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AgeCommit message (Expand)Author
2009-07-08docs: document glMaterial/glShadeModel display list optimizationBrian Paul
2009-07-07mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul
2009-07-07gallium: fixup register indexes for fog/frontface/point coordZack Rusin
2009-07-07gallium: Fixes for clobbering stencil values in combined depth/stencil textures.Michel Dänzer
2009-07-07GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.Michel Dänzer
2009-07-07gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.Michel Dänzer
2009-07-06gallium: more fog extraction fixesZack Rusin
2009-07-06demos: Fix vsync checking in glxgearsIan Romanick
2009-07-06wgl: Make the stw_framebuffer destructions threadsafe.José Fonseca
2009-07-06wgl: Check for multiple threads before GET_CURRENT_CONTEXT.José Fonseca
2009-07-06wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.José Fonseca
2009-07-04i965: fix fetching constants from constant buffer in glsl pathRoland Scheidegger
2009-07-04i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt
2009-07-03intel: Also update stencil bits in intel_update_wrapper().Michel Dänzer
2009-07-03progs: revert damage to progs/SConscript from recent compressed texture commitKeith Whitwell
2009-07-03mesa/shaders: fix gl_NormalMatrix state parametersKeith Whitwell
2009-07-03st/wgl: don't advertise WGL_EXT_swap_interval stringKeith Whitwell
2009-07-03wgl: Lookup framebuffers by HWND whenever possible.José Fonseca
2009-07-02mesa: Assume depth textures have a single level unless told otherwise.José Fonseca
2009-07-02mesa: s/TRUE/GL_TRUEKeith Whitwell
2009-07-02glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regenerationKeith Whitwell
2009-07-02Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branchKeith Whitwell
2009-07-02mesa: ensure UsesFogFragCoord value is set for non-glsl shadersKeith Whitwell
2009-06-30mesa/vbo: fix compile and replay of nodes ending in a FALLBACKKeith Whitwell
2009-06-30mesa/dlist: fixes and improvements for material cachingKeith Whitwell
2009-06-30progs/trivial: add dlist-mat-tri.cKeith Whitwell
2009-06-30progs/trivial: add test case for short-circuiting material changesKeith Whitwell
2009-06-30mesa/dlist: don't cache state which may not be replayed on CallListKeith Whitwell
2009-06-30progs/trivial: add dlist-flat-tri.cKeith Whitwell
2009-06-30mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell
2009-06-30progs/trivial: add dlist-recursive-callKeith Whitwell
2009-06-30dlist-tri-flat-tri: make tri render differently if flatshade not enabledKeith Whitwell
2009-06-30Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell
2009-06-30progs/trivial: add test case for lighting plus per-vertex materialsKeith Whitwell
2009-06-30progs/isosurf: add materials mode for glVertex + TRISTRIPKeith Whitwell
2009-06-30mesa: remove whitespaceKeith Whitwell
2009-06-30mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: fix material inputs in ffvertex_prog.cKeith Whitwell
2009-06-30mesa: fix transform_points_3d_no_rot using undefined values in %xmm0Arthur HUILLET
2009-06-30glx: plug a leakKristof Ralovich
2009-06-30glx: fix null pointer dereference segfault (bug 22546)Brian Paul
2009-06-30progs/util: make sure function pointers are initializedKeith Whitwell
2009-06-30mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca
2009-06-30util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_r...José Fonseca
2009-06-30gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_ra...José Fonseca
2009-06-30st/gl: Add stubs for CompressedTexSubImage[1D|3D]Jakob Bornecrantz
2009-06-30st/gl: Add support for glCompressedTexSubImageJakob Bornecrantz
2009-06-30progs/tests: Add tests for glCompressedTexSubImageJakob Bornecrantz
2009-07-01util: Increase OutputDebugStringA to 4k.José Fonseca