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2009-07-30tgsi: Fix number operands for LOOP/ENDLOOP.Michal Krol
2009-07-30vbo: Fix build on windows.Michal Krol
2009-07-30tgsi: Document LOOP/ENDLOOP instruction operation.Michal Krol
2009-07-30i965: Postpone ff_sync message in CLIP kernel on IGDNGXiang, Haihao
In addition, it guarantees ff_sync message is issued
2009-07-30r600: fix mipmapsAlex Deucher
redbook mipmap works
2009-07-29i915: Add support for EXT_stencil_two_side and ATI_separate_stencil.Eric Anholt
Passes tests/stencil_twoside and glean/stencil2.
2009-07-29i915: Add ARB_point_sprite since we already expose NV_point_sprite.Eric Anholt
It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.
2009-07-29gallium: fix SSE shadow texture instructionsBrian Paul
When sampling a 2D shadow map we need 3 texcoord components, not 2. The third component (distance from light source) is compared against the texture sample to return the result (visible vs. occluded). Also, enable proper handling of TGSI_TEXTURE_SHADOW targets in Mesa->TGSI translation. There's a possibility for breakage in gallium drivers if they fail to handle the TGSI_TEXTURE_SHADOW1D / TGSI_TEXTURE_SHADOW2D / TGSI_TEXTURE_SHADOWRECT texture targets for TGSI_OPCODE_TEX/TXP instructions, but that should be easy to fix. With these changes, progs/demos/shadowtex.c renders properly again with softpipe.
2009-07-29r600: remove extraneous semicolonAlex Deucher
2009-07-29r600: fix texture pitch alignmentAlex Deucher
fixes texwrap
2009-07-29r600: minor fixesAlex Deucher
- set MAX_LOD properly - min texel pitch is 8 texels - emit old command buffer when re-initing base state
2009-07-29r300: Cleanup r300_fragment_program_codeNicolai Hähnle
Configuration register values are now stored directly in that structure. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-29r300/compiler: Adapt AllocateHwInputs interface to common usage patternNicolai Hähnle
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-29swrast: enable ARB_vertex_array_object.Eric Anholt
It was getting enabled anyway but without the entrypoints installed. Whoops.
2009-07-29r600: emit fog color in PS input map, fix fog related applicationsCooper Yuan
2009-07-29R6xx/r7xx: VS export fog color as parameterCooper Yuan
2009-07-29nv50: support non-blocking query_result()Ben Skeggs
2009-07-29nouveau: map_range returning -EBUSY isn't necessarily an errorBen Skeggs
2009-07-29nv50: correct zeta formatsChristoph Bumiller
What was Z24S8 before is actually S8Z24, and what we had for Z16 is actually X8Z24. Now, we also have the REAL Z24S8 and I added Z32_FLOAT as well; most of the formats need different tile_flags.
2009-07-29nv50: use new 2D surface format namesChristoph Bumiller
2009-07-29nv50: support more vtxelt formatsChristoph Bumiller
NOTE: we must not try to emit buffer relocations when vtxbuf_nr is 0 but vtxelt_nr is not
2009-07-29nv50: should use uint32_t ptr in draw_elements_inline_u32Christoph Bumiller
2009-07-29nv50: TIC/TSC fixes and additionsChristoph Bumiller
Red and blue were interchanged in TIC. Add border color and some formats.
2009-07-29nv50: fix sx/dx typo in transfer_rect_m2mfChristoph Bumiller
2009-07-29nv50: fix viewport transformChristoph Bumiller
The translation also needs to be inverted, and in bypass mode the state tracker incorrectly assumes that Y = 0 = TOP, so we need inversion there to; NDC clipping has to be deactivated explicitly.
2009-07-29nv50: use correct scissor regChristoph Bumiller
2009-07-28r600: fix tex clamp modesAlex Deucher
This makes texwrap look better.
2009-07-28r600: implement texture border colorAlex Deucher
2009-07-28r600: fix flat shadingAlex Deucher
Set the flat shading bit on the appropriate PS input depending on the type of attribute it is. The VS output and PS input routing should probably be made more dynamic at some point. We may want to use semantic ids to make it easier.
2009-07-28r600: don't call r700UpdateShaders twice for each renderAlex Deucher
2009-07-28r600: move r700TranslateFragmentShader into r700UpdateShadersAlex Deucher
2009-07-28r600: disable flat shade fix in 506bacb8e40b0a170a4b620113506925d2333735Alex Deucher
This breaks textures. We need to only set this bit for attributes that that need flat shading.
2009-07-28Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: Makefile configs/default docs/relnotes.html src/mesa/main/version.h
2009-07-28gallium: minor code/comments clean-upBrian Paul
2009-07-28egl: Comment out unused tables in_eglFillInConfigsChia-I Wu
This silences a compiler warning. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-07-28progs/trivial: add missing files to Makefile, .gitignoreVinson Lee
2009-07-28R6xx/r7xx: enable flat shading, this can fix quadric/accanti/accperspCooper Yuan
2009-07-27r600: fix _REV texture format component swizzlesAlex Deucher
2009-07-27mesa: regenerated fileBrian Paul
2009-07-27glx: remove XTHREADS supportRALOVICH, Kristóf
2009-07-27docs: do not mentions xthreads any moreRALOVICH, Kristóf
2009-07-27glapi: regenerated GL API assembly filesRALOVICH, Kristóf
2009-07-27glapi: remove XTHREADS supportRALOVICH, Kristóf
2009-07-27intel: Fix leak of DRI option info due to using the wrong free routine.Brian Paul
(cherry picked from commit 6d66f23c50ebe8f973757b6fd1b81c9b7920c447)
2009-07-27intel: Clean up leak of driver context structure on context destroy.Brian Paul
(cherry picked from commit ddef7dc87b2001fbe117ee5f24a0c645ee95a03c)
2009-07-27st/mesa: silence warningBrian Paul
2009-07-27mesa: separate some finite/pragma Watcom stuffBrian Paul
2009-07-27softpipe: include sp_winsys.h to silence function prototype warningBrian Paul
2009-07-27r300/compiler: Make calculate_inputs_outputs available to external usersNicolai Hähnle
In the long run, it's probably better to just get rid of InputsRead and OutputsWritten. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-07-27r300/compiler: Add vertex program code dumper from Gallium driverNicolai Hähnle