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2010-12-02i915g: assert(depth_surface->offset == 0)Daniel Vetter
Shouldn't happen and not supported, anyway. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: enable x-tiling for render targetsDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter
Byte offsets simply don't work with tiled render targets when using tiling bits. Luckily we can cox the hw into doing the right thing with the DRAWING_RECT command by disabling the drawing rect offset for the depth buffer. Minor fixes by Jakob Bornecrantz. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: enable X-tiling for texturesDaniel Vetter
Tiling is rather fragile in general and results in pure blackness when unlucky. Hence add a new option to disable tiling. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: don't pot-align stride for tiled buffersDaniel Vetter
libdrm will do this for us, if it's required (i.e. if tiling is possible). Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: postpone mipmap/face offset calculationDaniel Vetter
libdrm-intel can refuse to tile buffers for various reasons. For potentially tiled buffers the stride is therefore only known after the iws->buffer_create_tiled call. Unconditionally rounding up to whatever tiling requires wastes space, so rework the code to not use tex->stride in the layout code. Luckily only the mimap/face offset calculation uses it which can easily be solved by storing an (x, y) coordinate pair. Furthermore this will be usefull later for properly supporting rendering into the different levels of tiled mipmap textures. v2: switch to nblocks(x|y): More in line with gallium and better suited for rendering into mipmap textures. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter
v2: Clarify tiling bit calculation as suggested by Chris Wilson. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: return tiling in iws->buffer_from_handleDaniel Vetter
This is needed to properly implement tiling flags. And the gem implemention fo buffer_from_handle already calls get_tiling, so it's for free. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter
Wire up a fenced parameter, switch all relocations to _FENCED Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: switch to tiled allocations, kill set_fenceDaniel Vetter
This way relaxed fencing is handled by libdrm. And buffers _can't_ ever change their tiling. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: add winsys function to create tiled buffersDaniel Vetter
Different kernels have different restrictions for tiled buffers. Hence use the libdrm abstraction to calculate the necessary stride and height alignment requirements. Not yet used. v2: Incorporate review comments from Jakob Bornecrantz Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-02i915g: drop alignment parameter from iws->buffer_createDaniel Vetter
It's unnecessary. The kernel gem ignores it totally and we can't run on the old userspace fake bo manager due to lack of dri2. Also drop the redundant name string from the sw winsys as suggested by Jakob Bornecrantz Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Jakob Bornecrantz <wallbraker@gmail.com> Signed-off-by: Jakob Bornecrantz <wallbraker@gmail.com>
2010-12-01glsl: Mark the array access for whole-array comparisons.Eric Anholt
By not doing so, the uniform contents of glsl-uniform-non-uniform-array-compare.shader_test was getting thrown out since nobody was recorded as dereferencing the array.
2010-12-01i965: Add support for loops in the VS.Eric Anholt
This follows the changes done for the FS alongside the EU emit code.
2010-12-01i965: Enable IF statements in the VS.Eric Anholt
While the actual IF instructions were fixed by Zhenyu, we were still flattening them to conditional moves.
2010-12-01i965: Add support for gen6 CONTINUE instruction emit.Eric Anholt
At this point, piglit tests for fragment shader loops are working.
2010-12-01i965: Add support for gen6 BREAK ISA emit.Eric Anholt
There are now two targets: the hop-to-end-of-block target, and the target for where to resume execution for active channels.
2010-12-01i965: Add support for gen6 DO/WHILE ISA emit.Eric Anholt
There's no more DO since there's no more mask stack, and WHILE has been shuffled like IF was.
2010-12-01i965: Dump the WHILE jump distance on gen6.Eric Anholt
2010-12-01r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-onlyMarek Olšák
r3xx cannot swizzle compressed textures. r4xx+ is unaffected. NOTE: This is a candidate for the 7.9 branch.
2010-12-01r300g: fix texture swizzling with compressed textures on r400-r500Marek Olšák
This fixes all S3TC piglit/texwrap tests. NOTE: This is a candidate for the 7.9 branch.
2010-12-01i915: Correctly generate unconditional KIL instructionsIan Romanick
Fixes piglit test glsl-fs-discard-03. NOTE: This is a candidate for the 7.9 branch.
