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2009-02-19mesa: Free the util shaders with the gallium's FREE.José Fonseca
2009-02-19wgl: Call pipe_screen::destroy on exit.José Fonseca
2009-02-19egl: glx updates for FBconfigsAlan Hourihane
2009-02-19egl: if a surface type isn't defined let's default to EGL_WINDOW_BITAlan Hourihane
2009-02-14trivial: Add quadstrip-clipJakob Bornecrantz
2009-02-19egl: error checkingAlan Hourihane
2009-02-19wgl: Use a separate .DEF for MinGWJosé Fonseca
gnu linker fails to resolve the @n symbols, unless: - they are listed verbatim in the .def - they are already linked. And mingw's .def parser is slightly incompatible with MSVC in respect with underscores. Will try to work with upstream to fix this, but for now there is no option other to use seperate .def for mingw.
2009-02-19wgl: Share more code between icd and standalone driver.José Fonseca
2009-02-19gdi: Update for texture/surface interface changes.José Fonseca
2009-02-19util: Use right include.José Fonseca
2009-02-14progs: Make fp-tri use glew and add scons targetJakob Bornecrantz
2009-02-18cell: patch up cell_texture.c so it compilesBrian Paul
Start adding some new pipe_transfer code. Texturing is totally broken at this point but non-texture programs seem to run OK.
2009-02-18cell: updates for new pipe_transfer changesBrian Paul
Update framebuffer color/z/stencil mapping/unmapping.
2009-02-18cell: update vbuf code to catch up to recent changesBrian Paul
2009-02-18cell: remove unused varBrian Paul
2009-02-18cell: start adding new cell_transfer types/codeBrian Paul
2009-02-18cell: remove old surface_map codeBrian Paul
2009-02-18mesa: convert VERT_RESULT_* from #defines to enum, like the othersBrian Paul
2009-02-18glsl: asst improvements, clean-ups in set_program_uniform()Brian Paul
Move the is_boolean/integer_type() calls out of the loops. Move the is_sampler_type() function near the bool/int functions. Add a bunch of comments.
2009-02-18glsl: fix inequality in set_program_uniform()Brian Paul
We were off by one when checking for too many uniform values.
2009-02-18gallium/winsys/egl_xlib: Fix build after introduction of struct pipe_transfer.Michel Dänzer
2009-02-18mesa: bump gl.h version comment to 7.7 (bug 20170)Brian Paul
2009-02-18r300-gallium: implement simple pipe_transfer Basically make the driver ↵Joakim Sindholt
compile and behave like it did before the gallium-texture-transfer merge
2009-02-18glsl: fix link failure for variable-indexed varying output arraysBrian Paul
If the vertex shader writes to a varying array with a variable index, mark all the elements of that array as being written. For example, if the vertex shader does: for (i = 0; i < 4; i++) gl_TexCoord[i] = expr; Mark all texcoord outputs as being written, not just the first. Linking will fail if a fragment shader tries to read an input that's not written by the vertex shader. Before this fix, this linker test could fail.
2009-02-18swrast: Set vp_override flag during DrawPixelsNicolai Haehnle
Obviously, the color of fragments produced by DrawPixels is not constant, even if the current vertex array / vertex program state indicates that the color for normal rendering will be constant. Therefore, we need to override certain optimisations that have been added to texenvprogram.c Signed-off-by: Nicolai Haehnle <nhaehnle@gmail.com>
2009-02-18mesa: improved error msgBrian Paul
2009-02-18mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)Brian Paul
Old limit was 256. Note that no arrays are declared to this size. The only place we have to be careful about raising this limit is the prog_src/dst_register Index bitfields. These have been bumped up too. Added assertions to check we don't exceed the bitfield in the future too.
2009-02-18glsl: fix a swizzle-related regressionBrian Paul
This new issue was exposed by commit 6eabfc27f19a10dfc2663e99f9560966ba1ff697
2009-02-18progs/trivial: Label program windows with actual program nameKeith Whitwell
Each of these programs previously called itself "First Tri" which was a little confusing. Could have left one as "First Tri", but the trouble then is that people would still clone that file & we'd end up with another thousand first tri apps...
2009-02-18gallium: Also disable i965simple for sconsJakob Bornecrantz
Please read previous commit for more info.
2009-02-18gallium: Disable i965simple pipe driver after it was brokenJakob Bornecrantz
It is only the i965simple pipe driver that was broken in the gallium-texture-transfere merge that is being disabled, mothing more nothing less. FYI, there never where working i965 hardware support in gallium anyways.
2009-02-18gallium: Fix up trace driver for introduction of struct pipe_transfer.Michel Dänzer
2009-02-18gallium: Add pipe_transfer_reference().Michel Dänzer
2009-02-18Merge branch 'gallium-texture-transfer'Michel Dänzer
Conflicts: src/gallium/drivers/softpipe/sp_tile_cache.c
2009-02-18Merge commit 'origin/gallium-0.1'Keith Whitwell
Conflicts: src/gallium/auxiliary/draw/draw_vs_aos.c
2009-02-18r300-gallium: Factor out common functionality in vbuf emit.Corbin Simpson
2009-02-18i915simple: Minimal fixup for introduction of struct pipe_transfer.Michel Dänzer
2009-02-17draw: Reuse xmm registers.Keith Whitwell
2009-02-16gallium: fix mergeKeith Whitwell
It looks like I resolved the merge conflicts but did not save my emacs buffers before committing...
2009-02-16Merge branch 'master' into gallium-texture-transferKeith Whitwell
Conflicts: src/mesa/state_tracker/st_cb_accum.c src/mesa/state_tracker/st_cb_drawpixels.c
2009-02-16mesa: remove old commentsBrian Paul
Note: the default value for EmitCondCodes is FALSE. This means the GLSL compiler will emit code like this: SEQ TEMP[0].x, A, B; IF TEMP[0].x; ... ENDIF But if EmitCondCodes is TRUE, condition codes will be used instead: SEQ.C TEMP[0].x, A, B; IF (NE.xxxx); ... ENDIF
2009-02-16i965: tell GLSL compiler to emit code using condition codesBrian Paul
The default for EmitCondCodes got flipped when gallium-0.2 was merged. This fixes GLSL if/else/endif regressions. Drivers that use GLSL should always explicitly set the flag to be safe.
2009-02-16nouveau: oops :-)Patrice Mandin
2009-02-16autoconf: Always enable glewDan Nicholson
Maybe this should turn into an option (--disable-glew), but for now just enable glew all the time.
2009-02-16glsl: silence some uninit var warningsBrian Paul
2009-02-16cell: use some SPU intrinsics to get slightly better code in eval_inputs()Brian Paul
Suggested by Jonathan Adamczewski. There may be more places to do this...
2009-02-16r300-gallium: Add verbosity level to debugging.Corbin Simpson
Makes it a bit more manageable to read through the console logs.
2009-02-16r300-gallium: Fix BEGIN_CS and END_CS counting and mismatch.Corbin Simpson
2009-02-16r300-gallium: Set up draw rasterizer.Corbin Simpson
2009-02-16demos: fix glxpixmap and call glXWaitGL before calling XCopyArea.Alan Hourihane