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AgeCommit message (Expand)Author
2010-10-14r600g: Fix texture sampling with swizzled coordsFredrik Höglund
2010-10-14r600g: drop unused context membersDave Airlie
2010-10-13mesa: Clean up various 'unused parameter' warnings in shaderapiIan Romanick
2010-10-13mesa: Clean up two 'comparison between signed and unsigned' warningsIan Romanick
2010-10-13mesa: Refactor validation of shader targetsIan Romanick
2010-10-13mesa: Silence unused variable warningIan Romanick
2010-10-13linker: Reject shaders that have unresolved function callsIan Romanick
2010-10-13glsl: Initialize variable in ir_derefence_array::constant_expression_valueVinson Lee
2010-10-13llvmpipe: Generalize the x8z24 fast path to all depth formats.José Fonseca
2010-10-13gallivm: More accurate float -> 24bit & 32bit unorm conversion.José Fonseca
2010-10-13gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8Brian Paul
2010-10-13gallivm: Remove unnecessary header.Vinson Lee
2010-10-13x11: fix breakage from gl_config::visualType removalBrian Paul
2010-10-13llvmpipe: Unbreak Z32_FLOAT.José Fonseca
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg
2010-10-13Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg
2010-10-13Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg
2010-10-13gl: Remove unused GLcontextModes fieldsKristian Høgsberg
2010-10-13Get rid of GL/internal/glcore.hKristian Høgsberg
2010-10-13gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2Roland Scheidegger
2010-10-13r600g: fix stencil export for evergreen harderDave Airlie
2010-10-13r600g: fix relative addressing when splitting constant accessesStephan Schmid
2010-10-13r600g: add missing eg reg definitionDave Airlie
2010-10-13r600g: evergreen add stencil export bitDave Airlie
2010-10-13r600g: use blitter for hw copy regionDave Airlie
2010-10-13r600g: drop all use of unsigned longDave Airlie
2010-10-13r600g: fix transfer stride.Dave Airlie
2010-10-13r600g: remove bpt and start using pitch_in_bytes/pixels.Dave Airlie
2010-10-13r600g: rename pitch in texture to pitch_in_bytesDave Airlie
2010-10-13r600g: use common texture object create functionDave Airlie
2010-10-13r600g: split out miptree setup like r300gDave Airlie
2010-10-13r600g: add copy into tiled textureDave Airlie
2010-10-13r600g: the vs/ps const arrays weren't actually being used.Dave Airlie
2010-10-13r600g: reduce size of context structure.Dave Airlie
2010-10-12tdfx: Silence unused variable warning on non-debug builds.Vinson Lee
2010-10-13r600g: store samplers/views across blit when we need to modify themDave Airlie
2010-10-13r600g: fix scissor/cliprect confusionDave Airlie
2010-10-13r600g: fix depth0 settingDave Airlie
2010-10-12r300: Silence uninitialized variable warning.Vinson Lee
2010-10-12mesa: reformatting, comments, code movementBrian Paul
2010-10-12draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELSBrian Paul
2010-10-12gallivm: remove newlinesBrian Paul
2010-10-13gallivm: fix different handling of [non]normalized coords in linear soa pathRoland Scheidegger
2010-10-12mesa: remove assertion w/ undeclared variable texelBytesBrian Paul
2010-10-13st/mesa: enable stencil shader export extension if supportedDave Airlie
2010-10-13glsl: add support for shader stencil exportDave Airlie
2010-10-13r600g: add shader stencil export support.Dave Airlie
2010-10-13r600g: add support for S8, X24S8 and S8X24 sampler formats.Dave Airlie
2010-10-13st/mesa: use shader stencil export to accelerate shader drawpixels.Dave Airlie
2010-10-13st/mesa: add option to choose a texture format that we won't render to.Dave Airlie