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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2004-02-28
Only print message about disabling HW TCL if the chip supports it in the
Michel Dänzer
2004-02-27
Create all the right modes for 16-bit screens.
Ian Romanick
2004-02-27
Fix a problem with 24-bit screens. Modes with 0 stencil bits were
Ian Romanick
2004-02-27
move _mesa_load_state_parameters() to state validation stage
Brian Paul
2004-02-27
fix PK2H, UP2H, PK2US bugs
Brian Paul
2004-02-26
check for null paramList
Brian Paul
2004-02-26
check for invalid fragment program in glDrawPixels, glCopyPixels and glBitmap
Brian Paul
2004-02-26
check for invalid vertex/fragment program in glBegin
Brian Paul
2004-02-26
fix another glDrawArrays indexing bug, jump through _glapi_Dispatch functions
Brian Paul
2004-02-26
fix library naming glitches (bug 904867)
Brian Paul
2004-02-26
Fix C/C++ calling conventions problem (Bug 904854)
Brian Paul
2004-02-26
Set ctx->Const.MaxTexture[Image/Coord]Units correctly. Fixes corruption in q3.
Felix Kuehling
2004-02-26
Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage...
Felix Kuehling
2004-02-26
Forgot to remove savagevb.h in last commit.
Felix Kuehling
2004-02-26
Converted vertex setup to use t_vertex.[ch].
Felix Kuehling
2004-02-26
Create all the right modes for 16-bit screens.
Ian Romanick
2004-02-26
added _tnl_allow_vertex/pixel_fog() calls
Brian Paul
2004-02-25
Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)
Felix Kuehling
2004-02-25
use ABS(Z) when computing blend factors
Brian Paul
2004-02-24
call _tnl_allow_pixel/vertex_fog() funcs
Brian Paul
2004-02-24
turns out we probably need a _tnl_allow_pixel_fog() function afterall
Brian Paul
2004-02-24
jump through dispatch table instead of calling gl functions directly
Brian Paul
2004-02-24
fix incorrect texcoord attribute index
Brian Paul
2004-02-24
added some GLAPIENTRY keywords, minor clean-ups
Brian Paul
2004-02-24
s/transform/tnl/
Brian Paul
2004-02-24
upgraded to version 22
Brian Paul
2004-02-24
Yet another revision of _ae_update_state(). Issue both conventional AND
Brian Paul
2004-02-24
added some const keywords
Brian Paul
2004-02-24
glDrawArrays loop was wrong
Brian Paul
2004-02-23
updates from Erdi Chen
Brian Paul
2004-02-23
fix typo (Matt Case)
Brian Paul
2004-02-23
The available GLX version is now logged in addition to the client
Ian Romanick
2004-02-23
delete the textures
Dave Airlie
2004-02-22
Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVS
Felix Kuehling
2004-02-21
some minor tweaks
Brian Paul
2004-02-20
fixed some typos
Daniel Borca
2004-02-19
Refactored several variables out of XMesaVisual in favor of identical
Ian Romanick
2004-02-17
recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
Brian Paul
2004-02-17
A few more tweaks to fog code.
Brian Paul
2004-02-17
compute fog coord in eye space, not clip space
Brian Paul
2004-02-17
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
define DO_FRAGMENT_FOG=1 to test fragment program fog option
Brian Paul
2004-02-17
added SPAN_W
Brian Paul
2004-02-17
just some reformatting
Brian Paul
2004-02-17
some debug code
Brian Paul
2004-02-17
added FogOption to fragment_program struct
Brian Paul
2004-02-17
added FixedToDouble() macro
Brian Paul
2004-02-17
Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoubles
Brian Paul
2004-02-16
texture env combine refactor (Andreas Stenglein), following the same principl...
Roland Scheidegger
2004-02-16
remove incorrect negation in fog coord computation
Brian Paul
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