Age | Commit message (Collapse) | Author |
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DOS/Windows users should not commit text files with CRLF line endings
but use instead
git config --global core.autocrlf true
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vertex attribs
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The info it contained is now found in tgsi_shader_info.
Added a few assertions to catch potential misunderstandings about register
counts vs. highest register index used.
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The brw_shader_info struct is rendundant and could be removed...
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Use tgsi_scan_shader() to populate a tgsi_shader_info struct and use that instead.
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Records the highest index of a declared register.
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These functions are now per-screen, not per-context.
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These are now per-screen functions, not per-context.
State tracker updated, code in drivers and p_context.h disabled.
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To avoid issues with different scons versions building the same source file
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VC++ won't silently convert a pointer to a function with typed pointer
arguments to one with void pointer arguments.
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Found on the Cell devel forum, but doesn't appear to be available in SDK 2.1.
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This will allow creating textures before a rendering context exists, for example.
Only implemented in i915 driver for now. i915pipe->texture_create() just
dispatches through to the i915screen->texture_create() to avoid state tracker
changes for now.
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