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-rw-r--r--src/mesa/main/texobj.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index cfe9229cdb..8b42c2a712 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -754,7 +754,7 @@ void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texName )
{
GET_CURRENT_CONTEXT(ctx);
- GLuint unit = ctx->Texture.CurrentUnit;
+ const GLuint unit = ctx->Texture.CurrentUnit;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *oldTexObj;
struct gl_texture_object *newTexObj = NULL;
@@ -796,12 +796,15 @@ _mesa_BindTexture( GLenum target, GLuint texName )
return;
}
- if (oldTexObj->Name == texName)
+ if (oldTexObj->Name == texName) {
/* XXX this might be wrong. If the texobj is in use by another
* context and a texobj parameter was changed, this might be our
* only chance to update this context's hardware state.
+ * Note that some applications re-bind the same texture a lot so we
+ * want to handle that case quickly.
*/
return; /* rebinding the same texture- no change */
+ }
/*
* Get pointer to new texture object (newTexObj)