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AgeCommit message (Expand)Author
2009-06-26glsl: implement _slang_gen_while_without_continue()Brian Paul
2009-06-26glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul
2009-06-26glsl: added slang_oper_child_const()Brian Paul
2009-06-26glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul
2009-06-26glsl: use new _slang_loop_contains_continue() helper functionBrian Paul
2009-06-26glsl: implement continue->break translation for do-while loopsBrian Paul
2009-06-26glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul
2009-06-26glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul
2009-06-26glsl: remove debug code, misc clean-upBrian Paul
2009-06-26glsl: implement continue->break transformation for for-loopsBrian Paul
2009-06-26glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul
2009-06-26glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul
2009-06-26demos: improve argv parsing in fslight.cBrian Paul
2009-06-26glsl: don't unroll loops containing continue/breakBrian Paul
2009-06-26Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul
2009-06-26glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul
2009-06-26docs: updated Mesa release instructionsBrian Paul
2009-06-26scons: Tool to build with DirectX SDK.José Fonseca
2009-06-26scons: Don't use C specific options with g++José Fonseca
2009-06-26tgsi: correct handling of return value from util_vsnprintfKeith Whitwell
2009-06-26aux/indices: don't use 'prim' value once it is known to be badKeith Whitwell
2009-06-24wgl: Handle flush after a window is destroyed.José Fonseca
2009-06-23demos: fix issues in glxcontexts.cBrian Paul
2009-06-22i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger
2009-06-22Disable SGI_swap_control extension for DRI2Owen W. Taylor
2009-06-22intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer
2009-06-22i965: added intelFlush() call in intel_get_tex_image()Brian Paul
2009-06-22mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul
2009-06-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-06-22mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul
2009-06-22mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul
2009-06-22vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul
2009-06-22mesa: create/use a fallback texture when bound texture is incompleteBrian Paul
2009-06-19intel: Fix other metaops versus GL_COMPILE_AND_EXECUTE dlists.Eric Anholt
2009-06-19intel: Fix glClear behavior versus display lists.Eric Anholt
2009-06-19radeons: use dp4 for position invariant vertex programsRoland Scheidegger
2009-06-19Also release direct rendering resources in glXDestroyGLXPixmap.Michel Dänzer
2009-06-19Always free image offsets memory when re-initializing texture image fields.Michel Dänzer
2009-06-19scons: Output the friendly "Linking ..." message when creating DLLs with MinGW.José Fonseca
2009-06-19softpipe: return alpha=1 in shadow_compare() functionBrian Paul
2009-06-18util: Add cast.José Fonseca
2009-06-18draw: Replace pointer arithmetic with cast.José Fonseca
2009-06-18trace: Use size_t consistently.José Fonseca
2009-06-18pipebuffer: Use a type consistently for sizes/offsets.José Fonseca
2009-06-18wgl: Fix window resizing in multithread applications.José Fonseca
2009-06-18wgl: Move all thread related code together.José Fonseca
2009-06-18glew: correct misspelling of glFramebufferTextureLayerKeith Whitwell
2009-06-18mesa: protect Elements against multiple definitionsKeith Whitwell
2009-06-17intel: remove extra \n from warning stringBrian Paul
2009-06-17i965: fix 1D texture borders with GL_CLAMP_TO_BORDERRobert Ellison