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2009-01-22intel: remove/disable the "paired depth/stencil" codeBrian Paul
We only allow combined depth+stencil renderbuffers so the complicated code for splitting and combining separate depth and stencil buffers is no longer needed.
2009-01-22intel: asst clean-ups, simplifications in intel_draw_buffer()Brian Paul
2009-01-22intel: remove unneeded call to ctx->Driver.DepthRange()Brian Paul
The preceeding call to intel_draw_buffer() does that.
2009-01-22i965: disallow separate depth/stencil renderbuffersBrian Paul
Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate depth and stencil renderbuffers; only allow combined depth/stencil buffers. Next up: remove/simplify a bunch of the depth/stencil renderbuffer code. Also: restore the previously disabled GL_DEPTH_COMPONENT16 case
2009-01-22i965: minor reformattingBrian Paul
2009-01-22intel: plug in stub intel_validate_framebuffer() functionBrian Paul
2009-01-22intel: inline some renderbuffer functionsBrian Paul
2009-01-22demos: revamp the fbotexture.c demoBrian Paul
Try making depth/stencil attachments in two different ways. Check for GL errors and GL_FRAMEBUFFER_UNSUPPORTED status to be more robust. Reorganize the code a bit to make it clearer. Added -arb option to test GL_ARB_fbo's mixed renderbuffer sizes Added -ds2 option to test GL_DEPTH_STENCIL_ATTACHMENT
2009-01-22demos: updated FBO tests to for ARB_fboBrian Paul
Some things that were not errors in EXT_fbo are errors in ARB_fbo.
2009-01-22mesa: enable ARB_fbo for s/w driversBrian Paul
2009-01-22mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul
When we change a FBO's attachments, set _Status=0. Before using an FBO, check if status != GL_FRAMEBUFFER_COMPLETE. Also, fix missing GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE status.
2009-01-22mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul
Need to unbind buffers if referenced by the current read/draw pointers when being deleted.
2009-01-22mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul
Used to set both the depth and stencil attachment points to one renderbuffer of texture.
2009-01-22mesa: additional FBO error checking for multisample-related thingsBrian Paul
Plus some new comments.
2009-01-22mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul
2009-01-22mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul
Use a common helper routine for both functions.
2009-01-22mesa: init MaxSamples = 0 (no multisampling)Brian Paul
2009-01-22mesa: add ARB_framebuffer_object.xml to API_XMLBrian Paul
2009-01-22mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul
2009-01-22mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul
2009-01-22mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul
2009-01-22mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul
2009-01-22mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul
2009-01-22mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul
Called from the _mesa_test_framebuffer_completeness() function to give the driver the chance to make a framebuffer as incomplete if it doesn't meet some specific hardware restriction.
2009-01-22mesa: add new ARB_fbo queries, fix some error testsBrian Paul
2009-01-22mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul
2009-01-22mesa: additional FBO/RB id error checking for ARB_fboBrian Paul
It's illegal to bind a FBO/RB id that didn't come from glGenRender/Framebuffer().
2009-01-22mesa: for ARB_fbo, lift restriction that all FBO attachments are same size ↵Brian Paul
and color format
2009-01-22mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul
2009-01-22mesa: regenerated GL API filesBrian Paul
2009-01-22glapi: include ARB_framebuffer_object.xmlBrian Paul
2009-01-22glapi: XML spec for GL_ARB_framebuffer_objectBrian Paul
2009-01-22glsl: call _mesa_write_shader_to_file(). Debug-only, disabledBrian Paul
2009-01-22glsl: new _mesa_write_shader_to_file() functionBrian Paul
Used to log a shader to a file. Includes shader source code, the info log and generated GPU instructions.
2009-01-22glsl: set shader->CompileStatus in _slang_compile()Brian Paul
2009-01-22mesa: added _mesa_fprintf() wrapperBrian Paul
2009-01-22docs: placeholder 7.5 release notesBrian Paul
2009-01-22mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul
2009-01-22docs: skeleton 7.4 release notes fileBrian Paul
2009-01-22docs: 7.3 md5 sumsBrian Paul
2009-01-22mesa: set version to 7.3Brian Paul
2009-01-22docs: set 7.3 release dateBrian Paul
2009-01-22docs: assorted updates, link fixesBrian Paul
2009-01-21i915: Add decode for PS in batchbuffers.Eric Anholt
2009-01-21i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt
2009-01-21i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.Eric Anholt
2009-01-21[intel] Remove remaining references to intel_wait_flips().Kristian Høgsberg
Oops.
2009-01-21windows: fix output dir for glut project fileThomas Henn
2009-01-21swrast: fix redundant texture application in affine_textured_triangle().Brian Paul
This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
2009-01-21mesa: add some debug assertions to detect null current texture object pointersBrian Paul
See bug #17895. These assertions could be removed when this is resolved.