Age | Commit message (Collapse) | Author |
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of -I flags.
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#11030)
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Compiz for some reason looks like ass, everything with textures
looks like it has a 2x width/height multiplier on the texture coords...
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were overwritten by interpolating attributes.
Now just set the span->arrayAttribs mask in glDraw/CopyPixels and be sure
we don't overwrite the values in interpolate_active_attribs().
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Specifically:
glVertexAttrib4bv
glVertexAttrib4iv
glVertexAttrib4ubv
glVertexAttrib4uiv
glVertexAttrib4usv
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Possibly performance may improve by setting it to the last instruction that
writes result.position, rather than the last instruction in the vertex program.
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