Age | Commit message (Collapse) | Author |
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This fixes problem that dma buffers were leaking in dri1 mode.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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This may or may not be required pre-965, but it doesn't seem unlikely, and
I'd rather be safe.
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Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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This fixes problems when application is using large vertex arrays for drawing.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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(cherry picked from commit d2787c02c130b1fe20d0c032d468622f2fdaef79)
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(cherry picked from commit aa40c9abc7787fdf46cb661a4d0bb8bec513fc63)
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Could previously emit opcodes with label arguments, but was no way to
patch them with the actual destinations of those labels.
Adds two functions:
ureg_get_instruction_number - to get the id of the next instruction
to be emitted
ureg_fixup_label - to patch an emitted label to point to a given
instruction number.
Need some more complex examples than u_simple_shader, so far this has
only been compile-tested.
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Also ALGYRHYTHMS.
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Well, okay, the kernel doesn't, but that's no excuse for us! :3
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Still broken, but compiles cleaner, behaves better, etc.
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This name is totally subject to change if ever I need to separate R3xx
for some other reason.
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This reverts commit 6a40d1e9d96f8e8c57bc3bbd6f567cacd4471f59.
Turns out that we *do* need these for OQ after all. Go figure.
Conflicts:
src/gallium/winsys/drm/radeon/core/radeon_r300.h
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Fixes piglit fp-generic tests/shaders/generic/lrp_sat.fp, bug 23316.
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Fixes piglit fp-fog failure with gallium.
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In radeonRefillCurrentDmaRegion() make sure we
unmap the previous buffer.
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Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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This allows us to return the unused portion of the dma buffer
to the allocator instead of wasting nearly 16k a pop.
Cherry picked and ported to new code by Pauli.
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Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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We keep dma buffer objects in list untill they have been unused for many
draw operations. Current limit of having 100 flushes is just guess for
good performance/memory trade off.
Moving WARN_ONCE macro to common context because it is used in multiple drivers.
Signed-off-by: Pauli Nieminen <suokkos@gmail.com>
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Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Handle checking was done using hash tables. Now that they are gone, we
have to loop over the lists.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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progs/egl/demo3.c is also changed since it uses an internal function.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The hash table was used to map a display to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The hash table was used to map a surface to a handle. It is simpler to
cast directly.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Move drv->API.Terminate call to eglTerminate. Remove
_eglReleaseDisplayResource as drivers are doing it.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Move some fields of _EGLDriver to _EGLDisplay. It also becomes
unnecessary to pass _EGLDisplay to drivers when _eglMain is called.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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Driver is chosen and preloaded when eglGetDisplay is called. Later when
eglInitialize is called, the same driver is matched to initialize the
display. Also, add new, but unused, hooks to EGLDriver to allow a
driver to probe a display or unload itself.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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The motivation is so that drivers do not need to look up and check for
bad display, context, and etc. It also becomes unnecessary for drivers
to call the link functions.
This commit makes eglapi.[ch] do the lookup and check. As a result, the
driver API is overhauled, and almost all sources and drivers need
update. The updates are mainly find and replace with human brains.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
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