG_SYNC) {
fprintf(stderr, "waiting for idle\n");
- dri_bo_map(batch->buf, GL_TRUE);
- dri_bo_unmap(batch->buf);
+ drm_intel_bo_map(batch->buf, GL_TRUE);
+ drm_intel_bo_unmap(batch->buf);
}
/* Reset the buffer:
@@ -202,7 +190,7 @@ _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,
*/
GLboolean
intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
- dri_bo *buffer,
+ drm_intel_bo *buffer,
uint32_t read_domains, uint32_t write_domain,
uint32_t delta)
{
@@ -213,8 +201,9 @@ intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
if (batch->ptr - batch->map > batch->buf->size)
printf ("bad relocation ptr %p map %p offset %d size %lu\n",
batch->ptr, batch->map, batch->ptr - batch->map, batch->buf->size);
- ret = dri_bo_emit_reloc(batch->buf, read_domains, write_domain,
- delta, batch->ptr - batch->map, buffer);
+ ret = drm_intel_bo_emit_reloc(batch->buf, batch->ptr - batch->map,
+ buffer, delta,
+ read_domains, write_domain);
/*
* Using the old buffer offset, write in what the right data would be, in case
diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h
index e5ad2617ab..ae53f45511 100644
--- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h
+++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h
@@ -15,7 +15,7 @@ struct intel_batchbuffer
{
struct intel_context *intel;
- dri_bo *buf;
+ drm_intel_bo *buf;
GLubyte *buffer;
@@ -23,6 +23,7 @@ struct intel_batchbuffer
GLubyte *ptr;
GLuint size;
+ uint32_t state_batch_offset;
#ifdef DEBUG
/** Tracking of BEGIN_BATCH()/OUT_BATCH()/ADVANCE_BATCH() debugging */
@@ -62,7 +63,7 @@ void intel_batchbuffer_release_space(struct intel_batchbuffer *batch,
GLuint bytes);
GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,
- dri_bo *buffer,
+ drm_intel_bo *buffer,
uint32_t read_domains,
uint32_t write_domain,
uint32_t offset);
@@ -92,7 +93,8 @@ static INLINE uint32_t float_as_int(float f)
static INLINE GLint
intel_batchbuffer_space(struct intel_batchbuffer *batch)
{
- return (batch->size - batch->reserved_space) - (batch->ptr - batch->map);
+ return (batch->state_batch_offset - batch->reserved_space) -
+ (batch->ptr - batch->map);
}
diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c
index a590c799ad..2c85ad3c36 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.c
+++ b/src/mesa/drivers/dri/intel/intel_blit.c
@@ -64,6 +64,24 @@ static GLuint translate_raster_op(GLenum logicop)
}
}
+static uint32_t
+br13_for_cpp(int cpp)
+{
+ switch (cpp) {
+ case 4:
+ return BR13_8888;
+ break;
+ case 2:
+ return BR13_565;
+ break;
+ case 1:
+ return BR13_8;
+ break;
+ default:
+ assert(0);
+ return 0;
+ }
+}
/* Copy BitBlt
*/
@@ -71,11 +89,11 @@ GLboolean
intelEmitCopyBlit(struct intel_context *intel,
GLuint cpp,
GLshort src_pitch,
- dri_bo *src_buffer,
+ drm_intel_bo *src_buffer,
GLuint src_offset,
uint32_t src_tiling,
GLshort dst_pitch,
- dri_bo *dst_buffer,
+ drm_intel_bo *dst_buffer,
GLuint dst_offset,
uint32_t dst_tiling,
GLshort src_x, GLshort src_y,
@@ -86,7 +104,7 @@ intelEmitCopyBlit(struct intel_context *intel,
GLuint CMD, BR13, pass = 0;
int dst_y2 = dst_y + h;
int dst_x2 = dst_x + w;
- dri_bo *aper_array[3];
+ drm_intel_bo *aper_array[3];
BATCH_LOCALS;
/* Blits are in a different ringbuffer so we don't use them. */
@@ -131,18 +149,14 @@ intelEmitCopyBlit(struct intel_context *intel,
src_pitch *= cpp;
dst_pitch *= cpp;
- BR13 = translate_raster_op(logic_op) << 16;
+ BR13 = br13_for_cpp(cpp) | translate_raster_op(logic_op) << 16;
switch (cpp) {
case 1:
- CMD = XY_SRC_COPY_BLT_CMD;
- break;
case 2:
- BR13 |= BR13_565;
CMD = XY_SRC_COPY_BLT_CMD;
break;
case 4:
- BR13 |= BR13_8888;
CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
break;
default:
@@ -265,12 +279,11 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
irb->region->buffer, (pitch * cpp),
x1, y1, x2 - x1, y2 - y1);
- BR13 = 0xf0 << 16;
+ BR13 = br13_for_cpp(cpp) | 0xf0 << 16;
CMD = XY_COLOR_BLT_CMD;
/* Setup the blit command */
if (cpp == 4) {
- BR13 |= BR13_8888;
if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) {
if (mask & BUFFER_BIT_DEPTH)
CMD |= XY_BLT_WRITE_RGB;
@@ -280,9 +293,6 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
/* clearing RGBA */
CMD |= XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
}
- } else {
- ASSERT(cpp == 2);
- BR13 |= BR13_565;
}
assert(irb->region->tiling != I915_TILING_Y);
@@ -323,6 +333,10 @@ intelClearWithBlit(GLcontext *ctx, GLbitfield mask)
clear_val = PACK_COLOR_1555(clear[3], clear[0],
clear[1], clear[2]);
break;
+ case MESA_FORMAT_A8:
+ clear_val = PACK_COLOR_8888(clear[3], clear[3],
+ clear[3], clear[3]);
+ break;
default:
_mesa_problem(ctx, "Unexpected renderbuffer format: %d\n",
irb->Base.Format);
@@ -369,7 +383,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLubyte *src_bits, GLuint src_size,
GLuint fg_color,
GLshort dst_pitch,
- dri_bo *dst_buffer,
+ drm_intel_bo *dst_buffer,
GLuint dst_offset,
uint32_t dst_tiling,
GLshort x, GLshort y,
@@ -419,10 +433,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
#endif
br13 = dst_pitch | (translate_raster_op(logic_op) << 16) | (1 << 29);
- if (cpp == 2)
- br13 |= BR13_565;
- else
- br13 |= BR13_8888;
+ br13 |= br13_for_cpp(cpp);
blit_cmd = XY_TEXT_IMMEDIATE_BLIT_CMD | XY_TEXT_BYTE_PACKED; /* packing? */
if (dst_tiling != I915_TILING_NONE)
diff --git a/src/mesa/drivers/dri/intel/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h
index eb66fe0481..70d277df3c 100644
--- a/src/mesa/drivers/dri/intel/intel_blit.h
+++ b/src/mesa/drivers/dri/intel/intel_blit.h
@@ -39,11 +39,11 @@ GLboolean
intelEmitCopyBlit(struct intel_context *intel,
GLuint cpp,
GLshort src_pitch,
- dri_bo *src_buffer,
+ drm_intel_bo *src_buffer,
GLuint src_offset,
uint32_t src_tiling,
GLshort dst_pitch,
- dri_bo *dst_buffer,
+ drm_intel_bo *dst_buffer,
GLuint dst_offset,
uint32_t dst_tiling,
GLshort srcx, GLshort srcy,
@@ -57,7 +57,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel,
GLubyte *src_bits, GLuint src_size,
GLuint fg_color,
GLshort dst_pitch,
- dri_bo *dst_buffer,
+ drm_intel_bo *dst_buffer,
GLuint dst_offset,
uint32_t dst_tiling,
GLshort x, GLshort y,
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
index c38551bf95..8ab41f8d27 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c
@@ -43,13 +43,13 @@ static GLboolean
intel_bufferobj_unmap(GLcontext * ctx,
GLenum target, struct gl_buffer_object *obj);
-/** Allocates a new dri_bo to store the data for the buffer object. */
+/** Allocates a new drm_intel_bo to store the data for the buffer object. */
static void
intel_bufferobj_alloc_buffer(struct intel_context *intel,
struct intel_buffer_object *intel_obj)
{
- intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
- intel_obj->Base.Size, 64);
+ intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64);
}
/**
@@ -80,7 +80,7 @@ intel_bufferobj_release_region(struct intel_context *intel,
intel_obj->region->pbo = NULL;
intel_obj->region = NULL;
- dri_bo_unreference(intel_obj->buffer);
+ drm_intel_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
}
@@ -120,7 +120,7 @@ intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj)
intel_bufferobj_release_region(intel, intel_obj);
}
else if (intel_obj->buffer) {
- dri_bo_unreference(intel_obj->buffer);
+ drm_intel_bo_unreference(intel_obj->buffer);
}
free(intel_obj);
@@ -154,7 +154,7 @@ intel_bufferobj_data(GLcontext * ctx,
intel_bufferobj_release_region(intel, intel_obj);
if (intel_obj->buffer != NULL) {
- dri_bo_unreference(intel_obj->buffer);
+ drm_intel_bo_unreference(intel_obj->buffer);
intel_obj->buffer = NULL;
}
free(intel_obj->sys_buffer);
@@ -179,7 +179,7 @@ intel_bufferobj_data(GLcontext * ctx,
return GL_FALSE;
if (data != NULL)
- dri_bo_subdata(intel_obj->buffer, 0, size, data);
+ drm_intel_bo_subdata(intel_obj->buffer, 0, size, data);
}
return GL_TRUE;
@@ -226,7 +226,7 @@ intel_bufferobj_subdata(GLcontext * ctx,
drm_intel_bo_unreference(temp_bo);
} else {
- dri_bo_subdata(intel_obj->buffer, offset, size, data);
+ drm_intel_bo_subdata(intel_obj->buffer, offset, size, data);
}
}
}
@@ -248,7 +248,7 @@ intel_bufferobj_get_subdata(GLcontext * ctx,
if (intel_obj->sys_buffer)
memcpy(data, (char *)intel_obj->sys_buffer + offset, size);
else
- dri_bo_get_subdata(intel_obj->buffer, offset, size, data);
+ drm_intel_bo_get_subdata(intel_obj->buffer, offset, size, data);
}
@@ -363,8 +363,8 @@ intel_bufferobj_map_range(GLcontext * ctx,
(access & GL_MAP_INVALIDATE_BUFFER_BIT) &&
drm_intel_bo_busy(intel_obj->buffer)) {
drm_intel_bo_unreference(intel_obj->buffer);
- intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj",
- intel_obj->Base.Size, 64);
+ intel_obj->buffer = drm_intel_bo_alloc(intel->bufmgr, "bufferobj",
+ intel_obj->Base.Size, 64);
}
/* If the user is mapping a range of an active buffer object but
@@ -497,7 +497,7 @@ intel_bufferobj_unmap(GLcontext * ctx,
return GL_TRUE;
}
-dri_bo *
+drm_intel_bo *
intel_bufferobj_buffer(struct intel_context *intel,
struct intel_buffer_object *intel_obj, GLuint flag)
{
diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h
index bf3e08a320..b15c192106 100644
--- a/src/mesa/drivers/dri/intel/intel_buffer_objects.h
+++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h
@@ -41,7 +41,7 @@ struct gl_buffer_object;
struct intel_buffer_object
{
struct gl_buffer_object Base;
- dri_bo *buffer; /* the low-level buffer manager's buffer handle */
+ drm_intel_bo *buffer; /* the low-level buffer manager's buffer handle */
/** System memory buffer data, if not using a BO to store the data. */
void *sys_buffer;
@@ -60,9 +60,9 @@ struct intel_buffer_object
/* Get the bm buffer associated with a GL bufferobject:
*/
-dri_bo *intel_bufferobj_buffer(struct intel_context *intel,
- struct intel_buffer_object
- *obj, GLuint flag);
+drm_intel_bo *intel_bufferobj_buffer(struct intel_context *intel,
+ struct intel_buffer_object *obj,
+ GLuint flag);
/* Hook the bufferobject implementation into mesa:
*/
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 0480770ba1..1bff344a45 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -231,6 +231,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
fb->_NumColorDrawBuffers);
+ intel->NewGLState |= _NEW_BUFFERS;
/* update viewport since it depends on window size */
#ifdef I915
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index c22062c455..5f2035d79c 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -570,7 +570,7 @@ intelFinish(GLcontext * ctx)
irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
if (irb && irb->region)
- dri_bo_wait_rendering(irb->region->buffer);
+ drm_intel_bo_wait_rendering(irb->region->buffer);
}
if (fb->_DepthBuffer) {
/* XXX: Wait on buffer idle */
@@ -827,8 +827,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
assert(intel); /* should never be null */
if (intel) {
- GLboolean release_texture_heaps;
-
INTEL_FIREVERTICES(intel);
_mesa_meta_free(&intel->ctx);
@@ -837,7 +835,6 @@ intelDestroyContext(__DRIcontext * driContextPriv)
intel->vtbl.destroy(intel);
- release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
_swsetup_DestroyContext(&intel->ctx);
_tnl_DestroyContext(&intel->ctx);
_vbo_DestroyContext(&intel->ctx);
@@ -850,23 +847,11 @@ intelDestroyContext(__DRIcontext * driContextPriv)
free(intel->prim.vb);
intel->prim.vb = NULL;
- dri_bo_unreference(intel->prim.vb_bo);
+ drm_intel_bo_unreference(intel->prim.vb_bo);
intel->prim.vb_bo = NULL;
- dri_bo_unreference(intel->first_post_swapbuffers_batch);
+ drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
intel->first_post_swapbuffers_batch = NULL;
- if (release_texture_heaps) {
- /* Nothing is currently done here to free texture heaps;
- * but we're not using the texture heap utilities, so I
- * rather think we shouldn't. I've taken a look, and can't
- * find any private texture data hanging around anywhere, but
- * I'm not yet certain there isn't any at all...
- */
- /* if (INTEL_DEBUG & DEBUG_TEXTURE)
- fprintf(stderr, "do something to free texture heaps\n");
- */
- }
-
driDestroyOptionCache(&intel->optionCache);
/* free the Mesa context */
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 6329ba6c13..c7ac2de01e 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -160,7 +160,7 @@ struct intel_context
uint32_t primitive; /**< Current hardware primitive type */
void (*flush) (struct intel_context *);
GLubyte *start_ptr; /**< for i8xx */
- dri_bo *vb_bo;
+ drm_intel_bo *vb_bo;
uint8_t *vb;
unsigned int start_offset; /**< Byte offset of primitive sequence */
unsigned int current_offset; /**< Byte offset of next vertex */
@@ -261,6 +261,8 @@ extern char *__progname;
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
+#define ROUND_DOWN_TO(value, alignment) (ALIGN(value - alignment - 1, \
+ alignment))
#define IS_POWER_OF_TWO(val) (((val) & (val - 1)) == 0)
static INLINE uint32_t
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 217be7ef6c..4a83886fc1 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -42,9 +42,6 @@
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
-#ifndef I915
-#include "brw_state.h"
-#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
@@ -135,6 +132,11 @@ intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
rb->Format = MESA_FORMAT_ARGB8888;
rb->DataType = GL_UNSIGNED_BYTE;
break;
+ case GL_ALPHA:
+ case GL_ALPHA8:
+ rb->Format = MESA_FORMAT_A8;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ break;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
@@ -291,12 +293,6 @@ intel_renderbuffer_set_region(struct intel_context *intel,
old = rb->region;
rb->region = NULL;
intel_region_reference(&rb->region, region);
-#ifndef I915
- if (old) {
- brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
- old->buffer);
- }
-#endif
intel_region_release(&old);
}
@@ -346,6 +342,10 @@ intel_create_renderbuffer(gl_format format)
irb->Base._BaseFormat = GL_DEPTH_STENCIL;
irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
break;
+ case MESA_FORMAT_A8:
+ irb->Base._BaseFormat = GL_ALPHA;
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ break;
default:
_mesa_problem(NULL,
"Unexpected intFormat in intel_create_renderbuffer");
@@ -451,6 +451,10 @@ intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
irb->Base.DataType = GL_UNSIGNED_BYTE;
DBG("Render to ARGB4444 texture OK\n");
}
+ else if (texImage->TexFormat == MESA_FORMAT_A8) {
+ irb->Base.DataType = GL_UNSIGNED_BYTE;
+ DBG("Render to A8 texture OK\n");
+ }
else if (texImage->TexFormat == MESA_FORMAT_Z16) {
irb->Base.DataType = GL_UNSIGNED_SHORT;
DBG("Render to DEPTH16 texture OK\n");
@@ -660,6 +664,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
case MESA_FORMAT_RGB565:
case MESA_FORMAT_ARGB1555:
case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_A8:
break;
default:
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
index 71ef7a8e39..39ac0205fa 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c
@@ -29,9 +29,6 @@
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#include "intel_tex_layout.h"
-#ifndef I915
-#include "brw_state.h"
-#endif
#include "main/enums.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
@@ -203,19 +200,6 @@ intel_miptree_release(struct intel_context *intel,
DBG("%s deleting %p\n", __FUNCTION__, *mt);
-#ifndef I915
- /* Free up cached binding tables holding a reference on our buffer, to
- * avoid excessive memory consumption.
- *
- * This isn't as aggressive as we could be, as we'd like to do
- * it from any time we free the last ref on a region. But intel_region.c
- * is context-agnostic. Perhaps our constant state cache should be, as
- * well.
- */
- brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
- (*mt)->region->buffer);
-#endif
-
intel_region_release(&((*mt)->region));
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 076fee89bd..0e2fe893fe 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -26,6 +26,7 @@
**************************************************************************/
#include "main/glheader.h"
+#include "main/arbprogram.h"
#include "main/enums.h"
#include "main/image.h"
#include "main/colormac.h"
@@ -44,7 +45,6 @@
#include "main/attrib.h"
#include "main/enable.h"
#include "main/viewport.h"
-#include "shader/arbprogram.h"
#include "swrast/swrast.h"
#include "intel_screen.h"
diff --git a/src/mesa/drivers/dri/intel/intel_reg.h b/src/mesa/drivers/dri/intel/intel_reg.h
index 36d8180598..c1a281f261 100644
--- a/src/mesa/drivers/dri/intel/intel_reg.h
+++ b/src/mesa/drivers/dri/intel/intel_reg.h
@@ -239,6 +239,7 @@
#define XY_DST_TILED (1 << 11)
/* BR13 */
+#define BR13_8 (0x0 << 24)
#define BR13_565 (0x1 << 24)
#define BR13_8888 (0x3 << 24)
diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c
index 8cdeaf608c..fe4de18960 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.c
+++ b/src/mesa/drivers/dri/intel/intel_regions.c
@@ -121,7 +121,7 @@ intel_region_map(struct intel_context *intel, struct intel_region *region)
if (region->tiling != I915_TILING_NONE)
drm_intel_gem_bo_map_gtt(region->buffer);
else
- dri_bo_map(region->buffer, GL_TRUE);
+ drm_intel_bo_map(region->buffer, GL_TRUE);
region->map = region->buffer->virtual;
}
@@ -136,7 +136,7 @@ intel_region_unmap(struct intel_context *intel, struct intel_region *region)
if (region->tiling != I915_TILING_NONE)
drm_intel_gem_bo_unmap_gtt(region->buffer);
else
- dri_bo_unmap(region->buffer);
+ drm_intel_bo_unmap(region->buffer);
region->map = NULL;
}
}
@@ -145,7 +145,7 @@ static struct intel_region *
intel_region_alloc_internal(struct intel_context *intel,
GLuint cpp,
GLuint width, GLuint height, GLuint pitch,
- dri_bo *buffer)
+ drm_intel_bo *buffer)
{
struct intel_region *region;
@@ -175,7 +175,7 @@ intel_region_alloc(struct intel_context *intel,
GLuint cpp, GLuint width, GLuint height,
GLboolean expect_accelerated_upload)
{
- dri_bo *buffer;
+ drm_intel_bo *buffer;
struct intel_region *region;
unsigned long flags = 0;
unsigned long aligned_pitch;
@@ -201,7 +201,7 @@ intel_region_alloc_for_handle(struct intel_context *intel,
GLuint handle, const char *name)
{
struct intel_region *region, *dummy;
- dri_bo *buffer;
+ drm_intel_bo *buffer;
int ret;
uint32_t bit_6_swizzle;
@@ -226,8 +226,8 @@ intel_region_alloc_for_handle(struct intel_context *intel,
if (region == NULL)
return region;
- ret = dri_bo_get_tiling(region->buffer, &region->tiling,
- &bit_6_swizzle);
+ ret = drm_intel_bo_get_tiling(region->buffer, &region->tiling,
+ &bit_6_swizzle);
if (ret != 0) {
fprintf(stderr, "Couldn't get tiling of buffer %d (%s): %s\n",
handle, name, strerror(-ret));
@@ -276,7 +276,7 @@ intel_region_release(struct intel_region **region_handle)
if (region->pbo)
region->pbo->region = NULL;
region->pbo = NULL;
- dri_bo_unreference(region->buffer);
+ drm_intel_bo_unreference(region->buffer);
if (region->name > 0)
_mesa_HashRemove(region->screen->named_regions, region->name);
@@ -410,7 +410,7 @@ intel_region_attach_pbo(struct intel_context *intel,
struct intel_region *region,
struct intel_buffer_object *pbo)
{
- dri_bo *buffer;
+ drm_intel_bo *buffer;
if (region->pbo == pbo)
return;
@@ -428,7 +428,7 @@ intel_region_attach_pbo(struct intel_context *intel,
}
if (region->buffer) {
- dri_bo_unreference(region->buffer);
+ drm_intel_bo_unreference(region->buffer);
region->buffer = NULL;
}
@@ -437,7 +437,7 @@ intel_region_attach_pbo(struct intel_context *intel,
region->pbo = pbo;
region->pbo->region = region;
- dri_bo_reference(buffer);
+ drm_intel_bo_reference(buffer);
region->buffer = buffer;
region->tiling = I915_TILING_NONE;
}
@@ -454,12 +454,13 @@ intel_region_release_pbo(struct intel_context *intel,
assert(region->buffer == region->pbo->buffer);
region->pbo->region = NULL;
region->pbo = NULL;
- dri_bo_unreference(region->buffer);
+ drm_intel_bo_unreference(region->buffer);
region->buffer = NULL;
- region->buffer = dri_bo_alloc(intel->bufmgr, "region",
- region->pitch * region->cpp * region->height,
- 64);
+ region->buffer = drm_intel_bo_alloc(intel->bufmgr, "region",
+ region->pitch * region->cpp *
+ region->height,
+ 64);
}
/* Break the COW tie to the pbo. Both the pbo and the region end up
@@ -491,7 +492,7 @@ intel_region_cow(struct intel_context *intel, struct intel_region *region)
assert(ok);
}
-dri_bo *
+drm_intel_bo *
intel_region_buffer(struct intel_context *intel,
struct intel_region *region, GLuint flag)
{
diff --git a/src/mesa/drivers/dri/intel/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h
index 2459c9a924..6bbed32f2a 100644
--- a/src/mesa/drivers/dri/intel/intel_regions.h
+++ b/src/mesa/drivers/dri/intel/intel_regions.h
@@ -30,8 +30,9 @@
/** @file intel_regions.h
*
- * Structure definitions and prototypes for intel_region handling, which is
- * the basic structure for rectangular collections of pixels stored in a dri_bo.
+ * Structure definitions and prototypes for intel_region handling,
+ * which is the basic structure for rectangular collections of pixels
+ * stored in a drm_intel_bo.
*/
#include <xf86drm.h>
@@ -134,9 +135,9 @@ void intel_region_release_pbo(struct intel_context *intel,
void intel_region_cow(struct intel_context *intel,
struct intel_region *region);
-dri_bo *intel_region_buffer(struct intel_context *intel,
- struct intel_region *region,
- GLuint flag);
+drm_intel_bo *intel_region_buffer(struct intel_context *intel,
+ struct intel_region *region,
+ GLuint flag);
void _mesa_copy_rect(GLubyte * dst,
GLuint cpp,
diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c
index 059f76f289..fb840c1020 100644
--- a/src/mesa/drivers/dri/intel/intel_span.c
+++ b/src/mesa/drivers/dri/intel/intel_span.c
@@ -106,6 +106,13 @@ intel_set_span_functions(struct intel_context *intel,
#define TAG2(x,y) intel_##x##y##_xRGB8888
#include "spantmp2.h"
+/* a8 color span and pixel functions */
+#define SPANTMP_PIXEL_FMT GL_ALPHA
+#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_BYTE
+#define TAG(x) intel_##x##_A8
+#define TAG2(x,y) intel_##x##y##_A8
+#include "spantmp2.h"
+
#define LOCAL_DEPTH_VARS \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = rb->Name ? 1 : -1; \
@@ -250,6 +257,8 @@ intelSpanRenderStart(GLcontext * ctx)
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Texture.Unit[i]._ReallyEnabled) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
+
+ intel_finalize_mipmap_tree(intel, i);
intel_tex_map_images(intel, intel_texture_object(texObj));
}
}
@@ -341,6 +350,9 @@ intel_set_span_functions(struct intel_context *intel,
struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
switch (irb->Base.Format) {
+ case MESA_FORMAT_A8:
+ intel_InitPointers_A8(rb);
+ break;
case MESA_FORMAT_RGB565:
intel_InitPointers_RGB565(rb);
break;
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index ddc2c337c8..224b506c05 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -132,7 +132,7 @@ do_copy_texsubimage(struct intel_context *intel,
0,
&image_x, &image_y);
- /* Can't blit to tiled buffers with non-tile-aligned offset. */
+ /* The blitter can't handle Y-tiled buffers. */
if (intelImage->mt->region->tiling == I915_TILING_Y) {
return GL_FALSE;
}
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 06bf262704..7d33df3599 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -213,9 +213,9 @@ try_pbo_upload(struct intel_context *intel,
struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
GLuint src_offset, src_stride;
GLuint dst_x, dst_y, dst_stride;
- dri_bo *dst_buffer = intel_region_buffer(intel,
- intelImage->mt->region,
- INTEL_WRITE_FULL);
+ drm_intel_bo *dst_buffer = intel_region_buffer(intel,
+ intelImage->mt->region,
+ INTEL_WRITE_FULL);
if (!_mesa_is_bufferobj(unpack->BufferObj) ||
intel->ctx._ImageTransferState ||
@@ -242,7 +242,7 @@ try_pbo_upload(struct intel_context *intel,
intel_flush(&intel->ctx);
{
- dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
+ drm_intel_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
if (!intelEmitCopyBlit(intel,
intelImage->mt->cpp,
diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
index 4f5c26acf2..b7ce50a820 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
@@ -35,6 +35,7 @@
#include "intel_context.h"
#include "intel_tex.h"
#include "intel_mipmap_tree.h"
+#include "intel_blit.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
@@ -54,7 +55,9 @@ intelTexSubimage(GLcontext * ctx,
struct intel_context *intel = intel_context(ctx);
struct intel_texture_image *intelImage = intel_texture_image(texImage);
GLuint dstRowStride = 0;
-
+ drm_intel_bo *temp_bo = NULL, *dst_bo = NULL;
+ unsigned int blit_x = 0, blit_y = 0;
+
DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
level, xoffset, yoffset, width, height);
@@ -77,14 +80,45 @@ intelTexSubimage(GLcontext * ctx,
/* Map buffer if necessary. Need to lock to prevent other contexts
* from uploading the buffer under us.
