Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
They are often left in memory mapped files, and are not part of the XML
accept chars anyway.
|
|
|
|
|
|
|
|
|
|
Unused uniforms are no longer included in the active uniforms list.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
indirect addressing used.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In some cases, the vertex program output's semantic info didn't match up
with the fragment program's input semantic info. This info is now explicitly
passed into the st_translate_fragment_program() function.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Implement NVIDIA [-1;+1] saturate mode.
|
|
|
|
|
|
|
|
17173
Also, move GL_TEXTURE_RECTANGLE init code into separate function.
|
|
|
|
|
|
see the top left portion if we've got larger screens on
other CRTC's
|
|
we now have
src/gallium/winsys/drm/intel/{common,dri,egl}
|
|
and get the same output on all.
|
|
|
|
|
|
|
|
|
|
missing/null
fixes potential segfaults when vertex arrays are missing
|