Age | Commit message (Collapse) | Author |
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warnings.
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This copy is not needed.
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driNewRenderbuffer().
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with pfCurrentPage value, in case it's initially 1 instead of 0.
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(Matthias Hopf)
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yet).
Extends the query mechanism to query elapsed time while rendering.
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changes). Fix sampling from wrong texture unit. Apply swizzling before texture sampling, and hopefully get non-projected coordinates from swrast. (still does not work at all with sw doom3, way too dark just the same as with the doom3 arb2 path)
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this field actually used for anything?
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scope of ati fragment shader constants. Fix issues with specifying color/alpha instructions not pair-wise. Change internal representation of the shader (to better fit how the extension works, should make driver implementations simpler, and saves some memory). (still doesn't work correctly with doom3 and swrast, but not worse than before)
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