Age | Commit message (Collapse) | Author |
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framebuffer.c
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pixel.c is just the API-related code now.
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e.g.
const int kernelSize = 9;
uniform vec2 kernel[kernelSize];
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None of the fetch and store functions implemented.
This atleast stops shadowtex from locking the GPU on
i915 with the linux-dri-x86 target. It most of it looks
okay, with the exception of actually displaying the texture.
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Allows regular DRI drivers to work with libEGL.
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The final output buffer can't be used to hold intermediate results
as the intermediate vertex size may be greater than the final vertex
size, and in any case the output buffer may be uncached in hw drivers.
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More logic can be shared between public and private branches this way.
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This removes some cruft from src/mesa/Makefile.
Something similar could be done for stand-alone / Xlib-Mesa libGL...
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(picked from master)
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