Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-08 | r600: fix dri2 clipping | Alex Deucher | |
2009-09-08 | i965: fix incorrect test for vertex position attribute | Brian Paul | |
2009-09-08 | st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX. | Michel Dänzer | |
Also make sure not to leak malloced memory when switching pixmaps to texture based. | |||
2009-09-08 | egl: also use X types for building on Apple/MacOS X | Brian Paul | |
See bug 20413. | |||
2009-09-08 | scons: Add Mac OS to target platform list. | Vinson Lee | |
2009-09-08 | gdi: Fix prototype of gdi_softpipe_surface_buffer_create(). | Michal Krol | |
2009-09-07 | scons: Don't set LLVM_VERSION if one of the llvm-config calls fails. | Vinson Lee | |
Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception. | |||
2009-09-07 | llvmpipe: Silent debug statement. | José Fonseca | |
2009-09-07 | llvmpipe: Better abs for floating points. | José Fonseca | |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | |
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different. | |||
2009-09-07 | llvmpipe: Texture sampling code generation primitives. | José Fonseca | |
Only supports single level 2d textures, with neareast and bilinear filtering for now. | |||
2009-09-07 | llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵ | José Fonseca | |
of an arbitrary type. | |||
2009-09-07 | llvmpipe: Utility functions for linear and bilinear interpolation. | José Fonseca | |
2009-09-07 | llvmpipe: Correct implementation of floor. | José Fonseca | |
2009-09-07 | llvmpipe: Utility function to get the pointer to a structure member. | José Fonseca | |
2009-09-07 | llvmpipe: SoA pixel unpacking specialization. | José Fonseca | |
2009-09-07 | util: Utility function to check if a number is a power of two. | José Fonseca | |
2009-09-07 | llvmpipe: Further abstract the texture sampling generation from TGSI ↵ | José Fonseca | |
translation. | |||
2009-09-07 | mesa: Include <unistd.h> only when one is available. | Michal Krol | |
2009-09-07 | mesa: Fix calling conventions of sync object api callbacks. | Michal Krol | |
2009-09-07 | prog/glsl: fix Makefile for samplers_array. | Peter Hutterer | |
The rule added in 488b3c4d1bc3d830477180759a42dbaf8f5801b0 does not use the right INCDIR, breaking the build when GL isn't installed in the default include paths. 7.5 branch only fix, already fixed in master by rewriting the Makefile (ceb9459ed5e63207defa5d715958c2757933272f) Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> | |||
2009-09-06 | r300g: Fix some issues pointed out by compiler warnings. | Michel Dänzer | |
2009-09-06 | r300g: Handle PIPE_BUFFER_USAGE_DONTBLOCK as intended. | Michel Dänzer | |
Return NULL if the BO is busy, otherwise just map it. | |||
2009-09-06 | mesa: initial version of _mesa_meta_generate_mipmap() | Brian Paul | |
Incomplete and totally untested. Based on intel_generate_mipmap(). | |||
2009-09-06 | xlib: test _mesa_meta_bitmap() | Brian Paul | |
2009-09-06 | mesa: use separate temp texture for bitmaps | Brian Paul | |
2009-09-06 | mesa: temp_texture changes | Brian Paul | |
2009-09-06 | mesa: free meta bitmap buffers | Brian Paul | |
2009-09-06 | mesa: use _mesa_set_enable() | Brian Paul | |
2009-09-06 | mesa: _mesa_meta_bitmap() function | Brian Paul | |
2009-09-06 | xlib: move misplaced brace | Brian Paul | |
2009-09-06 | r300g: Fix a number of warnings | Nicolai Hähnle | |
Seriously guys.... | |||
2009-09-06 | r300g: Debug flags infrastructure | Nicolai Hähnle | |
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work | |||
2009-09-05 | r300g: update the value of register VAP_VF_MAX_VTX_INDX | Cooper Yuan | |
according to actual vertex index count. | |||
2009-09-05 | r300g: update rs_block state after changing rasterizer | Cooper Yuan | |
2009-09-05 | r300g: need to validate scissor and viewport state if bind new rasterizer | Cooper Yuan | |
2009-09-04 | r600: add support for EXT_texture_sRGB | Alex Deucher | |
2009-09-04 | r300: Add support for GL_EXT_provoking_vertex | Alex Deucher | |
2009-09-04 | r600: Add support for GL_EXT_provoking_vertex | Alex Deucher | |
2009-09-04 | i965: Fix warnings in intel_pixel_read.c. | Eric Anholt | |
(cherry picked from commit c80ce5ac90b1e0ac7a72cd41c314aa2000bfecf5) | |||
2009-09-04 | intel: Also get the DRI2 front buffer when doing front buffer reading. | Eric Anholt | |
(cherry picked from commit df70d3049a396af3601d2a1747770635a74120bb) | |||
2009-09-04 | intel: Update Mesa state before span setup in glReadPixels. | Eric Anholt | |
We could have mapped the wrong set of draw buffers. Noticed while looking into a DRI2 glean ReadPixels issue. (cherry picked from commit afc981ee46791838f3cb83e11eb33938aa3efc83) | |||
2009-09-04 | intel: Move intel_pixel_read.c to shared for use with i965. | Eric Anholt | |
(cherry picked from commit dcfe0d66bfff9a55741aee298b7ffb051a48f0d3) | |||
2009-09-04 | i965: Don't set the complete field when there is more VUE yet to come. | Eric Anholt | |
This should help with things like lightsmark, but I don't have a testcase for this commit. | |||
2009-09-04 | i965: Add support for 2 threads in the GS. | Eric Anholt | |
This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M verts/sec using GL_QUADs on my GM45. | |||
2009-09-04 | i965: Add support for KIL_NV in brw_wm_emit.c | Eric Anholt | |
I ran into this lack of support when writing a shader that always discarded the fragments. | |||
2009-09-04 | i965: Add missing state dependency of sf_unit on _NEW_BUFFERS. | Eric Anholt | |
(cherry picked from commit 99174e7630676307f618c252755a20ba61ad9158) | |||
2009-09-04 | intel: Align cubemap texture height to its padding requirements. | Eric Anholt | |
(cherry picked from commit a70e1315846cd5e8d6f2b622821ff8262fe7179d) (cherry picked from commit 29e51c3872531366570d032147abad50f8a3c1af) | |||
2009-09-04 | intel: Align untiled region height to 2 according to 965 docs. | Eric Anholt | |
This may or may not be required pre-965, but it doesn't seem unlikely, and I'd rather be safe. (cherry picked from commit b053474378633249be0e9f24010650ffb816229a) | |||
2009-09-04 | i965: Fix source depth reg setting for FSes reading and writing to depth. | Eric Anholt | |
For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. (cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886) |