Age | Commit message (Collapse) | Author |
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
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You can verify this is correct with the following code.
assert (0x043f ==
(R300_VTX_W0_FMT | R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA
| R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA |
R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA));
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This required reordering some of the functions which is why the diff is a little
larger.
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You can verify this is correct with the following code.
assert (0x00000001 == R300_INPUT_CNTL_0_COLOR);
assert (0x00000405 ==
(R300_INPUT_CNTL_POS | R300_INPUT_CNTL_COLOR |
R300_INPUT_CNTL_TC0));
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This reverts commit 93881edb46fc95e1cfb4ded4e8a5db92612d3e4d.
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This might help if with attaching GDB if the driver gets into a -EAGAIN loop.
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This reverts commit 0aa998b2ab6fdfe139b54de9868e2383440685d0.
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Also removed a couple of unused fields from the r300_memory_manager structure.
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Just for consistency; most of the code already uses __FUNCTION__.
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