Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-02 | llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function | Brian Paul | |
Fixes immediate segfault. | |||
2009-12-02 | cell: fix TGSI breakage | Brian Paul | |
2009-12-02 | gallium/util: __builtin_bswap32() is in only gcc 4.3 or later | Brian Paul | |
2009-12-02 | gallium/util: added PIPE_CC_GCC_VERSION symbol | Brian Paul | |
2009-12-01 | mesa: added comment for target_enum_to_index() | Brian Paul | |
2009-12-01 | softpipe: setup machine->Face without a conditional | Brian Paul | |
2009-12-01 | tgsi: fix ureg emit after version token change | Keith Whitwell | |
2009-12-01 | st/xorg: fix merge droppings | Keith Whitwell | |
These were stranded in emacs and not saved before committing. | |||
2009-12-01 | Merge commit 'origin/tgsi-simplify-ext' | Keith Whitwell | |
Conflicts: src/gallium/drivers/r300/r300_vs.c | |||
2009-12-01 | Merge commit 'origin/mesa_7_7_branch' | Keith Whitwell | |
Conflicts: src/gallium/drivers/svga/svga_screen_texture.c src/gallium/state_trackers/xorg/xorg_composite.c src/gallium/state_trackers/xorg/xorg_exa.c src/gallium/state_trackers/xorg/xorg_renderer.c src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/main/texgetimage.c src/mesa/main/version.h | |||
2009-12-01 | mesa: Update vertex texture code after gallium changes. | Michal Krol | |
2009-12-01 | r300g: simplify allocations of VS output registers | Marek Olšák | |
No need to parse TGSI tokens since it's easier to walk through shader semantics. Also fog coordinates now work reliably. | |||
2009-12-01 | r300g: simplify allocations of FS input registers | Marek Olšák | |
2009-12-01 | r300g: clean up derived states | Marek Olšák | |
The state setups which aren't derived anymore have been moved to the VS and FS objects. | |||
2009-12-01 | r300g: VS->FS attribute routing rework | Marek Olšák | |
Now it always correctly pairs up VS and FS even if the semantics and indices of VS outputs and FS inputs don't match. | |||
2009-12-01 | r300g: add R300 prefix in reg definitions | Marek Olšák | |
2009-12-01 | cso: Fix function prototype. | Michal Krol | |
2009-12-01 | trace: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | fo: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | id: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | trace: Reduce double semicolons to single ones. | Michal Krol | |
2009-12-01 | sp: Do not falsely advertise support for some SNORM formats. | Michal Krol | |
2009-12-01 | sp: Implement separate vertex sampler state. | Michal Krol | |
2009-12-01 | python: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | st: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | trace: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | svga: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | r300: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | nv: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | lp: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | id: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | i915: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | fo: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | cell: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | vl: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | draw: Update for renamed sampler/texture state setters. | Michal Krol | |
2009-12-01 | cso: Add support for separate vertex sampler state. | Michal Krol | |
2009-12-01 | gallium: Introduce separate vertex texture/sampler state. | Michal Krol | |
Previously, gallium shared sampler and texture state between vertex and fragment shader stages. This change generalises this concept by providing separate entrypoints for vertex and fragment sampler state setting. A new capability bit is added to query the driver for the number of samplers that can be utilised by a vertex and fragment shader at the same time. | |||
2009-12-01 | tgsi/sanity: Up MAX_REGISTERS to 1024. | Michal Krol | |
2009-11-30 | mesa: set version string to 7.7-rc1 | Ian Romanick | |
2009-11-30 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Ian Romanick | |
Conflicts: progs/util/shaderutil.c src/mesa/drivers/dri/r600/r600_context.c src/mesa/main/version.h | |||
2009-11-30 | i915: Actually put i915PointParameterfv in the driver function table. Duh. | Ian Romanick | |
2009-11-30 | st/mesa: handle front/back-face +1/-1 vs. 1/0 conversion | Brian Paul | |
Fixes progs/glsl/twoside.c demo. | |||
2009-11-29 | mesa: Fix array out-of-bounds access by _mesa_TexParameterf. | Vinson Lee | |
_mesa_TexParameterf calls set_tex_parameterf, which uses the params argument as an array. | |||
2009-11-29 | i915: Fallback bit define missed on previous commit | Ian Romanick | |
2009-11-29 | i915: Round point sizes instead of truncate. | Ian Romanick | |
2009-11-29 | i915: Enable point sprite coordinate generation | Ian Romanick | |
Support still isn't completely correct, but it's better. piglit point-sprite now passes. However, glean's pointSprite test fails. In that test the texture on the sprite is somehow inverted as though GL_POINT_SPRITE_COORD_ORIGIN were set to GL_LOWER_LEFT. i915 hardware shouldn't be able to do that! I believe there are also problems when not all texture units have GL_COORD_REPLACE set. The hardware enable seems to be all or nothing. Fixes bug #25313. | |||
2009-11-29 | mesa: Fix array out-of-bounds access by _mesa_TexParameterf. | Vinson Lee | |
_mesa_TexParameterf calls set_tex_parameteri, which uses the params argument as an array. | |||
2009-11-29 | r600 : clena up a bit for last commit. | Richard Li | |
2009-11-29 | r600 : add read port allocation for uniform; | Richard Li | |
mapping ps input based on vs output; fix bugs including constants updating for vs. |