Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
We shouldn't be hashing with keys that have uninitialized memory.
|
|
|
|
|
|
Fixes duplicated text bug in progs/tests/texwrap.c
|
|
‘enum’ types
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
suitable
|
|
Make sure we can really render to the texture surface given its format.
|
|
Also, make sure surfaces are suitable for blitting before calling util_blit_pixels().
|
|
|
|
|
|
|
|
|
|
Also, call glutDestroyWindow() upon exit.
|
|
This fixes a weird conform test failure that depended on something that
happened several tests earlier. This took waaaaaay too long to find/fix.
|
|
|
|
|
|
|
|
|
|
|
|
Change SSE_SWIZZLES #define to 0 to disable it.
|
|
|
|
|
|
|
|
|
|
A common mistake is trying to fence user or malloc buffers. So don't let
the crash happen inside pipebuffer lib.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
If we run out of texture memory we may not have the texture needed by the
fragment shader. If this happens, plug in a color passthrough shader.
So instead of crashing, we just don't see the texture.
GL_OUT_OF_MEMORY is raised, of course.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|