*/
- if (intelImage->mt)
- texImage->Data = intel_miptree_image_map(intel,
- intelImage->mt,
- intelImage->face,
- intelImage->level,
- &dstRowStride,
- texImage->ImageOffsets);
- else {
+ if (intelImage->mt) {
+ dst_bo = intel_region_buffer(intel, intelImage->mt->region,
+ INTEL_WRITE_PART);
+
+ if (!compressed &&
+ intelImage->mt->region->tiling != I915_TILING_Y &&
+ intel->gen < 6 && target == GL_TEXTURE_2D &&
+ drm_intel_bo_busy(dst_bo))
+ {
+ unsigned long pitch;
+ uint32_t tiling_mode = I915_TILING_NONE;
+ temp_bo = drm_intel_bo_alloc_tiled(intel->bufmgr,
+ "subimage blit bo",
+ width, height,
+ intelImage->mt->cpp,
+ &tiling_mode,
+ &pitch,
+ 0);
+ drm_intel_gem_bo_map_gtt(temp_bo);
+ texImage->Data = temp_bo->virtual;
+ texImage->ImageOffsets[0] = 0;
+ dstRowStride = pitch;
+
+ intel_miptree_get_image_offset(intelImage->mt, level,
+ intelImage->face, 0,
+ &blit_x, &blit_y);
+ blit_x += xoffset;
+ blit_y += yoffset;
+ xoffset = 0;
+ yoffset = 0;
+ } else {
+ texImage->Data = intel_miptree_image_map(intel,
+ intelImage->mt,
+ intelImage->face,
+ intelImage->level,
+ &dstRowStride,
+ texImage->ImageOffsets);
+ }
+ } else {
if (_mesa_is_format_compressed(texImage->TexFormat)) {
dstRowStride =
_mesa_format_row_stride(texImage->TexFormat, width);
@@ -121,11 +155,33 @@ intelTexSubimage(GLcontext * ctx,
format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
}
+
+ if (temp_bo) {
+ GLboolean ret;
+ unsigned int dst_pitch = intelImage->mt->region->pitch *
+ intelImage->mt->cpp;
+
+ drm_intel_gem_bo_unmap_gtt(temp_bo);
+ texImage->Data = NULL;
+
+ ret = intelEmitCopyBlit(intel,
+ intelImage->mt->cpp,
+ dstRowStride / intelImage->mt->cpp,
+ temp_bo, 0, GL_FALSE,
+ dst_pitch / intelImage->mt->cpp, dst_bo, 0,
+ intelImage->mt->region->tiling,
+ 0, 0, blit_x, blit_y, width, height,
+ GL_COPY);
+ assert(ret);
+ }
}
_mesa_unmap_teximage_pbo(ctx, packing);
- if (intelImage->mt) {
+ if (temp_bo) {
+ drm_intel_bo_unreference(temp_bo);
+ temp_bo = NULL;
+ } else if (intelImage->mt) {
intel_miptree_image_unmap(intel, intelImage->mt);
texImage->Data = NULL;
}
diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c
index 85c1b7bdd1..2a9268dd34 100644
--- a/src/mesa/drivers/dri/r200/r200_fragshader.c
+++ b/src/mesa/drivers/dri/r200/r200_fragshader.c
@@ -26,11 +26,11 @@
**************************************************************************/
#include "main/glheader.h"
+#include "main/atifragshader.h"
#include "main/macros.h"
#include "main/enums.h"
#include "tnl/t_context.h"
-#include "shader/atifragshader.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "r200_context.h"
#include "r200_ioctl.h"
#include "r200_tex.h"
diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c
index 12f869d96f..5d268319f3 100644
--- a/src/mesa/drivers/dri/r200/r200_vertprog.c
+++ b/src/mesa/drivers/dri/r200/r200_vertprog.c
@@ -33,11 +33,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
-#include "shader/programopt.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/programopt.h"
#include "tnl/tnl.h"
#include "r200_context.h"
diff --git a/src/mesa/drivers/dri/r300/compiler/Makefile b/src/mesa/drivers/dri/r300/compiler/Makefile
index 34d22b4559..ff3801dc67 100644
--- a/src/mesa/drivers/dri/r300/compiler/Makefile
+++ b/src/mesa/drivers/dri/r300/compiler/Makefile
@@ -9,6 +9,7 @@ C_SOURCES = \
radeon_code.c \
radeon_compiler.c \
radeon_emulate_branches.c \
+ radeon_emulate_loops.c \
radeon_program.c \
radeon_program_print.c \
radeon_opcodes.c \
diff --git a/src/mesa/drivers/dri/r300/compiler/SConscript b/src/mesa/drivers/dri/r300/compiler/SConscript
index 663926e321..50d9cdb7f2 100755
--- a/src/mesa/drivers/dri/r300/compiler/SConscript
+++ b/src/mesa/drivers/dri/r300/compiler/SConscript
@@ -23,6 +23,7 @@ r300compiler = env.ConvenienceLibrary(
'radeon_pair_regalloc.c',
'radeon_optimize.c',
'radeon_emulate_branches.c',
+ 'radeon_emulate_loops.c',
'radeon_dataflow.c',
'radeon_dataflow_deadcode.c',
'radeon_dataflow_swizzles.c',
diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
index 7f3b88ed75..bbdfa0d56f 100644
--- a/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
+++ b/src/mesa/drivers/dri/r300/compiler/r3xx_fragprog.c
@@ -26,6 +26,7 @@
#include "radeon_dataflow.h"
#include "radeon_emulate_branches.h"
+#include "radeon_emulate_loops.h"
#include "radeon_program_alu.h"
#include "radeon_program_tex.h"
#include "r300_fragprog.h"
@@ -103,6 +104,14 @@ void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c)
/* XXX Ideally this should be done only for r3xx, but since
* we don't have branching support for r5xx, we use the emulation
* on all chipsets. */
+
+ if (c->Base.is_r500) {
+ rc_emulate_loops(&c->Base, R500_PFS_MAX_INST);
+ } else {
+ rc_emulate_loops(&c->Base, R300_PFS_MAX_ALU_INST);
+ }
+ debug_program_log(c, "after emulate loops");
+
rc_emulate_branches(&c->Base);
debug_program_log(c, "after emulate branches");
diff --git a/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c b/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
index 507b2e532f..e984797e2d 100644
--- a/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
+++ b/src/mesa/drivers/dri/r300/compiler/r3xx_vertprog.c
@@ -30,6 +30,7 @@
#include "radeon_program_alu.h"
#include "radeon_swizzle.h"
#include "radeon_emulate_branches.h"
+#include "radeon_emulate_loops.h"
/*
* Take an already-setup and valid source then swizzle it appropriately to
@@ -348,7 +349,8 @@ static void translate_vertex_program(struct r300_vertex_program_compiler * compi
if (!valid_dst(compiler->code, &vpi->DstReg))
continue;
- if (compiler->code->length >= VSF_MAX_FRAGMENT_LENGTH) {
+ if (compiler->code->length >= R500_VS_MAX_ALU_DWORDS ||
+ (compiler->code->length >= R300_VS_MAX_ALU_DWORDS && !compiler->Base.is_r500)) {
rc_error(&compiler->Base, "Vertex program has too many instructions\n");
return;
}
@@ -404,7 +406,7 @@ static void allocate_temporary_registers(struct r300_vertex_program_compiler * c
{
struct rc_instruction *inst;
unsigned int num_orig_temps = 0;
- char hwtemps[VSF_MAX_FRAGMENT_TEMPS];
+ char hwtemps[R300_VS_MAX_TEMPS];
struct temporary_allocation * ta;
unsigned int i, j;
@@ -463,11 +465,11 @@ static void allocate_temporary_registers(struct r300_vertex_program_compiler * c
unsigned int orig = inst->U.I.DstReg.Index;
if (!ta[orig].Allocated) {
- for(j = 0; j < VSF_MAX_FRAGMENT_TEMPS; ++j) {
+ for(j = 0; j < R300_VS_MAX_TEMPS; ++j) {
if (!hwtemps[j])
break;
}
- if (j >= VSF_MAX_FRAGMENT_TEMPS) {
+ if (j >= R300_VS_MAX_TEMPS) {
fprintf(stderr, "Out of hw temporaries\n");
} else {
ta[orig].Allocated = 1;
@@ -600,6 +602,13 @@ void r3xx_compile_vertex_program(struct r300_vertex_program_compiler* compiler)
/* XXX Ideally this should be done only for r3xx, but since
* we don't have branching support for r5xx, we use the emulation
* on all chipsets. */
+ if (compiler->Base.is_r500){
+ rc_emulate_loops(&compiler->Base, R500_VS_MAX_ALU);
+ } else {
+ rc_emulate_loops(&compiler->Base, R300_VS_MAX_ALU);
+ }
+ debug_program_log(compiler, "after emulate loops");
+
rc_emulate_branches(&compiler->Base);
debug_program_log(compiler, "after emulate branches");
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_code.h b/src/mesa/drivers/dri/r300/compiler/radeon_code.h
index 1979e7e4e4..d03689763b 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_code.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_code.h
@@ -235,8 +235,11 @@ struct rX00_fragment_program_code {
};
-#define VSF_MAX_FRAGMENT_LENGTH (255*4)
-#define VSF_MAX_FRAGMENT_TEMPS (14)
+#define R300_VS_MAX_ALU 256
+#define R300_VS_MAX_ALU_DWORDS (R300_VS_MAX_ALU * 4)
+#define R500_VS_MAX_ALU 1024
+#define R500_VS_MAX_ALU_DWORDS (R500_VS_MAX_ALU * 4)
+#define R300_VS_MAX_TEMPS 32
#define VSF_MAX_INPUTS 32
#define VSF_MAX_OUTPUTS 32
@@ -244,8 +247,8 @@ struct rX00_fragment_program_code {
struct r300_vertex_program_code {
int length;
union {
- uint32_t d[VSF_MAX_FRAGMENT_LENGTH];
- float f[VSF_MAX_FRAGMENT_LENGTH];
+ uint32_t d[R500_VS_MAX_ALU_DWORDS];
+ float f[R500_VS_MAX_ALU_DWORDS];
} body;
int pos_end;
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.c b/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.c
new file mode 100644
index 0000000000..4c5d29f421
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.c
@@ -0,0 +1,474 @@
+/*
+ * Copyright 2010 Tom Stellard <tstellar@gmail.com>
+ *
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+/**
+ * \file
+ */
+
+#include "radeon_emulate_loops.h"
+
+#include "radeon_compiler.h"
+#include "radeon_dataflow.h"
+
+#define VERBOSE 0
+
+#define DBG(...) do { if (VERBOSE) fprintf(stderr, __VA_ARGS__); } while(0)
+
+struct emulate_loop_state {
+ struct radeon_compiler * C;
+ struct loop_info * Loops;
+ unsigned int LoopCount;
+ unsigned int LoopReserved;
+};
+
+struct loop_info {
+ struct rc_instruction * BeginLoop;
+ struct rc_instruction * Cond;
+ struct rc_instruction * If;
+ struct rc_instruction * Brk;
+ struct rc_instruction * EndIf;
+ struct rc_instruction * EndLoop;
+};
+
+struct const_value {
+
+ struct radeon_compiler * C;
+ struct rc_src_register * Src;
+ float Value;
+ int HasValue;
+};
+
+struct count_inst {
+ struct radeon_compiler * C;
+ int Index;
+ rc_swizzle Swz;
+ float Amount;
+ int Unknown;
+};
+
+static float get_constant_value(struct radeon_compiler * c,
+ struct rc_src_register * src,
+ int chan)
+{
+ float base = 1.0f;
+ int swz = GET_SWZ(src->Swizzle, chan);
+ if(swz >= 4 || src->Index >= c->Program.Constants.Count ){
+ rc_error(c, "get_constant_value: Can't find a value.\n");
+ return 0.0f;
+ }
+ if(GET_BIT(src->Negate, chan)){
+ base = -1.0f;
+ }
+ return base *
+ c->Program.Constants.Constants[src->Index].u.Immediate[swz];
+}
+
+static int src_reg_is_immediate(struct rc_src_register * src,
+ struct radeon_compiler * c)
+{
+ return src->File == RC_FILE_CONSTANT &&
+ c->Program.Constants.Constants[src->Index].Type==RC_CONSTANT_IMMEDIATE;
+}
+
+static unsigned int loop_count_instructions(struct loop_info * loop)
+{
+ unsigned int count = 0;
+ struct rc_instruction * inst = loop->BeginLoop->Next;
+ while(inst != loop->EndLoop){
+ count++;
+ inst = inst->Next;
+ }
+ return count;
+}
+
+static unsigned int loop_calc_iterations(struct loop_info * loop,
+ unsigned int loop_count, unsigned int max_instructions)
+{
+ unsigned int icount = loop_count_instructions(loop);
+ return max_instructions / (loop_count * icount);
+}
+
+static void loop_unroll(struct emulate_loop_state * s,
+ struct loop_info *loop, unsigned int iterations)
+{
+ unsigned int i;
+ struct rc_instruction * ptr;
+ struct rc_instruction * first = loop->BeginLoop->Next;
+ struct rc_instruction * last = loop->EndLoop->Prev;
+ struct rc_instruction * append_to = last;
+ rc_remove_instruction(loop->BeginLoop);
+ rc_remove_instruction(loop->EndLoop);
+ for( i = 1; i < iterations; i++){
+ for(ptr = first; ptr != last->Next; ptr = ptr->Next){
+ struct rc_instruction *new = rc_alloc_instruction(s->C);
+ memcpy(new, ptr, sizeof(struct rc_instruction));
+ rc_insert_instruction(append_to, new);
+ append_to = new;
+ }
+ }
+}
+
+
+static void update_const_value(void * data, struct rc_instruction * inst,
+ rc_register_file file, unsigned int index, unsigned int mask)
+{
+ struct const_value * value = data;
+ if(value->Src->File != file ||
+ value->Src->Index != index ||
+ !(1 << GET_SWZ(value->Src->Swizzle, 0) & mask)){
+ return;
+ }
+ switch(inst->U.I.Opcode){
+ case RC_OPCODE_MOV:
+ if(!src_reg_is_immediate(&inst->U.I.SrcReg[0], value->C)){
+ return;
+ }
+ value->HasValue = 1;
+ value->Value =
+ get_constant_value(value->C, &inst->U.I.SrcReg[0], 0);
+ break;
+ }
+}
+
+static void get_incr_amount(void * data, struct rc_instruction * inst,
+ rc_register_file file, unsigned int index, unsigned int mask)
+{
+ struct count_inst * count_inst = data;
+ int amnt_src_index;
+ const struct rc_opcode_info * opcode;
+ float amount;
+
+ if(file != RC_FILE_TEMPORARY ||
+ count_inst->Index != index ||
+ (1 << GET_SWZ(count_inst->Swz,0) != mask)){
+ return;
+ }
+ /* Find the index of the counter register. */
+ opcode = rc_get_opcode_info(inst->U.I.Opcode);
+ if(opcode->NumSrcRegs != 2){
+ count_inst->Unknown = 1;
+ return;
+ }
+ if(inst->U.I.SrcReg[0].File == RC_FILE_TEMPORARY &&
+ inst->U.I.SrcReg[0].Index == count_inst->Index &&
+ inst->U.I.SrcReg[0].Swizzle == count_inst->Swz){
+ amnt_src_index = 1;
+ } else if( inst->U.I.SrcReg[1].File == RC_FILE_TEMPORARY &&
+ inst->U.I.SrcReg[1].Index == count_inst->Index &&
+ inst->U.I.SrcReg[1].Swizzle == count_inst->Swz){
+ amnt_src_index = 0;
+ }
+ else{
+ count_inst->Unknown = 1;
+ return;
+ }
+ if(src_reg_is_immediate(&inst->U.I.SrcReg[amnt_src_index],
+ count_inst->C)){
+ amount = get_constant_value(count_inst->C,
+ &inst->U.I.SrcReg[amnt_src_index], 0);
+ }
+ else{
+ count_inst->Unknown = 1 ;
+ return;
+ }
+ switch(inst->U.I.Opcode){
+ case RC_OPCODE_ADD:
+ count_inst->Amount += amount;
+ break;
+ case RC_OPCODE_SUB:
+ if(amnt_src_index == 0){
+ count_inst->Unknown = 0;
+ return;
+ }
+ count_inst->Amount -= amount;
+ break;
+ default:
+ count_inst->Unknown = 1;
+ return;
+ }
+
+}
+
+static int transform_const_loop(struct emulate_loop_state * s,
+ struct loop_info * loop,
+ struct rc_instruction * cond)
+{
+ int end_loops = 1;
+ int iterations;
+ struct count_inst count_inst;
+ float limit_value;
+ struct rc_src_register * counter;
+ struct rc_src_register * limit;
+ struct const_value counter_value;
+ struct rc_instruction * inst;
+
+ /* Find the counter and the upper limit */
+
+ if(src_reg_is_immediate(&cond->U.I.SrcReg[0], s->C)){
+ limit = &cond->U.I.SrcReg[0];
+ counter = &cond->U.I.SrcReg[1];
+ }
+ else if(src_reg_is_immediate(&cond->U.I.SrcReg[1], s->C)){
+ limit = &cond->U.I.SrcReg[1];
+ counter = &cond->U.I.SrcReg[0];
+ }
+ else{
+ DBG("No constant limit.\n");
+ return 0;
+ }
+
+ /* Find the initial value of the counter */
+ counter_value.Src = counter;
+ counter_value.Value = 0.0f;
+ counter_value.HasValue = 0;
+ counter_value.C = s->C;
+ for(inst = s->C->Program.Instructions.Next; inst != loop->BeginLoop;
+ inst = inst->Next){
+ rc_for_all_writes_mask(inst, update_const_value, &counter_value);
+ }
+ if(!counter_value.HasValue){
+ DBG("Initial counter value cannot be determined.\n");
+ return 0;
+ }
+ DBG("Initial counter value is %f\n", counter_value.Value);
+ /* Determine how the counter is modified each loop */
+ count_inst.C = s->C;
+ count_inst.Index = counter->Index;
+ count_inst.Swz = counter->Swizzle;
+ count_inst.Amount = 0.0f;
+ count_inst.Unknown = 0;
+ for(inst = loop->BeginLoop->Next; end_loops > 0; inst = inst->Next){
+ switch(inst->U.I.Opcode){
+ /* XXX In the future we might want to try to unroll nested
+ * loops here.*/
+ case RC_OPCODE_BGNLOOP:
+ end_loops++;
+ break;
+ case RC_OPCODE_ENDLOOP:
+ loop->EndLoop = inst;
+ end_loops--;
+ break;
+ /* XXX Check if the counter is modified within an if statement.
+ */
+ case RC_OPCODE_IF:
+ break;
+ default:
+ rc_for_all_writes_mask(inst, get_incr_amount, &count_inst);
+ if(count_inst.Unknown){
+ return 0;
+ }
+ break;
+ }
+ }
+ /* Infinite loop */
+ if(count_inst.Amount == 0.0f){
+ return 0;
+ }
+ DBG("Counter is increased by %f each iteration.\n", count_inst.Amount);
+ /* Calculate the number of iterations of this loop. Keeping this
+ * simple, since we only support increment and decrement loops.
+ */
+ limit_value = get_constant_value(s->C, limit, 0);
+ iterations = (int) ((limit_value - counter_value.Value) /
+ count_inst.Amount);
+
+ DBG("Loop will have %d iterations.\n", iterations);
+
+ /* Prepare loop for unrolling */
+ rc_remove_instruction(loop->Cond);
+ rc_remove_instruction(loop->If);
+ rc_remove_instruction(loop->Brk);
+ rc_remove_instruction(loop->EndIf);
+
+ loop_unroll(s, loop, iterations);
+ loop->EndLoop = NULL;
+ return 1;
+}
+
+/**
+ * This function prepares a loop to be unrolled by converting it into an if
+ * statement. Here is an outline of the conversion process:
+ * BGNLOOP; -> BGNLOOP;
+ * <Additional conditional code> -> <Additional conditional code>
+ * SGE/SLT temp[0], temp[1], temp[2]; -> SLT/SGE temp[0], temp[1], temp[2];
+ * IF temp[0]; -> IF temp[0];
+ * BRK; ->
+ * ENDIF; -> <Loop Body>
+ * <Loop Body> -> ENDIF;
+ * ENDLOOP; -> ENDLOOP
+ *
+ * @param inst A pointer to a BGNLOOP instruction.
+ * @return If the loop can be unrolled, a pointer to the first instruction of
+ * the unrolled loop.
+ * Otherwise, A pointer to the ENDLOOP instruction.
+ * Null if there is an error.
+ */
+static struct rc_instruction * transform_loop(struct emulate_loop_state * s,
+ struct rc_instruction * inst)
+{
+ struct loop_info *loop;
+ struct rc_instruction * ptr;
+
+ memory_pool_array_reserve(&s->C->Pool, struct loop_info,
+ s->Loops, s->LoopCount, s->LoopReserved, 1);
+
+ loop = &s->Loops[s->LoopCount++];
+ memset(loop, 0, sizeof(struct loop_info));
+ if(inst->U.I.Opcode != RC_OPCODE_BGNLOOP){
+ rc_error(s->C, "expected BGNLOOP\n", __FUNCTION__);
+ return NULL;
+ }
+ loop->BeginLoop = inst;
+
+ for(ptr = loop->BeginLoop->Next; !loop->EndLoop; ptr = ptr->Next){
+ switch(ptr->U.I.Opcode){
+ case RC_OPCODE_BGNLOOP:
+ /* Nested loop */
+ ptr = transform_loop(s, ptr);
+ if(!ptr){
+ return NULL;
+ }
+ break;
+ case RC_OPCODE_BRK:
+ loop->Brk = ptr;
+ if(ptr->Next->U.I.Opcode != RC_OPCODE_ENDIF){
+ rc_error(s->C,
+ "%s: expected ENDIF\n",__FUNCTION__);
+ return NULL;
+ }
+ loop->EndIf = ptr->Next;
+ if(ptr->Prev->U.I.Opcode != RC_OPCODE_IF){
+ rc_error(s->C,
+ "%s: expected IF\n", __FUNCTION__);
+ return NULL;
+ }
+ loop->If = ptr->Prev;
+ switch(loop->If->Prev->U.I.Opcode){
+ case RC_OPCODE_SLT:
+ case RC_OPCODE_SGE:
+ case RC_OPCODE_SGT:
+ case RC_OPCODE_SLE:
+ case RC_OPCODE_SEQ:
+ case RC_OPCODE_SNE:
+ break;
+ default:
+ rc_error(s->C, "%s expected conditional\n",
+ __FUNCTION__);
+ return NULL;
+ }
+ loop->Cond = loop->If->Prev;
+ ptr = loop->EndIf;
+ break;
+ case RC_OPCODE_ENDLOOP:
+ loop->EndLoop = ptr;
+ break;
+ }
+ }
+ /* Reverse the conditional instruction */
+ switch(loop->Cond->U.I.Opcode){
+ case RC_OPCODE_SGE:
+ loop->Cond->U.I.Opcode = RC_OPCODE_SLT;
+ break;
+ case RC_OPCODE_SLT:
+ loop->Cond->U.I.Opcode = RC_OPCODE_SGE;
+ break;
+ case RC_OPCODE_SLE:
+ loop->Cond->U.I.Opcode = RC_OPCODE_SGT;
+ break;
+ case RC_OPCODE_SGT:
+ loop->Cond->U.I.Opcode = RC_OPCODE_SLE;
+ break;
+ case RC_OPCODE_SEQ:
+ loop->Cond->U.I.Opcode = RC_OPCODE_SNE;
+ break;
+ case RC_OPCODE_SNE:
+ loop->Cond->U.I.Opcode = RC_OPCODE_SEQ;
+ break;
+ default:
+ rc_error(s->C, "loop->Cond is not a conditional.\n");
+ return NULL;
+ }
+
+ /* Check if the number of loops is known at compile time. */
+ if(transform_const_loop(s, loop, ptr)){
+ return loop->BeginLoop->Next;
+ }
+
+ /* Prepare the loop to be unrolled */
+ rc_remove_instruction(loop->Brk);
+ rc_remove_instruction(loop->EndIf);
+ rc_insert_instruction(loop->EndLoop->Prev, loop->EndIf);
+ return loop->EndLoop;
+}
+
+static void rc_transform_loops(struct emulate_loop_state * s)
+{
+ struct rc_instruction * ptr = s->C->Program.Instructions.Next;
+ while(ptr != &s->C->Program.Instructions) {
+ if(ptr->Type == RC_INSTRUCTION_NORMAL &&
+ ptr->U.I.Opcode == RC_OPCODE_BGNLOOP){
+ ptr = transform_loop(s, ptr);
+ if(!ptr){
+ return;
+ }
+ }
+ ptr = ptr->Next;
+ }
+}
+
+static void rc_unroll_loops(struct emulate_loop_state *s,
+ unsigned int max_instructions)
+{
+ int i;
+ /* Iterate backwards of the list of loops so that loops that nested
+ * loops are unrolled first.
+ */
+ for( i = s->LoopCount - 1; i >= 0; i-- ){
+ if(!s->Loops[i].EndLoop){
+ continue;
+ }
+ unsigned int iterations = loop_calc_iterations(&s->Loops[i],
+ s->LoopCount, max_instructions);
+ loop_unroll(s, &s->Loops[i], iterations);
+ }
+}
+
+void rc_emulate_loops(struct radeon_compiler *c, unsigned int max_instructions)
+{
+ struct emulate_loop_state s;
+
+ memset(&s, 0, sizeof(struct emulate_loop_state));
+ s.C = c;
+
+ /* We may need to move these two operations to r3xx_(vert|frag)prog.c
+ * and run the optimization passes between them in order to increase
+ * the number of unrolls we can do for each loop.
+ */
+ rc_transform_loops(&s);
+
+ rc_unroll_loops(&s, max_instructions);
+}
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.h b/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.h
new file mode 100644
index 0000000000..ddcf1c0fab
--- /dev/null
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_emulate_loops.h
@@ -0,0 +1,12 @@
+
+
+#ifndef RADEON_EMULATE_LOOPS_H
+#define RADEON_EMULATE_LOOPS_H
+
+#define MAX_ITERATIONS 8
+
+struct radeon_compiler;
+
+void rc_emulate_loops(struct radeon_compiler *c, unsigned int max_instructions);
+
+#endif /* RADEON_EMULATE_LOOPS_H */
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.c b/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.c
index d593b3e81a..1dc16855dc 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.c
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.c
@@ -368,6 +368,24 @@ struct rc_opcode_info rc_opcodes[MAX_RC_OPCODE] = {
.NumSrcRegs = 0
},
{
+ .Opcode = RC_OPCODE_BGNLOOP,
+ .Name = "BGNLOOP",
+ .IsFlowControl = 1,
+ .NumSrcRegs = 0
+ },
+ {
+ .Opcode = RC_OPCODE_BRK,
+ .Name = "BRK",
+ .IsFlowControl = 1,
+ .NumSrcRegs = 0
+ },
+ {
+ .Opcode = RC_OPCODE_ENDLOOP,
+ .Name = "ENDLOOP",
+ .IsFlowControl = 1,
+ .NumSrcRegs = 0,
+ },
+ {
.Opcode = RC_OPCODE_REPL_ALPHA,
.Name = "REPL_ALPHA",
.HasDstReg = 1
diff --git a/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.h b/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.h
index 87a2e23084..91c82ac089 100644
--- a/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.h
+++ b/src/mesa/drivers/dri/r300/compiler/radeon_opcodes.h
@@ -180,6 +180,12 @@ typedef enum {
/** branch instruction: has no effect */
RC_OPCODE_ENDIF,
+
+ RC_OPCODE_BGNLOOP,
+
+ RC_OPCODE_BRK,
+
+ RC_OPCODE_ENDLOOP,
/** special instruction, used in R300-R500 fragment program pair instructions
* indicates that the result of the alpha operation shall be replicated
diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
index 6992ca59db..e4b302bbad 100644
--- a/src/mesa/drivers/dri/r300/r300_context.c
+++ b/src/mesa/drivers/dri/r300/r300_context.c
@@ -376,13 +376,12 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
ctx->Const.MaxDrawBuffers = 1;
ctx->Const.MaxColorAttachments = 1;
- /* currently bogus data */
if (r300->options.hw_tcl_enabled) {
- ctx->Const.VertexProgram.MaxNativeInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
- ctx->Const.VertexProgram.MaxNativeAluInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
- ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
+ ctx->Const.VertexProgram.MaxNativeInstructions = 255;
+ ctx->Const.VertexProgram.MaxNativeAluInstructions = 255;
+ ctx->Const.VertexProgram.MaxNativeAttribs = 16;
ctx->Const.VertexProgram.MaxNativeTemps = 32;
- ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
+ ctx->Const.VertexProgram.MaxNativeParameters = 256;
ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
}
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index fbb609b9f6..99540e3354 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_common.h"
#include "main/mtypes.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "compiler/radeon_code.h"
struct r300_context;
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog_common.c b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
index 7be2f74b5b..95f4306f60 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog_common.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog_common.c
@@ -38,8 +38,8 @@
#include "r300_fragprog_common.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
#include "compiler/radeon_compiler.h"
diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c
index 9c24166ec5..a9bddf0577 100644
--- a/src/mesa/drivers/dri/r300/r300_shader.c
+++ b/src/mesa/drivers/dri/r300/r300_shader.c
@@ -27,7 +27,7 @@
#include "main/glheader.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog_common.h"
diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c
index fa33be4998..0113eecaa3 100644
--- a/src/mesa/drivers/dri/r300/r300_state.c
+++ b/src/mesa/drivers/dri/r300/r300_state.c
@@ -49,8 +49,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "drivers/common/meta.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c
index a1fe378029..67d8b2b328 100644
--- a/src/mesa/drivers/dri/r300/r300_vertprog.c
+++ b/src/mesa/drivers/dri/r300/r300_vertprog.c
@@ -31,12 +31,12 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/program.h"
+#include "program/programopt.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
#include "tnl/tnl.h"
#include "compiler/radeon_compiler.h"
diff --git a/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c b/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c
index 9f9dec840b..471a3723cb 100644
--- a/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c
+++ b/src/mesa/drivers/dri/r300/radeon_mesa_to_rc.c
@@ -28,8 +28,8 @@
#include "radeon_mesa_to_rc.h"
#include "main/mtypes.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
#include "compiler/radeon_compiler.h"
#include "compiler/radeon_program.h"
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.c b/src/mesa/drivers/dri/r600/r700_assembler.c
index 0677c54bea..88d6b06df5 100644
--- a/src/mesa/drivers/dri/r600/r700_assembler.c
+++ b/src/mesa/drivers/dri/r600/r700_assembler.c
@@ -32,7 +32,7 @@
#include "main/mtypes.h"
#include "main/imports.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
#include "radeon_debug.h"
#include "r600_context.h"
@@ -1051,6 +1051,67 @@ void checkop_init(r700_AssemblerBase* pAsm)
pAsm->aArgSubst[3] = -1;
}
+static GLboolean next_ins(r700_AssemblerBase *pAsm)
+{
+ struct prog_instruction *pILInst = &(pAsm->pILInst[pAsm->uiCurInst]);
+
+ if (GL_TRUE == pAsm->is_tex)
+ {
+ if (pILInst->TexSrcTarget == TEXTURE_RECT_INDEX)
+ {
+ if (GL_FALSE == assemble_tex_instruction(pAsm, GL_FALSE))
+ {
+ radeon_error("Error assembling TEX instruction\n");
+ return GL_FALSE;
+ }
+ }
+ else
+ {
+ if (GL_FALSE == assemble_tex_instruction(pAsm, GL_TRUE))
+ {
+ radeon_error("Error assembling TEX instruction\n");
+ return GL_FALSE;
+ }
+ }
+ }
+ else
+ { //ALU
+ if (GL_FALSE == assemble_alu_instruction(pAsm))
+ {
+ radeon_error("Error assembling ALU instruction\n");
+ return GL_FALSE;
+ }
+ }
+
+ if (pAsm->D.dst.rtype == DST_REG_OUT)
+ {
+ assert(pAsm->D.dst.reg >= pAsm->starting_export_register_number);
+
+ if (pAsm->D.dst.op3)
+ {
+ // There is no mask for OP3 instructions, so all channels are written
+ pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number] = 0xF;
+ }
+ else
+ {
+ pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number]
+ |= (unsigned char)pAsm->pILInst[pAsm->uiCurInst].DstReg.WriteMask;
+ }
+ }
+
+ //reset for next inst.
