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-rw-r--r--src/mesa/state_tracker/st_cb_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 8cdd3ff2ae..390ada5489 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -934,7 +934,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
GLubyte *dest;
if (stImage->pt &&
- util_format_is_compressed(stImage->pt->format) &&
+ util_format_is_s3tc(stImage->pt->format) &&
!compressed_dst) {
/* Need to decompress the texture.
* We'll do this by rendering a textured quad.