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2009-08-11egl: Initialize current thread management on demand.Chia-I Wu
Current thread management was initialized in _eglInitGlobals, which is called only in eglGetDisplay. Since EGL does not require eglGetDisplay to be called first, the initialization is better to be done on demand. _eglFiniCurrent is removed, as it is not called at all. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Destroy eglThreadInfo on thread exit.Chia-I Wu
This is done through pthread TSD destructor. It destroys all thread infos except for main thread's. The thread info of the main thread is destroyed by _eglFiniCurrent. TLS case is not supported yet. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11egl: Add eglmutex.h.Chia-I Wu
The implementation uses pthread mutex when available. Otherwise, it is no-op. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-08-11glx: fix signedness warningRALOVICH, Kristóf
2009-08-11mesa: handle glDrawPixels images which are larger than max rect texture sizeBrian Paul
2009-08-11mesa: added _mesa_meta_draw_pixels()Brian Paul
2009-08-11mesa: added META_FOG and optimize some meta_begin/end() codeBrian Paul
2009-08-11gallium/trace: remove stray semicolonsBrian Paul
2009-08-11gallium/xlib: add missing tex_usage parameterBrian Paul
2009-08-11gallium/egl: add missing tex_usage parameterBrian Paul
2009-08-11gallium/xlib: add missing tex_usage parameterBrian Paul
2009-08-11gallium/identity: remove stray semicolonsBrian Paul
2009-08-11r600: use the drm ioctls for swap and texture uploadAlex Deucher
NOTE: THIS REQUIRES AN UPDATED DRM!
2009-08-12i915g: Reduce max relocsJakob Bornecrantz
2009-08-12i915g: Check relocs as wellJakob Bornecrantz
2009-08-11i915g: Implement surface_buffer_create for softpipeJakob Bornecrantz
In order to run softpipe on st/xorg we need this function
2009-08-11gallium: Add texture usage information to surface_buffer_createJakob Bornecrantz
We need aditional meta data about the usage of the surface in softpipe because we need to be able tell the diffrence between PRIMARY and DISPLAY_TARGET surfaces.
2009-08-11mesa/glapi: regenerated files from gl_API.xmlBrian Paul
2009-08-11gallium: fix debug_printf() format stringBrian Paul
2009-08-11glut: fix incorrect Vista maximisation size due to WM_GETMINMAXINFO handlingBrian Paul
See bug 23182.
2009-08-11mesa: remove _mesa_set_vp_override() from _mesa_Bitmap()Brian Paul
This reverts part of commit 2c9812e3d346eb07180da520909b142e8afc1c59. The calls to _mesa_set_vp_override() were causing extra state validation and caused the gallium state tracker's bitmap cache to get flushed on every call.
2009-08-11r300g: Fix up remaining VAP_CNTL_STATUS writes for big endian.Michel Dänzer
2009-08-11r300g: Emit relocations for pitch registers.Michel Dänzer
Fixes CS failures with tiling enabled kernels.
2009-08-11r300g: a typo of debug messageCooper Yuan
2009-08-11r600: update num of interp if posizition is usedCooper Yuan
2009-08-10demos: Fix the VBO usage in glsl/multitex.Eric Anholt
The fix for 965 to be noisy when apps sent pointers instead of VBO offsets caught this app in the act of doing exactly that. Bug #23203
2009-08-10intel: use new _mesa_meta_copy_pixels() functionBrian Paul
glCopyPixels() no longer hits a software fallback when zooming, blending, etc.
2009-08-10mesa: save/restore texture matrix in meta codeBrian Paul
Also, save/restore viewport and texture state in _mesa_meta_copy_pixels()
2009-08-10mesa: for meta blit, check max texture size, use glCopyTexSubImage2D() when ↵Brian Paul
possible
2009-08-10mesa: initial meta implementation of glCopyPixels()Brian Paul
2009-08-10mesa: remove debug flush callBrian Paul
2009-08-10intel: add missing \n to fprintf()Brian Paul
2009-08-10intel: use new _mesa_meta_blit_framebuffer() functionBrian Paul
The previous version of framebuffer blit was a quick hack. The new meta version works pretty well.
2009-08-10mesa: new driver meta-ops moduleBrian Paul
Implement glClear() in terms of quad rendering, implement glBlitFramebuffer() in terms of glCopyTexImage2D + textured quad, etc. There have been several places in the drivers where we've implemented meta rendering similar to this. This is an effort to do it in a more portable and more efficient form. The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default values (texturing off, identity vertex transform, etc) so the meta drawing functions don't have to worry about it. For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are implemented. glDrawPixels() and glCopyPixels() would be the next candidates.
2009-08-10mesa: added GLcontext::Meta field for meta rendering stateBrian Paul
2009-08-10radeon_fbo: switch short to byte for 565Dave Airlie
2009-08-10radeon: fix cut-n-paste in alphabits in fbo codeDave Airlie
2009-08-09egl: Add depend and depend.bak to clean targetPauli Nieminen
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
2009-08-09r600: looks like a typoDave Airlie
2009-08-09r600: load per-pixel position into PS in order to use fragment.position.Cooper Yuan
This patch can fix /progs/fp/tri-depth, tri-depth2, tri-depthwrite, tri-depthwrite2 and point-position.
2009-08-08mesa: update framebuffer status as needed in _mesa_source/dest_buffer_exists()Brian Paul
2009-08-08mesa: simplify glPushAttrib() list building codeBrian Paul
2009-08-08mesa: remove old, prototype codeBrian Paul
2009-08-08swrast: replace GLenum, GLint with GLbitfield for buffer varsBrian Paul
2009-08-08mesa: use _mesa_bufferobj_mapped()Brian Paul
2009-08-07r300g: Knock out another fragment of invariant state.Corbin Simpson
Colorbuffer setup will always happen.
2009-08-07gallium: Move minify() to u_math.Corbin Simpson
minify() is usually used in mipmap size calculation. Strangely enough, we all defined it as MAX2(1, d >> 1); imagine that. :3
2009-08-07r300g: Remove r300_constant_buffer::user_count.Corbin Simpson
Not needed with new compiler.
2009-08-07Revert "i965: Disable texture tiling by default."Eric Anholt
This reverts commit b8e638d4895d2d342306bb6443a455f73903ce20. Now that the known hangs and misrendering issues are fixed, I'm ready to start encouraging it by default again.
2009-08-07intel: Align region height as required for tiled regions.Eric Anholt
Otherwise, we would address beyond the end of our buffers. Fixes reliable GPU segfault with texture_tiling=true and oglconform shadow.c. Bug #22406.