+ pAsm->D.bits = 0;
+ pAsm->D2.bits = 0;
+ pAsm->S[0].bits = 0;
+ pAsm->S[1].bits = 0;
+ pAsm->S[2].bits = 0;
+ pAsm->is_tex = GL_FALSE;
+ pAsm->need_tex_barrier = GL_FALSE;
+ pAsm->D2.bits = 0;
+ pAsm->C[0].bits = pAsm->C[1].bits = pAsm->C[2].bits = pAsm->C[3].bits = 0;
+ return GL_TRUE;
+}
+
GLboolean mov_temp(r700_AssemblerBase* pAsm, int src)
{
GLuint tmp = gethelpr(pAsm);
@@ -2578,62 +2639,6 @@ GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm)
return GL_TRUE;
}
-GLboolean next_ins(r700_AssemblerBase *pAsm)
-{
- struct prog_instruction *pILInst = &(pAsm->pILInst[pAsm->uiCurInst]);
-
- if( GL_TRUE == pAsm->is_tex )
- {
- if (pILInst->TexSrcTarget == TEXTURE_RECT_INDEX) {
- if( GL_FALSE == assemble_tex_instruction(pAsm, GL_FALSE) )
- {
- radeon_error("Error assembling TEX instruction\n");
- return GL_FALSE;
- }
- } else {
- if( GL_FALSE == assemble_tex_instruction(pAsm, GL_TRUE) )
- {
- radeon_error("Error assembling TEX instruction\n");
- return GL_FALSE;
- }
- }
- }
- else
- { //ALU
- if( GL_FALSE == assemble_alu_instruction(pAsm) )
- {
- radeon_error("Error assembling ALU instruction\n");
- return GL_FALSE;
- }
- }
-
- if(pAsm->D.dst.rtype == DST_REG_OUT)
- {
- if(pAsm->D.dst.op3)
- {
- // There is no mask for OP3 instructions, so all channels are written
- pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number] = 0xF;
- }
- else
- {
- pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number]
- |= (unsigned char)pAsm->pILInst[pAsm->uiCurInst].DstReg.WriteMask;
- }
- }
-
- //reset for next inst.
- pAsm->D.bits = 0;
- pAsm->D2.bits = 0;
- pAsm->S[0].bits = 0;
- pAsm->S[1].bits = 0;
- pAsm->S[2].bits = 0;
- pAsm->is_tex = GL_FALSE;
- pAsm->need_tex_barrier = GL_FALSE;
- pAsm->D2.bits = 0;
- pAsm->C[0].bits = pAsm->C[1].bits = pAsm->C[2].bits = pAsm->C[3].bits = 0;
- return GL_TRUE;
-}
-
GLboolean assemble_math_function(r700_AssemblerBase* pAsm, BITS opcode)
{
BITS tmp;
@@ -6154,7 +6159,7 @@ GLboolean callPreSub(r700_AssemblerBase* pAsm,
}
if(uNumValidSrc > 0)
{
- prelude_cf_ptr = pAsm->cf_current_alu_clause_ptr;
+ prelude_cf_ptr = (R700ControlFlowGenericClause*) pAsm->cf_current_alu_clause_ptr;
pAsm->alu_x_opcode = SQ_CF_INST_ALU;
}
@@ -6274,7 +6279,7 @@ GLboolean callPreSub(r700_AssemblerBase* pAsm,
next_ins(pAsm);
- pAsm->callers[pAsm->unCallerArrayPointer - 1].finale_cf_ptr = pAsm->cf_current_alu_clause_ptr;
+ pAsm->callers[pAsm->unCallerArrayPointer - 1].finale_cf_ptr = (R700ControlFlowGenericClause*) pAsm->cf_current_alu_clause_ptr;
pAsm->callers[pAsm->unCallerArrayPointer - 1].prelude_cf_ptr = prelude_cf_ptr;
pAsm->alu_x_opcode = SQ_CF_INST_ALU;
}
@@ -6347,6 +6352,8 @@ GLboolean Process_Export(r700_AssemblerBase* pAsm,
if (export_count == 1)
{
+ assert(starting_register_number >= pAsm->starting_export_register_number);
+
ucWriteMask = pAsm->pucOutMask[starting_register_number - pAsm->starting_export_register_number];
/* exports Z as a float into Red channel */
if (GL_TRUE == is_depth_export)
@@ -6437,6 +6444,7 @@ GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode,
{
unsigned int unBit;
GLuint export_count = 0;
+ unsigned int i;
if(pR700AsmCode->depth_export_register_number >= 0)
{
@@ -6446,34 +6454,19 @@ GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode,
}
}
- unBit = 1 << FRAG_RESULT_COLOR;
- if(OutputsWritten & unBit)
- {
- if( GL_FALSE == Process_Export(pR700AsmCode,
- SQ_EXPORT_PIXEL,
- 0,
- 1,
- pR700AsmCode->uiFP_OutputMap[FRAG_RESULT_COLOR],
- GL_FALSE) )
- {
- return GL_FALSE;
- }
- export_count++;
- }
- unBit = 1 << FRAG_RESULT_DEPTH;
- if(OutputsWritten & unBit)
- {
- if( GL_FALSE == Process_Export(pR700AsmCode,
- SQ_EXPORT_PIXEL,
- 0,
- 1,
- pR700AsmCode->uiFP_OutputMap[FRAG_RESULT_DEPTH],
- GL_TRUE))
+ for (i = 0; i < FRAG_RESULT_MAX; ++i)
+ {
+ unBit = 1 << i;
+
+ if (OutputsWritten & unBit)
{
- return GL_FALSE;
+ GLboolean is_depth = i == FRAG_RESULT_DEPTH ? GL_TRUE : GL_FALSE;
+ if (!Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, pR700AsmCode->uiFP_OutputMap[i], is_depth))
+ return GL_FALSE;
+ ++export_count;
}
- export_count++;
- }
+ }
+
/* Need to export something, otherwise we'll hang
* results are undefined anyway */
if(export_count == 0)
diff --git a/src/mesa/drivers/dri/r600/r700_assembler.h b/src/mesa/drivers/dri/r600/r700_assembler.h
index 0064d0814f..dbc6cdb190 100644
--- a/src/mesa/drivers/dri/r600/r700_assembler.h
+++ b/src/mesa/drivers/dri/r600/r700_assembler.h
@@ -28,7 +28,7 @@
#define _R700_ASSEMBLER_H_
#include "main/mtypes.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "r700_chip.h"
#include "r700_shaderinst.h"
@@ -582,7 +582,6 @@ GLboolean check_scalar(r700_AssemblerBase* pAsm,
GLboolean check_vector(r700_AssemblerBase* pAsm,
R700ALUInstruction* alu_instruction_ptr);
GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm);
-GLboolean next_ins(r700_AssemblerBase *pAsm);
GLboolean pops(r700_AssemblerBase *pAsm, GLuint pops);
GLboolean jumpToOffest(r700_AssemblerBase *pAsm, GLuint pops, GLint offset);
diff --git a/src/mesa/drivers/dri/r600/r700_fragprog.c b/src/mesa/drivers/dri/r600/r700_fragprog.c
index ee4d2828cf..aab1a7947a 100644
--- a/src/mesa/drivers/dri/r600/r700_fragprog.c
+++ b/src/mesa/drivers/dri/r600/r700_fragprog.c
@@ -32,9 +32,9 @@
#include <math.h>
#include "main/imports.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
-#include "shader/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/program.h"
#include "r600_context.h"
#include "r600_cmdbuf.h"
@@ -226,22 +226,23 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
pAsm->number_of_exports = 0;
pAsm->number_of_colorandz_exports = 0; /* don't include stencil and mask out. */
pAsm->starting_export_register_number = pAsm->number_used_registers;
- unBit = 1 << FRAG_RESULT_COLOR;
- if(mesa_fp->Base.OutputsWritten & unBit)
- {
- pAsm->uiFP_OutputMap[FRAG_RESULT_COLOR] = pAsm->number_used_registers++;
- pAsm->number_of_exports++;
- pAsm->number_of_colorandz_exports++;
- }
- unBit = 1 << FRAG_RESULT_DEPTH;
- if(mesa_fp->Base.OutputsWritten & unBit)
- {
- pAsm->depth_export_register_number = pAsm->number_used_registers;
- pAsm->uiFP_OutputMap[FRAG_RESULT_DEPTH] = pAsm->number_used_registers++;
- pAsm->number_of_exports++;
- pAsm->number_of_colorandz_exports++;
- pAsm->pR700Shader->depthIsExported = 1;
- }
+
+ for (i = 0; i < FRAG_RESULT_MAX; ++i)
+ {
+ unBit = 1 << i;
+ if (mesa_fp->Base.OutputsWritten & unBit)
+ {
+ if (i == FRAG_RESULT_DEPTH)
+ {
+ pAsm->depth_export_register_number = pAsm->number_used_registers;
+ pAsm->pR700Shader->depthIsExported = 1;
+ }
+
+ pAsm->uiFP_OutputMap[i] = pAsm->number_used_registers++;
+ ++pAsm->number_of_exports;
+ ++pAsm->number_of_colorandz_exports;
+ }
+ }
pAsm->pucOutMask = (unsigned char*) MALLOC(pAsm->number_of_exports);
for(ui=0; ui<pAsm->number_of_exports; ui++)
@@ -562,11 +563,15 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
/* see if we need any point_sprite replacements, also increase num_interp
* as there's no vp output for them */
- for (i = FRAG_ATTRIB_TEX0; i<= FRAG_ATTRIB_TEX7; i++)
+ if (ctx->Point.PointSprite)
{
- if(ctx->Point.CoordReplace[i - FRAG_ATTRIB_TEX0] == GL_TRUE) {
- ui++;
- point_sprite = GL_TRUE;
+ for (i = FRAG_ATTRIB_TEX0; i<= FRAG_ATTRIB_TEX7; i++)
+ {
+ if (ctx->Point.CoordReplace[i - FRAG_ATTRIB_TEX0] == GL_TRUE)
+ {
+ ui++;
+ point_sprite = GL_TRUE;
+ }
}
}
@@ -669,8 +674,9 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
for(i=0; i<8; i++)
{
+ GLboolean coord_replace = ctx->Point.PointSprite && ctx->Point.CoordReplace[i];
unBit = 1 << (VERT_RESULT_TEX0 + i);
- if((OutputsWritten & unBit) || (ctx->Point.CoordReplace[i] == GL_TRUE))
+ if ((OutputsWritten & unBit) || coord_replace)
{
ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_TEX0 + i];
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
@@ -678,7 +684,7 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
SEMANTIC_shift, SEMANTIC_mask);
CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
/* ARB_point_sprite */
- if(ctx->Point.CoordReplace[i] == GL_TRUE)
+ if (coord_replace)
{
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, PT_SPRITE_TEX_bit);
}
diff --git a/src/mesa/drivers/dri/r600/r700_oglprog.c b/src/mesa/drivers/dri/r600/r700_oglprog.c
index b7124e644a..8351792511 100644
--- a/src/mesa/drivers/dri/r600/r700_oglprog.c
+++ b/src/mesa/drivers/dri/r600/r700_oglprog.c
@@ -29,7 +29,7 @@
#include "main/glheader.h"
#include "main/imports.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "tnl/tnl.h"
#include "r600_context.h"
diff --git a/src/mesa/drivers/dri/r600/r700_state.c b/src/mesa/drivers/dri/r600/r700_state.c
index ac64bbf874..5ea8918611 100644
--- a/src/mesa/drivers/dri/r600/r700_state.c
+++ b/src/mesa/drivers/dri/r600/r700_state.c
@@ -41,8 +41,8 @@
#include "main/framebuffer.h"
#include "drivers/common/meta.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "vbo/vbo.h"
#include "r600_context.h"
diff --git a/src/mesa/drivers/dri/r600/r700_vertprog.c b/src/mesa/drivers/dri/r600/r700_vertprog.c
index 14dd2a5482..32f538f1c3 100644
--- a/src/mesa/drivers/dri/r600/r700_vertprog.c
+++ b/src/mesa/drivers/dri/r600/r700_vertprog.c
@@ -35,14 +35,14 @@
#include "main/mtypes.h"
#include "tnl/t_context.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "radeon_debug.h"
#include "r600_context.h"
#include "r600_cmdbuf.h"
-#include "shader/programopt.h"
+#include "program/programopt.h"
#include "r700_debug.h"
#include "r700_vertprog.h"
diff --git a/src/mesa/drivers/dri/radeon/radeon_texture.c b/src/mesa/drivers/dri/radeon/radeon_texture.c
index bcac125baf..d2b190e42e 100644
--- a/src/mesa/drivers/dri/radeon/radeon_texture.c
+++ b/src/mesa/drivers/dri/radeon/radeon_texture.c
@@ -593,12 +593,7 @@ static int image_matches_texture_obj(struct gl_texture_object *texObj,
if (!baseImage)
return 0;
- /* Check image level against object BaseLevel, but not MaxLevel. MaxLevel is not
- * the highest level that can be assigned to the miptree.
- */
- const unsigned maxLevel = texObj->BaseLevel + baseImage->MaxLog2;
- if (level < texObj->BaseLevel || level > maxLevel
- || level > RADEON_MIPTREE_MAX_TEXTURE_LEVELS)
+ if (level < texObj->BaseLevel || level > texObj->MaxLevel)
return 0;
const unsigned levelDiff = level - texObj->BaseLevel;
@@ -620,7 +615,9 @@ static void teximage_assign_miptree(radeonContextPtr rmesa,
radeonTexObj *t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
- /* check image for dimension and level compatibility with texture */
+ /* Since miptree holds only images for levels <BaseLevel..MaxLevel>
+ * don't allocate the miptree if the teximage won't fit.
+ */
if (!image_matches_texture_obj(texObj, texImage, level))
return;
diff --git a/src/mesa/drivers/glslcompiler/glslcompiler.c b/src/mesa/drivers/glslcompiler/glslcompiler.c
index d58f32b293..5166600bed 100644
--- a/src/mesa/drivers/glslcompiler/glslcompiler.c
+++ b/src/mesa/drivers/glslcompiler/glslcompiler.c
@@ -50,8 +50,8 @@
#include "main/extensions.h"
#include "main/framebuffer.h"
#include "main/shaders.h"
-#include "shader/shader_api.h"
-#include "shader/prog_print.h"
+#include "program/shader_api.h"
+#include "program/prog_print.h"
#include "drivers/common/driverfuncs.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
diff --git a/src/mesa/drivers/osmesa/Makefile b/src/mesa/drivers/osmesa/Makefile
index ea49a89659..c6b4a04085 100644
--- a/src/mesa/drivers/osmesa/Makefile
+++ b/src/mesa/drivers/osmesa/Makefile
@@ -20,17 +20,11 @@ INCLUDE_DIRS = \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main
-# Standalone osmesa needs to be linked with core Mesa APIs
-ifeq ($(DRIVER_DIRS), osmesa)
CORE_MESA = \
$(TOP)/src/mesa/libmesa.a \
$(TOP)/src/mapi/glapi/libglapi.a \
$(TOP)/src/glsl/cl/libglslcl.a \
$(TOP)/src/glsl/pp/libglslpp.a
-else
-CORE_MESA =
-endif
-
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
diff --git a/src/mesa/main/api_exec.c b/src/mesa/main/api_exec.c
index 06df97dfed..37d1ba4506 100644
--- a/src/mesa/main/api_exec.c
+++ b/src/mesa/main/api_exec.c
@@ -34,9 +34,9 @@
#include "api_loopback.h"
#include "api_exec.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
+#include "arbprogram.h"
#endif
-#include "shader/atifragshader.h"
+#include "atifragshader.h"
#include "attrib.h"
#include "blend.h"
#if FEATURE_ARB_vertex_buffer_object
@@ -92,13 +92,14 @@
#include "varray.h"
#include "viewport.h"
#if FEATURE_NV_vertex_program
-#include "shader/nvprogram.h"
+#include "nvprogram.h"
#endif
#if FEATURE_NV_fragment_program
-#include "shader/nvprogram.h"
+#include "nvprogram.h"
#endif
#if FEATURE_ARB_shader_objects
-#include "shaders.h"
+#include "shaderapi.h"
+#include "uniforms.h"
#endif
#if FEATURE_ARB_sync
#include "syncobj.h"
@@ -347,6 +348,7 @@ _mesa_create_exec_table(void)
#if FEATURE_ARB_shader_objects
_mesa_init_shader_dispatch(exec);
+ _mesa_init_shader_uniform_dispatch(exec);
#endif
/* 2. GL_EXT_blend_color */
diff --git a/src/mesa/shader/arbprogram.c b/src/mesa/main/arbprogram.c
index 8c0b94488e..26d781954e 100644
--- a/src/mesa/shader/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -35,11 +35,11 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
-#include "arbprogram.h"
-#include "arbprogparse.h"
-#include "nvfragparse.h"
-#include "nvvertparse.h"
-#include "program.h"
+#include "main/arbprogram.h"
+#include "program/arbprogparse.h"
+#include "program/nvfragparse.h"
+#include "program/nvvertparse.h"
+#include "program/program.h"
diff --git a/src/mesa/shader/arbprogram.h b/src/mesa/main/arbprogram.h
index df16513e39..787ffd62f4 100644
--- a/src/mesa/shader/arbprogram.h
+++ b/src/mesa/main/arbprogram.h
@@ -27,6 +27,10 @@
#define ARBPROGRAM_H
+#include "compiler.h"
+#include "glheader.h"
+
+
extern void GLAPIENTRY
_mesa_BindProgram(GLenum target, GLuint id);
diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/main/atifragshader.c
index 21bb9589cb..550f50b7a0 100644
--- a/src/mesa/shader/atifragshader.c
+++ b/src/mesa/main/atifragshader.c
@@ -29,7 +29,7 @@
#include "main/enums.h"
#include "main/mtypes.h"
#include "main/dispatch.h"
-#include "atifragshader.h"
+#include "main/atifragshader.h"
#if FEATURE_ATI_fragment_shader
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/main/atifragshader.h
index 31c335ec81..31c335ec81 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/main/atifragshader.h
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index e140a21b35..f597b23194 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -118,6 +118,7 @@
#include "remap.h"
#include "scissor.h"
#include "shared.h"
+#include "shaderobj.h"
#include "simple_list.h"
#include "state.h"
#include "stencil.h"
@@ -129,9 +130,8 @@
#include "version.h"
#include "viewport.h"
#include "vtxfmt.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
-#include "shader/shader_api.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#if _HAVE_FULL_GL
#include "math/m_matrix.h"
#endif
@@ -1462,6 +1462,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (newCtx->FirstTimeCurrent) {
_mesa_compute_version(newCtx);
+ newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
+
check_context_limits(newCtx);
/* We can use this to help debug user's problems. Tell them to set
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 53e44533cb..825073ca88 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -828,54 +828,12 @@ struct dd_function_table {
* \name GLSL-related functions (ARB extensions and OpenGL 2.x)
*/
/*@{*/
- void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
- void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
- const GLcharARB *name);
- void (*CompileShader)(GLcontext *ctx, GLuint shader);
- GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
- GLuint (*CreateProgram)(GLcontext *ctx);
- void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
- void (*DeleteShader)(GLcontext *ctx, GLuint shader);
- void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
- void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name);
- void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLcharARB *name);
- void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj);
- GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
- const GLcharARB *name);
- GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
- void (*GetProgramiv)(GLcontext *ctx, GLuint program,
- GLenum pname, GLint *params);
- void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
- void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
- GLenum pname, GLint *params);
- void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
- void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
- GLsizei *length, GLcharARB *sourceOut);
- void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
- GLfloat *params);
- void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
- GLint *params);
- GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
- const GLcharARB *name);
- GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
- GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
- void (*LinkProgram)(GLcontext *ctx, GLuint program);
- void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
- void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
- const GLvoid *values, GLenum type);
- void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
- GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values);
- void (*UseProgram)(GLcontext *ctx, GLuint program);
- void (*ValidateProgram)(GLcontext *ctx, GLuint program);
- /* XXX many more to come */
+ struct gl_shader *(*NewShader)(GLcontext *ctx, GLuint name, GLenum type);
+ void (*DeleteShader)(GLcontext *ctx, struct gl_shader *shader);
+ struct gl_shader_program *(*NewShaderProgram)(GLcontext *ctx, GLuint name);
+ void (*DeleteShaderProgram)(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+ void (*UseProgram)(GLcontext *ctx, struct gl_shader_program *shProg);
/*@}*/
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 37a9751345..727414d529 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -34,6 +34,9 @@
#include "api_arrayelt.h"
#include "api_exec.h"
#include "api_loopback.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "config.h"
#include "mfeatures.h"
#if FEATURE_ARB_vertex_buffer_object
@@ -56,13 +59,10 @@
#include "mtypes.h"
#include "varray.h"
#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
-#include "shader/arbprogram.h"
+#include "arbprogram.h"
#endif
#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
-#include "shader/nvprogram.h"
-#endif
-#if FEATURE_ATI_fragment_shader
-#include "shader/atifragshader.h"
+#include "nvprogram.h"
#endif
#include "math/m_matrix.h"
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f33e027857..48b9904642 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -147,6 +147,8 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
/**
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
+ * This function is only used for user-created FB objects, not the
+ * default / window-system FB object.
* If \p attachment is GL_DEPTH_STENCIL_ATTACHMENT, return a pointer to
* the depth buffer attachment point.
*/
@@ -156,6 +158,8 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
{
GLuint i;
+ assert(fb->Name > 0);
+
switch (attachment) {
case GL_COLOR_ATTACHMENT0_EXT:
case GL_COLOR_ATTACHMENT1_EXT:
@@ -195,6 +199,45 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
/**
+ * As above, but only used for getting attachments of the default /
+ * window-system framebuffer (not user-created framebuffer objects).
+ */
+static struct gl_renderbuffer_attachment *
+_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
+ GLenum attachment)
+{
+ assert(fb->Name == 0);
+
+ switch (attachment) {
+ case GL_FRONT_LEFT:
+ return &fb->Attachment[BUFFER_FRONT_LEFT];
+ case GL_FRONT_RIGHT:
+ return &fb->Attachment[BUFFER_FRONT_RIGHT];
+ case GL_BACK_LEFT:
+ return &fb->Attachment[BUFFER_BACK_LEFT];
+ case GL_BACK_RIGHT:
+ return &fb->Attachment[BUFFER_BACK_RIGHT];
+ case GL_AUX0:
+ if (fb->Visual.numAuxBuffers == 1) {
+ return &fb->Attachment[BUFFER_AUX0];
+ }
+ return NULL;
+ case GL_DEPTH_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_DEPTH_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_DEPTH];
+ case GL_STENCIL_BUFFER:
+ /* fall-through / new in GL 3.0 */
+ case GL_STENCIL_ATTACHMENT_EXT:
+ return &fb->Attachment[BUFFER_STENCIL];
+ default:
+ return NULL;
+ }
+}
+
+
+
+/**
* Remove any texture or renderbuffer attached to the given attachment
* point. Update reference counts, etc.
*/
@@ -393,7 +436,9 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
if (format == GL_COLOR) {
if (baseFormat != GL_RGB &&
- baseFormat != GL_RGBA) {
+ baseFormat != GL_RGBA &&
+ (!ctx->Extensions.ARB_framebuffer_object ||
+ baseFormat != GL_ALPHA)) {
att_incomplete("bad format");
att->Complete = GL_FALSE;
return;
@@ -572,7 +617,8 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
f = texImg->_BaseFormat;
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
- && f != GL_DEPTH_STENCIL_EXT) {
+ && f != GL_DEPTH_STENCIL_EXT
+ && (!ctx->Extensions.ARB_framebuffer_object || f != GL_ALPHA)) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("texture attachment incomplete", -1);
return;
@@ -1875,12 +1921,14 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
if (buffer->Name == 0) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameterivEXT");
- return;
+ /* the default / window-system FBO */
+ att = _mesa_get_fb0_attachment(ctx, buffer, attachment);
+ }
+ else {
+ /* user-created framebuffer FBO */
+ att = _mesa_get_attachment(ctx, buffer, attachment);
}
- att = _mesa_get_attachment(ctx, buffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 70ac47f36d..92fec09bad 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -38,12 +38,12 @@
#include "main/macros.h"
#include "main/enums.h"
#include "main/ffvertex_prog.h"
-#include "shader/program.h"
-#include "shader/prog_cache.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/program.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
/** Max of number of lights and texture coord units */
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 31689c8fe8..56558cfcc1 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -544,7 +544,8 @@ _mesa_update_framebuffer_visual(struct gl_framebuffer *fb)
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
const gl_format fmt = rb->Format;
- if (baseFormat == GL_RGBA || baseFormat == GL_RGB) {
+ if (baseFormat == GL_RGBA || baseFormat == GL_RGB ||
+ baseFormat == GL_ALPHA) {
fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
@@ -878,6 +879,7 @@ _mesa_source_buffer_exists(GLcontext *ctx, GLenum format)
return GL_FALSE;
}
ASSERT(_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_RED_BITS) > 0 ||
+ _mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_ALPHA_BITS) > 0 ||
_mesa_get_format_bits(ctx->ReadBuffer->_ColorReadBuffer->Format, GL_INDEX_BITS) > 0);
break;
case GL_DEPTH:
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 03f2707f4f..c121957aea 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -667,7 +667,7 @@ static const struct value_desc values[] = {
{ GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
- /* GL_ARB_fragment_shader/OES_standard_derivatives */
+ /* GL_ARB_fragment_program/OES_standard_derivatives */
{ GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
#endif /* FEATURE_GL || FEATURE_ES2 */
diff --git a/src/mesa/main/getstring.c b/src/mesa/main/getstring.c
index 54db5794bf..7961ad7e7d 100644
--- a/src/mesa/main/getstring.c
+++ b/src/mesa/main/getstring.c
@@ -95,8 +95,6 @@ _mesa_GetString( GLenum name )
case GL_VERSION:
return (const GLubyte *) ctx->VersionString;
case GL_EXTENSIONS:
- if (!ctx->Extensions.String)
- ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
case GL_SHADING_LANGUAGE_VERSION:
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/main/nvprogram.c
index 19020be42c..100ff2c4ab 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/main/nvprogram.c
@@ -42,13 +42,13 @@
#include "main/hash.h"
#include "main/imports.h"
#include "main/macros.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_instruction.h"
-#include "nvfragparse.h"
-#include "nvvertparse.h"
-#include "arbprogparse.h"
-#include "nvprogram.h"
+#include "main/nvprogram.h"
+#include "program/arbprogparse.h"
+#include "program/nvfragparse.h"
+#include "program/nvvertparse.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
diff --git a/src/mesa/shader/nvprogram.h b/src/mesa/main/nvprogram.h
index 8ee59661bd..8ee59661bd 100644
--- a/src/mesa/shader/nvprogram.h
+++ b/src/mesa/main/nvprogram.h
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/main/shaderapi.c
index c414e89825..0bd44154f2 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/main/shaderapi.c
@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 7.6
*
* Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,12 +23,13 @@
*/
/**
- * \file shader_api.c
- * Implementation of GLSL-related API functions
+ * \file shaderapi.c
* \author Brian Paul
- */
-
-/**
+ *
+ * Implementation of GLSL-related API functions.
+ * The glUniform* functions are in uniforms.c
+ *
+ *
* XXX things to do:
* 1. Check that the right error code is generated for all _mesa_error() calls.
* 2. Insert FLUSH_VERTICES calls in various places
@@ -38,337 +38,19 @@
#include "main/glheader.h"
#include "main/context.h"
+#include "main/dispatch.h"
#include "main/hash.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_uniform.h"
-#include "shader/shader_api.h"
-#include "shader/uniforms.h"
-#include "shader/slang/slang_compile.h"
-#include "shader/slang/slang_link.h"
-
-
-/**
- * Allocate a new gl_shader_program object, initialize it.
- */
-static struct gl_shader_program *
-_mesa_new_shader_program(GLcontext *ctx, GLuint name)
-{
- struct gl_shader_program *shProg;
- shProg = CALLOC_STRUCT(gl_shader_program);
- if (shProg) {
- shProg->Type = GL_SHADER_PROGRAM_MESA;
- shProg->Name = name;
- shProg->RefCount = 1;
- shProg->Attributes = _mesa_new_parameter_list();
- }
- return shProg;
-}
-
-
-/**
- * Clear (free) the shader program state that gets produced by linking.
- */
-void
-_mesa_clear_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg)
-{
- _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
- _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
-
- if (shProg->Uniforms) {
- _mesa_free_uniform_list(shProg->Uniforms);
- shProg->Uniforms = NULL;
- }
-
- if (shProg->Varying) {
- _mesa_free_parameter_list(shProg->Varying);
- shProg->Varying = NULL;
- }
-}
-
-
-/**
- * Free all the data that hangs off a shader program object, but not the
- * object itself.
- */
-void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg)
-{
- GLuint i;
-
- assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
-
- _mesa_clear_shader_program_data(ctx, shProg);
-
- if (shProg->Attributes) {
- _mesa_free_parameter_list(shProg->Attributes);
- shProg->Attributes = NULL;
- }
-
- /* detach shaders */
- for (i = 0; i < shProg->NumShaders; i++) {
- _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
- }
- shProg->NumShaders = 0;
-
- if (shProg->Shaders) {
- free(shProg->Shaders);
- shProg->Shaders = NULL;
- }
-
- if (shProg->InfoLog) {
- free(shProg->InfoLog);
- shProg->InfoLog = NULL;
- }
-
- /* Transform feedback varying vars */
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
- free(shProg->TransformFeedback.VaryingNames[i]);
- }
- free(shProg->TransformFeedback.VaryingNames);
- shProg->TransformFeedback.VaryingNames = NULL;
- shProg->TransformFeedback.NumVarying = 0;
-}
-
-
-/**
- * Free/delete a shader program object.
- */
-void
-_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
-{
- _mesa_free_shader_program_data(ctx, shProg);
-
- free(shProg);
-}
-
-
-/**
- * Set ptr to point to shProg.
- * If ptr is pointing to another object, decrement its refcount (and delete
- * if refcount hits zero).
- * Then set ptr to point to shProg, incrementing its refcount.
