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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2009-07-08
docs: document glMaterial/glShadeModel display list optimization
Brian Paul
2009-07-07
mesa: only use fallback texture when using shaders, not fixed-function (take ...
Brian Paul
2009-07-07
gallium: fixup register indexes for fog/frontface/point coord
Zack Rusin
2009-07-07
gallium: Fixes for clobbering stencil values in combined depth/stencil textures.
Michel Dänzer
2009-07-07
GLX/DRI1: Mark GLX visuals with depth != screen depth non-conformant.
Michel Dänzer
2009-07-07
gallium: Only set FRONT_STATUS_COPY_OF_BACK if there is a back buffer.
Michel Dänzer
2009-07-06
gallium: more fog extraction fixes
Zack Rusin
2009-07-06
demos: Fix vsync checking in glxgears
Ian Romanick
2009-07-06
wgl: Make the stw_framebuffer destructions threadsafe.
José Fonseca
2009-07-06
wgl: Check for multiple threads before GET_CURRENT_CONTEXT.
José Fonseca
2009-07-06
wgl: Listen to WM_WINDOWPOSCHANGED instead of WM_SIZE messages.
José Fonseca
2009-07-04
i965: fix fetching constants from constant buffer in glsl path
Roland Scheidegger
2009-07-04
i965: Remove bad constant buffer constant-reg-already-loaded optimization.
Eric Anholt
2009-07-03
intel: Also update stencil bits in intel_update_wrapper().
Michel Dänzer
2009-07-03
progs: revert damage to progs/SConscript from recent compressed texture commit
Keith Whitwell
2009-07-03
mesa/shaders: fix gl_NormalMatrix state parameters
Keith Whitwell
2009-07-03
st/wgl: don't advertise WGL_EXT_swap_interval string
Keith Whitwell
2009-07-03
wgl: Lookup framebuffers by HWND whenever possible.
José Fonseca
2009-07-02
mesa: Assume depth textures have a single level unless told otherwise.
José Fonseca
2009-07-02
mesa: s/TRUE/GL_TRUE
Keith Whitwell
2009-07-02
glapi: ensure _mesa_lookup_prim_by_nr() is not clobbered on regeneration
Keith Whitwell
2009-07-02
Merge commit 'origin/dlist-statechange-shortcircuit' into mesa_7_5_branch
Keith Whitwell
2009-07-02
mesa: ensure UsesFogFragCoord value is set for non-glsl shaders
Keith Whitwell
2009-06-30
mesa/vbo: fix compile and replay of nodes ending in a FALLBACK
Keith Whitwell
2009-06-30
mesa/dlist: fixes and improvements for material caching
Keith Whitwell
2009-06-30
progs/trivial: add dlist-mat-tri.c
Keith Whitwell
2009-06-30
progs/trivial: add test case for short-circuiting material changes
Keith Whitwell
2009-06-30
mesa/dlist: don't cache state which may not be replayed on CallList
Keith Whitwell
2009-06-30
progs/trivial: add dlist-flat-tri.c
Keith Whitwell
2009-06-30
mesa/dlist: invalidate cached dlist compile state after CallList
Keith Whitwell
2009-06-30
progs/trivial: add dlist-recursive-call
Keith Whitwell
2009-06-30
dlist-tri-flat-tri: make tri render differently if flatshade not enabled
Keith Whitwell
2009-06-30
Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuit
Keith Whitwell
2009-06-30
progs/trivial: add test case for lighting plus per-vertex materials
Keith Whitwell
2009-06-30
progs/isosurf: add materials mode for glVertex + TRISTRIP
Keith Whitwell
2009-06-30
mesa: remove whitespace
Keith Whitwell
2009-06-30
mesa: remove dead constant pointsize code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: remove dead vertex fog code from ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix material inputs in ffvertex_prog.c
Keith Whitwell
2009-06-30
mesa: fix transform_points_3d_no_rot using undefined values in %xmm0
Arthur HUILLET
2009-06-30
glx: plug a leak
Kristof Ralovich
2009-06-30
glx: fix null pointer dereference segfault (bug 22546)
Brian Paul
2009-06-30
progs/util: make sure function pointers are initialized
Keith Whitwell
2009-06-30
mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.
José Fonseca
2009-06-30
util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling buffer_flush_mapped_r...
José Fonseca
2009-06-30
gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for buffer_flush_mapped_ra...
José Fonseca
2009-06-30
st/gl: Add stubs for CompressedTexSubImage[1D|3D]
Jakob Bornecrantz
2009-06-30
st/gl: Add support for glCompressedTexSubImage
Jakob Bornecrantz
2009-06-30
progs/tests: Add tests for glCompressedTexSubImage
Jakob Bornecrantz
2009-07-01
util: Increase OutputDebugStringA to 4k.
José Fonseca
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