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AgeCommit message (Expand)Author
2008-11-08Nouveau: name replace for nv20.Pekka Paalanen
2008-11-08Nouveau: Rename nv20/ files as nv20.Pekka Paalanen
2008-11-08Nouveau: copy nv30_vertprog.c to nv20.Pekka Paalanen
2008-11-08Nouveau: start nv20 by copying the nv10 tree.Pekka Paalanen
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07gallium: added SSE for DP2, DP2ABrian Paul
2008-11-07gallium: implement TGSI_OPCODE_DP2A, add sqrt to NRM3/NRM4Brian Paul
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul
2008-11-07mesa: fix opcode table order bugBrian Paul
2008-11-07CELL: fix several stencil problemsRobert Ellison
2008-11-07Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Brian Paul
2008-11-07gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodesBrian Paul
2008-11-07Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-06gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian
2008-11-06gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul
2008-11-06Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-06gallium: added st_print_shaders() function to help w/ debuggingBrian Paul
2008-11-06gallium: debug code to print vertex array data (disabled)Brian Paul
2008-11-06softpipe: debug code (disabled)Brian Paul
2008-11-06gallium: actually flip the coordinatesZack Rusin
2008-11-06i965: Always check vertex program.Xiang, Haihao
2008-11-05gallium: check execution mask in indirect register loadsBrian
2008-11-05gallium: don't range check tgsi register index for indirect accessesBrian
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
2008-11-05cell: minor reformatting, var renamingBrian Paul
2008-11-05use APP_CC, not CC for skinning demoBrian Paul
2008-11-05gallium: s/mmDestroy/u_mmDestroy/Brian Paul
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul
2008-11-05gallium: added check for degenerate drawing callsBrian Paul
2008-11-05gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL codeBrian Paul
2008-11-05gallium: added tgsi_set_exec_mask()Brian Paul
2008-11-05gallium: added some sanity check assertions for constant buffer indexingBrian Paul