- */
-/* XXX this could be static */
-void
-_mesa_reference_shader_program(GLcontext *ctx,
- struct gl_shader_program **ptr,
- struct gl_shader_program *shProg)
-{
- assert(ptr);
- if (*ptr == shProg) {
- /* no-op */
- return;
- }
- if (*ptr) {
- /* Unreference the old shader program */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_shader_program *old = *ptr;
-
- ASSERT(old->RefCount > 0);
- old->RefCount--;
-#if 0
- printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
- (void *) old, old->Name, old->RefCount);
-#endif
- deleteFlag = (old->RefCount == 0);
-
- if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
- _mesa_free_shader_program(ctx, old);
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (shProg) {
- shProg->RefCount++;
-#if 0
- printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
- (void *) shProg, shProg->Name, shProg->RefCount);
-#endif
- *ptr = shProg;
- }
-}
-
-
-/**
- * Lookup a GLSL program object.
- */
-struct gl_shader_program *
-_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
-{
- struct gl_shader_program *shProg;
- if (name) {
- shProg = (struct gl_shader_program *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- /* Note that both gl_shader and gl_shader_program objects are kept
- * in the same hash table. Check the object's type to be sure it's
- * what we're expecting.
- */
- if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
- return NULL;
- }
- return shProg;
- }
- return NULL;
-}
-
-
-/**
- * As above, but record an error if program is not found.
- */
-struct gl_shader_program *
-_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
- const char *caller)
-{
- if (!name) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
- return NULL;
- }
- else {
- struct gl_shader_program *shProg = (struct gl_shader_program *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- if (!shProg) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
- return NULL;
- }
- if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
- return NULL;
- }
- return shProg;
- }
-}
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
+#include "slang/slang_compile.h"
+#include "slang/slang_link.h"
-
-
-/**
- * Allocate a new gl_shader object, initialize it.
- */
-struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
-{
- struct gl_shader *shader;
- assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
- shader = CALLOC_STRUCT(gl_shader);
- if (shader) {
- shader->Type = type;
- shader->Name = name;
- shader->RefCount = 1;
- }
- return shader;
-}
-
-
-void
-_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
-{
- if (sh->Source)
- free((void *) sh->Source);
- if (sh->InfoLog)
- free(sh->InfoLog);
- _mesa_reference_program(ctx, &sh->Program, NULL);
- free(sh);
-}
-
-
-/**
- * Set ptr to point to sh.
- * If ptr is pointing to another shader, decrement its refcount (and delete
- * if refcount hits zero).
- * Then set ptr to point to sh, incrementing its refcount.
- */
-/* XXX this could be static */
-void
-_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
- struct gl_shader *sh)
-{
- assert(ptr);
- if (*ptr == sh) {
- /* no-op */
- return;
- }
- if (*ptr) {
- /* Unreference the old shader */
- GLboolean deleteFlag = GL_FALSE;
- struct gl_shader *old = *ptr;
-
- ASSERT(old->RefCount > 0);
- old->RefCount--;
- /*printf("SHADER DECR %p (%d) to %d\n",
- (void*) old, old->Name, old->RefCount);*/
- deleteFlag = (old->RefCount == 0);
-
- if (deleteFlag) {
- _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
- _mesa_free_shader(ctx, old);
- }
-
- *ptr = NULL;
- }
- assert(!*ptr);
-
- if (sh) {
- /* reference new */
- sh->RefCount++;
- /*printf("SHADER INCR %p (%d) to %d\n",
- (void*) sh, sh->Name, sh->RefCount);*/
- *ptr = sh;
- }
-}
-
-
-/**
- * Lookup a GLSL shader object.
- */
-struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name)
-{
- if (name) {
- struct gl_shader *sh = (struct gl_shader *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- /* Note that both gl_shader and gl_shader_program objects are kept
- * in the same hash table. Check the object's type to be sure it's
- * what we're expecting.
- */
- if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
- return NULL;
- }
- return sh;
- }
- return NULL;
-}
-
-
-/**
- * As above, but record an error if shader is not found.
- */
-static struct gl_shader *
-_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
-{
- if (!name) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
- return NULL;
- }
- else {
- struct gl_shader *sh = (struct gl_shader *)
- _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
- if (!sh) {
- _mesa_error(ctx, GL_INVALID_VALUE, caller);
- return NULL;
- }
- if (sh->Type == GL_SHADER_PROGRAM_MESA) {
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
- return NULL;
- }
- return sh;
- }
-}
+/** Define this to enable shader substitution (see below) */
+#define SHADER_SUBST 0
/**
@@ -404,29 +86,10 @@ get_shader_flags(void)
/**
- * Find the length of the longest transform feedback varying name
- * which was specified with glTransformFeedbackVaryings().
- */
-static GLint
-longest_feedback_varying_name(const struct gl_shader_program *shProg)
-{
- GLuint i;
- GLint max = 0;
- for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
- GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]);
- if (len > max)
- max = len;
- }
- return max;
-}
-
-
-
-/**
* Initialize context's shader state.
*/
void
-_mesa_init_shader_state(GLcontext * ctx)
+_mesa_init_shader_state(GLcontext *ctx)
{
/* Device drivers may override these to control what kind of instructions
* are generated by the GLSL compiler.
@@ -456,6 +119,64 @@ _mesa_free_shader_state(GLcontext *ctx)
/**
+ * Return the size of the given GLSL datatype, in floats (components).
+ */
+GLint
+_mesa_sizeof_glsl_type(GLenum type)
+{
+ switch (type) {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_SAMPLER_1D:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_1D_SHADOW:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_RECT_SHADOW_ARB:
+ case GL_SAMPLER_1D_ARRAY_EXT:
+ case GL_SAMPLER_2D_ARRAY_EXT:
+ case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
+ case GL_SAMPLER_CUBE_SHADOW_EXT:
+ return 1;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_BOOL_VEC2:
+ return 2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_BOOL_VEC3:
+ return 3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_BOOL_VEC4:
+ return 4;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 8; /* two float[4] vectors */
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 12; /* three float[4] vectors */
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 16; /* four float[4] vectors */
+ default:
+ _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
+ return 1;
+ }
+}
+
+
+/**
* Copy string from <src> to <dst>, up to maxLength characters, returning
* length of <dst> in <length>.
* \param src the strings source
@@ -477,8 +198,28 @@ _mesa_copy_string(GLchar *dst, GLsizei maxLength,
}
+
+/**
+ * Find the length of the longest transform feedback varying name
+ * which was specified with glTransformFeedbackVaryings().
+ */
+static GLint
+longest_feedback_varying_name(const struct gl_shader_program *shProg)
+{
+ GLuint i;
+ GLint max = 0;
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ GLint len = strlen(shProg->TransformFeedback.VaryingNames[i]);
+ if (len > max)
+ max = len;
+ }
+ return max;
+}
+
+
+
static GLboolean
-_mesa_is_program(GLcontext *ctx, GLuint name)
+is_program(GLcontext *ctx, GLuint name)
{
struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
return shProg ? GL_TRUE : GL_FALSE;
@@ -486,7 +227,7 @@ _mesa_is_program(GLcontext *ctx, GLuint name)
static GLboolean
-_mesa_is_shader(GLcontext *ctx, GLuint name)
+is_shader(GLcontext *ctx, GLuint name)
{
struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
return shader ? GL_TRUE : GL_FALSE;
@@ -494,10 +235,10 @@ _mesa_is_shader(GLcontext *ctx, GLuint name)
/**
- * Called via ctx->Driver.AttachShader()
+ * Attach shader to a shader program.
*/
static void
-_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
+attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg;
struct gl_shader *sh;
@@ -544,8 +285,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
static GLint
-_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
- const GLchar *name)
+get_attrib_location(GLcontext *ctx, GLuint program, const GLchar *name)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation");
@@ -578,8 +318,8 @@ _mesa_get_attrib_location(GLcontext *ctx, GLuint program,
static void
-_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
- const GLchar *name)
+bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
+ const GLchar *name)
{
struct gl_shader_program *shProg;
const GLint size = -1; /* unknown size */
@@ -608,7 +348,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
if (shProg->LinkStatus) {
/* get current index/location for the attribute */
- oldIndex = _mesa_get_attrib_location(ctx, program, name);
+ oldIndex = get_attrib_location(ctx, program, name);
}
else {
oldIndex = -1;
@@ -629,7 +369,7 @@ _mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
static GLuint
-_mesa_create_shader(GLcontext *ctx, GLenum type)
+create_shader(GLcontext *ctx, GLenum type)
{
struct gl_shader *sh;
GLuint name;
@@ -639,7 +379,7 @@ _mesa_create_shader(GLcontext *ctx, GLenum type)
switch (type) {
case GL_FRAGMENT_SHADER:
case GL_VERTEX_SHADER:
- sh = _mesa_new_shader(ctx, name, type);
+ sh = ctx->Driver.NewShader(ctx, name, type);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
@@ -653,13 +393,14 @@ _mesa_create_shader(GLcontext *ctx, GLenum type)
static GLuint
-_mesa_create_program(GLcontext *ctx)
+create_shader_program(GLcontext *ctx)
{
GLuint name;
struct gl_shader_program *shProg;
name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
- shProg = _mesa_new_shader_program(ctx, name);
+
+ shProg = ctx->Driver.NewShaderProgram(ctx, name);
_mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
@@ -674,7 +415,7 @@ _mesa_create_program(GLcontext *ctx)
* DeleteProgramARB.
*/
static void
-_mesa_delete_program2(GLcontext *ctx, GLuint name)
+delete_shader_program(GLcontext *ctx, GLuint name)
{
/*
* NOTE: deleting shaders/programs works a bit differently than
@@ -698,7 +439,7 @@ _mesa_delete_program2(GLcontext *ctx, GLuint name)
static void
-_mesa_delete_shader(GLcontext *ctx, GLuint shader)
+delete_shader(GLcontext *ctx, GLuint shader)
{
struct gl_shader *sh;
@@ -714,7 +455,7 @@ _mesa_delete_shader(GLcontext *ctx, GLuint shader)
static void
-_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
+detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
{
struct gl_shader_program *shProg;
GLuint n;
@@ -769,9 +510,9 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
/* not found */
{
GLenum err;
- if (_mesa_is_shader(ctx, shader))
+ if (is_shader(ctx, shader))
err = GL_INVALID_OPERATION;
- else if (_mesa_is_program(ctx, shader))
+ else if (is_program(ctx, shader))
err = GL_INVALID_OPERATION;
else
err = GL_INVALID_VALUE;
@@ -781,68 +522,10 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
}
-/**
- * Return the size of the given GLSL datatype, in floats (components).
- */
-GLint
-_mesa_sizeof_glsl_type(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- case GL_INT:
- case GL_BOOL:
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_1D_SHADOW:
- case GL_SAMPLER_2D_SHADOW:
- case GL_SAMPLER_2D_RECT_ARB:
- case GL_SAMPLER_2D_RECT_SHADOW_ARB:
- case GL_SAMPLER_1D_ARRAY_EXT:
- case GL_SAMPLER_2D_ARRAY_EXT:
- case GL_SAMPLER_1D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_2D_ARRAY_SHADOW_EXT:
- case GL_SAMPLER_CUBE_SHADOW_EXT:
- return 1;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- case GL_UNSIGNED_INT_VEC2:
- case GL_BOOL_VEC2:
- return 2;
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- case GL_UNSIGNED_INT_VEC3:
- case GL_BOOL_VEC3:
- return 3;
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- case GL_UNSIGNED_INT_VEC4:
- case GL_BOOL_VEC4:
- return 4;
- case GL_FLOAT_MAT2:
- case GL_FLOAT_MAT2x3:
- case GL_FLOAT_MAT2x4:
- return 8; /* two float[4] vectors */
- case GL_FLOAT_MAT3:
- case GL_FLOAT_MAT3x2:
- case GL_FLOAT_MAT3x4:
- return 12; /* three float[4] vectors */
- case GL_FLOAT_MAT4:
- case GL_FLOAT_MAT4x2:
- case GL_FLOAT_MAT4x3:
- return 16; /* four float[4] vectors */
- default:
- _mesa_problem(NULL, "Invalid type in _mesa_sizeof_glsl_type()");
- return 1;
- }
-}
-
-
static void
-_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *nameOut)
+get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
+ GLsizei maxLength, GLsizei *length, GLint *size,
+ GLenum *type, GLchar *nameOut)
{
const struct gl_program_parameter_list *attribs = NULL;
struct gl_shader_program *shProg;
@@ -872,11 +555,11 @@ _mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
/**
- * Called via ctx->Driver.GetAttachedShaders().
+ * Return list of shaders attached to shader program.
*/
static void
-_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
+get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
{
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders");
@@ -891,9 +574,11 @@ _mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
}
-/** glGetHandleARB() - return ID/name of currently bound shader program */
+/**
+ * glGetHandleARB() - return ID/name of currently bound shader program.
+ */
static GLuint
-_mesa_get_handle(GLcontext *ctx, GLenum pname)
+get_handle(GLcontext *ctx, GLenum pname)
{
if (pname == GL_PROGRAM_OBJECT_ARB) {
if (ctx->Shader.CurrentProgram)
@@ -914,8 +599,7 @@ _mesa_get_handle(GLcontext *ctx, GLenum pname)
* programs (see glGetProgramivARB).
*/
static void
-_mesa_get_programiv(GLcontext *ctx, GLuint program,
- GLenum pname, GLint *params)
+get_programiv(GLcontext *ctx, GLuint program, GLenum pname, GLint *params)
{
const struct gl_program_parameter_list *attribs;
struct gl_shader_program *shProg
@@ -982,11 +666,14 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program,
}
-/** glGetShaderiv() - get GLSL shader state */
+/**
+ * glGetShaderiv() - get GLSL shader state
+ */
static void
-_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
+get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
{
- struct gl_shader *shader = _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
+ struct gl_shader *shader =
+ _mesa_lookup_shader_err(ctx, name, "glGetShaderiv");
if (!shader) {
return;
@@ -1016,8 +703,8 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
static void
-_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
+get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
@@ -1030,8 +717,8 @@ _mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
static void
-_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
+get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
{
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
if (!sh) {
@@ -1043,11 +730,11 @@ _mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
/**
- * Called via ctx->Driver.GetShaderSource().
+ * Return shader source code.
*/
static void
-_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
- GLsizei *length, GLchar *sourceOut)
+get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
+ GLsizei *length, GLchar *sourceOut)
{
struct gl_shader *sh;
sh = _mesa_lookup_shader_err(ctx, shader, "glGetShaderSource");
@@ -1059,10 +746,10 @@ _mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
/**
- * Called via ctx->Driver.ShaderSource()
+ * Set/replace shader source code.
*/
static void
-_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
+shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
{
struct gl_shader *sh;
@@ -1083,10 +770,10 @@ _mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
/**
- * Called via ctx->Driver.CompileShader()
+ * Compile a shader.
*/
static void
-_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
+compile_shader(GLcontext *ctx, GLuint shaderObj)
{
struct gl_shader *sh;
@@ -1105,10 +792,10 @@ _mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
/**
- * Called via ctx->Driver.LinkProgram()
+ * Link a program's shaders.
*/
static void
-_mesa_link_program(GLcontext *ctx, GLuint program)
+link_program(GLcontext *ctx, GLuint program)
{
struct gl_shader_program *shProg;
struct gl_transform_feedback_object *obj =
@@ -1181,7 +868,7 @@ print_shader_info(const struct gl_shader_program *shProg)
/**
- * Called via ctx->Driver.UseProgram()
+ * Use the named shader program for subsequent rendering.
*/
void
_mesa_use_program(GLcontext *ctx, GLuint program)
@@ -1226,41 +913,9 @@ _mesa_use_program(GLcontext *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
_mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
}
-}
-
-
-
-/**
- * Update the vertex/fragment program's TexturesUsed array.
- *
- * This needs to be called after glUniform(set sampler var) is called.
- * A call to glUniform(samplerVar, value) causes a sampler to point to a
- * particular texture unit. We know the sampler's texture target
- * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
- * set by glUniform() calls.
- *
- * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
- * information to update the prog->TexturesUsed[] values.
- * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
- * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
- * We'll use that info for state validation before rendering.
- */
-void
-_mesa_update_shader_textures_used(struct gl_program *prog)
-{
- GLuint s;
- memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
-
- for (s = 0; s < MAX_SAMPLERS; s++) {
- if (prog->SamplersUsed & (1 << s)) {
- GLuint unit = prog->SamplerUnits[s];
- GLuint tgt = prog->SamplerTargets[s];
- assert(unit < MAX_TEXTURE_IMAGE_UNITS);
- assert(tgt < NUM_TEXTURE_TARGETS);
- prog->TexturesUsed[unit] |= (1 << tgt);
- }
- }
+ if (ctx->Driver.UseProgram)
+ ctx->Driver.UseProgram(ctx, shProg);
}
@@ -1322,10 +977,10 @@ validate_samplers(GLcontext *ctx, const struct gl_program *prog, char *errMsg)
* \param errMsg returns error message if validation fails.
* \return GL_TRUE if valid, GL_FALSE if invalid (and set errMsg)
*/
-GLboolean
-_mesa_validate_shader_program(GLcontext *ctx,
- const struct gl_shader_program *shProg,
- char *errMsg)
+static GLboolean
+validate_shader_program(GLcontext *ctx,
+ const struct gl_shader_program *shProg,
+ char *errMsg)
{
const struct gl_vertex_program *vp = shProg->VertexProgram;
const struct gl_fragment_program *fp = shProg->FragmentProgram;
@@ -1369,7 +1024,7 @@ _mesa_validate_shader_program(GLcontext *ctx,
* Called via glValidateProgram()
*/
static void
-_mesa_validate_program(GLcontext *ctx, GLuint program)
+validate_program(GLcontext *ctx, GLuint program)
{
struct gl_shader_program *shProg;
char errMsg[100];
@@ -1379,7 +1034,7 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
return;
}
- shProg->Validated = _mesa_validate_shader_program(ctx, shProg, errMsg);
+ shProg->Validated = validate_shader_program(ctx, shProg, errMsg);
if (!shProg->Validated) {
/* update info log */
if (shProg->InfoLog) {
@@ -1390,35 +1045,508 @@ _mesa_validate_program(GLcontext *ctx, GLuint program)
}
+
+void GLAPIENTRY
+_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ attach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
+ const GLcharARB *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ bind_attrib_location(ctx, program, index, name);
+}
+
+
+void GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB shaderObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ compile_shader(ctx, shaderObj);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader(ctx, type);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB(GLenum type)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader(ctx, type);
+}
+
+
+GLuint GLAPIENTRY
+_mesa_CreateProgram(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader_program(ctx);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return create_shader_program(ctx);
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj)
+{
+ if (obj) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_program(ctx, obj)) {
+ delete_shader_program(ctx, obj);
+ }
+ else if (is_shader(ctx, obj)) {
+ delete_shader(ctx, obj);
+ }
+ else {
+ /* error? */
+ }
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteProgram(GLuint name)
+{
+ if (name) {
+ GET_CURRENT_CONTEXT(ctx);
+ delete_shader_program(ctx, name);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DeleteShader(GLuint name)
+{
+ if (name) {
+ GET_CURRENT_CONTEXT(ctx);
+ delete_shader(ctx, name);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ detach_shader(ctx, program, shader);
+}
+
+
+void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_active_attrib(ctx, program, index, maxLength, length, size, type, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
+ GLsizei * count, GLhandleARB * obj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_attached_shaders(ctx, container, maxCount, count, obj);
+}
+
+
+void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_attached_shaders(ctx, program, maxCount, count, obj);
+}
+
+
+GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_attrib_location(ctx, program, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
+ GLcharARB * infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (is_program(ctx, object)) {
+ get_program_info_log(ctx, object, maxLength, length, infoLog);
+ }
+ else if (is_shader(ctx, object)) {
+ get_shader_info_log(ctx, object, maxLength, length, infoLog);
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ /* Implement in terms of GetProgramiv, GetShaderiv */
+ if (is_program(ctx, object)) {
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_PROGRAM_OBJECT_ARB;
+ }
+ else {
+ get_programiv(ctx, object, pname, params);
+ }
+ }
+ else if (is_shader(ctx, object)) {
+ if (pname == GL_OBJECT_TYPE_ARB) {
+ *params = GL_SHADER_OBJECT_ARB;
+ }
+ else {
+ get_shaderiv(ctx, object, pname, params);
+ }
+ }
+ else {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
+ GLfloat *params)
+{
+ GLint iparams[1]; /* XXX is one element enough? */
+ _mesa_GetObjectParameterivARB(object, pname, iparams);
+ params[0] = (GLfloat) iparams[0];
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_programiv(ctx, program, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shaderiv(ctx, shader, pname, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_program_info_log(ctx, program, bufSize, length, infoLog);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shader_info_log(ctx, shader, bufSize, length, infoLog);
+}
+
+
+void GLAPIENTRY
+_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
+ GLsizei *length, GLcharARB *sourceOut)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ get_shader_source(ctx, shader, maxLength, length, sourceOut);
+}
+
+
+GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return get_handle(ctx, pname);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return is_program(ctx, name);
+}
+
+
+GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return is_shader(ctx, name);
+}
+
+
+void GLAPIENTRY
+_mesa_LinkProgramARB(GLhandleARB programObj)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ link_program(ctx, programObj);
+}
+
+
+
/**
- * Plug in Mesa's GLSL functions into the device driver function table.
+ * Read shader source code from a file.
+ * Useful for debugging to override an app's shader.
+ */
+static GLcharARB *
+read_shader(const char *fname)
+{
+ const int max = 50*1000;
+ FILE *f = fopen(fname, "r");
+ GLcharARB *buffer, *shader;
+ int len;
+
+ if (!f) {
+ return NULL;
+ }
+
+ buffer = (char *) malloc(max);
+ len = fread(buffer, 1, max, f);
+ buffer[len] = 0;
+
+ fclose(f);
+
+ shader = _mesa_strdup(buffer);
+ free(buffer);
+
+ return shader;
+}
+
+
+/**
+ * Called via glShaderSource() and glShaderSourceARB() API functions.
+ * Basically, concatenate the source code strings into one long string
+ * and pass it to _mesa_shader_source().
+ */
+void GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
+ const GLcharARB ** string, const GLint * length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint *offsets;
+ GLsizei i, totalLength;
+ GLcharARB *source;
+ GLuint checksum;
+
+ if (!shaderObj || string == NULL) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
+
+ /*
+ * This array holds offsets of where the appropriate string ends, thus the
+ * last element will be set to the total length of the source code.
+ */
+ offsets = (GLint *) malloc(count * sizeof(GLint));
+ if (offsets == NULL) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (string[i] == NULL) {
+ free((GLvoid *) offsets);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
+ return;
+ }
+ if (length == NULL || length[i] < 0)
+ offsets[i] = strlen(string[i]);
+ else
+ offsets[i] = length[i];
+ /* accumulate string lengths */
+ if (i > 0)
+ offsets[i] += offsets[i - 1];
+ }
+
+ /* Total length of source string is sum off all strings plus two.
+ * One extra byte for terminating zero, another extra byte to silence
+ * valgrind warnings in the parser/grammer code.
+ */
+ totalLength = offsets[count - 1] + 2;
+ source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
+ if (source == NULL) {
+ free((GLvoid *) offsets);
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ GLint start = (i > 0) ? offsets[i - 1] : 0;
+ memcpy(source + start, string[i],
+ (offsets[i] - start) * sizeof(GLcharARB));
+ }
+ source[totalLength - 1] = '\0';
+ source[totalLength - 2] = '\0';
+
+ if (SHADER_SUBST) {
+ /* Compute the shader's source code checksum then try to open a file
+ * named newshader_<CHECKSUM>. If it exists, use it in place of the
+ * original shader source code. For debugging.
+ */
+ char filename[100];
+ GLcharARB *newSource;
+
+ checksum = _mesa_str_checksum(source);
+
+ _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
+
+ newSource = read_shader(filename);
+ if (newSource) {
+ fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
+ shaderObj, checksum, filename);
+ free(source);
+ source = newSource;
+ }
+ }
+
+ shader_source(ctx, shaderObj, source);
+
+ if (SHADER_SUBST) {
+ struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
+ if (sh)
+ sh->SourceChecksum = checksum; /* save original checksum */
+ }
+
+ free(offsets);
+}
+
+
+void GLAPIENTRY
+_mesa_UseProgramObjectARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+ _mesa_use_program(ctx, program);
+}
+
+
+void GLAPIENTRY
+_mesa_ValidateProgramARB(GLhandleARB program)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ validate_program(ctx, program);
+}
+
+#ifdef FEATURE_ES2
+
+void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+
+void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+
+void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
+}
+
+#endif /* FEATURE_ES2 */
+
+
+/**
+ * Plug in shader-related functions into API dispatch table.
*/
void
-_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
-{
- driver->AttachShader = _mesa_attach_shader;
- driver->BindAttribLocation = _mesa_bind_attrib_location;
- driver->CompileShader = _mesa_compile_shader;
- driver->CreateProgram = _mesa_create_program;
- driver->CreateShader = _mesa_create_shader;
- driver->DeleteProgram2 = _mesa_delete_program2;
- driver->DeleteShader = _mesa_delete_shader;
- driver->DetachShader = _mesa_detach_shader;
- driver->GetActiveAttrib = _mesa_get_active_attrib;
- driver->GetAttachedShaders = _mesa_get_attached_shaders;
- driver->GetAttribLocation = _mesa_get_attrib_location;
- driver->GetHandle = _mesa_get_handle;
- driver->GetProgramiv = _mesa_get_programiv;
- driver->GetProgramInfoLog = _mesa_get_program_info_log;
- driver->GetShaderiv = _mesa_get_shaderiv;
- driver->GetShaderInfoLog = _mesa_get_shader_info_log;
- driver->GetShaderSource = _mesa_get_shader_source;
- driver->IsProgram = _mesa_is_program;
- driver->IsShader = _mesa_is_shader;
- driver->LinkProgram = _mesa_link_program;
- driver->ShaderSource = _mesa_shader_source;
- driver->UseProgram = _mesa_use_program;
- driver->ValidateProgram = _mesa_validate_program;
-
- _mesa_init_uniform_functions(driver);
+_mesa_init_shader_dispatch(struct _glapi_table *exec)
+{
+ /* GL_ARB_vertex/fragment_shader */
+ SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
+ SET_GetHandleARB(exec, _mesa_GetHandleARB);
+ SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
+ SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
+ SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
+ SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
+ SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
+ SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
+ SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
+ SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
+ SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
+ SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
+ SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
+ SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
+ SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
+ SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
+
+ /* OpenGL 2.0 */
+ SET_AttachShader(exec, _mesa_AttachShader);
+ SET_CreateProgram(exec, _mesa_CreateProgram);
+ SET_CreateShader(exec, _mesa_CreateShader);
+ SET_DeleteProgram(exec, _mesa_DeleteProgram);
+ SET_DeleteShader(exec, _mesa_DeleteShader);
+ SET_DetachShader(exec, _mesa_DetachShader);
+ SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
+ SET_GetProgramiv(exec, _mesa_GetProgramiv);
+ SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
+ SET_GetShaderiv(exec, _mesa_GetShaderiv);
+ SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
+ SET_IsProgram(exec, _mesa_IsProgram);
+ SET_IsShader(exec, _mesa_IsShader);
+
+#if FEATURE_ARB_vertex_shader
+ SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
+ SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
+ SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
+#endif
}
+
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
new file mode 100644
index 0000000000..ec0c09a0e3
--- /dev/null
+++ b/src/mesa/main/shaderapi.h
@@ -0,0 +1,166 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef SHADERAPI_H
+#define SHADERAPI_H
+
+
+#include "glheader.h"
+#include "mtypes.h"
+
+
+extern GLint
+_mesa_sizeof_glsl_type(GLenum type);
+
+extern void
+_mesa_copy_string(GLchar *dst, GLsizei maxLength,
+ GLsizei *length, const GLchar *src);
+
+extern void
+_mesa_use_program(GLcontext *ctx, GLuint program);
+
+
+extern void
+_mesa_init_shader_dispatch(struct _glapi_table *exec);
+
+
+
+extern void GLAPIENTRY
+_mesa_AttachObjectARB(GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_CompileShaderARB(GLhandleARB);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB(void);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB(GLenum type);
+
+extern void GLAPIENTRY
+_mesa_DeleteObjectARB(GLhandleARB obj);
+
+extern void GLAPIENTRY
+_mesa_DetachObjectARB(GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedObjectsARB(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname);
+
+extern void GLAPIENTRY
+_mesa_GetInfoLogARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterfvARB(GLhandleARB, GLenum, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivARB(GLhandleARB, GLenum, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetShaderSourceARB(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint name);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint name);
+
+extern void GLAPIENTRY
+_mesa_LinkProgramARB(GLhandleARB programObj);
+
+extern void GLAPIENTRY
+_mesa_ShaderSourceARB(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_UseProgramObjectARB(GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_ValidateProgramARB(GLhandleARB);
+
+
+extern void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB, GLuint, const GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetActiveAttribARB(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *,
+ GLenum *, GLcharARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetAttribLocationARB(GLhandleARB, const GLcharARB *);
+
+
+
+extern void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateProgram(void);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program);
+
+extern void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+
+extern void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint *range, GLint *precision);
+
+extern void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void);
+
+extern void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint *shaders, GLenum binaryformat,
+ const void* binary, GLint length);
+
+
+#endif /* SHADERAPI_H */
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
new file mode 100644
index 0000000000..b6ccc031d0
--- /dev/null
+++ b/src/mesa/main/shaderobj.c
@@ -0,0 +1,385 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009-2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file shaderobj.c
+ * \author Brian Paul
+ *
+ */
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/hash.h"
+#include "main/shaderobj.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_uniform.h"
+
+
+/**********************************************************************/
+/*** Shader object functions ***/
+/**********************************************************************/
+
+
+/**
+ * Set ptr to point to sh.
+ * If ptr is pointing to another shader, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to sh, incrementing its refcount.
+ */
+void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh)
+{
+ assert(ptr);
+ if (*ptr == sh) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+ /*printf("SHADER DECR %p (%d) to %d\n",
+ (void*) old, old->Name, old->RefCount);*/
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ ctx->Driver.DeleteShader(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (sh) {
+ /* reference new */
+ sh->RefCount++;
+ /*printf("SHADER INCR %p (%d) to %d\n",
+ (void*) sh, sh->Name, sh->RefCount);*/
+ *ptr = sh;
+ }
+}
+
+
+/**
+ * Allocate a new gl_shader object, initialize it.
