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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-27
i965: Fix the maximum grf counting in the new FS backend.
Eric Anholt
2010-08-27
i965: Validate the IR tree after doing our custom optimization passes.
Eric Anholt
2010-08-27
i965: Add a bit of support for matrices to the new FS.
Eric Anholt
2010-08-27
i965: Fix destination writemasking in the new FS.
Eric Anholt
2010-08-27
i965: Fix swizzling in vector splitting for the new FS backend.
Eric Anholt
2010-08-27
graw: fix the build (missing header)
Zack Rusin
2010-08-27
mesa: free the fallback texture object in free_shared_state()
Brian Paul
2010-08-27
mesa: fix double-underscore naming
Brian Paul
2010-08-27
llvmpipe: use util_iround in place of round
Keith Whitwell
2010-08-27
util: fix typo in MAX4
Keith Whitwell
2010-08-27
llvmpipe: eliminate tri->dx, tri->dy values
Keith Whitwell
2010-08-27
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
llvmpipe: native point rasterization with better pixel rasterization
Hui Qi Tay
2010-08-27
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
llvmpipe: update line rasterization code to current master
Keith Whitwell
2010-08-27
util: add MIN4, MAX4
Keith Whitwell
2010-08-27
llvmpipe: native line rasterization with correct pixel rasterization
Hui Qi Tay
2010-08-27
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-27
llvmpipe: add lp_setup_coef to makefile
Keith Whitwell
2010-08-27
llvmpipe: intrinsics version of triangle coeficient calculation
Keith Whitwell
2010-08-27
gallium: Remove unnecessary header from p_shader_tokens.h.
Vinson Lee
2010-08-27
tgsi: Include missing header in tgsi_parse.h.
Vinson Lee
2010-08-27
tgsi: Include missing header in tgsi_info.h.
Vinson Lee
2010-08-27
tgsi: Include missing header in tgsi_dump.h.
Vinson Lee
2010-08-27
gallium: Remove unnecessary header from p_format.h.
Vinson Lee
2010-08-27
graw: Include missing header in graw.h.
Vinson Lee
2010-08-27
r300g: Include missing header in r300_texture.h.
Vinson Lee
2010-08-26
Fix typo in function name "shading_laguage_version".
Kenneth Graunke
2010-08-27
Revert "r600g: simplify states"
Dave Airlie
2010-08-27
r600g: add initial if/else/endif support
Dave Airlie
2010-08-27
r600g: optimise op2 and swapped op2 emission.
Dave Airlie
2010-08-27
r600g: add exp support in theory.
Dave Airlie
2010-08-27
r600g: add DPH support.
Dave Airlie
2010-08-26
i965: Add preliminary support for uniforms to the new FS backend.
Eric Anholt
2010-08-26
i965: Abort on gl_FragDepth in the new FS backend for now.
Eric Anholt
2010-08-26
i965: Fix up and actually enable the NewShader and NewShaderProgram hooks.
Eric Anholt
2010-08-26
i965: Hack in avoidance of c++ reserved keyword in libdrm.
Eric Anholt
2010-08-26
i965: Add GLSL IR-level source annotation and comments to new FS debug.
Eric Anholt
2010-08-26
i965: Use the implied move in brw_math() in the new FS.
Eric Anholt
2010-08-26
i965: Add support for in varyings to the new FS codegen.
Eric Anholt
2010-08-26
i965: Start building the codegen visitor.
Eric Anholt
2010-08-26
i965: Start building direct GLSL2 IR to 965 assembly codegen.
Eric Anholt
2010-08-26
i965: Add new pass to split vectors into scalar variables
Eric Anholt
2010-08-26
i965: Add a pass for the FS to reduce vector expressions down to scalar.
Eric Anholt
2010-08-26
i965: Start building 965 FS backend.
Eric Anholt
2010-08-26
llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
Brian Paul
2010-08-26
graw: Add copyright headers to the interfaces.
José Fonseca
2010-08-26
ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.
Eric Anholt
2010-08-26
glsl: Add a quick hack to constant folding to reduce duplicated work.
Eric Anholt
2010-08-26
st/mesa: Remove unnecessary header.
Vinson Lee
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