Age | Commit message (Collapse) | Author |
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there's no depth buffer. Fix bug #11580
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IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary
register for the intermediate value so we don't inadvertantly use an output
register (which are write-only on some GPUs).
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DEPTH_STENCIL texture. (bug#14952).
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This will be shared between dri and dri2 code.
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Spotted by Chris Taylor.
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Since the xdemos only link to libGL now, we can enable them for all but
the osmesa driver target.
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(cherry picked from commit a21c61ee8bc86a8843024cbf8e9daf4b39a7571a)
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This makes make install work again for non-glx libGL implementations.
The make install logic is split into three sub-targets: install-libgl,
install-osmesa, install-drivers. The install target in src/glx/x11
is then implemented using the src/mesa make install-libgl rule.
Thanks to Dan Nicholson for pointing out the breakage.
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Also added darwin-fat-32bit darwin-fat-all configs and deleted old darwin-x86ppc config
(cherry picked from commit 7120c0089d663a2b7e7b0c97da38f9bc233fbdd7)
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The defacto method to rebuild the autotools and run the generated
configure is an autogen.sh script. It is much more discoverable than the
custom `make configure' used here. The Makefile targets are still useful
for creating tarballs, though. This autogen.sh is copied from Xorg.
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This may not be correct but it should get the build going.
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This fixes a problem where texturing from the same Pixmap more than
once per batchbuffer would hang the DRI driver. We just use the region
associated with the front left renderbuffer of the __DRIdrawable for
texturing, which avoids creating different regions for the same BO.
This change also make GLX_EXT_texture_from_pixmap work for direct
rendering, since tracking the __DRIdrawable -> BO handle now uses
the standard DRI2 event buffer. Of course, DRI2 direct rendering
doesn't exist yet.
Finally, this commit bumps the DRI interface version again, accounting
for the change in the DRI_TEX_BUFFER extension and the change in
commit 0bba0e5be7a4a7275dad1edc34bdcc134ea1f424 to pass in the
event buffer head index on drawable creation.
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__dri2ParseEvents() would determine the kind of event, but then call
UpdateBuffer() in either case, and UpdateBuffer() would then have to
figure that out again to dispatch to HandleBufferAttach() or
HandleDrawableConfig(). Pretty pointless.
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Makes a lot more sense, since the screen is always implicit in the
DRI drawable, but it may not be possible to track down a context from
just a drawable.
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The DRI driver needs to know where in the buffer to start reading.
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regression)
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After commit 6fd82f6fbd208dc7b1839ea408a5fb28589ee622, we would
overwrite the libPath default value with NULL if libGL was running
non-setuid and none of the env vars were set.
Thanks to Magnus Kessler <Magnus.Kessler@gmx.net> for spotting it.
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Also drop isDirect flag; if gc->driContext is non-NULL, it's direct.
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Temporarily rename the __DRIscreen member to __driScreen. Eventually,
we'll move that into __GLXDRIscreen and only access it in dri_glx.c.
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We avoid leaking the symbols and will be able to replace them with
DRI2 implementation later on.
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This patch moves __DRIdisplayPrivateRec definition into dri_glx.c and
let's dri_glx.c allocate the __DRIdisplay struct pointer to from
__GLXdisplayPrivate.
A small step towards moving more of the dri functionality into dri_glx.c.
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No need to jump through hoops to track __DRIdrivers and avoid dlopening the
same .so more than twice, dlopen() does this internally. Besides, we
were already bypassing this and dlopening drivers for each screen,
whether or not they were already dlopened.
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Move a lot of code over from glx_ext.c.
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Rather than constructing the GCC include path from `-print-search-dirs',
we can get the path directly from `-print-file-name=include'. This is
used in the Linux kernel build, for example. If no output is returned
from the command, then we don't append a -I path the the makedepend
options.
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Fixes #14799.
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1. Follow EXT_texture_rectangle with YCbCr texture
2. swap UV component for MESA_FORMAT_YCBCR
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