+ * Called via ctx->Driver.NewShader()
+ */
+static struct gl_shader *
+_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
+{
+ struct gl_shader *shader;
+ assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
+ shader = CALLOC_STRUCT(gl_shader);
+ if (shader) {
+ shader->Type = type;
+ shader->Name = name;
+ shader->RefCount = 1;
+ }
+ return shader;
+}
+
+
+/**
+ * Delete a shader object.
+ * Called via ctx->Driver.DeleteShader().
+ */
+static void
+__mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh)
+{
+ if (sh->Source)
+ free((void *) sh->Source);
+ if (sh->InfoLog)
+ free(sh->InfoLog);
+ _mesa_reference_program(ctx, &sh->Program, NULL);
+ free(sh);
+}
+
+
+/**
+ * Lookup a GLSL shader object.
+ */
+struct gl_shader *
+_mesa_lookup_shader(GLcontext *ctx, GLuint name)
+{
+ if (name) {
+ struct gl_shader *sh = (struct gl_shader *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ /* Note that both gl_shader and gl_shader_program objects are kept
+ * in the same hash table. Check the object's type to be sure it's
+ * what we're expecting.
+ */
+ if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
+ return NULL;
+ }
+ return sh;
+ }
+ return NULL;
+}
+
+
+/**
+ * As above, but record an error if shader is not found.
+ */
+struct gl_shader *
+_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller)
+{
+ if (!name) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ else {
+ struct gl_shader *sh = (struct gl_shader *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ if (!sh) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ if (sh->Type == GL_SHADER_PROGRAM_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ return NULL;
+ }
+ return sh;
+ }
+}
+
+
+
+/**********************************************************************/
+/*** Shader Program object functions ***/
+/**********************************************************************/
+
+
+/**
+ * Set ptr to point to shProg.
+ * If ptr is pointing to another object, decrement its refcount (and delete
+ * if refcount hits zero).
+ * Then set ptr to point to shProg, incrementing its refcount.
+ */
+void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg)
+{
+ assert(ptr);
+ if (*ptr == shProg) {
+ /* no-op */
+ return;
+ }
+ if (*ptr) {
+ /* Unreference the old shader program */
+ GLboolean deleteFlag = GL_FALSE;
+ struct gl_shader_program *old = *ptr;
+
+ ASSERT(old->RefCount > 0);
+ old->RefCount--;
+#if 0
+ printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
+ (void *) old, old->Name, old->RefCount);
+#endif
+ deleteFlag = (old->RefCount == 0);
+
+ if (deleteFlag) {
+ _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+ ctx->Driver.DeleteShaderProgram(ctx, old);
+ }
+
+ *ptr = NULL;
+ }
+ assert(!*ptr);
+
+ if (shProg) {
+ shProg->RefCount++;
+#if 0
+ printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
+ (void *) shProg, shProg->Name, shProg->RefCount);
+#endif
+ *ptr = shProg;
+ }
+}
+
+
+/**
+ * Allocate a new gl_shader_program object, initialize it.
+ * Called via ctx->Driver.NewShaderProgram()
+ */
+static struct gl_shader_program *
+_mesa_new_shader_program(GLcontext *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg;
+ shProg = CALLOC_STRUCT(gl_shader_program);
+ if (shProg) {
+ shProg->Type = GL_SHADER_PROGRAM_MESA;
+ shProg->Name = name;
+ shProg->RefCount = 1;
+ shProg->Attributes = _mesa_new_parameter_list();
+ }
+ return shProg;
+}
+
+
+/**
+ * Clear (free) the shader program state that gets produced by linking.
+ */
+void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg)
+{
+ _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
+ _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
+
+ if (shProg->Uniforms) {
+ _mesa_free_uniform_list(shProg->Uniforms);
+ shProg->Uniforms = NULL;
+ }
+
+ if (shProg->Varying) {
+ _mesa_free_parameter_list(shProg->Varying);
+ shProg->Varying = NULL;
+ }
+}
+
+
+/**
+ * Free all the data that hangs off a shader program object, but not the
+ * object itself.
+ */
+void
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg)
+{
+ GLuint i;
+
+ assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
+
+ _mesa_clear_shader_program_data(ctx, shProg);
+
+ if (shProg->Attributes) {
+ _mesa_free_parameter_list(shProg->Attributes);
+ shProg->Attributes = NULL;
+ }
+
+ /* detach shaders */
+ for (i = 0; i < shProg->NumShaders; i++) {
+ _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
+ }
+ shProg->NumShaders = 0;
+
+ if (shProg->Shaders) {
+ free(shProg->Shaders);
+ shProg->Shaders = NULL;
+ }
+
+ if (shProg->InfoLog) {
+ free(shProg->InfoLog);
+ shProg->InfoLog = NULL;
+ }
+
+ /* Transform feedback varying vars */
+ for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
+ free(shProg->TransformFeedback.VaryingNames[i]);
+ }
+ free(shProg->TransformFeedback.VaryingNames);
+ shProg->TransformFeedback.VaryingNames = NULL;
+ shProg->TransformFeedback.NumVarying = 0;
+}
+
+
+/**
+ * Free/delete a shader program object.
+ * Called via ctx->Driver.DeleteShaderProgram().
+ */
+static void
+__mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
+{
+ _mesa_free_shader_program_data(ctx, shProg);
+
+ free(shProg);
+}
+
+
+/**
+ * Lookup a GLSL program object.
+ */
+struct gl_shader_program *
+_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
+{
+ struct gl_shader_program *shProg;
+ if (name) {
+ shProg = (struct gl_shader_program *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ /* Note that both gl_shader and gl_shader_program objects are kept
+ * in the same hash table. Check the object's type to be sure it's
+ * what we're expecting.
+ */
+ if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
+ return NULL;
+ }
+ return shProg;
+ }
+ return NULL;
+}
+
+
+/**
+ * As above, but record an error if program is not found.
+ */
+struct gl_shader_program *
+_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
+ const char *caller)
+{
+ if (!name) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ else {
+ struct gl_shader_program *shProg = (struct gl_shader_program *)
+ _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+ if (!shProg) {
+ _mesa_error(ctx, GL_INVALID_VALUE, caller);
+ return NULL;
+ }
+ if (shProg->Type != GL_SHADER_PROGRAM_MESA) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ return NULL;
+ }
+ return shProg;
+ }
+}
+
+
+void
+_mesa_init_shader_object_functions(struct dd_function_table *driver)
+{
+ driver->NewShader = _mesa_new_shader;
+ driver->DeleteShader = __mesa_delete_shader;
+ driver->NewShaderProgram = _mesa_new_shader_program;
+ driver->DeleteShaderProgram = __mesa_delete_shader_program;
+}
diff --git a/src/mesa/shader/shader_api.h b/src/mesa/main/shaderobj.h
index 9743a23ce6..d6b37b4596 100644
--- a/src/mesa/shader/shader_api.h
+++ b/src/mesa/main/shaderobj.h
@@ -1,9 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 7.6
+ * Version: 6.5.3
*
- * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
- * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,47 +23,25 @@
*/
-#ifndef SHADER_API_H
-#define SHADER_API_H
+#ifndef SHADEROBJ_H
+#define SHADEROBJ_H
-#include "main/glheader.h"
-#include "main/mtypes.h"
-
-
-/**
- * Internal functions
- */
-
-extern void
-_mesa_init_shader_state(GLcontext * ctx);
-
-extern void
-_mesa_free_shader_state(GLcontext *ctx);
+#include "glheader.h"
+#include "mtypes.h"
extern void
-_mesa_copy_string(GLchar *dst, GLsizei maxLength,
- GLsizei *length, const GLchar *src);
-
-extern GLint
-_mesa_sizeof_glsl_type(GLenum type);
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+extern struct gl_shader *
+_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-/*
-extern struct gl_shader_program *
-_mesa_new_shader_program(GLcontext *ctx, GLuint name);
-*/
-extern void
-_mesa_clear_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg);
+extern struct gl_shader *
+_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller);
-extern void
-_mesa_free_shader_program_data(GLcontext *ctx,
- struct gl_shader_program *shProg);
-extern void
-_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
extern void
_mesa_reference_shader_program(GLcontext *ctx,
@@ -74,40 +51,28 @@ _mesa_reference_shader_program(GLcontext *ctx,
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
-
extern struct gl_shader_program *
_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
const char *caller);
-extern struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-
extern void
-_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
extern void
-_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
- struct gl_shader *sh);
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
-extern struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name);
extern void
-_mesa_update_shader_textures_used(struct gl_program *prog);
-
+_mesa_init_shader_object_functions(struct dd_function_table *driver);
extern void
-_mesa_use_program(GLcontext *ctx, GLuint program);
-
-
-extern GLboolean
-_mesa_validate_shader_program(GLcontext *ctx,
- const struct gl_shader_program *shProg,
- char *errMsg);
+_mesa_init_shader_state(GLcontext *ctx);
extern void
-_mesa_init_glsl_driver_functions(struct dd_function_table *driver);
+_mesa_free_shader_state(GLcontext *ctx);
-#endif /* SHADER_API_H */
+#endif /* SHADEROBJ_H */
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c
deleted file mode 100644
index 65f1ee3efb..0000000000
--- a/src/mesa/main/shaders.c
+++ /dev/null
@@ -1,932 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.3
- *
- * Copyright (C) 2004-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#include "glheader.h"
-#include "context.h"
-#include "shaders.h"
-#include "shader/shader_api.h"
-#include "main/dispatch.h"
-
-
-/** Define this to enable shader substitution (see below) */
-#define SHADER_SUBST 0
-
-
-
-/**
- * These are basically just wrappers/adaptors for calling the
- * ctx->Driver.foobar() GLSL-related functions.
- *
- * Things are biased toward the OpenGL 2.0 functions rather than the
- * ARB extensions (i.e. the ARB functions are layered on the 2.0 functions).
- *
- * The general idea here is to allow enough modularity such that a
- * completely different GLSL implemenation can be plugged in and co-exist
- * with Mesa's native GLSL code.
- */
-
-
-
-void GLAPIENTRY
-_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.AttachShader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.AttachShader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
- const GLcharARB *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.BindAttribLocation(ctx, program, index, name);
-}
-
-
-void GLAPIENTRY
-_mesa_CompileShaderARB(GLhandleARB shaderObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.CompileShader(ctx, shaderObj);
-}
-
-
-GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.CreateShader(ctx, type);
-}
-
-
-GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB(GLenum type)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.CreateShader(ctx, type);
-}
-
-
-GLuint GLAPIENTRY
-_mesa_CreateProgram(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.CreateProgram(ctx);
-}
-
-
-GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.CreateProgram(ctx);
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj)
-{
- if (obj) {
- GET_CURRENT_CONTEXT(ctx);
- if (ctx->Driver.IsProgram(ctx, obj)) {
- ctx->Driver.DeleteProgram2(ctx, obj);
- }
- else if (ctx->Driver.IsShader(ctx, obj)) {
- ctx->Driver.DeleteShader(ctx, obj);
- }
- else {
- /* error? */
- }
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteProgram(GLuint name)
-{
- if (name) {
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.DeleteProgram2(ctx, name);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DeleteShader(GLuint name)
-{
- if (name) {
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.DeleteShader(ctx, name);
- }
-}
-
-
-void GLAPIENTRY
-_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.DetachShader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.DetachShader(ctx, program, shader);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetActiveAttrib(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
- GLsizei maxLength, GLsizei * length, GLint * size,
- GLenum * type, GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetActiveUniform(ctx, program, index, maxLength, length, size,
- type, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
- GLsizei * count, GLhandleARB * obj)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetAttachedShaders(ctx, container, maxCount, count, obj);
-}
-
-
-void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetAttachedShaders(ctx, program, maxCount, count, obj);
-}
-
-
-GLint GLAPIENTRY
-_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.GetAttribLocation(ctx, program, name);
-}
-
-
-void GLAPIENTRY
-_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
- GLcharARB * infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* Implement in terms of GetProgramInfoLog, GetShaderInfoLog */
- if (ctx->Driver.IsProgram(ctx, object)) {
- ctx->Driver.GetProgramInfoLog(ctx, object, maxLength, length, infoLog);
- }
- else if (ctx->Driver.IsShader(ctx, object)) {
- ctx->Driver.GetShaderInfoLog(ctx, object, maxLength, length, infoLog);
- }
- else {
- _mesa_error(ctx, GL_INVALID_OPERATION, "glGetInfoLogARB");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- /* Implement in terms of GetProgramiv, GetShaderiv */
- if (ctx->Driver.IsProgram(ctx, object)) {
- if (pname == GL_OBJECT_TYPE_ARB) {
- *params = GL_PROGRAM_OBJECT_ARB;
- }
- else {
- ctx->Driver.GetProgramiv(ctx, object, pname, params);
- }
- }
- else if (ctx->Driver.IsShader(ctx, object)) {
- if (pname == GL_OBJECT_TYPE_ARB) {
- *params = GL_SHADER_OBJECT_ARB;
- }
- else {
- ctx->Driver.GetShaderiv(ctx, object, pname, params);
- }
- }
- else {
- _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameterivARB");
- }
-}
-
-
-void GLAPIENTRY
-_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
- GLfloat *params)
-{
- GLint iparams[1]; /* XXX is one element enough? */
- _mesa_GetObjectParameterivARB(object, pname, iparams);
- params[0] = (GLfloat) iparams[0];
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetProgramiv(ctx, program, pname, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetShaderiv(ctx, shader, pname, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetProgramInfoLog(ctx, program, bufSize, length, infoLog);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetShaderInfoLog(ctx, shader, bufSize, length, infoLog);
-}
-
-
-void GLAPIENTRY
-_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
- GLsizei *length, GLcharARB *sourceOut)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetShaderSource(ctx, shader, maxLength, length, sourceOut);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetUniformfv(ctx, program, location, params);
-}
-
-
-void GLAPIENTRY
-_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.GetUniformiv(ctx, program, location, params);
-}
-
-
-
-#if 0
-GLint GLAPIENTRY
-_mesa_GetUniformLocation(GLuint program, const GLcharARB *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.GetUniformLocation(ctx, program, name);
-}
-#endif
-
-
-GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.GetHandle(ctx, pname);
-}
-
-
-GLint GLAPIENTRY
-_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.GetUniformLocation(ctx, programObj, name);
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.IsProgram(ctx, name);
-}
-
-
-GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint name)
-{
- GET_CURRENT_CONTEXT(ctx);
- return ctx->Driver.IsShader(ctx, name);
-}
-
-
-void GLAPIENTRY
-_mesa_LinkProgramARB(GLhandleARB programObj)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.LinkProgram(ctx, programObj);
-}
-
-
-
-/**
- * Read shader source code from a file.
- * Useful for debugging to override an app's shader.
- */
-static GLcharARB *
-_mesa_read_shader(const char *fname)
-{
- const int max = 50*1000;
- FILE *f = fopen(fname, "r");
- GLcharARB *buffer, *shader;
- int len;
-
- if (!f) {
- return NULL;
- }
-
- buffer = (char *) malloc(max);
- len = fread(buffer, 1, max, f);
- buffer[len] = 0;
-
- fclose(f);
-
- shader = _mesa_strdup(buffer);
- free(buffer);
-
- return shader;
-}
-
-
-/**
- * Called via glShaderSource() and glShaderSourceARB() API functions.
- * Basically, concatenate the source code strings into one long string
- * and pass it to ctx->Driver.ShaderSource().
- */
-void GLAPIENTRY
-_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
- const GLcharARB ** string, const GLint * length)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint *offsets;
- GLsizei i, totalLength;
- GLcharARB *source;
- GLuint checksum;
-
- if (!shaderObj || string == NULL) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSourceARB");
- return;
- }
-
- /*
- * This array holds offsets of where the appropriate string ends, thus the
- * last element will be set to the total length of the source code.
- */
- offsets = (GLint *) malloc(count * sizeof(GLint));
- if (offsets == NULL) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- if (string[i] == NULL) {
- free((GLvoid *) offsets);
- _mesa_error(ctx, GL_INVALID_OPERATION, "glShaderSourceARB(null string)");
- return;
- }
- if (length == NULL || length[i] < 0)
- offsets[i] = strlen(string[i]);
- else
- offsets[i] = length[i];
- /* accumulate string lengths */
- if (i > 0)
- offsets[i] += offsets[i - 1];
- }
-
- /* Total length of source string is sum off all strings plus two.
- * One extra byte for terminating zero, another extra byte to silence
- * valgrind warnings in the parser/grammer code.
- */
- totalLength = offsets[count - 1] + 2;
- source = (GLcharARB *) malloc(totalLength * sizeof(GLcharARB));
- if (source == NULL) {
- free((GLvoid *) offsets);
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "glShaderSourceARB");
- return;
- }
-
- for (i = 0; i < count; i++) {
- GLint start = (i > 0) ? offsets[i - 1] : 0;
- memcpy(source + start, string[i],
- (offsets[i] - start) * sizeof(GLcharARB));
- }
- source[totalLength - 1] = '\0';
- source[totalLength - 2] = '\0';
-
- if (SHADER_SUBST) {
- /* Compute the shader's source code checksum then try to open a file
- * named newshader_<CHECKSUM>. If it exists, use it in place of the
- * original shader source code. For debugging.
- */
- char filename[100];
- GLcharARB *newSource;
-
- checksum = _mesa_str_checksum(source);
-
- _mesa_snprintf(filename, sizeof(filename), "newshader_%d", checksum);
-
- newSource = _mesa_read_shader(filename);
- if (newSource) {
- fprintf(stderr, "Mesa: Replacing shader %u chksum=%d with %s\n",
- shaderObj, checksum, filename);
- free(source);
- source = newSource;
- }
- }
-
- ctx->Driver.ShaderSource(ctx, shaderObj, source);
-
- if (SHADER_SUBST) {
- struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
- if (sh)
- sh->SourceChecksum = checksum; /* save original checksum */
- }
-
- free(offsets);
-}
-
-
-void GLAPIENTRY
-_mesa_Uniform1fARB(GLint location, GLfloat v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[2];
- v[0] = v0;
- v[1] = v1;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLfloat v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1iARB(GLint location, GLint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[2];
- v[0] = v0;
- v[1] = v1;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC4);
-}
-
-
-/** OpenGL 3.0 GLuint-valued functions **/
-void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[2];
- v[0] = v0;
- v[1] = v1;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[3];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-{
- GET_CURRENT_CONTEXT(ctx);
- GLuint v[4];
- v[0] = v0;
- v[1] = v1;
- v[2] = v2;
- v[3] = v3;
- ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
-}
-
-void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT);
-}
-
-void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
-}
-
-void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
-}
-
-void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4);
-}
-
-
-
-void GLAPIENTRY
-_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat * value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 4, 4, location, count, transpose, value);
-}
-
-
-/**
- * Non-square UniformMatrix are OpenGL 2.1
- */
-void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
-}
-
-void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.UniformMatrix(ctx, 4, 3, location, count, transpose, value);
-}
-
-
-void GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- FLUSH_VERTICES(ctx, _NEW_PROGRAM);
- ctx->Driver.UseProgram(ctx, program);
-}
-
-
-void GLAPIENTRY
-_mesa_ValidateProgramARB(GLhandleARB program)
-{
- GET_CURRENT_CONTEXT(ctx);
- ctx->Driver.ValidateProgram(ctx, program);
-}
-
-#if FEATURE_ES2
-
-void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
-}
-
-
-void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
-}
-
-
-void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length)
-{
- GET_CURRENT_CONTEXT(ctx);
- _mesa_error(ctx, GL_INVALID_OPERATION, __FUNCTION__);
-}
-
-#endif
-
-
-/**
- * Plug in shader-related functions into API dispatch table.
- */
-void
-_mesa_init_shader_dispatch(struct _glapi_table *exec)
-{
-#if FEATURE_GL
- /* GL_ARB_vertex/fragment_shader */
- SET_DeleteObjectARB(exec, _mesa_DeleteObjectARB);
- SET_GetHandleARB(exec, _mesa_GetHandleARB);
- SET_DetachObjectARB(exec, _mesa_DetachObjectARB);
- SET_CreateShaderObjectARB(exec, _mesa_CreateShaderObjectARB);
- SET_ShaderSourceARB(exec, _mesa_ShaderSourceARB);
- SET_CompileShaderARB(exec, _mesa_CompileShaderARB);
- SET_CreateProgramObjectARB(exec, _mesa_CreateProgramObjectARB);
- SET_AttachObjectARB(exec, _mesa_AttachObjectARB);
- SET_LinkProgramARB(exec, _mesa_LinkProgramARB);
- SET_UseProgramObjectARB(exec, _mesa_UseProgramObjectARB);
- SET_ValidateProgramARB(exec, _mesa_ValidateProgramARB);
- SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
- SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
- SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
- SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
- SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
- SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
- SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
- SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
- SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
- SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
- SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
- SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
- SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
- SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
- SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
- SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
- SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
- SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
- SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
- SET_GetObjectParameterfvARB(exec, _mesa_GetObjectParameterfvARB);
- SET_GetObjectParameterivARB(exec, _mesa_GetObjectParameterivARB);
- SET_GetInfoLogARB(exec, _mesa_GetInfoLogARB);
- SET_GetAttachedObjectsARB(exec, _mesa_GetAttachedObjectsARB);
- SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
- SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
- SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
- SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
- SET_GetShaderSourceARB(exec, _mesa_GetShaderSourceARB);
-
- /* OpenGL 2.0 */
- SET_AttachShader(exec, _mesa_AttachShader);
- SET_CreateProgram(exec, _mesa_CreateProgram);
- SET_CreateShader(exec, _mesa_CreateShader);
- SET_DeleteProgram(exec, _mesa_DeleteProgram);
- SET_DeleteShader(exec, _mesa_DeleteShader);
- SET_DetachShader(exec, _mesa_DetachShader);
- SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders);
- SET_GetProgramiv(exec, _mesa_GetProgramiv);
- SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog);
- SET_GetShaderiv(exec, _mesa_GetShaderiv);
- SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog);
- SET_IsProgram(exec, _mesa_IsProgram);
- SET_IsShader(exec, _mesa_IsShader);
-
- /* OpenGL 2.1 */
- SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
- SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
- SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
- SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
- SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
- SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
-
-#if FEATURE_ARB_vertex_shader
- SET_BindAttribLocationARB(exec, _mesa_BindAttribLocationARB);
- SET_GetActiveAttribARB(exec, _mesa_GetActiveAttribARB);
- SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
-#endif
-
- /* OpenGL 3.0 */
- /* XXX finish dispatch */
- (void) _mesa_Uniform1ui;
- (void) _mesa_Uniform2ui;
- (void) _mesa_Uniform3ui;
- (void) _mesa_Uniform4ui;
- (void) _mesa_Uniform1uiv;
- (void) _mesa_Uniform2uiv;
- (void) _mesa_Uniform3uiv;
- (void) _mesa_Uniform4uiv;
-#endif /* FEATURE_GL */
-}
diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h
deleted file mode 100644
index af65b2d01a..0000000000
--- a/src/mesa/main/shaders.h
+++ /dev/null
@@ -1,274 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5.3
- *
- * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef SHADERS_H
-#define SHADERS_H
-
-
-#include "glheader.h"
-#include "mtypes.h"
-
-extern void
-_mesa_init_shader_dispatch(struct _glapi_table *exec);
-
-extern void GLAPIENTRY
-_mesa_DeleteObjectARB(GLhandleARB obj);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_GetHandleARB(GLenum pname);
-
-extern void GLAPIENTRY
-_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_CreateShaderObjectARB (GLenum);
-
-extern void GLAPIENTRY
-_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_CompileShaderARB (GLhandleARB);
-
-extern GLhandleARB GLAPIENTRY
-_mesa_CreateProgramObjectARB (void);
-
-extern void GLAPIENTRY
-_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_LinkProgramARB (GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_UseProgramObjectARB (GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_ValidateProgramARB (GLhandleARB);
-
-extern void GLAPIENTRY
-_mesa_Uniform1fARB (GLint, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-
-extern void GLAPIENTRY
-_mesa_Uniform1iARB (GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform2iARB (GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
-
-extern void GLAPIENTRY
-_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
-
-extern void GLAPIENTRY
-_mesa_Uniform1ui(GLint location, GLuint v0);
-
-extern void GLAPIENTRY
-_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
-
-extern void GLAPIENTRY
-_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
-
-extern void GLAPIENTRY
-_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-
-extern void GLAPIENTRY
-_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
-
-extern void GLAPIENTRY
-_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
-
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
-
-extern void GLAPIENTRY
-_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
-
-extern GLint GLAPIENTRY
-_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
-
-extern void GLAPIENTRY
-_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
-
-extern void GLAPIENTRY
-_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-
-#if FEATURE_ARB_vertex_shader
-
-extern void GLAPIENTRY
-_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
-
-extern void GLAPIENTRY
-_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-
-extern GLint GLAPIENTRY
-_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
-
-#endif /* FEATURE_ARB_vertex_shader */
-
-
-/* 2.0 */
-extern void GLAPIENTRY
-_mesa_AttachShader(GLuint program, GLuint shader);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateShader(GLenum);
-
-extern GLuint GLAPIENTRY
-_mesa_CreateProgram(void);
-
-extern void GLAPIENTRY
-_mesa_DeleteProgram(GLuint program);
-
-extern void GLAPIENTRY
-_mesa_DeleteShader(GLuint shader);
-
-extern void GLAPIENTRY
-_mesa_DetachShader(GLuint program, GLuint shader);
-
-extern void GLAPIENTRY
-_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj);
-
-extern void GLAPIENTRY
-_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-extern void GLAPIENTRY
-_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
-
-extern void GLAPIENTRY
-_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsProgram(GLuint program);
-
-extern GLboolean GLAPIENTRY
-_mesa_IsShader(GLuint shader);
-
-
-
-/* 2.1 */
-extern void GLAPIENTRY
-_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-extern void GLAPIENTRY
-_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
- const GLfloat *value);
-
-/* GLES 2.0 */
-extern void GLAPIENTRY
-_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
- GLint* range, GLint* precision);
-
-extern void GLAPIENTRY
-_mesa_ReleaseShaderCompiler(void);
-
-extern void GLAPIENTRY
-_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
- const void* binary, GLint length);
-
-#endif /* SHADERS_H */
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index e364e24048..f9d10f3bbe 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -33,14 +33,14 @@
#include "mtypes.h"
#include "hash.h"
#include "arrayobj.h"
+#if FEATURE_ATI_fragment_shader
+#include "atifragshader.h"
+#endif
#include "bufferobj.h"
#include "shared.h"
-#include "shader/program.h"
-#include "shader/shader_api.h"
+#include "program/program.h"
#include "dlist.h"
-#if FEATURE_ATI_fragment_shader
-#include "shader/atifragshader.h"
-#endif
+#include "shaderobj.h"
#if FEATURE_ARB_sync
#include "syncobj.h"
#endif
@@ -228,12 +228,12 @@ delete_shader_cb(GLuint id, void *data, void *userData)
GLcontext *ctx = (GLcontext *) userData;
struct gl_shader *sh = (struct gl_shader *) data;
if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) {
- _mesa_free_shader(ctx, sh);
+ ctx->Driver.DeleteShader(ctx, sh);
}
else {
struct gl_shader_program *shProg = (struct gl_shader_program *) data;
ASSERT(shProg->Type == GL_SHADER_PROGRAM_MESA);
- _mesa_free_shader_program(ctx, shProg);
+ ctx->Driver.DeleteShaderProgram(ctx, shProg);
}
}
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index b971cc976e..2239ea4a85 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -41,8 +41,8 @@
#include "light.h"
#include "matrix.h"
#include "pixel.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
#include "state.h"
#include "stencil.h"
#include "texenvprogram.h"
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 964ba13c70..30963bdf7d 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -28,13 +28,13 @@
#include "glheader.h"
#include "imports.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_cache.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
-#include "shader/programopt.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_cache.h"
+#include "program/prog_instruction.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
+#include "program/programopt.h"
#include "texenvprogram.h"
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index de37e34039..1df165cf6a 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -40,7 +40,7 @@
#include "teximage.h"
#include "texobj.h"
#include "mtypes.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index ca03404f12..745a0aeec9 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -39,7 +39,7 @@
#include "main/texparam.h"
#include "main/teximage.h"
#include "main/texstate.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
/**
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index fce17c2b66..dae173d1bd 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -528,7 +528,7 @@ update_texture_state( GLcontext *ctx )
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
* which texture targets are enabled (fixed function) or referenced
- * by a fragment shader/program. When multiple flags are set, we'll
+ * by a fragment program/program. When multiple flags are set, we'll
* settle on the one with highest priority (see below).
*/
if (vprog) {
diff --git a/src/mesa/main/transformfeedback.c b/src/mesa/main/transformfeedback.c
index 050ebf0270..6126f1286d 100644
--- a/src/mesa/main/transformfeedback.c
+++ b/src/mesa/main/transformfeedback.c
@@ -35,10 +35,12 @@
#include "context.h"
#include "hash.h"
#include "transformfeedback.h"
+#include "shaderapi.h"
+#include "shaderobj.h"
#include "main/dispatch.h"
-#include "shader/prog_parameter.h"
-#include "shader/shader_api.h"
+#include "program/prog_parameter.h"
+//#include "program/shader_api.h"
#if FEATURE_EXT_transform_feedback
diff --git a/src/mesa/shader/uniforms.c b/src/mesa/main/uniforms.c
index b1fb90d020..aac4177f40 100644
--- a/src/mesa/shader/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -37,11 +37,13 @@
#include "main/glheader.h"
#include "main/context.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
-#include "shader/prog_uniform.h"
-#include "shader/shader_api.h"
-#include "uniforms.h"
+#include "main/dispatch.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "program/prog_uniform.h"
@@ -141,7 +143,7 @@ get_uniform_parameter(const struct gl_shader_program *shProg, GLuint index)
/**
- * Called via ctx->Driver.GetActiveUniform().
+ * Called by glGetActiveUniform().
*/
static void
_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
@@ -367,7 +369,7 @@ split_location_offset(GLint *location, GLint *offset)
/**
- * Called via ctx->Driver.GetUniformfv().
