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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2008-07-05
r500: Fix a mixup in fragment program LRP instruction emit
Nicolai Haehnle
2008-07-05
r500: Fix blend color.
Nicolai Haehnle
2008-07-05
_mesa_clone_program: Copy ShadowSamplers
Nicolai Haehnle
2008-07-04
r300: Fix depth texture in compare mode
Nicolai Haehnle
2008-07-04
Enable TexGen based on InputsRead when a fragment program is active
Nicolai Haehnle
2008-07-04
GLSL-related bug fixes
Brian Paul
2008-07-04
mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if progra...
Brian Paul
2008-07-04
mesa: remove incorrect assertion
Brian Paul
2008-07-04
glcontextmodes.c is required remove the reference in .gitignore
Alan Hourihane
2008-07-04
mesa: fix polygon offset issue (bug #12061)
Xiang, Haihao
2008-07-03
mesa: fix various error codes
Brian Paul
2008-07-03
mesa: fix some error codes in _mesa_ShaderSourceARB()
Brian Paul
2008-07-03
mesa: fix problem freeing framebuffer/renderbuffer objects
Brian Paul
2008-07-03
mesa: additional error checking, fix error codes
Brian Paul
2008-07-03
mesa: regenerated file
Brian Paul
2008-07-03
mesa: additional vec4 constructor
Brian Paul
2008-07-03
mesa: fix array storage allocation bug
Brian Paul
2008-07-03
mesa: fix incorrect array size, added assertion
Brian Paul
2008-07-02
mesa: fix vertex array validation test for attribute 0 (vert pos)
Brian Paul
2008-07-02
mesa: when linking a shader program, make sure all the shaders compiled OK
Brian Paul
2008-07-02
mesa: added some debug code (disabled)
Brian Paul
2008-07-02
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
Brian Paul
2008-07-02
mesa: regenerated
Brian Paul
2008-07-02
mesa: added some missing equal() notEqual() intrinsics
Brian Paul
2008-07-02
mesa: regenerated files
Brian Paul
2008-07-02
mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors
Brian Paul
2008-07-02
mesa: fix issues around multisample enable
Roland Scheidegger
2008-07-02
generate a link error if the vertex shader references too many textures
Brian Paul
2008-07-02
set ctx->Const.MaxVertexTextureImageUnits = 0
Brian Paul
2008-07-02
VBO: Regenerate files based on recent changes to gl_API.xml
Ian Romanick
2008-07-02
Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver tree
Paulo Cesar Pereira de Andrade
2008-07-01
VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
Ian Romanick
2008-07-01
VBO: add GLX related annotations
Ian Romanick
2008-07-01
mesa: fix a GLSL vector subscript/writemask bug
Brian Paul
2008-07-01
mesa: move some functions
Brian Paul
2008-07-01
mesa: make _slang_swizzle_swizzle() non-private
Brian Paul
2008-07-01
mesa: better function inlining in the presence of 'return' statements
Brian Paul
2008-07-01
mesa: add/fix some IrInfo entries for debugging purposes
Brian Paul
2008-07-01
link to DRM 2.3.1
Brian Paul
2008-07-01
press 'm' to toggle multisample enable/disable
Brian Paul
2008-07-01
init machine->Samplers (fixes vertex program texture fetches)
Brian Paul
2008-07-01
dri: drop asserts to make build against stable libdrm
Dave Airlie
2008-07-01
dri: Take the base image size into account when computing
Xiang, Haihao
2008-06-30
autoconf: Improve the visibility of the swrast DRI driver
Dan Nicholson
2008-06-30
r3xx/r5xx: Enable ARB_point_parameters.
Corbin Simpson
2008-06-30
r300: Fix dumb mistake in LOD bias translation
Nicolai Haehnle
2008-06-30
r300: Cleanup LodBias support
Nicolai Haehnle
2008-06-29
r300: Change LOD bias emission to more closely follow per-tex rules.
Corbin Simpson
2008-06-29
Revert accidental edit to progs/demos/lodbias.
Corbin Simpson
2008-06-29
demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D texture
Nicolai Haehnle
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