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2009-01-22r200/r300: port r200 texture handling to common codeDave Airlie
we now get texrect + trivial textures working
2009-01-21r300/radeon: move face_for_targetDave Airlie
2009-01-21r300: start migrating common functions into common codeDave Airlie
2009-01-21r300: move to common texture_image objectDave Airlie
2009-01-21radeon/r200/r300: start to move to common miptree/texobjDave Airlie
2009-01-21r200: make tri render on my r200.Dave Airlie
2009-01-20r200: tri runs without crashing - doesn't draw anythingDave Airlie
2009-01-20r200: clear is working at least - not much elseDave Airlie
2009-01-15r300: move some more function to genericDave Airlie
2009-01-15radeon/r200/r300: start to make cmd buf usefulDave Airlie
2009-01-15r100/r200: move to new atom style emissionDave Airlie
2009-01-14radeon: get ctx right in copybufferDave Airlie
2009-01-14r200: add missing symbolsDave Airlie
2009-01-14radeon/r200/r300: make legacy emit non-r300 specificDave Airlie
2009-01-14radeon: move debug symbol add DRI2Dave Airlie
2009-01-14r300: start moving new r300 cmdbuf into common codeDave Airlie
2009-01-14radeon/r200/r300: consolidate swap buffersDave Airlie
2009-01-14radeon: remove old lock codeDave Airlie
2009-01-14radeon/r200/r300: consolidate the buffer copy/flip code into one placeDave Airlie
2009-01-14radeon/r200/r300: attempt to move lock to common codeDave Airlie
2009-01-14radeon/r200/r300: initial attempt to convert to common context codeDave Airlie
2009-01-14radeon/r200: move more stuff closer together in contextDave Airlie
2009-01-14radeon/r200: move state atom to common headerDave Airlie
2009-01-13radeon/r200: start splitting out commonalities into separate headersDave Airlie
2009-01-13radeon: use bo_wait to wait for all buffers to be rendered toDave Airlie
Not 100% sure this is correct, but its what Intel does and its better than CP_IDLE.
2009-01-11Bump dri2proto requirement to 1.99.3, drop CopyRegion bitmask from protocol.Kristian Høgsberg
(cherry picked from commit 154a9e5317f890618932cea0129ef887e16baf84)
2009-01-11radeon/r300: add code to setup r300 vs r500 using pci device from kernelDave Airlie
2008-12-22r300: disable settexoffset extension on r300Dave Airlie
2008-12-22radeon: fix library name for consistencyDave Airlie
2008-12-22radeon: remove start/end offset + cleanup some whitespaceDave Airlie
2008-12-22radeon: fixup r500 FP emission for new CSDave Airlie
2008-12-21radeno: hopefully make r200/radeon buildDave Airlie
2008-12-01radeon: make DRI1 one work with new CS mechanismDave Airlie
2008-11-16radeon: cs add print cs callbackJerome Glisse
2008-11-16radeon: fix pointer danglingJerome Glisse
2008-11-15radeon: update to libdrm-radeon API changesJerome Glisse
2008-11-14radeon: dri2 don't forget to free bufferJerome Glisse
2008-11-14r300: release bo from pixmapJerome Glisse
2008-11-14r300: convert to new relocations format (see libdrm-radeon)Jerome Glisse
2008-11-14r300: SetTex extension supportJerome Glisse
2008-11-14r300: cs + DRI2 supportJerome Glisse
If DRI2 is enabled then switch cmd assembly to directly build hw packet.
2008-11-14r300: bo and cs abstraction.Jerome Glisse
This abstract memory management and command stream building so we can use different backend either legacy one which use old pathway or a new one like with a new memory manager. This works was done by : Nicolai Haehnle Dave Airlie Jerome Glisse
2008-11-13mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
The Swizzle and Size fields carry all the info we need now.
2008-11-13mesa: revamp GLSL instruction emit codeBrian Paul
This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups...
2008-11-13mesa: make writemask_string() non-staticBrian Paul
2008-11-13mesa: remove some do-nothing GLSL codeBrian Paul
2008-11-13mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
Was broken by commit 9aca9a4b72b2a7b378e50bd88f9c3324d07375ec.
2008-11-13mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-13mesa: fix bug in GLSL built-in matrix state lookupBrian Paul