+ * Called via glGetUniformfv().
*/
static void
_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
@@ -399,7 +401,7 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
/**
- * Called via ctx->Driver.GetUniformiv().
+ * Called via glGetUniformiv().
* \sa _mesa_get_uniformfv, only difference is a cast.
*/
static void
@@ -432,7 +434,7 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
/**
- * Called via ctx->Driver.GetUniformLocation().
+ * Called via glGetUniformLocation().
*
* The return value will encode two values, the uniform location and an
* offset (used for arrays, structs).
@@ -508,6 +510,41 @@ _mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
}
+
+/**
+ * Update the vertex/fragment program's TexturesUsed array.
+ *
+ * This needs to be called after glUniform(set sampler var) is called.
+ * A call to glUniform(samplerVar, value) causes a sampler to point to a
+ * particular texture unit. We know the sampler's texture target
+ * (1D/2D/3D/etc) from compile time but the sampler's texture unit is
+ * set by glUniform() calls.
+ *
+ * So, scan the program->SamplerUnits[] and program->SamplerTargets[]
+ * information to update the prog->TexturesUsed[] values.
+ * Each value of TexturesUsed[unit] is one of zero, TEXTURE_1D_INDEX,
+ * TEXTURE_2D_INDEX, TEXTURE_3D_INDEX, etc.
+ * We'll use that info for state validation before rendering.
+ */
+void
+_mesa_update_shader_textures_used(struct gl_program *prog)
+{
+ GLuint s;
+
+ memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
+
+ for (s = 0; s < MAX_SAMPLERS; s++) {
+ if (prog->SamplersUsed & (1 << s)) {
+ GLuint unit = prog->SamplerUnits[s];
+ GLuint tgt = prog->SamplerTargets[s];
+ assert(unit < MAX_TEXTURE_IMAGE_UNITS);
+ assert(tgt < NUM_TEXTURE_TARGETS);
+ prog->TexturesUsed[unit] |= (1 << tgt);
+ }
+ }
+}
+
+
/**
* Check if the type given by userType is allowed to set a uniform of the
* target type. Generally, equivalence is required, but setting Boolean
@@ -697,7 +734,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
/**
- * Called via ctx->Driver.Uniform().
+ * Called via glUniform*() functions.
*/
static void
_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
@@ -859,7 +896,7 @@ set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
/**
- * Called by ctx->Driver.UniformMatrix().
+ * Called by glUniformMatrix*() functions.
* Note: cols=2, rows=4 ==> array[2] of vec4
*/
static void
@@ -924,14 +961,374 @@ _mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
}
+void GLAPIENTRY
+_mesa_Uniform1fARB(GLint location, GLfloat v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, 1, &v0, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
+ GLfloat v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLfloat v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1iARB(GLint location, GLint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, 1, &v0, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, location, 1, v, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, location, 1, v, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, location, 1, v, GL_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_FLOAT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_FLOAT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_INT_VEC4);
+}
+
+
+/** OpenGL 3.0 GLuint-valued functions **/
+void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[2];
+ v[0] = v0;
+ v[1] = v1;
+ _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[3];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint v[4];
+ v[0] = v0;
+ v[1] = v1;
+ v[2] = v2;
+ v[3] = v3;
+ _mesa_uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT);
+}
+
+void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
+}
+
+void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
+}
+
+void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC4);
+}
+
+
+void GLAPIENTRY
+_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 2, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 3, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat * value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 4, 4, location, count, transpose, value);
+}
+
+
+/**
+ * Non-square UniformMatrix are OpenGL 2.1
+ */
+void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 2, 3, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 3, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 2, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 4, 2, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 3, 4, location, count, transpose, value);
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_uniform_matrix(ctx, 4, 3, location, count, transpose, value);
+}
+
+
+void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformfv(ctx, program, location, params);
+}
+
+
+void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_uniformiv(ctx, program, location, params);
+}
+
+
+GLint GLAPIENTRY
+_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ return _mesa_get_uniform_location(ctx, programObj, name);
+}
+
+
+void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
+ GLsizei maxLength, GLsizei * length, GLint * size,
+ GLenum * type, GLcharARB * name)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ _mesa_get_active_uniform(ctx, program, index, maxLength, length, size,
+ type, name);
+}
+
+
+/**
+ * Plug in shader uniform-related functions into API dispatch table.
+ */
void
-_mesa_init_uniform_functions(struct dd_function_table *driver)
-{
- driver->GetActiveUniform = _mesa_get_active_uniform;
- driver->GetUniformfv = _mesa_get_uniformfv;
- driver->GetUniformiv = _mesa_get_uniformiv;
- driver->GetUniformLocation = _mesa_get_uniform_location;
- driver->Uniform = _mesa_uniform;
- driver->UniformMatrix = _mesa_uniform_matrix;
+_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
+{
+ SET_Uniform1fARB(exec, _mesa_Uniform1fARB);
+ SET_Uniform2fARB(exec, _mesa_Uniform2fARB);
+ SET_Uniform3fARB(exec, _mesa_Uniform3fARB);
+ SET_Uniform4fARB(exec, _mesa_Uniform4fARB);
+ SET_Uniform1iARB(exec, _mesa_Uniform1iARB);
+ SET_Uniform2iARB(exec, _mesa_Uniform2iARB);
+ SET_Uniform3iARB(exec, _mesa_Uniform3iARB);
+ SET_Uniform4iARB(exec, _mesa_Uniform4iARB);
+ SET_Uniform1fvARB(exec, _mesa_Uniform1fvARB);
+ SET_Uniform2fvARB(exec, _mesa_Uniform2fvARB);
+ SET_Uniform3fvARB(exec, _mesa_Uniform3fvARB);
+ SET_Uniform4fvARB(exec, _mesa_Uniform4fvARB);
+ SET_Uniform1ivARB(exec, _mesa_Uniform1ivARB);
+ SET_Uniform2ivARB(exec, _mesa_Uniform2ivARB);
+ SET_Uniform3ivARB(exec, _mesa_Uniform3ivARB);
+ SET_Uniform4ivARB(exec, _mesa_Uniform4ivARB);
+ SET_UniformMatrix2fvARB(exec, _mesa_UniformMatrix2fvARB);
+ SET_UniformMatrix3fvARB(exec, _mesa_UniformMatrix3fvARB);
+ SET_UniformMatrix4fvARB(exec, _mesa_UniformMatrix4fvARB);
+
+ SET_GetActiveUniformARB(exec, _mesa_GetActiveUniformARB);
+ SET_GetUniformLocationARB(exec, _mesa_GetUniformLocationARB);
+ SET_GetUniformfvARB(exec, _mesa_GetUniformfvARB);
+ SET_GetUniformivARB(exec, _mesa_GetUniformivARB);
+
+ /* OpenGL 2.1 */
+ SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv);
+ SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv);
+ SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv);
+ SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv);
+ SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv);
+ SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv);
+
+ /* OpenGL 3.0 */
+ /* XXX finish dispatch */
+ (void) _mesa_Uniform1ui;
+ (void) _mesa_Uniform2ui;
+ (void) _mesa_Uniform3ui;
+ (void) _mesa_Uniform4ui;
+ (void) _mesa_Uniform1uiv;
+ (void) _mesa_Uniform2uiv;
+ (void) _mesa_Uniform3uiv;
+ (void) _mesa_Uniform4uiv;
}
diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h
new file mode 100644
index 0000000000..29f77cb35a
--- /dev/null
+++ b/src/mesa/main/uniforms.h
@@ -0,0 +1,158 @@
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2010 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef UNIFORMS_H
+#define UNIFORMS_H
+
+
+extern void GLAPIENTRY
+_mesa_Uniform1fARB(GLint, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fARB(GLint, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fARB(GLint, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fARB(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform1iARB(GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform2iARB(GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform3iARB(GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform4iARB(GLint, GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform1fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fvARB(GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ivARB(GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+extern void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
+
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4fvARB(GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+
+extern void GLAPIENTRY
+_mesa_GetActiveUniformARB(GLhandleARB, GLuint, GLsizei, GLsizei *,
+ GLint *, GLenum *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformfvARB(GLhandleARB, GLint, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformivARB(GLhandleARB, GLint, GLint *);
+
+extern GLint GLAPIENTRY
+_mesa_GetUniformLocationARB(GLhandleARB, const GLcharARB *);
+
+
+
+extern void
+_mesa_update_shader_textures_used(struct gl_program *prog);
+
+
+extern void
+_mesa_init_shader_uniform_dispatch(struct _glapi_table *exec);
+
+#endif /* UNIFORMS_H */
diff --git a/src/mesa/shader/.gitignore b/src/mesa/program/.gitignore
index 086fd9a705..086fd9a705 100644
--- a/src/mesa/shader/.gitignore
+++ b/src/mesa/program/.gitignore
diff --git a/src/mesa/shader/Makefile b/src/mesa/program/Makefile
index 400a543bda..400a543bda 100644
--- a/src/mesa/shader/Makefile
+++ b/src/mesa/program/Makefile
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/program/arbprogparse.c
index 6373529e4e..6373529e4e 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/program/arbprogparse.c
diff --git a/src/mesa/shader/arbprogparse.h b/src/mesa/program/arbprogparse.h
index 980d39fb9f..980d39fb9f 100644
--- a/src/mesa/shader/arbprogparse.h
+++ b/src/mesa/program/arbprogparse.h
diff --git a/src/mesa/shader/descrip.mms b/src/mesa/program/descrip.mms
index 59730020d0..59730020d0 100644
--- a/src/mesa/shader/descrip.mms
+++ b/src/mesa/program/descrip.mms
diff --git a/src/mesa/shader/hash_table.c b/src/mesa/program/hash_table.c
index fa6ba2bfdf..fa6ba2bfdf 100644
--- a/src/mesa/shader/hash_table.c
+++ b/src/mesa/program/hash_table.c
diff --git a/src/mesa/shader/hash_table.h b/src/mesa/program/hash_table.h
index 7b302f5dbe..7b302f5dbe 100644
--- a/src/mesa/shader/hash_table.h
+++ b/src/mesa/program/hash_table.h
diff --git a/src/mesa/shader/lex.yy.c b/src/mesa/program/lex.yy.c
index 4c5c644a6e..5b3cae7650 100644
--- a/src/mesa/shader/lex.yy.c
+++ b/src/mesa/program/lex.yy.c
@@ -1034,12 +1034,11 @@ static yyconst flex_int16_t yy_chk[1368] =
*/
#include "main/glheader.h"
#include "main/imports.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_statevars.h"
-
-#include "shader/symbol_table.h"
-#include "shader/program_parser.h"
-#include "shader/program_parse.tab.h"
+#include "program/prog_instruction.h"
+#include "program/prog_statevars.h"
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
+#include "program/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)
@@ -1152,7 +1151,7 @@ handle_ident(struct asm_parser_state *state, const char *text, YYSTYPE *lval)
} while(0);
#define YY_EXTRA_TYPE struct asm_parser_state *
-#line 1156 "lex.yy.c"
+#line 1155 "lex.yy.c"
#define INITIAL 0
@@ -1297,7 +1296,7 @@ static int input (yyscan_t yyscanner );
/* This used to be an fputs(), but since the string might contain NUL's,
* we now use fwrite().
*/
-#define ECHO fwrite( yytext, yyleng, 1, yyout )
+#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0)
#endif
/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
@@ -1393,10 +1392,10 @@ YY_DECL
register int yy_act;
struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
-#line 157 "program_lexer.l"
+#line 156 "program_lexer.l"
-#line 1400 "lex.yy.c"
+#line 1399 "lex.yy.c"
yylval = yylval_param;
@@ -1485,17 +1484,17 @@ do_action: /* This label is used only to access EOF actions. */
case 1:
YY_RULE_SETUP
-#line 159 "program_lexer.l"
+#line 158 "program_lexer.l"
{ return ARBvp_10; }
YY_BREAK
case 2:
YY_RULE_SETUP
-#line 160 "program_lexer.l"
+#line 159 "program_lexer.l"
{ return ARBfp_10; }
YY_BREAK
case 3:
YY_RULE_SETUP
-#line 161 "program_lexer.l"
+#line 160 "program_lexer.l"
{
yylval->integer = at_address;
return_token_or_IDENTIFIER(require_ARB_vp, ADDRESS);
@@ -1503,692 +1502,692 @@ YY_RULE_SETUP
YY_BREAK
case 4:
YY_RULE_SETUP
-#line 165 "program_lexer.l"
+#line 164 "program_lexer.l"
{ return ALIAS; }
YY_BREAK
case 5:
YY_RULE_SETUP
-#line 166 "program_lexer.l"
+#line 165 "program_lexer.l"
{ return ATTRIB; }
YY_BREAK
case 6:
YY_RULE_SETUP
-#line 167 "program_lexer.l"
+#line 166 "program_lexer.l"
{ return END; }
YY_BREAK
case 7:
YY_RULE_SETUP
-#line 168 "program_lexer.l"
+#line 167 "program_lexer.l"
{ return OPTION; }
YY_BREAK
case 8:
YY_RULE_SETUP
-#line 169 "program_lexer.l"
+#line 168 "program_lexer.l"
{ return OUTPUT; }
YY_BREAK
case 9:
YY_RULE_SETUP
-#line 170 "program_lexer.l"
+#line 169 "program_lexer.l"
{ return PARAM; }
YY_BREAK
case 10:
YY_RULE_SETUP
-#line 171 "program_lexer.l"
+#line 170 "program_lexer.l"
{ yylval->integer = at_temp; return TEMP; }
YY_BREAK
case 11:
YY_RULE_SETUP
-#line 173 "program_lexer.l"
+#line 172 "program_lexer.l"
{ return_opcode( 1, VECTOR_OP, ABS, 3); }
YY_BREAK
case 12:
YY_RULE_SETUP
-#line 174 "program_lexer.l"
+#line 173 "program_lexer.l"
{ return_opcode( 1, BIN_OP, ADD, 3); }
YY_BREAK
case 13:
YY_RULE_SETUP
-#line 175 "program_lexer.l"
+#line 174 "program_lexer.l"
{ return_opcode(require_ARB_vp, ARL, ARL, 3); }
YY_BREAK
case 14:
YY_RULE_SETUP
-#line 177 "program_lexer.l"
+#line 176 "program_lexer.l"
{ return_opcode(require_ARB_fp, TRI_OP, CMP, 3); }
YY_BREAK
case 15:
YY_RULE_SETUP
-#line 178 "program_lexer.l"
+#line 177 "program_lexer.l"
{ return_opcode(require_ARB_fp, SCALAR_OP, COS, 3); }
YY_BREAK
case 16:
YY_RULE_SETUP
-#line 180 "program_lexer.l"
+#line 179 "program_lexer.l"
{ return_opcode(require_NV_fp, VECTOR_OP, DDX, 3); }
YY_BREAK
case 17:
YY_RULE_SETUP
-#line 181 "program_lexer.l"
+#line 180 "program_lexer.l"
{ return_opcode(require_NV_fp, VECTOR_OP, DDY, 3); }
YY_BREAK
case 18:
YY_RULE_SETUP
-#line 182 "program_lexer.l"
+#line 181 "program_lexer.l"
{ return_opcode( 1, BIN_OP, DP3, 3); }
YY_BREAK
case 19:
YY_RULE_SETUP
-#line 183 "program_lexer.l"
+#line 182 "program_lexer.l"
{ return_opcode( 1, BIN_OP, DP4, 3); }
YY_BREAK
case 20:
YY_RULE_SETUP
-#line 184 "program_lexer.l"
+#line 183 "program_lexer.l"
{ return_opcode( 1, BIN_OP, DPH, 3); }
YY_BREAK
case 21:
YY_RULE_SETUP
-#line 185 "program_lexer.l"
+#line 184 "program_lexer.l"
{ return_opcode( 1, BIN_OP, DST, 3); }
YY_BREAK
case 22:
YY_RULE_SETUP
-#line 187 "program_lexer.l"
+#line 186 "program_lexer.l"
{ return_opcode( 1, SCALAR_OP, EX2, 3); }
YY_BREAK
case 23:
YY_RULE_SETUP
-#line 188 "program_lexer.l"
+#line 187 "program_lexer.l"
{ return_opcode(require_ARB_vp, SCALAR_OP, EXP, 3); }
YY_BREAK
case 24:
YY_RULE_SETUP
-#line 190 "program_lexer.l"
+#line 189 "program_lexer.l"
{ return_opcode( 1, VECTOR_OP, FLR, 3); }
YY_BREAK
case 25:
YY_RULE_SETUP
-#line 191 "program_lexer.l"
+#line 190 "program_lexer.l"
{ return_opcode( 1, VECTOR_OP, FRC, 3); }
YY_BREAK
case 26:
YY_RULE_SETUP
-#line 193 "program_lexer.l"
+#line 192 "program_lexer.l"
{ return_opcode(require_ARB_fp, KIL, KIL, 3); }
YY_BREAK
case 27:
YY_RULE_SETUP
-#line 195 "program_lexer.l"
+#line 194 "program_lexer.l"
{ return_opcode( 1, VECTOR_OP, LIT, 3); }
YY_BREAK
case 28:
YY_RULE_SETUP
-#line 196 "program_lexer.l"
+#line 195 "program_lexer.l"
{ return_opcode( 1, SCALAR_OP, LG2, 3); }
YY_BREAK
case 29:
YY_RULE_SETUP
-#line 197 "program_lexer.l"
+#line 196 "program_lexer.l"
{ return_opcode(require_ARB_vp, SCALAR_OP, LOG, 3); }
YY_BREAK
case 30:
YY_RULE_SETUP
-#line 198 "program_lexer.l"
+#line 197 "program_lexer.l"
{ return_opcode(require_ARB_fp, TRI_OP, LRP, 3); }
YY_BREAK
case 31:
YY_RULE_SETUP
-#line 200 "program_lexer.l"
+#line 199 "program_lexer.l"
{ return_opcode( 1, TRI_OP, MAD, 3); }
YY_BREAK
case 32:
YY_RULE_SETUP
-#line 201 "program_lexer.l"
+#line 200 "program_lexer.l"
{ return_opcode( 1, BIN_OP, MAX, 3); }
YY_BREAK
case 33:
YY_RULE_SETUP
-#line 202 "program_lexer.l"
+#line 201 "program_lexer.l"
{ return_opcode( 1, BIN_OP, MIN, 3); }
YY_BREAK
case 34:
YY_RULE_SETUP
-#line 203 "program_lexer.l"
+#line 202 "program_lexer.l"
{ return_opcode( 1, VECTOR_OP, MOV, 3); }
YY_BREAK
case 35:
YY_RULE_SETUP
-#line 204 "program_lexer.l"
+#line 203 "program_lexer.l"
{ return_opcode( 1, BIN_OP, MUL, 3); }
YY_BREAK
case 36:
YY_RULE_SETUP
-#line 206 "program_lexer.l"
+#line 205 "program_lexer.l"
{ return_opcode(require_NV_fp, VECTOR_OP, PK2H, 4); }
YY_BREAK
case 37:
YY_RULE_SETUP
-#line 207 "program_lexer.l"
+#line 206 "program_lexer.l"
{ return_opcode(require_NV_fp, VECTOR_OP, PK2US, 5); }
YY_BREAK
case 38:
YY_RULE_SETUP
-#line 208 "program_lexer.l"
+#line 207 "program_lexer.l"
{ return_opcode(require_NV_fp, VECTOR_OP, PK4B, 4); }
YY_BREAK
case 39:
YY_RULE_SETUP
-#line 209 "program_lexer.l"
+#line 208 "program_lexer.l"
{ return_opcode(require_NV_fp, VECTOR_OP, PK4UB, 5); }
YY_BREAK
case 40:
YY_RULE_SETUP
-#line 210 "program_lexer.l"
+#line 209 "program_lexer.l"
{ return_opcode( 1, BINSC_OP, POW, 3); }
YY_BREAK
case 41:
YY_RULE_SETUP
-#line 212 "program_lexer.l"
+#line 211 "program_lexer.l"
{ return_opcode( 1, SCALAR_OP, RCP, 3); }
YY_BREAK
case 42:
YY_RULE_SETUP
-#line 213 "program_lexer.l"
+#line 212 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, RFL, 3); }
YY_BREAK
case 43:
YY_RULE_SETUP
-#line 214 "program_lexer.l"
+#line 213 "program_lexer.l"
{ return_opcode( 1, SCALAR_OP, RSQ, 3); }
YY_BREAK
case 44:
YY_RULE_SETUP
-#line 216 "program_lexer.l"
+#line 215 "program_lexer.l"
{ return_opcode(require_ARB_fp, SCALAR_OP, SCS, 3); }
YY_BREAK
case 45:
YY_RULE_SETUP
-#line 217 "program_lexer.l"
+#line 216 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, SEQ, 3); }
YY_BREAK
case 46:
YY_RULE_SETUP
-#line 218 "program_lexer.l"
+#line 217 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, SFL, 3); }
YY_BREAK
case 47:
YY_RULE_SETUP
-#line 219 "program_lexer.l"
+#line 218 "program_lexer.l"
{ return_opcode( 1, BIN_OP, SGE, 3); }
YY_BREAK
case 48:
YY_RULE_SETUP
-#line 220 "program_lexer.l"
+#line 219 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, SGT, 3); }
YY_BREAK
case 49:
YY_RULE_SETUP
-#line 221 "program_lexer.l"
+#line 220 "program_lexer.l"
{ return_opcode(require_ARB_fp, SCALAR_OP, SIN, 3); }
YY_BREAK
case 50:
YY_RULE_SETUP
-#line 222 "program_lexer.l"
+#line 221 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, SLE, 3); }
YY_BREAK
case 51:
YY_RULE_SETUP
-#line 223 "program_lexer.l"
+#line 222 "program_lexer.l"
{ return_opcode( 1, BIN_OP, SLT, 3); }
YY_BREAK
case 52:
YY_RULE_SETUP
-#line 224 "program_lexer.l"
+#line 223 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, SNE, 3); }
YY_BREAK
case 53:
YY_RULE_SETUP
-#line 225 "program_lexer.l"
+#line 224 "program_lexer.l"
{ return_opcode(require_NV_fp, BIN_OP, STR, 3); }
YY_BREAK
case 54:
YY_RULE_SETUP
-#line 226 "program_lexer.l"
+#line 225 "program_lexer.l"
{ return_opcode( 1, BIN_OP, SUB, 3); }
YY_BREAK
case 55:
YY_RULE_SETUP
-#line 227 "program_lexer.l"
+#line 226 "program_lexer.l"
{ return_opcode( 1, SWZ, SWZ, 3); }
YY_BREAK
case 56:
YY_RULE_SETUP
-#line 229 "program_lexer.l"
+#line 228 "program_lexer.l"
{ return_opcode(require_ARB_fp, SAMPLE_OP, TEX, 3); }
YY_BREAK
case 57:
YY_RULE_SETUP
-#line 230 "program_lexer.l"
+#line 229 "program_lexer.l"
{ return_opcode(require_ARB_fp, SAMPLE_OP, TXB, 3); }
YY_BREAK
case 58:
YY_RULE_SETUP
-#line 231 "program_lexer.l"
+#line 230 "program_lexer.l"
{ return_opcode(require_NV_fp, TXD_OP, TXD, 3); }
YY_BREAK
case 59:
YY_RULE_SETUP
-#line 232 "program_lexer.l"
+#line 231 "program_lexer.l"
{ return_opcode(require_ARB_fp, SAMPLE_OP, TXP, 3); }
YY_BREAK
case 60:
YY_RULE_SETUP
-#line 234 "program_lexer.l"
+#line 233 "program_lexer.l"
{ return_opcode(require_NV_fp, SCALAR_OP, UP2H, 4); }
YY_BREAK
case 61:
YY_RULE_SETUP
-#line 235 "program_lexer.l"
+#line 234 "program_lexer.l"
{ return_opcode(require_NV_fp, SCALAR_OP, UP2US, 5); }
YY_BREAK
case 62:
YY_RULE_SETUP
-#line 236 "program_lexer.l"
+#line 235 "program_lexer.l"
{ return_opcode(require_NV_fp, SCALAR_OP, UP4B, 4); }
YY_BREAK
case 63:
YY_RULE_SETUP
-#line 237 "program_lexer.l"
+#line 236 "program_lexer.l"
{ return_opcode(require_NV_fp, SCALAR_OP, UP4UB, 5); }
YY_BREAK
case 64:
YY_RULE_SETUP
-#line 239 "program_lexer.l"
+#line 238 "program_lexer.l"
{ return_opcode(require_NV_fp, TRI_OP, X2D, 3); }
YY_BREAK
case 65:
YY_RULE_SETUP
-#line 240 "program_lexer.l"
+#line 239 "program_lexer.l"
{ return_opcode( 1, BIN_OP, XPD, 3); }
YY_BREAK
case 66:
YY_RULE_SETUP
-#line 242 "program_lexer.l"
+#line 241 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_vp, VERTEX); }
YY_BREAK
case 67:
YY_RULE_SETUP
-#line 243 "program_lexer.l"
+#line 242 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp, FRAGMENT); }
YY_BREAK
case 68:
YY_RULE_SETUP
-#line 244 "program_lexer.l"
+#line 243 "program_lexer.l"
{ return PROGRAM; }
YY_BREAK
case 69:
YY_RULE_SETUP
-#line 245 "program_lexer.l"
+#line 244 "program_lexer.l"
{ return STATE; }
YY_BREAK
case 70:
YY_RULE_SETUP
-#line 246 "program_lexer.l"
+#line 245 "program_lexer.l"
{ return RESULT; }
YY_BREAK
case 71:
YY_RULE_SETUP
-#line 248 "program_lexer.l"
+#line 247 "program_lexer.l"
{ return AMBIENT; }
YY_BREAK
case 72:
YY_RULE_SETUP
-#line 249 "program_lexer.l"
+#line 248 "program_lexer.l"
{ return ATTENUATION; }
YY_BREAK
case 73:
YY_RULE_SETUP
-#line 250 "program_lexer.l"
+#line 249 "program_lexer.l"
{ return BACK; }
YY_BREAK
case 74:
YY_RULE_SETUP
-#line 251 "program_lexer.l"
+#line 250 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, CLIP); }
YY_BREAK
case 75:
YY_RULE_SETUP
-#line 252 "program_lexer.l"
+#line 251 "program_lexer.l"
{ return COLOR; }
YY_BREAK
case 76:
YY_RULE_SETUP
-#line 253 "program_lexer.l"
+#line 252 "program_lexer.l"
{ return_token_or_DOT(require_ARB_fp, DEPTH); }
YY_BREAK
case 77:
YY_RULE_SETUP
-#line 254 "program_lexer.l"
+#line 253 "program_lexer.l"
{ return DIFFUSE; }
YY_BREAK
case 78:
YY_RULE_SETUP
-#line 255 "program_lexer.l"
+#line 254 "program_lexer.l"
{ return DIRECTION; }
YY_BREAK
case 79:
YY_RULE_SETUP
-#line 256 "program_lexer.l"
+#line 255 "program_lexer.l"
{ return EMISSION; }
YY_BREAK
case 80:
YY_RULE_SETUP
-#line 257 "program_lexer.l"
+#line 256 "program_lexer.l"
{ return ENV; }
YY_BREAK
case 81:
