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2007-03-10clean-up formattingBrian
2007-03-10add NULL ptr check in emit_cond()Brian
2007-03-09use gl_ModelViewProjectionMatrixTranspose in ftransform()Brian
2007-03-09add NULL ptr checkBrian
2007-03-09added GL_CURRENT_PROGRAMBrian
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-09fix _mesa_uniform_matrix() transpose bugBrian
2007-03-09gl_ClipVertex not supported yetBrian
2007-03-09New IMAGE_RED_TO_LUMINANCE flag passed to _mesa_pack_rgba_span_float() to ↵Brian
fix glGetTexImage(GL_LUMINANCE) bug #10232.
2007-03-09r300: Also update window state when it's already bound but its stamp changed.Michel Dänzer
And set new cliprects before deriving other state from them. This ensures cliprects aren't accessed after having been freed. Thanks to Panagiotis Papadakos for testing various iterations of this.
2007-03-08added missing bvec2/3/4 constructorsBrian
2007-03-08fix broken vec4_seq, vec4_sne instructionsBrian
2007-03-08Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian
2007-03-08Added IR_SLE and IR_SLT for <= and < operations.Brian
Using IR_SGE and IR_SGT with transposed args doesn't work since the __asm calls don't do argument matching by name, but by position. This fixes the broken lessThan() and lessThanEqual() functions.
2007-03-08fix tmp storage problem for IR_I_TO_FBrian
2007-03-08fix assertionBrian
2007-03-08; and {} statements were brokenBrian
2007-03-08remove unused new_cjump()Brian
2007-03-08IR_CJUMP0/1 no longer used/neededBrian
2007-03-08rewrite _slang_gen_select() to use IF nodeBrian
2007-03-08s/_slang_gen_hl_if/_slang_gen_if/Brian
2007-03-08s/_slang_gen_hl_if/_slang_gen_if/Brian
2007-03-08remove old assertionBrian
2007-03-08check for attempted writes to read-only varsBrian
2007-03-08Rework matrix-related code.Brian
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices. Unfortunately, this means that the expression M * V isn't very efficient since we need to extract the rows out of M. And that's the typical expression for vertex transformation: gl_ModelViewProjectionMatrix * gl_Position. Solve this inefficiency by looking for M*V expressions and replacing them with V*Transpose(M). Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose matrices.
2007-03-08 remove a if-statementXiang, Haihao
glMaterial changes the current specular exponent or glLight changes the intensity distribution of the light, but _mesa_update_state doesn't update the corresponding light table. So they must be updated at this time.
2007-03-08fix ProjectionMatrix typoBrian
2007-03-08fix gl_TextureMatrix indexingBrian
2007-03-08 Updates of the OpenVMS makefiles.J.Jansen
-include missing definitions -add files to compile -remove files from compile list which are removed from the repositry -add support for vbo new file: src/mesa/vbo/descrip.mms modified: src/mesa/descrip.mms modified: src/mesa/drivers/osmesa/descrip.mms modified: src/mesa/drivers/x11/descrip.mms modified: src/mesa/swrast_setup/descrip.mms modified: src/mesa/tnl/descrip.mms
2007-03-07more DEBUG_PROGBrian
2007-03-07update commentsBrian
2007-03-07remove unneeded return stmtBrian
2007-03-07add missing gl_Point state, fix IR storage bugBrian
2007-03-07s/diffuset/diffuse/Brian
2007-03-07regeneratedBrian
2007-03-07use 2.0, 2.1 version stringsBrian
2007-03-07remove end_label fieldBrian
2007-03-07Fix problem with nested function calls such as y = f(f(x))Brian
Replace CurFunction with curFuncEndLabel.
2007-03-07s/equal/EQUAL/, fix bugs in logical or/and code.Brian
2007-03-07fix broken __postDecr()Brian
2007-03-07fix deferredTexture bugBrian
2007-03-07fix swizzled writemask bugBrian
2007-03-07remove bogus assertionBrian
2007-03-07i945_miptree_layout: Adapt cubemap fixes from i915_miptree_layout.Michel Dänzer
Cubemaps aren't working fully correctly yet, but at least they don't seem to cause crashes anymore.
2007-03-07fix incorrect HPOS write testBrian
2007-03-07additional error detectionBrian
2007-03-07check for null program ptrs in _mesa_uniform()Brian
2007-03-07Generate an error if the vertex shader does not write to gl_Position.Brian
2007-03-06destroy window during cleanupBrian
2007-03-06more integer arithmetic updatesBrian