Age | Commit message (Collapse) | Author |
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It was not used anywhere; the code was buggy (it didn't take care of
indirect registers and could potential cause buffer underflows) and the
same effect can now be easily achieved by just by looking at
input_semantic_name[] and input_usage_mask[].
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Deprecated by tgsi.rst, and no point in keeping it around if it's not
being updated.
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TGSI's UsageMask flag is never set. We can move this logic into
tgsi_ureg, but there there are still cases where's not used, so this
seems a better place for now.
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Commit 5d0e136eff54a34258b5adaeda4cb267831e8234 exposed a long-standing
bug in the glGetUniform*() code paths. We weren't properly decoding
the location parameter.
Fixes fd.o bug/regression 28344
Note: this patch should go into the 7.8 branch after the above-mentioned
commit.
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Due to a quantization error, different cliprects of scaled video windows may
not have identical x / y scale.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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We don't support it yet since we don't implement the shadow allocate
functions.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
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Fixes "...; recompile with -fPIC" error on x86-64. See fdo 28336.
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Fixes fdo 28336.
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resource_surface_add_resources should still be called even when the
stamps match. For example, a caller may ask for two different sets of
attachments.
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This adds TFP support to the swrast driver, with this I can run gnome-shell inside Xephyr slowly. I've no idea why I did it, and g-s has other rendering issues under swrast, but it might be useful to hook up llvmpipe later. I've no idea if I even want to commit it at this point.
An enhanced version might just pass the pointer in the indirect rendering case
and avoid the memcpy.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This fixes an uninitialised value use in the dri2 st when doing TFP.
It uses the driContextPriv which isn't initialised at alloc time.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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There is only resource_surface for now. It helps manage the resources
of a software-based native surface such as XImage or GDI.
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Fixes the assert (and buffer overrun):
glknots: intel_batchbuffer.c:164: _intel_batchbuffer_flush: Assertion
'used >= batch->buf->size' failed.
Reported in bug:
Bug 28274 - xscreensaver's glknots hangs GPU (945GME/Pineview)
https://bugs.freedesktop.org/show_bug.cgi?id=28274
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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It will build api_OpenVG.dll on Windows.
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Fix several portability issues and add SConscript for Windows build.
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Define isfinite and isnan to _finite and _isnan respectively for MSVC.
Those macros are needed by st/vega.
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At least, .dll is used on Windows.
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egl_gdi_swrast uses st/egl/gdi and winsys/sw/gdi to provide an EGL
driver for Windows.
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The backend uses Windows GDI driver to provide a software EGL
implementation on Windows.
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Fix several portability issues and add SConscript for Windows build.
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That is, use khronos_uint32_t instead of uint32_t.
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Define PUBLIC to __declspec(dllexport) when _MVC_VER is defined.
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Use __declspec(dllexport) when KHRONOS_DLL_EXPORTS is defined.
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eglplatform.h no longer defines int32_t.
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Define macros to enable dllexport and thread support. Adjust the output
path of mapi sources.
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It was used by glapi, which has been moved to mapi.
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Those macros used by _mesa_init_shader_dispatch are not available when
FEATURE_GL is not defined.
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to match what DDX sets. This prevents some flushes from occuring.
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What was the purpose of it?
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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debug builds.
Only do this if runtime debugging flags to show subtiles/tiles are set.
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Like the other places.
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That observes strict-aliasing rules.
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