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2005-06-06TEX to outputBen Skeggs
2005-06-05Fix xyz/w interaction (needs a cleanup still..)Ben Skeggs
Use SRC0A instead of WZY/XXX combination for W in XYZ positions. Remove dodgy hack from POW opcode, now works correctly without it
2005-06-05Make install install GLES tooJon Smirl
2005-06-04set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul
removing that
2005-06-04remove old span functions from swrast_device_driver structBrian Paul
2005-06-04remove old span codeBrian Paul
2005-06-04fix an assertionBrian Paul
2005-06-04remove old span codeBrian Paul
2005-06-04added commentBrian Paul
2005-06-03Fixup file lists for tarball/zip file creation.Karl Schultz
- Adjust for recent changes to Windows build files. - Add in at least some of the new slang files - enough to build on Windows, but some of the other slang-related files may still need to be added. (Will probably get corrected just prior to next release, if needed)
2005-06-02Updates for new Windows build system.Karl Schultz
2005-06-02Remove last of the old span code.Brian Paul
2005-06-02oops, undo previous changeBrian Paul
2005-06-02start removing old (pre-renderbuffer) span codeBrian Paul
2005-06-01 Committing in .Jouk Jansen
OpenVMS makefile added Added Files: Mesa/src/mesa/shader/grammar/descrip.mms ----------------------------------------------------------------------
2005-06-01 Committing in .Jouk Jansen
Update OpneVMS compilesupport Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_storage.c Mesa/src/mesa/shader/slang/slang_storage.h ----------------------------------------------------------------------
2005-06-01Move fallback and other debugging under TDFX_DEBUG using the same mechanismEric Anholt
as other drivers.
2005-06-01Add no_rast option.Eric Anholt
2005-06-01Add a mode to test flat shading + separate specular.Keith Whitwell
2005-06-01Fix the 3dfx driver by correcting what appears to be a typo GL_RGBA8 insteadEric Anholt
of GL_RGBA in driNewRenderbuffer of the backbuffer.
2005-06-01added code to detect GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT errorBrian Paul
2005-05-31add support for GL_RENDERBUFFER_RED/GREEN/BLUE/etc_SIZE_EXT querieBrian Paul
2005-05-31remove temporary GL_EXT_framebuffer_object infoBrian Paul
2005-05-31updated to version 28Brian Paul
2005-05-31Bugzilla #2708: Disable the fallback on GL_SPHERE_MAP. It appears to hurt moreEric Anholt
than it helps, and we seem to have a handle on how to fix it.
2005-05-31Add Intel(R) 945G support (Keith Whitwell, Tungsten Graphics)Alan Hourihane
2005-05-31Causes lockups on some rare cases.Aapo Tahkola
2005-05-31Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also doEric Anholt
some cleanups on the span macros. This does not deal with the brokenness of depth spans, but makes the code more readable.
2005-05-31Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, andEric Anholt
remove those descriptions and the corresponding bits on r200, where they're no longer used.
2005-05-31Remove unused CTX_ARG2 define.Eric Anholt
2005-05-31Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cutsEric Anholt
about 200 lines from the code and 25k from the binary, while matching other drivers more closely. In the worst case (tcl_mode=0) it appears to have a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3, rv200). Tested on ut2004, ut, q3, projtex. Submitted by: Andreas Stenglein <a.stenglein@gmx.net>
2005-05-31Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) andEric Anholt
add pretty descriptions of the bits. GC one of the bits that was unused. Also, now only the first thing triggering a fallback and the last thing requiring one do the debug output. This also matches other drivers.
2005-05-30Pull locking out from HW_LOCK/UNLOCK into SpanRenderStart/Finish. Provides aEric Anholt
factor of 5+ improvement in no_rast glxgears and 2.3 in no_rast quake3 (n=1, 320x240, 16bpp, low qualities, 1ghz p3)
2005-05-30Fix software fallbacks by being safe with macro arguments in READ/WRITE_DEPTH.Eric Anholt
Convert to spantmp2.h while I'm here. Tested with 16 and 32bpp no_rast glxgears.
2005-05-30Add the no_rast debug option to mach64. It shows that software fallbacks areEric Anholt
pretty broken.
2005-05-30Pull hardware locking out into SpanRenderStart/Finish rather thanEric Anholt
HW_LOCK/UNLOCK. Provides a 61% performance improvement in no_rast=true quake3 (n=2, 320x240, 16bpp, p4 1ghz), and a factor of 3 improvement in no_rast glxgears.
2005-05-30Add the description of the no_rast option fallback so that MGA_DEBUG=fallEric Anholt
doesn't segfault with no_rast.
2005-05-30Add the no_rast debug option, which I used in some testing.Eric Anholt
2005-05-30Remove unused CTX_ARG2.Eric Anholt
2005-05-28Put some fallback debugging output under DEBUG_FALLBACKS.Eric Anholt
2005-05-28Add a missing EnsureCmdBufSpace, matching r200.Eric Anholt
2005-05-28Add a freebsd-dri-amd64 config, and quiet makedepend slightly by making anEric Anholt
EXPAT_INCLUDES config variable (set on FreeBSD) which is then used in Makefile.template's INCLUDES.
2005-05-28Some fixesJerome Glisse
2005-05-28use shared-coreDave Airlie
2005-05-28Up MAX_AOS_ARRAYS to 16. Do we need more?Ben Skeggs
2005-05-28Play with swizzling a bit.Ben Skeggs
2005-05-28Programmable per-vertex point sizes and proper result reg assigns.Aapo Tahkola
2005-05-27More optimal r300Clear.Aapo Tahkola
2005-05-27properly pop the GL_TEXTURE_GEN_ enable stateBrian Paul
2005-05-26Account for moved/new/removed files.Karl Schultz