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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-11
i965: Split constant buffer setup from its surface state/binding state.
Eric Anholt
2010-06-11
i965: Add support for streaming indirect state rather than caching objects.
Eric Anholt
2010-06-11
i965: Set the CC VP state immediately on state change.
Eric Anholt
2010-06-11
i965: Update old comment about state cache sizing.
Eric Anholt
2010-06-11
i965: Move no_batch_wrap assertion out across the area we're trying to verify.
Eric Anholt
2010-06-10
i965: remove UseProgram driver callback
Brian Paul
2010-06-11
docs: Update EGL doc.
Chia-I Wu
2010-06-11
st/egl: Do not build non-working driver combinations.
Chia-I Wu
2010-06-11
st/egl: Add fbdev backend.
Chia-I Wu
2010-06-11
winsys: Add fbdev software winsys.
Chia-I Wu
2010-06-10
st/egl: Remove unnecessary header.
Vinson Lee
2010-06-10
intel: Remove unnecessary header.
Vinson Lee
2010-06-10
draw: forgot to add a file
Zack Rusin
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
gs: give our test an option of rendering a strip
Zack Rusin
2010-06-10
draw: geometry shader fixes
Zack Rusin
2010-06-10
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-10
r300g: Fix memory leak on error path.
Vinson Lee
2010-06-10
i965: Add support for GL_ALPHA framebuffer objects.
Eric Anholt
2010-06-10
mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.
Eric Anholt
2010-06-10
swrast: When reading from a 0-bits r,g,b channel, return 0 not 1.
Eric Anholt
2010-06-09
intel: Use the blitter to upload TexSubImage data to busy textures.
Eric Anholt
2010-06-09
i965: Avoid calloc/free in the CURBE upload process.
Eric Anholt
2010-06-09
r300g: try harder to create a transfer object
Marek Olšák
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
r300g: debug output texture size
Marek Olšák
2010-06-09
r300g: return NULL texture early if buffer_create fails
Marek Olšák
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
llvmpipe: fix copy & paste bug in clear logic
Roland Scheidegger
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
graw: add a multiple primitive geometry shader test
Zack Rusin
2010-06-09
nv: fix compile after the latest gs changes
Zack Rusin
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-09
xorg/vmwgfx: Disable 3D by default.
Thomas Hellstrom
2010-06-09
st/xorg: Add a customizable option to disable 3D.
Thomas Hellstrom
2010-06-09
nvfx: fix typo from gallium-msaa merge
Ben Skeggs
2010-06-09
nv50: fix typo from gallium-msaa merge
Ben Skeggs
2010-06-09
nv50: use MARK_RING correctly
Ben Skeggs
2010-06-08
draw: Remove unnecessary headers.
Vinson Lee
2010-06-09
r600g: save vertex buffers in blitter
Marek Olšák
2010-06-09
r300g: save vertex buffers in blitter
Marek Olšák
2010-06-09
util: reference vertex buffers in blitter
Marek Olšák
2010-06-09
r300g: report that transfers are always supported
Marek Olšák
2010-06-09
r300g: fix loading compressed textures
Marek Olšák
2010-06-08
r300g: skip rendering for unsupported vertex formats instead of aborting
Marek Olšák
2010-06-08
intel: Flag NEW_BUFFERS when changing draw buffers.
Eric Anholt
2010-06-08
intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.
Eric Anholt
2010-06-08
intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.
Eric Anholt
2010-06-08
intel: Clean up stale comments in intel_batchbuffer.c.
Eric Anholt
2010-06-08
intel: Remove the non-gem paths for batchbuffer upload.
Eric Anholt
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