YY_RULE_SETUP
-#line 258 "program_lexer.l"
+#line 257 "program_lexer.l"
{ return EYE; }
YY_BREAK
case 82:
YY_RULE_SETUP
-#line 259 "program_lexer.l"
+#line 258 "program_lexer.l"
{ return FOGCOORD; }
YY_BREAK
case 83:
YY_RULE_SETUP
-#line 260 "program_lexer.l"
+#line 259 "program_lexer.l"
{ return FOG; }
YY_BREAK
case 84:
YY_RULE_SETUP
-#line 261 "program_lexer.l"
+#line 260 "program_lexer.l"
{ return FRONT; }
YY_BREAK
case 85:
YY_RULE_SETUP
-#line 262 "program_lexer.l"
+#line 261 "program_lexer.l"
{ return HALF; }
YY_BREAK
case 86:
YY_RULE_SETUP
-#line 263 "program_lexer.l"
+#line 262 "program_lexer.l"
{ return INVERSE; }
YY_BREAK
case 87:
YY_RULE_SETUP
-#line 264 "program_lexer.l"
+#line 263 "program_lexer.l"
{ return INVTRANS; }
YY_BREAK
case 88:
YY_RULE_SETUP
-#line 265 "program_lexer.l"
+#line 264 "program_lexer.l"
{ return LIGHT; }
YY_BREAK
case 89:
YY_RULE_SETUP
-#line 266 "program_lexer.l"
+#line 265 "program_lexer.l"
{ return LIGHTMODEL; }
YY_BREAK
case 90:
YY_RULE_SETUP
-#line 267 "program_lexer.l"
+#line 266 "program_lexer.l"
{ return LIGHTPROD; }
YY_BREAK
case 91:
YY_RULE_SETUP
-#line 268 "program_lexer.l"
+#line 267 "program_lexer.l"
{ return LOCAL; }
YY_BREAK
case 92:
YY_RULE_SETUP
-#line 269 "program_lexer.l"
+#line 268 "program_lexer.l"
{ return MATERIAL; }
YY_BREAK
case 93:
YY_RULE_SETUP
-#line 270 "program_lexer.l"
+#line 269 "program_lexer.l"
{ return MAT_PROGRAM; }
YY_BREAK
case 94:
YY_RULE_SETUP
-#line 271 "program_lexer.l"
+#line 270 "program_lexer.l"
{ return MATRIX; }
YY_BREAK
case 95:
YY_RULE_SETUP
-#line 272 "program_lexer.l"
+#line 271 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, MATRIXINDEX); }
YY_BREAK
case 96:
YY_RULE_SETUP
-#line 273 "program_lexer.l"
+#line 272 "program_lexer.l"
{ return MODELVIEW; }
YY_BREAK
case 97:
YY_RULE_SETUP
-#line 274 "program_lexer.l"
+#line 273 "program_lexer.l"
{ return MVP; }
YY_BREAK
case 98:
YY_RULE_SETUP
-#line 275 "program_lexer.l"
+#line 274 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, NORMAL); }
YY_BREAK
case 99:
YY_RULE_SETUP
-#line 276 "program_lexer.l"
+#line 275 "program_lexer.l"
{ return OBJECT; }
YY_BREAK
case 100:
YY_RULE_SETUP
-#line 277 "program_lexer.l"
+#line 276 "program_lexer.l"
{ return PALETTE; }
YY_BREAK
case 101:
YY_RULE_SETUP
-#line 278 "program_lexer.l"
+#line 277 "program_lexer.l"
{ return PARAMS; }
YY_BREAK
case 102:
YY_RULE_SETUP
-#line 279 "program_lexer.l"
+#line 278 "program_lexer.l"
{ return PLANE; }
YY_BREAK
case 103:
YY_RULE_SETUP
-#line 280 "program_lexer.l"
+#line 279 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, POINT_TOK); }
YY_BREAK
case 104:
YY_RULE_SETUP
-#line 281 "program_lexer.l"
+#line 280 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, POINTSIZE); }
YY_BREAK
case 105:
YY_RULE_SETUP
-#line 282 "program_lexer.l"
+#line 281 "program_lexer.l"
{ return POSITION; }
YY_BREAK
case 106:
YY_RULE_SETUP
-#line 283 "program_lexer.l"
+#line 282 "program_lexer.l"
{ return PRIMARY; }
YY_BREAK
case 107:
YY_RULE_SETUP
-#line 284 "program_lexer.l"
+#line 283 "program_lexer.l"
{ return PROJECTION; }
YY_BREAK
case 108:
YY_RULE_SETUP
-#line 285 "program_lexer.l"
+#line 284 "program_lexer.l"
{ return_token_or_DOT(require_ARB_fp, RANGE); }
YY_BREAK
case 109:
YY_RULE_SETUP
-#line 286 "program_lexer.l"
+#line 285 "program_lexer.l"
{ return ROW; }
YY_BREAK
case 110:
YY_RULE_SETUP
-#line 287 "program_lexer.l"
+#line 286 "program_lexer.l"
{ return SCENECOLOR; }
YY_BREAK
case 111:
YY_RULE_SETUP
-#line 288 "program_lexer.l"
+#line 287 "program_lexer.l"
{ return SECONDARY; }
YY_BREAK
case 112:
YY_RULE_SETUP
-#line 289 "program_lexer.l"
+#line 288 "program_lexer.l"
{ return SHININESS; }
YY_BREAK
case 113:
YY_RULE_SETUP
-#line 290 "program_lexer.l"
+#line 289 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, SIZE_TOK); }
YY_BREAK
case 114:
YY_RULE_SETUP
-#line 291 "program_lexer.l"
+#line 290 "program_lexer.l"
{ return SPECULAR; }
YY_BREAK
case 115:
YY_RULE_SETUP
-#line 292 "program_lexer.l"
+#line 291 "program_lexer.l"
{ return SPOT; }
YY_BREAK
case 116:
YY_RULE_SETUP
-#line 293 "program_lexer.l"
+#line 292 "program_lexer.l"
{ return TEXCOORD; }
YY_BREAK
case 117:
YY_RULE_SETUP
-#line 294 "program_lexer.l"
+#line 293 "program_lexer.l"
{ return_token_or_DOT(require_ARB_fp, TEXENV); }
YY_BREAK
case 118:
YY_RULE_SETUP
-#line 295 "program_lexer.l"
+#line 294 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, TEXGEN); }
YY_BREAK
case 119:
YY_RULE_SETUP
-#line 296 "program_lexer.l"
+#line 295 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, TEXGEN_Q); }
YY_BREAK
case 120:
YY_RULE_SETUP
-#line 297 "program_lexer.l"
+#line 296 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, TEXGEN_S); }
YY_BREAK
case 121:
YY_RULE_SETUP
-#line 298 "program_lexer.l"
+#line 297 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, TEXGEN_T); }
YY_BREAK
case 122:
YY_RULE_SETUP
-#line 299 "program_lexer.l"
+#line 298 "program_lexer.l"
{ return TEXTURE; }
YY_BREAK
case 123:
YY_RULE_SETUP
-#line 300 "program_lexer.l"
+#line 299 "program_lexer.l"
{ return TRANSPOSE; }
YY_BREAK
case 124:
YY_RULE_SETUP
-#line 301 "program_lexer.l"
+#line 300 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, VTXATTRIB); }
YY_BREAK
case 125:
YY_RULE_SETUP
-#line 302 "program_lexer.l"
+#line 301 "program_lexer.l"
{ return_token_or_DOT(require_ARB_vp, WEIGHT); }
YY_BREAK
case 126:
YY_RULE_SETUP
-#line 304 "program_lexer.l"
+#line 303 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp, TEXTURE_UNIT); }
YY_BREAK
case 127:
YY_RULE_SETUP
-#line 305 "program_lexer.l"
+#line 304 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_1D); }
YY_BREAK
case 128:
YY_RULE_SETUP
-#line 306 "program_lexer.l"
+#line 305 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_2D); }
YY_BREAK
case 129:
YY_RULE_SETUP
-#line 307 "program_lexer.l"
+#line 306 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_3D); }
YY_BREAK
case 130:
YY_RULE_SETUP
-#line 308 "program_lexer.l"
+#line 307 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp, TEX_CUBE); }
YY_BREAK
case 131:
YY_RULE_SETUP
-#line 309 "program_lexer.l"
+#line 308 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_rect, TEX_RECT); }
YY_BREAK
case 132:
YY_RULE_SETUP
-#line 310 "program_lexer.l"
+#line 309 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW1D); }
YY_BREAK
case 133:
YY_RULE_SETUP
-#line 311 "program_lexer.l"
+#line 310 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow, TEX_SHADOW2D); }
YY_BREAK
case 134:
YY_RULE_SETUP
-#line 312 "program_lexer.l"
+#line 311 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_rect, TEX_SHADOWRECT); }
YY_BREAK
case 135:
YY_RULE_SETUP
-#line 313 "program_lexer.l"
+#line 312 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY1D); }
YY_BREAK
case 136:
YY_RULE_SETUP
-#line 314 "program_lexer.l"
+#line 313 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_texarray, TEX_ARRAY2D); }
YY_BREAK
case 137:
YY_RULE_SETUP
-#line 315 "program_lexer.l"
+#line 314 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW1D); }
YY_BREAK
case 138:
YY_RULE_SETUP
-#line 316 "program_lexer.l"
+#line 315 "program_lexer.l"
{ return_token_or_IDENTIFIER(require_ARB_fp && require_shadow && require_texarray, TEX_ARRAYSHADOW2D); }
YY_BREAK
case 139:
YY_RULE_SETUP
-#line 318 "program_lexer.l"
+#line 317 "program_lexer.l"
{ return handle_ident(yyextra, yytext, yylval); }
YY_BREAK
case 140:
YY_RULE_SETUP
-#line 320 "program_lexer.l"
+#line 319 "program_lexer.l"
{ return DOT_DOT; }
YY_BREAK
case 141:
YY_RULE_SETUP
-#line 322 "program_lexer.l"
+#line 321 "program_lexer.l"
{
yylval->integer = strtol(yytext, NULL, 10);
return INTEGER;
@@ -2196,7 +2195,7 @@ YY_RULE_SETUP
YY_BREAK
case 142:
YY_RULE_SETUP
-#line 326 "program_lexer.l"
+#line 325 "program_lexer.l"
{
yylval->real = _mesa_strtof(yytext, NULL);
return REAL;
@@ -2208,7 +2207,7 @@ case 143:
yyg->yy_c_buf_p = yy_cp -= 1;
YY_DO_BEFORE_ACTION; /* set up yytext again */
YY_RULE_SETUP
-#line 330 "program_lexer.l"
+#line 329 "program_lexer.l"
{
yylval->real = _mesa_strtof(yytext, NULL);
return REAL;
@@ -2216,7 +2215,7 @@ YY_RULE_SETUP
YY_BREAK
case 144:
YY_RULE_SETUP
-#line 334 "program_lexer.l"
+#line 333 "program_lexer.l"
{
yylval->real = _mesa_strtof(yytext, NULL);
return REAL;
@@ -2224,7 +2223,7 @@ YY_RULE_SETUP
YY_BREAK
case 145:
YY_RULE_SETUP
-#line 338 "program_lexer.l"
+#line 337 "program_lexer.l"
{
yylval->real = _mesa_strtof(yytext, NULL);
return REAL;
@@ -2232,7 +2231,7 @@ YY_RULE_SETUP
YY_BREAK
case 146:
YY_RULE_SETUP
-#line 343 "program_lexer.l"
+#line 342 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_NOOP;
yylval->swiz_mask.mask = WRITEMASK_XYZW;
@@ -2241,7 +2240,7 @@ YY_RULE_SETUP
YY_BREAK
case 147:
YY_RULE_SETUP
-#line 349 "program_lexer.l"
+#line 348 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_XY
@@ -2251,7 +2250,7 @@ YY_RULE_SETUP
YY_BREAK
case 148:
YY_RULE_SETUP
-#line 355 "program_lexer.l"
+#line 354 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_XZW;
@@ -2260,7 +2259,7 @@ YY_RULE_SETUP
YY_BREAK
case 149:
YY_RULE_SETUP
-#line 360 "program_lexer.l"
+#line 359 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_YZW;
@@ -2269,7 +2268,7 @@ YY_RULE_SETUP
YY_BREAK
case 150:
YY_RULE_SETUP
-#line 366 "program_lexer.l"
+#line 365 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_X
@@ -2279,7 +2278,7 @@ YY_RULE_SETUP
YY_BREAK
case 151:
YY_RULE_SETUP
-#line 372 "program_lexer.l"
+#line 371 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_Y
@@ -2289,7 +2288,7 @@ YY_RULE_SETUP
YY_BREAK
case 152:
YY_RULE_SETUP
-#line 378 "program_lexer.l"
+#line 377 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_ZW;
@@ -2298,7 +2297,7 @@ YY_RULE_SETUP
YY_BREAK
case 153:
YY_RULE_SETUP
-#line 384 "program_lexer.l"
+#line 383 "program_lexer.l"
{
const unsigned s = swiz_from_char(yytext[1]);
yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s);
@@ -2308,7 +2307,7 @@ YY_RULE_SETUP
YY_BREAK
case 154:
YY_RULE_SETUP
-#line 391 "program_lexer.l"
+#line 390 "program_lexer.l"
{
yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]),
swiz_from_char(yytext[2]),
@@ -2320,7 +2319,7 @@ YY_RULE_SETUP
YY_BREAK
case 155:
YY_RULE_SETUP
-#line 400 "program_lexer.l"
+#line 399 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_NOOP;
yylval->swiz_mask.mask = WRITEMASK_XYZW;
@@ -2329,7 +2328,7 @@ YY_RULE_SETUP
YY_BREAK
case 156:
YY_RULE_SETUP
-#line 406 "program_lexer.l"
+#line 405 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_XY
@@ -2339,7 +2338,7 @@ YY_RULE_SETUP
YY_BREAK
case 157:
YY_RULE_SETUP
-#line 412 "program_lexer.l"
+#line 411 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_XZW;
@@ -2348,7 +2347,7 @@ YY_RULE_SETUP
YY_BREAK
case 158:
YY_RULE_SETUP
-#line 417 "program_lexer.l"
+#line 416 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_YZW;
@@ -2357,7 +2356,7 @@ YY_RULE_SETUP
YY_BREAK
case 159:
YY_RULE_SETUP
-#line 423 "program_lexer.l"
+#line 422 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_X
@@ -2367,7 +2366,7 @@ YY_RULE_SETUP
YY_BREAK
case 160:
YY_RULE_SETUP
-#line 429 "program_lexer.l"
+#line 428 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_Y
@@ -2377,7 +2376,7 @@ YY_RULE_SETUP
YY_BREAK
case 161:
YY_RULE_SETUP
-#line 435 "program_lexer.l"
+#line 434 "program_lexer.l"
{
yylval->swiz_mask.swizzle = SWIZZLE_INVAL;
yylval->swiz_mask.mask = WRITEMASK_ZW;
@@ -2386,7 +2385,7 @@ YY_RULE_SETUP
YY_BREAK
case 162:
YY_RULE_SETUP
-#line 441 "program_lexer.l"
+#line 440 "program_lexer.l"
{
const unsigned s = swiz_from_char(yytext[1]);
yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(s, s, s, s);
@@ -2396,7 +2395,7 @@ YY_RULE_SETUP
YY_BREAK
case 163:
YY_RULE_SETUP
-#line 449 "program_lexer.l"
+#line 448 "program_lexer.l"
{
if (require_ARB_vp) {
return TEXGEN_R;
@@ -2410,7 +2409,7 @@ YY_RULE_SETUP
YY_BREAK
case 164:
YY_RULE_SETUP
-#line 460 "program_lexer.l"
+#line 459 "program_lexer.l"
{
yylval->swiz_mask.swizzle = MAKE_SWIZZLE4(swiz_from_char(yytext[1]),
swiz_from_char(yytext[2]),
@@ -2422,13 +2421,13 @@ YY_RULE_SETUP
YY_BREAK
case 165:
YY_RULE_SETUP
-#line 469 "program_lexer.l"
+#line 468 "program_lexer.l"
{ return DOT; }
YY_BREAK
case 166:
/* rule 166 can match eol */
YY_RULE_SETUP
-#line 471 "program_lexer.l"
+#line 470 "program_lexer.l"
{
yylloc->first_line++;
yylloc->first_column = 1;
@@ -2439,7 +2438,7 @@ YY_RULE_SETUP
YY_BREAK
case 167:
YY_RULE_SETUP
-#line 478 "program_lexer.l"
+#line 477 "program_lexer.l"
/* eat whitespace */ ;
YY_BREAK
case 168:
@@ -2447,20 +2446,20 @@ case 168:
yyg->yy_c_buf_p = yy_cp -= 1;
YY_DO_BEFORE_ACTION; /* set up yytext again */
YY_RULE_SETUP
-#line 479 "program_lexer.l"
+#line 478 "program_lexer.l"
/* eat comments */ ;
YY_BREAK
case 169:
YY_RULE_SETUP
-#line 480 "program_lexer.l"
+#line 479 "program_lexer.l"
{ return yytext[0]; }
YY_BREAK
case 170:
YY_RULE_SETUP
-#line 481 "program_lexer.l"
+#line 480 "program_lexer.l"
ECHO;
YY_BREAK
-#line 2464 "lex.yy.c"
+#line 2463 "lex.yy.c"
case YY_STATE_EOF(INITIAL):
yyterminate();
@@ -3635,7 +3634,7 @@ void yyfree (void * ptr , yyscan_t yyscanner)
#define YYTABLES_NAME "yytables"
-#line 481 "program_lexer.l"
+#line 480 "program_lexer.l"
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/program/nvfragparse.c
index 0de3c5804d..0de3c5804d 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/program/nvfragparse.c
diff --git a/src/mesa/shader/nvfragparse.h b/src/mesa/program/nvfragparse.h
index 544ab80c56..544ab80c56 100644
--- a/src/mesa/shader/nvfragparse.h
+++ b/src/mesa/program/nvfragparse.h
diff --git a/src/mesa/shader/nvvertparse.c b/src/mesa/program/nvvertparse.c
index 7332fc4780..e2afcfd4ce 100644
--- a/src/mesa/shader/nvvertparse.c
+++ b/src/mesa/program/nvvertparse.c
@@ -40,7 +40,7 @@
#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
-#include "nvprogram.h"
+#include "main/nvprogram.h"
#include "nvvertparse.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
diff --git a/src/mesa/shader/nvvertparse.h b/src/mesa/program/nvvertparse.h
index 9919e22388..9919e22388 100644
--- a/src/mesa/shader/nvvertparse.h
+++ b/src/mesa/program/nvvertparse.h
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/program/prog_cache.c
index e5b602fc09..8af689754b 100644
--- a/src/mesa/shader/prog_cache.c
+++ b/src/mesa/program/prog_cache.c
@@ -29,8 +29,8 @@
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
-#include "shader/prog_cache.h"
-#include "shader/program.h"
+#include "program/prog_cache.h"
+#include "program/program.h"
struct cache_item
diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/program/prog_cache.h
index 4e1ccac03f..4e1ccac03f 100644
--- a/src/mesa/shader/prog_cache.h
+++ b/src/mesa/program/prog_cache.h
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/program/prog_execute.c
index f85c6513f3..f85c6513f3 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/program/prog_execute.h
index adefc5439d..adefc5439d 100644
--- a/src/mesa/shader/prog_execute.h
+++ b/src/mesa/program/prog_execute.h
diff --git a/src/mesa/shader/prog_instruction.c b/src/mesa/program/prog_instruction.c
index 81099cb99c..81099cb99c 100644
--- a/src/mesa/shader/prog_instruction.c
+++ b/src/mesa/program/prog_instruction.c
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/program/prog_instruction.h
index 28c797a4ba..28c797a4ba 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/program/prog_instruction.h
diff --git a/src/mesa/shader/prog_noise.c b/src/mesa/program/prog_noise.c
index 1713ddb5f3..1713ddb5f3 100644
--- a/src/mesa/shader/prog_noise.c
+++ b/src/mesa/program/prog_noise.c
diff --git a/src/mesa/shader/prog_noise.h b/src/mesa/program/prog_noise.h
index c4779479f9..c4779479f9 100644
--- a/src/mesa/shader/prog_noise.h
+++ b/src/mesa/program/prog_noise.h
diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/program/prog_optimize.c
index 2941a17da3..2941a17da3 100644
--- a/src/mesa/shader/prog_optimize.c
+++ b/src/mesa/program/prog_optimize.c
diff --git a/src/mesa/shader/prog_optimize.h b/src/mesa/program/prog_optimize.h
index 43894a2723..43894a2723 100644
--- a/src/mesa/shader/prog_optimize.h
+++ b/src/mesa/program/prog_optimize.h
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/program/prog_parameter.c
index aac488c79a..aac488c79a 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/program/prog_parameter.c
diff --git a/src/mesa/shader/prog_parameter.h b/src/mesa/program/prog_parameter.h
index cc3378ae20..cc3378ae20 100644
--- a/src/mesa/shader/prog_parameter.h
+++ b/src/mesa/program/prog_parameter.h
diff --git a/src/mesa/shader/prog_parameter_layout.c b/src/mesa/program/prog_parameter_layout.c
index a888573832..a888573832 100644
--- a/src/mesa/shader/prog_parameter_layout.c
+++ b/src/mesa/program/prog_parameter_layout.c
diff --git a/src/mesa/shader/prog_parameter_layout.h b/src/mesa/program/prog_parameter_layout.h
index 99a7b6c726..99a7b6c726 100644
--- a/src/mesa/shader/prog_parameter_layout.h
+++ b/src/mesa/program/prog_parameter_layout.h
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/program/prog_print.c
index 05aae83f0c..05aae83f0c 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/program/prog_print.c
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/program/prog_print.h
index 9ab7456016..9ab7456016 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/program/prog_print.h
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/program/prog_statevars.c
index ead3ece95d..ead3ece95d 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/program/prog_statevars.c
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/program/prog_statevars.h
index 1753471ffb..1753471ffb 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/program/prog_statevars.h
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/program/prog_uniform.c
index c408a8492c..c408a8492c 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/program/prog_uniform.c
diff --git a/src/mesa/shader/prog_uniform.h b/src/mesa/program/prog_uniform.h
index 22a2bfd970..22a2bfd970 100644
--- a/src/mesa/shader/prog_uniform.h
+++ b/src/mesa/program/prog_uniform.h
diff --git a/src/mesa/shader/program.c b/src/mesa/program/program.c
index a6ada8a048..a6ada8a048 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/program/program.c
diff --git a/src/mesa/shader/program.h b/src/mesa/program/program.h
index af9f4170d1..af9f4170d1 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/program/program.h
diff --git a/src/mesa/shader/program_lexer.l b/src/mesa/program/program_lexer.l
index fe18272cdb..5730c6d761 100644
--- a/src/mesa/shader/program_lexer.l
+++ b/src/mesa/program/program_lexer.l
@@ -23,12 +23,11 @@
*/
#include "main/glheader.h"
#include "main/imports.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_statevars.h"
-
-#include "shader/symbol_table.h"
-#include "shader/program_parser.h"
-#include "shader/program_parse.tab.h"
+#include "program/prog_instruction.h"
+#include "program/prog_statevars.h"
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
+#include "program/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)
diff --git a/src/mesa/shader/program_parse.tab.c b/src/mesa/program/program_parse.tab.c
index 7da7226c32..6421d1f58a 100644
--- a/src/mesa/shader/program_parse.tab.c
+++ b/src/mesa/program/program_parse.tab.c
@@ -98,14 +98,14 @@
#include "main/mtypes.h"
#include "main/imports.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_parameter_layout.h"
-#include "shader/prog_statevars.h"
-#include "shader/prog_instruction.h"
-
-#include "shader/symbol_table.h"
-#include "shader/program_parser.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_parameter_layout.h"
+#include "program/prog_statevars.h"
+#include "program/prog_instruction.h"
+
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
extern void *yy_scan_string(char *);
extern void yy_delete_buffer(void *);
diff --git a/src/mesa/shader/program_parse.tab.h b/src/mesa/program/program_parse.tab.h
index 045241d9e7..045241d9e7 100644
--- a/src/mesa/shader/program_parse.tab.h
+++ b/src/mesa/program/program_parse.tab.h
diff --git a/src/mesa/shader/program_parse.y b/src/mesa/program/program_parse.y
index a2f34b863b..861927c744 100644
--- a/src/mesa/shader/program_parse.y
+++ b/src/mesa/program/program_parse.y
@@ -27,14 +27,14 @@
#include "main/mtypes.h"
#include "main/imports.h"
-#include "shader/program.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_parameter_layout.h"
-#include "shader/prog_statevars.h"
-#include "shader/prog_instruction.h"
-
-#include "shader/symbol_table.h"
-#include "shader/program_parser.h"
+#include "program/program.h"
+#include "program/prog_parameter.h"
+#include "program/prog_parameter_layout.h"
+#include "program/prog_statevars.h"
+#include "program/prog_instruction.h"
+
+#include "program/symbol_table.h"
+#include "program/program_parser.h"
extern void *yy_scan_string(char *);
extern void yy_delete_buffer(void *);
diff --git a/src/mesa/shader/program_parse_extra.c b/src/mesa/program/program_parse_extra.c
index ae98b782b7..ae98b782b7 100644
--- a/src/mesa/shader/program_parse_extra.c
+++ b/src/mesa/program/program_parse_extra.c
diff --git a/src/mesa/shader/program_parser.h b/src/mesa/program/program_parser.h
index be952d4b9c..be952d4b9c 100644
--- a/src/mesa/shader/program_parser.h
+++ b/src/mesa/program/program_parser.h
diff --git a/src/mesa/shader/programopt.c b/src/mesa/program/programopt.c
index fb2ebe6338..fb2ebe6338 100644
--- a/src/mesa/shader/programopt.c
+++ b/src/mesa/program/programopt.c
diff --git a/src/mesa/shader/programopt.h b/src/mesa/program/programopt.h
index 21fac07849..21fac07849 100644
--- a/src/mesa/shader/programopt.h
+++ b/src/mesa/program/programopt.h
diff --git a/src/mesa/shader/symbol_table.c b/src/mesa/program/symbol_table.c
index 6a5d686897..6a5d686897 100644
--- a/src/mesa/shader/symbol_table.c
+++ b/src/mesa/program/symbol_table.c
diff --git a/src/mesa/shader/symbol_table.h b/src/mesa/program/symbol_table.h
index 0c054ef139..0c054ef139 100644
--- a/src/mesa/shader/symbol_table.h
+++ b/src/mesa/program/symbol_table.h
diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/slang/descrip.mms
index 674b786ac0..674b786ac0 100644
--- a/src/mesa/shader/slang/descrip.mms
+++ b/src/mesa/slang/descrip.mms
diff --git a/src/mesa/shader/slang/library/.gitignore b/src/mesa/slang/library/.gitignore
index 02a89fc7df..02a89fc7df 100644
--- a/src/mesa/shader/slang/library/.gitignore
+++ b/src/mesa/slang/library/.gitignore
diff --git a/src/mesa/shader/slang/library/Makefile b/src/mesa/slang/library/Makefile
index c6964512bf..5a76774208 100644
--- a/src/mesa/shader/slang/library/Makefile
+++ b/src/mesa/slang/library/Makefile
@@ -1,6 +1,6 @@
-# src/mesa/shader/slang/library/Makefile
+# src/mesa/slang/library/Makefile
-TOP = ../../../../..
+TOP = ../../../..