2010-12-01i915: Request that POW instructions be loweredIan Romanick
2010-12-01glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick
2010-12-01glsl: Use M_LOG2E constant instead of calling log2Ian Romanick
2010-12-01glsl: Add comments to lower_jumps (from the commit message).Kenneth Graunke
This is essentially Luca's commit message, but placed at the top of the file.
2010-12-01glsl: Remove "discard" support from lower_jumps.Kenneth Graunke
The new lower_discard and opt_discard_simplification passes should handle all the necessary transformations, so lower_jumps doesn't need to support it. Also, lower_jumps incorrectly handled conditional discards - it would unconditionally truncate all code after the discard. Rather than fixing the bug, simply remove the code. NOTE: This is a candidate for the 7.9 branch.
2010-12-01glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke
This should allow lower_if_to_cond_assign to work in the presence of discards, fixing bug #31690 and likely #31983. NOTE: This is a candidate for the 7.9 branch.
2010-12-01glsl: Add an optimization pass to simplify discards.Kenneth Graunke
NOTE: This is a candidate for the 7.9 branch.
2010-12-01ir_to_mesa: Add support for conditional discards.Marek Olšák
NOTE: This is a candidate for the 7.9 branch. Signed-off-by: Marek Olšák <maraeo@gmail.com> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2010-12-01r600c: fix some opcodes on evergreenAlex Deucher
There were a few places where we were using the wrong opcodes on evergreen. arl still needs to be fixed on evergreen; see r600g for reference. NOTE: This is a candidate for the 7.9 branch. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2010-12-01r300/compiler: implement and lower OPCODE_CLAMPMarek Olšák
Needed for st/vega.
2010-12-01vega: Remove extraneous ;José Fonseca
2010-12-01scons: Move MSVS_VERSION option to common module.José Fonseca
2010-12-01svga: Silence debug printf.José Fonseca
2010-12-01st/vega: Avoid unnecessary constant bufer upload.Chia-I Wu
Remember the last uploaded data and avoid re-uploading.
2010-12-01st/vega: Initialize pipe states with renderer.Chia-I Wu
Initialize vertex elements, rasterizer, stencil ref, and vertex shader with renderer_create. Remove RASTERIZER_DIRTY and VS_DIRTY flags.
2010-12-01st/vega: Create drawing surface mask as needed.Chia-I Wu
As the blend texture, a drawing surface mask is used when masking is enabled. It should be created as needed. s/alpha_mask/surface_mask/ to follow OpenVG 1.1 naming.
2010-12-01st/vega: Delay blend texture creation until needed.Chia-I Wu
It is used for more advanced blending or mask update. It might not be ever needed for some applications.
2010-12-01st/vega: Remove st_inlines.h.Chia-I Wu
Per b0427bedde80e3189524651a327235bdfddbc613.
2010-12-01st/vega: Simplify radial gradient.Chia-I Wu
Eight less instructions with comments.
2010-12-01st/vega: Fix degenerate paints.Chia-I Wu
Fix the case that the two points of a linear gradient coincide, or the case that the radius of a radial gradient is equal to or less than 0.
2010-12-01i965: also using align1 mode for math2 on sandybridgeZhenyu Wang
Like Eric's workaround patch of commit 490c23ee6be2e8531b5a14d42f808de83d401130. This forces to align1 mode for math2 too.
2010-12-01st/vega: Fix negated logic in image_draw.Chia-I Wu
A typo from last commit.
2010-12-01st/vega: Fix paint coordinates transformations.Chia-I Wu
Depending on whether vgDrawPath(mode), vgDrawImage, or vgDrawGlyph[s] is called, different paint-to-user and user-to-surface matrices should be used to derive the sample points for the paint. This fixes "paint" demo.
2010-12-01st/vega: Bump version to 1.1.Chia-I Wu
2010-12-01st/vega: Add color transformation support.Chia-I Wu
Per OpenVG 1.1. A new shader stage is added. It uses the first two constants of the fragment shader for color transformation parameters.
2010-12-01st/vega: More flexible shader selection.Chia-I Wu
Divide bits of VegaShaderType into 6 groups: paint, image, mask, fill, premultiply, and bw. Each group represents a stage. At most one shader from each group will be selected when constructing the final fragment shader.
2010-12-01st/vega: Revive mask layer support.Chia-I Wu