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2010-03-14st/glx: Fix glXCopySubBufferMESA.Chia-I Wu
Honor the (x, y) and (width, height) pairs.
2010-03-14st/glx: Sync the back buffer to the front buffer.Chia-I Wu
Consider this rendering sequence * render to the back buffer * swap buffers * read from the front buffer The front buffer is expected to have the contents of the back buffer.
2010-03-14st/glx: Add support for GLX_MESA_copy_sub_buffer.Chia-I Wu
Create a per-display pipe_context as needed to copy the contents between framebuffer attachments. This allows us to support GLX_MESA_copy_sub_buffer.
2010-03-14st/glx: Add xmesa_display to hold per-display variables.Chia-I Wu
This basically adds a static xmesa_display to collect per-display static variables in xm_api.c. Multiple display support is still missing, but this is a step forward.
2010-03-14st/mesa: Fix handling of FBO.Chia-I Wu
FBOs are created by st_new_framebuffer and cannot be casted to st_framebuffer.
2010-03-13st/mesa: Validate the state in st_readpixels.Chia-I Wu
The front renderbuffer of a framebuffer is usually added as needed when glReadBuffer(GL_FRONT) is called. When the call is followed by glReadPixels, we should validate the state before reading from the renderbuffer.
2010-03-13st/glx: Fix framebuffer validation.Chia-I Wu
When xmesa_st_framebuffer_validate was called twice with different sets of attachments, the second call was ignored. Add a texture_mask to remember which textures have been requested to make sure the missing ones get created.
2010-03-13st/glx: Correctly set buffer_mask of a visual.Chia-I Wu
Stupid typos again..
2010-03-13st/mesa: Set revalidate in st_framebuffer_update_attachments.Chia-I Wu
There are two conditions that a validation is required. One is when the the framebuffer becomes invalid. The other is when we request for textures that we did not request before.
2010-03-13st/glx: Make xmesa_create_st_api a callback of xm_driver.Chia-I Wu
Instead of guessing the API in st/glx, let the target decide how to create st_api.
2010-03-13st/egl: Fix eglCopyBuffers.Chia-I Wu
Use a (real) pipe context to copy between pipe surfaces. Fix a NULL dereference of the temporary native surface created for copying.
2010-03-13st/glx: Fix leaks in xmesa_st_framebuffer.Chia-I Wu
The textures and surface of a framebuffer should be unreferenced when the framebuffer is destroyed.
2010-03-12st/glx: Add xm_st.c to SConscript.Chia-I Wu
2010-03-12st/mesa: Check the format before adding depth/stencil buffers.Chia-I Wu
The format might have depth bits, stencil bits, or both. Add the renderbuffers as needed.
2010-03-12st/glx: Return a better format in choose_depth_stencil_format.Chia-I Wu
Return a better format instead of an exact format in choose_depth_stencil_format. Also, prefer formats with stencil bits.
2010-03-12st/glx: Fix an infinite recursion in flush_front.Chia-I Wu
It was a stupid typo by me when I refactored the code.
2010-03-12st/glx: Use st_api.h instead of st_public.h.Chia-I Wu
2010-03-12st/egl: Use st_api.h instead of st_public.h.Chia-I Wu
Switch from st_public.h to st_api.h. The latter has intrinsic multiple APIs support and allows various EGLImage extensions to be supported.
2010-03-12winsys/xlib, st/es: Advertise st_api.h support.Chia-I Wu
This is done by defining one of st_module_OpenGL_ES1, st_module_OpenGL_ES2, and st_module_OpenGL.
2010-03-12st/mesa: Implement st_api.h.Chia-I Wu
There is currently no user of this new interface. As the inteface can coexist with st_public.h, everthing should work as before. ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the headers in st/dri to avoid conflicts.
2010-03-12st/vega: Implement st_api.h.Chia-I Wu
There is currently no user of this new interface. As the inteface can coexist with st_public.h, everthing should work as before.
2010-03-12gallium: Add st_api.h.Chia-I Wu
This is a new interface to be implemented by st/mesa, st/vesa, and the window system APIs such as EGL or GLX.
2010-03-11gallivm: checkpoint WIP cubemap codeBrian Paul
2010-03-11gallivm: added lp_build_sum_vector()Brian Paul
2010-03-11softpipe: further tighen up sample_cube()Brian Paul
The code can fairly easily be translated to llvm...
2010-03-11softpipe: tighten up the code in sample_cube()Brian Paul
2010-03-11gallivm: enable 3D texture samplingBrian Paul
2010-03-11progs/demos: added 'f' key to toggle filtering mode in stex3d.cBrian Paul
2010-03-11gallivm/llvmpipe: replace 'int stride' with 'int row_stride[MAX_LEVELS]'Brian Paul
The stride depends on the mipmap level. Rename to row_stride to distinguish from img_stride for 3D textures. Fixes incorrect texel addressing in small mipmap levels.
2010-03-11llvmpipe: fix comment typoBrian Paul
2010-03-11gallivm/llvmpipe: include os_llvm.h instead of llvm-c/Core.hBrian Paul
2010-03-11gallium/os: wrapper for llvm-c/Core.h and #define HAVE_LLVM if neededBrian Paul
2010-03-11r200: support additional blit formatsAlex Deucher
swizzle in the pixel shader
2010-03-11gallivm: fix some bugs on the 1D texture pathsBrian Paul
2010-03-11st/mesa: don't enable extensions which aren't actually supportedRoland Scheidegger
don't enable APPLE_client_storage, TDFX_texture_compression_FXT1, EXT_cull_vertex, NV_vertex_program, NV_vertex_program1_1 - the latter two might work somewhat with some luck. Also don't enable ARB_imaging.
2010-03-11windows: Add new file to project file.Karl Schultz
2010-03-11gallivm: include tgsi_dump.h to silence warningBrian Paul
2010-03-11gallivm: move declarations to silence unused var warningsBrian Paul
2010-03-11gallium/util: use memset() to initialize vars to avoid warningsBrian Paul
2010-03-11svga: use memset() to initialize u to avoid warningsBrian Paul
2010-03-11gallivm: Use bitmasks for scalar masks.José Fonseca
We could use single 1 bit conditions for scalar masks, but a lot of code expects masks. The compiler easily optimzes away masks extensions/truncations so consistency is preferable. We can revisit this when LLVM backends have more support for vector conditions.
2010-03-11gallivm: Handle scalar types in lp_build_*_type.José Fonseca
2010-03-11mesa/es: Validate the state in st_DrawTex.Chia-I Wu
Without the validation, the function might draw with outdated textures.
2010-03-11mesa/es: Fix GL_OES_draw_texture support.Chia-I Wu
st_DrawTex calls util_draw_vertex_buffer. Since ac4abaecd5f52e416c89bfe19b34ed7f4e014b21, the caller is expected to set vertex elements before calling.
2010-03-11softpipe: Dummy fence functions.José Fonseca
2010-03-11st/dri: move extension initilization to st/mesa completelyMarek Olšák
Extensions were enabled in both st/mesa and st/dri, with st/dri completely overriding the decisions of st/mesa and exposing even the extensions claimed to be unsupported by a pipe driver. This commit moves the differences between the two to st/mesa and removes the responsibilty of advertising extensions from st/dri.
2010-03-11Merge remote branch 'origin/7.8'Michel Dänzer
2010-03-11winsys/xlib: Fix memory leak.Vinson Lee
Memory for xm_dt was allocated twice.
2010-03-11progs/fpglsl: Fix GLSL compilation failures on Mac OS X.Vinson Lee
2010-03-11st/mesa: always advertise texture_rectangleMarek Olšák