include $(TOP)/configs/current
diff --git a/src/mesa/shader/slang/library/SConscript b/src/mesa/slang/library/SConscript
index 0b25467a4e..792a7953d3 100644
--- a/src/mesa/shader/slang/library/SConscript
+++ b/src/mesa/slang/library/SConscript
@@ -28,25 +28,25 @@ env['BUILDERS']['bld_vert'] = bld_vert
# Generate GLSL builtin library binaries
env.bld_frag(
- '#src/mesa/shader/slang/library/slang_core_gc.h',
- '#src/mesa/shader/slang/library/slang_core.gc')
+ '#src/mesa/slang/library/slang_core_gc.h',
+ '#src/mesa/slang/library/slang_core.gc')
env.bld_frag(
- '#src/mesa/shader/slang/library/slang_common_builtin_gc.h',
- '#src/mesa/shader/slang/library/slang_common_builtin.gc')
+ '#src/mesa/slang/library/slang_common_builtin_gc.h',
+ '#src/mesa/slang/library/slang_common_builtin.gc')
env.bld_frag(
- '#src/mesa/shader/slang/library/slang_fragment_builtin_gc.h',
- '#src/mesa/shader/slang/library/slang_fragment_builtin.gc')
+ '#src/mesa/slang/library/slang_fragment_builtin_gc.h',
+ '#src/mesa/slang/library/slang_fragment_builtin.gc')
env.bld_vert(
- '#src/mesa/shader/slang/library/slang_vertex_builtin_gc.h',
- '#src/mesa/shader/slang/library/slang_vertex_builtin.gc')
+ '#src/mesa/slang/library/slang_vertex_builtin_gc.h',
+ '#src/mesa/slang/library/slang_vertex_builtin.gc')
# Generate GLSL 1.20 builtin library binaries
env.bld_frag(
- '#src/mesa/shader/slang/library/slang_120_core_gc.h',
- '#src/mesa/shader/slang/library/slang_120_core.gc')
+ '#src/mesa/slang/library/slang_120_core_gc.h',
+ '#src/mesa/slang/library/slang_120_core.gc')
env.bld_frag(
- '#src/mesa/shader/slang/library/slang_builtin_120_common_gc.h',
- '#src/mesa/shader/slang/library/slang_builtin_120_common.gc')
+ '#src/mesa/slang/library/slang_builtin_120_common_gc.h',
+ '#src/mesa/slang/library/slang_builtin_120_common.gc')
env.bld_frag(
- '#src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h',
- '#src/mesa/shader/slang/library/slang_builtin_120_fragment.gc')
+ '#src/mesa/slang/library/slang_builtin_120_fragment_gc.h',
+ '#src/mesa/slang/library/slang_builtin_120_fragment.gc')
diff --git a/src/mesa/shader/slang/library/slang_120_core.gc b/src/mesa/slang/library/slang_120_core.gc
index 04c5ec2ec5..04c5ec2ec5 100644
--- a/src/mesa/shader/slang/library/slang_120_core.gc
+++ b/src/mesa/slang/library/slang_120_core.gc
diff --git a/src/mesa/shader/slang/library/slang_builtin_120_common.gc b/src/mesa/slang/library/slang_builtin_120_common.gc
index c6264c3b47..c6264c3b47 100644
--- a/src/mesa/shader/slang/library/slang_builtin_120_common.gc
+++ b/src/mesa/slang/library/slang_builtin_120_common.gc
diff --git a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc b/src/mesa/slang/library/slang_builtin_120_fragment.gc
index 7d516046a1..7d516046a1 100644
--- a/src/mesa/shader/slang/library/slang_builtin_120_fragment.gc
+++ b/src/mesa/slang/library/slang_builtin_120_fragment.gc
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/slang/library/slang_common_builtin.gc
index d75354deff..d75354deff 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/slang/library/slang_common_builtin.gc
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/slang/library/slang_core.gc
index 0a0d15903b..0a0d15903b 100644
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/slang/library/slang_core.gc
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/slang/library/slang_fragment_builtin.gc
index 54a80ea0e0..54a80ea0e0 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc
+++ b/src/mesa/slang/library/slang_fragment_builtin.gc
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/slang/library/slang_vertex_builtin.gc
index 0c67c2ef20..0c67c2ef20 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/slang/library/slang_vertex_builtin.gc
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/slang/slang_builtin.c
index b7bf4e06dc..610e793c1d 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/slang/slang_builtin.c
@@ -31,12 +31,12 @@
#include "main/imports.h"
#include "main/mtypes.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
-#include "shader/slang/slang_ir.h"
-#include "shader/slang/slang_builtin.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
+#include "slang/slang_ir.h"
+#include "slang/slang_builtin.h"
/** special state token (see below) */
diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/slang/slang_builtin.h
index c3021ca33c..b04b584041 100644
--- a/src/mesa/shader/slang/slang_builtin.h
+++ b/src/mesa/slang/slang_builtin.h
@@ -26,7 +26,7 @@
#ifndef SLANG_BUILTIN_H
#define SLANG_BUILTIN_H
-#include "shader/prog_parameter.h"
+#include "program/prog_parameter.h"
#include "slang_utility.h"
#include "slang_ir.h"
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c
index 0504d47765..18a0932e4f 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/slang/slang_codegen.c
@@ -40,11 +40,11 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
#include "slang_typeinfo.h"
#include "slang_builtin.h"
#include "slang_codegen.h"
diff --git a/src/mesa/shader/slang/slang_codegen.h b/src/mesa/slang/slang_codegen.h
index 461633fe34..461633fe34 100644
--- a/src/mesa/shader/slang/slang_codegen.h
+++ b/src/mesa/slang/slang_codegen.h
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/slang/slang_compile.c
index b6b1f3c990..af672599ed 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/slang/slang_compile.c
@@ -30,11 +30,11 @@
#include "main/imports.h"
#include "main/context.h"
-#include "shader/program.h"
-#include "shader/programopt.h"
-#include "shader/prog_optimize.h"
-#include "shader/prog_print.h"
-#include "shader/prog_parameter.h"
+#include "program/program.h"
+#include "program/programopt.h"
+#include "program/prog_optimize.h"
+#include "program/prog_print.h"
+#include "program/prog_parameter.h"
#include "../../glsl/pp/sl_pp_public.h"
#include "../../glsl/cl/sl_cl_parse.h"
#include "slang_codegen.h"
diff --git a/src/mesa/shader/slang/slang_compile.h b/src/mesa/slang/slang_compile.h
index 7fb549d33d..7fb549d33d 100644
--- a/src/mesa/shader/slang/slang_compile.h
+++ b/src/mesa/slang/slang_compile.h
diff --git a/src/mesa/shader/slang/slang_compile_function.c b/src/mesa/slang/slang_compile_function.c
index 4dd885176d..4dd885176d 100644
--- a/src/mesa/shader/slang/slang_compile_function.c
+++ b/src/mesa/slang/slang_compile_function.c
diff --git a/src/mesa/shader/slang/slang_compile_function.h b/src/mesa/slang/slang_compile_function.h
index a5445ec253..a5445ec253 100644
--- a/src/mesa/shader/slang/slang_compile_function.h
+++ b/src/mesa/slang/slang_compile_function.h
diff --git a/src/mesa/shader/slang/slang_compile_operation.c b/src/mesa/slang/slang_compile_operation.c
index 5441d60df5..5441d60df5 100644
--- a/src/mesa/shader/slang/slang_compile_operation.c
+++ b/src/mesa/slang/slang_compile_operation.c
diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/slang/slang_compile_operation.h
index 1f15c19896..1f15c19896 100644
--- a/src/mesa/shader/slang/slang_compile_operation.h
+++ b/src/mesa/slang/slang_compile_operation.h
diff --git a/src/mesa/shader/slang/slang_compile_struct.c b/src/mesa/slang/slang_compile_struct.c
index e6c38730d7..e6c38730d7 100644
--- a/src/mesa/shader/slang/slang_compile_struct.c
+++ b/src/mesa/slang/slang_compile_struct.c
diff --git a/src/mesa/shader/slang/slang_compile_struct.h b/src/mesa/slang/slang_compile_struct.h
index 90c5512f4d..90c5512f4d 100644
--- a/src/mesa/shader/slang/slang_compile_struct.h
+++ b/src/mesa/slang/slang_compile_struct.h
diff --git a/src/mesa/shader/slang/slang_compile_variable.c b/src/mesa/slang/slang_compile_variable.c
index 23c08a9039..23c08a9039 100644
--- a/src/mesa/shader/slang/slang_compile_variable.c
+++ b/src/mesa/slang/slang_compile_variable.c
diff --git a/src/mesa/shader/slang/slang_compile_variable.h b/src/mesa/slang/slang_compile_variable.h
index 5c9d248b35..5c9d248b35 100644
--- a/src/mesa/shader/slang/slang_compile_variable.h
+++ b/src/mesa/slang/slang_compile_variable.h
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/slang/slang_emit.c
index 4d4c611dfe..9997d5b0a0 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/slang/slang_emit.c
@@ -38,10 +38,10 @@
#include "main/imports.h"
#include "main/context.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
#include "slang_builtin.h"
#include "slang_emit.h"
#include "slang_mem.h"
diff --git a/src/mesa/shader/slang/slang_emit.h b/src/mesa/slang/slang_emit.h
index ab4c202d67..ab4c202d67 100644
--- a/src/mesa/shader/slang/slang_emit.h
+++ b/src/mesa/slang/slang_emit.h
diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/slang/slang_ir.c
index c223004b22..e9aef9878e 100644
--- a/src/mesa/shader/slang/slang_ir.c
+++ b/src/mesa/slang/slang_ir.c
@@ -27,8 +27,8 @@
#include "main/context.h"
#include "slang_ir.h"
#include "slang_mem.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_print.h"
+#include "program/prog_instruction.h"
+#include "program/prog_print.h"
static const slang_ir_info IrInfo[] = {
diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/slang/slang_ir.h
index 166b4e8043..166b4e8043 100644
--- a/src/mesa/shader/slang/slang_ir.h
+++ b/src/mesa/slang/slang_ir.h
diff --git a/src/mesa/shader/slang/slang_label.c b/src/mesa/slang/slang_label.c
index 8e3a8ebc1a..8e3a8ebc1a 100644
--- a/src/mesa/shader/slang/slang_label.c
+++ b/src/mesa/slang/slang_label.c
diff --git a/src/mesa/shader/slang/slang_label.h b/src/mesa/slang/slang_label.h
index 87068ae7a7..4d04df18d2 100644
--- a/src/mesa/shader/slang/slang_label.h
+++ b/src/mesa/slang/slang_label.h
@@ -3,7 +3,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
struct slang_label_
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/slang/slang_link.c
index 2d003ef9c3..2f47cba1ce 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/slang/slang_link.c
@@ -32,13 +32,15 @@
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/prog_statevars.h"
-#include "shader/prog_uniform.h"
-#include "shader/shader_api.h"
+#include "main/shaderapi.h"
+#include "main/shaderobj.h"
+#include "main/uniforms.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "program/prog_statevars.h"
+#include "program/prog_uniform.h"
#include "slang_builtin.h"
#include "slang_link.h"
@@ -873,7 +875,7 @@ get_main_shader(GLcontext *ctx,
!shader->Main ||
shader->UnresolvedRefs) {
link_error(shProg, "Unresolved symbols");
- _mesa_free_shader(ctx, shader);
+ ctx->Driver.DeleteShader(ctx, shader);
return NULL;
}
}
diff --git a/src/mesa/shader/slang/slang_link.h b/src/mesa/slang/slang_link.h
index 2b44d20787..2b44d20787 100644
--- a/src/mesa/shader/slang/slang_link.h
+++ b/src/mesa/slang/slang_link.h
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/slang/slang_log.c
index 9ff21417bc..9ff21417bc 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/slang/slang_log.c
diff --git a/src/mesa/shader/slang/slang_log.h b/src/mesa/slang/slang_log.h
index dcaba0285a..dcaba0285a 100644
--- a/src/mesa/shader/slang/slang_log.h
+++ b/src/mesa/slang/slang_log.h
diff --git a/src/mesa/shader/slang/slang_mem.c b/src/mesa/slang/slang_mem.c
index 5eaa7c4427..5eaa7c4427 100644
--- a/src/mesa/shader/slang/slang_mem.c
+++ b/src/mesa/slang/slang_mem.c
diff --git a/src/mesa/shader/slang/slang_mem.h b/src/mesa/slang/slang_mem.h
index b5bfae2479..b5bfae2479 100644
--- a/src/mesa/shader/slang/slang_mem.h
+++ b/src/mesa/slang/slang_mem.h
diff --git a/src/mesa/shader/slang/slang_print.c b/src/mesa/slang/slang_print.c
index 6b34f395fd..6b34f395fd 100644
--- a/src/mesa/shader/slang/slang_print.c
+++ b/src/mesa/slang/slang_print.c
diff --git a/src/mesa/shader/slang/slang_print.h b/src/mesa/slang/slang_print.h
index 46605c8061..46605c8061 100644
--- a/src/mesa/shader/slang/slang_print.h
+++ b/src/mesa/slang/slang_print.h
diff --git a/src/mesa/shader/slang/slang_simplify.c b/src/mesa/slang/slang_simplify.c
index 13b9ca3c87..13b9ca3c87 100644
--- a/src/mesa/shader/slang/slang_simplify.c
+++ b/src/mesa/slang/slang_simplify.c
diff --git a/src/mesa/shader/slang/slang_simplify.h b/src/mesa/slang/slang_simplify.h
index 8689c23b1a..8689c23b1a 100644
--- a/src/mesa/shader/slang/slang_simplify.h
+++ b/src/mesa/slang/slang_simplify.h
diff --git a/src/mesa/shader/slang/slang_storage.c b/src/mesa/slang/slang_storage.c
index 656e15670d..656e15670d 100644
--- a/src/mesa/shader/slang/slang_storage.c
+++ b/src/mesa/slang/slang_storage.c
diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/slang/slang_storage.h
index 1876a36dd6..1876a36dd6 100644
--- a/src/mesa/shader/slang/slang_storage.h
+++ b/src/mesa/slang/slang_storage.h
diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/slang/slang_typeinfo.c
index 0f96768b02..d039a12e98 100644
--- a/src/mesa/shader/slang/slang_typeinfo.c
+++ b/src/mesa/slang/slang_typeinfo.c
@@ -29,7 +29,7 @@
*/
#include "main/imports.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "slang_typeinfo.h"
#include "slang_compile.h"
#include "slang_log.h"
diff --git a/src/mesa/shader/slang/slang_typeinfo.h b/src/mesa/slang/slang_typeinfo.h
index 9a6407a31b..9a6407a31b 100644
--- a/src/mesa/shader/slang/slang_typeinfo.h
+++ b/src/mesa/slang/slang_typeinfo.h
diff --git a/src/mesa/shader/slang/slang_utility.c b/src/mesa/slang/slang_utility.c
index c1d57409a4..c1d57409a4 100644
--- a/src/mesa/shader/slang/slang_utility.c
+++ b/src/mesa/slang/slang_utility.c
diff --git a/src/mesa/shader/slang/slang_utility.h b/src/mesa/slang/slang_utility.h
index 2c0d0bcbb2..2c0d0bcbb2 100644
--- a/src/mesa/shader/slang/slang_utility.h
+++ b/src/mesa/slang/slang_utility.h
diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/slang/slang_vartable.c
index e07e3a226a..8371631578 100644
--- a/src/mesa/shader/slang/slang_vartable.c
+++ b/src/mesa/slang/slang_vartable.c
@@ -1,7 +1,7 @@
#include "main/imports.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#include "slang_compile.h"
#include "slang_compile_variable.h"
#include "slang_emit.h"
diff --git a/src/mesa/shader/slang/slang_vartable.h b/src/mesa/slang/slang_vartable.h
index 94bcd63f45..94bcd63f45 100644
--- a/src/mesa/shader/slang/slang_vartable.h
+++ b/src/mesa/slang/slang_vartable.h
diff --git a/src/mesa/sources.mak b/src/mesa/sources.mak
index ddd63cea0b..f01b60c4fc 100644
--- a/src/mesa/sources.mak
+++ b/src/mesa/sources.mak
@@ -12,6 +12,8 @@ MAIN_SOURCES = \
main/api_noop.c \
main/api_validate.c \
main/accum.c \
+ main/arbprogram.c \
+ main/atifragshader.c \
main/attrib.c \
main/arrayobj.c \
main/blend.c \
@@ -55,6 +57,7 @@ MAIN_SOURCES = \
main/mipmap.c \
main/mm.c \
main/multisample.c \
+ main/nvprogram.c \
main/pixel.c \
main/pixelstore.c \
main/points.c \
@@ -66,7 +69,8 @@ MAIN_SOURCES = \
main/remap.c \
main/renderbuffer.c \
main/scissor.c \
- main/shaders.c \
+ main/shaderapi.c \
+ main/shaderobj.c \
main/shared.c \
main/state.c \
main/stencil.c \
@@ -88,6 +92,7 @@ MAIN_SOURCES = \
main/texstate.c \
main/texstore.c \
main/transformfeedback.c \
+ main/uniforms.c \
main/varray.c \
main/version.c \
main/viewport.c \
@@ -223,53 +228,48 @@ STATETRACKER_SOURCES = \
state_tracker/st_program.c \
state_tracker/st_texture.c
-SHADER_SOURCES = \
- shader/arbprogparse.c \
- shader/arbprogram.c \
- shader/atifragshader.c \
- shader/hash_table.c \
- shader/lex.yy.c \
- shader/nvfragparse.c \
- shader/nvprogram.c \
- shader/nvvertparse.c \
- shader/program.c \
- shader/program_parse.tab.c \
- shader/program_parse_extra.c \
- shader/prog_cache.c \
- shader/prog_execute.c \
- shader/prog_instruction.c \
- shader/prog_noise.c \
- shader/prog_optimize.c \
- shader/prog_parameter.c \
- shader/prog_parameter_layout.c \
- shader/prog_print.c \
- shader/prog_statevars.c \
- shader/prog_uniform.c \
- shader/programopt.c \
- shader/symbol_table.c \
- shader/shader_api.c \
- shader/uniforms.c
+PROGRAM_SOURCES = \
+ program/arbprogparse.c \
+ program/hash_table.c \
+ program/lex.yy.c \
+ program/nvfragparse.c \
+ program/nvvertparse.c \
+ program/program.c \
+ program/program_parse.tab.c \
+ program/program_parse_extra.c \
+ program/prog_cache.c \
+ program/prog_execute.c \
+ program/prog_instruction.c \
+ program/prog_noise.c \
+ program/prog_optimize.c \
+ program/prog_parameter.c \
+ program/prog_parameter_layout.c \
+ program/prog_print.c \
+ program/prog_statevars.c \
+ program/prog_uniform.c \
+ program/programopt.c \
+ program/symbol_table.c
SLANG_SOURCES = \
- shader/slang/slang_builtin.c \
- shader/slang/slang_codegen.c \
- shader/slang/slang_compile.c \
- shader/slang/slang_compile_function.c \
- shader/slang/slang_compile_operation.c \
- shader/slang/slang_compile_struct.c \
- shader/slang/slang_compile_variable.c \
- shader/slang/slang_emit.c \
- shader/slang/slang_ir.c \
- shader/slang/slang_label.c \
- shader/slang/slang_link.c \
- shader/slang/slang_log.c \
- shader/slang/slang_mem.c \
- shader/slang/slang_print.c \
- shader/slang/slang_simplify.c \
- shader/slang/slang_storage.c \
- shader/slang/slang_typeinfo.c \
- shader/slang/slang_vartable.c \
- shader/slang/slang_utility.c
+ slang/slang_builtin.c \
+ slang/slang_codegen.c \
+ slang/slang_compile.c \
+ slang/slang_compile_function.c \
+ slang/slang_compile_operation.c \
+ slang/slang_compile_struct.c \
+ slang/slang_compile_variable.c \
+ slang/slang_emit.c \
+ slang/slang_ir.c \
+ slang/slang_label.c \
+ slang/slang_link.c \
+ slang/slang_log.c \
+ slang/slang_mem.c \
+ slang/slang_print.c \
+ slang/slang_simplify.c \
+ slang/slang_storage.c \
+ slang/slang_typeinfo.c \
+ slang/slang_vartable.c \
+ slang/slang_utility.c
ASM_C_SOURCES = \
x86/common_x86.c \
@@ -320,7 +320,7 @@ MESA_SOURCES = \
$(MATH_XFORM_SOURCES) \
$(VBO_SOURCES) \
$(TNL_SOURCES) \
- $(SHADER_SOURCES) \
+ $(PROGRAM_SOURCES) \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(COMMON_DRIVER_SOURCES)\
@@ -333,7 +333,7 @@ MESA_GALLIUM_SOURCES = \
$(MATH_SOURCES) \
$(VBO_SOURCES) \
$(STATETRACKER_SOURCES) \
- $(SHADER_SOURCES) \
+ $(PROGRAM_SOURCES) \
ppc/common_ppc.c \
x86/common_x86.c \
$(SLANG_SOURCES)
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 28439103b2..38fadb2016 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -32,8 +32,8 @@
*/
#include "main/imports.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index b8644faaf8..b88c74fa03 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -36,10 +36,10 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
#include "st_context.h"
#include "st_format.h"
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index ad151edf3b..dcaad83a3c 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -37,7 +37,7 @@
#include "main/imports.h"
#include "main/mtypes.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "pipe/p_context.h"
#include "pipe/p_shader_tokens.h"
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 65b57f1591..5a650b305d 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -33,11 +33,12 @@
#include "main/macros.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_texture.h"
+#include "st_format.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
@@ -56,14 +57,15 @@ static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
static INLINE struct pipe_sampler_view *
st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
- struct st_texture_object *stObj)
+ struct st_texture_object *stObj,
+ enum pipe_format format)
{
struct pipe_sampler_view templ;
u_sampler_view_default_template(&templ,
stObj->pt,
- stObj->pt->format);
+ format);
if (stObj->base._Swizzle != SWIZZLE_NOOP) {
templ.swizzle_r = GET_SWZ(stObj->base._Swizzle, 0);
@@ -78,7 +80,8 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
static INLINE struct pipe_sampler_view *
st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
- struct pipe_context *pipe)
+ struct pipe_context *pipe,
+ enum pipe_format format)
{
if (!stObj || !stObj->pt) {
@@ -86,7 +89,7 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
}
if (!stObj->sampler_view) {
- stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj);
+ stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
}
return stObj->sampler_view;
@@ -107,7 +110,7 @@ update_textures(struct st_context *st)
/* loop over sampler units (aka tex image units) */
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_sampler_view *sampler_view = NULL;
-
+ enum pipe_format st_view_format;
if (samplersUsed & (1 << su)) {
struct gl_texture_object *texObj;
struct st_texture_object *stObj;
@@ -132,14 +135,25 @@ update_textures(struct st_context *st)
continue;
}
+ st_view_format = stObj->pt->format;
+ {
+ struct st_texture_image *firstImage;
+ enum pipe_format firstImageFormat;
+ firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+
+ firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+ if (firstImageFormat != stObj->pt->format)
+ st_view_format = firstImageFormat;
+
+ }
st->state.num_textures = su + 1;
/* if sampler view has changed dereference it */
if (stObj->sampler_view)
- if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle))
+ if (check_sampler_swizzle(stObj->sampler_view, stObj->base._Swizzle) || (st_view_format != stObj->sampler_view->format))
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
- sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe);
+ sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
}
pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 5aca1105ee..ba600ccef6 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -34,8 +34,8 @@
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#include "st_context.h"
#include "st_atom.h"
@@ -49,7 +49,7 @@
#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_simple_shaders.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index b15792504a..ea2414c4a0 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -36,7 +36,7 @@
#include "main/glheader.h"
#include "main/formats.h"
#include "main/macros.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_cb_accum.h"
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index f74d8cd42d..69a3dd45e8 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -36,8 +36,8 @@
#include "main/macros.h"
#include "main/texformat.h"
#include "main/texstore.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#include "st_debug.h"
#include "st_context.h"
@@ -58,7 +58,7 @@
#include "util/u_draw_quad.h"
#include "util/u_format.h"
#include "util/u_math.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "cso_cache/cso_context.h"
diff --git a/src/mesa/state_tracker/st_cb_drawtex.c b/src/mesa/state_tracker/st_cb_drawtex.c
index 3d99d6c8a1..b191a7f890 100644
--- a/src/mesa/state_tracker/st_cb_drawtex.c
+++ b/src/mesa/state_tracker/st_cb_drawtex.c
@@ -16,8 +16,8 @@
#include "main/image.h"
#include "main/bufferobj.h"
#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_print.h"
+#include "program/program.h"
+#include "program/prog_print.h"
#include "st_context.h"
#include "st_atom.h"
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
index 2361b2eddf..c8e4b9d56d 100644
--- a/src/mesa/state_tracker/st_cb_program.c
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -33,10 +33,9 @@
#include "main/glheader.h"
#include "main/macros.h"
#include "main/enums.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/program.h"
-#include "shader/shader_api.h"
+#include "main/shaderapi.h"
+#include "program/prog_instruction.h"
+#include "program/program.h"
#include "cso_cache/cso_context.h"
#include "draw/draw_context.h"
@@ -75,15 +74,12 @@ static void st_bind_program( GLcontext *ctx,
* Called via ctx->Driver.UseProgram() to bind a linked GLSL program
* (vertex shader + fragment shader).
*/
-static void st_use_program( GLcontext *ctx,
- GLuint program )
+static void st_use_program( GLcontext *ctx, struct gl_shader_program *shProg)
{
struct st_context *st = st_context(ctx);
st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
-
- _mesa_use_program(ctx, program);
}
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 647898ef7c..8f7ebeed97 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -1242,8 +1242,6 @@ st_CompressedTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
assert(xoffset % util_format_get_blockwidth(pformat) == 0);
assert(yoffset % util_format_get_blockheight(pformat) == 0);
- assert(width % util_format_get_blockwidth(pformat) == 0);
- assert(height % util_format_get_blockheight(pformat) == 0);
for (y = 0; y < height; y += util_format_get_blockheight(pformat)) {
/* don't need to adjust for xoffset and yoffset as st_texture_image_map does that */
@@ -1850,7 +1848,7 @@ st_finalize_texture(GLcontext *ctx,
*/
if (stObj->pt) {
if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
- stObj->pt->format != firstImageFormat ||
+ !st_sampler_compat_formats(stObj->pt->format, firstImageFormat) ||
stObj->pt->last_level < stObj->lastLevel ||
stObj->pt->width0 != stObj->width0 ||
stObj->pt->height0 != stObj->height0 ||
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 0bf030e987..4b809b6114 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -27,8 +27,8 @@
#include "main/imports.h"
#include "main/context.h"
+#include "main/shaderobj.h"
#include "vbo/vbo.h"
-#include "shader/shader_api.h"
#include "glapi/glapi.h"
#include "st_context.h"
#include "st_debug.h"
@@ -254,7 +254,7 @@ void st_destroy_context( struct st_context *st )
void st_init_driver_functions(struct dd_function_table *functions)
{
- _mesa_init_glsl_driver_functions(functions);
+ _mesa_init_shader_object_functions(functions);
st_init_accum_functions(functions);
st_init_blit_functions(functions);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index efff55a905..4edfb2ae85 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -29,7 +29,7 @@
#define ST_CONTEXT_H
#include "main/mtypes.h"
-#include "shader/prog_cache.h"
+#include "program/prog_cache.h"
#include "pipe/p_state.h"
#include "state_tracker/st_api.h"
diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c
index 0b3768341e..ebf6ec6e7e 100644
--- a/src/mesa/state_tracker/st_debug.c
+++ b/src/mesa/state_tracker/st_debug.c
@@ -27,7 +27,7 @@
#include "main/context.h"
-#include "shader/prog_print.h"
+#include "program/prog_print.h"
#include "pipe/p_state.h"
#include "pipe/p_shader_tokens.h"
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index eb2e5b2bbf..eed8e2aa5d 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -43,7 +43,7 @@
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
-#include "shader/prog_uniform.h"
+#include "program/prog_uniform.h"
#include "vbo/vbo.h"
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
index f7b10ea243..c9fa7a62e1 100644
--- a/src/mesa/state_tracker/st_format.c
+++ b/src/mesa/state_tracker/st_format.c
@@ -767,3 +767,36 @@ st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type)
return GL_FALSE;
}
}
+
+GLboolean
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2)
+{
+ if (format1 == format2)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_B8G8R8A8_UNORM &&
+ format2 == PIPE_FORMAT_B8G8R8X8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_B8G8R8X8_UNORM &&
+ format2 == PIPE_FORMAT_B8G8R8A8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_A8B8G8R8_UNORM &&
+ format2 == PIPE_FORMAT_X8B8G8R8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_X8B8G8R8_UNORM &&
+ format2 == PIPE_FORMAT_A8B8G8R8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format2 == PIPE_FORMAT_X8R8G8B8_UNORM)
+ return GL_TRUE;
+
+ if (format1 == PIPE_FORMAT_X8R8G8B8_UNORM &&
+ format2 == PIPE_FORMAT_A8R8G8B8_UNORM)
+ return GL_TRUE;
+
+ return GL_FALSE;
+}
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
index 3288225d5d..29768f296d 100644
--- a/src/mesa/state_tracker/st_format.h
+++ b/src/mesa/state_tracker/st_format.h
@@ -62,5 +62,9 @@ st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
extern GLboolean
st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type);
+/* can we use a sampler view to translate these formats
+ only used to make TFP so far */
+extern GLboolean
+st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2);
#endif /* ST_FORMAT_H */
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 8c3dfb3f71..ccfb1f4a52 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -550,12 +550,14 @@ st_context_teximage(struct st_context_iface *stctxi, enum st_texture_type target
* To avoid that, internal_format is (wrongly) ignored here. A sane fix
* is to use a sampler view.
*/
- if (util_format_get_component_bits(tex->format,
+ if (!st_sampler_compat_formats(tex->format, internal_format))
+ internal_format = tex->format;
+
+ if (util_format_get_component_bits(internal_format,
UTIL_FORMAT_COLORSPACE_RGB, 3) > 0)
internalFormat = GL_RGBA;
else
internalFormat = GL_RGB;
-
_mesa_init_teximage_fields(ctx, target, texImage,
tex->width0, tex->height0, 1, 0, internalFormat);
texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
index 35016d80e6..49b7b5d1c1 100644
--- a/src/mesa/state_tracker/st_mesa_to_tgsi.c
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -38,8 +38,8 @@
#include "tgsi/tgsi_ureg.h"
#include "st_mesa_to_tgsi.h"
#include "st_context.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
+#include "program/prog_instruction.h"
+#include "program/prog_parameter.h"
#include "util/u_debug.h"
#include "util/u_math.h"
#include "util/u_memory.h"
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
index 3c865028a7..3ea325bb42 100644
--- a/src/mesa/state_tracker/st_program.c
+++ b/src/mesa/state_tracker/st_program.c
@@ -33,8 +33,8 @@
#include "main/imports.h"
#include "main/mtypes.h"
-#include "shader/prog_print.h"
-#include "shader/programopt.h"
+#include "program/prog_print.h"
+#include "program/programopt.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
index 1b3f75ca27..d4b7151e92 100644
--- a/src/mesa/state_tracker/st_program.h
+++ b/src/mesa/state_tracker/st_program.h
@@ -35,7 +35,7 @@
#define ST_PROGRAM_H
#include "main/mtypes.h"
-#include "shader/program.h"
+#include "program/program.h"
#include "pipe/p_shader_tokens.h"
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c
index 0f06cdf9f9..fa280e72e4 100644
--- a/src/mesa/swrast/s_atifragshader.c
+++ b/src/mesa/swrast/s_atifragshader.c
@@ -23,7 +23,7 @@
#include "main/colormac.h"
#include "main/context.h"
#include "main/macros.h"
-#include "shader/atifragshader.h"
+#include "main/atifragshader.h"
#include "swrast/s_atifragshader.h"
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 751966348b..6d2d17c61d 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -32,8 +32,8 @@
#include "main/colormac.h"
#include "main/mtypes.h"
#include "main/teximage.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_statevars.h"
+#include "program/prog_parameter.h"
+#include "program/prog_statevars.h"
#include "swrast.h"
#include "s_blend.h"
#include "s_context.h"
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 9059f9b5ec..c9755e6da1 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -44,7 +44,7 @@
#define S_CONTEXT_H
#include "main/mtypes.h"
-#include "shader/prog_execute.h"
+#include "program/prog_execute.h"
#include "swrast.h"
#include "s_span.h"
diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c
index 7c1de62e87..413f136cd5 100644
--- a/src/mesa/swrast/s_fragprog.c
+++ b/src/mesa/swrast/s_fragprog.c
@@ -25,7 +25,7 @@
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "s_fragprog.h"
#include "s_span.h"
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index 368311e14d..6ad9aceec7 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -265,10 +265,18 @@ adjust_colors(const struct gl_framebuffer *fb, GLuint n, GLfloat rgba[][4])
const GLuint rShift = 8 - fb->Visual.redBits;
const GLuint gShift = 8 - fb->Visual.greenBits;
const GLuint bShift = 8 - fb->Visual.blueBits;
- const GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
- const GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
- const GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
+ GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
+ GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
+ GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
GLuint i;
+
+ if (fb->Visual.redBits == 0)
+ rScale = 0;
+ if (fb->Visual.greenBits == 0)
+ gScale = 0;
+ if (fb->Visual.blueBits == 0)
+ bScale = 0;
+
for (i = 0; i < n; i++) {
GLint r, g, b;
/* convert float back to ubyte */
diff --git a/src/mesa/swrast/s_texcombine.c b/src/mesa/swrast/s_texcombine.c
index f322663ad4..2ac0aaa246 100644
--- a/src/mesa/swrast/s_texcombine.c
+++ b/src/mesa/swrast/s_texcombine.c
@@ -29,7 +29,7 @@
#include "main/colormac.h"
#include "main/image.h"
#include "main/imports.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "s_context.h"
#include "s_texcombine.h"
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c
index 812dddf15c..d1b369bcdf 100644
--- a/src/mesa/swrast/s_triangle.c
+++ b/src/mesa/swrast/s_triangle.c
@@ -35,7 +35,7 @@
#include "main/imports.h"
#include "main/macros.h"
#include "main/texformat.h"
-#include "shader/prog_instruction.h"
+#include "program/prog_instruction.h"
#include "s_aatriangle.h"
#include "s_context.h"
diff --git a/src/mesa/swrast_setup/ss_triangle.c b/src/mesa/swrast_setup/ss_triangle.c
index bad0d81946..f22bc52f0a 100644
--- a/src/mesa/swrast_setup/ss_triangle.c
+++ b/src/mesa/swrast_setup/ss_triangle.c
@@ -159,7 +159,7 @@ static void _swsetup_render_tri(GLcontext *ctx,
}
#define SS_COLOR(a,b) UNCLAMPED_FLOAT_TO_RGBA_CHAN(a,b)
-#define SS_SPEC(a,b) UNCLAMPED_FLOAT_TO_RGB_CHAN(a,b)
+#define SS_SPEC(a,b) COPY_4V(a,b)
#define SS_IND(a,b) (a = b)
#define IND (0)
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 0137e52fc4..614c67d05e 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -36,9 +36,9 @@
#include "main/context.h"
#include "main/macros.h"
#include "main/imports.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_statevars.h"
-#include "shader/prog_execute.h"
+#include "program/prog_instruction.h"
+#include "program/prog_statevars.h"
+#include "program/prog_execute.h"
#include "swrast/s_context.h"
#include "tnl/tnl.h"