diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/mesa/pipe/draw/draw_vertex_shader_llvm.c | 194 | ||||
| -rw-r--r-- | src/mesa/sources | 1 | 
2 files changed, 0 insertions, 195 deletions
| diff --git a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c b/src/mesa/pipe/draw/draw_vertex_shader_llvm.c deleted file mode 100644 index 63551c993e..0000000000 --- a/src/mesa/pipe/draw/draw_vertex_shader_llvm.c +++ /dev/null @@ -1,194 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* -  * Authors: -  *   Zack Rusin zack@tungstengraphics.com -  */ - -#include "pipe/p_util.h" -#include "draw_private.h" -#include "draw_context.h" - -#ifdef MESA_LLVM - -#include "pipe/llvm/gallivm.h" -#include "pipe/p_shader_tokens.h" - -#define DBG 0 - -static INLINE void -fetch_attrib4(const void *ptr, enum pipe_format format, float attrib[4]) -{ -   /* defaults */ -   attrib[1] = 0.0; -   attrib[2] = 0.0; -   attrib[3] = 1.0; -   switch (format) { -   case PIPE_FORMAT_R32G32B32A32_FLOAT: -      attrib[3] = ((float *) ptr)[3]; -      /* fall-through */ -   case PIPE_FORMAT_R32G32B32_FLOAT: -      attrib[2] = ((float *) ptr)[2]; -      /* fall-through */ -   case PIPE_FORMAT_R32G32_FLOAT: -      attrib[1] = ((float *) ptr)[1]; -      /* fall-through */ -   case PIPE_FORMAT_R32_FLOAT: -      attrib[0] = ((float *) ptr)[0]; -      break; -   default: -      assert(0); -   } -} - - -/** - * Fetch vertex attributes for 'count' vertices. - */ -static INLINE -void vertex_fetch(struct draw_context *draw, -                  const unsigned elt, -                  float (*inputs)[4]) -{ -   uint attr; - -   /* loop over vertex attributes (vertex shader inputs) */ -   for (attr = 0; attr < draw->vertex_shader->state->num_inputs; attr++) { - -      unsigned buf = draw->vertex_element[attr].vertex_buffer_index; -      const void *src -         = (const void *) ((const ubyte *) draw->user.vbuffer[buf] -                           + draw->vertex_buffer[buf].buffer_offset -                           + draw->vertex_element[attr].src_offset -                           + elt * draw->vertex_buffer[buf].pitch); -      fetch_attrib4(src, draw->vertex_element[attr].src_format, inputs[attr]); -   } -} - -static INLINE unsigned -compute_clipmask(const float *clip, const float (*plane)[4], unsigned nr) -{ -   unsigned mask = 0; -   unsigned i; - -   for (i = 0; i < nr; i++) { -      if (dot4(clip, plane[i]) < 0) -         mask |= (1<<i); -   } - -   return mask; -} - - -/** - * Called by the draw module when the vertx cache needs to be flushed. - * This involves running the vertex shader. - */ -void draw_vertex_shader_queue_flush_llvm(struct draw_context *draw) -{ -   unsigned i; - -   struct vertex_header *dests[VS_QUEUE_LENGTH]; -   float                 inputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4] ALIGN16_ATTRIB; -   float                 outputs[VS_QUEUE_LENGTH][PIPE_MAX_SHADER_INPUTS][4] ALIGN16_ATTRIB; -   float (*consts)[4]          = (float (*)[4]) draw->user.constants; -   struct gallivm_prog  *prog  = draw->vertex_shader->llvm_prog; -   const float          *scale = draw->viewport.scale; -   const float          *trans = draw->viewport.translate; -   /* fetch the inputs */ -   for (i = 0; i < draw->vs.queue_nr; ++i) { -      unsigned elt = draw->vs.queue[i].elt; -      dests[i] = draw->vs.queue[i].dest; -      vertex_fetch(draw, elt, inputs[i]); -   } - -   /* batch execute the shaders on all the vertices */ -   gallivm_prog_exec(prog, inputs, outputs, consts, -                     draw->vs.queue_nr, -                     draw->vertex_shader->state->num_inputs, -                     draw->vertex_shader->state->num_outputs); - - -   /* store machine results */ -   for (int i = 0; i < draw->vs.queue_nr; ++i) { -      unsigned slot; -      float x, y, z, w; -      struct vertex_header *vOut = draw->vs.queue[i].dest; -      float (*dests)[4] = outputs[i]; - -      /* Handle attr[0] (position) specially: -       * -       * XXX: Computing the clipmask should be done in the vertex -       * program as a set of DP4 instructions appended to the -       * user-provided code. -       */ -      x = vOut->clip[0] = dests[0][0]; -      y = vOut->clip[1] = dests[0][1]; -      z = vOut->clip[2] = dests[0][2]; -      w = vOut->clip[3] = dests[0][3]; -#if DBG -      debug_printf("output %d: %f %f %f %f\n", 0, x, y, z, w); -#endif - -      vOut->clipmask = compute_clipmask(vOut->clip, draw->plane, draw->nr_planes); -      vOut->edgeflag = 1; -      /* divide by w */ -      w = 1.0f / w; -      x *= w; -      y *= w; -      z *= w; - -      /* Viewport mapping */ -      vOut->data[0][0] = x * scale[0] + trans[0]; -      vOut->data[0][1] = y * scale[1] + trans[1]; -      vOut->data[0][2] = z * scale[2] + trans[2]; -      vOut->data[0][3] = w; - -      /* Remaining attributes are packed into sequential post-transform -       * vertex attrib slots. -       */ -      for (slot = 1; slot < draw->num_vs_outputs; slot++) { -         vOut->data[slot][0] = dests[slot][0]; -         vOut->data[slot][1] = dests[slot][1]; -         vOut->data[slot][2] = dests[slot][2]; -         vOut->data[slot][3] = dests[slot][3]; - -#if DBG -         debug_printf("output %d: %f %f %f %f\n", slot, -                vOut->data[slot][0], -                vOut->data[slot][1], -                vOut->data[slot][2], -                vOut->data[slot][3]); -#endif -      } -   } /* loop over vertices */ - -   draw->vs.queue_nr = 0; -} - -#endif /* MESA_LLVM */ diff --git a/src/mesa/sources b/src/mesa/sources index 84492c91ac..96ae3dbca0 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -174,7 +174,6 @@ DRAW_SOURCES = \  	pipe/draw/draw_vertex_cache.c \  	pipe/draw/draw_vertex_fetch.c \  	pipe/draw/draw_vertex_shader.c \ -	pipe/draw/draw_vertex_shader_llvm.c \  	pipe/draw/draw_vf.c \  	pipe/draw/draw_vf_generic.c \  	pipe/draw/draw_vf_sse.c \ | 
